NOTE, ADDED SOME MORE CHANGES TO THESE GAMEMODES #1418503586270285876 message DUE TO THE DIFFERENCE IN PARTY SIZES
Please read FAQs before replying to the thread, the questions might be answered there
Supervive is fun, but not everyone is for BR
Supervive's combat is fun, but not everyone can play at the level of high competition
Supervive has now tried out in open beta for BR with a huge marketing push and now in official launch, armory is one thing, but BR is not enough to gather enough players so I'm introducing these game modes to wish to be added into the game
The goal of the additions of these game modes are two things, for Supervive to take another huge swing just like the armory but this time, make it right.
Armory was a failure in its own right but it doesn't mean that the system itself should be scrapped
These game modes that I propose are game modes where the devs can repurpose armory and reuse certain assets and other stuff to add more variety to the game. For my reasoning for this, check out the FAQs below
Capture
"Capture" is as straight forward as it seems. It's a 5 vs 5 game mode (could be 4 vs 4) where both teams will try to capture the Capsule. For better reference, this is Capture the Flag seen in other games
The way this game mode works is to have the player run from Point A to Point B. The player who captures the Capsule will not be able to use any attacks, abilities or items while holding the Capsule. The opposing team will do their best to kill the holder of the Capsule and the team who holds the Capsule will do their best to protect the capsule
The death timers increase the longer the round goes on and the game ends once one team has captured the Capsule and brought it to a specific point in the map
