#testing-grounds

1 messages · Page 2 of 1

sinful wave
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Oh hey I'm also team mystic lol

muted tapir
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Visual Bug: Prince Hotbod's Shield was invisible on townsville destroyed

sly sleet
fathom vortex
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I also think shields are not necessarily bad at all. I think they could definitely work, but I think there should be a situation where you can choose. If you wanna play with shields and you fight people who aren’t playing with shields like I guess you can see a split between the game modes Being one V1 with shield and one V ones without them because so far I feel like they’re not bad at all. It just takes time to get used to them but also I haven’t really got a great full experience of using them but when I have used them, they seem really good. I enjoyed it a lot, but I will say to imagine that I’ve had of been overwhelmingly sweatylike I’m out of my league type sweaty or at least I have to get into another gear, but that’s just me.

sly sleet
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its a testing thing so its gonna be wird

sly sleet
# fathom vortex I also think shields are not necessarily bad at all. I think they could definite...

So the list:

THE GOOD
Makes zoners a lot easier to deal with
Makes approaching feel a lot more strategic and less committal
Adds depth to what moves are thrown out in neutral
Gives an answer to big hitboxes that are hard to deal with initially
Overall adds a new layer to the game which had somewhat lacking defense

THE BAD
Meter drains too slow
Some characters feel TOO MUCH better equipped against shields than others
Aerials feel a bit too unsafe on block. Hard to space properly and get anti-aired by shield breakers

ADJUSTMENTS
Make meter damage to shield more consistent (perhaps based off damage)
Universalize shield breaker hitbox sizes (shield breaker on its own needs some fine tuning)
Add pushback on block
Make a bit more snappy to activate shield and integrate into movement

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this was a list that someone made what u thinl

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also i would add there is a bug sometime where people are low sheild the the animation for it plays but not the sheild it self

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if u guys have more to add to please do

proud mason
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The only thing I have to add is please give me my cosmetics, especially Pumpkin Spice Ringout, back

indigo raptor
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I think that for Harley and Batman's bombs, letting ppl just shield camp them (avoiding getting hit) feels bad. maybe effect / delayed damage stuff still hits during shield? otherwise they feel too easy to avoid. also ppg and nubia are extremely strong against shields

serene frigate
glossy lily
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It'll also force them to respect your bombs

sinful wave
indigo raptor
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ig true but for batman they only need to quickly activate it right before it explodes so they can run, quickly shield and unshield, and keep going. but you're right there is advantage to it

fathom vortex
# sly sleet So the list: THE GOOD Makes zoners a lot easier to deal with Makes approaching ...

Honestly, I fully agree this is exactly what she was. I feel like need honestly but I also think again they could definitely be something where if you don’t want to use them there’s gotta be some sort of ultimatum for that but again I think this is a really good steppingstone, adding like the listed another layer to the gameplayis gonna be a learning curve for a little bit and an adjustment

serene spire
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Jesus...didnt think this would be super active.

proud mason
sinful wave
warm berry
glossy lily
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for some reason I don't see anything other than the characters when they shield
Not the icon, not the bubble

warm berry
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strange, I've never seen anyone else have that issue

sly sleet
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personally i would keep it but make it more uniqe per chacter

fathom vortex
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Just out of curiosity, has anyone been fighting a lot of hard players or at least feel like the controllers are a little weird while using the testing ground as a whole because I’ve been getting cooked while also trying to figure out and learn how to work shields

indigo raptor
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ppl just tryharding in the queue for no reason. had matches where they dont even try to shield the entire game, theyre just playing it as if its ranked

sly sleet
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just got a crazy balck adam while im playing a charcter im not to good with

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omg what is the matchmaking for this testing😭

sullen cedar
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where can i access testing playground

glossy lily
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I guess there isn't really matchmaking for this mode and the passionate players are all coming in to test the mechanic

indigo raptor
sly sleet
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yeah matching is making it really hard to try the new sheild when im facing crazy players rn lol

clear wigeon
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what if they made so you can opt in to shields before the match, like percs worked in the beta

glossy lily
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Honestly I think they're just gonna have to make a choice

fathom vortex
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But again, I don’t know how everybody feels about this, but I do think shields should be kind of like a option like if you want to use them you fight people who are using shields but if you don’t, then you won’t fight anybody using them instead of everybody just having to use them but at the same time that’s just me not being used to it yet as well as also getting cooked every single chance I get

polar rain
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no

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that would just be too much

glossy lily
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Shields are game changers (in a good way imo), I don't think they can really make some people play with shields and some play without

clear wigeon
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would like a defensive perk slot jsut for perry and shield the likes

fathom vortex
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Also, I cannot wait for that speed boost. Jack will be back

polar rain
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nerf jack to the ground

polar rain
clear wigeon
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honestly im not much for shields would like if they made perry a better mechanic, but they been hitting things on the head

clear wigeon
fathom vortex
polar rain
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leaving the way u parry is good enough cause now u would just have more binds to deal with

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MK is totally different than mvs

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yall asking for too much

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they either gonna add shields or not

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no reason to make all these queues

sinful wave
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Have any pros made comments about shields on twitter?

indigo raptor
polar rain
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even smash doesn’t have this

polar rain
sinful wave
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Oddly enough i haven't seen anyone on Twitter talk about it lol

polar rain
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NAKAT streamed people who were using shields

sinful wave
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What have they said "since I honestly feel devs will listen to them more than any of us here in their own discord"

polar rain
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everyone he saw liked it

glossy lily
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Bam likes it

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Haven't seen other opinions so far

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Most pros are playing rivals 2 so I guess the timing wasn't the best

polar rain
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the only reason hardcorefox hates it is because he only plays tom and tom is useless with shields

sly sleet
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bro morty scrub on sheild is the funniest thing

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it does so much

sinful wave
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Well they should definitely do more play tests than just today

polar rain
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they just gotta make shields a different meter and make them last shorter

sly sleet
sinful wave
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Its Thursday only

glossy lily
glossy lily
sinful wave
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Unless they changed that

sly sleet
glossy lily
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How dare you

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Say the truth

polar rain
sly sleet
sly sleet
polar rain
glossy lily
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Instant hammer the size of canada

sly sleet
polar rain
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he said he wants to see how people will act and stuff tomorrow so that’ll up the chances of shields being added for something along those lines

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how do i even shield break

dawn lantern
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Where’s the feedback channel

glossy lily
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Shield + neutral attack

glossy lily
dawn lantern
dawn lantern
polar rain
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no but this one is

dawn lantern
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Oh

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Well

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I don’t like shields lol

polar rain
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why

glossy lily
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The one thing I really want for shields is that they spend some time making actual shield breaker attacks
That's the main thing that would really put shields on another level to me

dawn lantern
# polar rain why

People are to campy and it’s kinda clunky the way it works and makes MVS lose what makes it unique a little less

indigo raptor
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oops didnt mean to reply

polar rain
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well, the people camping they can’t control but use shield break

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also them not having shields kinda makes it worse

sinful wave
sly sleet
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also sheild break is a combo tool for some characters for some reason

polar rain
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they are really only unique cause they are a WB platform fighter

sweet dove
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no defense was never what made the game a must play for me in the first place, adding that mechanic doesnt change the appeal of the game imo

dawn lantern
polar rain
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well not a lot of people know how to parry

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it makes it easier even for the pros who don’t know how to parry good

glossy lily
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I don't think parry was ever a properly implemented mechanic

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Wayy too inconsistent to be reliable

polar rain
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and dodging is good but shield can stop reads

zealous light
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they should take away the old skills that break armor and armored attacks (like the effect), and just leave the new shield system, like choose one or the other, if not they they need to find a way that they truly work good together so it make sense

polar rain
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and yall can still parry it’s not like it’s removed

wanton vector
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So I'm just putting this out there. If shield breaker attack actually breaks a shield it should put them in burnout, not just return to neutral.

indigo raptor
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shield is moreso for stuff that (even if you parry or dodge) cant be punished. ridiculous strong moves like shaggy's kick. its making it so these moves can exist without being too strong and without having to give everything stupid end lag to make them punishable. blocking helps with that a lot. its not just an alternative for dodge

vocal pagoda
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ok i just finished testing things out and... oh no, i really dont think Shields is the future of MVS

im putting my thoughts and what i found together in a google doc for more detail but the quick word is not a fan

polar rain
dawn lantern
glossy lily
glossy lily
polar rain
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yeah parry stuns people longer but if they got your shield it also stuns them why not have both since u can still parry in air the same way u would shield on ground

dawn lantern
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Idk to me it just felt like part of multiversus identity that it was more unique than other platform fighters since it has a lot of different mechanics. This just makes it feel more the same to me

polar rain
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shields i think we’re gonna get added anyways

glossy lily
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To be fair I've mostly played 2v2s, I feel like it works really really well there

dawn lantern
indigo raptor
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mvs has a ton of unique mechanics. adding shield doesnt really change that, its not like its taking anything away, just adding

glossy lily
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There is so much uncontrollable chaos usually in 2v2s, being able to control it a little better feels amazing

sly sleet
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is anyone has issues where the sheild isnt showing up against your opponet?

polar rain
dawn lantern
polar rain
wanton vector
indigo raptor
glossy lily
sly sleet
polar rain
indigo raptor
foggy wing
glossy lily
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I dunno I feel like we're so lucky to have a live service fighting game that's not afraid of making big changes months into release
I think it's a little sad to say "it shouldn't change stuff in season 4 it's too late"

dawn lantern
polar rain
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shields is one of the best thing for this game

indigo raptor
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not reworking, just buffing

polar rain
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in my opinion

indigo raptor
# polar rain shields is one of the best thing for this game

its made for some of the most interesting matches once you really start to interact with them. my only real issue is some characters like ppg and nubia having ranged grabs make them really strong against shields, and some characters (like morty's though devs are aware) shield break is a bit too op

foggy wing
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I mean they could have alternatively improved dodge as a defense mechanic and allow it to dodge multihit moves and other insanely active moves

polar rain
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i mean look how good smash has been thriving and because it also has shields if this game was beta speed shields would be even better

indigo raptor
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but just tweaks needed imo. the feature itself imo adds tons of depth to combat

polar rain
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i feel like certain characters or classes should have certain affects or damage done to the shield

indigo raptor
foggy wing
wanton vector
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That is just not the case here

sly sleet
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and there are sheild breaks

cedar anvil
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I’ve played 2 games and can already tell shields are way too strong

sly sleet
indigo raptor
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im convinced anyone who thinks shields are too strong just doesnt know how to shield break

cedar anvil
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Shaggy and shields technically nerf him

polar rain
cedar anvil
sly sleet
polar rain
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also i believe shields should have their own meter because it’s affecting movement aka dodges

cedar anvil
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Like you don’t go into burnout or anything

sly sleet
polar rain
sly sleet
polar rain
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and shields shouldn’t have this much hold time

indigo raptor
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if you shield break... they get stunned or attacked. that is a consequence?

cedar anvil
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Shields currently pretty much just reduce the amount of dodge attacks and dodge jumps you can do before going into burnout

indigo raptor
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yeah shields should have less hold time

raven hill
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make doge more of a movment option than a defense and make sheild the go to defense option

cedar anvil
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Also, apparently I’ve heard that Rick has an infinite just alternating jab and shield breaker

indigo raptor
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he has sumn like that but devs are aware of it

polar rain
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yeah they gotta do something bout that to where u can’t jab then instantly shield

cedar anvil
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Honestly, the shield breaker I feel should only be able to hit and break shields

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Make it do no knockback like Rick small laser or T&J non-racket tennis ball

indigo raptor
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shield is supposed to be a risk too, not just ultimate defense

cedar anvil
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But it stuns the opponent if they’re shielding

polar rain
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nobody really uses it because the shield breaker has long endlag

glossy lily
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I do kinda like having to watch my meter so much more now
Shields make it easier to get burnout -> burnout is more punishing since you loose shield (and shield breakers?)

indigo raptor
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yeah...

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you're supposed to be punished if you get caught by a shield breaker while shielding

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otherwise shields would be ridiculously op

sullen cedar
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So strange they didnt put the test in lab or personalizated game

glossy lily
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Yeah they added it as a modifier

cedar anvil
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Yeah it would me nice to experiment with this stuff offline

glossy lily
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Probably the easiest way to go about it

polar rain
cedar anvil
indigo raptor
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no

sullen cedar
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Btw in the video they posted the movement and gameplay felt definitely faster

sly sleet
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where

sullen cedar
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I hope that comes up next

sly sleet
polar rain
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@sullen cedar we should get that next season

sullen cedar
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Yeey

cedar anvil
glossy lily
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It works as a modifier

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You can see it when a game starts

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But I don't think we can use it in custom games

cedar anvil
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Idk about those changes ngl because the floaty nature of the game is what makes it different

dusty quartz
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they oughta keep the shield mechanic as a default game mechanic

indigo raptor
cedar anvil
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I hope it’s only short hop but we don’t have confirmation

glossy lily
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If they add shields they better go crazy with everything after
Because once the game is actually solid with a good balance of offense and defense, that's when they can start making everything faster, stronger

indigo raptor
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nakat kinda confirmed it on stream

foggy wing
wanton vector
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It's never "balanced" without a universal throw

glossy lily
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I'd argue you want to keep your opponent in the air even more than before now

indigo raptor
foggy wing
indigo raptor
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teased for s4 on nakat and ajax's twitter they showed clips with it

sly sleet
glossy lily
foggy wing
sly sleet
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i do think it makes the game a bit slower, BUT with new movement stuff it will be better

glossy lily
foggy wing
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whereas in beta neutral was just flying all over the place

sly sleet
glossy lily
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Yeah I agree, but that's not really shield's fault to be honest, that's mostly the lack of short hops

ionic gulch
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i hated 1v1s in the beta, was like a dbz battle of people warping around whiffing each other

foggy wing
wanton vector
glossy lily
safe mountain
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marvin armor breaker so fun

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but shielding kinda eghghh

sly sleet
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i dont think sheilds is coming immedetly to season 4, i think we gonna have another testing before the midseason patch with the newmovement to see it its still good

ionic gulch
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2v2s in beta were fun for me

glossy lily
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I think release was a bit of an overcorrection
If they had tested shields back during beta, maybe we would have kept the crazy pace but with less dodge spamming everywhere

glossy lily
wanton vector
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Dude.

foggy wing
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on top of short hops

wanton vector
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I'm looking over some footage I just captured

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Why does breaking a shield give the opponent more meter.

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Make it make sense

glossy lily
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Probably a bug

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It seems inconsistent

ionic gulch
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you can see that in the preview video they put out yesterday too

foggy wing
ionic gulch
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they just gain meter when you break their shield with the shield breaker

wanton vector
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That has to be addressed

glossy lily
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If it's not a bug it's definitely a weird choice

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If anything you should be the one who gains meter for breaking a shield

foggy wing
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lol rewarding them for getting hit Shocked_Finn

indigo raptor
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tbh i think its just the initial amount of meter that you get refunded if you quickly shield and unshield anyway

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they take like a chunk for activation but refund it if you dont go through with it. thats the same amount refunded if its broken too

lyric trout
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I don't like playing people in this mode and them not using the shield

wanton vector
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That should alsonot be a thing

real saffron
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There should be endlag for shielding nothing just as there is for dodging nothing

ionic gulch
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i played for a couple of hours with a friend in the 2v2 shield queue and almost nobody shielded at all, makes it hard to gauge the mechanic when nobody is using it

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but it does in general seem harder to use shields effectively in 2v2s

zealous light
fresh depot
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I think the shield is more prevalent in 1v1's
But it's not that significant to the game flow, it is just another tool.

glossy lily
ionic gulch
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since i play jason, i've strictly been using the shield break as a jab combo extender

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havent acutally gotten to use it to break a shield yet

zealous light
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in the past releases they wanted to encourage a more offensive play style and now they add shields xD

ionic gulch
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jason has better options to deal with shield anyways though

wanton vector
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Jason goes up a whole theoretical tier with the existence of shields

ionic gulch
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he doesnt have a fast attack to punish someone hitting his shield though

indigo raptor
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whats his shield break?

ionic gulch
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jab 2

glossy lily
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It doesn't punish shield hitting?

ionic gulch
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its just as fast as jab 1 i think, which is way slower than other peoples jabs

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like i could have a shaggy side kick in to my shield, and my jab cant even punish him for that because he can recover and dodge/jab before that

glossy lily
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This while part I think is where they need to work on the most when it comes to shield
The whole "someone just hit my shield, what do I do now" part

wanton vector
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Side special out of shield is decent I'd imagine

glossy lily
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Because shield breakers should not be the best option out of shield, it would be like if grabs were always the best option out of shield

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But right now it is on almost every character, there are pretty much no reason to go for anything else

wanton vector
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I have to test more stuff later

indigo raptor
glossy lily
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They're much faster than other attacks usually though
And since they break shields too they're kind of mindless to use, you don't have to predict whether your opponent will shield after hitting your shield, or keep the offense going

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Because no matter what they do, the shield breaker move will beat it

indigo raptor
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yeah i agree theyre strong and safe but it ends there, but if you do want to go for a read and correctly guess that they wont shield then other moves will be more rewarding if you can combo off of them

glossy lily
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I guess but I just feel like there is too little point right now

indigo raptor
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fair

glossy lily
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Pretty sure some armor breaker moves can combo too, but don't quote me on that

ionic gulch
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jasons does

indigo raptor
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theres a couple ive seen but not any ive tried. theres almost always been better options than just going with the shield break

ionic gulch
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you cant use the shield breaker when you're out of meter right? i kept failing when i tried

glossy lily
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As Morty I don't think there is any better option

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But Morty's shield break is busted so I'm not sure it counts

indigo raptor
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mortys is definitely getting gutted lmao

glossy lily
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This enormous instant shield breaker should be illegal

soft mauve
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how about fixing these characters instead of adding shields for bandaids

glossy lily
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I would not say shields is bandaids

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I think there is a point where if you need to nerf every single tool that's slightly unique or strong on every character, then maybe you need a new mechanic

soft mauve
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all you did was gave a few words of an opinion for what needs to happen instead of adding shields

glossy lily
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I explained why I think it wouldn't fix anything other than remove the identity of the characters more

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Adding a mechanic doesn't make it bandaid automatically

soft mauve
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oh great im talking to a wall. can i get someone other than automated service

glossy lily
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That's not a great way to have a discussion lmao
Why wouldn't you explain why you think shields are bandaid?

primal lily
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Nerf some shield breakers maybe increase shield damage and we are good to go

primal lily
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Core mechanic that’s needed in a game with crazy big projectiles and moves that take u across the whole stage

junior cloak
# primal lily Shield is definitely not a bandaid fix

it’s not a bandaid per say but instead of going about it by making changes to projectile characters they decided to add a shield as a so called option…which in tern makes it a small fix to a problem aka a bandaid fix in some people’s eyes

primal lily
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Shield is a perfect mechanic for this game and now they can go crazy on movement and attacks more because instead of having to dodge an attack now u can chill and hold shield for a sec

primal lily
glossy lily
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The way I see it, shields are a fix to a fundamental problem with the game, that was clearly missing something

junior cloak
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and I see your point and I agree on it to a certain extent but they seriously need to fix certain characters mechanics with how strong they are and how long they last. I personally have no issue with the shields they help with the issue 😅 just they really seem to skip by the yk

glossy lily
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Yeah I think there is a lot of tuning and polishing to do if they want to keep shields

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But I like it personally

primal lily
warm berry
primal lily
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Hardcore fox hates anything that makes tnj balanced and makes zoning worse

junior cloak
glossy lily
primal lily
glossy lily
junior cloak
glossy lily
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Exactly, because shields are so good at punishing cheese

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I'm becoming shaggy's worse nightmare, seeing them realize they can't spam kick and win in real-time has been the highlight of my day

junior cloak
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it’s so fun to watch someone spam there projectile just for it to go right thru you as they do it 😂

glossy lily
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Yupp, super satisfying

junior cloak
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but this wouldn’t be a big issue if yk they fixed the amount someone could spam and yk the cool down letsgetschwifty but with the game is now I don’t think they’re fixing anything no time soon

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but tbh I hope they do add shields I like it 😂

glossy lily
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Yeah but I think they realize that at some point adding cooldowns to everything remotely strong get really redundant

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Characters gotta keep their strength too, or else everyone is just boring because they're not allowed to have crazy moves

junior cloak
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exactly and I agree on that but we need a option to counter act that which is were shields come in so I don’t see a issue personally let them be mad ig

junior cloak
soft mauve
# junior cloak 😑

all yall did was talked each other in circles and somebody act like they cant comprehend game mechanics

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NO BANDAID SHIELDS FOR MVS

ashen creek
junior cloak
glossy lily
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Not even explaining why they think shields are bandaid

ashen creek
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This game is going to lose a lot more players thna it gains if it adds shields. It's one of the few things that makes this game unique right now

rough mirage
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So is 2v2 for testing has a crashing issue or it's only me?

glossy lily
rough mirage
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The game crashed for me twice when I tried to get a match for 2v2 testing

junior cloak
ashen creek
rough mirage
glossy lily
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I played a whole lot of 2v2 testing and didn't crash a single time

soft mauve
ashen creek
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fair enough

glossy lily
glossy lily
soft mauve
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k

glossy lily
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Alright great talk

rough mirage
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Just a files issue, I got in a match

glossy lily
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Nice, might need to verify mines too I can't see the shield model on anyone

hushed plank
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Idk how they did it but shields feel pretty good and somehow the game feels faster now

rough mirage
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So far Sheilds are balanced. Just stops mindless spamming and more breathing room

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I feel like sheilds don't decay fast enough but otherwise they're good

toxic snow
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I feel like it makes dissadvantage to hard to recover from. If their off ledge you can just stand there with your sheild up and instnaly pop out to take a stock. It's also really hard to land seeing as there is no way break sheild while in the air.

hollow rose
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Shields adds MORE options and depth to MultiVersus.
It only makes the game better.
I can’t wait for it!

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There should be a better indication to shield meter health by visually showing the bubble shield break or weaken somehow.
Also, make the shield icon on the bubble shield a visual option just like highlighting figures.

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Shields also give way more balance to the game, and it’s evident when talking about Zoners.
Shields also brings more creative possibilities for character move sets in the future.

tough void
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I tried this gamemode again. shields are definitely more healthy for 2v2s. It seems like a lot of the patch notes are meant specifically for 2's. I never enjoyed playing it that much, but 1v1s kinda starting to fall off

junior cloak
thin jungle
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you can’t shield ricks polymorph, you become reindog

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ew

rough mirage
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As a short summary, Sheilds are quite good and most fighters have a fast oos option so it makes combat more healthy mainly 1's. Only issue is it feels too durable and only 1 way to break sheilds

thin jungle
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should you still be able to get flammable while inside of shield?

rough mirage
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No. It negates all damage so it shouldn't count for debuff applications in general

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When sheilds get released, I feel like there should be a perk where characters do more damage to sheilds or armor breaks ignore sheilds as a perk as well

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Sheilds aren't busted but it's always neat to have perks that are meant to counter a specific mechanic (zoning and armor are the 2 examples of what perks can counter)

sweet dove
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im liking the shield break attacks, some should be unique animations tho instead of just jab 3

cursive plank
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Is shields only on PC?

sweet dove
#

no you click gamemodes then change it to testing grounds

sweet dove
woeful thorn
#

seems to be visual glitches. sometimes the shield graphics are invisible and you cant see if your opponent is shielding.
also faster startup on the shield would be nice. hard to react to attacks when the shield is kinda slow to come out.

#

might be cool to add an option to map button to shield breaker. like how you can map neutral attack to a button.

loud cave
#

Anyone know how to do a shield breaking move with these controls as garnet

cosmic plank
#

Honestly, as someone who was against shielding at first, I think they put a good amount of depth into the mechanic. However, there will still need to be character changes, since, for example, a lot of medium projectiles that go on cooldown are completely ignorable due to this, such as Marvin bubble and Garnet gauntlets.

loud cave
raven hill
#

rb then x

#

rb then delay the x while still holding rb

cosmic plank
loud cave
cosmic plank
#

It should have been his ground down attack, but not able to move with it. He LITERALLY holds the plumbus when he’s in shield, it would look so smooth

wanton vector
#

Are ALL the shield breaks just the characters' jab finishers?

#

Tom's is Jab 4

raven hill
#

no not all some chars have diffrent ones ex agent smith and d tilt

wanton vector
#

Oh okay

loud cave
#

Yep didn’t work 😭

raven hill
#

think about their jab 3 and if it dont make sense then it is prob diffrent

loud cave
#

Does garnet just got no shield breaker

raven hill
raven hill
polar rain
wanton vector
#

Jason's jab 3 is a grab so they made it Jab 2 instead

raven hill
#

yup

wanton vector
#

Though honestly the way Jason plays, Jab 2 might as well be his finisher lol

polar rain
#

they could add tmnt 2007 since warner owns it

#

TEENAGE MUTANT NINJA TURTLES (2007) FOR MVS

mystic aspen
cosmic plank
wanton vector
#

That's funny

#

Big boot

high jetty
#

Omg I love these shields

loud cave
raven hill
woeful thorn
#

i dont understand how steven works with shields? sometimes he has bubble sometimes he has shield. anyone know how it works?

raven hill
#

crouch sheild is instant bubble

sweet dove
#

i think most armor breaking moves are temporary right now

woeful thorn
raven hill
#

to get bubble instantly on the ground crouch and hold netural doge

loud cave
#

Welp I was never able to do shield break sadly

If their any garnet players that have can you plz send me video clip of how you do so since I gtg to sleep now :<

icy vale
#

I've now actually played a few sets with shields and I'm not sure what people see in this addition.

It's irritating to both deal with and use because as soon as I press a direction it turns into a dodge in that direction. And it just feels agravating to chase someone down, finally get to them and they pop a shield, knock me away, and proceed to run to the other side of the stage.

raven hill
#

its not good lmao its just making the game more passive and insintivising more footies in netural

icy vale
#

also is Joker's shield invisible for anyone else?

woeful thorn
icy vale
#

because as a ps4 player that might also be a problem I have since armor break effects are massively subdued and I didn't even know auto teching was supposed to be green since it has no color on that console

#

so I'm assuming Joker's shield not displaying is just another thing the ps4 just will have as a problem

raven hill
icy vale
#

If they go through with this I'm definitely going to drop the game. Which is a shame since I put so much time into it

#

but what can you do I guess

raven hill
#

bubble is stevens mechanic shield is the in game mechanic

woeful thorn
#

i see now , its weird but i figured it out

raven hill
#

ya its def weird

woeful thorn
#

as much as i like shields in smash and other games. MVS has way too many problems to introduce a shield. they have to add way more, like standard grabs and other mechanics for shields to be a good idea

icy vale
#

I agree

#

the movement out of shielding does not feel good because I don't expect to move when pressing buttons while blocking

#

so I find myself moving unintentionally or directional dodging when I want to block on the spot

#

and suffering the 10 frame lockout as a result

#

If characters like shaggy or smith were punishable on dodge then we likely wouldn't be having this test in the first place. Because that's what the problem is for defense. Some characters can just throw things out with little consequence or risk

woeful thorn
#

the game feels off in this mode, not just the shield, everything. it feels different.

#

did they change other things too?

icy vale
#

Maybe? I dunno

snow tusk
#

Marvin’s moves being really slow doesn’t help

#

The reliance on projectiles going away is a good thing but it’s just showing how slow Marvin is compared to the other cast

sweet dove
#

I think you should be able to use shield break move even without dodge meter

#

I get no shielding without meter but I should still be able to use the dodge break attack

dense sequoia
icy vale
#

I'm trying to approach someone throwing projectiles out and prepping a jab to punish. It's how the game so far has conditioned me to play in the learning process

small fern
#

One thing I would like improved for the shields is being able to quickly act after letting go of the shield.

Right now when I let go of shield then quickly tap jump into sair.
I get a side dodge instead.

If I hold shield and press jump and U/F. That also makes me side dodge.

#

I LOVE the new spot dodge option with shield then press down. If we could attack quicker after that too that would be sweet!

dense sequoia
dense sequoia
#

which is why they specifically made uptilt fast out of shield

small fern
#

Ah so uptilt came out quick for you? I couldn’t find any quick option out of shield beside the actual shield break attack

#

I guess cuz I was mainly testing with jack. Jack uptilt is not quick in the first place

halcyon crow
#

i play joker, and i think my issue might be a little more character specific. It really feels like there is no out of shield options that are good. IK the character isn't good but hoenstly it just makes it so another character shielding is better then joker shielding

small fern
halcyon crow
#

yeaaa im about to try it with bugs and i 100% expect it to not be an issue with him haha

small fern
#

With banana I was able to press jump into nair very fast during shield. Which was great for him atleast

dense sequoia
#

is this the feedback channel? or is there a different one

small fern
#

This is the feedback one

#

I was directed here from Twitter

sage walrus
#

i really dont like shields very much i hope they dont get added 😭

jaunty lantern
#

shields are amazing! shoutout ajax and nakat for coming by stream today to hear some of my inputs! the only changes i would make would be some visual affects to tell if a shield is weak/ about to break! other than that every single interaction (for the most part) has felt SOOOO smooth!

#

this is def a step in the right direction for the longterm lifespan of the game!

snow tusk
#

Shields are good, but it’s exposing that some characters that depended on projectiles need some buffing, like Marvin, Velma, and Gizmo. And some characters like Shaggy and Agent Smith are too strong with them

gusty crescent
#

Shields are great btw 🫶🫶

pallid inlet
#

Make the stun from a shield break increased so theres a bigger reward for getting a break off and a bigger risk to just constantly using it against any pressure

dense sequoia
#

i love everything about shields so far. getting to shield some moves that were impossible to punish with dodge/parry is everything i could’ve wanted from this testing grounds. everything looks great. i’m thinking maybe there’s should be some frames after pressing the shield bhtton where you’re locked into the shield option just to make it a bit less safe to mash. i’d also love to see the shield visual get smaller as our meter drains that’s legit all. i also think there’s maybe not enough meter usage for holding shield for a long time

#

besides that, i’ve loved shields

vapid lion
#

So from doing a couple of games in testing grounds, I can say so far that I do like shielding atm.
It's nice to be able to just straight up block a lot of stuff without having to dance around with dodge constantly.
I didn't have many problems with burn out so it doesn't seem to bad being attached to the same meter, but that could just be because everyone is getting used to it so don't know If it's more of an issue than I thought.
While the shield itself feels good though, I really don't like the shield break attacks. I get why they were chosen over giving everyone a grab in other platform fighters (Smash, Rivals 2, NASB, etc) since it saves time to use the existing assets. But the fact they keep the same properties of the move isn't good imo.
You just throw out the shield break while doing your normal jab combo for no drawback. If the opponent shields, you break it. If they don't, you still get the full affect of the normal attack.
I would honestly prefer trying to do a universal grab and throw mechanic because the game doesn't need to avoid using core mechanics to stand out. Characters, stages, perks, rifts, and cosmetics already do that. But I know that would take a lot of time, so I think the main adjustment could be to make shield breakers not have the same properties as the normal attack they're based on. If you get hit by a shield breaker when shielding, it should leave you very vulnerable. But if your getting hit by it normally, it shouldn't really do much since the whole point is in the name. It's supposed to just break your shield, so you need to use it carefully and not just as a standard move.
Maybe my opinion on it will change through more playing but that's my first impressions atm. Shields are great. The shield break attack needs some adjustment if that is going to be the main counter to shields since there's not really any drawback to just treating it as a standard attack from what I can tell

solid coral
#

I have mixed thoughts on shields so far. It's been hard to test them properly since most players that are queuing the mode are not using them or using them very poorly.

Negatives:
-They feel clunky. When using the standard dodge button it's very easy to accidentally buffer a dodge when shielding by accident. When using the neutral dodge button it feels too restrictive like you are stuck in shield.
-I do feel in the game's current slower state they promote staying grounded a bit too much. Jumping and not being able to get back to the ground quickly to deal with a shielder in a decent manner is a bit problematic and will be abused if speed changes aren't also implemented.
-Shield break attacks in their current state are very unbalanced. Some have awful ones others are completely broken. I hope when they update them there is more thought put into their balance.

Mixed/unsure:
-I don't feel like they are designed much for 2s play, much more for 1s. In my mind I feel like there could be some super degenerate strategies involving them in 2s.
-I also feel like shield at ledge when ledgeguarding is a bit too strong at the moment.
-They don't feel quite like they belong in the game yet but thats my personal feeling.

Positives:
-Shield dropping is a much needed and welcome addition. Platforms have been notoriously sticky and hard to maneuver through in the release(they were much less obnoxious in beta but still not perfect) and this is a great help with that.
-Shield break attacks are a fun idea that add to characters movesets. If balanced and thought out well they could really add to the game.
-Shields help a lot with the people who brainlessly mash attacks out of whiff, really changes the dynamic there in a good way.
-Shields are a very good option for dealing with those multi hit moves that somehow still hit you through dodge.
-Generally, I like the design around it using meter for the most part. Could maybe have some minor changes the shield drain/on hit drain.

#

Overall probably a step in the right direction, just needs some work and characters could use more movement/tools to help with them. Personally wish it was something a "bit" more unique that fit more with the old idea of the game but it is what it is. A solid interpretation of shields. Need to playtest more to see how bad/good some situations can be.

toxic wind
#

Yall please do testing for more than one day, at least a week

#

Itd be way better for proper feedback imo

solid coral
vapid lion
#

Same
But I did want to leave my first impression of how it felt.
If stuff feels massively different than you can always state it. Your not limited to leaving just your initial response and then never following up with another message

reef pivot
# solid coral I have mixed thoughts on shields so far. It's been hard to test them properly si...

to add to the clunkiness point I don't get why the shield break attack input has to be what it is now, it's not clear that it would be something people could do and would be far better suited as just a dedicated button, the tutorial would probably need adjusting but that's what the dedicated rifts are for, parrying on the ground also feels really unintuitive, I really don't get why they can't just have it be where if you shield at the right time it does a parry instead of making it set to spotdodge

fallow idol
woeful bison
# icy vale If they go through with this I'm definitely going to drop the game. Which is a s...

I feel that and I’m with you. Been playing and loving this game since the launch of the beta I was fine with the changes they made from beta to full launch but I cannot get on board with this. Why they would add such a polarizing and divisive mechanic when there is still so many other things to fix is beyond me because now people will be pissed either way. Damned if they do, damned if they don’t

toxic wind
#

A visual cue like the shield cracking would be very cool/original and feels needed also imo

hollow rose
#

I wonder if it’s possible to customize your shield 🛡️

woeful thorn
soft mauve
#

Fix characters hitboxes and other issues that fans ask to be addressed THEN MAYBE add shields. We been asking for stuff to get fixed not some new thing to force us to overlook the real issues

fossil dome
#

Because shields are being added please look at other ways characters already can avoid projectiles and maybe take some of that away, or buffing projectiles. Considering there is already a perk that help protect against projectiles, characters have things in their kits that literally block them/reflect, shields, and getting out of the way. Those are 4 ways that you can avoid projectiles, 4 ways is plenty of ways to avoid projectiles. I'm not saying get rid of shields but there will be serious repercussions to characters that rely mainly on projectiles (velma is a prime example and she already struggles VERY hard) and shielding makes it 10x easier to fight her in particular.

Seriously tho really look at some of the characters that rely on projectiles and see how this shielding change effects their playstyle, along with if characters already have a reflect or something to stop projectiles already in their kit and then ask yourself "Do they REALLY need it now that shielding is a thing?" and plan accordingly before you drop this into a patch to make it a standard 👍

dusk steppe
#

To the developers: Just because a few people were crying for shields because they lack dodge/perry skill, doesn't mean the entire player-base wants them. If the game wants to attract more players they just need to remove the over-monetized character/perk unlock systems. We already have to grind for events/skins/passes so no noob wants to grind just for a character/perk on top of that too. Adding shields this late in the game is sure to lose more players than gain them, because everyone was used to how the game was played, and now some may quit when things change this broadly, but nobody is going to see a new ad for the game and say 'oh they have SHIELDS now so i guess i will try the game now' it just doesn't happen like that. Armor breaking moves not breaking a shield is also silly, and adding a new 'shield breaker' move to everyone just overcomplicates things, why does everyone get a shield break but not an armor break? Should have just given every character an armor breaking move from the start then you wouldn't have those characters without them crying for a shield now.

orchid socket
#

Hi

glossy lily
stone condor
#

alright how do you play with shields rn

icy vale
#

But will they stay?

icy vale
glossy lily
glossy lily
icy vale
#

Fair to provide a different perspective.

calm pebble
#

Is testing queue closed now?

icy vale
#

I'm just of the opinion that the game isn't in a state to be adding shields, or other controversial gameplay mechanics

#

The base game needs to be fixed and balanced first

stone condor
glossy lily
#

I'm really liking shields, but I do see your point
There are so many bugs and stuff already in the game, I'm sure adding shields would lead to many more bugs and issues
I personally think it also adds a lot to the gameplay though

toxic wind
#

My testing queue is gone now sadly on console.

icy vale
#

I can see it leading to people complaining about edge guarding being ridiculous to deal with

calm pebble
#

I actually still have the mode selected, but it’s not finding matches anymore. I think that means it’s done lol.

icy vale
#

Especially with the shield break moves not having arial variants and characters like Morty having an abject busted one

stone condor
glossy lily
#

Would be interesting to see shield break moves be usable in the air

twin maple
# icy vale The base game needs to be fixed and balanced first

This is true but also balancing the game without shields is a lot harder because it forces certain moves to be tuned in an unhealthy way. Quick killing burst options become a nightmare especially when delay varies, with shields it acts as a bandage. While before you could indeed get out of the way, you would get a less rewarding punish. Shields you simply shield the move and you can get a big punish.

#

As well as this, if shields are in the game it allows more expressive gameplay in terms of pressuring shields, mixing it up with command grabs or shieldbreakers. This way, moves that would typically feel useless or overtuned in one direction can serve as a counter to shields

sinful tusk
#

why is the testing queue gone after one day

velvet quarry
#

@sinful tusk Not even a full day which makes it worse

glossy lily
icy vale
#

It just feels like I've wasted my time

twin maple
# sinful tusk why is the testing queue gone after one day

Probably didn't feel the need to keep it, it's only a test after all and matches were being found within seconds. There was a large amount of players sampling the new shields and as such a lot of feedback, so they might not have felt the need to have it open for long when they already gathered enough information

twin maple
lost flare
sinful tusk
twin maple
#

I agree with you that they need to fix fundamental issues but fundamental issues cannot be solved without fundamentally changing the game, so you would have to relearn the game anyways

glossy lily
#

After you spent 1k hours in the game aren't you a little excited to be able to learn something new with it?
I feel like you hit a point where you don't have much left to learn in this game extremely quickly compared to any other fighting game ever

#

This is why it's got the reputation of "baby's first fighting game"
I think a new mechanic would be pretty cool to learn

icy vale
#

The mental stack of trying to guess if I'll be blocked, have to read a dodge, or have an attack thrown out at me is me relearning how to play neutral.
It's a further complication that I'm not keen on when it was simple baiting, dodging, and punishing

lost flare
twin maple
lost flare
icy vale
#

I don't want new mechanics to grasp, I want a functioning game that feels fun to play

twin maple
lost flare
twin maple
#

Maybe they're cooking...

sinful tusk
#

from what ive seen shields look very clunkily added in, especially with those shield break moves

lost flare
#

It felt pretty braindead

icy vale
lost flare
lost flare
twin maple
sinful tusk
#

shield break moves just seem like an overly complicated workaround to not giving all characters a grab

glossy lily
twin maple
#

Naturally, if someone throws out a disjointed well safe move then it will be inherently difficult to punish out of shield, but if you land on their teeth with an attack, it'll be just as if you got parried

lost flare
twin maple
#

Just give a standardised grab, even if it is a set forward knockback rather than being able to choose from cardinal directions

icy vale
sinful tusk
#

especially with the set of inputs required to do a shield break move jesus just add a new button to grab at that point

twin maple
glossy lily
twin maple
#

It doesn't feel that bad

lost flare
#

I think most other games input grab that way

icy vale
#

Characters like Garnet miss their jab and they are stuck for a good second and a half to get punished

lost flare
sinful tusk
#

i hope shielding becomes better but i dont think its this instant "save multiversus" feature like everyone claims it to be, its gonna make things way more complicated

twin maple
#

That's the same input as a grab in other games considering the macro for grab is attack+shield, and when you're shielding you can't reshield so it autos to attack and your previous shield input which becomes a grab

lost flare
#

The pickup and throw button is kind of a dead button

twin maple
lost flare
#

R2/RT + attack is pretty simple to input

glossy lily
twin maple
#

It's not just a singular punch, naturally it will have a longer whiff window because it's a more active and larger move than shaggys

lost flare
icy vale
#

Listen pfg can do what they want. I'll likely keep playing if they can shields. If they do go through with them. I'll just move on to Bayonetta or Yakuza

sinful tusk
icy vale
lost flare
icy vale
#

Not to mention start up

stone condor
#

Cant wait to play against projectile users with the shield, that is still the most unfun gameplay in this game lmao

glossy lily
twin maple
glossy lily
lost flare
glossy lily
twin maple
#

There's no anticipation, long winded anjmation or flourish to the animation for shaggy because it's just a simple punch, while Gwrnets is a flurry of punches

lost flare
#

Still though we do need a better defensive option if they decide to not add shielding

glossy lily
#

I'd start a parry rework by maybe making it more similar to Rivals 1, longer window but tied to a small (or maybe long) cooldown
Could show that by darkening the dodge meter a bit to show that you're in cooldown

#

That'd probably break the game in some way but it's kind of what we need, a reliable defensive option that isn't dodging

lost flare
glossy lily
#

Yeah it's a bit crazy that parries can be used in the air at all

#

Maybe it'll lead to crazy outplays, maybe it'd be mad broken
No way to truly know right now I guess

lost flare
#

I always felt 1v1 runaway meta was too annoying

glossy lily
#

2v2 meta is not much better don't worry

lost flare
twin maple
glossy lily
twin maple
#

I'm kinda against adding more cool downs cuz tbh the game has enough as is and it can be difficult for newer players to understand what all the symbols mean, especially if they're playing a character with a lot of them like marvin

#

I think the games base and fundamental mechanics should be accessible while character specific tech and variables should be more nuanced

glossy lily
glossy lily
true sedge
#

Shields are dope. Put them in. Please. Lol

honest wind
#

My impression or review about shield

Shield gameplay

  1. Performance : I think it feels nice when do shielding, I felt satisfied when I blocked oppt’s multi attack. Not really often, because my oppt can do shield break if I shielding too passively or I’ll get burnout for worst scenario.

  2. **Design ** : I think the design from shield needs improvement. Shield logo (at the center from shield bubble) need to removed and at least make it smaller or little transparent. The shield bubble I think it need more little bit additional color, make the shield’s design more cooler

  3. Bug issues : From my exp, sometimes when my oppt do the shield, the shield doesn’t pops off

#

Shield counterplay

  1. Shield Break : Overall, I think shield break need its own input that at least easy to memorized and pressed. Because with my keyboard + mouse exp, first I have to click mouse scroll (shield) + click left (jab) to shield break, that was complicated and difficult to do. Then I change it into Shift + Jab, that’s a bit easier but still complicated because sometimes I was always forgot to shield break, so much thing to do.

  2. Command Grab : No comment, I think command grab is a good choice for counter shield. But some people said that we need Command Grab for all chars. I think it’s kinda complicated, so I’m kinda disagree with that right now.

3)** Armor Breaking Moves** : No comment, I think Armor Breaking Moves are just fine from certain chars from my exp

  1. Meter Drain : I can’t say further because in my exp, I wasn’t really use shield a lot because sometimes my oppts were difficult to predicted. I think overall it’s fine, maybe need adjustment in case if people want it.

  2. Perks : I think this is probably the main issue because I had tried ran anti armor perk set like 2 fast 2 block and armor killer. they all can break the shield, worst scenario is when oppt got shield break debuff, oppt won’t be able to shielding. Armor Killer could make Shield useless and almost can’t used. That’s why I suggest to do the adjustment the interaction between shield and armor killer.

#

Conclusion : Overall, i think shield is an interesting feature and good additional for the game. If PFG have plan to add it into the game, I wish they can make it in day 1 next season. Because we need to test the combination between shield and speed up (fast fall and short hopping) asap imo.

#

I forgot one thing, all this was from my 1s perspective

snow tusk
#

I agree with most of this, especially stuff like Shield break and command grabs

undone solstice
serene spire
elder sentinel
#

Did testing end

snow tusk
#

I think so

honest wind
elder sentinel
#

I got 2 battles in

#

And i think its good

fallow kraken
honest wind
glossy lily
#

IT SHOULD

#

Bring it back pfg I can't play without shields anymore

honest wind
fallow kraken
sage walrus
#

i hope i never see those shields again 😭

bleak sable
polar rain
#

the shields are so good

twin maple
magic flax
#

Have a grapple mechanism when getting back on the stage

dense sequoia
sly sleet
#

is it closed

mighty shore
#

Why they took it out

#

Tbh

#

I like it

#

It is situational

#

So 99% of the time

#

Ur only gonna use it against spammers

#

And thats a good thing

sly sleet
#

it needs some tweckingg tho but its nice

mighty shore
#

This HAS

#

To be added

#

Finally we will have an anti spam system/mechanic

#

No more braindead easy characters

dense sequoia
#

shields were really really helping with hard matchups

#

nubia felt amazing last night

#

jason seemed to thrive

empty wigeon
#

Is testing grounds over?

dense sequoia
#

i think so

molten crown
#

Its really bad they already removed it. Did not even had the time to test it

dense sequoia
#

yea one day for a testing grounds is very shorty

#

short *

fallow kraken
#

It also kinda stupid like how is not even a full day supposed to have players develop their overall thoughts and feelings for the new mechanics

icy vale
#

at least everyone can agree on something

#

Yet another example of PFG showing why I can't trust their decision making

mighty shore
#

Hes no longer spammer food having shields

fading valve
#

Way too short a window, but I think shields would be a net positive for the game. I feel less inclined to play without them.

mighty shore
#

Yeah

#

They definitely are

dense sequoia
#

up b is fire

#

IAD neutral air special loses to armor break only

alpine flicker
#

oh what is it gone already?!?!

#

i just logged on 😦

toxic snow
#

If they decide to add shields they should definitely add the option to set a keybind for the armor break move

sly kayak
#

So how we feeling about Shields? I gotta test it tonight with Nu- I mean Whobia

toxic snow
#

But they overall feel good. Maybe a little to powerful at ledge when edge guarding

sly kayak
toxic snow
sly kayak
vapid lion
# sly kayak So how we feeling about Shields? I gotta test it tonight with Nu- I mean Whobia

Shields felt good and make a lot of stuff easier to deal with.
Shield break attacks (imo obviously. I can only get so much from a day of playing) need to be reworked because there didn't seem to be much drawback to just throwing them out because they kept the normal move properties on them. You hit shield you get the break as intended. You don't hit shield, still as effective as whatever move they used for it. Im not a fan of that.

thin jungle
#

they didn’t even give us a full 24 hours we literally had to wait for downtime

#

next time put a timer cause i went to sleep thinking i could play early morning but nooooo

ashen creek
#

I feel shields ruin the aesthetics of the game.

Tom and Jerry and Jason and Harley Quinn aren't really known for "pulling out a large transparent bubble out of nowhere and using it to defend themselves". All other moves in the game were carefully designed to feel and look like things the characters would actually do in their source material. This bubble mechanic feels extremely out of place, it feels "video gamey". It feels like a mechanic that was designed because "that's what everyone else are doing" rather than because it fits the style of the game.

This game used to be one of the games with movesets the most faithful to the source material, and not having shields made this game stand out and feel fresh compared to similar platform fighters.

quartz oracle
#

They can make shields have an aesthetic later

ashen creek
#

As long as it looks like a video game mechanic rather than something the characters would actually do to block attacks in their respective shows I am vehemently opposed to it being added.

light solstice
#

If Wonder Woman or her teammate has armor active from her down special then shielding should remove her armor immediately @violet elk @lilac leaf just a suggestion

serene spire
# dense sequoia

Thank you for making that lol I was just bout to open up clip and make my own lol

serene spire
light solstice
split wagon
#

It has probably been said already, but bugs with the dia de los muertos skin did not have the shield visual yesterday. Bugs was sitting in the parry animation without the circle

serene spire
#

or one inch punch

glossy lily
brisk compass
#

its not and i agree with it

#

it's pretty unfortunate the game's otherwise beautiful animations now include the big glowy smash bros bubble on screen frequently

dense sequoia
brisk compass
#

???

dense sequoia
#

gameplay shouldn’t be compromised for “muh aesthetic”

ashen creek
ashen creek
foggy wing
brisk compass
#

well if the gameplay felt good id maybe feel differently but my experience with shields has been purely negative

#

so the fact they mess with the visuals so much is just more on top

foggy wing
#

I mean the halting movement thing isn’t the biggest deal cause of rolling but still

glossy lily
dense sequoia
#

they legit reuse the parry animation

dense sequoia
#

respectfully

glossy lily
#

The game is the game, people interact with it in different ways and that's why getting feedback from everyone is great

icy vale
#

Toxic positivity is very much a thing

ashen creek
#

I don't want characters carrying a bigass transparent bubble like in smash. That looks dumb, that makes this game look and feel more like Smash and I don't want that because that's more reason to play Smash not Mvs.

I also don't want more defensive options in the game, I very specifically want defensive options in the game to be less useful than offensive options because this game is already way too defensive.

glossy lily
#

And by the way, I personally couldn't care less about how the shields look and I think it's a great mechanic
But I just don't think any feedback should be disregarded

#

Gatekeeping is the most annoying part of most discord communities so I'd say we should try to avoid that

icy vale
glossy lily
foggy wing
icy vale
#

Passive definitely sounds more accurate to the problem

dense sequoia
#

problem? we can dodge attack the shield break lol if they’re holding it they’re wasting meter

#

it adds a layer to the game

foggy wing
dense sequoia
#

a much needed layer

ashen creek
icy vale
#

a shaggy running back and forth on the opposite side of the stage waiting me to try and tag them on a read from one of their many fast and hard hitting attacks is infuriating because even if they do miss they can just dip out immediately before I can hit them

brisk compass
#

its really rude

dense sequoia
brisk compass
#

why is there hate in your heart

dense sequoia
#

there isn’t!

dense sequoia
#

shields added a way to deal with problematic moves some characters have that are flat out unpunishable with dodge.

#

frankly they could make it look like a giant piece of dog sht and i would be elated at the release of the mechanic

#

having active defense options also allows characters to receive buffs and allows FASTER gameplay

foggy wing
serene spire
#

I rather have something to give me a better fighting chance against Bugs players.

dense sequoia
#

if they include shields, we will likely be seeing kits tweaked for shields too the same way they’ve adjusted characters for auto tech

glossy lily
#

Adding shields open the gate for more crazy stuff

dense sequoia
#

yea

#

matchups that felt awful as nubia were actually really fun and interesting in the TG

glossy lily
#

The game currently doesn't have the legs to have characters be strong and crazy
So either they keep tuning everyone down, or they add those legs
That's how I see it

foggy wing
glossy lily
#

A super long range grab too

dense sequoia
serene spire
#

I hope they don't stop just at shields, I hope they make us test out new signature perks for characters. Not one but maybe 2-3 for each character. to be honest I was hoping it would be a thing since relaunch to keep things interesting.

glossy lily
#

It's pretty cool to play against honestly, having some matchup checks feel good, so when I shield against a Nubia and get punished for it I know it was my fault

foggy wing
foggy wing
glossy lily
honest wind
light solstice
#

What do you guys think is more fair? Making it so WW and her teammate instantly lose armor when they shield, or they can’t shield at all while the armor is active?

glossy lily
#

I don't really see a reason why not, the game has a big focus on aerial gameplay already

dense sequoia
dense sequoia
toxic snow
glossy lily
toxic snow
toxic snow
cedar reef
#

Gonna sound a little dumb but

#

Armor breaking moves work good against the shield too yeah?

toxic snow
#

Well kinda… they have less end lag. But don’t break shields

cedar reef
#

Ah

#

Would it be charged attacks?

foggy wing
toxic snow
cedar reef
#

Noted

toxic snow
#

It doesn’t feel intuitive to have both shields and armor in the same game tbh

foggy wing
#

I feel like at least armor breaking moves should deal way more meter dmg to shields than normal attacks instead of just less endlag lol

serene spire
#

Lebron and Morty has the best Shield breakers.

foggy wing
serene spire
toxic snow
light solstice
#

If shields bring players back and starts generating money, the shield breakers we are seeing now will be a thing of the past

foggy wing
#

I was like 5 ft behind him and man still hit me with it

serene spire
foggy wing
#

At least lebrons has a reasonable hitbox

#

It’s also only good if he has ball

serene spire
#

HOPEFULLY they will stop putting characters behind a battle pass or a 3 day delay to play.

#

Bars

light solstice
light solstice
foggy wing
serene spire
#

honestly I can deal with gameplay changes, I have a problem with how they're trying to make money more.

light solstice
serene spire
#

Though I do miss snatching souls with supes upspec...

foggy wing
serene spire
light solstice
#

Would you guys be ok with another testing ground that tests the characters new shield breaker animations before they are completely implemented? Or is that overkill?

serene spire
#

I honestly don't care, im already interested in active defense.

foggy wing
#

Hopefully they do so they can refine the feature

light solstice
#

The more testing grounds the better! I’m for it!

foggy wing
#

Or just nerf morty shield break at least

light solstice
#

Testing grounds was an amazing feature Brawlhalla had and I’m glad Multiversus is doing it

safe mountain
#

lowkey i wish i got to test out more becuase marvins shield breaker is fun and it gives him a way to ACTUALLY PUNISH people not approaching him and it links into jab3

serene spire
light solstice
#

Testing grounds should be on weekends

#

Moving forward

#

Your average adult works during the week

safe mountain
#

since marvins is jab 2

#

he can input jab after hitting the move to do jab 3

#

in a way it gave marvin ways to combat against shields in the test

#

because marvin already lacks horizontal projectiles that move fast

sinful wave
#

I feel like there should be a pinned comment of all the pros, cons

And adjustments everyone feel should be made

fallow kraken
#

I'm really sad I didn't get to try out shields, because I wanted to see how Beetlejuice and Jason would feel with better defensive options

ionic gulch
#

jason definitely benefits from the shields from my testing yesterday

#

the shield breaker is also just his jab 2, so he can combo the breaker to extend his jab combo

fallow kraken
ionic gulch
#

yeah jab jab shield breaker teleport worked, you just get an extra jab in the string

#

unless you dont have meter, then you kind of dodge in place like an idiot and get punished

serene spire
#

I'm sorry I got too excited when I knew I can do that with Jason!

viral sequoia
#

Testing grounds up yet?

#

Nvm, I see.

foggy wing
craggy flint
light solstice
#

Am I the only person who can’t play anymore without shields😂

dense glen
#

How do I access the Testing Ground queue?

thin jungle
#

make testing ground a full week

fresh depot
#

Looks like the testing was... Grounded

#

😎

viral sequoia
#

It was so clean using shields

#

I miss it

#

🥺

#

They just gotta clean up the shield animation

#

And it's gold.

honest vector
#

i miss it too bruh

quartz oracle
#

Shield animations and i hope they just give us grabs eventually

#

When they can find animators

cedar anvil
#

I’m just hoping they can better balance shields against projectiles a bit more

#

Velma looks like she’s gonna become even worse with shields

#

And her shield breaker is awful

quartz oracle
#

Velma is forever awful by design in 1s

cedar anvil
#

She was at least playable in 1v1 in beta

#

She’s just miserable in current MVS

#

But regardless, I don’t think you should be able to shield something like Bugs rocket and only take like 1 dodge bar worth of shield damage

dawn coral
#

Bring back shields!

cedar anvil
#

I get they want to reduce the effectiveness of projectile spam from certain characters and give an option to counter mashers

dawn coral
cedar anvil
#

But like it definitely needs some balancing

short mountain
#

Shields were a good addition.

wheat glacier
#

Shields would go crazy if rick prime's eyebags were removed

vocal pagoda
#

@lilac leaf @violet elk

Thank you for your patience, here I've linked a google document outlining my own analysis and thoughts regarding the first of many Testing Grounds, this time with new universal Shields.

It is welcome for anyone else who wishes to read it, and if there are problems with it opening, please let me know so I can fix the issue.

I also want to thank PFG for implimenting the Testing Grounds and giving us this chance to experiment with potential features for this game.

I hope this finds you well, and that the details and depth can promote a stronger game going forward 👍

https://docs.google.com/document/d/1JofrkfnErpGzhnE44i4q6hHEc68R02C8W-rdolUcu8I/edit?usp=sharing

#

I made the google doc cuz I thought itd be easier to keep all the information together than over several Twitter posts or one long messy Discord message

vocal pagoda
#

Thank you so much!

viral sequoia
#

Where are you

#

And I'm so sorry.

#

🥺

#

(Testing ground senpai comeback)

#

My fault. 🫠

thin jungle
#

gap gap wap wap

woeful bison
# vocal pagoda Thank you so much!

Very thorough, well thought out and articulated. I personally don’t like shields but I like your suggestions to alter them if implemented. I definitely agree with your closing thoughts. I like that MVS encourages offensive gameplay with dodges and parries. Yesterday while I was testing shields I had multiple 1v1 matches run out of time because my opponent was being extremely passive/defensive and it slowed down the game so much. Instead of shields they should definitely look into buffing or reworking parries somehow and/or adding some sort of combo break mechanic to help get out of those infinites (which shields wouldn’t even really help with anyway)

vocal pagoda
# woeful bison Very thorough, well thought out and articulated. I personally don’t like shields...

I feel if these new Shields get implemented or not, the changes to Parries and dodging should still be included, in my opinion. Theyve been somethings that Ive seen many players complain about or just dont see them often in gameplay (mainly Parries) because the window is so tight its not a reliable option.

Plus increasing the Parry window can promote a healthier Perk economy as Clear the Air would be more viable to equip into perk sets.

As for a combo break mechanic, I had a brief thought of Parrying out of a combo being an option, or being able to Parry out of multiple hits just as easily as if it were a single attack. I left it out of here however, to keep the focus towards the Shields but also cuz my own thoughts on that wasnt fully fleshed out as id like them to be on Parrying out of combos.

spring vale
#

Shield in a way is an indirect buff to parries. Be able to activate parry out of shield basically allows to have a safety net to save you from being "too late" with parry timing. When trying to activate parry as late as possible before being hit, failing just means you'll block instead of eating the attack fully and getting blown up.

honest wind
honest wind
spring vale
#

I didn't try it, but can anyone confirm rather or not if you shield the first of a multi-hitting move (Taz's spin and likewise) you could cancel into a parry to basically getting for free parry against said attacks' 2nd and onwards hits?

snow tusk
#

I just want Marvin buffed before shields get fully added

honest wind
snow tusk
#

That’s what worries me

#

We only got something in the start of Season 3, and that was just to get button combos back

#

Marvin still struggles with killing and having slow moves

hexed hare
#

how do i access the testing grounds unless it over ?

foggy trout
snow tusk
#

Now with shields, it makes predicting Marvin much easier

#

But Marvin’s moves come out so slow

glossy lily
#

At least you still have that busted dtilt

honest wind
#

i think we should think more about Jake

foggy wing
# honest wind i think we should think more about Jake

I mean I tried jake and well he basically feels the same. Actually all the bite nerfs work against him because it is way harder to kill with bite in general. And while his sair is safe on shield people can always just dodge and hit you

tender token
#

Shields are great and should definitely be implemented. Some suggestions I have are: Shields should take more damage and shouldn't be as safe, Attack should cause slight pushback on shielded opponents depending on the strength of the attack (Would also help with spacing and having attacks be safe on shield), A different visual fx instead of a shield bubble would be nice, Shield break attacks feel a bit difficult to pull off for some reason, It might be better to have parries still occur on neutral dodge rather than having to hold down and dodge (almost like a perfect shield but still parry. might not be fair tho so maybe not). Maybe a 3 second time limit for how long you can hold the shield to prevent excessive turtling.

#

On a side note I'm suprised how shielding actually makes 2v2 more fun. Now that we have an active defense tool to block some of the chaotic attacks thrown out during 2v2 it feels more strategic and not as chaotic.

waxen quarry
#

The only thing I can say about shields right now since, we weren't allowed to test it out in training mode, would probably be to make Shields kind of like smash where has its own separate bar, instead of using the Dodge meter.

Mostly because I feel like it just makes Shields kind of useless for most situations except for the obvious, dealing with zoners or blocking some multi-hitting moves like Finn or Harley.

Oh and I almost forgot plz for the love of God nerf some of these damn Shield breaks, cuz damn there is no reason why Morty should be able to throw a giant ass hammer like that.

Imo I would make it where every character has the same type of Shield break like, same range and same frame data etc.

honest wind
#

Speaking of "Testing Ground" mode
I think it's great mode for the game
But for the next Testing Ground #2, i wish we can test it in training mode as well

honest wind
#

And for the next testing ground #2
i wish it'll be more longer than first one
i think it'll be great is 3-7 days

#

17 hours iirc, was too short imo

foggy wing
foggy wing
#

Some changes that I think would be interesting for shields would be

  1. Have armor breaking attacks have a X times mult to shield dmg or in this case dodge meter
  2. Increase all shield dmg of all attacks and projectiles as well to this so shield pressure can be more relevant and the enemy can’t just sit in shield.
  3. Make charging attacks take more dodge meter depending on how much they are charged.
  4. If the enemy hits burnout while holding shield the shield will be broken and be put in a knockout state (similar to breaking shields in smash)
  5. Make shield break moves have similar hitboxes that attack in front and can combo off of shield break.
toxic snow
foggy wing
#

Which is arguably why parries aren’t super good also

toxic snow
#

In certain instances I really like shields. But in others they kinda reward you for camping/waiting for your opponent to make the first move.

Overall it felt like a major nerf to Rushdown/ grounded combo characters.

And a slight buff for more passive zoners or characters that rely on aerial combos since shield don’t effect them.

foggy wing
toxic snow
foggy wing
toxic snow
foggy wing
zinc sable
#

how do u test

copper tree
waxen quarry
foggy wing
#

And while he can hit shield for ball back his nb moves are so slow that he’d be punished for hitting shield with any of them

dense sequoia
#

layers

toxic snow
# dense sequoia if they do that tho you can shield break…

Not really…. The shield breaks are grounded moves, If you IAD, jump over the projectile, or use a dash attack you can’t shield break.

By the time you can close the gap and throw out a shield breaks, they can just throw out a jab to beat it.

foggy wing
#

Yeah or they could mix up with a roll and punish

runic reef
#

Give money to youtubers and streamers to play the game and make it popular garnet_excited

foggy wing
#

What?

#

game isn’t ready for that imo

#

When balance is good and mechanically things are all good and everything feels nice and casual modes are fun and maybe grinding characters is less of a pain for newer players then yeah sure they can

#

well casual modes are fun but where is that one mode where you can gradually grow bigger and cover the entire map? Like that mode fun and stupid asf

golden magnet
#

Do NOT add this feture

foggy wing
#

Why?

light solstice
#

Should armor moves have armor if used out of shield? 🤔

loud cave
honest wind
lost flare
honest wind
golden magnet
real goblet
#

I didn't see this chat so i'll tell you my thoughts after trying it out a bit more.

1: Armor Breaking moves should RAPIDLY decrease the shield rather than or on top of having faster recovery.

2: I still firmly believe that you guys should bring back the class differences and apply them to the shields too (if implemented)

here's a few ideas i had for class specific shields. Obviously not very ideal

[ Tanks - Burns more stamina on use but slightly bigger bubble

Assassins - Smaller bubble in exchange for further dash distances when moving out of the bubble (Think of Arya's roll move but make it for all)

Bruisers - Default Bubble.

]

3: Future Testing Grounds should be added into customs as game modes for future testing. This includes the "whacky Weekend" game modes

mighty shore
#

i want this to be added

#

please

#

this will help with spammers

#

tbh i dont see it any use in competitive

#

but this is peak against spammers

foggy wing
real goblet
#

Shields as a defensive mechanic is fine but Multiversus has a class system that they seemingly stopped caring about.

This would be a cool and interesting take on it

foggy wing
#

You said bigger bubble like it benefited them which was why I was confused

real goblet
#

I mean, technically the positive of having a bigger bubble would be the spacing between them and the opponent

#

But yes, excuse my phrasing

velvet field
#

Will they hear us

scenic cipher
#

just make all shield breaking moves have the same range so i dont see beetlejuice spamming a sheild break from across the map and hitting me

violet elk
#

Thank you everyone for the amazing feedback so far. We have taken notes on shields, shields breaker attacks, the strengths it has and some of the tougher to beat scenarios. Please continue to leave as much feedback as possible as you test this and other things in the future.

(Sorry about Morty hammer 🔨 😅)

peak comet
#

big

#

@violet elk please add an option for shields in training mode

violet elk
#

🤔

peak comet
#

would be big for learning the game

foggy wing
#

I mean there is a possibility they just don’t add shields lol

#

that probably won’t be the case though there seems to be a lot of positive feedback towards it.

icy vale
#

Listen I'm going to be relieved if shields get in cause I'll be able to fully move on

honest wind
# violet elk 🤔

Don't rush for it
it'll be great if we get another testing ground #1.2 about shield next season
Make it more longer around 3-7 days and also allow us to try it in training mode
because we need to test shield with fast fall and short hopping, because this combination will probably make the game experience pretty different imo

gaunt merlin
#

I think the real question is why did testing grounds not even last a full day? At the very least we should have had it available for an entire weekend. Gives even more players a chance to try out future testing grounds alongside gathering proper feedback outside of quick first impressions based on only a few matches

inland current
#

Alright, so I had mentioned on day one that shields was very good all-around, maybe could use a few tweaks here and there when it comes to meter drainage, or frame data on hit against shields. But the one thing that stood out above all is the inability to use shields while in the air. I've seen so many occasions already where just dodging in the air just isn't enough. I believe if we can somehow make an extra bind on the controller/PC for shields, then we may be able to just use them with ease at any point in time. And, on top of that, give shields an aerial cooldown. And here's how we can do it. 1. Get rid of the interact button and just make it how it was in the beta as one with neutral attack. We never needed a separate button for it in Beta when we binded our neutral attacks. 2. After reverting that bind, we can then make a bind specific to shields, no longer making shields and dodges on the same bind. And then 3. We will finally have a balanced game, my friends

#

Oh, and as for aerial cooldowns on shields like I was mentioning, anytime shields get hit in the air with say a number of hits/light projectiles, or even say a heavy projectile while having enough meter to block it, your shield will instead go on cooldown for the air. I think it would be something to look into. Just a thought

foggy wing
# inland current Alright, so I had mentioned on day one that shields was very good all-around, ma...

I mean aerial shields sound too busted. What’s the point of getting them in the air if they can also block and then land and avoid the entirety of disadvantage? Even with a cooldown it is too powerful and unbalanced. The point of being in the air is you are in a bad position so adding shields to the air negates that and there is no such thing as a bad position. Also aerial shields would give leeway to baiting and farming reversals which would lead to players not even engaging in the air.

inland current
#

Give it a count specific to how many times hit in the air. Then have it be reset after a set time instead of farming constantly by just fast falling to the ground every time by being hit. Say 3, maybe 5. Then a 12 to 15 second cooldown if the shield doesn't break, or your stamina doesn't run out, then go back to being able go block in air. There's a way we can get this balanced, we just gotta discuss it out, you know what I mean?

inland current
foggy wing
# inland current And, the heavy projectiles would actually be able to have an advantage still aga...

Just because 2 characters would be able to deal with aerial shields doesn’t make it balanced. Also having shields be an additional option on top of dodge as I said totally removes the idea of disadvantage cause even if you set the shield durability to number of hits it makes characters who don’t have multihits struggle to counter play. Like imagine shaggy reads BOTH of your dodges and keeps you in the air. Since he exhausted your resources he gonna go for the killing blow but guess what? You block his up special and kill him for it. Balanced game am I right? coffee_Jake

inland current
#

@foggy wing guess what? If blocking is going to be in the game, then the strategy is going to change. Obviously, we can't just keep dodging anymore. It's changing to more the block game in the top 100 seed. So since you said that, it technically is still a balanced game. It's just changing you clown 🤡😉🤣

dense rover
#

The second you start dropping clown emojis @ feedback I disregard any ideas you have

inland current
#

Eh, I just had beef with that guy. And tbh, you may not respect what I had to say just then, and I know I have my problems, and I do try to keep them to myself, but I honestly don't like when people try to turn it into an argument. Yes, I was understanding where he was coming from, but I don't know why he had to pull out his emoji like a doucher

dense rover
#

You dropped an emoji first tbf (although I think going tit for tat like that is stupid)

cedar anvil
#

Ngl Tokin, I agree with Domilink. Air shields would be completely overpowered no matter what and would be actively detrimental to the game by essentially removing the disadvantage state of the game. There’s a reason the only character with an air shield currently is Steven and it has a 20 frame startup before he gets armor

#

I think your issue with dodging not being enough is more of an issue with dodges losing their invincibility prematurely

#

And you really didn’t need to be so toxic. Domilink was putting in a legitimate critique as reasoning as to why they don’t think air shields are a good idea

#

Just because someone disagrees with your opinion doesn’t mean they’re a clown

foggy wing
# inland current <@596687120509173782> guess what? If blocking is going to be in the game, then t...

It’s not so much that blocking changes the game that is concerning. It’s more that adding aerial shields destroys the point of having shields imo. I believe the point of having shields is to have a more reliable defensive option in neutral to help counter crazy multihits, active moves, and burst options. Adding something like blocking in the air when you’re in disadvantage would kinda ruin the idea of you wanting to stay on the ground.

icy vale
#

I'd much prefer future testing grounds be used to test balance patches so you can get feedback on those

#

and also search for bugs

#

imo that's a more pressing issue

foggy wing
#

True I can’t count the number of times they said they’d make a balance change of sorts and it wasn’t added actually lol

iron nest
#

I dont know if this feedback was already said but either way I think that shields have 3 problems:
1 - this is more personal, but I think many players will agree that ground parries are high skill expression and fun to try to land and removing ground parries or essential making them redundant is a shame
2 - In my games shields promoted players to be even more than they were before, understandably making the game drag on and lose fun
3 - edge camping with shields was really frustrating and with certain characters it seem impossible to outplay

foggy wing
#

Yeah if shield pressure and bigger parry window were added I think that would solve this. Idk about edge shield camping though lol

foggy quarry
#

If we get a testing grounds this week let it be the short hops, fast fall, and speed 🫡

foggy wing
#

Yeah maybe even include some revamped shield mechanic if they could

quartz oracle
foggy wing
icy vale
#

yeah like why would you ever go for them with how shields currently work?

#

I'd also be fine with a stationary dodge

#

instead of dodging past a shaggy side special spamming and not being able to reach him on his wiff I can just let him sail past me and land just beside me for me to punish him

#

you can have the window be a little bit after the parry window and it would serve a similar function to shielding

inland current
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@foggy wing after rethinking a bit, and yeah, you're probably right. It would be counterintuitive towards being at disadvantage. So I apologize for my clown comment, and I will refrain from further comments like that. And, I've been thinking. Why not add shields to aerial options instead? I mean if you think about it, we already have 2 dodges, 2 jumps, 2 specials, and infinite attacks in the air. If we add shields to the mix, but if we do it in terms of if we have to choose between either dodge, shield, or parry. Parry obviously being the strongest and taking the most amount of meter will be able to use half, shields being next on activation whether on ground or air, and even will have a drawback in the air when taking a hit from projectiles or air attacks, and then dodges. This is probably the next best idea I would have in terms of aerial shields, especially with the new system in place that they have with shields, and since it is all based upon options to keep us at disadvantage

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And I don't mean add 2 more options, I just mean shields needs to be the same as dodges in terms of options, if that makes sense

foggy wing
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So you mean like an improved dodge in the air to avoid things like multihits?

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and other attacks

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Or like maybe improved options out of shield like a input for a Instant Aerial Out Of Shield (IAOOS)

inland current
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@foggy wing Yeah, something like that, so that way every player will be able to have an option to transition from blocking stance, to an instant aerial option to get to the air rather than using a lot of resources to transition from the ground to the air, like how we do in every day games. We typically input dodge, jump, attack, or special of whichever direction our opponent is facing, which takes a lot of resource. What if we can somehow transition from a block stance into an aerial option? I mentioned that we needed a bind for shields specific to itself, and if we do get that, then there's the idea of what if we could dodge from the ground to the air from our shield stance? Then there begs the question of what are options then from the transition from the shield to the air? Well I feel just about anything your attacks and specials have to give, just gotta pick one. Unless you feel it's not safe, then just jump out of it, I suppose, I think you know where I'm going with it. It's just a matter of, would it work really?

tidal oyster
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Are we getting another testing grounds tomorrow

loud cave
toxic snow
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Sheilds are back. Did we get any changes? hard to tell when eveyone is trying to punch you in the face

woeful thorn
novel fern
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whata the new testing grounds?

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shields or movement speed?

toxic snow
novel fern
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yea its just shields

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i still dont know if shields work in this game, they feel clunky

toxic snow
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It’s a mixed bag for me. Sometimes they feel good. But a lot of the time they don’t feel like they fit the game

novel fern
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maybe with the goodwill/great value beta movement speed in s4 it will feel better

foggy wing
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Did they add shield pressure now?

toxic snow
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I feel like shields will be a movement nerf. Both because it will reward standing still and because shields cost stamina if you use shield it pulls
From your dodges

toxic snow
foggy wing
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bruh

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are shield breakers balanced now?

toxic snow
foggy wing
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What is the point of new grounds when no changes were made like why?

toxic snow
snow tusk
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Ngl, 1 day last time wasn’t enough time to really nail down what was needed to tune shields better