💭・ideas-forum
improving infantry
Biological/chemical weapons
Alien movement improvement (transport unit)
Vanity Buildings for each faction.
Human infantry entrench/build ability
New Tank Hunter Ailen
Sun direction indicator for commanders
Aircraft VTOL Toggle + Runways
Flying mini harvester (late game)
Infantry Vehicle Workshop+ Possible Vehicle Upgrade system
Weather Controls/Dynamic Weather
Harvester Ideas
ecological dead zone
Commander matchmaking
I am Blind
Spitter Alien (Suggestion)
Interior For human Big Tanks And Air Units
HQ enhancement
"Spectre"
crablings
The Electric Behemoth
Add air-raid sirens or klaxons when HQ or research is under attack.
What If Humans Had A Jet Pack With FUEL
Glowing Alien Nodes and general visible Building Area.
voice call
“Infantry Requests” menu
Tech Tree
late game aliens
Fast travel idea for aliens
Squad level commands
Some ideas for the « fuel and ammunition » update
My take on an alien transport unit
Spawn options
Spy Plane
Make !surender a team based vote with a 2/3(?) majority needed
Crab Evolutions
limit of players per team
QoL Human building changes
Now that Outpost are here,
Battle Charmander
The vision for both sides should be improved
The FPS mode.
Make the harvester wheels themselves damageable/repairable.
human team: gear refit mechanic
Weaponry instead of classes
Centauri and Sol
Queue move orders
Centauri Air Units
Burrow Like Human Ability
A list of confirmed things?