#Bugs Bunny
1 messages · Page 5 of 1
I swear they changed it in s4
Air/Ground Up Special (Cooldown)
- Fixed an issue where this attack incorrectly broke armor
I just don’t like tryna get back on the stage against superman
It broke armor because it was a multi hitting it didn't do it consistently. People complained, now less hits.
Yea I have noticed that acc used to ring out with up propellor
You can easily outspace the tunnel burst and punish bugs for coming out of the tunnel. Worst case you can just avoid the areas. Its not that good
I make use of the weird Uair Special mechanism and quickly ride the rocket down on top of players that whiff an attack. Idk if it's a glitch 🤔.
It doesn’t matter when he can damage you when he exits out of it. How does knowing help when his exit is literally an attack that stuns the heck out of you
The guy can place a tunnel anywhere and send his projectile through them for a constant loop that can always hit. And you can’t punish Buggs when he comes out the tunnel cause he can do moves straight out of it smh like do you hear how crazy yall sound? Buggs is a broken toon force character with insane moves that hit you at just about any angle
if you throw out a move you can beat that and outspace it, who do you play cause pretty much every character out prioritizes bugs moves in some way. do you hear how scrubby you sound? bugs has been nerfed into oblivion becuase you refuse to learn the matchup and prefer to complain
Well as many Buggs as I played I haven’t been able to beat a single one of them even the ones ranked lower than me and I’m a Plat 4 Garnet and been playing Garnet since season 2. And I can say that Buggs is far better than Garnet. There is no outpacing cause all of Buggs moves hit and are confirmed if he can start off a combo. I’ve yet to play against any Buggs that whiff a move without me dodging. Yet you’re telling me that character that literally use a move that makes him untouchable and then pop out of it doing damage and knock back while also allowing him to do a move immediately after popping out of the tunnel isn’t a crazy good move and makes the character OP? What match up knowledge could possibly help that? Besides just running away?
Bugs is literally weak to patiences and being rushed down
Best movement with the worst properties
????? he has a massive recovery frame when popping out of tunnel. Why do you think other players camps on holes?
It has recovery frames
???? Garnet is a good matchup against Bugs mainly because she can easily destroy safe, outranges most of bugs's ground normals and has good anti-airs.
Also he's touchable once you actually manage to dodge the hole
I'll try to vent what I want to vent in a healthy manner: We do not need another patch where bugs is nerfed to become unfun to play while Tom and Jerry, Shaggy (AKA the creator's pet) and Wonder Woman gets a mild slap on the wrist. It's already terrible playing AS Bugs
Nah I beg to differ. I’m pretty aggressive in my gameplay and one thing Buggs player has never had a problem with is me being aggressive matter of fact i get punished a lot more but Buggs with rushing him down. Especially if he has his tunnel active.
There is nothing bad about Buggs I assure you. It’s a reason why Buggs has one of the highest amount of players in GrandMaster rank in 2’s. Buggs is an OP menace
With which character. Fast ones can keep him locked down.
Maybe because he works best with someone playing defense.
That recovery time is honestly nonexistent. When he has a perk that causes damage and knock back to anyone near the hole….like you can’t be serious lol. You talking as though buggs has a 25 frame end lag when coming out the hole when his recovery frame is pretty much like 1 frame cause tell me how he has so much recovery time if I can get popped up by his tunnel explosion and be killed with his up bat swing as soon as he comes out of it?
Nah I’m pretty sure it doesn’t. Maybe like 3 frames which is practically nothing
Garnet takes an entire combo to destroy safe. It’s not like she can destroy safe in one punch. Also Garnet has no solid anti airs against Buggs. And I know you’re definitely lying about her outranfing Buggs grounded play. Buggs jab 1 has armor break on it cause it’s purple. Armor break moves take priority over any grounded jab garnet has. And see what you said there when you can “manage” which means that it’s not such an easy thing to do
I understand and respect that. You have your right to vent just as much as anyone else does. But the nerfs on Buggs that I’m asking for aren’t something that should make him less fun to play. Just more manageable to play against. Some characters on this game have to have good reads to be able to properly follow up and do certain combos but it’s like with Buggs a lot of his hits and combos are confirmed no matter how you DI or Dodge. Also im in the Tom & Jerry chat too saying how OP and Broken they are as well but just like most people defending their character they say TnJ is not that good when the fact stands that the number 1 ranked player right now in this whole game is a Tom & Jerry main but I digress. Buggs has gotten several slaps on the hand with patches. Cause a few patches ago his up bat move got a “nerf” of reduced damage from 8 to 7…….like how is that not a slap on the wrist of a nerf?
I play Garnet
He definitely does to a very high degree but he also does in 1’s as well
I have to say I have to rethink my bugs shenanigans tactics against garnet, raven and black Adam. Those shields hurt my everything 😆
Depends on the character, Bugs need some space to function especially now that he gets to be stick in place if he whiffs anything on the ground. He needs to set up his projectiles to get anywhere.
Use your rhythm but don't be careless. It pauses projectiles and at level three she gets a projectile shield.
You can also punish tunnel with neutral attack and down attack.
You might want to tear into him when he's in burn out.
Rhythm is the dance
Gonna add Steven's shields to that list.
Steven can be a nuisance as a partner too. 
no there is a very easy way to punish the tunnel pop, especially with garnet even your jab can trade with it but your forward and down smashes easlly clear also if you short hope above it you can hit it wiht a down down or nair
you have range and can punish buggs, don't be recklessly aggressive take your hits and leave
that is highly downplaying his projects. uprocket is one of the best projectiles in the game, safe is medicore and pie is okay. def not the worse projects by any means. also wouldn't call his movement the best but it is good
did they fix safe yet
Curious, what is wrong with safe?
nerfed in s2 breaks in 3 hits
did they fix that
Tbh idk. It does feel like 3 hits is the magical number, but I am too busy sending them in all different directions to play much attention.
It really isn’t sincevone of your own jab can kill it and rarley can you hit two people in doubles with. If theres any walls it is just useless
Curious (trying to learn), does the safe have a different breaking tolerance between when it hits the opponents vs if the opponents break it first?
Fighters with a glide can no longer glide indefinitely. Glide effectiveness decays over time and is reset upon landing.
I told you they got it out against Bugs Bunny players
Air/Ground Down Attack (Pie)
~ Pie projectile can no longer be redirected by ally projectile attacks
RIP I guess
Tbh, I have not feeling good or bad towards it. 1. Ally spams attacks wildly redirecting pie in wrong direction 😮💨. 2. Your pie misses but ally redirects back and hit target. 🤷♂️
Can't tell which lawn is greener.
Can ppl just shield on top of burrow and not get hit?
Seems like rocket-in-burrow is the only way to break.
Yes I’ve noticed after going into training
Can you explain how to shield break attack
“the Neutral Dodge + Attack input while grounded now causes your fighter to begin a Shield Break Attack.”
I don’t get it, doesn’t break the shield
I had to set my ps4 controls to have Neutral Dodge as a standalone button. Basically when you both use shields (hold that shield button) hit the Neutral Attack to strike. To me it's seems like a quick draw counter.
Right I see thanks man probs gnna use designated shield break bind
Could actually use the shield break attack even when no shield
Use it when you want to punch your safe in a straight-ish line.
That’s exactly what I was doing
Great minds think alike
I know right, can't wait to try these tricks on the battlefield.
yes
Not sure if y'all know this person but Milkman already discovered it more or less 2 weeks ago
the safe can only take three hits in total, that includes stuff your oppenet hits it with, what you hit it with and when it hits an oppenent or wall
Wait, how many SideA punches does it take to count as 1 hit?
every single one, so you can often break your safe before youg et to use it if you use jab
oh rip
The simple solution would be to just not have Bugs damage his own safe. Just have it be damaged by hitting and getting hit by opponents.
I also adapted to using the safe as a decoy. Human player opponents I have faught seems to love going after and destroying safes no matter where it lands, even when they could just continue punishing me.
but we can't have that cause PFG hates fun :^)
The nerfed his normals, not camping is throwing the match in his current state.
He can do things on hit but most things aren't very fast, often trade in the opponents favor, and whiff has crazy recovery.
Revert upair changes
my controller broke but also bugs has terrible priority on all his normal, his regular moves lose to most people's jabs
i like how they nuked most fastfalls but left bugs upb unchanged
its silly i love it
It's weaker now
Any tips vs Finn/Jack/Jason? Aside from whiff punish lol
Jack hates projectiles use them more just be aware of his counter
Jason just wail on him
But dont do it to much
I mean not really the health nerf did that, it's not real bait anymore. Everyone can practically one shot it.
Shield not so much people could dodge it anyhow.
For finn when he hits you don’t respect his strings with dodges but challange then with dair. Finn can get so many kills when baiting air dodges
also wow they really overnerfed bugs, i really wish they were more incriment with their changes rather than taking so much from the kit at once
Did yall know about Bugs glide being nerfed with out tellings us?
Glides was nerf across the board.
Did they even tell us?
It was in the patch notes
I already said that a week ago
you won't see it in Bugs note because it's a general nerf
So adapting to the nerf i'm realizing i have to play bugs fundamentally different. you don't fight your oppenent you plant yourself in the middle of the stage and focus on not letting them get into the center
Anyone wanna unranked 1v1 me (bugs vs bugs)? I am trying to up my skills for higher rank matches after silver. I like to see how others play the "wascawwy wabbit" 😆
sures i would be down
Thanks, give me a few minutes to get online will send an invite in about 5 minutes
gamesandgoodies is my name add me when you feel like it
i'm just casually doing ranked
Cool, gonna DM you when I send the invite.
so bugs just isn't fun right now and honestly the best thing to do find fun with something else or another character. like even trying to be silly it's so much effort for something becuase there are so few options he can use
Anyone else think this character is a setup character everyone's just been using as a bruiser?
switch him to bruiser if we can get beta bugs back
Other mages are also set up characters, but they didn't get sluggish normals and bad momentum for it.
Ok but no one plays Bugs as a setup character
I do and he doesn't have enough to pressure people to go into those setups. the only way i found that can decently work is just staying in the middle of the stage and keeping the other person out of it
The problem bugs is he only has those setups and his melee moves got nerfed to the point of not being usable in a match. and the set ups he can make are good but most all the other characters can just do those with combos and putting people in bad spots. But in order to do something with bugs you need to not play the game normal, you need to play like a Loony and not focus on your oppenet but holding a spot and keeping the other person out of it
👆 Right there is what my mindset is thinking for Bugs. Aside from PFG balancing, nerfing, and other things, I can't help but think of his playstyle as his old Looney Tunes cartoons. Run, trick, confusion, and wait for an opening. "Don't get hit" and "King of the Hill" are two of the best advices I was given, being that I am learning the ways to play against tougher players in rank.
Yea you can’t play a normal game with bugs right now and have to change it up. That being said he def needs some buffs. They really should have slowly implemented nerfs instead of throwing ever single suggestion thwy had at once
Is the top the harder ones and down is easier?
- means Bugs wins the Matchup, - means he loses the matchup
Finn being the worsr matchup? That is one of my favorite matchups to play and one of the ones i struggle least with but i wasn’t playing much at all the past month
In every instance you would air dodge against finn throwing out a dair will be way more profitable and alot of kills i get from disrespecting finns strings and he gets most of his kills when i air dodge by habbit
Or a Finn can just play really safe vs you and box you out each time while having amazing projectile blockers?
The thing is he isn’t safe when hes hitting you
You can punish him in the middle of his strings
Also projectile blocking isn’t that bad
He doesn’t destroy projectiles nearly as easily as like joker and more importantly hes not as safe
So you throw put projectiles for him to block and punish his attempts at destroying stuff like safe. Also his homing side b can get countered by rocket
You don’t need to push advantage. You just need a stray dair and you can convert it into kills as early as 50-60 percents
How does one play a 2v2 as bugs? I am asking to understand if as a "mage" role do I just support (pies spam, projectiles, keep enemies off-balance) from the rear while the tank, bruiser, etc takes the front?
I get the pie healing and Enrage from 💋, but is my survival more important or is my support?
This there a bug with "lingering love" ❤️? I was 1v1 against Shaggy and he runs and/or punches through them while they just hang there.
Hanging there.
Lingering has decreased stun
you play him the same way as 1v1s
but you can afford to be a bit more aggressive mainly because your partner can cover up for your weakness
play it like king of the hill there and it does depend on your partner and what they want to do.
But the thing is the opponents walk through my heart ❤️ when I place them and nothing seems to happen at all. Heck I even notice people walking (no attack, dodge or evade techniques) through my pies without any impact or damage happening. I am trying to figure out if there is a perk they're using or something 🤔.
Probably already dodged it once, projectiles can't hit if they've already been dodged
Unless you yourself can hit it again (Pie is a good example)
Wow, tbh I never knew the opponent just had to dodge a projectile once. I been using pies and "lingering love" ❤️ as cover and shield to disrupt incoming attacks. That was some of my survival and sneaky approaches to retaliate against close combat fighters.
I mean pie can hit multiple times, you just have to hit it yourself
Make me wonder if I use the Up rocket and the opponent dodges it before it leaves the screen, when it comes down later is that same opponent immune to it? 🤔
I see that burrowed projectiles reset and can hit again (i.e. safe hitting you twice via burrow travel).
Dodge doesn't apply to rocket
the tunnel is often a more useful perk, but lingering love is best used as an edge guarding tool, having it lingering as they try to recover while you pressure off stage is good
nope i cause it's different forms of it
so bugs pie is really good now, like if you're playing someone passive you should try to have a moving pie out at all times
Pie is Bugs's most versatile tool and people need to use it more.
it can be used to zone and force out a option which Bugs wants
Yea pie is really good now since they can’t as easily be broken
I've been saying this
honestly Bugs's pie is way better than it was in beta where it did had the same functionality but it got gutted and is a worse Shaggy sandwich with a cooldown
having Pie not having a cooldown massively improved the move on top of Bugs's box having a 10 second cooldown to make his zoning useful when rocket and safe is on cooldown
Pie needs to be moved to neutral special.
The whole needing to spawn it in advance and giving up access to dair isn't great.
air down special isn't that useful technically worse than just fast falling, that could be the safe.
But then you can't put safe on the ground
It's an amazing setup tool, making it have that drawback is fine
Nah, it's fine where it is
I dunno, I got a feeling that choosing access to air pie vs dair is a deliberate moveset design to keep bugs from being oppressive up close
I prefer Pie taking Bugs's hammer when used in the air since it keeps the move versatile and punishing the Bugs player if they want to use dair if they have pie
He could drop the target by tapping down special in the air, and paint the safe by holding it.
But the point is he has to put the target on the ground
And do you really think the devs can code that in? They can barely make the game function
Also what Adorabunny and ElderlySinger said
It's an intentional design to not make him too oppresive up close while also having access to a really REALLY good projectile
Bugs pie don't come out fast and you have to charge for speed much less knockback.
Bugs don't have anything super oppressive.
Yea that's Bugs main cope
This community is full of the biggest downplayers in the universe
Not just Bugs but EVERY, SINGLE, CHARACTER
Please tell me what Bugs' have that can't be nullified by just paying attention.
Hmm idk let me think... Jab, pie setups, rocket and safe setups, coming through doc along with all the projectiles you use, sair
The point of playing Bugs, A MAGE, is to overwhelm your opponent with projectiles
But all of you Bugs mains cry that you can't run in like an idiot with melee attacks like Batman or Superman
Jab is short and most other jabs have more range and priority.
Pie has to be charged for damage and range and can be dodged like any other projectile.
Rocket actually makes Bugs vulnerable on startup like actually makes his hurtbox gigantic.
Safe can be one shot by most characters after launch.
Coming through doc has only two immobile points at a time, and can literally be beaten by paying attention.
Also most other Mages have some decent up close options. Bugs stuff is just low priority with excessive endlag for no reason. I've been literally punished for hitting someone because Bugs will just sit there on hit.
Sure
I've played him too and see some of these issues sure
BUT THEY'RE ALSO AVOIDABLE
I'm done with this conversation
With all the versatile to Bugs' pies I am surprised there isn't a perk to give the pies other crazy things. Correct me if I am wrong but isn't Bugs the main, maybe only, fighter that has projects that can be redirect in different directions (via you or allies hitting it). When the opponent is chasing me I start throwing slow pies in any direction mainly to confuse them and redirect back at them.
I was thinking freeze or two pies but only can be thrown diagonally.
Nice nice, or maybe in the theme of cartoon comedy maybe have a banana cream pie that if destroyed (by any means) it will leave a banana cream on the floor or on the opponent causes them to slip like a cartoon banana peel. 🍌
Heck if my pies are that easy to be noticed then I wouldn't mind opponents destroying them if they do additional things for later setups.
I kinda want to have pie do be a trap if aimed down, and an arching meteor when aimed up.
They could just add more cooldown on rocket.
Curious, how would trap work? I am trying to figure out would it be like Arya's 🥧 or TnJ mousetrap? 🤔
A hard bounce.
Not saying anything is wrong with the idea, but I don't think ever seen Bugs lay traps in any of the old cartoons. He is normally the one reversing his hunter's trap on them.
He doesn't have a rocket either it literally Wile Coyote's bit.
Taking something small and making it a nuisance however is very Bugs, so why not.
Great point, I forgot about the rocket 😆
I think Bugs's moveset is experimental of how specially can be in Multiversus since he is one of the originally revealed fighters since the H-Box leak
they can also reflect on how Bugs tends to outsmart his enemies since he tends to play mind games where he often wants to force enemies to make mistakes instead of just zoning them out
I like the concept but disagree with Bugs using big props.
Having one projectile that could do everything, and momentum based deflect counter, imo because then you could play mind games in people's face.
But we're not getting an overhaul especially not this late. I'd like it as a perk maybe.
Bugs' biggest problem is he's designed to capitalize on mistakes in a game where the strongest characters don't have to hold to their screw-ups.
They can just: dodge cancel, di away mid attack, run because they have low whiff recovery, and (my favorite 🙄)parry instantly on whiff.
Bugs is extremely predictable since he's just a mediocre bruiser when he's on cooldown
we can't just buff Bugs's melee tools since that was also Bugs's problem where he wasn't played as ""intended"" yet his safe and rocket are oppressive where they can't be buffed either due to pre-nerf safe was just broken and incredibly durable
though I do wish safe didn't just break whenever it took 3 hits
Safe hitting one person multiple times on one launch and the becoming a grinder with nair loops was the problem. nerfing health was nonsense to me.
Safe is still good yet Bugs has to be careful of breaking it himself, the enemy instantly destroying it with armor break attacks or just sending it to the atmosphere because it can be easily launched
I like it forces Bugs to be more thoughtful yet it ruined safe a little bit
It's better now that tunnel relaunch it, the seesaw set up is useful again.
the more I think about it, I don't use his tunnel for his projectiles expect for set ups and to send the rocket back up
Mostly pop up, or getting distance because his run speed is "meh". But seesaw and the infinite rocket loop is good.
the perk carries Bugs's tunnel from making it more useful than just a teleport since he knocks enemies back
Bugs's perks more reflect on what the player prefers: are they aggressive or defensive
It's another one of those "it seems like it should just do that by default" perks.
pretty much.
They should allow signatures in every mode because of those perks honestly.
I'm surprised Bugs has no perk for his rocket and safe with to the extent his box and pie since they're essential tools for his kit
A Freeze pie perk would be so useful for Bugs
a missed opportunity to bring back Pie's slow effect as a perk
Or if pie could magnetize to Bugs if he runs pass it.
No
God no
The slowness is the point, you use it as a pressure hitbox. Its great for having some kind of hitbox out while doing something.
Rocket is good enough as is, any change is likley going to nerf it.
Default pie os basically freeze pie you keep a slow moving hitbox in a place and pressure outside if that
Akso its fantastic for peopke trying to recover and edge guards very well
I don't think it's bad, I just pointing out that it's not "oppressive"
Bugs isn’t the oppresive type, he’s defensive and focuses on controlling a point
Freeze the "status" effect slow ppl down.
Oh adding a status effect to pie could be fun
Different flavor pies lol
imagine putting on of the items from you box into ur pies lol
one of*
would probably have to be on the same cooldown as the item box
I kinda want perks to change up things drastically though.
Maybe:
a fire spire,
Rocket returning at random place or time
A sticky rocket that glues enemies to it's sides
------_-
For safe:
Can infinity be dropped from above but can't be launched
Grows in damage as long as it's untouched
Enemies it falls on top of gets stuck inside
Explodes when it's broken by hitting an enemy.
Infinite falling would be op sinxe you could just spam them on edge
Randomizing the rocket is a nerf to make it unplayable. Its a consistent tool you have to control space, not knowing what space it goes to literally destroys any use of the move
Like thats not even fun thats just make the move unusable
Some like to gamble, it could pop out of the tunnel and the sides as well.
I know it's sub-optimal but I think it would be interesting in duos.
no it wouldn't making a character with poor physical attacks lose one of the few reliable strong tools he has isn't fun,
Takes time to spawn
not every special needs an alternate and rocket is amazing as is
so on a cooldown then?
cause even if it takes time that would still be amazingly good
you can pressure while you have that timer
Both the target and painting takes a while.
You may want to experiment more with the tools you have currently than trying to theorize tools that may be better
Less about it being better and more about it just being different, which I think genuinely Sig perks should do.
being different if they don't make any impact isn't different it's just a useless tool
but pies with different status effects could be fun
I think people getting stuck to sticky rocket would be neat, someone can take a ride to the ceiling if they jump at you.
Would love dynamite in my pies especially when i have agent smith likes to shoot them lol.
you can generally combo people up to the cieling if not right out kill with normal rocket
Yeah but I wanna watch someone mash helplessly while moving off screen.
lol
if bugs has pie and bonk as a separate button, bugs can bonk safe first before sending out pie, which is kinda oppressive?????
that's because the game feels unfun to play sometimes. Every character feels bad to both play AS and AGAINST
He can already do that. Neutral special in burnout is an awkward spike.
Arguably you can prep pie before the safe spawns anyhow.
why does safe not break shields
Rocket does
Probably don't want to add too many options besides rockets and normal shield break attack.
Also bugs gaurd break is one of his best melee attacks
Rocket is meant to force an action, that's why it breaks shield.
Safe is just meant to be a projectile you can launch in multiple directions.
(and jab)
I like hair kittens I like to save the sheds from their tail ends specifically... is that weird???
What moves does Buggs have the longest whiff frames and end lag on that can be countered?
Most of his ground normals are super punishable RN but look out for:
Jab1 beats armor but is low priority, jab 2 is very high priority with no armor break.
Nair is his best physical attack but it is super punishable now if he whiffs nair on the ground.
Generally most normals beat his though.
Ok ok gotcha much appreciated
casual players struggled with him every season
You mean playing with him or playing against him?
against him ofc
bugs feels sluggish, slow and has no sauce compare to how he was in beta
beta bugs was a menace lol
now when we have active defense it might be possible for him to return
pretty much every single one of his melee attacks has low priority and is punishble. also don't just let him sit there and set up traps, stay on him and pressure. bugs does best when he gets time to himself. he's also very good offstage so unless you're like superman it's a big risk to challange him offstage
did they nerf rocket cause it seems way faster now?
Is faster rockets a nerf? I am just trying to find the pros and cons to it.
Any1 down for a bugs (me) vs whoever to test my skills to move past gold?
FYI, It doesn't have to be right now.
Does not feel nerfed only buffed because it breaks shields
the shield break is good, and cause of shields the faster rockets may not be a full on nerf but it def gives bugs a lot less stage control
that could be
so faster rocket does mean more rockets which is nice, it sucks how now bugs can easily get punished or out prioritized for throwing out any move in nuetral, all his frames feel super slow
If any of you get a chance, try toying around with both the wing perks on a set.
Tell me what you find/think
I have been playing around with perks and def change based on matchup. Also realizing how vital pie is now, like you need to work to keep one out at most times
Idk if anyone try this but I noticed I can change the direction of the rocket while riding on it. Being that the rocket (vertical and horizontal) is a walking surface so burrowed on the rocket to change it's direction depending vertical and horizontal use.
Example: I sometimes place a vertical rocket on the edge as cover when the opponent is trying to edge guard me. When that same rocket came back down I jumped on the back and burrowed into to send it back up and it caught the opponent off guard.
Not a big thing to use but a trick none the less.
it's so upsetting how they nerfed upsmash, it was so unnescary with everything else and makes his garudbreak follow ups that much more inconsitent
There seems to be a lack of organic follow ups in general now. I can tell they just want you to sneak a hit in between setups.
I wouldn't mind that if the physical attacks was either snappy or high priority.....
but of course they keep doubling down on him stalling on everything while being easily poked out of most things.
Tbh that's basically my Bugs playstyle "sneak a hit in between setups." I am not attacking a better melee character without a rocket, pie, safe, sandwich, and/or dynamite somewhere out there. They bring swords, spears, pets, etc to the battle, I make sure my soft gloves knows how to use guns.
The "guns" are slow as well, most characters can just get in and never give him room to do literally anything.
I don't mind the idea but the limitations are unnecessary. Other Mages can do the same schtick and also hit people without being super negative for trying.
Not saying he's unviable, just that the choice to have him lose momentum and stall (even when you hit someone) isn't a reasonable trade off.
Hes def on the struggle bus side of stuff. His lack of any good melee options on ground makes him easy to bully and he’s cant approach shielding peeps in the air
So I am guessing that everyone at least notice that the safes can bounce when drops through a horizontal rocket. For some reason it was doing the same thing when I was fighting Superman. Just wondering if y'all seen similar things like that?
It's supposed to do that yes. That's also how you get safe to teeter through the tunnel.
should i be using side rocket at the start of a match, or is it best saved for later
seems like over half the time it hits somebody
(in 2s)
If you start behind your partner, then sure. If you're on the frontline, mix it up.
Rocket does make Bugs vulnerable on startup, people (admittedly myself included🙃) tend to forget that Bugs can just be smacked out of it.
Uprocket is far better, it controks more space and has better follow ups
Well after playing with broken wings, I think only fast characters can afford to touch the middle perk.
Sometimes i change it for the knockdown damage boost since bugs can knockdown and bounce oppenets a bunch
It's also matchup based, if you have characters who can out projectile you you will be not relying them as much so snowball is better. but matchups where you do best staying away and throwing projectiles flammable is great
could you give some examples on characters i want to stay away from
i struggle with knowing when to approach and when to not
batman, superman, wonder women, characters with amazing priority on their attacks and strong combos
If PFG gave Bugs better frame data on his normals it feel so much better
yea he needs one fast high priority normal and i will be happy
I'd argue that it's better to use snowball for characters you can't get in on?
The fact that flammable needs to be ignited with a physical hit essentially makes it more of a combo enhancer.
Though I guess in duos your partner could ignite for you.
Well you can push away with a move
does bugs want a melee teammate that can box for him instead of another zoner
Yes, Bugs need some space.
Mages can make space as well, though.
do marvin and bugs pair well together? my friend is a marvin loyalist and i want to pick an ideal partner
He can turn around the safe and rocket if it misses. Pies too.
He can ruin setups if he's not careful though. But they work well.
that was the idea yeah, bugs has those big strong projectiles for marvin to use
There's a combat overhaul next season, I didn't expect anything but Marcy nerfs.
PPG nerf is a wonderful surprise though.
Ajax mentioned it on his new years post
another combat overhaul..... they need to settle down and focus on refinind
I don't think it's a bad thing, though I suspect it will be a refinement instead of an actual "Overhaul".
So far I gathered it'll be:
-more speed
-less hitstun,
-alternate moves for attacks/utility that has cooldowns.
-no whiff on shield (there's barely any whiff in this game, but sure let's be plus on block too 🙄)
I hope they add sour spots.
how the hell does bugs beat superman ground up special
it's better to avoid it, in general you don't want to trade with superman you want to space out and punish, the shieldbreaker is a good move to contest his armor ones though
also rocket
how do i punish it if he can jump or dodge out of the endlag and it beats my armor breaks
i can barely punish the training bot and he isn’t drifting with it
if he jumps away you disengage and pull out a pie
bugs isn't really good at punishing much
better nerf velma tho
recently faced a pro and he told me I need to do more setups. is there some guide on how to do em?
Vary your pie speed, bounce the safe of rocket, throw projectiles into the tunnel....ect ect
you just have to mix it up really
Less a guide and more s mindset thing. Don’t focus on killing your oppenet focus on what they want to do as well as controllimg a space of the stage and keeping them out
can you elaborate on the controlling space part
ohh nvm
When you’re playimg bugs treat it as game of the hill, you hold center stage and focus on keeping them out using your specials to take up space
Also use pies way more and try to learn when its safe to throw and havie a hitbox out
i get it now guys
Get what
Daffy not on the base roster when Finn got Jake. 
any combo guides for bugs?
Most are out of date
so how can I learn combos with him
Any info will be likely obsolete tomorrow.
oh yeah theres a gameplay revamp innit
i hope his combos get better because rn to hit one the opponent has to be in burnout or you have to constantly read his dodges
Just start mashing buttons, bro :^)
We'll have to see by Season 5. Balance team (if there IS a balance team) seem to hate bogs binny a lot
they just don't get us
bugs bunny solos all of multiversus canonically


did they un41ive bogs binny yet?
Hitpause
We have reduced hitpause across most attacks in the game. This will lead to combos feeling faster and more fluid. Stronger ringout attacks will still provide the high impact feel with slightly reduced hitpause. Fewer hitpause frames will help to reduce moments in which attacks felt like they took too long to complete on-hit.
here's hoping...
Bugs Bunny
We are looking to increase Bugs Bunny’s aerial momentum and aerial cancel timings to help Bugs approach and combo more effectively in the air.
Ground Dash Attack
- On-hit cancel window advanced 2 frames
Ground Up Attack
- Knockback influence multiplier increased to 1.2 from 1.0+ Hitstun increased
- On-hit cancel window advanced 2 frames
Air/Ground Down Attack 2
~ Pie projectile can no longer be redirected by ally projectiles
Doesn't the pie projectile alwoh right, this time ally projectiles will pass through probably
Air Neutral Attack
- Now maintains more momentum while falling
Air Side Attack
– On-hit cancel window delayed 2 frames- Repeat-move lockout frames reduced to 8 frames from 12 frames
- Now allows fast fall during attack start up
- Now maintains more momentum while falling
Finally, nair is le good now hahahaha
Bugs Bunny can pressure ❤️
Air Down Attack
- On-hit cancel window advanced 4 frames
- On-whiff cancel window delayed 2 frames
- Now allows fast fall during attack startup
- Now maintains more momentum during attack
Ground Up Special
– Now counts towards Bugs Bunny’s air special limit
Ground Up Special (Cooldown)
– Now counts towards Bugs Bunny’s air special limitAir Neutral Attack- Now maintains more momentum while falling
Dair is good. RIP in peace Missiles
Beta bugs is kinda back?!? 
It would have been fair to have nair down air combo from beta if we had manual teching
couldnt agree more with this
Any fellow bugs wanna f around and grind some ranked 2s sometime?? 🐰
Pray that the fan made beta build rework gets both of these so bugs can feel amazing again 
haha yeah me too
So hear me out. I was hit with an "angry player" salty message about my playstyle. Apparently winning 3 to 1 with only 100 damage is "why the game is dying". But it got me thinking what are other players damage output with bugs now?
I am still with the mindset of "combo, whiff, whiff, punish" 😔 and use traps, bait and have tricks.
Don't feel bad, that's the optimal way to play Bugs Bunny
elaborate pls
Bugs' melee combos would leave me open for punishment a lot if I didn't time my attacks right. Usually the opponent's attacks hits faster, or they dodge leaving me cycling through the combo animation defenseless. Tricks, traps, baiting and setups were just me having the opponents give chase until they run into a pie, rocket, and/or my fist.
You know what
It’s a good thing this game is dying
This character needs to be sealed away for ever
Who in god’s name thought this was okay
And I say that as a Bugs main
You'd know his big trade off is his moves being slower and generally interruptible. He can be smothered.
(don't get me wrong I ain't calling him a limp noodle)
Funny falling safe
funny Acme Rocket
funny hammer
funny Acme product
funny burrow
||MMMMMMMMMMMMMMMMMWWWAH💋 ❤️ ||
No, MVS Bogs Binny is the liberal interpretation/adaptation of the character outside the cartoons (the Looney Tunes Sitcom cartoon is a good contender)
I still disagree with the safe and rocket. It's fun but it's not his thing.
Oh, I never said I don’t think he’s funny
He is FUNNY
But like
Nothing has ever forced me to reconcile with how un-funny Elmer Fudd and Yosemite Sam probably think Bugs is until this game
Bugs is trash
It feels like it. Everyone can cancel whatever while Bugs have to commit to everything.
He's slow, and light. Doesn't have a "get off me" like the other Mages get.
Spawning pie is so slow that most of the cast can cross the whole stage and smack him.
He's legit an assist teir character that everyone glazes because they find him annoying.
can you guys stop downplaying please ?
damn, the amout of stupid stuff i can read about bugs is crazy
" bugs don't have get off me " options, " bugs pies is slow
Bugs is busted cmon, if you lose with him, the problem is not the character, just fix your playstyle
"Playstyle" is the key word for bugs players. I don't think of him as a traditional "platform fighter" you play in those types of smash bros theme games. My experience with him is to play like we're in an old episode of Looney Tunes and I think to myself what would Bugs do with things like his burrows and rockets.
is that chatGPT talking ?
What's his get off me move then.
Also spawning pie is genuinely slow.
He just stands there can't even cancel the anim
Just reset the neutral with your dashback tunnel
He don't need an " get of me " move to being good
Like, marceline don't have one also
And pies spawing being slow is not important, you use the charge move in the air for keeping momentum in direction, so, for covering option and stall / disadvantage
Or just in neutral when far away for forcing an RPS
Just, please, stop downplaying
Or just tell me if you do an april fool joke
Just being curious, how you will rank Bugs on an 1s tier list ?
I just find that a lot of the other characters don't care. Just zoop in and interrupting everything and anything. As well as aerial getting beat out by everyone's jab.
Great question, I never really paid attention 🤔
IDK I never see him in ones.
I haven't even seen him in recent tournaments even
Yeah, lot of Bugs in 2s, but not a lot in 1s
Cause in 1s, Bugs players have to think, and they don't know how to think
I am gonna try rank 1v1 and see. Maybe a fun challenge before MvS goes to the void
Go for it 👍
I did 200 wins in a row with Bugs (ranked and unranked) in 1s, and, he is viable, in multiple playstyle
*211
I still need to test some things after this patch. Seem like everyone can redirect my pies 🥧 😕
The everyone redirect pies was fixed, maybe still an bug but never had it
You don't think there are any characters that kneecaps Bugs' is he just perfect and I'm too stupid to figure it out.
What do you mean by kneecaps ?
Beat out or erase his options
Oh yeah there is
Steven, Finn, Raven, Garnet can erase Bugs options in neutral tho
Like with projectile shields and steven shields
Yea, barriers buddies you have to really watch out for.
Yeah, once you know the matchup and how to deal against its easier, but not free
But funny thing about being a Bugs is timing and patience
I made an matchup charts for Bugs for season 4 with other top bugs
Nice
Appreciate it in advance
No rush

The true goat of the multiverse
"I been doing this since before you was born"
new bugs bunny tech discovery:::: ARSBH (Aerial Rocketless Side B Hover) I found a post on reddit of somebody using this technique, and i decided to look into into it in training mode. after some trial and error, i learned how to do it. this tech provides great mixup utility with it being able to be used after any move in the air as long as you have airdodges. Many have gatekept this tech for a while, but with a game this dead why even bother? Figured id teach everyone now instead of gatekeeping it for another month until the games shut down. HOW TO PERFORM TECH There are multiple ways of performing this tech, and i will go over each method. Instant ARSBH - From any state in which you are airborne, time a side b without rocket as soon as youre about to collide with the ground and let go of side b. if done correctly, bugs bunny should stop moving, and you should be able to tilt your joystick in a direction to move him. Shortened ARSBH - From any state in which you are airborne, almost BEFORE you are going to hit the ground do a side b. you shouldnt be as close as you were when doing the previous version mentioned, but you should be slightly higher. let go of the input. bugs bunny should stop moving and you should be able to control the side b. Airdodge ARSBH - Perform an airdodge close to the ground, almost like a wavedash, but not fully interacting with the ground. you want your airdodge to be just barely touching the ground. Perform a side b and let go of the input. Bugs bunny should stop moving, and you should be able to control his side b for a short period of time. POSSIBLE MISTAKES - If you are not getting this tech, there are some things you could be messing up. PERFORMING THE AERIAL ROCKETLESS SIDE B TOO LATE. If you get a grounded side b (Ain't I A Charmer), instead of an aerial side b, youre performing inputs too late. PERFORMING ARSB Too early. If you simply get the Aerial Rocketless Side B and Bugs Buny continues his forward momentum after, youre too late

Yoooooooooo, the Milk of the Man hahahaha
I thought you don't visit here hahahaha
of course lol
I need to start video recording the bugs shenanigans moves I do. 😆 🐰
no dont post bugs bunny related things in bugs bunny sub channel
How yall feel about bugs nd raven matchup?
Same just making sure I’m not tripping
Are there any Variants for the character with unique voicelines?
That’s a good question
i don't believe so
i am the literally bugs buddy
i am the literally bugs buddy