#Game Modes and Future of Supervive

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zinc crag
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NOTE, ADDED SOME MORE CHANGES TO THESE GAMEMODES #1418503586270285876 message DUE TO THE DIFFERENCE IN PARTY SIZES

Please read FAQs before replying to the thread, the questions might be answered there

Supervive is fun, but not everyone is for BR

Supervive's combat is fun, but not everyone can play at the level of high competition

Supervive has now tried out in open beta for BR with a huge marketing push and now in official launch, armory is one thing, but BR is not enough to gather enough players so I'm introducing these game modes to wish to be added into the game

The goal of the additions of these game modes are two things, for Supervive to take another huge swing just like the armory but this time, make it right.
Armory was a failure in its own right but it doesn't mean that the system itself should be scrapped

These game modes that I propose are game modes where the devs can repurpose armory and reuse certain assets and other stuff to add more variety to the game. For my reasoning for this, check out the FAQs below

Capture

"Capture" is as straight forward as it seems. It's a 5 vs 5 game mode (could be 4 vs 4) where both teams will try to capture the Capsule. For better reference, this is Capture the Flag seen in other games

The way this game mode works is to have the player run from Point A to Point B. The player who captures the Capsule will not be able to use any attacks, abilities or items while holding the Capsule. The opposing team will do their best to kill the holder of the Capsule and the team who holds the Capsule will do their best to protect the capsule

The death timers increase the longer the round goes on and the game ends once one team has captured the Capsule and brought it to a specific point in the map

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Horde

Horde is a PvE game mode specifically designed to work around the Armory system. You protect the Shaper's Armory Workshop through hordes of enemies as a team. When enemies die, they drop Prisma which then you can exchange with the Shaper for 500 Prisma to open up a Capsule to gain randomly an item permanently throughout the run

These items do not take up any slots in someone's inventory, these are full on permanent buffs for the players who get them for the rest of the session

Dying will need your team mates to revive you through Prisma or have the rest of the team survive multiple waves and then the person who died will be revived automatically

Zone

Zone is as straightforward as it sounds just like any other games out there who uses this system. There's a single point in the map where players fight, by standing on it you gain progress from 1-100%. The progress bar stops if there's two or more people from different teams contesting the zone. Once the bar reaches 100%, the team who captured it gets a point

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Chosen

This is definitely my favorite one of the bunch

Chosen is a 3 vs 3 game mode where at the start of the match, one of the three random members from each team gets "Chosen" by the Shaper. This chosen player becomes enlarged, gaining massive health, damage boost but less healing received through eliminations and from team mates

This chosen player has a permanent 50% anti-heal applied as a negative debuff on themselves, any other types of anti-heal won't affect and will always be 50%. This is a permanent debuff on the chosen player

Eliminating a Chosen awards 1 Point, and the team whose Chosen was eliminated receives an additional Chosen buff for one of their random team members. Players who have died as a Chosen cannot become a Chosen again

Dying as a non-chosen does not give the enemy points

Death timers extend as the game progresses

If all three players from each team have been Chosen and have died as Chosen, that team loses

Duo

A straight forward game mode where two teams consisting of duos fight each other to the death just like in Arena in a more tighter streamlined map with no resurrection beacons

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FAQs

Wouldn't this ruin queue? Splitting queues in already less than 2k ccu?

There are multiple ways of implementing this that I proposed that wouldn't affect queue.

Our current Supervive system Queues into 3 types of Queues, we've got individual queues for Arena, Unranked Breach and Ranked Breach which I will call "3 Queue System" for the rest of the post

One is multi-queue which I will talk more in-depth deeper down in this post. Multi-queue in a nutshell basically combines Arena, Unranked Breach and all the other gamemodes to be one single type of queue. This practically changes our 3 Queue System into 2 Queue System

Another one is to keep the 3 Queue System but change it into Unranked Breach, Ranked Breach and Rotating Game Mode Queue. Arena along with the other game modes will be moved into a rotating system where every point of the day every several hours or so, the game mode will change into a random game mode where people could queue for

Of course this will not be great for people who only play Arena, but not every system is perfect for its own way

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Arena barely gets any updates and you're asking to add more game modes?
Warm-up and Arena, both nearly abandoned game modes that still has a playerbase, and that playerbase? Casual players who can't win as much in BR. I've had friends who quit because simply of the game being a Battle Royale. Sometimes you just wanna queue in a game and win, but with BR, losing is a constant and winning a game might never happen in a 3 hour session

Winning a game feels good, and that's why people play Arena, because they can't handle the normalcy of losing so much, the slog and the slowness of BR

Now to the actual point of this question, yes that is the point why I am asking for more game modes, for less updates. These game modes I'm introducing will have less upkeep and can go on without ever receiving much balance patches, it is simply here for casual players and for people to try

The game has launched with BR and didn't do so well, it's time for the game to change genres, think outside of the box, and let people who saw BR and didn't like it to see something else. Banking on the game to be successful with just BR is not the right move

Countless other games have changed genres midway through their life cycle, and has gathered success with it, Supervive needs to look at other angles too to have a chance of surviving this drought. Supervive's combat is fun and I cannot emphasize that enough, but BR is not for everyone, we need to have more ways to play the game

People have come and played this game and quit. They gave the game two chances, Open Beta and 1.0 official launch, if they come back and see the same game mode that made them quit (BR) then they won't even touch the game

League of Legends with TFT, ARAM, Arena, Doombots, Dota 2 with Autochess, Arcade and countless community made mods and maps, Fortnite removing what made their game unique which is Building and somehow it brought back so many people who didn't like building and is still thriving and many more

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post hasn't been up a couple of mins and I've got two deleted comments in my notifications and another comment of someone obviously not reading the post, oof

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Adding more to this, the person SoNuclear commented and laid out a great point

5+ different gamemodes each with different team sizes each under a single “multi-que” is not a solution.

Yeah this is fair. I mostly had the idea for Paladins' multi-queue which saved the game for many years to come when it released keeping a decent playerbase. I failed to factor in party-size when Paladins itself is consistent with the 5 player party count

You could change the rest of the game mode to function just like how League's Arena/TFT system works, people you queue with can end up in the enemy team but this will include certain reworks for gamemodes

Instead of Duo 2 vs 2, it's Duos with multiple teams, Capture is now 4 vs 4 since 4 people minimum will be the baseline, Chosen can be at 4 people too

Great point

placid chasm
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Imo this will only ever be a thought in their mind if they reach a CCU that justifies them working on multiple game modes

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Bottom prio

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Extra game modes could be cool

zinc crag
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Honestly the reason why I made this is because I just don't want the game to completely just rely on BR for its main game mode

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the game is completely BR for sure, but I don't want the game to JUST be BR, game's combat system is amazing and fun

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open beta and 1.0, people gave it multiple chances most likely

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they need to look towards something new than just hop in and see small changes for the same game mode

placid chasm
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I'm sure they'd probably look at this if they had a playerbase

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Right now they need to fix their game on so many different levels

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To garner more players so they actually make money

white vigil
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cool ideas but i agree with furotiza, player retention is so poor and the playbase is so low, they likely don't have the capacity to consider new game modes until they fix the more pressing issues

timid mural
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I’m not reading all that but +1 idc about BR so more modes would be cool

rugged stump
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i want to play that dig a hole with your friends game but in supervive

timid mural
rugged stump
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i think my SECOND alt isnt allowed to que with you

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😭

timid mural
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CAUSE IM BETTER THAN U

naive dragon
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i wish we had 10x or like, infinite players o7

rugged stump
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imagine being super high ranked in a game with infinite players

woven ginkgo
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I wouldn't like it because I like to have nemesis

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It's more satisfying to beat people u know

rugged stump
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yeah well i would still be playin with the same 50 guys no matter what im sure

woven ginkgo
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if its infinity number of players its kinda lotto to get same people 🤓

zinc crag
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Even Deadlock is looking to add new gamemodes and branching off of the MOBA genre

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We need Supervive to follow the same route and add a rotating game mode or multi-queue, BR is not for everyone

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same reason as to how Deadlock's MOBA isn't for everyone

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there's still speculations going around whether this "Vanguard" is an objective or gamemode, but it does look like it's gonna be a new gamemode

rugged stump
waxen hawk
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It doesn't matter that Deadlock has 50k players, a new gamemode is a new gamemode.

zinc crag
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everytime playercount gets mentioned can I mention Paladins in the same conversation as well then

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an actively decaying playerbase that have nothing but positive remarks on the amount of gamemodes and multiqueue that have kept the game alive

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there's most likely people playing casually than there are people competitively for the last few years due to Hi-Rez practically abandoning the game

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that same game that is receiving no advertisement, abandoned by the developers, overshadowed by Overwatch and Marvel Rivals

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and somehow still manages to capture enough casual players to have more CCU than Supervive

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is that a result of better competitive ranking or a wide variety of gamemodes available to casual players?

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I don't think it's anything remotely even close to being a competitive game considering that ranked integrity is crippled with that playercount

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so the only other reason has to be multiqueue and gamemodes

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designed for casual players

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we can keep talking about amount of players but when there's other examples out there of people sustaining players SUCCESSFULLY keeping the game alive and sometimes even improving from great games, it's time to think outside of the box

waxen hawk
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It's not even that, it's just that people here seem to get all antsy whenever Deadlock is brought up as an example.

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I don't get why dismissing what some of the best in the business is going to do is something that's valid because "IT VALVE GAME!"

mint vortex
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well even if thats not a new gamemode they have already been working on payload gamemode

rugged stump
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friendly reminder not to take m64 seriously

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he is paqt

zinc crag
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THAT'S WHAT I'M TALKING ABOUT

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EXACTLYYYYY

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the just can't keep banking on BR to be successful

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there needs to be other game modes

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I'm so glad TC sees the same thing that not everyone is into BR

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these are massive drastic changes to the game but I'm more positive on it rather than expanding on just BR

hexed cradle
grizzled estuary
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They finally realized that all eggs in one basket might not pay off

zinc crag
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they could deadass rebrand the whole game not as a BR anymore if they keep this up

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and it will most likely entice more players than it did when it was a BR

grizzled estuary
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More game modes sounds risky yeah but if you have combined queue I feel you wont hurt your queue times as much.

Trade off is that your games core systems and character kits need to be "good" in a sense

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I am not sure if vive has systems at a "good" overall point but doing the multi game mode approach will make any flaws apparent and hard to ignore

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Meaning they will probably finally be addressed

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Systems like antiheal could have used a touch up for the last 2 or so year

soft patrol
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Ngl all I see is beebo becomes more toxic, eva becomes more toxic, and the anti heal dynamic will become worse in the gamemode that was shown.

grizzled estuary
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Which is a good thing in the long run if it pinpoints whats wrong

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It could have been solved a while ago but hey. Slow and steady wins the race or something like that

hybrid crystal
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Balancing gonna be a shit show. They struggle already with their only game mode. They probably would need different numbers/calculations for each mode, if they take it serious balance wise. Or they just consider the extra modes as "fun" and BR stays the center of balancing. But if they dont balance for these modes i dont really see the point of it.

grizzled estuary
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Im still unsure why they havent just changed the hp and dmg numbers to be more readable

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But I guess its a feature they havent bothered to work on since like 2 years ago

warped cloak
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they keep saying they want X but then go ahead and do Y which is also terrible communication

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also that reddit screenshot proves literally nothing considering it's 100 people answering....

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also the amount of time it will take to develop these gamemodes and balance them is actually insane, they will just keep burning their budget, they've already been loosing money for quite a bit so it's a bit cooked

zinc crag
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I mean what's the other solution really

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BR has launched technically twice already, OB and 1.0

and having 200 players voting on something for a playerbase already having less than 1k ccu is more than telling

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just keep hoping BR gets fun and better?

warped cloak
zinc crag
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the question always boils down to, how you have the playerbase spent a year testing out your BR from OB to 1.0 and those same players quit, how are you gonna entice them back to play BR again when they already quit

warped cloak
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Also the reason the game didn't succeed in it's OB release wasn't because of the actual game itself

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it was just some very clear stupid decisions of the dev team that made the game bleed players insanely fast

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and then 1.0 was just a desperate, untested last minute effort to bring players back which was clearly a mistake.

zinc crag
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I agree exactly

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and around all that

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the main one being punished for it is BR

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and those same players who played and quit after experiencing BR will most likely not come back even if BR gets "fixed" or be "better"

warped cloak
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I believe the argument of "oh all the people that would've wanted to play the BR already tried it and quit" is really bad faith

zinc crag
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how is it bad faith

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I don't believe that hoping that BR gets better is the way this game is gonna get back any players

warped cloak
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You can always bring players back if you actually have a good game.

zinc crag
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yeah no not really

warped cloak
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100%, if you market the game well enough and you actually have promising and big enough changes people will come back to give it another try

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this game has basically never really had a big marketing push

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the ones they've done were an actual joke

zinc crag
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what

warped cloak
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and completely just misguided marketing

zinc crag
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I would agree if you said their marketing push was dumb, but it was definitely a big marketing push

warped cloak
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focusing on gathering/stealing league players is just legit stupid and will never work

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they are too focused on "overtaking" league it's actually hilarious

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it's like they made the game to just get revenge on riot for them being fired

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I know that's not what it is but I swear it's what it looks like

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Instead of actually marketing towards people who play competitive BRs like Apex, Fortnite etc. they focus on League....

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like this was hilarious

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And the most hilarious part is that they did it once, saw it clearly didn't work out and then went ahead and did it a second time

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surely third time is a charm

zinc crag
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My stance on the matter is just that, we've had a year full of data and countless discussions around BR and it has proven time and time again that it isn't just enough. Hoping to just improve on BR wouldn't be the right move anymore as many others have tried and quit already. If we want those same people who quit then we need something new for those people to check out Supervive again other than BR because casuals is what makes up a game alive

and if they like the other gamemodes, then they'd have enough curiosity to check out what's changed in BR and actually get them check out what's new, improved if ever, for the BR mode

many, many competitive games have shifted into catering for casuals more throughout the recent years and it's more than worth it in the long run, it gives people reason to come back, refresh their palate and have more reason to invite friends to play casually

If we give BR every resource that TC has, give greater maps, new items etc. What's the point? More than likely no one is gonna check it out other than the already existing dwindling playerbase. TC has had 1 year of public testing and months of 1.0 release and they have just proven how much distrust they've accumulated with the playerbase because of the decisions they did

gamemodes is the right call imo, they just need something big and new like Armory but not like how bad Armory was, but something new like gamemodes

warped cloak
# zinc crag My stance on the matter is just that, we've had a year full of data and countles...

Gamemodes will do literally nothing towards getting a stable CCU. It will bring a couple thousand people back (if even that), they'll play the gamemodes for a bit and just end up quitting again, there is no gamemode that would make people "main" this game for other than BR or any casuals that would consistently want to play this game because of gamemodes. Even the game you constantly talk about which is Paladins also didn't have a good enough CCU to be considered an actual thriving game although it had a bunch of gamemodes. This game needs in the multiple tens of thousands of CCU to actually be a thriving competitive game with a ladder that means something which is what TC and a lot of the playerbase actually want.

zinc crag
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Paladins has had 3~5k ccu consistently for the past 3 years with no dev support and actual progress how is that anywhere bad

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and nowadays it has even more than Supervive despite having 0 support for the past year after being declared abandoned

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not to mention consoles

zinc crag
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consistently

warped cloak
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the issue is for a game like this to work it needs a whole lot more than that.

zinc crag
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that's true I agree with that

warped cloak
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unless you make the main mode arena or the tournament mode but then the game will just end up not being competitive and it'll just slowly die

zinc crag
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but the goal right now isn't to have a stable amount of players enough to fuel the competitive side

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the goal right now is to survive

warped cloak
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you know the quote "I don't want to survive, I want to live." ?

zinc crag
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how are you gonna live if you don't survive

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it's a step by step process

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you just don't skip to the end and hope it gets better

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we have less than 1k ccu and is dropping every day, we can't just bring in 20k players randomly, we need to work on it step by step and surviving is the way to go

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the first goal is to increase players

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and then competitive comes after

warped cloak
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no they can't just bring it in randomly but adding a bunch of gamemodes won't cover their expenses will it ?

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also "competitive" isn't necessarily scrims/tourneys

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I'm saying the competitiveness of the actual ranked ladder itself

zinc crag
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You're very much underestimating the income that casuals do to games

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League for example has more rich dudes in iron/bronze that have like 1k skins

warped cloak
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Yes a lot of casuals, not a consistent ~3k

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Unironically the best option for this game is to shutdown and go back into private testing

zinc crag
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probably, but that's just another huge risk with nearly zero benefits

warped cloak
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that way they have a controlled group of players to continue to develop the game without being stressed out cuz of expenses

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It does have benefits, the game actually becomes better.

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them keeping their servers open right now literally serves them nothing

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they're just continuing to bleed money for what ?

zinc crag
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sure but can you convince the board of investors or whatever of having zero profit for the next what, few months? years? hoping that it's gonna explode on the next release?

warped cloak
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they barely gather any data if at all from the 500 concurrent players we have right now.

zinc crag
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questionable but I disagree

warped cloak
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which they have been already

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I'd rather at least stop some of the bleeding rather than just continue to bleed in hopes of a miracle

zinc crag
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you say that but you want to abandon gamemodes and completely just focus on BR hoping that there's a miracle that BR just gets instantly better and become a "good game" where it would bring back players instead of trying to do something different that will make those same players who quit be interested in something new other than BR

warped cloak
# zinc crag you say that but you want to abandon gamemodes and completely just focus on BR h...

I want them to focus on BR because it's realistically the only thing that's going to make this game actually become alive instead of just a stagnant boring game that barely any people will play. (on top of them bleeding money if the game doesn't have enough players which they likely won't if they just add gamemodes)

I know that if they were to shutdown the servers and continue developing BR with the help of the current PBE server they would see immense progress, although you may think none of us in there can have good design ideas for the game.

If you want I can literally show you the feedback I've given personally towards main systems that the devs should probably implement to some degree.

zinc crag
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I have never thought that no one can have good design ideas for the game nor was it ever brought up in any of my arguments

warped cloak
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Yea that's mb confused you with Sykii

zinc crag
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I was simply just curious on what's the difference of "hoping for a miracle" on just banking for BR or just gamemodes

I understand wanting for a better competitive game but I don't think that's achievable with our current players so they have to do something with it, so gamemodes might be the best shot that they got realistically

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first step would be gamemodes for rallying up players not interested in the BR aspect, and once enough players are present then they can take shots at a more competitive platform

zinc crag
warped cloak
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Well that's where I was saying instead of hoping for a miracle or spending time developing gamemodes I'd rather them shut the servers down and work on BR. That's IMO their best chances at making this game succeed while not continuously bleeding money.

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If they keep the servers open and just continue developing gamemodes and gathering new players they'll just end up bleeding a fuck ton of money no ?

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I just outright believe the game got not only released in OB too early but 1.0 came way too early aswell.

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They straight up decided to not update the game in OB for months in preperation to 1.0 which was also a disaster because they didn't actually utilize OB for testing.

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they just kept saying "oh yea guys we're cooking" instead of actually testing what they're cooking which of course was just a disaster waiting to happen

zinc crag
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We can both agree that 1.0 launch was so ass it killed all the momentum that it had for the game so the best we've got is just grasping for straws like what they're doing with gamemodes

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😭

warped cloak
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sadly a reality

zinc crag
warped cloak
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Yea I mean classic braindead logic

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as mean as that sounds

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they wanted to keep it a "bigger moment"

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just for it to fucking flop, good one

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what a shame

soft patrol
warped cloak
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I guess they just panicked ? I just don't ever see a reason why experienced game developers would ever choose to not utilize one of if not the best tools to test a video game.

grizzled estuary
soft patrol
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I don't think many of them did actually make new games. They worked on games so they have that under their belts. But that isn't exactly the same as launching a whole new game.

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Which feels even more true with some of the fuck ups

placid chasm
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I don't think new game modes are what saves this game.

It's a band-aid fix to retention and this game needs invasive surgery.

People have officially put this down as their "main" game and have picked something up in it's place, and that was because at it's core this game is still in the equivalent of alpha.

I agree with meap, they should take the game off live, put their heads down with these testers and make this game worthy of having 10,000 hours dedicated to it.

They have gold in their hands

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I don't think anyone's holding out for a miracle when they say that either, they're hoping that with this newfound direction combined with rigorous testing, they can develop a game that has the systems in place (combat design, hunter pool, gameplay loops, lore, UI and item description, points of interest, map design) to succeed

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Multiversus did this, the wrong way.

They put their heads down for a year, involved nobody from the community and resurfaced with a shell of a game.

Relaunch could have been incredible, but the Devs (for whatever reason) fucked it.
Patch by patch, they were losing players and FAST. They were making the moves that the community actually wanted and had something equivalent of the vice council.

It was unfortunately just too late at that point, the damage to their reputation had been done.

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Supervive has a chance to do this the right way, resurface with lightning in a bottle that was crafted in part by the community that wants to see this game win so badly

grizzled estuary
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Should have been for a long while but... better late then never right?

zinc crag
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WHAT'D I SAY

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THANK YOU TC

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OH MY GOD

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FINALLY

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FINALLYYYYYY

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I CAN'T BELIEVE THEY DID ITTTTT

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THIS IS SUCH A W

zinc crag
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peak

gaunt ocean
gaunt ocean
grizzled estuary
hybrid crystal
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I really hope that the lobby browser and the tournament format of the new mode is the base for an ingame tournament system for BR with its own (seasonal) ladder, teams and stuff. Then you could really go competitive with premade group play in BR and can keep Ranked as it is.

zinc crag