#[0.33] - NOTT v0.7 - Cockpit enhancements / UI and HOTAS QoL

2631 messages · Page 3 of 3 (latest)

trail shard
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also the dev can give server owners the option to disable it or add some restrictions

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if the community enjoys it then why not, this is not a mitch or george thing

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hmmm, i used to sea skim easily before autopilot too, but it needs constant input. now i can sea skim 100+ km and go grab a coffee or something lolll

crisp peak
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if someone wishes to kill ships in a way that doesn't involve playing the game that's like

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their choice, I guess

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just wasn't something I needed

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auto-jam is great though!

trail shard
crisp peak
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and gcas has saved my medusas a few times

trail shard
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water tides can be added later by the devs too, that'd be awesome

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also imagine the amount of autopilot users afking or not paying attention that you can farm kills off.

haughty beacon
crisp peak
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you can't really get rid of it

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which is fine

trail shard
crisp peak
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if you mean that the official implementation should be less capable than the mod that exists, then like, I guess?

trail shard
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i know, but they wouldnt implement such a thing unless there's maybe anti cheat in place?

crisp peak
haughty beacon
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poof go all the mods

crisp peak
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right

trail shard
haughty beacon
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minecraft is a good example probably idk

crisp peak
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if they make it so that you can't make that sort of mod, something has gone wrong

trail shard
# crisp peak official implementations can be modded

and any other things inside the game can be modded too, this really isnt a valid argument for not implementing ap, come on.

as i told you, the devs can make it less capable, and allow the server owners to disable it entirely too.

haughty beacon
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i think mitch's reason is that it would be awkward for controller

trail shard
crisp peak
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some server owners do in fact forbid autopilot

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so that choice has been made before

trail shard
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haven't tried

crisp peak
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yeah I've never played on graywar, so I'm not sure how it works

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probably just can't connect? unsure

haughty beacon
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they cannot detect it (probably)

crisp peak
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huh, they just ban if they find out?

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that's funny

flat grove
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is qol working yet?

flat grove
crisp peak
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might take a bit

flat grove
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best wishes to the modders

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i know wasnt sure how much of code wizards these guy may be figured id ask instead of blindly trying

crisp peak
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i figured you just searched QoL and got this thread

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really wish offiry would change the name of their mod

flat grove
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tbh yes i did

crisp peak
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this thread sees more "general mod discussion" than the actual general mod talk thread

flat grove
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im new to the modding on NO

crisp peak
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but i wish offiry would stop causing stuff like that to happen

manic axle
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what's wrong with 0.7.1?

lost panther
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currently breaks the new bomber (maybe other stuff too) due to a bug with the NOAP integration it has

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you can use it just fine if you dont have NOAP installed tho

wanton dust
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anyone had an issue with heli engines not starting with NOTT enabled?

slate brook
lost panther
indigo kayak
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as far as you can tell?

lost panther
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the autopilot mod moved code around with the latest update, NOTT still expects it in the old locations causing errors

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As far as I can tell thats the only issue with it. After fixing that it worked as expected again

umbral stirrup
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hey yall 🙂

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first thanks Skorpnok for all the help !

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second, I'm uploading the DDL as we speak !

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.

New update : Version 0.7.1.1

➡️ Download here

Bugs fixed

  • Fixed NOAutopilot integration

As usual, feel free to report any bugs and make suggestions !
o7

drowsy linden
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ty!

fast palm
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Thank you George, greatly appreciated

carmine shuttle
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auto

balmy bramble
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hey i installed this last version and it seems to have the same problem with modded aircraft as before but disabling the cm and weapon display didnt seem to fix it

fast palm
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check that your autopilot is also updated just in case

balmy bramble
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it was the f-16 but i updated autopilot and it worked

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the aircraft itself gets some crazy oscillations but i believe its local to that specific mod

slate brook
ebon moth
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We need a mod that puts aircraft themes on a cooldown instead of once-per-mission

modern sparrow
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is it just me or does all flight assist off plane behaviour get changed by NOTT even without NOAP

crisp peak
modern sparrow
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It is wobbly behaviour in the flight assist off vortex and compasses

crisp peak
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it'll probably be twelve hours or so before i can figure out what mod was causing it

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but i noticed it in the medusa, ifrit, and possibly even the chicane

modern sparrow
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ah no

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my issue is specifically flight assist off behaviour stability after i begin manouvering

crisp peak
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interesting

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i didn't notice that specifically but my controls were pretty off as you can see

half beacon
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i had the medusa wobbling without nott

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actually the only mod running was thirdpersonhud

crisp peak
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ahah! and people have been so certain it's a mod issue!

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i was vaguely suspicious of vanilla causing it

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they messed with the high altitude FBW again this patch or something and this could be a side effect

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i'll have to do more science in the morning and come back to the discord with the results, it seems pretty easy to test

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there's going to be a lot of weird issues this update...

half beacon
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seemed very consistent if keyboard steering at high alt

spark parcel
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it's incredibly easy to test whether it's a mod issue too so not sure why people blamed it on that so quick

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to confirm just went and opened a NO instance with no mods (even bepinex completely removed), pure vanilla, put a medusa up at ~9950m atl with 600 airspeed in a mission editor and hit play, and could basically immediately reproduce this (but when trying the same on an unmodded instance of previous version of NO, it was all absent)

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it can stabilise somewhat if you fly fast enough (>8-900km/h on medusa) in a straight line, but can quickly develop and keep oscillating indefinitely from even small adjustments, and if you go a bit slower like ~600 in your video it goes absolutely crazy while it didn't before

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Also importantly set wind speeds and turbulence and such all to completely off to make sure it's not that causing/amplifying things

crisp peak
ebon moth
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Hey I noticed that the boot screen for the Alkyon refers to it as Fastbomber1. Is that by design?

umbral stirrup
ebon moth
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Ah, I didn't realize it was done that way, I thought you set the text yourself

magic dagger
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you recommend using vanilla icons plus for coloring enemy AA, but what makes vanilla icons better for that?

ebon moth
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More color customization in general

magic dagger
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ah cool, I think I'll go back to using NOTT's feature for it because its config file allows me to specify what vehicles should count as AA

ebon moth
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btw, this is the reason I have this request

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This'll happen if targets are too far apart, which can be problematic when trying to figure out which target on there you want to deselect

ebon moth
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Tarantula weapon/CM display seems to be missing

umbral stirrup
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weird, it's working here, have you maybe toggled the screens by accident ?

ebon moth
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Huh, now it works

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I didn't change anything but it just works now

manic axle
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I don't understand how NOTT could affect flight code

slate brook
heavy aurora
stuck bloom
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does anyone know what setting causes the bore sight targeting be still on while in the map screen? like if I want to target something on the map with the targeting button while still having my bore on a completely different target it ends up targeting two different things at the same time so I either have to move my bore off or look in a different direction first so that I don't target twice at the same time.

ebon moth
stuck bloom
prime knot
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Either this mod or its dependency "NOAutopilot" are apperently forcing terrain avoidance, taking my stick from me.

Can anyone tell me what option there is to disabled that?

hollow merlin
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NOautopilot and it's gcas

cinder quail
prime knot
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appreciated

prime knot
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uhh which GCAS and how do they even work?
They got double negative statements as their options

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that is very confusing

haughty beacon
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to disable on start there are some more settings lower down

ebon moth
cold turret
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Does anyone know if the Fly Up and auto pulling up is coming from this mod? Or have i just never noticed that before? I just installed NOTT as my first ever mod and am actively seeing that Fly Up feature now

manic axle
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it's NOAutopilot

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NOMM automatically installs it as a dependency

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you can just disable it or find the config menu and turn off GCAS

cold turret
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Literally just found it :D thanks though

manic axle
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np!

frosty steppe
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Idk about anyone else, but I find it very useful, especially when flying using solely instruments.

naive fox
frosty steppe
weary plume
naive fox
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Oh that might be it

daring elm
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I don't use the GCAS itself but I do make use of its warning

dapper ibex
# naive fox I turned off GCAS but its still there

from my very limited testing, turning off GCAS seems to stop the plane from auto avoiding (taking control over the plane), while still giving you a visual warning to pull up (useful when flying over water)

cinder quail
cinder quail
dapper ibex
static flicker
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Has anyone already written here that the Alcyone's horizontal stabilizers don't work because of this mod?

spark parcel
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When running into issues with a mod, first thing you should do is update it to latest as there's a decent chance it's been fixed since

hollow merlin
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this has issues with the chimera cargo plane it stops it taking off (theres an EA version in the f16 channel)

bleak pier
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same issue the f16 had lol

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it's also kinda funny that even without nott it can take off at like 120 km/h and flip

hollow merlin
bleak pier
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still funny that a cargo plane can damn near do a loopty loop straight off the ground

hollow merlin
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also it lifts up at 180 kmh

bleak pier
hollow merlin
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(4 jacknifes and 20% fuel and 2 jammers)

bleak pier
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i had 40% fuel, railgun, chaingun and 68s

hollow merlin
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i may have had the radome cant remember and i realised that that weighs like 17 tons lol

carmine jacinth
bleak pier
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minus kestrel i think

carmine jacinth
umbral stirrup
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I'll put a patch ASAP 🙂

hollow merlin
tropic quiver
umbral stirrup
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gotta rework the cockpit of the Chimera a bit to make it work, normally I replace System Status with the new info, but here its too small 🙁 I'll prllly make a patch that deactivates the buggy features for unknown planes as a quick fix until I get to it

odd plume
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all my plane's monitor's are js stuck the booting stage but when i eject they suddenly boot up

soft crest
umbral stirrup
umbral stirrup
lofty plank
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I'm seeing a bug where I can't read any of the weapon descriptions when I'm changing them in the drop down menu. Anyone else experienced this?

lofty plank
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OOPS

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I am scrub I apologize🙏

stuck sparrow
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but to answer it, i think those jsut dont have a description

lofty plank
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Yeahhh they do. It's mainly the weapons I care about though. I still haven't memorized ammo amount or what exactly each one does

night lynx
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does this mod affect gun aiming? or is it just skill issue

hollow merlin
cinder quail
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@umbral stirrup Could we get an update to the mod (or the game) that’ll reboot the backup mfd inflight if the nose comes off and all the mfds bluescreen?

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🥺

cinder quail
balmy bramble
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are there any news about a compatibility update?

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i cant get NOautopilot to work with nott

daring elm
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They have been updated for a while now

steel barn
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unupdated noTT caused my airplane to lose pitch authority (can't takeoff) lol

umbral stirrup
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the new cargo is still misisng, but the rest should work fine 🙂

steel barn
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aaah the MC260? so that's why. So you gotta update your mod with each of new airplane releases? Why? How?

austere kettle
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So if the hud elements fail the physics of the plane just don't load up at all or incorrectly.

hollow merlin
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yep you can fix this by disabling the cm display in the NOTT config

steel barn
steel barn
slate brook
proven tangle
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im not sure if this is NOTT or NOAutopilot (the only 2 mods i have installed), but ever since installing them i've noticed my heading indicator always being down/left of center, or rather down/left of where i think it's supposed to be...anyone else notice this?

edit: must have been the wind

proven tangle
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also whats it mean when an aircraft makes a beep and the triangle flips over?

edit: found that too by...reading the readme....who'da thunk?

Unit marker distance indicator

Changes HMD marker orientation for enemy air units when within a configurable distance threshold
    The enemy unit's icon points downwards when the enemy unit is under the threshold
    The speed at which the icon rotates when crossing the threshold indicates the enemy unit's speed
Optional “near” sound cue

ig its helpful for knowing at a glance when it's within some desireable range like to fire IR missiles or smth

slate brook
cinder quail
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still the best mod in the game tbh

tough spruce
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at least for hotas users

glad nimbus
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https://www.youtube.com/watch?v=w96_TsaJmiM

I just posted a vid of my gameglass shard I made that fully integrates NOTT and autopilot. Works great with HOTAS

Yeah, it's almost 10 minutes of yapping. I made it do a lot of stuff, okay?
GameGlass is free but you can only use 2 custom shards without paying, so I tried to pack as much as possible into this one.

//Twitch
https://www.twitch.tv/pryersky

//GameGlass share code
id2HZvw

//Mods
(Not required for use, but needed for some buttons)
https://githu...

▶ Play video
severe lotus
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nailed it

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however, is there a heading change binding?

flint stratus
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@umbral stirrup fyi NOTT seems to be having issues with the new Ternion mod

zealous terrace
umbral stirrup
zealous terrace
flint stratus
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at first I was convinced that i broke smth when i disabled and re-enabled the weapon display haha

umbral stirrup
umbral stirrup
zealous terrace
umbral stirrup
slate brook
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if u try to use it with the F-16M or MC-260, the aerodynamics won't initialize properly

cinder quail
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:D

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Ternion time

umbral stirrup
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The MC is a different thing, I have to move stuff around the cockpit to make room for the new elements

slate brook
umbral stirrup
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I'll release it on Github later tonight, this is for those who can't wait 🙂

soft crest
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position on the TacScreen UV is the box in the right hand corner here

umbral stirrup
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Thanks a ton for the heads up !

soft crest
umbral stirrup
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My last big patch will probably be an API of some kind for aicraft makers to integrate NOTT elements in their designs

soft crest
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Made a bunch of extra UI elements for it like the blown wing indicator then realised I can kill two birds with one stone and make your life easier.

umbral stirrup
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at the very least a json with every element's position

soft crest
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Awesome!

umbral stirrup
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that's really cool, thanks a ton 🙏

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the cockpit looks great too 🙂

soft crest
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Thanks :D

prime knot
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Will the compatibility issues with NOTT and custom aircraft not being able to lift of ever be fixed?

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Id love to fly the custom transport plane but I dont want to disable nott

austere kettle
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tbh that is literally what they're talking about in the conversation right above your message

lilac skiff
prime knot
lilac skiff
hollow merlin
hollow merlin
daring elm
prime knot
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I dont even have that mod

daring elm
prime knot
daring elm
hollow merlin
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guys the only thing stopping the planes from taking off is the 2nd message down in the pins

prime knot
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Sadly the pinned message didnt fix it

daring elm
daring elm
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Damn

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What is this spaghetti

prime knot
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ill restart the entire game just to be sure

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yup

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Game Restart is required, mission restart alone is not enough

daring elm
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figured

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Sometimes to change a mod setting you have to respawn, then other times you have to restart the game

Holy spaghetti

hollow merlin
lilac skiff
lilac skiff
umbral stirrup
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The idea being that "components" are patched on game start to avoid un necessary checks during gameplay

umbral stirrup
prime knot
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What is this "nothing" you mean though? 😄

umbral stirrup
prime knot
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Ahh that is quite simple but effective

naive fox
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is NOTT now compatible with the Chimera and Ternion?

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srry if its been asked before

fast palm
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played with both installed (and flew both) a couple of hours ago

naive fox
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thanks!

ocean thistle
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Is there a way to stop the minimap from disappearing anytime you open the big map?

hollow merlin
umbral stirrup
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in any case they're the "same object"

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the minimap is a masked full sized map

ocean thistle
fluid parrot
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How do I pull up the config display if I installed the NOTT FS-3 Patch.dll?

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I want to be able to fly Chimera and F-16 without issues.

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wait I think I found it in bepinex?

ocean thistle
cinder quail
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@umbral stirrup now that you’re on the team you should see if you can convince mitch to let you roll some of the hotas tweaks into the base game

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also maybe a bug report but i sometimes have issues with the next weapon bind in the vanilla keybind menu

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tends to happen with the fast jets, only with mods on, and i think it’s probably something with nott? previous weapon bind works fine and i don’t think it’s hardware because it’s only in certain aircraft at certain times

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it’ll be a few days before i can do more testing and pull a screen recording or logs, because i’m on the road for work

umbral stirrup
umbral stirrup
cinder quail
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also the boot animations

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shift button and dpad for controller and shift+wasd for keyboard would be a good place to start i think?

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also thought re mfd and hmd animation: i think it’d look really cool to have an hmd boot/selftest animation on spawn, hmd jammer effect or similar for a moment whenever the nose takes damage, and if the nose is destroyed or falls off the hmd crashes and reboots with the rest of the mfds, and the attitude indicator mfd also reboots in a safe mode

those are very much nice to have there’s time to work on a little side project things though

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eye candy 😁

umbral stirrup
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add in a button press to trigger the boot and it could be pretty cool

cinder quail
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ooh yeah

umbral stirrup
cinder quail
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radial menu would be the shift button, enter on target add maybe

umbral stirrup
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I'll have to see what da boss thinks about it once I'm done with my current work 😉

manic axle
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yay convince mitch to add more detailed cockpits 🙂

cinder quail
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the target manglement in here is probably the best feature and everyone should be able to use it

umbral stirrup
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Personally, I agree, and it levels the playing field with head tracker users

cinder quail
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i’m one of the sweats that does both headtracking and nott

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it’s wonderful

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not too overpowered but it means no need to dive in the map screen target list

severe lotus
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I think the new feature we really need is fourth/fifth gen style map target selection e.g a cursor and set zoom levels

fast palm
cinder quail
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also, while i’m dreaming: for when vr and native tobii support become a thing: it’d be pretty sweet if we could use our eyes to steer the look diamond instead of having it pointing at the middle of the screen or headset

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probably a bit op though

severe lotus
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If you use head tracking it moves with your look direction

severe lotus
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And didn’t cover the entire screen

severe lotus
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Like if it popped up in one of the lower corners of the screen, and your could use a mini stick or hat to move a cursor specifically for the map

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And have discrete zoom levels, like 5nm, 10nm, 20nm

cinder quail
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but if there were eye tracking too, you could glance at something to cue it nearly instantly instead of having to move your head to look straight at it

severe lotus
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This is true

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Though I still think that the best method is map selection style

glad nimbus
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It's a bit janky due to NO not wanting to export the map, and gameglass not wanting to import the stream, but I got my map overlay working thanks to @ocean thistle. tutorial to follow....

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@umbral stirrup there was talk back in january here of getting the map/target cam/target list on a second screen, and I may not be a programmer anymore but by Boscali I'm getting there haha

spark parcel
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I've always absolutely adored being able to put up stuff like full sized map on a second screen in tactical games, I think my first experience to it natively was Supreme Commander 2 that had it as an option built in, been hooked since

foggy bear
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I'm sorry, it's just me, or NOTT is incompatible with MC-260 Chimera?

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It's impossible to takeoff on Chimera if you have NOTT(take off speed of chimera is 230kmh, but it just sticks to the ground)

slate brook
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oh and get rid of NOAutopilot if u have it

foggy bear
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tested with and without

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now will test your sugestion

foggy bear
slate brook
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so does the weapon and countermeasures display in NOTT

slate brook
foggy bear
slate brook
foggy bear
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k, it explains many things

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except for... why only chimera breaks?

slate brook
foggy bear
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ternion, f16, mig15 and others are ok

slate brook
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its cockpit is particularly unique, so it's harder for the creator of NOTT to work with

foggy bear
slate brook
foggy bear
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They just move on its own

slate brook
foggy bear
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hm... ok, thx for resolving that issue for me. then I'll wait for nott-chimera compability patch

slate brook
toxic gust
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guy what is this thing call so i can turn it off

hollow merlin
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NOAP is fine i use it with the chimera its amazing for knowing how long my fuel will last and using AJ with the jammers

slate brook
naive wadi
primal sage
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hello!can somebody help me a bit please do I need to put assets and config in plugins folder? And also I have problem the configuration manager wont open

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Yooooo why this not default?it spices up the game so much

cinder quail
daring elm
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It's just NOTT, specifically the Weapon & CM display option, disable that, restart your game and voila

spark parcel
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yea this was never related to auto pilot

also I imagine it's in NOTT's dependencies because NOMM doesn't have a distinction between optional and required dependencies, and perhaps George added it as a habit where often mods in games that have specific compatibility and features for another mod (like here NOTT specifically supporting directly controlling the autopilot), they add it as an optional dependency linking them together

since here the optional part wasn't possible, it ended up being a regular dependency that means it's seen as required and grabs it too for everyone

plush turret
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i cant seem to understand how to configure loadout preview in the config manager.

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cant find NOTT tab in the configmanager or am i missing something

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nvm bro

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lmfao

rare summit
umbral stirrup
umbral stirrup
umbral stirrup
spark parcel
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see for example Factorio or various games' mods on CF:

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mod managers grab the "required" ones by default without asking, and the optional ones as a player you can either check out there and grab it if you want easily, or a mod manager might prompt you whether you'd like those in an optional mods popup

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NOMM doesn't support that distinction, it's just one field and that's it, if it had a support as marking some dependencies as optional then autopilot could be marked as such (so it's like a soft reference of "hey this mod works well with this, but it's not required!")

"dependencies": [
  {
    "id": "no-autopilot-mod",
    "version": "5.0.0"
  },
  {
    "id": "BepInEx.ConfigurationManager",
    "version": "18.4.1"
  }
]

so NOMM thinks all dependencies are of required type, it also warns you if you have autopilot disabled with a red error on NOTT which understandably makes some users think it's actually required

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sorry for the yap yap :3

foggy bear
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oh

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it was already answered

foggy bear
slate brook
umbral stirrup
rapid tundra
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yea no mater what i cant get this mod to work with the chimera even turning off the cm weapon display doesnt do anything

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hope we get a patch soo nthe chimera is awsome but i cant live without nott

austere kettle
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doing it midgame is confirmed to not work

rapid tundra
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yea that was it sorry can confirm mid game doesnt work

kinda sad as i planned to disable it only in the chimera

sleek veldt
#

Anyone know a timeframe NOTT is expected to update to be compatible with the new modded planes?

umbral stirrup
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In the meantime I'll do my best to release a patch in the next 48 hours, no promises tho, NO comes first 🙏

raven fable
#

just to confirm it's been updated to support the ab4?

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i might just be running on a horribly outdated version

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also is it reccomended to use a mod manager?

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im just running my mods rawdog

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yuuup im just outdated

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im on 7.0.3

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7.0.0.3 tomato tomato

spark parcel
# raven fable im just running my mods rawdog

I've been doing that (I like manual control usually) but finally switched to NOMM and it's been great, I'd recommend it
It won't mess with your setup and current manually installed mods, and you don't even need to rely on it as main install method if you don't want but it can be a great tool to quickly check for updates at least

(you might need to manually migrate over a couple of your mods as depending on how they're installed/named it might not recognise them as being the same as what's on NOMM)

true nacelle
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for some reason the whole thing won't load in. i have had the mod for a while just it won't work now

spark parcel
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George is NOTT also using Rewired to handle keyboard inputs? I was checking out how InputCatcher is called as a way of detecting keys (like say in TargetListController), as it seems to be different from many mods using Bepinex' KeyboardShortcut struct, as that has the limitation that it only triggers when the specified bind is used with nothing else

If any other keys are pressed, the shortcut will not trigger.
Which means if those mods have an action on say pressing B, it'll only activate if you press B and nothing else, making it unusable when say using/holding WASD to do flight inputs

This is not something NOTT suffers from (using say MFD inputs to shuffle between targets still works even when pressing other keys), and was checking out the reason so I can forward it to other mod devs

It seems like ControllerInputInterceptionPatch checking for Rewired.Controller inputs is for any input device, so that's controllers but also mice/keyboard inputs as it even checks for those for preventing input during chat with controller.name.Trim() == "Keyboard" and controller.name.Trim() == "Mouse"
So I'm guessing if a mod wants a functionality where its bound key presses are properly detected even when other keys are being used, it'd need to use Rewired? (was looking into it when helping with feedback for #1506107555754147959 message to get the airbrake hotkeys working during flight inputs too, as it only works currently when no other inputs are done)

spark parcel
umbral stirrup
spark parcel
#

Oh thank you for reminding me of that one, I completely forgot about it! Even though I use it too (for the RTS selection mods for example) and absolutely love the idea as well

hollow merlin
#

id love to be able to use NOTT keybinds and other controls since i like to deactivate autoland once touched down to brake and quickly hop out but i keep forgetting i have to release my toe brake to disable it

spark parcel
#

Which now that you say that might be quite annoying for something where you can conveniently hold a continuous input like pedals

hollow merlin
#

i may have gotten NOTT and NOAP confused

west totem
#

hey which of the mods that this installs is the one that makes you fly upwards if you get too close to the ground so i can complain about it messing up my gun runs in the correct thread

#

or is it NOAutoPilot?

naive wadi
# west totem or is it NOAutoPilot?

NOAutoPilot. You can disable this by binding a key to disable (or just completely disabling) the GCAS, or Ground Colision Avoidance System.

west totem
#

or maam

#

idk

#

thanks

naive wadi
#

lol no problem 🫡

cinder quail
#

RAH-72 Knockout compatibility patch when? 👀

soft crest
#

now that Knockout is done I'll get to work remastering Chimera's cockpit

crisp peak
#

interesting craft though

cinder quail
soft crest
crisp peak
#

i have a lot

soft crest
# soft crest

@umbral stirrup Should have the Chimera cockpit done soon now that I'm not busy with the helicopter. There's a square area on the left (front view of the heli + NO SIGNAL) meant specifically for NOTT to draw over

crisp peak
#

lemme check if i still have the autocannon and targeting issues

cinder quail
#

Yeah. My mwr lights are off. I do have a danger - incoming missile text bar at the top of the middle mfd pane.

crisp peak
#

yeah I have the text too

#

the warning lights being stuck on is weird

#

removing NOTT real quick to test

#

fixed it by updating to the ternion update for NOTT

#

i think i had a pretty old version actually

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from early last month

#

the ternion worked well enough for me so i hadn't had any cause to update...

cinder quail
#

First troubleshooting step for mods: make sure they’re up to date ;)

crisp peak
#

if there had been an update for NOTT like there was for the ternion, i would have gone for that

soft crest
# crisp peak

dammit it changes the missile text to green rather than black so it’s always on NOOO

soft crest
fluid parrot
#

Outta curiosity, is NOTT client or

dapper ibex
fluid parrot
dapper ibex
#

Don't think it should cause problems when hosting, when it works without the server running the mod.

umbral stirrup
#

It's a client mod, nothing's synced with the server 🙂

fluid parrot
#

Okay! Thanks!

cinder quail
random ivy
#

does this mod feature a gun trigger feature?

severe lotus
severe lotus
#

Alright, I need some ideas on how to map a throttle hat with a push (5-way) to manage all pylon selection

#

There are 6 possible pylons and only 5 hat positions

#

I can’t think of a good way to set it up in a way that is relatively consistient except gun selection

#

I mean maybe a feature request (if we can still do those) is to have weapon selection switches by type rather than pylons.

So one button cycles through guns, another button cycles through A-G, another cycles through A-A

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It still maintains the intent of having to select weapons via cycling, but removes the need to remember which pylon has which type of weapon, considering that different configurations switch slot numbers

umbral stirrup
#

My entire life is now centered around planes 🫠

umbral stirrup
#

Or even steal code 🙏

rare summit
severe lotus
lime oracle
#

Hello! Is there any plans to add the ability to change the colour of the head mounted display? Green is really hard to see when I'm above cloud cover and the sun is directing all of it's energy directly into my eyeballs mk.1 :(

severe lotus
#

I think it’s on us to fork the development for additional features

#

I don’t know how to do that…yet

severe lotus
#

Alright, I looked at the weapons switcher and the functions it calls. But I’m not sure how to identify weapons themselves as opposed to the slots

#

I need to call weapon names and bounce them against lists for radar, infrared, air to ground, and gun/laser

#

As well as a countermeasure list

#

Ideally there would be 5 bindings that cycle through weapons by type. I’m basing this approach off the F-35 throttle weapons management switches defined functions from its manual: Gun, AA1 (IR), AA2 (Radar), Air to Surface, ECM (replaces nav mode). Each press should cycle through weapons of the same type

#

@George if you could point me at how to pull the weapons list, I’ll attempt to figure out the rest.

umbral stirrup
#

sending you a pm !

severe lotus
#

Alright, George gave me a start. Would some of the user of this mod help me come up with how to classify some of the different weapons so I don’t miss something?

digital berry
severe lotus
#

I’m iffy on exceeding five buttons for weapon selection

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But I’ll figure out how to do both air to surface category and a special weapon category

#

Utility weapons are a fair point.

digital berry
crisp peak
#

the jammers are more of a special weapon sort of thing I think

#

nukes having their own category would be nice but yeah this sort of thing gets tricky if you add too many categories

digital berry
#

in terms of practical usage on the Medusa specifically

plush turret
#

boot screen loading forever?

umbral stirrup
plush turret
#

But yeah I fixed it now sorry

merry oyster
#

I am FAIRLY certain it’s NOTT causing this but the AB4 won’t pitch up

cinder quail
#

Update all your mods.

severe lotus
#

Basically you could have a nuclear consent switch like the F-16

#

My current thought is it’s just a matter of keeping separate lists for each function/binding of what weapons to scroll through.

cinder quail
#

It’d unduly advantage hotas players.

#

Because we’ve got hundreds of buttons available to bind dozens of ways.

digital berry
#

especially the head tracking gadgetry

cinder quail
cinder quail
digital berry
#

ooooo you shall look around with analog ministick ooooo

cinder quail
#

please no i have a wife 😰

merry oyster
#

does NOTT not work with the ab4

spark parcel
merry oyster
spark parcel
#

you either have 1) another conflicting/problematic mod or 2) didn't follow what Shira said as a reply to you last time you said this, and make sure it's up to date

merry oyster
#

I’ve reinstalled it like 3 times so it’s definitely up to date

spark parcel
#

no that really doesn't mean it's up to date, you don't want to know how often someone says "I have latest" and it turns out they don't

#

best way is to confirm with actual version numbers

merry oyster
#

0.7.0.3

spark parcel
#

yea so like far from latest

merry oyster
#

That’s the only one I’ve found to download

spark parcel
#

we're on 0.7.2

#

as per the author's post on this very thread

merry oyster
#

Thanks dude now it works idk why it wasn’t giving me the latest one

cinder quail
#

And refresh NOMM.

random ivy
digital berry
#

I mean if we're talking about clientside mods, the cat has long since been out of the bag lmao

#

there's no way you're fitting all the bindings for NOTT in addition to other sorts of clientside mods on a single gamepad controller

#

not without some Steam Input tomfoolery

#

tactical camera controller, twin engine controls, NOAP, defensive auto target, target presets, war thunder control/cursorpilot, yawonmouse, unofficial VR support implementations, custom airbrake/wheelbrake controls... like damn

#

gamepad users are clearly going to be left in the dust at this rate if your concern is bindings or whatever other "undue" advantages

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MKB users will be fine

#

loool

austere kettle
#

Back when I was getting into flight sims in general I did do DCS for a while with controller + keyboard.

#

Was fine tbh.

#

Would sometimes take my right hand off the controller so I could still fly the plane, use right hand for keyboard or using mouse to click something in the cockpit

#

yes my hotas+trackir that I have these days is significantly better. but it was quite usable

viscid wind
#

whats FBW?

#

and AP

crisp peak
#

i am not absolutely certain what FBW is in the context of nuclear option, so i won't try to explain that, but autopilot is another mod on the mod forum here

viscid wind
#

ah yeah i just realize AP is autopilot

viscid wind
#

uh how Auto Jammer do? it does not work for me

#

still doing the normal way

#

ah i should've head to Autopilot forum

hollow merlin
viscid wind
#

ohh shit that really helpful a lot if im opening my map but does it work if i enabled safety mode for gun when map is open?

#

still dont understand FBW means to

hollow merlin
cinder quail
merry oyster
main shell
digital berry
#

some mice have an awkwardly large amount of inputs on them

#

so as I said before

#

primarily a gamepad issue

#

and the cat has long since been let out of the bag

#

so playing with gamepad only at this point (even with NOTT by itself) is asking a lot of most gamepads without help from Steam Input

#

I do agree it needs to remain accessible on the vanilla side, but on the modding side... well, it's up to the modmakers at that point.

#

like regardless of however you try to compensate HOTAS/MKB is always going to have an advantage in terms of compatibility with bindings over gamepads (at least if one goes without profiles on those devices)

#

if anything I would argue the vanilla game needs a better system for handling inputs

#

not being able to bind click/taps vs. held buttons separately is a huge bottleneck for gamepad users

hollow merlin
#

i mean even on my hotas since its a low end one i dont have that many buttons only around 15 i think but i do have a lot of axis

manic axle
#

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▶ Play video
#

i wish nuclear option hud looked more like this

manic axle
#

@umbral stirrup don't know if it'd be a big ask, but considering how painful it was to add hotkeys to NOTT, etc, could you add some kind of official hotkey modding api? 🙂

umbral stirrup
manic axle
#

yea ... but even if it weren't officially supported I think it'd be really nice to leave a little gift for the community innocent

umbral stirrup
#

oh for sure !

#

I think this is worth looking into as well

#

it ain't official, but it's much more clean than my hacked together "API" !

manic axle
#

oh nice! hadn't seen it

#

tysm

main shell
# cinder quail >gamepad

This is what you wrote.

no, but accessibility to controller and keyboard players is

If you think controller players are at a disadvantage you simply lack the experience of how powerful padlock view is in NO. I would take it over my HOTAS+IR track 100/100 times if choosing based on competitive advantage alone. Nothing possible w/NOTT's binds that exceeds what someone that simply knows the spawns and phases of missions can do with a controller.

main shell
fast palm
#

Oh yeah I remember that

#

tho idk if that'd be stronger than be able to control all of the keybinds with a HOTAS

#

tho, one still can defer to the normal keyboard so, who knows

cinder quail
#

But I’ve got the sim rig setup and bound in nukop, so that’s how I’ll play it at home.

twilit cliff
#

Does anyone else have a left rudder issue after installing this mod?

cinder quail
#

Nope. Make sure NOAP is either up to date or uninstalled.

twilit cliff
#

I don't have NOAP and use a Logitech flight stick along with their throttle quadrant with t-rudder petals, does it add more left rudder keybindings?

#

If you can't help me I'll prolly submit a git issue with my log

#

Oh and should mention I'm using NOMM

daring elm
twilit cliff
#

Yes, should I try installing manually?

daring elm
#

No, NOMM just installed NOAutopilot with it as dependency

twilit cliff
#

Yes and then I deleted that, it complained but it did let me launch the gsme

#

Game*

#

Same issue

#

I also disabled all other mods

narrow hound
#

is nott incompatible with the f-16 mod?

delicate rock
#

the same issue is with the FS-3 and RAH-72
it's with all the pages on the MFDs (weapon and autopilot)

umbral stirrup
#

the FS3 has been updated, make sure you have the latest version !

#

the RAH, F16 and Chimera are on the way, the RAH has been completed but I'm still lacking the other two

#

I might do the F16 later tonight, who knows :p

#

here's the RAH

delicate rock
#

checked if I'm on the latest even reinstalled over NOMM and it's still like this in the FS3

delicate rock
#

complete uninstall and reinstall

umbral stirrup
#

this version ?

#

you may have manually installed an older version

#

there's probably a conflict between the NOMM .dll and another one, and the older version takes precedence

#

here's my config

delicate rock
umbral stirrup
#

can I get the log ? 🙂

delicate rock
#

the logoutput in bepinex?

delicate rock
#

okay tested a little
the weapon select is working without any problems it is just the Autopilot that is in the wrong position everything else is where it belongs

delicate rock
#

tested the mig-15 and there everything works normal
also all vanilla planes are working too

umbral stirrup
#

you are quite correct, that's an overshight on my part

#

thanks for the heads up 🙂

#

gotta release a patch then 💀