#[0.33] KAR-BOTE Combined Arms

1 messages ยท Page 6 of 1

azure loom
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it worked for me

potent rain
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thanks

wooden vector
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fire control isn't needed but lets it target multiple things at once

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so its good to include if you can

austere socket
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lmao, was that an AI carrier? I might see what happens if i put a tow hook on some of the ships to tow around AI ships lmao

granite trench
lusty zodiac
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I spawned as a destroyer on a sinking carrier last night and spawned roughly 200 meters in the air, I did land safely, though

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BOTE truly is a mod of all time

copper narwhal
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how does the resupply for BOTE works?

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seems like i call it and nothing ever happen

lusty zodiac
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it doesn't

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currently disabled

copper narwhal
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ah

lusty zodiac
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if you want to rearm you either need a player or eject and respawn

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next update should remedy the issue if minecrack gets it working

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but it'll likely be in form of you controlling your own resupply tarantula

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as in, literally controlling it

unreal agate
unreal agate
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oh @austere socket is ther any way to repair ships at this moment or nah?

austere socket
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they have a natural damage control which should be working to counteract light damage causing sinking (this is part of the base game ships) but there is no actual way to repair the parts besides it just stopping flooding and it slowly making them more floaty again

lusty zodiac
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I do hope the base game eventually introduces some way of repairing ships, sucks seeing a stationary ship, with no danger around for like 10 minutes until it finally gets sunken

austere socket
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might look into it for at least the mod at some point

lusty zodiac
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sounds good

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oh and I'm not sure if you saw, but is it possible to change all the MMR/IRM hardpoints to other guns again next update? I fcking abhore the stupid IR spam from the automatic turrets. Because I know I previously asked you about the destroyer's one in particular

austere socket
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yeah ill make sure all of the IR turrets have gun alternatives

lusty zodiac
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awesome, thanks!

austere socket
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the missile turrets are good against like AGM salvos but they also waste against random things yeah, if i can ever figure out what causes it ill try to fix it

lusty zodiac
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Yesterday I had them shoot at seemingly nothing, I checked the map instantly to see what they shot at and saw no red line

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might've been a munition that just impacted, but yeah, 5 MMRs at seemingly nothing is a bit discouraging to use lol

austere socket
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i've usually found its around 1 at munitions and 4-5 at aircraft, i might be able to fix it by changing the pK of the missile so it thinks they are better than they actually are, so it fires less, i'll test it

lusty zodiac
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hopefully that'll fix it, because I do genuinely see the use in them, if they don't constantly spam them

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still, I think being able to choose between IR and Turret hardpoints is still a good medium

unreal agate
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i SO want to turn all the turrets into lasers lol

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FUTURE CARRIER

austere socket
unreal agate
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even if i have no offense, itd be cool to have a pretty decent defense

uncut current
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would changing pk of irm prevent other aa like boltstrikes from firing at an aircraft that already has an incoming ir?

austere socket
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the ship IR turrets already have a copy of the IR missiles so they dont fire off all of them with the 0.2 second refire rate (slowed down in the copy) so it can just be changed there

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oh

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i see

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uh

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probably

uncut current
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(also please make ir turrets direct aim at enemies the leading is so off)

austere socket
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i think an update broke that yeah

unreal agate
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for boltstrikes it wouldnt matter since you can just put munitions containers down

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but so much more different for ships, which i wish we could rearm from shoreside sources

austere socket
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yeah the issue with that is then you could just sit there lmao

unreal agate
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true

austere socket
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maybe i could add like a munitions bunker clone for ships only, with a delay on rearming if that can be figured out

uncut current
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naval munitions bunker fob

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we are so back

unreal agate
uncut current
austere socket
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real ๐Ÿ˜ญ

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i tried to have some extra stuff on the ship dock but blueprinter never loaded the models for it for some reason so i just got rid of the extra stuff

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up to the mission maker (or fob builder)

uncut current
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i like the current ship dock honestly

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very good for making a runway with like 3 of them

austere socket
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yeah lmao

unreal agate
uncut current
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hardened hangars on fob builderYeahBoy

austere socket
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i excluded those and medium hangars so you couldn't put down a fob with a ship dock and then slowly recreate agrapol airbase somewhere else ๐Ÿ˜ญ

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i guess with the ship dock you can just sacrifice a player to be an airbase though lmao

copper narwhal
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ngl, i kinda wanna just use only the hovercraft to effectively play RTS Nuclear Option

uncut current
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also could you make the lcac vehicle deployment all spawn in front of the door like the msv lads does, the bay vehicles just fling the lcac on multiplayer even at full stop with gear down

austere socket
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yeah i could probably do that

copper narwhal
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is it possible to modify the bases to allow the LCAC to spawn in more places? kinda annoying to drive for an hour with sensitive control

uncut current
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like more airfields that can spawn lcac? you can put medium hangar/naval dock at an airfield in mission editor

copper narwhal
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thought that is available in quite a few places, i only ever see LCAC in the 2 large bases

uncut current
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only the main bases have medium hangars

copper narwhal
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oh

dapper flare
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Battleship & countervariants of Vesselclasses for both Factions

lusty zodiac
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Aryx is kinda already adding a lot of ship variations

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not playable though, obviously

uncut current
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is there a guide somewhere on how to make a boat using blueprinter?

dapper flare
lusty zodiac
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Considering the recent developments on Aryx's ships, could there ever be a possibility of some sort of compat/companion mod to allow the use of those ships within BOTE?

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Would be pretty neat tbh

austere socket
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I'm open to adding new ships to BOTE, either directly or allowing for external mods to register so the patches that BOTE uses for the ships can apply to them as well

ember shore
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Oh baller

queen swift
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minor suggestion for fobs: make holding down shift place duplicates like in the editor (I just want to build horrible things)

queen swift
lusty zodiac
dapper flare
lusty zodiac
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Directly into BOTE seems a bit much, some may just want to use vanilla ships

uncut current
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the ominous event content switch

lusty zodiac
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What if you want KAR 180 AGM48's but not Aryx Ships?

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I think it's better to keep player agency open and not bundle everything into the event content category

dapper flare
sharp prism
ember shore
sleek hatch
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week 2 of asking the dev to fix LCAC vehicle deployment ๐Ÿ˜”

waxen portal
sleek hatch
# waxen portal What's wrong with the vehicle deployment?

when you spawn stuff with LCAC the radar tracking breaks. for example you spawn a radar truck and 3 stratolance launchers
the launchers wont fire

or boltstrike using LCAC, it wont track either

anything that uses radar to track targets refuses to fire

buoyant plover
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radar guided weapons seems to break arbitrarily, in my experience
rather than strictly being always because of the LCAC
some sessions placed radars work fine
others they dont
can be placing them with KAR or BOTE, QOL, or unrestricted weapons, I've yet to myself find a truly connecting factor
Happens to R9 batteries, and RAM45 batteries as well
but also not all the time, it's odd

buoyant plover
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I think it's QoL that adds a couple more HLT truck options to the Tula, at least
I'm pretty sure the R9 launcher is one of them (or maybe it was the R45 turret?)
I'm pretty sure I first saw them before I started using UW but I'd have to check to be 100% sure

lusty zodiac
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Yes, occassionally QoL R9's/Ram-45s seem to not work even without using the LCAC at all in that session, unsure why this happens tbh

mild summit
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my own experience has been them not working even if the known problem things haven't been spawned in at all, removal of bote the only sure way to get player deployed R9's and Ram-45's working again. so I've just been living with it and waiting for the bote update.

lusty zodiac
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Might aswell just hop into a jet and be useful, faster and where it actually matters

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And if it's PvP, a singular player in a LADS can farm some hefty cash whilst removing... what was it, like 70 or 130 mil or something from the enemy?

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I guess you could argue wasting fleet missiles aswell, but again, terminal only

warm pilot
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Is Argus coming to BOTE any time soon

lusty zodiac
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next update, yes

unreal agate
lusty zodiac
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Hope the annex gets a slight armor buff or something, I know this is a QoL thing, but partially vanilla, too. You can shoot 12 MMRs at the front of an Annex in QoL and sink it, by hitting under the bridge. It takes an odd angle, sure, but it's still ridiculous you can sink it with damn IR missiles. From what I've tested, replicating this with the Hyperion is impossible

sleek hatch
uncut current
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also boltstrikes do fire

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its just separate radar/launchers that dont work

mild summit
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yeah, if I'm building a defense somewhere, a pile of boltstrikes then a pile of LAD trucks with some IR and cram mixed in generally protects from most things

lusty zodiac
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fixed

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Incase you thought I meant "you can kill yourself with MMRs" no, that's not what I meant, and the Annex is not playable in BOTE yet

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You can send 16 MMRs in QoL at an annex from the side or front and it'll sink it

lusty zodiac
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re-tested it, seems like the turrets aren't targeted anymore, but you're still able to sink it using just MMRs, lol

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oh yeah and a thing that's actually an issue right now, the automatic turret, like the 155MM will just shoot the Hyperion Ramp

mild summit
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especially with how trigger happy they can be

lusty zodiac
# sleek hatch HUH??? you can???

Yes, if you angle yourself correctly, you can hit below the bridge, making it catch on fire. If the portion below it catches on fire, it burns other parts, explodes and then sinks. Shooting 16 MMRs even from 6km will do the trick, 4~ will maybe get intercepted

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Have to approach from the front right, maybe 15 degrees at most, so it doesn't hit the elevator

lusty zodiac
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has to be with QoL though, I believe vanilla IR missiles don't track ground targets

sleek hatch
lusty zodiac
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The approach takes some skill and you need to aim your aircraft "infront" of the carrier by a good margin, otherwise they'll hit

lusty zodiac
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you need to hit directly under the bridge, that'll make it catch fire

sleek hatch
lusty zodiac
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me and my friend have tried sinking the Hyperion like this to no success, he also tried sinking the annex with other ships escorting the carrier, they don't help much tbh, especially if you seaskim

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sure, takes some more skill than when we did it, because it would just target the turret and then sink it that way

sleek hatch
lusty zodiac
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hold L

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you can also go into freecam that way

sleek hatch
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with your video i was able to do it first try

i was using hyperion not annex lol

lusty zodiac
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ohhh, yea you can't sink the hyperion that way afaik

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But yeah the annex? Made out of cardboard

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Can't sink Primevan steal or something along those lines

sleek hatch
lusty zodiac
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Hard to believe the Hyperion was supposedly EVEN tankier before 0.33 LMAO

lusty zodiac
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happens

sleek hatch
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okay yea mmr's are goted in QoL
i just sank a corvette with mmr's only. took 20 to take it down in 3 seconds

lusty zodiac
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never tried that tbh, curious how few you need

sleek hatch
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destroyers are immune
shot 120 mmr's and it was fine

lusty zodiac
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what about frigates and lfd

sleek hatch
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a tank infact can sink a destroyer

lusty zodiac
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not too surprising tbh

sleek hatch
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well apparently this doesnt count as dead but...
best damage i menaged to do

left side of missle bay (front left of the ship)
argus frigate

sleek hatch
lusty zodiac
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BDF truly cannot match Primevan Steel (Stalinium)

sleek hatch
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genuinely i might desert from bdf
like omg how do you design them so badly

lusty zodiac
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BDF truly has nothing going for them, even though I prefer BDF over PALA

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The NL-98 is the only saving grace

tepid laurel
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Pale is infact better

tepid laurel
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like when i play BDF navy gets demolished in the carrier

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also,

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argus class, annex class and cusor class when?

uncut current
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bdf is heavily carried by argus in vanilla

unreal agate
lusty zodiac
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so it makes up for the lack of PALA vehicles

lusty zodiac
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Ibis, Compass, AB4, ifrit I think are confirmed

tepid laurel
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AB4 is the faster bomber right?

lusty zodiac
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Yes

tepid laurel
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aight

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cuz i call aklyion or whatever its called fast bomber cuz it was called like that before and i cant remember names recently in nuclear option

uncut current
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wonder what the g tolerance of kar crews are

lyric coral
lyric coral
lusty zodiac
lilac charm
queen swift
granite trench
ember shore
# lusty zodiac I still don't see what's op about them tbh, they're barely usable on most maps. ...

The problem is once they're in position

They're fine on a strategic level but tactically the magdepth is just kinda utterly absurd

Maybe it's a unique perspective as a rotary wing aviation enthusiast but it also just sorta does helo stuff way better.

Either way, it's a shitpost and it honestly doesn't fit the design space laid out by other units, and hence it being limited to event content makes sense, where say the Andromeda doesn't really.

buoyant plover
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wanted to change the fob budget with dnspy, and usually it's not that hard
But I can't seem to find where that function is anywhere
is it obfuscated in some way?
Or am I just blind ๐Ÿฅ€

I searched in the thread a little but the convo about FOBBuilder was pretty short and I don't at least immediately see anything useful in that function
and searching through the assemblies I can't seem to come up with anything that has worked so far with some testing
the closest I thought I got was with the FOBUIController but that was just a cosmetic change when I tested it, it didn't actually let me place more with the lcac alas

lusty zodiac
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They're so slow unless you're close, they travel at like 400km/h at best if shot from 12 km

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my point is, the thing sucks and is utterly expensive for what it does

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extremely good if close to something, very good at saturating ships (like the corvettes coming from vigil cay) but that's about it

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the only massive use I see in them, is wasting ship based SAMs

lyric coral
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180 ATGMs guided solely based on datalink

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How is that not a bad idea?

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Not to mention that it can basically be resupplied instantly

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Even if it ainโ€™t overpowered, the lag or the possibility of crashing because of it makes it essentially broken for the worst

lusty zodiac
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That I can agree with, though the DL doesn't matter, you're still barely in range of stuff half the time

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the lag is a much worse painpoint

lilac charm
lilac charm
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ah found their discord link in there, thanks

lusty zodiac
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๐Ÿ‘๐Ÿป

unreal agate
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What ship mod?

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Don't they only make aircraft?

lusty zodiac
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She infact, does not only make aircraft

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of course they're not playable, but they are functional

amber granite
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When someone dies to a collision - it would be cool to list the g-force involved

tepid laurel
wooden vector
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I mean its a joke but it's functional and in the game.

hardy galleon
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suprise your enemies low fliers with an atomic suprise!

proper bloom
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How do I deploy vehicles with the BOTE mod?

unreal agate
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#1488992920316018788 message

lusty zodiac
sleek hatch
#

uhhhhh cant move or eject
im stuck
spawned as LCAC on a sinking carrier, spawned me underwater

wooden vector
#

Should get airborne and most likely kill you

lusty zodiac
#

funny solution to a funny problem

desert delta
sleek hatch
sleek hatch
desert delta
#

everything is submarine if you apply enough 68s

lusty zodiac
#

I need the argus so bad...

spark ruin
valid obsidian
dapper flare
naive iris
dapper flare
sand hatch
#

No dont update it

dapper flare
lusty zodiac
sleek hatch
dapper flare
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will add, as in its not even out yet

uncut current
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is there a way to select what camera modes are present in kar? i would like to have less angles to cycle through

desert delta
ashen trail
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Is there any good way to get rid of the FOB deploy screen if you die with it up?

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Besides restarting the game that is

austere socket
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i keep fixingit not going away and it keeps coming back ๐Ÿ˜ญ

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but no (i should add a way to get rid of it probably)

uncut current
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keybind to refresh all ui on screen๐Ÿ”ฅ

ashen trail
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Sorry ๐Ÿ‘ Would a log help?

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Oooh, I'll try that next time Otsu

uncut current
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no thats not a thing yet

austere socket
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lmao

ashen trail
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Oh lol

austere socket
#

log probably isn't needed i think i know what the issue is, i might have fixed it but not in the release version yet so ill test it

austere socket
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+2weeks

dapper flare
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goddamn it

uncut current
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paired with ternion release

dapper flare
ashen trail
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o7 It's appreciated, I just need to be more careful when I host the server

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I keep thinking 'I can get the fob down before I die'

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and I'm wrong

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every time

dapper flare
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Let others build a FOB

ashen trail
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They don't want to build fobs, they want to boat

uncut current
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you can attempt going into vaious menus and trying to click the clear fob button

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but i dont think it works when you die?

ashen trail
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Yea.

dapper flare
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got it

ashen trail
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Yup ^_^

dapper flare
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lazy mfs

uncut current
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people will get pissed at you whether or not you place fobs lmao

ashen trail
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Eh, it's okay. I do like building the base. I just wish I was better at figuring out spawning so I can rinse and repeat the hover craft better faster

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to load the fob down

dapper flare
austere socket
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customaxis 1

austere socket
#

ibis controls

ashen trail
#

Yes, I had that problem too. What Tyler said ๐Ÿ™‚

dapper flare
austere socket
#

lmao

uncut current
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bro

austere socket
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every time

dapper flare
uncut current
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you really just didnt ask until now

dapper flare
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Yeah

ashen trail
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What does the normal throttle do on the LCS?

dapper flare
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Even with flightstick configured

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i didnt check keybinds

austere socket
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throttle doesnt do anything on the LCAC, its customaxis because they are literally the ibis fans ripped off and reskinned and the code for them only checks customaxis

ashen trail
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Aaaa

uncut current
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you should uhh

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make throttle make you levitate

austere socket
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lmao

ashen trail
#

That would be cool, so you can raise floating level up or down?

austere socket
#

unidentified flying LCAC

ashen trail
#

LCAC at.... 4000?!

dapper flare
#

place a ship doc up there

ashen trail
#

Ship falling damage -sucks-

uncut current
#

ship docks already float occasionally

ashen trail
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I've killed myself launching from a dock I thought was placed well and splashed down

dapper flare
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Oh yeah theres another hillarious thing when 2 ppl try to spawn a ship at the same time at the same dock

austere socket
#

the ships snap to water on spawn anyways so it doesnt really help

dapper flare
#

it'll glitch you out & crash the game

austere socket
#

๐Ÿ˜ญ

dapper flare
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and you can no longer join the match

uncut current
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the 1 guy placing a dock on feldspar every game

dapper flare
#

until u change ur name OMEGAKEKW

austere socket
#

what the hell

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that one i might need logs for chief lmao

uncut current
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it gives you the local client stopped

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but for that you kinda just

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wait like 5 mins

dapper flare
austere socket
#

i mean if it ever happens naturally just send it over

dapper flare
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ok bet

austere socket
#

i have enough stuff i need to actually do work on and fix ๐Ÿ˜ญ

uncut current
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ive found that restarting steam/game/changing mods/doing literally nothing makes you wait about the same amount of time before you can join server again

dapper flare
#

either I am hallucinating it or it was just coincidence

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twice

uncut current
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steam name or the callsign mod?

dapper flare
#

callsign mod

uncut current
#

ah i dont have that mod

dapper flare
#

useful for me because I have edgelord unicode characters in my Steamname

ashen trail
#

Callsign mod? That sounds cool. In Nom?

dapper flare
austere socket
#

oh also for anyone who wants to use the railgun or other long range guns in general, this was discovered in testing, but if you are at long range (eg firing again before the 1st shell lands) there is an issue where the game will switch the observed bullet on the turret to that new bullet, which means it will never get to see where they land. This means the turrets built in aim adjustment doesn't work, so try firing, waiting for it to land, firing again, etc and the shots should get a lot more accurate

ashen trail
dapper flare
ashen trail
#

Thanks!

austere socket
#

walking your shots onto target that way can be remarkably accurate eventually

dapper flare
ashen trail
#

Oh! Thanks

dapper flare
granite trench
#

Oh yeah since weโ€™re reporting bugs, not sure if it is the LCAC doesnโ€™t auto-eject you if you get critically damaged/BSOD, or in another case it was either Medusa jamming/ARAD missile, apparently either of those scenarios resulting in some pretty bad screen glitching/white screen before crash or backing out (I think I was unable to eject in either case?)

granite trench
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Example of screen tearing from LCAC death (you cannot eject to fix, you need to eject before "death")

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Also brand new strat of levitating IRM-S1 emplacement (the AI still bombs them)

fleet lagoon
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Quick question how do I get the aircraft to fly off my carrier instead of going backwards and just crashing in the water also how does the resupply work cause I called it in and nothing happened

exotic night
#

I press W and nothing happens

exotic night
#

Also any news if we're gonna get Argus DDG??

fleet lagoon
exotic night
#

Currently at work, I'll see if that happens to me as well

granite trench
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Pretty fun as well, except for the Stratolance/Radar bug which I think is QoL induced?

proper badge
exotic night
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So bote support when?

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Hope it gets a railgun

proper badge
#

you can spawn as a Dynamo with its rail or swap the Dynamo's main mount for an O/U twin gun 127mm turret

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I'd assume argus or at least the new STOVL/VTOL carrier is soon though

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BOTE Argus seems like it'd be difficult to balance around in comparison to the BOTE Dynamo which is already kinda cracked

probably end up as a mid price option though and a similar twin gun 127mm to make it at least better than BOTE Shard (which gets the Argus's actual 127mm)

lusty zodiac
#

Argus will be in the next update. Unsure if tyler is going to add the annex/lfd yet, given the work that's been going on for the resupply mechanic

uncut current
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argus twin 127 has the potential to look so much better than the dynamo twin 127

kind crow
#

we need batlleships

exotic night
raw tide
#

how do you place a fob from a laning craft

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what button is it

lusty zodiac
dapper flare
#

not a single jet went for a swim for me

fleet lagoon
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And seems like the problem fixed itself

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So it's random

dapper flare
dapper flare
quaint nimbus
raw tide
lusty zodiac
#

I'm glad people are reiterating what I said

unreal agate
#

Should have a NO version of helldivers can't read meme

uncut current
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can happen in any vehicle including vanilla aircraft if you die violently enough

rain cliff
kind crow
lusty zodiac
#

great, the trainer vtol to match the ifrit ๐Ÿ˜ญ

kind crow
#

im sure by the time factions get faction specific aircraft each will have its own competitor

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cant wair for PALA EW aircraft

uncut current
dapper flare
kind crow
unreal agate
#

My kind of dream aircraft for this game, and I'm willing to commission it, would be the f-14-21

static ledge
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so how do i get bote to work? i cannot spawn any ships, they're there to select but i can't actually spawn them

unreal agate
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For everything but the carrier, you need to be either at a ship dock or Spawn from the Dynamo or Hyperion carrier

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And only ship docks can spawn carriers

static ledge
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and where are the ship docks? i can't find them

unreal agate
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Gotta have a KAR+BOTE custom mission or place them yourself in the mission editor. And if you spawn with the LCAC in game, you can build a FOB with one.

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Refer to the top pin for that, I made a tutorial to spawn carriers but works with any ship

static ledge
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ohh ok thank you

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and another question, i need a fob truck on the lcac to build things right?

sleek hatch
static ledge
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Ah ok thanks

ashen trail
#

Found a maybe bug? The MSV with AGM68 x8 will say it reloads, and cost money when near a hardened ammo bunker, but not actually reload its missiles.

desert delta
proper bloom
#

M1 AGDS style turret on top of Type-12 chassis.

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12x RAM-45, 2x 30mm from Aerosentry

lusty zodiac
valid sparrow
#

I'll happily wait until thats out lol

buoyant jolt
#

are R9's bugged or do they simply suck ingame

jade glade
lusty zodiac
lilac charm
#

i noticed they are stupidly reliable at taking out tuskos and tbm's

#

but for aircraft, ill take the 98's cus they dont cosplay submarines

lusty zodiac
#

The NL-98s are also kinda superior in terms of ability to kill over terrain, since they're DL missiles

#

I kinda just sit in the middle of escalation sometimes in a corv/destroyer and fling NL-98s everywhere that sometimes even kill ifrits from like 30+ km away

buoyant jolt
#

ground based ram45's are somewhat good

#

not sure why the R9s suck so bad at tracking

#

should be the other way around

red pebble
sharp cloak
#

ANyone else not having ships show up to spawn in as? O.o

lusty zodiac
#

unless you mean they're not there at all? In which case you didn't install the mod/bepinex

exotic night
exotic night
#

I want more BOTE missions

sharp cloak
wooden vector
#

you can spawn them in default maps but its more restrictive. Carriers can spawn dynamos and shards, Dynamos can spawn shards.

#

And you can spawn a landing craft at a carrier and some large airports to create a ship dock that can spawn carriers/dynamos/shards

#

But you'll have to buy them with money unless you go into the mission files to place factories for them

sharp cloak
#

Hmm, I must be doing something tootally wrong then, cuse I see the tanks, but not the ships at all: Like so

wooden vector
#

you have installed KAR but not BOTE

#

there are 2 mods

#

#1488992920316018788 message

#

its right below the first post =3

sharp cloak
#

Man, I'm so silly, thanks!! ๐Ÿ˜„

warm pilot
#

Meaning you could modify a round of Escalation on Heartland to be more compatible with your mods

#

That's how I do it lol

sharp cloak
#

Yeah, I really need to start using the editor, I've only been playing the game for about a month now so I'm still learning the systems. I'm glad it's so accessible for moding and creating. Way easier than DCS. Pffk.

warm pilot
#

Purgatory

#

It's where the war thunder air vets go

#

After gaijin abandons them

rotund tulip
#

i have problem, i cant show right now cause not on correct PC, but i can spawn kar anywhere, is greyed out, escalation, confrontation, terminal control, all

#

i have 0.33

rotund tulip
#

aight thnx

lilac charm
exotic night
charred barn
#

anyone got any cool screenshots for kar/bote?

lilac charm
#

i still need to take some ngl

exotic night
exotic night
#

I'm still waiting for Argus in BOTE

dapper flare
warm pilot
hearty pulsar
hushed inlet
#

when flying T12

dapper flare
lilac charm
#

(altho when i used it, my performance tanked(logically) and just kept freezing when trying to spawn)

spare orbit
#

I wonder if they gonna add modded ships to this mod

spark ruin
tawdry shadow
unreal agate
#

soon โ„ข

lusty zodiac
#

he's actually just keeping the update all to himself

dapper flare
#

he deleted it all

deft valley
unreal agate
#

soon with the trademark logo means its not lol

#

been a thing in the dcs servers

obsidian nest
uncut current
#

+1 week

hearty pulsar
#

the development wisdom: it is ready when its ready

ashen trail
#

Everytime someone asks it becomes another week delayed

misty veldt
limber pasture
clear matrix
#

I am probably being a moron, but I can't find anywhere that'll let me spawn a ship

#

how do I do this?

#

im on a workshop map that specifically says it supports the mod too

clear matrix
#

Any ship type in particular? its greyed on on all the ships in this map, but theres no large ones like hyperions, which is why I ask

#

nvm got it, that map wasnt supporting it properly

lusty zodiac
#

or if they've added custom spawnpoints at the sea

#

hyperion can only spawn at shipdocks

lilac charm
#

not just any ship dock

lusty zodiac
#

I am very keenly aware

#

but the person in question asked about a compatible map

#

that combatible map should simply have shipdocks attached to an airbase

#

I was NOT talking about the LCAC

#

I was excited for a BOTE update, but instead I get this as a ping

#

f*ck my chuddy life

uncut current
#

they dont even ping for updates in here do they

lusty zodiac
#

at least he has in the past

dapper flare
#

He does & in P2082 aswell

hard rampart
quiet crater
#

why is my game saying that there are no hangars for the ships at all? even when trying to spawn on the carrier
idk what im doing wrong but i cant drive the ships

lusty zodiac
#

Outdated bote

#

Update it

lusty zodiac
#

Also make sure blueprinter is updated

chrome osprey
#

is it normal to not be engaged like at all by other enemy naval forces when im in a shard??

#

not even ground stuff shoot at me

lusty zodiac
#

no, that's not normal

crisp quest
#

idk i don't think i've ever had aircraft or ships attack me when i'm in a dynamo

lusty zodiac
#

That is very odd, because they absolutely have attacked me and I've played with the newest version of everything just recently

#

I've literally been sunk by another corvette, trading kills with it like 2 days ago

#

have faced 0 issues with being targeted

crisp quest
#

other players right alongside me in ships of their own have been attacked, so I'm not sure what the deal is

#

seems inconsistent

lusty zodiac
#

heard some issue with MP targeting forgot what it was

#

maybe other players sometimes don't get targeted? Unsure, but my friend was sunken yesterday and I was the host there aswell

crisp quest
#

in the bote version of breakout on the workshop I tend to pick a dynamo and I've always just charged straight into the strait by SBGA without taking a hit

#

i wonder what could cause that sort of thing

lusty zodiac
#

yeah can't say I've ever not been targeted

#

And I've used BOTE a lot

#

50+ runs bare minimum

#

not entirely sure sadly

crisp quest
#

next time I use kar/bote in multiplayer with some other folks i'll pay attention to who is getting attacked

#

maybe it can be figured out

lusty zodiac
#

yeah again, when I was hosting I didn't have an issue being targeted, and my friend who joined also didn't have an issue. Not sure what the reason could be

#

if it happens again I recommend getting the log of the mission session for minecracktyler, prolly a good idea

crisp quest
#

i'm still waiting on tyler to fix the bug with my chicane gun whenever bote is installed...

#

seems the bug fixes got held up by the new ships

heady gulch
#

Why am I seeing you everywhere I go

crisp quest
#

i dunno i just saw a bug i knew about so i commented here

heady gulch
#

Get out of my walls Zookers.

#

Or pay rent

lusty zodiac
#

I do wonder when we're going to get the BOTE update

lusty zodiac
#

idk...............

lusty zodiac
#

Oh boy, I'll watch this until I see said corner!

tepid laurel
#

but they are supposed to engage

#

they do engage me when there nothing distracting them

austere socket
#

i can maybe see the reason being that the player ships technically are worth less to the targeting algorithm since they need to be cheaper so players can actually afford them, so that might be part of the problem, especially if other ships are around that are not player controlled

buoyant plover
#

Usually at the very least I'll always have their railguns firing at me
But it does feel like player controlled ships are weirdly low priority

sleek hatch
#

Asking for update! When update!?
||(Asking so it doesnt happen muahahaha)||

hearty pulsar
#

Is the bug known that the 127mm on the dynamo in multiplayer servers sometimes dont fire their shells you hear the firing audio but there is no shell had 1 shell come out from the whole mag ones

untold haven
hearty pulsar
#

ohh ok

paper wagon
hearty pulsar
#

Oh jeah I saw that to on the shard the most

ashen trail
#

Is there any way to have a dock deploy hovercraft on land? Every time I try they clip through the ground.

austere socket
#

dont place it on land lmao its a ship dock not a land dock

#

(medium hangars can spawn LCAC on land, although they spawn behind it due to certain circumstances that actually I think i can fix so)

ashen trail
#

Oh! Good to know that thanks.

#

I was trying to hide the dock and make it just a LCAC spawn, but that's better ๐Ÿ™‚

austere socket
#

i see

#

they snap to the water to get around the issues with spawning on other ships, but I guess i could disable it for the dock, no reason it is needed there I think

ashen trail
#

No I mean, that makes sense if they can also launch from medium hangers. Completely solves that problem.

#

Also I think I've seen several maps where that snapping behaviour is used to get the LCAC and other ships safely on water. ๐Ÿ™‚

austere socket
#

fair enough

ashen trail
austere socket
#

mm

#

it should just work

ashen trail
#

I'll keep poking.

austere socket
#

ccan you try with one of the built it medium hangars at like agrapol or maris or something?

#

just to see

ashen trail
austere socket
#

maris airport, not heliport

#

helipads cannot spawn them

ashen trail
#

Ah whoops

#

I had put a medium there - At maris airbase it does work

austere socket
#

ok i'll look into why it doesnt work with custom ones then

ashen trail
#

If it helps it does indeed spawn behind

austere socket
#

the hangar you put down is linked to the airbase right?

ashen trail
#

-_-

#

Let me get my dunce cap

#

Ty

#

I linked it to maris airbase not the heli

austere socket
#

real

ashen trail
#

Sorry for the bother and thanks

austere socket
#

all good

uncut current
woeful remnant
pallid pawn
#

when are we getting subs and battleships?

dapper flare
#

Subs will never ever be added to the Game, not in Vanilla nor as a Mod as they would be incredibly unbalanced

#

But Battleships is what I am currently working on (design wise)

pallid pawn
#

too op how so?

#

i find there is balance in everything being op

dapper flare
# pallid pawn too op how so?

no current counter to Submarines, Gameplay would be 5x more boring while being in a Sub, nor is there any current way to operate vehicles underwater

#

even if you would add a counter, adding a Submarine as a vehicle wouldnt be possible

#

as any munition that touches water is splashed

#

Even Mitch said that Torpedoes would be slow asf

pallid pawn
#

ah fair enough as far as operating goes but i think itd be fun to drop augers from an ifrit and try to overpressure kill subs

#

splash meaning deleted im guessing

dapper flare
#

yea I feel you, would want Submarines too but gameplay wise it wouldnt be fun in the slightest

frank plover
#

I feel like it might also spread development too thin to start implementing those and working on making them fit

dapper flare
#

even if you would make Subs as AI controlled Nuke launchers only

frank plover
#

Staying focussed on mostly revolving around flight keeps the core identity of the game strong and helps with the relatively small team's passion project stay on course I think

dapper flare
#

meanwhile Modders can live out their dreams

pallid pawn
#

thank you

wooden vector
#

Battleships would be great. I'd also love just a gun cruiser (SAMs and artillery)

exotic night
#

Only spin on the spot

ashen trail
#

ibis controls

sleek hatch
limber pasture
#

Ohh, I wondered why that vehicle felt weird when I used it on a modded server.

dapper flare
#

Tyler be like:

#

(no hate ily)

ancient pike
#

It feels like I have less AI planes in the air because they keep spawning in ground vehicles and driving around dying in the woods. Does anyone else have this problem?

lusty marsh
#

so i have 3 chicanes in my destroyer, but im not sure how to like...'use' them

#

anyway, wish some servers ran the mod, but even in single player it's def a different experience and works well

wooden vector
ember shore
# lusty zodiac How does it do helo stuff way better? I just have a HELDS and boom, the 180 agm4...

Sorry I just realized I've never actually answered this.

The HELDS is not part of either the KAR or BOTE mod and hence not really part of this conversation.

Notably, iirc the 180ร—AGM truck does gain native access to a laser defense turret.

Either way, the AGM-48 is generally the primary general purpose armament of helicopters - of which they also cannot carry particularly many.

Helicopters are also innately slowly much like the truck is, tho not quite as slow. Still, they share the fact that neither is an effective rapid response asset, and their practical speeds aren't that different.

The chief difference is that the truck can carry magnitudes more AGMs then a helo, which gives it massively outsized time on station.

lusty zodiac
#

The truck has a 120kW laser

#

In KAR

ember shore
#

Yea, itโ€™s not on the Helo tho.

#

And it works against munitions from both

#

The higher missile volume from the truck significantly improves odds of penetrating point defense, also

lusty zodiac
#

I can probably make a video about it, if you want

ember shore
#

Oh the 120kw truck is great lol

#

This was about the 180 AGM truck vs Helos in effectiveness

lusty zodiac
#

Yee

#

I used a mod that isn't related as a point before

#

Pretty moot

compact plume
#

this and an unrestricted weapon mod

lilac charm
lusty zodiac
#

Plenty of times people in this discord in particular host via VC's and the servers usually fill up

#

There's demand, just half the time without organizing it, people will either lack the F-16, Chimera, not have the ternion, not use QoL, or maybe not like KAR, and a singular mod will just make your server not show up (and obviously not be compatible with their modset anyway)

vital compass
#

It's something you'll have to plan ahead of time, and let people know what mods to have active.

ancient pike
#

Are the AI pilots supposed to buy vehicles on their own and drive them? In my games they eventually stop flying planes and only use ground vehicles it feels like so the air game falls off

#

Actually might be because of the equalizer mod now that I am doing some reading

charred barn
#

AI dont have drivers licenses and shouldnt be allowed to drive lol

ancient pike
#

Yeah I have discovered it might be a mod conflict

#

It added some DMV's for the npcs to do their driver's tests

#

and they are all bad drivers

wooden vector
#

So they get stuck all over the place.

#

Consider Equalizer mod and KAR to be soft incompatible basically.

#

like it'll run, but the games won't be good

ancient pike
wooden vector
#

if you add factories to produce the modded aircraft to the mission yes.

ancient pike
#

Equalizer has config settings it seems for ground vehicles so I will mess with those and see if they stop using ground vehicles or if I have to remove equalizer instead

wooden vector
#

Oh ye I haven' messed with the settings in it much. if it lets you disable certain chassis, just disabling all the KAR ones should fix the issue

ancient pike
#

What was happening is I spectated Altercation with 4 pilots on each side, and 3 would get planes and one would hop in a tank and drive down the runway, now after messing with the settings all 4 are in planes and modded aircraft are being picked without having to make each mission have factories. so problem solved!

compact plume
ancient pike
#

GLA Postal Service

desert delta
compact plume
#

oh my goodness i have found the fastest vehicel i can place this on

lilac charm
#

hell id run one myself but its just not worth it for a 24/7 dedicated server

lusty zodiac
#

afaik

lilac charm
lusty zodiac
#

said who?

lilac charm
#

my dedicated server, i have experimented with it for when i wanna run it with friends

lusty zodiac
#

Does it run QoL?

lilac charm
#

im not aware of any incompatibilities

lusty zodiac
#

odd, last time I saw something about dedicated not being possible with QoL

lilac charm
#

as far as i know, i can shove any mod on there and call it a day

lusty zodiac
#

maybe that was an edge case scenario, unsure

lilac charm
crisp quest
#

it's possible QOL has something additional going on that prevents it from being used on dedicated servers, but the aryx mods/ternion/kar/bote all work just fine on dedicated servers

#

well, we ran into an incompatibility with the f-16

#

but other than that it's been fine

lusty zodiac
lilac charm
#

when i got it started up, i didnt run QOL because i personally dont like it. but when i ran KAR, BOTE, f16, chimera, mig15, etc it worked fine

lusty zodiac
#

the game's playerbase is very small

#

BOTE is as "unbalanced" as QoL lol

#

so idk, personal taste I guess

#

I prefer fun over taking things too seriously, and I'm a decent player

lilac charm
crisp quest
#

lately there's always a few people on our modded dedicated server during the day actually

#

people just have to know they exist

lusty zodiac
#

(and prefer the same type of mods)

crisp quest
#

i mean if qol doesn't work it doesn't work

#

we use the ones that work

lusty zodiac
#

Though I do get it, my biggest gripe with QoL is: HELDS (Lasers) and deploying a fck load of AA at an airfield

lusty zodiac
crisp quest
#

well we don't seem to have population issues really

#

it isn't like 20 people or anything but

lilac charm
#

its just indeed with how niche NO already is, you are diving into a niche inside of a niche, and then you have to find people who wanna play the exact same mods

crisp quest
#

there's people in there playing whenever i check lately

crisp quest
#

so i find the statements about it being impossible to run modded servers because nobody would join confusing basically

#

it does not appear to be true

lilac charm
#

it would be wayyy easier if you had servers still show up if you are missing mods but you would get an error with which mods you miss. (Ik thats asking a lot from the devs so im not too pressed that its not there)

crisp quest
#

atm we advertise in the regular servers and direct people to a discord with the exact list of mods they need

#

sorta cumbersome

wooden vector
# compact plume

The bug where you swap to manual gearing while >150kph and gear down to -1 to bug out the engine power still works if you want to go really fast with your demo bomb

#

It tends to lose control around 300-400 kph tho

lusty zodiac
#

Not a lot of people play this game, that's a simple fact

#

For 1 or 2 modded servers? You'll prolly find some people. Anything beyond that, it'll start thinning out

#

gentle reminder, this is a niche game

#

I like NO, it just simply doesn't have the playerbase, to have a ton of modded servers, given how many people play vanilla actively

crisp quest
#

where you said it can't be done

#

it can obviously be done

#

we are perhaps just one of those one or two servers

#

nothing prevents it

lusty zodiac
#

I said it was likely impossible with QoL did I not?

crisp quest
lusty zodiac
#

And then the conversation continued

#

where it was clearly clarified that you can

#

and I clearly stated I wasn't unsure, and asked

#

and I was then proven wrong, so idk what you're talking about

#

anyway, possible yes, feasible to upkeep, probably not

crisp quest
#

i mean you kept on replying to me trying to explain why it couldn't be done

#

but it is being done

lusty zodiac
#

where?

crisp quest
#

critzOS is hosting a kar/bote modded server

lusty zodiac
#

that's not what I meant

#

I can't see a singular message where I explicitly told you it can't be done after

#

if you interpreted it as such, that wasn't what I meant

#

I simply prefaced the preference of players and how getting the right people is already hard enough

#

I didn't say it was impossible

#

Where do I have this belief anyway lol, I know people play modded

#

#1488992920316018788 message

crisp quest
#

i am still only on the topic of dedicated modded servers

#

the quote i am replying to is still visible if you scroll up slightly

lusty zodiac
#

Yes, idk why you keep going back to a singular message that I already said was untrue and was fixed later on

#

by the conversation we were having

#

I was either wrong (or only partially right) about QoL not functioning with dedicated servers

lyric coral
lusty zodiac
#

Yea

elder finch
#

how do u spawn in bote

lusty marsh
lusty marsh
lusty zodiac
charred barn
#

Update? What update?

sharp prism
#

date

paper wagon
vital pollen
#

I hate to do this to all of us but @austere socket I have found another bug, it seems that every time you spawn a aircraft on the Dynamo and the Hyperion it -1's the vehicle count for the faction which very quickly sends the available plane count into the negatives and makes it practically impossible for those planes to be spawned ever again as the missions factories build them quite slowly.

austere socket
#

what

#

oh do you mean like from the AI spawner

vital pollen
#

When you are the ship

austere socket
#

and use the spawner

vital pollen
#

Yeah

austere socket
#

logic must have changed with an update then, thanks

#

added to the listโ„ข

dapper flare
lusty zodiac
obtuse dew
#

first time here, is it possible to pick up on a hoist hook a frien that is inside a ground unit?

queen swift
# austere socket added to the listโ„ข

conversely, in boats spawning units duplicates the ship for some reason as non host, this is reliable enough to get rapid cash infusion with the hyperion into the tens of billions

austere socket
#

what the hell

queen swift
crisp quest
#

subterranes?

#

what's the word for a ship that travels beneath the earth

austere socket
#

that might be an issue with bote

dapper niche
#

that is defo bote

austere socket
#

oh i think i know, it has some logic to return it outside of normal parameters so you can actually easily get it back with higher speeds or longer ranges, but i guess if you still meet the original requirements it still returns it normally maybe

#

hence you get two

#

just fixed

crisp quest
#

yeah they also donated like 9 billion dollars to the team last night which was surprising

austere socket
#

the primevan economy hates this one simple trick

queen swift
#

for some reason it only works as host with the mc-260 installed

austere socket
#

idk but i can see the logic flaw so i've hopefully fixed it either way

warm rock
#

The resupply for ships is currently bugged right? If i read correctly

austere socket
#

no guarantee that the AI will actually work correctly yeah

#

if you do try it, i would stop the ship before it arrives, assuming it actually goes the correct direction at all

dapper flare
#

me

limber pasture
#

Must Argus Bote.

lusty zodiac
hearty pulsar
#

is there a way to edit the BOTE file so the NL-98 on the dynamo fire quicker ??

lilac apex
#

i feel like i do not understand how this mod works cuz i have not been able to find out how to use or select any units lmao

austere socket
#

check the most recent 2 pinned messages, they can both explain a decent amount

lilac apex
#

thanks, it helped! mod is pretty cool and capable

faint river
#

they should switch the directions the ships spawn in to the opposit direction

austere socket
#

it will be like that in the next update

warm rock
#

Not sure if itโ€™s a BOTE related issue, NO issue, or if the R9 is just pure dookie but sometimes when launching from any of the 3 ships, the R9 will flat spin after launch and hit the water.

Also, with the QOL mod having added R6 Longswords to ships, is there a way to implement that as well when selecting loadouts? Or is that not possible due to being 2 separate mods

austere socket
#

r9 is fixed in the next update, it was a bote issue but NO's fault its weird, and R6's would be up to qol to add

open citrus
#

i wonder if the ressuply mechanic will be fixed as well or reworked

quaint coyote
#

For BOTE, Is the V.1.3.2(the version with the OP weapons) compatible with 0.33?

sinful gyro
quaint coyote
#

Actually lemme test that real quick

lusty zodiac
north sphinx
#

Is it only me experiencing a situation where the vehicles are tryna drive themselves on their own?

#

Im literally fighting the controls to stop the ground vehicles from just driving wherever

north sphinx
#

what do you mean throttle

#

oh

#

oh

#

Shift inputs can move the vehicle??

#

Proobably the reason then

north sphinx
#

The vehicles still tend to just brake or accelarate on their own with zero inputs

#

better yet, sometimes I get launched left or right off the road

#

Literally zero A/D or mouse inputs and I go flying

#

And for a moment the tank will not respond to braking or other commands

cobalt cypress
lusty zodiac
#

If it happens at lower speeds, then that's not normal

night surge
#

Auto throttle and auto gears can lead to your vehicle just.. Reversing suddenly for no reason other then autogear switching from N to R for zero reason

sleek hatch
#

even if the autopilot is disengaged that is

#

it just has to be off

dapper flare
faint river
#

ne bote droped

#

is there any chance they may be added to the mod?๐Ÿ™

marble minnow
kind crow
#

i didnt even realise there were modded ships lol

limber pasture
#

Submods will eventually happen just give it time.

#

If I was knowledgable in coding I would but yeah.. not enough time.

#

Holy crap is that a tiny ship in there?

#

Hell yes Ayrx.

#

I love tiny boats

ancient pike
#

anyone know how to deploy vehicles from the LCAC? I hit g/lower gear and the ramp comes down but idk how to make vehicles drive out

uncut current
#

bote adds new keybinds

ancient pike
#

Thank you kindly

flint swan
faint river
#

well, if they add them they add them

charred barn
#

I wouldn't expect modded units to be added before vanilla units

faint river
#

ok

dapper flare
faint river
#

i was just about to ask about that

misty veldt
#

keep in mind they way BOTE and KAR work is by making 'planes' that happen to be on the ground or at sea, so adding anything would be a similar amount of work as adding a custom modded plane i think

quiet crater
#

does anyone know why as a landing craft i can spawn in but not move?
all other KAR-BOTE stuff works and my other modded aircrtaft but not the landing craft?

#

i know its bound to the same thing as the ibis and its fans but im not sure how

crisp quest
#

arrow keys up/down

#

unless you've rebound em

quiet crater
#

i cant find it

#

which axis?

tulip spire
#

Awesome mod, just started dipping my toes into it (and the game generally). This mod is a big part of my decision to buy this game. It would be nice if there were some KAR/BOTE missions included that had carriers and/or shipyards in them already (the 2 KAR single player missions included have neither) ๐Ÿ‘

sharp prism
#

There are workshop missions that include ships and docks thankfully

sharp prism
cobalt cypress
#

plus any vanilla missions with carriers are not too bad, maybe I'd play with them through the Editor to change the positions if you want

sharp prism
#

Custom axis #1 and #2 if i recall

sharp prism
#

You can't really fight as a kar unless you get a brave soul with a LCAC

#

Now this does get me thinking, how will fighting be like on the new map?

limber pasture
#

Since its all land id love to see how KAR feels there.

sharp prism
#

I think suddenly people who play as AA only will be very valued

#

especially as SHORAD

wooden vector
#

though it may run out of ammo if trying to kill a carrier

lusty zodiac
#

so if you're datalinked you're kinda dead

#

you can probably trade with a corvette, though

wooden vector
#

you do rely a lot on having terrain to avoid missiles yes

night elk
#

how does one spawn a ground vehicle? I feel like itโ€™s obvious but i canโ€™t figure it out

unreal cove
#

at any spawn point click one from the row of ground vehicles at the top

night elk
unreal cove
night elk
#

i thought i did but ill check

night elk
#

thanks dude!

#

still struggling to drive the hover craft though. can steer but canโ€™t go forward or backward

austere socket
#

customaxis 1, same as ibis controls

night elk
#

ah, got ya

tulip spire
left forum
#

What should I do, please tell me?

untold haven
left forum
left forum
#

?

lusty zodiac
left forum
#

???

lusty zodiac
#

for some reason, I've seen a lot of people have 1.3.0 BOTE which causes that issue in particular

charred barn
#

ah right, ill just chuck all the links here again

lusty zodiac
#

They're in the pins anyway iirc

charred barn
#

yup

pulsar glacier
cobalt cypress
sharp prism
#

wdym is that some kinda other mod

#

like unrestricted weapons

cobalt cypress
#

oh yeah

#

forgot I had that

#

that makes sense now

sharp prism
#

yea you should clarify that lol

cobalt cypress
#

mb lol

sharp prism
#

all good i was just a bit stumped about that

#

but another fella not in the know may be disappointed at that

#

but yea the truck mounts C-RAM, 80kw, R9, Radar + 4 jammers, laser defense thingymajig and a ammo crate, FOB, helipad and uhhhh

#

idk what else on it's flatbed/container

steep lake
#

So, not sure what this is, but whenever I have the main gun slot filled, the ship launches itself into the air, or otherwise self-destructs. Also, the process of launching sorties from the Hyperion causes it to self-destruct. I have a suspicion its my modstack, though I've cycled though them and can't seem to figure out which one it might be.

spice copper
#

A friend of mine just installed the mod and his controls are inverted. Mine aren't though, but I can't see any obvious way that I fixed it

hybrid patio
#

he probably has his axis inverted in the settings

spice copper
#

No, they look identical to mine in how they are set up

#

Ah never mind

regal relic
#

for the low low price of deploying 2 HSV Munitions trucks, you too can have your very own space program!

#

(they get stuck inside you, causing you to hover above the ground, and when they eventually explode from the colissions you will go flying :3)

cobalt cypress
#

a Flying LCAC doesn't exist, it can't hurt you

a Flying LCAC:

lusty zodiac
#

can't match spawning 200 meters in the air as a destroyer

slate crow
#

are the links in the start of the thread up to date

cobalt cypress
#

you can check the releases section if you're on the latest release

slate crow
#

im downloading for da first time

#

so i get NOMM first

cobalt cypress
#

I think NOMM fetches the latest version of mods

#

so I think you'll be good whether you use NOMM or the github links

slate crow
#

oh alr

#

does it also get their requirtments

#

like Belpn

cobalt cypress
#

nope

#

you'll have to install BepInEx manually

slate crow
#

oh ok ok

#

thanks

silver spindle
#

i cant shoot some weapons off of ships with unrestricted weapons, ie longswords turn on weapon saftey when i switch to it, is there a fix

desert delta
silver spindle
#

is there one that works then?

#

to remove the safety lock

desert delta
#

Don't think so

silver spindle
#

what weapons are able to shoot from naval ships without locking the weapon lock

misty veldt
lusty zodiac
#

already reported

#

BOTE is expecting an update that fixes a lot of issues, LCAC included

kind crow
#

who's making all these?

exotic night
#

beautiful ship, if only we could play it

atomic sinew
obsidian nest
atomic sinew
exotic night
#

for some reason installing QoL fixed the R9

rotund tulip
exotic night
rotund tulip
#

then dont complain ig?

exotic night
#

I didn't complain

rotund tulip
#

little difference

exotic night
#

I'm simply waiting, I didn't complain. I always told Tyler to take his time

limber pasture
#

I dont understand how that's passive aggressive

slate crow
#

are you still fighting ๐Ÿ˜ญ

lusty zodiac
#

yup

slate crow
#

the FS-20 vortex be jumping everyone

limber pasture
#

Well it is a stealth air superiority fighter

#

lol

austere socket
#

Update is.....
REAL

https://github.com/MinecrackTyler/BoscaliOceanTrainingExercise/releases/latest

BOTE 1.4.0

  • Argus Class Frigate

  • Annex Class Carrier

  • Cursor Class LFD

  • CAMERA SWAP SYSTEM

    • Use controls defined below to swap camera points while in cockpit view
    • 2-3 points on all ships
    • All ships include external cockpit viewpoint for better visibility
  • SINGLEPLAYER ONLY:

    • Resupply - Player, swaps you to the resupply tarantula when it takes off, and back when it is destroyed or you eject from it, except a small delay for initial swap
    • Emergency Swap key, press semicolon, will swap you to targeted aircraft, friendly only, use if any bugs happen with the above system (or just for fun)
  • CONTROLS:

  • Moved to new category: BOTE, rebinding required
    
  • New Controls:
    
    • Call Resupply - Player, explained above
    • Next Camera - Swap to next cockpit camera
    • Previous Camera, Swap to previous cockpit camera
    • Removed unused controls
GitHub

BOTE 1.4.0

Argus Class Frigate

Annex Class Carrier

Cursor Class LFD

CAMERA SWAP SYSTEM

Use controls defined below to swap camera points while in cockpit view
2-3 points on all ships
All sh...

charred barn
#

big if true

gentle fern
#

YOO

#

BOTE UPDATE

tulip ether
#

Easy on the CIWS.

#

Holy feth.

gentle fern
#

LCAC GPO-n

#

THE LCAC HAS A GPO-N??

tulip ether
gentle fern
#

is the LCAC r9 bug fixed?

austere socket
crisp quest
#

is the bug preventing me from using my chicane turret to knife-fight fixed? (this is important)

gentle fern
#

Nice!