#testing-grounds

1 messages · Page 3 of 1

snow tusk
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So am glad they are running this again

honest wind
mighty shore
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SHIELDS ARE BACK?

pallid inlet
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Shields back for testing

honest wind
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i think most players don't know about this yet

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including me

toxic snow
snow tusk
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I think it’s the same

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Probably to gather more data?

quartz oracle
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We need the short hop testing badly and binds for grab/shield

onyx dagger
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While I enjoy seeing shields, I don't think they're necessary for MVS gameplay currently. There's already a passivity meta from what I've seen in ranked so far, so adding shields would be the nail in the coffin for rewarding good movement. And it was the fast paced movement the game was so well known for during the beta.

Not sure if this will help anything but just wanted to do my part in this awesome experiment.

icy vale
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I still don't trust PFG to sucessfully impliment them

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And who's to say they won't buff mages to compensate for the nerf that shields are meant to be for them?

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It's just another thing that they'll have to balance when they already are struggling to balance the cast as is

deep wren
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Please PFG if you just allow all characters to have one of their moves able to break armor and add some more frames to the dodge/perry so that it's actually useful against projectiles, then you don't *need * to add a whole new shield mechanic (and shield breakers) to balance armor and projectiles! Maybe try that in the testing grounds sometime!

toxic snow
toxic snow
elder island
# deep wren Please PFG if you just allow all characters to have one of their moves able to b...

Totally agree, but I think we reap what we sow… people hate on the momentum and cry for shields constantly… so they’re changing the game for those people… we get what we get, and as a community we are primarily negative about the game, so what do we expect. The only real complaints I’ve ever had about this game were the u.i. and how many currencies there were (aside from general balancing that should continuously happen regardless and maybe some of the hitboxes)

copper tree
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So what does everyone think of shields? 🤔

still tartan
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Jack BLOCK IS BROKEN BLOXK THEN ATTACK Shocked_Finn nerf

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Keep his block just like that Shocked_Finn garnet_excited

onyx dagger
# copper tree So what does everyone think of shields? 🤔

Shields have been cool but aren't ready yet. The game is currently in a bait and punish meta, if shields were to be added as is, movement would have to be buffed as well to balance it out. There is the option of making it a perk but it should probably be nerfed a little so that it wouldn't just overshadow all the other perks.

Thanks for checking in on us as always!

tough void
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Loving the shields for 2v2s. it's been making me play more and is actually an exciting addition 'cuz characters with the better jab don't win all the time. Instead, it feels tactical.

I'm not forced to dodge aerial neutral-attacks or multi-hit moves, I have a better approach to large projectiles, etc. everything has been feeling fluid even when I lose

So, the only down-side to having shields has been that I can't change the direction of my attack as soon as I come out of shield because the game makes me dodge. other than that I think it should become apart of the core gameplay

toxic snow
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Sometimes Shields feel good. Like when shaggy is slamming side special or something.

On the other hand, they seem very strong at ledge. You can kinda just stand there and shield without much risk of being challenged form below

Also it also make slower heavy hitters like Jason feel really strong. Without shield you need enough time to close the gap and attack. Spacing was about more important.

With shields you can rush in, shield and it’s a lot easier to bully smaller characters.

Finally I’d say a lot of charters moves sets don’t feel balanced with shields in mind. Batman Grapple for instance become very easily punishable.

Overall, can work but it would call for a lot of changes IMO

sweet pendant
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why didn't they give an announcement that testing grounds are back?

icy vale
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I genuinely don't think shields will fix the problems people are having because it will be used both ways and only slow down the pace of a game further. And they just feel clunky without a dedicated button for them.

And especially with the track record we have of balance patching decisions, if they do end up being added. I feel we're only going to be further from a balanced game than before. And the road to get there will be made longer.

I think it'd be better if parries were buffed to reflect projectiles by default rather than having it be exclusive to a perk. And PFG continued trying to bring the top tiers down in line with the rest of the cast through meaningful nerfs instead of slaps on the wrist. (Looking at you Shaggy) As well as continuing to fix hitboxes

vapid lion
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So my second impressions on shields
Shields themselves: Not much has changed here. I think the Shield itself is smaller than last time to fit characters better, and if that's the case then good adjustment. I still overall like the shield itself, my only nitpick being that I feel like to parry should be just dropping the shield at the right time instead of down and dodging. Would feel a bit smoother maybe.
Things to note though are that sometimes shields didn't pop up. I have no idea why and it became more consistent as I played matches.
Burn affects and the projectile burn Perk seem to work on shields, which really shouldn't be the case. I don't remember if it actually did damage, but the effect did pop up.
I don't mind the shield dodge meter connection generally, I actually found myself losing shield due to dodging more before it despite how generous shield drain is, which is good to stop it from being abused, but I really think it should be separate from dodge meter still. Have the shield indicator be it cracking or shrinking like other games would be a better choice imo. Could especially help projectile characters not be as invalidated as i've heard some people say. Though I did not run into too many projectile characters, so I can't really say if I personally think it's that bad for them or not with the matches I got in.

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Shield breakers: I still really don't like shield breakers. They don't feel fun to use and are so inconsistent across the board when they are literally meant to serve 1 purpose, break shields. Characters like Jack and Morty can just use it as a kill move since it's their 3rd jab, I used it more as an out of shield combo starter as Beetlejuice rather than against shields because it felt more effective being an out of shield starter, and some like Nubia's just seem flat out useless. I'm pretty sure the endlag on them varies too which just really doesn't make sense to me. the shield breakers don't feel right just put over moves that weren't meant to have the property at all. And I know this may change to be unique moves but I still just don't find the core of it that fun of a counter option at all.

I still wish this would be dropped to go for a universal grab and throw system instead. it would feel more intuitive than the shield break attack and open up more combo/kill options for characters imo.
I understand it would take more time because you have to figure out 4 unique throw attacks for everybody and which grabs should be standard or long range. But I feel like it would just be a lot better than shield break attacks as the counter, since it opens extra options while still being a direct counter.

twin maple
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Shields is alright

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Imo

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Not the greatest tho

violet elk
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Appreciate all the feedback coming in from the second round of gameplay for shields. This time through comments are targeting exactly what we were looking for regarding a few interactions and those will be addressed in next Shield updates. We've also seen the requests to try it out in more than just the queue

thin jungle
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jason grabs aren’t fair in this game mode

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same thing with ppg

foggy wing
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Regarding shield breaks I think there are some ways to redesign the general mechanic to be more useful. But I will suggest one in particular that can be pretty good for all characters.

For one the shield break input should be set to its own one button input. Similar to how grabs are in smash bros. This way doing the input is more intuitive for actual gameplay.

Next make it so that this new shield break button mimic what an attack would do but for a new shield break effect. For example you could do a shield break dair using the shield break button or a fully charged neutral shield break which would drain more dodge meter upon breaking shield. However for further balancing you can’t do shield break specials or add shield break to a projectile.

Lastly for balancing this shield break buff there would be a significant multiplier to whiff lag upon doing shield break moves with jabs getting a slightly higher mult for being safe. And whiffing shield break moves could drain meter as well.

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These additions to shield breaking could also solve the shield camping at ledge strat. Or at least make it more bearable to some degree with the ability to do aerial shield breaks.

brisk compass
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For one the shield break input should be set to its own one button input. Similar to how grabs are in smash bros. This way doing the input is more intuitive for actual gameplay.
i wouldn't be a fan of this personally, my controller is already out of buttons just because i had to bind so much extra stuff like neutral attack, neutral special etc

mighty shore
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But i dont see people using it in competitive

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And thats actually a good thing

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So far i been only using it against people who just spams the same move

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But i dont see it very useful in competitive

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Its very situational

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And thats good

mighty shore
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Neither of those are unfair

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They are grabs

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Duh

thin jungle
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it is as there aren’t that many out of shield options that beats the grab

mighty shore
thin jungle
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the axe is hard to punish and mainly when you’re fighting anyone with a grab there isn’t a point in using shields

mighty shore
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Thats why i said they are situational

thin jungle
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this game wasn’t made for shields

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characters were made without a thought of them

mighty shore
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Shield is made for punishing predictable moves

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For example

thin jungle
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jason’s jab is too fast too even beat it out of shield

mighty shore
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If you know a jason is about to jumpscare you with nair

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You can shield and punish him

mighty shore
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Same thing happens with harley

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Superman

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EVERYONE

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Literally everyone

thin jungle
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jabs aren’t supposed to be fast

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i don’t really want to argue about this in here i’m just saying the grabs aren’t fair with shields

mighty shore
thin jungle
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it stops their approach especially a huge ass disjoint like jason’s

mighty shore
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If you cant punish jasons jab that means you can punish literally nobody

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Jason jabs isnt fast compared to the others

thin jungle
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i’m mainly talking about during shielding i can’t out of shield punish

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and there is grab finisher to it

mighty shore
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You can shield and doge away

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But again

thin jungle
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lol

mighty shore
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Theres no need to block jab

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With no one

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Thats straight up stupid

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Shield is made for stuff like nair

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Jack side special is another example

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Bugs nair

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Ww nair

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Shaggys specials

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who blocks

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JAB?

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Nobody

thin jungle
mighty shore
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Thats useless in the first place

thin jungle
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okay thank you for your condescending input

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i’ll stop shielding jabs

mighty shore
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But i think you can punish WW

thin jungle
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it has armor break so not really

mighty shore
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Armor breakers dont break shield

thin jungle
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with shaggy it’s a different thing he seems more manageable

thin jungle
mighty shore
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Literally the only way to counter it

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Is grabs

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Or shield + atttack

thin jungle
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i think you should play the shield mode a lil more

mighty shore
thin jungle
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dude i’m saying that the armor break helps her get you in burnout not that it breaks it

mighty shore
thin jungle
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with your logic that shields should only be used on nairs it doesn’t apply to ww

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who can easily drain your meter and follow up from her nair

mighty shore
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I didnt say only nair

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You can block anything besides jab

thin jungle
mighty shore
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Yeah

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Nair

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Jack side b

thin jungle
mighty shore
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Any shaggy attack

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Like side special

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Marvin?

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You know what i mean

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Blocking jab will never work

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Shields are meant to be situational

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And thats why you aint seeing shields in tourneys or stuff like that

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After getting added

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You can also shield dash attacks

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Like harley for example

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Idk how much it drains

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But it doesnt break the shield

foggy wing
mighty shore
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Even having them

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They wont be used in tourneys

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They are too situationals

foggy wing
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Bruh wdym? Of course they will be used. You can free punish almost any move as of now

mighty shore
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If you read the next move ofc

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I dont think they will be used that match

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Depends on the matchup

foggy wing
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They will be used interchangeably with dodge so pretty often

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Especially when ledge guarding

mighty shore
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Works a lot with mages

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And spammers in general

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Specially if you are jason

foggy wing
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I use it all the time to bait options or against undodgeable attacks

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And mages it works really well against

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Like Tom and Jerry for example gets absolutely screwed because of them

mighty shore
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They should leave shields the whole season until they finally get officially added

foggy wing
mighty shore
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They didnt even said it was limited time the 1st time

mighty shore
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And not remove it

foggy wing
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ah ok

mighty shore
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Until shields get officially added

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They didnt even said it was limited

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And only 1 day is absurd

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I expected to be a week

foggy wing
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which is even more absurd

glossy lily
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There was a new test? What did they change?

mighty shore
glossy lily
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I see thanks

fickle egret
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@lilac leaf will there be testing ground features available to activate in custom games in the future?

lilac leaf
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Stay tuned

sinful river
mighty shore
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Testing grounds are already gone?

foggy wing
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lol they never learn

crimson shore
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Love the shield idea wish they'd give us more info on how long they are staying or going etc

honest wind
foggy wing
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Thing is that it is really good against top tiers who have all these crazy unpunishable moves. Then again they could just improve dodge and make these kinds of moves actually punishable.

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In any case they should make this feel more intuitive and actually take some of this feedback because if they keep doing tiny revamps then they won’t go anywhere the whole point of testing grounds imo is to experiment so they should go take some crazy routes with how they do things.

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It’s particularly why balance hasn’t changed the meta. Cause they aren’t willing to do anything crazy, interesting, or experimental and just make small adjustments for the sake of “balance”

crimson shore
honest wind
icy vale
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I find it funny that the testing ground is for "Possible new additions" to the game and how AJAX and Nakat have been talking it sounds like PFG were going to commit to it from the jump regardless of what people said

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Like at least be upfront with these things so we can focus our feedback and not waste our time and breath telling y'all it's not a good idea

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I've been falling out of the game from the lack of good character balance and lately it's been made more irritating because shields seem like a bandaid fix to that that I don't see solving the problem

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I'll see where this game lands on season 4. But shields aren't gonna do it for me if Shaggy and Smith maintain the type of state that they are in

foggy wing
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I think I’ve ranted about this numerous times on how their method of balancing with small incremental adjustments doesn’t work in an already unbalanced game. It works in games like rivals 2 and smash bros because those games are more balanced and better constructed. The game in its current state is practically unfinished so I think taking the more extravagant, crazy, experimental approach to balancing and focusing it on the right characters (mainly low tiers and nerfing top tiers) could have more impact and then at least even if the game isn’t balanced you could see some interesting meta shifts. Then make more changes to eventually level out the balance

icy vale
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Legitimately, gut the top tiers and revert the nerfs accordingly

snow tusk
zinc sable
icy vale
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For me, bro needs either more start up on his jab and dash or more wiff frames so you can actualy punish him

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and I mean 10 frames at a minimum

snow tusk
icy vale
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Shaggy moves and attacks way too fast for how much he can do

snow tusk
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If he is gonna be easy to use, then make sure he isn’t an easy win

icy vale
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I just want him to be punishable

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right now he can just throw things out and not worry about getting caught out for it

snow tusk
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I want him to not be too rewarding

icy vale
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which is also fair

snow tusk
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Mhm

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Reduce his knockback a lot

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That’s what I ask

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Please

zinc sable
icy vale
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or that you're a shaggy main downplaying your character

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either way. Shields won't fix the balancing problem

zinc sable
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remove falcon punch bro that is too darn op

icy vale
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it'll be a bad bandaid fix that'd make balancing even harder

zinc sable
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remove dk neutral b wdym it has knockback

peak comet
indigo geode
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but I have also never seen up tilt kill that early

civic yacht
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yikes im def not a fan of the current block everything method. This game is different because it does not have shields....

snow tusk
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Pretty sure it’s being added cause it solves a lot of issues

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It does take out some of the uniqueness from the game, but sometimes you need basic mechanics like shields in the first place

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Shields will solve projectile issues and dodge vulnerability

civic yacht
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solve projectiles?

snow tusk
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Also based on projectile weight, the shield will get damaged based on that, light basically doing nothing and heavy doing a large amount

civic yacht
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lol this is just coping? hahaha whatever hopefully they don't ruin the game. (Not a mage player btw)

unique plover
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Being different is not being good

snow tusk
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You can try and be unique and make a cake from wacky ingredients, but sometimes the basics like eggs and flour are needed to prevent a bad desert

civic yacht
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Not everyone is gonna like your dish.

unique plover
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Exactly

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But some will like it more

snow tusk
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It’s better to have a basic cake with some bad reactions then to have a unique cake with lots of bad reactions

civic yacht
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shame on those reactions ❤️

unique plover
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Even the people that don't want shields hate the game rn

tough void
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people don't know that Shaggy's aerial down-special is a grab and it completely screws Iron Giant lol

viral sequoia
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I think the people that don't want blocking in the game, because they want abuse the fact they can just hit you for free in a game with out shields and we just leave it at that.

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🫵😎

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The handsome smith has spoken.

mighty shore
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agree

honest wind
dense glen
viral sequoia
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My fault, I realized the typo just now. 💀

foggy wing
shut birch
viral sequoia
icy vale
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there is no abusing anything with that character. Unlike smith and Shaggy, she has to put in some thought and work to get results

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and I would like shields come after they finish the list of bug fixes and balance their cast first

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in short, your blanket statement is incorrect

quartz oracle
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You already have shield

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Also parrying is very mid

shut birch
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When one of the tanks, who is one of the weakest characters, has a shield to compensate for being so weak Shocked_Finn

viral sequoia
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don't use my profile as an excuse, I already know smith is really strong now. prob should mention that too before you come back whinin.

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😎

unique plover
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Anyone know what the startup on shield was?

upper plank
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Can we change lebron's shield animation to his neutral dodge animation? The time out t is iconic

brave meadow
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Still waiting to get those Shields

viral sequoia
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same

viral sequoia
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SHIELD TIME.

mellow crow
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I felt like there wasn't a ton of tiem to test shields. was that just me?

viral sequoia
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thats because we only get thursday my dude.

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it is what it is.

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i wanted it to be a weekend thing, but the problem is.

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we got wacky weekend event modes.

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And to be fair. wacky weekends is not really a bad thing.

honest wind
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we got testing ground round 3 today

cedar anvil
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Have they actually made any noticeable changes with shields or are they just the same and this is more of a weekly recurring playlist?

honest wind
cedar anvil
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Did they still not address the issue with most moves being death on shield because of dodge attack out of shield?

quartz oracle
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Did anything change?

icy vale
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One thing I wish they'd change is dodging out of shield when you block an attack

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I could probably get used to this but that irritates me to no end

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I'm trying to jab, not dodge

honest wind
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i think testing ground round 4 or next week will be more interesting
because next season, we'll get fast fall and short hop

upper plank
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I hope we get character specific tests

viral sequoia
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the combos I've been getting out of shield have be really nice

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you can straight up punish shield hits with aerials out of shield well.

honest wind
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start with basic thing and mastery them as possible

viral sequoia
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it really feels weird for sure.

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I wish I could input it faster.

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maybe just not use to it yet

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when we get the drop for it, I'm going to mess around with it in training.

honest wind
viral sequoia
dense glen
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Steven Universe shield function. Any opinions?

honest wind
dense glen
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Steven apparently has 2

tough void
molten crown
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Shield is fun especially vs spammer but the design is very ugly and need polish

molten crown
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People camping ledge with shield is .... well you know..

frosty pewter
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just wait till Jason or Jack grabs them while they do it

rare axle
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I honestly really like how shields feel right now. The only issues I have with them is that the shield breaking attacks are horribly unbalanced and some on hit effects like batmans batbomb shouldnt get applied when shielding it.

runic trench
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Really happy that shields are back

dense parrot
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shields are trashhhh

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literally serves no purpose
anything you do with a shield you can do by dodging/parrying
and it makes doding/parrying on the ground feel super clunky
to "fix" shields, you're gonna add grabs
dont just turn mvs into smash

icy vale
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Honestly I kinda have been playing the game normally and both sides forget shields even exist

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and I think how clunky they feel has to do with it

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I mean yeah it's nice to have a button when I'm on the ground to deal with nair spam, but I don't see it actually solving anything

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especially since I can't shield out of a tech to stop myself from getting looped

dense parrot
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if shielding doesnt solve a real issue, then it shouldnt be added
adds bloat to the game and overcomplicates it

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if you think players are too aggro, fix movement
not defensive options

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parrying is a perfect concept, just feels awkward to do in mvs

turbid moon
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I wish yall would let us have testing grounds for more than a day

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or at leased put a timer on it so we see when it ends

viral sequoia
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And solves dodge spaming in a way. Like why would I dodge when I can just wait and block.

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It's amazing.

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😳

viral sequoia
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It solves the issues of annoying hit boxes that hit through ledge.

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While on stage atleast.

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Also I think parrying is more safe to go for with shields.

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In a way, it buffs parrying.

nimble drift
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Shields are fine, nothing felt particularly worse.

Marvin's Rocket should break shields though and the meter taken by hits should take damage into account.

viral sequoia
dense glen
dense glen
dense parrot
viral sequoia
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I parry it and then they runn up and hit me

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💀

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tell me again

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about this parry feature that gets me hit for using it.

nimble drift
viral sequoia
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idc if it is bait

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this guy sounds dumb

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my fault

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that was rude

frosty pewter
cedar anvil
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The parry window is only 3 frames and attacks must connect with your character’s hurtbox meaning that the parry dodge animation can actively cause your character’s parry timing to change AND on top of all of that, parrying a projectile puts you into an uninterruptible 13 frame animation which makes parrying projectiles put you at a disadvantage

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Before they add shields, I’d rather them fix the current systems in the game because shields seem like a bandaid fix on a much larger issue with offense and defense

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Imo they should start by fixing parry to make it actually worth going for, adding hand/limb intangibility to underperforming moves or ones prone to getting easily clipped, reduce the overall kill power of characters, especially the top 5, make all projectile hitboxes reactivate after like 1-2 seconds of being dodged, adjust auto tech so that it isn’t nearly as easy to reaction tech chase to death (either give a few more invincibility frames or increase the distance of tech roll), and tone down the overall strength of some of the more egregiously powerful characters and buff some of the weaker ones in meaningful ways (aka not something like just 1 frame changes which functionally do nothing for the move)

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Then when the current systems are in a good place, evaluate and see if the game still needs shields

dense parrot
dense parrot
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fix parrying, fix movement, and suddenly the game is fixed
we dont need to add this shielding mechanic just because its in smash
not like smash is a great example of a "good and competitive" platform fighter anyway

nimble drift
dense parrot
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the game is already hella simple to play at a basic level
wdym?

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if bad players are losing to good players, shielding doesnt fix that issue
bad players should lose to them

icy vale
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shields just feel like a bandaid over a bullet wound to try and get out of the work to fix the bullet wound

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and will likely hurt more than it will help

dense parrot
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its 100% a band-aid solution
and to fix the problem that shields will create, they'll make another band aid solution
games with shields tend to have grabs to break shields

nimble drift
dense parrot
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because it turns out that adding a defensive option that requires no skill muddies up the game

dense parrot
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adding a mechanic that either does

  1. nothing
    or 2. something bad
    is a bad idea
icy vale
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I'm not looking forward to a smith spamming gun a foot from the ledge and also be able to shield if I manage to get back on the stage

nimble drift
dense parrot
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some characters are just bad on or around the ledge
thats how matchups work
as arya i practically never try to fight on the ledge, just a bad idea all around for me

icy vale
dense parrot
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AKA movement being really awkward, momentum based, and slow
and parries just being all around wack

nimble drift
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Blocking helps with projectile spam

dense parrot
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moving in MVS feels like trudging through water

dense parrot
icy vale
viral sequoia
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shields are gona help me vibe more in this game I don't know what yall talking bout.

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Shiii......

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😎

icy vale
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shields don't do anything if you can't get in

viral sequoia
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shields do plently to help you get in easier

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you have less lag for blocking an attack then dodging an attack

nimble drift
viral sequoia
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makes things a world of more vibechamp

dense parrot
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the stages are too small for duos
they increased the character size globally since beta

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made it worse

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but again, that can be fixed without a new mechanic

viral sequoia
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lets meele users be allowed to vibe on the other side of the map with out being forced to jump all the time.

nimble drift
viral sequoia
dense parrot
viral sequoia
# dense parrot respectfully, balancing around "vibes" is stupid

I think being allowed to breath and just hold block instead of worrying about timing your dodges all the time takes stress off the game, and I think thats a fine Idea. and landing attacks out of shield feels really good in the testing ground I got nothing but positives about it.

dense parrot
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is that not boring? and it de-incentivizes proactive gameplay?

viral sequoia
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its not boring because their shield will run out evantually

#

making them forced to go in if they turtle too much.

dense parrot
#

ah yes, the classic "just wait"
that seems fun to play and watch

#

i love downtime in my fast paced fighting game

icy vale
#

cousin to 'run away'

#

it's a fighting game, not tag

viral sequoia
#

' -' the down time isnt there if your approaching them.

dense parrot
#

at least running requires timing

nimble drift
icy vale
#

approaching while standing still, makes sense

viral sequoia
#

running does not required timing if you got characters that just cover the whole map with a hit box.

#

now if you mean dodging sure.

#

but blocking requires timing

dense parrot
#

you cant run effectively without dodging
if someone is genuinely just walking away and u cant hit them, im sorry but you're terrible

nimble drift
viral sequoia
#

but it also does not require timing

#

and dodging can both require timing and no timing at all tbh

nimble drift
#

You also have doge dash in too

dense parrot
#

if we just added every common mechanic and removed all the odd ones, every game would be smash
and god i hope that doesnth appen

viral sequoia
icy vale
#

also what's stopping the person throwing projectiles from dodging away on your shield?

viral sequoia
#

walking up and blocking to approach feels awesome

icy vale
#

you can dodge through someone and run to the other side

#

people already do that

nimble drift
icy vale
#

or better yet, they can block your hit, punish you, and then proceed to walk to the other side

#

this mechanic will work both ways since both players can use it

nimble drift
#

Oh no options in a fighting game the horror

icy vale
#

illusion of options rather

#

it's the same thing with a different look

#

doesn't fix what they were added for in the first place

#

or do anything else

viral sequoia
#

were forced to read dodging in this game because there is nothing else to read

nimble drift
#

No mechanic is supposed to just give you the game, there needs to be a back and forth.

Block isn't the be all and end all solution to everything.

viral sequoia
#

like whats the harm in hadding more defensive options to this game

icy vale
#

And now you'll be forced to read a shield or a dodge

viral sequoia
#

sounds like a good thing to me

#

atleast you won't get punished for reading a shield, like you get punished for reading a dodge.

dense parrot
#

why do we want to slow down gameplay, like it isnt already slow enough?

icy vale
#

contrarians smh

#

pretty sure the beta didn't need shields as well

viral sequoia
#

projectile users benefit from us aproaching because we have to use our meter most of the time

nimble drift
viral sequoia
#

like what

#

why do I get punished for playing the game versus a player standing on the other side of the map throwing meatballs at me.

#

:l

icy vale
#

that's ironic coming from a smith main

dense parrot
icy vale
#

view must be great from that glass house of yours

dense parrot
#

thats what makes shield a band-aid solution

#

it ignores the real problem

viral sequoia
nimble drift
viral sequoia
#

its almost like live-service games were ment to be updated

icy vale
#

you keep bringing up the same thing like we'll forget what we've been over already

#

we've been talking in circles for the past half hour

viral sequoia
#

💀

#

I think your just mad at this point

#

maybe go take a breather.

#

its not that deep

#

its not like you have to agree shields are a good thing for the game

icy vale
#

"Shields help vs projectiles"
"But you can't do that forever"
"That's good"
"Then what does that fix if you can't get in?"
"It helps vs projectiles"

viral sequoia
#

people are aloud to have opinions

nimble drift
#

Honestly most people I've seen complain about shields main characters that are rewarded by the weak defensive options....

icy vale
viral sequoia
viral sequoia
icy vale
viral sequoia
#

you are just as bad, so I gave you something bad back at you.

viral sequoia
#

now we are looping

#

because you didnt realize what we said in the first place

icy vale
#

we were before

viral sequoia
#

we never wereee in the begining whattt... 😭

dense parrot
viral sequoia
#

someone has to be paying attention to this.

icy vale
#

But I'm not interested in continuing to humor you so I'll leave you to make an echochamber

viral sequoia
#

alright bye bye

#

👍

nimble drift
viral sequoia
icy vale
viral sequoia
#

its almost like one option has an alternative option like rock paper scissors

#

thats how these games work

#

adding shields is a quality of life change if anything for this game.

dense parrot
#

shielding doesnt solve anything
thats the definition of a redundant addition

#

it muddies up the controls, and gameplay
slows it down

#

and in the meantime, the actual problems are unsolved

#

more problems are made and nothing is fixed

#

what is even the point of adding shields? i dont understand that

#

dont say "vibes"

viral sequoia
#

so you wana us too keep surffering using a useless parry option that I've parryed time and time again just to get smacked for parrying a projectile. I mean this is what it sounds like dude. its not what your saying but man.

dense parrot
#

no
i want to FIX parrying and movement

#

and not add shields

nimble drift
dense parrot
#

parrying is bad, i agree
lets fix it

nimble drift
dense parrot
#

it doesnt have to be
but that solves the issue that shielding supposedly "solves"
which, again, it doesnt

#

and if the problem is fixed, why add shielding?

viral sequoia
#

man, It really sounds like you just don't want shields even though its a good thing. considering all games of this type have of thing called blocking.

dense parrot
#

for fun? because "we can" ?

dense parrot
dense parrot
#

does it matter?

#

arya

viral sequoia
dense parrot
#

do i care if other people dont like our community?

#

i played brawlhalla for years

#

im use dto it

viral sequoia
#

I care, considering I want people to like our game.

#

🤷‍♂️

viral sequoia
dense parrot
# viral sequoia I care, considering I want people to like our game.

then make a good game with data gathered from the game itself
stop trying to copy other games
thats such a poor way to design anything
"they did it, so we should too"
if you want to add or remove or change anything, think about it in the context of your own game, not another game entirely

nimble drift
#

Well she's not Finn at least

viral sequoia
#

I mean if this guy mained T&J I would be talking man !@#$ but uhh, thank god they don't.

dense parrot
#

you can literally dodge out of her knife combo

viral sequoia
#

shes my sub

#

I love playing arya

dense parrot
#

arya is fun, thats why i play her
a lot of this game feels like an oversimplified mess

#

adding shielding makes that worse

#

jack shaggy ppg are some of the biggest offenders of this

viral sequoia
#

arya feels like a character with valid combos. and valid hitboxes compared to the rest of the cast.

viral sequoia
#

BUT

#

as an arya main

#

you should love shield being added

#

it will be so easy to land jabs maaan

#

I was doing it the follow ups are so satisfying

dense parrot
#

and i dont
because shielding as a mechanic is bad
im not saying i do or dont want shields for my own personal benefit

#

thats stupid

viral sequoia
#

up special out of shield feels so safe

dense parrot
#

i think shields make the game, as a whole

  1. neutral
    or 2. worse
#

it doesnt make it better

viral sequoia
#

but we won't have to run left and right anymore and people will give us less sht.

#

D:

#

arya is so tiny so and her jab is tiny so we have to wait

dense parrot
#

projectile spam and over-aggression
to solve these issues, we fix parrying and movement
so, once those issues are gone, what is the point of shielding?

if we choose to solve the problem with shielding instead of fixing the core mechanics, the original issues remain
so, even if we solved something, we've ignored other problems
is that not a band aid solution?

viral sequoia
#

the good thing is that we are tiny

nimble drift
#

How would it be worse other than some egotistical need fo this game to be "hardcore"

dense parrot
dense parrot
viral sequoia
dense parrot
#

since this guy really wants to speak from the pov of an arya player, it invalidates our knife
which is already hard to land

dense parrot
viral sequoia
#

but I gotta say they are not able to do it, so might as well add shields at this point.

dense parrot
#

you're making a lot of assumptions about how im thinking
i dont care about my main and i dont care about being unique or not unique
i want it to be good

viral sequoia
#

im not making asumptions based on your main

dense parrot
#

i just mean to say that theres no reason to even mention arya in this conversation besides as a one off example
arya is not the entire game

viral sequoia
#

I brought it up because I like that you main arya

#

:T

dense parrot
#

thats chill

viral sequoia
#

yes

nimble drift
viral sequoia
#

clip I landed with arya today

#

i think he could of got out

#

when the auto tech came in

#

but I saw it and just kept going

dense parrot
#

to ground parry you have to dodge towards the ground
which is just weird

viral sequoia
#

yeah it is weird

#

ill give you that

#

but it feels safer to parry in a wayyyy

#

idk

#

its friggin weird dude lol

#

they need to adjust it

dense parrot
#

we should lean into punishing predictable approach options and allowing people the ability to move around things like projectiles or spammy hitboxes
shielding doesnt punish predictable approach, it just punishes approach
and thats bad

viral sequoia
#

I like blocking to get under platforms by holding down

#

goota admit though

dense parrot
#

we should reward proactive gameplay

viral sequoia
#

because I don't like how platforms work in this game

dense parrot
#

pushing an advantage and trying to play the game

dense parrot
viral sequoia
#

ye

dense parrot
#

but thats the thing
there are a LOT of issues with the game presently that we need to fix before we even consider adding a new mechanic

#

new mechanics come later

viral sequoia
#

dexters lab platforms only feel good with aryas upspecial dair combo

#

but other then that I hate dexters lab

dense parrot
nimble drift
viral sequoia
#

ill be perfectly honnest I still want shields really really bad. but if they made parrying make more sense and easier to do, I'd be all for it.

nimble drift
viral sequoia
#

I heard something about that

#

would be pretty cool Ig

dense parrot
#

i pray they add walking
dashing and dash attacks rn are so bad

#

removes control from the user

nimble drift
viral sequoia
#

I hate the way they feel

dense parrot
#

makes combos and gameplay just awkward

viral sequoia
dense parrot
#

id rather lose the ability to do dash attacks as a whole because at least itd be consistent and i could play around it

viral sequoia
dense parrot
nimble drift
dense parrot
#

im a kb player, trying to combo with jabs and getting dash attack instead just feels bad

#

what game has shields but doesnt have grabs?

#

fighting game specifically

#

universal shields, not a character by character basis

viral sequoia
#

I mean yeah it adds more they have to adjust to the game. but being perfectly honnests they should of made shield breaks all have the same spd. and all etheir let you combo off it, or not. for all characters.

#

like agent smiths shield break is insane.

tough void
#

shields are great. I don't like the inherit advantage a character gets just by a map being short (Midnight Showing, The City of Townsville, Batcave, etc) and it especially showcases how bad the game is currently when u add in boosted jabs. I should not be rewarded 24/7 for being half-stage as Jack and hitting an opponent on the otherside. I like how shields provide a way to be aggressive and defensive, characters with fast frame data become punishable too. it's not mindless aggression and makes MVS feel as it should be

nimble drift
viral sequoia
dense parrot
#

and from my pov, shielding makes the game more mindless

#

if you lose to someone spamming a move, you're spamming a mistake
so to speak

viral sequoia
#

but I also agree with orginalname saying making parrying a more viable option then just adding shields

#

both are good

#

idk what to think anymore

nimble drift
dense parrot
#

if jack is just mashing and you cant punish it, you're making a mistake

dense parrot
viral sequoia
#

jacks dodge jab is really stupid won't lie on that. aryas dodge jab feels like dog water compared to other characters

#

I thought it would feel good.

nimble drift
# viral sequoia

They should do both imo. I don't think those things are opposed to each other

dense parrot
#

but universal shields vs universal grabs is what im asking
i only mention it because it seems like every game that adds shields has to create a band-aid solution for shielding, AKA grabs
and suddenly the game just becomes RPS with every interaction

viral sequoia
dense parrot
#

as in, theres no reason to add shields if we fix the other mechanics
cause the problem that shields would supposedly solve is just gone

viral sequoia
dense parrot
#

"gone" is an exaggeration ofc

viral sequoia
#

if they need more time to fix it take the time just give us something the fixes major issues with the current game

nimble drift
viral sequoia
#

whatever they did for season 4 I hope its good.

dense parrot
viral sequoia
#

shield break?

#

shield break is when you're holding block and press atacking while in shield to get a guard break option

#

it should just be a quick tap the stuns them allowing you to follow up an additional attack but with lockout so you can't spam it. and! on top of that give it on whiff so its not spamy.

dense parrot
# viral sequoia if they need more time to fix it take the time just give us something the fixes ...

the way i see it
we should focus on fixing what we have
and if we feel satisfied with the current mechanics, but we still have problems that need solving, then we add new things
new mechanics should only be added for 2 main reasons imo, with some exceptions

  1. we are satisfied with the current game, but need to fix some problems that would be difficult to fix given our current mechanics (this is a type of game design that is based on problem solving. works very well, but can become drab over a long period of time)
  2. we want to add new content for our players because we feel like the game is getting stale/we want to revamp how the game is played (this is the solution for problem #1)

presently, i dont think the game is at the point where we need to do #2
typically thatll happen after at least a year or 2, or if the game is just straight up dying and losing money

viral sequoia
#

the new characters are some pretty good new content because they are characters alot of people wanted for awhile. but revamping the current defense options making it feel more smooth sounds like a wonderful idea.

dense parrot
#

thats my personal take on how a game developer should handle new mechanics
there are lots of philosophies for game development and such, and i think there is nothing wrong with just trying new stuff to make a game interesting
but its important to remember that just because something is new doesnt mean that its good
and just because this new thing solves some of our issues, that doesnt mean that its the best way to go about solving said problems

viral sequoia
#

that is if they do it. lmfao

dense parrot
#

just a bit slow to do some of those things

viral sequoia
#

yeah I liked how the end of season 3 turned out

#

the begining was a nightmare

#

but it got cleaned up

#

hitboxes need to be adjusted on all characters big time still

dense parrot
#

yeah
the game just needs some time to get itself together with what it currently has
imo the release was rushed, so they couldnt fix everything that they wanted to before it came out
but rn they're doing much better

#

i borderline quit up until more recently

viral sequoia
#

when i was playing against a friend and I went for a whiff punish on ppg and I watched my down air go through the character its so confusing, like I thought the whole character is a hurtbox but somtimes with certain attacks its like the other characters are not even there.

#

and jasons charge swing is another good example

#

why the bleep is his butt a hit box

#

for his overhead swing

#

💀

#

i'll try to punish that and get sent into the after life

dense parrot
#

ppg hitbox is omega cringe
needs fixing bad

viral sequoia
#

yeah, I never knew how bad it was I was like holy crap.

#

I don't blame characters where the hitboxes match the visuals.

#

but there are so many characters that have attacks that hit the air around them.

dense parrot
#

some of that is lag, tbf
but most of it isnt lol

viral sequoia
#

smith is included though I'm pretty sure most people complain about the wrong things like his jab hit box.

#

his neutral special hitbox and side special hit box is a problem

#

from what I seen the visuals make sense on his jab. maybe his jab could have more endlag or something

#

whatever

#

I'm go sleep now you have a good one dude.

#

💀

dense parrot
wanton vector
#

So from what I saw on the stream, shields are still going to be very strong

#

Why is parry not being improved

#

Its borderline useless now I'd argue

foggy wing
#

Because

honest wind
wanton vector
#

I am aware

honest wind
wanton vector
#

And this is slowly being put into the main game

#

Give it S5 for it to be official

#

Can't imagine all this work for it not to be

#

Question is, do tournaments run it with or without shields

#

Two entirely different metas

honest wind
honest wind
wanton vector
#

Who knows?

#

If there's a time to put it to the test, I'd reckon it be now

honest wind
# wanton vector Who knows?

they may try it, but we saw Morty's shield break still same, i'm afraid ppl will take that as an advantage in tourney with shield

#

that's why i doubt it

wanton vector
#

I dont know if his is particularly strong

#

But seeing how breaking shields still doesnt drain the victim's dodge meter, it cant be all bad

tender token
#

I see that they changed hits on shield to have a whiff branch window rather than an on hit window. I don't think this is a good idea because shields shouldn't give you as much reward as whiff punishing. And the large amount of end lag on moves makes nearly everything unsafe on shield. I'm sure we'll get a better understanding as we see it in testing grounds but this is something that might be an issue. Also I really hope they change the visual from a shield bubble to something more unique to the game

wanton vector
#

I noticed that too

#

There's no penalty to just flickering shields

dense glen
dense parrot
#

Praying shield doesnt get added
And instead we buff parrying/movement options

#

God, afk defense as a universal mechanic is lame

silver girder
#

I don't really know what chat this fits in
But I ain't ever heard of no Betelgeuse

coral nexus
dense glen
turbid moon
#

anyone wanna test with me, I gotta try new shields with this build

tidal oyster
#

anyone want to run some customs

tidal oyster
turbid moon
#

I'm still down

tidal oyster
turbid moon
#

alright

turbid moon
cloud trout
#

Does anyone know why Raven's third signature perk doesn't appear?

upper plank
tidal oyster
#

anyone want to run some customs with shields.

echo briar
#

shields suck i hope this never gets permanently added

raven hamlet
#

Shielding doesn't even get used... People exclusively use dodge and parry still.

echo briar
nimble drift
#

Shields are fine, but Multiversus still have an issue of needing the stick to be perfectly centered to recognize neutral inputs though. So stoping mid run to block isn't consistent

tender token
#

So shields definitely make the game feel better but they really need to polish some things

Pressing neutral dodge and holding forward and back shouldn't force a dodge.
Every move is unsafe on shield which makes parrying pointless, I really don't like every move being whiff branch timing for hits on shield
Shield animations and vfx need work
Sometimes shield breakers just won't break shield

echo briar
#

curious what people like more about shields vs dodging and parrying ?

nimble drift
#

No that's the wrong way to look at it. Block doesn't remove those options, it adds to them.

#

It makes punishing easier because your not a mile away because you dodged a move (and stuck in place for a while if you don't get a perfect dodge.)

honest wind
dense glen
#

They fixed Steven Universe

foggy wing
upper plank
foggy wing
viral sequoia
#

i Missed this weeks testing grounds

#

how did it feel this week did they change anything?

dense glen
tender token
#

They should change the hit on shield whiff branch timing back to on hit branch timing. It also kept the game speed fast because shield interactions didn't feel so slow. So yeah they should either change it back or fix it someway else.

viral sequoia
#

I guess it going to take some time then.

violet elk
tidal oyster
#

anyone want to run some customs with shields

sly rain
#

How do I get the testing grounds?!

tender token
#

Unfortunately

vagrant linden
#

There are a few bugs to it I feel like

#

Like it takes quite a bit to fully get rid of the shield

#

And when you reuse it, it goes back to being full.

#

U can shield for a long time as well and nothing would happen to u.

#

I think there should be an option in settings for those who don’t wanna play with shields to turn em off.

dense glen
#

The Solution: Make shields weaker.

wide tartan
wide tartan
# vagrant linden There are a few bugs to it I feel like

Also i dont think any of these are bugs, shield is tied to your dodge meter and in this game once you hit burnout you have to wait untill the entire bar refills. This means the only way to get shield back is to either wait or hit the enemy to recharge it. The amount of shield is a little large, i feel like it could be reduced somewhat or made so that damage to a shield removes more of your dodge meter

vivid musk
upper plank
raven hamlet
#

I'd love to give an honest opinion about shields, the problem though is that 80% of players don't implement them.

#

More like 90% actually

icy vale
#

people still run away, smith, shaggy, and steven are still stupid to deal with. And a bugs bunny player had even less reason to engage cause they could just shield my close in options

#

they can add it if they really want to waste their time on it. I just see myself tapping out in that time because the actual problems won't be fixed

calm pebble
#

Shields are such a good addition to the game that I’m trying to not let myself play with them too much right now, because I feel like they’re spoiling the other modes for me. I can’t wait for them to just be in the whole game.

No Smash bias here. Lack of shield was actually one of the main reasons I got curious enough to try out MVS in the first place. I genuinely thought I was going to hate shields. Turns out they’re great lmao.

icy vale
#

I'm happy for you. I just won't be here for it

viral sequoia
#

I missed the testing grounds again

#

augaughaugh

#

how was it yesterday

honest wind
viral sequoia
#

Aiight

viral sequoia
#

Looks great

#

A plus

viral sequoia
#

Man, shields made it look like people were actually having fun in the bhand torny

#

😔

calm pebble
viral sequoia
#

😎

honest wind
#

i think we need to see a big 2s tourney with shield

wide tartan
#

does anyone else hate that to parry you have to shield and down input? like i get there trying to seperate themselves from smash but it feels really weird that you cant actually parry with shield

calm pebble
# wide tartan does anyone else hate that to parry you have to shield and down input? like i ge...

Maybe I’m biased because my background is in trad fighters, but I like it. It makes the parry attempt feel more deliberate than a Just Defend.

Keeping the parry tied to neutral dodge ensures that a bad parry attempt has a whiff animation tied to it, so there is some potential consequence for a bad guess. It’s actually kind of interesting (and unique in fighting games) because the “whiff dodge” itself does begin with some invincibility frames, and then becomes vulnerable after, so it’s safer than nothing but still ultimately open for punishment; this means that punishing the “whiff dodge” can require some intentionality on the part of the attacker too. (Of course, sometimes you were just mashing and you get lucky with your timing anyway. That’s fighting games lol.)

It also means you can easily parry directly out of shield. (Note that this is also the safest way to input a parry attempt, because it ensures you’re protected if you input too late. This property is also somewhat unique within fighting games.) Also also also: I swear to god, dude, shielding up and then parrying a breaker is one of the hypest things you can possibly do in the ground game.

I do think that parrying when you’re on a platform feels a bit bizarre, but I’ve written this off as a necessary compromise to have all the other neat stuff that’s going on in this subsystem.

wide tartan
#

Those are actually some great points! I didint even know you could parry while holding shields or even that you could parry a shield breaker. It defitnley does bring some unique quality’s, just wish it felt a little smoother. Maybe parry could be tied to a non movement button so it would work on platforms and other stuff like that?

honest wind
#

My review and feedback about the shield in general since day 1 season 4 until now

From 1s perspective :
After I watched Schwifty tourney that enabled shield. I think almost 100% that we need shield into the game
From 2s perspective :
After I watched Igloo tourney that also enabled shield, shield wasn’t really impactful a lot in 2s. It’s kinda hard to judge probably because players still not getting use to it since 2s is pretty chaotic. But i think I need to see it more in 2s.

I said almost 100% because several things that I concerned are:

  1. what’s the final purpose of shield break, (A) is it only for knockback them or (B) also can used as a combo route?
    I asked because after I tried shield break from all chars, Bugs is only the char that has shield break that can ground bounce oppt and used it as combo route (still it’s pretty situational), like this clip :
    #off-topic message
  2. Please change Morty’s shield break, I think Morty’s is kinda broken and annoying if ppl spam that move imo

Speaking of shield, i noticed that the community had divided between accept it and refuse it. I understand a bit from their perspective. I'm personally wish that we can find the way that can make the game better in the future for community.

nimble drift
#

Ditto

mighty shore
#

But this happens if you use shields on the air

icy vale
#

problem solved

#

Just look at last stand, Raven's signature perk, and Sturdy dodger

mighty shore
#

Aryas will actually have to play the game

icy vale
#

There's already nothing good in that slot tho is the only thing I can say

#

outside of 2 fast to block which I use for specific characters as is

#

At least air walker can let people shake things up and find something exciting

icy vale
#

For her it's just a combo extender

mighty shore
#

And a 0td

icy vale
#

but at least she takes more brainpower than shaggy or smith

#

like you actually have to practice her to get good at some of her stuff

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but I feel you on that

mighty shore
#

Arya should get up b hitstun nerfed

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And thats it

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Or more endlag

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Or just make up b angle diagonal

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Just like they did with black adam

jade fulcrum
#

I see the developers still want Garnet to be a pain in the you know what so that made all her moves safe on shield

upper plank
#

What's going on with testing grounds now that shield is standard?

calm pebble
#

Hopefully they just keep letting us preview system-wide changes sometime down the line, if/whenever that becomes applicable again…? Like, universal movement tweaks and stuff.

upper plank
#

Yeah

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Or new perks

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Sig or otherwise

viral sequoia
#

Now that shields are adde

#

What is going on in the testing grounds

bleak sable
cosmic plank
cosmic plank
#

Stripe ChainShield Tech: with Stripe’s chainsaw, if he hits the ground with it, he usually does a bounce that leaves him vulnerable. However, if you press shield on the EXACT frame that he would normally bounce off the ground, he can go directly into his shield without bouncing.

peak comet
#

shields seem borderline useless right now due to how easily the attacker can dodge away after hitting one

#

i think the attacker should have more hitlag to make spamming riskier

bleak sable
peak comet
#

yeah shields don’t seem very good because of how minus you are when shielding plus the dodge meter drain

#

for reference, smash shields make the defender plus on almost all attacks, and smash has faster startup on their moves so it’s harder for the attacker to immediately dodge away

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smash also has shield health regenerating pretty fast

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where mvs needs you to either attack or get hit to regenerate dodge meter

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shielding uses up a resource that you might rather use for burst movement

icy vale
#

It's almost like PFG has a track record of implimenting mechanics and game changes poorly

#

Y'all really thought a controversial mechanic would be any different?

#

The fact that they made campy and passive players more campy and passive was the last nail in the coffin for me.

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Both the Dev team at PFG and the people advocating for shields were naive to think that something like this would help, let alone save the game in such a fragile state that it was in

#

I'm here for the dumpster fire to see when it finally burns out. I just won't be playing

vivid musk
#

And that also, its a reaction check

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I guarantee you 99% of moves in this game are unsafe on shield

peak comet
vivid musk
#

I’m saying instant as in no shield drop frames

peak comet
#

i am aware

vivid musk
#

What moves specifically could you not punish

peak comet
#

but also that seems to me like a weird way to balance the game, like your viability is based around mostly two moves? (up b and up smash)

peak comet
vivid musk
#

Shield isnt the whole game

vivid musk
#

So, fair

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Same way i can space a cloud bair

peak comet
#

feels kinda like throwing dodge meter into the trash

vivid musk
#

Dodge meter conservation is even more important with shields

peak comet
#

like you are spending dodge meter for every attack you block, when you could use that meter instead for approaching

vivid musk
#

Which is very important

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You can also run up shield

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Approaching while being safe from pokes

peak comet
#

i also wish training mode was able to show me shield safety

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like have a bot try to attack when i hit his shield

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i can't figure out how to make that work

sonic kayakBOT
#

@fringe gale No invite links.

bleak sable
twin maple
mighty shore
twin maple
fervent quail
nimble drift
#

K

twin maple
solemn pawn
thorn vector
#

<@&882349260409032746> <@&1317821544705294337>

grim forum
#

Ty!

thorn vector
#

🫡

thorn vector
#

<@&882349260409032746> <@&1317821544705294337> Happy Easter enjoy the $50

idle edge
vernal flint
#

Never forget what they took from us

fervent quail
tardy prairie
#

I wanna test the game

glad light
#

Boooo

plush geyser
hidden seal
#

<@&882349260409032746>