ðŸ’・ideas-forum
Remove the Biocache, make either the light cyst or even the node be the drop off point.
Bug units and spawning ideas :0
Siege Tank Alternate Fire - Plasma Implosion
Alien Artillery/Tank Buster
Hive bug
Ranked Games/Ladder Games
Balance of RTS (early aggression, harassment, economy damage, tech ups)
RTS ideas and feedback
Add some way to form frontlines
air transport for aliens
Post-match gameplay idea
Different voice notifications for each faction
Enhanced Rich Presence for Both Steam and Discord
Make the commander of human factions be an actual unit and be killable, inside headquarters
unit idea
Please add Adjustable Unit Cap Multiplier per Faction (+ Primary/Secondary Independent Multiplier)
player unit modifications
Faction Depth Overhaul — New Units, Titan-Class Entities & Late Game Suggestions for All Factions.
Varying build radius per structure
Dynamic weather
Voice barks
searchlights
Experimental Silica Unit/Building/Tech Tree Balance Mod (PB Experimental Server)
Add a button or hotkey to assign selected units to an AI sub-commander.
Button to disable cliff climbing for alien commander
Sol/Cent FONT contest
Unit actor recording in sandbox/Tracer Emitters
Only be able to teleport into APCs/other barracks.
Player Resources
strategy map
Sandstorm - Dustwarden
Pulse truck
Adrenal system for Alien units.
More on point sol theme
Freighter into a gunship (AC style)
Alien Nest Spawn with 8 nodes
Allow to sell refinery with Harvester
Option/accessibility
Fair Spawns Human vs Human (Alien will follow)
PB Server Game Statistics (10days from v9.0 release) - Maybe helps for balancing topics
2 vs 2 RTS Option
Vehicle spawning
Mandatory fixed nearby Patches/bio nearby start location.
Claimable buildings (aka POI)
Exploding crabs?
Map Pinging Dynamics Can lead to Cheesy Gameplay
Engineer Class
Dedicated targets
Winning Team Banners
qol: Allow commanders to zoom out even further.