#testing-grounds
1 messages · Page 3 of 1
with this, PFG can get more reviews or impressions
now i can test it full of 2s mode
SHIELDS ARE BACK?
Shields back for testing
Did they make any tweaks or is it just the same as last time? I didn’t notice any differences
We need the short hop testing badly and binds for grab/shield
While I enjoy seeing shields, I don't think they're necessary for MVS gameplay currently. There's already a passivity meta from what I've seen in ranked so far, so adding shields would be the nail in the coffin for rewarding good movement. And it was the fast paced movement the game was so well known for during the beta.
Not sure if this will help anything but just wanted to do my part in this awesome experiment.
I still don't trust PFG to sucessfully impliment them
And who's to say they won't buff mages to compensate for the nerf that shields are meant to be for them?
It's just another thing that they'll have to balance when they already are struggling to balance the cast as is
Please PFG if you just allow all characters to have one of their moves able to break armor and add some more frames to the dodge/perry so that it's actually useful against projectiles, then you don't *need * to add a whole new shield mechanic (and shield breakers) to balance armor and projectiles! Maybe try that in the testing grounds sometime!
One issue that I’m seeing is that fundamentally a lot of charters are not designed with shields in mind so it throws of the balance wildly.
Throwing shield in this late in development would likely be a huge step back balance wise
Couldn’t agree more. Shields make standing still rewarding which i don’t think feels very Multiverursus’ie. if anything the tests highlight that a slight adjustment in Parry and armored moves might be in order to preserve movement but also give slightly better defensive options
Totally agree, but I think we reap what we sow… people hate on the momentum and cry for shields constantly… so they’re changing the game for those people… we get what we get, and as a community we are primarily negative about the game, so what do we expect. The only real complaints I’ve ever had about this game were the u.i. and how many currencies there were (aside from general balancing that should continuously happen regardless and maybe some of the hitboxes)
So what does everyone think of shields? 🤔
Shields have been cool but aren't ready yet. The game is currently in a bait and punish meta, if shields were to be added as is, movement would have to be buffed as well to balance it out. There is the option of making it a perk but it should probably be nerfed a little so that it wouldn't just overshadow all the other perks.
Thanks for checking in on us as always!
Loving the shields for 2v2s. it's been making me play more and is actually an exciting addition 'cuz characters with the better jab don't win all the time. Instead, it feels tactical.
I'm not forced to dodge aerial neutral-attacks or multi-hit moves, I have a better approach to large projectiles, etc. everything has been feeling fluid even when I lose
So, the only down-side to having shields has been that I can't change the direction of my attack as soon as I come out of shield because the game makes me dodge. other than that I think it should become apart of the core gameplay
Sometimes Shields feel good. Like when shaggy is slamming side special or something.
On the other hand, they seem very strong at ledge. You can kinda just stand there and shield without much risk of being challenged form below
Also it also make slower heavy hitters like Jason feel really strong. Without shield you need enough time to close the gap and attack. Spacing was about more important.
With shields you can rush in, shield and it’s a lot easier to bully smaller characters.
Finally I’d say a lot of charters moves sets don’t feel balanced with shields in mind. Batman Grapple for instance become very easily punishable.
Overall, can work but it would call for a lot of changes IMO
why didn't they give an announcement that testing grounds are back?
I genuinely don't think shields will fix the problems people are having because it will be used both ways and only slow down the pace of a game further. And they just feel clunky without a dedicated button for them.
And especially with the track record we have of balance patching decisions, if they do end up being added. I feel we're only going to be further from a balanced game than before. And the road to get there will be made longer.
I think it'd be better if parries were buffed to reflect projectiles by default rather than having it be exclusive to a perk. And PFG continued trying to bring the top tiers down in line with the rest of the cast through meaningful nerfs instead of slaps on the wrist. (Looking at you Shaggy) As well as continuing to fix hitboxes
So my second impressions on shields
Shields themselves: Not much has changed here. I think the Shield itself is smaller than last time to fit characters better, and if that's the case then good adjustment. I still overall like the shield itself, my only nitpick being that I feel like to parry should be just dropping the shield at the right time instead of down and dodging. Would feel a bit smoother maybe.
Things to note though are that sometimes shields didn't pop up. I have no idea why and it became more consistent as I played matches.
Burn affects and the projectile burn Perk seem to work on shields, which really shouldn't be the case. I don't remember if it actually did damage, but the effect did pop up.
I don't mind the shield dodge meter connection generally, I actually found myself losing shield due to dodging more before it despite how generous shield drain is, which is good to stop it from being abused, but I really think it should be separate from dodge meter still. Have the shield indicator be it cracking or shrinking like other games would be a better choice imo. Could especially help projectile characters not be as invalidated as i've heard some people say. Though I did not run into too many projectile characters, so I can't really say if I personally think it's that bad for them or not with the matches I got in.
Shield breakers: I still really don't like shield breakers. They don't feel fun to use and are so inconsistent across the board when they are literally meant to serve 1 purpose, break shields. Characters like Jack and Morty can just use it as a kill move since it's their 3rd jab, I used it more as an out of shield combo starter as Beetlejuice rather than against shields because it felt more effective being an out of shield starter, and some like Nubia's just seem flat out useless. I'm pretty sure the endlag on them varies too which just really doesn't make sense to me. the shield breakers don't feel right just put over moves that weren't meant to have the property at all. And I know this may change to be unique moves but I still just don't find the core of it that fun of a counter option at all.
I still wish this would be dropped to go for a universal grab and throw system instead. it would feel more intuitive than the shield break attack and open up more combo/kill options for characters imo.
I understand it would take more time because you have to figure out 4 unique throw attacks for everybody and which grabs should be standard or long range. But I feel like it would just be a lot better than shield break attacks as the counter, since it opens extra options while still being a direct counter.
Appreciate all the feedback coming in from the second round of gameplay for shields. This time through comments are targeting exactly what we were looking for regarding a few interactions and those will be addressed in next Shield updates. We've also seen the requests to try it out in more than just the queue
Regarding shield breaks I think there are some ways to redesign the general mechanic to be more useful. But I will suggest one in particular that can be pretty good for all characters.
For one the shield break input should be set to its own one button input. Similar to how grabs are in smash bros. This way doing the input is more intuitive for actual gameplay.
Next make it so that this new shield break button mimic what an attack would do but for a new shield break effect. For example you could do a shield break dair using the shield break button or a fully charged neutral shield break which would drain more dodge meter upon breaking shield. However for further balancing you can’t do shield break specials or add shield break to a projectile.
Lastly for balancing this shield break buff there would be a significant multiplier to whiff lag upon doing shield break moves with jabs getting a slightly higher mult for being safe. And whiffing shield break moves could drain meter as well.
These additions to shield breaking could also solve the shield camping at ledge strat. Or at least make it more bearable to some degree with the ability to do aerial shield breaks.
For one the shield break input should be set to its own one button input. Similar to how grabs are in smash bros. This way doing the input is more intuitive for actual gameplay.
i wouldn't be a fan of this personally, my controller is already out of buttons just because i had to bind so much extra stuff like neutral attack, neutral special etc
The shields are good against spammers
But i dont see people using it in competitive
And thats actually a good thing
So far i been only using it against people who just spams the same move
But i dont see it very useful in competitive
Its very situational
And thats good
Nuh uh
Neither of those are unfair
They are grabs
Duh
it is as there aren’t that many out of shield options that beats the grab
Ur not supposed to shield against a jason
the axe is hard to punish and mainly when you’re fighting anyone with a grab there isn’t a point in using shields
Thats why i said they are situational
jason’s jab is too fast too even beat it out of shield
If you know a jason is about to jumpscare you with nair
You can shield and punish him
Why would you even block jab
Same thing happens with harley
Superman
EVERYONE
Literally everyone
jabs aren’t supposed to be fast
i don’t really want to argue about this in here i’m just saying the grabs aren’t fair with shields
Why in the world would you block a jab in the first place
it stops their approach especially a huge ass disjoint like jason’s
If you cant punish jasons jab that means you can punish literally nobody
Jason jabs isnt fast compared to the others
i’m mainly talking about during shielding i can’t out of shield punish
and there is grab finisher to it
lol
Theres no need to block jab
With no one
Thats straight up stupid
Shield is made for stuff like nair
Jack side special is another example
Bugs nair
Ww nair
Shaggys specials
who blocks
JAB?
Nobody
you can’t even punish bugs nair 😭
Thats useless in the first place
I havent tried
But i think you can punish WW
it has armor break so not really
Armor breakers dont break shield
with shaggy it’s a different thing he seems more manageable
multi hit armor break can get your meter down fast
i think you should play the shield mode a lil more
I tried shielding a ww nair the first time shields came out and it doesnt drain your bar completely
dude i’m saying that the armor break helps her get you in burnout not that it breaks it
You cant test shields when you cant play with friends
with your logic that shields should only be used on nairs it doesn’t apply to ww
who can easily drain your meter and follow up from her nair
.
Any shaggy attack
Like side special
Marvin?
You know what i mean
Blocking jab will never work
Shields are meant to be situational
And thats why you aint seeing shields in tourneys or stuff like that
After getting added
You can also shield dash attacks
Like harley for example
Idk how much it drains
But it doesnt break the shield
Because it’s just testing and it isn’t added lol
I mean
Even having them
They wont be used in tourneys
They are too situationals
Bruh wdym? Of course they will be used. You can free punish almost any move as of now
If you read the next move ofc
I dont think they will be used that match
Depends on the matchup
They will be used interchangeably with dodge so pretty often
Especially when ledge guarding
So far i only been using it against spammers
Works a lot with mages
And spammers in general
Specially if you are jason
I use it all the time to bait options or against undodgeable attacks
And mages it works really well against
Like Tom and Jerry for example gets absolutely screwed because of them
They should leave shields the whole season until they finally get officially added
Like just leave testing grounds up or add them as they are rn?
They didnt even said it was limited time the 1st time
Leave testing groundw
And not remove it
ah ok
Until shields get officially added
They didnt even said it was limited
And only 1 day is absurd
I expected to be a week
I’m pretty sure it was technically Less than a day lol. Like 20 or so hours
which is even more absurd
There was a new test? What did they change?
I think some attacks drain more dodge bar than beforr
I see thanks
@lilac leaf will there be testing ground features available to activate in custom games in the future?
Stay tuned
Also can Testing Ground be available for Training mode?
Testing grounds are already gone?
lol they never learn
Love the shield idea wish they'd give us more info on how long they are staying or going etc
we'll probably get round 3, but not sure of it
because we dunno when they gonna decide that they'll add it into the game or not with all these reviews and impressions
Thing is that it is really good against top tiers who have all these crazy unpunishable moves. Then again they could just improve dodge and make these kinds of moves actually punishable.
In any case they should make this feel more intuitive and actually take some of this feedback because if they keep doing tiny revamps then they won’t go anywhere the whole point of testing grounds imo is to experiment so they should go take some crazy routes with how they do things.
It’s particularly why balance hasn’t changed the meta. Cause they aren’t willing to do anything crazy, interesting, or experimental and just make small adjustments for the sake of “balance”
I feel like they don't give us enough information about things like it's nice they're doing testing from the community but at least let us know like when it'll be here and for how long
if they're planning to add it in day 1 S4
they have to decide it to be added or not asap (today for example) --> then they have to update it into the game with around 10 days left
while w8 for shield, i think we need to play it with fast fall and short hopping without it if it not happens in next season
they really need to improve this "communication" between players and devs
I find it funny that the testing ground is for "Possible new additions" to the game and how AJAX and Nakat have been talking it sounds like PFG were going to commit to it from the jump regardless of what people said
Like at least be upfront with these things so we can focus our feedback and not waste our time and breath telling y'all it's not a good idea
I've been falling out of the game from the lack of good character balance and lately it's been made more irritating because shields seem like a bandaid fix to that that I don't see solving the problem
I'll see where this game lands on season 4. But shields aren't gonna do it for me if Shaggy and Smith maintain the type of state that they are in
Yeah even teching felt like a bandaid fix and the lack of roll distance caused some really easy tech chases on other characters.
I think shields could work if they made the right adjustments. Granted they could just balance the problematic moves along with improving dodges to dodge multihits and punish insanely active moves.
I think I’ve ranted about this numerous times on how their method of balancing with small incremental adjustments doesn’t work in an already unbalanced game. It works in games like rivals 2 and smash bros because those games are more balanced and better constructed. The game in its current state is practically unfinished so I think taking the more extravagant, crazy, experimental approach to balancing and focusing it on the right characters (mainly low tiers and nerfing top tiers) could have more impact and then at least even if the game isn’t balanced you could see some interesting meta shifts. Then make more changes to eventually level out the balance
Legitimately, gut the top tiers and revert the nerfs accordingly
Hard agree with this
This will always be the constant reminder I will use to nerf Shaggy knockback. This feels so unfair
he charged this for a solid 3 seconds and u did not dodge
For me, bro needs either more start up on his jab and dash or more wiff frames so you can actualy punish him
and I mean 10 frames at a minimum
That’s not the point. He killed at 40. Not even Jason can do that
Shaggy moves and attacks way too fast for how much he can do
Reduce his knockback
If he is gonna be easy to use, then make sure he isn’t an easy win
I just want him to be punishable
right now he can just throw things out and not worry about getting caught out for it
I want him to not be too rewarding
which is also fair
this is the only time that attack has done anything like this in history this is a one time case
Bruh
tell me you don't fight a decent shaggy without telling me you don't fight a decent shaggy
or that you're a shaggy main downplaying your character
either way. Shields won't fix the balancing problem
remove falcon punch bro that is too darn op
it'll be a bad bandaid fix that'd make balancing even harder
remove dk neutral b wdym it has knockback
he charged that longer than a falcon punch of course it will kill early
nadz is indeed a shaggy player
but I have also never seen up tilt kill that early
yikes im def not a fan of the current block everything method. This game is different because it does not have shields....
Pretty sure it’s being added cause it solves a lot of issues
It does take out some of the uniqueness from the game, but sometimes you need basic mechanics like shields in the first place
Shields will solve projectile issues and dodge vulnerability
solve projectiles?
From the shields explanation video
Also based on projectile weight, the shield will get damaged based on that, light basically doing nothing and heavy doing a large amount
lol this is just coping? hahaha whatever hopefully they don't ruin the game. (Not a mage player btw)
Being different is not being good
You can try and be unique and make a cake from wacky ingredients, but sometimes the basics like eggs and flour are needed to prevent a bad desert
Not everyone is gonna like your dish.
It’s better to have a basic cake with some bad reactions then to have a unique cake with lots of bad reactions
shame on those reactions ❤️
Even the people that don't want shields hate the game rn
people don't know that Shaggy's aerial down-special is a grab and it completely screws Iron Giant lol
I think the people that don't want blocking in the game, because they want abuse the fact they can just hit you for free in a game with out shields and we just leave it at that.
🫵😎
The handsome smith has spoken.
agree
agree
the breathtaking smith
Why didn't they think of this during the beta?
My fault, I realized the typo just now. 💀
True the only characters that don’t benefit are the top tiers. Except for morty I guess cause he has big hammer as shield break
Parrying, something that takes skill for the same effect, is already in the game. Get good instead of wanting the easiest thing handed to you, is what I say
I'm a garnet main
what that suppose to mean
there is no abusing anything with that character. Unlike smith and Shaggy, she has to put in some thought and work to get results
and I would like shields come after they finish the list of bug fixes and balance their cast first
in short, your blanket statement is incorrect
Nice try steven main
You already have shield
Also parrying is very mid
When one of the tanks, who is one of the weakest characters, has a shield to compensate for being so weak 
i was asleep my fault, also anyone can abuse the fact someone can't block, does not matter what character you play. Also garnet sleeper strong. zzzz
don't use my profile as an excuse, I already know smith is really strong now. prob should mention that too before you come back whinin.
😎
Anyone know what the startup on shield was?
Can we change lebron's shield animation to his neutral dodge animation? The time out t is iconic
Still waiting to get those Shields
same
SHIELD TIME.
I felt like there wasn't a ton of tiem to test shields. was that just me?
thats because we only get thursday my dude.
it is what it is.
i wanted it to be a weekend thing, but the problem is.
we got wacky weekend event modes.
And to be fair. wacky weekends is not really a bad thing.
we got testing ground round 3 today
Have they actually made any noticeable changes with shields or are they just the same and this is more of a weekly recurring playlist?
just played couple matches
i think 2 fast 2 block can't break shield in this round
Did they still not address the issue with most moves being death on shield because of dodge attack out of shield?
Did anything change?
One thing I wish they'd change is dodging out of shield when you block an attack
I could probably get used to this but that irritates me to no end
I'm trying to jab, not dodge
i think testing ground round 4 or next week will be more interesting
because next season, we'll get fast fall and short hop
I hope we get character specific tests
its probably good against shields be cause you have less end lag maybe? I've been currious about it being good to make dash attacks be more safe on shields.
the combos I've been getting out of shield have be really nice
you can straight up punish shield hits with aerials out of shield well.
i need to get use to shield break more often and also use the shield more properly
start with basic thing and mastery them as possible
it really feels weird for sure.
I wish I could input it faster.
maybe just not use to it yet
when we get the drop for it, I'm going to mess around with it in training.
from keyboard, i changed it into shift + click left mouse
feel a bit easier than default one
Maybe we will be able to make a custom input for it on controller when they release shields officially.
Steven Universe shield function. Any opinions?
shield from Steven himself or new shield?
working as intended. sometimes it comes in clutch for Steven themselves when there are platforms. I've been enjoying shields on almost every character
Shield is fun especially vs spammer but the design is very ugly and need polish
People camping ledge with shield is .... well you know..
just wait till Jason or Jack grabs them while they do it
I honestly really like how shields feel right now. The only issues I have with them is that the shield breaking attacks are horribly unbalanced and some on hit effects like batmans batbomb shouldnt get applied when shielding it.
Really happy that shields are back
shields are trashhhh
literally serves no purpose
anything you do with a shield you can do by dodging/parrying
and it makes doding/parrying on the ground feel super clunky
to "fix" shields, you're gonna add grabs
dont just turn mvs into smash
Honestly I kinda have been playing the game normally and both sides forget shields even exist
and I think how clunky they feel has to do with it
I mean yeah it's nice to have a button when I'm on the ground to deal with nair spam, but I don't see it actually solving anything
especially since I can't shield out of a tech to stop myself from getting looped
if shielding doesnt solve a real issue, then it shouldnt be added
adds bloat to the game and overcomplicates it
if you think players are too aggro, fix movement
not defensive options
parrying is a perfect concept, just feels awkward to do in mvs
I wish yall would let us have testing grounds for more than a day
or at leased put a timer on it so we see when it ends
It solves issues against projectiles, and allows people to be more patient.
And solves dodge spaming in a way. Like why would I dodge when I can just wait and block.
It's amazing.
😳
Im guilty of this. 🙋♂️
It solves the issues of annoying hit boxes that hit through ledge.
While on stage atleast.
Also I think parrying is more safe to go for with shields.
In a way, it buffs parrying.
Shields are fine, nothing felt particularly worse.
Marvin's Rocket should break shields though and the meter taken by hits should take damage into account.
I can see marvins rocket breaking shields, considering how slow it moves. even though I would hate it. LOL
Agent Smith, Superman, Jake, Taz
I feel like Shields take a bit too long to drain through Dodge Meter
To beat projectiles you parry
To be more patient you.... parry...
Theres nothing shielding solves that the game doesnt alr have answers for
Parrying rewards good players and punishes bad/predictable engage options
What does shielding do, exactly?
parry does nothing
I parry it and then they runn up and hit me
💀
tell me again
about this parry feature that gets me hit for using it.
Probably bait but.....
Your average player doesn't sit and study the timing of every attack so they can party(*lol meant parry) consistently.
Even then with variables like internet connections it's not a reasonable answer.
I forgot about them honestly
That’s more of an issue with the current parry system being garbage and unrewarding
The parry window is only 3 frames and attacks must connect with your character’s hurtbox meaning that the parry dodge animation can actively cause your character’s parry timing to change AND on top of all of that, parrying a projectile puts you into an uninterruptible 13 frame animation which makes parrying projectiles put you at a disadvantage
Before they add shields, I’d rather them fix the current systems in the game because shields seem like a bandaid fix on a much larger issue with offense and defense
Imo they should start by fixing parry to make it actually worth going for, adding hand/limb intangibility to underperforming moves or ones prone to getting easily clipped, reduce the overall kill power of characters, especially the top 5, make all projectile hitboxes reactivate after like 1-2 seconds of being dodged, adjust auto tech so that it isn’t nearly as easy to reaction tech chase to death (either give a few more invincibility frames or increase the distance of tech roll), and tone down the overall strength of some of the more egregiously powerful characters and buff some of the weaker ones in meaningful ways (aka not something like just 1 frame changes which functionally do nothing for the move)
Then when the current systems are in a good place, evaluate and see if the game still needs shields
should we really be making the game easier? msvs isnt exactly difficult
theres a lot of mechanics to learn and movesets, but universal mechanics in this game are very simple
why should we muddy up the control scheme to add a feature that doesnt add to the gameplay in anyway?
^
i 100% agree with this
parrying as a concept is perfect
but in mvs it blows
fix parrying, fix movement, and suddenly the game is fixed
we dont need to add this shielding mechanic just because its in smash
not like smash is a great example of a "good and competitive" platform fighter anyway
Yes the free to play game should be easier, casuals are the life blood of ftp games. They should be able to play at a basic level.
the game is already hella simple to play at a basic level
wdym?
if bad players are losing to good players, shielding doesnt fix that issue
bad players should lose to them
shields just feel like a bandaid over a bullet wound to try and get out of the work to fix the bullet wound
and will likely hurt more than it will help
its 100% a band-aid solution
and to fix the problem that shields will create, they'll make another band aid solution
games with shields tend to have grabs to break shields
The game feels the same.
because it turns out that adding a defensive option that requires no skill muddies up the game
then theres no reason to add it?
adding a mechanic that either does
- nothing
or 2. something bad
is a bad idea
I'm not looking forward to a smith spamming gun a foot from the ledge and also be able to shield if I manage to get back on the stage
As opposed to just running and spamming projectiles
some characters are just bad on or around the ledge
thats how matchups work
as arya i practically never try to fight on the ledge, just a bad idea all around for me
yes actually. Because I can at least try to navigate through those
this is an issue that is solved by fixing the problems with the current mechanics
not adding a band-aid solution and ignoring those
AKA movement being really awkward, momentum based, and slow
and parries just being all around wack
Blocking helps with projectile spam
moving in MVS feels like trudging through water
is this the only solution?
do we have to add a new mechanic while the ones that we currently have are definitely flawed in execution?
blocking forever looking for a window will lead your shield to eventually break and then you're back to square 1
shields are gona help me vibe more in this game I don't know what yall talking bout.
Shiii......
😎
shields don't do anything if you can't get in
shields do plently to help you get in easier
you have less lag for blocking an attack then dodging an attack
Dodge only isn't viable with the type of moveset we have in the game especially not in duos were the stage can be filled with bs.
makes things a world of more vibechamp
the stages are too small for duos
they increased the character size globally since beta
made it worse
but again, that can be fixed without a new mechanic
lets meele users be allowed to vibe on the other side of the map with out being forced to jump all the time.
You shouldn't be able to turtle indefinitely either
you act like thats a bad thing
respectfully, balancing around "vibes" is stupid
I think being allowed to breath and just hold block instead of worrying about timing your dodges all the time takes stress off the game, and I think thats a fine Idea. and landing attacks out of shield feels really good in the testing ground I got nothing but positives about it.
why should you be able to turtle at all?
is that not boring? and it de-incentivizes proactive gameplay?
its not boring because their shield will run out evantually
making them forced to go in if they turtle too much.
ah yes, the classic "just wait"
that seems fun to play and watch
i love downtime in my fast paced fighting game
' -' the down time isnt there if your approaching them.
at least running requires timing
Blocking gives you another option of approach, I'm most of the matches I played it was used to get in.
approaching while standing still, makes sense
running does not required timing if you got characters that just cover the whole map with a hit box.
now if you mean dodging sure.
but blocking requires timing
you cant run effectively without dodging
if someone is genuinely just walking away and u cant hit them, im sorry but you're terrible
Don't play dim walk and block is a common approach option in fighting games
but it also does not require timing
and dodging can both require timing and no timing at all tbh
You also have doge dash in too
common doesnt mean good
and it doesnt mean every game has to have it
if we just added every common mechanic and removed all the odd ones, every game would be smash
and god i hope that doesnth appen
thats what I was going to say but I assumed he knew that already
also what's stopping the person throwing projectiles from dodging away on your shield?
walking up and blocking to approach feels awesome
Stages aren't infinite
That's punishable usually
or better yet, they can block your hit, punish you, and then proceed to walk to the other side
this mechanic will work both ways since both players can use it
Oh no options in a fighting game the horror
illusion of options rather
it's the same thing with a different look
doesn't fix what they were added for in the first place
or do anything else
you can read them dodging behine your shield I do it all the time
were forced to read dodging in this game because there is nothing else to read
No mechanic is supposed to just give you the game, there needs to be a back and forth.
Block isn't the be all and end all solution to everything.
like whats the harm in hadding more defensive options to this game
And now you'll be forced to read a shield or a dodge
sounds like a good thing to me
atleast you won't get punished for reading a shield, like you get punished for reading a dodge.
why do we want to slow down gameplay, like it isnt already slow enough?
were adding an option to let players go in a chase more properly instead of being forced to waste all of your meter just for chasing a projectile user
projectile users benefit from us aproaching because we have to use our meter most of the time
As opposed to reading an attack and dodge, to getting punished for it because your opponent have reach or can recover faster than the dodge it self.
like what
why do I get punished for playing the game versus a player standing on the other side of the map throwing meatballs at me.
:l
that's ironic coming from a smith main
that doesnt make shielding good
its the same point ive been making
we fix our currently bad mechanics, not add another terrible one
view must be great from that glass house of yours
bro gave up and stated the main. sigh... what will i ever do, its not like I played the character since he came out. what will I ever do... wooopdee doo..
Sometimes people can genuinely have a different opinion.
its not a band-aid solution if they keep adjusting the game.
its almost like live-service games were ment to be updated
maybe stop trying to repeat the same point that's been given counterpoints making yours mute and maybe I'll have something to discuss
you keep bringing up the same thing like we'll forget what we've been over already
we've been talking in circles for the past half hour
im not repeating the same point, I'm giving you valid feedback to the same point you are giving me.
💀
I think your just mad at this point
maybe go take a breather.
its not that deep
its not like you have to agree shields are a good thing for the game
"Shields help vs projectiles"
"But you can't do that forever"
"That's good"
"Then what does that fix if you can't get in?"
"It helps vs projectiles"
people are aloud to have opinions
Honestly most people I've seen complain about shields main characters that are rewarded by the weak defensive options....
and here's the "you're mad" card
what does that fix if you can't get it in, we said walking up and blocking is what lets you get in. you forgot it and changed what we said to your advantage.
don't act like you pulled the but you main this card. get outta here.
It's not contradictory.
I said they can just dodge to the other side and run away again
you are just as bad, so I gave you something bad back at you.
and I gave you valid feedback and said thats were reading in a fighter comes in.
now we are looping
because you didnt realize what we said in the first place
we were before
we never wereee in the begining whattt... 😭
its redundant
someone has to be paying attention to this.
But I'm not interested in continuing to humor you so I'll leave you to make an echochamber
You can already run away. Shields don't create that problem. It's disingenuous to try to tack on an existing problem like it's brand new.
the point being stated here is. We can do this Versus but they can do this.
my point was it doesn't help it either
its almost like one option has an alternative option like rock paper scissors
thats how these games work
adding shields is a quality of life change if anything for this game.
shielding doesnt solve anything
thats the definition of a redundant addition
it muddies up the controls, and gameplay
slows it down
and in the meantime, the actual problems are unsolved
more problems are made and nothing is fixed
what is even the point of adding shields? i dont understand that
dont say "vibes"
so you wana us too keep surffering using a useless parry option that I've parryed time and time again just to get smacked for parrying a projectile. I mean this is what it sounds like dude. its not what your saying but man.
It does being able to block makes running less efficient.
You can't just swoop in or spam for free.
parrying is bad, i agree
lets fix it
Cool that's not mutually exclusive
it doesnt have to be
but that solves the issue that shielding supposedly "solves"
which, again, it doesnt
and if the problem is fixed, why add shielding?
man, It really sounds like you just don't want shields even though its a good thing. considering all games of this type have of thing called blocking.
for fun? because "we can" ?
no, the only platform fighter with blocking is smash and RoA2
and roa2 is a smash rip anyway
Who do you main?
you realize were a laughing stock because people know we have to suffer in a game with projectiles with no blocking right.
do i care if other people dont like our community?
i played brawlhalla for years
im use dto it
bringing in who do you main is a bad look my dude.
then make a good game with data gathered from the game itself
stop trying to copy other games
thats such a poor way to design anything
"they did it, so we should too"
if you want to add or remove or change anything, think about it in the context of your own game, not another game entirely
Ayra OIC 
Dodge is very useful against her I'm sure
Well she's not Finn at least
I mean if this guy mained T&J I would be talking man !@#$ but uhh, thank god they don't.
you can literally dodge out of her knife combo
not always
shes my sub
I love playing arya
arya is fun, thats why i play her
a lot of this game feels like an oversimplified mess
adding shielding makes that worse
jack shaggy ppg are some of the biggest offenders of this
arya feels like a character with valid combos. and valid hitboxes compared to the rest of the cast.
exactly why i play her
BUT
as an arya main
you should love shield being added
it will be so easy to land jabs maaan
I was doing it the follow ups are so satisfying
and i dont
because shielding as a mechanic is bad
im not saying i do or dont want shields for my own personal benefit
thats stupid
up special out of shield feels so safe
i think shields make the game, as a whole
- neutral
or 2. worse
it doesnt make it better
but we won't have to run left and right anymore and people will give us less sht.
D:
arya is so tiny so and her jab is tiny so we have to wait
projectile spam and over-aggression
to solve these issues, we fix parrying and movement
so, once those issues are gone, what is the point of shielding?
if we choose to solve the problem with shielding instead of fixing the core mechanics, the original issues remain
so, even if we solved something, we've ignored other problems
is that not a band aid solution?
the good thing is that we are tiny
How would it be worse other than some egotistical need fo this game to be "hardcore"
arya is the lightest character in the game
idk if id say thats a good thing
but its not bad ig
slows down gameplay
Muddies the controls
ignores other more crucial problems
look man I wanted them to do that, I use to be like you, I used to say keep out shields to keep the uniqe part of the game.
since this guy really wants to speak from the pov of an arya player, it invalidates our knife
which is already hard to land
i dont care if its unique
it needs to have a purpose
but I gotta say they are not able to do it, so might as well add shields at this point.
you're making a lot of assumptions about how im thinking
i dont care about my main and i dont care about being unique or not unique
i want it to be good
im not making asumptions based on your main
i just mean to say that theres no reason to even mention arya in this conversation besides as a one off example
arya is not the entire game
thats chill
yes
1.The matches I had were pretty fast.
-
They felt the same to me, IDK how it effect other control schemes TBF
-
Not inherently.
clip I landed with arya today
i think he could of got out
when the auto tech came in
but I saw it and just kept going
the few times ive played with shields, no one even used them
the only time i shielded was when i pressed it on accident because i wanted to parry
to ground parry you have to dodge towards the ground
which is just weird
yeah it is weird
ill give you that
but it feels safer to parry in a wayyyy
idk
its friggin weird dude lol
they need to adjust it
we should lean into punishing predictable approach options and allowing people the ability to move around things like projectiles or spammy hitboxes
shielding doesnt punish predictable approach, it just punishes approach
and thats bad
we should reward proactive gameplay
because I don't like how platforms work in this game
pushing an advantage and trying to play the game
platforms in this game blow
ye
but thats the thing
there are a LOT of issues with the game presently that we need to fix before we even consider adding a new mechanic
new mechanics come later
dexters lab platforms only feel good with aryas upspecial dair combo
but other then that I hate dexters lab
by adding new mechanics we lower the priority on the other issues, as well
because shielding will not be implemented perfectly, im sure of that
nothing ever is
Should just be timing based. but it's not too hard to remember. But they definitely should just opt for perfect timing.
ill be perfectly honnest I still want shields really really bad. but if they made parrying make more sense and easier to do, I'd be all for it.
No. They're literally making movement and mechanical changes rn.
like are they adding walking and dashing?
I heard something about that
would be pretty cool Ig
i pray they add walking
dashing and dash attacks rn are so bad
removes control from the user
We'll find out monday
I hate the way they feel
makes combos and gameplay just awkward
fair enough
id rather lose the ability to do dash attacks as a whole because at least itd be consistent and i could play around it
yeah, I do like the dash attack proc sometimes though
yeah, while shields arent even in the game
imagine when shields go out to everyone and suddenly they're at the forefront of the game
shielding would be a core mechanic, it has to be
its available to every character
they cant ignore it if it has problems
I actually agree with this, also that issue of needing the stick to perfectly recenter to recognize a double tap.
im a kb player, trying to combo with jabs and getting dash attack instead just feels bad
what game has shields but doesnt have grabs?
fighting game specifically
universal shields, not a character by character basis
I mean yeah it adds more they have to adjust to the game. but being perfectly honnests they should of made shield breaks all have the same spd. and all etheir let you combo off it, or not. for all characters.
like agent smiths shield break is insane.
shields are great. I don't like the inherit advantage a character gets just by a map being short (Midnight Showing, The City of Townsville, Batcave, etc) and it especially showcases how bad the game is currently when u add in boosted jabs. I should not be rewarded 24/7 for being half-stage as Jack and hitting an opponent on the otherside. I like how shields provide a way to be aggressive and defensive, characters with fast frame data become punishable too. it's not mindless aggression and makes MVS feel as it should be
It could lose the bar faster but I like it so far.
I agree with the making the game not mindless part.
this sounds like a problem of stages being too small (they created this problem when they re-released the game and made every character larger)
and from my pov, shielding makes the game more mindless
if you lose to someone spamming a move, you're spamming a mistake
so to speak
but I also agree with orginalname saying making parrying a more viable option then just adding shields
both are good
idk what to think anymore
They literally added a shield break attack for that purpose, also several characters already have grabs.
if jack is just mashing and you cant punish it, you're making a mistake
yes, because some characters have super armor
and some characters have grabs
this is a character by character basis, and its matchup based
thats cool and interesting and incentivizes the player to learn how to play the game
jacks dodge jab is really stupid won't lie on that. aryas dodge jab feels like dog water compared to other characters
I thought it would feel good.
They should do both imo. I don't think those things are opposed to each other
but universal shields vs universal grabs is what im asking
i only mention it because it seems like every game that adds shields has to create a band-aid solution for shielding, AKA grabs
and suddenly the game just becomes RPS with every interaction
thats a fair opinion to tbh
no, but doing one (fixing parries) invalidates the other (adding shields) without creating more problems
doing the opposite does the same thing but without the "without creating more problems" bit
as in, theres no reason to add shields if we fix the other mechanics
cause the problem that shields would supposedly solve is just gone
I mean its not like adding shields is not going to be difficult for them I would not care if they didnt add it yet in sesaon 4.
"gone" is an exaggeration ofc
if they need more time to fix it take the time just give us something the fixes major issues with the current game
No not the armor break it a specific move out of block that breaks a blocking opponent.
whatever they did for season 4 I hope its good.
are we talking about something in the testing chamber or something in the game presently
shield break?
shield break is when you're holding block and press atacking while in shield to get a guard break option
it should just be a quick tap the stuns them allowing you to follow up an additional attack but with lockout so you can't spam it. and! on top of that give it on whiff so its not spamy.
the way i see it
we should focus on fixing what we have
and if we feel satisfied with the current mechanics, but we still have problems that need solving, then we add new things
new mechanics should only be added for 2 main reasons imo, with some exceptions
- we are satisfied with the current game, but need to fix some problems that would be difficult to fix given our current mechanics (this is a type of game design that is based on problem solving. works very well, but can become drab over a long period of time)
- we want to add new content for our players because we feel like the game is getting stale/we want to revamp how the game is played (this is the solution for problem #1)
presently, i dont think the game is at the point where we need to do #2
typically thatll happen after at least a year or 2, or if the game is just straight up dying and losing money
fair enough
the new characters are some pretty good new content because they are characters alot of people wanted for awhile. but revamping the current defense options making it feel more smooth sounds like a wonderful idea.
thats my personal take on how a game developer should handle new mechanics
there are lots of philosophies for game development and such, and i think there is nothing wrong with just trying new stuff to make a game interesting
but its important to remember that just because something is new doesnt mean that its good
and just because this new thing solves some of our issues, that doesnt mean that its the best way to go about solving said problems
that is if they do it. lmfao
thats kind of the big part
idk if they'll get to the point where they're fixing those core mechanics
but it seems like they're on the right track so far
just a bit slow to do some of those things
yeah I liked how the end of season 3 turned out
the begining was a nightmare
but it got cleaned up
hitboxes need to be adjusted on all characters big time still
yeah
the game just needs some time to get itself together with what it currently has
imo the release was rushed, so they couldnt fix everything that they wanted to before it came out
but rn they're doing much better
i borderline quit up until more recently
when i was playing against a friend and I went for a whiff punish on ppg and I watched my down air go through the character its so confusing, like I thought the whole character is a hurtbox but somtimes with certain attacks its like the other characters are not even there.
and jasons charge swing is another good example
why the bleep is his butt a hit box
for his overhead swing
💀
i'll try to punish that and get sent into the after life
ppg hitbox is omega cringe
needs fixing bad
yeah, I never knew how bad it was I was like holy crap.
I don't blame characters where the hitboxes match the visuals.
but there are so many characters that have attacks that hit the air around them.
some of that is lag, tbf
but most of it isnt lol
smith is included though I'm pretty sure most people complain about the wrong things like his jab hit box.
his neutral special hitbox and side special hit box is a problem
from what I seen the visuals make sense on his jab. maybe his jab could have more endlag or something
whatever
I'm go sleep now you have a good one dude.
💀
u 2 man, goodnight
So from what I saw on the stream, shields are still going to be very strong
Why is parry not being improved
Its borderline useless now I'd argue
Because
shield won't be official yet in main queue
it'll still in testing ground, but new thing is we can test it in custom match, lab and local mode iirc
I am aware
just in case
And this is slowly being put into the main game
Give it S5 for it to be official
Can't imagine all this work for it not to be
Question is, do tournaments run it with or without shields
Two entirely different metas
we need more data, hopefully what we gather will be useful for pfg to implement this shield to be more balance and work properly
i doubt it, without shield for now
they may try it, but we saw Morty's shield break still same, i'm afraid ppl will take that as an advantage in tourney with shield
that's why i doubt it
I dont know if his is particularly strong
But seeing how breaking shields still doesnt drain the victim's dodge meter, it cant be all bad
I see that they changed hits on shield to have a whiff branch window rather than an on hit window. I don't think this is a good idea because shields shouldn't give you as much reward as whiff punishing. And the large amount of end lag on moves makes nearly everything unsafe on shield. I'm sure we'll get a better understanding as we see it in testing grounds but this is something that might be an issue. Also I really hope they change the visual from a shield bubble to something more unique to the game
They gotta make a Shield activation penalty
Praying shield doesnt get added
And instead we buff parrying/movement options
God, afk defense as a universal mechanic is lame
I don't really know what chat this fits in
But I ain't ever heard of no Betelgeuse
That's how his name is actually spelled
It's spelled like the recently deceased Red Giant star.
anyone wanna test with me, I gotta try new shields with this build
anyone want to run some customs
im down if u stil are
CosmicNut thats my ign
alright
let me know when your ready for an invite
Does anyone know why Raven's third signature perk doesn't appear?
It's bugged, they're working on a hotfix for it
anyone want to run some customs with shields.
shields suck i hope this never gets permanently added
Shielding doesn't even get used... People exclusively use dodge and parry still.
i think a lot of people don't know it's there lol
Shields are fine, but Multiversus still have an issue of needing the stick to be perfectly centered to recognize neutral inputs though. So stoping mid run to block isn't consistent
So shields definitely make the game feel better but they really need to polish some things
Pressing neutral dodge and holding forward and back shouldn't force a dodge.
Every move is unsafe on shield which makes parrying pointless, I really don't like every move being whiff branch timing for hits on shield
Shield animations and vfx need work
Sometimes shield breakers just won't break shield
just use the dedicated neutral inputs, it's way better tbh
curious what people like more about shields vs dodging and parrying ?
No that's the wrong way to look at it. Block doesn't remove those options, it adds to them.
It makes punishing easier because your not a mile away because you dodged a move (and stuck in place for a while if you don't get a perfect dodge.)
I rather have all of them, more defensive options
They fixed Steven Universe
I like it as lebron since Lebron is so slow to punish out of a dodge normally so faster characters can just do attacks without being punished. Shielding allows me to punish that
Too bad he doesn't have that many good oos options
I’d rather hit them then not
i Missed this weeks testing grounds
how did it feel this week did they change anything?
Steven's shield used Dodge Meter instead of a separate ammo cooldown.
It was good but still needs work
Pretty much everything is unsafe on shield so shield interactions are kinda one dimensional, not many mixups. There is no point in parrying when shielding gives the same reward for less risk.
They should change the hit on shield whiff branch timing back to on hit branch timing. It also kept the game speed fast because shield interactions didn't feel so slow. So yeah they should either change it back or fix it someway else.
Gotcha
I guess it going to take some time then.
anyone want to run some customs with shields
How do I get the testing grounds?!
There are a few bugs to it I feel like
Like it takes quite a bit to fully get rid of the shield
And when you reuse it, it goes back to being full.
U can shield for a long time as well and nothing would happen to u.
I think there should be an option in settings for those who don’t wanna play with shields to turn em off.
The Solution: Make shields weaker.
This really wouldn't work for a online "competitive" mode, they might have events or modes without shields occasionally though.
Also i dont think any of these are bugs, shield is tied to your dodge meter and in this game once you hit burnout you have to wait untill the entire bar refills. This means the only way to get shield back is to either wait or hit the enemy to recharge it. The amount of shield is a little large, i feel like it could be reduced somewhat or made so that damage to a shield removes more of your dodge meter
hit shield + attack its gon blow your mind

I'd love to give an honest opinion about shields, the problem though is that 80% of players don't implement them.
More like 90% actually
use em in customs
I mean for me they don't do anything to fix the problems I have with the game
people still run away, smith, shaggy, and steven are still stupid to deal with. And a bugs bunny player had even less reason to engage cause they could just shield my close in options
they can add it if they really want to waste their time on it. I just see myself tapping out in that time because the actual problems won't be fixed
Shields are such a good addition to the game that I’m trying to not let myself play with them too much right now, because I feel like they’re spoiling the other modes for me. I can’t wait for them to just be in the whole game.
No Smash bias here. Lack of shield was actually one of the main reasons I got curious enough to try out MVS in the first place. I genuinely thought I was going to hate shields. Turns out they’re great lmao.
I'm happy for you. I just won't be here for it
you can check on bhands tourney
this tourney allow players to use the shield
Aiight
Man, shields made it look like people were actually having fun in the bhand torny
😔
Ohh, thanks for the reminder that this happened! I’ve been wanting to see how top players are adapting to shields.
😎
i think we need to see a big 2s tourney with shield
does anyone else hate that to parry you have to shield and down input? like i get there trying to seperate themselves from smash but it feels really weird that you cant actually parry with shield
Maybe I’m biased because my background is in trad fighters, but I like it. It makes the parry attempt feel more deliberate than a Just Defend.
Keeping the parry tied to neutral dodge ensures that a bad parry attempt has a whiff animation tied to it, so there is some potential consequence for a bad guess. It’s actually kind of interesting (and unique in fighting games) because the “whiff dodge” itself does begin with some invincibility frames, and then becomes vulnerable after, so it’s safer than nothing but still ultimately open for punishment; this means that punishing the “whiff dodge” can require some intentionality on the part of the attacker too. (Of course, sometimes you were just mashing and you get lucky with your timing anyway. That’s fighting games lol.)
It also means you can easily parry directly out of shield. (Note that this is also the safest way to input a parry attempt, because it ensures you’re protected if you input too late. This property is also somewhat unique within fighting games.) Also also also: I swear to god, dude, shielding up and then parrying a breaker is one of the hypest things you can possibly do in the ground game.
I do think that parrying when you’re on a platform feels a bit bizarre, but I’ve written this off as a necessary compromise to have all the other neat stuff that’s going on in this subsystem.
Those are actually some great points! I didint even know you could parry while holding shields or even that you could parry a shield breaker. It defitnley does bring some unique quality’s, just wish it felt a little smoother. Maybe parry could be tied to a non movement button so it would work on platforms and other stuff like that?
My review and feedback about the shield in general since day 1 season 4 until now
From 1s perspective :
After I watched Schwifty tourney that enabled shield. I think almost 100% that we need shield into the game
From 2s perspective :
After I watched Igloo tourney that also enabled shield, shield wasn’t really impactful a lot in 2s. It’s kinda hard to judge probably because players still not getting use to it since 2s is pretty chaotic. But i think I need to see it more in 2s.
I said almost 100% because several things that I concerned are:
- what’s the final purpose of shield break, (A) is it only for knockback them or (B) also can used as a combo route?
I asked because after I tried shield break from all chars, Bugs is only the char that has shield break that can ground bounce oppt and used it as combo route (still it’s pretty situational), like this clip :
#off-topic message - Please change Morty’s shield break, I think Morty’s is kinda broken and annoying if ppl spam that move imo
Speaking of shield, i noticed that the community had divided between accept it and refuse it. I understand a bit from their perspective. I'm personally wish that we can find the way that can make the game better in the future for community.
Ditto
They'll just remove air walker
problem solved
Just look at last stand, Raven's signature perk, and Sturdy dodger
They lowkey should
Aryas will actually have to play the game
There's already nothing good in that slot tho is the only thing I can say
outside of 2 fast to block which I use for specific characters as is
At least air walker can let people shake things up and find something exciting
Unless u play arya
For her it's just a combo extender
And a 0td
but at least she takes more brainpower than shaggy or smith
like you actually have to practice her to get good at some of her stuff
but I feel you on that
Arya should get up b hitstun nerfed
And thats it
Or more endlag
Or just make up b angle diagonal
Just like they did with black adam
I see the developers still want Garnet to be a pain in the you know what so that made all her moves safe on shield
What's going on with testing grounds now that shield is standard?
Imagine a Thursday queue with no shield 🤣
Hopefully they just keep letting us preview system-wide changes sometime down the line, if/whenever that becomes applicable again…? Like, universal movement tweaks and stuff.
Right? It kinda feels like shields were the only reason it was created lol
Stripe ChainShield Tech: with Stripe’s chainsaw, if he hits the ground with it, he usually does a bounce that leaves him vulnerable. However, if you press shield on the EXACT frame that he would normally bounce off the ground, he can go directly into his shield without bouncing.
shields seem borderline useless right now due to how easily the attacker can dodge away after hitting one
i think the attacker should have more hitlag to make spamming riskier
yeah shields don’t seem very good because of how minus you are when shielding plus the dodge meter drain
for reference, smash shields make the defender plus on almost all attacks, and smash has faster startup on their moves so it’s harder for the attacker to immediately dodge away
smash also has shield health regenerating pretty fast
where mvs needs you to either attack or get hit to regenerate dodge meter
shielding uses up a resource that you might rather use for burst movement
It's almost like PFG has a track record of implimenting mechanics and game changes poorly
Y'all really thought a controversial mechanic would be any different?
The fact that they made campy and passive players more campy and passive was the last nail in the coffin for me.
Both the Dev team at PFG and the people advocating for shields were naive to think that something like this would help, let alone save the game in such a fragile state that it was in
I'm here for the dumpster fire to see when it finally burns out. I just won't be playing
So, are you aware upb, up attack and shieldbreaker are all instant out of shield
And that also, its a reaction check
I guarantee you 99% of moves in this game are unsafe on shield
not instant, they all have longer startup than smash equivalents
The startup data for every character in Multiversus! This took alot of time so please subscribe if you found this useful!
All data is eyeballed using premiere pro going frame by frame so this may not be 100% accurate but this is as close as I could get to getting proper startup frame data.
If you watch/react to this on stream/Youtube please gi...
That isnt how frame data works
I’m saying instant as in no shield drop frames
i am aware
What moves specifically could you not punish
but also that seems to me like a weird way to balance the game, like your viability is based around mostly two moves? (up b and up smash)
wondy nair comes to mind because she crosses you up
Shield isnt the whole game
Wondy nair can be spaced to be safe
So, fair
Same way i can space a cloud bair
feels kinda like throwing dodge meter into the trash
Wym
Dodge meter conservation is even more important with shields
like you are spending dodge meter for every attack you block, when you could use that meter instead for approaching
Blocking means you dont get hit by something
Which is very important
You can also run up shield
Approaching while being safe from pokes
i also wish training mode was able to show me shield safety
like have a bot try to attack when i hit his shield
i can't figure out how to make that work
@fringe gale No invite links.

K
<@&882349260409032746> <@&1317821544705294337>
Ty!
🫡
<@&882349260409032746> <@&1317821544705294337> Happy Easter enjoy the $50
what
I wanna test the game
Boooo
W skins
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