The FS-20 Vortex explicitly draws design and role from the Joint Strike Fighter Program, a US led development program that resulted in the F-35 family of fighter jets. Like the F-35B, the Vortex utilizes Short Take Off and Vertical Landing (STOVL) technology to operate from the BDF's fleet carrier, the Annex, as well as rearm at a variety of helipads, revetments, and airbases. It's 90 mil, has quite capable stealth, and is supposed to be "BDF's answer to the Ifrit" to paraphrase B25Mitch.
The problem is that the Vortex is based on designs that concede performance to facilitate STOVL capability. The Ifrit, however, is based on twin engine air dominance stealth fighters. Conceptually, the Vortex will always be at a disadvantage. This is supposed to be offset by the Vortex being 3/4 of the price of an Ifrit and a full rank lower, offering the BDF a more plentiful but inferior stealth fighter earlier in a match. Unfortunately, unlike the F-35B, the Vortex struggles to adequately compete with its peers. It isn't as economically viable for strike, lacks the internal Scythes to conduct stealth BVR, and it struggles in a dogfight... and it does so in a way that doesn't fit it's current price point.
The Vortex deserves to be competitive. To that end here are a list of buffs that would help it fill it's intended role without making it into an entirely new aircraft.
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Significantly decrease the IR signature of the Vortex when at MIL power. If the Vortex gets a lower IR signature than the Ifrit when both are cruising at MIL it'll encourage players to use afterburner strategically, and give the Vortex a tangible advantage over the Ifrit.
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Give the Vortex EOTS, essentially buffing it's camera detection and tracking range in a frontal arc, allowing better passive tracking of air and ground targets.
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Figure out a way to cram 6 Scythes into the internal weapon bays. If the Vortex isn't supposed to be a F-35B, then don't limit it like one.
(cont'd in comments)

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