#Balancing The Vortex
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damn
womp womp
š
1000 messages because they forgor to change 3 values š
Cash Rules Everything Around Me (C.R.E.A.M) Come get the money, Dolla dolla bill yallll
Shameless plug
This out of context is crazy
#general message
Sadly im not that guy
I'm that guy ;)
And what do you mean by "sadly"?
:3. Did anyone make a suggestion about folding scythe fins ? The pressure must go on 
Glad to see this page is making the rounds. Electromag solvers are finicky to setup and run, but we can assume this is a good enough result for NO discussion purposes. I was surprised at the lack of impact from the AIM-9s, which may or may not be from the model config but whatever. And the overall relatively high RCS all round compared to open-source estimates (the sim didn't include RAM though, and I dont really know the numbers for that. I have heard shaping is like 70-80% of stealth and RAM is the finishing touch).
The notching thing is tricky to solve for gameplay and realism. I do really like the current system (notching + self-protect EW) as an first-pass gameplay mechanic. It's elegant and simple, and up until mid-tier skill it's balanced well against FOX-3 capabilities (by which I mean their speed, their seeker ECCM i.e. how long a jam is needed for to break lock) to put enough pressure on people that there's a good kill/survive ratio from engagements, or at least puts the notching aircraft into a significantly disadvantaged position, so neither attacker or defender are OP.
But when you get experienced players, the system is a bit one-dimensional and runs out of steam. Becomes too easy and routine to do, and frankly a bit annoying to do. Not saying you'll dodge every single one, and it does still put pressure on you to divert/change positioning, but for a good player a FOX-3 often enough isn't a real threat or doesn't even put you into a precarious position for a follow-up attack.
A second mechanic based on if the illuminating radar doesn't see the ground/sea relatively close beneath the target (so needs to switch off doppler filtering), would be interesting. Adds more of a positioning dimension to long range fights.
are we prepared yet
Yeah itās pretty close to the top, let me find a link
cropped fin meteor being what had to happen to Meteor to fit inside F-35.
I think allowing ARHs to switch back to datalink if defeated until the theyāre physically past the target would help. Forces the defending player to jam much later and hold that jam until the missile is fully defeated.
And the AIM-120A and B got ditched entirely, with the C and D retaining the shortened fins for usage in weapon bays while being used externally as well by US fighters. Might be best for the default Scythe to get folding fins for similar reasons.
Doubt Mitch would like it, as its "varients", but the Vortex's cropped finned scythes could have less agility than normal ones, so easier to G-pull, as a trade
no
Ehhhh Scythes already are pretty easy to defeat, and the folding fin solution works even better than cropped fins⦠Iām inclined to support folding fins, tbh
Less work and better results
then the jamming should have a longer minimum time too. currently its really easy to start jamming a couple seconds before impact and it (almost always) misses
oh i like this, hadnt considered a initial period
i prefer using scimitars for this very reason, usually i use sycthes along with IR missiles to assure myself a kill
scimatars fired at 5s intervals are a great way to bully your way into a kill by draining their cap
im thinking like instead of a hard switch to datalink, the active alarm fades out as the missile guidance becomes less inaccurate while you jam
not really
hes literally correct, scythes are comically easy to defeat for a futuristic fox-3
the point that folding fins are better than clipped fins, thats incorrect, folding fins have more noticable limits
They can be dangerous when fired with enough energy and if the opponent doesn't notice them before going active, but it can be countered by fly < 5m and jamming
ah i see, well i think his point was more that folding fins work better for internal storage, not that theyre better period,
i agree though same page now mb
If fired from low level flight they are just a distraction though
noticable limits in game?
with the way NO simplifies mechanics, I don't think the limits of folding fins IRL will impact in-game performance
They need to take a little longer to jam to defeat and should have better delta V + less drag in a straight line
double jam times for all radar missiles and im not joking š£ļø
I read that as "im not jorking it" i'm going to kill my self
Picture a scythe jorking it
Neither would clip fins really and one looks a lot better and sensible
Poor RNG will see this š
would it be dcs times of pure notching for like two minutes?
don't do that, that's bad for your health
jorking it or killing myself?
yes
"Rng is typing..." jumpscare when
Yeah this suggestion will become the next CAS one of he doesn't stop it
But wont that be a good thing?
No worries "of" will stop it as i like this post with a singular reptitive argument :
-Moar bay spes
moar bay spes
no that would be ~4 secs for the scythe and 10 for the scimitar, very reasonable imo
(also you can notch in DCS within 30 seconds easy peasy?)
i'm too accustomed to watching growling sidewinder videos, so my perceptions of DCS is quite warped
7 sec might be better for the Scythe, 10 seems like a lot tbh
would still be an improvement but not an insane one
i dont think 10 seconds is unreasonable tbh
like watching a highschooler to learn algebra š
i was watching another DCS video about some red flag exercise and they threw shade at GS out of sudden.
STOP! STOP! STOP! 1000 messages. Mitch will not read this thread. Too large
Math makes my head hurt
GS arent the smartest nor best players by ANY means, like my highschool example you can learn from them but theyre by no means a go to per se
anyway, this is offtopic i apologize
he was never going to read any(significant part) of it
this is just a place for the community to discuss things to change the public sentiment
In the air right now straight up jorking it
And by it, let's just say...
...my tracking radar
Isn't that longer than most capacitor times
Tbf i think the scythe and scimitar are perfect right now, we just kinda need a middle alternative like the s2, wich i think you said a while ago
I don't find them that satisfying to use, more emphasis on spam rather than smart launches
shouldnāt be
true
I much prefer this over spending 10min notching one, but i understand, people spamming are dumb dumbs though it just makes it easier to dodge
Maybe some more guidance delay for the scythe
scimitars arent the worst but scythes are absolutely underperforming imo, and even then scimitars are too
also more guidance delay? were trying to help the scythe ffs, now itd just be mid at both close and long range
10 seconds of jamming is abhorrent
youd have to be in afterburner with your radar off to manage that
That depends mainly on the skill differences imma be honest, scythe could use a slightly longer booster or a more aggresive loft but a 20km range scimitar can be deadly against most targets
I would love the rwr warning to not stop until the missile flies by though, makes people use too much charge and then kill with another timed launch
Maybe if they re-locked, we wouldn't have to suggest 10 seconds of capacitor draining jamming
yes it does depend on skill, however any moderately skilled player has literally zero issue notching a scythe because theyve likely expected one already looking at the map/DL
id rsther my missiles not just be for seal clubbing new players
I voiced it badly, i think arh missiles rn are way better compared to pre 0.30
And about the datalink, would you think making the rcs of missiles beside scimitar low enought to not appear on DT ?
relock would be 100% better, however without relock i think 10 sec isnt bad bc just use terrain
id be fine with an RCS adjustment, but it should apply to the scimitar too just less so, it still is underperforming against anyone who isnt at M1.5 and cant notch in time
not that that should be a guaranteed kill but it should be a lot more of a threat
i'd accept radar missile buffs if AI ifrits/revokers weren't so trigger happy
they'll take off and immediately start shooting all their missiles at some random plane at the other corner of the map
it's not threatening, as long range shots are easy to notch, but it's annoying and would be even more so if notching wasnt trivial
95% of the time a radar missile is more annoying than threatening
a player has to think before firing
wasting a missile means having to land and rearm or having less for self defense in the future
AI just tries over and over, so instead of evading 3 scythes you're evading 8
the best use cases that i've found for them are:
- getting free kills on AI tarantulas/crickets/chicanes as they have no clue how to react
- 10km shots in a head on (usually not enough room for the enemy to turn and start notching or crank)
- firing several scythes in such a way that they approach the enemy from multiple angles at the same time (most people don't know how to respond to this)
a lot of it relies on the enemy being bad/clueless
adding to that is DR hunting but that typically requires a semi close/optimal shot to minimize notch time
right, they nerfed it's jammer
I mean a scythe and an IR is the starting point for a dogfight and tactics within.
You can say it's easy to dodge and notch at BVR but that's the point at longer ranges. Forcing your opponent I to your pattern.
Make the enemy point his plane away, burn some speed that he can't easily get back cause he's throttled down for flares. Waste some of their flare supply ideally too.
Once you take an enemy planes energy away you start getting proper options on how to engage and win the dogfight.
The point isn't hoping the opponent forgets how to notch it's to force the opponent to make some moves. You get your advantage down the chain, then you still gotta capitalize.
Its a bit easier to identify the issue when you look at just the Scythe and compare it to other games- I'll draw on Warthunder and DCS, two sides of the arcade/sim spectrum that both attempt to model AMRAAMs. In both of those games, regardless of how accurately an AMRAAM is modeled, defending against one when you're in the NEZ is not an easy proposition. In NO it's a joke- even a semi-skilled player can whip their jet around and jam with relative ease.
Scythes should actually be dangerous within the entire NEZ, not just at point blank range. NO jets have insane TWR, you're really not energy trapping them until you drag them into a gunfight. Right now the only viable way to threaten a jet is to either spam a lot of Scythes in succession (like, your entire payload on a single fighter) or shotgun multiple at point blank range. That's not a good representation of the way these kinds of missiles work, or the threat they should pose to enemy fighters.
"You can say it's easy to dodge and notch at BVR but that's the point at longer ranges"- the problem is it isn't at long ranges, like half of the NEZ for a Scythe is still very very easy to defeat a Scythe in. It's a medium range missile that isn't lethal at medium ranges.
That's true, 10km range its pretty easy to get to the notch vector if you have the energy for a hard pull maneuver.
Agent 47, your task is simple. Go into any thread talking about radar missile balance and suggest adding chaff to nuclear option. Good luck, Agent 47.
Hello droopy
I don't think we need chaff, I do like the jamming mechanic- it fits the setting and the simlite mechanics- but I do think ARH's should be harder to defeat, so they're more of a threat in their intended NEZ ranges
However, it's important to compare NO to games that use chaff and model ARHs, because it shows how NO is lacking, in some respects
edit: if you think a single Scythe is hard to defeat now I genuinely don't know what to say
@kind zephyr You gave me PTSD
That's why I try to get peoples energy down with S3s before shooting a radar missile at 10kms range.
I think part of the problem is people don't take the S3s anymore this patch so they try to force kills with only the AAMs at range and they fail. The s2s only have like 4km range
agreed, if youre in the NEZ of a missile that should be a bad position to be in, right now you can shrug and be fine
that's like point blank range for a Scythe though, Scythes should have that lethality extended to 20km
what if we put a guy in the missile
calm down Japan
maybe give the misssile a gun and some canards so it can point its nose at the enemy to shoot them
perhaps some kinda life revoking weapon
Yeah I don't mind what your saying cosmic, intercepting is always gonna be easy enough for incoming missiles. It's interesting cause the scythe right now are about the strongest they've ever been. I remember when we had the radar floor I'd take ifrits with only heaters out all the time, maybe 3 AAMs at most.
missiles just bother people and trap them into a dogfight
i dont hate it too much
I'd like if ARHs encouraged actual BVR tactics
it's not even a 1970s limitation, 1970s air combat heavily featured BVR tactics, albiet with SARHs
AIM-7Fs in Warthunder are more lethal than Scythes in NO at similar ranges, to put it in perspective- and by similar ranges, I mean 15-30km
Add a rhythm game to the notch box that you have to successfully play to jam the scythe, like a 10-20 second mini guitar hero segment that moves down the notch box and you have to activate the jammer to the beat
Oh and rename the GPOs to gay bombs
then we're going to run into the heartland problem where everyone starts in almost visual range
I mean Heartland already has that problem, that's not the fault of Tuskos or Piledrivers or ASHMs or ARHs, the map is a knife fight in a telephone booth
Getting my opponent to point his jet 90 degrees to the side while I keep closing is a tactic lol. I understand more depth would be nice though. Radar missiles are in an awkward spot cause you can intercept them with heaters so in a 1v1 you kinda want nothing but heaters
i guess
makes me wish archipelago wasn't such a mess as well
Ubiquitous data link also kinda kills a lot of tactics. When the radars are down and your actually lurking in the mountains on heartland it's easy to pop outta cover and scoop up kills on unaware foes
They should give every plane a personal AI
yeah its hard to decide if it should be balanced around the crazy knifefight map or the properly sized map that is boring (right now)
the latter often ends up as an even worse knifefight due to how carriers like to pile up in the center
and how important the central airbase is
JARVIS screaming in your ear ain't gonna help you notch any better lol
i interpreted this as ai thats trained on specific players
it was floated around as a funny idea a while ago
I like ignus and terminal control but the Talon version with the floating airbases kinda ruins the slow huge map balance of it all
The people need someone to explain their PTSD to
mfs taking clanker therapy sessions
I'm thinking about those AIs in halo that where made from human brains
Scimitars at intermediate ranges are fast enough that you get the same sort of 5 to 10 km head on effect of Scythes if they aren't watching the map
you did it, the vortex got buffed
and its goatedā¦
its so good now
MIL vtol
amazing fbw settings, lift for day
all we asked for š
how goated i can check it only 6 hours later
Itāll be a bit before I can fly it but initial reports are sounding good, itās going to be interesting to see if the performance buffs and heat sig alone fully fixes the jet
it certainly is a joy to fly now, it doesnt lose speed in turns anymore
also you got what you asked for:
it also no longer have the "tight turn in heavy load once, have to keep nose up input forever" problem in the previous version. It's generally a very positive change
YOUHOOHOO
afterburner is now disabled in VTOL mode :(
3t capacity + full fuel was fun
actually I never see them disabled. Are they hard disabled (you can't move to AB in VTOL mode) or soft disable (throttle in A/B has no effect)?
you can move to AB but it doesnt do anything
note that this only applies above 60°
below 60° you can still use it
this is full fuel (buff vortex gear maybe or was this too hard of a landing)
The landing gear is made of legos, sorry
the gear doesnt even bottom out lol, definitely a missing bolt issue
it has a tendency break even at 10% fuel without weapons if you're slightly too rough
the limit is like 5m/s vertically i think
it's a big gamble
@solid kettle thoughts on optics buff?
So this makes the merch misleading 
After a while new people will probably think that it's just artistic convention to make it look cooler
"Misleading ad" 
I havenāt been able to try it out yet, at work
I wonder if the heat plume is visible at night and/or through IR
Thatās how this whole thing started, would be funny if the merch actually references that
or just give the vortex 25% afterburner while in any VTOL mode
at the end of the day as long as it flies well whatever goes, goes
Technically your suggestion was like 80% fullfilled
Only thing missih if i remember is eots and 3 scythe per bay,
Wich brings me to an idea, gpo500 style fin deployement
The increased optical range might be the way EOTS gets implemented tbh, so whatās left is the loadouts
Iām very interested to see if the changes to the Vortex give it enough teeth to stand on its own, or if it still needs the 6-in-the-bay and internal glide bombs and JAGM.
I've gone up to 800 Feet Per Minute without it breaking
Currently, using x1 externals i find it pretty deadly, a x3 scythe would be pretty nice though, would my retracting fin idea even work ? As in both front and back
Or just back
Just retracted when in bays
ive noticed that CoM has been shifted forward a little, pretty much removing the issue with it tipping backwards especially with heavy ordinance, a massive annoyance with the old FM
definitely through IR, but probably not with the naked eye. The camera's exposure might be picking up something you can't normally see
maybe that's what went wrong with Revoker. its CoM might've went backwards or something and it's now horrible to fly between 450~600km/h.
thats just wonky tuning
it meant the FBW patch actually made revoker less controllable at that specific speed range. I posted on bug forum about this already. before a fix is presented I guess I'll just have to fly straight in that speed range.
Probably cameras doing funny things I'd say
hey this suggestion is getting buried and i wanna continue dying on the hill that the vortex should be allowed more than just 4 scythes on stealth config
6 in the bay is the one big part of this thread that hasnt been added, maybe we will get it when theres a more internal focussed arh or the scythe gets folding fins
i thought FBW was the only thing breaking, in terms of flight i felt no CoM difference
I feel it by not losing all my damn energy when I wanna turn lol.
i thought that was just the aerodynamics change, didnt know that it resulted in less ability to LMAOA
I was planning on a recap once the hotfix drops, as Mitch asked me to hold off on testing/comparing the flight models of jets until they can push the FBW changes
But the Vortex appears to have gotten some of the major suggestions from this thread- vortex lift + flight model rework, reduced IR signature, and Iām pretty sure a small buff to optical detection range as well (nothing crazy but a nice touch AFAIK).
The payload capacity/variety suggestions are still up in the air. I definitely want to talk more about possibly redesigning the Scytheās fins so itās optimized for weapon bay storage (allowing for more internal Scythes for all fighters) and adding a JAGM-like AGM, a notable missing weapon for a 2070s conflict.
š¤
if only we could stick augers in that bay. or maybe some kind of mini-auger.
nothing like cracking a dynamo with an auger.
The optical buff, per patch notes: "Increased optical magnification for Vortex (1, was 0.7)"
I love cracking dynamos
could you make clipped Scythes
Six in the bay is real
not sure about that. I would've thought DR was naturally stable and didn't need FBW for stabilization to begin with, but now in 0.31 even it has instability at some speeds
qol mod 
Would grid fins that fold flush fit better?
They probably would but grid fins are just sub-optimal for BVRAAM's
Nah all stealth flying wing designs like the DR, the B2, and F117 are not designed with aero stability in mind and take advantage of the freedom you get when you can ignore stability to optimize for other considerations
except the DR in the game flies more like an airliner and less like a flying wing that turns to a frisbee when you turn off FBW...
you cant turn off flight assist on the darkreach lol
You used to be able to, great times
Mini-auger? You mean a GPO-500?
GPO-500 with rocket boosters and delayed fusing
So is this more Disney bomb or AGM-123?
ya smth like that AGM123, bit of agm130 too, supplementing mass with velocity to penetrate hardened targets, the delayed fusing would also mean it wont work that well against ground units that arent buildings
I still want a 250 and 500 glide kit
Back in my day, it was called "AoA Limiter"
Mean
Hot take, Vortex doesn't need parity with the ifrit. Game is better designed with some natural asymmetry. Putting 6 arhs in the bay is a boring idea to me
then what justifies the 90m price tag other than the quite useless capabilities? i find no reason to use the vortex when the revoker (even if easier to see) can just nap-of-the-earth and practically have flawed āstealthā meanwhile being 25m cheaper
let alone the higher missile count
Better radar, larger payload, better optical spotting, high optical and radar stealth, the better ability to carry mixed a2a and a2g loadouts, the ability to carry 4 tuskos/arads, lower IR sig, and the ability to super cruise. While the Vortex is not straight up better then the revoker there mission profiles where it is worthit, especially now since it no longer flies like a tungsten cube.
it was directly pitched as an ifrit competition, while yes there should still be differences the vort is 100% lacking in internal bay storage
Yeah, I would also rather have a 4x Scythes + 2xS3s combination, if mixed loadout bays will ever become a thing
Pitch limiter gang
if the larger side of the internal bays could take 4x scythes, you could choose to make the smaller side take 2x s3s, no mixed loadouts required.
And I don't think 6 internals ARHs makes the Vortex that close to the Ifrit, since the Ifrit gets that and 2 s2s. The Ifrit also has the option to take 3x Scythes/S3s in one bay, 2x s2s in the heater bays, and can still take a number of different A2G weapons in the second bay. In comparison, most of the internal A2G for the Vortex is limited to the larger bay slots, which leaves the Vortex with a single pair of S3s/Scythes for self-defense.
Yeah, i like the 6x scythes idea, but i dont think that we necessarily need an ifrit rival
I would much more prefer addition of JAGMs/Glidebombs/PAB80s for internal bays of the vortex
both sound good :)
scythes would need either folding fins or shortened fins to fit 6 in the bay
if it got that change 8 would fit in the ifrit so thats all fine
It still wouldnāt have parity with the Ifrit with 6 internal ARHs, it would just be more competitive in BVR. Ifrit still has 2 S2s it can use for self defense or to win the merge that the Vortex lacks.
Alternatively every fighter could receive folding Scythes and the internal capacity of the Revoker, Vortex, and Ifrit could all increase across the board, which would be interesting.
i mean this realistically would be my go-to a2a loadout compared to 6 scythes, i was more just suggesting that one of the hangar bays should be able to hold 2 scythes and the other bay for either another scythe or something else
now that i think about it this does make sense, but still i feel like the stealth loadouts are still less practical than it should be as a multirole stealth fighter at least in my experience
i think we should just have another twin engine heavy fighter to balance it because then we get more planes
eventually yes but i hope its down the line, twin engine heavy fighters arent that interesting imo
ideally, when NO is close to complete, weād have at least like 6-8 fighters so that multiple configurations can be explored, and each faction has a good smattering of aircraft across the ranks
for sure, i donāt think we dont need them, id just rather other roles furst
faster bomber, more reconnaissance, perhaps another helicopter? more naval assets, im tryna think of more
Subsonic bombers and supersonic bombers should be in classes of their own tbh
also true, rank 6 when
Id say they're the most interesting since you can equip them to do almost any role you want
Ew? They can do that
Air superiority? With ease
Ground strike? No problem
Any and all of those from a carrier? Zero issue
but thats kinda my issue, theyre just ādo whatever, go my scarabā planes, i like playing planes with niches and roles, while i love multirole i like when things have facets theyre good at and not so good at
but i do agree thats what makes them so appealing, theyre very capable and will do practically whatever you want them to
Imma be honest, Iād recommend https://discord.com/channels/909034158205059082/1419431309218152551 if you want a setting that emphasizes niche specialty aircraft. Everything post 1990s is gonna be multirole-centric, the Gulf War showed how important that was for 4th gen fighters.
I do think thereās a lot of nuance in how modern aircraft go about being multi roles, however. A Rafale is very different than a F-15EX, which is different than a F-35B, etc and etc
for sure, i just more mean things like how a hornet is more comparable to a F16 than a F15, the modern F15 takes the role heavily of a missile bus for f35 datalinked targets and how the tornadoes have 3 semi specialized variants, im hardly against multirole more just that i love when planes have something theyāre just a bit better at
S2s are a help in BVR as well tbh, you can yeet em at incoming missiles
Given how low the pK of Scythes are, Iām very curious how the Revoker, Vortex, and Ifrit would play if all three got increased internal Scythes via folding fins. Revoker and Vortex would carry 6 internally, while Ifrit would carry 8 (every jet would get 2 additional internally Scythes, essentially). It would be a baseline buff across the board, but past a certain point internal capacity stops being about missiles per duel and starts being about endurance (6-8 missiles seems like the sweet spot).
I think it would need testing, but itās an interesting idea.
Yeah it would also add another tradeoff for the scimitar. Less but better missiles.
I'm hoping we see a compact ARH missile like raytheon's peregrine
It's stated to be half the size of an amraam which would make it almost exactly the same size as a pab125 in NO terms
(Which would open up the possibility for an insane amount of internal a2a missiles)
Range is stated to be comparable to an amraam although Raytheon never specified an exact range
While that would be cool I dunno how that would be balanced against the Scythe, which already has AMRAAM-like performance
no warhead, maybe make it slower.
ehhhhhhhh then it kinda sucks in an unrealistic way
but you can carry an insane amount of them. Ok if we're gonna realism all over the place lets just buff the scythe and then replace it with this thing.
I'm guessing (probably wrongly) that if a missile half the size can be just as good, the full size one can be twice as good.
hmmm⦠could have a blast-frag warhead, could be hit-to-kill
The new missile would give fighter jets more magazine depth, which is especially valuable for stealth fighters that carry their weapons internally.
the humble:
also the peregrine seems to steal the place of the S1 and S2, tbh. Kind of.
You're going to have to tell me what those are @fickle tundra. I'm pretty sure that's an AMRAAM on the left though. no idea what's on the right.
I wonder if the move is to craft a new ARH specifically for stealth fighter weapon bays, and slash the cost of the Scythe while forcing it to be equipped externally (like an AIM-120B) but that might be too extreme
I mean, I don't really know if I want to have dozens of missiles per plane though.
Derby and MICA-EM, small form factor ARH missiles, could take S3 slots if they could be added ingame
an Ifrit carrying 10 internal missiles seems like the absolute maximum amount a 5th gen should have- which it can already do with S2s, for the record
Maybe 12-14 internal for a NGAD-like 6th gen thatās optimized for a large internal weapon bay(s), but thatās entirely hypothetical
Given that the S3 canāt wedge together like folding fin scythes, this may actually be an interesting tradeoff. Take 8 internal folding fin Scythes or 6 superior Peregrines
that'd be 4 scythes per bay plus its heater bay s2s right?
i mean depends on how you design it, you can make it a low profile design, either way its interchangable with what S3 goes into
Depends on the role you want the 5th gen to play I guess, but airframe generations have become another piece of marketing jargon now </3
yup, picture courtesy of AAA
Iām not entirely married to the idea but I think it would be interesting to test. The Revoker, Vortex, and Ifrit would all gain more missiles via folding fin scythes, so it would keep some parity across fighters, but would buff the Vortex and Ifrit specifically for stealth BVR.
Tbh the 5th gens ingame don't feel too much like 5th gens imo
But again 5th gen proliferation hasn't happened IRL
A - ?
B - in NO, one of the primary roles 5th gens play is sensor fusion and information relays, in my line of work i'd much rather have an F35 in AO than a F18-F
It is funny, originally the Ifrit looked to be capable of carrying 4 Scythes in its forward bay, so itās not entirely a foreign idea for the airframe.
please nobody dogpile me on this I swear Iām just exploring the idea this aināt Balancing the Ifrit Part 4 lol
Yeah but if you're comparing to IRL the missile count can literally go like 4x AMRAAMs on the 35C vs 2x AIM-9X and 12x AMRAAM for the Superbug
should they, maybe the standard should stay the normal internal ARH count for most 5th gens
pssssst youāre gonna see F-35s with wingtip Sidewinders often because it doesnāt contribute a ton to RCS, so USAF F-35As will often rock 6 AIM-120D + 2 AIM-9X
rhino gets slammed by a PL15 sent from the Peoples Kingdom of the Eternal Golden Radiance Airforce
yeah if Rafales can get bodied by LRAAMs so can Super Hornets
stealth aināt a magic bullet, itās whatās necessary to survive modern air combat
4x 120D and 2x 9X at best
The 9X contribute positively to RCS btw through destructive interference
However the "install a pair of 120Ds on the doors" still isn't IOC
4x AIM-174B, 2x AIM-9X, 2x AIM-120D
true, though hopefully publicly weāll know soon
Iād imagine itās closer than we think, I know the USN has been pushing hard for 6 in the bay
It was announced like 3 WEEKS AGO that it was still in some [corporate term designed to mimic IOC but in fact is before IOC]
Not just the USN either :3
Everyone but the Marines who are still chortling that they duped the US aerospace industry into producing a super harrier beyond their wildest dreams for them, as they realize itās not physically possible to cram it into the F-35B
anyways, regardless of if the Ifrit should get it, the current internal loadout of only 4 Scythes or 2 Scythes + 4 heaters kinda sucks ngl
I think even if folding scythes became a thing for all fighters, the Vortex would disproportionately benefit from it, actually closing the gap between it and the Ifrit more than the current balance
Congrats you just described the South China Sea
No seriously look at the carrier air wings
Most are still stuck with all superbugs
The ones that have 35C squadrons have ONE
Mfw late 2010s analysts try not to shove God knows how many Fords and 35Cs into the Taiwan Strait
Hey I know that theatre!
jokes on you, 40 morbillion more doubloons to CENTCOM
the sandbox reigns eternal
F35C pilot when the AN/SLQ-32(V)7 hits their cranium:
https://tenor.com/view/mcride-no-scream-static-gif-17386090
Too late it's all getting embezzledš š š
i have a solution to that but the world aint ready for it
no please god no
this thread was going good
it's indeed kinda what Mitch said. He did emphasize that what he wants is asymmetric balancing. Problem is that asymmetric balancing has to really work, and balance-by-numbers hardly does because each side still has the same number of players
Basic ASuW capability via LRASM: Requires Block 4 F-35, still being tested
Basic AAW capability via AMRAAM: Achieved
Basic SEAD capability via AARGM-ER: Unclear if designated timeline met
Basic land attack capability via JASSM: Unclear
Then, if anything, folding fin scythes for all fighters is the move. Vortex gains a viable stealth BVR loadout while asymmetry is maintained between all fighters (they all basically gain 2 more internal Scythes, keeping the current missile ratios the same)
I feel like the best move would be to extend the range of the scythes a bit and have the peregrine stand-in have 70-80% of the range that the scythe currently has
On top of that the scim's range can be increased a bit as well to have its range stay separated from the scythe's range
Iād be down, the Scythe kinda needs something to make it more threatening in its NEZ, a range/speed buff might be the answer to that
Iām always hesitant to champion missile changes without extensive playtesting, itās such a fine balance between being lethal and fair, so assume any suggestions come with the sometimes-unspoken-statement that playtesting is required
I still think it's low RCS would be useful for recon missions
https://discord.com/channels/909034158205059082/1379153402675724389
I hate how I have to get within SAM range just to see the gigantic factories, which are visible with my naked eye
thats very true
that's why someone unironically suggested a recon balloon the other day...
š
Itās interesting how, since every platform in NO has insane sensor coverage and datalink capability, one of the major unique features of the F-35 and other 5th gens is almost too common
combined with radar giving off pings even though LPI AESA shouldnāt, and stealth fighters donāt really have a sensor advantage in game like they do IRL
I love how this thread looks wildly unpopular because someone put some weird ā¬ļø first
External emojis are a plague
Why tf is discord showing the 9x updoot instead of the 134x updoot
super reactions have priority, they're basically paid reactions
I mean makes sense, once you figure it out the only barrier for is installing the computers, antennas and new displays. All which is doable and only cost time and money. It's capability thats just one upgrade package away.
Discord sucks as a forum
not really? theres only so much can slap onto a platform until it cant grow anymore
I mean ya I doubt you could fit this stuff on a 2nd or 3rd gen, but there are very few things like the mig 21 that are still flying around. Hell alot of the earliest 4th gens like the Tomcat arn't flying anymore.
because you can put MADL or L32 onto a airframe doesnt mean it'll be good at using it
the simple solution is to just stuff as many avionics bays in a plane as possible so theres always space for something
The only thing that would work better as a forum than Discord is a website, but that would require a lot of people, and Mitch doesn't want to be big boss yet
Yeah
Ya but alot of the benefits from them arn't it for a hard factor improvement for the plane they are about improved soft factors for the pilot, like reduced work load, and increased situational awareness to put the pilot in a situation where they can make the best possible decisions.
the man who sahled the world
Inmitchable
SEA SAHL
WHERE IS OPALMAN
Snake mitcher
Sahls of Liberty
Opal Heaven
Makes sense.
Instead of representing a process of changing needs and capabilities paired with technological evolution, the planes in NO come off the same tech base.
So there's none of the issue with platforms being developed for older tech and systems, and then trying to accommodate newer tech and systems into older airframes.
They're all built around the same tech and systems, albeit with different priorities and requirements dictating the design process.
Ergo, a lot of the features that would be unique to the latest planes IRL, are just a standard feature for NO planes.
And, given the opportunity, every military force would want their equipment to be standardised across the same comms and networking systems - just makes their lives a lot easier.
That said, there could be stuff to help stealth play along in the future.
But it makes sense that everyone has the same sensors and integration.
So, basically a really short range ARH missile?
Maybe with something to differentiate it from the Scythe; such as insane off the rails speed and turning, but a very fast loss of performance over distance.
But then that's where the IRMs come in.
Or it could use some different method of guidance? Since the Scythe pretty much covers the ARH niche within 30 Km, and the Scimitar covers the niche outside 30 Km
tbf with RWR vs LPI waveforms, it's a classic cat and mouse game, with the cycle between new technique and corresponding counter technique being much shorter in the software defined radio era. LPI probably has the advantage most of the time as they can be on the front foot in terms of techniques which RWR engineers need to adapt to, but also LPI will always suffer from the signal needing a full round trip of signal loss
Extrapolating that, the maximum potential JAGM-like missiles that the Vortex could carry would be around 24 (12 internally, 12 externally). In comparison, the Revoker would carry 18 (12 internally, 6 externally) and the Ifrit would carry 28 (16 internally, 12 externally). That's actually a pretty fair balance across each price point, the Ifrit would have around 50% more JAGMs than the Revoker while costing 100% more, making the Revoker actually the econ choice for spamming them. And the Vortex would be much, much closer to the Ifrit in ground strike capability, making it a very viable choice for convoy busting.
(this is assuming that 3x JAGM can be mounted on any external wing pylon- not the Revoker's wingtip pylons, though- and that 2 JAGM fit where 1 folded scythe fits from your other renders)
the outer pylons for the vortex might carry a double launcher, a triple one gets too close to the roll ducts
When the Vortex released I was quite sad that the maximum amount of a2g ordnance you could take internally was 4 total
The pab125 really really helped with that bringing it to 12, in NO you really want numbers for saturation.
But its still the case that the only valid internal only loadouts consist of gravity bombs. (125s, 500s and gpo-n)
I really hope a future weapons pack has some more ordnance that are designed around bay constraints.
A world where you could take 12 small glidebombs,12 agms (48 sized) or 6 small diameter cruise missiles internally would be a dream.
Also towed decoy when :)
so the Vortex would sit at roughly 22 JAGM then, 12 internally (compared to Ifrit's 16 internally) and 10 externally (compared to Ifrit's 12)
Could be interesting if it was a BDF-only missile, and PALA got something Russian or Chinese inspired, but I'm not sure what that would be. Ifrit's large internal bays does mean it gets a lot of JAGMs, a lot more than a F-22/YF-23/Su-57/F-35C can carry. But, both it and the Vortex are 2050-70s fighters, so maybe that's not a bad thing.
maybe something a bit wider, so it could only fit 6 per bay, but faster, more agile, higher payload, or longer ranged?
Then you start having issues fitting it in the Vortex bay with other missiles, which defeats the whole point :/
oh i was meaning for the ifrit getting a different missile for the same niche of spammable internal/supersonic AGM
I mean JAGM will have way less explosive payload than an AGM-68, and less range/fuel as well. It might be a fair tradeoff to have a bunch more.
Theoretically the F-35C could carry 8 internal JAGMs along with 12 external JAGMs, if weāre looking for a benchmark for the Vortex/Ifrit. Thatās roughly analogous with the Vortexās proposed JAGM amount, the Ifritās internal bay capacity however is able to fit weapons better than an IRL stealth fighter (no worries about weapon carriages, just clamp the weapon in there, if it fits it ships)
@lime bramble how many AGM-48 could fit into a fritter weapon bay? Was I right estimating 16 internally, or is it closer to 12?
could limit the internal JAGM to hypothetical quad packs, so only 8 internal for both the Vortex and Ifrit
gets quite tight, but works
Theyāre supposed to be pretty flush together IRL in a quad pack (like GBU-39/53 on a BRU-61 Launcher) so tight fit isnāt unrealistic
It is weird that JAGM has its own triple pylon- if it can fit on the BRU-61, why not run external quad packs? IDK what the rationale is for that.
Edit: could be it hasnāt reached IOC yet, but the triple rack has
3-abreast and 4-abreast mount of... AGM-48? whose bay is that?
Neat, that's a good comparison of munition sizes
Itās how the AGM-48 fits in a single Ifrit weapon bay, as a proof-of-concept for how a JAGM-like missile would work (as JAGM has very very similar dimensions to the Hellfire, aka AGM-48)
imagine if their rails are mounted angled like this so they're hot launched straight out of the bay, the maintainers hate it but pilots think its funny as hell
Looks like how the UK mounts the SPEAR missile, which is also similar to how JAGM is mounted.
beauty of a pylon
Though internally quad packs are planned, again, just like JAGM, so I think the concept stands
its the same rail but angled downwards because Tornado needs to have them not hit any Paveways or the TGP in front
Ace Combat 7 is literally the only source I've been able to find for a good render of how JAGM/SPEAR would look externally mounted on an F-35(C), but by god does it look good
talking those racks but put internally, so they're facing downwards
yeah but quad packs would mount more internally, even on the Ifrit
just put two triple racks in tandem?????
@fickle tundra the image on the right is essentially two side by side quad packs per Ifrit weapon bay
perchance, but can they still aim downwards
I don't think that the weapon bays ingame would work well for that. Might be better to keep the angled exterior pylon concept for the supersonic bomber, especially if it's somewhere near F-111 size.
not against that, tandem brims are hot
something like a F-111 would have a weapon bay significantly wider and deeper than the Revoker, Vortex, or Ifrit, so angling the JAGMs downward (and maybe even layering them a bit to fit more internally) might be viable in addition to external triple mounts
could combine them with external fuselage mounts, like this here Bone
so you want me to make the ifrit have 24 internal JAGMs
uhhhhhhhhh good lord so that's insane
no, for the record, that's probably pushing the boundaries of the magic that suspends weapons inside NO weapon bays
I think sticking with internal quad packs for both JAGM and internal glide bombs is the best move, for both balance and realism
probably not layering but a rotary bay, that would be possible
ifrit with rotary
dear lord can it actually fit a rotary bay
we gut out a poor ifrit, gonna have zero fuel after this
you know the \____---____/structure the ifrit has with the bays? just get rid of that indentation
way more space
the humble area ruling:
to hell with that
oh well yeah if you rework the bays the Ifrit becomes a menace of a bomber
wouldnt be that bad
another problem
looks cooler right now
anyways back on topic
so 12 little guys fit in the vortex bay (125s, 48s, ...)
now you know whats better than 12?
13.
put another one in the cockpit on the pilots lap (he will simply throw it out of the window )
not really, the f111 was only able to carry a pair of 750lb (300ish kgs) bombs in its internal bay so getting an internal payload better than even an ifrit is gonna be a bit of a challenge
I'm assuming it would be scaled up to fit NO, same way as the Ifrit and Vortex have much better bays than their IRL counterparts
Anyways, back on topic, I wonder if there's a way to have mixed-munitions pylons like this concept. Might be worth exploring.
the F-32 renders/concept artwork are pretty funny in how similar they look to the Vortex
I always wanted these for the Revoke
Might be a good fit for the Vorty aswell
Maybe in a future weapons selection update with asymmetric loadouts and stuff.
F-32 is tailed though
thats fvcking hilarious i love that
I think I read somewhere when I translated F-4's Haynes' Manual about that being a 3rd-gen fighter/fighter-bomber band-aid fix. I'd suppose there's a reason it's much less popular in later-generation jets.
The longer I look at that F15 the worse it gets
I'm a sucker for conformal fuel tanks
Eventually we are gonna (like the payday 2 comically large spoon) make folding fins scythe be a fin
Some but not all
F18 is truly the best CTF design and it's a shame we don't see it more
On the other hand there's the eurofighter CTFs
Funny enough the F-18E conforms havenāt been adopted anywhere because they murder the jetās performance and block a lot of hatches for maintenance, pilots would rather continue to run multiple drop tanks
Shame
F104 cft's
Yeah I donāt think CFTs are the move for the Vortex, tbh
honestly the problem ive had with the vortex is that it doesn't really get to make too much use of its stealth when trying to do multirole
currently point defense is extremely strong which means no matter what you're flying you'll want to launch at close range
the compass has arguably the best payload with a dozen agm-48s but is also slow and not stealthy
the revoker can carry some A2G payload but it's meant more for A2A anyways
the ifrit gets to carry 12 125s while still having self defense missiles and being stealthy
vortex gets to carry a grand total of 8 125s while giving up all self defense capability or stealth
To some extent the Vortex is always going to be limited for purely stealth multirole operations, simply by its bay size. Thatās a hard limitation it no amount of balancing can overcome.
JAGM would help to an extent, as it would give the Vortex similar convoy busting abilities like the Compass has.
Unless you give it external low RCS weapons pods
atp just give the Vortex some unique evil ahh A2A missile that has a Mach 6 or even 7 terminal and fully utilizes CEC and IIR as guidance and terminal guidance methods respectively so it can, yknow, actually feel worth using
whatever, go my S4
I hope that if/when we get an EW update BVR gets rebalanced too
I just want ARHs to be actually scary in their NEZ š
feels like you can shake off a Scythe and even Scim with ease at point blank if you hold the jammer and weave
I mean it gets challenging if you're close and in something like a Cricket
Granted, why are you that close to aircraft that can lob fox 3s in a Cricket?
Wack balance, if you can get into a notch fast they're trivial but if you can't it's a death sentence.
Stealthy dark reach is harder to evade a fox3 than in a max RCS compass
does the jammer even help when weaving?
i thought you had to be perpendicular to the missile for jamming to do anything
if you're flying low, jamming drops the warning to green and can actually break track
wdym its the E, the best model
The load out
i mean its a pair of 58ās and a pair of 12ās, but i agree the single on the center is weird
Let it spawn from helipads and dynamos if twr is above 1 ( not like the weight where I can still take off)
This would compromise the load even more but would at least be interesting
When I first saw the Vortex I really hoped it would take off from the dynamo, sadly Mitch said no but atleast we may get a small heli twin hull thingy in the future where it can operate from.
Stupid question, but how do yall download the models so you see can see what fits/doesn't fit. One thought I've been having is if an IRM S2 would fit in the side wheel bays on either the door or wall (which yes, would be cursed)
i extracted them from the game using asset studio, but no. no that is a horrible idea.
if ARHs get much harder to avoid and much easier to carry then i fear the entire game will turn into a driving simulator, especially with many planes flying at once
its also my understanding that scimitars especially are supposed to be extremely easy to shake off at point blank range on the basis that the ramjet hasn't had any time to kick in and it has little to no energy to turn
I worded the scimitar bit poorly, I meant more like you can evade them pretty easily even when theyāve had time to build up speed
I have no desire to turn NO into hyper-lethal-death-on-missile-launch simulator, but it would be nice to have BVR be actually threatening to skilled players. Right now you can throw a Scythe at a low, slow, energy trapped player right smack dab at the perfect NEZ range and they can still whip around and jam it pretty easily, which is frustrating. Combined with Scythes not having great tracking off the rail, and it makes it feel like shooting nerf guns instead of lethal radar guided telephone poles
If we want to put it in Warthunder terms, I have no desire to have this be a MICA vs MICA simulator, but maybe 80% of the lethality of an AIM-120A within the Scythes NEZ would be a nice improvement. Thatās a pretty fair balance point IMO
i have personally never had this experience; i always felt that with how hectic the game can get when juggling multiple threats and targets during times of peak chaos, being thrown out of rhythm by a long range ARH adds just enough spice and just enough of a chance of being caught off gaurd to make it fun for me
i think there are enough alternative threats available that a lone ARH being relatively easy to avoid shouldn't be an issue when taking into account during mission design
Iāll have to record some clips then, as recently as last night Iāve been on both sides of it. Had several moments where Scythes didnāt pull nearly hard enough to hit reasonable close range targets, and was also able to shake off point blank Scythe shots with a minimal amount of sloppy evasive action.
The issue aināt long range pot shots being easy to ignore- thatās fine, itās situations where a Scythe should excel and it simply cannot track well enough to do so- or enemy players have too much leeway to recover from really, really bad positioning. For Scythes thatās sub 20km against energy trapped and/or out maneuvered targets, aka the heart of the NEZ.
How hectic the game is
Welcome to peer conflicts?
AI generated response
How was that AI what
-direct quote from me
-completely incomprehensible sentence
-random question mark
I feel the bear on the western I-91 finding that car crash rn
I'm simply commenting that, considering both sides are fielding the same damn things, it's by definition a peer conflict and of course it's gonna be hectic, fox 3s included
you're responding to a comment that doesnt exist. nobody claimed it wasn't a peer conflict and nobody claimed it was surprising that it was hectic
hallucinating posts that didn't exist and then responding to them is AI behavior
I don't have to respond to a comment that exists? I am as entitled to my opinion as you are yours?
140,000,000,000 bees
Tbh even with "long range" shots (despite being well within the NEZ) I've seen the Scythe straight up use pursuit nav for like the first 3-5s before having actual propnav(or could be any other algorithm) kick in, so that might contribute to why the NEZ doesn't feel like the NEZ ig
claims "I don't have to respond to a comment that exists?" after DIRECTLY responding to a comment that exists while claiming it says something it doesnt
forgetting things that happened 4 seconds ago
more AI behavior
the NEZ should be where the fat lady starts to sing, otherwise you should be able to notch to some varying degree of success
if there's going to be a hard cutoff where notching stops working, should the notching be entirely unavailable from the HUD within the no escape zone?
Absolutely no one mentioned a hard cutoff, why are you hallucinating stuff now?
I think this is NEZ for the missile's aerodynamics vs NEZ for the seeker. Maybe both could be displayed?
so A-NEZ: you can't aerodynamically escape the missile, but you can notch it and softkill it.
S-NEZ: you cannot notch.
Is this what's being talked about?
literally one comment up
you even reacted to it, so you cant lie about that
what was being insinuated is that there's very low probability of escaping, like imagine it as gradient instead of hard blocks
if the probability is going so low as to be impractical to try, i think the target's time would be saved if the option was removed entirely under this system
like, they would know they're likely doomed anyway so they are encouraged to make the most of their remaining time rather than waste it trying to notch
This exactly
NEZ is supposed to indicate the range where it's improbable to survive with purely maneuvering such as notching and will require countermeasures such as DECM to have an appreciatable chance of survival
Wait what
Wdym NEZ for the seeker?
Assuming you're using deception jamming DECM that should be set at 0 nmi
someone said something about NEZ for the seeker or maybe my attention is too divided. A soft cut-off for notching I thought? so notching is less possible here.
So it would be something of a "seeker NEZ" if there's maybe a 95+ chance of it not losing track.
Ironically
Since the game is so hilariously hell bent on giving every single aircraft SuperLinkā¢
That doesn't really come into play, or at least shouldn't
reminds me of #1401983971599974463 message
If your DECM is deception, there's no NEZ for the seeker, and if its just noise, by the time you get the warning you're already in seeker burnthru regions and DECM would likely do nothing
aircraft could also be given "Kinetic jammers" which allow them to stop missiles by destroying them, maybe some kind of rocket propelled projectile that locks onto the IR signature of the incoming radar missile
APS! stick little micromissiles in a countermeasure dispenser somewhere. I'd only want those on some "super jet" though representing the latest and greatest of the NOverse.
Those are called fox 2s and a noticeable amount of players already use them to intercept incoming fox 3s
and these "kinetic jammers" could even be placed in ground vehicles, maybe on a Linebreaker chassis, such that it would travel from the Surface to the Air
look up Miniature Hit to Kill. It's a little SAH micromissile interceptor.
Vro we're already dealing with NEZes being a lie the last thing I need to see is "Missile intercepted - Hardkill" on the killfeed
one could even concieve a specialized aircraft that has dedicated jamming pods making it nearly impossible to reach with radar missiles, and maybe a mounted high powered laser to shoot down missiles directly
me in my 300 million super jet imported from idk.. some fictional country. Proptopia
we should propose an idea that nobody has ever proposed or had lengthy discussions about before: chaff
to make it balanced, chaff will be a placebo countermeasure: it will not function at all against radar missiles and will only make players feel safer. however it will still interact physically with aircraft, allowing players to deploy it in front of teammates to let it get sucked into intakes and set engines on fire
bigger proximity boom + uhh
idk
I want towed decoys but they are extremely unnecessary in the game right now.
I think aspect based rcs could help with the scythe bvr stuff and ability to re lock idk

jokes aside all the NEZ is supposed to be is the range at which the missile will have enough kinetic energy to hit the target regardless of changes in the targets velocity, you should still be able to jam + notch in the NEZ and survive a Scythe shot. The problem I personally have noticed is twofold
-
Scythe has bad tracking and doesnāt pull hard off the rail like a modern ARH should
-
Itās too easy to jam while not actually notching, aka sloppily jam, to shake a missile, especially at close ranges
Iāve got no issue with players notching and jamming correctly to defeat a missile but man does it feel almost too effective at the close ranges where you realistically should struggle to hit and hold the notch angle before the missile hits you
imagine you jam and pull after getting a 10km scythe fired at you, it goes back into datalink mode, does a 180 and kills you
i was under the impression that the jammer was hard coded to not do anything unless your nose is inside the notch rectangle, evidently i have been misled
well not exactly? i though it was based on relative motion, IE couldn't outrun from this point in.
it seems like it gives you far more leeway with said notch angle, I donāt know the actual variable but Iāve definitely notched in stealth aircraft like 20 degrees off the actual proper notch angle with the jammer active which is pretty nuts
I think it even helps when skimming the ground, might be a placebo tho.
Back in the day it would raise the radar floor.
it's like giving an after image to the seeker
It should basically be RGPO tbh
This is starting to be a conversation for the Medusa thread though
Wait actually this raises a question
Does your RCS improve after you've fired off your external munitions? Assuming you can toss your pylons theoretically it should, noticeably even, but so far ingame you're not allow to toss your pylons iirc
for smaller pylons like single scythes it even goes to 0
Significantly, and single pylons for AAMs have no RCS impact after you fire the missiles
what if to simulate increasing difficulty of countering a missile, the Jamming Rectangle changes size depending on how far away you are
from long distances way outside NEZ, its basically a square, and at close range it's like 10 pixels that you have to perfectly be in to have a chance
Damn vro we still don't have PD in the 2070s?
that sounds really annoying, also means you can just always double tap for a kill.
Iād imagine thatās why you have to notch and use jammer, not just jammer, the notching is to help defeat radar when it switches to PD
Which is what people do IRL lol
"They called missiles, not hittles, go fire 2"
"always"
Cant wait for aspect based rcs where I just point my nose at the radar site and it loses me.
You can still hit the deck, no? With multipath generating a way worse track solution even rn you can like cruise at 15 ft and run DECM and it'll work regardless of aspect
what about a difficulty setting per game that toggles radar missiles between Current Difficult, Realistic Difficulty, and Ace Combat Press One Button To Evade for different player skills
woudnt it be in pd and then it switches to normal thus allowin jamming?
the missiles in game are not subject to the various foibles of a real missile.
I mean if it isnt too much effort it would be a nice addition.
To a certain extent they are, multipath is modelled
Iād rather go with a variation of your first idea, where at closer ranges the jammer is less effective and requires more precise notching
Honestly I like that you can do smth about point blank scythes.
outside of shooting em down
The missile is only gonna switch to PD if ground clutter is an issue AFAIK, otherwise itāll stay in normal mode which isnāt affected by notching at all
RGPO should work on both modes if I recall correctly
Iām not a fan of Scythes fired at sub 10km approaching targets having a pK of only 50% because itās so darn easy to whip around and press jammer for a second
Push the kill range out a bit, make the NEZ dangerous to be in, encourage players to utilize BVR tactics and positioning, IDK
Also sucks how badly Scythes track off the rail, even compared to like S2s
this would make the game so much worse
in what way? You go head on sub 10km approaching an enemy fighter and they fire a radar missile thatās kinda on you
even then itās still possible to defend- Iām just saying make it harder, not impossible
yea ig but it would just devolve into war thunder top tier where everybody is just constantly in space launching missile and instantly notching (i want to have fun otherwise i would go play war thunder)
how far is "off the rail" because i dont think a scythe should be able to turn into a hovering sophon of death like stratolances immediately after launch
you do realize thatās the whole point of BVR, right? Actual decision making and critical positioning at range
Itās an older DCS graphic, but it illustrates the point. NO is never going to (or should) be hyper lethal at range but it could definitely use a bit of a bump to make BVR viable.
I do would like that the radar missiles arent too strong below 5km so IR missiles have a place where they are better.
Even if thats nerfing existing technology which the guidelines forbid.
HOLY SHIT YES IT WOULD BE REALISTIC BUT I DONT WANT THAT I WANT FUN
Iām not sure your definition of fun is copacetic with radar missiles
i dont want a war thunder 2.0 with missiles with mica pull and seeker behavior while still having 60km range
yeah so like I explicitly said I didnāt want that either
Im happy where the game is at so Im just waiting on if they implement aspect based rcs.
I think small improvements to proximity damage and reacquirirquirieieiring could be nice tho.
i think its perfectly fine with missile right now
Thatās where we disagree!
TFW Scythes have a lower pK than AIM-7Ds at the start of Vietnam lmao
yes that allows actual gameplay (instead of everybody being limited to the outer edges of the map)
if you canāt handle actual BVR tactics in a supersonic fighter jet I honestly donāt know what to say
and I say this as someone who has learned how to deal with MICAs consistently at top tier lol
is pK the dissociation constant from chemistry or is there another pK im not aware of
probability of kill
sorry, I slipped into jargon, itās shorthand for Probability of Kill, the percentage that represents how many kills you can expect per missile fired
Early SARHs had horrible performance and thus super low pK to the point where F-4C pilots would fire all of em at a single MiG hoping to get a kill
bruh i can also dodge micas but the problem is it is just the same thing basically every time and nobody even gets to dogfight range (also your 80% lethality would be higher than war thunder so dogfights would basically never happen organically)
the 80% lethality would be significantly lower, because in NO you have perfect awareness not only of incoming missiles, you also have perfect awareness of how to notch them AND you can easily and reliably intercept them if you simply donāt want to notch (with your unlimited not-chaff)
even with buffs Scythes will be far, far from as lethal as AMRAAMs, let alone MICAs
in war thunder you literally have a rwr so you already have missile awareness at all times
next update: nuclear option is replaced by a text file that just has a hyperlink to the war thunder download page
this chart should help? i'm not sure
wrong, not only does RWR not give you a reliable distance to incoming missiles, it doesnāt have good representation of the incoming missiles altitude relative to your own, or its velocity, and it lacks 360 degree coverage (the moment you start banking you can easily lose RWR coverage as it canāt see high angles above or below your aircraft)
Iām amazed youād say that lol
Edit: especially because you also lack DAS and a Notch angle indicator in Warthunder which is a huge buff to survivability in NO, let alone being able to rapidly lock and fire on incoming missiles simply by clicking on it and knowing your heater wont miss
it does actually give you a distance as you can use the change in position on your rwr to estimate (also i have never had an issue with banking unless the missile is right below me and i can see the diamond)
This is all you get in Warthunder lmao
By the time you see a diamond in RB itās too late at top tier. Iāve played hundreds of SQB battles (go SADAF!) and even some tourneys, relying on diamonds is how you die lol
Good players operate off of the RWR long before they see the diamond
unfathomably large RCS for AAW weaponry is like a key feature of NO atp
we take it for granted but the reliability of detecting, locking, and intercepting incoming radar missiles in NO is insanely powerful
even having a reliable notch angle indicator is a major boost to defensive survival
Nuclear option aircraft seem to have highly advanced warning systems which can do things far beyond the capabilities of any RWR, to the point of detecting and warning of optically guided munitions, suggesting the highly disturbing possibility that nuclear option aircraft are equipped with Optical Warning Observers (OWO)
#1 diamond is easily notches because you can see the exact missile position unless they somehow launched from sub 6k, also are u using a diff plane because i get a second missile indicator
Vortex thread
Looks insie
Warthunder discussion
this is why my discord has a bot that auto mutes you if you say "war thunder"
we only got to this point because the claim was made that buffing the Scythe would make it more lethal than Warthunder MICAs which is laughable
you said make the nez 80% lethality and the nez on the sythe is like 20km and i know a mica lauched at even 10km doesnt have a 80% lethality rate
I said 80% of an AIM-120Aās lethality not an overall 80% lethality rating
reading is difficult ig
ā80% of the lethality of an AIM-120Aā puts the Scythe squarely below one of the medium tier early ARHs in Warthunderā¦
I do think this is also a heartland vs Ignus thing
on heartland usually every inch is on datalink so bvr is actually within total clarity range
on ignus you gotta be prepared for that [Arh] 2.3km warning
maybe it would be better to have less situational awareness for where missiles are coming from or going? not sure
anyway i don't think this topic is exactly what this thread was about
it was about the vortex
we can continue over in #feedback-and-suggestions if anyone wants to
since nobody can agree about scythes, everybody loses. nobody gets to have fun anymore. this will be on every map ensuring it is impossible to fly from now on. you did this to yourselves
https://www.airandspaceforces.com/air-force-contemplating-b-21-like-aircraft-air-to-air/
(also https://discord.com/channels/909034158205059082/1388596662716469248)
š
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always annoying when I take the time to be super specific and people get pissed off anyways
screw it, AIM-260 when, Mitch let me sweep the skies clear with the wrath of the US military industrial complex
inshallah they shall learn to fear LPI AESA
i am not going to respond again cus its just annoying but my problem is not reading its that we disagree on what the missile should be balanced as
"Dynamo Aloft" flying stratolance battery
oh god weāre getting close to https://discord.com/channels/909034158205059082/1420485502657892392 and my sanity canāt take round 2 of that thread
the radar truck stays connected to the launchers when lifted with the Tara, use that how you will
Itās not a bad chart but Iād change the red to a dark orange for NO. When youāre in the NEZ it should be really really hard to rapidly notch but not impossible, whereas right now itās fairly easy to pull hard and hold jammer to defeat a 10km Scythe
anyways, I wonder if you could cram a cruise missile into a Vortex bay, not that it would be particularly effective, Iām just thinking about LRASM now
Scythe as aim-120-c8 (not warthunders useless C variant) and scimitar as "meteor but not really" ?
I think he fundamentally doesnāt want radar missiles to be hard to dodge out of fear of ruining close range engagements š¤·
itās a valid concern but also an opinion that I deeply disagree with
Tbh i would be ok for scythe to have better off the rails performances, kinda like wt's derby's vs 120b, scimitar is self explanatory since its basically an "Awacs arh"
Would benefit the vortex a little as well
offiryās QoL mod has some good Scythe buffs
next time instead of trying to explain how to balance it fairly I should just post a link to the mod so people can test it themselves, the tweaks are really solid
True BUT.... mi lov vanilla gaemplai
Still not fully integrated onto F-35s btw still waiting on Blk 4 lol
personally I like that it's weak at close range
all purpose weapons aren't good for gameplay
imagine sneaking up on a BVR-equipped ifrit, only to get smacked by a scimitar/scythe from 2km anyway
there'd be no reason to equip anything else
yeah not exactly how the buffs would make it, offiryās mod makes it not suck but that doesnāt make it all-purpose, heat seekers still very much retain their advantages at point blank range
By off the rail i dont literraly mean derby like pulling the entire 30g right after launch, an in between current scythe and pre nerf 360 scythe for example, scimitars can remain like what they are in maneuverability, they are fat bois afterall
All missiles in the games settings should be able to at least do a 180 just not necessarily have much energy afterwards
The almighty ir missile
Probably separation safety. Aerodynamics for release are pretty different in a weapon bay versus on an external pylon
they used to have 360 degree tracking, you could shoot S3s behind yourself without much issue
whatās weird is the BRU-61 is used for external GBU-39/53 deployment, Iām assuming itās just not IOC for JAGM yet
Even if the sizes are the same, the shape can play a big part
Yea but they wouldnt turn more than an aim-9m at that time, i much prefer being able to do 60° of boresight reliably
āDogfight missilesā
Three hundred 9Xs confirmed
i think theyād be cool on the tara as a survivability boost from behind, but other than that imo too cheaty and āget out of jail freeā to me
personally i find even at very suboptimal angles if you time a juke right it makes missile tracking noticeably worse
to be quite honest i think at +1.5nm of seperation it should be capable, its 2070 ffs
Judging from the humor, is that from like a batman movie type cartoon
Megas XLR i believe
Jammer confuses the missile on your location
to what degree?
and even head on?
Not enough to matter most of the time, and yes.
It matters if you are doing active evasion but otherwise you'll go boom anyways
whatever, go my clipped Scythe
without clipping the wings its actually just 17 square packing: nuclear option edition
it was late last night so I didn't respond, but clipped fin scythes look fantastic
Time for you to add this to the vortex thread if not already spammed
(look where we are now)
guaranteed the developers have seen this by now so now its just copium till it gets added
someone needs to make a FOLDFINS TOMORROW gif
@lime bramble I'm not sure if @grave drift moved the outer pylons farther out on the wings, but in the QoL mod the AGM-48 triple rack doesn't appear to actually block the roll vents
Another view, the triple racks don't block the roll vents at all, but again, not sure if the pylons got moved or not
they haven't been moved, 48s are just nice and compact
then yeah, they don't actually block the roll vents, so the Vortex should be able to equip 12 AGM-48s externally, just like the Ifrit, keeping them pretty close in total JAGM payload (which is good for balance)
Ooooh the wingtip s2 is nice as well
Also regract the scythes fins
ayo Vortex wingtip S3 slots? that'd be dope, like the F-35
The wingtip S2s are fantastic they are really really nice to have
The QoL mod fiddles with heatseekers in general so S3s are better as an offensive missile while S2s are defensive/intercept focused, so itās a lot like the Ifritās heater bays, just a really nice (and visually pleasing) upgrade to the airframe
ohhh they're S2s, still, this would be killer to have
You can get it in the qol mod
2082 server right
Cosmic cactus approves
When does offiry becomes an active dev ?
Did I ever mention something like SPEAR 3 for vortex internal bays?
I would love this but seeing how hard itās been to convince the devs to add internal glide bombs, buffing them to SPEAR levels of pseudo cruise missile might be a hard sell, as awesome and appropriate as that would be
as a wise man said, "what can I do sometimes"
if not that, I would love to see a cruise missile more compact than AGM-99 too, like this
98*
for some reason I keep forgetting every time, but what can I do sometimes
actually this might be the second time that I am suggesting a compact cruise missile but bug it, here we go again till the sweet end
yeah like a air breathing AGM-68 or AGM-48
probably not as much punch as agm-68 but yeah, something more tactical level
JAGMs? they aren't cruise missiles but think of them as a direct upgrade for the agm48 meant for higher rank jet fighters to have the same capability as agm48 compass
AGM48 is already the brimstone/jagm of this game, at most, I would go for a JAGM-F which is heavier than baseline JAGM at 100 kg or somethin
Brimstone had a better motor that can extend its range quite far
as far as ive seen, agm48 can go up to crazy ranges like brimstone when fired from high speed planes
they do have range, but they're also slow at range
Looks like JAGM-F can be mounted on the BRU-61 (aka the quad pack pylon the SDB series uses) both internally and externally which means the total external JAGM count could be bumped up⦠but I do really like the aesthetic of the triple rack⦠maybe quad packs on large pylons only?
lil bro ain't a tusko, give him a break please
did not say tusko, ever
of course, just saying don't expect anything above mach 1 if your target is 30-40 km away, even if you can hit it
JAGM cruises at just under Mach 1 when launched from a helicopter, itāll be much much faster when launched from a supersonic fighter
Kill
AGM-48 tops out at 6 miles when firing stationary (ie heli launched)
Brimstone II does 20 when heli launched
i will actually try 20 km for agm48 from helicopter, just wondering thats all
Thats because AGM-48 isn't a Brimstone it's an ambitious Hellfire
yes.
1970s munitions? In the 2070s? It's more likely than you think!!
should probably do a public playtest on a map 10x the size, with different range munitions, and see if its fun or not
it is fun, execpt the part you wait for what might be GODDAMN MINUTES
10 is a bit exessive
I remember a test where I fired agm48 at long range from cricket, I got bored halfway and went off to make myself some filter coffee
so you can most likely pull 20 km but the wait will be barely worth it, that range suggestion is there for a reason, that is when you realize time to target is a factor in deciding whats better
maybe a 160-240 km map may be good
square
to be fair id be honestly surprised if we arent still using dumb MK82/4ās and Paveways in 2070
Do we even use dumb bombs now?
Stealth becomes kinda pointless at bomb range if i will be honest
I seriously want to write a "modest proposal" to move the setting to an alternate, more advanced 1970s
Yeah, there comes a point where a weapon is "good enough" (there haven't been any major small arms advancements in the past 40+ years)
500kg of explosives won't get less destructive in, 100 years. Bomb guidance is already pretty good too
Even more so if production costs of current munitions go way down, due to better manufacturing
Kramenka has some mad optical guidance design if they fit it on bombs as if it is pepper
sometimes when you dont want to waste a JDAM kit
yes? israel has used thousands in the war on hamas
CCIP has made dumb bombs very effective, and alarmingly easy to use. yes for precision youll always prefer something else but ironically the best time to use UGB is now
depends on the target really, a wide area and buildings? just dump bombs
ofc, but for most targets that dont rely on a sub 20ft impact zone a UGB is fine is the point
so basically anything that isn't an armored vehicle
if i play nuclear option without guidance on bombs i would Explode
pretty much. precision is an extra bonus but with modern CCIP makes dumb bombs scarily accurate
also DDC skill issue, using the bombs unguided is so fun
a bridge
if youre referencing the famous dragon bridge in vietnam, yeah but in their defense they werent using CCIP iirc, the THUD was to my knowledge limited to CCRP modes or bombing tables
Were they going like, perpendicular of the bridge?
all sources/renditions ive seen say yes,
Why? That's like, the hardest approach to hit
because of the geography and topography of the region, it was covered by heavy AA and so they needed to follow the river basically iirc,
i dunno man im not the general i just work here
https://discord.com/channels/909034158205059082/1419431309218152551
Probably easier to start from scratch at this point
Die
Does this claim account for the aerodynamic limitations of the airframe
Uhhhh the limitations of JAGM? Iām seeing ballpark estimations of Mach 1.5 top speed but itās obviously not hard number, purely speculation. But JAGM-F has been successfully test fired at supersonic speeds from fighters, so Iād imagine the missile is rated for pretty high speeds (Mach 1.5-2.5ish)
NO doesnāt really care about munition speed restrictions though, seeing as you can drop bombs from internal and external pylons at Mach 2+ with no issues.
Launch velo and sustained max velo are likely 2 different things
But yeah iirc I've bombtossed while supersonic in NO as well so
I think ability to carry pablos internally could be a feature of faction.
I think it could be good for vortex will be BDF could be make pair maximum amount of pablos for PALA and BDF.
Of course this idea for future implementation when we get ability to play on faction dedicated aircrafts. But it still be able fitted same eay
The problem with internal glide bombs is IMO pretty much entirely down to just how weak and easily killed ground units are already.
So perhaps this may be a very different conversation if ground were to be buffed and required more effort to find and kill.
#general message
(hey yall, lets keep it on topic otherwise the mods will lock the thread)