#📚wiki-discussion
1 messages · Page 16 of 1
Yep. I wasn't 100% sure how folks felt about fragment coords so erred to not including them
Updated
thank you 🙏
Fragments map🤔
I was going to ask if adding coords and maps to each applicable blueprint was next 😄
And thank you for cleaning up a bit behind me.
They can I suppose but currently I’m annoyed at the fact that they do
and would rather they did not
It is a weird page
i think for specific fragments this is probably a good map idea (fragments for X item, rather than an all fragments map)
Could an admin remove any table styling for now
Ill work on the new style of it
Its so much easier for me that way
i think removing them is going to remove one of the best lists we have of all of the materials (or w/e the specific page is). It might not be something that many people use, but for those who do need it, it's quite helpful
There's the items navbox which, IMO, is more useful and readable
for ex on the runescape wikis we have a giant table of all the ways you can earn experience in the Smithing skill. It's a massive table that 99% of the time, you don't need. But when you need a full sortable list, it's the only way you can do it
navboxes dont really offer that functionality
and it doesnt really cost anything to keep the existing page around
So are you arguing in favor of collapsing the four pages into one and making it a simple, sortable table?
um
no im arguing that a page like https://wiki.subnautica.com/sn2/Raw_Materials should just exist mostly as it is now
and we can just avoid linking to it prominently
change --infobox-border-color to #264959 btw
how many things is there in sn2 about heavy metals and nuclear materals?
ok now what about electronics, basic materials and processed materials
raw materials I can see the rationale
that list wouldn't exist anywhere else
i mean why are you wanting to delete the pages?
I do not see the reason for those
to provide a list of all of them if people search for it
because the only reason they exist is legacy holdover from the old wiki
almost like a disambig but more of a landing page
not something i would want to link to normally but if people search "electronics" (im assuming this is the fabricator section name or something)
can easily link to the appropriate subheading of the page of the machine instead
electronics is a fabricator section name yes
but there is no reason it needs to exist on its own page when the fabricator page already can display the full crafting tree
and does
idk, i dont think its a good idea to redir people to a page with a list of a lot more stuff than what they asked for
i dont think it's a huge deal either way fwiw, but i think erring on the side of deleting pages is not the right approach
in the scenario someone was ever looking for electronics
Where can I follow the updates coming to Subnautica 2?
https://wiki.subnautica.com/sn2/Planned_Features should have what you're looking for
yeah, you could just read from a bucket (if we are writing to it with infobox item)
thx
I think more than anything what matters is whether or not these pages actually need to exist for users
if they don't need to exist for users it's just needless clutter and even more on our upkeep plate
so I guess figure that out first.
i think that's almost right but i don't think "need" is the right way of putting it
because there are plenty of pages that arent needed but are potentially useful
im not really sure i understand the clutter argument though, it's not like users are looking at lists of all pages or anything
like i dont think anyone needs a page like https://wiki.subnautica.com/sn2/Blackboxes , because all those will be on pages for the individual people
but it's obviously a very useful lookup table
Clutter for editors. More pages to keep track of on the "making sure the wiki stays good" end, which is a big concern with the Subnautica wikis especially
blackboxes has a lot more utility than basic materials
Blackboxes is kinda redundant now that each NPC page has their blackbox locations
(not that i am advocating for its removal)
i think if you optimize a wiki for editors it will be very bad for readers
it's not a big deal if a list falls out of sync for a bit. Having small, trivial errors like that is actually potentially good for getting new editors
Potentially
i mean i can tell you that's what ive seen in my time. That's not to say we should sprinkle errors all around, but i dont think we should be afraid of having some pages be not quite up to date
Whenever there have been periods where multiple wiki keepers stepped away from the wiki we've come back to a larger amount of degradation than improvement
I'd love it if this new wiki changes things though
i think if you want to do that, you need to have a pretty good group of casual editors
people who feel somewhat empowered to clean things up, but maybe arent there every day
Im not sure if youve had that previously, or what exactly the degradation you saw was, but that has been my experience
While the debate goes on, I'll point out that Raw Materials and Basic Materials are features on the Main Page. I can't remove them, of course.
yea i think that's something we want to change regardless of this discussion
idk if the idea there was to replace it so im not gonna touch it for now
degredation like misinformation being added or replacing real information, or confusing/erroneous edits like that time "Death" got added as a PoI to the Dead Zone
and honestly I feel like this wiki has always kind of been lacking in a stable of casual editors like that. or editors in general sometimes
their presence on the main page to begin with was why the conversation about removing the pages started way back then to begin with lol
you can also learn a bit of lua and automate some stuff like the uses item list, so certain things do stay in sync
fwiw i think it's much harder to have that for a game like subnautica, where the game comes out, maybe gets a few updates, but for the most part is stable

(i think we should definitely keep this page in case that wasnt clear)
aside from early access periods at least yeah
I do think having the map directly on each blackbox pages makes more sense but we just don't have the tooling for it
can we just make separate Map pages for each one? It's a bit scuffed to do it that way but as long as the main map image is browser cached then idt it should be a big deal
and then we can clean that up when we get the tech
sounds annoying
id be down to make quick simple maps for fragments, blackboxes, etc just need a quick rundown of how to make em
yea it definitely is, but idk a better option rn
- Make a page in the Map: namespace named whatever you want
1.5. Use https://wiki.subnautica.com/sn2/Special:ChangeContentModel to change the content model of the page to json (admin only) - Copy an existing map like https://wiki.subnautica.com/sn2/Map:Digestion (simple one) to your new Map
- Change the coords and labels and save the page
- Add {{Map|data=Map:MyPage}} on the page
Any example ?
i mean everything with a red name
Wouldn't it be pretty simple to add a coords param to map template that just drops the coord into a data-coords="" on the map div and have the gadget drop a single generic pin at that spot instead of loading a whole map json page? The map file itself isn't changing for all the maps so you could just stick that file name into the gadget itself?
thank you will get on that today
there's no fulgur
I see, i will delete all red name
Except Root Canyon (Contaminated)
The information on that doesn't seem accurate either
yeah, if you want to implement this then that sounds like it would work. You would lose some ability for pin customization but i think that's acceptable. Momo also mentioned he had some inline version on the gta wiki that was a work in progress you might be able to copy from
Epicurean symbiote should be tongue thief, I have to assume Spiney Tail is meant to be Hoverthorn
idek what fulgur is
fulgur is conduit crystal
ah
and I think "contaminated" is supposed to be the Metal Farms
this is kinda the problem with just using code data without cross-referencing with the game itself
what's eyeball sponge 01b
Ah like putting the whole raw json as a template param? That could work too, but seems a bit verbose and like you'd probably just end up making template wrappers for them anyway, landing right back on the issue of making individual map pages for them all
Blackboxes was made btw, you would just need to copy paste the coord from https://wiki.subnautica.com/sn2/Map:Blackboxes
Also I'm looking over the biomes pages in general rn
https://wiki.subnautica.com/sn2/Void This page feels maybe a bit more misleading than the Out of Bounds Terrain section that was there before
how so?
Had been meaning to bring this up but as a person who can’t play the game my input was limited lol
i think what you're pitching sounds better than the inline json blob, at least for now. Are you thinking about trying this now? if so then maybe it's a good idea to have people hold off on more maps for rn
Nah I can't right now, maybe in an hour or two I'll take a look at the gadget - I haven't actually read through the map js in depth much
im gonna snooze rn though since it's very late, but i think i also got the google search result title fixed so now it isn't something insane like "Main Page - Subnautica Wiki" for the sn2 homepage
The 5000+ meters thing is just from text, while the previous measurement was data taken from the physical depth of terrain at the end of the map. The way it's currently talked about might also imply there will never be stuff to do on the terrain out there, which isn't true.
well that can all be specified on the void page
I'm also slightly hesitant to state "Void" as the name just based on the Shiver entry, but that could also just be a me thing
Let’s call it the Wet Desert
Any one?
https://wiki.subnautica.com/sn2/Silver_Mine I don't think the information on this page is correct either. Setting traps there doesn't necessarily mean they wanted to "lure" humans, just keep them out
sure thats true
anyone know where the Biohacking Chamber Scanner Station Upgrade is? I remember finding it in my survival playthrough but I don't recall the location
gallery image needs better quality
https://wiki.subnautica.com/sn2/Necrolei_Cyst
it has ui in it
you can put [[Template:Retake image]] on the file's page
we really need to go through and standardize the format we display crafting recipes in
the infobox one is getting has been removed anyway
table needs rework
when i asked for anything for these past 3 hours nobody cared so i wont bother
I'm hesitant to touch CSS because I don't understand it as much
I thought you could experiment with CSS in your profile/subpages?
i cant
when theres already css on it
most of stuff i do are overwrites over the css it has in default supposedly
and makes my goal just more annoying to do
as long as you just add extra specificity to your selectors (like body:not(#body) in front of your selectors) then it overrides them, and that extra specificity can just be easily removed when moved to site styles
or you can use devtools to disable any styles
its the fact that u need to bother with disabling everything default
and tables are horrendous to style
and tiring to do
there's a bunch of builtin styles as part of mediawiki anyway, so styles in our own site styles also have to use extra specificity in many cases
html (default) already has simple styling for tables
but thats just outlines
1 pixel solid outlines
added a fun fact
also i would make the table more unique like it not just being rounded
but also have stuff like outline stuff
you have to be careful with styling tables in particular because there's a ton of edge cases like tables within tables, or tables used in banners rather than regular tabular data, or navboxes - and you also have to consider mobile too, like the navboxes completely change layout on mobile so they're more usable
yup i know
problem is
i dont know what default wiki styling is
and i assume most of you have 0 css knowledge and will copy it and pray it works
and that can cause problems
sometimes css will fail to apply
i dont want it to cause problems at all
how about
what skin is this wiki using
vector?
it changes - different parts of the builtin css load depending on whether you're logged in or not, whether you're on mobile or not, etc. so there's no one default, and a ton of cases you have to check against to ensure changes work across all of them
even things like opening the editor on different namespaces will load different styles - eg one icon we haven't gotten around to fixing if you open the editor in the template namespace, the advanced syntax highlighting settings icon is black (1) but if you open the editor on any other namespace, it's properly white (2)
forks of vector and minerva
Alright
look at what class it applies color: white to
might be unnecessarily specific
which could be the source of the problem
tbh you should just use devtools tho, the skin css loads separately from the site styles so you can just use the requests to determine them, especially since it changes depending on page
i do but they kinda suck on firefox
no it's a svg mask and filter, color and bg-color won't do anything
so
look where it applies filters at
this doesnt seem to be a exclusively table issue
i know - we already fixed hundreds of these kinds of things during the migration from fandom, just using it as an example of one we haven't goten to yet since it was such a minor thing and only applied to the template namespace
just saying that the default styles loaded will change depending on the page and such
x, y, title, and description can be defined as unnamed params in map template now:
{{Map|x:-357715.933,y:442373.285,title:[[Bloom Node]],desc:Individual bloom node|x:-119926.158,y:422838.831|x:-189858.736,y:456716.39|x:-221496.139,y:428564.045|x:-346111,y:411597}}
Fandom 🤮
Nice, so I can just drop this template anywhere and change the coordinates etc?
yup, can't do category name or change the pin icon/color, but the basic functionality of it just defining individual pins without needing a whole map data json should work
awesome 🔥
Weird gloop hosting Subnautica wiki will be better over Fandom
up is East on the map right?
I've made an example of a quick fragment map here https://wiki.subnautica.com/sn2/Wall_Rack
I chose to leave in the gallery and coordinates of fragments below it in case people can't/don't want to use the map
ouh
so, now that maps don’t need their separate pages anymore, does that mean we‘re free to add them to other pages similar to the wall rack example?
yup!
I should fix that...
gonna edit the gadget to try to auto zoom into the markers, if it breaks anything can just undo
That doesnt work
i don't think it's literally the string "all", it's the numbered ids
the examples on sn1 have multiple categories, it's using numbers https://wiki.subnautica.com/sn/Template:Map
ah yea the category ids are numbers on there https://wiki.subnautica.com/sn/Map:The_Crater
i can add the literal string all to be supported in the module tho
would just do the same as not providing the param
nah its fine
I've been out gathering coords, text directions and screenshots of fragments in the shallows and just beyond. Is the gallery and text something we want to continue to do?
I only ask because some fragments (hab builder, flashlight) are abundant
I am not sure
I think only having the information available via map would be a mistake
I tend to agree. OK, we can make a call on pages that might get a bit messy from a large gallery.
this is probably a decent format to follow (tho you probably don't need all the individual interactive maps, just the main one) https://runescape.wiki/w/Blooming_Burrow_Egg_Hunt#Egg_locations
I think this makes sense but the table should be collapsed by default
why? default collapsed is almost always a mistake
like Caffeinated said, some items have a lot of fragments, the page would be really really long with that table
and there are some things we would be putting below it like gallery and trivia
at least we do that in the current format
that's kinda what the toc is for tho, if someone is looking for gallery or trivia they can directly jump to them
Let me add what I have for the Hab Builder fragments and we can eyeball it.
also trivia tends to get overused in a lot of cases - most stuff that gets put into trivia either should be in the article itself, or tends to be speculative or something that shouldn't be there at all
I'll start with a standard table
I trust your judgment, we can try a regular table
if there's a ton of them, then you can separate them into subsection tables too
nice
@vague martencan u look into merging https://wiki.subnautica.com/sn2/User:Lenka/common.js
are we gonna have a section for easter eggs in Voices from Beyond?
(Starship Troopers for those who dont know)
Voices from Beyond can probably have its own page, it's an episodic thing right?
yeah
https://wiki.subnautica.com/sn/Voices_from_Beyond oh we have a page for it
it gives us nice lore for some of the years before the Cicada Crash up to the exact moment of the crash
On the topic of VfB easter eggs we see Seth's Exordia in ep3 I believe
oh yeah the posters in the series are diffrent from the ones in game btw
the first one we see is the same landscape but a diffrent headline and other one is a version without an Alterra Logo on it
right poster:
diffrent text from the one in game, instead of advertising the planet its more of an pioneer advertisment
left poster:
same as in game but without Alterra Logo
SN1 items in the last episode
those small box variants only appeared in SN1 and BZ
will do
The Habitat Builder is quite long/complicated with recipes so I punted on that one for now and did the Flashlight fragments instead: https://wiki.subnautica.com/sn2/Flashlight
that looks good, though maybe we omit the Z coordinate and just give depth instead
which is just Z / 100
Yep. Good idea
are you planning on doing the map too?
Map should be rotated the proper way everywhere now 🙂↕️
Can someone with permission convert Map:Flashlight to content model json, pls?
We're doing maps json free with a template ^
OH!! Missed that
yeaa sorry about that, you can look at Wall Rack or Tadpole pages for examples
if the map's going to be reused in multiple places then make a map: namespace thing for it, but if it's just individual pins on a map used in one spot, then yeah you can just define the pins directly in the templace
Added but I think there is still a problem with the pins dropping in the old rotation's locations.
yea i'm not sure this is working - it's rotating the pins but not the map
does any of the default data need to be changed? the blankmap in the module here [[Module:Map]]
Nope it should be using the latest image but it looks stuck on the old image
btw @solar totem idk if intentional but the first coordinate is missing an image
It is. I didn't have an image.
yea probably just a cloudflare thing i guess, since this direct link is still pointed at the old version https://wiki.subnautica.com/sn2/images/SN2_EA_SimpleMap.webp
yea but that's debug, bypassing the cache
It’s caching so it will update eventually
well the cache invalidation was having issues earlier not replacing the image, so it might be doing the same as it was here^
For this screenshot pass, I prioritized fragments not in facilities or named wrecks. I plan on noting fragments in the table but someone (maybe even me) will need to fill in things I don't have rn.
Jealous
sort of but also not really, since there's layers, different floors and dungeons, and they do tile generation and upload hundreds of individual small map tiles for it to piece together
But they don't get the joy of finding the right angle to capture context and good lighting!
SN2 might also need tiling at some point, you can only fit so much in 4k
rs's map stuff is separate from the wiki, not files uploaded to it directly, but there is this project from brighter shores wiki that uses tile images directly uploaded to the wiki:
https://github.com/GauChoob/bs-cartography - this gets minified into a js gadget
https://brightershoreswiki.org/w/Brighter_Shores:Map_Project - overview of the maps
https://brightershoreswiki.org/w/Brighter_Shores:Orphanage/Map - tile images
biggest downside of that project tho is that everything is defined in the gadget itself, so only admins can change stuff like pins and links within the maps
aight im in a better editing position now i think lol
used to have to work like this plus a large tv on the right
with now space for anything
but im able to work like this again now
i just changed the module to force it to use the current version of the map image (when individually defining pins) for now, so ones like [[sn2:Wall Rack]] should look correct but those using map namespace like [[sn2:Blackboxes]] probably won't yet until the cache updates
yeah the main url is cached u can just add anything to clear it
sort of - once that's been loaded once by anyone, then that url is also cached
im not home atm but saw this typo on the thea system page
could someone correct it thx 
or reword it
you can! hit the pencil button
during SN1 early access i used to edit from mobile while at school
I once edited on mobile and the wiki blew up
yea thatll happen
break [[sn2:Module:InfoboxBuilder]] and throw a script error on every page 
edit on mobile, it randomly jumps to a different section and adds a space, you dont notice, go save, entire template shatters
when i try the wiki just reandomly deletes entire lines while im editing - like when i try to delete a word it instead removes the entire prvious line
it likes to do that as well
but for me, it likes to randomly just jump to a different section mid edit for no reason
mobile is a broken mess- but here it should work better than on fandom
fandoms mobile editing is gambling
not even just on Fandom for me, happens on SL Wiki which is self hosted

mobile is just cursed
its glambling with a D20 but all sides are 1s
launching SN1 at like 3:30 am just to check info lol
the full name for the Coffee Box based on text on the model:
Alterra Corp Model 40 Coffee Box
hm, looks like the styling broke for the More only version of the search bar section. Can be seen on special:search for ex https://wiki.subnautica.com/sn/?search=test&title=Special%3ASearch
oh yea i fixed that on sn2 but don't have admin on sn1
oh okay yeah i was just about to say i see on 2 it's fine
do you know which line offhand? I can copy it over
assume it's just a border radius change
should be around line 180 in vector.css, replace the #p-views sectors with
#right-navigation,
#p-views,
#p-views li:nth-child(1 of li:not(#ca-view)),
#p-views li:nth-child(1 of li:not(#ca-view)):hover,
#p-views li:nth-child(1 of li:not(#ca-view)):hover a,
#p-views.emptyPortlet + #p-cactions,
#p-views.emptyPortlet + #p-cactions:hover label {
border-radius:var(--vector-nav-border-radius) 0 0 var(--vector-nav-border-radius);
}
#p-cactions .vector-menu-content {
border: var(--vector-border);
}
#p-views.emptyPortlet + #p-cactions .vector-menu-content {
border-radius: var(--vector-nav-border-radius) 0 0 0;
}
& if you want to fix the table border radius on sn1
replace https://wiki.subnautica.com/sn/MediaWiki:Common.css#L-1521--L-1612
with https://wiki.subnautica.com/sn2/MediaWiki:Common.css#L-1725--L-1773
i am never suggesting rounding corners again lol
can do. I feel like you also had another fix that i forgot to apply
yea lol that part is a bit cursed xD but i couldn't think of a better way to do that, leaving it straight looked way worse
yeah idk what we would do there
oh the toc, yeah - that one is just adding this to vector
.toctogglecheckbox:checked + .toctitle {
border-radius: var(--border-radius-table);
border-bottom: 0;
}
should already be a toc section in there for it
np
is the items list bucket only editable by admins? There is a mistake on the recipe for the Mild Acid in the Processor (it takes 2 Acidic Raion Pouch instead of the 1 that is currently listed in the bucket)
anyone can edit buckets, but you don't need to edit the bucket itself - edit the recipe template on that item's page and it goes into the bucket
yeah, you would edit this page https://wiki.subnautica.com/sn2/Mild_Acid and change the recipe
then that updates the bucket
fixed
ty. I was trying to find some "other" uses for the pouches and caught the error.
I wonder if they're going to slow down the rate of crop growth. It seems really fast
i heard one of the devs saying they wanted to adjust grow beds so you cant just get really fast food and stuff
some errors in the wiki can live on for a while so thanks for letting us know
yeah. I mean, it's not ideal traveling food (low nutrients / space). But it's easy to keep a box full of Oily Salad around while you're at home
wip - started updating the SN1 alterra info again
Map genie seems to have one more Blackbox listed than the wiki, I can't tell which but figured I should say something
show me a screenshot ill check if i can find out
No, I don't think so
the problem is that Chap's blackbox is bugged and even though two blackboxes of his exist, both give the same databank entry
actually you might be right? there might be an extra singh one
ill check!
@frigid sapphire great catch! never would have found this
Glad I wasn't going nuts I was beginning to think the page just had a number error 😂
it was already documented
it wasn't on the table nor on singh's page
didn't notice that it was on the map already though my bad
is this right? i dont think its correct to call it a bloom organism, since the bloom only parasites on it
No the Angel Combs are seperate from Bloom
finished some more of the stuff for Alterra in SN1 and will continue soon as i can
@agile spindle should we make an BZ alterra page allready and move it when ever we split them in the future or wait
both works for me
have the info for it on standby
same for XenoWorx
@finite rock Hi, I just have seen your post on my talk page (Haus), I understand your "concern" about this matter but the constant use of <blockquote> by me in my edits is to ensure organization and ease of reading on the pages I make/edit.
can someone send me the current map we made?
as in the image
i wanna do some stuff on it for my own research
mainly ill print it and take notes lol
please try to use bullet points @zenith drum
issue is that its not consistent with the rest of the wiki if you do it diffrently
otherwise just leave as a standard paragraph
eh its a talk page at leats they diddnt vandalize the page
blanked
and i mean- it IS Crab poop
i mean they arent wrong
he blanked the talk page only so its fine
its a weird comment - but thats how the community can be
factually he is right
it is Crab Poop
it is salted
it is eaten and seems edible
yeah you shouldnt vandalize at all even talk pages. they have done it twice now
technically that comment isnt vandalism tbf
its just a weird comment
he diddnt delete anything else to make it either
it is def spamming
if he does it again add a note that he should stop
if he does it again after escalate
nonsense/gibberish on pages is generally not condoned
its just a talk page tbh
hes not the first and the others are still up aswell
yeah ive just been a part of a lot of wikis where its not accepted
id say we worry about it if someone takes it too far
i dont know how things have been run for the SN wikis
well IF he does it again its spam and we escalate
but next time you should prob add a note to the blank
otherwise who knows what he thinks the reason was lol
its pretty obvious
yeah but with a note you have proof that you warned about you possible escalating to a mod about the spam
and that you warned him its getting pretty close to spam (which id say is 2 or 3 times in this case as its a short message and wasnt like a wall of text or insults9
otherwise , from how people are, he might claim he diddnt realize
Papertrail and all that ykn
we havent warned yet but would be next step
but i mean if they blanked the other page before they know what they are doing is wrong..
everyone knows that
well tbh
he changed the previous
mmmmh, i like my nutrien block as salted Crab poop
.
to mmmhh, Salted Crab poop
I don’t get why we have a reference to that in the Trivia section to begin with
yes, it’s true, but it’s completely unnecessary information and gross imo
which page?
nutrient block page
itsalso added on the Biofuel page
I don’t think we need to draw attention to that
it’s just gross
the tadpole has 6 degrees of freedom so is there any plans in work to have a "spacemouse" or a 6 axis joystick to be able to work with the submarines ?
@waxen plume do you want that as well or ?
Biomods are going to become such an expressive and important part of the game. Wouldn't it be better to give them their own section in the Contents tab on the main page?
kind of a dumb thing but is anyone opposed to changing the Stub template? It says "is actively being worked on" which is not usually the case with stub pages
so I would just remove that part
What do you mean, the source? 
source ?
Were you referring to the screenshot you sent? 
yes but if you look at what i marked out
i want to be able to controll the submarine using this
do you know how it works ?
you can move it like this
yeah yeah, have we tried if it's already in the game? or it just lore?
well the "lore" so far is saying 6 axis but we do not have full controll over it so i was wondering if thay are gona add suport for it or not?
No clue honestly, perhaps a mod can double-check that with the devs, could be cool to control it with a joystick
sorry for the ping @kindred obsidian but you are online and a mod
you have 6 degrees of freedom with standard controls, I don't see why that would imply specific hardware support
do we ?
well yeah, with a mouse and keyboard or controller you can do all of those
we have
W forward
S backward
A left
D right
SPACE up
D down
we are missing
Yaw left
Yaw right
Pitch up
Pitch down
Roll left
Roll right
@kindred obsidian
as for keybinds
and it is not brand spesific support it is axis controll support
I guess you can't roll with the mouse, keeping you upright is probably intentional
i am just saying a "maneuver mode" and the ability to have key binds for it can be a good thing
but yeah I don't know, lore implications probably don't indicate what they plan to support later but i'm guessing seth wrote it and is probably best to ask, he's active in #subnautica-2-chat a lot
throw it on the nolt page if you want to see it (why are we discussing this in the wiki channel?)
witch seth ?
general battuta (pls don't ping him)
:/
can you send a pm to him asking if i can ask him about it ?
no this is not DM worthy lol - catch him in #subnautica-2-chat some time, he's active a lot
and make a nolt post if you want the feature https://subnautica2.nolt.io/
notl ?
#1505270921445904555 message
btw lol
that is one of the reasons i am asking
lets stop clogging up the wiki channel with unrelated stuff
seems like the names of map pins are broken for the ones generated by template without a dedicated Map: page
i think that only happens when we forget to include the title: part of the template
what page is that?
https://wiki.subnautica.com/sn2/K._"Ander"_Anand
thoughts on this map for the blackbox on individual pages?
It's one I just made for
https://wiki.subnautica.com/sn2/Recipe_Data_Cards
though I checked the ones you made for fragments and its broken there too
the ones i made are working
oh wait, it just didn't have title: on the page I copied the template from ;-;
I see the issue
strongly wouldve recommended against putting the entire map on one line btw, but the issue is here
so, the habitat builder fragments map has the same issue
I'll go fix it I guess
Ah, those would be my error. Sorry about the extra work. I'll get the other fragments I added recently
also now w=200px and h=200px should make the map the right size. Before w was setting max-width so it wouldn't necessarily constrain the map
or whatever vals you want
just noticed some of the maps are very large, like on https://wiki.subnautica.com/sn2/Wall_Rack
There are probably some cases where they should be smaller
also if anyone wants to do these for the others, go for it. I'm about to hit the hay for tn
do we have any plans on having a separate page dedicated to an entire map showing combined data for fragments/blackboxes/wrecks/databoxes etc.?
though, as far as I know it's not currently possible to select which map pins to show and which not to, so the map would be a mess to look at
That’s a trip. Cool
i think the idea is to have a big map that has everything yeah. not with the current setup though
well if we can use dose to controll the submarines we can move thrue tighter caves with bigger submarines
I think I put wrong coordinates on one of the air tank databoxes lmao
that one is supposed to be in the research outpost
anyone know a second location of Portable Oxygen Generator fragments? only one I know is the Great Jaw but blueprint requires 2
There are two in the Great Jaw
oh yea
On mobile it kinda makes the image useless
oh true forgot about mobile
if we give it a min-width then it's better but still not ideal. I think the table is going to overflow in any reasonable setup of this (other than removing the map or image)
the map zooms too much when all the pins on the map (assuming more than one) are really close together https://wiki.subnautica.com/sn2/Portable_Oxygen_Generator#Fragments
okay yeah thats basically the same problem i had with the single pin
there probably just needs to be a min zoom check. We can do something like getZoom() after fitting to bounds and then do min(getZoom(), -7) or something along those lines
Maybe combine depth and coords as we're doing with the fragments?
yeah, we could do that but i think itll still overflow
actually idt the map causes mobile to be scuffed. This one doesnt have a map
Interesting
I think we need to agree on coordinate vs depth
Including depth as a separate column feels useless
Could just be
-303399, 449728, @305m or something
Yeah we should probably just have the X and Y coords and depth in metres
The Z coord is not very intuitive
ykn whats missing in the intro
the eye of a massive leviathan right outside the lifepod window when you sink after the thrusters fail and they barely work again when you are about to reach it
More resource spawns
of course, just as I went over them a couple hours ago :c
yeah if you want to do that and maybe add the min-width to the image i think it'll be good to apply to the other pages
new trivia to add: Metal Salvage changes size after being picked up
after being picked up, if dropped you can see that its around the same size as Titanium
As a separate column tho it lets people sort the table by that column, if they're looking for shallower stuff for example
If you make a map in the map namespace using the full data json, you can set categories for each of the pins and then the map lets you toggle visibility of each of the categories - like the examples on sn1 [[Template:Map]]
Right now if you make a new page in the map namespace it won't be set as json content model by default yet, you'll have to ask an admin to convert it first before putting the actual json data on it, but if you want to make one you can
Added a Gallery to Metal Salvage to show this.
for you guys that are really good at English/ writing, how do you feel about the beginning of these 3 sentences mentioning Marrowbreaches over and over
also the Coral Gardens includes the Graveyard so that can be squished
"has been seen" can be removed
that is very weird wording for a wiki
it should just be "The Marrowbeach is a large predatry lifeform that can be found in the Shallows"
this is another opening sentence that has just been unaltered
Aside from changing the moon to proteus
I wrote the first sentence months before release
hence the wording
this is one of the few pages that has behavior with a U as well
i think ill just change it back to behavior
is there a lore reason needler mangos are under fish and not mangos
or just mistake
I believe it is a mistake in the game itself
so we have to follow what the game says, even when the game is wrong
got it
yup Needler Mango is classified as a Fish in the databank 
fixed
see, the fun part of the wiki, is sometimes you have to put incorrect information on there if the game gets something wrong, namely when you are transcribing something
I don't even know what it should be called to be honest, just "Map:Proteus"?
as far as I know there isn't any specific name for the region the game takes place in like the Crater for SN1
either way, if an admin were to create a general map page, I'd be happy to help fill it out
maybe just map:general?
or yea, proteus probably
alright, you can fill in categories and markers on [[sn2:Map:Proteus]] - use the sn1 [[Map:The Crater]] as an example
Sorry for being British
I tried to catch myself doing that but a couple times I let it slip through
I forgot to bring this up at the time but why
The update history having all that stuff seems reasonable to me
it just makes the page unnecessarily long and people are looking for update information, i dont think they care much to see a random list of everything in the game
make it collapsible
up to you if you want to re-add it with that ¯_(ツ)_/¯
long pages generally aren't a big issue, but if it is a concern, it's usually better to split it to subpages rather than collapsing stuff
We’re just talking about a feature list for the game at launch
for the update history page
The page is going to be incredibly long anyway
you were listing them with newest update at the top anyway so having the EA release feature list at the bottom doesn’t even change anything for readability
what happened here lmao
https://wiki.subnautica.com/sn2/Subnautica_2#Gallery
someone copied the page from the SN wiki over without uploading the same videos/images that were on the page
this page needs to be massively updated
will we need a page eventually on version history unless it already exists
hotfixes can be a bullet point
cool
so question
i helped put a few minor thing on the wiki like half a week ago
but is there anything i can do to help rn
nothing too complicated
im new to wiki editing
If you want to take a look at https://wiki.subnautica.com/sn2/Category:Stubs "stubs" are pages with little info on them, if you can add more info to these pages that would be very helpful 🙂
ill take a look
raccoon easter egg at these coords, in a small cave near great jaw, about 94m deep 🦝
took me a bit to find it, man that is sneaky
this cave was just added in todays patch right?
yeah I believe so
What is bro doing on Proteus?
got lost in space, was on their way to Zezura with the rest of the crew
the trenchcoat isn't as warm anymore :(
What we do on the rsws is update history on the page for the thing that changed. So https://oldschool.runescape.wiki/w/Amulet_of_glory#Changes for example
I think that makes more sense to show when a game is constantly being updated, but we could always collapse it by default once the game is stable
Wiki Bug:
The Shiver Leviathan is classed as a fish on the wiki, but it is literally called a Leviathan.
https://wiki.subnautica.com/sn2/Shiver_Leviathan
iirc, it is in the fish category in the PDA
infact, the PDA doesn't have a category for leviathans
Just saw that too, but maybe a link at the top of the Lifeforms page that links to the Leviathans page.
https://wiki.subnautica.com/sn2/Leviathan_Class_Organism
good idea, i have done so 👍
If we can try to get areas that need expanding on the wiki marked with {{Stub}} or {{Sectstub}} it will categorize pages and give a place for new editors looking to help a place to start. If you see a page in need please mark it.
what's going on with Rauli here?
he's famous
looks like just that one messed up actually
the game has a weirdly consistend but non-obvious way of sorting the inventory
no idea what the basis is
and Electric Geordie in one place says +5 water but not in another
halfmoon and other of the very first fish for good measure
do we know the in game ID's or whatever for tools
thank you
fixing them now
water slug is supposed to give +water not food.. correct?
yeah
for now it seems like it's always
equipment > tools > food > resources > medical > water
I can't tell how it would be sorted within those groups
i have a list of things i wanted to correct that i made during work breaks today so now time to get them on the wiki.
A good project for a beginner editor that would be helpful is going through the items and adding descriptions. start with like the basic materials and stuff and add the description on the infobox. ill work on it in a couple days if someone doesnt before me but figured i would share something that could be impactful
how do i see coordinates
they’re in the bottom right of the pause menu
ty
wip by me
hes listed there because he was a pioneer prior to the mission as well
the Deepwing migration path is overlayed on the mapgenie map, no?
https://wiki.subnautica.com/sn2/File:Deepwing_Mapping_Project.png
are we even allowed to use that? I thought it was copyrighted
if theres concerns about faction pages let me know
or also if theres info i missed
ill then check if its missed or just still under review by me
Shouldn't the general Food page be called "Sustenance" as per indicated in the Navbox? Since it encompasses all consumables
i list food and Drink as Consumables on the alterra pages
havent gotten an answer so ask again - the BZ faction pages
should i do them now, on the sn1 wiki and we move them in the future
or wait for the grand day we split bz from sn1
we should start making guides in the wiki maybe
would be cool
something like this stuff
https://terraria.wiki.gg/wiki/Guide:Armor_progression
Although simply choosing a tier-appropriate set of three matching armor pieces will typically be enough to beat the game, players seeking to optimize their loadouts for maximum offense or defense will often get better results from using mix-and-match hybrid sets. This guide will help you decide on which...
these kind of guides
hm we could makes guide pages
and for once unlike back on fandom not try and stuff the area guide for the Aurora in the middle of its lore page
@waxen plume there's already a biomods navbox https://wiki.subnautica.com/sn2/Template:Navbox_Biomods
they don't really fit under the Items navbox because they arent items
How to collect salt
maybe something for the trivia section lol
for what possible reason could this even be happening
not sure if we have it listed yet, but if you skip the SN1 intro you get a fire extinguisher with 100% while without skipping yuod have to use it to put out the fires
I think I remember the intro one also staying at 100%
oh that's right my bad, to me it was more intuitive to have a Navbox including everything in the game than having separate ones
gotchaa, usually they are kept separate usually matching a certain category
100% this would be great
the extinguisher doesn't lose any charge for using it during the intro anyway
If I refund my base does it refund all the decorations? Also, is there a limit to how much it refunds?
It's supposed to refund everything, but I think right now it doesn't refund inventory contents, so empty all your lockers before you do
I'm not aware of any limit
a section for Refund Bases to explain how it works on the Seabases page would be good, i see some people searching for that on the wiki
Would Subnautica be a game that benefits from guides? I really can’t think of many that would be beneficial
can someone help me? i just bought the game but i cant play it everytime i try to launch it there's an error saying ' an unreal process has crashed "
Navboxes should be a separate one for each item type. That’s how we categorize and eventually potentially store data into bucket
tried everyything but i still cant play it
This discord channel is for the wiki, we don’t support the game
Go to #🔧sn1-bz-tech-support
is there a way someone can add a little padding on the recipe class so we dont have to add extra line breaks to give it spacing from other recipes and sections.
Also instead of redeclaring the recipe on pages where we want to show it I feel like we need a way to query it. For example if I want to show the recipe for upgrade modules on the Tadpole upgrades I should be able to ask bucket to find a recipe for a given result and have it give back all the ways to make that item
On Fandom we had something like that, would definitely love to have it again
I think buckets supports this
{{GetRecipe|Energy Efficiency}}
Something like that
That way if the recipe changes in the future we update the recipe template on that page and it’s reflected everywhere
Bucket definitely supports it we just need to build it
But would be a good nice to have
I’m sure you could also make it optionally take a machine if you only care about recipes through one machine
We have the data in bucket just need to use it
Yeah we were able to do that with the old recipe and databank templates
I’m sure it isn’t hard to do
(Not that I know how it works)
third time now lol but i wasnt ever answered
should we set up the (mainly faction) pages for BZ allready and move them in the future when theres finaly a much needed BZ only wiki
or hold off on them and do them then
id be able to set up the Alterra and XenoWorx pages this evening prob
If you're talking about splitting the Alterra page into an SN and BZ page then that should wait until the wikis are split
rn the page only has sn1 info
i have the BZ info saved up for when we split rn thats why
i haddnt added it yet when i added stuff from SN1 to the page
equipment and all that i mean
i'll add a bit, but not that much - overuse of empty space just adding to the amount of scrolling you have to do isn't great, especially on mobile
that looks nice
i feel like Bio Scan should be a link to the Bioscanner
last sentence
actually "you" is second person
think I got them all
this is done [[sn2:Template:GetRecipe]]
thank you 🙏
tomorrow ill figure out PROPER styling for tables i guess
they are just dull to look at so i wanna change it really
we still don't seem to have damage numbers
collector leviathan: instant kill
all other fauna: paper cuts
I can look into it later
@vague marten thank you on both of those
I love when this channel is on topic, I can catch up to stuff I missed easily
Here's the nook blueprint locations: https://wiki.subnautica.com/sn2/Nook
it is essentially confirmed to be a chassis for the tadpole
happy to elaborate in the other chat
oh, sorry
FYI, I added anchors for the unnamed wrecks so now we can do this: https://wiki.subnautica.com/sn2/Wrecks#Shallows_Wreck_4
is it about the Workmech?
that ones also mentioned in game in a voiceline when you unlock the Tadpole
yay
Yes, and the voiceline would've mainly been thr elaboration, but it IS the wrong channel for that so I didn't bother here
@agile spindle https://wiki.subnautica.com/sn2/?title=Vehicle_Upgrades&diff=9025&oldid=8916 thank you for doing this, beat me to it
we almost have a good wiki
do conduit crystal deposits have fixed locations/respawns? maybe a @vernal cypress question based on game data
it seems like a pretty important resource so if so it would be nice to have a map. If they arent static we probably just want to mark the rough area
Do you know the plant name
I can tell you they spawn close to those pylons in the karakorum power plant but little more
might be called fulgur in the files
i do not
looks like it
nice yeah that looks roughly like the blob
The repair is done using a Habitat Builder
ah yes my favorite repair tool
can't believe they would do the repair tool so dirty
Personally my favorite is the Feedback Resonator
when i was playing through it i assumed i'd need to get an axum upgrade for the repair tool to fix it
but nope regular old habitat builder does the trick
possible it'll change down the line i guess, i just thought that was a funny sentence
Granted. The materials are also missing. A lot of them.
This isn't a slice on a Cyclops
Game says they dont respawn but Im pretty sure mine does
hmmmmmm
Talkin about turbine here @vernal cypress
they get created by the lightning strikes from these pylon things
And why habitat builder would be used to fix it
An entire chunk is busted compared to a small breach
I meant fulgur something
oh they get created like that? I just saw that they could get zapped which makes them more noticeable
yeah looks like it
i can make a map of the pylons that'd probably help folks
maybe a map of the static spawns and then another of the pylons?
idk how close they are
do they have static spawns?
ye
or rather, spawns not tied to the pylons?
im not sure, i interpreted that as yes from lenkas msg
i just watched the conduit zap one into existence 👍
nope, ive made one with three conduit locations tho: https://wiki.subnautica.com/sn2/Conduit_Crystal#Conduit_Locations
Looks perfect, just edited to have accurate locations in the future
yeah using the spawners locations
probably could have done that with a single regex find/replace
nonetheless, nice it's converted 
i like to keep things interesting
i actually found a couple errors while I was doing it
the enhanced first aid kit had the recipe of the basic one duplicated
Nice, we probably want a map for the static spawns too right? I would think if i was doing a playthrough id go to that before spending a bunch of time searching around
For what? I’m not following
for the conduit crystal
i see
Are the metal farms actually listed separate from the Root Canyon at all in the files?
we might just want to lump the metal farms as a PoI of the Root Canyon page
it has completely different resources
it's the only place in the game to find troilite and bacterial culture, and it has unique fish and looks distinct as well
Root Canyon mentions Conduit Crystal which would mean it is indeed separate
so thats kinda Root Canyon
Also mentions Bloom nodes which isnt at metal farm
Well Metal Farm would be lumped under Root Canyon, not the other way around
like I'm wondering if Metal Farms should just be considered a PoI within the larger Root Canyon area
It seems distinct enough to deserve its own page imo
hm well that IS wiki relevant id say
in terms of material i can use for research im only missing 3 games on the systems i actually play on
SN1 and BZ on Xbox and SN2 on Steam
i have SN1 and BZ each twice and SN2 on Xbox rn
It's was more an idea for a prawn suit, closer to a game question
As for the mech generally, I think we do have a page for it under ipcoming content, but it's just not linked
we need a checklist for pages in need of images or something
so many pages still lack galleries
Can just make a category for that I guess
might look into a system to have the role listed first and then the character but the table idea is out, doesnt look good on this one
if i do find a way ill do another test
I mean people can just add galleries when there is something to add to it
I don’t agree that everything needs to have one
No they don’t
But a ton of creature pages are missing them
So the only image on them of the creature are the PNGs pulled from the databanks which aren’t always great quality
This is the only picture of the Deepwing on its page
Looks fine to me
What
256x256
Plus you can't even make out finer details like the eyes
Same deal for the Pneuma. Only image on its page
Yeah those aren’t player images
As I said
I don’t know what you are arguing
we could probably make our own renders for infoboxes if we need to
here is how we have done creature pages previously
many creature pages for SN2 currently lack any images aside from the often small image from the databank
also the low quality is very noticeable on some pages
we got a map render, is it possible to get fauna renders with the same method
I’m prettt sure we had custom renders for some of the stuff on the previous wikis
It just takes a while for people to make them
Especially for how many would have to be done here
yeah, I have spent awhile makin renders for things as a test
though it can be hard gettin the lightning to match in game, so sometimes the render looks nicer
Yeah I mean quality is always something where a new version gets uploaded. Most of those are renders that are evenly lit not screenshots.
i think steam had a stoke
i went to check some version info for BZ and steam says the old BZ versions, all of the, where last updated in 1970 lol
hmm, so bright
Terran, do we need anything rn from the old SN1 or BZ early access versions?
I dont think we need anything from legacy versions
i mean like images for cut content for example
yeah, I dont think any of them are missing images
cant think of any at the top of my head
ok I’m gonna make a Needs In-Game Screenshots category or something and add pages to it so that list can be worked through
ok EA versions cant be launched anymore rn
seems they changed the code for them so i cant access the save i had in EA8
yeah, legacy branch doesnt work anymore and steamdb doesnt show the build ids anymore
even if you had an archive, I dont think steam console will yet you download them if they are privated now
they are visible all id need is the code they set for them now as the original one isnt correct anymore
They don’t have an official beta code anymore if that’s what you mean
the steam EA versions are locked behind a code and it isnt the same code as back when i last played EA8
It’s a code that doesn’t exist. The build is inaccessible
I did have archives of the first two IDs
but I doubt they work anymore
or at least, it isn't as easy
I did get BZ depots downloaded earlier this year with steam's built in depotdownloader
so you just have to find a manifest ID
I'll see what I can do
Have you created the category? I'm editing a page with a Gallery that is just the text 'WIP'.
Was just about to start going through Lifeforms pages to look for them
Then I’ll do base pieces
Just to confirm, the category will be 'Needs In-Game Screenshots'?
yes
Galleries can’t be done to the same level of precision they were on the SN1 and BZ pages since we can’t just spawn things in and freeze time unfortunately
There is a mod that will freeze time and remove most of the UI so we're most of the way there
But a creature gallery should include a roughly side-on image, a front-facing image and a top-down view
and a picture of the creature in each of the biomes it spawns
Got it. I'll put those guidelines in the category page so I'll remember to do so.
just noticed the Collector databank states an incorrect number of tentacles around the mouth
you can with mods
Basically unplayable
well that helps
Do you know of a mod that will change the time of day? I haven't found one yet.
i have, lemme find the name of it
Airbladder's model is upside down in the hand
https://www.nexusmods.com/subnautica2/mods/41?tab=description this one pretty sure
Cool, I'll take a look
does anyone know what variants of these actually spawn
same for fluttertail I guess
each page only has pics of one variant
Pelagic Ghost has images for red and black but not blue
does the blue one just not spawn anywhere
I didn’t know they had a name, Unless thats just a placeholder
Flash Slug has the creatures with variants category
There isn’t some variant I’m unaware of is there
If they’re considering it a variant of the Water Slug that is definitely a mislabelling
Yeah, Why the flash slug isnt with the water slug in the PDA is weird (Category I mean), Unless it isn’t weird and I’m missing something
i dont believe there are any flash slug variants
can someone confirm that the Listening Gorgon's scientific name in the databank entry is typed out incorrectly
as Gorgon Kryphakous
the second word in a scientific name shouldn't be capitalised but the wiki page has it as that
ok it is wrong in game
@vague marten I'm not sure if the categories filters on the Map template are working, or if I am using them incorrectly. I set up the categories in the json and specified only to have the second one active but it seems to just disable all of them https://wiki.subnautica.com/sn2/Bloom_Node
the map in question https://wiki.subnautica.com/sn2/Map:Bloom
Seems to do that in the documentation example as well
You need to type the category name
id "angel_combs"
thanks ;p
Yeah and all doesn't do anything, just don't include categories to show everything
Also realizing map auto zoom is broken on mobile, maybe due to the map being collapsed by default
"Krill krikophore or the ringbearer krill"
mentioned in the gateway spire entry
not an organism that can be seen
do you think we should put it on the lifeforms page in the unknown category
nah, not from a one-off line
if you find possible alterra products let me know
actually after reading the databank entry they do kinda give a bit of info about the Ringbearer Krill
might be deserving of a page considering we have pages for other creatures with less info
yeah
Meant to bring that up
I’ll do that in a sec
does the dangling salp lack a databank entry?
no it can't presumably because we have the scientific name on the page
but the databank section is empty on the page
thanks
also does the fridge worm actually do anything
When Seth talked about it he said it made its surroundings colder
is this actually present in game
hmmm, not sure. ill check
I don't think so no
does not seem to change temperature at all
Seth the professional liar
ok
a lot of things to work through here
haven't gone through base modules yet but I assume the majority of them will also need it
I have some shots of the Nibbler Mango added but since there is the documented flare behavior, shall I leave the Needs In-Game Screenshots tag for now?
well that one would need a gif to properly demonstrate
Yep.
I took it off for now
OK, thanks
@tardy sequoia can we put the Proteus map you're working on onto the Biomes page? to replace the current png we have on there
sure, I think that was the point
though I‘m not entirely finished with it yet, I still need to add more pins and improve the popups so they actually tell you a little bit about each of the locations instead of just having the coordinates
I‘d also like to go through each of the colonist bunkers and slightly move the coordinates a bit, because as of right now the biohacking chambers use the exact same coordinates as the structure entrance, so the pins overlap on the map and you cannot see the structure pin anymore if you have the biohacking chambers displayed
i could set it to disable the biohacking chambers by default
and any other pins that'd be excessive on the biomes page, like blackboxes maybe
I don’t think everything should be enabled by default, yeah
though them having the exact coordinates as the bunker entrance is also a thing on their individual page, which I don’t think makes much sense
imo they should have the coordinates of their actual location, not just the structure they’re placed in
either way, how do you feel about having fragments on the map?
it could be overkill considering how many there are, but I‘ve seen a few other external maps also do that
I'm not sure it's necessary
that'd be a massive overload to put all fragments on any one map honestly
My browser when I load every fragment on the map
fair
the map is only going to get bigger with each EA release
it’ll be massive at some point
Angel Combs could be good on there too, although i did make a separate map for those over at the Bloom page
yeah, that’s what I thought about as well
do they get their separate category or share one with the bloom nodes?
i separated them
usually if you’re looking for one, you’re also looking for the other
but they’re not really the same thing
Voices from Beyond is a short-form audio drama series set in the Subnautica universe, released as part of the promotional campaign leading up to the release of Subnautica 2. Set after both Subnautica and Subnautica: Below Zero, the series follows a Mongolian family of three: a father, mother, and their newborn daughter. As political tensions ris...
this page is on the wrong wiki
Is it confirmed in-lore that the Bloom causes Masefield?
I've been under the impression that only the regular proteavirus causes it
the Bloom really just seems to favor killing stuff like with the parasites
I think Wu was under the opinion that specifically the bloom strain of Proteavirus causes Masefield
but those are just speculations on his part, so we don’t have an in-universe confirmation as far as I know
I'm not really sure to what extent the pioneers have interacted with Bloom
we know it was around because Sophie talks about it several times
Wu has some samples in the entrance area of the Old Habitat
that’s also where you find the scanner station upgrade to scan for bloom
so they had some sort of understanding of it at least
oh yeah, that’s odd
unless, they were talking about Anita‘s angel comb that gives you the digestion
perhaps that one was also infected at some point?
Currently unknown. Only hypotheses or speculation by specific characters within it
thats also what I thought
We know the regular proteavirus gives it, but no specific evidence that the Bloom does
oh yeah, that’s the log I was referring to
Wu seems to be a fraud
well to be fair, he is a dietician, not a virologist
@jade solstice not an Alterra product however the biolab entry for SN2 makes reference to Danielle Valenti and Vinh Pham from Subnautica: Below Zero
https://wiki.subnautica.com/sn2/Biolab#Databank_Entry
i believe that sophies consciousness inside the noa at the tadpole pens states that masefield isnt actually caused by the bloom
not sure if im misremembering
https://wiki.subnautica.com/sn2/NoA/Tadpole_Pens#What_do_I_have_to_do? She basically just says clearing the Bloom didn't cure Masefield
i think this kinda implies that the non-bloom kind causes masefield
yes, we have a lot of confirmation i think that the regular proteavirus causes it
if nothing else, just the fact that you start hearing the voices before ever seeing Bloom
oh yeah i never realised that
i feel like bloom is a result of proteavirus no?
there are two kinds of proteavirus
one is bloom, the other is omnipresent
and invisible ingame
Again though, that’s just what a character assumes of the situation
eh
pretty nice
he’s just standing there
Not finding this in the wiki and it's not scannable in-game. Found in the Plateau/Hills caves. Any ideas? https://wiki.subnautica.com/sn2/File:Unidentified_Plateau_caves.png
if it isn't scannable in game then it doesn't get a page
for SN and BZ Wiki, we made a category called "Minor Flora" since Fauna and Flora arent being used anymore, we would just have to give it a new name
if we do that there are pages that would need to be merged into it
Interesting. We have, for example, https://wiki.subnautica.com/sn2/Pelagic_Ghost which aren't scannable. Not sure where the names for these come from.
hm
I've been wondering as well @late island
granted, this was a rule only made like last year or so
and it was namely for flora like the Treespawn
based on the page, it doesn't look like this fish can even be picked up
don't disrupt the agenda
Nope
That's what they're called in the code. They also have temp databank entries sharing those names, though nothing is written in them
ah, if it had a temp databank in the code then it would be better to stay up
some do and some dont
if they dont, then we should probably follow what we did with treespawn and have no dedicated page for them
https://wiki.subnautica.com/sn2/Lifeforms#Unknown_2 everything here with the exception of the world tree is basically "Minor Flora"
I don't know if that rule can apply too much during early access in general honestly
tho some have databanks in code i think so probably not forever
there will be a lot of times where things get added that don't even have a temp databank entry
yeah, I was thinking of that as well
I vote that we leave them for now..
I know a ton of things in BZ got pages before they got databank entries
