#📚wiki-discussion
1 messages · Page 17 of 1
but if they never get one on full release, then we follow what the SN and BZ pages did
Then, does this plateaus flora get a page?
using its code name or whatever we decide on
find its name and get a render for a page
If you're able to get enough info about it I'd say it's fine to have for now. otherwise it's probably a case where we can wait and see if it gets anything official
it is strange that it doesn't have an entry it's a very bright and prominent thing
It's quite prolific in the caves, yes
relative of the shootroots maybe
that was my first thought as well
Plateau Caves Flower 03 
Yeah if we've only got a name like that I don't think we should go for it
i dont see any sign of a databank for it
So reading the Lifeforms page, it pulls from things that have their own page so even if I were to make an Unknown Lifeforms parking page it wouldn't make it to the table.
Or is that important?
Such a page could potentially be useful
OK. It's a good place to start
seriously--- the person redoing the Jubliee info unlinked a character, delete some sections and then linked a reddit threat as sources for information....
i need whiskey gimme a sec
yeah but they wrote a pretty good summary of the jubilee lore
yeah buit seriously...reddit
and they used reddit as links for characters being part of the faction, not for the lore
that info is literaly in blackboxes

they linked a fan made timeline on reddit for characters involvement in a faction
oh that's
i think ill not be sober if they continue
we can just remove the citation
i double checked the info and what they wrote on the page is accurate
im not mad at the info
im mad that they removed my section, unlinked Anita for no reason and used a reddit timeline as a source for characters
and then they added Mel to the Jubilee list with the source / reason being listed as "likely"
id agree with it being possible if itv wasnt the same reddit timeline source
and without proof its just a theory
christ this person made me drink Whiskey straight from the bottle
imo it's plenty fine to make pages for things even if they don't have proper names yet - like on vsw there isn't any kind of bestiary in vampire crawlers (spinoff game) giving enemies names (yet? idk) so we're using internal enemy ids as their page names (https://vampire.survivors.wiki/w/Crawlers:Enemies) which does look a bit messy, but i think having pages that can be filled in by other editors (especially anon, who can't create pages but can edit them) can be really useful
difference being that these are interactable parts of the game in the case of VS
but yeah
A collected page like that could be fine
having its own page makes for a good place put pictures of it and maybe observations/trivia
yeah. there's not really much of any gameplay information for a lot of the unnamed background life
yea just depends whether you even want to document regular unscannable scenery objects or not
I feel like once you open that box there's a whole lot of pages you suddenly have to create
[[sn2:Minor Lifeforms]]
and more importantly figure out what to even put on said pages
One day I'll get it right : https://wiki.subnautica.com/sn2/Minor_Lifeforms
Maybe "Unnamed Lifeforms" would be a better name
Yeah
Works for me. Just riffing off what Terranhawk mentioned earlier.
I prefer minor lifeforms in the chance we have a name in the files but nothing else
well, it is just what we use currently
we would have to change it on SN/BZ Wiki as well
"Unscannable Lifeforms"?
Unscannable
that also works
Great. I'll move it
or dataless or something
data-poor/minimal even
minor just feels very non-descriptive comparatively
relinked the character, removed the reddit links and readded the removed locations with a source for Sleep Bay 3
Moved the page to https://wiki.subnautica.com/sn2/Unscannable_Lifeforms until someone comes up with a better name
unfortunately i think the wiki bot linking is limited to wiki keeper role
Alas
anyways gotta work my way up Le Ranks again- gotta do more alterra stuff
speaking of ranks, all of the pioneers have ranks/pay scales/access level right? could add an infobox label for that
yeah but keep in mind thats formerly, Mongolian Free States, for alterra we have like 1 rank mentioned on 1 pioneer
but yeah SN2 can use a Pay rate section for infoboxes because everyone has one listed (but all pay scales are listed as defunct Mongolian Free States info)
as the Free States (also called Independent States) dissolved
if you wanna know why they dissolved play Natural Selection 2 and imagine you are a civilian and see those creatures
SN2 confirms that the fighting seen in NS2 takes place the Mongolian Settlements of the Ariadne Arm
SN2 mentions it being dug up in a mining facility and both wikis mention the first known outbreak of that strain being on Freya IV
that's from Natural Selection II but it might be inconsistent with new stuff
meaning Alterra and the Subnautica strain are not related to the outbreak in the Mongolian states, it was just that the newly discovered strain infected colonists
what was the prob year the Cicada launched again?
2195 or later
but yeah it is nice lore we got
the biolab entry says the tragedies on 4546b and "Rakshasa" which is new.
i mean we now know that the Cicada Pioneers fled from the very Strain that caused the fights in NS2
Rakshasa being seperate along side 4546b sounds like that one was the original strain from SN1 while the rest was the NS2 strain (which was the one originaly meant for SN1 as well based on the cut Kharaa colors for it)
so they chose to explain how it turned from green to more brown by making it seperate strains, which the brown one being far more dangerous
correction
we know 3 Kharaa strains not 2
the Original, the very old one frozen in Sector Zero and the one from NS2 / mentioned in SN2
@solar totem https://wiki.subnautica.com/sn2/Acid_Raion
When you’re able could you add pictures of the Raion spewing acid, and also one of what is left over when all the pouches and gel sac removed
Thanks a lot for all the images you’ve added so far btw
Damn why are blue Pents so insanely bright lol
I just found this in a youtube comment (from this video: https://www.youtube.com/watch?v=FAzbcZDGu38)
User @DocViviLeandra says:
It's Subnautica 2's science advisor here in your comments section again, and I'd like to point out some fun science stuff you might have missed:
The Proteavirus is like nothing on Earth - it uses RNA as a storage material and seems to operate like a retrovirus, but has 1.4 million bp of RNA (several orders of magnitude more than the largest Earth retroviruses) and seems to initiate its own ribozymatic activity (making it not really a "virus" at all, and seems to respond in some way to light patterns (which is why everything on Proteus is bioluminescent - in fact, light sorta plays a role in gene expression on Proteus in general). I actually wrote the doc on the Proteavirus, so I know more, but I can't quite share yet, lol
Many (maybe even most) organisms on Proteus are genetically chimeric; different body tissues may actually have different genes and separate developmental origins. Organisms that appear to be symbiotic associations are often in fact such chimeras, reproducing together and evolving together as a single species. Life on Proteus blurs the lines between "individual organisms" and "separate species" in a way that may be observed in Earth bacteria, but not in more complex life here.
...
- Modified vinyls - similar to PVC, PE, or PP plastics IRL - are common biopolymers on Proteus, which is why you can't digest native life without adaptation - it's like trying to digest a plastic bag- Another basic biochemical difference is that the codons in Protean DNA are 4 basepairs long, instead of 3; this makes them a bit more resilient to random mutations caused by radiation, which is good because there is a LOT of radiation on Proteus
- Proteus's "corals" never developed the ability to synthesize their own mineral skeletons. The hard corals you see are actually a symbiotic associations between a coral and a sponge, similar to the association between a fungus and an algae that makes Earth's lichen
- Those sponges' mineral skeletons are actually made of hydrated silica (i.e. "opal"), like the frustules of diatoms, rather than calcium carbonate, because Proteus's ocean chemistry is not friendly to calcium carbonate. That's why you get quartz from them!
- Because Proteus lacks an equivalent of "plants", its soft corals have moved into more fully autotrophic niches as primary producers via photosynthesis (though the World Trees make up a huge chunk of Proteus's gross primary production)
Is this a chat to discuss stuff about the game like what you suggest wise in terms of the game or just discussing the wiki fandom
this is the chat for the work on the wiki
Ok- where would I go to say anything regarding that of like stuff regarding the game
just fyi, the wiki has moved away from fandom!
sn1/bz: https://wiki.subnautica.com/sn/
sn2: https://wiki.subnautica.com/sn2/
This person would do great as a wiki editor
the Hardened Blade is funny to me a bit
its the prob only cut content we have that can still be listed as a thing in the lore because while we dont get to use it the Degasi logs make it still canon
though only for them and not for Alterra
not really sure where this would go as trivia but i saw some of the databank entries mention 0xSEABEEF. This doesnt really make a lot of sense as a hex value because of the S, but it's probably a play on 0xDEADBEEF
ill check if the Degasi based are possible to build later today
if they are we can use the clean rebuild versions for the pages gallery to show what it looked like when it was intact
same for BZ and SN2 as good as i can
@agile spindle its obv but i still want you input
we can list the following on the Alterra pages right?
PRAWN suit Mk I and Mk II (as we have Mk III)
Aurora Cargo Bays 1 and 2 (as we have 3 and 4 for it)
Sleep Bay 1 and 2 of the Cicada (as we have 3 named)
and, added exactly like this to have it short, Lifepod holds 1 - 72 (as we see 73 and 74 in the intro wreck)
(id list the last one prob as a small note saying the Cicada at at least 74 Lifepods onboard but ill see what works best then)
@finite rock you sayd you diddnt like that seperate lifepods diddnt have pages on the old wiki, ill prob go and get to that soon and set up a page with some info for each that we know off
also added to the Lifepod 5 page that its also labled Escape Pod when interacting with the hatches
noticed that yesterday when playing my actual first real survival run as i usual do freedom or creative for research
but i felt like playing again
though on my Freedom save i grabbed every single deco item so ill actually check that we have them listed correctly
the AEP suit we wear, while seeming to be worn in the intro cutscene is according to the Lifepod PDA log part of the provisions on board
the pod comes with 2 of them, but because that suit is the base layer for the character and cant be unequiped or equipped they never show us the second one as it wouldnt make a diffrence
Done
Thanks
@waxen plume We changed the Lifeforms table into a bucket because keeping the table consistent with individual pages tends to be out of date since people usually will only update one or the other
It's what I thought but the Lifeforms table is very general and doesn't have contextual pieces of information that could be great additions, and I didn't want to tweak the Lifeform table code as I'm unsure I'd achieve the same result
Yet, if you know how to add there parameters to the code of the Lifeform table, it's be poggers
It doesn't need to have very much information, the page is mainly for routing players to individual pages
what parameters were you thinking of?
In which case the species column probably isn’t necessary
but at the moment it isn’t really taking space from something else so it can stay
Uses: relevant recipes related to that species, biomod(s), the resource you get from harvesting that species (if applicable)
All under the same "Use" column
most of them would be blank unfortunately, i think we decided we didn't want to add a column where most of them don't have data
For example Water Slug would get Water + water retention biomod
Ohh I see, I'd just think it'd be relevant to guide people to relevant related links
It was also because I felt this page was very long and I was trying to test through making individual tables if it'd allow some tables to sit next to each other (as I did in [Sustenance] and on the Tadpole Fragments map), so that we don't have to scroll forever
listing them side by side could be good, but that would probably involve removing even more information from the table
I'm going to revert the page back to the bucket tables because there are now a lot of blank spaces and missing data in the table
Is the "Species" a relevant piece of information? I actually don't know if other people value that outside of the page of the lifeform directly
The blank space is actually the space where I'd put another table tho so that the entire page is shorter
I would definitely be interested in having a more compressed version of the table that focuses on images instead of tons of blank space
I only know how to do that on customisable tables, not on a rigid table like that tho
yea I think the tables are defined in CSS
I don't even know if it's possible to customise the table alignment with that system
CSS is powerful stuff
I mean yeah, it's just my knowledge stops at wiki coding not CSS coding XD
I feel like spieces can just be put under the actual name as well
Helps make the table smaller
Could do tiles instead of a table, with just the image and name of each, if that'd be more what you'd be looking for (something like this layout https://vampire.survivors.wiki/w/Characters)
yeah I think that would look good
do we want any information under it still? I know we talked about how having biomes there wasnt all that useful
maybe attitude could still be good to list
oh man the poor sn1 wiki
Alright is the map on the wiki accurate or is this person right 
I haven't looked into it myself but the person who made the map said they do follow a path, but they often bug out
why would you define the recipes inside the template lol
we didnt have Bucket at the time and most of us were not experienced with CSS/Lua
we did the same thing with Databanks lol
Yeah, I'm slowly working on a plan on replacing this.
you bot replacing it? if not id be more than willing to help once you get the foundation in place
moving the recipe declarations back to the page, building uses in crafting template
the recipe template itself is honestly not so much the problem.. save that to bucket and ditch recipe2
Yeah, eventually I'll throw something together to replace the old syntax with the new template once it's done.
SlyAceZeta was actually working on a module replacement back in 2022, but then Fandom fired them and he had no reason to continue that.
The reason we never moved to using it, is because of how we have articles setup on the SN Wiki, where both games have their own page for the same item, e.g. Titanium (Subnautica) & Titanium (Below Zero), and a disambig page for Titanium.
The module would check for "page existence" by checking every page links edit protection expiry status, which would return a usable value if the page existed or not, but it's a very expensive parser function, so I never moved pages over to using it.
It was more expensive than the current setup.
oh yeah the current setup for sn2 barely costs anything
I threw around the idea of ditching all (Subnautica) pages and making those the default, and all below zero content will keep their (Below Zero) disambig thingy.
the page is cached until purged anyway
Yeah, which gets purged whenever a template that page uses is edited, or an edit is made to the page.
I actually went through the effort of pretty much finishing the data for all SN/BZ items on their respective module pages, [[Module:Recipe/BZ]] and [[Module:Recipe/SN]].
Probably won't need that now though lol.
im assuming there are no buckets for the infoboxes as of right now
Nope, just basic modules replacing PortableInfobox usage.
you don't really want to put all the data into a module like that typically - it hides it from regular editors who don't know anything about modules
i do plan on backporting the recipe stuff from sn2 to sn1, and i already have a module mostly made for it https://wiki.subnautica.com/sn/Module:Sandbox/User:Californ1a
sn2 has a bucket for lifeform infoboxes, but none others yet, and no bucket usage on sn1 yet
yeah the recipe2 thing is terrible for someone that wants to edit a recipe
or god forbid add a new item into it
thankfully sn1 and bz are complete games now
yea that's why i haven't really put too much time into backporting it yet, it doesn't necessarily need changing to be more easily editable since it's already all set/complete
i got sick just looking at it today cause im like there is no way its like this lol and it got worse the deeper i went
here, have fun 😛 https://wiki.subnautica.com/sn/Template:Icon
i took great satisfaction in ripping out {{SubnauticaLink}}.. ripping apart this would be a huge improvement in orgazation and editability
if editability is a word
Yeah, which is why I never finished SlyAceZeta's work, and that's also why I didn't bother during the migration stage.
Because I realised Buckets would just be more efficient.
(tbh, this whole massive switch statement template could be replaced by having an infobox param for which bg the item uses, throwing that into a bucket)
There are multiple paths
Looks like 4 different paths
cant that just live in recipe? do we need that anywhere else?
i haven't really looked much into everywhere it's used so idk, if it's only used in recipes then yea just within recipe template would be enough, but if the icons are also used elsewhere you'd want it in the infobox for general usgage outside recipes
i also dont love the collapsibles
i think infobox just defines an image Template:Craftable
holy cow batman
also someone was in love with tabber and {{clear}} all over the place
kill it lol
but the icon create thing can be mostly css i feel like
there is no point in trying to make the page short like this. we have TOC and having like no content on the page until i expand it is annoying
i think fixing the icon creator thing and recipe is the first step
Don't look at the Cyclops page
sn1 definitely needs like a big cleanup, removing collapsibles, tabbers, and reformatting a bunch of stuff to look a bit nicer on mobile
I SAID DONT
even the infobox on mobile is kinda excessive
im not a big fan of collapsibles and tabbers.
oh no Template:Databank2
sn1 is on a broken foundation
tbh that one's probably an easier cleanup than recipe and icon stuff is
since it's just text, no item association between pages to lookup in a bucket query, just save/load the text
Could we get that on SN2 wiki as well?
sure i can do that pretty easily on sn2 since it's already used individually on their pages
awesome
worth noting that there are multiple databanks with the same name sometimes
we should move the sn1 entries to the page though
why did they put bz on the same wiki though?
are they on different pages, or multiple entries of the same name on the same page?
afaik it was fandom staff decision
don't suppose you know them all lol
Multiple entries of the same name on one page, plus entries with no specific page associated with them
a lot of those cases are with Blackboxes
I think depth limit should just display default
It will help cut down a bit
alright - multiple of the same name on the same page isn't great, but manageable... not having an associated page though is an issue - bucket's entirely based around data being associated with individual pages
an example of having no specific association would be the survival guide; it's given to you upon starting the game and exists only in the databank
i dont think it needs to live in bucket
very rarely besides the databank is it needed elsewhere
yea, unless those need to be reused anywhere, it'd probably fine to just list those directly on the databank page and not store in bucket? or they could still be stored in bucket and just associated with the main databank page (defined on that page rather than an individual page)
that might be a bit confusing tho having some entries in bucket associated with the main databank page and the rest individually
How can i go into the alien tower
as long as we can still link directly to the databank that should be okay
heya, gameplay questions are better in #subnautica-2-chat
This may or may not be accurate https://wiki.subnautica.com/sn2/User:Lenka/MapTests
does match tho
there was during fandom migration, we changed the css to make them match, but i'm guessing it originally existed on both the separate sn1 and bz wikis and fandom staff just appended (bz) to everything with the same names when they merged?
and things like Fauna are on the same page for both games but everything else doesnt
Vehicles too
it was done with icon too Template:Icon
everything for every page is in the template
massive switch statements
IIRC I did move most of it to css during staging
anything look immediately wrong here? just dumped all entires into a bucket https://wiki.subnautica.com/sn2/Bucket:Databank?limit=500&offset=0&title=Bucket%3ADatabank
that can be used to differentiate multiple sub-entries on the same page in more complex cases
it's a default column added to all buckets, even if you're not using it
(as an example, a character in vs with multiple skins you can swap with the buttons above the infobox https://vampire.survivors.wiki/w/Diva_No._5 defines each skin's infobox individually as subobject rows in bucket https://vampire.survivors.wiki/w/Diva_No._5?action=bucket)
we should be able to replace recipe2 with recipe right? and we dont need main= im assuming
if the items are on seperate pages for the different games we dont need recipe and recipe (bz) correct?
you'll need main for now with the current template or it won't assign categories i believe, but won't need it after the replacement module is finalized
and technically it'd still be good to have separate recipe and recipe bz, or a param for game in the recipe template, since you probably want to be able to refer to the item name independently without needing to manually append the (Below Zero) to match the page name
a getrecipe template can specify the game and find the right recipe off that by appending the right game? {{GetRecipe|Air Bladder|game=bz}}
if the recipe template is either separate or includes a game param, yea
we know the game based off page name do we not?
it could also automatically determine the game based on the page name if the page name has the game name in it, but not all pages do, so there should be a way to define it, either by separate templates or a param
eg https://wiki.subnautica.com/sn/Spy_Pengling is below zero
so you also can't just default to subnautica
hm? why would we have both games on one page tho?
tho those would be on separate pages (and eventually, separate wikis)
and main= does add the crafted with categories but we can add that automatically right?
we wouldnt i was just putting them together to get the structure
yea, since recipe template will only ever be used to define the recipe on that item's page, it can just add the categories by default, and the template to get recipes will be separate
yea, best to wait until i can finalize the recipe module backport
or you can take a copy of my sandbox and mess with it if you want, if you're familiar with lua and bucket (the bucket hasn't even been made yet) https://wiki.subnautica.com/sn/Module:Sandbox/User:Californ1a
i'm doing sn2 databank stuff right now
font-size="12" was very popular as well.
im removing it and getting rid of the small text
https://wiki.subnautica.com/sn2/Template:GetDatabank if the params need to change in some way to select it differently, lmk, just went with page_name as the default and an optional additional name for now but if it ends up being multiple of the same name on the same page then it'll return both, and if you just want one i'll have to add a param for some kind of index selection later
most the inline css should be removed tbh, or at least moved to templatestyles so it's easier to keep track of
we would need a way to select them individually i think. with the blackboxes example, their main page would be on the NPC page for that character but they would also be linked from the Databank page
and the categories ingame are pretty messy rn so they arent lumped together, although things like Blackboxes/Profiles share a name and go in diff categories too
also noticed these btw - https://wiki.subnautica.com/sn2/Hoverthorn & https://wiki.subnautica.com/sn2/Black_Hoverthorn, the same one defined in both spots
yes - scanning either creature gives you the same databank entry
are they separate creatures entirely, or should they be combined (eg https://wiki.subnautica.com/sn2/Mirror_Halfmoon)?
they are separate
they've got separate items (you can pick them up and cook them) and different spawn locations
hm, alright - just trying to figure out if it makes sense to only define the databank on one of the pages and query it on the other, or to individually define it on both even if it's the same entry
it's interesting the name of the entry is just hoverthron, but the image is the black hoverthorn - if both the name and img were one of them, then it'd make sense to only define it on one and query it on the other, but since it's a mix it's a bit more difficult to say one way or the other...
i could probably add a param to GetDatabank that would also store that entry in the bucket on that page as well as retrieve it from the other page, for cases like this
but maybe that's more confusing for editors than just manually defiining it individually on both?
what about a little edit button that takes you to where the information is written? like on navboxes
yea something like that could work, rsw has these little links in the bottom right of some generated data tables, could do that
or, actually, could just make the name link to the page it's defined on
yea that would work
do these need spoilers?
no, in fact im pretty sure the plan was to phase out spoilers entirely
alright, now the name links to the page it sourced the databank from - so idk which of these two it should be defined on, but the other can be replaced by GetDatabank and it'll link back to the definition page
awesome
we can generate this also
hmm, because we are listing all of the databanks found on the page when that page is called, it means we have to do things like this pretty often to avoid linking too many databanks:
mainly applies to locations where they have several databanks found there
there's only one on that page, you don't need the second param
would it be better if the first param was name rather than page name?
am i missing anything
i think so, i imagine this would still require filling out the page param if the first param doesnt exist as a page?
I had intended to split the Blood Kelp Zone page into two pages
at the moment they are split by a whole page tabber
remove spoiler template uses
remove spoilers (just have the info on the page), and i think aeywoo is trying to merge all the infoboxes between sn1 and bz (tho, keeping the templates themselves separate and using the same module invoke)
ok so Lost River / Cyclops / Blood Kelp Zone
need someone to look at them
im removing tabber from galleries and moving them to h3's
i dont think tabber plays nice with table of contents
yeah page name would probably be required if there's multiple with the same name, though if there's some other way to differentiate them you can think of that'd probably be good, if there's eventually going to be multiple with the same name on the same page... could have an index param just take in a number instead of a page name param, but then if another one with the same name is made anywhere, all the one requesting that name would have to have their index checked to make sure they're still pulling the right one - if there's any other kind of key or id that could be stored in bucket on each of their deifnitions you can think of that'd be best... partial string match on the source maybe? idk
i'll swap it to name as first param tho
i will say that the only case the duplicate name thing seems to happen consistently is with blackboxes and profiles, which is just a name like "Anita" as the title
each colonist has exactly one profile and all of their blackboxes are numbered
except for... the two Blackbox - Unknown entries we have
which are found in the same location, name, and have no specific identifier in the text either really
could we just define a specific hidden name as a parameter when creating the Databank Entry and use that to call it from another page?
only in cases where it is absolutely necessary of course
yea thats perfect
bad image name abbreviation lol
first param to GetDatabank now looks for any with altname matching it first, and then name if there are none
amazing 🙏
https://wiki.subnautica.com/sn2/Floor_Locker#Databank_Entry somethin strange on the GetDatabank call here
this is how it looks on the Wall Locker page where it is written
probably has to do with <nowiki> things we put around the asterisks to stop them from turning into bullet points
yea it's the nowiki... tabbers and gallery do the same thing, it's because mediawiki preparses content inside those tags outside the regular wikitext parser and then replaces that uniq mess in the output after the wikitext parser runs, but if something slightly adjusts the formatting of that uniq string then it can't replace it with the inner content
there's probably a way to deal with it
Donate to my go fund me so I can get my friend a pc subnatica 2 runs on 5 frames a second url is https://www.gofundme.com/f/me-give-my-old-pc-to-my-friend-so-he-can-play-subnatica-2?utm_campaign=man_sharesheet_dash&utm_content=amp17_td-amp20_t1&utm_medium=customer&utm_source=youtube_shorts&lang=en_US&attribution_id=sl%3A244a6999-8bd4-4224-93f6-6a5526552407&ts=1779746253
lol no one put a size on the image for the infobox
Vine
i think that was intentional?
yea thats intentional
rip
thoughts on moving quote to bottom of prose?
oh just for the record it's called "PlantPaddle"
if anyone did want to give it a name on the wiki
doesn't seem to be linking correctly, calling it with {{GetDatabank|altname}} or {{GetDatabank|altname|page}} just leaves a blank spot on the page
the altname is null on those
oh, i had a curly brace in the wrong spot
Oh good
Maybe one day we will get a Plant 03 though
awesome that fixed it 🙏 thank you so much for your work
are there any databanks with lists, or are you always going to nowiki the *?
they sort of have lists like this but we never use bullet points, it's always numbers, hyphens or em dashes
alright, then i'll just remove the nowiki tags before storing in bucket and replace any line starting with *, with the actual * character
[[sn2:Floor Locker]] should be good now, lmk if there's any other weirdness
@vague marten we will need Template:Uses item list on sn1 eventually as well
yea that'll come with the recipe module
add on to this porting documentation and dependencylist modules & converting all templates/modules to noinclude /doc rather than documentation template itself
@vague marten name probably doesnt need to be a wikilink right? can just be text?
yea it shouldn't be
i think fragments and databoxes should be on the page and not in the infobox as well
possibly, though a long infobox isn't really too much of an issue, just a bit on mobile but the infobox sections are collapsible on sn1 to help with that
it's the same as the recipe, though. why have it in the infobox if it'll be on the page in detail anyway
yea if it is in both then it probably doesn't need to be
kinda wanna check how many Fragments on the map are scripted spawns (like the Seaglide at Lifepod 3)
Guys, where did the wiki get the data for the leviathan sizes from?
Such as Shiver Leviathan [Female] is 180m long which is astonishing... it doesn't feel like that in game.
Whoever “Logans0676” is added them
based upon sizes added to the pages by an anonymous contributor
I’m going to remove these.
I know the 180 metre figure for the shiver came from someone trying to measure the concept art
this user added the sizes to the “description” field of the infobox on leviathan pages, which is not what that field is meant to be used for
And I’m unsure how accurate they are
I’ve removed it all now until I see verification for it
Does anyone have an idea how and where to write in CSS in the LifeformTable module to make the tables automatically aligned horizontally instead of just stacked on each other?
Yeah it was pretty inaccurate, Shiver male is only like 33-35m as I was estimating it in game.
the tables dont need to be horizontal.. vertical is perfectly fine
how do you go about getting the ingame item icons for pages that has icons
It's not about need, it's about QoL navigation making the page more compact and less of a gigantic wall
There is a TOC for navigation
Well I’d like to see what Lacamiste has in mind
california and i talked about having them tiled like this https://vampire.survivors.wiki/w/Characters
just depends whether there's any information we'd want to keep from the tables
It does look clean and compact, it'd make it way easier and faster to navigate all the lifeforms actually
I'm trying to find out how to make it that way: https://wiki.subnautica.com/sn2/Food, but here it's a template so it's not as easy
Ohhh I see
Well we can see the tiled approach first
And if we don’t settle on that we can work from there
@waxen plume instead of editing the template directly could I have you duplicate it and test it on your profile? You can create a subpage to test things out like here https://wiki.subnautica.com/sn2/User:Tueman/Sandbox
Yeah I tried to copy paste their code but it looks like it'd make it will be more complex than that. In the Source code in Vampire Survivors Characters, they have a template but they do add each character one by one
oh that'd be fab, I have actually been probing the entire wiki to find where I can create my own /doc and template xdd for testing
(you can make your own subpage at User:Lacamiste/Sandbox but I don't mind if you use mine ;p)
ooooooh
thank you for the info
Yeah it's really hard to figure out on your own that sandboxing isnt too bad (the normal sandbox module path i see is not intuitive at all)
Moved all the databanks for SN1/BZ so we can move those into Bucket really soon and then update the Databank page to use Bucket instead.
It does look like we will need two separate Buckets, one for each game and to keep them separate.
Some of the databanks were using wiki tables directly on the page instead of using the template so there were more than I thought
But should be done
hey yall. Can an admin export all of the assets/images in this page https://wiki.subnautica.com/sn/Subnautica_2 on the sn2 wiki to make them work on https://wiki.subnautica.com/sn2/Subnautica_2#Renders
Subnautica 2 is an open-world underwater survival game currently being developed by Unknown Worlds and the first full sequel to the original Subnautica. Early Access for Subnautica 2 was announced on October 17th, 2024, and is slated to release on May 14th, 2026. It is unlikely that Subnautica 2 will be available for Playstation ahead of its ful...
Subnautica 2 is an open-world underwater survival game currently being developed by Unknown Worlds and the first full sequel to the original Subnautica. Early Access for Subnautica 2 was announced on October 17th, 2024, and is slated to release on May 14th, 2026. It is unlikely that Subnautica 2 will be available for Playstation ahead of its ful...
You should be able to re-upload the images
yh just wanted to know if you had a way of bulk uploading them as there is a lot of them
some of the concept art ones are already on there on the Concept Art page
you can upload multiple images here: https://wiki.subnautica.com/sn2/Special:BatchUpload
ok ty
and youtube videos we handle different, there's an example of how to put them on a page at https://wiki.subnautica.com/sn2/Update_History
tho not sure if itll work in a gallery i havent tried to do that anywhere yet
What do we think about the ability to have gifs of rotating lifeforms preview?
would be pretty sick
Oh whoops I intended to do that yesterday but got caught up with the databank stuff and then messing with sn1 recipes a bit - I'll mess with this in a little bit
woah that's a sick setup. nice!
definitely something that'd be cool to have somewhere on the page regardless of where specifically it might end up
Minecraft mobs
if possible you may want to slow it down a little and try to make it a seamless loop - you might also want to try mp4 rather than gif, short video tends to have a much smaller filesize and will load quicker than a gif
Yeah this was just a test
look at him go
Rotisserie collector leviathan
we could also make a fake 3d effect like tf2 wiki does
where it goes through multiple sprites
rotated by certain amount
yeah thats what i wanted to do
lot of shopping website are also implementing this
its pretty cool
oh damn really
that would be very cool to have
since you control the rotation, not the time
is website performance pretty bad on firefox for other people btw? I noticed someone edited their personal css to have an anti background-blurring thing that apparently causes issues on firefox
not that i know of, but we don't even really need the backdrop filter on anything anymore since we removed the transparency from the main background color
so that could just be removed
I only ask because I recognized the user https://wiki.subnautica.com/sn2/User:Mr_Pie_5/common.css and I have performance issues using firefox
afaik, the only firefox issue with backdrop-filter was from 2 or 3 years ago, the property just wasn't supported if the browser couldn't determine your gpu vendor name, but that got fixed
i'll just remove it anyway, we aren't actually using it anymore
someone else will have to make this same change on sn1 https://wiki.subnautica.com/sn2/?title=MediaWiki%3AVector.css&diff=10207&oldid=8133
how's this? https://wiki.subnautica.com/sn2/Lifeforms
@jaunty solar if you want to mess with this go ahead https://wiki.subnautica.com/sn2/Template:LifeformTable/styles.css
oh can someone remove the duplicate periscopic clowncrab from the Lifeforms table
The blue one that is
oh yea thats because the page has two infoboxes
just needs to be converted to how the Pelagic Ghost infobox is set up
Yeah it doesn’t need two infoboxes at all
i can actually limit it to just 1 per page, so pages could use either way
it's interesting that the blue version has a separate image but no databank entry or item associated with it
oh so it's just a recolored image?
I thought it was but looking now this is actually a slightly different one
I thought it was this
but it’s different
And Dee uploaded this one
could still be an edit
I think so
the image size is different than the orange one
yes I was also puzzled by that
anyway do you think it would be beneficial to list things horizontally in boxes like that on biome pages
Or are we leaving as is
probably not, there is actually useful information on those tables
regardless we need to actually come to a decision on how we are laying out biome pages because there are a few differently formatted ones at the moment.
Oh I meant like list the creatures like that on the pages for each biome
oh
maybe, yeah. that might look good
we'd probably want to separate them by just Mobile and Sessile if we did that
At the moment we also have inconsistencies with how we are displaying resources
so we need to settle on one of these
lifeform table?
what is that
the cards on https://wiki.subnautica.com/sn2/Lifeforms
you should probably keep the outer container the same, just style the inner cards - you can't really change the html layout either without messing with lua
They can probably be styled to make them look more subnautica
i have a few to fix but one step closer towards bucket... im using databank2 just until we have it up and running in bucket and then i get find and replace that with the GetDatabank call to pull from bucket
thats the biggest character diff ive seen
grok had to help write a regex to replace it lol
im assuming these interwiki tags at the bottom of pages for other languages are useless... we only have an english wiki now right?
yep
so we are using the Recipe template on for this page https://wiki.subnautica.com/sn2/Metal_Farm to show the inputs and outputs but after testing in game, the output from the metal farm isnt always the same amount. However the Recipe template only takes numbers for the result count and putting "1-2" doesn't work. Should we just change these to a table?
that reminds me i was going to make a {{Uses machine list}} module similar to the uses item list one - i can also change the recipe result count to support ranges
that works
needs punctuation at least
but yes, that page is extremely devoid of info rn
@vague marten could we have the databank entry template add a "Missing Databank Source" category to the page it is on if the source parameter is left blank? all of them should have a source or at least "Not Available"
sure
in machine pages like https://wiki.subnautica.com/sn2/Fabricator
which of those sections are in-game? are they devided into subsections like that in-game?
(it'd probably be nice to have a gallery on there with the ui examples)
they are sorted how the sections are laid out
ill show a pic one sec
the four bubbles on the left have a name when you hover them that corresponds with the headers on the page
the processor is a bit different and just has one menu with several sections
alright, so for the uses machine list module to be able to sort it like that, either the individual recipes will need to have params for section and subsection, or the item infoboxes - i'm leaning toward putting it in the recipe since some items probably have multiple sources so defining them per-recipe is probably better
yea some items have a recipe in both the fabricator and the processor
are section and subsection fine names for those, or do they have other names? in infobox the subsection looks to be listed as category right now
section and subsection are fine, i dont think theyre ever called anything
now that i put some more thought into it, the uses machine list might be a bit too complicated, considering section/subsection ordering - if the order didn't matter and it could just be sorted alphabetically then that'd be fine but i expect those item lists are probably better kept in the order they are in-game... so what i might do instead is make a smaller module that can be put into each subsection, takes in the item list, and returns a table for just those items
does he respawn guys
mb
hey. you guys are missing quite a few databank entries on sub2.
do you want a vid of me going through mine? or you just not gotten to putting on the site yet.
Hi, yea it's mostly a manpower thing. I've been putting them in slowly but it's a lot of work. Would you want to try adding some?
yeah probably cant help actually adding.
I've done the wiki thing before, and I don't really have that kinda time to dedicate at the moment.
no problem! any little bit helps. A video could be useful if it's easy enough to make - we have a few editors who haven't been able to play yet
its on my backlog to work on some of it but working a bit on SN1/BZ wiki cleanup atm
but anyone is more than welcome to work on it before me
there you go, once it finishes uploading
from my internet scouring of what there is, should have everything except the jack sponge
(which you already have anyway)
and possibly a Mogami Colonist entry. but i only saw that on one site, and there is a blackbox entry so..
anyways hope that helps, i know from experience how much it can help speed just to have an offline refrence
thanks! yea it'll be very good to have an accessible source for these
alright, this can be used now https://wiki.subnautica.com/sn2/Template:Machine_recipe_list
https://wiki.subnautica.com/sn2/?title=Fabricator&diff=10330&oldid=8681
the recipes listed on https://wiki.subnautica.com/sn2/Metal_Farm will have to be moved to their products' pages instead of being listed there, for them to be inserted into bucket and made queryable
thanks! will do that
oh i guess i should probably also add the result count to it as well
@limber river the databank entry for atacamite isn't a stub, it matches the ingame entry
oh its just empty?
why unknown worlds
@vague marten the table sorting doesnt seem to work on it
for product name anyway
which table specifically?
Machine recipe list just the product column doesnt have the right data for sorting
and the items column can probably be made unsortable
the item column sorts by total count of the items, sure it could be unsortable but it's not like the little sort arrows get in the way of anything
oh ok thats fine
the products was also sorting by item count, but i'll probably change that to alphabetic by the name of the first product (if there's ever multiple products)
in was clicking it and it didnt feel like it was doing stuff lol
i could probably have an override in the case where all items in the list are 1, to change it to sort by alphabetic by the first item
(eg [[Metal Farm]])
@vague marten for SN1/BZ i noticed we are going to need different buckets for the databanks and stuff. the entries can use the same name but have different descriptions across the games. some are exact or similar but its not always the case.
using one bucket is fine, just having a game field in the bucket is good enough to differentiate them
like [[Metal Salvage]] for example
and you can fill that in based on either {{Databank}} or {{Databank (BZ)}} right?
yeah, it can just fill in the game field in bucket different for each of the templates, though ideally both templates would invoke the same module if it gets ported to lua, or they should be combined into just 1 wikitext template and it takes in a game param, so you aren't needing to maintain the actual formatting functionality of the template in both
i think having two templates calling the same module right now is the easiest
that way we dont really have to change anything
the getbucket call you will be to specify which game right? and it either finds it or doesnt
yea - alternatively if you didn't want to port to lua you could do something a bit janky and re-pass all the individual args from the bz template into the regular one.... replace bz with something like:
{{Databank|name={{{name|}}}|description={{{description|}}}|source={{{source|}}}|game=bz}}
haha
ok its done
essentially doing the same thing a #redirect in the template ns does, but also injecting the game param alongside it
it says it is private
@vague marten like this? https://wiki.subnautica.com/sn/Bucket:Databank
and then call the databank template from the bz one?
i have to fill the game field in though
oh i got things switched around
yea i think you might have messed up some braces somewhere
machine recipe list now sorts the item column by the name of the first item if the total count of items is all 1 in every row
otherwise it'll sort by item count
you need the | after each variable
yup
(that'll make it pass an empty string if the var is empty, doing it without the pipe would pass the whole string {{{name}}} as the input if it was empty)
also i fixed your image param saving to bucket, it was saving without the File: ns
its not putting in bz in bucket hmm
it is putting in there.. i thing my default is messing it up lol
it is
oh
sorry should be fixed
thanks!
@summer kindle could be particularly useful for you
@limber river i copied over the getdatabank module, if you've got time to go through all the uses to make sure it doesn't break anything you can replace databank2 with:
<includeonly>{{#invoke:GetDatabank|main|game=sn}}</includeonly><noinclude>{{Documentation}}</noinclude>
and databank2 (bz) with:
<includeonly>{{#invoke:GetDatabank|main|game=bz}}</includeonly><noinclude>{{Documentation}}</noinclude>
i also stuck some (probably temproary) categories in there Multiple Databank entries found and No Databank entries found so it should be a bit easier to find any issues
thank you
lmk if anything needs fixing in the module, and we can always just revert the template to the big switch statement one if something catastrophic happens lol
when i preview the page im getting duplicates lol
it's probably defined on multiple pages
i could limit the output to just the first one, and only put the category on rather than display all of them
now it's just outputting the first one
(but still assigning the category if it found multiple)
i made that not show an error, just assign the category, but yeah - that's because it found no entries with that name
alright nothing crazy.. ill fix those ones up before changing the bz one
i added some text above the entry output if there were multiple found, if that makes it easier to go through those
apparently 85 to fix lol
some of those you might just have to copy from the old template page history onto the main databank page, if there's no other better page to define them on
ideally they'd go on individual pages if they have them
whenever you're done if you want to get rid of the categories, just remove lines 52-57:
https://wiki.subnautica.com/sn/Module:GetDatabank#L-52--L-57
(and the cat.. part on 68, leave just return db)
gonna take a break, but ping me if you need anything
no worries im just chipping away
yea i figured 😛
hot damn looking clean ggs
yeah I’ll take a look in a bit thanks @bitter pasture
is there a good reason these are grouped together on the same page on SN1 wiki? I could split these out now and create a disambig page in its place.
Yeah I have been intending to split them
is the map broken or smth?
where are you looking
hm yeah not displaying anything for me either
none of the maps are displaying waypoints for me
weird, both map template nor wrecks pages have been edited
unfortunately I have no idea how the map pages work so I'm just gonna have to wait until someone who does know is online
I'm turning dead coral crab into its own page
same way that the Sea Dragon and Reaper skeletons have their own page
generally I go by everything that has a unique databank entry getting its own page
where is dead coral crab placed in the databank
wait i have a video to find this out now
ok just under coral crab
the zezura poster from what I've seen can only be found in the starting sleep bay area correct?
so its basically locked from survival for now
but can you scan it if you use commands to give yourself a scanner or something still?
like is it completely impossible or is it just unreachable currently
Do you mean Welcome to Zezura? Pretty sure I scanned it in the Welcome Center
Also I think the wreck you start in is accessible by swimming all the way down to it
nope not that one
Oh, what does the other one look like then?
I'm unsure why but every map that uses JSON data suddenly doesn't work
Oh I see
Does one of the admins perhaps know what happened to the map template?
it seems like none of the pins are displayed anymore and the category selection isn't visible either
example would be https://wiki.subnautica.com/sn2/User:Nubody, but this applies to all maps defined via .json
I noticed that too, I'm not sure what changed for that to happen. I was planning on asking @vague marten when they were online
its the gadget but i dont have permissions on that https://wiki.subnautica.com/sn2/?title=MediaWiki%3AGadget-maps.js&diff=10323&oldid=8363
@tight harness could you take a look?
this should be fixed now, sorry about that
thank you! 🙏
This change might be useful to port over to the GTA Wiki.
If they are or would encounter the same situation.
Ah, you already did that. Lol.
We really need to settle on biome names
because between the different maps and the wiki pages itself we have a variety of different biome names in use
I feel like what we have on the Biomes page is pretty solid, except I don't really know what the Lead Zone is supposed to be
and we might need to nail down our classification of biomes/micro-biomes/points of interest/etc because its quite muddled atm
Its near a wreck where all the lead deposits spawn :3
okay lol
hard to call that a full on biome but maybe more of a micro biome like the needler nest
i get distracted easily and work on seemingly random stuff but hey its all on my list of things
They call them regions
in the game files?
if we want biomes to adhere to what the files say then theres a lot of changes that'd have to be made
for example we've been just considering the crab area as part of the shallows
Shallows is part of CoralGardens
yeah this is what I’m referring to
One of the most popularly used maps uses internal names that are very different to the ones we are using
at this stage we should probably settle on the internal names
Also idk if it applies here but for biomes I like adding a aka param to show the 'Also known as' name on the infobox. sometimes things go by two names
like i added Crater Edge to have a 'Also known as: The Void' on the SN1 wiki
another thing is this whole area is considered two different biomes internally
but on the wiki, everything in both areas, including the caves under it are all on the Graveyard page
@vernal cypress are caves considered a different region than their surface counterpart?
Gonna make a ordered list
those are two different things
Sorry I meant crater edge
ig the graveyard is one big biome then actually
in the live q&a, Artie described the sections as Regions, Biomes, and Sub-Biomes
did they give an example of a sub biome?
I don't believe he gave a specific example but they have talked about it a bunch
in lenka's list it just goes from Biomes to Points of Interest, putting things like Needler Nest and seabases in the same classification
If you need pictures: https://app.filen.io/#/f/3380e29a-b698-462e-9f73-8de275c9ac38%23W5e0wdAoL9Pc9OgAGtJic4OHi05TqI6k
but please note that its early dev
not sure how we would be able to split up biomes into sub biomes without it really being defined in any way
If we want to go by this list, the wiki isn't actually too far off.
- I don't know what "Blighted Coral" is. Could refer to Shallows areas with Bloom in them but probably shouldn't classify biomes based on temporary Bloom
- NorthRaceway and SouthRaceway are considered part of Shallows on the wiki. We would need to figure out what the difference is between these two, but they may be mergeable into a single page
- No idea what "CollectorLeviathanRegion" is if Sparse Plains is also listed there
- Deep Start can probably afford to have a page
- Need to clear up POIs vs micro biomes. Maybe ditch the micro biome thing entirely and just separate things based on natural POIs and wrecks
- Most of the stuff in the Sparse Plains region seems to not be accessible in game
- I see zero mention of the Metal Farms
Blight is codename for Bloom
yeah idk what they are in the files, if that's strictly what you're going by then maybe sub-biomes isn't relevant, it's just how they've talked about it publicly
yeah but the "BlightedCoral" biome wouldnt be blighted anymore if you clear the bloom up
lots of cool looks at early biome fog at least
I love how murky the water in subnautica 2 is
wait is this before the current release of subnautica 2?
they seem to be early dev pictures yea
has the fog been reduced since then or retained?
It's certainly been changed a lot. here's what all of those five areas look like now
it seems for the more blue shallow areas they've dramatically reduced the fog right?
the earlier photos seem more in line with how water realistically works whereas the latter seem better suited for gameplay
I also find that the old fog there seems better suited for shots looking at the seafloor, while the current fog shines most when underwater looking up towards the surface
I sort of disagree because I'd actually greatly prefer it if when say 100 meters underwater the surface were not visible
I deeply enjoy that feeling of being in an underwater void even during daylight
in general I think the thicker fog just looked better and gave a better feeling of being underwater but I suppose after playtesting it was changed for a reason
oh I wasn't talking about the visibility of the surface itself, just the way things are lit or shadowed when you look upwards
Mornin
<@&192900629797142528> check the ghost ray page for a surprise!
Nom nom ?
Just how I wanted them to sound
lol nom nom
?
nice job @cursive vigil
👍
@onyx flower can you give this man a Wiki Keepers tag?
he's been doing great contribs to the wiki
yeah sounds good
sorry misclick
Fug u
What's the edit?
he's been adding the navbox
😦
hah that's why the dive reel was added
Who ever made that map thank you 👍
Oh yeah, I saw that
I've been waiting for one, and this one is way more detailed too
Wait, where is it?
Saw that too yes.
Yeah, it's not in the biomes page
Mapping subnautica ?
Oh xD
Yes! The more fragments that get models the merrier! I am sick of those damn grey boxes!
Lol, I havent seen that before. The whole Obraxis Prime thing
@lapis drum Sorry, I was napping. Still a little groggy. Is that the Seaglide? Still tneed the shots?
Yeah, there's a list of new fragment art on the wiki, lemme get it
Please and thank you.
Seamoth, Cyclops, Seaglide, Propulsion Cannon, and Stasis Rifle Fragments,
Seamoth/Cyclops should already have pics
If you find any other fragments with art we'll need those too
Rodger. I assume Cyclopse and MOth are the models that have existed for a little bit already?
Okay. I asssume you want the natural frags and not spawned
Upload it but don't put it anywhere yet, I'll have to add a section to the fragments list
Spawned is fine
Though natural would be better, but I had trouble finding fragments earlier
The one I have up there ^ was the only one I found
I'll see if I can find them naturally. I know prop gun is in the Aurora
And you have the glide, so it's jus tthe rifle and the cannon
Mine has HUD on so we need that too
Oh. Duh
xD
So how do I upload without adding to the gllery. I've always just added the pictures straight to it
Okay. I'm off to find the fragents
This link is in the On the Wiki bar at the top too
you should look at those, some are useful
Useful how?
It has links to helpful pages
Ooh. Okay.
Should I take two pictures? One for the Fragments list and one for the Tool itself?
Just fragment
Thanks alice 😃
No problem! Anything else?
Understood.
<@&192900629797142528> The table on the fragments page isn't large enough to fit pictures as well. Anyone have ideas as to where we could put them?
Fragments are broken pieces of advanced technology that can be analyzed by the Scanner to create Blueprints. They are found inside Wrecks, and strewn across certain Biomes around the Aurora. Depending on the technology being analyzed, a different number of Fragments might be needed to form the blueprint. Scanning a Fragment that already has a complete blueprint will convert the Fragment into Titanium. In order to attain certain blueprints, like the one for the Floodlight, the player has to...
Can't you just shrink the size of the pictures? Well i guess the quality wouldn't be good enough for a wiki then...
If I shrink it to a size that'll fit on the page, you can't even make out what's in the picture
Adding pictures DOES add a scroll bar, but it's at the bottom and inconvenient to use
Apparently Nuclear Reactor and Battery Charger frags have models too. I'm gonna screen shot and upload them as well
@wheat plaza 😛
wat
You know what day is it?
Last holiday day ?
<@&192900629797142528> also, somone vandalized the aurora page and wrote f*nugget
I'm un-doing the action
Alright
Lovely people
Who done that ?
Some random guy, by the name: Kixelated
He has been editing alot of pages lately.....
You can just deconstrust. Breaking a base with floaters down't cause the building to be destroyed. Just flooded
Yeah
Yeah, so should I un-do this action?
Oke
It's okay I think
Oh, yes
Let me do it. I haven't edited anything today.
@final oxide oke 😉
I'm confused.....
My Yellow screen is the change, and the green the old
Oh.
Done
Rykas, why did you remove Cutefish egg from future plans?
Rykas 😄
Fuck
I know. I was meaning to say Rykart, but I'm tired
I did accidently
I'll fix it
Done
We don't know
Weird
"yet"
Yeah. It's a fish you can grab. Doesn't make sense at all.
Yeah
Yeah, Spadefish egg is really random
Why does you're name remind me off cinderella @summer kindle ?
You know why
xD
@heavy plaza http://subnautica.wikia.com/wiki/Special:AllPages
Oh, I forgot to update the Bloom Plankton page.
- 1151, -350, - 1425 are some unmarked Thermal Vents
Ok, thanks @frosty flower for you're help 😃
-1135, -380, -1481 are the other 2 of the batch of 4
-954, -337, -1372 another couple
Ugh, I don't know how to edit tables, i'll leave it with the others. Thanks for your help @frosty flower
<@&192900629797142528> My laptop is too hot to play Subnautica on high graphics right now. Can someone take a screen shot of both the new Thermal Plant ( I think it's thermal, might be nuclear reactor ) And battery charger fragment models and add them to the image page?
Tueman hasn't set up the page yet, so don't add the pictures to the fragment page. Just the image page
Can't right now.
I got an interesting bug on the Android App
I can barely run on high graphics, and even then, when on high the game still doesn't have as crisp and nice graphics as it can. But I guess I will try
@heavy plaza Its just updating
ok......
I okay so what pictures are needed
Just thermal and battery charger?
Welp. I had to exit out of the game because I forgot to disable oxygen and drowned in freecam and it cause me to be in the pod but my camera was stuck at the surface of the water and I couldn't even open the feeback or menu or anythin
So much for waiting that like 7 minutes just to load into the game lol
Thermal plant & battery charger fragments according to Alice
tueman Flygon form
tueman on phone form
It's a fake @agile spindle 😉
It's an at school tueman who is slightly on edge because he's sitting alone during lunch
Sorry guys. I don't know where to look plus I couldn't even find any fragments in the wrecks, But now my PC is about to explode so I have to stop searching. Can't wait till I get my new PC done
Try warping there.....
DOn't worry man i'm in the same water
Can't wait to get my new PC aswell
I have edited http://subnautica.wikia.com/wiki/Template:Navbox_Corals. I hope now it is better.
An Admin should delete http://subnautica.wikia.com/wiki/Template:Navbox_Coral !!
v ·d ·e Coral Tube • Purple Brain Coral • Slanted Shell Plate • Table Coral • Tree Mushroom
<@&192900629797142528> PRECURSOR GUN AND LOGS ADDED! ATTENTION ALL WIKI KEEPERS!
I will check it all out later. I have a movie to watch :P
wahhhhht?
:O
dang it!
im in the middle of bombing the japanese!
imperial japanese army, not modern day japan of course
Wow. This is amazing! Precouror logs! Let's add them into the wiki
i can't do it right now, can someone do it?
I can add the new PDA Text and Dialogue. The other Wiki Keepers have to visit the GUN, the Lost River and the Lava Zone and add more details
ok, i'm getting on to check it out
New Signal like for the Lifepods, but now for Prison is named: Primary Research Facility
Edit added about the empress
But I blew up the reference
NVM. Bippity removed the reference.
But a reference would be nice.
um what edit?
I edited the Emperor/Empress/Gender dispute page, but i kind of rekt the formatting and removed all media.
I fixed it
lol
I'm not an admin.
Sorry.
EVERYONE SPAM NEEDLESS EDITS TO PUSH THAT DOWN
I want to make a triggered meme and post it in meme-chat
But I know better
@summer kindle Sorry sorry sorry I'm sorry
?
When attempting to make an edit on the Sea Emperor Page, I made a joke about feminism and SJWs, and Bippity got mad
I am sorry
@hazy linden I'm fine with it, I just don't want you to do that on the wiki.
It won't happen again
put a picture in here
i will now type in lowercase only
if I load up subnautica I'm gonna have a brain attack
Ye
looks coolbeans
tueman's jaw drops to the bottom of the ILZ pit
I'd probably be happier if I hadn't had a bad day
any work need to be done on the wiki?
👌🏼
now we wait
🕒
um on the wiki for wrecks, the dunes wreck it doesn't have the Prawn Drill arm fragment on the list and i found the fragments in the dunes wreck. Minor Thing but it confused me.