#📚wiki-discussion
1 messages · Page 13 of 1
I’m gonna rename the player page to Qualified Investigator
Player will remain as a redirect
Also creating redirects to Qualified Investigator from QI, Character, and Main Character
We don’t have a NoA page?
only for the base terminal I believe
oh that reminds me, where would be the correct place to put a short bio with stuff like their role and actions in the story for each of the characters?
on their own page on a collected page like Pioneer
I’m creating a character infobox so that we can do pages for each character
I think a lot of the pioneers deserve their own page
yeah, especially for people like Nahema or Sophie, but a few of the other ones are just mentioned once or twice without much to their entries
I guess maybe they‘ll get some more story in the future
would the empty EVA suit at the beginning of the game be considered a character? there isn’t much to go off of lol
nah they dont even have a name
ok it seems I don't know how to make infoboxes on weird gloop
I tried to just copy over and modify an existing SN2 infobox module but it is not functioning
ah right got it
can someone make a square image logo to represent SN1, and another to represent BZ? I'm gonna get the top tabs implemented on SN2 wiki
@late island this is your area
NoA page framework created with the new character infobox
What is meant with "Status" for the character infobox?
from the logs we know that NoA marked some of the colonists as "do not reprint", but does that mean they are permanently deceased or just reset?
it has a long technical name right
yes I was wondering that myself lol
some people who were reset just came back
for most the status would be in storage
oh yeah
thanks
i didnt know the lifepod had a name
wonder if there's a meaning to rosette v
the lifepod NoA node has a specific identifier
something with ISV-CI-<numbers>, would have to look up the exact one
which kind of implies that the different NoA nodes can operate independently from one another and potentially even act differently
there was one voice log about it hallucinating or something
the one in the lifepod is the same
which Pioneers have enough to warrant a page
Sophie, Anita, Nahema, Mantis
who else
Ruby, Anita, Wander, Tuba, Zip
all of those have 2 blackboxes
there are probably others that deserve pages but i havent read through many databanks yet
yeah me neither
is there an quote template yet?
there isnt, i was actually wondering about that
we can probably port it from the other wiki
yh trying to port from the subnautica 2 page from the other wiki
misses stub template, similar name, infobox and quote2
what is the purpose of the subnautica 2 category?
Yeah the NoA the QI deals with shows an interest in connecting with other NoA's like the one in the Tadpole Pens so they are definitely not all the same NoA
pages that relate to the big picture of the game, like Concept Art or the Subnautica 2 page itself
so pretty much none of the pages that are currently in that category 😅
question: What is the name of the smaller white loot boxes that contain 1 item?
Supply Crates are containers dropped during the crash landing of the Aurora that contain a single random item. Many Supply Crates spawn on the remains of the ruptured front of the Aurora after it has exploded, or inside Wrecks found near the Aurora. Other Supply Crates spawn close to the Aurora. Some can be found in various rooms inside the Auro...
this?
they can share a page
how many slots do they have?
20
how do you link to a specific heading of a page?
[[Titanium#Uses in Crafting]] for example
i think fragment box are called cargo crates or smth
do they have a name even?
idk they're called like this in the first one. https://wiki.subnautica.com/sn/Cargo_Crate
and they seem pretty similar
many things called crate but so it shall be
i dont think theyre referred to in any gameplay capacity
the small crates aren't called anything either
maybe name them like that until the game provides an official name
the models undoubtidly have names. can we not access that?
we can just stick to the subnautica naming
need to uncompile the game or smth and propably obfuscated
if you need the NoA names ill grab them after dinner in a bit
the names of the diffrent nodes / terminals are diffrent
but the 'version' is the same
NoteicAdvisorShell 2.4.1
Can you reclose the small supply crates?
Anyone find the uhhh, bunker near the dropoff?
no
found all 3
wich one exactly
are their content biome specific or always same/random?
Batteries, Food and even witing kits i think
dont think theres anything exclusive to a region
can you load up a new save to see if its random?
i saw some bottles too i think
after dinner ill take a look
ok ty
The drop off you know
The one with the advanced wiring kit in it
what are called the foundations with some fragments sometimes on them?
those dont have a name
but i refer to them as mainly research sites often
tho some look like storage spots
well have to worry about those later
send me your requests for what i do today in dm
ill get to it after i eat
no uncompile needed. i'll take a look into the gamefiles rn and if i find them i can let yall know
ill take a look
i shall add content to Old Habitat
very interesting. in the game data. the devs have their own respective folder. Example: AlexH, worked on the Marrowbreach Scan.
did you unpack the .ucas and .pak?
kinda, there is a tool called fmodel that allows you to see into them
game data is in the utoc file
i mean on the files themselfs
yeah, intersting how fmodel interprets the utoc as the data file even tho its ucas
if you need it checked send all of it to me i have an external 2TB
you have it when you download the game
im on xbox
ah ok
sharing game files like this would be against tos technically
true
That's actually kind of cute
Also has anyone noticed every single wreck reuses the same format
They all have the same start room vent and entries and exits
I can't read this
on the right
Is there a Sam folder?
thats all of them
open in browser
wait to get the files i just need to play on pc right?
ye, play on pc, download the game through steam and you can use fmodel like i do rn
large supply crate doesn't have anything writen on it
anyone?
what missing icons?
thats a crate indeed
close, fullscreen etc
I'm not sure what you mean
here
look into the FMOD/Bank folder, there is an "enironnement" folder lol
on the right, the squares should have icons in them
oh you're talking about his desktop background
no like on the wiki
you speek confusion
link me
oh mb that was dark reader messing with the icons
since we got the loading screen art, could it be feasible/possible to replace the low res current background of the site, or is that some job for someone at UW
can you guys get me the file names of the equipment and base parts?
or at least all that have alterra in the name
gotta check stuff for the Alterra page
last edits on the Data Cards was me, cant log in on my phone rn
Do you still need?
yes
Is it blueprint names you're referring to, or something else?
files
@agile spindleare we giving each colonist bunker it's own page? or should they be collected in a bunker page? or should they be part of PoI they are underneath?
they contain the inventory upgrades so they are pretty important
i intended them to all be on one page but people made pages for them which i think is fine
maybe just the named ones get a page
ok. sophi's retreat will get its own page, and Old Habitat and the bunker page will both link to it.
Hey yall I've ported over the Top Icons functionality to SN2 wiki. Here is an example of how to add it to a page https://wiki.subnautica.com/sn2/Lead?diff=prev&oldid=5081. Anyone who is looking to help out but doesn't know how this is a great way to do it!
A similar thing could be used on SN1 to replace [[Template:SubnauticaLink]], but I haven't added that functionality as of yet (to link SN1 <-> BZ pages)
are you busy or can i ask you something
ive made a template for databank entry and i want to add the animation that it has on the header thing
but i need some way of being able to write css for it
Wow the description for water made from fibrous pulp is all messed up
"Potable water extracted from from fibrous pulp in the processor."
Im putting all the descriptions on items in the Blueprints page, should I just write that one as is?
what animation?
@agile spindle interacting with the biobed in sophi's retreat gives you +3 inventory spots. some other one increases your hotbar. what is the name of this type of upgrade?
when u look at the databank entry it has like pillars shifted to 45 degrees
the scanner calls them Biohacking Chambers
k
AirBladder
BatteryCell_01
BatteryCell_02
Beacon_01
Builder
BuilderTool_01
Databox
EMT
Flares
Flashlight_01
FloatingLocker
FloatingOxygenGenerator
FloatingWorkLight
GlowStick
LightStick
MedKit
Powercell_01
RepairTool_01
Scanner_01
Scanner_Axum
Scuba
SonicDrill
SonicResonator
SonicResonator_Axum
SurvivalTool
Tool_Holder
Wakemaker_01
Welder
well then
maybe
what extensions does this wiki have
i remember theres one for having css for specific pages
templatestyles? i think
do you have the name of every wrecks?
yes, but they are generic af
PA_OR_Wreck_Powerplant.json
PA_OR_Wreck_02.json
PA_Cicada_Wreck_04_A.json
PA_Cicada_Wreck_03.json
PA_Cicada_Wreck_02.json
PA_Cicada_Wreck_01.json
PA_Cicada_Compartment_G.json
PA_Cicada_Compartment_B1.json
PA_Cicada_Compartment_A.json
OvergrownRuins:
PA_OR_Wreck_03.json
PA_CG_Wreck_04_B2.json
BP_OR_Wreck3_Vents.json
BP_OR_Wreck3_Interior03.json
BP_OR_Wreck3_Interior03_2.json
BP_OR_Wreck3_Interior02.json
BP_OR_Wreck3_Interior01.json
BP_OR_Wreck3_Exterior.json
BP_OR_Wreck3_Exterior_2.json
BP_OR_Wreck3_Elevator.json
CoralGardens:
BP_Cicada_Wreck_01.json
BP_Cicada_Compartment_G.json
help, I can't find a rectangular ceiling lamp. can you tell me who knows where to look for him?
would be great if anyone knows the location and can add it here https://wiki.subnautica.com/sn2/Rectangular_Ceiling_Light
@crude vigil does the databank really say "Sophi's Retreat" instead of Sophie's Retreat? not ingame currently
mb typo
theres 2 i found them on a map kinda hard to find normally
hey ive been helping where i can
oh no i misspelled it everywhere
Where did you find them?
this one around 200 m north from the life pod
fixed
Thank you very much, but do you know where the other one is?
thanks, i meant to ping you not pasta sorry about that
around 460 m north of the lifepod near some bfj's and a tadpole fragment
I just made probably the biggest change to a page I will ever make 😭
Excellent stuff!!!
Thanks!
hope that helps (:
ill add the animation thingy later
thanks
you can see it in tadpole page
ill add a small margin from the header to the text if text exists
being able to get rid of [[Template:SubnauticaLink]] would be awesome
if the sf1 wiki could have a top icon for bz
Is this voice box broken rn?
not letting me interact with it
its a one in the tadpole pens
well, this is EA, although this might not be the right channel for that
yeah ik its not the right channel, just wanted to check tho beasue it would probably be important to put on the wiki
ah right
might just be bugged
alright so is there somewhere a list of the blackboxes that noa activates in what order and the points of interest they connect to and why you are going there?
and if not where should i put it?
the NoA page for now i'd say
i enjoy how PDA doesn't like NoA
i wouldnt trust it either
Is it ever explained why Alterra has so many voices for everything
PDA
Seamoth
Prawn
Cyclops
Seat- nevermind
Tadpole
Bases
Like you'd ASSUME Alterra would reuse the PDA right
well they're mostly all TTS anyways, after that it's not hard to put a voice changer on it to make it seem different (in-game, IRL I believe NoA is a real voice actor and the rest are TTS, as per the wiki)
yes
companies have been know to do that
irl and in universe
like microsoft multiple voices, which are, although based on a real one, base voice+voice changer
no reason but fun!
I added coordinates and images for empty hold and stairway to heaven wrecks. If anyone can run the game in ultra and can install mods, pls take better pictures, low settings kinda sucks
someone has list of pages that have link to uncreated pages like all of the uncreated categories?
So i dig around in fmodel a bit in the files and didnt find anything specific regarding the loot crates. probably missed it. if anyone wants to dig around themself they need to add the game manually and use a dumped usmap to export stuff. Hit me up if you need a dumped one for the current version.
is enzyme 42 mentioned at all in sn2? should it just link to the subnautica 1 wiki page
yea that one can link to the other wiki
It’s sorta mentioned once from what I remember, But not directly I don’t think
Yeah I don't think it's ever explicietly mentioned
It is referred to though you're 100% right
should safe shallows be refered as it is or as coral gardens ?
i dont see safe shallows linked anywhere
Yeah th ecurrent rendition of the map refers to the coral gardens as shallows
But really coral gardens is more apt IMO
sorry i meant just shallows
nah Shallows is the name we're currently using
things might change a bit when our map is done
bcs the category is named coral gardens
should be shallows
isn't the region called coral gardens and the biome within called shallows?
yup
the region is called coral gardens, but i dont think the biomes have official names yet
i feel like it’s unlikely the hot area is actually called graveyard
at least if it is i think that’s a lame name
most biomes in every subnautica game are not explicitly named
damn i never realized that
Added all the recipes to the blueprints page 🫡
Ill add all the obtained from stuff later tonight when im free if nobody else does beforehand
@dire monolith what is the point of categories like "Crafted with Sulfur"? Can't you just go to the sulfur page and see those?
Theres catagories for all the materials 🤷 I wasnt the one who made them I just wanted the categories to actually have pages if theyre being used
ah okay, thank you for explaining
Should I stop making those pages?
yeah I'm gonna remove the thing thats adding the categories
Gotcha sorry for causing extra work lol
no apology needed, thank you for fixing the redlinks!
I'm gonna leave the machine categories for now cause I don't think we have an automated list for those yet
oh my gosh I got too delete happy and deleted the module 🤦♂️
Lol
got the position of each one, i'm gonna try and find out the loot, if possible
@dire monolith top icons are only for when the page has an equivalent article on another wiki
Ok Im going to start asking before I do things 😭
Im sorry
I assumed it was supposed to be everywhere
you can specify where the page goes to if the page titles dont exactly match
thats ok 🙂
So for pages that dont have a version specific page like the kharaa bacterium should both buttons just link to the one page?
got the loot and position of each crate. @obsidian cloak, i'm going to try and make a scraper later because there are a 37 of them, as far as i could find in the files
the idea is to split them eventually, for now it can just link to the SN1 page
is the databank template ready to be added to pages?
you can put {{Databank}} on pages, when next_g's new one is done i think we can probably move it over that template to swap them easily
alright
its done
i was just changing animation stuff
sweet! would it be possible to change the variables to have names matching the ones on the current databank template? that way we can just move your template over it and replace all existing databank entries
it was strictly for databank entries
@agile spindlethe biome map says "dolomite hills" but lots of wiki things say "dolomite spires" are they the same thing and if so which is correct?
i can make the infobox though
Ill just name it Databank2
2 stands for version two
and work on it
each of the entries has an image and source associated with it
Oh nice
yea i see
i will work on it
so it looks more like databank entry in game
ill just make sure databank entry documentation fits the standards
i was rather looking at my own way of documentation when writing it
awesome, it looks great so far
👍
Make sure you also check mobile - hit the mobile button in the footer and check small widths, a big problem with many of them on sn1 is that they use 100% width and clears and leave huge empty space, it'd be good to start sn2 without those issues
i think im going with Dolerite Spires
sorry i was distracted, right now the wiki mostly says Dolerite Spires
i guess looks fine
screen width 650px
we should prob set up a page for the Jubilee Group that kinda split from the Colonists
ill grab the info in a bit
@tight harness do you have a bot that can find all pages using {{SubnauticaLink}} and convert to {{Top icons|sn1=pagename (Subnautica)|bz=pagename (Below Zero)}} when you have things working or is that a manual project.. i dont know what this wiki has set up in terms of things
ill set the page up later when i do the other stuff
could that information make sense on the pioneer page? or does jubilee warrant a different page?
hello is the person named Haus here
Jubilee is a rouge faction that is heavily involved with the Tree and are the one that destroyed the bases
they bombed the Welcome Center
i cant find the northern heat adaptation angel comb
okay sorry just double checking, should i be adding the new or old databank template?
the old one is fine we will merge them
I think the Jubilee deserves its own page tbh
The group is distinct enough
should i bother with the source field if the new one isnt gonna have it
yea a new page sounds good
it'll have it
oh alr
Jubilee are trying to live with the Planet and tried to survive on their own with the planet instead of 'against' it
i would also make custom styling for documentation
for the love of the game
documentation template i mean
Those are in site styles only admin can change them
template styles exist though
Jubilee decided to go rouge from Alterra to find a way to survive on the planet without being their endebted 'slaves'
@agile spindle
a new page for them sounds good 👍
specialy after NoA is able to delete their memories
whish they did with Zip
ill grab the info and set it up then
yeah but having styles split up in multiple places for the same template just adds confusion for where they're coming from if part of it needs changing
ill show you how i god admin and mod rights on some wikis
faction pages is my specialty
so um what do i do
I don't have anything made for that. Its a bit more complicated than it seems because you also want to add in the sn2 link, and you don't want a page to link to itself, so you will only be linking to either SN2 + BZ, SN2 + SN1, SN1, or BZ only. The top icons should be fully working on both wikis now though
.documentation {
border: 1px solid #605697;
}
.documentation-header {
background-color: #605697;
}
for now this are the changes i thought of
just making it themed to wiki
no worries ill work through them and skip the protected pages i cant edit
tyvm! theres a lot of pages, it could be a community project too that we ask new editors for help with to get them comfortable with editing
@tight harness for the ones i do update am i removing {{SubnauticaLink}} thingy
i set up the Equipment and Member details on Faction pages for stuff like Indie Savage Planet, Outer Worlds, Sniper Elite, Hitman, Atomfall (by myseld), ANNO: Mutationem, The Invincible (video game), indie Starfield and more lol
i have experience with this stuff
Umm I'm not sure, I don't actually have any decision making power here, I'm just a tech guy helping out
imo the template docs don't really need to be styled more than they already are - minimal and not distracting from the actual doc text, and the colors of them are already using css vars from the main site styles that match colors used throughout the rest of the wiki
Be bold, it sounds fine to remove
im pretty sure we will be getting rid of that template anyway
the top icons make it redundant
its funny/sad how much less detailed the BZ pages are
We will get around to it
Especially once I get my hands on a tool to tear apart the fauna AI
~~my original template for Faction pages was my own creation, later semi updated with people from yhe Outer Worlds wiki
and now i have like 3 or 4 diffrent versions for it depending on what i need
like the one for the Big Death Stranding wiki im working on with the Admin lol~~
I don't think it was as popular as the original
i perfected it for months
I have seen some larger fish eat smaller fish only to then just...release them?!?
Why do you keep crossing everything out
i can
Makes it hard to read
It’s just mildly annoying when you send a long message and I’m trying to read it
their cross out key is stuck
Tragic
I'd say focus more on stuff that's going to be reader-facing rather than docs
Crossout tends to make me ignore a message, as it implies it isn't important or no longer true
that was the intention
its not that important
Btw I’m thinking of either changing the “Axum” category to “Axum Material Culture” or creating that as a new category.
Or maybe “Axum & Material Culture”.
Maybe this is just a personal thing but the sorta archaeology and anthropology vibe I’m getting from Axum stuff leads me to want that.
This category would encompass all of the Axum and Tailing furniture also.
my freeetime is none existant
I feel like the Axum category is more intuitive and already covers all of that content though
my freetime is Wiki Work and similar things
perhaps
Axum is shorter wich should be better for a Category
If you want to do something a lot more custom, maybe look at the infoboxes - put some styles in your [[sn2:Special:MyPage/common.css]] to override the site styles for them, and see what you can do with those - the blue on them is a bit random currently and links in header rows clash with the blue anyway
Just keep mobile in mind
I think this just comes from my desire to allow it to be not only informational but somewhat educational too lol.
The category page Axum Material Culture would detail what is meant by the term material culture
this is also why I enjoy writing detailed appearance sections for creatures using technical terminology despite the fact that it’s kind of completely unnecessary to describe how the thing you have a picture of right there looks
what if you do smth like that on the Axum page
instead of as a Category
are you like a biologist or something irl
Zoology student but yeah
im a world building analyst and make maps stuff for my research
like this:
to aid work
my changes just made it recolor to wiki purple which made it less random
oh wait i completely misunderstood the databank template
i lowkey thought its the table that says the item name, description and its source
btw Alterra made space suits
i would assume they did
why are we even switching from basic "Template:Spoiler" to "Template:Spoiler/doc" again
what are the pluses that come with it
we're phasing out the spoiler templates
whaa
EVA Suits
well actually
EMU's (Extravehicular Mobility Unit)
are suits for EVAs (extravehicular activitys)
Extravehicular activity (EVA) is any activity performed by an astronaut in outer space outside of a spacecraft. This includes spacewalks, lunar or planetary surface exploration (commonly known as moonwalks), and stand-up EVAs (SEVAs) where astronauts stand through an open hatch without fully leaving the spacecraft. EVAs have been conducted by th...
just added screenshots for all of the cicada wrecks except eva prep and therapy room, all coordinates and images for shallows wrecks as well as two new wrecks
The Extravehicular Mobility Unit (EMU) is an independent spacesuit that provides environmental protection, mobility, life support, and communications for astronauts performing extravehicular activity (EVA) in Earth orbit. Introduced in 1982, it is a two-piece semi-rigid suit, and is one of two types of EVA spacesuits used by crew members on the ...
now looks like this
good enough
fun fact half of the Cicada wrecks are compartment and half are lander module parts
from the named ones
Empty Hold, Lander Garage and Canteen were parts of Landers the colonists would have used to land with the stuff to build the seabases
someone has reached the therapy room wreck?
can you complete it on the wiki?
databank template is kinda confusing
a mod pls?
oh man, free money, what a sweet deal with no downsides 
What's up?
mr beast is so generous 
No idea what the hell fabricator is doing there
It doesnt seem to be used in other pages
so the Strike armor mod halves incoming damage
and STACKS ADDITIVELY
i put that change on the wiki so hopefully it stays
That's just the example on the documentation
It should only have examples that are actually part of the wiki not just random stuff i think
I was lowkey doing the template wrong because of that
im fixing everything now
Do we really need an image?
question: Is the spider dome and the crab tower the same thing?
yes, databank entries have images
Oh wait databank page
tuba says the jubelee went south to "where the crabs die" what is that a reference to?
damn i tried suing this to scan the leviathan over the ||metal farms|| and it ate me
south from where?
tubas log is found in camp one
hmm, i think thats in the north half of the coral garden
could be referring to the graveyard
awesome! is it ready to be merged?
i guess yeah
i think databank entry is more descriptive
and that should be used as name
databank sounds too general
I agree
if we change the name of the template we'd have to update all existing references to the template
which we could do with a bot im pretty sure, i dont know how to do that though
You can move it and leave a redirect
Temporarily add a category and redirect it
Category for having all these uh pages
with old template
If you guys like that template name better I'm good with it, doesn't really matter to me. Databank is just easier to type
For databank entries inside <thing> pages you use {{Databank Entry|description=<text here>}}
don't really need a category. Can just look at https://wiki.subnautica.com/sn2/Special:WhatLinksHere/Template:Databank
I am gonna start doing some gallery images now that I am finished with EA, how are these for the spotlight
Epic
I think the second should be shown first
The first is more like a showcase of usage
Oh
Alright
So yeah
Any other things you guys want
with css stuff
i have written modules as well
I got a list of most Supply Crates and their loot and position, but can't edit right now, does someone want it?
also changed the source to be a bit 'apart'
yknow outline on top
a bit of padding and margin
oh i see someone made a redirect
do you think we could widen it a bit as well? it gets a bit long and narrow on some entries https://wiki.subnautica.com/sn2/Collector_Leviathan#Databank
yeah i redirected Databank, it is live on all pages now
for now max width
is 500 px
changing to 720 px
ill add width fit content so it doesnt stretch for no reason
done
it goes under the infobox
God damn the mobile view
Are you gonna add a border between the image and text boxes
Sorry if this has already been said
i feel like it looks better without that
display:flow-root tends to work
who put the image there
its a gif 👀
oh, it comes from a random youtube video as well
we could put the name under the image, like in game:
i agree
should be fixed now
Idk I think it should accurately recreate how it looks in game. Personally I dislike how it looks with no border.
i think it should look as close to the in game one as possible
And yeah name under image would work
I was thinking about this because a lot of entries have names that we were not displaying
I was just getting set up to replace the collect levaithan kill animation gif without the HUD
then the "IS NOW PLAYING" notification popped up
done
Back on this @agile spindle do we have the icon for the placeable beacons? I feel that would work much better as an image to represent biomes
yea theres one i can grab
if it was separate
Yeah I think that would work much better
If you can do that give it a shot and we’ll see how it looks
Wait a second I completely glossed over that part in this entry implying that Earth cephalopods are extinct
Yeah that’s much more fitting thanks
is there a creatures navbox?
wish this wiki had user profile extension, pages of users are just empty
if not i might work on that
there isn't - i wasnt sure how to divide it
i mean, we can just do the way its divided in game
the obvious two options are based on the databank, which would have more categories than creatures nearly, or sessile/mobile which would just be two massive categories
can you do subcategories?
That is why I think attitude might be best
yea
Yes but it’s just a very large complex hard to read thing then lol
i find attitude to be such a subjective classification honestly
like what do you call the great jaw
where do ya guys apply css to elements in main page contents thing
is it aggressive because it lures in prey? or defensive because it only reacts to your presence rather than chasing you?
just this alone i think makes it better
Opportunistic? LOL
border-radius: 20px;```
The great jaw is a predator
I agree with tueman, attitude may be too hard to classify
i dont think it'd be too much more packed than this, and this looks fine imo
but I wouldn't count it as aggressive
it doesnt chase after the player or other fauna, it sits there and reacts to you messing with it
I would classify based on their motive
like a venus fly trap
Yeah that’s their hunting style
The toxic sponge for example is not aggressive
It produces toxins to keep you away
I guess that is fair
The Gasopod does the same thing
idk i still think its too subjective
did we seperate it like this with SN 1?
Yes
It also says the Great Jaw gets most of its energy from photosynthesis
huh, I thought we just did it how the PDA did
um so
anyways, replacing the animation on its page (I will also move it to the gallery)
So does a Venus flytrap
actually having a way to remove the diving suit hud thing would be great
doesnt matter in showcase vids but having it ingame would be cool
Got me there
I think we could just split the navbox based on databank
That is logical
whatsy's right it probably wont actually be that bloated
at this time im gonna learn ue5 game modding
The current categorisation in there can be quite perplexing
since i have nothing else to do rn
im sure the in-game one will change to be a little more consistent
Bullethead is in fish. There’s an “arthropods” category that solely contains the Deepwing, and is separate from “Crustaceans” for some reason
we know theyre adding a leviathan category so the organization will likely change
Yeah
no recipes found for this item?
https://wiki.subnautica.com/sn2/Basic_Fins
used in improved fins
I see it fine on my phone
yeah, odd
go to more->refresh
yup
Its fixed now
Great!
Someone should decompile how Collector Leviathan exactly works
welp, time to type out a bunch of databank entries now that there's a template for it
where do i create a new template?
if you're on windows, you can use snipping tool to copy text from an image to clipboard
something of that sort
of course that name is placeholder
change with something you want
I hope we get a debug mode like runtime tool so I can see all the AI in real time, then I can start cleaning up the sections like I did for SN 1
and set a standard instead of each behavior having a different style
like, it is weird the collector leviathan's page uses bulletpoints to explain how it works, but other fauna do not
but it was something like eat player most priority, take a bite of tadpole (secondmost priority)
um
notice a flare third priority
no it was last
well damn i dont remember
set width to 100% then set a max width value so it doesn't cover the full screen on desktop
in what cases should it be
what icons should i use for mobile and sessile in the lifeforms navbox?
Can those be done separately?
only in mobile
yes
I’m not familiar with doing that
i remember body or html having a tag for it
Oh ok in that case yeah centre it on mobile
i lowkey do not see it though
this was my fault I accidentally deleted the module and when that happens it turns into a race condition to fill it back up. I'll send off another parse that'll fix it all
I do this with the SL Wiki for things I want full screen on mobile but not on desktop
Oh also
infobox would probably benefit with some cool css
I wont do that today though. Its getting late
(11 pm for me)
definitely feel free to style infoboxes in your personal common.css and we can move it to site styles when it's working
one pattern i see in mobile is having mw-mf-viewport i guess its enough to differentiate the device by it
https://meta.weirdgloop.org/w/User:Mudscape#Interface_editing some tips here on editing CSS on mediawiki. Some ways to force refresh, force mobile, etc
there is a css file that is only loaded on mobile
but i dont see it
mobile.css
but im talking about template styles
i dont have access to that
for infobox we won't use template styles, its too inefficent
oh. Does template styles support @media query?
cause desktop can get almost as narrow as mobile
yea like this is just narrow desktop
Not natively afaik.
template styles is quite limited
add that to the list of why template styles sucks 😢
We'd need TemplateStylesExtender.
well have i got news for you
i think part of that might be included in glooptweaks?
Maybe.
no width: fit-content though
oh or it's just installed lol
You can try then.
firefox doesn't play nice with that either
Anyways, 6:30am mighty night.
good night
basically @jaunty solar if you want to just do the changes locally using network overrides, or use [[sn2:Special:MyPage/common.css]] then an admin can add it to the site css when you're done
what the dog doin
template styles is great for being accessible to editors, but its limited in ways that can suck to work with
I still have absolutely no idea how to differentiate devices
Am i forced to use @media
I frown upon this
I dont like it
.skin-vector for desktop and .skin-minerva for mobile
mobile view is what ipads use so the mobile/desktop distinction isn't super great anyway
Real ones never use minerva bc it is a terrible skin
desktop can definitely get as skinny as mobile
well its what the wiki uses 🥀 for mobile
and mobile can be wider than desktop
But yeah media with screen width is usually how you differentiate
welp thats rough
i always swap to vector on mobile lol especially for diffs
Same 😌
these might not work in templatestyles, since any clases defined in them get prepended by .mw-parser-output, and the skin classes are on body
so what is the uh
width
for mobile
768px?
512px?
some values on top of my head
the "main" breakpoint is when the infobox snaps to full width, around 640 i think
@agile spindle what icons should i use for the mobile and sessile categories
no icons for the lifeforms navbox
alright
hey someone was looking for Rectangular Cealing Light? i found one
-323905, 388819, -3624
by the time you stretch to that amount usually its already larger than that
wreck east of old habitat
can you put that on [[sn2:rectangular Ceiling Light]]?
k
it's 640 view width, not 640 content width - the sidebar is included in the 640 when it's on vector
browser devtools
I want a general opinion on this
Is it worth mentioning that the hitbox for the tadpole chassis is different for the player vs environment
we havent really decided on a stance on including bugs yet
i think we should only mention them if theyre notable or cause gameplay blockages
I could remove the mention of them from the chassis pages?
but also add the fact that you can deconstruct them
@tight harnessdid. even added a picture
yeah, with the previous games, we had a rule to generally avoid talkin about bugs during early access
amazing
append ?useformat=mobile to the url or scroll to the bottom and click mobile view
https://wiki.subnautica.com/sn2/World_Tree anyone know where this databank appears in game? I don't have it in my playthrough
can u guys add media tag yourself i still have no idea what to do
the current one seems not to work
dont know for sure but maybe from scanning the world tree mural in that one base?
this game really looks good
I feel like you would get it from the roots but idk?
maybe a databox? NoA?
I can double check when I get around to playing
do you remember which base?
i dont think it's from scanning the tree, the databank says it's on the horizon
scanning the Painted Tree in Camp One doesn't give me any databank entry
I'm removing the databank until someone confirms it appears ingame
that one is working but it's making it go outside the edge of the page - you don't need to set the width to 100%
mobile tables already go to 100% in site styles
yknow what, starting a game
will report back
do we need blackboxes btw?
or other similar stuff
this is not a table
i think we are still missing a couple, check the page
sections too
Ganzo from somewhere in the Tailings Village
went looking for it for like 20 minutes but failed
actually before that
I'm removing the bug whatever in the chassis, but do I mention deconstructing them
I'm only 80% sure you can do that in survival
I had it once, picke it up and then forgot where it was
you can deconstruct them in survival, I did that with one yesterday
same with pretty much anything, lockers, beacons, work lights, etc.
thought so
under which title would that go?
trivia doesn't feel right
if it doesnt have an image youll have to omit it
you can just get rid of the width:fit-content and the media tag, that fixes it on responsive desktop in both chrome and firefox, and mobile
(display:flow-root deals with the width)
this image is lowkey funny https://wiki.subnautica.com/sn2/Collector_Leviathan#/media/File:CollectorPlayer2.png
yeah, but we cant really keep it either, at least for the in game section
cause funny
we can have a section for "dev log"
does the wiki currently have a collection of the NoA "files"
nope, we need a Logs page
the equivalent of Dialogue from the previous games' wikis
or we could store those on NoA, might make more sense
whatever we do, we need to get the files first
I'm like 10min to the playthrough
I'll restart and take an ss
do we know if all rescources are finite or not? ive seen a few people say that they are.
not all of them are
the crabs kick up some, for example
then theres the metal farm
yeah i mainly mean ones that spawn naturally
fiber isn't, which means food stuffs and water aren't (but calling those "resources" is dubious at best)
like titanium and quartz for example
well titanium can't really be called finite because of the metal farm
but no I don't believe nodes respawn
should wait for someone else to confirm or deny
i pretty sure the big ones dont respawn
fiber is renewable
but what about just the small singular pieces
I can only think of one finite resource at the moment and that is an end game one
do crabs kick up quartz
it works on quartz??
yeah
yeah we know, but im talking about ones that spawn naturally
those, I do not know
i think the small deposits respawn
I thought it would only work on, like, metal, but whatever
but the metal farm is important because you cannot call a renewable resource finite
can neither confirm or deny
might be schizo after finishing the entire game in one day tbh
im mean just from the description it tells us that it filters tiny fragments of dissolved metal/materials
to be entirely honest, I did not read the description of the metal farm
I think we should move chassis to tadpole page itself
So little i dont think it needs separate page
is a "storage" page warranted
with the lockers, chests, hanging pots, etc.?
or just link to the habitat builder section
because yesterday we were calling them something like "collapsed tesla coils"
but like there's also the portable lockers and haul
should i not just go through and add images to all those pages?
not all are collapsed, some are entirely standing, but semantics
no, because then the icon would show a little rectangle for them in the navbox
they shouldn't have an icon in the navbox if they don't have a transparent one we can use
(which are taken from the databanks)
ok guys it is probably the case that NoA alerts are just on a timer
so the next time someone restarts the game, can you please check that your first 3 alerts come at 8, 33, and 52 minutes?
because that's what i got
For some of the later ones, I’ve noticed they arrive when interacting with specific things
Dunno about the early ones tho
could be multiple triggers and requirements
Yeah
@primal geodedid?
I think so? I paused for just a few minutes and lost exact track so I can't give you the exact minutes but seems close enough to not matter
also
there is a work light, beacon, flashlight and supply cache very close to the salvage colonist bunker, do things like this need or have a mention
sure
also also, do the downloads have a thing like the blackboxes? or are they the same
do you mean the data cards?
disks yes
the datacards are under blueprints or something right?
maybe own page?
Recipe Data Cards are found around the world of Proteus at pre-determined locations such as Wrecks or abandoned Seabases.
Recipe Data Cards unlock Blueprints or Scanner Station upgrades. If the player already owns the contained Blueprint, the Recipe Data Card will provide one Titanium instead, similar to scannable Fragments.
allready done
no the round ones that give lore/dialogue
oh those
i dont think those need a page, thats effectively what the databank page is for
thats basicly PDA enntries
those are what the old PDA Entries got replaced with
no more small PDAs to collect
are they still listed there?
that was moreso what I meant, I can't speak what I mean properly sorry
any PDA Entry will be on the Databank page
yea the plan is to list them on the databank page, including a source that says where to get it
i know someone heres planning to make an external full timeline for the entire universe
though i might make game specific ones later
will the databank pages be added manually or is there some fancy bot or wiki tool magic that can do it
someone could probably do it automatically if they really wanted to but otherwise manual
the day a bot starts doing my faction pages i hug a squidshark
or even better- i teach the bot to...swim
first of the SN2 Cargo crates added to the Alterra page
the small ones that have fragments in them
the Alterra 2.2T Cargo Crate "26/GG/381"
still checking the name on the large one
I have a question
So do you think that the people in the voice logs do you think that later in the game you will be able to reprint them later in the story?
SN1 had the "JHD 34 T"
What?
Imo, unlikely before the very finale
?
I do not think we will be able to reprint other people, until MAYBE the final cutscene
the seabases are destroyed / lost all ower to the Biobeds, alot of the colonists data isnt useable anymore and the Sleep Bay they were printed in is destroyed as well
Then you could just remake them
theres some colonists were the PDA straight up says its not possible anymore
That's only chap and someone else that I can't name
I have to go cook dinner now, so can someone upload these to the wreck pages and replace the images there, the file names say which one they go to
also shallows wreck 8 is just a repeat of shallow wreck 1 in the table
I like to believe this
one sec need to boot my save were io have the entries
I just don't like the thought that there were kids who were not able to be reprinted
Also why did you delete the message you already had
people that are officialy dead:
Marked as not to reprint:
Chap, Mantis, Raster, Wander
Blackbox fails to find assigned Biobed so data is never send and a biobed needs to be assigned or the data is lost forever:
Quaker, Mogami, Thing Two, Dr. Wu,
Possibly Alive and in game later in the story:
Ruby (send to an unknown Biobed and no data was send back out, Status unknown), Singh,Tuba, Anita (Same as Ruby), Zip
now its finished
for now
the kids were all adults
Mogamis Kids are Wander and Ander
these are already square, would we want to try these?
Also this alternate one for SN1
I actually tried those, and they seemed confusing if you haven't played all the games. I got some pretty good ones live now
@tight harness alright i did most of those header icons.. we will add more as the SN2 wiki is built out im sure
Not sure if it's totally relevant, but i've added some fun facts about the term 'Geordie' being used to refer to people from the Northeast of England, alongside the fish in this case
I've put it under 'Trivia'
already better than the 'other wiki'
hey, question (not sure if this is the right place but I think it is), but this article https://wiki.subnautica.com/sn2/Eido-Thea_System mentions that Proteus is at the base of the Norma Arm in the Milky way. What's the source for this claim? As far as I can tell the game itself (and Subnautica 1+Below Zero for that matter) only mentions being at the "Ariadne arm", and I can't find any more information than that. Honestly the most information I can find is how one of the Below Zero PDAs of a old news story on the Aurora's crash has the news site be "THE INDEPENDENT - Galactic News, Intergalactic Perspective" which implies Ariadne arm isn't in the Milky way, but that's a very weak connection.
Yo i got a question, Im on the blackbox Zip #2 And i dont know how to get passed it its been like 2 hours and i havent got the next blackbox or anything
Ask in #subnautica-2-chat
sn1 and bz take place on 4546B, in the 4546 system, in the ariadne arm
sn2 takes place on proteus, in the eido-thea system, in the norma arm
this is confirmed at the end of the current sn2 version
do we know where the ariadne arm is?
I feel like it's fair because it's questioning the wiki
i wasnt responding to that message
no because it doesn't exist
somewhere
OH I missed the other one yeah sry
nw
do we really have no idea?
not as far as I know
the water game does not speak much about space
huh. could it be in a different galaxy? has humanity spread that far?
no
before sn2, humanity was confined to 100ly from earth
that makes no sense, that's all in the Orion arm
and it's confirmed it's in the milky way, but it is simply made up for the game
noa says we're 20000ly from earth and its the furthest any human has ever been
after you scan the orrery
the pda tells you to go to noa
I gotta check MY own math first sry
and thats what it says
Yeah, near the end of early access
NoA says it too after you speak with him following the cyphers monologue
the PDA allways want me to go
I just remember it not being able to do that in the orrery scene
its like an annoying Boss calling all the time
it talks about a map which i assume is a wip
I see what the wiki is quoting now, it should really have a source
the source is the game, though
I assume it will mean that we are extraordinarily far away,
hey neptune mentioned
it simply does mean that
it's not really "will mean"
you live here too?
I'm really annoyed at the use of "ariadne arm" now
use the word "cluster" or "moving group" (astronomers are not good at naming things)
not to speak on his behalf but I imagine the new writer isn't much happier

I think I would have made the same choice they did tbh though
yes, but at least Seth used a real place and a "sensible" distance
not that 20kly is realistic but it's way better than coming up with a realistic explanation for where the ariadne arm is
@crude vigil not random, same item in the same box on seperate saves
should I keep track of "new ones"
I'm on a fresh playthrough, I'm not really out of the cg I've opened maybe 3
Iirc
This was used in the first game as well
ariadne arm is sn1 and bz yes (not a real arm)
norma arm is sn2 (a real arm)
that means the alpha andromedae, about 100ly from earth
Ah
farthest humans have been pre sn2
yeah it would've originally meant the galaxy but as far as sn2, and seth are concerned, it's the alpha andromedae
So retcon
Need to update the wiki then
feels more or less worth including
searching "from: generalbattuta" with the words, "andromeda", "lightyear", "100" yields probably the best results
because that is what I just did
Sorry, when I wrote this down it was only shortly after release and we didn’t actually have entries on the wiki to cite. Was just transcribing what I saw.
The biggest problem I see with this is that the Auora was "months" away from rescue (not counting the Sunbeam, which was nearby, these are ships sent since the Auroa went silent). Months, or even a year, to get to a new star system implies FTL not tied to the phase gates
It still gave me the right information
I presonally headcanoned it as
"alterra has a real base of operations somewhere with a dock big enough to support the aurora.
after learning about the vessel's fate, they can contact other transgovs to help with the rescue, such as the mongolians who are known to expand to outskirts"
I believe the 4546 system wasn't really on the edge of everything or never before seen, it was just largely useless and unexplored
after all, the degasi and mercury ended up there somehow, and the sunbeam MAY have been in the system
the games are REALLY unclear on all this I feel like
or rather sn1 and bz are quite contradictory
Also the Architects got from 4546b to Proteus, 20k ly away from each other? Either they had true FTL or their civilization lasted over 20k years (I'm assuming they made it to Proteus at least?)
pretty sure they had true ftl tbh
or they could also jsut be over 20k years old even
they've been to earth, proteus, we don't know where they are form, they have the biomechanical stuff, warper teleporting, quantum teleport module...
Not wrong. It's much easier to handwave if humanity has true FTL, but it doesn't go away even with that
Humanity does not have FtL outside of phasegates
I'm fairly sure sn1 and bz entirely disagree on how long the aurora took to get to 4546b