#Balancing The Vortex

1608 messages Ā· Page 2 of 2 (latest)

lean path
lime bramble
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damn

solid kettle
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womp womp

trim bloom
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šŸŽ‰

wild yew
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1000 messages because they forgor to change 3 values šŸ’”

spiral sapphire
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Cash Rules Everything Around Me (C.R.E.A.M) Come get the money, Dolla dolla bill yallll

summer wind
honest shadow
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You gave me PTSD 😭

summer wind
honest shadow
honest shadow
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And what do you mean by "sadly"?

summer wind
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:3. Did anyone make a suggestion about folding scythe fins ? The pressure must go on innocent

timid roost
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Glad to see this page is making the rounds. Electromag solvers are finicky to setup and run, but we can assume this is a good enough result for NO discussion purposes. I was surprised at the lack of impact from the AIM-9s, which may or may not be from the model config but whatever. And the overall relatively high RCS all round compared to open-source estimates (the sim didn't include RAM though, and I dont really know the numbers for that. I have heard shaping is like 70-80% of stealth and RAM is the finishing touch).

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The notching thing is tricky to solve for gameplay and realism. I do really like the current system (notching + self-protect EW) as an first-pass gameplay mechanic. It's elegant and simple, and up until mid-tier skill it's balanced well against FOX-3 capabilities (by which I mean their speed, their seeker ECCM i.e. how long a jam is needed for to break lock) to put enough pressure on people that there's a good kill/survive ratio from engagements, or at least puts the notching aircraft into a significantly disadvantaged position, so neither attacker or defender are OP.

But when you get experienced players, the system is a bit one-dimensional and runs out of steam. Becomes too easy and routine to do, and frankly a bit annoying to do. Not saying you'll dodge every single one, and it does still put pressure on you to divert/change positioning, but for a good player a FOX-3 often enough isn't a real threat or doesn't even put you into a precarious position for a follow-up attack.

A second mechanic based on if the illuminating radar doesn't see the ground/sea relatively close beneath the target (so needs to switch off doppler filtering), would be interesting. Adds more of a positioning dimension to long range fights.

teal fox
solid kettle
timid roost
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cropped fin meteor being what had to happen to Meteor to fit inside F-35.

solid kettle
solid kettle
timid roost
unique bloom
solid kettle
tiny crag
timid roost
unique bloom
timid roost
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scimatars fired at 5s intervals are a great way to bully your way into a kill by draining their cap

tiny crag
dense cypress
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hes literally correct, scythes are comically easy to defeat for a futuristic fox-3

fickle tundra
radiant garden
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They can be dangerous when fired with enough energy and if the opponent doesn't notice them before going active, but it can be countered by fly < 5m and jamming

dense cypress
radiant garden
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If fired from low level flight they are just a distraction though

solid kettle
radiant garden
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They need to take a little longer to jam to defeat and should have better delta V + less drag in a straight line

dense cypress
honest shadow
summer wind
fickle tundra
honest shadow
unique bloom
spiral badge
honest shadow
spiral badge
summer wind
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"Rng is typing..." jumpscare when

honest shadow
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But wont that be a good thing?

summer wind
dense cypress
unique bloom
solid kettle
dense cypress
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i dont think 10 seconds is unreasonable tbh

dense cypress
unique bloom
signal kite
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STOP! STOP! STOP! 1000 messages. Mitch will not read this thread. Too large

honest shadow
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Math makes my head hurt

dense cypress
wild yew
crimson ice
fickle tundra
summer wind
fickle tundra
dense cypress
summer wind
dense cypress
astral grotto
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10 seconds of jamming is abhorrent

wild yew
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youd have to be in afterburner with your radar off to manage that

summer wind
astral grotto
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Maybe if they re-locked, we wouldn't have to suggest 10 seconds of capacitor draining jamming

dense cypress
summer wind
dense cypress
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not that that should be a guaranteed kill but it should be a lot more of a threat

teal fox
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i'd accept radar missile buffs if AI ifrits/revokers weren't so trigger happy
they'll take off and immediately start shooting all their missiles at some random plane at the other corner of the map
it's not threatening, as long range shots are easy to notch, but it's annoying and would be even more so if notching wasnt trivial

wild yew
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95% of the time a radar missile is more annoying than threatening

teal fox
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a player has to think before firing
wasting a missile means having to land and rearm or having less for self defense in the future
AI just tries over and over, so instead of evading 3 scythes you're evading 8

teal fox
# wild yew 95% of the time a radar missile is more annoying than threatening

the best use cases that i've found for them are:

  1. getting free kills on AI tarantulas/crickets/chicanes as they have no clue how to react
  2. 10km shots in a head on (usually not enough room for the enemy to turn and start notching or crank)
  3. firing several scythes in such a way that they approach the enemy from multiple angles at the same time (most people don't know how to respond to this)
    a lot of it relies on the enemy being bad/clueless
dense cypress
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adding to that is DR hunting but that typically requires a semi close/optimal shot to minimize notch time

teal fox
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right, they nerfed it's jammer

near lily
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I mean a scythe and an IR is the starting point for a dogfight and tactics within.

You can say it's easy to dodge and notch at BVR but that's the point at longer ranges. Forcing your opponent I to your pattern.

Make the enemy point his plane away, burn some speed that he can't easily get back cause he's throttled down for flares. Waste some of their flare supply ideally too.

Once you take an enemy planes energy away you start getting proper options on how to engage and win the dogfight.

#

The point isn't hoping the opponent forgets how to notch it's to force the opponent to make some moves. You get your advantage down the chain, then you still gotta capitalize.

solid kettle
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Its a bit easier to identify the issue when you look at just the Scythe and compare it to other games- I'll draw on Warthunder and DCS, two sides of the arcade/sim spectrum that both attempt to model AMRAAMs. In both of those games, regardless of how accurately an AMRAAM is modeled, defending against one when you're in the NEZ is not an easy proposition. In NO it's a joke- even a semi-skilled player can whip their jet around and jam with relative ease.

Scythes should actually be dangerous within the entire NEZ, not just at point blank range. NO jets have insane TWR, you're really not energy trapping them until you drag them into a gunfight. Right now the only viable way to threaten a jet is to either spam a lot of Scythes in succession (like, your entire payload on a single fighter) or shotgun multiple at point blank range. That's not a good representation of the way these kinds of missiles work, or the threat they should pose to enemy fighters.

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"You can say it's easy to dodge and notch at BVR but that's the point at longer ranges"- the problem is it isn't at long ranges, like half of the NEZ for a Scythe is still very very easy to defeat a Scythe in. It's a medium range missile that isn't lethal at medium ranges.

near lily
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That's true, 10km range its pretty easy to get to the notch vector if you have the energy for a hard pull maneuver.

kind zephyr
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Agent 47, your task is simple. Go into any thread talking about radar missile balance and suggest adding chaff to nuclear option. Good luck, Agent 47.

solid kettle
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I don't think we need chaff, I do like the jamming mechanic- it fits the setting and the simlite mechanics- but I do think ARH's should be harder to defeat, so they're more of a threat in their intended NEZ ranges

However, it's important to compare NO to games that use chaff and model ARHs, because it shows how NO is lacking, in some respects

edit: if you think a single Scythe is hard to defeat now I genuinely don't know what to say

honest shadow
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@kind zephyr You gave me PTSD

near lily
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That's why I try to get peoples energy down with S3s before shooting a radar missile at 10kms range.

I think part of the problem is people don't take the S3s anymore this patch so they try to force kills with only the AAMs at range and they fail. The s2s only have like 4km range

dense cypress
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agreed, if youre in the NEZ of a missile that should be a bad position to be in, right now you can shrug and be fine

solid kettle
wild yew
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what if we put a guy in the missile

solid kettle
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calm down Japan

wild yew
near lily
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Yeah I don't mind what your saying cosmic, intercepting is always gonna be easy enough for incoming missiles. It's interesting cause the scythe right now are about the strongest they've ever been. I remember when we had the radar floor I'd take ifrits with only heaters out all the time, maybe 3 AAMs at most.

wild yew
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missiles just bother people and trap them into a dogfight
i dont hate it too much

solid kettle
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I'd like if ARHs encouraged actual BVR tactics

it's not even a 1970s limitation, 1970s air combat heavily featured BVR tactics, albiet with SARHs

AIM-7Fs in Warthunder are more lethal than Scythes in NO at similar ranges, to put it in perspective- and by similar ranges, I mean 15-30km

kind zephyr
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Add a rhythm game to the notch box that you have to successfully play to jam the scythe, like a 10-20 second mini guitar hero segment that moves down the notch box and you have to activate the jammer to the beat

honest shadow
teal fox
solid kettle
near lily
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Getting my opponent to point his jet 90 degrees to the side while I keep closing is a tactic lol. I understand more depth would be nice though. Radar missiles are in an awkward spot cause you can intercept them with heaters so in a 1v1 you kinda want nothing but heaters

teal fox
near lily
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Ubiquitous data link also kinda kills a lot of tactics. When the radars are down and your actually lurking in the mountains on heartland it's easy to pop outta cover and scoop up kills on unaware foes

honest shadow
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They should give every plane a personal AI

wild yew
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yeah its hard to decide if it should be balanced around the crazy knifefight map or the properly sized map that is boring (right now)

teal fox
solid kettle
wild yew
near lily
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I like ignus and terminal control but the Talon version with the floating airbases kinda ruins the slow huge map balance of it all

honest shadow
wild yew
honest shadow
devout jetty
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Scimitars at intermediate ranges are fast enough that you get the same sort of 5 to 10 km head on effect of Scythes if they aren't watching the map

trim bloom
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you did it, the vortex got buffed

dense cypress
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and its goated…

wild yew
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its so good now
MIL vtol
amazing fbw settings, lift for day
all we asked for šŸ™

hard timber
solid kettle
lime bramble
livid moss
summer wind
lime bramble
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afterburner is now disabled in VTOL mode :(
3t capacity + full fuel was fun

livid moss
lime bramble
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note that this only applies above 60°

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below 60° you can still use it

graceful hearth
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The landing gear is made of legos, sorry

tiny crag
teal fox
spiral sapphire
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@solid kettle thoughts on optics buff?

summer wind
woeful goblet
solid kettle
solid kettle
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That’s how this whole thing started, would be funny if the merch actually references that

lime bramble
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or just give the vortex 25% afterburner while in any VTOL modeClueless

solid kettle
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at the end of the day as long as it flies well whatever goes, goes

summer wind
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Only thing missih if i remember is eots and 3 scythe per bay,

Wich brings me to an idea, gpo500 style fin deployement

solid kettle
astral grotto
summer wind
fickle tundra
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ive noticed that CoM has been shifted forward a little, pretty much removing the issue with it tipping backwards especially with heavy ordinance, a massive annoyance with the old FM

feral robin
livid moss
fickle tundra
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thats just wonky tuning

livid moss
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it meant the FBW patch actually made revoker less controllable at that specific speed range. I posted on bug forum about this already. before a fix is presented I guess I'll just have to fly straight in that speed range.

opaque lance
neon ferry
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hey this suggestion is getting buried and i wanna continue dying on the hill that the vortex should be allowed more than just 4 scythes on stealth config

wild yew
neon ferry
wild yew
neon ferry
solid kettle
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I was planning on a recap once the hotfix drops, as Mitch asked me to hold off on testing/comparing the flight models of jets until they can push the FBW changes

But the Vortex appears to have gotten some of the major suggestions from this thread- vortex lift + flight model rework, reduced IR signature, and I’m pretty sure a small buff to optical detection range as well (nothing crazy but a nice touch AFAIK).

The payload capacity/variety suggestions are still up in the air. I definitely want to talk more about possibly redesigning the Scythe’s fins so it’s optimized for weapon bay storage (allowing for more internal Scythes for all fighters) and adding a JAGM-like AGM, a notable missing weapon for a 2070s conflict.

lime bramble
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šŸ¤”

granite merlin
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if only we could stick augers in that bay. or maybe some kind of mini-auger.

#

nothing like cracking a dynamo with an auger.

nocturne pulsar
cerulean inlet
fickle tundra
crimson ice
livid moss
worn moss
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Would grid fins that fold flush fit better?

astral grotto
radiant garden
livid moss
dawn coyote
astral grotto
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You used to be able to, great times

sleek cradle
dawn coyote
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GPO-500 with rocket boosters and delayed fusing

sleek cradle
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So is this more Disney bomb or AGM-123?

dawn coyote
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ya smth like that AGM123, bit of agm130 too, supplementing mass with velocity to penetrate hardened targets, the delayed fusing would also mean it wont work that well against ground units that arent buildings

sleek cradle
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I still want a 250 and 500 glide kit

astral grotto
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Back in my day, it was called "AoA Limiter"

astral grotto
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Mean

near lily
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Hot take, Vortex doesn't need parity with the ifrit. Game is better designed with some natural asymmetry. Putting 6 arhs in the bay is a boring idea to me

neon ferry
radiant garden
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Better radar, larger payload, better optical spotting, high optical and radar stealth, the better ability to carry mixed a2a and a2g loadouts, the ability to carry 4 tuskos/arads, lower IR sig, and the ability to super cruise. While the Vortex is not straight up better then the revoker there mission profiles where it is worthit, especially now since it no longer flies like a tungsten cube.

dense cypress
junior idol
crimson ice
abstract siren
# junior idol Yeah, I would also rather have a 4x Scythes + 2xS3s combination, if mixed loadou...

if the larger side of the internal bays could take 4x scythes, you could choose to make the smaller side take 2x s3s, no mixed loadouts required.

And I don't think 6 internals ARHs makes the Vortex that close to the Ifrit, since the Ifrit gets that and 2 s2s. The Ifrit also has the option to take 3x Scythes/S3s in one bay, 2x s2s in the heater bays, and can still take a number of different A2G weapons in the second bay. In comparison, most of the internal A2G for the Vortex is limited to the larger bay slots, which leaves the Vortex with a single pair of S3s/Scythes for self-defense.

junior idol
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Yeah, i like the 6x scythes idea, but i dont think that we necessarily need an ifrit rival

#

I would much more prefer addition of JAGMs/Glidebombs/PAB80s for internal bays of the vortex

wild yew
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both sound good :)
scythes would need either folding fins or shortened fins to fit 6 in the bay
if it got that change 8 would fit in the ifrit so thats all fine

solid kettle
# near lily Hot take, Vortex doesn't need parity with the ifrit. Game is better designed wit...

It still wouldn’t have parity with the Ifrit with 6 internal ARHs, it would just be more competitive in BVR. Ifrit still has 2 S2s it can use for self defense or to win the merge that the Vortex lacks.

Alternatively every fighter could receive folding Scythes and the internal capacity of the Revoker, Vortex, and Ifrit could all increase across the board, which would be interesting.

neon ferry
neon ferry
noble pivot
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i think we should just have another twin engine heavy fighter to balance it because then we get more planes

dense cypress
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eventually yes but i hope its down the line, twin engine heavy fighters arent that interesting imo

solid kettle
dense cypress
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for sure, i don’t think we dont need them, id just rather other roles furst

#

faster bomber, more reconnaissance, perhaps another helicopter? more naval assets, im tryna think of more

shadow rain
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Subsonic bombers and supersonic bombers should be in classes of their own tbh

dense cypress
#

also true, rank 6 when

shadow rain
dense cypress
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but thats kinda my issue, theyre just ā€œdo whatever, go my scarabā€ planes, i like playing planes with niches and roles, while i love multirole i like when things have facets theyre good at and not so good at

but i do agree thats what makes them so appealing, theyre very capable and will do practically whatever you want them to

solid kettle
# dense cypress but thats kinda my issue, theyre just ā€œdo whatever, go my scarabā€ planes, i like...

Imma be honest, I’d recommend https://discord.com/channels/909034158205059082/1419431309218152551 if you want a setting that emphasizes niche specialty aircraft. Everything post 1990s is gonna be multirole-centric, the Gulf War showed how important that was for 4th gen fighters.

I do think there’s a lot of nuance in how modern aircraft go about being multi roles, however. A Rafale is very different than a F-15EX, which is different than a F-35B, etc and etc

dense cypress
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for sure, i just more mean things like how a hornet is more comparable to a F16 than a F15, the modern F15 takes the role heavily of a missile bus for f35 datalinked targets and how the tornadoes have 3 semi specialized variants, im hardly against multirole more just that i love when planes have something they’re just a bit better at

devout jetty
#

S2s are a help in BVR as well tbh, you can yeet em at incoming missiles

solid kettle
# devout jetty S2s are a help in BVR as well tbh, you can yeet em at incoming missiles

Given how low the pK of Scythes are, I’m very curious how the Revoker, Vortex, and Ifrit would play if all three got increased internal Scythes via folding fins. Revoker and Vortex would carry 6 internally, while Ifrit would carry 8 (every jet would get 2 additional internally Scythes, essentially). It would be a baseline buff across the board, but past a certain point internal capacity stops being about missiles per duel and starts being about endurance (6-8 missiles seems like the sweet spot).

I think it would need testing, but it’s an interesting idea.

granite merlin
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Yeah it would also add another tradeoff for the scimitar. Less but better missiles.

shadow rain
solid kettle
granite merlin
#

no warhead, maybe make it slower.

solid kettle
granite merlin
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but you can carry an insane amount of them. Ok if we're gonna realism all over the place lets just buff the scythe and then replace it with this thing.

I'm guessing (probably wrongly) that if a missile half the size can be just as good, the full size one can be twice as good.

solid kettle
granite merlin
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also the peregrine seems to steal the place of the S1 and S2, tbh. Kind of.

You're going to have to tell me what those are @fickle tundra. I'm pretty sure that's an AMRAAM on the left though. no idea what's on the right.

solid kettle
#

I wonder if the move is to craft a new ARH specifically for stealth fighter weapon bays, and slash the cost of the Scythe while forcing it to be equipped externally (like an AIM-120B) but that might be too extreme

granite merlin
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I mean, I don't really know if I want to have dozens of missiles per plane though.

fickle tundra
solid kettle
#

an Ifrit carrying 10 internal missiles seems like the absolute maximum amount a 5th gen should have- which it can already do with S2s, for the record

Maybe 12-14 internal for a NGAD-like 6th gen that’s optimized for a large internal weapon bay(s), but that’s entirely hypothetical

solid kettle
rotund marten
fickle tundra
dawn coyote
solid kettle
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I’m not entirely married to the idea but I think it would be interesting to test. The Revoker, Vortex, and Ifrit would all gain more missiles via folding fin scythes, so it would keep some parity across fighters, but would buff the Vortex and Ifrit specifically for stealth BVR.

ember night
#

Tbh the 5th gens ingame don't feel too much like 5th gens imo

But again 5th gen proliferation hasn't happened IRL

dawn coyote
solid kettle
#

It is funny, originally the Ifrit looked to be capable of carrying 4 Scythes in its forward bay, so it’s not entirely a foreign idea for the airframe.

please nobody dogpile me on this I swear I’m just exploring the idea this ain’t Balancing the Ifrit Part 4 lol

ember night
fickle tundra
solid kettle
dawn coyote
solid kettle
ember night
fickle tundra
#

4x AIM-174B, 2x AIM-9X, 2x AIM-120D

solid kettle
ember night
solid kettle
# dawn coyote Not just the USN either :3

Everyone but the Marines who are still chortling that they duped the US aerospace industry into producing a super harrier beyond their wildest dreams for them, as they realize it’s not physically possible to cram it into the F-35B

#

anyways, regardless of if the Ifrit should get it, the current internal loadout of only 4 Scythes or 2 Scythes + 4 heaters kinda sucks ngl

I think even if folding scythes became a thing for all fighters, the Vortex would disproportionately benefit from it, actually closing the gap between it and the Ifrit more than the current balance

ember night
dawn coyote
#

Hey I know that theatre!

solid kettle
dawn coyote
ember night
dawn coyote
#

no please god no
this thread was going good

livid moss
ember night
#

Basic ASuW capability via LRASM: Requires Block 4 F-35, still being tested

Basic AAW capability via AMRAAM: Achieved

Basic SEAD capability via AARGM-ER: Unclear if designated timeline met

Basic land attack capability via JASSM: Unclear

solid kettle
shadow rain
solid kettle
teal fox
#

I hate how I have to get within SAM range just to see the gigantic factories, which are visible with my naked eye

dawn coyote
#

thats very true

livid moss
solid kettle
sleek cradle
#

I love how this thread looks wildly unpopular because someone put some weird ā¬†ļø first

abstract grove
#

wtf electorial fraud

#

literally thought just nobody else cared

tiny crag
#

Why tf is discord showing the 9x updoot instead of the 134x updoot

feral robin
radiant garden
sleek cradle
dawn coyote
radiant garden
dawn coyote
fickle tundra
woeful goblet
sleek cradle
#

Yeah

radiant garden
woeful goblet
dusky kiln
#

SEA SAHL
WHERE IS OPALMAN

honest shadow
sleek cradle
woeful goblet
#

Sahls of Liberty

fickle tundra
#

Opal Heaven

west wasp
# solid kettle It’s interesting how, since every platform in NO has insane sensor coverage and ...

Makes sense.

Instead of representing a process of changing needs and capabilities paired with technological evolution, the planes in NO come off the same tech base.

So there's none of the issue with platforms being developed for older tech and systems, and then trying to accommodate newer tech and systems into older airframes.

They're all built around the same tech and systems, albeit with different priorities and requirements dictating the design process.

#

Ergo, a lot of the features that would be unique to the latest planes IRL, are just a standard feature for NO planes.

And, given the opportunity, every military force would want their equipment to be standardised across the same comms and networking systems - just makes their lives a lot easier.

#

That said, there could be stuff to help stealth play along in the future.

But it makes sense that everyone has the same sensors and integration.

west wasp
# shadow rain I'm hoping we see a compact ARH missile like raytheon's peregrine It's stated to...

So, basically a really short range ARH missile?

Maybe with something to differentiate it from the Scythe; such as insane off the rails speed and turning, but a very fast loss of performance over distance.

But then that's where the IRMs come in.

Or it could use some different method of guidance? Since the Scythe pretty much covers the ARH niche within 30 Km, and the Scimitar covers the niche outside 30 Km

timid roost
# solid kettle It’s interesting how, since every platform in NO has insane sensor coverage and ...

tbf with RWR vs LPI waveforms, it's a classic cat and mouse game, with the cycle between new technique and corresponding counter technique being much shorter in the software defined radio era. LPI probably has the advantage most of the time as they can be on the front foot in terms of techniques which RWR engineers need to adapt to, but also LPI will always suffer from the signal needing a full round trip of signal loss

solid kettle
# lime bramble šŸ¤”

Extrapolating that, the maximum potential JAGM-like missiles that the Vortex could carry would be around 24 (12 internally, 12 externally). In comparison, the Revoker would carry 18 (12 internally, 6 externally) and the Ifrit would carry 28 (16 internally, 12 externally). That's actually a pretty fair balance across each price point, the Ifrit would have around 50% more JAGMs than the Revoker while costing 100% more, making the Revoker actually the econ choice for spamming them. And the Vortex would be much, much closer to the Ifrit in ground strike capability, making it a very viable choice for convoy busting.

(this is assuming that 3x JAGM can be mounted on any external wing pylon- not the Revoker's wingtip pylons, though- and that 2 JAGM fit where 1 folded scythe fits from your other renders)

lime bramble
wild yew
#

When the Vortex released I was quite sad that the maximum amount of a2g ordnance you could take internally was 4 total
The pab125 really really helped with that bringing it to 12, in NO you really want numbers for saturation.
But its still the case that the only valid internal only loadouts consist of gravity bombs. (125s, 500s and gpo-n)
I really hope a future weapons pack has some more ordnance that are designed around bay constraints.
A world where you could take 12 small glidebombs,12 agms (48 sized) or 6 small diameter cruise missiles internally would be a dream.

Also towed decoy when :)

solid kettle
# lime bramble the outer pylons for the vortex might carry a double launcher, a triple one gets...

so the Vortex would sit at roughly 22 JAGM then, 12 internally (compared to Ifrit's 16 internally) and 10 externally (compared to Ifrit's 12)

Could be interesting if it was a BDF-only missile, and PALA got something Russian or Chinese inspired, but I'm not sure what that would be. Ifrit's large internal bays does mean it gets a lot of JAGMs, a lot more than a F-22/YF-23/Su-57/F-35C can carry. But, both it and the Vortex are 2050-70s fighters, so maybe that's not a bad thing.

rotund marten
#

maybe something a bit wider, so it could only fit 6 per bay, but faster, more agile, higher payload, or longer ranged?

solid kettle
rotund marten
solid kettle
solid kettle
# solid kettle so the Vortex would sit at roughly 22 JAGM then, 12 internally (compared to Ifri...

Theoretically the F-35C could carry 8 internal JAGMs along with 12 external JAGMs, if we’re looking for a benchmark for the Vortex/Ifrit. That’s roughly analogous with the Vortex’s proposed JAGM amount, the Ifrit’s internal bay capacity however is able to fit weapons better than an IRL stealth fighter (no worries about weapon carriages, just clamp the weapon in there, if it fits it ships)

@lime bramble how many AGM-48 could fit into a fritter weapon bay? Was I right estimating 16 internally, or is it closer to 12?

solid kettle
#

could limit the internal JAGM to hypothetical quad packs, so only 8 internal for both the Vortex and Ifrit

solid kettle
# lime bramble

They’re supposed to be pretty flush together IRL in a quad pack (like GBU-39/53 on a BRU-61 Launcher) so tight fit isn’t unrealistic

It is weird that JAGM has its own triple pylon- if it can fit on the BRU-61, why not run external quad packs? IDK what the rationale is for that.

Edit: could be it hasn’t reached IOC yet, but the triple rack has

livid moss
# lime bramble

3-abreast and 4-abreast mount of... AGM-48? whose bay is that?

wide hawk
solid kettle
fickle tundra
solid kettle
wild yew
#

beauty of a pylon

solid kettle
#

Though internally quad packs are planned, again, just like JAGM, so I think the concept stands

fickle tundra
solid kettle
fickle tundra
solid kettle
fickle tundra
solid kettle
# lime bramble

@fickle tundra the image on the right is essentially two side by side quad packs per Ifrit weapon bay

fickle tundra
solid kettle
fickle tundra
solid kettle
# fickle tundra not against that, tandem brims are hot

something like a F-111 would have a weapon bay significantly wider and deeper than the Revoker, Vortex, or Ifrit, so angling the JAGMs downward (and maybe even layering them a bit to fit more internally) might be viable in addition to external triple mounts

fickle tundra
lime bramble
solid kettle
fickle tundra
#

probably not layering but a rotary bay, that would be possible

lime bramble
solid kettle
fickle tundra
lime bramble
#

you know the \____---____/structure the ifrit has with the bays? just get rid of that indentation

#

way more space

wild yew
#

the humble area ruling:

lime bramble
#

to hell with that

solid kettle
#

oh well yeah if you rework the bays the Ifrit becomes a menace of a bomber

fickle tundra
#

wouldnt be that bad

wild yew
lime bramble
#

anyways back on topic

wild yew
#

so 12 little guys fit in the vortex bay (125s, 48s, ...)
now you know whats better than 12?
13.

put another one in the cockpit on the pilots lap (he will simply throw it out of the window )

shadow rain
solid kettle
#

Anyways, back on topic, I wonder if there's a way to have mixed-munitions pylons like this concept. Might be worth exploring.

#

the F-32 renders/concept artwork are pretty funny in how similar they look to the Vortex

wild yew
#

I always wanted these for the Revoke
Might be a good fit for the Vorty aswell

wild yew
dense cypress
livid moss
sleek cradle
shadow rain
#

I'm a sucker for conformal fuel tanks

summer wind
sleek cradle
#

On the other hand there's the eurofighter CTFs

solid kettle
sleek cradle
#

Shame

summer wind
#

F104 cft's

solid kettle
#

Yeah I don’t think CFTs are the move for the Vortex, tbh

floral mortar
#

honestly the problem ive had with the vortex is that it doesn't really get to make too much use of its stealth when trying to do multirole
currently point defense is extremely strong which means no matter what you're flying you'll want to launch at close range

the compass has arguably the best payload with a dozen agm-48s but is also slow and not stealthy
the revoker can carry some A2G payload but it's meant more for A2A anyways
the ifrit gets to carry 12 125s while still having self defense missiles and being stealthy
vortex gets to carry a grand total of 8 125s while giving up all self defense capability or stealth

solid kettle
sleek cradle
ember night
sleek cradle
#

I hope that if/when we get an EW update BVR gets rebalanced too

solid kettle
ember night
sleek cradle
teal fox
ember night
#

if you're flying low, jamming drops the warning to green and can actually break track

dense cypress
sleek cradle
#

The load out

dense cypress
#

i mean its a pair of 58’s and a pair of 12’s, but i agree the single on the center is weird

mossy fern
#

This would compromise the load even more but would at least be interesting

wild yew
#

When I first saw the Vortex I really hoped it would take off from the dynamo, sadly Mitch said no but atleast we may get a small heli twin hull thingy in the future where it can operate from.

pallid fjord
#

Stupid question, but how do yall download the models so you see can see what fits/doesn't fit. One thought I've been having is if an IRM S2 would fit in the side wheel bays on either the door or wall (which yes, would be cursed)

lime bramble
kind zephyr
#

its also my understanding that scimitars especially are supposed to be extremely easy to shake off at point blank range on the basis that the ramjet hasn't had any time to kick in and it has little to no energy to turn

solid kettle
# kind zephyr its also my understanding that scimitars especially are *supposed* to be extreme...

I worded the scimitar bit poorly, I meant more like you can evade them pretty easily even when they’ve had time to build up speed

I have no desire to turn NO into hyper-lethal-death-on-missile-launch simulator, but it would be nice to have BVR be actually threatening to skilled players. Right now you can throw a Scythe at a low, slow, energy trapped player right smack dab at the perfect NEZ range and they can still whip around and jam it pretty easily, which is frustrating. Combined with Scythes not having great tracking off the rail, and it makes it feel like shooting nerf guns instead of lethal radar guided telephone poles

If we want to put it in Warthunder terms, I have no desire to have this be a MICA vs MICA simulator, but maybe 80% of the lethality of an AIM-120A within the Scythes NEZ would be a nice improvement. That’s a pretty fair balance point IMO

kind zephyr
#

i think there are enough alternative threats available that a lone ARH being relatively easy to avoid shouldn't be an issue when taking into account during mission design

solid kettle
# kind zephyr i have personally never had this experience; i always felt that with how hectic ...

I’ll have to record some clips then, as recently as last night I’ve been on both sides of it. Had several moments where Scythes didn’t pull nearly hard enough to hit reasonable close range targets, and was also able to shake off point blank Scythe shots with a minimal amount of sloppy evasive action.

The issue ain’t long range pot shots being easy to ignore- that’s fine, it’s situations where a Scythe should excel and it simply cannot track well enough to do so- or enemy players have too much leeway to recover from really, really bad positioning. For Scythes that’s sub 20km against energy trapped and/or out maneuvered targets, aka the heart of the NEZ.

ember night
kind zephyr
ember night
kind zephyr
#

-direct quote from me
-completely incomprehensible sentence
-random question mark

dawn coyote
#

I feel the bear on the western I-91 finding that car crash rn

ember night
#

I'm simply commenting that, considering both sides are fielding the same damn things, it's by definition a peer conflict and of course it's gonna be hectic, fox 3s included

kind zephyr
#

hallucinating posts that didn't exist and then responding to them is AI behavior

ember night
#

I don't have to respond to a comment that exists? I am as entitled to my opinion as you are yours?

ember night
kind zephyr
#

claims "I don't have to respond to a comment that exists?" after DIRECTLY responding to a comment that exists while claiming it says something it doesnt
forgetting things that happened 4 seconds ago
more AI behavior

unique bloom
#

the NEZ should be where the fat lady starts to sing, otherwise you should be able to notch to some varying degree of success

kind zephyr
#

if there's going to be a hard cutoff where notching stops working, should the notching be entirely unavailable from the HUD within the no escape zone?

ember night
#

Absolutely no one mentioned a hard cutoff, why are you hallucinating stuff now?

granite merlin
#

I think this is NEZ for the missile's aerodynamics vs NEZ for the seeker. Maybe both could be displayed?

so A-NEZ: you can't aerodynamically escape the missile, but you can notch it and softkill it.

S-NEZ: you cannot notch.

Is this what's being talked about?

kind zephyr
unique bloom
kind zephyr
ember night
ember night
granite merlin
#

someone said something about NEZ for the seeker or maybe my attention is too divided. A soft cut-off for notching I thought? so notching is less possible here.

So it would be something of a "seeker NEZ" if there's maybe a 95+ chance of it not losing track.

ember night
granite merlin
ember night
#

If your DECM is deception, there's no NEZ for the seeker, and if its just noise, by the time you get the warning you're already in seeker burnthru regions and DECM would likely do nothing

kind zephyr
#

aircraft could also be given "Kinetic jammers" which allow them to stop missiles by destroying them, maybe some kind of rocket propelled projectile that locks onto the IR signature of the incoming radar missile

granite merlin
#

APS! stick little micromissiles in a countermeasure dispenser somewhere. I'd only want those on some "super jet" though representing the latest and greatest of the NOverse.

ember night
#

Those are called fox 2s and a noticeable amount of players already use them to intercept incoming fox 3s

kind zephyr
#

and these "kinetic jammers" could even be placed in ground vehicles, maybe on a Linebreaker chassis, such that it would travel from the Surface to the Air

granite merlin
#

look up Miniature Hit to Kill. It's a little SAH micromissile interceptor.

ember night
kind zephyr
#

one could even concieve a specialized aircraft that has dedicated jamming pods making it nearly impossible to reach with radar missiles, and maybe a mounted high powered laser to shoot down missiles directly

granite merlin
kind zephyr
#

we should propose an idea that nobody has ever proposed or had lengthy discussions about before: chaff

#

to make it balanced, chaff will be a placebo countermeasure: it will not function at all against radar missiles and will only make players feel safer. however it will still interact physically with aircraft, allowing players to deploy it in front of teammates to let it get sucked into intakes and set engines on fire

wild yew
#

bigger proximity boom + uhh
idk
I want towed decoys but they are extremely unnecessary in the game right now.

I think aspect based rcs could help with the scythe bvr stuff and ability to re lock idk

solid kettle
# kind zephyr we should propose an idea that nobody has ever proposed or had lengthy discussio...

jokes aside all the NEZ is supposed to be is the range at which the missile will have enough kinetic energy to hit the target regardless of changes in the targets velocity, you should still be able to jam + notch in the NEZ and survive a Scythe shot. The problem I personally have noticed is twofold

  1. Scythe has bad tracking and doesn’t pull hard off the rail like a modern ARH should

  2. It’s too easy to jam while not actually notching, aka sloppily jam, to shake a missile, especially at close ranges

I’ve got no issue with players notching and jamming correctly to defeat a missile but man does it feel almost too effective at the close ranges where you realistically should struggle to hit and hold the notch angle before the missile hits you

wild yew
kind zephyr
cobalt girder
solid kettle
wild yew
#

I think it even helps when skimming the ground, might be a placebo tho.
Back in the day it would raise the radar floor.

unique bloom
solid kettle
ember night
wild yew
#

for smaller pylons like single scythes it even goes to 0

solid kettle
kind zephyr
#

what if to simulate increasing difficulty of countering a missile, the Jamming Rectangle changes size depending on how far away you are

from long distances way outside NEZ, its basically a square, and at close range it's like 10 pixels that you have to perfectly be in to have a chance

ember night
cobalt girder
#

that sounds really annoying, also means you can just always double tap for a kill.

solid kettle
ember night
wild yew
#

Cant wait for aspect based rcs where I just point my nose at the radar site and it loses me.

ember night
# cobalt girder "always"

You can still hit the deck, no? With multipath generating a way worse track solution even rn you can like cruise at 15 ft and run DECM and it'll work regardless of aspect

kind zephyr
#

what about a difficulty setting per game that toggles radar missiles between Current Difficult, Realistic Difficulty, and Ace Combat Press One Button To Evade for different player skills

mossy fern
cobalt girder
#

the missiles in game are not subject to the various foibles of a real missile.

wild yew
ember night
solid kettle
wild yew
#

Honestly I like that you can do smth about point blank scythes.
outside of shooting em down

solid kettle
solid kettle
mossy fern
solid kettle
# mossy fern this would make the game so much worse

in what way? You go head on sub 10km approaching an enemy fighter and they fire a radar missile that’s kinda on you

even then it’s still possible to defend- I’m just saying make it harder, not impossible

mossy fern
kind zephyr
#

how far is "off the rail" because i dont think a scythe should be able to turn into a hovering sophon of death like stratolances immediately after launch

solid kettle
wild yew
#

I do would like that the radar missiles arent too strong below 5km so IR missiles have a place where they are better.
Even if thats nerfing existing technology which the guidelines forbid.

mossy fern
solid kettle
mossy fern
#

i dont want a war thunder 2.0 with missiles with mica pull and seeker behavior while still having 60km range

solid kettle
wild yew
#

Im happy where the game is at so Im just waiting on if they implement aspect based rcs.
I think small improvements to proximity damage and reacquirirquirieieiring could be nice tho.

mossy fern
#

i think its perfectly fine with missile right now

solid kettle
mossy fern
#

yes that allows actual gameplay (instead of everybody being limited to the outer edges of the map)

solid kettle
kind zephyr
#

is pK the dissociation constant from chemistry or is there another pK im not aware of

cobalt girder
#

probability of kill

solid kettle
mossy fern
solid kettle
mossy fern
#

in war thunder you literally have a rwr so you already have missile awareness at all times

kind zephyr
#

next update: nuclear option is replaced by a text file that just has a hyperlink to the war thunder download page

unique bloom
#

this chart should help? i'm not sure

solid kettle
# mossy fern in war thunder you literally have a rwr so you already have missile awareness at...

wrong, not only does RWR not give you a reliable distance to incoming missiles, it doesn’t have good representation of the incoming missiles altitude relative to your own, or its velocity, and it lacks 360 degree coverage (the moment you start banking you can easily lose RWR coverage as it can’t see high angles above or below your aircraft)

I’m amazed you’d say that lol

Edit: especially because you also lack DAS and a Notch angle indicator in Warthunder which is a huge buff to survivability in NO, let alone being able to rapidly lock and fire on incoming missiles simply by clicking on it and knowing your heater wont miss

mossy fern
solid kettle
ember night
#

unfathomably large RCS for AAW weaponry is like a key feature of NO atp

solid kettle
#

we take it for granted but the reliability of detecting, locking, and intercepting incoming radar missiles in NO is insanely powerful

even having a reliable notch angle indicator is a major boost to defensive survival

kind zephyr
#

Nuclear option aircraft seem to have highly advanced warning systems which can do things far beyond the capabilities of any RWR, to the point of detecting and warning of optically guided munitions, suggesting the highly disturbing possibility that nuclear option aircraft are equipped with Optical Warning Observers (OWO)

mossy fern
wild yew
#

Vortex thread
Looks insie
Warthunder discussion

kind zephyr
#

this is why my discord has a bot that auto mutes you if you say "war thunder"

solid kettle
mossy fern
solid kettle
rotund marten
#

reading is difficult ig

solid kettle
#

ā€œ80% of the lethality of an AIM-120Aā€ puts the Scythe squarely below one of the medium tier early ARHs in Warthunder…

wild yew
#

I do think this is also a heartland vs Ignus thing
on heartland usually every inch is on datalink so bvr is actually within total clarity range

on ignus you gotta be prepared for that [Arh] 2.3km warning

rotund marten
#

maybe it would be better to have less situational awareness for where missiles are coming from or going? not sure

anyway i don't think this topic is exactly what this thread was about

unique bloom
#

it was about the vortex

solid kettle
#

we can continue over in #feedback-and-suggestions if anyone wants to

kind zephyr
#

since nobody can agree about scythes, everybody loses. nobody gets to have fun anymore. this will be on every map ensuring it is impossible to fly from now on. you did this to yourselves

wild yew
#

šŸ‘

mossy fern
#

šŸ˜‚

solid kettle
# rotund marten reading is difficult ig

always annoying when I take the time to be super specific and people get pissed off anyways

screw it, AIM-260 when, Mitch let me sweep the skies clear with the wrath of the US military industrial complex

inshallah they shall learn to fear LPI AESA

mossy fern
#

i am not going to respond again cus its just annoying but my problem is not reading its that we disagree on what the missile should be balanced as

kind zephyr
#

"Dynamo Aloft" flying stratolance battery

solid kettle
cobalt girder
solid kettle
# unique bloom this chart should help? i'm not sure

It’s not a bad chart but I’d change the red to a dark orange for NO. When you’re in the NEZ it should be really really hard to rapidly notch but not impossible, whereas right now it’s fairly easy to pull hard and hold jammer to defeat a 10km Scythe

#

anyways, I wonder if you could cram a cruise missile into a Vortex bay, not that it would be particularly effective, I’m just thinking about LRASM now

summer wind
solid kettle
summer wind
solid kettle
summer wind
#

True BUT.... mi lov vanilla gaemplai

ember night
teal fox
solid kettle
summer wind
sleek cradle
#

All missiles in the games settings should be able to at least do a 180 just not necessarily have much energy afterwards

agile valley
teal fox
solid kettle
agile valley
#

Even if the sizes are the same, the shape can play a big part

summer wind
naive knoll
dense cypress
dense cypress
dense cypress
summer wind
fickle tundra
opaque lance
teal fox
#

to what degree?
and even head on?

opaque lance
#

Not enough to matter most of the time, and yes.

It matters if you are doing active evasion but otherwise you'll go boom anyways

fickle tundra
#

whatever, go my clipped Scythe

#

without clipping the wings its actually just 17 square packing: nuclear option edition

solid kettle
summer wind
solid kettle
stiff pendant
neon ferry
#

guaranteed the developers have seen this by now so now its just copium till it gets added

neon ferry
#

someone needs to make a FOLDFINS TOMORROW gif

solid kettle
#

@lime bramble I'm not sure if @grave drift moved the outer pylons farther out on the wings, but in the QoL mod the AGM-48 triple rack doesn't appear to actually block the roll vents

#

Another view, the triple racks don't block the roll vents at all, but again, not sure if the pylons got moved or not

grave drift
#

they haven't been moved, 48s are just nice and compact

solid kettle
#

then yeah, they don't actually block the roll vents, so the Vortex should be able to equip 12 AGM-48s externally, just like the Ifrit, keeping them pretty close in total JAGM payload (which is good for balance)

summer wind
feral robin
#

ayo Vortex wingtip S3 slots? that'd be dope, like the F-35

solid kettle
feral robin
#

ohhh they're S2s, still, this would be killer to have

pastel meteor
feral robin
#

2082 server right

pastel meteor
#

Cosmic cactus approves

summer wind
stiff pendant
#

Did I ever mention something like SPEAR 3 for vortex internal bays?

solid kettle
stiff pendant
#

as a wise man said, "what can I do sometimes"

stiff pendant
#

if not that, I would love to see a cruise missile more compact than AGM-99 too, like this

stiff pendant
#

for some reason I keep forgetting every time, but what can I do sometimes

stiff pendant
#

actually this might be the second time that I am suggesting a compact cruise missile but bug it, here we go again till the sweet end

spiral badge
stiff pendant
#

probably not as much punch as agm-68 but yeah, something more tactical level

spiral sapphire
stiff pendant
#

AGM48 is already the brimstone/jagm of this game, at most, I would go for a JAGM-F which is heavier than baseline JAGM at 100 kg or somethin

fickle tundra
stiff pendant
#

as far as ive seen, agm48 can go up to crazy ranges like brimstone when fired from high speed planes

spiral sapphire
solid kettle
stiff pendant
spiral sapphire
stiff pendant
#

of course, just saying don't expect anything above mach 1 if your target is 30-40 km away, even if you can hit it

solid kettle
fickle tundra
stiff pendant
#

i will actually try 20 km for agm48 from helicopter, just wondering thats all

opaque lance
opaque lance
#

1970s munitions? In the 2070s? It's more likely than you think!!

cobalt girder
#

should probably do a public playtest on a map 10x the size, with different range munitions, and see if its fun or not

stiff pendant
#

it is fun, execpt the part you wait for what might be GODDAMN MINUTES

fickle tundra
#

10 is a bit exessive

stiff pendant
#

I remember a test where I fired agm48 at long range from cricket, I got bored halfway and went off to make myself some filter coffee

so you can most likely pull 20 km but the wait will be barely worth it, that range suggestion is there for a reason, that is when you realize time to target is a factor in deciding whats better

pastel meteor
#

maybe a 160-240 km map may be good

fickle tundra
#

square

dense cypress
opaque lance
#

Do we even use dumb bombs now?

stiff pendant
#

Stealth becomes kinda pointless at bomb range if i will be honest

lime crag
teal fox
stiff pendant
#

Kramenka has some mad optical guidance design if they fit it on bombs as if it is pepper

fickle tundra
dense cypress
# opaque lance Do we even use dumb bombs now?

yes? israel has used thousands in the war on hamas

CCIP has made dumb bombs very effective, and alarmingly easy to use. yes for precision youll always prefer something else but ironically the best time to use UGB is now

fickle tundra
dense cypress
#

ofc, but for most targets that dont rely on a sub 20ft impact zone a UGB is fine is the point

teal fox
spiral sapphire
#

if i play nuclear option without guidance on bombs i would Explode

dense cypress
#

pretty much. precision is an extra bonus but with modern CCIP makes dumb bombs scarily accurate

also DDC skill issue, using the bombs unguided is so fun

fickle tundra
#

a bridge

dense cypress
#

if youre referencing the famous dragon bridge in vietnam, yeah but in their defense they werent using CCIP iirc, the THUD was to my knowledge limited to CCRP modes or bombing tables

opaque lance
#

Were they going like, perpendicular of the bridge?

dense cypress
#

all sources/renditions ive seen say yes,

opaque lance
#

Why? That's like, the hardest approach to hit

dense cypress
#

because of the geography and topography of the region, it was covered by heavy AA and so they needed to follow the river basically iirc,

i dunno man im not the general i just work here

ember night
solid kettle
# ember night Does this claim account for the aerodynamic limitations of the airframe

Uhhhh the limitations of JAGM? I’m seeing ballpark estimations of Mach 1.5 top speed but it’s obviously not hard number, purely speculation. But JAGM-F has been successfully test fired at supersonic speeds from fighters, so I’d imagine the missile is rated for pretty high speeds (Mach 1.5-2.5ish)

NO doesn’t really care about munition speed restrictions though, seeing as you can drop bombs from internal and external pylons at Mach 2+ with no issues.

ember night
signal kite
# solid kettle yeah but quad packs would mount more internally, even on the Ifrit

I think ability to carry pablos internally could be a feature of faction.
I think it could be good for vortex will be BDF could be make pair maximum amount of pablos for PALA and BDF.

Of course this idea for future implementation when we get ability to play on faction dedicated aircrafts. But it still be able fitted same eay

west wasp
signal kite
#

#general message

solid kettle
#

(hey yall, lets keep it on topic otherwise the mods will lock the thread)