#📚wiki-discussion

1 messages · Page 16 of 1

agile spindle
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thanks! could you include coordinates as well since theyre at locations not present on the wrecks page?

solar totem
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Yep. I wasn't 100% sure how folks felt about fragment coords so erred to not including them

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Updated

agile spindle
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thank you 🙏

vernal cypress
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Fragments map🤔

solar totem
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I was going to ask if adding coords and maps to each applicable blueprint was next 😄

solar totem
summer kindle
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They can I suppose but currently I’m annoyed at the fact that they do

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and would rather they did not

remote leaf
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It is a weird page

finite rock
jaunty solar
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Could an admin remove any table styling for now

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Ill work on the new style of it

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Its so much easier for me that way

finite rock
# summer kindle and would rather they did not

i think removing them is going to remove one of the best lists we have of all of the materials (or w/e the specific page is). It might not be something that many people use, but for those who do need it, it's quite helpful

solar totem
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There's the items navbox which, IMO, is more useful and readable

finite rock
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for ex on the runescape wikis we have a giant table of all the ways you can earn experience in the Smithing skill. It's a massive table that 99% of the time, you don't need. But when you need a full sortable list, it's the only way you can do it

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navboxes dont really offer that functionality

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and it doesnt really cost anything to keep the existing page around

solar totem
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So are you arguing in favor of collapsing the four pages into one and making it a simple, sortable table?

jaunty solar
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um

finite rock
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and we can just avoid linking to it prominently

jaunty solar
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change --infobox-border-color to #264959 btw

faint sandal
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how many things is there in sn2 about heavy metals and nuclear materals?

summer kindle
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raw materials I can see the rationale

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that list wouldn't exist anywhere else

finite rock
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i mean why are you wanting to delete the pages?

summer kindle
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I do not see the reason for those

finite rock
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to provide a list of all of them if people search for it

summer kindle
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because the only reason they exist is legacy holdover from the old wiki

finite rock
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almost like a disambig but more of a landing page

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not something i would want to link to normally but if people search "electronics" (im assuming this is the fabricator section name or something)

summer kindle
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can easily link to the appropriate subheading of the page of the machine instead

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electronics is a fabricator section name yes

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but there is no reason it needs to exist on its own page when the fabricator page already can display the full crafting tree

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and does

finite rock
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idk, i dont think its a good idea to redir people to a page with a list of a lot more stuff than what they asked for

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i dont think it's a huge deal either way fwiw, but i think erring on the side of deleting pages is not the right approach

summer kindle
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in the scenario someone was ever looking for electronics

native bane
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Where can I follow the updates coming to Subnautica 2?

remote leaf
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More list to maintain as well

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Unless we make them auto update

finite rock
late island
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if they don't need to exist for users it's just needless clutter and even more on our upkeep plate

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so I guess figure that out first.

finite rock
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i think that's almost right but i don't think "need" is the right way of putting it

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because there are plenty of pages that arent needed but are potentially useful

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im not really sure i understand the clutter argument though, it's not like users are looking at lists of all pages or anything

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but it's obviously a very useful lookup table

late island
summer kindle
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blackboxes has a lot more utility than basic materials

agile spindle
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Blackboxes is kinda redundant now that each NPC page has their blackbox locations
(not that i am advocating for its removal)

finite rock
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i think if you optimize a wiki for editors it will be very bad for readers

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it's not a big deal if a list falls out of sync for a bit. Having small, trivial errors like that is actually potentially good for getting new editors

late island
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Potentially

finite rock
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i mean i can tell you that's what ive seen in my time. That's not to say we should sprinkle errors all around, but i dont think we should be afraid of having some pages be not quite up to date

late island
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Whenever there have been periods where multiple wiki keepers stepped away from the wiki we've come back to a larger amount of degradation than improvement

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I'd love it if this new wiki changes things though

finite rock
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i think if you want to do that, you need to have a pretty good group of casual editors

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people who feel somewhat empowered to clean things up, but maybe arent there every day

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Im not sure if youve had that previously, or what exactly the degradation you saw was, but that has been my experience

solar totem
finite rock
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yea i think that's something we want to change regardless of this discussion

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idk if the idea there was to replace it so im not gonna touch it for now

agile spindle
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i just added those because the main page was blank af

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and it seemed logical

late island
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and honestly I feel like this wiki has always kind of been lacking in a stable of casual editors like that. or editors in general sometimes

summer kindle
vague marten
finite rock
finite rock
late island
vernal cypress
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I do think having the map directly on each blackbox pages makes more sense but we just don't have the tooling for it

finite rock
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can we just make separate Map pages for each one? It's a bit scuffed to do it that way but as long as the main map image is browser cached then idt it should be a big deal

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and then we can clean that up when we get the tech

summer kindle
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sounds annoying

agile spindle
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id be down to make quick simple maps for fragments, blackboxes, etc just need a quick rundown of how to make em

finite rock
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yea it definitely is, but idk a better option rn

finite rock
true mason
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Any example ?

summer kindle
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i mean everything with a red name

vague marten
# finite rock and then we can clean that up when we get the tech

Wouldn't it be pretty simple to add a coords param to map template that just drops the coord into a data-coords="" on the map div and have the gadget drop a single generic pin at that spot instead of loading a whole map json page? The map file itself isn't changing for all the maps so you could just stick that file name into the gadget itself?

agile spindle
summer kindle
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there's no fulgur

true mason
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Except Root Canyon (Contaminated)

late island
finite rock
summer kindle
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Epicurean symbiote should be tongue thief, I have to assume Spiney Tail is meant to be Hoverthorn

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idek what fulgur is

late island
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fulgur is conduit crystal

summer kindle
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ah

late island
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and I think "contaminated" is supposed to be the Metal Farms

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this is kinda the problem with just using code data without cross-referencing with the game itself

summer kindle
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what's eyeball sponge 01b

late island
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those barnacle things around karakorum

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not currently scannable

vague marten
vernal cypress
late island
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Also I'm looking over the biomes pages in general rn

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https://wiki.subnautica.com/sn2/Void This page feels maybe a bit more misleading than the Out of Bounds Terrain section that was there before

Subnautica 2 Wiki

The Void is the incredibly deep oceanic area surrounding all sides of the map and most of the surface of Proteus. It is said to be over 5000 meters deep across the majority of the moon. Entering the Void quickly earns trespassers the attention of the Shiver Leviathan.

agile spindle
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how so?

summer kindle
finite rock
vague marten
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Nah I can't right now, maybe in an hour or two I'll take a look at the gadget - I haven't actually read through the map js in depth much

agile spindle
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i can hold off

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still going through seabase modules anyway 👍

finite rock
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im gonna snooze rn though since it's very late, but i think i also got the google search result title fixed so now it isn't something insane like "Main Page - Subnautica Wiki" for the sn2 homepage

late island
# agile spindle how so?

The 5000+ meters thing is just from text, while the previous measurement was data taken from the physical depth of terrain at the end of the map. The way it's currently talked about might also imply there will never be stuff to do on the terrain out there, which isn't true.

agile spindle
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well that can all be specified on the void page

late island
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I'm also slightly hesitant to state "Void" as the name just based on the Shiver entry, but that could also just be a me thing

summer kindle
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Let’s call it the Wet Desert

late island
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https://wiki.subnautica.com/sn2/Silver_Mine I don't think the information on this page is correct either. Setting traps there doesn't necessarily mean they wanted to "lure" humans, just keep them out

Subnautica 2 Wiki

Silver Mines are locations with a high amount of Silver in the Karakorum region. Some of these mines were used by the Axum Tailings to lure humans.

agile spindle
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sure thats true

agile spindle
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anyone know where the Biohacking Chamber Scanner Station Upgrade is? I remember finding it in my survival playthrough but I don't recall the location

jaunty solar
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gallery image needs better quality
https://wiki.subnautica.com/sn2/Necrolei_Cyst

Subnautica 2 Wiki

Necrolei Cysts are a raw material that can be harvested from Stilt Orbs. They dominate the landscape of the Necrolei Hills.
Location: They can be found about 255 meters northwest from the Lifepod near the giant Angel Comb (-355008, 414805, -3683)

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it has ui in it

vague marten
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you can put [[Template:Retake image]] on the file's page

late island
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we really need to go through and standardize the format we display crafting recipes in

jaunty solar
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uses in crafting does not equal to crafting

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i guess

agile spindle
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the infobox one is getting has been removed anyway

jaunty solar
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table needs rework

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when i asked for anything for these past 3 hours nobody cared so i wont bother

agile spindle
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I thought you could experiment with CSS in your profile/subpages?

jaunty solar
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i cant

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when theres already css on it

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most of stuff i do are overwrites over the css it has in default supposedly

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and makes my goal just more annoying to do

vague marten
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as long as you just add extra specificity to your selectors (like body:not(#body) in front of your selectors) then it overrides them, and that extra specificity can just be easily removed when moved to site styles

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or you can use devtools to disable any styles

jaunty solar
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its the fact that u need to bother with disabling everything default

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and tables are horrendous to style

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and tiring to do

vague marten
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there's a bunch of builtin styles as part of mediawiki anyway, so styles in our own site styles also have to use extra specificity in many cases

jaunty solar
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html (default) already has simple styling for tables

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but thats just outlines

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1 pixel solid outlines

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added a fun fact

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also i would make the table more unique like it not just being rounded

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but also have stuff like outline stuff

vague marten
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you have to be careful with styling tables in particular because there's a ton of edge cases like tables within tables, or tables used in banners rather than regular tabular data, or navboxes - and you also have to consider mobile too, like the navboxes completely change layout on mobile so they're more usable

jaunty solar
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yup i know

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problem is

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i dont know what default wiki styling is

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and i assume most of you have 0 css knowledge and will copy it and pray it works

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and that can cause problems

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sometimes css will fail to apply

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i dont want it to cause problems at all

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how about

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what skin is this wiki using

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vector?

vague marten
# jaunty solar i dont know what default wiki styling is

it changes - different parts of the builtin css load depending on whether you're logged in or not, whether you're on mobile or not, etc. so there's no one default, and a ton of cases you have to check against to ensure changes work across all of them
even things like opening the editor on different namespaces will load different styles - eg one icon we haven't gotten around to fixing if you open the editor in the template namespace, the advanced syntax highlighting settings icon is black (1) but if you open the editor on any other namespace, it's properly white (2)

vague marten
jaunty solar
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well

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thats a problem

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how will i get default css of that

jaunty solar
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Alright

jaunty solar
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might be unnecessarily specific

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which could be the source of the problem

vague marten
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tbh you should just use devtools tho, the skin css loads separately from the site styles so you can just use the requests to determine them, especially since it changes depending on page

jaunty solar
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i do but they kinda suck on firefox

vague marten
jaunty solar
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so

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look where it applies filters at

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this doesnt seem to be a exclusively table issue

vague marten
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i know - we already fixed hundreds of these kinds of things during the migration from fandom, just using it as an example of one we haven't goten to yet since it was such a minor thing and only applied to the template namespace

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just saying that the default styles loaded will change depending on the page and such

vague marten
limber river
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Fandom 🤮

agile spindle
vague marten
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yup, can't do category name or change the pin icon/color, but the basic functionality of it just defining individual pins without needing a whole map data json should work

agile spindle
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awesome 🔥

limber river
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Weird gloop hosting Subnautica wiki will be better over Fandom

agile spindle
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up is East on the map right?

tardy sequoia
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the wiki map? yes

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everything karakorum is in the east

agile spindle
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I chose to leave in the gallery and coordinates of fragments below it in case people can't/don't want to use the map

tardy sequoia
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ouh
so, now that maps don’t need their separate pages anymore, does that mean we‘re free to add them to other pages similar to the wall rack example?

agile spindle
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yup!

vernal cypress
vague marten
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gonna edit the gadget to try to auto zoom into the markers, if it breaks anything can just undo

vernal cypress
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That doesnt work

vague marten
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i don't think it's literally the string "all", it's the numbered ids

vernal cypress
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u need to put the category string id

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numbers dont do anything

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or Im stupid

vague marten
vernal cypress
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oh they probably named the category numbers then

vague marten
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i can add the literal string all to be supported in the module tho

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would just do the same as not providing the param

vernal cypress
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nah its fine

solar totem
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I only ask because some fragments (hab builder, flashlight) are abundant

agile spindle
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I am not sure

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I think only having the information available via map would be a mistake

solar totem
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I tend to agree. OK, we can make a call on pages that might get a bit messy from a large gallery.

vague marten
agile spindle
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I think this makes sense but the table should be collapsed by default

vague marten
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why? default collapsed is almost always a mistake

agile spindle
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like Caffeinated said, some items have a lot of fragments, the page would be really really long with that table

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and there are some things we would be putting below it like gallery and trivia

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at least we do that in the current format

vague marten
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that's kinda what the toc is for tho, if someone is looking for gallery or trivia they can directly jump to them

solar totem
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Let me add what I have for the Hab Builder fragments and we can eyeball it.

vague marten
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also trivia tends to get overused in a lot of cases - most stuff that gets put into trivia either should be in the article itself, or tends to be speculative or something that shouldn't be there at all

solar totem
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I'll start with a standard table

agile spindle
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I trust your judgment, we can try a regular table

vague marten
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if there's a ton of them, then you can separate them into subsection tables too

vernal cypress
jade solstice
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are we gonna have a section for easter eggs in Voices from Beyond?

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(Starship Troopers for those who dont know)

agile spindle
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Voices from Beyond can probably have its own page, it's an episodic thing right?

jade solstice
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yeah

agile spindle
jade solstice
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it gives us nice lore for some of the years before the Cicada Crash up to the exact moment of the crash

primal geode
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On the topic of VfB easter eggs we see Seth's Exordia in ep3 I believe

jade solstice
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oh yeah the posters in the series are diffrent from the ones in game btw

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the first one we see is the same landscape but a diffrent headline and other one is a version without an Alterra Logo on it

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right poster:
diffrent text from the one in game, instead of advertising the planet its more of an pioneer advertisment

left poster:
same as in game but without Alterra Logo

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SN1 items in the last episode

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those small box variants only appeared in SN1 and BZ

solar totem
agile spindle
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that looks good, though maybe we omit the Z coordinate and just give depth instead

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which is just Z / 100

solar totem
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Yep. Good idea

agile spindle
solar totem
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Updated

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I can give it a shot

vernal cypress
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Map should be rotated the proper way everywhere now 🙂‍↕️

agile spindle
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‼️

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(Tadpole map)

vernal cypress
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oh ig it will be cached for a while

solar totem
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Can someone with permission convert Map:Flashlight to content model json, pls?

agile spindle
solar totem
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OH!! Missed that

agile spindle
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yeaa sorry about that, you can look at Wall Rack or Tadpole pages for examples

vague marten
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if the map's going to be reused in multiple places then make a map: namespace thing for it, but if it's just individual pins on a map used in one spot, then yeah you can just define the pins directly in the templace

solar totem
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Added but I think there is still a problem with the pins dropping in the old rotation's locations.

vague marten
vernal cypress
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ig it takes a while?

vague marten
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does any of the default data need to be changed? the blankmap in the module here [[Module:Map]]

willow vectorBOT
vernal cypress
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Nope it should be using the latest image but it looks stuck on the old image

agile spindle
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btw @solar totem idk if intentional but the first coordinate is missing an image

solar totem
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It is. I didn't have an image.

vague marten
vague marten
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yea but that's debug, bypassing the cache

limber river
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It’s caching so it will update eventually

vague marten
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well the cache invalidation was having issues earlier not replacing the image, so it might be doing the same as it was here^

limber river
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Oh

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I blame cloudflare

solar totem
agile spindle
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runescape players have it so easy

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they can just take a picture of their map

solar totem
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Jealous

vague marten
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sort of but also not really, since there's layers, different floors and dungeons, and they do tile generation and upload hundreds of individual small map tiles for it to piece together

solar totem
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But they don't get the joy of finding the right angle to capture context and good lighting!

vernal cypress
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SN2 might also need tiling at some point, you can only fit so much in 4k

vague marten
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rs's map stuff is separate from the wiki, not files uploaded to it directly, but there is this project from brighter shores wiki that uses tile images directly uploaded to the wiki:
https://github.com/GauChoob/bs-cartography - this gets minified into a js gadget
https://brightershoreswiki.org/w/Brighter_Shores:Map_Project - overview of the maps
https://brightershoreswiki.org/w/Brighter_Shores:Orphanage/Map - tile images
biggest downside of that project tho is that everything is defined in the gadget itself, so only admins can change stuff like pins and links within the maps

jade solstice
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aight im in a better editing position now i think lol

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used to have to work like this plus a large tv on the right

with now space for anything

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but im able to work like this again now

vague marten
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i just changed the module to force it to use the current version of the map image (when individually defining pins) for now, so ones like [[sn2:Wall Rack]] should look correct but those using map namespace like [[sn2:Blackboxes]] probably won't yet until the cache updates

vernal cypress
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yeah the main url is cached u can just add anything to clear it

vague marten
fluid vale
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im not home atm but saw this typo on the thea system page

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could someone correct it thx waterslug_cute

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or reword it

vague marten
fluid vale
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im blind

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didnt know i could edit on mobile wow

agile spindle
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during SN1 early access i used to edit from mobile while at school

remote leaf
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I once edited on mobile and the wiki blew up

agile spindle
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yea thatll happen

vague marten
willow vectorBOT
remote leaf
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edit on mobile, it randomly jumps to a different section and adds a space, you dont notice, go save, entire template shatters

jade solstice
remote leaf
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it likes to do that as well

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but for me, it likes to randomly just jump to a different section mid edit for no reason

jade solstice
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mobile is a broken mess- but here it should work better than on fandom

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fandoms mobile editing is gambling

remote leaf
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not even just on Fandom for me, happens on SL Wiki which is self hosted

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mobile is just cursed

jade solstice
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its glambling with a D20 but all sides are 1s

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launching SN1 at like 3:30 am just to check info lol

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the full name for the Coffee Box based on text on the model:
Alterra Corp Model 40 Coffee Box

finite rock
vague marten
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oh yea i fixed that on sn2 but don't have admin on sn1

finite rock
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oh okay yeah i was just about to say i see on 2 it's fine

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do you know which line offhand? I can copy it over

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assume it's just a border radius change

vague marten
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should be around line 180 in vector.css, replace the #p-views sectors with

#right-navigation,
#p-views,
#p-views li:nth-child(1 of li:not(#ca-view)),
#p-views li:nth-child(1 of li:not(#ca-view)):hover,
#p-views li:nth-child(1 of li:not(#ca-view)):hover a,
#p-views.emptyPortlet + #p-cactions,
#p-views.emptyPortlet + #p-cactions:hover label {
    border-radius:var(--vector-nav-border-radius) 0 0 var(--vector-nav-border-radius);
}

#p-cactions .vector-menu-content {
    border: var(--vector-border);
}

#p-views.emptyPortlet + #p-cactions .vector-menu-content {
    border-radius: var(--vector-nav-border-radius) 0 0 0;
}
finite rock
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i am never suggesting rounding corners again lol

finite rock
vague marten
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yea lol that part is a bit cursed xD but i couldn't think of a better way to do that, leaving it straight looked way worse

finite rock
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yeah idk what we would do there

vague marten
finite rock
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done ✅

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ty for the fixes

vague marten
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np

half quarry
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is the items list bucket only editable by admins? There is a mistake on the recipe for the Mild Acid in the Processor (it takes 2 Acidic Raion Pouch instead of the 1 that is currently listed in the bucket)

vague marten
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anyone can edit buckets, but you don't need to edit the bucket itself - edit the recipe template on that item's page and it goes into the bucket

finite rock
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then that updates the bucket

limber river
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fixed

half quarry
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ty. I was trying to find some "other" uses for the pouches and caught the error.
I wonder if they're going to slow down the rate of crop growth. It seems really fast

limber river
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i heard one of the devs saying they wanted to adjust grow beds so you cant just get really fast food and stuff

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some errors in the wiki can live on for a while so thanks for letting us know

half quarry
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yeah. I mean, it's not ideal traveling food (low nutrients / space). But it's easy to keep a box full of Oily Salad around while you're at home

jade solstice
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wip - started updating the SN1 alterra info again

frigid sapphire
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Map genie seems to have one more Blackbox listed than the wiki, I can't tell which but figured I should say something

jade solstice
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show me a screenshot ill check if i can find out

agile spindle
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No, I don't think so

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the problem is that Chap's blackbox is bugged and even though two blackboxes of his exist, both give the same databank entry

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actually you might be right? there might be an extra singh one

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ill check!

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@frigid sapphire great catch! never would have found this

frigid sapphire
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Glad I wasn't going nuts I was beginning to think the page just had a number error 😂

vernal cypress
agile spindle
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it wasn't on the table nor on singh's page

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didn't notice that it was on the map already though my bad

rustic idol
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is this right? i dont think its correct to call it a bloom organism, since the bloom only parasites on it

leaden plinth
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No the Angel Combs are seperate from Bloom

jade solstice
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finished some more of the stuff for Alterra in SN1 and will continue soon as i can

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@agile spindle should we make an BZ alterra page allready and move it when ever we split them in the future or wait

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both works for me

have the info for it on standby

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same for XenoWorx

zenith drum
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@finite rock Hi, I just have seen your post on my talk page (Haus), I understand your "concern" about this matter but the constant use of <blockquote> by me in my edits is to ensure organization and ease of reading on the pages I make/edit.

jade solstice
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can someone send me the current map we made?
as in the image

i wanna do some stuff on it for my own research

mainly ill print it and take notes lol

limber river
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please try to use bullet points @zenith drum

jade solstice
limber river
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otherwise just leave as a standard paragraph

jade solstice
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aight i update my profile here to display my main role rn lol

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and my projects

jade solstice
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eh its a talk page at leats they diddnt vandalize the page

limber river
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blanked

jade solstice
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and i mean- it IS Crab poop

limber river
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i mean they arent wrong

jade solstice
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he blanked the talk page only so its fine

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its a weird comment - but thats how the community can be

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factually he is right

it is Crab Poop
it is salted
it is eaten and seems edible

limber river
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yeah you shouldnt vandalize at all even talk pages. they have done it twice now

jade solstice
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technically that comment isnt vandalism tbf

its just a weird comment

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he diddnt delete anything else to make it either

limber river
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it is def spamming

jade solstice
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if he does it again add a note that he should stop

if he does it again after escalate

limber river
#

nonsense/gibberish on pages is generally not condoned

jade solstice
limber river
#

yeah ive just been a part of a lot of wikis where its not accepted

jade solstice
#

id say we worry about it if someone takes it too far

limber river
#

i dont know how things have been run for the SN wikis

jade solstice
#

well IF he does it again its spam and we escalate

but next time you should prob add a note to the blank

otherwise who knows what he thinks the reason was lol

limber river
#

its pretty obvious

jade solstice
#

yeah but with a note you have proof that you warned about you possible escalating to a mod about the spam

and that you warned him its getting pretty close to spam (which id say is 2 or 3 times in this case as its a short message and wasnt like a wall of text or insults9

#

otherwise , from how people are, he might claim he diddnt realize

#

Papertrail and all that ykn

limber river
#

we havent warned yet but would be next step

#

but i mean if they blanked the other page before they know what they are doing is wrong..

#

everyone knows that

jade solstice
limber river
#

yeah doesnt matter

#

theres no defending it its against guidelines

tardy sequoia
#

I don’t get why we have a reference to that in the Trivia section to begin with

#

yes, it’s true, but it’s completely unnecessary information and gross imo

limber river
#

which page?

tardy sequoia
#

nutrient block page

jade solstice
#

itsalso added on the Biofuel page

tardy sequoia
#

I don’t think we need to draw attention to that
it’s just gross

faint sandal
#

the tadpole has 6 degrees of freedom so is there any plans in work to have a "spacemouse" or a 6 axis joystick to be able to work with the submarines ?

faint sandal
#

@waxen plume do you want that as well or ?

covert coral
#

Biomods are going to become such an expressive and important part of the game. Wouldn't it be better to give them their own section in the Contents tab on the main page?

finite rock
#

kind of a dumb thing but is anyone opposed to changing the Stub template? It says "is actively being worked on" which is not usually the case with stub pages

#

so I would just remove that part

waxen plume
faint sandal
#

source ?

waxen plume
#

Were you referring to the screenshot you sent? peeps_u

faint sandal
#

yes but if you look at what i marked out

#

i want to be able to controll the submarine using this

#

do you know how it works ?

#

you can move it like this

waxen plume
#

yeah yeah, have we tried if it's already in the game? or it just lore?

faint sandal
#

well the "lore" so far is saying 6 axis but we do not have full controll over it so i was wondering if thay are gona add suport for it or not?

waxen plume
#

No clue honestly, perhaps a mod can double-check that with the devs, could be cool to control it with a joystick

faint sandal
kindred obsidian
#

you have 6 degrees of freedom with standard controls, I don't see why that would imply specific hardware support

kindred obsidian
#

well yeah, with a mouse and keyboard or controller you can do all of those

faint sandal
#

we have

W forward
S backward
A left
D right
SPACE up
D down

we are missing

Yaw left
Yaw right
Pitch up
Pitch down
Roll left
Roll right

@kindred obsidian

#

as for keybinds

faint sandal
kindred obsidian
#

I guess you can't roll with the mouse, keeping you upright is probably intentional

faint sandal
kindred obsidian
#

but yeah I don't know, lore implications probably don't indicate what they plan to support later but i'm guessing seth wrote it and is probably best to ask, he's active in #subnautica-2-chat a lot

#

throw it on the nolt page if you want to see it (why are we discussing this in the wiki channel?)

kindred obsidian
#

general battuta (pls don't ping him)

faint sandal
faint sandal
kindred obsidian
#

no this is not DM worthy lol - catch him in #subnautica-2-chat some time, he's active a lot

faint sandal
#

notl ?

#

that is one of the reasons i am asking

kindred obsidian
#

lets stop clogging up the wiki channel with unrelated stuff

tardy sequoia
#

seems like the names of map pins are broken for the ones generated by template without a dedicated Map: page

agile spindle
#

i think that only happens when we forget to include the title: part of the template

#

what page is that?

finite rock
tardy sequoia
#

though I checked the ones you made for fragments and its broken there too

agile spindle
#

the ones i made are working

tardy sequoia
#

oh wait, it just didn't have title: on the page I copied the template from ;-;

#

I see the issue

agile spindle
#

strongly wouldve recommended against putting the entire map on one line btw, but the issue is here

tardy sequoia
#

I'll go fix it I guess

solar totem
#

Ah, those would be my error. Sorry about the extra work. I'll get the other fragments I added recently

finite rock
#

also now w=200px and h=200px should make the map the right size. Before w was setting max-width so it wouldn't necessarily constrain the map

#

or whatever vals you want

finite rock
tardy sequoia
#

do we have any plans on having a separate page dedicated to an entire map showing combined data for fragments/blackboxes/wrecks/databoxes etc.?

#

though, as far as I know it's not currently possible to select which map pins to show and which not to, so the map would be a mess to look at

glass anvil
agile spindle
#

i think the idea is to have a big map that has everything yeah. not with the current setup though

faint sandal
#

well if we can use dose to controll the submarines we can move thrue tighter caves with bigger submarines

tardy sequoia
#

I think I put wrong coordinates on one of the air tank databoxes lmao
that one is supposed to be in the research outpost

agile spindle
#

anyone know a second location of Portable Oxygen Generator fragments? only one I know is the Great Jaw but blueprint requires 2

solar totem
#

There are two in the Great Jaw

agile spindle
#

oh yea

vernal cypress
finite rock
#

oh true forgot about mobile

#

if we give it a min-width then it's better but still not ideal. I think the table is going to overflow in any reasonable setup of this (other than removing the map or image)

agile spindle
finite rock
#

okay yeah thats basically the same problem i had with the single pin

#

there probably just needs to be a min zoom check. We can do something like getZoom() after fitting to bounds and then do min(getZoom(), -7) or something along those lines

solar totem
finite rock
#

yeah, we could do that but i think itll still overflow

#

actually idt the map causes mobile to be scuffed. This one doesnt have a map

vernal cypress
#

Interesting

#

I think we need to agree on coordinate vs depth

#

Including depth as a separate column feels useless

#

Could just be

-303399, 449728, @305m or something

summer kindle
#

Yeah we should probably just have the X and Y coords and depth in metres

#

The Z coord is not very intuitive

jade solstice
#

ykn whats missing in the intro

#

the eye of a massive leviathan right outside the lifepod window when you sink after the thrusters fail and they barely work again when you are about to reach it

remote leaf
#

More resource spawns

tardy sequoia
#

of course, just as I went over them a couple hours ago :c

finite rock
#

yeah if you want to do that and maybe add the min-width to the image i think it'll be good to apply to the other pages

jade solstice
#

new trivia to add: Metal Salvage changes size after being picked up

#

after being picked up, if dropped you can see that its around the same size as Titanium

vague marten
vague marten
willow vectorBOT
tardy sequoia
#

oh that’s nice, thank you

#

would that be something we‘d want to have soon-ish?

vague marten
#

Right now if you make a new page in the map namespace it won't be set as json content model by default yet, you'll have to ask an admin to convert it first before putting the actual json data on it, but if you want to make one you can

solar totem
fluid vale
#

for you guys that are really good at English/ writing, how do you feel about the beginning of these 3 sentences mentioning Marrowbreaches over and over

#

also the Coral Gardens includes the Graveyard so that can be squished

agile spindle
#

should say shallows instead of coral gardens

#

but i do agree its excessive

remote leaf
#

"has been seen" can be removed

#

that is very weird wording for a wiki

#

it should just be "The Marrowbeach is a large predatry lifeform that can be found in the Shallows"

summer kindle
#

Aside from changing the moon to proteus

#

I wrote the first sentence months before release

#

hence the wording

remote leaf
#

ah, pre early access makes sense

#

but yeah, the word def needs to be fixed

fluid vale
#

this is one of the few pages that has behavior with a U as well

#

i think ill just change it back to behavior

#

is there a lore reason needler mangos are under fish and not mangos

#

or just mistake

remote leaf
#

I believe it is a mistake in the game itself

#

so we have to follow what the game says, even when the game is wrong

fluid vale
#

got it

agile spindle
#

yup Needler Mango is classified as a Fish in the databank ThatsHowItIs

remote leaf
#

see, the fun part of the wiki, is sometimes you have to put incorrect information on there if the game gets something wrong, namely when you are transcribing something

tardy sequoia
vague marten
#

maybe just map:general?

#

or yea, proteus probably

#

alright, you can fill in categories and markers on [[sn2:Map:Proteus]] - use the sn1 [[Map:The Crater]] as an example

summer kindle
#

I tried to catch myself doing that but a couple times I let it slip through

#

I forgot to bring this up at the time but why

#

The update history having all that stuff seems reasonable to me

agile spindle
#

it just makes the page unnecessarily long and people are looking for update information, i dont think they care much to see a random list of everything in the game

summer kindle
#

make it collapsible

agile spindle
#

up to you if you want to re-add it with that ¯_(ツ)_/¯

vague marten
#

long pages generally aren't a big issue, but if it is a concern, it's usually better to split it to subpages rather than collapsing stuff

summer kindle
#

We’re just talking about a feature list for the game at launch

#

for the update history page

#

The page is going to be incredibly long anyway

#

you were listing them with newest update at the top anyway so having the EA release feature list at the bottom doesn’t even change anything for readability

tardy sequoia
agile spindle
#

someone copied the page from the SN wiki over without uploading the same videos/images that were on the page

summer kindle
#

this page needs to be massively updated

fluid vale
#

will we need a page eventually on version history unless it already exists

#

hotfixes can be a bullet point

dire agate
#

for sure

#

especially for major content updates

agile spindle
dire agate
#

cool

#

so question

#

i helped put a few minor thing on the wiki like half a week ago

#

but is there anything i can do to help rn

#

nothing too complicated

#

im new to wiki editing

agile spindle
dire agate
#

ill take a look

kindred obsidian
#

raccoon easter egg at these coords, in a small cave near great jaw, about 94m deep 🦝

agile spindle
#

took me a bit to find it, man that is sneaky

#

this cave was just added in todays patch right?

kindred obsidian
#

yeah I believe so

kindred obsidian
#

got lost in space, was on their way to Zezura with the rest of the crew

#

the trenchcoat isn't as warm anymore :(

finite rock
#

I think that makes more sense to show when a game is constantly being updated, but we could always collapse it by default once the game is stable

main cliff
#

Wiki Bug:
The Shiver Leviathan is classed as a fish on the wiki, but it is literally called a Leviathan.
https://wiki.subnautica.com/sn2/Shiver_Leviathan

Subnautica 2 Wiki

The Shiver Leviathan is an aggressive Leviathan Class lifeform that inhabits the Void of Proteus. It appears the moment any player enters the Void beyond the Early Access Barrier and devours any intruders it catches, including Tadpoles.

remote leaf
#

iirc, it is in the fish category in the PDA

#

infact, the PDA doesn't have a category for leviathans

main cliff
agile spindle
#

good idea, i have done so 👍

limber river
#

If we can try to get areas that need expanding on the wiki marked with {{Stub}} or {{Sectstub}} it will categorize pages and give a place for new editors looking to help a place to start. If you see a page in need please mark it.

primal geode
#

what's going on with Rauli here?

agile spindle
#

he's famous

primal geode
#

wouldn't the same apply to mel?

#

and does he need to be mentioned twice?

limber river
#

uh guys

#

so which is it

primal geode
#

+15 food -5 water I believe

#

I'll check

limber river
#

looks like just that one messed up actually

primal geode
#

the game has a weirdly consistend but non-obvious way of sorting the inventory
no idea what the basis is

limber river
#

and Electric Geordie in one place says +5 water but not in another

primal geode
#

halfmoon and other of the very first fish for good measure

primal geode
limber river
#

thank you

#

fixing them now

#

water slug is supposed to give +water not food.. correct?

primal geode
#

for now it seems like it's always
equipment > tools > food > resources > medical > water
I can't tell how it would be sorted within those groups

limber river
#

i have a list of things i wanted to correct that i made during work breaks today so now time to get them on the wiki.

limber river
#

A good project for a beginner editor that would be helpful is going through the items and adding descriptions. start with like the basic materials and stuff and add the description on the infobox. ill work on it in a couple days if someone doesnt before me but figured i would share something that could be impactful

tardy sequoia
#

they’re in the bottom right of the pause menu

jade solstice
tardy sequoia
jade solstice
#

or also if theres info i missed

#

ill then check if its missed or just still under review by me

waxen plume
#

Shouldn't the general Food page be called "Sustenance" as per indicated in the Navbox? Since it encompasses all consumables

jade solstice
#

i list food and Drink as Consumables on the alterra pages

#

havent gotten an answer so ask again - the BZ faction pages

should i do them now, on the sn1 wiki and we move them in the future

or wait for the grand day we split bz from sn1

jaunty solar
#

we should start making guides in the wiki maybe

#

would be cool

#
Terraria Wiki

Although simply choosing a tier-appropriate set of three matching armor pieces will typically be enough to beat the game, players seeking to optimize their loadouts for maximum offense or defense will often get better results from using mix-and-match hybrid sets. This guide will help you decide on which...

#

these kind of guides

jade solstice
#

hm we could makes guide pages

and for once unlike back on fandom not try and stuff the area guide for the Aurora in the middle of its lore page

jaunty solar
#

💀

#

yea no

#

we aint doing that

#

i mean separate pages for it

agile spindle
#

they don't really fit under the Items navbox because they arent items

left agate
#

How to collect salt

summer kindle
#

maybe something for the trivia section lol

#

for what possible reason could this even be happening

jade solstice
#

not sure if we have it listed yet, but if you skip the SN1 intro you get a fire extinguisher with 100% while without skipping yuod have to use it to put out the fires

vernal cypress
#

I think I remember the intro one also staying at 100%

waxen plume
agile spindle
finite rock
tardy sequoia
night hedge
#

If I refund my base does it refund all the decorations? Also, is there a limit to how much it refunds?

tardy sequoia
#

It's supposed to refund everything, but I think right now it doesn't refund inventory contents, so empty all your lockers before you do

#

I'm not aware of any limit

agile spindle
#

a section for Refund Bases to explain how it works on the Seabases page would be good, i see some people searching for that on the wiki

limber river
#

Would Subnautica be a game that benefits from guides? I really can’t think of many that would be beneficial

glossy raft
#

can someone help me? i just bought the game but i cant play it everytime i try to launch it there's an error saying ' an unreal process has crashed "

limber river
glossy raft
limber river
limber river
#

is there a way someone can add a little padding on the recipe class so we dont have to add extra line breaks to give it spacing from other recipes and sections.

limber river
#

Also instead of redeclaring the recipe on pages where we want to show it I feel like we need a way to query it. For example if I want to show the recipe for upgrade modules on the Tadpole upgrades I should be able to ask bucket to find a recipe for a given result and have it give back all the ways to make that item

agile spindle
#

On Fandom we had something like that, would definitely love to have it again

vernal cypress
#

I think buckets supports this

agile spindle
#

still have it* but not on sn2 yet

#

would be good for databanks too

limber river
#

{{GetRecipe|Energy Efficiency}}

#

Something like that

#

That way if the recipe changes in the future we update the recipe template on that page and it’s reflected everywhere

#

Bucket definitely supports it we just need to build it

#

But would be a good nice to have

#

I’m sure you could also make it optionally take a machine if you only care about recipes through one machine

#

We have the data in bucket just need to use it

summer kindle
#

Yeah we were able to do that with the old recipe and databank templates

#

I’m sure it isn’t hard to do

#

(Not that I know how it works)

jade solstice
#

id be able to set up the Alterra and XenoWorx pages this evening prob

agile spindle
#

If you're talking about splitting the Alterra page into an SN and BZ page then that should wait until the wikis are split

jade solstice
#

rn the page only has sn1 info

#

i have the BZ info saved up for when we split rn thats why

#

i haddnt added it yet when i added stuff from SN1 to the page

#

equipment and all that i mean

vague marten
jaunty solar
#

what if we did it like this

#

feels more organized

#

icons separately

remote leaf
#

that looks nice

jade solstice
#

i feel like Bio Scan should be a link to the Bioscanner

jaunty solar
#

last sentence

remote leaf
#

so many pages using first person

agile spindle
#

actually "you" is second person

remote leaf
#

fine

#

so much second person

#

happy?

agile spindle
#

yes

#

🙂

remote leaf
#

think I got them all

vague marten
agile spindle
#

thank you 🙏

jaunty solar
#

tomorrow ill figure out PROPER styling for tables i guess

#

they are just dull to look at so i wanna change it really

summer kindle
#

we still don't seem to have damage numbers

remote leaf
#

collector leviathan: instant kill
all other fauna: paper cuts

vernal cypress
#

I can look into it later

limber river
#

@vague marten thank you on both of those

#

I love when this channel is on topic, I can catch up to stuff I missed easily

brittle rover
remote leaf
#

This is for the wiki

primal geode
#

it is essentially confirmed to be a chassis for the tadpole
happy to elaborate in the other chat

fair talon
solar totem
jade solstice
primal geode
limber river
#

we almost have a good wiki

finite rock
#

do conduit crystal deposits have fixed locations/respawns? maybe a @vernal cypress question based on game data

#

it seems like a pretty important resource so if so it would be nice to have a map. If they arent static we probably just want to mark the rough area

primal geode
#

I can tell you they spawn close to those pylons in the karakorum power plant but little more

agile spindle
#

might be called fulgur in the files

finite rock
vernal cypress
#

looks like it

finite rock
#

nice yeah that looks roughly like the blob

#

The repair is done using a Habitat Builder
ah yes my favorite repair tool

#

can't believe they would do the repair tool so dirty

remote leaf
agile spindle
#

when i was playing through it i assumed i'd need to get an axum upgrade for the repair tool to fix it

#

but nope regular old habitat builder does the trick

finite rock
#

possible it'll change down the line i guess, i just thought that was a funny sentence

remote leaf
#

Granted. The materials are also missing. A lot of them.

#

This isn't a slice on a Cyclops

vernal cypress
#

Game says they dont respawn but Im pretty sure mine does

finite rock
#

hmmmmmm

remote leaf
#

Talkin about turbine here @vernal cypress

agile spindle
#

they get created by the lightning strikes from these pylon things

remote leaf
#

And why habitat builder would be used to fix it

#

An entire chunk is busted compared to a small breach

vernal cypress
#

I meant fulgur something

finite rock
vernal cypress
agile spindle
#

i can make a map of the pylons that'd probably help folks

finite rock
#

maybe a map of the static spawns and then another of the pylons?

#

idk how close they are

agile spindle
#

do they have static spawns?

vernal cypress
#

ye

agile spindle
#

or rather, spawns not tied to the pylons?

finite rock
#

im not sure, i interpreted that as yes from lenkas msg

vernal cypress
#

Only static spot i found is @ x: -181949.97, y: 445049.97

agile spindle
#

i just watched the conduit zap one into existence 👍

vernal cypress
#

Figured where they spawn

#

Dont think map has a way to show radius tho

agile spindle
vernal cypress
#

Looks perfect, just edited to have accurate locations in the future

agile spindle
#

they are accurate

#

or do you mean the specific conduit crystal spawning spots

vernal cypress
#

yeah using the spawners locations

limber river
#

oof that was not fun

vague marten
#

probably could have done that with a single regex find/replace

#

nonetheless, nice it's converted thumbs_up

limber river
#

i like to keep things interesting

#

i actually found a couple errors while I was doing it

#

the enhanced first aid kit had the recipe of the basic one duplicated

finite rock
#

Nice, we probably want a map for the static spawns too right? I would think if i was doing a playthrough id go to that before spending a bunch of time searching around

limber river
#

For what? I’m not following

vernal cypress
#

There's only one

finite rock
#

i see

late island
#

Are the metal farms actually listed separate from the Root Canyon at all in the files?

#

we might just want to lump the metal farms as a PoI of the Root Canyon page

agile spindle
#

it has completely different resources

#

it's the only place in the game to find troilite and bacterial culture, and it has unique fish and looks distinct as well

vernal cypress
#

Root Canyon mentions Conduit Crystal which would mean it is indeed separate

#

so thats kinda Root Canyon

#

Also mentions Bloom nodes which isnt at metal farm

late island
#

like I'm wondering if Metal Farms should just be considered a PoI within the larger Root Canyon area

finite rock
#

It seems distinct enough to deserve its own page imo

jade solstice
jade solstice
#

in terms of material i can use for research im only missing 3 games on the systems i actually play on

SN1 and BZ on Xbox and SN2 on Steam

#

i have SN1 and BZ each twice and SN2 on Xbox rn

primal geode
summer kindle
#

we need a checklist for pages in need of images or something

#

so many pages still lack galleries

#

Can just make a category for that I guess

jade solstice
#

might look into a system to have the role listed first and then the character but the table idea is out, doesnt look good on this one

#

if i do find a way ill do another test

limber river
#

I mean people can just add galleries when there is something to add to it

#

I don’t agree that everything needs to have one

summer kindle
#

No they don’t

#

But a ton of creature pages are missing them

#

So the only image on them of the creature are the PNGs pulled from the databanks which aren’t always great quality

#

This is the only picture of the Deepwing on its page

limber river
#

Looks fine to me

summer kindle
#

What

supple wedge
#

It's really not

#

Its low quality

remote leaf
#

256x256

supple wedge
#

Plus you can't even make out finer details like the eyes

remote leaf
#

bit annoyin some fauna have large images while others are tiny

#

this one is nice

summer kindle
#

Same deal for the Pneuma. Only image on its page

limber river
#

Yeah those aren’t player images

limber river
#

Player images would lack transparency and generally not be great

#

Imho

summer kindle
#

I don’t know what you are arguing

remote leaf
#

these would be images in the gallery

#

not the infobox

summer kindle
remote leaf
#

we could probably make our own renders for infoboxes if we need to

summer kindle
#

here is how we have done creature pages previously

#

many creature pages for SN2 currently lack any images aside from the often small image from the databank

remote leaf
#

also the low quality is very noticeable on some pages

summer kindle
#

Or maybe some concept art

#

yeah I would like to get better renders at some point

remote leaf
#

we got a map render, is it possible to get fauna renders with the same method

summer kindle
#

I’m prettt sure we had custom renders for some of the stuff on the previous wikis

#

It just takes a while for people to make them

#

Especially for how many would have to be done here

remote leaf
#

yeah, I have spent awhile makin renders for things as a test

#

though it can be hard gettin the lightning to match in game, so sometimes the render looks nicer

limber river
#

Yeah I mean quality is always something where a new version gets uploaded. Most of those are renders that are evenly lit not screenshots.

jade solstice
#

i think steam had a stoke

#

i went to check some version info for BZ and steam says the old BZ versions, all of the, where last updated in 1970 lol

jade solstice
#

Terran, do we need anything rn from the old SN1 or BZ early access versions?

remote leaf
#

I dont think we need anything from legacy versions

jade solstice
#

i mean like images for cut content for example

remote leaf
#

yeah, I dont think any of them are missing images

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cant think of any at the top of my head

jade solstice
#

ill check

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im running checking if i can get steam to work properly rn

summer kindle
#

ok I’m gonna make a Needs In-Game Screenshots category or something and add pages to it so that list can be worked through

jade solstice
#

ok EA versions cant be launched anymore rn

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seems they changed the code for them so i cant access the save i had in EA8

remote leaf
#

yeah, legacy branch doesnt work anymore and steamdb doesnt show the build ids anymore

#

even if you had an archive, I dont think steam console will yet you download them if they are privated now

jade solstice
#

they are visible all id need is the code they set for them now as the original one isnt correct anymore

late island
#

They don’t have an official beta code anymore if that’s what you mean

jade solstice
#

the steam EA versions are locked behind a code and it isnt the same code as back when i last played EA8

remote leaf
#

no more beta codes

#

you would have to use steam db ids and steam console

late island
remote leaf
#

I did have archives of the first two IDs

#

but I doubt they work anymore

#

or at least, it isn't as easy

#

I did get BZ depots downloaded earlier this year with steam's built in depotdownloader

#

so you just have to find a manifest ID

solar totem
summer kindle
#

Was just about to start going through Lifeforms pages to look for them

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Then I’ll do base pieces

solar totem
#

Just to confirm, the category will be 'Needs In-Game Screenshots'?

summer kindle
#

yes

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Galleries can’t be done to the same level of precision they were on the SN1 and BZ pages since we can’t just spawn things in and freeze time unfortunately

solar totem
#

There is a mod that will freeze time and remove most of the UI so we're most of the way there

summer kindle
#

But a creature gallery should include a roughly side-on image, a front-facing image and a top-down view

#

and a picture of the creature in each of the biomes it spawns

solar totem
#

Got it. I'll put those guidelines in the category page so I'll remember to do so.

summer kindle
#

just noticed the Collector databank states an incorrect number of tentacles around the mouth

summer kindle
solar totem
agile spindle
#

i have, lemme find the name of it

remote leaf
agile spindle
solar totem
#

Cool, I'll take a look

summer kindle
#

does anyone know what variants of these actually spawn

#

same for fluttertail I guess

#

each page only has pics of one variant

#

Pelagic Ghost has images for red and black but not blue

#

does the blue one just not spawn anywhere

agile spindle
#

all of them spawn im pretty sure

#

they just dont exist outside of schools atm

lusty loom
#

I didn’t know they had a name, Unless thats just a placeholder

summer kindle
#

Flash Slug has the creatures with variants category

#

There isn’t some variant I’m unaware of is there

#

If they’re considering it a variant of the Water Slug that is definitely a mislabelling

lusty loom
#

Yeah, Why the flash slug isnt with the water slug in the PDA is weird (Category I mean), Unless it isn’t weird and I’m missing something

agile spindle
#

i dont believe there are any flash slug variants

summer kindle
#

can someone confirm that the Listening Gorgon's scientific name in the databank entry is typed out incorrectly

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as Gorgon Kryphakous

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the second word in a scientific name shouldn't be capitalised but the wiki page has it as that

agile spindle
summer kindle
#

ok it is wrong in game

agile spindle
#

@vague marten I'm not sure if the categories filters on the Map template are working, or if I am using them incorrectly. I set up the categories in the json and specified only to have the second one active but it seems to just disable all of them https://wiki.subnautica.com/sn2/Bloom_Node

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Seems to do that in the documentation example as well

vernal cypress
#

id "angel_combs"

agile spindle
#

thanks ;p

vernal cypress
#

Yeah and all doesn't do anything, just don't include categories to show everything

#

Also realizing map auto zoom is broken on mobile, maybe due to the map being collapsed by default

summer kindle
#

"Krill krikophore or the ringbearer krill"

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mentioned in the gateway spire entry

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not an organism that can be seen

#

do you think we should put it on the lifeforms page in the unknown category

agile spindle
#

nah, not from a one-off line

jade solstice
#

if you find possible alterra products let me know

agile spindle
#

actually after reading the databank entry they do kinda give a bit of info about the Ringbearer Krill

#

might be deserving of a page considering we have pages for other creatures with less info

summer kindle
#

yeah

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Meant to bring that up

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I’ll do that in a sec

#

does the dangling salp lack a databank entry?

#

no it can't presumably because we have the scientific name on the page

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but the databank section is empty on the page

agile spindle
#

it has one

#

ill add it once youre done editing that page

summer kindle
#

thanks

#

also does the fridge worm actually do anything

#

When Seth talked about it he said it made its surroundings colder

#

is this actually present in game

agile spindle
#

hmmm, not sure. ill check

late island
agile spindle
#

does not seem to change temperature at all

summer kindle
#

Seth the professional liar

#

ok

#

a lot of things to work through here

#

haven't gone through base modules yet but I assume the majority of them will also need it

solar totem
#

I have some shots of the Nibbler Mango added but since there is the documented flare behavior, shall I leave the Needs In-Game Screenshots tag for now?

summer kindle
#

well that one would need a gif to properly demonstrate

solar totem
#

Yep.

summer kindle
#

I took it off for now

solar totem
#

OK, thanks

agile spindle
#

@tardy sequoia can we put the Proteus map you're working on onto the Biomes page? to replace the current png we have on there

tardy sequoia
#

sure, I think that was the point

though I‘m not entirely finished with it yet, I still need to add more pins and improve the popups so they actually tell you a little bit about each of the locations instead of just having the coordinates

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I‘d also like to go through each of the colonist bunkers and slightly move the coordinates a bit, because as of right now the biohacking chambers use the exact same coordinates as the structure entrance, so the pins overlap on the map and you cannot see the structure pin anymore if you have the biohacking chambers displayed

agile spindle
#

i could set it to disable the biohacking chambers by default

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and any other pins that'd be excessive on the biomes page, like blackboxes maybe

tardy sequoia
#

I don’t think everything should be enabled by default, yeah

#

though them having the exact coordinates as the bunker entrance is also a thing on their individual page, which I don’t think makes much sense

#

imo they should have the coordinates of their actual location, not just the structure they’re placed in

#

either way, how do you feel about having fragments on the map?

it could be overkill considering how many there are, but I‘ve seen a few other external maps also do that

agile spindle
#

I'm not sure it's necessary

#

that'd be a massive overload to put all fragments on any one map honestly

remote leaf
#

My browser when I load every fragment on the map

tardy sequoia
#

fair
the map is only going to get bigger with each EA release

#

it’ll be massive at some point

agile spindle
#

Angel Combs could be good on there too, although i did make a separate map for those over at the Bloom page

tardy sequoia
#

yeah, that’s what I thought about as well

#

do they get their separate category or share one with the bloom nodes?

agile spindle
#

i separated them

tardy sequoia
#

usually if you’re looking for one, you’re also looking for the other

#

but they’re not really the same thing

summer kindle
#
Subnautica Wiki

Voices from Beyond is a short-form audio drama series set in the Subnautica universe, released as part of the promotional campaign leading up to the release of Subnautica 2. Set after both Subnautica and Subnautica: Below Zero, the series follows a Mongolian family of three: a father, mother, and their newborn daughter. As political tensions ris...

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this page is on the wrong wiki

agile spindle
#

Is it confirmed in-lore that the Bloom causes Masefield?

#

I've been under the impression that only the regular proteavirus causes it

#

the Bloom really just seems to favor killing stuff like with the parasites

tardy sequoia
#

I think Wu was under the opinion that specifically the bloom strain of Proteavirus causes Masefield

#

but those are just speculations on his part, so we don’t have an in-universe confirmation as far as I know

agile spindle
#

I'm not really sure to what extent the pioneers have interacted with Bloom

#

we know it was around because Sophie talks about it several times

tardy sequoia
#

Wu has some samples in the entrance area of the Old Habitat

agile spindle
#

and she mentions clearing the bloom nodes

#

although they clearly re-infected

tardy sequoia
#

that’s also where you find the scanner station upgrade to scan for bloom

#

so they had some sort of understanding of it at least

tardy sequoia
agile spindle
#

this was only 3 days before Nahema blew up the Old Habitat

tardy sequoia
#

unless, they were talking about Anita‘s angel comb that gives you the digestion

#

perhaps that one was also infected at some point?

late island
agile spindle
#

thats also what I thought

#

We know the regular proteavirus gives it, but no specific evidence that the Bloom does

tardy sequoia
agile spindle
#

Wu seems to be a fraud

tardy sequoia
#

well to be fair, he is a dietician, not a virologist

summer kindle
rustic idol
#

i believe that sophies consciousness inside the noa at the tadpole pens states that masefield isnt actually caused by the bloom

#

not sure if im misremembering

agile spindle
rustic idol
#

i think this kinda implies that the non-bloom kind causes masefield

agile spindle
#

yes, we have a lot of confirmation i think that the regular proteavirus causes it

#

if nothing else, just the fact that you start hearing the voices before ever seeing Bloom

rustic idol
#

oh yeah i never realised that

frozen jay
#

i feel like bloom is a result of proteavirus no?

rustic idol
#

there are two kinds of proteavirus

#

one is bloom, the other is omnipresent

#

and invisible ingame

frozen jay
#

that makes sense

#

they dont really know

late island
vernal cypress
remote leaf
#

pretty nice

summer kindle
#

he’s just standing there

solar totem
remote leaf
#

if it isn't scannable in game then it doesn't get a page

#

for SN and BZ Wiki, we made a category called "Minor Flora" since Fauna and Flora arent being used anymore, we would just have to give it a new name

agile spindle
#

if we do that there are pages that would need to be merged into it

solar totem
remote leaf
#

hm

agile spindle
#

I've been wondering as well @late island

remote leaf
#

granted, this was a rule only made like last year or so

#

and it was namely for flora like the Treespawn

#

based on the page, it doesn't look like this fish can even be picked up

summer kindle
solar totem
#

Nope

late island
remote leaf
#

ah, if it had a temp databank in the code then it would be better to stay up

agile spindle
#

some do and some dont

remote leaf
#

if they dont, then we should probably follow what we did with treespawn and have no dedicated page for them

agile spindle
late island
agile spindle
#

tho some have databanks in code i think so probably not forever

late island
#

there will be a lot of times where things get added that don't even have a temp databank entry

remote leaf
#

yeah, I was thinking of that as well

summer kindle
#

I vote that we leave them for now..

late island
#

I know a ton of things in BZ got pages before they got databank entries