bug-fixing
[2.1.88] Level "Assembly Language" incomplete instructions do not state goal of level
Complete
[2.1.88] (Windows) `Byte NOT` tests are broken
Complete
"Level code is broken" for the level Masking time
ProgressionBlocker
Complete
[2.1.88] (dev_mode) 2..4-bit Input components propagate their higher bits to the next components
Complete
[2.1.86] little box input discrepancy
Complete
[2.1.80] Abnormality in the "COUNTING SIGNALS" level
Complete
Game won't boot
Complete
Crash
[2.1.78] (game breaking) Foundry Custom Component Input (array) is backwards
Complete
[2.1.78] Overwrite just creates a copy.
WontFix
[2.1.78] Placing custom components with Wire Probe crashes
Complete
Crash
Wrong text in Unsigned Less and Signed Less
Complete
[2.1.78] RAM / Store Port allows 24-bit writes but clears bytes in RAM outside of that 24-bit window
Complete
[2.1.76] DELAY component loses low byte on some schematics
Complete
[2.1.76] Hang on using foundry, "COMPILER ERROR"
Complete
Crash
[2.1.76] Campaign programming levels test input is always zero regardless of given input
ProgressionBlocker
Complete
[2.1.76] Conditional jumps checked input decoupled from actual input
Complete
[2.1.76] Full Adder input tick mismatch
ProgressionBlocker
Complete
[2.1.76] Punchcard programing can't modify program memory unless in dev mode
Complete
Inputs mixed up
ProgressionBlocker
Complete
[2.1.76] Conditional Jumps Level "The last input was not 37" error despite last input being 37
ProgressionBlocker
Complete
[2.1.76] Setting input pin bit width to > 64 crashes the game
Complete
Crash
The level ASR is not passable
Complete
Crash when opening manual
Complete
Crash
"Level code is broken" then crashed my computer.
ProgressionBlocker
Complete
Crash
Game crashed when a Screen component is placed in sandbox
Complete
Crash
[2.1.73] The inputs on left side panel in Foundry are swapped
Complete
[2.1.73] Crash after manual page unlock
ProgressionBlocker
Complete
Crash
[2.1.73] Loading my custom arch crashes the game
Complete
[2.1.72]add can have 0 gate 0 delay and still work
Complete
[2.1.72] Level code broken message in "Counting Signals"
ProgressionBlocker
Complete
[2.1.69] previously working Symphony architecture causing fatal crash.
Complete
[2.1.68] RAM Hex Editor shows offsets from 01 rather than from 00
Complete
[2.1.68] If multiple RAM exist, only first shows content in correct position
Complete
[2.1.67] Wires display values shifted by 8
Complete
Can't see inputs
Complete
In Divide 0 is shown as 0xff
Complete
Little box test.si struct load error
ProgressionBlocker
Complete
[2.1.64] Using a "," in a subfolder name loses score list and solved status for level on restart
Complete
Can't start game.
Complete
Crash
Incorrect output from DRAM with Pipeline depth > 1
Complete
[2.1.62] Byte Constant causes fatal crash
ProgressionBlocker
Complete
Crash
Custom Components Hidden in Foundry After Visiting Sandbox [Windows 2.1.62 Alpha]
Complete
[2.1.62] certain CCs disappearing on relaunch and not usable in foundry until opened
Complete
[2.1.76] Constants always treated as immediate value in help message
Wip
[2.1.62] Time component doesn't update in some cases
Complete
getting back into the game after a few months, won't even start, tried clearing all save data
Complete
Crash
Placeable custom components containing disallowed components
Complete
Hang in Divide (byte_divide)
Complete
Crash
Wrong initial value for shift on static indexer
Complete
[2.1.88] Break points are buggy
Complete