#Season Zero: Saros Arrives, Leveling Adjustments, and Hunter Balance Megathread

2461 messages · Page 3 of 3 (latest)

surreal aspen
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12 teams in trios is still less than what's on live in both squads and duos (40 on live vs 36 next patch), so the player number doesn't matter so much.

high pollen
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yeah i understand and in that way i agree. Though i try to consider these things with a healthy gamestate in mind cos considering current game state and playerbase level of play ppl run around and splitoff so much to the point its anear free for all at times. But if we had more players for more stable matches its more about the number of teams moving around the map not the amount of players. I think both of them matter in their own way

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Which is why i kinda said dont touch both teamsize & max player count of the lobby at once. Cos judging from changes that devs have made so far. They will overlook alot of things/nuances. Like i have pointed out with other shit, even if not for this i still think u can find value in testing them seperetaly and then combining it and evaluate what the differences are

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thats to me the kinda shit they can learn alot from, just like with changes to vault, how you gain mana, how potions are consumed/mana, how many levels of highground there are depending on idk certain areas? Figuring out changes/buffs/nerfs etc that have direct impact on the core gameplay/ what closely surrounds it ( example: mobility throughout the map = core part of the game atleast for now and what surrounds it or is indirectly involved in deciding how good/effective ur gonna be? : map & audio pings for example

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So this requires 0 dev time on some crazy big swing yet is usefull for the game currently since we already have discovered big swings dont do shit, they can learn from this accurately since they can compare the results in less skewed ways to when we had more players, and better plan out for future

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das just me tho end of yap ig

hard condor
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this would be fun but the amount of bugs would be biblical

fierce crystal
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My relatively informed take on his ult is that it'd be a very strong ult of the cd was just cut in half and when you shot it, it shot faster than it does rn.

Cus with hudson's ult he csn get some pretty good picks if the Hudson acts fast. Cus Hudson can 100-30 most hunters in those 4 seconds, then his ult can reel them in.

But his ult is near impossible to hit most of the time. And having a 40 second cd on a hunters ability to get good picks is actually insane.

hard condor
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Like the ability completely cancells itself from opening the glider for a split second rocketW

fierce crystal
hard condor
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Maybe we should be allowed to glide during the pull and show dominance with the cancell

fierce crystal
fierce crystal
sharp olive
fierce crystal
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Huddy prob getting a rework at some point. Idk what they're planning, it would be nice if they kept somewhat of the same power fantasy but I can understand that being difficult

high pollen
fierce crystal
# high pollen they could just keep him way he is rn bro. He might simply become more/less stro...

They could keep him the way he is. But they would still need to buff stuff. Which what they'd need to buff has been said a billion times at this point.

But hudsons current design is very problematic. He's more oppressive than shrike at lower levels. If he is even slightly strong he becomes "broken/op" according to a bunch if people. Then his design is eay too 1 dimensional, and they could for sure do so so much more with him than they are rn.

sharp olive
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to me main issue with Hudson is not that i can be bad in different meta, i just find him really boring to play / play against. And a lot of player don't play this hunter for this reason.

It's ok to not love every hunter gameplay design, but he feels so off, like he's not from the same game.

high pollen
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so i prefer to just u know wait until those changes hit in w/e way or game is better state

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u buff him now more ppl play game in 2 months now the buff might suck or make him broken type beat

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idk anymore its a mess

vocal kelp
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I’m on the opposite side, I think I would love for the game to go 15-20 teams, obviously not possible with current playerbase but I would like the storm to actually be more open than closed and having a multitude of teams and things to do around the map

spice island
high pollen
vocal kelp
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Apex has 20 teams of 3

high pollen
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it might might be near impossible to track so many teams n shit right but that would in turn free up ppls mind to focus on macro without the tracking i think a change like that has as many upsides as downsides

high pollen
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even if they willing to change map for it they can barely keep up atm with bugs n stuff like doing patchnites

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Idk random thought but.. what if there was 20(random number rlly could be more or less) but on start of game u divide map in 4 sections of 5 teams. The winners go to final section or the rest of the map or some shit like that

surreal aspen
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@vocal kelp @spice island

If you have too many players in a game then the game becomes too chaotic and takes away skill expression. This is why other competitive genres are either 1v1 (fighting games (including platform fighter singles formats), CCGs, some sports like Tennis, etc.) or two teams (MOBAs, shooters, doubles in platform fighters, etc.).

How much is too much? Our current map is probably too small to support 60 players, but could probably support 45 if they widened the drop widths slightly.

high pollen
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more chance for noobs to be secluded from veterans + get more gameplay and actually get chance to fight more XD

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lowkey meming i wouldnt want that change to be implemented myself xd

spice island
high pollen
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I think thats generally true, but while saying that just try to be wary of not casting a " its iimpossible" to make it not chaotic even with many team. The how why and when matter alot with things like this. I think in game like supervive with THIS many powers + consumables + champs + envoiremental effects etc is not comparable to a shooter br game either

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so simply put more teams/players + bigger map likely = cancer

spice island
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Alright I’m seriously curious as to how the devs view oath right now and I’d love to hear how they feel about him right now

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I feel like we have collectively agreed he’s op and not much happens to him

worldly yarrow
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A good Start would be to fix his bug where everytime he uses shield bash during his shift he gain back important part of his CD on Shift

spice island
eager matrix
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I don't like that he can attack with shield up :))

Getting beaten in a corner while completely helpless to break his shield is the worst feeling in supervive bar none

spice island
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Like he can cook you breakfast 1v4 an entire team parry and slam you into a wall all while his shield is up

subtle rapids
frigid trout
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No thread tonight? 👀

hard condor
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:(

woven steeple
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Ahhhhh.

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I was on a plane, and now I’m here at JMo’s place with a few others.

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Lol.

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I’ll take a look at everyone’s comments! But I’ll likely be able to spend more time really tomorrow.

hard condor
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🫡

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Ive been making another fat hudson post detailing as much as I can

subtle rapids
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sounds good! mythsalute

hard condor
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Its about as big as hudson himself

unkempt fossil
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Tell him I miss him D:

distant tangle
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i also miss JMO :c

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Barry has no one to play with anymore

unkempt fossil
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Return of Barry?

frigid trout
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bc the teaser showed art of what definitely looked like her draining someone directly, no projectile

fierce crystal
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Hudsons wires are super weird, and I wish they were more punishing. You can basically jump over his wires, then a lot of the time they take so long to deploy that even though I placed them before someone ulted onto me, they'd take ao long to deploy that the person would jist ult straight through my wires.
Then they dont really do much dmg to any hunter. Only does 250 when kp directly dashes into them, whoch is nothing. And basically every hunter can jist ignore them, the only hunter who can't ignore them is joule, but pretty sure she has a bug that let's her just go through hudsons wires.

1 thing I'd really like is max hp scaling dmg. So that his wires don't just delete an elluna that dashes into them, cus the damage would be about the same percentage of hp as if an path dashed into them.

Basically, I just wish his wires were more punishing and you couldn't just ignore them.

subtle rapids
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unless you're on high ground

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I won't argue that Hudson wires aren't very good but I will say I don't know if the answer is to make them do more damage, because they're mostly a deterrent, like "if i try to engage my engage will be halted and I'm going to get beamed by hudson LMB before I can reach anyone" and Hudson LMB will probably kill someone the 2 seconds they're in that wire anyways

fierce crystal
# subtle rapids I won't argue that Hudson wires aren't very good but I will say I don't know if ...

Just so you know, it doesn't kill most hunters in those 2 seconds they're in the wires. Only the reqlly squishy hunters.

Like a kp can literally dash into the wires then walk out like it's nothing then even when I start sparing him the second he dashes into them barely even half his health is gone. Then he can stun me which on Hudson it is literally impossible to dodge the stun without using your dash. Which is awesome cus then you're literally a sitting duck for 12 fucking seconds.

subtle rapids
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well, probably the healthiest version of wires, anyway

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also if you did half of KP's health for the time he was in the wire, is that not a valid punishment?

fierce crystal
subtle rapids
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then use dash to dodge it and then all KP can do is spam LMB or R to kill you because he blew dashes to get on hudson in the first place

he used all of his options at that point

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he dumped more of his kit than you did, so he wins that advancement

fierce crystal
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Something else, please please please revert hudsons dash cd. There was literally no reason to increase it, it ended up being a pretty significant nerf that he really didn't need. And the 25% dash reset is not a good trade off for the increase in cd.

fierce crystal
subtle rapids
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12 second sitting duck just like KP with no dash/slam?

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KP should be a hudson counter anyways

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hook and whatnot

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backshot damage

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that kinda thing

fierce crystal
subtle rapids
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if a KP is in your wires, you can safely assume he is going to dash+Q

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so be ready

fierce crystal
subtle rapids
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one dash is pretty small and he's likely blowing both to reach you in the first place, assuming you spaced decently

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unless you're putting wires directly on top of yourself

fierce crystal
fierce crystal
subtle rapids
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wires should not be a reactionary measure, they should be a preventative measure before an engage is made, putting them closer to hudson yes, putting them directly on top, no (if melees can hit you while standing in wire, what's the point?) gotta put it between divers and hudson, enough to where they can't reach you but hudson can. There's definitely a point where Hudson wins that matchup, assuming he dodges hook and saves dash for slam, but yes KP does counter him in a lot of ways

i don't want this to become an argument in a general megathread so i'll leave my thoughts on the subject at that cheekycashcat

fierce crystal
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As i have said many many times. His wires take so long to deploy ita like the game wants you to know the future to place them where you need.

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Also a kp can actually defend himself. A hudson can't defend himself if someone comes out of nowhere. You used your dash to dodge a force dodge, now you have literally no way of defending yourself. Wires, yea right, like that'll work. They will just get destroyed instantly then unless you literally aren't going to move from that location(which in a br you almost for sure are) then they just don't really matter much.

woven steeple
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He’s doing a lot at once, so heads-down.

woven steeple
distant tangle
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you should play with barry sometime jess!

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i heard JMO liked playing with barry

woven steeple
woven steeple
woven steeple
restive estuary
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@woven steeple I mentioned this in my feedback post for the trios test, where I think the pve/objective side of the game could use some help. As much as I love the PVP (and i do really love it) Almost every game I play these days just feels like a huge multi team area game where everyone ignores objectives and throws themselves at the other teams until 1 is left standing. After a while of this, it starts to making everything feel super samey. My question is, is this something your guys are thinking about and are there plans to make objectives/the map in general more enticing and interesting beyond "hey theres a team over there, lets go kill them" ?

woven steeple
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I mostly ask because I find most things contested in my games, but still interested.

restive estuary
woven steeple
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There’s an underlying thing there around - how much of that dynamic would change if we changed the PVE encounter?

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There’s a coordination tax that I think you’re pointing out, for example.

hard condor
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When I post it id also try and get converation started to get a broader perspective since we are biased as hudson mains

woven steeple
restive estuary
woven steeple
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But appreciate it. Will take it all, just want to say it helps to deliver the main points so it’s faster to action on.

sharp olive
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Hey ! @woven steeple i made my first hunter concept yesterday. And since i'm not an old SV veteran (only since september 2024) idk if a lot of ppl already made a ton of hunter concept and if some of them were useful. Even if it's not the case, i'm having fun doing it anyway.

Have you already created all of the hunter for the official release ? Is there something useful we can do as players except giving feedback on game ?

Speaking of feedback, i'm worried for the state of the game because of a lot of unfixed gamebreaking bug. I'm fully aware that SV is still in beta, but the Oath bug abuse, Touch of life exploit, Jin kit being so bugged, KP still phasing through people after his hook, etc. It's making the game less enjoyable each day because how unfair/unfun it feels.

My hopes are high for Trios and still trust TC for your hardwork. I'm hyped to see what changes are coming in the future

hard condor
woven steeple
woven steeple
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And presumably it’s not that you find it a waste of time, but that you’re having trouble convincing the team you’re soloing into that it’s not a waste of time.

sharp olive
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Also, Coldfang is gonna be turbo broken for trios

restive estuary
# woven steeple And presumably it’s not that you find it a waste of time, but that you’re having...

Its a bit of both, depending on the objective. Like if its exp soul, it feels pretty worth to take for me, but if its a random vault day 2 or something, i really feel like we are falling behind the team that is wipes squads. But even with some of the good souls, i will see them sitting untaken for a whole day(mainly in ranked, which might have to do with players needing to run people down to gain rp). I guess what im envisioning as a better version of supervive, is objectives being the catalyst for drawing teams together and getting them to fight it out for the big reward. My main reason for bringing this up is, I cant really see people sticking with sv for 10k hours if games are these endless pvp fests. Its very fun in the beginning, but that fun only last so long when each game blends into the next.

woven steeple
distant tangle
restive estuary
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and to be clear, im not saying the game needs to nerf pvp. I think the pvp is amazing. I just think pvp having more meaning/purpose would make games feel more interesting over a long timespan.

woven steeple
sharp olive
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For example, for Jin i wanted to give him a try yesterday. The result is that in 3 games, i got stunlock and couldn't use any abilites 2 times. Even as 900h+ player, this just don't want to make me play this hunter again. And that's sad

restive estuary
lost dune
sharp olive
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And for the other bug abuses, to prevent any more harm (other players abusing it), i can send you in DM what's the issue

woven steeple
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The quality of repro goes a long way, too. Lemur figured out likely reasons he was running into the flashing bug and that was the first time we were able to pinpoint the why and fix it.

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Was just last week, I think. So yeah, will take any and all details like that, too.

woven steeple
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It might be related to network latency is the closest we’ve gotten to.

woven steeple
sharp olive
# woven steeple This is actually an example of one that doesn’t have a clear repro.

considering it's the only hunter i ever had this issue, i would think it's his Q1 and Q2 states that are the issues.

considering he can Q1 and glide to keep his Q2 in the air, getting stun might override the basic mechanic and replace it by the "use an ability, glide mid animation, it cancel the ability". This result by not be able to use any ability because the game still think you're stunned. The only way i found to fix this issue, is to Q1 again in the abyss, reseting his "character stun/not stunned state". i'm no gamedev but that's what i suppose it happen.

hard condor
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I have few major bugs rn on hudson. Ult doesnt give kill credit to hudson. So ult elims dont sometimes count and boss executes are credited to the last team that hit the boss. Ult also cancells instantly from glider

restive estuary
royal lark
woven steeple
royal lark
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Game feels to me like 1) fights for rp 2) for powers 3) for the zone. And sometimes ye you fight for souls but getting them doesn't feel really big
Saying this all as mostly soloQ player

woven steeple
restive estuary
# woven steeple Roger. Want to test something then. Let’s say every Soul is turned off except th...

with objectives, I guess im more thinking about is, lets say i have a team of me, and 2 noob friends, and its getting close to end game, and i know the enemy team is TLD. obviously there are going to win a straight fight, but it would be nice to have some other thing i could have my team do that might give us a bit more of an advantage. I think outside of adding some insane buff, the better pvpers will always have the advantage, but something to give you hope to win the underdog fight would be good.

restive estuary
warped birch
woven steeple
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I think more specifically, the note Timo has is:

  • Experiencing low Soul take rate in games (I don’t experience this, but easy for us to check)
  • Hard to convince my teammates to take certain Souls that aren’t perceived as worthwhile (likely combat) power - would consider more combat-oriented Soul rewards given that
    (adding assumptions to tie it together)
woven steeple
restive estuary
woven steeple
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Yeah - and I mainly say that to say designing for high skill variance in a competitive game can lead to other issues.

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If there’s a decent chance that the lower skill team can win because they got a Soul, it can feel terrible for the better skill team.

royal lark
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I feel a bit different. I don't really think that souls matters that much.
Best way to get rp is to fight nonstop (I always think how nidhogg just running around as Brall and fight people). Yeah, when you play really high elo lobby or scrims they matter, but else not really. At least I feel that way

woven steeple
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I like the thought around it, just want to be careful.

royal lark
restive estuary
woven steeple
lost dune
royal lark
lost dune
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fighting is more reliable to win, probably.
wiping a team means they're dead gone and aren't coming back.
getting a soul means you just have an advantage in a fight which is all nice and good but if you can wipe a team in the time it takes you to get a soul it might be more efficient to just pvp.

warped birch
restive estuary
lost dune
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especially in squads, souls take a long time

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and shit like damage soul is just not worth my time if I'm in a position to be fighting and beating other teams

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esp. since they're probably out beating other teams in the meantime if they're not contesting my team at the soul, meaning they're getting a patently tangible power boost (i.e. stats, powers, armor evolutions) while i'm maybe getting a buff that provides a situational advantage if i'm able to get the soul uncontested

warped birch
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Souls should drop 4 blue armors or something. If it is supposed to be a power increase it should be worth the effort. Green armor when the soul spawns is almost always negligable unless you are homeless

hard condor
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You know its a poverty run when you get hyped for green armor rocketW

lost dune
woven steeple
royal lark
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Imo better objectives side of the game would also improve soloQ, to help people know what should/can they go for (not just running around randomly to fight literally anyone, which also makes life harder for noobs, coz they don't do it so fast). I'm not asking to make "kill to win objective", more options is great, but I'm not really big fan of current macro aspects of the game

lost dune
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better side objectives would be nice tbh
atvl damage soul not being nothingburger would be great

woven steeple
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My main callout was - if the reward needs to be so strong that you have to be able to close the gap against a team like TLD, that probably is too high a checkmate.

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But I get that was an exaggerated example now.

restive estuary
lost dune
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tbh non-soul side objectives are kinda whack ATM since sometimes there's junk like kaiju scale or heart from early bosses but then other times there's blink or rewind or replicator and those 2 categories are so incomparable

royal lark
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Have you guys ever thought about giving rp for some map objectives? Just curious

woven steeple
woven steeple
lost dune
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imo objectives should be worthwhile enough that people contest you for them and you get can get RP by wiping them

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obv easier said than done

sharp olive
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Give me the Bungee arena biome already ClipIt Eyes2

royal lark
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So the main point of my frustration is how current playstyle even in ranked is just random fights for rp > everything else

restive estuary
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I kinda think making placing 1st always give you rp would help with some of these issues

royal lark
restive estuary
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or URF ya lol

woven steeple
royal lark
lost dune
woven steeple
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What I fear is that they’re actually good, but not appreciable.

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Yeah.

lost dune
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also mathematically it's not inspiring

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the tooltip lists 60 damage per second for 2 seconds

restive estuary
lost dune
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assuming the tooltip is correct, 60/s for 2s is abysmal damage from a numerical standpoint

distant tangle
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you should change damage soul 100%

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I hate that it breaks ghost walk

sharp olive
distant tangle
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and bricks myth

royal lark
distant tangle
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You have to very actively play round a team getting damage soul when you play myth its really annoying and warps the game but only for your character

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and getting damage soul feels great not really bc it buffs your damage a lot but because you don't have to worry about someone else having it

lost dune
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but because you don't have to worry about someone else having it
biggest reason i take most souls tbh

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shrapnel is conceptually nice but, at least in duos, fights usually don't go long enough for it to be relevant and i suspect that will not change significantly in trios

woven steeple
sharp olive
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Just a little funny QoL, make the storm turn red when the Gnarled heart is placed (like it shows in the minimap)

woven steeple
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I had a similar idea for the storm changing color as it closed so you could communicate the damage ramp. (And the drama.)

lost dune
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make day 1 storm invisible because day 1 storm is fake and will not hurt you

sharp olive
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i want the violons music for the last fight, gimme chills

woven steeple
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A cool summer breeze Day 1.

sharp olive
lost dune
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speaking of day 1 storm, though, on an actual note.
why does it do virtually nothing?

distant tangle
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what if the storm blew you around a lot so the day 1 storm could just be distruptive rather than doing damage

lost dune
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doesn't feel right that I can drop coldfang when 50% of coldfang is in the storm, the first circle is smth like Shards, and literally not care that I spend the first 3 minutes in storm clearing coldfang and walking through the storm because 1 damage/tick doesn't matter

restive estuary
lost dune
restive estuary
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free anywhere but here

woven steeple
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The number of people I’ve seen die to the storm Day 1 is..too damn high.

lost dune
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i just walk halfway across the map through it as void

woven steeple
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Trust that there are players who freak out and get stuck.

lost dune
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ill take your word on that

woven steeple
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And dying before you get any combat reps is rough.

static fractal
# woven steeple But tell me more about what feels like a waste of time.

Some of how it feels to be a waste of time comes with just how powerful pvp is in a pub context, both within game and out of game. The team that wins pvp gets levels past the soft cap, shards, gold, gear, with wipes they get power. They also get rp for their kills. Pve objs often cant compare in this regard especially with how long they take if your whole team isnt doing them together. Souls and power bosses are fine in scrims cuz people really want to contest for them. However at a higher level something thats missing is an end game obj that forces the 3 teams to fight

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In late circles theres almost no incentive to start the fight

woven steeple
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But yeah, I think there’s a deeper point to your experience, which is - it’s pretty easy to get anywhere, from anywhere else.

static fractal
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And whoever moves first is going tolose

static fractal
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Just feels really underwhelming in uncoordinated

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Some souls like vive soul and like omni said damage soul are notably worse

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Fortnite soul, xp soul, air soul, are all game altering

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Which is great

woven steeple
lost dune
sharp olive
restive estuary
royal lark
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If you have ante like 50 you are not allowed to even go for objs, you need to only fight as much as you can

distant tangle
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not the storm but just sometimes it snows

woven steeple
lost dune
fierce crystal
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1 small thing about jin is that to me his no missing passive feels non existent. Idk if it's just too small to notice or if it's actually not procing.

Also, please remove bralls lmb knockback, it in the end makes brall stronger(I don't think that was it's goal) and makes him 10 times more annoying to fight. He'll be annoying to fight regardless due to healing and movement but the knockback is something I deeply despise.

lost dune
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i might just be saying it feels worse because it heals "less" when in reality i just have more health to begin with

woven steeple
static fractal
sharp olive
lost dune
static fractal
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Oh personal gripe with food in general is how long the damage exposure last after you cancel

sharp olive
restive estuary
static fractal
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That said its not the most fun to play vs

woven steeple
static fractal
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It is really funny to watch tho

woven steeple
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But I hear you.

static fractal
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I have some late game vods of two teams trying to break through walls together

fierce crystal
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I feel like a lot of souls will become more valued overall as the players get better. Like once we start to actually have full gm lobbies, of only gms.

static fractal
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Because they were stuck outside of the third teams zone

static fractal
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I understand people like pvp a lot

warped birch
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Fortnite souls worth is determined by the storm effect and location of final circle. It can either be best possible or pointless

static fractal
static fractal
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In right circumstances it feels op

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In other circumstances its not useful at all

lost dune
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air soul when circle is mostly abyss is just GG

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air soul when circle is mostly land is ???? why bother

static fractal
distant tangle
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yea it only lets you glider cancel your dashes in the middle of combat without getting spiked

static fractal
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You can literally circle around you perma

lost dune
static fractal
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No matter where the circle is

distant tangle
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I think they got rid of using glider to cancel a lot of abilities and save the cooldown though so you can't do much of that anymore with glider soul

static fractal
woven steeple
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Yeah. It has made me wonder if we should pair Soul spawns with circles, but the note’s always been that you’d know where the circle ends in that world.

static fractal
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I wouldnt be opposed

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It does add late game incentive to fight

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Cuz youbhave to move past each other

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And the positioning decisions are really interesting

distant tangle
royal lark
lost dune
distant tangle
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"if theres a glider soul spawning in the lobby check vaults for e-plat"

static fractal
woven steeple
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Yeah, it’s cursed.

static fractal
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Or gets sick of it

woven steeple
lost dune
static fractal
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Speaking of i feel like myth is the most oppressive mid late game hunter in the game

woven steeple
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Alright - I do have to jet because I’m actually spending time with teammates here in Washington.

distant tangle
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cya

static fractal
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While also being an incredibly strong fighter in early game

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Peace peace

woven steeple
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But I’ll keep reading the notes here and summarize for the team later.

royal lark
static fractal
lost dune
static fractal
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Shes has been one of the best hunters forever

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Alongside oath

lost dune
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that's my favorite part of void

restive estuary
fierce crystal
#

Pretty sure myth out-controlls all controllers

static fractal
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Beebo despite all his buffs

distant tangle
#

thats only really because people play controllers horribly lol

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and don't really know what they're meant to do

static fractal
#

Still is not as strong as her rain

fierce crystal
#

Honestly I wish beebo bomb didn't just latch onto me. If I play a hunter with a long ass cd dash and already used it I'm kinda just fucked. Since he can blow it up before i can destroy it.

Then I can't do anything to stop him from rezing his team with his bomb ad a melee hunter and it's so frustrating.

static fractal
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This beebo guy is busted enough

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Especially if theres any abyss to rotate through

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If cross country ever becomes the norm

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Beebo becomes genuinely one of the best hunters

surreal aspen
# restive estuary I feel like most people REALLY like pvp, so i dont even think buffing objectives...

I think that stronger objectives would do a lot to encourage PvP. If objectives are stronger, then it provides points where teams will naturally congregate for fights, making PvP a lot more organic.

It may also have the side effect of making the level caps not necessary because no matter what you're practically guaranteed to fall behind if you powerfarm, which is what the level caps currently do.

static fractal
#

Make bubba check bushes too

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In that instance

static fractal
#

When its over camps, base camps, vaults, various bosses, it feels like good pvp

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In ranked it feels like i just run at teams with players i know are weaker than me and just elim them

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Which is what happens in most open group tourneys too

sharp olive
#

Can we do something about getting our kills stolen when you dunk people ? Considering how strong the dash reset and heal is (and sometimes vital), it shouldn't be so easy to steal it. It's even worst when it's for a MW crown.

fierce crystal
restive estuary
subtle rapids
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Aww I missed the talk, unfortunate

subtle rapids
#

you just run at people and throw away your life for team elims

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100% echo this sentiment

frigid trout
# woven steeple But I’ll keep reading the notes here and summarize for the team later.

Quick thoughts on this patch: Jin is once again frustrating due to mobility. Can't be caught or escaped, have had multiple multiple situations where Jin picking up a crown is pretty much guaranteed rez bc there's no way to catch up to him.

Myth Rain of Arrows does too much damage currently.

If Jin gets his mobility back can Zeph have a little bit of his bhop efficiency back? Pretty please? 🥺 Just a little bit not the whole thing 😂

And I have some thoughts on the density of objectives especially past early game but I might just DM you those as they're more in depth

fierce crystal
#

Please note this is my opinion.

This will prob not get read due to talk being over.

Some hunters genuinely are not fun to fight at all. 8 hunters, I straight up despise playing against since it just isn't fun fighting them(thats fucking half the cast). Due to those hunters feeling borderline op if not actually being completely op.

Myth has near infinite poke then it feels like I'm literally not allowed to engage on her at all or i just die, on Hudson she just destroys my wires in seconds and applies mass amount of anti heal, on Jin she completely out ranges me then well destroying my health bar. Then her ult is insanly strong and half the time I just cannot dodge it at all.

Oath I feel like is self explanatory. He has 2 health bars. Is able to easily stun me. Has the shortest dash cd rn. Then has some of the highest damage in the fucking game.

Shiv ult is just way too strong rn. Then her base empowered dmg, which I used to think was fine, is kinda just too high. 200 dmg at base then a dmg stacking passive, that's just great. Then she can srun on trees for some reason, which imo is just so dumb. Then her ult just shreds my hp in a massive aoe area.

To make this shorter ill just say the rest in short.
Brall, too many tools for every situation with the most annoying knockback in the game.

Beebo, bomb sticking to me is so annoying. The amount of dmg it does is honestly stupid. And too much utility. And close to no sound on ult.

Saros, has infinite poke, mana is literally a non issue on him, cus ofc it is. And he has no aim lazer rn.

Void stun lacks clarity. Stun feels like it stuns way too long at close range. Stun feels like it has too short of a cd. Basically just his stun is my issue.

Ghost, how much he can spam his rmb feels so stupid to play into. Then his dash is on a pretty damn short cd. His lazer has no aim lazer at times and barely yaw restricts him.

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Long ass msg.

unique cedar
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I feel like Apex would never implement smth like that and Fortnite while showing you names doesn't show you which team is which

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and even then they have a streamer mode problem where nobody plays without it streamer or not

restive estuary
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Might be worth it in ranked to have names turned off

high pollen
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Look at league and how many champs are hated but u ask 100 ppl and ur very likely to get very diff answers

fierce crystal
high pollen
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Prob cos alotta abilities are similar to eachother n dont have much identity thats added to a champ

pine fable
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I mean it's a subjective thing. There is really only like 3 hunters i find annoying and like one and a half that I find problematic (Oath/Jin). It comes down to playstyle/hunter because hunters having counters/ways to play against is natural and just how video games work.

For example, I play a lot of Beebo right so against good players/teams that just 1 shot my bomb the moment I throw it out, I now need to be smarter about where I throw my bomb. Sure, it can be frusrating if that keeps on happening but then that is more on me for positioning then the enemy player/hunter being annoying

fierce crystal
# pine fable I mean it's a subjective thing. There is really only like 3 hunters i find annoy...

It is subjective in the end. But I find so so many hunters super annoying to fight just in general. Not even just cus they counter me. And all of those hunters I'll probably find to be even more annoying in trios.

Like imo the hunters I mentioned above have quite a few problems related to them. Luke to me it feels like tc got blinded by the goal of making them able to 1vN and made them too strong.

Then if said hunters take even the smallest hit, their players cry like actual babies. Cua no one wants to admit when their hunter might just maybe be a problem. That part is honestly what I hate most about the community rn. And cus that happens tc will just refuse to nerf said hunter at all.
You can literally look at joule as an example of what I mean for this. She honestly really needed a nerf yet when she got one that ended up making it so actually doing the high burst damage she's known for is hard, the joule players basically cried about it.

fiery tapir
#

So what hunters are fun to play against then?

fierce crystal
#

Technically in a sense no hunters are "fun" to play against, I just don't get really annoyed fighting them. Like jin, has obvious points when he's vulnerable and if I fuck up he kills me as he should. Crysta is in the same boat as jin to me. Same as joule.

hard condor
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I find kp pretty fun to fight.

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Its always pretty clear what he wants to do

fiery tapir
pine fable
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I enjoy playing against certain hunters because I can figure out ways to play the match up and progressively get better. Or I know where certain hunters strength are and denying them that is fun. It sounds like to me you just don't like playing against the hunters in the game which sounds like a miserable experience ;-;

hard condor
#

Also might have something to do with who you main

pine fable
# fierce crystal It is subjective in the end. But I find so so many hunters super annoying to fig...

I mean you will find that in any community, some people like playing busted/op chars in game and when they become more reasonable they get frustrated cause they have to work harder for the same thing they used to have for free.

I find Jin problematic because I think they should make his mobility either similar to what they did to zeph b hop where after doing it a couple of times it isn't as strong OR higher entry to consistenly do (make the window where he gains that mobility smaller so it rewuires more skill)

I get it he is mobile assassin, but when he is literally impossible to chase... I just find that annoying and don't think hunters should have that as an option. If they use skills or an ult to do it, I'm more at peace with it because they either smooved on my ass or used a ideally big cd to where if I do catch up they won't have it for next fight.

Oath... I won't get too much into Oath but being able to heal/res others I find silly when he isn't a protector anymore (I've always said I'd be down if they removed beebo bomb being able to rez others as well, I find that silly too), his shield being spammable alongside stopping ANYTHING from going over/through like Felix ult, Beebo Ult, Bishop ult... all of these can't go through it or even force it down which I find INSANELY strong. The bug some players abuse to be able to have infinite mobility. I feel that is a good amount of complaining for Oath but my point is I find these 1 hunters far more troublesome then all the other's in the game because I just think they are overloaded in either a specific category (Jin mobility) or just overloaded in general (Oath)

lost dune
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Oath... I won't get too much into Oath but being able to heal/res others I find silly when he isn't a protector
kinda same tbh since being able to heal and rez has, historically, been the only differentiating factor for Protector as a classification

pine fable
# hard condor Also might have something to do with who you main

I felt similar when I played zeph. Some hunters should counter me and I can live with that.

I do think Hudson needs a rework altogether because buff him too much he is pretty much pick and ban with very little counterplay but if you nerf him too hard he just is useless with pointless wires and a sitting duck.

hard condor
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Pretty common sentiment these days

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Im trying to make it happen hudson_gooby

pine fable
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Yee, it big sad and I hope Hudson gets the love he deserves 🙏

hard condor
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Glory to hudson

pine fable
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I've always loved his wire concept, would love to have to play around that more and then go into that fantasy

hard condor
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I play hudsons because I love his concept and this "idea" of him as a controller

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even though he currently plays like a weird fat dps

lost dune
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even during his original pre-alpha test, he was a weird DPS

hard condor
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They keep focusing too much on the Minigun Imo

lost dune
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on one hand, maybe

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on the other hand, Legion from Titanfall 2 does manage to control by being a minigun on legs

hard condor
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Legion is so cool

lost dune
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obvious game differences aside, mind you

fiery tapir
hard condor
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Hudson could very much copy legions homework

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Legion kinda works because he is so threatening in a close up fight and the close range burst he got. But he also has downtime in reloads and has to manage range modes.

lost dune
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Hudson feels like what Legion could have been if Legion didn't get to swap between ranges or have to reload

hard condor
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I am currently writing a large feedback post with main issues listed out, what I like/dislike, rework ideas, balance suggestions and other miscellaneous stuff

lost dune
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an ammo mechanic would free up power to go elsewhere, since he could technically be stronger during shorter periods of time

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only downside is that it could get too close to the old overheat mechanic he had

hard condor
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Yeah. Also would prefer if hudson was way more of a close range/mid range controller. Threatening when you are where he wants you to be

lost dune
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yeah

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as-is, he's more trying to control around mid-long, thanks to his actual effective range, which a lot of the cast does already

hard condor
lost dune
#

BUT It does have merit and was just executed poorly
agreed

hard condor
lost dune
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idk i think a lot of the problems he's had historically are the result of trying to have an "immobile" controller but refusing to actually commit to an/the identity

hard condor
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Taking a page out of legions book. Legion is immobile but has decent defense in the form of the shield

lost dune
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legion can has power shot

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and doesn't debuff himself by spinning his weapon up other than moving slower

hard condor
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Bullet sneeze

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Also using shield is commital

lost dune
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yup

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only titan that auto-wins vs. Legion is scorch but that requires scorch getting in legion's face which requires a lot of other things to happen

hard condor
#

Ion is also a counter but its more of a funny staring competition type of interaction

lost dune
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but tbh titan movement is a lot slower overall

hard condor
#

Also damage is permanent and ttk is slower

lost dune
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Hudson is, in a sense, the equivalent of playing Legion in a lobby full of Ronin and Northstar.

hard condor
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Exactly!

surreal aspen
hard condor
#

And Oath is like a Monarch who has every chassis upgrade activate at the same timerocketW

lost dune
lost dune
hard condor
#

But yeah actually productive Hudson talk. I thank you greatly.

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And Oath caught a few strays. Good day

fierce crystal
eager matrix
#

Hey man I get it these convos can get frustrating but let's try to be nice.

This message goes out to everyone really. Can we all just be nice about how we talk to other people?

fierce crystal
hard condor
fierce crystal
#

And please understand that I literally said, "this is my opinion". For a reason. Stating that it's simply what I think.

hard condor
#

Doesnt really give a good picture of you if you say "I could have been meaner".

pine fable
# eager matrix Hey man I get it these convos can get frustrating but let's try to be nice. Thi...

I was being genuine ;-;. I was saying OP sounds like they don't enjoy the game if they are always fighting against people they find annoying. It was out of genuine curiosity if they find majority of the match ups annoying, where do they find enjoyment in the game then. It was meant literally.

I'll just step away from it, there was no harm/malice in my messages. I will say though, if you state an opinion, I'd be open to that opinion maybe being heard with other opinions. This is under "discussion" posts after all.

hard condor
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Miss understanding and over reactions happen. Its fine. By text its hard to get feelings/implications across

pine fable
hard condor
#

The sad face is used to much some people read it as satire.

pine fable
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Hmm I guess but idk. Reading the whole message there was nothing that made it seemed like I was poking fun at the individual or anything like that. I was making an observation that if they find a overwhelming majority of match ups annoying, or to quote them "no hunters are "fun" to play against..." that seems like a pretty miserable time so I was hoping to hear a response about how they do enjoy the game but I guess somehow just assuming it was a message out of malice makes more sense then taking it at face value. Lil miffed about it but all good, I'll just walk away from it or if someone wants to take it to dms cause I don't want to clutter this chat with that so be it.

fierce crystal
fierce crystal
hard condor
#

But we are all friends now ellunaheart

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ellunagun (you better be)

fierce crystal
pine fable
#

I don't hold grudges very easily, you are all good. I really am just dropping that convo though. I thought up to that point we had really good discussion and just find it sad/silly it turned into what it did for no reason. I never mentioned you hating the game or anything like that, just that how do you enjoy it then out of curiosity cause like I love League but I don't enjoy it anymore which is why I stopped(amongst other reasons) playing it so I was wondering where your enjoyment of game came from.

pine fable
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Is there going to be a new megathrad today? eva_gooby

fierce crystal
#

I kinda hope. This one is tainted(my apologies)

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Tbh I kinda just wanna complain about brall and jin in a place that isn't just gonna be like "how dare you complain about the hunter I play". And in a place that'll actually be seen by a dev more than likely.

frigid trout
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I'm not sure complaining more is necessary, they're literally already acting on it

fiery tapir
#

Side note: we ever get a VA name for Eva?

pine fable
#

Idk for other's

fiery tapir
#

oh shit, of pyre and hi-fi rush

fierce crystal
frigid trout
fierce crystal
eager matrix
#

Brall do kinda feel like a stat-stick hunter to play against ngl

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Would be nice if when I hit all of my peel on him it actually mattered and I could kite him (Saros, Ghost, Celeste player)

woven steeple
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Time for a new thread today. 🙂

eager matrix
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BET

hard condor
#

Yipee

woven steeple
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We have a longer playtest on Fridays, so I'll take a little longer today to get it started.

fierce crystal
hard condor
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Its kinda about how they are applied. KP is the strongest stat check in vive history. If he GETS to check you

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its about how they do it

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If he gets to check you he just pops you with Slam Ult

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Feels fairly fair because he has tools to try and get his check off while others (mostly) have tools to try and prevent it

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Brall I feel just always has the tools to get his check off

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Meanwhile Hudson gets his check off if allowed since he has little tools. SO he is forced to be so stat heavy he WINS if he gets it off. It just doesnt feel intuitive

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I think Im making some sense rocketW

sharp olive
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so we chat here or wait for a new post ?

hard condor
#

I think we wait

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Im just rambling about game design sorry.

fierce crystal
#

Tbh I think the main problem with brall is his stats.

Like for example, Hudson has high stats due to little tools. Yet brall has high stats and all the tools he'd ever need. But then if they lower his stats too much he can't do much. Bralls kit is honestly designed in a way that is just as problematic as hudson's, just for different reasons.

hard condor
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Two sides of the same stat check coin brall_gooby hudson_gooby

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And felix kinda there too but felix is limited by his range and is forced to go in to kill.

fierce crystal
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Felix is fine due to the fact that if kited he loses, if not noted he wins. He's so simple and has what he needs to do what he does. Felix is honestly the perfect stat check. Then brall and Hudson just have to be put in a spot where their stats checkiness is fine.

sharp olive
#

Hey ! I'm exhausted and got a Headache today @woven steeple so sadly i'm won't take the time to chat even if wouldve love to.

Except my post below, i never had a direct answer from TC for this question : Can we hope for an map editor (even just some ppl) for the arena community to be self sufficient in terms of content and let TC be able to fully work on the BR without letting us arena players behind ?

My overall feedback and request i could send here are in this post. https://discord.com/channels/852642429105995786/1357454452365201438 Sry in advance if i'm being a lil bit salty in this post, i mean no harm as always. thanks

PS : I'm gonna send you next week a full detailed and polished Protector Hunter design if it can give ideas.

pine fable
#

Take your time and thank you for everything! I may be able be there for it mythsalute