💭・ideas-forum
Unit Priority
Limit unit types that enter combat vehicles
Making Hover Tank Landing Easier for Commanders
Add Custom Target Priorities for Units (Ground/Air & Threat Levels)
Make Heavy Turrets Larger in Scale (Sol and Centauri)
Nest growing in size with each tech level
Comm Qol - Double clicking on a unit icon to select all units of that type that are on the screen
Expansion & Resources
SOL is a at a bad place rn: Issues and Ideas
Potential Expansion Asymmetry for the Human Factions
Option in custom game settings/sandbox mode to make nights darker
Increasing the current starting resources by 500 or reducing the price of the Tech building by 500
Have the Alien units and vehicles break the Balterium Crystals automatically when they touch it
Why is the Menu this hard?
Formations, Orders, Controls etc.
Alien Respawn Alternative
Suggestion: Only allow nodes to be placed around Nests
Sol Rocket launcher?
Centari Snowmobile?
Builder Unit
If it ever comes to controlled mechs [suggestion]
🛑Closed by moderator🛑
horned crab acid spit?
can contour lines be added to a view for the commander
Siege Breaker Units/Superweapons
inputs
fighter balancing
expand Alien restriction zone (used paint cause i don't have screen shot of zones)
Human base building
A More Tech Tree Format
New unit for greater/colossal spawning cyst
Mod Support when?
Suggestion: Commander Voice lines
Crab weakspots
Map layouts
2nd in command/Unit commander
Increase the unit spacing of smaller units so they bunch up less
SUGGESTIONS FOR GAMEPLAY EXPANSION
The balterids must never diagetically use human speech if they are to remain ominous or creepy.
Guards for buildings
Add cover walls to Centauri buildings
Spiders
3 cool ideas (I think)
Auto scout
Formations
Select target or Area
Hit marker
put Great Worm on Aliens? :D
FaF maps For future map balencing ideas?
Factory upgrades & heavy air transport