bug-fixing

312 threads · Page 3 of 7

[2.1.88] Level "Assembly Language" incomplete instructions do not state goal of level 2 messages
Complete
[2.1.88] (Windows) `Byte NOT` tests are broken 2 messages
Complete
"Level code is broken" for the level Masking time 16 messages
ProgressionBlocker Complete
[2.1.88] (dev_mode) 2..4-bit Input components propagate their higher bits to the next components 2 messages
Complete
[2.1.86] little box input discrepancy 2 messages
Complete
[2.1.80] Abnormality in the "COUNTING SIGNALS" level 4 messages
Complete
Game won't boot 126 messages
Complete Crash
[2.1.78] (game breaking) Foundry Custom Component Input (array) is backwards 5 messages
Complete
[2.1.78] Overwrite just creates a copy. 2 messages
WontFix
[2.1.78] Placing custom components with Wire Probe crashes 3 messages
Complete Crash
Wrong text in Unsigned Less and Signed Less 3 messages
Complete
[2.1.78] RAM / Store Port allows 24-bit writes but clears bytes in RAM outside of that 24-bit window 11 messages
Complete
[2.1.76] DELAY component loses low byte on some schematics 8 messages
Complete
[2.1.76] Hang on using foundry, "COMPILER ERROR" 4 messages
Complete Crash
[2.1.76] Campaign programming levels test input is always zero regardless of given input 2 messages
ProgressionBlocker Complete
[2.1.76] Conditional jumps checked input decoupled from actual input 3 messages
Complete
[2.1.76] Full Adder input tick mismatch 2 messages
ProgressionBlocker Complete
[2.1.76] Punchcard programing can't modify program memory unless in dev mode 2 messages
Complete
Inputs mixed up 4 messages
ProgressionBlocker Complete
[2.1.76] Conditional Jumps Level "The last input was not 37" error despite last input being 37 14 messages
ProgressionBlocker Complete
[2.1.76] Setting input pin bit width to > 64 crashes the game 2 messages
Complete Crash
The level ASR is not passable 15 messages
Complete
Crash when opening manual 2 messages
Complete Crash
"Level code is broken" then crashed my computer. 7 messages
ProgressionBlocker Complete Crash
Game crashed when a Screen component is placed in sandbox 3 messages
Complete Crash
[2.1.73] The inputs on left side panel in Foundry are swapped 5 messages
Complete
[2.1.73] Crash after manual page unlock 8 messages
ProgressionBlocker Complete Crash
[2.1.73] Loading my custom arch crashes the game 12 messages
Complete
[2.1.72]add can have 0 gate 0 delay and still work 3 messages
Complete
[2.1.72] Level code broken message in "Counting Signals" 8 messages
ProgressionBlocker Complete
[2.1.69] previously working Symphony architecture causing fatal crash. 26 messages
Complete
[2.1.68] RAM Hex Editor shows offsets from 01 rather than from 00 3 messages
Complete
[2.1.68] If multiple RAM exist, only first shows content in correct position 5 messages
Complete
[2.1.67] Wires display values shifted by 8 2 messages
Complete
Can't see inputs 8 messages
Complete
In Divide 0 is shown as 0xff 3 messages
Complete
Little box test.si struct load error 8 messages
ProgressionBlocker Complete
[2.1.64] Using a "," in a subfolder name loses score list and solved status for level on restart 3 messages
Complete
Can't start game. 3 messages
Complete Crash
Incorrect output from DRAM with Pipeline depth > 1 2 messages
Complete
[2.1.62] Byte Constant causes fatal crash 3 messages
ProgressionBlocker Complete Crash
Custom Components Hidden in Foundry After Visiting Sandbox [Windows 2.1.62 Alpha] 5 messages
Complete
[2.1.62] certain CCs disappearing on relaunch and not usable in foundry until opened 9 messages
Complete
[2.1.76] Constants always treated as immediate value in help message 2 messages
Wip
[2.1.62] Time component doesn't update in some cases 6 messages
Complete
getting back into the game after a few months, won't even start, tried clearing all save data 29 messages
Complete Crash
Placeable custom components containing disallowed components 12 messages
Complete
Hang in Divide (byte_divide) 5 messages
Complete Crash
Wrong initial value for shift on static indexer 5 messages
Complete
[2.1.88] Break points are buggy 6 messages
Complete