#Season Zero: Carbine arrives, Void & Joule Buffs, & more!
2954 messages · Page 3 of 3 (latest)
double vamp Hudson was the old meme pub build
oh yeah i did that too
double vamp is done by some shivs in pubs too
doesnt change the fact that double tech is the superior build for many hunters and mainly abused in high ranks by bishops / myths
I had a cooked double blade hudson build where you had 2s dash cd
yeah exactly much easier to make a strong techblade when you can only have one imo
double tech blade myth rain of arrows spam :^)
it's underrated on Felix too, 2 ults in a fight isn't uncommon
I hope this doesn't somehow manifest into having separate haste stats for every ability
I would love passive haste
What if they nerf all of myths CDs by 15% and give her passive 15% CDR?
then any CDR she builds with tech becomes less impactful
assuming it stacks diminishingly
it does
HAPPY BIRTHDAY JESS! Always the goat for doing this 🐐
Even if these stopped, you will forever hold that title 😎
happy birthday jess!
this is said once a week
Safe to say she is goated.
i cant tell anymore whats real birthday wishes and what isnt
Easy all star status
It is real every time... wdym?
Could safely say the title is... locked
Some would even say SAFELY locked in...
Good news I caught the pesky fly
W
Ripped its wings off and water boarded it
Got any good intel? Maybe it knows something about 1.0
It just keeps saying "bzzzzzzt bzt bzzzt"
It speaks in code
The fly has spoken. Hudson buffs coming.
Hehe
NIGHTY NIGHT MX. HUDSON GAMING
you didn't hear this from me but I strongly suspect they will be quite busy when 1.0 drops on something else
I wonder what That Could Be...
when is 1.0 again? I forgor 💀
ahh gotcha gotcha
well I mean... CN release lines up perfectly with the end of the battle pass
lmao yeah that would check out haha
+1 on this. Not biased opinion at all btw 
another inconsistency with Elluna is matchups - any character (brall) that can insta deathbox are going to be very unfair against elluna
One good thing about Hudson's rework i wanna mention is the exhaust feature. It may seem weird to like such a big debuff but I think its great forcing hudson players to actually think about whether to use rmb or not rather than making it his whole thing.
The only problem I have with it is imo the exhaust last too long when you are fully winded up. Being fully winded up feels like a complete debuff rn, the range it gives is basically pointless and you do the same amount of damage being winded up no matter how winded up you are(like fully winded up does the same amount of dmg is when huddy first winds up)
Also please let huddy use powers while using lmb 🙏 i beg if you
The only one I don’t see is double mana. The rest I’ve seen plenty.
Felix goes double vamp right now
this sounds so much worse than what double tech gives for bishop / myth tho, my original statement remains the same
- felix without helmet is griefing in my eyes
was more commenting on the statement of "i have only seen double tech being ran", not that myth/bishop going double tech is a good thing
and yeah you'd assume so but vamp basically makes up for any realistically lost hp and lets you actually kill people
yea no, ty for ur input, i personally havnt seen any double vamp felix but i can see that being a build some might try
it's what most people in #felix are building at least
i think if there was direct data, double tech pickrate is atleast 3x higher than all of the other double-blades combined
some are dabbling in tech blade but helms are seldom built besides like, perseverance if your team does enough damage
yea
idk how much higher but it's definitely THE most built double blade
felix best playstyle in coordinated environment is def helmet and just being annoying in enemys faces
ok back to the point: lets nerf double tech
if your comp can make up for the damage yeah
but yeah with double tech it is 100% the most picked
especially with bishop
increase myth and bishops cooldowns by 20%, give their passive 20% CDR
then any tech item built will be less effective cus it stacks diminishingly
theres ur answer @nocturne glacier
not even 1 vamp item
and ironically double tech per usual
xddd
actually that would buff them 
would put their base cds at 1,2 * 0,8 = 0,96 (96%) of what they are rn.
And if a tech blade gives 25%, too lazy to check actual number then it goes from
1 * 0,75 = 0,75 (75% of initial cd)
to
1,2 * 0,8 * 0,75 = 0,72 (72% of initial cd)
uhhhh
there we go the 2 best felix players both go double tech
- why are we bringing this back up
- yes this build is more picked in comp environments when your comp is built for actually dealing damage and felix doesn't have to
well making the example that double vamp is best in bot-lobbies is also just silly
uhhh huh
and i asked him for ranked
this is not related to comp
the whole era the game is currently going through is all preparation for 1.0
the original statement was: double tech has got to go
and i couldnt agree more
what they build is what they build, it certainly isn't the divine scripture but the current talk in #felix is more about double vamp or double tech
if this game on 1.0 gets 20k+ players and there is actuall high rank gameplay in high ranks, everyone will notice how broken double tech is
well, double tech is still better
- i'm him on felix

the average person runs like 18 miles an hour
now u got usain bolt giving u tips on how to run faster
but ur stuck on wanting to run 18 miles an hour
just build double tech bro its so much better
uh huh
idk why u people always brush aside everything with "oh but thats in comp, doesnt count"
like yea bro... the place where people actually are good at the game?
the state the game would be in if it was active?
where it's a different metagame because coordinated play is actually a possibility, yes
thats the state the game needs to be in for 1.0 tho
if not the users are just gonna go down-down-down again
none of my friends play ranked anymore
its not about the soloque restriction its about getting perma paired with gold or lower on ur team and on enemy teams
so TLDR: felixs best build is def not double vamp, it might be in bot-farming lobbies, but if thats what ur measuring it by then ur entire opinion is invalid
now this person backed u up actually but hes also not the greatest
i don't get why you're so adamant on this when all I said was "felix chat is talking between double vamp or double tech" and said nothing about the state of double tech, I did not deny its power, especially on other hunters
you went to the lengths of attempting to bully out other opinions by saying "well this guy says it's meta so it has to be and everything else is bad" while throwing shade at anyone who disagrees when I did nothing but state what currently several people are building in a ranked environment
i do not understand your hostility here
the funny part about this is that with felix passive he gains more value from double quick than double tech
i think its just about having as little as possible downtime on shield
since u get your cd back from igniting people anyways and now u actually get to glue on them
thats his only real spell anyway
yeah but if u are igniting there is no downtime on q
interesting
thats why on arena i prefer to go vamp quick instead of tech
hots later? 🧐
gotta continue the winstreak
whatcha running with that anyways, I've been running turbo booster if I'm building a quickblade
well
in arena
if they only made bgh viable in arena
yea it's nonexistent if you're in arena
like make it so u stack with kills instead of boss kills
like 6 kills u get full stack
something like that yea
gonna move to #felix rq to continue this
maybe make it so u have to maintain the basecamp for a set time for it to stack
I love running big game hunter and power user in arena
not shocked
Or just go back to old cd system and remove double items xd
safelocked stated the devteam thinks double tech is fine
which is why i suggested that
idk if arcanes math checks out with the diminished stacking, im p sure it makes tech items worse
it does check out. the "diminished return" on stacking cdr items is kind of an illusion. The actual total cdr number looks smaller, but the value is actually the same
Having additive cdr (25+25 = 50) wouldn't make the value the same, it would cause "increasing return" on stacking cdr
it depends on whether you're thinking in terms of "seconds" or in terms of "relative ability casts"
well then idk
straight up nerf myth arrow CDR by 3-4 seconds
nerf bishop rmb by 3 sec CD but if u self-cast it reduces it by 3
i was ingame so didnt have time to type the rest: It's like saying that techblade is higher value on Kingpin RMB with 13 seconds cd than Myth E with 9 seconds cd. It's kinda true but kinda false 
we still do? I thought double vamp got dumped when they've butchered last stand
overdrive is still good
but yeah it's not as good as it was
overdrive is only good if you have a few vamp sources tho
so like blood stone or a second vamp item
like, my face when it was the patch day and i still haven't read patchnotes but went for a felix play
and I've faced the sad reality of getting half healing i should

real
but oh well, @undone sierra condemned me for 100 games as void and it seems that my brain can't switch to any other hunter now
when someone steals void from me I keep trying to teleport or hit people through walls
The only problem with double items to me is how its literally impossible to find it out without someone telling you.
The armory thing seems to be about items and if thats true then this doesnt even matter in the end.
Been having the same issue.
A little frustrating when I try to track cd's and suddenly they just have them up again
Even when accounting for 1 tech blade
I just always assume its as small as possible. Like I assume jin's dunk is on a 3 second cd at all times just in case he is running double tech.
idk if this affects anyone that much except for me but i wish that when you picked random it would autosave the skin you last used. right now it always gives you default skin when you pick random :c
when u let the timer run out on your pick, it delays randomizing your character so you cant steal ur teammates picks
and when you are late pick then it will only pick your character when ur in the loading screen
so u ahve no time to pick skin
i always do this, i feel like it should behave this way when u lock
i enjoy seeing "random" in the loading screen but lack of skins is annoying yeah
or even if it randomized which skin/chroma it picked along with the character that would be ok too ^.^
A skin/glider randomizer option would be very kewl

The least they could've done is reduce hudson dash cd :(
I am sad at these basically non existent buffs.
My guess is they are going to keep Hudson on the weakers side at least until after 1.0. Dont wan't all the new players getting huddied like begining of OB.
If thats true then its dumb. The rework doesnt even accomplish anything like that. He'll always be a problem for lower/new players unless they completely change his kit.
Keeping him in his current state simply makes him near unplayable against literally any decent player. And it feels so so bad.
Similar thing will probably happen with Eva
Eva deserves it tbh. She doesnt need to make her and her teammates fucking immortal just by existing. Kind of forcing you to run anti heal or be at her mercy. Its super binary and I think its bad.
I think in general with 1.0 on horizons and whatever big changes they are planning, they are probably just going focus on other reworks/# tweeks while hopefully hammering down on bugs to make the best experience possible for new players and vets. Maybe they will buff Hudson again maybe not,
Depending on how 1.0 is, it may not even matter because of how big the potential changes will be
It seems like we're for the most part stuck with the same balancing it seems. Just based off of what pwyff said today. Idk if thats right but thats just something I took out of his msgs.
Do remember that changes that seem small in paper can have a bigger impact than players realize. It's entirely possible that Hudson is fine after this round of changes no matter how unlikely it may seem.
Really depends on how strong the "Push" on shift is.
If it allows him to dash into enemy and force them into Lmb/rmb line of fire just cus the push impulse is that strong its maybe good.
Nope it doesnt and is very inconsistent.
Pretty sure it'll just go the way hudson dashes and nothing else changed. This also means he could pull people into wires with dash but actually hitting that is way harder than you'd think(cus before you could time a dash ram and push someone in the opposite direction you dashed but still dashing back creating good distance, and with this change it'd now pull or should)
Its weird.
It kinda pushes in the direction of the dash but inconsistently.
Had someone go the opposite direction once????
And cant really utilize barrel spin push either cus well
The knockbakc on dash is very useless, it kinda always has been. The small amount of dmg it does is more impactful than the knockback
His dash still won't kill green jellies so his main escape tech is gonna be weird. Doubt anyone even cares or thinks it matters but it matters a decent amount
Fun fact. the reason it was added was so hudson would have a way to proc Mob vulnerability without Q... And then it was turned into a feature???
Well the dmg on his dash is now only useful for mob staggers. Cusbthe rework made dashing into someone's face an actual death sentence even tho they tried to make it a more essential part of his kit
does using powers still cancel his lmb?
He can't even use them while lmbing unless that was changed and not documented.
I have died too many times to it
Kind of
I got a single request for a hudson buff currently. Decrease the cd on his wires. With that he could honestly be kinda decent, idk about strong but he probably wouldnt be too bad.
There is still the issue how his wires dont really hold choke points too well but it feels like you guys dont want them to be for that.
His ult being a survival ult woukd be nice but I doubt yall want it to be like that. But with the dash delay gone hudson isnt really that helpless anymore.
Funnily enough this was right. Hudson might honestly be bettwr than jin now, making hudson no longer the weakest hunter in the game :D
I still think he could use some more buffs but nothing massive.
I want 2 things for hudson(the main things I wanted I mean): for you to be able to do a shorter dash with his dash, sometimes the short dash is still just too long.
And for his wires to get massively buffed. His wires are simply really bad rn. Not useless, just kinda shit.
Im back with double items. They feel like they just shouldn't be in the game. How short your dash/abilities can getting with double tech and double quick feels kinda dumb. Like basically every character can have close to no cd on their abilities or dash. The main issue is how the game wasnt balanced around double items, so the fact they exist kinda just destroyed the balance.
Also, remove brall's knockback and give him compensation merfs pretty pls
https://discord.com/channels/852642429105995786/1377400009804349501
they are not gonna get addressed rn i believe
armory is probably gonna do something to balance that so we will have to w8
Yea that's what im assuming too. It just feels really bad rn. Just had a myth legit use her rmb 3 times within the span of 1 rez beacon. That just feels so stupid.
Im praying the game is more balanced at 1.0. Cus this kinda shit is what'll push people away from the game.
if they wanted to do something rn i think reducing the cdr cap u gain from double tech from 43% to 35 would be a good start for now
would have to actually see the numbers but I think thats a way to balance it
Thag could be pretty good. I kinda wish they'd cap every stat from double items at 35%. Could actually make it not feel as dumb
its actually 43% without good rolls
its 52% if u get a good roll which is more than double tech + cdr runes
rng is fun
I love just being op as fuck just cus i got lucky. It's great.
like tech trailblazer alone gives 36%
That's... a little high
Gl on that. Will prob take a while
yeah its taking some time
67% is the max i got so far
brall with trailblazer and double cdr runes
Dosent seem worth bringing up since they keep hinting that armory/1.0 is changing that.
69% now with tech greed
if we go for the values alone i would get 100% cdr from this with 66% from items, 14% from runes and 20% from brall's passive
I think alot of our current complaints are just complaining about an "old build" of the game. I would rather the devs put all their effort into 1.0
we are basically playing an old build but I wonder how hard would it be to do some number changes to break the stale meta we have had for a while now until we wait for 1.0
It would be nice, but my conern is always about taking dev time/energy away from more important things.
yeah thats why i wonder how hard would it be
from pwyffs post it sounds like everyone is working insanely hard on 1.0.
because if u are not gonna shut down the servers until 1.0 at least make it fun to keep playing the game
Next patch just randomly gut Oath and buff Jin and Elluna to be top tier
Fishing rod now oneshots
and dont say anything on patch notes as per usual so oath mains randomly get fucked
ok so gut one dash from myth and add the delay for oath
that should make things even
finally got it
with items alone u can get 60%
that makes rain of arrows go down to 3,7s cd
with the runes u get 65% with 3,2s cd
stacked brall goes to 72%
with 8.5s on his ult
2,8s on chain with lvl 4 and 0,7 on rmb
they nerfed elluna this last patch to some peoples surprise
mine for sure
well, or the tooltip was just fixed to reflect how it already was
idk which
happy birthday jess <3
https://discord.com/channels/852642429105995786/1377400009804349501 gonna leave this here since Tom forgot to mention this when talking about Brall
can i wish for some myth bug fixes for my birthday 
We have all the Hunters scheduled out. When's your birthday?
in 2 months 💀 want to give my gift early? :3
The ones you shoot, yeah?
yeah
myth in her shift gets knocked back by the "healing pulse" instead of healed by it 
lmao what? thet's weird
I was wondering why I was staying up late... My body remebered but the mind didnt
We're testing something with knockbacks in general.
the knowers use it to escape from me 
gg cant dash away from bishop punch anymore
Lol.
Maybe Hudson dash knockback can actually do something 😭
maybe gragas angle?
I was chatting with some fellow vivers last night and we ended up saying something that we hadn't thought of before: The hunters seems to be designed to be fun to play, but none of them are really fun/engaging to play against.
I was kinda curious what everyone here thinks of that statement, or if you guys at TC have received similar feedback before.
impregnator huddy would be funny to watch
it is a build that "works" pretty easily
well double quick and pray for the high roll
We're still watching Hudson. Thinking about buffs, but want to see how today looks too.
u can get up to 45% dash haste
disagree. only a couple feel actively unfun to play against imo. most notably Lightning McJin. Played 2 games earlier today where final 2 was my team and a solo no-fill jin. Gameplan was just to chill for 2 minutes until zone was small enough to kill him :p
but he doesnt stun and the dash has a minimum duration so sadly no impregnator hudson. (he is mine back off 😡 )
just to clarify, i'm not calling jin strong. just unfun to meet
No worries I get you.
Yeah, it comes up. Individual Hunters come up, simliar to Arcane's note vs. it being a roster thing.
that a lot of this but i think it depends on what u usually play
Different people have their one, usually.
Most of the hunters on the roster I have a fun time fighting 
since i'm gonna be busy during talk today, i'm just gonna put this here. it's a google doc that stats what i both like and don't like/ wish were thing on hudson
https://docs.google.com/document/d/1lEEP0GvQESmhE4yowXp7bnJ3Zrjqak_SFdsx-EEEd9E/edit?usp=sharing
I mainly want hudson's wires to be buffed more so than everything. his wires don't feel like they do a whole lot especially with how fast they die. you guys said you made them bigger so they hold off choke points better, but they die so fast they just can't hold choke points.
Likes You now get kill credit for reel ins. This is so nice, allows you to play more aggressively and play off of your team killing the person you ulted. This allows him to ult soul bosses and night bosses to get the kill. But there is still one issue, when you ult a mob the power spawns where ...
For some it's Brall. Others it's Jin. (For me, it's actually Felix.)
Brall makes my list too
I actually like fighting against Oath.
mostly because of lmb knockback
I love playing as Hudson and feeling like I cant do anything unless they mess up first.
Only respectable matchup on Hudson is another Hudson. Lock eyes and shoot
unreal
Respect the stat check
I don't mind oath either actually. I would like a meta-shakeup. but the hunter itself is fun to fight; i'm just sick of fighting him and only him for months
felix is probably one of the easiest to deal with of all the roster
during our chat we ended up kinda agreeing that a lot of hunters have an uninteresting win condition or gameplay patterns that leads to fun using it, but a draining of engagement to be on the receiving end of it.
Some big culprits we had were Shiv with her ult one shots, Brall/Jin with infinite mobility, Beebo with uncontestable zoning, etc.
I'm unsure what could even be done with this information but I wanted to share it either way.
Jin's never really bothered me. Escaping isn't a big deal if I know the team's down.
Lol
jin escaping is a big deal if u are after points
Im fine with Jin if his dashes didnt all reset after killing someone.
It was kinda cool when his only "reset" was his Q and Rmb cus it felt more "Skillful" when he actually popped off.
Now he just never kills anyone and if he does good luck catching him with the double dashes
I usually feel like we can catch them eventually if they're down one. But yeah, each their own.
i mean if its last one alive sure
I don't think it's completely true across all hunters, but something I noticed is that a few hunters have extremely polarizing tools that some hunters cannot play against.
The two biggest cases are characters with massive movement diffs (Brall, Jin, Shiv, etc. vs characters like Shrike or Hudson) and characters with low structure damage against hunters with high utility/damage structure (mainly Oath shield and Beebo bomb and your hunter's ability to kill them, although Beebo might not be much of an issue now after it's been nerfed (I haven't played in a while)).
Historically, it's felt like movement is everything and Supervive doesn't allow your character be good if you don't have good movement, and for the sake of future design space I think that needs to change in the long term.
question, if you guys are testing stuff with knockbacks is it impulses in general? mostly just curious for the scope
Happy Leif Erikson day Jess!
Im gonna take a step further and say I can think of a lot of characters where 1 or two abilities are just absolute agony to fight. While the rest of the kit is pretty fine.
Or the power budget is just all in that one thing they do
It's to subtly help playing against repeat boops. I'll probably let patchnotes share the full context when we're ready.
eva's orbs, felix' Q, Ghost nade currently, bishop RMB and the list goes on
speaking of what we just talked about, i just lost a game to getting booped by the healing pulse as myth (the bug), and then get rubberbanded to death by brall lmb 
hmm very interesting

Hudson Rmb and now ult kinda. Shiv ult Carbine lmb, Brall Lmb, Jin dash, Joule ult
@modern willow Was wondering what you guys are thinking about the whole ally recall thing. I played a game earlier where me and another high rated player split up and kept teleporting to each other whenever we ran into a team. It felt pretty op, almost like having a teleport soul. I remember you saying before that it felt like players were able to get to every part of the map to easily, but this change where you can teleport to any ally feels like it gives a team insane ability to be everywhere. Do you guys like the new ally recall, or do you think its a little too strong?
Ima comment specifically on this, I find it dumb how when you see a jon over the abyss the literal optimal play is to just stare at him. Cus of the jin is any good he will almost always just win. Like i domt think having a hunter that just makes it so you csnt even interact with a core mechanic is good
I'd love to read the patch notes if they involve the re-implementation of Vampiric Helmet in the game
Bug if they do, what purpose will agentmo444 serve if not to ask for it to be added 
If it was added right now but it had no evolution paths I'd still take it, Just saying!!!!!!!!!!
true and real
Its just an 0.1% roll chance for the evo item to be a helmet with 1% vamp
no more rng pls
The CC's meant to help slow down recall to Ally teleports, but it's still feeling oppressive, heard.
i had enough of 1% beebos for one day
We've talked about the option of whether it should just be nearest Ally instead of giving optionality. But wanted to try this out and see since you might be playing with a friend, for example.
My true purpose would be to be with her again that's all
its certainly very convenient, but i do worry thats it can be abused, even with the silence/slow
maybe it could have a cd so something similar to WoW hearthstone
my friends and I love dropping dawn caps and using the anywhere but here from that biome, while the other two recall to the anywhere but here user
worlds fastest rotate
Cant recall on ally in combat?
the recall optionality feels very strong in scrims too. Before you "always" needed the majority to go where you wanted to go for rotations. Now you can send one guy to get the rotation while you're finishing up an area
Personally I'd like for it to go to "nearest ally" or "basecamp"
Yeah, we tested a CD version. Seemed fine - not opposed to it.
dont remove the cc or else you will see instant tp engages that are unreactable
This is where I'm at
Kk. Yeah, that was where we were leaning originally if we were going to pull back.
yeah the silence on ally tp is very good
Without the silence you can have a brall deposit a felix on top of people for free

No plans to - clarifying in case someone gave that impression.
can u guys reduce the cc duration in arena tho?
sometimes someone takes a whille to start moving and just recalls to end up being cced for 5s
Curious how people feel about that.
also the silence locking you from loot train is kinda bad
I think arena being like 2.5-3s would make sense, it's a lot more combat-heavy where that actually matters but you still should get some CC from that so no weird combat drops
in an arena tournament we ran zeph bishop kp, because the zeph bishop interaction sends her very far very fast; and then the kp was recalling to bishop for surprise hook. To me, those plays in arena are cool and I wouldn't mind the silence to not exist in arena. But I dont play a lot of arena personally
i dont like it that much because just makes some strong char more power
but it requires good coordination and is reactable so it could be fine
Yeah, let me note this one.
while we are at it can felix get some health buffs?
he has the same toughness and base hp and hp scaling as elluna
which is kinda weird for the Frontline Pyromaniac he is supposed to be
He has HP scaling in other ways through his Q
I have a suggestion. To spice up the meta for a bit before release make fishing rod deal 800dmg
Give Oath Hudsons Shift delay so they suffer.
Make Jin have 6k hp if he goes helmets.
Let elluna ult enemies and make anti heal amplify healing
All of this and more. On a random tuesday
See how fast the players adapt to a curve ball
hell yea, i'm down
Any interesting topics anyone want to bring up
Frog Hunter When
What would frog hunter do hop and lick for sure but what else
Also didnt Khyzaros have a concept for that
Maybe, can't recall
I want an "immobile" melee character
ok bring udyr to the game
Alright, back from playtest.
TRUE! (you have no idea how much I love Udyr)
Copy paste him one to one into vive and Im maining him
Same. Only skin I ever bought was Spirit Guard Udyr
i won that from a friend
welcome back! hope the playtest was good

The next megathread would be terrifying.
cant play udyr without the skin
the next megathread would be the best of our lives
Udyr was the goofiest guy. Just a dude in a bear costume slapping people
Was fun! Got third playing a new Hunter.
YOOO nice! hype
Play Hudson 
Played Hudson a bunch last week. I'll probably run him again next.
the old sandal udyr with the lol poly feet was fun as well
hire me so i can join the playtests? :3 i promise i'd def be a useful employee 
You dont have to hire me i live in the trash can
is there a way to see about adjusting Jins resource gain? How he feels now is that you have to overcompensate for the HP nerf with movement and it leads to a lot of situations mid fight where you cant do anything. A buff to the regen on hit or anything would be nice, it just feels really bad to pilot Jin with how he is right now. He feels (to me) that he is an inferior Brall and only as good as the opponents are bad.
Hey its like hudson
Yeah, worthwhile callout.
My absolute favorite clip of Udyr is the one "pro play Outplay" from that one weird month where Udyr was pick/ban 😭.
Bear man runs into lane. Slaps enemy. Stands there for 3 seconds and then runs off
Yo safelocked, buff hudson's wires pretty pls. I shall repeat this until it happens :3
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I'll take the note on the Jin mid-fight callout and the Hudson wires.
Btw is it intended that the wires dont stop knockbacks?
People go through them sometimes
And other times they stop like they hit a wall
Yeah, think I've seen that too. I'll ask the Hudson designer along with the other Hudson callouts.
something I'd be more interested in is a grace period for the Q reset
feels pretty bad when we kill someone but someone else last hit, so now I have to back off because I can't frontline without shield
something like "if Felix directly damaged this enemy in the last 0.25s" (not counting ignite maybe)
gotten me killed several times
ye felix doesn't do much burst damage. he kills you over time. chances are, in a teamfight, your teammates will get the kill. at least that's my impression as a non-felix player
a "felix damaged withing last X time" makes much more sense
I feel overtime dmg just kinda bad when burst is king
it isn't the teammates fault, you just can't ask your team to stop doing damage realistically but it does mean life or death for him
alternatively "felix damaged with non-burn dmg within X time" or "Died while burning" could also work 
last one is probably most thematically correct
Had an oath dash theough my wires once and ult me. Sure he took 500 dmg, but thats just a slight tickle to oath with his 6000 health or whatever. Doesn't feel good to die like that.
There's also this thing where you vsn go up 1 ground level and just go over the wires, that also feels bad.
but seems like it would buff him a lot? but better to make him feel good and then tune numbers 
Oh yeah, this breakdown's helpful.
I like the former mostly
Also @modern willow I wanna make sure you're aware of how there is a full dash bug on hudson rn where it'll continue dashing after you let go. It has lost me countless fights
Noted this one too.
Gonna say. Imagine if literally everyone complained about their mains as much as hudson mains.

Also um, carbine still op. Idk why yall ignored his lmb dmg when that was what his problem was
There's also this thing where you vsn go up 1 ground level and just go over the wires, that also feels bad.
Mm, not sure what you mean. Can you explain it in a different way, or have a clip?
you know the celeste bug that sometimes creates a long-dash when you want to do a short-dash? same thing
Oh, yes.
I like how I can tell Out Dated's frustration slowly bubbling over.
Thank you.
also i think i replied to the wrong thing
i just saw you replied to outdated
LMAO
im playing supervive okay 😭
i would also like that
if the target dies while ignited he gets the q reset
but it still feels weird to me him having the same hp as elluna
You're good.
I assumed you were responding to Hudson Gaming's callout.
ok this shit is funny
Hudson Gaming 
Had me howling like a Hyena
I don't really got a clip of it but for example say i was an enemy bishop here. i would be able to ult over the enemy hudson's wires just cus i was 1 level above them. or like you can dash over them too as like celeste or something. i get not having it so they reach as high as possible, but like that feels a little low.
you can place the wires in practice, change hunter and change team, and then record 
Oh, I see. You want the collision box to be taller.
It does feel bad when a bishop just decides to jump over it
Or at least, tall enough to block one level of high ground.
If it stays the way it is then it should probably punish "collisions" more
Tried didnt really work
Yea, not like super high but at the vwry least so they can't just dash over them by going up a ground level
Is their a jin mini rework planned soon ?
Not right now. Don't want to force it.
@modern willow just wanted to give a heads up, mortar was bugged during a tournament yesterday to show this:
This has created some assumptions about possible features being added in the future that i assume the devs dont want leaked so it might be good to fix that 😅 #safeleaked
everyone currently has access to these placeholder items in custom games
Never heard of them. (Thanks.)
Can we talk about it or keep it a secret ?
i deleted my message, just wanted to let u know about it. Could i receive some elluna buffs as a reward? 🤔 👍
Lol.
I can't stop you from talking about it - went Live. But I promise I won't have much to say about it until 1.0.
Dont worry, those who know about it arent sharing haha, if its what i assume it is, i already love the concept 👍
If its the direction I think its going I feel its the right call.
Assuming its taking Hp/Ap stats out of equipment upgrades to make balancing easier on the stat front.
Or is it going to be called Hp/Dmg stats in the future
ur asking for to much info
I appreciate it.
any plans for playtests soon?
Id guess its going to be called Hp/Damage stats cus its just simpler the intuit. Also ive been playing too much BapBap and there its Hp/Damage
I would love to be able to participate in playtest, how do we get acces ?
Super secret button combination in client
hes fishing for jin buffs 😭
arent we all
Hahah.
One of our designers is taking a look at Jin after I forwarded some of the callouts here.
Dying.
🤯 no way
hes getting another nerf

jin usefull in hight elo confirmed ???
hope they keep in mind the frustrations that can be caused by a "hehe i escape everything" character in a soloq environment designed around finishing teams 
I agree, this is not what i want either
Yeah. Was a factor in why he got nerfed in the first place.
Let them cook it's fine
yep
you're a good jin but i hate meeting you in soloq for that reason. our endgames earlier today were not interactive xD
me just waiting for 2 mins until you don't have enough space to run
Jins problem is when he interacts with other hunters, he dies
I mean that one game i was on final showdown in magebog, you could of killed me rly earlier but you guys played for zone, even tho it was not moving
But in a way you are right, i cannot hold space at all so i just have to run
its just no point
if we chase you, you have a chance. if we dont interact, you cannot win
Indeed 😦
idk I caught height today as joule, its not impossible to catch jin with his lmb mana thing
Jin does not have a single 1v1 good matchup
Sounds crazy as a assassin that wants to isolate targets
his roll isnt assassin, its kill stealer
kill finisher is what i've always thought of jin as. but ghost also just outperforms jin in that role
Looking at balance today and Monday in more detail. Thanks for the notes, all.
if only we got points for individual kills not elims
Do you have any nice weekend plans?
Do you think the ranked system right now is ready for 1.0 or will there be changes on it ?
Looking like..fixing my car. SUPERVIVE. Dimension 20 at Hollywood Bowl. Finishing reading The House of the Dead.
I hope you also plan to rest and eat well
woah! I hope you have a great time watching dimension 20, thats really cool to go see!
Excited since the weather's great.
are you going with anyone?
Yeah, we're going in a group. We've all played a few D&D campaigns together before, mostly homebrew.
thats so exciting c:
I have a list of bugfixes that we're looking at. The match quality with Trios, Split Ranked, prioritizing placement, scaling kill points looks better than before. Open to more suggestions.
Maybe give a higher bonus for stuff like 1v3s or cool plays like that. Just an idea
i think the ranked system itself is fine rn (despite wanting to play with friends
). The issue is just the lobby quality; but that's playerbase issue
Ive been wondering this thing what would happen if ranked points where just given out for winning. And no other variation to it?
Placement = points
Yess. How about you?
Wouldnt good players just climb from being consistent.
In my humble opinion, the bonus points before master should not be a thing, i feel like they should not be usefull if the match making is already good (on 1.0 release there will be way more players to balance it out)
I'm off to visit a friend i've not seen in a long time this weekend - she got cats and they're really really cute!!
And i do agree that not being able to play with friends is frustrating
One of the biggest issue i see with the ranked system is how they handle gm+. Because of how gm+ is handled it encourages them to just run around and kill the whole lobby for just 15 points. I would love if higher ranked lobbies were similar to scrims in a way but I dont think the rank system will ever allow that even with more players.
They would. Argument against this has been that it can feel really unsatisfying for players who get a lot of kills, but get 0 RP.
I do understand that but would it be worth the trade off
This is the best. Yes.
When i wipe multiple real players teams solo while my teammates are just farming and I go -5 i die inside... it does feel pretty bad
facing Beebo rolling ice zeep 4 times in row
Me : i guess i don't like this game anymore 
Builds better habbits since its about winning and not just stomping the lobby. Also must be really frustrating to win a lobby and barely get points cus you didnt stomp the lobby
the ranked system does still have some flaws but we can agree that it's way better than on open beta release
I dont really do ranked but to me biggest reward coming from just winning would make the most sense
Beebo, brall, jin, oath, and myth. Are the only hunters who come to mind for it. And only 2 of those hunters are actually super op. So it isnt even about the hunter being strong
counterpoint what if you capped RP payout from those kills according to placement? .e.g. you hit a certain quota that's different if you die in 8th than 2nd etc, every kill matters up to the quota and if you wanted more to matter then... survive better I guess?
Fax, ob ranked was really bad
Most effective way to climb wouldnt be to just go hyper aggro and try and optimize rp gains by killing everyone. Just placing high consistently is a big show of skill atleast in my eyes
And you probably get better variety cus you dont have to play the "chase everyone down for Rp" characters
But this is coming from a non rank enthusiast
i agree on that one, if the system changes, you will still fight anyway in the end, just later on in the game when the circle is smaller and that there is a lot more teams
basically like scrims
this would probably fit more what im looking for in this game
If the lobbies were actually balanced id love to see kill points lowered. But there would still be the issue of how gm+ is set up
Which is why I really do not like how their handling gm+ rn.
Yeah, this is philosophically similar to what the current system's going for. Will share with our services team.
If Im playing hudson to win, Im not chasing Kills and trying to frag out cus hudson cant really do that reliably. What I do is try and survive till end circle slow and steady. If the game favors kills more then the actual Win then I just end up climbing super slow.
If the game favors kills more then the actual Win
What gives you this impression given the current Ranked ruleset?
I havent played ranked in like months 
I was kinda just word vomiting out an example
In ranked you're not looking for a top 1, you're looking for the most kills
Yeah tell em khyzaros 
I havent checked the ranked ruleset in a bit and just expected it favored kills still and the "current ranked ruleset" wording made it seem like it changed at some point and I wasnt aware of it
Also been seeing this thing where Marvel rivals rolled out the "performance based scoring" for ranked and it evaporated the entire competitive integrity of that game.
On hudson specifically you just gotta learn to play for position really well when your whole team is dead. Even if your team is alive. You can't really play for the win cus you get like no rp and it sucks when that's how hudson should be played.
i think it's because of many thing ppl play for kills and for not placement.
The queues are long, and it's easy to die on a hot drop. If you play for placement and safely you're gonna get +10-20 points
If you play for a hotdrop, you get instantly double red day one on the first fight, and snowball the whole lobby. The scaling of the shards destroy completely the mid game of SV, and playing for kills ensure you a top 1 with a total of +50-80 points.
Placement scoring gives you:
1st: 40
2nd: 30
3rd: 25
4th: 20
5th: 15
6th: 10
7th: 10
8th: 10
9th: 5
10th: 5
11th: 0
12th: 0
In addition, there's performance scoring.
- You only receive credit for kills on teams you outlast.
- Teams that die frequently are worth fewer points.
- Each team's worth 12 RP, which is divided amongst their deaths.
- KIlls that occur later in the match are worth more points than early kills, since these are more strategically important.
And there's more detail in the patch notes, but basically - this was with the Eva patch.
I feel like with the only getting kill points if you outlive doesnt matter cus you can just wipe the team.
Unless they have a brall or jin just wipe them
and for the ranked environment, shards are a real issue IMO, you get too much of them, and you can achieve too much snowball.
if i don't hotdrop, the first team i'm facing is one or two levels above me, statcheck me and it's gg
Im quite sure they know about this issue and have a solve for it
If you can wipe a team, sure. But placement in this world is still weighted the highest is my main point.
It does feel pretty bad when a myth just appears and is fucking double red and 3 taps your whole team
In the future could leaderboards be split into the different classes? It's gonna be a lot harder for certain classes to get high lp compared to the others.
I feel like that wouldnt need to be the case if rp was just given for placment and nothing else
I've personally always preferred supervive when there aren't placement points / placement is weighted low, but I remember that across ranks placement points helped newer players or players who were more used to mobas feel more accomplished in their games
I actually wanted this for other reasons, but it can be weird to classify who counts on the leaderboard (ex. how much of the class do you have to play?) Haven't brought it up in a while, though.
Not really just killing two ppl, gives two shards, and that's already a lot in terms of snowball. not even speaking about rank points
it's also an issue with the redchest for example, you randomly get a red key on kill, you randomly find it near you, and you randomly get the BIS power for you. Another huge snowball factor that's random.
Day one boss giving an exotic is also something that i wish would be changed, giving gold power, not red ones.
TLDR : There's too much snowball, especially in ranked, and the bots are hated by the community because they give too much shards.
But it isnt the only thing being weighed. Characters who have an easy time cleaning up teams just get more rp then others
Yeah. Got this from a lot of shooter and BR players too. Seems to ultimately be a preference thing.
yep, I imagine the right balance is just about meeting players where your target demographic are
I have to jet for a dinner now that it's time, but feel free to keep dropping Ranked thoughts. Preference for folks who've spent a lot of time in the system (appreciate theory, just prefer receipts.)
cya!
Yeah it's definitely a bit hard to define what counts and what doesn't. It's be something nice for 1.0 but if it's not possible then I completely understand. Thanks for the response btw
My current issues are (updated) :
- Brall LMB knockback
- Delay on Shrike shift, her ult not making her glide over the abyss.
- Beebo rolling many times in a row the same zeep, and it's beyond awful to play against
- Double tech
- Oath, Myth, Bishop and Carbine in general, way too strong compared with reset of the cast.
- Eva and Saros design, they are both boring to play against.
- The early, mid and late game of SV is blurry because how much snowball there is. Shards and Day one boss are part of the issue.
- Arena, make the circle close earlier (but not the overtime)
- Glider jet and grapple hook being on the same zone of the map. They are both super strong, and shouldn't be that close. (Immotek could get glider jet for example)
i'm yapping a lot, but i also want to say that i really like the tp changes on the latest patch, feels more fluid
and the silences make it balanced
(kinda)
Its worth mentioning allot that double techblade plays a big part in myth and bishops high powerlevel
oh yea i love the recall changes
gave it more utility and took away the oppresive part of it
Im curious, is the devteam aware about the tournament scoring system? I personally think it works very well but ofcourse that would require everyone in the lobby to be of same skilllevel, which is hard to do currently. We basically utilize this points system:
how happy is the devteam with the current ranked scoring system / are there any plans for changes to this on 1.0?
(Important to mention that i think the current ranked system works well, im just asking out of curiosity how the devteam sees it)
i think i qualify as someone who has spent a lot of time in the ranked system, so here are my thoughts:
-
bots are too predictable/rewarding to land on. Everyone knows that bot teams dont move after picking a drop spot, and they pick weird locations. I have heard "lets land on those bots" from people of EVERY rank. getting brawlers and landing on bots = crazy snowball. it feels cheap and a lot of people feel scummy for doing it and then are punished because others have popped the loot pinata first.
-
i think the current RP system is SO SO much better than the old one, and i feel like my RP gains are generally in line with my teams performance (not always.) imo kill points should scale with final placement. 5 kills at second place should be worth more than 5 kills and eleventh.
-
at legend, you often get paired with low rank players who just straight up have a different goal in mind for the game. They are trying to cover their -15 RP ante and youre trying to cover -50. This creates friction as they will want to mill about and do things that could actually be considered "Winning Supervive Plays" (i.e. killing souls/farming creeps for one more item upgrade/securing a position for later) while the legend player is OBLIGATED to run towards every sound ping in order to cover their ante. I know this is a symptom of player count and matchmaking and falls under "1.0 should solve this" but maybe some kind of improved solo queue bonus when your teammates are much lower rank would be good.
-
players do not understand when it is good to split on drop and when it is not. i have given up on trying to tell my teammates to stop splitting when we only have a few camps available to us. they go and take one of our three available camps on their own and now we are all stuck at level 4 with 1200g and are just worse off. not sure how to solve this but it is an issue right now that i think stems from splitting being so beneficial in the past.
probably should lower the cd of hudson's wires... 16 seconds is simply way too high for his main defense. especially considering how fucking easily they die now and the fact they don't even stay up for that long anymore either
amazing summary, ty!
i have no clue what got blocked and don't wanna try and figure it out. and the msg isn't even bad, so idk why it'd get blocked.
My interpretation of why playing for kills feels better than playing for placement, is because a lot of us are in GM with 35-40+ ante's, which roughly matches what you get for winning. So in that case there is no climbing unless we're killing, and if we can't expect to get 1st every game then we need to be getting a lot, and at some point the majority, of our points from kills in order to make funny number go up reliably.
i think regarding the rank system, bonuses should be removed / greatly lowered for ranks gold-diamond
it should feel rewarding to hit ranks such as diamond, right now its just handed out for free
Honestly I think bonus should simply get reworked not removed. Or like add more stuff to give bonuses
More bonuses??
but people also ahve really high ante cost becuase of skill diffrence. If you have lobbies, that are evenly skilled, then people wont be able to climb to the current rank amount. So the kill to placement ratio points will be better. And you will find a soft cap where consistency is more important than running down lobbies.
If you change the system now, when the player count is low, then it will inflate the system when the playercount is hopefully bigger. Its a double edge sword, and i would rather have a system prepared for many people rather than fewer people.
I mean like when you do good plays. Like bonuses would be perfect to give more rp to someone who for example carried hard or did some 1v3s. Then they could have bonuses for every rank just no "killing higher ranked players" bonuses for gm+ or smth like that.
Or like smth for doing crown plays and stuff. Some people have wanted rp for this. But I do see issues with that benefiting specific hunters, mainly jin and brall.
I’ll actually chip in here and saying that you’re correct to pick up on the balance of lobbies. TOs have the opportunity (should they wish) to hand seed the twelve teams one-by-one.
Matchmaking will always work to set parameters which will undoubtedly leave a wider margin straight off the rip.
But perhaps the most important thing to consider is the purpose of the points. In tournaments, these points are a fixed amount to incentivise placement as much as kills (if not more currently). Teams can evaluate how aggressive they want to be on any given game.
In Ranked, a lot of players crave progression and development of play style. If you rat to high placement, you can easily make Platinum. Start finding kills regularly on top of that and Diamond/Master is achievable. The ante changing makes a huge difference which is why the current BattleHub system wouldn’t work so well.
The ante would be eaten up way too quickly OR would require major adjustment.
Bonus perfomance RP is a "meh" feature, it helps nobody, the grinding is really starting at master (change my mind), I understand the incentive and dopamine thingy but actually Bronze to Master is a question of time not a skill thing.
I stopped playin' ranked since. A lot of high rank player also stopped because we all want to play with friends, i also know some of good players just jump at start in abyss in no fill to lower their rank and still play with friends.
We can't really tell if this is cus of players base tho. Like we can assume it is(like a lot of people do) or assume it isn't(like you seems to be doing). Like if there was more than just 2 different elos(high vs low elo) then it likely wouldnt just be a showcase of time. But we don't know if that is true or not, and we can't until there are more players. The main point would be to not go -10 in gm+ for a 3rd place or smth when you hard carry. bonuses for gm+ is another thing.
so one thing i've been wandering for a while is, why does brall need more than one way to reset his ult? and along with that it's pretty easy to miss if he resets his ult with rmb. let him reset his ult on kill, sure who cares. but why does he need another way to reset it? it feels pretty unnecessary.
I've also always been wandering if brall truly needs the invulnerability on his ult. I get it's meant to be more of a survival ult but the invulnerability simply makes it super unfun to play against.
I've been thinking about these two things too. The invincibility makes sense since he's melee and it gives him more choices with how he uses it, but the reset on RMB for his ult I think is too much.
Brall ult is also indicative of a bigger problem IMO where the best use case for a lot of ults is to use them in a way where you can't fail while using them, like using Brall/Celeste ults just for invincibility or using Bishop/Beebo ults to run away.
I'm in the camp that it's a short enough cooldown and a dtrong enough ability that it should have no resets whatsoever.
Why are we talking about nerfing brall
always a hot topic
you're right. we should be talking about nerfing oath :p
Brall is not even that good. B tier at best. Inflated only due to solo queue hard prioing who can run the fastest. Nerfing him is pointless without first Nerfing myth oath carbine. Removing his invuln would send him to F tier immediately.
Probably because no amount of nerfing has made him engaging to play against in the slightest lmao
This kind of isn't even wrong. Shiv's ult is meant to be used to get kills and increase her movement. Yet sometimes you just use it for the 2 dashes, doesnt feel right but you can and its pretty good in certain cases.
This is not about whether he is strong. Its about how unfun he is to fight. Supposedly if you say literally anything about something infun to fight on a character you're calling them op. But I'm not and you're just assuming.
I think the reset on kill with ult is good tbh. Creates some cool moments. And like I think the ult should be used to like get kills, the invulnerability encourages it to sometimes simply be used for the invulnerability and not the kill and reset part.
And then rmb kill resetting is something that encourages kind of the problem im saying even more.
What do you mean by “can’t fail”?
In the examples I listed, they have a hitbox, but also utility that doesn't require hitting your opponent, and you're incentivized to use it in a way where you don't have to try and hit your opponent because of how messed up their risk/reward ratio is.
In Bishop's case, it's so hard to land her ult and her builds so damage-focused that she's incentivized to save it as a low-risk escape option instead of an engage tool. Beebo is similar, except his has a shorter cooldown paired with shorter dashes. Brall has gratuitous resets that means he doesn't need to purposefully hit you, and Celeste's ult is entirely useless to try and hit because opponents escape its range too easily unless you use powers to deny opponents its counterplay. Outdated's example of Shiv is also relevant here.
Heck, I'd put Oath and Myth in here too, the former because his ult is so wide it's hard not to hit it and the latter because you get three shots and it's arguably balanced around hitting two of them. Then Ghost constantly uses his ult as a zoning tool against melees that doesn't comnect on people, the list goes on.
I feel like this will happen to some extent regardless. Like if they want ults to feel good to hit i feel like this is an issue that will always be the case. They can try to avoid it but idk if they could actually get rid of it
Those sound like pretty low reward use cases to me though.
Yes, but their risk/reward ratio is so messed up that some of these low reward use cases are so low risk that they're preferable over taking risks for an inconsistent reward. That's the problem.
I'd generally agree with this. A lot of ults feel super int to try to use their intended way. I'd much rather have a consistent small reward than an inconsistent large reward. Hence why Ghost ult is just a zoning tool for me. maybe occasionally a combo if i hit a good wall stun.
i'm a little frustrated so bare with me.
Playing hudson is honestly one of the most frustrating things ever to me, he's the only character i really like in this game yet playing him drives me insane.
I have no effective way to do anything in a fight and feel more like a spectator in any fight i'm in. I try to control fights with my wires then i find that literally does not matter, at all.
if i get dived at fucking all i have to just pray my team can keep me alive long enough for my to get to a better position. hudson's tools have such long cooldowns for literally no fucking reason. why does a single killing ult need a fucking 50 second cooldown? shiv's, one of the strongest ults in the fucking game, has the same cd and that makes literally no sense.
if someone literally dashes or walks into my wires they should get punished, yet why tf do they just not? half the time they just walk out of them like it's fucking nothing, or they just sit there and delete me, then if i try and use my dash to you know dodge their damage for some reason my fucking turn rate is so slow i can't focus anyone unless i literally dash directly at them or directly away. which if i do them most of the time i'll just die.
i've been trying to find a use for the knockback on dash, and i've found literally non. the only use for it is knocking people into koba heart, which non spun up dash is better for that. and the only use for spun up dash knockback is knocking people out of boombox. very specific uses that never really happen. then the damage on dash is impossible to use without just dieing now. it was possible to use it on old hudson to finish kills but that just isn't a thing anymore.
i still cannot find any effective playstyle that works for hudson. he used to have 2 main playstyles, dive and flank; but both of those have been nuked off of the planet. dive i can get not wanting to be a thing. but flank? hudson just should be one of the best flank hunters, since having a big gunner staring at you while his team is also staring at you and you're getting squished should be a threat, but it just isn't. he just explodes now and does nothing useful with flanks. his wires die so easily using them to trap during a flank is just impossible. since they'll just get destroyed before anyone gets trapped by them.
and hudson's level 4s are... really bad. the dash one is only useful for the 25% extra hover time it gives(for some reason this isn't in the description anymore). then the other 2 feel super underwhelming.
i'm watching SGF but will be here 
super hyped for the supervive 1.0 release date at SGF!

Happy Friday. 🙂
Happy Friday!
Cant stay and I'm like 90% sure You cant answer the question I had lol
Its what I pinged you about in the creator cord, lol
Oh, I'll take a look.
heyo jess! hope the china test has been going well 
Hello 
hello jess 
this clip here https://www.bilibili.com/video/BV17uTuz9ESH/?spm_id_from=333.1387.homepage.video_card.click has something very interesting about joule at around 2.40m
can we expect some news about that next patch?
Mostly focusing on any issues players run into with the CN playtest, but cautiously optimistic. Real test is going to be how it continues.
Checking clip now.
Yeah, these are mild spoilers, but look forward to next patch. 🙂
okay cool
Is there any spesific topic to go over today or is it just random stuff
No specific topics - happy to just chill. Next patch is incoming.
next patch hype 
since thats the case, is there a list of hunters that u guys are taking a look at rn?
with that i mean to make changes and not bugfix or balance changes
I had a large Yapp about hudsons power fantasy and how it doesnt align with his character design and gameplay
if i get what you wrote over there is that u want hudson to be less like kog maw and maybe more like urgot
Kind of
More like Heavy from tf2
Big guy with minigun
Ill take that as a "Yea not answering that <3"

Urgot is an apt comparison as well
Lol, I haven't read it yet. Our playtest goes from 1-4 on Fridays. I'm a little spotty until then a bit.
Something small to say, I've actually spent a lot more time playing solo vive, it's felt really good recently with the balance changes
Stuff like tuning Oath ult down helped a lot
I've heard that the Vampiric Helmet is available in the Chinese version of the game is that true
i mean he is durable , has a minigun, plays in a solo lane and provides some utility to his team
which are some of your callouts on the post you wrote
It involved the footage from the Bibi thing, involving a certain ability on a certain hunter
I did enjoy playing Urgot as well. Just Udyr was my beloved
Bulky high dmg low mobility. Just like how I like em 😋
Waiting on an immobile melee character to come into vive
Just import Udyr into vive
i wonder if 1 day we will see a character with no dashes like him and just some way to walk/hover over abyss
he is probably the 4th character in my list of the ones i would love to see in vive
okay make megaboar playable
Most op character
Having more immobile character does mean TC would have to... give them alternative defensive tools from just dashes...
We're able to talk about the contents of the Chinese playtest here too right? Or we saving that for the uninitiated
remove hudson dash and make him like sgt hammer from hots
Kinda imagined Tychus more
i mean he is so slow it feels more like hammer where its best to just stop and hit
kiting is a dps loss
It would honestly be preferable to the current way of just playing like a bitch and dashing away at the slightest hint of danger
Loops back around to him not being able to hold his ground due to lack of defensive tools besides the dash.
If I could I would 100% trade out Hudsons dash for an Airblast built in.
they could give him a form of fortnite soul since he is always gathering metal scraps to fix his armor
Give the airblast projectile reflect properties and you got a really interesting defensive tool.
or make him slowly upgrade his armor overtime idk
Something more to do with his armor would be cool but rn the armor system wouldnt support it Imo
Yeah I feel like I fight Hudson and my gameplay is just "get on top of him and stay on top of him" because he crumbles at those ranges
and he doesn't have many ways to peel
Direct opposite to literally every other "Minigun" character Ive ever played 😭
maybe some landmines would fit both his fantasy and kit while also solving this issue
its interesting thinking about ways to make a character better tbh
Make Joule do more resets and less damage per reset and shes good and not so frustrating to play against
Trust me ive thought about ways to make hudson better 
shes getting changes next patch
I basically didnt eat yesterday and just sat on my pc for 14 hours thinking and writing stuff down...
yay
You can, though the patches are somewhat desynced, so it might be a little confusing for folks. Only for a few days, though.
I love hudson an unhealthy amount
I think to some extent that's okay for melees to counter Hudson, but he's very polarizing with it
i know but its cool to discuss this kind of thing
Im honestly obsessed with character Kit design
i probably could do the same for felix
but he is not in such a bad spot rn
he just doesnt fit his fantasy/role very well
one of these days i took an entire morning doing supervive general analysis its on feedback tho
Yeah for sure, melee Should have an edge on hudson.
Similar to Urgot in league.
They do have a range advantage and their job is to keep melees just out of their optimal range.
Thats why Hudson kinda needs a way to keep enemies in his effective range
Alright cool, I just wanna say THAT LIL WARMUP THING YOU CAN DO IN QUEUE LOOKS REALLY COOL and I'm so hyped for it, I am going to be logging in at the worst times to play that
the lil free-for-all thing
I hope they add the option to pratice in the real map tho
I feel a decent chunk of the current roster doesnt either.
yeah shrike is an example that comes to mind
Will say IT DOES kinda make sense why. I feel they havent had the most time to really think about the characters. Some feel very "Slap it in and fix later"
It's the details
i don't know if you guys ever plan to do this but if the FFA thing has an "all chat" i'd turn that place into a chat room real quick
constant yapping
Which is completely understandable when making a game.
You probably dont want to make super intricate and in depth character kits when your game can change on a whim.
You want something that serves its purpose well enough until you have the games systems in check. then you can start going ham on Kit design.
i agree but still weird how felix is not really a frontliner and shrike isnt truly a sniper
Atleast how id think of it
fr
they have to take one fantasy and like do everything around It, Hudson's fantasy is a Minigun? Make everything about him around a Minigun
i agree and i think some work on lvl4s could help with that
Maybe a little limited way of thinking but its a good start.
like if level 4s dived deeper in one of the roles your character can perform
like I said in #1379256389083336785 message
hardly disagree with the bring back squads thing
I would love if Hudsons Lvl's switched up how you wish to play.
One for more controlly playstyle with wires and ult
One for more frag out Shift + rmb style
but the general idea about abilities having more weight is interesting
IT does make sense for a character based game for the abilities to be impactful...
and for a 3 player teams it comes to surface more Imo
Yeah, we talked about it. It's fast-paced, so maybe not too much talking time. I'm into it, though.
It reminds me of my TF2 days in community servers making friends and I think that's really cool
they need to add this rlly soon tbh
Hey @modern willow
i saw you answered Tom Kick about Shrike and her states and potential buffs/QoL changes in the previous dev talk.
Is it something that's currently discussed in intern ?
Do you need some feedback and ideas for this ?
curious how Celeste is faring being mostly a sustain damage character with Eva being added. I was playing her again recently to realize that her ult has the longest base cooldown in the game (80 seconds) I'm not sure if this is backed up by much but it feels like the swap to trios made her a worse pick.
would not have high hopes for it
There's been a long discussion around it. We've seen the ideas that have come up here for Shrike, so think we're good. If there's new callouts, feel free - but no worries.
me neither but its a hot topic tho
i know
Do we have some updates on Saros fixes?
i have been hoping for new level 4s for felix for a while now
they are not bad numbers wise but i would much rather pick something that really changes the way i play like bishop rmb
ok ok, i think my main 3 hope for her are :
- No delay on shift
- Ult makes her glide like Void Shift if above abyss or just not fall down.
- Her bird (Q) gives full circle radius when deployed for 1sec and then it comeback to normal (blocked by walls)
i think bare minimum the vision bird (flying above the terrain) should see on high ground. kinda annoying when you throw it out to scout and its just stuck on lowground and cant see anything (and its pretty impossible to aim it accurately if youre trying to throw it outside your camera reach)
Eva doesn't look like she's crowding Celeste out, in either presence or power. She looks fairly stable right now. I do think players know how to play against Celeste more effectively at high elo, and that affects how impactful she is by a lot.
Eva is pretty popular generally, it's just not impacting Celeste presence I would say.
Hard against no delay on shift, but the other 2 are fine ideas
Can I ask how much do you value player perception around characters?
If It fits with the data, I think very much
Some abilities feel very flowchart-y or fire-and-forget with little variance in how you use them and I think that's super unfortunate
not really a shrike player but what would you think if they moved from the 2shot passive and focused more on the bonus damage on range side of her?
2 shot is everything 🥰
Playing a lot of Felix, I really don't like his RMB in its current state, it's either you build him to cosplay Shrike or on every other build your RMB feels like "That Button You Press When The Enemy Is Ignited"
hard disagree on that but thats because i dont like one billion damage on one singular ability
😿
I really dislike the dash knockback on hudson.
same reason i dont like joule passive and ghost nade
Shrike is kinda a problem for new players cause for them its frustrating to play against her
We look at it every patch. Will say that Discord isn't always representative of what's mentioned in surveys for example, and across regions.
can you share the general perception of eva?
Well if the game gets a very big audience then we will see the general sentiment pretty easily
I've seen a lot of lower skilled players particularly frustrated with Eva and I worry that with certain characters really struggling to interact / kill her orbs (not as big of a problem in high elo) newer people might get frustrated by her, so I'm curious too
What player perception also isn't 1-1 with what people say - it's also what they do.
its what i would imagine
Imo just having a characters kit be all in on one thing tends to be very volatile. And often boring.
for veterans the frustrating part is the heal/damage output on something that doesnt really requires skill
my frustration with Eva hasn't been "Eva is strong" but "why did I pick crysta / jin / etc knowing Eva would probably be in this game"
the sentiment gets stronger the more you play arena gainst her
the frustrating part is to play in arena with no antiheal
To me seeing Healing out pace dmg just gives me a gut feeling of incorrect
Unless its a rare thing
and if your comp doesnt have antiheal Eva do 1v3 in trios
i agree
thats why some hunters are a balance nightmare at their current iterations
Make lvl 4 skills choices a thing onegaishimasu
Good thing they are iterations and arent set in stone 🙃
healing and anti heal has been a hot topic for a while now
big hopes here since project Loki announcement on youtube
I get the sense the real request was that you had Eva sentiment to share, haha. But Eva's maintained popularity for a while, even at her weakest. She's been beloved from the start, so would be careful about changing her kit.
i kinda would like to see the hots approach to roles but i cant be sure if it would fit supervive
Interesting thing on player percetion ive noticed from games like Helldivers and Monster hunter.
Old players in monster hunter complain the game is boring and too easy. New players say the game is ridiculously hard
Kinda same thing happening in Helldivers 2
I haven't seen Eva mains feel like they're not being masterful in their feedback about her.
Most of the Eva feedback has been playing against frustrations, which is related but different.
there was some of that yeah, but im kinda surprised at her popularity
But when they do actually make the game harder you suddenly have all these people saying the games too hard
Think the truth is that not everyone will like every Hunter, too. Everyone has different tastes.
i would guess its because the easier to pilot a hunter the easier it is to react to it and therefore you need to develop more awareness over what you are doing in the game
I'm not so surprised If you know what I mean
An eternal dilemma.
so its not that they think eva is challenging just that it takes skill to be competitive with her
That's not true, the SUPERVIVE community thinks as a hivemind. We're part of one entity

yeah
When every hunter is different, not everyone will like all of them
just got a different idea from the 1st teaser of her and got disappointed with what her kit ended up being
Another thing id like to discuss, is Beebo.
For me Beebo is not OP, it's just the chain cc output he can do that makes him just not fun to play against.
Especially when it's around his RMB, which is most of the time pure RNG.
rolling 2 ice or fire in a row, and you can't play the game. Roll the 1% ? you're most likely dead.
It's was "fine" before Beebo got a change 1 or 2 month ago, now he can spam everything on ur face
It would be fire to have like some dev's posts while testing new things like a beebo that spawns his ult like snowball avalanche
YOO did i miss chat
Steeel going
the ground duration on the iceblock is just insanity
I'm about to bounce though, getting some fancy ass food
ms safelocked
Please tell me more about the group finding system china has
I'm very interested 👀
felix into beebo is just a nightmare
Sea food
I've been told that this might be a separate system for cn since they don't have discord tho
👀
👀
as much as Shrike on her shift, but Beebo can spam it without limits
some spoiler?
am I right that in a talk or post on here there was reference to a project to look at lvl 4 abilities broadly, and if so would we expect changes like that to come with 1.0 if they're coming? my favorite soul is XP soul but it's strength / coolness varies a lot depending on what hunter I'm on
yeah its so fun to get bonked in the face then he rolls ice cube into 1%
We've made a few Level 4 changes, but we're focusing on other major aspects for 1.0 because it's going to be more impactful and we want to get it right.
:o
Are we getting Vampiric Helmet on 1.0 I'm asking for a Friend...
okay I see ty
very interactive
Are we going to be able to duo queue at 1.0?
will there be social system changes for 1.0? O.o
Would love to see some changes in the friends list
🧛 ⛑️
i see you talking so much about it
what were the evolutions for that?
it was before evolutions
It never had for the life of my loved one was cut short
thats just sad
It was back when helms and blades took different spots
But I made a list of evolutions for it a long time ago!!!!!!!!!!!
My cope for next patch is the potential of a grace period on Felix Q reset we briefly talked about last week, and the FFA mode china's test has 
And there were 5 helms?
felix would love to have one of those
You forgot to mention its the only weapon combination missing in the game!!!!!!!!!!
Theres 4 blades and only 3 helmets
To be fair vision would never be a real stat
and Mana hat just gave just a lot of mana And that was it.................
Won't comment on what 1.0 entails generally so that the announce can be exciting. Talking about it here in bite-sized increments probably takes the air out of the launch and not the best way to share the changes.
Imagine an equipment that gives you the missing HP + Omnivamp stat combo
like some sort of Vampire Helmet
Hey, like we were saying earlier, Leaks are bad
They are gunna put a gravestone with the helm on it
Like if you agree that Vampiric Helmet should be in the launch
Will say when there is almost nothing to go off of i have a hard time being excited
I like knowing roughly what I am looking forward to
Understand the trade.
I am looking forward to this
wow
The little leaks I have seen did get me looking forward to it
one leak here and there makes more hype imo
Leaks are bad
I think it's better to let them present it in the way they intend to
Don't soften the punch kinda deal
we could leak the Vampiric Helmet's inclusion in the patch notes
Gonna bring up monster hunter.
They have a bad habbit of revealing almost everything in trailers. So I skip a few every time to have something to look forward to. Got a few good surprises from Wilds cus of that
Like final boss and a few leading up to it
one print of the left pinky of a new Hunter is the ultra hype
Which where the hypest parts of the game
can we expect some small infos about it before 1.0? Or some playtest that involves more than just content creators?
We'll share more before 1.0.
big hypes already
WE WAIT PATIENTLY FOR PEAK
Alright - with that, have to step out to catch up with the marketing crew.
Have fun......
Thanks for stopping by all.
Have a good one Jess! Thank you for stopping by!
Happy Friday!
ultra big hype
Happy Friday ms safelocked
those who Vampire their Helmets...
When the helmet... vamps
This is kind of something I've been asking for for a while.
Max wires for controlling playstyle.
Max rmb for a more damage focused playstyle.
Then maxing dash could be like a dive playstyle.
Rn hudson's level 4s dont really feel impactful to me.
Also I missed talk D:
1 random thing that has been annoying me is how power reliant hudson is. It feels like I have to drop in vwry specific ways or wait until the global shop favors Hudson otherwise I'm just useless that entire game. And it sucks cus im not always the drop leader, and even when I am the drop patch doesnt always go to where I need it to. And sometimes deopping just for hovers or glider jets isnt the best thing I can do. And even with those powers I don't necessarily feel that strong, I just need them to make hudson even slightly good.
Every hunter should at the very least function without powers. But it feels like hudson just doesn't.
Safelocked, what is TC's stance on schmoovement currently? It was heavily nerfed but that was from the squads era so wondering if you are continuing this path
they should add this to EU but everytime you try to open it, it tells you that you can only soloque 🔥
so um... when is blink nerf? it was acknowledged months ago but has still not been touched.
hello what is sgf and when is it? ty
sgf has happened? so is there a 1.0 release date yet
Summer games fest and it was yesterday
Supervive was not at it
was joking yea
why does jin left click gives no momentum in the air ?
this kills jin as a caracter
LOL
@undone sierra why are we question marking ?
Crazy how Jin is such a shit character and still manages to get nerfed every patch 💀
Posted in Jin chat - we're looking into this now.
jin op need more nerfs
Wondering if I should make a new thread..
Probably not a bad idea to make a new thread for your birthday yeah
We'll call it "Happy Birthday Warm-Up".
oh yeah! I could warm up to that idea
Sounds fancy
Warmups been a great hit :)
So we making new one? I can put my simply hudson complaint there instead then
Yeah, I think I'll make a new one.

