💭・ideas-forum
ideas for what “big lobbing” artillary could be.
buffers/debuffers Support casters for Aliens
ruins and concrete platform remaining.
Vehicle interiors
Siege Tank War-Horn
whip spiders
story mode (campaign)
End game
about teleport for human
Internal defence against bugs
you with Human or Alien bug
Human vs alien
We should be able too choose spawn point
work on buffing alien faction.
Garrison/MWAS2
Warp Troopers | A Concept
Maybe a flying Alien unit similar to the Reaver from gears of war?
Deployable Teleport Beacon
Add logistic vehicles into the game and limit ammunition for ranged units
Quality of life ideas or something idk
Caves
make it where after you destroy a nest/base it explodes like a nuke just like supreme commander 2
Destroyed buildings should explode several times.
Do not engage
Suggestion
Replacing shrimps with extraction buildings
Alien Unit Appearance Idea(s) / Tank Counter
voicelines for units
Customizable maps
achievments
Achievement
Cloaking Tech | A good or bad idea?
Things to consider adding in the future or ASAP
New players integration and improvements
Commanding Air Units Landing
More zoom out for Commanders
Small Touches
Collossus auto-melee attack
Give the Collossus a spotlight if the player uses their flashlight key.
alien emp unit
Set arena NPC cap to 150 (for now)
Overall additions
Add Lieutenant ( Sub-Commander) Military Rank that can assist Commander
Allow multiple people to make use of vehicles
Unit Priority
Crabs like halo flood?
Mortar Infantry and Bombard Aliens?
Barracks Landing Pad/APC Garage
Discussion Q: under what circumstances should players get a lead indicator (if any).
Human drill mining vehicle