#[0.33] - NOTT v0.7 - Cockpit enhancements / UI and HOTAS QoL

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umbral stirrup
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I think I see why

sleek pasture
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the F-35 and modernization packages for other fighters just don't have it

umbral stirrup
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the wya mine works for now is it calculates the ratio between the vertical and lateral acceleration

sleek pasture
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it's not useful for most people, more useful for airliners or general aviation

umbral stirrup
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well yeah exactly

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it's useful for crickets and compass at low regimes

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but once you hop in a proper airframe, the ratio of the lateral accel over vertical accel is negligible

sleek pasture
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also, for bank indicators, generally they're at the bottom to provide a ground reference during loss of orientation

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and I have no idea how to do slip lmao

umbral stirrup
umbral stirrup
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yeah I loaded up my MSFS Rafale and it's lacking it too

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I'm at a point where I'm considering implementing a math parser so that everyone can plug in their own function lol

umbral stirrup
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it will always conflict with the SA/target screen

sleek pasture
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normal, if I long press, it properly switches

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I press the dedicated switch SPD/MACH button, uh oh

umbral stirrup
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if you press it in the autopilot ui ?

sleek pasture
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in NOTT or F8?

umbral stirrup
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F8 !

sleek pasture
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same behavior

sleek pasture
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and if I press SET... NOTT gives it M550 as a setpoint

umbral stirrup
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good catch, this feature works well for me but in metric, so I believe the issue is with imperial units, that part of the code is a bloody mess tbh, it's long due for a revamp

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I'll run some tests, thanks for the report !

sleek pasture
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np

umbral stirrup
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it's fixed, thanks for the report 🙂

leaden hawk
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luckily aviation customary imperial has been treating my playgroup pretty well with that menu, it's slightly annoying that the button on the right makes you bank left but that is also going on the "pull request when things settle down" backburner and i really should just be pressing the bank number to set it to current anyway

umbral stirrup
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I wish the game had a mixed mode like MSFS, that would be the dream

umbral stirrup
leaden hawk
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you'd think positive numbers would be right bank, so i tried to change it in NOAP, but that makes the PID controllers really unhappy and breaks all autopilot (the 'invert' buttons there are more for dev tuning than end-user)

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you know what, i'm right here, i have vs code open, a late night addled mind, and the logic for this is trivial let's do this

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DON'T LET YOUR DREAMS BE DREAMS

umbral stirrup
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this part of the code is an absolute mess

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the visual and logic code is all tangled up

leaden hawk
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don't worry i've done worse, and it's worth at least setting up the dev environment because that's the bit that keeps making me put it off forever

umbral stirrup
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hell yeah

umbral stirrup
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you can select a max angle and the indicator adapts 🙂

quaint maple
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this is sick

carmine jacinth
umbral stirrup
cinder quail
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:D

cinder quail
umbral stirrup
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They're from no-autopilot ! Collision warning !

cinder quail
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ahh

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i’ve never seen them even with gcas on

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maybe it’s because i’m a weirdo with the throttle and fuel off in the hud

fading walrus
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Maybe dumb and I don't know where to look and it's right in front of me but I looked at the instructions on setting up controls, how do I do it for HOTAS though? I click the buttons I want and it does nothing. Thanks in advance.

leaden hawk
fading walrus
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Oh in controls?

leaden hawk
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should be in the same bepinex mod configuration manager page you get to by F1

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just lower

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not at computer so cannot screenshot sorry

fading walrus
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Oh no I didnt see that, just name and bind

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I clicked bind, didn’t do anything

leaden hawk
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scroll down more until you see similar bindings

fading walrus
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I will try again tomorrow, played all night. 3am now haha

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Okay thanks

earnest mesa
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schneet

umbral stirrup
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.

New update : Version 0.7.0

The Lots of cool stuff update

➡️ Download here

Wow, I can't believe this one is finally out ! Sorry everyone for the wait but I believe the extra polish was worth it, I'll let you judge 👀
Also a huge thanks to everyone who's helped me with suggestions, references or reports 🙌

🚨 IMPORTANT : there have been some MAJOR changes in the settings, please reset (by deleting it) your config file🚨

New features

  • "Meatball" ILS widget on the HUD
    • Automatically appears when cleared for landing at a friendly airbase
    • Configurable glide path sensitivity and HUD positioning/transparency
  • Slip/Skid Indicator on the HUD
    • Calculates lateral vs. vertical acceleration ratios
    • Configurable sensitivity, smoothing and HUD positioning/transparency
    • Configurable airframe whitelist
  • Banking Indicator on the HUD
    • Includes adaptive scaling and notches that adjust to your max bank setting
    • The 45° max bank default is optimal
    • Configurable HUD positioning/transparency
  • Per-target Ammo Conservation Indicator on the Target Screen
    • Shows a green dot below the target box on the Target Screen if the target is already being tracked by a deliverable
    • Works with multiple targets, each target will have its own indicator
  • Added a "Reset Cockpit FOV" button
    • Adds a button that smoothly resets the cockpit's camera FOV to it's set default value when held
  • Added a "Look at closest Airbase" button
    • Adds a button that focuses the cockpit's camera on the closest airbase when held
    • If cleared for landing at a runway, the camera will focus on the start of the runway instead

Smaller additions

  • Fully revamped Delivery Indicators
  • Improved the logic for MFD and text color editing, allowing more color combinations
  • Custom Controls can now be bound and changed instantly
  • All settings except for feature activation/deactivation are reflected either in realtime or rarely at aircraft respawn
  • Added a compatibility patch for ThirdPersonHud mod to hide the Artificial Horizon line in 3rd person
  • Added AA to most procedural UI elements

Bug fixes

  • Fixed the reload percentage of the Weapon Display showing the inverse value
  • Fixed some Weapon Display layout inconsitencies
  • Fixed NOAutopilot menu bugs related to mach mode and bank angles
  • Ensured no input can be used for more than one setting
  • Fixed some lifecycle issues in InterceptionVector throwing Exceptions
  • Fixed some coloring issue in MFDColor
  • Many small things, too many to count

As usual, feel free to report any bugs and make suggestions !
o7

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Here are the new features in action 🙂

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[0.32] - NOTT v0.7 - Cockpit enhancements / UI and HOTAS QoL

stuck sparrow
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Ooo good timing right before atf op

spark parcel
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Found a small bug with the new version, I think related to how you can now change keybinds and such live (not sure if that needed a restart too before), and the keybind conflict feature

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If you've bound a key to a certain action, if you then unbind/change it, you still can't use that key anywhere else until you restart the game as it keeps thinking it's still conflicting

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e.g. quick example, let's say you'd bind look at nearest airbase to numpad1 and 2

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even if you then unbind reset FOV or rebind it to something else, if you then try to bind look at nearest airbase to numpad 2 it'll say it's conflicting with something already

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These are also accumulative in a session so if you were to rebind a key to a bunch of things, you can no longer use any of those as valid binds on any other NOTT action until you restart the game

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I really like the idea of the reset cockpit FOV key as well, but I'm used to in other games some kind of (manual or automatic) way to fully snap back to default view position/zoom level, here you need to hold it down for quite a while (even on the max 300 speed) for it to zoom back, at that point it's quicker and less distracting for me to just quickly use scrollwheel to get back where I wanted

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I'd love for it to be a "I press this button once and it just snaps back to default FOV instantly or very quickly, without needing to hold it down" so you just hit it to get back to default view and then not need to worry about it

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Absolutely loving all your work on this and thank you for making the game so much more fun to use!

quaint maple
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its always redcdommended to do a restart when changing keybinds

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bepinex is very touchy with how it handles on the fly key changes, same thing with escape from tarkov

spark parcel
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it depends on how it's implemented and it can be made to work (seen it work just fine in plenty of other games too), evident as per here and it's meant to be a new feature:

All settings except for feature activation/deactivation are reflected either in realtime or rarely at aircraft respawn

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rebinds absolutely work without needing to restart now, it's just the custom conflict resolution that has an issue
which is not a bepinex thing mind you, it got custom added to this mod in an update

Ensured no input can be used for more than one setting

poor George writing up neat changelogs just to have people ignore reading it

quaint maple
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alright bro

crisp peak
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for now I managed to get it somewhere i can have my finger on the stick so it's safe while I reset the zoom, but ideally I just want to press it once and get back to what I'm doing

leaden hawk
modern sparrow
crisp peak
modern sparrow
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i posted a couple

crisp peak
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it's not like i can get rid of NOTT!

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i will continue hoping it is a different mod

autumn bobcat
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Are you using the BetterIR mod? I haven't had any issues with it yet but that would make more sense to have missile tracking issues then NOTT. if you'd be willing to dm me a list of your mods (exact versions as well would be useful) I'll attempt to recreate the issue and send over any of my findings.

crisp peak
umbral stirrup
umbral stirrup
umbral stirrup
crisp peak
umbral stirrup
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as for the tracking bug, I still need logs 🥲

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I haven't personnally encountered it so reproducing it is HARD

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so whenever that happens, send the log !

crisp peak
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that game was a few hours ago, would I still have the log? i played a few rounds since then

umbral stirrup
crisp peak
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multiple times, I think

umbral stirrup
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then it's gone 😢

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you have the current log, and the previous one is stored as well !

crisp peak
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tragic, I will try to obtain both video and the log next time it happens to me

umbral stirrup
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no worries

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this one's been hard to pin down

crisp peak
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tbh i play a lot and it actually happens to me multiple times a day, I've just been avoiding figuring out who I needed to hand the info to... lemme play a few rounds and I'll get it, or kitanai will perhaps get it

spark parcel
crisp peak
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what was the reasoning behind the default craft the slip/skid indicator is enabled for, btw? i had never heard of the indicator or the concepts of slip/skid, so I'm just curious

crisp peak
umbral stirrup
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I'll try and come up with a mission that can reproduce the issue with certainty

umbral stirrup
spark parcel
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Yea was just curious since then we'd have an overlap (both having done SP, with servers wouldn't know if we played on same)

This might really not be that helpful, but I haven't had this after 100+ hours (been using NOTT pretty much all along) and I also often have a bunch of mods active (more when doing SP, less on servers) so if you have a brief modlist of what you use (if it's long can DM too) I could tell you the differences like which mods I don't have

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It's really not that great but thought maybe it'd be ever so slightly helpful that it could point to specific other mod interactions

umbral stirrup
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never had it either 🙁 I mean some missiles do lose tracking but that is a skill issue on my part lol

crisp peak
spark parcel
umbral stirrup
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oh

spark parcel
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O nvm yea that works

umbral stirrup
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I've had some issues with smart rwr

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lemme load it up real quick

spark parcel
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Yea I haven't used Yappinator, Detailed Climb Rate, and Smart RWR

crisp peak
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i hear it affects performance pretty badly but i'm not too worried about that as long as I can play

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smart RWR is too cool not to have, for me

umbral stirrup
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smartrwr eats at performance

spark parcel
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Last one seems most likely to be possibly involved in any way

crisp peak
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unless it causes this issue, then I suppose I could go without

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I had the issue before I had smart RWR, though, for sure

spark parcel
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Not even of course that you should disable it but it might help with pointers on what to focus tests on

umbral stirrup
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could be my mod too, but all I do with missiles is check when they start/change target

crisp peak
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originally I was thinking of bringing up the problem in general mod talk

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so i personally have no idea what is causing it and would not necessarily suspect NOTT

spark parcel
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I was thinking even if it's not one mod in specific but potentially some interaction between them, even if very unlikely

crisp peak
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i will play for a bit and return with a log and a video

umbral stirrup
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thanks a ton 🙂

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I'm not ruling it out either, I did have an issue at some point where missiles would run straight for point 0.0

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and it was a failure that cascaded up to them, but this release has been exception free in my limited testing

umbral stirrup
umbral stirrup
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.

New update : Version 0.7.0.1

Hotfix 1

➡️ Download here

🚨 IMPORTANT : for those who have had issues with bindings, please reset (by deleting it) your config file for the fix to properly apply 🚨

Minor changes

  • The "Reset Cockpit Camera FOV" button only needs to be pressed once
  • The Slip/Skid indicator now accounts for forward acceleration in its calculations (ball offset = lateral accel / (forward accel + vertical accel), clamped to the max offset defined by the sensitivity setting)

Bug fixes

  • Fixed a bug where cleared inputs would not properly unregister
  • Fixed a bug where pressing the reset button in Config Manager for custom inputs would not clear properly

As usual, feel free to report any bugs and make suggestions !
o7

umbral stirrup
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If you've downloaded in the last hour, please redownload, as small fix didn't make it in, I updated the release 🙌

umbral stirrup
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pushed a small change to the release just now, nothing major it adds deceleration at the end of the "Reset Cockpit FOV" routine, update if you want it 🙂

crisp peak
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naturally I can't get the guidance bug to happen at all today but if it's one of those bugs that runs away when you look for it, i'm okay with it personally

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will remember to get a log and video next time I spot it either way

cinder quail
crisp peak
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is it less useful on the fixed wings?

cinder quail
crisp peak
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i did assume it was likely a helicopter only thing until i was looking in the config and noticed it on the vtols as well, that's mostly what prompted my question up there

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i turned it on for the rest of the craft since there's free space on the HUD and i suspect it's something useful to some degree in all of them

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(plus it's neat!)

stuck sparrow
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sideslip and bank indicator is in pretty much every aircraft ever, although not so often on the hud

crisp peak
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sounds like something that should just be enabled by default on all craft like the new bank indicator?

cinder quail
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slip indicator on the backup mfd in everything would be good

earnest mesa
umbral stirrup
umbral stirrup
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.

New update : Version 0.7.0.2

Hotfix 2

➡️ Download here

Bug fixes

  • Fixed an issue with the Slip/Skid Indicator not destroying itself on respawn

As usual, feel free to report any bugs and make suggestions !
o7

sleek pasture
chilly pumice
earnest mesa
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and it cant handle a freaking 2070S

quaint maple
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Uhhhhh

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Stop using your toaster on the same breaker. kek

umbral stirrup
umbral stirrup
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I upped my max power draw before getting my 9070XT, praise PALA

spark parcel
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I'm curious if a certain functionality is possible from how mods' keybinds work - is it possible for them to detect when you're typing in chat to prevent those keybinds from activating?
Regular/vanilla game keybinds already do that, but I'm not sure if this is in any way exposed or feasible

umbral stirrup
spark parcel
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Currently, if you bind say X to an action in a mod like NOTT, if you then open chat to type something to the team and use the letter X, it'll toggle that functionality

umbral stirrup
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good catch !

spark parcel
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That'd be absolutely amazing!

umbral stirrup
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I have a last hotfix planned so that's perfect

spark parcel
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I'll forward this to the autopilot mod as well since on your end it's just mostly cosmetic stuff really but toggling/changing autopilot functions suddenly while typing is not ideal 🤣

umbral stirrup
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The new hotfix is to improve the slip/skid ball's behaviour, it behaved a bit too much like a ball in a vacuum instead of a fluid

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so I replaced the first order filter with a second order filter, it feels SO MUCH better

umbral stirrup
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.

New update : Version 0.7.0.3

Hotfix 3

➡️ Download here

Improvements

  • Improved the Slip/Skid Indicator's calculation to make it behave more like a physical indicator
    • The Smoothing setting has been renamed to Damping, which approximates the time the ball will take to travel from one end to the other
    • Default parameters have been tweaked to be more sensible and take into account the more extreme manoeuvres the game's airframes can pull

Bug fixes

  • The custom inputs using the keyboard or the mouse won't be triggered anymore when the game is paused or the player is typing in the chat bar

As usual, feel free to report any bugs and make suggestions !
o7

earnest mesa
umbral stirrup
spark parcel
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Absolutely amazing, thank you as always!

quaint maple
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Bro how many amps are yalls breakers??

sleek pasture
quaint maple
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20 is average for US homes iirc. If people's PCs are trailing breakers then there's something else going on.

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At most a pc pulls like 5 amps lmao

carmine jacinth
digital berry
cinder quail
agile crown
plush ferry
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UMM WHY IS MY POV THE PILOT ON THE RIGHT ON IBIS?

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ITS SO BADDD

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im so unused to this

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is this because of nott

crisp peak
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it certainly is not NOTT

plush ferry
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either i never flied ibis in qol

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or it comes with the new release

crisp peak
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well they have a discord, you can ask them questions about it

spark parcel
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I also remember reading that in QoL

umbral stirrup
cinder quail
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but yes that’s not a nott thing

plush ferry
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i do NOT(T) want that either

slate brook
crisp peak
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feel like as soon as they started adding bits and pieces that made it incompatible with the vast majority of multiplayer servers it became the opposite of QoL...

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sounds like a fun mod in any case

trail shard
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well, part 2 of nicely asking good modders if they can make a tutorial on getting started with modding NO

heavy aurora
umbral stirrup
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@hybrid needle has been working on a guide as well 🙂

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it won't teach you how to code, but it will help you setup the environment and all !

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here ya go, might not be up to date, I'll let them give more details 🙂

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once you get the environment set up, it's mostly a matter of figuring where in the game's logic you have to insert your code

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like for example, if you wanted super accelerated weather changes, you'd find the function where weather is updated, and add extra code / replace existing code to trigger changes more frequently

crisp peak
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fired two volleys and it appeared to happen to some extent with both, the second was just to see what would happen

spark parcel
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it's hard to tell on the second one because the other target was very out of the cone, at which point many rockets launched would be fired at the secondary target that's not in their FOV and they just kind of dumbfire, at least I get that very consistently even in vanilla, and the few that launched towards the target you're directly looking at did start to home which were roughly 50% of the ones shot at it, completely in line with having 2 targets of which one is not in the cone (and then when swinging towards the other target, for a bit neither of them were in a cone so all of those became just dumbfired)

crisp peak
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yeah, the second volley is much more vague

spark parcel
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yea just trying to play devil's advocate with that one

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but to me that first volley for sure should've attempted to seek

crisp peak
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i did think they would try to guide even if they were out of the cone to some extent

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the first volley was just super weird for sure

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i will hold onto the log for that

spark parcel
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yea indeed, I'm trying some quick mission editor scenario and in that first scenario they definitely look like they should've attempted to go there

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like that second target that's further right and a bit further back is still in range (7.2km) and almost that entire volley is within the arc circle, at least some of those should start to home towards it yet none do

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doing some tests here at roughly same-ish range with 3 targets, I can fire with the arc being like here and you still see many of them (I'd say for most part towards 2 of the 3 targets) start to home towards them
(after this screenshot only like 2 that you see there travelled forward without any direction change)

crisp peak
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i really don't use lynchpins very often in serious combat these days, so i'm not certain about some situations

spark parcel
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yea I find it a bit harder to judge as I also don't use them a lot and find that their homing is also just kind of bad, even if they're guided towards a stationary target, far enough away, launched without any sideways momentum, pointed directly at target, some just still miss
but that's another issue altogether 🤣

crisp peak
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having the guidance issue with kingpins a couple times in one day was pretty frustrating but i wanted to get footage lol

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right they're just tough to use but it's kinda fun to spam them too

spark parcel
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but still it really does feel like the targeting bug as if it just ignores that you've had targets there, at least on the first volley

crisp peak
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yeah!

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i think this means i can reinstall the mod that makes the rocket targeting more intelligent, so there's that at least

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was real worried it was that one

spark parcel
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O the LaserRocketFix one? Where it only fires as many rockets per fire action as lased targets

crisp peak
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yeah, it's nice, although it's one of those things that feels a little too strong sometimes

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so long as I don't play pvp I do whatever lol

spark parcel
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I feel like it's just very fitting because of the futuristic setting, the amount of micro you'd need to do otherwise is a bit too insane, especially without NOTT's target recall feature

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Surely the onboard firing system would be smart enough to be like I'm about to fire 8 rockets for you on this trigger pull, of which 4 will guaranteed just go to narnia, let's not do that

crisp peak
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surely!

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i also like that it fires more if there's useful buddy lasing going on

spark parcel
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yea I think that just rewards teamwork and is nice for sure

umbral stirrup
crisp peak
# umbral stirrup send it away 🙂

sorry, you will need to explain some more, I think, I've just got a text file here, you want a specific section of it? how can I identify it?

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i did make sure to quit out immediately after the events happened, so it should at least be pretty close to the end

umbral stirrup
crisp peak
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ah that makes more sense

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let me know if I should direct that over to someone else as well or if more information is needed about my setup

hybrid needle
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But yeah, I´m still working on the guide, at a reduced pace nowadays given that I´ve got several other things filling the bucket of my available time

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Nonetheless tho that´s the most up-to-date version publicly available, and George did indeed give a good description of what it covers thus far

trail shard
novel harbor
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tried to change some stuff in config but i dunno what it is

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ok i might be blind, i think this is it

crisp peak
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yeah I was loading NO up and trying to remind myself/find it in the NOTT settings, but those are the settings I use

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it's frequently useful to be able to glance down to see what my countermeasure situation is without switching my CMs, because with my setup I cannot switch to flares without using flares lol

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so I have em both enabled

leaden hawk
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whereas i keep it on merely because i lack memory and to some extend object permanence

crisp peak
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yep I've tried turning off the vanilla HUD and I struggle not to look for it when I need it, it's the same for me to some extent

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i'm trying to get more used to using the NOTT weapons display in particular because it's a bit more useful, but it's difficult when it isn't visible somewhere on the MFDs at all times

stuck sparrow
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laser warning system for chicane

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please and thank you

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tells you when non aa ground units are targeting you

crisp peak
stuck sparrow
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yeah the game can determine when youre being looked at

crisp peak
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well sure the game can

stuck sparrow
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the ai ground units targeting code iirc is "finds target, begins turning, readies to fire"

crisp peak
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but i think most of NOTT is easier/different ways to understand things you can already know via vanilla means?

stuck sparrow
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well you can just look at them

crisp peak
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we can see how george feels about it, it sure would be helpful to know when a tank is about to blast me

crisp peak
carmine jacinth
stuck sparrow
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they gotta range you somehow

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no they dont actually "lase" you according to the code but that was the best idea i had for how to tell you a tank is imminently about to blow your shit smoove off

crisp peak
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it's true that we have the ability to zoom way the hell in and observe the enemy ground units' turrets if we're really on top of things, and I do that all the time with the targeting camera

stuck sparrow
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idk im not fulda tank commander

hybrid needle
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(Steel Beasts might take you one kidney though)

cinder quail
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i don’t even think you can still get steel beasts personal edition

cinder quail
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it’s 2070, you’re not going to be using passive rangefinders when everything has lasers

cinder quail
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Oh, @umbral stirrup feature request for next big release

you know how losing your nosecone makes your entire mfd bluescreen?

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what if the backup attitude indicator didn’t bluescreen, or if after bluescreening it alone played the boot screen animation and came back?

umbral stirrup
crisp peak
sleek pasture
crisp peak
sleek pasture
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ah ok

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can't use it then

crisp peak
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i personally am okay with the trade-off but i know not everyone will be

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right

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the mod author plans on releasing a fixed version at some point

umbral stirrup
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to answer your question @north hedge, the autopilot component simply won't be loaded

north hedge
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so it wont stop it from working?

umbral stirrup
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oh, it'll stop it from working !

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I only provide a front for the autopilot

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but the logic is from qwerty's mod

north hedge
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sorry, it will stop the autopilot functionality from working, but the rest of the mod is fine

north hedge
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Just one last question, I've changed it back to having the vanilla weapon selector that appears at the top of the screen but it still comes up with the modded one when I switch between weapons in the bottom middle of my screen, what part of the config do I need to change to turn that off?

umbral stirrup
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you gotta turn off Loadout Preview - Enabled

onyx veldt
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??

onyx veldt
umbral stirrup
umbral stirrup
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So, I've decided what the next major feature will be !

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Per-platform presets

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be it visual or functional

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the presets will be in JSON or equivalent, I haven't decided yet

cinder quail
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ooooh

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does that mean we’ll go to one cfg file for the mod that lists all the features and settings for each aircraft?

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Oh @umbral stirrup you know how we have all the softkeys when we bring the map up into view on the HMD?

#

or maybe if the map view is up the mfd hat could highlight all those softkeys instead of doing target management

#

press and hold left and it snaps to the left softkeys, press up or down to move through the row of keys, press in to activate that softkey and move the cursor into that submenu, press and hold right to exit the submenu

#

then i wouldn’t need to touch my mouse at all even to change hud modes

slate brook
#

@umbral stirrup could this be possible?

sleek pasture
#

most modern military craft are hardened against electromagnetic pulses like those generated by nukes, so no, that wouldn't happen

#

not realistically anyways

cinder quail
#

half the game is made of handwavium anyway

#

why don’t all aircraft have active phased array radars with a scan width of 170°, for example

spark parcel
# crisp peak https://discord.com/channels/909034158205059082/1466478023879688213/146702201752...

o yea I started using this mod btw since a week or so now to see if it causes the guidance to stop working, it hasn't yet at least! just one extra little element tested that you were using

I like the mod's idea but I'll probably stop it because the performance hit is there (where I'd normally drop to around 60 FPS with ~40 players it's now down to more like 30), and while I find the custom sounds really cool unfortunately it has a huge issue where it doesn't care if a closing in missile is actually locked on you or not and plays the sound anyway, throwing away all advantage and instead misleads you (you hear gradual pitching up, and then suddenly it pitches up way faster panicking you only to realise nope it's another missile going near you that's not for you)

can't wait for it to get its fixed release as well though!

spark parcel
#

yea I agree some stuff just has to also feel nice and fitting for gameplay fun
I think it'd be cool to see effects of the thematical endgame weapons of the game so you can feel the grand effect more like that

spark parcel
#

wtf what a timing 😭 I just came to this server to have a look at all the mod updates after not checking for a couple days

#

thank you!

crisp peak
#

seems fine to me but I was tolerating the previous version too

sleek pasture
cinder quail
#

yeah, momentary glitch effect, crash, and then playing the boot animation would be good for the effect of ‘this is a nuke with a big emp’

spark parcel
spark parcel
cinder quail
#

radiation effects don’t affect gameplay because with bombs of this size the prompt radiation blast is smaller than the fireball anyway, and you can’t really simulate ARS or cancer in a game this fast-paced and have it be fun

crisp peak
cinder quail
#

so then you’ve only got like - geiger clicks or a radiation trefoil if you’re on the ground in a nuclear crater

spark parcel
# crisp peak i actually never noticed it starting up the noises on missiles not intended for ...

hm interesting and good to know, I should maybe look more into it (and just also try the fixed version anyway) as it might've been some bug/conflict on my end

when flying over hectic battles, it can go wooooOEEEEUEUUWooooooEEEEEEEoooooooooOOOOOooEEEEEEUUIIII basically because you have that scythe/scimitar slowly rising from quite a while away but then other missiles are launched like 6000m under you targeting entirely different planes but because they're closing in towards you it'd just act like those were about to hit

sleek pasture
#

yeah I'm just looking towards making audio packs for GAS

#

I have one in the works

crisp peak
#

i don't immediately recall if i noticed it for IR missiles too but it's brief if so

spark parcel
#

yea I think this is mostly like say a scimitar being at 50km beeping at me, but then an enemy plane flying within like 7km but 5000m beneath me shooting at someone far behind me when they launch a scythe or something it'd think oh that's about to hit me

crisp peak
#

strange, it doesn't sound like what I am talking about

spark parcel
#

and yea was not sure about IR as those are quite brief anyway

#

it might actually also have been influenced by how I usually fly medusa and am intercepting all scythes/scimitars going for friendlies so they suddenly change course to me

#

so there's more changes of what does or doesn't come to me

crisp peak
#

i don't know how it would interact with HOJ, you were playing on one of the servers with that in place?

spark parcel
#

yep some servers that are still not updated and have HOJ still

crisp peak
#

i play medusa the same way, but i wasn't experiencing it

#

that may not have been tested at all

#

with the mod

spark parcel
#

oh interesting, yea that's good to know at least so it's neither intended nor has to be this way

#

I'll do more testing with the updated version, thank you greatly for the input!

crisp peak
#

might make sense to ping the author of that over here, but you're talking about the previous version anyways

spark parcel
#

yup ideally I'm not bothering them about some edge case that's possibly related to an older server + newer client

crisp peak
#

(rip george)

#

lmao

#

we love you george

spark parcel
#

george the goat

#

also super random but found it funny that it happened like 10 times now that I had an idea about a mod suggestion, go into that mod's channel, and see you suggesting/talking about it like 2 hours before, so sometimes I'd just look up at where you talked here in mods and get some great suggestions to try 😂

crisp peak
#

lol, i find myself wandering the mod forums pretty often, there's so many interesting ways to change the game without it really making it unfair

#

not everything stays in my game, but it's all interesting to try

spark parcel
#

yep love the tons of nice accessibility/UI stuff

crisp peak
#

big fan of many of the audio things too

#

i wish there was a mod that added interesting rumble for my controller

spark parcel
#

yea really helps you set up a personalised way to process information feedback, everyone's different with it

#

ooh that could be a great source of feedback as well!

crisp peak
#

i wish the game would talk back to my hands

spark parcel
#

really helps to personalise and offload it so that you're not overwhelmed by just one type of sense

crisp peak
#

but for now that is the domain of hotas

spark parcel
#

imagine lil rumbling haptic feedback under keyboard keys

crisp peak
#

now that would be interesting, different amounts of rumble under different keys

spark parcel
# crisp peak i believe there was some very strange behavior for the first few seconds that ra...

was just checking the new version out and seems to have mostly solved FPS penalty and:

it is practically the same mod just more robust for fps and a reworked priority system
and by reworked i mean it never existed and is a miracle the game did it itself
it's perhaps possible I was experiencing some edge cases based on that and it was erroneously switching between which missile to focus on when multiple were inbound

crisp peak
spark parcel
#

have you experienced more loss of guidance to launched stuff recently?

crisp peak
#

that was the cause of the performance issues

spark parcel
#

ah yea that makes sense so that might've been the cause to both kind of

crisp peak
spark parcel
#

oh yea very weird, I'm really hoping it might've been some weird edge case of something on servers / game versions (on either server/client) / weird interaction between various mods that got resolved after certain mod updates

#

and that it'll not come back

crisp peak
#

it's been happening for quite a while, ever since the brawler update, for me

spark parcel
#

oh wow

crisp peak
#

but it's been happening a bit differently over time

#

so i am not certain it's the same exact issue the whole time

#

like i first experienced it in reprisal on the first day

spark parcel
#

I thought I got a bug with deselecting targets sometimes (NOTT's deselect current target/all except current target) randomly

#

turns out since I have that function bound to MMB, my new mouse is a bit more trigger happy with sending an MMB so when I super rapidly and eagerly scroll in and out to zoom to select targets to jam when juggling, I'd accidentally keep sending MMBs deselecting stuff 🤣

crisp peak
#

i usually create my own problems with NOTT, particularly with countermeasures, but george is innocent in all of it afaik

#

some of it is from the game itself for sure

spark parcel
#

yep

crisp peak
#

damned click and hold delays...

#

and the way some sort of game logic is tied to fps

#

these two things are frustrating sometimes

spark parcel
#

yea one big downside of mouse stuff, with lower FPS = faster camera movement

crisp peak
#

thankfully with head tracking i don't seem to experience any issues there, that sounds unpleasant

spark parcel
#

yep I heard as long as mouse is not involved that's all ok, and pretty sure mouse virtual joystick got fixed with that too

#

and well my keyboard adjustments are also unaffected which is my main precision control at least

sleek pasture
#

I need to wait for it to be fixed though

#

but the audio pack I have is wonderful

swift flower
spark parcel
#

it's not related to me firing a missile at least because most of the time I fly medusa without firing missiles when it happens

swift flower
#

Guess it's more clear with IRs. After you flare the one going for flares still triggers it?

spark parcel
#

Hmm not sure if it's subsequent firing of something far, I mainly remember it happening when there's say 1 or several still pretty long range-ish coming towards me and suddenly it sounds just as if there was one like 2-5km away

#

then switches back to oh nvm the closest is way further still

#

IRs are trickier because they're far more a one off thing, fast, easy to predict and preflare/avoid

#

and I don't generally do like a fly over directly over a ton of them to have that trigger back and forth

swift flower
#

Ok yeah, different problems it seems. Mine is super predictable

spark parcel
#

could just be that I didn't really notice it as I avoided those situations more

#

like on medusa where I'd far more often have (S)ARHs going for me for any reason I'm very far up and not at all close to get any IRs as I don't want to need to worry about those too

#

and then on anything where I do runs where an IR would come for me it's usually a one off and very minimal (S)ARHs going on me as I'd just avoid exposure by flying low/behind terrain

swift flower
#

Yeah I bomb lob so very different situations.
@stray mango sry for not headed to your thread
And sry for clogging yours George

fast palm
#

hey guys, does anybody know if this a fuel indicator in green and range in blue?

haughty beacon
fast palm
#

it didnt make sense, i just figured out that that fuel time is in minutes lol

#

thank you

naive fox
#

How do you actually read how much fuel you have left? because on the pic you have almost a full tank yet it says that you only have 24 seconds left?

#

or is it 24 minutes?

#

I guess it changes based on your current throttle?

haughty beacon
sleek pasture
fast palm
sleek pasture
#

@naive fox @fast palm not quite correct

#

the module measures your fuel consumption and depending on your settings adjusts the average fuel consumption over X amount of time

#

I typically have it set lowest possible so it only calculates between the last measurement and current measurement

sleek pasture
umbral stirrup
umbral stirrup
umbral stirrup
crisp peak
umbral stirrup
#

that's really cool !

#

information bandwith is such a cool concept

crisp peak
#

i was a big fan of the changes to the ingame audio that allowed me to understand more about what my plane was experiencing, as far as speed and i think AoA go? always enjoyable when I'm in an ifrit

#

really looking forward to rumble being present on my controller too, someday

umbral stirrup
#

that's the thing that felt the most next gen for me with the last console gen

#

being able to feel when I went over a bump on the road in gta felt insane the first time

stray mango
umbral stirrup
tardy osprey
#

i rewrote noblackbox completely from scratch 2 or 3 times already, my spaghetti refining process is getting good

#

4th time will be due i think

stray mango
leaden hawk
#

screenshot of appreciation for NOTT bank and slip indicators, which i didn't think i wanted but now appreciate so much

#

X at 0, Y somewhere in the 300s-ish, transparency 0.5 to fit in with the heading indicator

stuck sparrow
#

PLS LOOK INTO the flight model of the chicane changing when using hotas

#

this is not right

#

weirdly it corrects when i alt tab

stuck sparrow
#

ignore the damage in that screenshot lol

sleek pasture
stuck sparrow
#

this being flying straight

agile crown
#

What of that because everything looks normal for you being at the tilt you are based on the horizon

stuck sparrow
#

im flying almsot 45 degrees with a 9 degree tilt to go forward

#

i can only think its related to NOTT since its the only mod i have and nobody else has said anything about it

agile crown
#

I'm not seeing where it's at 45 degrees unless you're talking about the slip indicator

stuck sparrow
#

ye the sideslip

#

chicane isnt supposed to have that much

agile crown
#

I'd guess that's more an issue of the slip indicator being tuned for fixed wing aircraft so it might be detecting your velocity vector not being aligned with the waterline

stuck sparrow
#

no its flying like that

#

ius been doing that for a while

#

one of many reasons i dont play on hotas

agile crown
#

A video may be more helpful than the screenshot because the picture looks like it's doing what I'd expect it to be doing on a chicane

sleek pasture
#

the velocity indicator doesn't show forward flight

#

it shows a crab to the left

#

need video

tardy osprey
umbral stirrup
umbral stirrup
# stuck sparrow ye the sideslip

The sideslip indicator represents the lateral accel/vertical accel (including gravity) ratio (the ball's position itself is the opposite of this ratio), unless vertical accel is nearing zero, in that case the ball will slam in the direction opposite of the vertical accel, since that's how a ball in a fluid would behave in that situation

#

And the entire thing is smoothed using a second order filter

umbral stirrup
cinder quail
#

Step on the ball to centre it. Make sure you’re not sending antitorque from stick twist if you’ve got pedals too.

civic cipher
#

Quick question about the Camera Tweaks, specifically the Cockpit FOV. Is there a way to set a default FOV, or is that in another mod I should download?

Ideally, I would like all my cockpits to stay "three mousewheel clicks further than default". Is that behavior controllable in this mod? I do see there's something called "Reset Cockpit FOV - Speed" but I think that's not quite it. Any suggestions are welcome 😁

agile crown
civic cipher
agile crown
#

Yee np, It's under the "gameplay" tab

jagged tide
#

How do I fix the wiggling of the hud when maneuvering with the in third person? Also is there a way to have just the mini map, weapons and radial menu on in the hud as a simpler option instead of the whole hud that moves around when looking?

crisp peak
jagged tide
umbral stirrup
#

I'd like to make the map a bit more minimalist at some point

#

before that I have other plans 😉

languid quarry
#

roll indicator just doesn't show up for revoker, is that just me?

cinder quail
#

yeah, you need to enable it in the cfg file for the aircraft you want it in

cinder quail
stuck sparrow
#

no other mods

crisp peak
#

this morning I had an issue where my craft were all yawing to the right with no wind or input visible ANYWHERE in my steam input/NO calibration/even the craft control surfaces

#

your issue looks identical

#

i fixed it by restarting my whole computer, but it was very spooky for a little bit because i'm working on configuring a controller i got over the weekend

crisp peak
stuck sparrow
#

oh interesting

#

ive never tried it with fixed wings

#

i wouldnt be able to tell a difference though

crisp peak
#

i mean i was having it while driving down the runway

stuck sparrow
crisp peak
#

it was unmistakeable

stuck sparrow
#

yeah i wouldnt know tho

#

idk what the normal would be

crisp peak
#

you just look at your heading and it goes to the right

stuck sparrow
#

it feels like all the FBW trimming is just off bc it also yaws like crazy from torque

#

much much more than usual i can whip it wayyy harder

#

and have to give much much more counter torque when taking off

crisp peak
#

grabbing a clip of the evil and right-yawing revoker atm, but unfortunately the log is gone

stuck sparrow
#

!! THATS RIGHT LOGS

#

how do i acquire

crisp peak
#

i think this is what we are supposed to get, it's in appdata

#

i checked my steam calibration settings as well and didn't see anything that could be causing this, but you can see that the revoker itself isn't doing anything that should result in this behavior! i picked the revoker because it would be a lot easier to tell than the ifrit

stuck sparrow
#

youy can turn on debug visualizations to show input too

crisp peak
#

oh yeah I should have done that

#

i think what i showed is sufficient but you're right

#

is yours showing input?

stuck sparrow
#

no but thats because it is very obvious and id also need to be in 3rd person

#

easier to see it in first

crisp peak
#

i think it's pretty weird that restarting my computer fixed it when restarting the game did not

#

so I have absolutely no clue where it's from

#

wouldn't have guessed it could perhaps be NOTT, but your issue is the same and I remember that weird brawler bug a while back

#

so george does occasionally do things that can cause strange behavior

stuck sparrow
#

bc somehow a hud mod changes the flight controls

crisp peak
#

modding do be like that sometimes

umbral stirrup
#

This is one pesky bug.

stuck sparrow
#

was that the right log type?

umbral stirrup
#

Player.log would be even better 🙂

#

Player.log, found in [your user folder]/AppData/LocalLow/Shockfront/NuclearOption/

stuck sparrow
crisp peak
umbral stirrup
stuck sparrow
#

sweet

umbral stirrup
crisp peak
#

the brawler one was funny though because it was literally the first time I flew it and I was like "why can't I take off what the HECK"

stuck sparrow
#

the current steps are simply: plug in a hotas

umbral stirrup
#

For reference what's your controller ?

#

Any software you're using, such as Joystick Gremlin ?

stuck sparrow
#

vkb gladiator, happens on dual and single stick

#

nay

umbral stirrup
#

Aye, so pure unadultered vkb input

stuck sparrow
#

yes

umbral stirrup
#

I've got vkbs as well so that should help

#

STECS + Gunfighter

stuck sparrow
#

and ofc its only present in NO and such ive tested other games and test software yada yada

umbral stirrup
crisp peak
#

for me this morning it was happening with an ordinary controller, not HOTAS

#

but who knows if it is the exact same bug

umbral stirrup
#

The first step is reproducing the issue

#

That's the hard part

crisp peak
#

yeah, it is not happening for me every time, I restarted my computer and it magically went away

stuck sparrow
#

for me on the other hand it is consistent every time i use hotas

crisp peak
#

but it was consistent when I restarted the game, until I did that

umbral stirrup
crisp peak
umbral stirrup
#

Aye for sure

umbral stirrup
# stuck sparrow ?

I'm afraid I don't have enough info in this one, seems like you started a game and instantly left

stuck sparrow
#

i did exactly that yes

umbral stirrup
stuck sparrow
#

it happens from the moment you spawn in

umbral stirrup
#

Oh okay good to know !

#

Just to be sure, does it also happen with only one controller plugged in ?

stuck sparrow
#

ye

#

and the same way too

umbral stirrup
#

Could you maybe send your NOTT config file ?

#

I'll apply the same config to try and reproduce the issue

#

You can find configs in the Bepinex folder

stuck sparrow
#

yeah few mins

umbral stirrup
#

Thanks a ton, I know I'm asking for a lot but the more info I have, the better I can fix the issue 🙂

#

Since I don't have the issue myself, any fix would be a shot in the dark

stuck sparrow
umbral stirrup
#

thanks a ton 🙂

leaden hawk
#

enough people in my sphere of influence have asked about it i might as well post here: a really popular positioning for the slip and the bank indicator is over and under the compass tape at the top of the HUD. however, the bank indicator underneath sometimes interferes with e.g. crane hook or other HUD elements; if it could be mirrored on the vertical axis, letting us position it above the bank indicator and compass tape, that would be really cool

obtuse ember
#

4444

vital saffron
#

Where is the most updated version?

cinder quail
leaden hawk
#

it can, but aesthetically it would be easier to read as the top arc of a circle instead of the bottom arc, and i'm hoping that it's a simple enough mathematical transformation that it would require a minimum of adjument

#

i already adjust it to right under the compass tape

novel harbor
#

dosent happen without this mod

plucky venture
stuck sparrow
#

In the f1 menu as all things

novel harbor
crisp peak
cinder quail
#

It’s not the nicest sound but it’s different enough that you know what it is and you get used to it, ime.

#

And it’s useful.

cinder quail
#

@umbral stirrup I’m assuming it’d be difficult to add a CCIP reticle for the rocket pods?

umbral stirrup
umbral stirrup
hollow merlin
#

does this mod have a feature where you can select units then save them and recall them later with a keybind? i cant seem to figure out how to use it

hollow merlin
#

thanks

#

-# (would be sick if you could save multiple groups at once and load them separately 😉 )

umbral stirrup
#

No problem !

#

This has been a common request but I'm not fond of the idea : one group is convenience but multiple groups would be pushing it IMO

#

I fear this would create gameplay discrepancies between mod users and vanilla players

hollow merlin
#

i see the use as say you have some rockets agm 48 and agm 68 on a brawler you can assign the armoured targets as 1 group the slightly less armoured as another and the weak/low priority ones as another so you can pop up over a hill fire off on the first group switch to the second fire on that then switch to the final one and use those rockets

hollow merlin
umbral stirrup
#

That's true, but at most it smoothes the skill curve, after a while you get a feel for fuel usage, same for intercepting

#

While having multiple groups clearly gives mod users an ability others don't have

hollow merlin
#

its not much of one id say the same as having a fuel time readout would give you

#

its just saving you a little bit of time and having to take your hands off the hotas (if you have one) to open the map and select your targets vs jsut hit a button

spark parcel
#

I definitely think it'd be massively pushing it way further than any other functionality, something like a fuel gauge you can effortlessly get a good feeling for very quickly where it's 0 effort to constantly accurately know

multiple group selections completely bypass not just simply opening map and clicking a button or two, we're talking about selecting exactly the right targets regardless of where they are, if they're moving around or not, identifying them, not misclicking selections, and such groups could be very far apart on the map spread out so it also bypasses needing to zoom in (to click more accurately when many icons are bunched up and/or changing filters) and zoom out, moving map around, zooming in again etc

#

It's the main reason I didn't bring it up despite constantly thinking about it

crisp peak
#

i pretty frequently do crazy stuff that would be very, very difficult to do without the existing save group feature, let alone what I could do with more

spark parcel
#

The other mod out there atm that can do just this with multiple groups that I tried out earlier absolutely trivialises jamming for example across the entire map, as a lone 4 jammer medusa could juggle jamming 20+ targets with basically full uptime

#

yea even just the one recall is crazy, crazy good, and personally find it a great limit

crisp peak
#

maybe I should make sure to enjoy UNLIMITED POWERRR at least once before the update nerfs medusa into the ground

spark parcel
#

oh it's insane, I got them on F keys so can just hit F1 and now I cancel all stratos, F2 to cancel other half of stratos, F3 and cancel bolts on a closer range bombing run, F4 to cancel bolts elsewhere on a close run, F5 to jam their fleet as someone's arriving there

#

you can comfy spend all the time you need during downtime to set up groups fidgeting between detailed unit selections in crammed areas

crisp peak
#

i've only recently been using NOTTs group recall to jam 8 targets very easily

spark parcel
#

but even like if you just do bombing runs and say you want to take out 3-4 groups of 3-4 AA sites near-ish each other and you go from A to B to C to D, it helps so much that you can select site 1, then site 2 etc, without worrying about accurate targeting while flying with very little time before you're already at the next place

crisp peak
#

medusa is very strong even if you limit yourself to 4 targets lol

spark parcel
#

yea I've been spoilt by basically starting the game from start with that recall feature

crisp peak
#

someone hit me with the knowledge about using the specific targeting bind rather than clicking targets on the map with my mouse like, yesterday

spark parcel
#

and for me it's a good limit in the mod because it doesn't allow you to seamlessly swap back and forth between two selections, you can only return to one selection but then need to untarget and re-select the other selection

crisp peak
#

and i was like "where has this been for the last 1000+ hours why did nobody tell me"

#

it is so much easier to target missiles on the map now

spark parcel
#

yea all those various ways are great, love NOTT's selective untargeting too instead of only going from last selected, or the unselect everything except current target etc

crisp peak
#

yeah untargeting the first target is awesome in so many contexts

#

targeting missiles when you want to target the launcher...

#

really nice to have a button to handle that

spark parcel
#

I still laugh so hard about how meanwhile the vanilla default bind for KB+M has select and deselect target on I think enter and backspace

#

I actually couldn't come up with a worse targeting system even if I could spend all weekend, it's perfectly placed to be least convenient

crisp peak
#

fitting in all of NOTT's fancy targeting stuff is pretty difficult for me on a controller, i made some serious attempts at one point, so i had to pick the most important stuff

#

this would be something I could do more easily on hotas or keyboard

spark parcel
#

yea more groups would be especially rough

#

inb4 voice command and just yell GROUP ONE

crisp peak
#

oh yeah voice attack exists...

#

hmmm....

#

one thing that has been growing on me that I initially thought might be WAY too strong is the suggestion in here a little while back about letting us know somehow when ground units are bringing their turrets to bear on us

#

this is something that wouldn't really matter too much to actual planes/jets, and they are what matter in real fights

#

but for chicane enjoyers in pve? godly, especially with all the jank NO does for optimization

#

i hate that ground units have actual wallhacks

#

whatever they do to determine whether or not they can see my chicane definitely can see through walls and the ground just a little, i think the terrain visuals do not perfectly match up with the way the raycasts work for them, somehow

cinder quail
heavy aurora
#

still much better than SPAAGs in helicopter battles in WT where they are able to actually shoot through smaller mountains though, XD

crisp peak
#

Especially if the mission maker has included tanks... They'll have their turret aimed right at me when I go around a corner and I'll die with no counterplay, it sucks

crisp peak
#

it is pretty strong by the sounds of it, but the moderators will make an issue of it if they feel that it is an issue, i suppose

crisp peak
#

Here is the steam input setup I use for one-button flares and jammers. The start press switches to the intended CM with the key bound in NOTT, and then steam fires the commands in order with the delays necessary for it to work. Ignore the button chords, those make the buttons do other things with a modifier held.

The logic dictating the delay timing isn't something I gave a whole lot of thought to, but it appears to work if I do it like this. There are differences in how this trick will perform on very large multiplayer servers due to NO's click and hold delay nonsense or something, so you may have to adjust the timings to taste and computer/server performance in different environments.

I play in PVE on large dedicated servers most of the time, and haven't had issues lately even when the performance gets very bad, so these might be usable for me all the time. @slate brook

umbral stirrup
#

how about being warned when you're targeted, except you only get a general alert ?

#

like with Yappinator when you're being targeted

#

that way you'd still know when things are getting hot, but that advantage "dissolves" when confronting large groups since you don't know what's the most urgent threat

crisp peak
#

i have found that the little green dot on the target cam doesn't help prevent me from firing on things that have already been fired on, so certain things have difficulty reaching my awareness, for example

umbral stirrup
crisp peak
#

personally in many situations once I am going into range and preparing to pull the trigger, I don't look at the target cam unless something prompts me to

umbral stirrup
#

to be fair I'm not sure I want to add this info to the HUD, I like the idea that this info is a conscious thing you have to actively think about doing

crisp peak
#

that's fair

umbral stirrup
#

adding it to the HUD would add it to your general "mind model" of the combat zone

crisp peak
#

it might help if the boxes on the target cam blinked, it might be enough

#

hard to say without experiencing it

umbral stirrup
#

and I fear it would take away from the fantasy of interacting with a cool machine

#

I'll try both 🙂

#

And in any case, I could try and add some optional audio feedback to let you know one of your targets has been locked on

crisp peak
#

yeah, if there was some sort of mild, unobtrusive sound for that, that'd be interesting!

stuck sparrow
crisp peak
#

the lines would be very helpful but it might be too much I guess

#

i get so tired of being sniped by tanks with wallhacks in cities lmao

umbral stirrup
cinder quail
# stuck sparrow <:glad:875888486044028998>

This is similar to what EOD does, actually. If an enemy is looking at you directly you get a laser warning as their targeting computer rangefinds you and does the ballistic compensation.

vale ginkgo
#

is this mod compatible with the other QoL mod by offiry?

eager fog
vale ginkgo
#

I am having some trouble spawning the VL-49, and im wondering what is happening on some of the mods i have installed. where the issue is

umbral stirrup
wind jetty
#

does this mod add the custom gun sight thingy thats like way better

#

and is mod manager needed to change parameters or do i need to edit in the text file

#

ah nvm there is a "how to configure" section i just cant read

#

many such cases

wind jetty
#

anyways great mod I am enjoying it alot

#

now i just have to get used to using it lol

spark parcel
# wind jetty pretty sure its qol

there's an independent version of it too that I use when not using QoL (so when playing on most servers)
it's over at the primeva discord: #1436134603277602827 message

vale ginkgo
# umbral stirrup Hey, what appears to be the issue 🙂

I am not using any sound mod, but i think i isolated it to the customweapons mod. not sure which file (DLL or NOBP) is the route of the issue. but when i uninstalled them both from the NOMM, everything else seemed to function properly.

but to answer the question, I was not able to spawn as the tarantula and eventually anything else on terminal control. whether it be from the beginning of the match or an hour in. wasnt sure what was happening

crisp peak
#

sounds like your issue was more constant than those infrequent issues, though

crisp peak
vale ginkgo
vale ginkgo
crisp peak
#

i'll take a look at the google drive and see if it's anything i know of in a little bit

stray mango
vale ginkgo
#

Ill give it a try tomorrow when im back home! thanks fellas. and i see that now, the cursed weapons. I will just leave it be for now. would have been cool to see the big dynamo, more so to laugh a tthe ridiculousness of it lol

stray mango
steel kelp
#

okay so on the github it recommends the vanilla plus icons

#

which I am looking through the configs for

#

what is the difference between all the configuration colors?

#

Enemy AA units
Enemy Player Names
Enemy Player Names (MAP)
Enemy Units
Friendly Player Names
Friendly Player Names (MAP)
Friendly Units

spark parcel
#

Enemy AA units is just a blanket colour for all hostile AA units you see while looking around on HUD and on map icons

leaden hawk
#

bug report: bank off in NOTT AP interface appears to set it to 999° instead

umbral stirrup
stuck sparrow
#

stuff is staying on despite me turning it off

wise pike
chilly pumice
stuck sparrow
#

yeah its just broken

chilly pumice
#

1 am

plucky venture
#

KAR and BOTE compatability would be so so so nice

stuck sparrow
#

They are !!

#

Albeit bc NOTT seems to be broken lol

plucky venture
#

Er, doesn't seem that way. Most of the panels for the LCV-25/45 seem broken, and the tanks don't swap to the camera when you select a target

stuck sparrow
#

oh cool now it doesnt?? 😭

#

literally nothing changed

plucky venture
#

seems intermitant, the Tula-stuck bug seems back too

stuck sparrow
#

oh cool now it does

#

(????????)

plucky venture
#

race condition?

stuck sparrow
#

it works more often than not for me

#

i think its related to having the weapons on the mfd

umbral stirrup
#

yup !

#

but you can disable that specific component (then restart the game) while you wait 🙂

plucky venture
#

what setting is that?

stuck sparrow
#

and since that seems to not be working on aircraft rn either (the gleep glorp probably changed smth) it works

stuck sparrow
umbral stirrup
#

full components need a restart 🙂

#

so that they won't be patched

#

but that is due to change !

glacial fiber
umbral stirrup
heavy aurora
molten void
#

Hey is it possible to change the default green for the HUD aswell as the MFDs?

slate brook
#

in fact this is how i found the mod

molten void
# slate brook HUD, yes MFD, no

Nono you can already change the MFDs, I'm talking about the HUNo matter what you change the HUD, not the MFD will stay the default green

#

Heres what I mean

molten void
severe lotus
#

@umbral stirrup , is there any chance you will add keyboard bindings like NO Autopilot?

#

It helps with the streamdeck

still mulch
#

Nevermind, I ended up finding the solution to my own problem. 😅 This mod is simple but amazing, it solves several of my biggest gripes with vanilla without changing too much.

#

Note to anyone who gets confused like me by this part of the instructions: press F1. Maybe this could be worth a mention in the docs for people who are new to NO modding like I am.

umbral stirrup
#

Just bond your keyboard like you would your controller !

umbral stirrup
severe lotus
#

Oh I mean separately 👉🏽👈🏽 . I do weird stuff with my controls.

still mulch
dawn osprey
#

where can i get the dll file? too much yap on the github

umbral stirrup
#

Caution : the mod is not yet compatible with KAR/BOTE, I'm working on it but its taking more time than expected :/

sleek pasture
#

@umbral stirrup for KAR and BOTE I think the issue is fairly easy

#

most KARs don't have a flare or jammer countermeasure equipped and that causes NOTT to fail to load

#

similar issue to QOL initially

stuck sparrow
#

Nott works perfectly with bote and kar btw

hollow merlin
stuck sparrow
#

they do

hollow merlin
stuck sparrow
hollow merlin
tired barn
crisp peak
#

(that's the only video I took of it before I disabled it)

#

iirc I couldn't see my throttle at all with both kars and botes until I tore NOTT out, and my setup requires NOTT for countermeasures so it was an issue for me

crisp peak
#

but it has of course already been acknowledged by george that the issue is being worked on

#

didn't feel the need to say anything

fast palm
#

Hey guys does anyone knowhow to get the fuel time remaining and range back? for some reason it doesnt appear on my aircraft anymore

#

tried deinstalling qol but its still missing

hollow merlin
crisp peak
#

that's in autopilot

#

though autopilot has integration with NOTT so maybe you're aware

fast palm
#

i had it deinstalled to try use NOTT with the F16 mod (still didnt work)

#

but yeah, the range indicator is back

fast palm
earnest mesa
#

hi george, are you planning for the fb1 release regarding compatibility

ebon moth
#

Hey, what happened to the controls to save and load target groups?

umbral stirrup
#

here ya go 🙂

ebon moth
#

Oh I see

umbral stirrup
#

Almost done with KAR/BOTE btw, Aryx's platforms are next, but in their case it's mostly layout stuff

ebon moth
#

Nice

#

Side note: I think the purpose of those bindings would be more clear if you referred to them as TMS (Target Management System)

umbral stirrup
#

good to know, I see no reason not to change it ! thanks !

ebon moth
#

Yep yep

#

Hey btw, is there a way to disable the fuel time indicator? It seems to be conflicting with the one from autopilot

ebon moth
haughty beacon
# ebon moth

some mods don't show in config manager, you'll have to toggle it with nomm or just go into bepinex/plugins folder and remove it manually

ebon moth
#

Ah, that's it

naive fox
#

Ive missed this mod so much while playing with the f-16

glacial fiber
umbral stirrup
#

F-16/Mig are done, as is 90% of KAR !

carmine jacinth
#

Welcome back

umbral stirrup
#

for those who can't wait, here's the WIP DLL !
EXPECT BUGS !
Working :

  • F-16
  • MiG-15
  • Most of KAR

Not working (for now !):

  • LCV25 (KAR)
  • LCV45 (KAR)
  • UGV (KAR)
  • All of BOTE

The non working vehicles are likely stemming from the same bug, so once I figure that one out it's all good

heavy aurora
fast palm
#

Does anyone know where the data for the customized controls lays in the config files? are they somewhere in the dll? Im just curious if the controls we set for all the MFD, etc will stay between versions of No Tactitools

naive fox
#

i installed the new dll that was sent here earlier and I got the same config

#

nothing changed

spark parcel
# fast palm Does anyone know where the data for the customized controls lays in the config ...

Plugin .dll's don't get modified during runtime, they don't store anything like this

The plugins folder thus stays static normally, configs are in a separate config folder that stay untouched when changing plugins so as long as new version of a mod doesn't require a different config structure, it'll load and keep your existing old configs (sometimes a mod might change the config structure a lot and even require wiping existing config but a mod would tell you about that in an update)

fast palm
#

oh alright, thanks for that

#

pretty clear now

heavy aurora
hollow merlin
umbral stirrup
heavy aurora
#

spaghetti code of early modding!

umbral stirrup
severe lotus
#

Third person hud?

heavy aurora
#

third person hud

umbral stirrup
#

oh yeah haha

heavy aurora
#

also, any ideas why f16/mig lost any capability to fly and any aerodynamics?

#

i feel like its going to be the funniest stupid reason

#

like coconut.jpg levels

umbral stirrup
#

but in that case the reason was that the fallback destination for visual elements NOTT adds did not exist on the new planes 🙂

naive fox
#

im still crashing trying to take off

heavy aurora
carmine jacinth
night lynx
#

will the mod work after update

carmine jacinth
stuck sparrow
#

It will

ebon moth
#

hey btw am I crazy or did you remove the recoloring AA units on the map?

stuck sparrow
#

Still in

limber ermine
#

why do my aircraft break apart when i fly them with qol?

ebon moth
#

Hey, idea, could it possibly be made so that the aircraft will prioritize lasing whatever unit is highlighted with the TMS?

#

(Also maybe making it so that the highlighted target is shown by name on the HUD instead of the most recently selected one)

umbral stirrup
limber ermine
#

I updated to NOTT latest and it fixed

ebon moth
#

I honestlu love the target management system in NOTT. It's really useful, and I honestly feel like at this point I should just unbind the deselect target button and rebind it to the TMS click instead, since that's used to pop targets

slate brook
#

from now on, if anyone has compatibility issues with NOTT, disable this

slate brook
#

i've been informed that people cannot pin messages even in their own threads

carmine jacinth
#

i can back this up, as i have a thread, and cannot pin messages in there.

umbral stirrup
umbral stirrup
slate brook
#

thx

ebon moth
#

Ayyyy man is an official dev now

rare summit
#

Congratulations new developer ❤️

carmine jacinth
#

Congrats on becoming an official dev!

spark parcel
#

Look at my George dearest with the fancy blue name 🥺🥺🥺🥺

modern sparrow
#

congrats! what will be of the mod now?

rare summit
umbral stirrup
#

Hey everyone 🙂 Thanks for the kind words, I'm so so so happy to have this opportunity 💖

carmine jacinth
#

So

What is your first dicree?

umbral stirrup
#

So what comes next for NOTT ?
As you can guess, I won't be able to contribute to the project like I used to, for obvious conflict of interest / time reasons. However I'll do my best to keep it up to date with the game !

I started a big code revamp for NOTT before I got onboarded, which I might complete on off-hours, but for now I'll stay on the backburner.

However, the project is open source, so contributors are more than welcome, if anyone wants to become the mod's main dev feel free to contact me !

rare summit
umbral stirrup
#

But after that, I'd like for a new maintainer to take over the development of the mod

haughty beacon
#

otherwise it's just source available and copyrighted or whatever

carmine jacinth
#

MIT license. Works like a charm

umbral stirrup
#

I just set it up !

carmine jacinth
slate brook
analog ocean
#

just talk them into being allowed to mod the game on payroll time cantnoifdont

ebon moth
crisp peak
#

beyond that, I was hoping they'd hire you in the first place lmao go apply your efforts to the game instead for sure

severe lotus
#

Whoa. CONGRATS! It’s well earned. Especially with your attention to balance with NOTT. It was clear how much you respect the intent and spirit of the game.

umbral stirrup
#

Thanks everyone, honestly it still feels like a dream

#

oh, and the mod is ready for 0.33 btw 😉

rare summit
night lynx
#

the settings will be saved right?

steel kelp
#

No waaaaaay

#

Bossman George is a dev now!!

#

Congrats dude

#

Now add aimbot to all the gunsYeahBoy

#

Nah I am kidding lol

umbral stirrup
#

there ya go 😎

quick flint
#

😭

heavy aurora
#

Congratulations man! Good luck with having access to official dev tools

balmy bramble
#

hey im kinda stupid and dont know how to open the configuration manager

#

can someone help me i have no clue how to do that

stuck sparrow
#

F1

balmy bramble
#

oh ok thanks

ebon moth
#

Hey, maybe man can get some of these things implimented into the proper game (eg. the delivery indicators)

hollow merlin
#

im aware its now on the backburner due to you becoming a dev but maybe something for more precision drops of crates/units as trying to drop a unit onto an objective or a naval supply crate on a ship can be kind of hard

plucky venture
#

Bro just became employed and people are already hitting him with feature requests. Don't do that.

#

That is how fun projects like this die.

umbral stirrup
#

.

New update : Version 0.7.1

Nuclear Option 0.33

➡️ Download here

Major updates

  • Mod updated for NO 0.33
  • AB-4 Alkyon support implemented
  • Modded aircraft
    • Aryx's F-16M support implemented
    • Aryx's MiG-15 support implemented

WIP

  • Support for KAR partially implemented (UGV & LCV are missing), BOTE support to come some time later

As usual, feel free to report any bugs and make suggestions (although considering recent events, I can't promise anything) !
o7

#

Since I'll probably be resting when the update drops, here's the patch in advance !
As mentioned before, NOTT features and reworks went on the backburner lately, so this one is all about ensuring the mod works for the Alkyon, and Aryx's aircraft 🙂

umbral stirrup
hollow merlin
#

i even acknowledged that its now on the backburner

umbral stirrup
#

its cool, suggestions are fine, but MegaShiny has a point, the vast majority of my coding time will be/already is spent on the game, so for now I'd rather temper everyone's expectations and settle on guaranteeing continued compatibility and major bug fixes 🙌

hollow merlin
#

as said im not expecting anything to be added its a nice bonus if anything does get added that i suggest under normal circumstances let alone one where someone is working on a game and a mod

umbral stirrup
balmy sleet
#

is there some type of lengthy showcase for this mod anywhere

stuck sparrow
#

it seems it was a bug?

#

weird

cinder quail
#

@umbral stirrup Congrats!

#

You should see if you can convince Mitch to give us more control options

stuck sparrow
night lynx
#

how to show the top left weapon/countermeasures menu again?

#

also congrats on becoming official dev ^^

#

oh okay i figure it out i had to enable the 'cm weapon display vanilla ui' ^^

umbral stirrup
#

[0.33] - NOTT v0.7 - Cockpit enhancements / UI and HOTAS QoL

umbral stirrup
#

Notice : there's an issue with the NOAutopilot integration, I'll have to rework it as soon as I have the time !

trail shard
#

are there plans to integrate this and noautopilot to the base game?

carmine jacinth
#

Not unless mitch has a different idea of what nuclear option is

daring elm
#

Yeah autopilot completely trivializes sea-skimming

haughty beacon
crisp peak
#

using autopilot to trivialize seaskimming is more work than just seaskimming properly in the first place regardless

#

glad that it's updated tho, the lack of auto-jam threw me off

#

(thought we were posting in the autopilot mod thread lmao oops)

daring elm
#

especially not here

haughty beacon
#

ok sure

mild hazel
#

NOTT still causes vanilla aircraft to not have aerodynamics

I tested it with the compass, it only flew after I removed NOTT

crisp peak
mild hazel
crisp peak
#

there might be something going on with the version of NOTT that is available from the mod manager...

sleek pasture
#

NOMM updates on an hourly basis

lost panther
#

Its a bug with its NOAutopilot integration. I fixed it locally but since the code on the github is not up to date with the released version its missing other stuff from 0.7.1 and is just 0.7.0.3 with alkyon support and the NOAutopilot fixed

sleek pasture
#

but sounds like something's going on

mild hazel
#

Doesn’t work with the latest version NOTT either

Just tested it and my compass ran off the runway

sleek pasture
#

sounds like we have a bug

#

do you also have NOAP loaded?

crisp peak
mild hazel
#

I think that might be it

sleek pasture
#

NOAP and NOTT currently conflict

crisp peak
#

interesting, I am not experiencing issues

sleek pasture
#

but

#

strange

#

I'll have to test later

crisp peak
#

i have had both installed since last night, before autopilot updated, and didn't have problems

sleek pasture
#

wiki comes first

crisp peak
#

lemme try the new version of autopilot

lost panther
#

autopilot updated and moved stuff around internally. NOTT is not updated for those namespace changes

daring elm
lost panther
#

Itll probably work if you downgrade NOAP

#

to before 5.0.0

#

didn't test it tho

daring elm
#

If you downgrade NOAP, won't it just unload itself because of the errors?

crisp peak
#

yeah the solution there would be to not use autopilot

#

george might not get to fixing that for a while

daring elm
#

Not a big deal tbh

crisp peak
#

yep, the new version of autopilot breaks the game

#

tragic

#

confirmed on my end, can't take off with the alkyon with autopilot updated

#

guess I go without auto-jam for now

lost panther
#

I can send you a fixed NOTT version if you want

crisp peak
#

i seriously doubt george will care

#

you can just DM him lmao

lost panther
#

I already did

crisp peak
#

did he say not to? woah

lost panther
#

technically he put it under MIT license yesterday so anyone can do whatever they want with it

crisp peak
#

then just put it in here

lost panther
crisp peak
#

excellent thanks!

#

auto-jam RESTORED

lost panther
#

note that it is 0.7.0.3 with the alkyon support and NOAP 5.0.0 fixed not 0.7.1 with a fix

crisp peak
lost panther
#

probably, I didn't feel like going through the decompiled code to find out what else changed

#

the modded aircraft won't work no

crisp peak
#

not a problem on my end, but good to have that made specifically clear in here near the download

#

that'll help anyone who really wants auto-jam or whatever for the moment

trail shard