#Season Zero: Saros Arrives, Leveling Adjustments, and Hunter Balance Megathread

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hard condor
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Not sure if trios itself was bad or did the combination of balance being off, reset mechanics make it feel bad

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When a reset character like shiv got a kill she just full healed and went morbius mode

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Since 1 less person = less firepower to kill the shiv

arctic wadi
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🧛 ⛑️

hard condor
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Facts

woven steeple
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Helpful color - I'll add it to the note around Ghost's passive.

eager matrix
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Tyty

subtle rapids
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During the playtest I noted Felix's Ignite duration is halved. Is that a planned thing? If so, I'd be curious of the current thought process around it, because I'm a bit stumped on that change on its own

woven steeple
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Minor spoilers, but it's because we're changing his Ignite to be lethal now

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So as to take away that bespoke rule

unkempt fossil
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Any, other Felix changes?

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Like maybe making his spin let him hover for a short time????

woven steeple
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Nope! That's the headline.

unkempt fossil
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No reason I ask

woven steeple
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LOL

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MAJOR

subtle rapids
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LMAO

woven steeple
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I'll note it...

hard condor
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Can I Inquire on plans for hudson. Me and the 7 other hudson mains have been waiting for a rough idea of what direction he will be taken in the future

woven steeple
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We tried a few things on Hudson, but don't like what we've tried so far.

hard condor
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Also his ult is bugged currently and cancells completely when using glider hudson_gooby

subtle rapids
hard condor
unkempt fossil
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I just hope Felix has more options for fights rather then just DPS checking

subtle rapids
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So more curious about the short term thought

woven steeple
hard condor
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Because I feel like hudsons current kit would be fine with a few changes. Power reshuffle. Power away from rmb and into the rest of his kit

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So he wouldnt be as one note

woven steeple
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There were also some LMB experiments we did around his firing rhythm.

eager matrix
# woven steeple We tried a few things on Hudson, but don't like what we've tried so far.

I had an idea I think yesterday that I'd like to share.

"I'm shocked that no one has suggested making his rmb a short duration ability with a cooldown. LMB fires normally then on rmb press he gets a huge attack speed/damage/range steroid for the duration of the ability.

You can return loads of lost power to him if he has actual downtime and this change would give him just that."

Just a lil brainstorm I had the other night

hard condor
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Or have it be tied to a resource bar

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Which would basically be a cd

woven steeple
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That might be along similar lines to what Hudson Gaming's saying, too.

woven steeple
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Hudson, Felix and Joule are on the brain right now. Harder Hunters to solve for but I think we got to a better place with Celeste, so want to think about these guys some more.

eager matrix
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Btw Jess what's the general consensus like at TC rn regarding how the community feels about Saros so far?

I'm curious how you guys are interpreting our feedback so far on him

woven steeple
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Seems like people enjoy his playstyle a bunch and what he does to change up rotations and holding specific angles. Bugged a few notable interactions with his portal, fixed some - looking into others.

eager matrix
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fixed some 👀

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HELL YEAH

woven steeple
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Yeah. There's more where that came from, but his portal is pretty open-ended, so there's a ton of interactions we have to be aware of.

eager matrix
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oh definitely

woven steeple
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Philosophically, we'd rather make open-ended kits that say yes instead of not trying things like portals / group teleport / Beebo's bomb operating with the definition of "Creep" / etc.

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But it does mean there's plenty of crazy interactions players run into.

subtle rapids
# woven steeple Basically just trying to take off bespoke Hunter-specific exceptions where we ca...

Oooh I see, makes sense!

I worry it may be more of a steep push that may generally make him weaker. The duration of the Ignite is now pretty similar to the timer for taking brews (2.75s vs 2s), and it's a lot of max HP damage loss for Level 2 Ignite (from 40% max HP to 22% max HP at double red blades, but of course you won't always reach those numbers!) so I worry about it taking away the urgency to take meds for enemies because the max possible damage is significantly lower.

I'm down to toy with the change though! I think it might just be a "play with it and find out" kinda deal.

woven steeple
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So we try to prioritize. But yeah, that's the trade-off, certainly.

eager matrix
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I respect that approach. Throwing spaghetti at the wall so to speak is a great way of finding out pretty quickly what works and what doesn't.

woven steeple
hard condor
# woven steeple Hudson, Felix and Joule are on the brain right now. Harder Hunters to solve for ...

One thing on hudson rn ive thought about a lot is that his kit LACKS a way to confirm his damage. Because of this his damage has to be stupid high to actually matter when he gets it off for a brief moment.

His lack of "tools" forces him to be stat inflated.

I feel possible solutions are

  1. Give him a cc tool to confirm his rmb but lower overall stats
  2. Shift power away from rmb and into the rest of the kit
  3. BRIGHT GREEN MANKINK SKIN FOR HUDSON
eager matrix
hard condor
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Technically Hudsons dash helps him deal damage so buffing the dash is an easy way to make him way more busted

eager matrix
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If we think about it it's no more lewd than Gragas' base skin in League

hard condor
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He would have pool floaties on his shoulders, slippers and a grill on his back

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His arm would be a water gun

pine fable
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I don't mean to interject the current conversations, but do want to say very happy to see Beebo lvl 4's slowly being put into game that mix up his play style and love the direction of the lvl 4! Wasn't able try it personally, but the idea sounds sick and makes me want to run max cdr with amplifier on him beeboeyes

Appreciate yalls work and looking forward to shift/bomb changes hehe. Make bombs stick on allies for lvl 4's and my life is yalls beebo_gooby

eager matrix
hard condor
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Attach beebo bomb on hudson and then launch him at the enemies

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Zeph throws hudson at enemy team

woven steeple
woven steeple
eager matrix
hard condor
eager matrix
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I just worry it might be too op to put it on a joule and tell her to send it lmao

sinful moat
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API mentionned youhou

woven steeple
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Feels like there were a lot of callouts for more Level 4 texture, so it's been good to see that more of the work here is hitting for people.

unkempt fossil
keen mirage
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I got to ask just mostly out of curiosity, is there any future ideas of making KPs hook lvl 4 give the CDR for grabbing allies as well?

woven steeple
unkempt fossil
pine fable
sinful moat
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Watching the tom kick podcast since I couldn't check it live (And also to translate main points for the FR folks), good to see u again Jess

pine fable
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The RMB is actually somewhat similar to what I was asking for so I'm happy for it

hard condor
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I love hudsons controller aspects and feel they are CRIMINALLY under utalized

woven steeple
woven steeple
eager matrix
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that's how mafia works

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or something like that

hidden reef
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Have Elluna pick up bomb? elluna_gooby

woven steeple
eager matrix
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ICBM ELLUNA TECH

unkempt fossil
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I think the main thing with both playing as, and against Jin, Joule, Hudson, and Felix is that there isn't much creativity playing as or against them, but I think Felix has some options

hard condor
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Hudson is like painfully one note hudson_gooby

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But I love my hubby

pine fable
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I will say seeing people fuck with the idea of beebo being able stick it to allies is sick. It would play into controller fantasy and just helps amplify a more bomb focused gameplay and incentives something outside of shift max

pine fable
eager matrix
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Regarding skins... Any news on Hotdog slinger celeste?

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oh also Beebo's skin is being referred to by a fair amount of people as Pee-bo and we love it, thought I'd pass that along to you guys at TC

woven steeple
keen mirage
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Tbh Im just shocked he doesnt already lol, mostly because of the 33% on enemy hit lol

woven steeple
keen mirage
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And I feel it could a reason to max it a little bit more, since basically every KP player maxes dash or slam

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While also not making it crazy op, just gives him some team utility to encourage using the fact you can hook allies already

subtle rapids
hard condor
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I have an issue where I feel like I shouldnt come up with lvl4 abilities ideas for hudson since in my mind he is going to get a rework and any change could make him op out of the blue

eager matrix
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Oh I guess I did have some more Saros feedback. His Q lvl 4 feels useless to me. Even without a mana item you're almost never running out of mana because of hitting orb or walking through a portal giving you insane regen

woven steeple
eager matrix
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His uptime on Ionized with double tech is almost constant while in combat, mana really is a non-issue for him

woven steeple
eager matrix
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Live*

woven steeple
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Cool.

unkempt fossil
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This may also be just right now, but Trio's makes Joule a MONSTER, like holy hell lol

azure salmon
# unkempt fossil I think the main thing with both playing as, and against Jin, Joule, Hudson, and...

An idea with Hudson, give his bullets ricochet against non-damageable terrain, or make shooting through his spikes spread the shots a bit more. Give him agency pretty much. Its what he lacks in his kit unless he is overpowered in stat-checking areas, which makes him feel bad to play against. So yea, agency and skill expression. ?? Joule I feel like is in a really good spot right now. Felix definetly needs some love. Jin is niche, I do wish his passive was different tho.

hard condor
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His lack of agency mostly comes from lack of self defense

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And no set up

azure salmon
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Ricochet helps with both of that. Setting up and holding a spot is his deal, or atleast it should be.

woven steeple
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Rise, Joule mains.

hard condor
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I think everyone else but hudson has semi reliable a way to set up their own damage in some way.

eager matrix
hard condor
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Not saying its a horrible idea just thatd id preffer power be taken away from rmb

azure salmon
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Id replace it with his RMB- or just remove RMB and give him an actual ability on his rmb instead of it being a passive increase for his lmb.

hard condor
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I would give him a resource bar that gets used when firing rmb.

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Press rmb you super charge for a short burst

sharp olive
woven steeple
static fractal
eager matrix
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is my boy Mr Tatle

hi mr tatle

static fractal
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Hello

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I would still like a rework to her ultimate

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Or some changes to make it a satisfying spell

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Ive come to terms with the dash invuln change and think it will probably be a healthy direction for the future

eager matrix
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and just generally unsatisfying

static fractal
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I think her ultimate needs serious reexamination because it feel’s impossible to use vs players who understand the kit

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.5 delay to go up, animation time, .5 to land

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Over a second of being in the same spot for a minimum pay off against good players

blazing orbit
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some vaults with help or not seem easier to crack as the bar thins less or maybe im getting placeboed

static fractal
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And despite all of this joule is still viable because she kills people for their mistakes really quick

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Her passive dash likely just deals too much damage

azure salmon
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The resent joule nerfs feel nice, I dont mind her being a bit stronger again. She is in a good spot imo. Just a hard hunter to learn to counter and requires fast reflexes to do so. Her ult was too strong before. Its now a lot more powerful to use as it was intended I feel.

static fractal
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I dont think its powerful at all

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I found the ult prio unsatisfying for anything besides escaping damage which is definitely not the intended use

hard condor
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Does joule stop on hudsons wires again or was that taken out again

static fractal
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Currently its just too slow to land on players with skill

azure salmon
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Before- use ult to buy time to dash again. now, get stacks and use ult in a fight- It requires more skill to land now too, before it was point and click, no hunter could dodge.

static fractal
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Its been here for a good while now

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Its less of a skill to land

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Than opponents to not dodge

azure salmon
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Im aware- just saying, she feels like she is pretty balance now. needing skill to actually do good, before she just relied on her dash too much.

sharp olive
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Btw i have a question @woven steeple, not really about the patch but more of the game overall. Is it possible to update the creator pack ? A lot of creators and myself included want to make some thumbnails, banners or logos for SUPERVIVE but we lack of ressources. The creator pack is not updated so we need kinda find out ourself by cropping some screenshots. Is it something that your team can do in the incoming weeks/months ? Thx !

static fractal
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I find i can still get success on joule but my success isnt because I played well

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Its because my opponents fail to know how to counter joule

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Or fail to execute the counter

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I have no agency in that

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A beebo knowing to lmb and reacting my dash isnt skill on ny part

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A void failing to cancel my dash with puddle isnt part of my skill

unique cedar
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are we discussing the playtest in here or nah? I mean it will drop for season zero

fierce crystal
static fractal
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A player failing or doing the knowledge and execution check is entirely out of my control

static fractal
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From start to finish

woven steeple
static fractal
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Instant dash is reactable to most players who understand joules gameplay loop

fierce crystal
static fractal
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Tap dash can be reacted to i promise

woven steeple
static fractal
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If you expect joule to dssh on you, which you should as you get stacked, you should be able to rewct to the minimum charge up and dash distance

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If you are in literal melee range then it is a coinflip favored for joule

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But many good bralls are able to react to joule shift ult up close reliably

fierce crystal
# static fractal Tap dash can be reacted to i promise

The point isn't that it can't bro... the point is that it's harder... if you are going to dash thwn do it fast to hit it so they can't just dash away as easily. And if they get full stacked and hide behind a wall, then don't dash it's simple. They are playing around the joule, that is how it is

static fractal
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If they can react to it and their character has an ability like beebo lmb, void puddle, etc. then i simply can never dash on them

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No mayter the situstion

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In these cases, then its not a moment of skill

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But instead praying for rhe opponent to fail a knowledge check

static fractal
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This is the counterplay to joule and joule can counter play thos

woven steeple
static fractal
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This is a skilled interaction where both players have input

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And again theres no do it fast or not in the situations i find frustrating because even if i do it instantly the cast + travel time of joule dash is always reactable

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Besides, i think the dash is less of my concern than the ult

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I am okmwith spells canceling my dash

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Outside of beebo lmb

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That one feels incredibly unfair

static fractal
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But the ultimate ability is unsatifying due to its over 1 second cast time + whatever time required for animation

unique cedar
# woven steeple Can talk about it here - it's open.

if I am going to be entirely blunt I felt bittersweet playing today, because I genuinely enjoyed trios but I would've said the same years ago, I worry as to how much you will be able to recuperate from changes made to benefit squads in a fast enough fashion to be ready for your leaked launch murmurings

static fractal
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And players are fully able to dodge it if they are of similar skill

fierce crystal
static fractal
surreal aspen
# woven steeple Minor spoilers, but it's because we're changing his Ignite to be lethal now

Would there be potential plans to reduce the duration of other long-duration debuffs? Shrike and Joule immediately come to mind since they apply debuffs that let them deal extra damage and said damage can be extremely frustrating to play against.

I don't say this with the intent to nerf them either. In both cases, it would open a lot more room for counterplay because "stall out the debuff" would be a viable option. In Shrike's case it would offer more room for skill expression (you get fewer opportunities to get your shots off), while in Joule's case it would potentially allow for more power in the rest of her kit and/or allow her old shift to be fair (since you have less time to confirm into shift), possibly making her easier to pick up overall.

static fractal
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It is entirely in his favor

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He simply has to react

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Void puddle is more fair because he has to preemptively place it

sharp olive
# woven steeple All good. What's most helpful for the pack?

All wallpapers, all full hunters art and their little icons, all SUPERVIVE logo variants, all SUPERVIVE "orb" logo Icon variant (and the vector version), all musics, main color codes of the graphic identity, all in game powers icons, all fonts used, etc... Everything is their original quality

I'm asking a lot but it can greatly help supervive to get easier "marketing" from creators, and also help ppl that are not really good at editing to still be able to product good stuffs.

If it's manageable it would be insanely cool ! Thank you. ❤️

static fractal
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And allows for counterplay from both parties

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Same for hudson wire

blazing orbit
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also, sometimes the power shards dont seem to drop whenever the knocked player dies without execution i believe but need to test that better tomorrow

static fractal
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Those cases are entirely ok to me

blazing orbit
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like drain boots stuff

static fractal
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Beebo lmb, and also the boar mob, are the only two things i find genuinely frustrating for my dash

woven steeple
surreal aspen
static fractal
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I would just like joule to receive a new ultimate because reinstating the iframes would bring her back to exactly the problematic state she had before

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And one more thematic to the electric feeling

woven steeple
blazing orbit
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beebo lmb is fine imo but i have a problem with his bomb where as the enemy team, it takes more than a few shots to get rid of it unless im playing shrike

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i feel like it should be a static 3-4 shot limit to get rid of it as an enemy

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instead of a healthbar

fierce crystal
static fractal
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Sorry for rambling i just have a lot of thoughts about playing joule and i would like the experience playing against joule to be better while not also destroying the experience of playing joule

static fractal
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It cancels

blazing orbit
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like certain barrel man kinda

blazing orbit
unique cedar
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it's a complicated abstraction of thoughts in play

woven steeple
fierce crystal
blazing orbit
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i have more gripes with me dying to spike mid teamfight, my teammate not resing me till 3 squads left and promptly dying right after

static fractal
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Yippiee

lost dune
static fractal
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Think joule passive shift damage is the crux of the issue because it while having counterplay, isnt exactly a good experience to face. And will allow her to continuously kill skewed opponents who were already weaker than her

subtle rapids
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I'm also gonna let my thoughts on the playtest simmer for a bit 🧘 I've regretted the past where I did my thoughts immediately after the playtest haha

unique cedar
surreal aspen
blazing orbit
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loss of items after res is pretty difficult to come back from since its not advised to jump right back into a teamfight with no health elixirs present

static fractal
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He has his shield tho

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So

blazing orbit
static fractal
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Doesnt harm him too much

static fractal
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Did i read that felix ignite is doing more damage

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🫣

woven steeple
blazing orbit
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i find ghost lmb relatively underpowered but that might just be me

subtle rapids
static fractal
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Not sure how to feel about it and i didnt test the playtest to know how to feel about felix post item changes + trios

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But on paper that sounds not bad

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Not sure

lost dune
static fractal
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2.5 sec feels like a nerf for level 1 but not that much of a concern for level 2 because people often cancel it before the 5 sec tick anyways

static fractal
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Good or fine

unique cedar
woven steeple
static fractal
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Seems like the bigger concern most have is with the state of mana

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Rather than the nature of trios

unique cedar
static fractal
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But

unique cedar
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oh I'd agree LUL

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we're thinking the same thing RN I bet

unkempt fossil
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Also... Been Enjoying Saros more and more

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Dammit

woven steeple
unkempt fossil
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All the hunters are so fun

woven steeple
subtle rapids
hard condor
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Major hudson vid when hudson_gooby

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I will gladly show you tech

static fractal
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I thought ut was only duration

subtle rapids
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Damage is tapped because of the duration loss

static fractal
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Ahh i see

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I suppose instead of medding when they get out of combat in that 5 sec window they just let it go out naturally

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Possibly with the 2.5

subtle rapids
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It's rare that someone gets away under 10% HP from Felix and isn't Ignite 2'd

static fractal
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True

subtle rapids
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Ignite 1 I think deals sub-10% HP at double red blades now

static fractal
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Will have to see cuz i think felix needs maybe a tap down but not sure if its entirely necessary yet with so many system changes

static fractal
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My beloved rmb

subtle rapids
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I think it'd feel better if the damage wasn't as bitten down, but in my time in the playtest I didn't even notice the lethality until I tested it in practice

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might need more time though

static fractal
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Playtest also wont have the most fair matchmaking by nature

subtle rapids
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true

woven steeple
subtle rapids
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Hudson tech has to be diabolical

hard condor
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Hudson has a jin spesific combo that deals an average of 1.3k dmg in 1 frame rocketW

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Ive pulled it off twice

hard condor
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Technically works on everyone but jin is the easiest to pull it off on

static fractal
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Uh

subtle rapids
static fractal
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Pass that along also

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Might need to check that out

subtle rapids
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forbidden technology

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I love it

static fractal
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Also huddys dash thingy tech

hard condor
woven steeple
unkempt fossil
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I want my voice to come back so I can finish the Shrike video :L

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Can you do anything about that Safelocked?

woven steeple
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Are you sick??

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Time to send 1000 cough drops.

hard condor
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I can do a raindance

woven steeple
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Real.

sharp olive
hard condor
# static fractal Might need to check that out

Its quite simple. Wire stacking You need to get someone inside the wires and then push them out of them. Works on jin since he teleports on you so you can bait him into a wire stack and then press shift. Instantly deleting him

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Wondering if it might work with kp pulling people into the wires

static fractal
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Gragas combo

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Wtf

subtle rapids
hard condor
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But its really weird and havent been able to replicate

fierce crystal
hard condor
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When it works its the funniest thing ever cus the jin legitimately just evaporates

unkempt fossil
hard condor
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Also if you get launched fast enough while in shift and hit a certain angle you sometimes deal more damage then intended. Ive heard it happened to some and ive gotten it once in practice tool

fervent ruin
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Trios is... fine I guess. I don't have any strong feelings about it, my main problem with this update personally is locking GM+ to solo queue

As someone who doesn't play this game solo and has been planning to climb higher with a friend since we've been holding ourselves back from climbing for our other friends to play and introduce this game with, it sucks

We don't and will probably never play this game solo and ranking up has become more and more of a punishment than a reward

Will never understand the disdain for premades. Esports teams run premade, scrims premade, literally the only difference between a team that is random against a premade team is that the premade team can communicate better

Just limit it to two at most if it's really a problem (it's not a problem)

static fractal
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issue with premade is that if you arent premade its a massive competitive disadvantage

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even at a high level

fervent ruin
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Also Saros' portals are completely unplayable worse Myth abilities. It's too small for a projectile to pass through, you could multiply the size by 5 and it still wouldn't be good enough

If the portal is a drag and drop, like if you put a Portal in Point A and hold the Ult Ability to Point B, it creates this "path" for your projectiles to follow like a mirror reflecting lasers

static fractal
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i wouldnt be opposed to 3 stack hours

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like a clash system

woven steeple
static fractal
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where you opt into it with a stack on a ladder

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ofc thats a thing that can really only happen with a big pop

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but for many people who would like to play the game on my own schedule, even if i have friends at my level, i would like to be able to queue up and not be put at an immediate disadvantage before the game starts

woven steeple
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That's cool. As we can support, that's probably how we'd do it.

static fractal
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yea im a massive fan of the restrictions you guys put in this patch

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and i think many other gm players on na echo that

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games have felt significantly more fair and no one is going on crazy 1st place streaks farming weaker teams

royal lark
subtle rapids
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It's felt pretty good in ranked!

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Also super excited for a no fill option in Trios

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Sometimes me and a friend want to bush void game it up and we don't wanna ruin other peoples games when we're for-funning it

woven steeple
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Yeah, same.

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And nice! That's definitely the goal.

fervent ruin
# static fractal where you opt into it with a stack on a ladder

I think that it's also a point of playing competitive is always meant to be that you play against other competitive players that are on the same level or better than you. Competitive isn't also not just holding your hand. Sure not playing with a premade can be seen as a disadvantage due to the lack of communication, but you're still playing with someone on the equal or so level of skill that you could also get with randos just without the seamless communication

Esports and scrims lean on premades because teamwork defines high-level play I don't think that the ladder should ditch that entirely. Restrict it? Sure, that's fair I suppose- two premades but at most

static fractal
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issue is that you likely wont get teammates equal skill

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especially at higher mmr

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looking at league for instance

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some teams already inherently roll better players(more gms/challengers, vs more masters players)

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that problem would be worse if the gm/challengers could duo or play with even more players

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if league, with its massive population already has issues with fair matchmaking at the top end without premades, it could only be worse

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on top of that, premades who you play with consistently will have much more synergy with one another than randoms

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looking at scrims for instance, my team is a middle of the pack team, but while playing with subs we end up at the lower end

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its not that these subs are inherently worse players, we simply just dont have experience working together

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if we had a team ladder its one thing, but for the most part competitive ladders should reflect indidivual skill

fervent ruin
#

League is an inherently completely different game from Supervive and shouldn't be a basis or be compared to in its matchmaking system. A jungle + top lane duo, a bot + support duo is pretty much nearly impossible to beat at those high levels. Literal pro players before were queuing in the hardest regions (KR) and were stomping everybody. That game has a restriction because nearly everything that game has been explored and you'll know the complete route of every champion will go for and to in every stage of the game with basic knowledge

Supervive is an ever changing battle royale where not every game is the same. A lot of the things are randomized. You could put the strongest hunters in the game right now in a trios and it will still end up being dictated by how well they played premade or not. There are not gamebreaking positions a team needs in Supervive like with league does with junle + top or bot + support

Losing is not fun of course, but just by shifting the blame because premades are winning just sets a precedence to look for an excuse to not be and play better which is the whole core identity of playing competitive in the first place which is to just get good and rank up

static fractal
#

And you can just control for so many factors by finding 2 of the strongest players available and queueing up with them

#

I ranked up playing mostly solo a good bit into gm against 4 stacks

#

The top players are good but are they 10k rp over their competition good?

fervent ruin
#

RP is not a measurement of their strength

#

it's a measurement of their time invested

static fractal
#

Right but rp ought to eventually reflect that

#

With soloqueue that is significantly more reflective

fervent ruin
#

it won't and will never be

static fractal
#

We should work toward a ladder system that does

fervent ruin
#

using League just like your example be, the top players and KR teams don't even bother ranking up and are currently around hovering over emerald~diamond

RP in those upper ranks where there's no cap anymore is where the strength gauging of ranks disappear and just a matter of how much time you invested playing in that rank

static fractal
#

Actually incorrect since outside of people like faker a lot of pro kr players are in fact top of their ladder

sly shell
#

Faker could sit in iron 4 and no one would care because everyone knows he’s the goat

static fractal
#

The top 10 of the ladder on euw was all 10 lec pros who were on finals stage

fervent ruin
sly shell
#

Me when living in faker tower

surreal aspen
# fervent ruin Trios is... fine I guess. I don't have any strong feelings about it, my main pro...

From my experience playing other competitive games, the ranked experience is almost always better if ranked doesn't emulate the tournament experience, with the only exception being if the ruleset for tournament games is different from ranked games (ie Smash Ultimate using a restrictive stagelist, Flash Party running strikeout for its 1v1 ranked mode in open beta instead of a flat 1v1, or even our scrims removing resurgence).

Disallowing premades from ranked Supervive would make it less like scrims, but that's the point. Ranked needs to support a wide variety of players, and it can't do that when legend premade squads/trios are allowed to run it down in ranked games.

woven steeple
#

We're looking at RP updates. More on that soon.

#

Going to get some games in get dinner! But reading all the playtest feedback, and will transfer callouts here. Appreciate y'all.

fierce crystal
#

I do really hope the ranked system is reworked at some point. It is way way too easy to get out of bronze and silver. Even for new players. Allowing pretty bad players to reach ranks like diamond or master, sometimes bad players even reach gm. Which bad players shouldn't be at the higher half of the ranked ladder. Bronze/silver should be to help worse players learn, not higher ranks.

And some people have talked about reaching diamond literally their first day of supervive. Hard to verify it but honestly I can see it.

sly shell
#

I do think the ante system is quite bad tbh but if we were to keep it I would suggest that below top 10/5 teams you actually get negative rp

woven steeple
#

Haven't been seeing this recently either, so accounts are helpful. (Not asking that from you, just calling it out.)

sly shell
#

For positioning

#

Increase the rp on kill and decrease positioning rp

static fractal
#

Rp on kill incentivize just running down the lobby

#

Obv we just said its possible ranked and competitive should not mirror each other but in scrims we recently have been discussing higher placement value because of it being a br

#

Placing first should be the most rewarded

sly shell
#

Yeah but you consistently see posts on the discussion boards on steam about how the game is such low skill you can reach masters (which tbf is not that high rank but theoretically should be) just by sitting in a bush all game

#

Which is a very uninteractive way to play the game

#

And while shouldn’t be punished, shouldn’t be rewarded either

fierce crystal
fierce crystal
#

About huddy, I wish his dash did more dmg. I wish it was morw of a finishing move cus it feels like it should be and the 25% dash reset kinda makes it feel like that's what yall want. Which if that is what yall want it needs to do more dmg. Or just make it do a certain amount of dmg every tick if the person is being dragged by his dash.

fierce crystal
#

Also I still strongly believe dash cd needs to go back to what it was before on huddy

hidden reef
sharp olive
#

feels bad

#

same for rewards on knocks (hp regen, mana regen and dash reset)

hidden reef
#

Is there already a feedback thread on that? Might be worth making

fierce crystal
hidden reef
unkempt fossil
#

Yea, playing more and more, Jin is just... not fun to fight

#

Which hurts as someone who loves jin as a design :L

arctic surge
#

@woven steeple in the interview with Tom Kick you mentioned something along the lines of "adding a cost to recalling to teammates". just wanted to mention that i REALLY like recalling to teammates. it makes the game smoother in pubs and adds some really interesting and fun macro in organized play.

id be sad if it got added a cost so expensive that it wasn't worth doing anymore. honestly id love for it to stay free -- its super fun

#

easily my favorite change this patch unironically

fierce crystal
#

I think it could be good if there was something at a shop you had to buy to be allowed to tp to your allies. then you could choose which one to tp to as well.(the cost imo should be around 300-500)

eager matrix
#

I feel like that defeats the purpose of backing, no?

fierce crystal
#

i don't really see how it does. cus rn it kinda just takes away the risk with splitting which is prob my main dislike thing about it. this would at least mean you'd have to prepare to back and can't just do it on a whim, which i think would be better.

blazing orbit
#

btw i have been having ping spikes on frankfurt, havent checked mid fight the high number but im on mainline, fankfurt with 70 ping on average

#

also, aren't accelerated networks supposed to decrease ping instead?

subtle rapids
blazing orbit
#

gotcha

#

tbf 70ms is as good as it gets for frankfurt for me

subtle rapids
#

Just got my playtest feedback in oathsmile

#

Also it felt like dash + glider was changed in the playtest, did anyone else feel that?

#

It felt smoother, but I'm not totally sure if that's actually the case. I put it in my feedback as if it did. It feels like when I jump+dash+glide on live, it stops nearly all my forward momentum, but it feels more gradual on the playtest, and I'm not sure why. Maybe a mobility change in general?

unique cedar
blazing orbit
unique cedar
#

some people are going to be closer to another AWS server which means it's faster to go through Amazon routing than more general internet connections

#

if that's not the case you just use ordinary infrastructure

blazing orbit
#

yeah im getting 500-700ms spikes this patch

eager matrix
#

Was thinking about cheekycashcat today. I feel like a lil cha-ching sound effect would be really funny on it

hard condor
unique cedar
#

for your consideration

#

(to be spammed when you res your whole team)

#

something stylised in the usual emote editorial fashion of course

subtle rapids
#

i think elluna, felix or chonker are the premier characters for cheekycashcat

woven steeple
woven steeple
subtle rapids
#

we need a cha ching

#

preferrably one like this

sharp olive
static fractal
#

Need something like this too

subtle rapids
#

would go crazy with the chuff emote

#

need someone to draw that

sharp olive
unique cedar
#

chat I have a few suggestions I bring you in light of our "not beating the living in LoL's shadow" allegations

sharp olive
#

wut

unique cedar
# sharp olive wut

all of these GIFs are associated with the owner of a different European League of Legends team

static fractal
#

we had this in omega strikers

chrome plover
#

Mana rework happened

eager matrix
#

oh lawd

#

I will give it an honest go

#

and post feedback in a few days

hard condor
#

If I remember right

chrome plover
#

Yup, minus the way it is displayed

#

But I'll take it

distant tangle
#

Interested to see what you guys think of the mana system now

hard condor
#

In theory I should like it but my hypothesis is that the systems arent fully realized to what they could be

subtle rapids
#

during the playtest it was very rough

chrome plover
#

Looking forward to it

subtle rapids
chrome plover
#

Eeeh

subtle rapids
#

this is level 7 mana after a full rotation

chrome plover
#

Weird

subtle rapids
#

i think they just need to make the scaling mana better

#

like 7.5 per level instead of 5

chrome plover
#

Is mana readable?

subtle rapids
#

in what sense?

chrome plover
#

Readable in the ui during combat

subtle rapids
#

ehh about as readable as it always has been

#

they didn't change the UI

hard condor
#

Id like more hunter spesific ways to regen mana.
Thematic fitting ways that reward good play.
The mana per knock could honestly be nerfed.

Kp getting mana refund on grab or backshot. Would be cool

Felix maybe getting mana on ignite stack. Or mana regen per ignited enemy

#

So extended fights are possible but need to be played well.

fierce crystal
#

I've mentioned giving mana back apun hitting abilities a lot. Idk if they've seen anything. It would more than likely help a lot tho

chrome plover
#

My initial proposal was about refilling it with hitting lmb, which Jess added unto it with "make more mana mini games like Joule & Bnnuy"

subtle rapids
#

I will say Felix feels pretty rough with the Ignite changes if you're Q maxing right now

#

you need mana and you can't really build mana double blade without slaughtering all durability, so if you're Q maxing hybrid is optimal

chrome plover
#

Then mana on knock mechanic happened and all sorts of gameplay changes too

subtle rapids
#

should ignite 1 kill at this HP?

slate granite
#

yeah you could have some hunters have "generating" abilities, which generate mana upon successful cast or something

woven steeple
#

Generally, you can expect that the team reads the survey results for community playtest.

hard condor
#

One thing ive noticed is that it takes a little to come up with feedback that makes cohesive sense. And I realized I might write something in the surveys I disagree with later or realized a bigger issue I had after i slept the night and talked with others

frigid trout
#

I do think it's a problem that every playtest has multiple huge changes in it. It's nearly impossible to judge how trios impact the game when we're also testing a new mana system

hard condor
#

That too. Often im just starting to get a feel for the systems just as the test is about to end

chrome plover
hard condor
#

Well we will get more then 1 test to get a better feel

#

I will say that it seems like kind of a fast push with and I assume we will have more tests next week too

hard condor
#

Is there a talk today or something else planned

fierce crystal
#

Ima just talk about it here since nowhere else to reqlly talk about it that has even a chance of being seen.

Hudsons ult honestly needs to be bettwr or more impactful. The ult is way too easy to dodge qith just a dash, or you can literally just side step it cus if how slow it is. Then for some reason with how weak his ult is it has a fucking 40 second cd. That cd makes no sense, especially when it's his only real way to confirm kills. Cus without it 99% of hunters can get away at like 20% hp left by simply dashing away or going behind a wall.

Honestly it should travel faster, have a shorter cd, and honestly should last longer. I and many other Hudson players have wanted an ult reset but I get that thats considered a "brall thing". Which I don't really like that sentiment cus Hudson needs his ult to confirm kills more than brall does.

#

Then along with that Hudson honestly needs a better way to defend himself. His wires take way too long to deploy and are way too easily destroyed to be a good tool of self defense.

I'd say just make his wires deploy instant or near instant if they're deployed within a certain range than any further they take progressively longer to deploy. Since if they were instant at full range that woukd be broken. But at close range wouldn't be too bad. Then when you know a hudson has no wires that is when they are most vulnerable. Would be bettwr than it just being their dash.

hard condor
#

My biggest gripe with wires is people dashing into them and then walking away unfazed. It kinda feels bad when the punishment for dashing into a wire I set up is to take 150 damage and be slowed for like 0.25 seconds

fierce crystal
#

Also this is a very small thing, but I miss hudson's dash destroying bushes. Ik it was taken out to fix the bug. But like there is no way we can't have his dash destroy bushes without it proving the 25% reset. Wouldn't be surprised if they just made it not destroy bushes cus they were kinda in a rush and didn't have enough time to make bushes nit proc the 25% reset, in maybe the game counts bushes is non tangible players, meaning that an ability that interacts with bushes and is supposed to get something when doing that with players will so it with bushes in that case. Which means they'd prob have to change a lot of shir in that case which then I understand. But if there is any chance we could get his dash destroying bushes back without the bug that'd be so good.

fierce crystal
hard condor
#

Ok ngl you said that in the longest way possible rocketW

fierce crystal
hard condor
#

Could have just said "I liked dash destroying bushes. Pls bring back"

#

Not flaming but kinda gets the point across without a text wall

fierce crystal
hard condor
#

True!

woven steeple
#

Hello hello!

unkempt fossil
#

Hi jess!

#

Happy Birthday!

woven steeple
#

Happy Friday!

#

Hey.

#

Happy birthday, Major.

green remnant
#

Hi

unkempt fossil
#

Thanks!

woven steeple
#

Wait a minute--

unkempt fossil
#

I will be here, but also am working on the Shrike video, so on and off :P

woven steeple
#

NA Trios test is also going on, so I'll read some of the notes above. Will also be on and off.

unkempt fossil
hard condor
woven steeple
#

For people who are noting this in the Trios test - ignore the Wind Ring change and the Power consumables. Lol.

unkempt fossil
#

Sorry

#

Power consumables?

woven steeple
#

Major, I said ignore!!

unkempt fossil
#

FINE

woven steeple
#

LOL

#

KHYZARO HI

woven steeple
#

Let's play more together, please.

#

I'll play on EU more now. Lol.

sharp olive
#

ok fine

woven steeple
#

Yessss.

#

Also, come to the Beebo dark side.

unkempt fossil
sharp olive
unkempt fossil
#

There we go, you didn't see the other one

sharp olive
#

he's our true lord

woven steeple
#

I didn't see anything.

#

Dude, your Kingpin hooks.

#

I love.

#

Any Kingpin playing geometry = ChefsKiss

sharp olive
#

i'm launching NA playtest

woven steeple
#

The ping though!

sharp olive
woven steeple
#

Loool

green remnant
#

@woven steeple Good evening, could you just give me a tip about the April support hunter?

woven steeple
#

Spoilers request?

#

Hmm.

#

She's so soon though.

sharp olive
#

i'm a main supp and only playing KP supp and Zeph was good for me

unkempt fossil
#

Can you tell us if her staff we see in the snippit from the fireside a scythe or a wand

sharp olive
#

I'm in cheekycashcat

woven steeple
#

Thinking. What can I say...

unique cedar
#

saw another top-down team game die literally this evening (Seekers of Skyveil), I get this is asked a lot but what's SV's outlook RN at public facing macro level?

woven steeple
#

Staff? Staff.

#

Industry's rough generally these days.

#

I could see the argument for top-down not helping. But there's a lot of options in general.

unkempt fossil
#

Eh, who cares, game slaps

woven steeple
#

Not sure if anyone could say with confidence how you would attribute that split.

hard condor
#

Its kinda unfortunate how top down games dont get that much attention because everyone and their fathers have played cod. and transfering aiming muscle memory doesnt translate

arctic surge
#

aiming muscle memory def translates imo

woven steeple
#

All I know is that we'll keep working on SUPERVIVE, and enjoy it.

arctic surge
#

but can see ppls hesitation :(

unkempt fossil
#

I just describe the game as playing like Hades and it avoids the top down comparison

hard condor
#

My friends refuse to try vive out because of league comparisons

unkempt fossil
#

Call it a "Physics based Hades Style BR"

woven steeple
#

Have mused on that as someone who's tried a lot of genre names out for size.

#

Have done the same thing (referring to ARPGs.)

subtle rapids
#

I really liked "Top-down Hero Shooter Joyride"

#

league comparisons don't really transfer over i feel

woven steeple
#

I suggested joyride, haha. Got reasonable feedback it was hard to visualize.

subtle rapids
#

Yee that's true

#

Joyride isn't very descriptive, just flavor

woven steeple
#

For sure.

eager matrix
#

is it intended that radar jammer goes into your consumable slots on the playtest?

woven steeple
#

Nope. I'd quote myself, but ignore it.

sharp olive
eager matrix
#

hey that's me in that clip :)))

woven steeple
#

Wtf

subtle rapids
#

that goes crazy

woven steeple
#

LOL Miles 💀

#

Oh no.

eager matrix
#

nah I mean on his team lmao

woven steeple
#

OH

eager matrix
#

not getting clipped

woven steeple
#

I didn't zoom in.

eager matrix
#

well getting clipped

#

but not like that

chrome plover
#

Oh, I can't send a link 💀

hard condor
#

Pain

hard condor
subtle rapids
#

Oooh, I'd be curious: how did mana land so far?

chrome plover
#

I know I hop right in the middle of nowhere kind of offtopic, but we got news for premium currency regulations in the EU, the stuff I talked a lot to bubo a few months back

eager matrix
#

oh btw got a smol bug to report about the new hunter's journey ui

Clicking and dragging the scroll bar then moving your mouse too far left or right loses the "grab" so to speak and you have to click it again. idk if this is intended or not

sharp olive
#

you have to be lethal, or you die

#

i choose lethal pikachu_swag

unique cedar
hard condor
eager matrix
#

PRACTICE HUNTER BEFORE UNLOCK

THIS IS SO GOOD GREAT ADDITION

subtle rapids
#

but I reverted to building greed for Q max because you need some kind of mana

unique cedar
#

oh I shift max

unkempt fossil
subtle rapids
#

you know what, respect

#

shift maxing is a tough life, borderline assassin gameplay

subtle rapids
#

Kingpin has it pretty bad

unkempt fossil
#

Yea, I think there are somethat are a bit rough, but overall, its a good change!

woven steeple
sinful moat
hard condor
#

I might honestly preffer trios (bias because hudson)

I can tell whats happening way better.

Altough you notice that some characters just "do more".

subtle rapids
#

OH now that I've had more time to play with the Felix changes:

I think they don't feel as bad as I was expecting, which is good! There's the occasional kill that feels a bit cheaped out from the loss, but if it means more options for him down the line, I'm okay with the loss oathsmile

woven steeple
woven steeple
eager matrix
#

(playtest) I don't play shrike often so idk if this is normal but I've had quite a few shots play the "racking" sound and then not fire

hard condor
#

You "POP" less, wishing for more individual hunter power though. Small adjustements to less "endowed rocketW " hunters

subtle rapids
#

Yeah I initially didn't like the mana changes in the playtest but I think that's just a main bias lmao

#

Comes with more time + adaptation

hard condor
#

Hudsons feels amazing. Until shivhehe

unkempt fossil
fiery tapir
hard condor
#

I think more then 70% of my losses in trios was to shiv

woven steeple
subtle rapids
#

i love it

#

😈

hard condor
sinful moat
#

Mana force me to not play double tech, which I guess is good? But don't know if it was how I would wanted for it to happen..

subtle rapids
#

I think it definitely needs tuning to be better, but I think the core is really solid

#

It's actually something that needs to be processed now

chrome plover
#

Great to hear

eager matrix
#

A sign of missions to come perhaps?

sinful moat
hard condor
#

Im kinda biased because i have this adamant belief that in a br every charaxtef should have adequate tools to fight everyone else.

Not sure if that design philosophy works in vive.

#

In my mind the less players you have on the team the more "all rounder" the character kits should be

chrome plover
# sinful moat Yo Nit how are u doing?

Short so I don't disrupt the topic: more or less the same. I'm okay when I don't use that much my wrists, but when I do it gets really painful. Today I received my copy of Xenoblade X collector and I could barely play it 💀

simple turtle
#

I LOVE THAT BIOME BOSSES HAVE POWERS AGAIN IN TRIOS PLAYTEST. YIPPIE, YAHOO, LETS GOO!

i wonder if powers like glider jet still come from chaos steppes or whatnot, will have to test and find out

hard condor
#

Not talking everyone can do everything, more so everyone can do atleast a little bit

sinful moat
simple turtle
#

What about hovers, do you think it should?

sinful moat
#

Nop

simple turtle
#

and uh abyss specialist

#

probably not

sinful moat
#

Legendary shouldn't drop from biom bosses

subtle rapids
#

^

sinful moat
#

Imo

subtle rapids
#

i agree

#

don't need consistent glider jets

simple turtle
#

i can agree with this

hard condor
subtle rapids
#

it sounds like so much to cover

sinful moat
# hard condor Could you explain your point of view <:ellunanoted:1128037376070013009> If its...

Yeah sorry, I'll keep it short. I think the hunters right now need more identity than ever. Not every hunter should be able to do everything. To me, everything being a skillshot and the spike mechanic already offer ways to 1vN no matter the hunter you play. And if you want the game to keep the "playing as a team aspect", having clear weaknesses/things you can do are essential to keep this feeling

woven steeple
#

I'll take the Legendary drops note.

arctic surge
#

probably make stuff like tunnel drop from chaos steppes since we'd have to remove 1/2 of its pool

unkempt fossil
#

They should feel legendary to get

subtle rapids
#

I want to be excited to get them yeah

arctic surge
#

id also love if abyss, wings, and jets dropped like normal legendaries (night bosses + train) and weren't possible to find in vaults.

#

be a great objective to play for

subtle rapids
#

How do we feel about them dropping from perfected vault chests? (clearing a vault without failing)

#

not guaranteed obviously

#

but

#

as-is now

sinful moat
woven steeple
#

They should feel legendary to get
I love this.

rare tulip
#

I'm loving Trios. You can see so many things implemented from feedback, even if the change to Trios itself won't land with everyone.

Finally, I've taken to calling SUPERVIVE a MOBAttle Royale.

subtle rapids
#

My friends and I keep saying "Can't wait for Trios" when queuing squads

#

we're really excited

woven steeple
#

The team's been surprised to feel similarly.

subtle rapids
#

This patch has felt weirdly great, and I'm not sure what hit the nail for me

woven steeple
eager matrix
#

trios gives me so much more individual agency, so much more than I would have though just looking at the pure numbers. Really enjoying this test and the trio scrims we've been doing lately

woven steeple
#

Yessss.

sinful moat
#

Will another freaky week happen this year btw safelocked?

subtle rapids
#

FREAKY WEEK

#

GRAAAHHHHH

sinful moat
#

Or is it hard time/schedule-wise?

subtle rapids
#

i am so sad i haven't gotten to experience one, the idea is so cool to me

#

i love the idea of downright insane changes to try new things

hard condor
unkempt fossil
#

I am excited about Trio's because I think quicker queue times will help with the games "Reception" and I will be happier to get games quicker

subtle rapids
#

I will miss the craziness of full 8-12 man fights

#

I love the level of chaos

sinful moat
woven steeple
#

I want to get back to this, because we love it.

subtle rapids
#

maybe one day... we will see freaky week return... 😔

woven steeple
#

But for now, that's the focus.

subtle rapids
#

respect though

sinful moat
#

Thought so, understandable and probably the best choice

#

Asked in case

subtle rapids
#

^

subtle rapids
#

but tbh

#

better for the game overall

#

one of the main complaints I've heard from my friends I've tried to get into vive is "it's too hard to understand what's going on"

hard condor
#

May I inquire on hudson changes/plans the other hudson players are getting VERY anxious and frustrated rn

subtle rapids
#

they just see shit flying across their screen

#

as a test, I took one of them into duos and they said "this is way easier to figure out"

sinful moat
subtle rapids
#

so I feel/hope trios will be a good middle ground

hard condor
#

I can tell what actually killed me now (it was shiv for the 17th time)

subtle rapids
#

real.

#

I also love the variety it adds to comps

#

Comps have a much harder time having all bases covered

#

Can't be good at everything

hard condor
#

I hate when shiv just dashes into my wires, shrugs it off and eats my ass as desserts

sinful moat
#

And I think it's a good thing

subtle rapids
#

Mhm

#

I agree

sinful moat
#

To not be able to cover every bases

subtle rapids
#

Ye

sinful moat
#

Choose what you consider important and to know what are your clear weakness

#

Makes it so you have to play differently depending on your comp

subtle rapids
#

I feel like comps were kind of irrelevant in Squads often because there were enough players to not have to make tough decisions on hunters

sinful moat
#

And it isn't-> take the best 4 hunters that cover all the bases and gg

subtle rapids
#

Oath moment

hard condor
#

Now the 3 best hunters might have a counter pick that ruins them

subtle rapids
hard condor
#

I need to learn oath

#

But I always fuck up the combos.

unkempt fossil
#

I am afraid of the Oath video

subtle rapids
#

I got hit for half my HP in a quarter second by an Oath LMB+bash the other day and wanted to fade

hard condor
#

Doesnt oath have like a combo that sends you to narnia

subtle rapids
#

hang on i got a clip of it

hard condor
#

Also funny interaction, hudson shift + oath sends hudson into orbit

#

Like he takes off

#

Same with basically any knockback

rancid hare
#

Elluna passive feels a little awkward with less people to dash through lol

hard condor
#

A beebo once hit a homerun with me in arena, sent me to one of the other islands rocketW

rancid hare
#

I've won every game I haven't seen glider jets/gas

subtle rapids
#

half my HP right there felt so bad

unkempt fossil
sharp olive
fiery tapir
#

keep recognizing people on the playtest. Got slam dunked by chinese spy and everything.

woven steeple
#

If you have new notes to call out though, I'll share with the design crew so they're referencing it.

arctic wadi
#

I loved trios

hard condor
subtle rapids
#

Speaking of Hudson, anyone else feel like his damage got significantly higher during the Saros patch?

arctic wadi
#

I think it would be better with my beloved Vampiric Helmet for the best experience

subtle rapids
#

It wasn't in the patch notes but I know the tooltip says his damage was increased

arctic wadi
#

Also I think elluna should be able to use her ultimate on herself

woven steeple
subtle rapids
fierce crystal
arctic wadi
#

If oath and beebo can self rez with basic abilities she should be able too with an ultimate

#

It would be a nod to her lore where she was revived by the Moon you see

#

We would be able to renact this experience in gameplay itself

sharp olive
arctic wadi
#

Imagine a hype gameplay moment where she revives herself on the backline with a teammate distracting the enemy then she grabs her ally's wisp and flees

sinful moat
#

Feeling a bit sick so I'll take my leave here, just want to remind about the glide/spike height that hasn't been changed in the trio patch and you can still spike ppl even if they are "very" high, gn everybody

subtle rapids
woven steeple
#

Good night!

subtle rapids
#

Which I believe was open beta

sinful moat
#

I'll try to see if I have some tomorrow, thanks !

woven steeple
#

We haven't changed anything intentionally here, so want to figure it out.

#

Yeah.

#

Lemur had some great repros for the flashing lights bug, got a fix in for that.

#

Also, feel better Gugu!

subtle rapids
#

actually @fierce crystal you got any clips of hudson LMB from pre-saros?

#

i'd be curious for accurate documentation

sinful moat
#

Hope so, I showcase one of the game I worked on in a theater tomorrow so I gotta get better

hard condor
# woven steeple If you have new notes to call out though, I'll share with the design crew so the...

His rmb should probably be time gated, by like a resource bar like mana.

Hitting shots could refund mana maybe.

Also if counterplay is wanted lower rmb range and damage but give him tools to set up his rmb.
Remove the self heal on hit

The idea would be that he would "combo" you kinda like KP if you enter infront of him and he pushes you into a wall/wires, ults and shoots you for a bit

Lmb as a general ok ish damage tool but rmb for bursting and comitting.

Maybe make it so rmb doesnt allow you to dash when spun up (maybe have shift be replaced by a "fat shot" that pushes back enemies kinda how oath parry works)

I really dont think he needs too extensive of a rework he just needs a clear combo he looks for and for enemy to watch out for and more limits/risk to rmb usage

#

I wish hudson is required to utilize his entire kit to kill (all damage sources) like kp

#

Not just rmb. Its too binary

subtle rapids
#

Fighting Hudson as Felix is such an experience

#

it's so silly

#

2 LMB holders going at it

hard condor
#

Fighting felix as hudson is silly

woven steeple
#

Silly fox against silly man.

eager matrix
#

It might be cool if Hudson threw his barbed wire at people as a projectile. You'd be able to use it more reactively and it would let his kit move more power into it to spread him out a bit

hard condor
#

Ive had a rework idea where hudson overclock changes ability functions slightly

#

Also one other thing

#

Wires, make them thinner

#

But have collision properties so they synergize with wall bang abilitirs like bishop punch

#

Think it woild be very cool

unkempt fossil
fierce crystal
#

it feels like it's near impossible to get dash resets on elluna now. cus rather than just some of your team having to be close together literally your entire team does. elluna definitly feels like she got a lot worse

eager matrix
#

Also Jess gave you guys seen this thread? #1352091064294576138 message

Lots of feedback about seasonal missions

fierce crystal
hard condor
chrome plover
#

Hudson Gaming

hard condor
#

Shameless self plug

subtle rapids
fierce crystal
hard condor
#

I get so exited talking about huddson I start sshaking bishopcrazy

chrome plover
subtle rapids
#

it's pretty even

hard condor
#

Battle of stats

woven steeple
subtle rapids
#

i don't think hudson is directly a losing matchup for felix if the felix plays smart with not running at the hudson directly

subtle rapids
#

we love statcheckers

fierce crystal
hard condor
#

Who out stats the other statsier

fierce crystal
#

I love having stare downs with other hudsons, but then when our teammates interupt the staredown it pisses me off.

woven steeple
hard condor
#

I like to imagine hudson curses a lot but stops around elluna because he likes the bunny. Or is affraid of her... ellunagun

fierce crystal
#

I'd love for elluna and huddy to be friends. would be awesome(justin pleeeease)

hard condor
#

This server is not ready for my headcannon crackships cheekycashcat

fierce crystal
#

I've prob seen weirder stuff written about the charcters than whatever you can say.

unkempt fossil
#

I see hudson as being a dad who is doing all this to buy his daughter a pony, and his daughter loves bishop and calls her "Auntie Bish"

fierce crystal
#

also: hover wings are invisible and sometimes don't let me stop them

subtle rapids
hard condor
#

What if the icarus wings are a parasite that devours you when you go high enough rocketW

subtle rapids
#

ooooh, btw, how did the soul changes land for everyone?

#

like stealing it by last hitting

warped birch
#

I love it

hard condor
#

Got killed by shiv before souls spawned and then had to run errands the last hour of the playtest

warped birch
#

last hitting changes

hard condor
#

In theory hudson should be able to steal them with ult

eager matrix
#

I want a power that cannot be dropped on pickup that has strong benefits and strong drawbacks. Would be super cool.

Give the hunters using it a veiny "the infection is spreading" kinda visual on them. Parasite power type beat

warped birch
#

Safelocked can we add a toggle to icarus glide

#

so its actually usable as a pickup

subtle rapids
#

Oh, and question for Jess:

Something I've been wondering is, since we're coming up on Arc 2, what does the team want Seasons/Arcs to be moving forward? I haven't quite understood it, but I suppose it's because there are more important matters.

Is it for the gameplay changes? Lore? Events?

vocal kelp
#

Yeah still not a huge fan of the mana changes in terms of melee chars being cooked and forced to go mana item while ranged doesn't

subtle rapids
#

it makes sense though

hard condor
#

Hudson stonks up, free soul secure every time

woven steeple
woven steeple
woven steeple
lost dune
#

honestly i feel like even ranged "needs" mana insofar as you either get a kill in 1 combo rotation or you stop playing the game for 4-5 seconds

vocal kelp
#

Most ranged hero's (I'm speaking from Felix or Kingpin perspective not so much Brall Jin) still create value and can usually rely on their LMB's in the downtime, they also only have to dash in reaction and not proactively letting them use their main abilities more often and in a versatile manner. Melee has to close the distance relying on them spending their dashes to even get your first rotation off thus leaving u with no mana to get out or continuously stay in unless u get a knock

hard condor
#

Would it be better if dashes cost no mana but abilities had heavy mana costs?

warped birch
#

It's not insanely bad though right now. Aside from KP

vocal kelp
woven steeple
#

Right. I think my question's like - there's been discussion here around melees having a perceived unfair ability to stick to targets.

vocal kelp
#

since you have to cover with mana

woven steeple
#

So just looking for thoughts there.

vocal kelp
#

I think it might be a fair tradeoff tbh, but I think it's specifically egregious on a couple chars that would just need compensation buffs

#

jin can use lmb's to get around

sharp olive
vocal kelp
#

brall when he uses his mobility covers grandiose distance

#

but felix and KP are kind of just dead

#

if they don't secure the kill

#

because they run oom

#

which wasn't an issue in the prior patch

subtle rapids
# woven steeple Yeah, I saw another person mentioning this. Do you feel power-wise melee charact...

I feel like it's both, build depth is lost and it generally makes them weaker.

If I'm playing Felix, I have to build some kind of mana item to compensate, but Felix really does need double blades since his base numbers are pretty bad, and he needs sustain if you're playing double blades to make up for poor durability.

Can't build double vamp because you need mana, can't build mana blade because you lose sustain and durability, so that leaves you with Greed to cover all bases, or going a Mana Helm which neuters your damage. (really Felix ideally should be building a helm but in his current state that isn't realistically viable)

I think ultimately mana isn't an option, rather a requirement.

hard condor
#

I think it would make thematic sense for felix to regen mana when igniting enemies and kp to get mana when dealing backshots

vocal kelp
#

I also feel that way on ghost since he's kind of a mid-rangey get in there "ranged" char

lost dune
vocal kelp
#

just loses the build depth on those certain chars since I'm forced to mana item

sharp olive
unique cedar
hard condor
lost dune
sharp olive
hard condor
#

Id like a more unique approch then that but would be a pretty easy fix

warped birch
#

Melee vs range right now is just Melee has to play perfectly and Range has room for mistakes. At least I think Melee should be able to gain mana by landing abilities so they dont get gassed. If they land everything and don't get a kill they are sitting ducks, while ranged can still hammer them

lost dune
unkempt fossil
#

I think Mana return on hitting abilities should not be a universal thing, mana should be something you have to consider, not a reward for hitting things. I think if anything, numbers just need to be adjusted on a hunter to hunter bases to make sure it doesn't feel bad

subtle rapids
#

I agree with Major

#

It's a case-by-case thing

lost dune
#

mana should be something you have to consider, not a reward for hitting things
it'd be something you have to consider as to not spam abilities w/o hitting

subtle rapids
#

some hunters, especially KP, got it pretty bad

unkempt fossil
#

I think mana regen should be something that is unique to certain hunters

lost dune
vocal kelp
#

Mana is no longer mana, it's the energy system from league

subtle rapids
vocal kelp
#

the only issue is in league you regen energy all the time even during combat

lost dune
vocal kelp
#

in this game u don't so your SoL

sharp olive
hard condor
#

To me character spesifc resource gain just speaks to me.
Play well in an extended fight and you get mana back.

#

It just whisper into my ear

#

Chills bro...

#

Of course a generic "hit ability get mana back" would be an umbrella mechanic but I feel it could cause problems. Like how much is the regen on ability hit. Does hudson rmb refund mana since its an ability. Do low cd abilities refund just their cost or more. Does elluna heal give mana back, what about ult?

I feel it would be more logical to give everyone their own way to regen mana to encourage thoughtfull play around your hunters win cons.

#

Also enemies could probably starve you off mana by denying your gameplan.

sharp olive
hard condor
#

Also its just fun to think about that kind of stuff. How would void regen mana. Would empower give him high mana regen?

lost dune
#

would make empower relevant

#

but would also require re-tuning of empower numbers to not get empower off of 3-4 LMB

hard condor
#

Could have it like regular lmb regens some mana but empower is the real goal for ability spam

lost dune
#

regular lmb self-slows so no ty

unkempt fossil
#

Gettign mana back on hitting abilities is such a problematic answer to a lot of different hunters

hard condor
#

Hit a big damage combo empower and now your mana is regening

hard condor
warped birch
#

When is hudson and jin skin

#

I need ETA

hard condor
#

Hudson mankini skin when

woven steeple
#

I’ll be back in 20ish, finishing up another team thing!

arctic wadi
hard condor
#

😵‍💫

sharp olive
hard condor
#

Atleast rhe sleep paralysis demon wont leave me 😔

worldly yarrow
# sinful moat Feeling a bit sick so I'll take my leave here, just want to remind about the gli...

I think it’s also the reason Why on Oath sometimes you get caught by projectiles even if you pressed your shield. The shield is working properly if you’re on the ground, but once you are in the air or even if you only just jumped, some projectiles pass through the shield (but I guess it goes below it). I have this prob on Oath since the glide/spike Height bug exists, so it’s prob related. It feels your ability on the ground can hit players (and not Oath shield somehow) on the entire Z axis
@woven steeple maybe it helps

#

Also does anyone has a link to the survey for the trio playtest? Can’t find it

uneven birch
#

Will the fireside chat talk about the supporter packs? Website says they're suppose to be gone march 2025

worldly yarrow
raven isle
#

Any plans for felix rn?

sharp olive
raven isle
#

Like removing the self bump on his shift?

surreal aspen
# woven steeple Right. I think my question's like - there's been discussion here around melees h...

I'm not sure if it's really an issue now, but when melee hunters are too good at sticking to ranged hunters it's usually around melee hunters having so much mobility that dashing away is the only response to that mobility because any defensive tool that's not a dash is too slow to respond to their mobility without a really good read and/or commitment. Furthermore, these hunters tend to have more dashes than you, so your ability to play around their mobility becomes extremely hard. Brall is historically the most prominent case of this since his mobility is so high, his baseline durability is so high, and he has tools like his LMB knockback and his ult invincibility to stick to targets better, but Jin has had the problem in the past and Felix tends to showcase this problem at lower levels a lot.

Now, melees have mana issues that keep them from sticking their targets at all. They need big risks to get to their targets and if they don't play perfectly they die because the movement economy that made them good at sticking to targets cannot be used anymore without putting them out of mana. The interaction will probably hop back and forth between melees stick too well and melees can't stick if all you tune is mana.

I don't think it's a problem with melees being too good at sticking to targets because these melees often times need the tools to stick to targets to function as characters. I think the issue is that most ranged hunters don't really have meaningful ways to interact with melee hunters: Shrike had only 1 dash and a very delayed hard CC, Hudson realistically has nothing once his wires are destroyed, Void only has RMB to use on reaction since his dash is so slow and brings enemies with him, etc. I feel like giving some hunters better reactive defensive options and/or buffing some existing CC options to work faster would work wonders to make the melee vs ranged dynamic feel more fair for both sides.

woven steeple
#

Ok! Back.

#

Whoa - reading now. Hahah

pine fable
#

I'm at work so I won't be able say too much, but honestly looking very forward to trios and just direction of vive. Hoping the continued tweeks and adjustments continue moving us forward! Mana i feel I've adjusted to and like having it be a resource I need to think about as well.

I will say, one thing i really wanted yo talk about was in reguards to resets. I feel resets dont give equal value to all hunters where for some the shift reset doesnt do as mych. An idea i really liked that came from @subtle rapids and it was in reguards to tying it to hunters specifically. (thread in question: https://discord.com/channels/852642429105995786/1350970013393223840 )

I know there have been other threads as well, @sharp olive had a baller suggestion as well that depending on how many people up on your team it changes how much cdr on shift/health you get back.

I would love to maybe see a "more equal field" when it comes to benefits of resets. On beebo for example it doesn't feel as strong compared to Felix

unkempt fossil
#

After playing a bit, I do hope that hudson get's looked at for counterplay lol

woven steeple
woven steeple
unkempt fossil
woven steeple
pine fable
cedar lodge
#

i just came to say happy birthday jess! ellunaheart

uneven birch
#

Summer Saros skin please thank you 🙏👀❤️

vocal kelp
#

that's just how it feels to me

woven steeple
# surreal aspen I'm not sure if it's really an issue now, but when melee hunters are too good at...

I'm not sure if it's really an issue now
Read this, and wept happy tears.

But I do think we've found that getting the movement economy "right" is a narrow road. Agree that melees need gap closers to compete with ranged characters. I'd also say that those gap closers should probably feel earned/require taking risk. That there's a range in melee hunters now that feels more appropriate makes me think we can address the Hunters that are on the lower end, vs. giving more tools immediately to other Hunters that have sharp strengths and weaknesses (like Shrike) first - but we have talked improving her escape before.

sharp olive
# woven steeple Also felt like I was getting notes around Felix and Kingpin in particular feelin...

to me, the main reason that makes KP potentially too oppresive, is due to it's cooldown, especially with double tech.
i think the way to balance this is more about nerfing overall cdr or his cd. But that would also make cdr mandatory on him.

For example, i love playing double blade KP, i have high CDs but i'm lethal, and even if i don't have any mana after my combo it doesn't matter if i achieved my flank. but i don't have the luxury of a 4sec slam, that mean i'm waaaay more vulnerable

PS: In my most honest opinion, double tech ruins the game balance.

woven steeple
woven steeple
#

Lol.

frank narwhal
woven steeple
#

Looks for the scrim teams.

distant tangle
#

Its been run
me mira and zekken sometimes had fun running shrike
But rarely when it mattered a lot sadly haha

woven steeple
#

Nice. I always heard it was hard to run Shrike generally.

distant tangle
#

Its mostly just that shrike is pretty easy to deal with esp with multiple teams around

#

and she's pretty easy to bully

woven steeple
#

Yeah, makes sense.

subtle rapids
#

And also promotes build diversity

arctic surge
#

MB has seen pretty big success recently after creating a play style around shrike's advantages

cc @calm snow

frank narwhal
#

I’m very late to this convo… ummm let’s see…
Mana changes: I think this concept is an improvement for sure. It is felt very differently on different hunters so some tweaks might be nice to even the playing field for those suffering the most and who feel forced to build mana. For Celeste I think it feels great. I can still build double tech but I find that tech + mana has its own value and purpose other than getting bad random rolls. On elluna I struggled much more not building mana (especially early) so I did feel that difference there. Don’t think that feeling it more is a bad thing, but it is a noticeable difference.

Still want Celeste bug fixes plz I cry 😭

I’m very excited for trios (didn’t get to play today sadly) but the trios AND splitting of ranked and unranked is super exciting for me. This patch has felt great to play imo but I’ve only played Celeste and Elluna so my feedback revolves completely around those hunters. Overall I’m very happy! 🥰

cedar lodge
#

Splitting of ranked and unranked specifically is so needed. Feels so weird to queue knowing other people are just queueing unranked and trying to hunt down the ranked players for fun to give them -68rp PeepoShrug

#

So it'll be so nice when it comes CatUWU

sharp olive
# woven steeple Yeah, curious if folks would trade higher CDs for slightly better mana gain on K...

I like to either play "Shiv gameplay" on KP with the dash 4, but i need a lot of mana, or to find an angle for a true combo with double blade.

My point is, i prefer to have a 30sec cd on my hook if i know i can cast it when i want. I should get punished by missing an ability by it's long cd, not by the mana cost. because currently even when i succeed with my combo i'm oom wich is only not punishing if have the chance to get the kill (and not stolen by a teammate)

calm snow
#

ill read in a sec

#

game is super snowbally rn so u can use shrikes early game opness to get gigafed

#

and win

#

late game weaknesses dont matter when ur omegafed

arctic surge
#

we have our myth and shrike carry early game, play to feed our brall/joule so we can snowball mid game and play for the other 3 non-shrike heroes

#

being able to contest objectives confidently makes snowballing a lot more consistent

surreal aspen
# woven steeple > I'm not sure if it's really an issue now Read this, and wept happy tears. But...

That's good to hear.

I would just like to mention that I feel like hunters with lower mobility should have better defensive tools that aren't dashes (mainly CC abilities) to keep the game's roster diverse, to add more diversity in how matchups play out, and to make gameplay more dynamic between different hunters. Using Shrike as an example, it might be better for her long-term if her RMB hit sooner (at least at close ranges) instead of improving her shift so that she has more meaningful interactions between short-range hunters that gives her both more risk/reward between which option she chooses (if she has both up), more gameplay when defending, and generally more 1vX potential since she has more defensive tools to play on the back foot.

woven steeple
calm snow
#

my take on the shrike thing is that id rather her be able to consistently 2 tap people than her have more defensive options. high risk high reward champs are a lot more fun when the buffs make the reward higher as opposed to making the risk less

#

if that makes sense

sharp olive
calm snow
#

kp hit hook = guaranteed kill
shrike hit 2 shots = people live sometimes 😡

calm snow
#

its easy to look at shrikes obvious weaknesses and say thats why shes weak but she was designed to function with them but her damage just isnt high enough for the tradeoff to be worth it since champs like brall and beebo can build no tank items and just live 2 hits anyways. or just anyone with decent armor other than myth

sharp olive
arctic surge
#

shrike should 2 shot non tanks if they are of even or close power levels

sharp olive
#

Why Saros doesn't have the same with his RMB, same for Ghost ? both of them have tools to knockback ennemies. Shrike can only tempo and try to dash out

arctic surge
#

only time she shouldn't is like if they are +3 levels above u

#

I dont think she needs more defensive tools that's kind of her point

sharp olive
#

50% reduced dps is too much, maybe something like 35-40% could help her

sharp olive
arctic surge
#

I feel like that's part of her counterplay

#

otherwise she just wouldn't be pushable

calm snow
sharp olive
calm snow
#

currently double blade brall beebo gunner kingpin and I THINK oath all live 2 hits from shrike purple items vs white armor. all except oath live auto + ult too

unkempt fossil
#

I genuinely think Shrike is really good, just hard at higher MMR

sharp olive
unkempt fossil
#

Eh, she still has a lot of strengths

sharp olive
unkempt fossil
#

Depends on the player and comfort level, and I dont really think in Scrim thoughts

#

Not the biggest fan of that level of sweat

arctic surge
#

you can take both easily

surreal aspen
high pollen
#

ppl are just so mega adhd these days man and im saying that having adhd. having all characters just boring and makes shit even more overwhelming for many. For ur improvement anyway ur best bet is to only play a few anyway and rank up and game has so few champs at the moment hut they can always expand on additional ways to get champs later

#

But devs have in more than one or even two ways disconected themselved from me and if i were to ask ppl i got into game but left is likely to be similar answer (unless they simply got bored or other game was more fun which is fine ofc)

#

Ill just throw out there that supports in league still HAVE to be too strong and ppl playing them get inflated BECAUSE least amount of ppl play support so then, especiallt with devs coming from league im just entirely lost in the sauce as to why we didnt have prio on more supports rather than more dps along the lines of how the other ones ply

red hull
#

Hi i have an idea how to make hudson more mobile while keeping his dmg Output in check- the idea is That his dash gets a second one on lvl 2 or 3 but using it will disable RMB for the cd of the dash. The idea here being is hudson can dash in like before but if he fails to engage correctly to get a kill he can only dash out disabling his RMB.

hard condor
#

Im going to be honest doesnt really sound fun to play with.

subtle rapids
#

Hudson used to have two shift charges but it ended up making the guy who was all about controlling his own space control both his space and your space

#

too much mobility for the walking turret character

red hull
#

I meant for only the second charge of the dash to deactivate lmb for x seconds - so his first dash would remain unchanged

fierce crystal
#

I mean it'd help a lot but I'd way rather they do something else. Woukd be a pretty boring way to fix Hudson imo.

fiery tapir
#

Having barely played Hudson, my clearly deeply informed opinion is his ult should fire faster, then leash the target so they can't move forward, and direct damage reels in the chain so it tightens it to a certain extent. Also jetpacking off carries them off. Still get a reel in and mulch on execution threshold. Maybe a reset if you get a mulch. Surely exactly what he needs with no downsides

unique cedar
#

just a thought that came to mind but, I think trios could kinda stay at 10 teams actually in light of the tighter storm, perhaps even tightening said storm further still to duos levels

fiery tapir
#

I disagree with furthering map narrowing.

high pollen
#

Didnt rlly see apoint to make it 12

#

Just try 10 first

#

also player count is so mega low now trying to keep lobby size like that just for the sake of players while u can just keep same amount of teams which doesnt change that much

warped birch
#

I think it's fine to have 12 teams. 6 more players isn't going to drown the map

high pollen
#

But extra teams means extra shit happening on the map for what reason exactly

#

and gain new players have to adapt and learn more new shit, adapt to slightly different strats while they havent even learned any cos they figuring out the damn consumables