💭・ideas-forum
Basic Features for RTS games which should be easy to add
Aliens are way too strong imo.
Ways to interact with the environment as fps
cooperative ship
Independent Player levelling
Scientist Soldier Type
Should AI units be allowed to shoot through the mirage? (Discussion)
mechs and power armor for better maps
Random Idea for Scorps
Pop-ups on radar
Balance ideas for the colossus
Environment hazards
Defensive structures
RTS mechanics
The siege Tank
FPS-RTS commander Relation.
Subclasses per use
Improvements to AI
Make AI harvesters more reliable (teleport/ghost if stuck beyond refinery)
Garrisoning human buildings and harvester
Potential Old Harvester Use
The bomber
Let crabs and other light alien units attach onto alien air units / alien troop carriers
TROOP CARRIERS
Drag a line to distribute units along that line.
countermeasures to wasps/dragonflies
Give alien player an option to respawn as wasp instead of crab
DropShip AirDrop
Easter Eggs
Elite Fighter
Optimizment
Female Soldiers And Sign Up Screen
engineer class or repair station
Swap gunship and fighter name around
potential use for elite fighter
Bomber Drop CAM
Infiltrator or saboteur ability to temporarily jam structure defense turrets
GENERAL UNIT IDEAS
Grid on ground for placement
The Alien Unit Ideas Post
Transporting AI units in vehicles
Spectator Mode
Centauri bioengineering advantages
Bio-Energy Harvesters
Adaptive Shapeshifters
A alien that picks up human troops
Air unit production
Specialized Weapon for Players
Alternative resource harvesting ideas
Claiming and vehicle/unit production improvements