#📚wiki-discussion

1 messages · Page 17 of 1

remote leaf
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it's early access so leave for now

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but if they never get one on full release, then we follow what the SN and BZ pages did

agile spindle
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Then, does this plateaus flora get a page?

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using its code name or whatever we decide on

remote leaf
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find its name and get a render for a page

summer kindle
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well it doesn't have a temp databank even

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if it doesn't..

late island
summer kindle
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it is strange that it doesn't have an entry it's a very bright and prominent thing

solar totem
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It's quite prolific in the caves, yes

agile spindle
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yeah that plant is everywhere

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in the caves

summer kindle
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relative of the shootroots maybe

solar totem
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that was my first thought as well

remote leaf
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Plateau Caves Flower 03 Clueless

summer kindle
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Yeah if we've only got a name like that I don't think we should go for it

agile spindle
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i dont see any sign of a databank for it

solar totem
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So reading the Lifeforms page, it pulls from things that have their own page so even if I were to make an Unknown Lifeforms parking page it wouldn't make it to the table.

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Or is that important?

late island
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Such a page could potentially be useful

solar totem
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OK. It's a good place to start

jade solstice
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seriously--- the person redoing the Jubliee info unlinked a character, delete some sections and then linked a reddit threat as sources for information....

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i need whiskey gimme a sec

agile spindle
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yeah but they wrote a pretty good summary of the jubilee lore

jade solstice
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yeah buit seriously...reddit

agile spindle
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thats true

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unfortunately we havent really set up citations for databanks yet

jade solstice
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and they used reddit as links for characters being part of the faction, not for the lore

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that info is literaly in blackboxes

remote leaf
jade solstice
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they linked a fan made timeline on reddit for characters involvement in a faction

late island
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oh that's

jade solstice
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i think ill not be sober if they continue

agile spindle
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we can just remove the citation

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i double checked the info and what they wrote on the page is accurate

jade solstice
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im not mad at the info

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im mad that they removed my section, unlinked Anita for no reason and used a reddit timeline as a source for characters

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and then they added Mel to the Jubilee list with the source / reason being listed as "likely"

agile spindle
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well it is likely ;p

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they're close with Iso and Iso is with Jubilee

jade solstice
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id agree with it being possible if itv wasnt the same reddit timeline source

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and without proof its just a theory

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christ this person made me drink Whiskey straight from the bottle

vague marten
# summer kindle Yeah if we've only got a name like that I don't think we should go for it

imo it's plenty fine to make pages for things even if they don't have proper names yet - like on vsw there isn't any kind of bestiary in vampire crawlers (spinoff game) giving enemies names (yet? idk) so we're using internal enemy ids as their page names (https://vampire.survivors.wiki/w/Crawlers:Enemies) which does look a bit messy, but i think having pages that can be filled in by other editors (especially anon, who can't create pages but can edit them) can be really useful

summer kindle
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difference being that these are interactable parts of the game in the case of VS

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but yeah

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A collected page like that could be fine

agile spindle
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having its own page makes for a good place put pictures of it and maybe observations/trivia

late island
vague marten
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yea just depends whether you even want to document regular unscannable scenery objects or not

summer kindle
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I feel like once you open that box there's a whole lot of pages you suddenly have to create

solar totem
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[[sn2:Minor Lifeforms]]

late island
solar totem
late island
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Maybe "Unnamed Lifeforms" would be a better name

summer kindle
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Yeah

solar totem
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Works for me. Just riffing off what Terranhawk mentioned earlier.

remote leaf
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I prefer minor lifeforms in the chance we have a name in the files but nothing else

late island
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hm

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there has to be some better word

remote leaf
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well, it is just what we use currently

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we would have to change it on SN/BZ Wiki as well

late island
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"Unscannable Lifeforms"?

agile spindle
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Unscannable

remote leaf
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that also works

solar totem
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Great. I'll move it

late island
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or dataless or something

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data-poor/minimal even

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minor just feels very non-descriptive comparatively

jade solstice
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relinked the character, removed the reddit links and readded the removed locations with a source for Sleep Bay 3

solar totem
vague marten
solar totem
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Alas

jade solstice
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anyways gotta work my way up Le Ranks again- gotta do more alterra stuff

agile spindle
jade solstice
agile spindle
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no the kurul access codes come up a few times

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kurul being the leadership rank

jade solstice
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but yeah SN2 can use a Pay rate section for infoboxes because everyone has one listed (but all pay scales are listed as defunct Mongolian Free States info)

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as the Free States (also called Independent States) dissolved

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if you wanna know why they dissolved play Natural Selection 2 and imagine you are a civilian and see those creatures

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SN2 confirms that the fighting seen in NS2 takes place the Mongolian Settlements of the Ariadne Arm

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SN2 mentions it being dug up in a mining facility and both wikis mention the first known outbreak of that strain being on Freya IV

summer kindle
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that's from Natural Selection II but it might be inconsistent with new stuff

jade solstice
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meaning Alterra and the Subnautica strain are not related to the outbreak in the Mongolian states, it was just that the newly discovered strain infected colonists

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what was the prob year the Cicada launched again?

summer kindle
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2195 or later

jade solstice
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but yeah it is nice lore we got

summer kindle
jade solstice
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i mean we now know that the Cicada Pioneers fled from the very Strain that caused the fights in NS2

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Rakshasa being seperate along side 4546b sounds like that one was the original strain from SN1 while the rest was the NS2 strain (which was the one originaly meant for SN1 as well based on the cut Kharaa colors for it)

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so they chose to explain how it turned from green to more brown by making it seperate strains, which the brown one being far more dangerous

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correction
we know 3 Kharaa strains not 2

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the Original, the very old one frozen in Sector Zero and the one from NS2 / mentioned in SN2

summer kindle
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Thanks a lot for all the images you’ve added so far btw

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Damn why are blue Pents so insanely bright lol

brittle rover
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I just found this in a youtube comment (from this video: https://www.youtube.com/watch?v=FAzbcZDGu38)
User @DocViviLeandra says:

It's Subnautica 2's science advisor here in your comments section again, and I'd like to point out some fun science stuff you might have missed:

  • The Proteavirus is like nothing on Earth - it uses RNA as a storage material and seems to operate like a retrovirus, but has 1.4 million bp of RNA (several orders of magnitude more than the largest Earth retroviruses) and seems to initiate its own ribozymatic activity (making it not really a "virus" at all, and seems to respond in some way to light patterns (which is why everything on Proteus is bioluminescent - in fact, light sorta plays a role in gene expression on Proteus in general). I actually wrote the doc on the Proteavirus, so I know more, but I can't quite share yet, lol

  • Many (maybe even most) organisms on Proteus are genetically chimeric; different body tissues may actually have different genes and separate developmental origins. Organisms that appear to be symbiotic associations are often in fact such chimeras, reproducing together and evolving together as a single species. Life on Proteus blurs the lines between "individual organisms" and "separate species" in a way that may be observed in Earth bacteria, but not in more complex life here.
    ...

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  • Modified vinyls - similar to PVC, PE, or PP plastics IRL - are common biopolymers on Proteus, which is why you can't digest native life without adaptation - it's like trying to digest a plastic bag- Another basic biochemical difference is that the codons in Protean DNA are 4 basepairs long, instead of 3; this makes them a bit more resilient to random mutations caused by radiation, which is good because there is a LOT of radiation on Proteus
  • Proteus's "corals" never developed the ability to synthesize their own mineral skeletons. The hard corals you see are actually a symbiotic associations between a coral and a sponge, similar to the association between a fungus and an algae that makes Earth's lichen
  • Those sponges' mineral skeletons are actually made of hydrated silica (i.e. "opal"), like the frustules of diatoms, rather than calcium carbonate, because Proteus's ocean chemistry is not friendly to calcium carbonate. That's why you get quartz from them!
  • Because Proteus lacks an equivalent of "plants", its soft corals have moved into more fully autotrophic niches as primary producers via photosynthesis (though the World Trees make up a huge chunk of Proteus's gross primary production)
slim fog
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Is this a chat to discuss stuff about the game like what you suggest wise in terms of the game or just discussing the wiki fandom

jade solstice
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this is the chat for the work on the wiki

slim fog
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Ok- where would I go to say anything regarding that of like stuff regarding the game

agile spindle
slim fog
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Ok-

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Guess that should’ve been obvious

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Thanks

late island
jade solstice
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its the prob only cut content we have that can still be listed as a thing in the lore because while we dont get to use it the Degasi logs make it still canon

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though only for them and not for Alterra

finite rock
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not really sure where this would go as trivia but i saw some of the databank entries mention 0xSEABEEF. This doesnt really make a lot of sense as a hex value because of the S, but it's probably a play on 0xDEADBEEF

jade solstice
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ill check if the Degasi based are possible to build later today

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if they are we can use the clean rebuild versions for the pages gallery to show what it looked like when it was intact

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same for BZ and SN2 as good as i can

jade solstice
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@agile spindle its obv but i still want you input
we can list the following on the Alterra pages right?
PRAWN suit Mk I and Mk II (as we have Mk III)
Aurora Cargo Bays 1 and 2 (as we have 3 and 4 for it)
Sleep Bay 1 and 2 of the Cicada (as we have 3 named)
and, added exactly like this to have it short, Lifepod holds 1 - 72 (as we see 73 and 74 in the intro wreck)

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(id list the last one prob as a small note saying the Cicada at at least 74 Lifepods onboard but ill see what works best then)

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@finite rock you sayd you diddnt like that seperate lifepods diddnt have pages on the old wiki, ill prob go and get to that soon and set up a page with some info for each that we know off

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also added to the Lifepod 5 page that its also labled Escape Pod when interacting with the hatches

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noticed that yesterday when playing my actual first real survival run as i usual do freedom or creative for research

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but i felt like playing again

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though on my Freedom save i grabbed every single deco item so ill actually check that we have them listed correctly

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the AEP suit we wear, while seeming to be worn in the intro cutscene is according to the Lifepod PDA log part of the provisions on board

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the pod comes with 2 of them, but because that suit is the base layer for the character and cant be unequiped or equipped they never show us the second one as it wouldnt make a diffrence

summer kindle
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Thanks

agile spindle
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@waxen plume We changed the Lifeforms table into a bucket because keeping the table consistent with individual pages tends to be out of date since people usually will only update one or the other

waxen plume
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It's what I thought but the Lifeforms table is very general and doesn't have contextual pieces of information that could be great additions, and I didn't want to tweak the Lifeform table code as I'm unsure I'd achieve the same result

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Yet, if you know how to add there parameters to the code of the Lifeform table, it's be poggers

agile spindle
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It doesn't need to have very much information, the page is mainly for routing players to individual pages

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what parameters were you thinking of?

summer kindle
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In which case the species column probably isn’t necessary

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but at the moment it isn’t really taking space from something else so it can stay

waxen plume
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All under the same "Use" column

agile spindle
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most of them would be blank unfortunately, i think we decided we didn't want to add a column where most of them don't have data

waxen plume
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For example Water Slug would get Water + water retention biomod

agile spindle
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also "Use" isn't something we put in infoboxes

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since that just goes on the page

waxen plume
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Ohh I see, I'd just think it'd be relevant to guide people to relevant related links

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It was also because I felt this page was very long and I was trying to test through making individual tables if it'd allow some tables to sit next to each other (as I did in [Sustenance] and on the Tadpole Fragments map), so that we don't have to scroll forever

agile spindle
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listing them side by side could be good, but that would probably involve removing even more information from the table

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I'm going to revert the page back to the bucket tables because there are now a lot of blank spaces and missing data in the table

waxen plume
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Is the "Species" a relevant piece of information? I actually don't know if other people value that outside of the page of the lifeform directly

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The blank space is actually the space where I'd put another table tho so that the entire page is shorter

agile spindle
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I would definitely be interested in having a more compressed version of the table that focuses on images instead of tons of blank space

waxen plume
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I only know how to do that on customisable tables, not on a rigid table like that tho

agile spindle
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yea I think the tables are defined in CSS

waxen plume
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I don't even know if it's possible to customise the table alignment with that system

agile spindle
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CSS is powerful stuff

waxen plume
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I mean yeah, it's just my knowledge stops at wiki coding not CSS coding XD

remote leaf
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I feel like spieces can just be put under the actual name as well

summer kindle
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true yeah

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If you’re gonna include it at all it doesn’t need its own column

remote leaf
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Helps make the table smaller

vague marten
agile spindle
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yeah I think that would look good

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do we want any information under it still? I know we talked about how having biomes there wasnt all that useful

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maybe attitude could still be good to list

limber river
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oh man the poor sn1 wiki

frigid sapphire
agile spindle
limber river
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why would you define the recipes inside the template lol

agile spindle
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we didnt have Bucket at the time and most of us were not experienced with CSS/Lua

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we did the same thing with Databanks lol

limber river
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hurts my soul

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those poor editors lol

manic field
limber river
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you bot replacing it? if not id be more than willing to help once you get the foundation in place

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moving the recipe declarations back to the page, building uses in crafting template

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the recipe template itself is honestly not so much the problem.. save that to bucket and ditch recipe2

manic field
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Yeah, eventually I'll throw something together to replace the old syntax with the new template once it's done.

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SlyAceZeta was actually working on a module replacement back in 2022, but then Fandom fired them and he had no reason to continue that.

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The reason we never moved to using it, is because of how we have articles setup on the SN Wiki, where both games have their own page for the same item, e.g. Titanium (Subnautica) & Titanium (Below Zero), and a disambig page for Titanium.

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The module would check for "page existence" by checking every page links edit protection expiry status, which would return a usable value if the page existed or not, but it's a very expensive parser function, so I never moved pages over to using it.

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It was more expensive than the current setup.

limber river
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oh yeah the current setup for sn2 barely costs anything

manic field
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I threw around the idea of ditching all (Subnautica) pages and making those the default, and all below zero content will keep their (Below Zero) disambig thingy.

limber river
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the page is cached until purged anyway

manic field
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Yeah, which gets purged whenever a template that page uses is edited, or an edit is made to the page.

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I actually went through the effort of pretty much finishing the data for all SN/BZ items on their respective module pages, [[Module:Recipe/BZ]] and [[Module:Recipe/SN]].

manic field
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Probably won't need that now though lol.

limber river
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im assuming there are no buckets for the infoboxes as of right now

manic field
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Nope, just basic modules replacing PortableInfobox usage.

vague marten
vague marten
limber river
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yeah the recipe2 thing is terrible for someone that wants to edit a recipe

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or god forbid add a new item into it

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thankfully sn1 and bz are complete games now

vague marten
limber river
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i got sick just looking at it today cause im like there is no way its like this lol and it got worse the deeper i went

limber river
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i took great satisfaction in ripping out {{SubnauticaLink}}.. ripping apart this would be a huge improvement in orgazation and editability

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if editability is a word

manic field
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Because I realised Buckets would just be more efficient.

limber river
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and had to have my plink template on sn2 lol

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need that on every weird gloop wiki

vague marten
vernal cypress
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Looks like 4 different paths

limber river
vague marten
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i haven't really looked much into everywhere it's used so idk, if it's only used in recipes then yea just within recipe template would be enough, but if the icons are also used elsewhere you'd want it in the infobox for general usgage outside recipes

limber river
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i also dont love the collapsibles

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i think infobox just defines an image Template:Craftable

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holy cow batman

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also someone was in love with tabber and {{clear}} all over the place

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kill it lol

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but the icon create thing can be mostly css i feel like

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there is no point in trying to make the page short like this. we have TOC and having like no content on the page until i expand it is annoying

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i think fixing the icon creator thing and recipe is the first step

remote leaf
limber river
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oh no they are nested

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dont do this to me

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poor mobile users

vague marten
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sn1 definitely needs like a big cleanup, removing collapsibles, tabbers, and reformatting a bunch of stuff to look a bit nicer on mobile

remote leaf
limber river
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im not a big fan of collapsibles and tabbers.

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oh no Template:Databank2

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sn1 is on a broken foundation

vague marten
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since it's just text, no item association between pages to lookup in a bucket query, just save/load the text

agile spindle
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Could we get that on SN2 wiki as well?

vague marten
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sure i can do that pretty easily on sn2 since it's already used individually on their pages

agile spindle
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awesome

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worth noting that there are multiple databanks with the same name sometimes

limber river
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we should move the sn1 entries to the page though

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why did they put bz on the same wiki though?

vague marten
vague marten
frigid sapphire
agile spindle
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a lot of those cases are with Blackboxes

remote leaf
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It will help cut down a bit

vague marten
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alright - multiple of the same name on the same page isn't great, but manageable... not having an associated page though is an issue - bucket's entirely based around data being associated with individual pages

agile spindle
limber river
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i dont think it needs to live in bucket

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very rarely besides the databank is it needed elsewhere

vague marten
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yea, unless those need to be reused anywhere, it'd probably fine to just list those directly on the databank page and not store in bucket? or they could still be stored in bucket and just associated with the main databank page (defined on that page rather than an individual page)

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that might be a bit confusing tho having some entries in bucket associated with the main databank page and the rest individually

strong ermine
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How can i go into the alien tower

agile spindle
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as long as we can still link directly to the databank that should be okay

agile spindle
vernal cypress
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does match tho

limber river
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and why have Template:Spoiler and Template:Spoiler (BZ)

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is there a difference?

vague marten
limber river
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and things like Fauna are on the same page for both games but everything else doesnt

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Vehicles too

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it was done with icon too Template:Icon

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everything for every page is in the template

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massive switch statements

chrome forge
agile spindle
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looks good to me

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what is the page_name_sub value?

vague marten
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that can be used to differentiate multiple sub-entries on the same page in more complex cases

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it's a default column added to all buckets, even if you're not using it

limber river
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we should be able to replace recipe2 with recipe right? and we dont need main= im assuming

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if the items are on seperate pages for the different games we dont need recipe and recipe (bz) correct?

vague marten
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you'll need main for now with the current template or it won't assign categories i believe, but won't need it after the replacement module is finalized

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and technically it'd still be good to have separate recipe and recipe bz, or a param for game in the recipe template, since you probably want to be able to refer to the item name independently without needing to manually append the (Below Zero) to match the page name

limber river
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a getrecipe template can specify the game and find the right recipe off that by appending the right game? {{GetRecipe|Air Bladder|game=bz}}

vague marten
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if the recipe template is either separate or includes a game param, yea

limber river
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we know the game based off page name do we not?

vague marten
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it could also automatically determine the game based on the page name if the page name has the game name in it, but not all pages do, so there should be a way to define it, either by separate templates or a param

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so you also can't just default to subnautica

limber river
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oh like if you want to query all recipes

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it may be good to have

jade solstice
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hm? why would we have both games on one page tho?

vague marten
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tho those would be on separate pages (and eventually, separate wikis)

limber river
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and main= does add the crafted with categories but we can add that automatically right?

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we wouldnt i was just putting them together to get the structure

vague marten
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yea, since recipe template will only ever be used to define the recipe on that item's page, it can just add the categories by default, and the template to get recipes will be separate

limber river
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do we need to update recipe template before we start converting stuff over?

vague marten
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yea, best to wait until i can finalize the recipe module backport

limber river
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kk

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move that to a module

vague marten
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i'm doing sn2 databank stuff right now

limber river
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font-size="12" was very popular as well.

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im removing it and getting rid of the small text

vague marten
vague marten
agile spindle
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and the categories ingame are pretty messy rn so they arent lumped together, although things like Blackboxes/Profiles share a name and go in diff categories too

vague marten
agile spindle
vague marten
agile spindle
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they are separate

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they've got separate items (you can pick them up and cook them) and different spawn locations

vague marten
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hm, alright - just trying to figure out if it makes sense to only define the databank on one of the pages and query it on the other, or to individually define it on both even if it's the same entry

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it's interesting the name of the entry is just hoverthron, but the image is the black hoverthorn - if both the name and img were one of them, then it'd make sense to only define it on one and query it on the other, but since it's a mix it's a bit more difficult to say one way or the other...
i could probably add a param to GetDatabank that would also store that entry in the bucket on that page as well as retrieve it from the other page, for cases like this

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but maybe that's more confusing for editors than just manually defiining it individually on both?

agile spindle
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what about a little edit button that takes you to where the information is written? like on navboxes

vague marten
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yea something like that could work, rsw has these little links in the bottom right of some generated data tables, could do that

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or, actually, could just make the name link to the page it's defined on

agile spindle
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yea that would work

limber river
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do these need spoilers?

agile spindle
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no, in fact im pretty sure the plan was to phase out spoilers entirely

vague marten
agile spindle
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awesome

limber river
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we can generate this also

agile spindle
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hmm, because we are listing all of the databanks found on the page when that page is called, it means we have to do things like this pretty often to avoid linking too many databanks:

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mainly applies to locations where they have several databanks found there

vague marten
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there's only one on that page, you don't need the second param

agile spindle
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a better example is Axum Observatory, then

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or Karakorum Power Plant

vague marten
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would it be better if the first param was name rather than page name?

limber river
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am i missing anything

agile spindle
summer kindle
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at the moment they are split by a whole page tabber

agile spindle
vague marten
# limber river am i missing anything

remove spoilers (just have the info on the page), and i think aeywoo is trying to merge all the infoboxes between sn1 and bz (tho, keeping the templates themselves separate and using the same module invoke)

summer kindle
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at some point the whole Lost River page needs a major rework

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it’s a mess

limber river
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ok so Lost River / Cyclops / Blood Kelp Zone

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need someone to look at them

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im removing tabber from galleries and moving them to h3's

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i dont think tabber plays nice with table of contents

vague marten
# agile spindle i think so, i imagine this would still require filling out the page param if the...

yeah page name would probably be required if there's multiple with the same name, though if there's some other way to differentiate them you can think of that'd probably be good, if there's eventually going to be multiple with the same name on the same page... could have an index param just take in a number instead of a page name param, but then if another one with the same name is made anywhere, all the one requesting that name would have to have their index checked to make sure they're still pulling the right one - if there's any other kind of key or id that could be stored in bucket on each of their deifnitions you can think of that'd be best... partial string match on the source maybe? idk

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i'll swap it to name as first param tho

agile spindle
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i will say that the only case the duplicate name thing seems to happen consistently is with blackboxes and profiles, which is just a name like "Anita" as the title

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each colonist has exactly one profile and all of their blackboxes are numbered

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except for... the two Blackbox - Unknown entries we have

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which are found in the same location, name, and have no specific identifier in the text either really

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could we just define a specific hidden name as a parameter when creating the Databank Entry and use that to call it from another page?

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only in cases where it is absolutely necessary of course

vague marten
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yeah, that can be done

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something like |altname=?

agile spindle
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yea thats perfect

limber river
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bad image name abbreviation lol

vague marten
agile spindle
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amazing 🙏

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this is how it looks on the Wall Locker page where it is written

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probably has to do with <nowiki> things we put around the asterisks to stop them from turning into bullet points

vague marten
#

yea it's the nowiki... tabbers and gallery do the same thing, it's because mediawiki preparses content inside those tags outside the regular wikitext parser and then replaces that uniq mess in the output after the wikitext parser runs, but if something slightly adjusts the formatting of that uniq string then it can't replace it with the inner content

#

there's probably a way to deal with it

turbid basin
#
gofundme.com

I am raising money for a new gaming pc my old one will go to a fri… Mr Nobody needs your support for Me give my old pc to my friend so he can play subnatica 2

limber river
#

lol no one put a size on the image for the infobox

turbid basin
#

Vine

vague marten
agile spindle
#

yea thats intentional

limber river
#

rip

agile spindle
#

some plants are very tall and look bad in a box

#

automod shot me

limber river
#

thoughts on moving quote to bottom of prose?

late island
#

if anyone did want to give it a name on the wiki

agile spindle
vague marten
#

the altname is null on those

agile spindle
#

oh, i added them tho

#

is this a refresh moment nope

vague marten
#

oh, i had a curly brace in the wrong spot

remote leaf
#

Maybe one day we will get a Plant 03 though

agile spindle
vague marten
#

are there any databanks with lists, or are you always going to nowiki the *?

agile spindle
#

they sort of have lists like this but we never use bullet points, it's always numbers, hyphens or em dashes

vague marten
#

alright, then i'll just remove the nowiki tags before storing in bucket and replace any line starting with *, with the actual * character

#

[[sn2:Floor Locker]] should be good now, lmk if there's any other weirdness

willow vectorBOT
limber river
#

@vague marten we will need Template:Uses item list on sn1 eventually as well

vague marten
#

yea that'll come with the recipe module

vague marten
# limber river am i missing anything

add on to this porting documentation and dependencylist modules & converting all templates/modules to noinclude /doc rather than documentation template itself

limber river
#

@vague marten name probably doesnt need to be a wikilink right? can just be text?

vague marten
#

yea it shouldn't be

limber river
#

i think fragments and databoxes should be on the page and not in the infobox as well

vague marten
#

possibly, though a long infobox isn't really too much of an issue, just a bit on mobile but the infobox sections are collapsible on sn1 to help with that

agile spindle
#

it's the same as the recipe, though. why have it in the infobox if it'll be on the page in detail anyway

vague marten
#

yea if it is in both then it probably doesn't need to be

jade solstice
#

kinda wanna check how many Fragments on the map are scripted spawns (like the Seaglide at Lifepod 3)

real heath
#

Guys, where did the wiki get the data for the leviathan sizes from?
Such as Shiver Leviathan [Female] is 180m long which is astonishing... it doesn't feel like that in game.

summer kindle
#

Whoever “Logans0676” is added them

#

based upon sizes added to the pages by an anonymous contributor

#

I’m going to remove these.

#

I know the 180 metre figure for the shiver came from someone trying to measure the concept art

#

this user added the sizes to the “description” field of the infobox on leviathan pages, which is not what that field is meant to be used for

#

And I’m unsure how accurate they are

#

I’ve removed it all now until I see verification for it

waxen plume
#

Does anyone have an idea how and where to write in CSS in the LifeformTable module to make the tables automatically aligned horizontally instead of just stacked on each other?

real heath
limber river
unreal bluff
#

how do you go about getting the ingame item icons for pages that has icons

waxen plume
limber river
#

There is a TOC for navigation

summer kindle
#

Well I’d like to see what Lacamiste has in mind

agile spindle
#

just depends whether there's any information we'd want to keep from the tables

waxen plume
waxen plume
summer kindle
#

Ohhh I see

#

Well we can see the tiled approach first

#

And if we don’t settle on that we can work from there

agile spindle
waxen plume
#

Yeah I tried to copy paste their code but it looks like it'd make it will be more complex than that. In the Source code in Vampire Survivors Characters, they have a template but they do add each character one by one

waxen plume
agile spindle
#

(you can make your own subpage at User:Lacamiste/Sandbox but I don't mind if you use mine ;p)

waxen plume
#

ooooooh cuddlefish_happy thank you for the info

finite rock
#

Yeah it's really hard to figure out on your own that sandboxing isnt too bad (the normal sandbox module path i see is not intuitive at all)

limber river
#

Moved all the databanks for SN1/BZ so we can move those into Bucket really soon and then update the Databank page to use Bucket instead.

#

It does look like we will need two separate Buckets, one for each game and to keep them separate.

#

Some of the databanks were using wiki tables directly on the page instead of using the template so there were more than I thought

#

But should be done

crude vigil
#

hey yall. Can an admin export all of the assets/images in this page https://wiki.subnautica.com/sn/Subnautica_2 on the sn2 wiki to make them work on https://wiki.subnautica.com/sn2/Subnautica_2#Renders

Subnautica Wiki

Subnautica 2 is an open-world underwater survival game currently being developed by Unknown Worlds and the first full sequel to the original Subnautica. Early Access for Subnautica 2 was announced on October 17th, 2024, and is slated to release on May 14th, 2026. It is unlikely that Subnautica 2 will be available for Playstation ahead of its ful...

Subnautica 2 Wiki

Subnautica 2 is an open-world underwater survival game currently being developed by Unknown Worlds and the first full sequel to the original Subnautica. Early Access for Subnautica 2 was announced on October 17th, 2024, and is slated to release on May 14th, 2026. It is unlikely that Subnautica 2 will be available for Playstation ahead of its ful...

agile spindle
crude vigil
#

yh just wanted to know if you had a way of bulk uploading them as there is a lot of them

agile spindle
#

some of the concept art ones are already on there on the Concept Art page

crude vigil
#

ok ty

agile spindle
#

tho not sure if itll work in a gallery i havent tried to do that anywhere yet

vernal cypress
#

What do we think about the ability to have gifs of rotating lifeforms preview?

agile spindle
#

would be pretty sick

crude vigil
#

how do you get them ?

#

do you datamine the game ?

vernal cypress
#

I make em

vague marten
late island
late island
vague marten
vernal cypress
#

Yeah this was just a test

fluid vale
#

Rotisserie collector leviathan

jaunty solar
#

where it goes through multiple sprites

#

rotated by certain amount

vernal cypress
#

lot of shopping website are also implementing this

#

its pretty cool

jaunty solar
#

oh damn really

#

that would be very cool to have

#

since you control the rotation, not the time

agile spindle
#

is website performance pretty bad on firefox for other people btw? I noticed someone edited their personal css to have an anti background-blurring thing that apparently causes issues on firefox

vague marten
#

not that i know of, but we don't even really need the backdrop filter on anything anymore since we removed the transparency from the main background color

#

so that could just be removed

agile spindle
vague marten
#

afaik, the only firefox issue with backdrop-filter was from 2 or 3 years ago, the property just wasn't supported if the browser couldn't determine your gpu vendor name, but that got fixed

#

i'll just remove it anyway, we aren't actually using it anymore

agile spindle
#

i think that looks really good

#

having the attitude on there is nice imo

vague marten
summer kindle
#

oh can someone remove the duplicate periscopic clowncrab from the Lifeforms table

#

The blue one that is

agile spindle
#

oh yea thats because the page has two infoboxes

#

just needs to be converted to how the Pelagic Ghost infobox is set up

summer kindle
#

Yeah it doesn’t need two infoboxes at all

vague marten
agile spindle
#

it's interesting that the blue version has a separate image but no databank entry or item associated with it

summer kindle
#

It doesn’t have a separate image

#

someone made that one manually

agile spindle
#

oh so it's just a recolored image?

summer kindle
#

I thought it was but looking now this is actually a slightly different one

#

I thought it was this

#

but it’s different

#

And Dee uploaded this one

agile spindle
#

could still be an edit

summer kindle
#

I think so

agile spindle
#

the image size is different than the orange one

summer kindle
#

yes I was also puzzled by that

#

anyway do you think it would be beneficial to list things horizontally in boxes like that on biome pages

#

Or are we leaving as is

agile spindle
#

probably not, there is actually useful information on those tables

summer kindle
#

regardless we need to actually come to a decision on how we are laying out biome pages because there are a few differently formatted ones at the moment.

summer kindle
agile spindle
#

oh

#

maybe, yeah. that might look good

#

we'd probably want to separate them by just Mobile and Sessile if we did that

summer kindle
#

At the moment we also have inconsistencies with how we are displaying resources

#

so we need to settle on one of these

agile spindle
#

i like the Plink format for resources

#

left image

vague marten
jaunty solar
#

i have more stylized idea of it

#

but need to start over basically

vague marten
#

you should probably keep the outer container the same, just style the inner cards - you can't really change the html layout either without messing with lua

jaunty solar
#

they look too generic

#

honestly

#

ill just leave it as it is

#

personally

#

for now

summer kindle
#

They can probably be styled to make them look more subnautica

limber river
#

i have a few to fix but one step closer towards bucket... im using databank2 just until we have it up and running in bucket and then i get find and replace that with the GetDatabank call to pull from bucket

agile spindle
#

thats the biggest character diff ive seen

limber river
#

grok had to help write a regex to replace it lol

limber river
#

im assuming these interwiki tags at the bottom of pages for other languages are useless... we only have an english wiki now right?

agile spindle
#

yep

agile spindle
#

so we are using the Recipe template on for this page https://wiki.subnautica.com/sn2/Metal_Farm to show the inputs and outputs but after testing in game, the output from the metal farm isnt always the same amount. However the Recipe template only takes numbers for the result count and putting "1-2" doesn't work. Should we just change these to a table?

vague marten
#

that reminds me i was going to make a {{Uses machine list}} module similar to the uses item list one - i can also change the recipe result count to support ranges

agile spindle
#

that works

fluid vale
#

does this need to be expanded?

#

i mean it is a transgov

agile spindle
#

needs punctuation at least

#

but yes, that page is extremely devoid of info rn

#

@vague marten could we have the databank entry template add a "Missing Databank Source" category to the page it is on if the source parameter is left blank? all of them should have a source or at least "Not Available"

vague marten
#

sure

#

(it'd probably be nice to have a gallery on there with the ui examples)

agile spindle
#

they are sorted how the sections are laid out

#

ill show a pic one sec

#

the four bubbles on the left have a name when you hover them that corresponds with the headers on the page

#

the processor is a bit different and just has one menu with several sections

vague marten
#

alright, so for the uses machine list module to be able to sort it like that, either the individual recipes will need to have params for section and subsection, or the item infoboxes - i'm leaning toward putting it in the recipe since some items probably have multiple sources so defining them per-recipe is probably better

agile spindle
#

yea some items have a recipe in both the fabricator and the processor

vague marten
#

are section and subsection fine names for those, or do they have other names? in infobox the subsection looks to be listed as category right now

agile spindle
#

section and subsection are fine, i dont think theyre ever called anything

vague marten
#

now that i put some more thought into it, the uses machine list might be a bit too complicated, considering section/subsection ordering - if the order didn't matter and it could just be sorted alphabetically then that'd be fine but i expect those item lists are probably better kept in the order they are in-game... so what i might do instead is make a smaller module that can be put into each subsection, takes in the item list, and returns a table for just those items

tranquil ridge
#

does he respawn guys

remote leaf
#

Leviathans dont respawn

#

Also this chat is for the wiki

tranquil ridge
bitter pasture
#

hey. you guys are missing quite a few databank entries on sub2.

do you want a vid of me going through mine? or you just not gotten to putting on the site yet.

agile spindle
bitter pasture
#

yeah probably cant help actually adding.
I've done the wiki thing before, and I don't really have that kinda time to dedicate at the moment.

agile spindle
#

no problem! any little bit helps. A video could be useful if it's easy enough to make - we have a few editors who haven't been able to play yet

limber river
#

its on my backlog to work on some of it but working a bit on SN1/BZ wiki cleanup atm

#

but anyone is more than welcome to work on it before me

bitter pasture
#

there you go, once it finishes uploading

#

from my internet scouring of what there is, should have everything except the jack sponge

#

(which you already have anyway)

#

and possibly a Mogami Colonist entry. but i only saw that on one site, and there is a blackbox entry so..

#

anyways hope that helps, i know from experience how much it can help speed just to have an offline refrence

agile spindle
vague marten
agile spindle
#

thanks! will do that

vague marten
#

oh i guess i should probably also add the result count to it as well

agile spindle
#

@limber river the databank entry for atacamite isn't a stub, it matches the ingame entry

limber river
#

oh its just empty?

agile spindle
#

yep

limber river
#

why unknown worlds

#

@vague marten the table sorting doesnt seem to work on it

#

for product name anyway

vague marten
#

which table specifically?

limber river
#

Machine recipe list just the product column doesnt have the right data for sorting

#

and the items column can probably be made unsortable

vague marten
#

the item column sorts by total count of the items, sure it could be unsortable but it's not like the little sort arrows get in the way of anything

limber river
#

oh ok thats fine

vague marten
#

the products was also sorting by item count, but i'll probably change that to alphabetic by the name of the first product (if there's ever multiple products)

limber river
#

in was clicking it and it didnt feel like it was doing stuff lol

vague marten
#

(eg [[Metal Farm]])

limber river
#

@vague marten for SN1/BZ i noticed we are going to need different buckets for the databanks and stuff. the entries can use the same name but have different descriptions across the games. some are exact or similar but its not always the case.

vague marten
#

using one bucket is fine, just having a game field in the bucket is good enough to differentiate them

limber river
#

like [[Metal Salvage]] for example

#

and you can fill that in based on either {{Databank}} or {{Databank (BZ)}} right?

vague marten
#

yeah, it can just fill in the game field in bucket different for each of the templates, though ideally both templates would invoke the same module if it gets ported to lua, or they should be combined into just 1 wikitext template and it takes in a game param, so you aren't needing to maintain the actual formatting functionality of the template in both

limber river
#

i think having two templates calling the same module right now is the easiest

#

that way we dont really have to change anything

#

the getbucket call you will be to specify which game right? and it either finds it or doesnt

vague marten
#

yea - alternatively if you didn't want to port to lua you could do something a bit janky and re-pass all the individual args from the bz template into the regular one.... replace bz with something like:

{{Databank|name={{{name|}}}|description={{{description|}}}|source={{{source|}}}|game=bz}}
limber river
#

haha

bitter pasture
vague marten
agile spindle
limber river
#

and then call the databank template from the bz one?

#

i have to fill the game field in though

#

oh i got things switched around

vague marten
#

yea i think you might have messed up some braces somewhere

#

machine recipe list now sorts the item column by the name of the first item if the total count of items is all 1 in every row

#

otherwise it'll sort by item count

limber river
#

will that work now?

#

@vague marten pass along like this?

vague marten
#

you need the | after each variable

limber river
vague marten
#

yup

#

(that'll make it pass an empty string if the var is empty, doing it without the pipe would pass the whole string {{{name}}} as the input if it was empty)

#

also i fixed your image param saving to bucket, it was saving without the File: ns

limber river
#

its not putting in bz in bucket hmm

#

it is putting in there.. i thing my default is messing it up lol

vague marten
limber river
#

oh

bitter pasture
agile spindle
#

thanks!

agile spindle
vague marten
#

@limber river i copied over the getdatabank module, if you've got time to go through all the uses to make sure it doesn't break anything you can replace databank2 with:

<includeonly>{{#invoke:GetDatabank|main|game=sn}}</includeonly><noinclude>{{Documentation}}</noinclude>

and databank2 (bz) with:

<includeonly>{{#invoke:GetDatabank|main|game=bz}}</includeonly><noinclude>{{Documentation}}</noinclude>

i also stuck some (probably temproary) categories in there Multiple Databank entries found and No Databank entries found so it should be a bit easier to find any issues

limber river
#

thank you

vague marten
#

lmk if anything needs fixing in the module, and we can always just revert the template to the big switch statement one if something catastrophic happens lol

limber river
#

when i preview the page im getting duplicates lol

vague marten
#

it's probably defined on multiple pages

#

i could limit the output to just the first one, and only put the category on rather than display all of them

#

now it's just outputting the first one

#

(but still assigning the category if it found multiple)

limber river
#

those ones i need to fix i guess

vague marten
#

i made that not show an error, just assign the category, but yeah - that's because it found no entries with that name

limber river
#

alright nothing crazy.. ill fix those ones up before changing the bz one

vague marten
#

i added some text above the entry output if there were multiple found, if that makes it easier to go through those

limber river
#

apparently 85 to fix lol

vague marten
#

some of those you might just have to copy from the old template page history onto the main databank page, if there's no other better page to define them on

#

ideally they'd go on individual pages if they have them

limber river
#

ok

#

yeah i mean the wiki needs some work lol

vague marten
#

gonna take a break, but ping me if you need anything

limber river
#

no worries im just chipping away

vague marten
#

yea i figured 😛

waxen plume
summer kindle
limber river
#

is there a good reason these are grouped together on the same page on SN1 wiki? I could split these out now and create a disambig page in its place.

summer kindle
crude vigil
#

is the map broken or smth?

summer kindle
#

where are you looking

crude vigil
#

wrecks

#

before we add some waypoints now nothing

summer kindle
#

hm yeah not displaying anything for me either

#

none of the maps are displaying waypoints for me

crude vigil
#

weird, both map template nor wrecks pages have been edited

summer kindle
#

unfortunately I have no idea how the map pages work so I'm just gonna have to wait until someone who does know is online

summer kindle
#

I'm turning dead coral crab into its own page

#

same way that the Sea Dragon and Reaper skeletons have their own page

#

generally I go by everything that has a unique databank entry getting its own page

#

where is dead coral crab placed in the databank

#

wait i have a video to find this out now

#

ok just under coral crab

deep shard
#

the zezura poster from what I've seen can only be found in the starting sleep bay area correct?

#

so its basically locked from survival for now

#

but can you scan it if you use commands to give yourself a scanner or something still?

#

like is it completely impossible or is it just unreachable currently

peak birch
#

Also I think the wreck you start in is accessible by swimming all the way down to it

peak birch
agile spindle
deep shard
tardy sequoia
#

Does one of the admins perhaps know what happened to the map template?
it seems like none of the pins are displayed anymore and the category selection isn't visible either
example would be https://wiki.subnautica.com/sn2/User:Nubody, but this applies to all maps defined via .json

agile spindle
#

I noticed that too, I'm not sure what changed for that to happen. I was planning on asking @vague marten when they were online

tardy sequoia
#

ah well, thank you

#

the template itself doesn't seem to have changed at all

limber river
agile spindle
#

@tight harness could you take a look?

tight harness
agile spindle
#

thank you! 🙏

manic field
#

If they are or would encounter the same situation.

#

Ah, you already did that. Lol.

summer kindle
#

We really need to settle on biome names

#

because between the different maps and the wiki pages itself we have a variety of different biome names in use

agile spindle
#

I feel like what we have on the Biomes page is pretty solid, except I don't really know what the Lead Zone is supposed to be

#

and we might need to nail down our classification of biomes/micro-biomes/points of interest/etc because its quite muddled atm

vernal cypress
agile spindle
#

okay lol

#

hard to call that a full on biome but maybe more of a micro biome like the needler nest

limber river
#

i get distracted easily and work on seemingly random stuff but hey its all on my list of things

vernal cypress
#

They call them regions

agile spindle
#

in the game files?

vernal cypress
#
  • CoralGardens
    • Graveyard
    • Leadzone
    • NorthRaceway
      etc
#

yes

agile spindle
#

if we want biomes to adhere to what the files say then theres a lot of changes that'd have to be made

#

for example we've been just considering the crab area as part of the shallows

vernal cypress
#

Shallows is part of CoralGardens

agile spindle
#

yeah

#

pretty sure NorthRaceway is the Coral Crab area

summer kindle
#

yeah this is what I’m referring to

#

One of the most popularly used maps uses internal names that are very different to the ones we are using

#

at this stage we should probably settle on the internal names

limber river
#

Also idk if it applies here but for biomes I like adding a aka param to show the 'Also known as' name on the infobox. sometimes things go by two names

#

like i added Crater Edge to have a 'Also known as: The Void' on the SN1 wiki

agile spindle
#

another thing is this whole area is considered two different biomes internally

#

but on the wiki, everything in both areas, including the caves under it are all on the Graveyard page

#

@vernal cypress are caves considered a different region than their surface counterpart?

summer kindle
limber river
#

Sorry I meant crater edge

agile spindle
#

ig the graveyard is one big biome then actually

kindred obsidian
agile spindle
kindred obsidian
#

I don't believe he gave a specific example but they have talked about it a bunch

agile spindle
#

in lenka's list it just goes from Biomes to Points of Interest, putting things like Needler Nest and seabases in the same classification

agile spindle
#

not sure how we would be able to split up biomes into sub biomes without it really being defined in any way

vernal cypress
#

Nowhere in the game files says Sub-Biomes, Its Biomes->Regions->POIs

agile spindle
# vernal cypress https://wiki.subnautica.com/sn2/User:Lenka/BiomesAndRegionsAndPOIs

If we want to go by this list, the wiki isn't actually too far off.

  • I don't know what "Blighted Coral" is. Could refer to Shallows areas with Bloom in them but probably shouldn't classify biomes based on temporary Bloom
  • NorthRaceway and SouthRaceway are considered part of Shallows on the wiki. We would need to figure out what the difference is between these two, but they may be mergeable into a single page
  • No idea what "CollectorLeviathanRegion" is if Sparse Plains is also listed there
  • Deep Start can probably afford to have a page
  • Need to clear up POIs vs micro biomes. Maybe ditch the micro biome thing entirely and just separate things based on natural POIs and wrecks
  • Most of the stuff in the Sparse Plains region seems to not be accessible in game
  • I see zero mention of the Metal Farms
vernal cypress
#

Blight is codename for Bloom

kindred obsidian
#

yeah idk what they are in the files, if that's strictly what you're going by then maybe sub-biomes isn't relevant, it's just how they've talked about it publicly

agile spindle
#

yeah but the "BlightedCoral" biome wouldnt be blighted anymore if you clear the bloom up

late island
spare mango
#

I love how murky the water in subnautica 2 is

spare mango
agile spindle
#

they seem to be early dev pictures yea

spare mango
#

has the fog been reduced since then or retained?

late island
spare mango
#

the earlier photos seem more in line with how water realistically works whereas the latter seem better suited for gameplay

late island
#

I also find that the old fog there seems better suited for shots looking at the seafloor, while the current fog shines most when underwater looking up towards the surface

spare mango
#

I deeply enjoy that feeling of being in an underwater void even during daylight

#

in general I think the thicker fog just looked better and gave a better feeling of being underwater but I suppose after playtesting it was changed for a reason

late island
stuck pawn
#

Mornin

stuck pawn
#

<@&192900629797142528> check the ghost ray page for a surprise!

wheat plaza
#

Nom nom ?

summer kindle
#

Just how I wanted them to sound

wheat plaza
#

BIP

#

WE DID YOU SPOILED ME

#

Sound very good

fickle delta
#

lol nom nom

stuck pawn
#

?

fickle delta
#

nice job @cursive vigil

#

👍

#

@onyx flower can you give this man a Wiki Keepers tag?

#

he's been doing great contribs to the wiki

lapis drum
#

yeah sounds good

stuck pawn
#

GG

#

Yay somebody appreciated my edit

lapis drum
#

sorry misclick

stuck pawn
#

Fug u

heavy plaza
#

What's the edit?

fickle delta
#

he's been adding the navbox

frosty flower
#

Anyone got a depth map?

#

I got lost in a cave

heavy plaza
#

😦

lapis drum
#

hah that's why the dive reel was added

errant vault
#

Who ever made that map thank you 👍

heavy plaza
#

?

#

What map?

lapis drum
#

biome map on the wiki I'm assuming

#

and he doesn't go on here afaik

errant vault
#

there's a new map on the wiki

#

as of the prawn update

heavy plaza
#

Oh yeah, I saw that

errant vault
#

I've been waiting for one, and this one is way more detailed too

heavy plaza
#

Wait, where is it?

wheat plaza
#

Saw that too yes.

heavy plaza
#

Yeah, it's not in the biomes page

wheat plaza
#

Mapping subnautica ?

heavy plaza
#

Oh xD

lapis drum
#

@final oxide Can you do screenshots?

grizzled tinsel
#

Yes! The more fragments that get models the merrier! I am sick of those damn grey boxes!

#

Lol, I havent seen that before. The whole Obraxis Prime thing

final oxide
#

@lapis drum Sorry, I was napping. Still a little groggy. Is that the Seaglide? Still tneed the shots?

lapis drum
#

Yeah, there's a list of new fragment art on the wiki, lemme get it

final oxide
#

Please and thank you.

lapis drum
#

Seamoth, Cyclops, Seaglide, Propulsion Cannon, and Stasis Rifle Fragments,

#

Seamoth/Cyclops should already have pics

#

If you find any other fragments with art we'll need those too

final oxide
#

Rodger. I assume Cyclopse and MOth are the models that have existed for a little bit already?

lapis drum
#

yep

#

One picture of each fragment is fine

final oxide
#

Okay. I asssume you want the natural frags and not spawned

lapis drum
#

Upload it but don't put it anywhere yet, I'll have to add a section to the fragments list

#

Spawned is fine

#

Though natural would be better, but I had trouble finding fragments earlier

#

The one I have up there ^ was the only one I found

final oxide
#

I'll see if I can find them naturally. I know prop gun is in the Aurora

#

And you have the glide, so it's jus tthe rifle and the cannon

lapis drum
#

Mine has HUD on so we need that too

final oxide
#

Oh. Duh

#

xD

#

So how do I upload without adding to the gllery. I've always just added the pictures straight to it

lapis drum
final oxide
#

Okay. I'm off to find the fragents

lapis drum
#

This link is in the On the Wiki bar at the top too

#

you should look at those, some are useful

final oxide
#

Useful how?

lapis drum
#

It has links to helpful pages

final oxide
#

Ooh. Okay.

final oxide
#

Should I take two pictures? One for the Fragments list and one for the Tool itself?

lapis drum
#

Just fragment

final oxide
#

Ok

#

Pictures are uploaded

lapis drum
#

Thanks alice 😃

final oxide
#

No problem! Anything else?

lapis drum
#

For now I think we're good

#

I'll notify you if anything is needed

final oxide
#

Understood.

lapis drum
#

<@&192900629797142528> The table on the fragments page isn't large enough to fit pictures as well. Anyone have ideas as to where we could put them?

#
Subnautica Wiki

Fragments are broken pieces of advanced technology that can be analyzed by the Scanner to create Blueprints. They are found inside Wrecks, and strewn across certain Biomes around the Aurora. Depending on the technology being analyzed, a different number of Fragments might be needed to form the blueprint. Scanning a Fragment that already has a complete blueprint will convert the Fragment into Titanium. In order to attain certain blueprints, like the one for the Floodlight, the player has to...

grizzled tinsel
#

Can't you just shrink the size of the pictures? Well i guess the quality wouldn't be good enough for a wiki then...

lapis drum
#

If I shrink it to a size that'll fit on the page, you can't even make out what's in the picture

#

Adding pictures DOES add a scroll bar, but it's at the bottom and inconvenient to use

final oxide
#

Apparently Nuclear Reactor and Battery Charger frags have models too. I'm gonna screen shot and upload them as well

heavy plaza
#

@wheat plaza 😛

wheat plaza
#

wat

heavy plaza
#

You know what day is it?

wheat plaza
#

Last holiday day ?

heavy plaza
#

xD

wheat plaza
#

Later

#

I'm busy

heavy plaza
#

:/

#

It's oke 😃

heavy plaza
#

<@&192900629797142528> also, somone vandalized the aurora page and wrote f*nugget

#

I'm un-doing the action

wheat plaza
#

Alright

final oxide
#

Lovely people

heavy plaza
#

Name and shame

#

@wheat plaza can I pm you?

wheat plaza
#

yeah

#

Always

heavy plaza
#

Also

wheat plaza
#

Who done that ?

heavy plaza
#

Some random guy, by the name: Kixelated

#

He has been editing alot of pages lately.....

final oxide
#

You can just deconstrust. Breaking a base with floaters down't cause the building to be destroyed. Just flooded

wheat plaza
#

Yeah

heavy plaza
#

Yeah, so should I un-do this action?

wheat plaza
#

No

#

Keep this

heavy plaza
#

Oke

wheat plaza
#

It's okay I think

final oxide
#

?

#

But it's not. They don't destroy bases

heavy plaza
#

They just flood ^^^^

#

I wanted to add with @final oxide

wheat plaza
#

Oh, yes

final oxide
#

Let me do it. I haven't edited anything today.

heavy plaza
#

@final oxide oke 😉

wheat plaza
#

Rycart, my yellow screen is what was added

#

Your is the green screen

heavy plaza
#

what?

#

😛

wheat plaza
#

See

heavy plaza
#

I'm confused.....

wheat plaza
#

My Yellow screen is the change, and the green the old

heavy plaza
#

Oh.

wheat plaza
#

That's why I was confused

#

Anyway, undo that

final oxide
#

Done

heavy plaza
#

Ok, it's on @final oxide 's hand

#

Oke 😃

final oxide
#

Rykas, why did you remove Cutefish egg from future plans?

heavy plaza
#

Rykas xD

#

It's a combination of me and @wheat plaza ❤

wheat plaza
#

Cutefish egg ?

#

Mmmh

final oxide
#

Rykas 😄

wheat plaza
#

I didn't

#

Just remove the Sea Dragon

heavy plaza
#

Fuck

final oxide
#

I know. I was meaning to say Rykart, but I'm tired

heavy plaza
#

I did accidently

final oxide
#

I'll fix it

wheat plaza
#

Done

heavy plaza
#

Sorry btw 😦

#

I thought it said crashfish :/

wheat plaza
#

Don't worry

#

That's fix

final oxide
#

r00d

#

Why does the Spadefish have an egg?

wheat plaza
#

We don't know

final oxide
#

Weird

wheat plaza
#

"yet"

final oxide
#

Yeah. It's a fish you can grab. Doesn't make sense at all.

wheat plaza
#

Yeah

summer kindle
#

Yeah, Spadefish egg is really random

heavy plaza
#

Why does you're name remind me off cinderella @summer kindle ?

summer kindle
#

You know why

heavy plaza
#

xD

odd nacelle
#

You slacker.

#

:D

lapis drum
summer kindle
#

Oh, I forgot to update the Bloom Plankton page.

frosty flower
#
  • 1151, -350, - 1425 are some unmarked Thermal Vents
heavy plaza
#

Ok, thanks @frosty flower for you're help 😃

frosty flower
#

-1135, -380, -1481 are the other 2 of the batch of 4

#

-954, -337, -1372 another couple

heavy plaza
#

Ugh, I don't know how to edit tables, i'll leave it with the others. Thanks for your help @frosty flower

final oxide
#

<@&192900629797142528> My laptop is too hot to play Subnautica on high graphics right now. Can someone take a screen shot of both the new Thermal Plant ( I think it's thermal, might be nuclear reactor ) And battery charger fragment models and add them to the image page?

#

Tueman hasn't set up the page yet, so don't add the pictures to the fragment page. Just the image page

wheat plaza
#

Can't right now.

heavy plaza
#

I'm half asleep

#

@grizzled tinsel , You're on!

frosty flower
#

I got an interesting bug on the Android App

grizzled tinsel
#

I can barely run on high graphics, and even then, when on high the game still doesn't have as crisp and nice graphics as it can. But I guess I will try

#

@heavy plaza Its just updating

heavy plaza
#

ok......

grizzled tinsel
#

I okay so what pictures are needed

#

Just thermal and battery charger?

#

Welp. I had to exit out of the game because I forgot to disable oxygen and drowned in freecam and it cause me to be in the pod but my camera was stuck at the surface of the water and I couldn't even open the feeback or menu or anythin

#

So much for waiting that like 7 minutes just to load into the game lol

agile spindle
#

Thermal plant & battery charger fragments according to Alice

summer kindle
#

tueman Flygon form

agile spindle
#

tueman on phone form

heavy plaza
#

It's a fake @agile spindle 😉

agile spindle
#

It's an at school tueman who is slightly on edge because he's sitting alone during lunch

heavy plaza
#

xD 😦

#

Wi Cri 😢

grizzled tinsel
#

Sorry guys. I don't know where to look plus I couldn't even find any fragments in the wrecks, But now my PC is about to explode so I have to stop searching. Can't wait till I get my new PC done

heavy plaza
#

Try warping there.....

#

DOn't worry man i'm in the same water

#

Can't wait to get my new PC aswell

cursive vigil
cursive vigil
hazy linden
#

<@&192900629797142528> PRECURSOR GUN AND LOGS ADDED! ATTENTION ALL WIKI KEEPERS!

grizzled tinsel
#

I will check it all out later. I have a movie to watch :P

scarlet vault
#

wahhhhht?

#

:O

#

dang it!

#

im in the middle of bombing the japanese!

#

imperial japanese army, not modern day japan of course

grizzled tinsel
#

Kill the Japanese!

scarlet vault
#

._.

#

more like this

cursive vigil
#

Wow. This is amazing! Precouror logs! Let's add them into the wiki

scarlet vault
#

i can't do it right now, can someone do it?

cursive vigil
#

I can add the new PDA Text and Dialogue. The other Wiki Keepers have to visit the GUN, the Lost River and the Lava Zone and add more details

hazy linden
#

We need to work

#

No access to experimental right now

#

I'm on xbox

cursive vigil
#

ye same

#

PDA Text is now in Wikia Data Downloads

scarlet vault
#

ok, i'm getting on to check it out

cursive vigil
#

New Signal like for the Lifepods, but now for Prison is named: Primary Research Facility

hazy linden
#

EMPRESS CONFIRMED! EMPRESS IS NOT A LIE!

#

Or so it seems...

fickle delta
#

LOL

#

nice

hazy linden
#

Edit added about the empress

#

But I blew up the reference

#

NVM. Bippity removed the reference.

#

But a reference would be nice.

fickle delta
#

um what edit?

hazy linden
#

I edited the Emperor/Empress/Gender dispute page, but i kind of rekt the formatting and removed all media.

#

I fixed it

fickle delta
#

lol

summer kindle
#

@hazy linden please don't do this.

hazy linden
#

Sorry, sir.

#

PLS NO BAN

summer kindle
#

I'm not an admin.

hazy linden
#

Sorry.

#

EVERYONE SPAM NEEDLESS EDITS TO PUSH THAT DOWN

#

I want to make a triggered meme and post it in meme-chat

#

But I know better

#

@summer kindle Sorry sorry sorry I'm sorry

fickle delta
#

?

hazy linden
#

When attempting to make an edit on the Sea Emperor Page, I made a joke about feminism and SJWs, and Bippity got mad

#

I am sorry

summer kindle
#

@hazy linden I'm fine with it, I just don't want you to do that on the wiki.

hazy linden
#

It won't happen again

lapis drum
#

What do you guys mean by gun added

#

turn off caps first calvin

hazy linden
#

We mean GIANT GUN ON THE MOUNTAIN ISLAND!

#

sorry

lapis drum
#

put a picture in here

hazy linden
#

i will now type in lowercase only

lapis drum
#

if I load up subnautica I'm gonna have a brain attack

hazy linden
#

The gun and stuff was removed for a couple hours due to a bug

#

Fix incoming later

vast hollow
#

I have a picture

#

I posted it earlier in the subnautica chat :l

#

For Leon

vast hollow
#

Ye

vast hollow
#

I have one for night

#

Thats it lol

lapis drum
#

looks coolbeans

hazy linden
#

tueman's jaw drops to the bottom of the ILZ pit

lapis drum
#

I'd probably be happier if I hadn't had a bad day

#

any work need to be done on the wiki?

hazy linden
#

Negative on that

#

We've documented as much as we can

lapis drum
#

👌🏼

fickle delta
#

now we wait

hazy linden
#

🕒

cursive vigil
#

um on the wiki for wrecks, the dunes wreck it doesn't have the Prawn Drill arm fragment on the list and i found the fragments in the dunes wreck. Minor Thing but it confused me.