bug-fixing

312 threads · Page 4 of 7

[2.1.62] Capitalize invalid test input 3 messages
Complete
[2.1.61]Calibrating Laser Cannons completely broke my game 9 messages
Crash WontFix
[2.1.62] Unsigned less and Signed less don't accept disconnected wires. 5 messages
WontFix
Campaign is Broken 37 messages
Complete
[2.1.62] Creating custom component schematics with colons in their name crashes game 10 messages
Complete Crash
[2.1.62] Cursor 4 messages
[2.1.62] Count leading zeros 3 messages
Complete
[2.1.62] Assembler interprets hex values as signed integers 12 messages
MainPatch
Double Indents Are Broken 8 messages
Complete
[2.1.62] Equal component delay cost don't scale 9 messages
WontFix
[Duplicate][2.1.62] Text substitution for suppression confirmation modal is broken 3 messages
Complete
[fixed][2.1.62] Renaming comparison is case-insensitive 13 messages
Complete
[2.1.62] Wierd LSR crash 8 messages
ProgressionBlocker Wip Crash
[2.1.62] Tab characters mess up text cursor alignment 2 messages
Complete
[2.1.62] Delay is showing before objective beauty is unlocked 2 messages
Complete
[2.1.62] Symphony Counter asks for width tool, but it's not there 4 messages
Complete
[2.1.62] Delete schematic dialog - placeholder instead of name 2 messages
Complete
[2.1.61] count_leading_zeroes level broken 8 messages
ProgressionBlocker Complete
SRAM/DRAM setting missing 2 messages
Complete
Store port missing in sandbox 3 messages
ProgressionBlocker Complete
[windows11] 2.1.60 Punchcard Level blank schematic 5 messages
WontFix
[2.1.60] Empty string field are invalid now 2 messages
Complete
[2.1.60] Strange crash when placing CC at particular position in other CC 5 messages
Complete Crash
Level: Equality - Mistake in level hint solution [v 2.1.59] 2 messages
Wip
So 0x0000 is 0xffff now 81 messages
Wip
File Error 6 messages
Crash WontFix
Incorrect CC gate 2 messages
Complete
Memory Leakage? 4 messages
LowPriority Crash
[2.1.51] [Fedora Linux] UI Scaling feels claustrophobic 2 messages
LowPriority
[2.1.51, Windows 11] Game cannot load after bugged Conditions level 11 messages
Complete Crash
Static eval crash on syntax error in expression 3 messages
Complete Crash
[2.1.56] Panning is pretty stuttery 4 messages
Wip
Level byte_constant crashes game 9 messages
Complete
[fixed][2.1.51] Time component breaks when simulation speed is over 199Hz 7 messages
Complete
[2.1.49] RAM Load Port output is linked with Level Input 4 messages
Complete
[2.1.49] "Level code broken." when "{" entered in Static Evaluator 4 messages
Wip Crash
Manual not reachable in sandbox with fresh save 4 messages
Complete
[2.1.49] Crash when certain RAM components are selected 13 messages
Complete Crash
[2.1.49] RAM ports not attached to RAM crash the game 2 messages
Complete Crash
The delay of the last component in the path is ignored in many cases 6 messages
Wip
[2.1.48] unable to type [] and {} into assembler on german keyboard layout 2 messages
Complete
[2.1.48] You can unlock the foundry early 5 messages
Complete
Drag cancelled by Ctrl+Z is not undoable 2 messages
Complete
Moving component onto wire sometimes breaks wire 4 messages
Complete
Pasting rotated circuit sometimes does not place all gates 2 messages
Complete
Invalid placement in editor 7 messages
Complete
[2.1.46 | Windows] Loading specific architecture in sandbox crashes the game. 3 messages
Complete Crash
Signed less S9 -1 < 0 is wrong 16 messages
Wip
[2.1.46] UI - Font size for component names & descriptions is way too small 4 messages
Complete
Component score updating should ignore ticks 2 messages
Wip