#Beetlejuice
1 messages · Page 3 of 1
And I play 2’s with my friend who’s a BG main.
That’s all we got man, unless you get a airdodge read at the top of the screen or a sweet spot side special. Lmao
Aerial side special, grounded is kinda poop.
So sad
Or bomb. Bomb kills at 100 low key lol
how I love to run directly to a bomb lit on the ground which rival takes a long time to prepare and can be telegraphed for miles
Well since you wanna be sarcastic about it, you can set it up with jab. But yes, nobody is going to “run” into bomb.
I don't think that you can follow up jab into a bomb
Sometimes people run at me into the bomb and I’ll just jab them into the explosion.
That's not the case in top ladder
I only use bomb on edge, when they’re respawning, and when they are too high to follow up after up tilt, I’ll place a bomb grounded to just try and control an area.
That's the good use of it but is more than a mid risk mid reward. I will say angry bugs is better setup than bombs
Worse feeling is hitting someone at that % with the tail end of the air side special. They don’t die but you get hit with 1 2 3 jab and explode
. Looking at you Batman.
When you get specific maps
Like townsville feels consistent to kill around 120
But dexters lab is like 140
#clips message down air special - sair or upair
Gotta hit stacked and react to the Di options. As you saw PPG was closer to winning the set that’s why I was spamming this
Going for this is only good only good on aggressive opponents or if down a stock and don’t want to take much damage
But majority of my kills come from dash attack
did not know stripe could dodge cancel the tail end of chainsaw. that was not a good surprise 🥲
Pretty sure you guys have noticed but, you guys ever hit somebody with angry bugs and they have an insane amount of hitstun right after
I think he can dodge whenever out of it not just the end but I could be wrong haven’t played him much in a minute
I noticed it happens if you like hit them into the bug at higher percents.
yea it a bug with the perk. easiest way to test it is setup the beetle right next to bot in training mode. then do side special you be surprise how much hit stun you have with it. enough to get jump down air or air side special.
Yeah I know I’ve been reacting in real games, I sometimes just fair or double air side special.
Side special and dash attack into the beetle gives the highest hitstun for it yeah
Often forces a ground bounce
yep
Dash attack into beetle gives around this much hitstun #clips message
I think dtilt also has quite a lot
I wouldn't know how much down tilt gives because the beetle keeps hitting them out of my jab combo before I can land down tilt 
I woulda went for a charged up tilt on that garnet lol. I wouldn’t even go for up air and then have to read a dodge. I can’t let garnets live
But she was in burnout so I see the vision lol
Yea I only did it cause she was in burnout
I should have gone uptilt but I didn’t think it was gonna kill so I changed last second
folks…. Beetlejuice is now a mage…
in the batman beetlejuice skin (his 3rd skin ever) they made an error and he is classified as a mage and you can do mage tasks.
i see how much they care for our boy now 😞
atleast hot topic and target will always have our back.. (got a beetlejuice squishmallow from target)
nah thats just a bug they'll (probably) fix it next update
i know but it’s just kinda sad how they already forgot the class of their 2nd newest
character
Tbh I wouldn’t mind him as a mage
I think he’s in the middle of assassin and mage
all my mains are between mages and their original class.. (steven and b-jay)
i wouldnt call steven a mage tbh
Steven’s correct role is nair
i didn’t start using that until i swapped from beetlejuice to Steven…. it’s pretty epic.. 😎
Hé steven is really good representation for what a tank is
no Jason is absolutely the ideal tank rep
His whole kit revolves around shield
big slow heavy guy who hits hard as a truck
Tank that teleports around ?
tank thats lighter than a good portion of the cast?
that feels like a requirement tho
Steven passive shield does that perfectly too
tanks should be hard to kill, just in general, not only when they have armor
tanks just feel like they should be heavies to me
and steven is not a heavy
Armour is still apart of their kit so it should count
All Jason is really: slow and cheesy kills
well if we're going here then steven is just nair
but like isnt that kinda what heavies are, giant gimmicks?
big guy who gets combo'd for a minute straight then sends the arya flying in 1 hit
Yea that’s why I don’t like heavies
Big characters like that have to be cheesy
yeah look at IG
You can still die so early his upspecial or combo breaker(neutral special)
It’s crazy
but steven is only really a tank bc they got rid of support and tank was the only one he really fit into
I think cause most of his moves works so well with a teammate
And also healing
I don’t know why he can even heal tbh
bc pfg only cared about references and being character accurate than game balance
But I’m happy that the healing isnt that huge atleast
Isnt i meant*
yeah they changed how the healing worked from beta
I don’t even remember his healing factor from the beta 😭
before it was based on when you were just in it, you'd automatically heal 1 hp when you stepped in, so you could like dash dance on the edge of the healing space and heal a bunch of health
I only used him to stay in the air
With that one side special shield + up special shield glitch. I don’t know if it still works
💀💀💀
Good they changed it
melon used to be garbage too
since the ai was always coded to jump up if it encountered a wall, if it hit the lip of scooby's mansion that used to exist itd just kill itself
I’m not surprised I didn’t know these stuff. Since i was a button masher
On REINDOG
This would be the good timeline, I'm the #1 watermelon Steven hater
One of the most annoying moves in the entire game
who do you play?
Screen clutter, changes camera zoom in a jarring way, extends hitstun, blocks projectiles sometimes
I main Beetlejuice rn
Like even if the move isn't explicitly great, it's obnoxious
yeah thats fair
I don't like having to play around some AI stuffing me even if it doesn't even attack lol
Because then if I attack it instead, Steven gets a free punish
Guys can beetlejuice combo jab 1 2 into neutral special?
dont think so
kinda useless anyways
its all about down tilt and up tilt rn
Nope
Not even diable atp now it’s fully dodgeable
But in the past it was doable right? I remember the infinite with the perk that stun with neutral
Why did they nerf that string?
It was diable. But I heard it was true on characters like superman im not 100% sure
Kinda wish the stun perk just didn't exist and we got something else tbh
Like maybe a Samurai Jack style thing for it would be cool
Make it so if you get hit during its charge, you mark them with the Beetlejuice sign thing that allows a teleport
Or just hitting in general with it marks them
Stun mechanics are mega lame imo
^
No offense but everyone who uses stun plays the same
They all fish for stun and do jab loops
Then stun charge uptilt
They managed to make a fun character like beetlejuice boring just with one perk
Something that allows the juice to loose in 1s would be dope but then if your partner is good in 2s it could be too oppressive being able to constantly loose your juice like that… I think it’s maybe the right direction tho
I think like a 15-20 second cooldown could work
Make it along the same lines as Arya's knife actually
Yeah imo it's just so lame to use and also lame to go against
Same with Bubbles being able to have literally just a better stun on demand lmao
When you see a stun beetlejuice player jump
Yeah they generally land into it so jumping keeps them from dodge reading
I still would love a perk that makes it so hitting with sand worm gives you one jump refresh
This perk would be amazing
I don’t think it would be op
Neutral special is hard to hit anyways
Yeah and then you have a decently strict teleport timer too
So you gotta keep aggression
It actively rewards using your most difficult moves
Which the game needs more of
Even tho I like the perk. I don’t think people would use it tho
I could definitely see it a lot in 2s
Like how long
Yea that’s fine
I don’t think the move should have a cooldown tho
I would definitely use this perk if bugs could be used without a hit
But just not chasing the enemy
Yeah definitely
Used to be me, sub me more.
when i first played him i only saw people using angru bugs and thought the stun sounded funny
then i quickly realised
wait
this is literally not fun at all
Man, this character is so weird to play
I thought it was a simple aerial down special + neutral air kinda guy
But it's still fun, at least animation wise he's cool AF
I gotta get neutral special out of my system tho, I got too used to playing smith lol (even tho I just came back the muscle memory is still here)
Out of interest
I've seen the term "ladder combos" thrown around for beetlejuice specifically
What does that exactly mean
I feel I have a general idea but I just wanna make sure
Mind you I might be wrong here since I play more 2d fighter than platform fighters but I found this Definition.
A Super Smash Bros. combo that slowly raises your opponent upwards, often by repeated use of up-airs and strategically landing on platforms in order to get more height. The hope is that you can eventually kill them by hitting the upper blast zone.
^ exactly what he said. just draging your opponent to the top deadzone, beetlejuice is really good at this.
Ladder combos is pretty much the only time beetlejuice can kill early.
This is an example of beetlejuice ladder combos #clips message
Yea I thought so
I probably could try it more then
A lot of the time I dont end up doing it because any time I've tried it before they've just dodged out and suddenly I'm in a much worse spot
So I just end up swinging an up air out to see if I can get a cheap hit while staying safe
Although I did do this recently which I think is at least a similar idea
#clips message
Yea that’s a ladder combo too
And that clip was so clean 🔥
Yea sair - dodge up - upair is very inconsistent
Also on a side note
Are they ever gonna fix angry bugs not letting you use a second up special
Bro I genuinely have no clue what to do with this character
You do this
#clips message
The worst feeling in the world is doing a ladder combo but messing up at last hit against a char like joker. His air down special has killed me a few times because I messed up. 
You have to input a second direction
No I know how it's supposed to work
I mean that angry bugs says that he should never even have the option to use a second dash
Ohhhh that, yeah idk.
Number 1 beetlejuice play nambz gameplay
What you guys think 👀
Newest hated MU playing BJ. Taz…
eh
setting up the bomb was cool
but idk i just dont like centering around the stun
Yeah, it's so hard to land that thing
And for barely any reward
Tho I can't say sh*t since I'm horrible with this character lol
Also going into burnout in the first 2s feels abit off
And the Wonder Woman dodging in place 3 times is crazy
It kinda looked like the ww was lagging
Beetlejuice x beetle teamcombo with neutral special
#combos message
Imagine if neutral special was fully charged 👀
I can not believe I just had a stripe get hit by door at 150% and live. yet I get hit by his grounded up attack at 100 and just die.
stun goes crazy w team combos too though
does big chalk perk even do anything
lol yea it just doesn’t really have any visual indication of what’s going on (at least not as far as I could tell)
I believe the hit box gets bigger, not sure if it does more damage
They need to match the visuals and increase damage depending how far you go
Tryna learn Rick, I’m losing a lot. The whiff frames on jab is absurd.
Characters with projectiles shouldnt have whiff in there jab combo even if they miss. Although they should be lock in place on whiff before any next move
Hitbox gets bigger, does significantly more knockback
Im learning gizmo rn.
I enjoy pain, I shall main Rick and beetle.
You're doing yourself a favor LMAO
Ngl, I been taking nothing but L’s with Rick lmao.
We pray for a beetle buff this october 15th
if it’s any consolation ajax posted beetlejuice clips on his twitter he did the same with garnet when she was getting a buff
haven't played bj In a bit
or the game really but uhh
ye I hope you guys are doing well
I haven’t been playing bj since I went to gizmo
I don’t think I can reach masters with beetlejuice rn, I might aswell try on gizmo since he doesn’t have many bad matchups
My bad to whoever this is #combos message 😭
You gotta be a Brawlhalla player with the way you use airwalker on everyone lol
Yea I actually came from brawlhalla 😭
I could tell 😂
I even had it on beetlejuice but I switched it to 100% weakened perk instead
what's the best perk set for beetlejuice?
Depends on if you want angry bugs or stun, with stun I do flammable, 100 perk and pugilist, if you don’t want flammable you can use snowball or the weakened perk.
And with angry bugs I do, flammable, 100, and the electric perk instead of pugilist, idk what the electric perk is called
Beetlejuice needs a buff to both his down smash and his foward smash. ESPECIALLY THE FORWARD SMASH. Cannot count how many times I predicted someone would come into my Forward Smash's path, did the giant hammers animation and everything, only to get gimped cuz their move comes out faster everytime. It's ridiculous. He's an assassin he need faster smashes. /just putting this here as well in hopes the devs read it.
I use chalk bomb it's slept on hard but it's really good. Chalk bomb already kills at like 90 if you can get a hit off. Now imagine that but with a perk that makes it stronger. Just practiced it in training mode and it killed shaggy at 72.
Was hoping they would’ve helped beetle bro a bit more than just bomb and uptilt buffs
Yes sir! Love me some chalkbomb buffs!
Wait... what chalkbomb buffs I don't see them in the patch?
Beetlejuice
Ground Up Attack
- Uncharged knockback scaling increased to 18 from 16.5
~ Visuals updated to better match hitbox
Ground Down Special - Knockback increased to 2000 from 1850
it kills earlier
Oh sorry I thought they buffed his down smash. Huh.... weird that they didn't. But I'm still excited to see what kind of insane early kills I can get with chalk bomb perk now!
Beetlejuice just feels worse overall with all of these changes man what are they doing
Up attack followups are inconsistent at higher percents, bomb buff effectively does nothing
Dodge nerf hurts him even more
I don't get this balancing team man
I just feel like I can't do a single thing anymore as him honestly
Characters that don't need buffs get them
And it just makes it even harder to do compete as a character that has no real competitive tools
When Jason gets a page full of buff…
Harley, Joker getting a few nerfs and multiple buffs in return
Joker can combo into his card and teeth out of jab now, because that’s what he needed right.
The roll mechanic kinda helps beetle out too though, I can at least punish rolls out of setups
Like with jab jab bomb and the roll away
Beetlejuice is a dead character. Babum tzzz
I play him a lot in 2s but hardly ever get a mirror
I think Stronger Than Ever perk (gives armor for 2 seconds after respawn) could be viable for Beetlejuice. Like you respawn and release a fully charged up face scream into your opponents without fear of them interrupting it. Thoughts?
(would this work or nah)
2 seconds doesn’t sound long enough to chase them and hit them but it’s probably situational and more doable on some maps than others (and if they realize what you have and are actively trying to run, but most casual people prolly won’t)
Everytime I see someone have that perk before the match starts I just run away from them for 2s
But must people dodge from face instead of trying to hit it
With the speed increase on sum characters I feel like Beetlejuice getting a speed increase would be awesome because he feels slow compared to other assassins
Yeah it's still impossible to get in
His ground speed is awful for what he needs to do
We need a buff 
honestly I think he's pretty good, especially in 2s... he has a lot of disjoints and has a lot of utility in his kit... he also has a pretty good dodge jab even after the changes
Well I must not be doing something right. What's your gameplan when playing beetlejuice and what combos you using?
His dodge jab is pretty awful imo
@bold crescent
Thanks chief
Np
I use angry bugs and flammable doc… I use side special and neutral normal from behind my ally, I approach with down air or dodge jab typically… once they are in the air above you up tilt kills a lot. I try to mainly stay by my ally and protect them with the range of my moves… also giving them the most opportunities for the “juice to get loose” by constantly retriggering their gloves… a good kill combo that isn’t just a charged attack or the usual vertical ladder is down special air into up special air into up normal. For the edge guard I use the dash attack or aerial side special to kill off the side, and I zone the edge with bomb and beetle
I always keep my scare fully charged so it’s more likely to kill off the “juice” ability
Also another easy-ish combo is jab 1, 2, into downtilt into jab 1, 2, into uptilt
hes feels so sluggish and mediocre after the patch
he has to be one the worst in the game rn
Jake
i said one of
not "the" but ok
I don’t play him in 1s but in 2s he feels good to me… like he gets a lot of kills and racks up a good amount of damage
I would still say he’s pretty good In 1s
i suppose
Gizmo Morty reindog(1s)
2’s he’s great, stun and bugs go crazy in 2’s.
In your experience what is Beetlejucies best and worst move?
Neutral attack
On ground
By far. I can see the use for every move but that move is just not good
Doesn’t even kill early
What do you think worst move is
No that was the worst move
Oh sorry i ment best
Side special?
It’s nice but alot of people can see it coming
What attack is beetle
Up special
Thanks
Agreed on ground neutral attack before the jab nerf it could at least combo into it but now, it just totally pointless.
Good stuff. I been getting better at getting a kill with door into up special. I just need to be better hitting with the door. I tried Nubia and was have such an easier time with her.🥲
i found a killer combo accidentally last night
i hope they don’t patch this out
too-
basically just stun the opponent with neural special
then make a short grenade under them
and it’s an easy 100 to death
(it’s probably the easiest way to get a kill as beetlejuice IMO)
We know lol, stun, bomb, stun, sand word, up special, fair or up air
.
taking notes…
is there anyway to improve with him?
i main garnet but the minute i hop off her it’s hard to win with him
It comes with the L’s. Just grind him out and you’ll figure out his strengths and his bad options.
it feels like all he has going is that jab down to jab up combo
and then the rest is like ticking off damage to get them to kill percent
I will tell you one thing, never use grounded neutral square, such a useless move
the hammer?
yeah it looks so good in paper but it’s so punishable
noted
thanks
i have been using it a lot
but it’s mainly cause garnets neutral is so good
I’ve been doing a lot of jab, jab, down tilt, into jab jab bomb read the dodge and reset with jab
If you use angry bugs, bugs and bomb are great edge guarding options
The spacing is tricky but angry bug can allow the bnb jab 1 2 dtilt to loop for an extra rep if the bug connects after the first dtilt but before the ground bounce. Allows to connect with another jab 1 2 dtilt before going into jab 1 2 uptilt
Spacing of the bug can also allow a side switch mid combo after the first loop rep
Ngl, shielding is going to help so much for beetle, I no longer have to jump around shenanigans anymore
Ground down attack might be crazy for shield damage
If they let you charge it anyways
hello, am starting to secondary main BJ
any tips?
i already know how to play him but i am ready to learn
I wrote a lengthy message not too far above about it… also Christophers (but with an ‘x’ somewhere in it), from YouTube, has made a video with pretty much everything from my message and more
this?
i use the same perks so am in a good way lol
I will say angry bugs and flammable doc is only good if you remember to constantly toss out the beetle (and occasional sand worm)… if you find yourself naturally not using those moves I’d switch to 5% and snowball
i do
You could try stun but personally I play mostly 2s and it isn’t worth losing the ability to kill off the “juice getting loose” imo
also i basically already play like that on 2s
just need to charge jumpscare more
and bomb
thx for the help
I meant to add to this, angry bugs with flammable and the electric ⚡️ perk instead of pugilist, if you can proc all 3, angry bugs does 21 residual damage
But the perk is weird and 4 seconds is too long of a time
Sometimes I’m running around and throw a projectile and I don’t get the proc so it’s weird how it works
Last stand removal is an indirect nerf for bj 
Finally got diamond with Beetlejuice. I am going mostly going to play other chars now for the rest of season just for my sanity. 
Lol I did the exact same thing
Is beetlejuice a good character?
I think so, but opinions vary... I think he's better in 2s than 1s for sure tho, regardless of where you put him on the tier list for each
Mid at best, he’s not overwhelming into any MU and he still lacks the consistent KO power imo to be considered “Good”
ty
When tooniverse
any opinions if down special worm should break projectiles?
i was thinking maybe it should be able to eat the projectiles
That would be nice. I really wish we could at least cancel dash attack if you break a projectile with it
no he should get armor when doing dash attack
💀
I just want his jab to be faster
It's already fast, you're trying to make his jab top 3 at minimum and people already complain about jabs
Well than slow everyone elses jab down. Feels like when I start it i'm stuck there for 3 years. Meanwhile Folks like Harely can do theirs unchallenged.
It's already fast, thing I hate the most about jab is that it is so easy to low profile it
I think more specifically his jab 2 and 3 need to be faster
For how insanely laggy they are they're so terrible
If you whiff jab 1 they have a full like 2 hours to punish it and you can't follow up with jab 2 in time like most other characters can
Although imo that's how all jabs should be and instead of buffs to it I'd rather see nerfs to other characters
I really don't want them overbuffing him
And then there is Batman
Who can throw an entire jab combo without slowing it down
Definitely unfair
You just put my feelings into words. Thank you
I knew what you meant for sure, the transition between each jab is crazy sluggish
Is the beetle sometimes not resetting up special a bug or is it something I'm not getting?
Been bugged since he released yep
Sometimes you just won't get the second dash
Classic multiversus
They did buff jab 1 on whiff but I still sometimes miss input trash ass jab 2 and just end up sitting there like I forgot something
Fast, but compared to everyone else in this game (ESPECIALLY Wonder Womam), whiffing is slow af
Also, is there a Beetlejuice discord?
I don't think so
Yes there is
Should I invite you?
Mind if I get an invite too?
Pretty much dead but players like nambz, horrorbone and even oogthelegend is there
can i get an invite too?
Ok sent
I still don't have a Perk set to use with Beetlejuice really
Flammable, movement speed or extra jump, and pugilist .
Any first perk of your choosing, if you don’t want flammable use snowball
Beetlejuice
Ground Neutral Attack
~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
~ Hitbox size adjusted to better match visuals
Air Neutral Attack
~ Now limits fall speed during attack recovery
Air Side Attack
~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery
Air Up Attack
~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
~ Now limits fall speed during attack recovery
So nothing lmao
Yeah, I was about to say that lol
They nerfed flammable and changed static, imma test something and see if you can proc static with jab jab d tilt, into jab jab beetle.
If so that’s actually a lot of residual off jab
Tbh the only reason I try to play this character is that he's cool AF, but IDK how to use him
Might also use buffed ground bounce perk with BJ, since it’s flat 3 damage now instead of 1
Yep Static Electricity is best in slot for him now
Each jab counts as a different attack so jab 1 2 down tilt puts you at three, then you can just jab up special and it applies the shock
Yeah testing everything now, static is actually an insane perk now with projectile chars in general now
Tnj with static and flammable is gunna go crazy with paddle, yikes.
You don’t play ranked casually, that’s what casual is for
dude responds to message from 2 months ago 😭
playing ranked causally just means this isn’t a character i play often
One day he shall get a real buff…,
COPIUM
Alright my fellow juicers, anything I should know with this new season? Did they butcher my boy? Should I use new perks? Whats what in the butt?
His name is different now
Static is op on bj
With angry bugs
Not too much changed with him really… if you knew the game plan with him before it’s more or less the same
Thanks fellas
The only thing that changed was the Spelling of his name
Well and all the stuff they did to everyone… but yea
dropped an example clip of a BJ combo with a jab 1 2 dtilt loop via angry bugs in #combos . static perk seems really good for BJ now
I assume the main perk is still personal preference
If you’re using angry bugs, I would highly recommend static and flammable
I mostly use 5 percent
...
first game on him
I hit the chalk bomb
is this what it feels like?
is this real love?
What are the basic combos and links I should know about for the juice?
I picked this character for the first time in ages
Fought a raven
Lost the first round
Won the second
And won the last one through pure time out
Mind you, I was TRYING REALLY HARD to kill her
Yet this is the first time I got a time out in this game
Nah I quit Beetlejuice
A= in the air
IAD= instant air dodge
St= stacked
LF= last frame
DA= dash attack
2 Hits:
- Jab - downtilt
- Jab - uptilt
- Jab - upspecial
- Uptilt - upair
- Dair(LF) - nair
- Dair - upair
- Sair(IAD) - uptilt
- Upair(IAD) - uptilt
- Jab - sidespecial(St)
- Nair(IAD) - DA
- Dairspecial - upair
- Dairspecial - sair
- (A)Upairspecial - upair
- (A)sair - upair
- (A)Nair - upair
3 Hits:
- Jab - jab - jab
- Jab - jab - uptilt
- Jab - jab - downtilt
- Jab - jab - upspecial
- Dair(iad) - jab - jab
- Nair(IAD) - jab - jab
- Nair(IAD) - DA - uptilt
- Dairspecial - nair - upair
- Dairspecial - nair - sair
- Jab - sidespecial - uptilt
- (A)Nair - sair - upair
4 Hits:
- Jab - downtilt - DA - uptilt
- Jab - downtilt - DA - upspecial
- Dair(iad) - jab - jab - uptilt
- Nair(IAD) - jab - jab - uptilt
- Nair(IAD) - DA - uptilt - upair
- Nair(IAD) - DA - uptilt - nair
- Nair(IAD) - DA - uptilt - sair
- Jab(St) - sidespecial - uptilt - upair
5 Hits:
- Jab - jab - downtilt - jab - uptilt
- Jab - downtilt - DA - uptilt - upair
- Jab - downtilt - DA - uptilt - sair
- Jab - downtilt - DA - uptilt - nair
- Dair(iad) - jab - jab - uptilt - sair
- Dair(LF) - nair - jab - jab - uptilt
- Nair(IAD) - jab - jab - uptilt - nair
- Nair(IAD) - DA - uptilt - nair - upair
- Jab(St) - sidespecial - uptilt - nair - sair
- Jab(St) - sidespecial - uptilt - nair - upair
6 Hits:
- Jab - jab - downtilt - jab - jab - uptilt
- Jab - jab - downtilt - jab - jab - downtilt
- Jab - jab - downtilt - jab - jab - jab
- Jab - jab - downtilt - jab - jab - upspecial
- Dair(iad) - jab - jab - uptilt - nair - upair
- Nair(IAD) - jab - jab - uptilt - nair - sair
- Jab - downtilt - DA - uptilt - nair - sair
- Jab - downtilt - DA - uptilt - nair - upair
7+ Hits:
- Jab - jab - downtilt - jab - jab - uptilt - sair
- Nair(IAD) - jab - jab - uptilt - nair - sair - upair
Don’t give up 💪
I like bj. I didn’t quit bj because he was bad, I just got washed with him because I was focused on different characters
I mostly quit him for a while bc I was bad with him
cheers
I was bad with Nubia when I first started
But I wasn't playing half bad and still couldn't kill with him
I mean, yeah it was a passive raven but still
Oh yes bj kills are pretty mid against passive players
Because no uptilt
Which is dumb BTW, I know she's a mage but damn just rush at least for a kill
Yeah and his combos are very jab/down tilt dependant
I wish the sweet spot for beetle kick had more reward hearing that nice sound and just having them live at high % is sad. Overall I do love the short hop and fast fall change.
Have not experience it yet but I bet Harley short hop side air might be hell
that sweetspot feels so inconsistent on top of it
Also did the bomb perk get shadow buffed? its explosion radius gets so much larger now if the string is long.
its made testing grounds incredible, you can reliably combo people into bomb now if they even tap your shield + it dosent even matter how far away they are because of the massive explosion size
Shields in general just make him so much stronger, if he dosent get nerfed before there offically added hes 100% going to be a top tier so heres hoping he sneaks by unoticed
Yea I think being able to shield is going to help him. I just got the best kill on a batman combo into angry beetle near the edge knock back into mid stage into dash up attack. Man this character has a lot of lows but the highs like that is why is still like playing him. so far this season changes are nice.
bomb is honestly my go to kill move now, the amount of pressure you can apply with bomb + beetle at the ledge while your completely shielded is insane
defintely enjoying this seasons changes
except god damn power puff girls, i feel like she counters bj so hard and now she even falls out of jab jab down smash
the best change beetlejuice could get is his beetle not stopping knockback if the previous knockback was stronger then beetle knockback
fast fall has made neutral special easier to hit ngl
specially if you’re a short hop spammer
uh why did they change beetlejuice's name to betelgeuse
can someone please tell me why
its technically the canon way his name is actually spelled
but beetlejuice is the more iconic way
and
who is gonna call him betelgeuse other then the multiversus devs anyway?
i know it doesnt effect the game at all but still
me
its pronounced the same way, doesnt change nothing
just the proper way of spelling his name
i guess i can live with the name change
after all it's not like me saying something is gonna change anything
it's pfg's decision if they wanna change his name, it just surprised me when i saw it in game for the first time
Been learning Beetlejuice lately and I’ve been having fun with him but how do you use his scream move? Can it be done in combos or is it just purely a whiff punish kind of move?
With sig perk can do a limited amount of some very specific combos with the stun but without sig perk idk of any true bnb combos
If you charge it up ahead of time (I tend to do it at the start of the match if I can get away with it) then trigger his passive ability in 2s you can get kills with it that way, other than that I tend not to throw it out too much because it has to be basically touching them to hit and has end lag
Does his passive have a cooldown or can you use it as much as you want?
Its an annoyingly long cooldown, bj really feels alot stronger in 1v1s as opposed to 2v2s
Ah ok, I’ll try to keep both the cooldown and the nspecial uses in mind when I play him.
For 2v2 his bomb is also really good, it lets you make massive "safe" spots for both you and your teamate
BJ is crazy good in 2’s, with both perks. Stun with team combos just giving you free kills cause you can literally just spam stun in neutral, and angry bugs with flammable and new static is so much residual damage the other team doesn’t even notice it.
I’ve been using the angry bugs flammable and static setup from a guide I seen on YouTube and it works really well. Haven’t been using the stun perk all that much since I like the damage from beetle.
pair an iron giant with stun perk, its free kill city
his jabs and moves last for so long you can stun them in between the jab and they can do neutral attack
Didn’t think you’d be in here what’s up lol, yeah stun is free with iron giant, but too bad I have zero friends and solo que 😂
Don’t forget worm can proc static and flammable, not just beetle and bomb
i feel that pain man, been solo queue since beta but raidhn has graced me with being a good iron giant duo, also hello!
If I had a consistent duo with some synergy I’d run stun, but I just got so used to beetle it’s like second nature, and then with the static buff you can’t go wrong with angry bugs.
When chalk bomb buffs🙏
i think other than the fuse dragging the opponent more into the bomb so it can reliable pull them into the explosion when its a small fuse bombs pretty useful
bomb perk could use some tweaks if they want people to actually use it since its just inferior to frightening angry bugs and 5% imo
Bomb perk needs to have no downsides
It's very lame that it makes short fuse bomb terrible
Should also increase movement speed while using bomb imo
Beetle juice speed increase overall 
true
i think that'd be good to help encourage people to do longer fuses with bj
i feel like big bomb should just be a global thing for him to have and not be a perk, but im fine with it being the way it is now
How do I use bomb properly, btw?
Is there a reliable way to combo into a short-fuse bomb?
Bomb is used to control space. If you can stun or parry then that gives enough time to drop a bomb for a small combo
this is how I primarily use bomb outside of it's spacing usage
Basically just forces movement so u can read
Been running the angry bugs perk with static and flammable
it's actually quite fun to use the bugs like that
feels like a genuine alt playstyle to betelgeuse
I love it, it’s so easy to proc on him and it just makes bug a menace
Completley agree, if the current bomb perk was just a default character ability it wouldent be too broken, plus then the perk could just make it even bigger.
also ledge guarding with bomb is always a great option i also like to drag a bomb across the stage when you get a kill because that fuse just becomes a stage wide projectile preventing them from getting use out of there invincibility
Heres another bomb kill clip #clips message
i thought that was obvious
BJ doesn't have the most clear play style so you often see new players trying to use him like a bruiser or mage without making good use of his tools because they are somewhat situational.
I know this is old but have you found a way to get the bounce consistently?
i usually just hold forward for half a second and then kick it
Yeah hold side for just a little bit longer after inputting up special then you would an uncharged version. Think of it as letting go when your at 5% charge, also make sure your only holding side not up or down when you release
beetlebros...
@subtle heart @subtle heart Thank you! Good explanation 🙂
Sure! heres a clip to better explain it #clips message
I have some tech that makes IAD much simpler!! (It might be old news but I haven't heard anyone talking about ). This should probably go into general chat, but I main beetlejuice so I'm giving you guys the love first. So all you have to do is bind a second button for "Up input" eg. Binding R1 to Up in addition to your D pad Up. And then all you have to do is hold Forward + R1 and hit dodge and you attack direction and boom you got super easy IADs. Bc holding up plus left or right is what triggers the IAD anyway.
I happen to play on PS5 and have a "Pro controller" so I actually bind it to one of my extra buttons.
Oh and specific tip for us beetle juice players. Bind a button for auto "down special" it makes for very easy worm door inputs in your aerial game
I don’t have enough buttons for all that
Well I suppose it's for those of us that do. Or if you can spare a button somewhere. But it's very useful and if anyone does try it and has trouble getting the move they want I use the R stick for the attack inputs
I noticed when I don't it defaults to Up air IAD
With this technique you can even be moving right while you do IAD sair to the left. I'm not sure how useful that is but it could be lol
One step closer to console players harnessing the power of keyboard
Fair point lol
I just use my right stick to IAD, dodge on r1 and dpad holding up and left/right at the same time
What would you guys say are bjs kill confirms? I'm asking bc I'm watching Bhands' season 4 tier list and he's putting BJ in the first slot of S tier and mentions that he has good kill confirms. And I'm wondering what I'm missing.
If you scroll up a bit I think there's several lengthy posts with tips
Can I also get an invite please?
I would also love the invite ive been trying to find one but couldent
Alot of people find kill confirms with something into up special into up air for the kill but i find this very inconsistent and heavily dependent on your opponents DI. I always end up playing him as a very freestyle character finding the most kills from spikes while edgegaurding, reading recoveries with side special(which can kill around 30%) if there already close to the blast zone, and of course parries, BJs dodge is incredible and landing even one parry lets you set up for scary face, bomb, jab combos, or just a fully charged ground up attack
Sent
Sent
May I get invite. Any info I can find is always helpful
Check DMs
I have no clue what time it is for so sorry if I’m disturbing you lmao but could I also get an invite
The bugs are speaking to me
Eat them then
Hello BJ mains id like to learn your characters
GET OUT WHILE YOU STILL CAN
?
Run angry bugs perk
you can link jab, jab, dtilt, jab, jab, up special as a bnb
at lower percentages you can also land an uptilt before up special
Why did you say Get Out while you still can
.
why did you just type a dot?
why are you ignoring the fact you did say "get out while you still can"? ; )
anyway, using Angry Bugs, what other perks do you run?
Ignite, Static and broken wings
About the same as me, except I kept speed force
collaterals good too if you know how to tech chase
I'll take that as a no XD
Hes pretty fun and very free form
look up bhands bj tutorial
jesus that sounds awfull but yeah it is a really good beetlejuice intro
"Just look up a bj tutorial"
😭😭😭😭😭😭😭😭😭😭
Someone explain that static change in the patch notes, did they indirectly nerf our boy
Well, first, the 2 second text was wrong so now it says 3 second, but it always behaved like this. (no nerf)
Second, Betelgeuse doesn't have light projectiles, Rick does. (no nerf)
Finally, the damage ticks of fire and shock no longer count as distinct attacks to trigger Static again. (yes nerf)
Basically, when someone was on fire/shocked you needed less attacks to trigger Static because the burn/shock itself counted as attacks, and I honestly agree they shouldn't.
Wasn’t BJ the only one that was easily able to proc this or was it also Rick.
I dunno, the perk is very situational so I haven't seen it on many characters, but I guess they didn't want Rick to stack it with his light blaster shots.
Chrisxtophers also has a good one
@brazen badger if you want another tutorial check the one above
BJ basically always procd static from his jab combo into beetle, so it shouldent really effect him at all
yeah so it turns out bomb is basically useless now, if you take knockback, or do any special while the bomb/fuse is out not just while your placing it it now disappears. I cant tell if this is a bug or shadow nerf
I'm not home myself to see but I'm really hoping its a bug.
yeah heres hoping
I'm in training right now and not experiencing that
its really inconsistent, but didint have this problem at all yesterday
Oh wait I see what's happening
Hm.
The fuse is teleporting to wherever you take hitstun lol
yeah thats another thing
Definitely a bug
like its a 50/50 chance wether the fuse teleports or the whole bomb just disapears
i just had a match where i dragged bomb across the whole screen and the fuse was halfway across the screen when i got hit by raven side b and the whole bomb just dissapeared
Also neutral b charging is now even more inconsistent
I have had that happen sometimes. Even before this last update. Sometimes i'll plant the bomb and jump and get hit in the air and the fuse will then jump up to where i was hit.
yeah the fuse teleporting thing was around before this update but now theres a chance for it to just dissapear instead
😦
Yeah it looks like it's really delayed now?
I've noticed when I charge neutral B in the air 60% of the time it doesnt charge
it was kinda always like that, it even dosent charge on ground sometimes but now its somehow waaaay worse
oh goodie.. 😦
mhm just makes his worse moves even worse
smh
Just what we needed lol
honestly i hate to say it but beetlejuice is really getting tough to play, he really dosent feel competitively viable right now
hopefully shields will make him feel better but yeah might be time to drop him
I Feel That...
Shields will definitely make him better from what I've played of the tests
he feels so good with shields and bomb finally has reliable usage so thats really nice
joker is pretty simillar to BJ tho if people are looking for a alternative in the mean time
I mained joker when the game first re released with him. I liked him alot, but I've mained BJ since he dropped
This season in general has been rough for Beetlejuice
he also just gets countered hard by so many meta chareters
Oh, so its not just me that feels that way.
no 100%
Even in 2s he can't compete right now unless you have a specific team comp and a teammate that knows how to play around you
oooh also heads up if you havent already bound a button to worm door try it out, it makes it using it feel soooo much better
What's the point in chasing them vertically when characters can just reversal you at 0% because you're light
I literally just now died to an Arya up special at 0% and I wasn't even that close to the blast zone lmao
No up air after, just the up special itself
yeah i made that suggestion 😛
honestly arya is the only character you dont want to vertically combo just because she can instantly kill anyone at the top of the screen
for her you want to focus on predicting the dagger and zoneing with beetle and bomb
Yeah
It was in 2s so I was just trying to keep pressure up bc she is so slippery and impossible to punish
fair yeah shes espically hard to handle in 2s
Nah it was mainly for Rick I'm pretty sure
Just jump and charge it again, idk why it’s like that but when it bugs out like that just jump and charge
Yeah but its gotten even worse this update
I don't get why the scare neutral special can't have a small radial range like lebron chest-slaps or Jason rage scream...
They have to be specifically INSIDE your face
or even just a clearer hitbox would be nice
I mean, flavorwise they should get scared in the proximity of his face, not TOUCH it XD
It's such a hard move to use
true, but for example if they touch the snakes that dosent count as the true hitbox, I think its much larger on the side he is facing but its hard to tell for sure
I only really used it effectively back when he had the stun loop
god i miss that loop
Like, just add a circle like for Lebron, Adam or Batman
hoenstly even if they just made the air version as strong as the ground version i would be happy
it's not as strong?
why would you ever use it on the ground
the grounded version has waaay more knockback and damage
yeah but it's so hard to hit while grounded
at least you can drift in the air
yeah thats why i wish they made the arial version as strong as ground
even at 80% arial wont kill most characters
One thing I find weak of Beetlejuice is the low KB on pretty much all his aerial options, and especially how diagonally upward they are when he is classified as horizontal.
He'd kill at reasonable damage levels if he just punched straight
eh, the diagonal nature of his KB makes him really good at freeform combos tho
I can get that, but it should have a better KB modifier at high damage.
I have to punch people at 140 in the air 3 times
then a Black Adam kills me middle of the stage with a not even fully charged clap at 110
lol yeah thats really annoying
and dont get me started on the upair XD
yeah it feels waaay weaker then it used to
like, compare the sair and upair of Beetle to... say Raven.
jesus christ raven upair is insaaane compared to BJ and she even has more kill options
Playing Raven right now and yea her upair is so nice. a high percent late nair into upair is good kill option. Like I played Beetlejuice longer but I am struggling way less with Raven then him.
I feel like there not gonna buff him untill shields are out because hes so clearly balanced with shields in mind
That's what I'm talking about, I'm okay with Beetlejuice, but it's clear you gotta work harder than other fighters to score a kill.
Mhm it just makes ranked 1v1s so unfun
Horizontal fighter, best kill option is a grounded uppercut XD
lol yeah BJ being horizontal makes 0 sense, hes all about juggling and keeping your oponent off the ground
neutral attack doesnt even combo anymore from jab like on release
thats the only thing i want back, to do jab jab neutral attack and it be a true combo again
other than that i feel like hes in a good spot
This is what I've wanted too
It was such a good kill confirm at ledge
I don't want them to go crazy with buffs on him, I'd love for other characters to be toned down instead so there was actually a more compressed power level across the whole cast
Yep, I feel he's aaalmost there.
Needs a few little touches here and there.
they only removed it bcz of the Frightening loop
But like
Just put a cooldown on Frightening?
or just make hammer come out faster
Yeah hammer is REALLY slow
Way too slow compared to other neutral attacks like wonder woman
Shaggy and superman get armor from theirs
I'd like for the hammer to hit an itty bitty lower so you could use it to edge-guard.
Those kill me at 90%
Pretty much
This character if fouking dog shi111t
I love how no matter who I'm behind and they are attacking in the wrong direction and my jabs to the back of their head misses.
I love how when you try spacing your up air or down air and now you're facing the wrong direction because they attack diagonally and your facing the wrong way
They don't just cover both sides like literally every other character in the game
I love how his aerial up special is so short and has the hit box the size of a pea and if you are inside of someone but it's at the max length of the move there's just no hut box at all
I love how not a single one of his moves can challenge literally any else's moves not a single one!.....
They simply just lose the interaction
I love how they designed the worm move with a curved upward attack so that it never hits anyone who is grounded and when your in an aerial tussle it will rarely ever be in the right spot to hit your opponent even though it looks like the worm is right on top of them
I love how when you us are side special to get back over the ledge when recovering there's some sort of collision that prevents you from getting back on stage
I love how I don't have a single sensible hitbox and 90% of the cast can attack in the wrong direction and still hit me
I know the pain of missing that eye pop dair because of the facing direction... it has a very weird hitbox indeed.
hey at least it cant get worse, we know the next change we get will be a buff
I just really hate how small his jab is, it's so pathetically small
Jab 3 is so weak too... at least Stripe bite as a decent KB
If I use a jab3 it's because I made a mistake with sticks XD
But Beetlejuice is fiiiine, it's not like PPG can kill off a dash or a projectile/grab from the ground at 110 or something
honestly just play BJ in testing grounds and jesus he feels incredible with shields
i cant wait till there actually added
Not a chance I play with shields, were they added I'd uninstall
are you serious?
why are you so against them?
I feel like of all characters BJ is the best example of how the game has been "balanced" with the idea of shields in mind. It addresses all of his weakness and litterally gives him new techniques that make his worst moves useable (like canceling the lag of placing bomb with shield)
It's yet another incentive to play passively, the game punishes attacking first already enough
I see that argument around alot but in game it really dosent encourage passive play, because you have the option of just sitting back when someone is spamming either low commintment moves or projectiles, this forces more aggression if you want to actually win.
It essentially makes a middle ground for characters so everyone has a great defensive option meaning they have the room to play offensive as well
also like have you tried BJ with shields?
I will NEVER play with shields
if your not gonna try it at least why do you argue against them?
I'm not gonna hog this whole channel for this, but I already said it. It's yet another pro-passive anti-aggro feature.
Plus they already can't balance the game now, changing it all from its foundation is gonna suck.
I feel like shields have been thought of during the recent patches for a while now, there trying to do this thing where they balance for shields but then not add shields so it just makes all the patches feel random and weird. Even if it ends up shields are bad i feel like theyve gotta commit soon and stop doing this they balance for both versions but it makes shields and unshielded versions worse
I don't care what they think or not, I know I'd stop playing.
Back to topic, why does Beetlejuice have the only move that gets WORSE the longer you charge it?
Talking about the tap dance, I only charge it at the end of a match as a victory dance XD
Probs cause shields, its an instant shield break move and it lets you be aggressive against a player who shields a lot because of the distance it can travel. Its one of his moves that makes me think he was designed with shields in mind
I don't want to talk about this in the beetlejuice channel anymore.
Actually, I don't want to talk about this at all.
No, Betelgeuse was not balanced around shields
no character was EVER balanced around shields
not even Raven or Marceline
You will not ever be capable of doing mental gymnastics hard enough to reach a different conclussion.
Definitely wasn't made with shields in mind but it will be usable when they exist
Honestly the charge up portion of the move feels like it was just so it could be unique and the actual functionality wasn't much of a priority
5% beetejuice is soo good fr
Jab, jab, dtilt, jab, jab, up special
At lower % you can do up tilt up special
And you should slightly charge uptilt if they're in kill%
Thanks 
At lower % you can also try jab, jab, dtilt, jab, jab, uppercut, jump nair, sair
But it's true only at a specific threshold around 30 damage: video link
#combos message
kill confirm at 70%
Now that I think about it, I should use the free time between kills to charge up the scare instead of taunting with a tap dance XD
I also recommend perks Flammable doc and Shock for extra damage incase that isn't obvious lol
They're actually a game changer, like 50% off one combo
All very helpful tips, thank you all
I'd argue against flammable for the time being since the grey health perk is way overtuned, especially in 2s
I think there's an argument for stronger than ever over Flammable
15 gray HP on respawn is kinda nuts on 2s, especially when stacked
Still strong in 1s too, especially for an assassin
What do you all run for the middle perk?
I've been messing around with airwalker. I like it for recovery mix ups you can threaten them with a beetle from off stage. Also can catch them for earlier up tilt kills
Or even plant a bomb in the air for and earlier kill if you get a good read or threaten air space they want to recover in
I think it's worth more people experimenting with
Broken wings
Stronger than ever is the new last stand perk, aka a crutch perk after its nerfed i’ll switch to flammable doc imo
Yeah, Flammable may have been a little gutted, but on Betelgeuse it's still massively good if you run mad bugs
it's just that Stronger than Ever exists
Indeed, even if flammable has the possibility to deal 15 damage a life, stronger than ever has the certainty to give 15-30
I think I have a bad habit of doing aerial side special when they are at too low of a percent. Bc you travel closely with them as their hitstun ends and I get punished for landing the hit. Anyone else feel this? Am I just slow? lol
Collat or Airwalk with angry beetles, it's actually pretty decent for getting the double up special recovery
also aerial bomb like you said
Anybody else gets randomly denied a second dash of air up B despite having the beetle for no reason?
How do we deal with Jerry?
stomp him
But it takes more than one and then opponent scoops him up rinse repeat
Sadly, neither the stomp nor the hammer 1hko him
Exactly, it feels like atleast one should
drop a bomb over him
Btw, I feel like dash attack should get at least a projectile shield.
You are inside a friggin coffin, it could give some protection!
Oh also a tip for everyone, practice not using the shield button at all and discover how much more we can utilize his cooky movement
It does have that... just not for heavy projectiles
Really? But I've been hit a bunch of times by Raven on cd
Like her jab or the bird?
Oh. I'm assuming it's bc it's not active till it explodes and that might be hard timing or not possible I'm not really sure now that I think about it
I can't say if I have successfully blocked that. But it is definitely a thing in general
Then again, makes me think how it makes more sense for Jason who bashes for a longer time.
For the time it's active I feel it could protect more.
Like, how do you use it? Block a point blank projectile and fall on the ground?
I meant *dodge.. I'm used to smash bros
Or block one from far away, fall on the ground and get hit while you whiffed?
It does take a lil timing, basically you want to connect the projectile around the top- middle of his decent. Anything earlier or later seems like it might not block but I'm not super positive
Like, it's so impractical I had no idea it was a thing for a whole season
Honestly neither did I and I have been playing him since he dropped
I felt like a saw it happened sometimes by accident and I assumed it was a fluke and then I read it in the training room moves description and I was like "wait wtf really?
The dash though is a decent killing move, one of the few salvageable we have.
But today I hit a WW at 130 clinging to a wall and she survived like nothing...
So much for the horizontal fighter
Yeah she gets special treatment
They need to fix his neutral smash (hammers) either make them slightly faster or give some armor bc right now they are really niche if even used at all
Take a look at this hammer attempt: #clips message
I like to use them by the edge with an angry bugs setup where the bug is chillin... I hit them off.. they dodge in to avoid beetle.. I am charging neutral slam and release
Anyway my battery is about to die, cya before I can't say it
Oh, take care
Charged hammer does but like, that’s not real.
For some reason on my character select screen Beetlejuice is spelled "Betelgeuse"
is that some meme I am too dumb to understand
Beetlejuice can't spell his name
^
do you guys think BJ is a top tier character? I've heard this parroted but trying him myself, he seems overwhelmingly mid
I need more reps to form an experienced opinion
But feels bottom ten
Kit is good when you understand it but certain situations feel quite literally hit or miss poorly
Seems like mix of reaction kind of character and a momentum fighter character which can make him strong if you have good reactions and good fundamentals thats my overall opinion
his jab whiff is awful, rick and batman get 2 jabs for my 1 it seems like. mine as well bend over
They didnt want him to be like on release joker jab probably so its understandable reason
And even when bj had an infinite he still wasnt good
What rank are you in 1s skittle?
I would like to see little bit more priority on the dash attack, and bomb not be cancelled by attacks if i release the button slightly
Havent played 1s first season play bjs in 2s
mm unfortunate, I dont think the two game modes translate well for character knowledge
I have yet to find a way to confirm into stun reliably
I dunno I think he's high tier to be 100% honest
I think once i learn how to use dairs and nair better i get better understanding
I think he is very overrated especially in 1s
stun is NOT the perk
Till then drop kicking everything
99% sure best BJs say stun is the perk. You can kill 80% of the cast at 70-80% if you land a stun into fully charge uptilt
BJ has awful killing power
Angry beetles with the shock perk is criminal to be completely honest
Ima have to try that out
for some reason with the shock perk the beetle automatically goes for the enemy even if they aren't in hitstun
and applies a 2nd shock
I've gotten like 80 off one interaction before
you can get 40 per jab if you know how they react to the first down tilt, I think stun is what gives him any sort of edge, but there is no confirm into stun so he is mid tier at best
just speaking my mind though
Fair
His name is betelgeuse
Beetlejuice is just how you say it
There really aren't many. Its best used from the air since you can move around. You can hit off of bomb if you predict the trajectory. Otherwise its just hard reads and luck. If you use angry bugs perk (you lose stun obviously) but you can have the beetle hit them and hit it off that.
I guess it says hitstun but the beetle actually starts moving off any damage, even the shock tick
Air downspecial- dair - stun
Around 35%+
Nice, good to know
I was Testing out 5% in the lab and it didn't seem to make a ton of difference are you really getting better results with it than frighten or angry bugs?
Yea 5% vs normal there is no difference at all 💀
I use 5% because bugs sometimes ruin my kills and I like using neutral special as a kill confirm instead of stun
oic. I was testing big bomb too and it really doesnt seem worth it at all. They need to modify it somehow to give people a reason to use it. its only really good at max length which is totally impractical
A speed buff for movement when planting could be cool
Yea true
could make it fun for some footsie shenanigans if you're weaving in and out all zippy like
I might switch back to bugs again doing the beetle x Beetlejuice team combos were fun 😭
That little extra height off the beetle hitstun is at times juuust right to kill off an uppercut
Yeah thats honestly one of the best confirms and why i love angry bugs.
When bj gotta do setups to kill at 100 💀
Make that 130 XD
angry bugs is so good when you keep your opponent between you and the bug, You can get lotsa pinball action
Bring back press the advantage perk !!!
I'm honestly pondering to get back to beetles after trying out 5% for so long.
Maybe stun in 2s, since the teleport is probably the only way I hit with NB... but then I'd miss these JUMPSCARES #clips message
betelgeuse thrived off of that perk, its not like weakened isnt completely gone either samurai jack still deals weakened himself
press the advantage was the only thing that actually made weakened fair in a match
To me he feels like he's meant to be played like a "nah nah nah nah you cant catch me" character and his set ups are a big part of that. Creating alot of chaos on the field.
I honestly started playing him because I love those extra animations he has after most of his attacks, especially side special
Best way to end the match fr
Yea even Batman still has weakened.
The last stand perk being removed is fair because of tanks but if a character uses a perk that allows him to kill opponents early when they are 125%+
Then atleast leave it in the game. Especially when some characters shaggy can killconfirm before 100%
Like, "early at 125" is actually late for a Jason, Shaggy or even PPG.
If they really wanted to nerf it they could have made it conditional like the static one, with stacks on distinct attacks.
Anyone want to do some mirror matches tonight?
Just killed a lebron by placing a chalk bomb in the batcave smoke 💣
nice, i try that once in a while
Oh makes sense
Yo! I have not tested the shields till just now, but they feel really good
Except that I'm accidently dashing into a roll instead of stopping in place and shielding :/
Beetlejuice gets buffed hard by the existence of shields
If they just add shields they really don't need to give him any real individual buffs
He's honestly one of the most well balanced characters, he just does so poorly because most characters are relatively unbalanced and extremely strong that he barely stands a chance
Yep
A majority of the cast needs nerfs/significant rebalances in their kits
Like there are just so many fundamentally broken/unfun things
true
and so many characters have tons of cheap tricks to them
sure betelgeuses stun is annoying, but you really can only blame yourself if you're getting hit by them, not the easiest to hit most of the time
And so does every other really strong character. Imagine how good shaggy will be with shields
@sharp reef
Here
You got no good ways to close out stocks
that's the trade off for some decent combo potential
but you can do little things like Jab Jab uptilt at high enough damage
and if that doesn't kill, you can jump up and try to juggle with up air
At certain damages, you can do side special on the ground, chase them and land air side special to kill
As I said in the general chat, you can bait someone into bomb at 100-ish for a kill
Yeah, that makes sense
If you're in the air and someone is trying to juggle, you can maybe get away with air down special into up air for a kill
His early combos feel like they can extend right about as long as you have open space on stage, and I've been able to confirm stuff off bombs on platforms but that's not reliable by any means
Bomb is genuinely a really strong neutral tool, you should almost always put it down when it's up
fuse hits enemies as it goes by
and with short fuses, that hit can link into explosion
Agreed, it's one of the things that spurred me to pick him up
I haven't played multiversus since the game re-released though so I've been getting used to some stuff
The game's in an amazing state rn, I hope you enjoy it
It's felt a ton better, to be honest
Shielding and teching feel great, it feels like most of the characters I've seen have tools to work around bad matchups that felt unplayable when I first got back into it, and the roster seems to be growing pretty consistently with an interesting mix of cast members
I will admit I've had some issues against characters when I run into them for the first time but that's just the case for taking as long off as I did
Saw this recommendation, tried it, yeah it's crazy. Went to lab to see what the damage is like, a single beetle without anything else was doing 21% with a shock and did indeed proc the chase off itself
Ayone want to run some dittos tonight? I'm looking to see how I stack up and maybe learn some new things too.
is there a way to ping this whole chat? lol
Yeah you just gotta tag everyone who has ever talked in this chat
I think betelgeuseboywife is a silly name good player as well fun to fight
Ohh I hate that stun perk on Beetlejuice if you get caught by that it's bad
were you the one with the superman?
i was a super bad mood that day but ggs dude!
Yeah I was
Tbf I was playing a little cheese, sorry about that. Me and a buddy always thought your name was pretty funny. Ggs though!
the name is completely serious trust me
also i dont mind you playind cheesy, who doesnt in this game? better than a wonder woman
My apologies
Right, I just feel bad cheesing other high rank players but that Is how this game goes unfortunately
nah i get it my best team comp is with giant
he just jabs and i can stun them, then he can fully charge neutral attack and they're basically dead lol
alot of betelgeuses dont do it, but if you time it perfectly, you can just stun again after the stun timers over, very tricky though
that sounds terrifying
thats some crazy tech doesnt stun do like 15-20 percent?
Right
I feel like beetle has the possibility to be crazy good but he's not labbed enough
hes actually extremely good
the top tiers are just, way too top tier and cheesy he cant stand much of a chance against them
He's stubby but his combos are nuts
They just don't end in kill confirms
Shield did a ton for him though, being able to attack and defend at the same time with his chalk bomb is awesome
I've noticed that, like he does a lot of damage but his early kills are dodge reads with up special and he doesn't seem to have very consistent kill confirms aside jab jab up tilt
Yeah I've seen he can string together combos super well he does a ton of damage
That's great! I want most characters to be viable to some degree
Beetlejuice is the peak of balance in this game imo, hardly anything cheesy aside from stun/auto tech shenanigans, has a very fluid moveset with distinct advantages and disadvantages
I really just want the top characters to get nerfs and for them to stop buffing characters to crazy degrees
And even then his "cheese" is the fault of the tech system, and getting caught by stun is no one's fault but your own, it's not a frame one attack like jokers air neutral special
Joker flower is so dumb
played against that gm jake and joker they just spammed flower and bite
over and over
I genuinely don't understand how it has gotten past playtesting for this long. You can literally win entire matches just mashing flower and never get punished
its hilarious how similar they are yet how better jokers is
betelgeuse and maybe marcy feel like the only newcomers with actual whiff frames to some of their attacks
Best designed character
ngl jokers whiff frames are worse then both betelgeuse and marcy on every single attack except for uptilt
barely matters, his flower move has little to none, and comes out extremely fast and leaves them in hitstun for so long you can combo off of a stray hit from it
The simple fact that jab jab flower is a thing that ground bounces and forces tech reads in insane it does a ton of damage and sets up for joker to do anything since it's a ground bounce
Joker isn't a great character but flower is such a overtuned move fighting him just feels like trash
yeah a joker that knows what hes doing with the move he can abuse is awful to fight
same with taz, hes not very good but if you fight a taz who knows how to abuse his moves like his nair and such its a lot of trouble
GetEm
stray hits from the flower don’t cause knockback just causes burn, also the whiff frames for both there air neutrals are about the same on the 2. i play both of them and just double checked to make sure
when i say stray hits, i mean its hit by itself, not in a combo
and it still comes out way faster than betelgeuses, and i believe he doesnt fall as fast, could be wrong on that but jokers is way better in a lot more situations
unless you got stun, jokers is better by miles
idk tbh i think kit vs kit betelgeuse is better literary his jab speed and dodge distance alone make him way better at approaching, but to each is own i guess. the fact that 90% of jokers moves come out slow and have such bad whiff frames (up special has bad frames even if it hits) makes joker feel bad. but when u learn them both they’re both okay. i just don’t think jokers at a state were people can start complaining about him especially since a simple shield blocks flower and leaves him wide open for a counter
Joker can just flower on shield and not get punished still because of its range + armor breaking moves have significantly less endlag on shields
He feels like garbage to go against because flower just does literally everything. Air stalls, zero whiff, ranged, deletes projectiles, breaks armor, can charge it for like a year, hitbox instantly comes out
Genuinely the one option is to parry it but he can just bait it out
That on top of having card which is nearly unreactable gives him one of the most degenerate optimal playstyles in the game imo and it is very valid to complain about how his kit has been tuned
Beetlejuice is good but he doesn't feel like trash to fight against because he has to actually engage with the game
you know what that’s a lot let’s just agree to disagree on that one
The point we are trying to make is, yeah joker isnt the best but flower is overtuned and spamming it is super toxic and annoying but is his best option
yeah i just wouldn’t call it overtuned it’s like spamming jab jab down tilt jab jab up tilt on betelgeuse because it’s his best option difference is it’s jokers only real approach option since the rest of his kit and routes were gutted but i don’t feel like arguing that tbh to each is own. imo neither of these 2 are overtuned rn and if anything they could both use a couple buffs here and there (Betelgeuse a bit more kill power/joker a bit more speed all around & less lockout frames after certain moves) the issue is a good player can make it look easy, (a good player can make gizmos car feel like the most oppressive thing in game) if you just spam flower in ranked your not going to have a fun time and the rest of his kit is soo slow like straight up jokers jab on whiff is slower then jason and he’s one of the slowest tanks. i’m not here to argue who’s better cause that’s all subjective but calling this current state of joker overtuned because you haven’t found the optimal counter play (shielding) to one of his moves that is telegraphed by him jumping in the air first, is scary as a whole to say the least. that’s like people saying betelgeuse’s up tilt is overtuned when we know it’s not… it’s good but nowhere near overtuned especially when u learn how to avoid it
I get what you're saying I'm not claiming joker is an amazing character but flower is an amazing move its fast and with iad he can just zoom across the stage and suddenly dunk on you with a flower and with the volatility of 2v2 he can flower you out of his teammates combo to extend or tack on extra damage
The design of characters been alright-not so good with a few broken moves creates for an extremely unfun gameplay loop is the point I'm trying to make
Of course not hate to the players I'm about to mention but mustynobody loves to play ledge as Jake and fish for bite and shadow loves to fish for flower hits for damage and ground bounces that lead into combos they're great players but the playstyle can be annoying to fight
Can't blame them either it's more or less all the characters have left it isn't their fault for playing to the strengths of their characters it can just be frustrating getting hit by bite at ledge and dying at 40
I like my beetles juicy bruh
I like my beetles angry : )
Nerf his sheilds
I think I'll miss you juicers most of all. Stay dirty you filthy animals 🫡
this was the only character that really kept me playing this game, kinda sad there isnt another game i can play as him in for now
ill still stand by the fact that hes one of the most well made and balanced characters in this entire roster
He is one of the most fun platform fighter characters I've played, it's really a shame
Never really used the server much besides a few clips, but Beetlejuice became one of my favorite characters to play next to bugs. Just seeing the goofy and fun moveset from that original teaser had me hooked to try him and ive vibed with him ever since. And honestly if he wasn't added I probably would have just missed out on him as a character, only just knowing he existed rather than actually being interested in the character. But now im gonna hopefully watch the 2 movies and ive had the musical tracks stuck in my head. So even after the game shuts down, itll still be "Showtime!" 🪲
Ironic how you played Beetle and Bugs : )
Not really enjoying the new changes ;(
I think we just gotta get used to them
His air down special definitely felt off but you can use Nair or air side special and it'll connect
I like it so far but I've yet to fully try it in a match
I had completely forgotten about your name, cracks me every time XD
It's nothing but the truth
I’ll adjust, but the down tilt nerf is sucky too

