#sc-patch-notes

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narrow wingBOT
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[Wave 2 PTU] Star Citizen Alpha 4.2.1 9893855 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-1/8082247

Audience & Server Details:
➣ Audience: Wave 2
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive

Feature Updates:
Gameplay
➣ Resource Gathering Polish: Cargo Amount Polish to be more in-line with expectations of size. Payout and Economy Balance
➣ Moderate Increase to Carrying Capacity for All Backpacks

Ships and Vehicles
➣ Disabling ground flight turbulence for 4.2.1
➣ Cycle Friendlies now only cycles non-hostiles
➣ ATLS IKTI gun Muzzle projectile Visual Improvement
➣ Enabled Countermeasures in Esperia Prowler Variant copilot seats
➣ Reduced BEHR Ballistic Gatling S7 Bullet Spread
➣ Increased Talon self destruct to 30s so you have time to escape before explosion

Technical Details:
➣ 13 Known Issues & 13 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 3 Server Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [Wave 2]

narrow wingBOT
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[Wave 3 PTU] Star Citizen Alpha 4.2.1 PTU 9900767 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-2/8086702

Audience & Server Details:
➣ Audience: Wave 3
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Wikelo Recipe Updates
➣ Greenzone Security Re-Activation
➣ Further Refining Improvements
➣ Additional Gameplay Updates

Ships and Vehicles
➣ Executive Ship Component Loadouts have been reverted to previous higher-tier versions
➣ Greatly Reduced Incorrectly High Idris Turret Health
➣ Updated base Valkyrie to have the new Doors and Door Panels from the Asgard

Weapons and Items
➣ New FPS Weapon: VOLT Pistol (Weapon lootable and in AC. Ammo added today into shops)
➣ The 5 Qualities of Valakkar Pearls now have separate names so players can identify the quality

Technical Details:
➣ 13 Known Issues & 8 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 4 Server Crashes

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<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [Wave 3]

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9903833 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-3/8089695

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently on a lower turn-in requirement for PTU testing and will be increased for LIVE)
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Further Polish for New Wikelo Missions

AI
➣ Juvenile and Adult Valakkar Repositioning Movement and Attack Polish

Ships and Vehicles
➣ Reclaimer: Added Point Defense Systems/Cannons

Technical Details:
➣ 14 Known Issues & 5 Bugs Squashed
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

narrow wingBOT
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(All Waves PTU) Star Citizen Alpha 4.2.1 PTU 9910524 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-4/8098168

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently on an increased reward speed for testing
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Further Wikelo Mission Polish
➣ Split cargo Hauling Missions Into Supply Grade Tabs
➣ Change to supply lines of Medical Supplies Commodity: Increased Premium, and Reduced Availability

Locations
➣ Further Area18 Proxy Updates around Windows and Interiors

Weapons and Items
➣ Volt Pistol VFX Polish Pass

Technical Details:
➣ 13 Known Issues & 7 Bugs Squashed
➣ Fixed 5 Server Crashes
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

narrow wingBOT
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**[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9916134 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-5/8101200

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently on an increased reward speed for testing)
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Not Ready for Testing or Feedback
➣ New Escort Mission Ship Battle Type
➣ Additional Player Hairstyles

Feature Updates
Gameplay
➣ Further Wikelo Recipe Updates
➣ Station Defense Updates

Ships and Vehicles
➣ Ship Flight Tuning Changes for Heavy & Medium Fighters/Interceptors, ► Gun Boats and other medium-size ships
➣ Salvage Balance

Weapons and Items
➣ VOLT Pistol Audio and Overheat Polish

Technical Details
➣ 12 Known Issues and 5 Bugs Fixed
➣ Fixed 1 Client Crash and 1 Server Crash

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<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU 9916134 Patch Notes

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9918121 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-6/8104455

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently on an accelerated reward timeline PTU testing and will be decreased for LIVE)
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Further Wikelo Mission Polish
➣ New Mission Type: Ship Escort

Technical Details:
➣ 12 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Client Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

west hound
#

[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9922165 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-7/8107902

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently set to Full Requirements. Catch-up mechanic not enabled for this build)
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Re-enabled PVP Quantum Interdictions
➣ Further Improvements to help stop Ace Pilot corpses despawning during missions
➣ Further Escort Mission Narration Polish

AI
Various adjustments to Apex Valakkar awareness, aggressiveness, and combat potential with more range and damage

Weapons and Items
VOLT Pistol Audio Polish

Core Tech
Updated Loading Screens

Technical Details:
➣ 13 Known Issues & 6 Bugs Squashed
➣ Fixed 1 Server Crash

#

<@&620025894559547412> Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9929531 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-8/8116053

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently set to lower requirements)
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Escort Mission Ship Combat Balance
➣ Updated Collector Recipes and Banners
➣ Reverted Missile Lock UI back to 4.2.0 Version

Core Tech
➣ Further Network Stall Optimizations
➣ NPC Networking Performance Optimizations

Technical Details:
➣ 9 Known Issues & 13 Bugs Squashed
➣ Fixed 1 Client & 2 Server Crashes

#

<@&620025894559547412> - [All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9929531 Patch Notes

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9933677 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-9/8118169

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently set to lower overall reputation requirements)
➣ New Mission Type: Ship Escort
➣ Ladders V2
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Ship Battle Missions will now fail if a player leaves the mission area by more than 12 KM. A 5 second warning buffer will appear once outside the area to re-enter
➣ Ladders V2

Core Tech
➣ Further Network Updates to help reduce Long Network Thread Stalls

Technical Details:
➣ 9 Known Issues & 7 Bugs Squashed
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9940652 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-10/8123227

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (Currently set full requirements)
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Ladders V2 has been disabled for 4.2.1
➣ Updated escort ships to show the health of the weakest point for mission progression
➣ Docked Ship Trespassing Update

Core Tech
➣ Further Network Stall and Interaction Delay Improvement Updates

Technical Details:
➣ 9 Known Issues & 19 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9946503 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-11/8126079

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Resource Gathering Mission and AI Ship Polish
➣ Increased Escort Mission action area to increase area where players won't fail the mission by leaving

Core Tech
➣ Optimizations and Sanity Checks for Item Stowing
➣ Further Network Performance Optimizations

Technical Details:
➣ 9 Known Issues & 5 Bugs Squashed
➣ Fixed 1 Client Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [All Waves]

west hound
#

[All Waves PTU ] Star Citizen Alpha 4.2.1 PTU 9951003 RC1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-12/8131646

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Feature Updates:
Gameplay
➣ Updated Stanton mining asteroid bases with monitored zones

Technical Details:
➣ 9 Known Issues & 6 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [RC1]

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9955360 RC2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-13/8133884

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Technical Details:
➣ 17 Known Issues & 1 Bug Squashed

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [RC2]

narrow wingBOT
#
[All Waves PTU] Star Citizen Alpha 4.2.1 PTU 9958723 RC3 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes-14

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive
➣ New Mission Type: Ship Escort
➣ Wikelo Recipe Updates
➣ Executive Ship Component Updates
➣ Stanton Space Station Security Forces
➣ VOLT Pistol

Features & Gameplay:
➣ Removed personal cooldown for Small and Medium Resource Drive event missions with the Largest hauling missions having an 8 minute cooldown.

Technical Details:
➣ 15 Known Issues, 2 Bugfixes and 1 client crash fix

#

<@&620025894559547412> - Star Citizen Alpha 4.2.1 PTU Patch Notes [RC3]

narrow wingBOT
#
Star Citizen Alpha 4.2.1 LIVE 9958723 Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-live-release-notes/8137752

Audience & Server Details:
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600 Players
➣ Starting aUEC: 20,000

Features & Gameplay:
Gameplay
➣ Resource Drive event
➣ New Mission Type: Ship Escort
➣ PVP interdiction
➣ Wikelo recipe updates - Removal of random rewards
➣ Greenzone Security Re-Activation

Locations
➣ Station defense updates

Characters & AI
➣ Apex Valakkar aggressiveness and movement updates

Ships & Vehicles
➣ Flight Tuning changes
➣ Executive ship loadouts reverted to previous tier
➣ Salvage Balance
➣ Reclaimer PDCs

Weapons & Items
➣ New FPS Weapon: Volt "Pulse" Pistol

Core Tech
➣ Performance and Stability Improvements
➣ Network Stall Optimizations

Bug Fixes and Technical Updates
SC Alpha 4.2.1 contains nearly 160 bugfixes for issues occurring in 4.2.0, 46 of which originated from the Issue Council.
➣ Fixed 6 Client Crashes
➣ Fixed 7 Server Crashes
➣ Fixed a Server Deadlock

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<@&620025894559547412> - SC Alpha 4.2.1 LIVE Release Notes

narrow wingBOT
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Star Citizen Alpha 4.3 EVO 10029568 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-ptu-patch-notes/8175789

Audience & Server Details:
➣ Audience: Evocati Only (All waves tonight or Saturday)
➣ Mesh Configuration: 5:5:600

Features & Gameplay:
** Onyx Facilities - 100 research locations across Stanton**
➣ Derelict ASD installations. Recover data, solve puzzles, and uncover mysteries.
➣ First 2 wings available for 4.3, final chapter of Regen Crisis in 4.3.1
➣ New mission giver tasks you with venturing into these abandoned ASD Onyx Facilities
➣Delving into the deep facility, four phase one missions will be available.
ㅤ✦ Retrieve Energy Anomaly Data
ㅤ✦ Retrieve Security Data
ㅤ✦ Retrieve Seismic Data
ㅤ✦ Retrieve Power Usage Data

➣ Mission Distribution Tech Updates

  • Updated way of directing players around locations for missions that are unlimited (Hauling, Wikelo, and the new Onyx location missions)

Weapons and Items
➣ VOLT Laser Sniper "Zenith"
ㅤ✦ Comes with the first optic with a built in charge and a heat tracker
➣ Fixed VOLT shotgun causing knockdowns unintentionally
➣ Ammo type availability in stores has been greatly increased and balanced around all weapon shops

Core Tech
➣ Dynamic Snow - Introducing in select locations where snow already exists
➣ Ladder Improvements
ㅤ✦ Look around while on ladder
ㅤ✦ Mid point enter/exit
ㅤ✦ Jump off ladders
ㅤ✦ Leaning
ㅤ✦ Collision
ㅤ✦ FPS Camera required enter angle
ㅤ✦ Ladder exit into crouch

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<@&1305975151858552862> - 4.3.0 Evocati Patch Notes

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10044061 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-ptu-patch-notes-1/8183411

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Territory Configuration: 7:3:600 (Updated Territory Config)

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities
➣ Mission Distribution Updates
➣ Hangar Spawning
➣ Dynamic Snow
➣ Light Fighter Tuning Changes
➣ VOLT Laser Sniper "Zenith"

Feature Updates:
Gameplay
➣ Onyx Facility Polish

Ships and Vehicles
➣ Light Fighter Flight Tuning Changes

Ships Involved:
✦ Aegis Gladius (and variants)
✦ Anvil Arrow
✦ Anvil Hawk
✦ Banu Defender
✦ Esperia Talon (and Shrike)
✦ Vanduul Blade
✦ Aopoa Khartu-Al
✦ C.O. Mustang (all variants)

Core Tech
➣ General Performance Optimizations
➣ Further Audio Updates to help with Client Crashes (This will not fully resolve the issues but should bring it back more in line with 4.2.1 while we test potential fixes internally )

Technical Details:
➣ 10 Known Issues & 9 Bug Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Memory Leak

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<@&620025894559547412> - Star Citizen Alpha 4.3.0 PTU Patch Notes [All Backers]

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10053562 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-0-ptu-patch-notes/8186045

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Territory Configuration: 7:3:600 (Updated Territory Config)

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities
➣ Mission Distribution Updates
➣ Hangar Spawning
➣ Dynamic Snow
➣ Light Fighter Tuning Changes
➣ VOLT Laser Sniper "Zenith"

Feature Updates:
Gameplay
➣ Onyx Facility Polish

Ships and Vehicles
Ships added to shops: DRAKE Golem, MISC Fortune, Mirai Guardian, ANVIL Hornet F7CS Mk II

Core Tech
➣ Added Dynamic Snow to Bloom
➣ General Performance Optimizations

Technical Details:
➣ 11 Known Issues & 7 Bug Squashed
➣ Fixed 1 Client Crash
➣ Tonight's build contains partial fixes for audio client crashes while using ships. We are expecting some more to still occur but should be greatly reduced

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<@&620025894559547412> - Star Citizen Alpha 4.3.0 PTU Patch Notes [All Backers]

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10063469 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-0-ptu-patch-notes-1/8188260

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Territory Configuration: 7:3:600 (Updated Territory Config)

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities
➣ Mission Distribution Updates
➣ Hangar Spawning
➣ Dynamic Snow
➣ Light Fighter Tuning Changes
➣ VOLT Laser Sniper "Zenith"
➣ Additional Player Hairstyles

Feature Updates:
Gameplay
➣ Onyx Facility Polish

Characters
➣ New Hairstyles

Ships and Vehicles
➣ Light Fighter Ship Balance: Aegis Gladius & Anvil Hawk

Weapons and Items
➣ Volt Sniper Polish

Technical Details:
➣ 6 Known Issues & 7 Bugs Squashed
➣ Fixed 2 Client & 1 Server Crash

#

<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10063469 Patch Notes

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10069046 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-0-ptu-patch-notes-2/8190700

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Territory Configuration: 7:3:600 (Updated Territory Config)

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities
➣ Mission Distribution Updates
➣ Hangar Spawning
➣ Dynamic Snow
➣ Updated Ladder Improvements
➣ Light Fighter Tuning Changes
➣ VOLT Laser Sniper "Zenith"
➣ Additional Wikelo Special Ships
➣ Additional Player Hairstyles

Feature Updates:
Gameplay
➣ Onyx Facility Performance, LOD, Audio, Lighting, and Art Polish

Ships and Vehicles
ESPERIA TALON (and Shrike)
Now features an updated and improved maneuverability setup:
✦ Increased angular speeds (Pitch)
✦ Improved angular acceleration (Pitch and Yaw)
✦ Buffed linear acceleration (Upward and Lateral)

VANDUUL BLADE
The previous capacitor buffs have been tuned down slightly following initial feedback and performance data.

Core Tech
➣ Further Server Performance Optimizations

Technical Details:
➣ 10 Known Issues & 6 Bug Squashed

#

<@&620025894559547412> - Star Citizen Alpha 4.3.0 PTU Patch Notes [All Backers]

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[All Backer PTU] Star Citizen Alpha 4.3.0 PTU 10082412 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-0-ptu-patch-notes-3/8195454

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Territory Configuration: 7:3:600 (Updated Territory Config)

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities
➣ Mission Distribution Updates
➣ Hangar Spawning
➣ Dynamic Snow
➣ Updated Ladder Improvements
➣ Light Fighter Tuning Changes
➣ VOLT Laser Sniper "Zenith"
➣ Additional Wikelo Special Ships
➣ Additional Player Hairstyles

Feature Updates:
Locations
➣ Onyx Facility Performance, VFX, Audio, and Art Polish
➣ Added cloud cover to the poles of Pyro 3

Technical Details:
➣ 8 Known Issues & 14 Bug Squashed
➣ Fixed a Client Crash
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Star Citizen Alpha 4.3.0 PTU Patch Notes [All Backers]

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Star Citizen Alpha 4.3.0 LIVE 10098575 Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-0-live-release-notes/8201450

Audience & Server Details:
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600 Shard Configuration
➣ Starting aUEC: 20,000

Feature Updates:
Gameplay
➣ Onyx Facilities and missions
➣ Mission distribution tech updates
➣ Wikelo reward balancing and new exclusive ships and armors

Characters & AI
➣ Additional 3 new player hairstyles

Ships & Vehicles
➣ New Ship: Kruger L-21 Wolf
➣ Light Fighter Flight & Tuning Changes
➣ Additional in game purchasable ships

Weapons & Items
➣ VOLT Laser Sniper
➣ Additional ammo and radiation pens in shops

Core Tech
➣ Dynamic Snow
➣ Ladder Improvements
➣ Personal instance hangar spawning

Technical Details:
SC Alpha 4.3.0 contains approximately 100 bugfixes for issues occurring in 4.2.1, 21 of which originated from the Issue Council.
➣ Fixed 7 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.3.0 LIVE Release Notes

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Star Citizen Alpha 4.3.1 EVO.10203674 Patch Notes

Patch Details:
Audience: Evocati Only (Current NDA for Visuals and in game assets applies)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Starting aUEC: 15,000,000

||Testing Focus:
Stability & Bugfixes
Onyx Facilities Part 3 (Last half of part 3 is not available just yet but partially in)
MedGel - Medical Respawn Resource
Dropships & Watch Towers

Feature Updates:
Features & Gameplay:
➣ Onyx Facilities
ㅤ✦ Mission content beyond the previous releases
➣ Medgel
ㅤ✦ New medical gameplay expansion, requires the use of medgel in medbeds to facilitate respawning and tier-related injuries

Locations:
➣ Dropships & Watchtowers
ㅤ✦ Dropships have been re-enabled throughout Pyro||

#

<@&1305975151858552862> - Star Citizen Alpha 4.3.1 EVO.10203674 Patch Notes

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[Evocati PTU] Star Citizen Alpha 4.3.1 PTU 10215753 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-ptu-patch-notes/8248714

Audience & Server Details:
➣ Audience: Evocati Only (Current NDA with the goal to open to Wave 1 in a couple hours)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

||Testing Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities Part 3 (Only partially in with further sections of Part 3 coming in a later 4.3.1 PTU build)
➣ MedGel - Medical Respawn Resource
➣ Dropships & Watch Towers

Feature Updates:
Gameplay
➣ Onyx Facilities
➣ MedGel - Medical Respawn Resource

Locations:
➣ Dropships & Watch Towers

Technical Details:
➣ 13 Known Issues & 22 Bug Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 9 Server Crashes||

#

<@&1305975151858552862> - Star Citizen Alpha 4.3.1 EVO Patch Notes

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<@&620025894559547412> The above patch is now open to wave 1 testers.

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(All Waves PTU) Star Citizen Alpha 4.3.1 PTU 10228504 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-ptu-patch-notes-1/8255563

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities Part 3 (Only partially in with further sections of Part 3 coming in a later 4.3.1 PTU build)
➣ MedGel - Medical Respawn Resource
➣ Dropships & Watch Towers
➣ VOLT LMG "Fresnel"
➣ Ship Armor and Ballistic Damage changes

Feature Updates:
Gameplay
➣ Onyx Facilities

Ships and Vehicles
➣ Armor and Ballistic Damage changes
➣ Gladius Flight changes
➣ Missiles damage radius adjustments

Weapons and Items
➣ VOLT LMG "Fresnel"
➣ Other FPS updates

Technical Details:
➣ 10 Known Issues & 4 Bug Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - (All Waves PTU) Star Citizen Alpha 4.3.1 PTU Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.1 PTU 10244489 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-ptu-patch-notes-2/8260859

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities Part 3
➣ MedGel - Medical Respawn Resource
➣ Dropships & Watch Towers
➣ VOLT LMG "Fresnel"
➣ Ship Armor and Ballistic Damage changes

Feature Updates:
Gameplay
➣ Onyx Facilities
➣ Medbed and MedGel Updates

Weapons and Items
➣ Volt LMG: VOLT LMG VFX Polish. Added to Arena Commander

Technical Details:
➣ 10 Known Issues & 11 Bug Squashed
➣ Fixed 2 Client Crash
➣ Fixed 3 Server Crash

#

<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.3.1 PTU Patch Notes

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**[All Waves PTU] Star Citizen Alpha 4.3.1 PTU 10257441 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-ptu-patch-notes-3/8262956

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Onyx Facilities Part 3
➣ MedGel - Medical Respawn Resource
➣ Dropships & Watch Towers
➣ VOLT LMG "Fresnel"
➣ Ship Armor and Ballistic Damage changes Pt 2

Feature Updates
Gameplay
➣ Onyx Facility and Mission Polish

Locations
➣ Lorville Weapon Vendors

AI
➣ FPS AI Death Behavior

Ships and Vehicles
➣ Armour and Ballistic Damage changes iteration pt.2

Weapons and Items
➣ VOLT LMG Audio and VFX Polish

Technical Details
➣ 10 Known Issues and 6 Bugs Fixed
➣ Fixed 1 Client Crash and 2 Server Crashes

#

<@&620025894559547412> - 4.3.1 PTU Patch Notes

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[All Waves PTU] Star Citizen Alpha 4.3.1 PTU 10262876 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-ptu-patch-notes-4/8265473

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Onyx Facilities Part 3
➣ MedGel - Medical Respawn Resource
➣ Dropships & Watch Towers
➣ VOLT LMG "Fresnel"
➣ Ship Armor and Ballistic Damage changes Pt. 2
➣ New Ships: RSI Apollo Triage & Medivac

Feature Updates:
Gameplay
➣ Onyx Facility and Mission Polish
➣ Medical Bed Respawn Updates

Ships and Vehicles
➣ Added New Ship: RSI Apollo Triage
➣ Added New Ship: RSI Apollo Medivac

Technical Details:
➣ 10 Known Issues and 9 Bugs Fixed
➣ Fixed 3 Client Crash and 1 Server Crashes

#

<@&620025894559547412> - [All Waves PTU] Star Citizen Alpha 4.3.1 PTU 10262876 Patch Notes

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Star Citizen Alpha 4.3.1 10275505 LIVE Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-1-live-release-notes/8277977

Audience & Server Details:
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600 Shard Configuration
➣ Starting aUEC: 20,000

Feature Updates:
Gameplay
➣ Onyx Facility Location and Mission Expansion
➣ MedGel and Medical Bed Respawn Updates
➣ Dropships & Watch Towers

Ships & Vehicles
➣ Added New Ships: Apollo Medivac & Apollo Triage
➣ Armor & Ballistic Damage Changes
➣ Gladius Flight Changes
➣ Missile Damage Radius Adjustments

Weapons and Items
➣ VOLT LMG "Fresnel"
➣ Added FPS Weapons to Lorville's Tammany & Sons Shop

Technical Details:
➣ SC Alpha 4.3.1 contains approximately 160 bug and crash fixes, 31 of which originated from the Issue Council.
➣ Fixed 6 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> Star Citizen Alpha 4.3.1 LIVE Release Notes

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[Wave 1 PTU] Star Citizen Alpha 4.3.2 10388608 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-patch-notes-ptu-release/8312611

Audience & Server Details:
➣ Audience: Wave 1 (Potential for more waves in a couple hours)
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale

Feature Updates:
Gameplay
➣ Frontier Fighters Finale

Technical Details:
➣ 8 Known Issues and 5 Bugs Fixed
➣ Fixed 1 Server Crash

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#

[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10397247 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-1/8318943

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale

Feature Updates:
Weapons and Items
➣ Multiple weapons updated to have consistent SCU sizes
➣ New sway profiles on heavy weapons and snipers
➣ Multiple sniper ADS and projectile speed adjustments
➣ Multiple LMG damage, fire rate, and modifier adjustments
➣ Multiple SMG damage, spread, ADS, and other adjustments

Technical Details:
➣ 6 Potential Bug Fixes
➣ Fixed 1 Client Crash

#

<@&620025894559547412> - Alpha 4.3.2 PTU Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10407435 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-2/8321021

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates

Feature Updates:
Gameplay
➣ Salvage, Refining, and Economy Adjustments
➣ Additional Gameplay Updates

Ships and Vehicles
➣ Aegis Reclaimer Cargo Elevator Updates
➣ Additional Updates

Core Tech
➣ Onyx Facility optimizations

Technical Details:
➣ 5 Known Issues
➣ 7 Potential Bug Fixes
➣ Fixed 3 Client Crashes

#

<@&620025894559547412> - Alpha 4.3.2 PTU 10407435 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10422586 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-3/8323257

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates

Feature Updates:

Special Spoiler: ||Yormandi||
||```Leaked internal documents from the Associated Science and Development Group suggest that a major containment operation is underway deep within their Onyx Facility. The documents describe the discovery of a vast underground cave system during recent excavation work, where a large and reportedly dangerous creature was encountered.

Sources indicate that the group has since implemented reinforced airlock systems throughout the site to maintain safety. Personnel have reportedly been advised to bring small fire teams, equipped with tractor beams and ample ammunition.

The Associated Science and Development Group has not yet issued an official statement regarding the incident.```||

Economy Balance Changes
➣ Mining of Bulk Grade Commodities + 8-15% increase to profits.
➣ Free Trade should see a 15-20% increase to ROI for Bulk Grade commodities
➣ If the game lets you buy it in 32 SCU crates it's probably Bulk Grade.
➣ Heart of the Woods value increase
➣ Partiullium value cut
➣ Scrap price got buffed
➣ Two Pyro locations became most profitable scrap trade locations.
➣ Construction Materials are now primarily sold in 8SCU bundles.
➣ Listed goal was to improve large salvage ship efficiency while keeping small ships from becoming completely irrelevant.

Technical Details:
➣ 7 Potential Bug Fixes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 4.3.2 PTU 10422586 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10433370 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-4/8324961

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates
➣ Yormandi

Feature Updates:
Gameplay
➣ Yormandi Polish

Technical Details:
➣ 10 Known Issues
➣ 8 Potential Bug Fixes
➣ Fixed 1 Client and 1 Server Crash

#

<@&620025894559547412> - 4.3.2 PTU 10433370 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10438443 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-5/8326846

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates
➣ Yormandi

Feature Updates:
Gameplay
➣ Yormandi Polish

Technical Details:
➣ 10 Known Issues
➣ 10 Potential Bug Fixes

#

<@&620025894559547412> - Alpha 4.3.2 PTU 10438443 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 PTU 10446088 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-6/8338059

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates
➣ Yormandi
➣ New Vehicles: Stinger, Shiv, and Paladin

Feature Updates:
Gameplay
➣ Added access cards in the Science wing to replace door codes to the Yormandi observation area

Ships and Vehicles
➣ Slight Stinger movement buff
➣ Stinger and Shive Damage VFX Polish

Technical Details:
➣ 7 Known Issues
➣ 15 Potential Bug Fixes
➣ Fixed a Server Deadlock
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.3.2 PTU 10446088 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.3.2 RC1 PTU 10452200 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-7/8341474

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 8:2:600
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Structural Salvage Updates
➣ Frontier Fighters Finale
➣ Reclaimer Elevator Updates
➣ Yormandi
➣ New Vehicles: Stinger, Shiv, and Paladin

Technical Details:
➣ 10 Known Issues
➣ 10 Potential Bug Fixes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 4.3.2 RC1 PTU 10452200 Patch Notes

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Star Citizen Alpha 4.3.2 10452200 LIVE Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-live-release-notes/8344854

Audience & Server Details:
Long Term Persistence: Enabled
Server Meshing: 8:2:600 Shard Configuration
Starting aUEC: 20,000

Feature Updates:
Gameplay:
➣ Yormandi Encounter
➣ Structural Salvage Update
➣ Frontier Fighters Finale
➣ Wikelo Contract Updates

Ships & Vehicles:
➣ New Ship: Anvil Paladin
➣ New Ship: Esperia Stinger
➣ New Ship: Grey's Market Shiv
➣ Aegis Reclaimer Updates

Weapons and Items:
➣ FPS tractor beam improvements
➣ FPS Weapon Balancing
➣ New FPS Weapon: Killshot Rifle
➣ New FPS Weapon: Pulverizer LMG

Technical Details:
➣ SC Alpha 4.3.1 contains approximately 130 bug and crash fixes, 37 of which originated from the Issue Council.
➣ Fixed 8 client & 4 server crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.3.2 10452200 LIVE Release Notes

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[Evocati PTU] Star Citizen Alpha 4.4.0 PTU 10591300 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-0-ptu-patch-notes/8382339

Audience & Server Details:
➣ Audience: Evocati Only (Standard Evo NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

||Testing Focus:
➣ Stability & Bugfixes
➣ New Star System: Nyx
➣ Delamar/Levski

Feature Updates:
Gameplay
➣ New Star System: Nyx
➣ PDT Changes
➣ Missile/Torpedoes Changes
➣ Additional Ship Updates||

Technical Details:
➣ 14 Known Issues & 33 Bug Squashed
➣ Fixed 4 Server Crashes

#

<@&1305975151858552862> - [Evocati PTU] Star Citizen Alpha 4.4.0 PTU 10591300 Patch Notes

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[Evocati PTU NDA] Star Citizen Alpha 4.4 PTU 10607776 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes/8388599

||Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Cross System Hauling

Feature Updates:
Ships and Vehicles
➣ Vanguard Hoplite: HP adjustments

Technical Details:
➣ 9 Known Issues & 19 Bug Fixes
➣ Fixed 1 Server Crash||

#

<@&1305975151858552862> - Star Citizen Alpha 4.4 PTU 10607776 Patch Notes

gusty vortex
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[Evocati PTU NDA] Star Citizen Alpha 4.4 PTU 10619900 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-1/8391476

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

||Testing Focus:
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling

Feature Updates:
Locations:
➣ Delamar / Levski: Further Art, lighting, LOD, and performance polish

Technical Details:
➣ 10 Known Issues & 11 Bug Fixes
➣ Fixed 1 Client Crash and 1 Server Crash||

#

<@&1305975151858552862> - [Evocati PTU NDA] Star Citizen Alpha 4.4 PTU 10619900 Patch Notes

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[Evocati PTU NDA] Star Citizen Alpha 4.4 PTU 10629355 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-2/8394546

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

||Testing Focus:
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Cross System Hauling

Feature Updates:
Locations
➣ Levski: Interior and Exterior LOD, Lighting, Art, and Performance Polish
➣ Glaciem Ring: Asteroid LOD and Performance PolishVanguard Hoplite: HP adjustments||

Technical Details:
➣ 5 Known Issues & 6 Bug Fixes
➣ Fixed 1 Server Crash

#

<@&1305975151858552862> - Star Citizen Alpha 4.4 PTU 10629355 Patch Notes

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[Evocati PTU NDA] Star Citizen Alpha 4.4 PTU 10633661 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-3/8396762

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA) Potential for Wave 1 within a couple hours of release to PTU
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Ballistic Missile Launcher "Boomtube"

Feature Updates:
Locations:
➣ Levski & Delamar Polish

Weapons and Items:
➣ New FPS Weapon: Ballistic Missile Launcher "Boomtube"

Ships & Vehicles:
➣ MaxOx Neutron Cannon Art Refactors

Technical Details:
Star Citizen Alpha 4.4.0 currently contains nearly 140 bugfixes for issues occurring in 4.3.2, 33 of which originated from the issue council.
➣ 10 Known issues & 9 Bugs Squashed||

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<@&1305975151858552862> - Star Citizen Alpha 4.4 PTU 10633661 Patch Notes

odd spoke
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[Wave 1 PTU] Star Citizen Alpha 4.4 PTU 10654799 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-4/8399954

Audience & Server Details:
➣ Audience: Audience: Wave 1 - We will assess further wave viability with the potential of all waves for the weekend overnight
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
IAE Expo Hall In Orison will be enabled in tonight's build for testing over the weekend

➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat

Feature Updates:
Locations:
➣ Levski & Delamar

Weapons and Items:
➣ New FPS Weapon: Triple Threat
Triple Threat Stats:
Weight: Light
Damage: 2 tap medium armour to the chest within 10m (PVP)
Harsh damage fall off
9 pellets, reasonable spread
Projectile Velocity: 550
Aim down Sight Time: 0.21
RPM: 60
Mag size: 4(12)
Fires 3 barrels at once

Design Notes from Zac:
"I adore this thing, a back up close range, bolt action, drum mag pistol to help you out in a pinch with a punishing mag size compensated with incredible fire power. It's the perfect pocket sized CQC weapon.
You can find this weapon along with the Killshot and the Pulveriser in the weapon shops in Levski
It is also the weapon featured in 'Single Weapon Elimination' in AC for the PTU.

Gameplay:
➣ New Event Mission: Vanduul-Tech Smugglers

Technical Details:
➣ 9 Known issues & 14 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Server Crash||

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<@&1305975151858552862> - Star Citizen Alpha 4.4 PTU 10654799 Patch Notes

narrow wingBOT
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[Wave 1 PTU] Star Citizen Alpha 4.4 PTU 10664228 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-5/8405941

Audience & Server Details:
➣ Audience: Wave 1 (goal to open to more waves shortly after release if viable
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 6:2:2:600
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
IAE Expo Hall In Orison will be enabled in tonight's build for testing over the weekend

➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers Mission
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat

Feature Updates:
Locations:
➣ Nyx: Further overall mission inclusions into Nyx. System wide Quantum Travel Music transition polish.
➣ Levski and Delamar: Further performance optimization, lighting, and LOD polish.
➣ Further IAE Hall Art and Lighting Polish

Technical Details:
Levski performance and design polish is ongoing during PTU
➣ 12 Known issues & 10 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes
➣ Fixed a Server Deadlock

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<@&620025894559547412> - Star Citizen Alpha 4.4 PTU 10664228 Patch Notes

odd spoke
narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.4 PTU 10679008 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-6/8408085

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:2:3:600 (new mesh config with 3 DGS for Nyx)
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
Vanduul-Tech Smugglers Mission is now behind a reputation gate that will require a bit of time to achieve before available.
IAE Expo Hall In Orison will be enabled in tonight's build for testing over the weekend

➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers Mission
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat

Feature Updates:
Gameplay
➣ Player Injury pass
➣ Vanduul-Tech Smugglers / Asteroid Bases

Locations:
➣ Levski and Delamar: Further asteroid and gas cloud performance, Art, LOD, lighting pass. Changed the Central Elevator door waiting time from 5 to 8 seconds.

AI:
➣ Added Vanduul and General Levski AI wildlines

Weapons and Items:
➣ Boomtube Rocket Launcher Audio Polish

Technical Details:
Levski performance and design polish is ongoing during PTU
➣ 12 Known issues & 10 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes
➣ Fixed a Server Deadlock

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<@&620025894559547412> - Star Citizen Alpha 4.4 PTU 10679008 Patch Notes

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[All Waves PTU] Star Citizen Alpha 4.4 PTU 10686832 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-7/8410677

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Feature Updates:
Gameplay
➣ Further Vanduul activity has been detected throughout the Nyx system

Locations
Nyx System Polish
➣ Further Levski / Delamar Performance, Ship Cleanup, LOD, Art Polish, and Audio Balance Pass.

Ships & Vehicles
➣ Kruger L-21 Wolf component bay access, animation, and sound effects additions

Weapons and Items
➣ Updated various shops to include more flair items

Core Tech
➣ Various performance and streaming optimizations and improvements throughout Nyx and gamewide
➣ Music transition and experience polish for Combat, Pre-Ambush, Post Ambush

Technical Details:
➣ 13 Known issues & 11 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes

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<@&620025894559547412> - Star Citizen Alpha 4.4 PTU Patch Notes [All Waves]

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[Wave 1 Playtest] Engineering Tech-Preview #3

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/engineering-tech-preview-playtest-3/8412494

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: TECH-PREVIEW Channel
➣ We plan to leave this build up through Friday

Ships that are fully or partially implemented for Engineering in this playtest
Carrack, Mercury Star Runner, Gladius, Sabre, Scorpius, Ares Inferno/ion, Corsair, Cutter, Fortune, fury/mx/lx, Golem, Guardian QI/MX, Hull-A, Mantis, Meteor , Intrepid, Polaris, Prowler, Pulse/LX, Retaliator, San'tok.yai, Spirit C1/A1, Starlancer MAX/TAC, Syulen, Talon/Shrike, Terrapin, Asgard, Storm/AA, Vanguard Warden/Harbinger/Sentinel, Vulture, Nomad, Nova, Zeus, STV, X1, Ursa Medivac, Apollo Triage/Medivac, Paladin.

Engineering Updates:
Feature Updates
➣ Pips should not auto assign other pips from other ship items (only powerplant if available)
➣ Add modifier to reduce/restrict damage penetration – Expand existing damage modifier on Vehicle Component
➣ Implemented New Fuse / Relay Gameplay
➣ Allow MFDs to work with no power available
➣ Doors on Ships need to support a 'Low Power Mode' for when Ships & items are disabled
➣ Ship Explosion Malfunction - Review audio/lights during timer - Room Power & Emergency states
➣ Venting Rooms button updates
➣ Fixes for Door Overrides are done
➣ Balancing update for weapons and penetration
➣ Ammunition count increased by x3
➣ Fix for random ship damage
➣ Fixes for random fire misfires and high damage

UI Updates:
➣ Adjusted Filters position (bottom left of 3d view)
➣ Removed Exclusive mode button
➣ Fixed frame visual to match new layout (had been stomped)
➣ Added Hull health bar
➣ Bindings Support - Health bar for the health of ship
➣ Diagnostic Screen MFD - Repair All button with hotkey support
➣ Added icon, warning indicator and updated header style of Contextual Boxout
➣ Updated layout of Contextual Boxout statuses, stats, diagnostic mode, disconnected mode and action buttons.
➣ Added color code on statuses (reused stats color coding)
➣ Adjusted relays Contextual Boxout to better explain fuses. Icon, Label, Color code when at 0.
➣ Added an opened/closed door icon for doors Contextual Boxout.
➣ Fixed Contextual Boxout visible over config and presets

Technical Details:
➣ 4 Known issues & 9 Bugs Squashed

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<@&620025894559547412> - Engineering Tech-Preview #3

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[All Waves PTU] Star Citizen Alpha 4.4 PTU 10694190 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-8/8413318

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
Vanduul-Tech Smugglers Mission is now behind a reputation gate that will require Rank 1 (Jr. Contractor) with Intersec to become available.
IAE Expo Hall In Orison will be enabled in tonight's build for testing over the weekend
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers Mission
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat

Feature Updates:
Locations:
➣ Nyx System Polish
Numerous Delemar/Levski/Vanduul-Tech Smuggler performance, lighting, art, audio, and LOD polish.

Technical Details:
Levski performance and design polish is ongoing during PTU
➣ 12 Known issues & 6 Bugs Squashed
➣ Fixed 1 Server Crash

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<@&620025894559547412> - Star Citizen Alpha 4.4 PTU 10694190 Patch Notes

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[All Waves PTU] Star Citizen Alpha 4.4 PTU 10703813 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-9/8415745

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
Vanduul-Tech Smugglers Mission is now behind a reduced reputation gate with Intersec to become available.
IAE Expo Hall In Orison will be enabled in tonight's build for testing over the weekend
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers / Vanduul Missions
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat (sold in some shops)

Feature Updates:
Locations:
➣ Nyx System Polish
General Nyx and Levski performance and streaming optimizations along with audio and LOD polish. The streaming updates may help with locations being streamed out as you exit out of QT to missions in Nyx.

Technical Details:
Levski performance and design polish is ongoing during PTU
➣ 12 Known issues & 15 Bugs Squashed
➣ Fixed 1 Client Crash

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<@&620025894559547412> - Star Citizen Alpha 4.4 PTU 10703813 Patch Notes

boreal agate
# narrow wing

<@&620025894559547412> Engineering Tech-Preview is reopened for wave 1 testers!

CIG Note: We plan to leave this build up into the weekend

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[All Backer PTU] Star Citizen Alpha 4.4.0 RC1 PTU 10717260 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-ptu-patch-notes-10/8423133

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Nyx / Levski / Delamar
➣ Interstellar Hauling / External Freight Elevators
➣ Vanduul-Tech Smugglers / Vanduul Missions
➣ Ballistic Missile Launcher "Boomtube"
➣ New FPS Weapon: Triple Threat

Feature Updates:
Core Tech:
➣ Multiple updates for location streaming, performance, entity count, and ship cleanup all around the system

Technical Details:
Levski performance and design polish is ongoing during PTU
➣ 8 Known issues & 16 Bugs Squashed
➣ Fixed 2 Client Crashes & 2 Server Crashes

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<@&620025894559547412> - Alpha 4.4.0 RC1 PTU 10717260 Patch Notes

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Star Citizen Alpha 4.4.0 LIVE 10733565 Release Notes

https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20899-Star-Citizen-Alpha-440

Audience & Server Details:
➣ Audience: Live
➣ Long Term Persistence: Enabled

Feature Updates:
Locations
➣ Nyx
➣ Levski
➣ Delamar
➣ Glaciem Ring
➣Jump Points

AI:
➣ New Enemies: Vanduul NPC Pilots
➣ New Player Beard & Hairstyles

Gameplay:
➣ Sworn Enemies Operation
➣ Interstellar Hauling
➣ Nyx Mission Pack
➣ External Station Freight Elevators
➣ Player Injury Pass
➣ New and Updated Collector Rewards

Ships & Vehicles:
➣ PDT and Missile Changes
➣ New Ship Weapon Art: MaxOx Neutron Cannon

Weapons & Items:
➣ New FPS Weapon: Shotgun Pistol "TripleDown"
➣ New FPS Weapon: Missile Launcher "Boomtube"
➣ Multiple New Armor Sets

Core Tech & Audio:
➣ Flight Music System Updates
➣ New Music and Atmospheric Audio
➣ Many Core Tech Streaming Improvements and Environment Performance Optimizations

Technical Details:
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
➣ Fixed 11 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed 1 Deadlock

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<@&620025894559547412> - Alpha 4.4.0 LIVE 10733565 Release Notes

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Star Citizen Alpha 4.5.0 EVO 10800284 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-0-ptu-patch-notes/8457834

Audience: Evocati (Possibly Wave 1 Saturday or Sunday if build passes validation)
Server Info: PTU Channel - US Only
Starting aUEC: 15,000,000

Features & Gameplay
||``Engineering

  • Numerous updates to all ships and vehicles.
  • Initial implementation of ship armor.
  • Updates to heat, power, and life support management.
  • Diagnostic and engineering screens.
  • Large sweeping changes to ship component health, damage resistances, heat generation, hull health and weapon balancing.
  • Updated repair tools

Ship Fire Hazards

  • Fire hazards along with fire extinguisher mechanics

Physical Helmets

  • Physicalized helmets, pick it up, carry it, attach it to hip, equip. No more placeholder

Vulkan Renderer Improvements and GPU Settings Updates

  • Increased stability + speed of Vulkan.
  • Added support for HDR and DLSS Transformer model.
  • Overhaul to graphics options, added VRAM bar

64 Bugs fixed for issues occuring in 4.4.0``||

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<@&1305975151858552862> - 4.5.0 EVO - Sorry i'm late, got into hit and run lol

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[Evocati PTU NDA] Star Citizen Alpha 4.5.0 PTU 10808272 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes/8478689

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA) Potential Wave 1
➣ Server Info: PTU Channel - US Only
➣ Starting aUEC: 15,000,000

||Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering and Ship Balance
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass

Not ready for Testing and Feedback
Updates located here are in partial working state and may be subject to removal from this release. At this time we aren’t requesting feedback for these until the feature is closer to ready.

➣ FPS AI Improvements
➣ Ship Light Amplification Detection
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Features & Gameplay:
Gameplay:
➣ Engineering and Fire Gameplay Updates
Patch 4.5.0 introduces additional tuning refinements to the Snub Fighter and Interceptor classes, with a focus on strengthening their unique roles, such as combat or racing.
Ships involved: MIRAI Fury (and variants), ORIGIN 85X, KRUGER, P-52 KRUGER, P-72, MIRAI Razor (and variants), ORIGIN M50, AEGIS Avenger (and variants), ORIGIN 300i series.

Performance Changes:
✦ A comprehensive rebalance of flight performance has been implemented across all the ships listed above.
✦ SCM/NAV speeds, Linear Acceleration (Gs), Angular Rotation, and Angular Acceleration have all been updated to align these ships with the broader tuning revisions introduced in earlier patches.
✦ Critical HPs have been rebalanced, making small snub ships generally less durable.
✦ Racing-dedicated ships received tailored tuning passes to enhance their flight performance while reducing their combat effectiveness (Fury LX, Razor LX, M50, 350r).

Other significant additional changes:
✦ Racing ships now generate 20% higher emissions compared to their combat counterparts.
✦ Racing ships have an increased MM spool-up time (+5 seconds).
✦ Racing ships now benefit from a larger Boost capacity (+25% over standard ships).
✦ Snub Fighters and Interceptors now take 10% additional damage from all sources, reflecting their intended fragility.

We will continue to monitor these classes closely to ensure they fulfil their intended roles as new game systems and features are introduced in the PTU cycle of Alpha 4.5.0.

➣ Increased Perseus Weapons/PDT Capacitor output

Weapons and Items:
➣ FPS Weapon Balancing and Updates

Added The following new optics, more details stats can be found in game. UI is currently WIP.
➣ Klaus and werner
✦ 1x and 1.5x Red dot
✦ 2x and 3x Holo
✦ 2-5x and 3-5x telescopics (s2)

➣ Volt
These optics sit CLOSE to the camera (50% closer than most behring optics)
✦ 1x Holo, 2x Holo, 3x Holos
✦ A new blinding VOLT flashlight has been added that you are unable to turn off

➣ Prism Volt Shotguns
✦ Reduced fire rate from 450 to 385 (Slug mode is unchanged)

➣ ARMA mod
✦ 3 Compensators with all 3 sizes have been added
✦ S1-S3 Compensator
✦ 2 new suppressors with all 3 sizes have been added

➣ Pistols
✦ Fixed ADS jumping pose

➣ SMGs
✦ Fixed jumping aim down sight pose on SMGs

➣ Custodian
✦ Reworked Spread to make the custodian be more competitive (big min decrease, max spread and per shot reduction)
✦ Fixed an issue where the burst mode had incorrect recoil when ADS
✦ Increased charged burst shots from 6 -> 8

➣ Rocket Launcher
✦ Disabled Cam Shake via Particle Effect

Core Tech:
➣ General Particle Rendering Optimizations||

Technical Details:
➣ 14 Known issues & 5 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 1 Server Crash
➣ Fixed a Hybrid Service Crash

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<@&1305975151858552862> - [Evocati PTU NDA] Star Citizen Alpha 4.5.0 PTU 10808272 Patch Notes

boreal agate
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<@&620025894559547412> 4.5.0 PTU is now wave 1

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[Wave 1 PTU] Star Citizen Alpha 4.5 PTU 10825836 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-1/8483954

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (armor display hookups coming later this week)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass

Not ready for Testing and Feedback
Updates located here are in partial working state and may be subject to removal from this release. At this time we aren’t requesting feedback for these until the feature is closer to ready.

➣ FPS AI Improvements
➣ Ship Light Amplification Detection
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Features & Gameplay:
Gameplay:
➣ Engineering and Fire Gameplay Updates
✦ Further Resource Network Hookups for many ships. RN Setup: Hull A, Caterpillar, Mirai Guardian, Spartan Ballista, Drake Herald, Argo Mole, Starfarer Variants, Aopoa Nox, Scythe, Glaive, and 890 jump. PDC/MDC Ballistic Gatling s1 and Grin MDCs hooked up to resource network.
✦ Interior Map icons adjustment. Removed Toggle Button from relays.

Ships and Vehicles:
➣ MRAI Fury LX - Boost Capacitor is now higher as other racing focused ships.
➣ Perseus: Fixed Missile controller priorities. Removed ability for any seat being able to control Missile Point Defense Turrets.

Technical Details:
➣ 17 Known issues & 12 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 6 Server Crash
➣ Fixed a Server Deadlock

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<@&620025894559547412> - [Wave 1 PTU] Star Citizen Alpha 4.5 PTU 10825836 Patch Notes

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[Wave 1 PTU] Star Citizen Alpha 4.5 PTU 10840216 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-2/8488057

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass

Not ready for Testing and Feedback
Updates located here are in partial working state and may be subject to removal from this release. At this time we aren’t requesting feedback for these until the feature is closer to ready.

➣ FPS AI Improvements
➣ Ship Light Amplification Detection
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Features & Gameplay:
Gameplay:
➣ Engineering and Fire Gameplay Updates
✦ Weapon fire rate and ammo balance to bring them back to 4.4.0 levels. Slight reduction in armor health across all ships. Added health bar to show armor and critical part damage. Power generators can now be repaired to stop the core from going critical. Implement room visualizations on the engineering screen using render layer groups feature. Added status warnings for low power combined with other critical warnings. Further smoke visibility improvement polish.

Ships and Vehicles:
➣ Added Krig L-21 Wolf to ship shops
➣ Hornet Heartseeker Turret added to shops
➣ Fire extinguisher added to shops

Weapons and Items:
➣ New Weapons, Armors, Attachments and Clothing priced and added to shops
➣ Removed glint from new optics

Technical Details:
➣ 18 Known issues & 17 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 1 Server Crash

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<@&620025894559547412> - [Wave 1 PTU] Star Citizen Alpha 4.5 PTU 10840216 Patch Notes

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<@&620025894559547412> Alpha 4.5 PTU is now Wave 3

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[Wave 3 PTU] Star Citizen Alpha 4.5 PTU 10858979 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-3/8494051

Audience & Server Details:
➣ Audience: Wave 3 (Potential All waves tonight)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (With limited wear and tear now on PTU)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass

Features & Gameplay:
Gameplay:
➣ Engineering and Fire Gameplay Updates
ㅤ✦ Updated chance for critical part explosion to 20% and updated AI to reflect AI specific explosion behavior (will help with ship combat missions). Shield bring up health and regen to match 4.4 damage of weapons. Increased repair tool repair rates. Increased amount of damage fuses take (will take more damage). Reduced armor resistance modifier back down to 0.85. Updating Extinguishers in the Carrack, Medivac, Reliants, and MPUV. Temp disabled additional Engineering screens in Polaris/Perseus till multiple are supported. Shops will now only sell fully filled RMC canisters.

ㅤ✦ Design Doc Wear and Fuse Amendments: In the current build, wear and tear is mostly disabled and will not take into account time when factoring in wear as this timer is not functioning as intended. Fuse loss has been amended to reduce power pips based on the amount of relays with damaged or missing fuses. If you lose all fuses inside a relay it still connects all items, but you have less power available in the entire ship. You will lose power pips based on the relay that does not have any fuses anymore. All components can currently be replaced or repaired at stations. While Size 1 and Size 2 components can be manually replaced while in flight, Size 3 and larger components need to be repaired or replaced while docked at a station.

Ships and Vehicles:
➣ PDCs will now target and shoot Bombs even if not hostile

Technical Details:
➣ 18 Known issues & 14 Bugs Squashed
➣ Fixed 3 Client & 3 Server Crashes

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<@&620025894559547412> - [Wave 3 PTU] Star Citizen Alpha 4.5 PTU 10858979 Patch Notes

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<@&620025894559547412> - PTU is now open to all backers

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[All Backer PTU] Star Citizen Alpha 4.5 10869259 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-4/8498275

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (Wear and tear partially disabled for now)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass

Features & Gameplay:
Gameplay:
➣ Engineering and Fire Gameplay Updates
ㅤ✦ Added fixed text when a part is fixed using the diagnostic MFD. Updating Ship status displays with components. Further Engineering screen visual polish with switched door states from locked vs unlocked to open vs closed and removing bright highlights on doors. Fire and Smoke Rendering, VisArea, and Networking Polish Pass.

Core Tech
➣ Updated Stanton flight music system to use newer flight/fps distinction method for more correct music usage

Technical Details:
➣ 13 Known issues & 4 Bugs Squashed
➣ Fixed 2 Client & 1 Server Crashes

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 10869259 PTU Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.5 PTU 10879294 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-5/8508746

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
Tonight’s build contains further loot pool and collector recipe adjustments for the refresh to loot around the PU
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (armor display hookups coming later this week)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Technical Details:
➣ 12 Known issues & 11 Bugs Squashed
➣ Fixed a Server Hang
➣ Fixed 5 Client Crashes
➣ Fixed 1 Server Crash

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<@&620025894559547412> - Star Citizen Alpha 4.5 PTU 10879294 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.5 PTU 10899576 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-6/8512881

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in tomorrow’s PTU)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Feature Updates:
Gameplay:
➣ Engineering Updates
✦ Shield Health has been increased and balanced for all shield component sizes and types. Adjusted engineering screen to go directly to the main display when interacted with. Added Fire as a state for components on engineering terminal pips. Doors can now be locked open so proximity will not trigger. Reduced Fuse damage overall for all ships and made fuses immune for single seaters. Penetration value balancing update to reduce penetration distance and reduced radii of the damage cone. Added resistance to Powerplant to delay their death compared to other components. Returned space drag to ships so they do not float on forever after being disabled.

➣ Scanning Update
✦ Made caves and harvestables show up via scanning. Increased range at which FPS mineables show in scanning. New marker config for harvestables and ground mining.

Ships & Vehicles:
➣ S8/S7 Weapon Balance Pass
Reduced overall Idris and Perseus ballistic damage and max ammo.
✦ S8: Damage: 8500 → 5400. Ammo Count: 2700 → 900
✦ S7: Damage: 6750 → 4000. Ammo Count: 951 → 800n

Weapons & Items:
➣ Pulverizer Balance
✦ Damage from 31 → 27
✦ Aim time increased from 0.4 to 0.46
✦ Mag mass 1.6 → 2.2
✦ Weapon Mass 12 → 18
✦ Adjusted aim recoil to fall more consistently and increased vertical recoil.

Technical Details:
➣ 14 Known issues & 5 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 3 Server Crashes

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 PTU 10899576 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.5 PTU 10917899 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-7/8516663

Audience & Server Details
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in tomorrow’s PTU)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles

Features & Gameplay
Gameplay
Engineering Updates - Greatly increased repair speeds and RMC use for repair tools. Deactivated degradation from fuses and ship weapons. Slight decrease in 890j shield health. Slight increase in Polaris shield health. Fixed incorrectly high regen rate for capital ship shields. Further Engineering screen and fire Visual and LOD polish. Add temperature to MFD tooltips, hide temperature indicator for components that do not support it. Further armor ballistic and energy weapon damage reduction polish. Removed melee attacks damaging physical components. Updated the Ursa with armor inclusions. Adusted life support mass adding temperature to be the target temperature instead of the current. Prevent applying unnecessary cooling multipliers to room heat equalization.

Technical Details
➣ 8 Bug Fixes
➣ 12 Known Issues
➣ Fixed 6 Client Crashes

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<@&620025894559547412> - Alpha 4.5 PTU 10917899 Patch Notes

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Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in

Looks like CIG forgot to remove the section in brackets. The body says this change is in.

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[All Backer PTU] Star Citizen Alpha 4.5 PTU 10929724 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-8/8520352

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Tonight’s build contains further loot pool and collector recipe adjustments for the refresh to loot around the PU
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles
➣ Experimental: VR Support

Feature Updates:
Gameplay:
➣ Engineering Updates
Critical timer for powerplant doubled. Only the power plant will receive damage now (and not other components and thrusters) when a critical part, such as the ship hull, reaches zero health. Increased shield regen and health for S2 shields. Fixed fuse damage modifier for single seater ships with no interior. Fixed shield balancing for capital ships. Further Idris M and Starlancer tac armor updates to differentiate military variances. Fix for ships overheating when initially spawned by asop. Add Legend to the 3D View. Adjust AlertIcons to support static critical icon. Fixed Rooms Buttons circle size. Add darkening background to Filters. Made font sizes and spacing more uniform. Adjustments to weapon nudge and angles. Added fuses and more filled salvage canisters to ship component shops.

✦ Setting default interaction of harvestables to be store, instead of carry.

Core Tech:
➣ Experimental Feature: VR Implementation
4.5 brings Virtual Reality into Star Citizen a new experimental feature. We will be accepting bugs and feedback through issue council and spectrum.
As this feature has been in the works for long time, we have made a full post to go over the features, settings, and CVARs you can use to make this feature fit your playstyle
VR Link

Technical Details:
➣ 11 Known issues & 20 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 2 Server Crashes

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 PTU 10929724 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.5 PTU 10938459 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-9/8523742

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in tomorrow’s PTU)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles
➣ Experimental VR Support

Feature Updates:
Gameplay:
➣ Engineering Updates
Penetration damage will now scale radially. This means at point of hull penetration, remaining damage in the cone will scale linearly downwards the further into the ship the munition goes and the further radially out from the center of munition path.

Made further updates to shield energy weapon resistances so shields will take slightly more damage from energy weapons. Resistances updates for all ship components to increase lifetime of components. New impact effect for item / component repairing. Removed empty salvage canisters from loot. MISC Freelancer MIS Shield Health: 3720 → 3900. MISC Starlancer TAC Shield Health: 22800 → 24000

Locations:
➣ Signature adjustments for caves to reduce signatures and harvestables to increase infrared signatures.

Core Tech:
➣ Further CPU to GPU particle updates
➣ Further Client Performance Optimizations
➣ Shop inventory Performance Optimizations

Technical Details:
➣ 11 Known issues & 13 Bugs Squashed
➣ Fixed 7 Client Crashes and 1 Hybrid-Service Crash

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 PTU 10938459 Patch Notes

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[All Backer PTU] Star Citizen Alpha 4.5 RC1 PTU 10957089 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-10/8531812

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance (Repair speed and RMC use will be greatly increased in tomorrow’s PTU)
➣ Vulkan Renderer and Graphics Settings Updates
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles
➣ Experimental VR Support

Feature & Gameplay:
Gameplay:
➣ VR: Added option for automatic recenter upon entering FPS ADS
➣ Removed confirmation and cancel buttons from ASOP quick search

Ships and Vehicles:
➣ Slight Talon thruster output increases
➣ Size 1 BEHR Ballistic Gatling PDC Overheat Balance

Weapons and Items:
➣ Added 'Cambio Lite SRT canister' & 'Cambio SRT Canister' & Full RMC canisters to shops

Technical Details:
➣ 8 Known issues & 22 Bugs Squashed
➣ Fixed 2 Client Crashes and 2 Server Crashes
➣ Fixed Multiple VR Specific Crashes
➣ Room System Client Performance Improvements

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 Release Candidate 1

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[All Backer PTU] Star Citizen Alpha 4.5 RC2 PTU 10966564 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-5-ptu-patch-notes-11/8535142

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Engineering, Armor, Ship Balance
➣ Vulkan Renderer and Graphics Settings Updates
➣ Experimental VR
➣ Physicalized Helmets
➣ Snub Fighters and Interceptors balance pass
➣ PU Loot Refresh/Collector Rebalance
➣ Additional Hairstyles
➣ Ore Refining Economy Updates

Feature Updates:
Gameplay:
➣ Engineering Balance Updates
✦ Ship Overkill: Once all ship parts reach 0 health we activate another health pool buffer (this amount is hidden). Once the buffer reaches 0 health, it will trigger an unavoidable explosion of the ship. If the player manages to repair the hull (to counter it), the buffer is ignored. If the hull reaches 0 health again the buffer starts again.

✦ Multi-shield Implementation: When a ship now has more than 2 shields, all shields will contribute to overall shield health, even the ones not given power by the generator. Regen, however, will be affected as only 2 shields at a time have power and can regenerate health. This will affect overall regen speed as the 2 shields with the lowest power requirement will regen first and then subsequent shields after.

Core Tech:
➣ Ore Refining Economic Balance
✦ Refining of ores has undergone changes to a smaller volume of yield output (From ~85% to ~45%) while significantly increasing the refined sale price to compensate. Effectively, you can now transport more value of refined ore with smaller SCU space with this latest update.

✦ The base prices of nearly all commodities have been significantly increased across the board. This affects all major brackets of sandbox commodities. (32/24s, 16s, 8s, and 2s). Price differences within brackets have been pressed closer together in order for dynamic pricing to better influence which goods are optimal.

Technical Details:
➣ 8 Known issues & 11 Bugs Squashed
➣ Fixed 5 Client Crashes

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.5 RC2 PTU 10966564 Patch Notes

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Star Citizen Alpha 4.5.0 10966564 LIVE Release Notes

https://robertsspaceindustries.com/en/comm-link/transmission/20915-Alpha-45-Dawn-Of-Engineering

Audience & Server Details:
➣ Audience: LIVE
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 20,000

Feature Updates:
Gameplay:
➣ Engineering Gameplay
➣ Ship Armor
➣ Fire Hazards
➣ Loot Refresh & Collector Updates
➣ Ore Refining Economic Balance
➣ Scannable Caves and Harvestables
➣ Searchable Ship Terminal

Ships & Vehicles:
➣ Snub Fighters & Interceptor Balance
➣ Racing Ship Flight Adjustments

Weapons & Items
➣ Physicalized Helmets
➣ New Weapon Attachments
➣ FPS Weapon Balance

Characters & AI
➣ 3 New Player Hairstyles

Core Tech & Audio
➣ Experimental VR Support
➣ Vulkan Graphics and Settings Overhaul

Technical Details:
Star Citizen Alpha contains over 150 bug and crash fixes since 4.4.0, 39 of which originated from the issue council.
➣ Fixed 20 Client Crashes
➣ Error 41013 no longer appears upon logging in after restarting the game
➣ Many Performance Levski Performance Improvements

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<@&620025894559547412> - Star Citizen Alpha 4.5.0 10966564 LIVE Release Notes

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[Evocati NDA] Star Citizen Alpha 4.6.0 PTU 11019052 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-ptu-patch-notes/8587800

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Clearing the Air Event
➣ Industrial Mining and Salvage Missions (not ready for testing and feedback)

Feature Updates:
Gameplay:
➣ Clearing the Air Event
For weeks, Levski inhabitants and visitors have been getting sick with a mysterious disease that quickly became known as the "People's Ailment." With symptoms like coughing, fatigue, chest pain, and painful lesions in the skull, spine or other bones, it wasn’t until an autopsy was preformed following the death of a maintenance engineer, Samuel Molina, that the cause was discovered - a fungal infection from a new strain of mold growing in faulty air filters purchased from Gyson Inc.

The so-called ‘Molina Mold’ has proved resistant to standard antifungal treatments and has been spreading unabated throughout Levski causing more people fall ill. However, with the death toll rising to double digits and affecting residents in the neighboring Stanton system, the UEE has stepped in to help. Under their guidance, CureLife has been developing a targeted antifungal treatment, and Gyson Inc. has begun work on manufacturing replacement filters. To assist with the effort, contractors in Stanton are being hired to track down biological samples, deliver needed resources for both the treatment and filters, and ship the finished results to Levski.

Unfortunately, criminals in Nyx, like the Moraine and Claw Salamanders, are trying to take advantage of the situation by hijacking delivery ships and ransoming victims of the Molina mold. While mercenaries are being hired to protect shipping lanes and rescue victims it remains to be seen if the fungus will be stopped in time, or will the outlaws attempts to stymie relief efforts cause further deaths?

This event will take place throughout the PU running Hauling, Courier, Resource Gathering, Kill Ship, Recover Cargo, Station Escort, and Defend Ship missions. These will lead to milestone missions after completing many of a specific mission type. (tracked in the mobi journal)

Subject to change but currently set to:
✦ After 25 Hauling Type missions completed, the player receives a VIP urgent care transport, where they have to take a singular cryopod with this VIP inside all the way to MicroTech for healing
✦ After 25 Combat mission a Exclusive target appears from the Moraine gang for the player to takeout
✦ After 50 Combat missions, a Sick VIP in cryo was stolen by a Pyro gang and is being held for ransom

Technical Details:
Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
➣ 11 Known issues & 35 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 1 Server Crash||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.6.0 PTU 11019052 Patch Notes

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[Evocati NDA] Star Citizen Alpha 4.6.0 PTU 11022825 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes/8592891

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

||Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions

Features & Gameplay:
Gameplay:
➣ Industrial Salvage and Mining Missions
✦ Industrial Resource Gathering missions introduce a new mission type where factions contract you to acquire specific resources through various industrial gameplay loops. Unlike cargo hauling where shipments are provided, these missions require you to locate and gather the requested materials yourself using mining, refining, salvaging, scavenging, gathering, and even pirating activities across the Stanton, Pyro, and Nyx systems.

Core Tech
➣ Accept contracts requesting specific resources from mission givers and deliver to the requested location through the freight elevator
✦ Mining: Extract minerals and raw ores using FPS mining tools, ground vehicles (ROC), or mining ships (Prospector, MOLE)
✦ Salvaging: Scrape hulls for RMC, disintegrate ship structures for rubble/parts, or scavenge vehicle components from wrecks
✦ Refining: Process raw ores sand scraps into refined materials at refinery stations

➣ Mission Providers & Reputation
✦ Shubin Interstellar: Specializes in mining and refining contracts. Build reputation to unlock more challenging mining missions with better rewards
✦ Adagio Holdings: Focuses on salvage and construction material contracts. Progress through reputation ranks to access expert salvaging opportunities

Technical Details:
➣ 10 Known issues & 8 Bugs Squashed
➣ Fixed 1 Client Crashes||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.6.0 PTU Patch Notes

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Star Citizen Alpha 4.6.0 PTU 11028898 Wave 1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-1/8594919

Audience & Server Details:
➣ Audience: Wave 1 Testers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Features & Gameplay
➣ Further Mining and Salvage Mission Polish
➣ Engineering - Improved temperature widget behavior when transitioning between extreme temperatures
➣ Updated the reliant to use correct cargo grids

__Technical Details: __
➣ 12 known issues & 13 bugs potentially squashed

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<@&620025894559547412> - 4.6.0 Wave 1 Patch Notes

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Star Citizen Alpha 4.6.0 PTU 11042450 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-ptu-patch-notes-1/8597186

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing & Feedback Focus:
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions
➣ LAMP: Light Amplification System

Features & Gameplay
➣ LAMP: Light Amplification System - Adding the ability for Vehicle Cockpits to support light amplification (similar to NVGs) in order to better facilitate gameplay at low/no light conditions.

Technical Details:
➣ 12 known issues & 11 bugs potentially squashed
➣ 1 Client crash
➣ 1 Thread deadlock

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<@&620025894559547412> - Alpha 4.6 PTU Patch Notes

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[Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11063577 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-2/8599779

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions
➣ LAMP: Light Amplification System
➣ Aurora Gold Standard

Feature Updates:
Gameplay:
➣ Alliance Aid: Mission polish and reward balance
➣ Increasing signatures for harvestables and mineables by about double the amount

Ships and Vehicles
➣ RSI Aurora MK I - Gold Standard
✦ Updating the Aurora Series to gold standard with new art, audio, physical components, balance, and bugfixes.

➣ Additional Ship Updates
✦ Vanguard Series Flight Performance balance with slight tuning up and down for main, mav, and retro thrusters
✦ Updated hud salvage scan result to show "Wreckage"
✦ Polaris: Slightly Reduced Cross-Section Signature
✦ Origin 100 Series: Updated with correct flight and thruster tuning for their archetype

Core Tech
➣ VR Updates
✦ 4.6 Comes with extensive improvements and fixes for VR Implementation
✦ Several crash-fixes and better error handling
✦ Improved OpenXR error descriptions with clear suggestions for common issues
✦ Fixed fog not affecting transparent objects by correctly setting the RT flag
✦ Added FPS ADS offset selection for dominant eye
✦ Implemented stereo cursor decoupling from head motion
✦ Added eye tracking support to control the stereo cursor
✦ Added new VR options: Cursor scale, Cursor sensitivity, Cursor decoupling, Mobiglas distance, Depth of field toggle, Eye tracking toggle.
✦ Extended mirror mode with left and right eye variants for fill and aspect preserving modes
✦ Added mirror mode smoothing zoom and pan controls
✦ Added theater mode screen curvature using XR_KHR_composition_layer_cylinder
✦ Note cylinder layers are only supported on some runtimes such as Meta and not supported on SteamVR or Pimax. In the future there will be a much more extended Theater Mode which works everywhere with many more options and ambience features

Technical Details:
Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
➣ 10 Known issues & 17 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Hybrid-Service Crash

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<@&620025894559547412> - [Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11063577 Patch Notes

narrow wingBOT
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[Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11070272 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-3/8601930

Patch Details:
Audience: Wave 1 (Goal of opening up further waves if build validates after a couple hours)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus:
Stability & Bugfixes
Alliance Aid Event
Industrial Mining and Salvage Missions (FPS versions currently not enabled)
LAMP: Light Amplification System
Aurora Gold Standard
VR Updates

Feature Updates:
Gameplay:
➣ Alliance Aid and Industrial Mission Polish
➣ Added New Alliance Aid Milestone Missions
➣ Additional Gameplay Updates

Ships & Vehicles:
➣ Ground Vehicle Missile Balance
➣ Additional Ship Updates

Core Tech:
➣ Star Map UI Update

Technical Details:
➣ 10 Known Issues & 11 Bugs Squashed
➣ Fixed 4 Client & 1 Server Crash

#

<@&620025894559547412> - [Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11070272 Patch Notes

gusty vortex
#

<@&620025894559547412> - PTU is open to all waves

narrow wingBOT
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[All Waves PTU] Star Citizen Alpha 4.6.0 PTU 11079139 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-4/8606911

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions
➣ LAMP: Light Amplification System
➣ Aurora Gold Standard
➣ VR Updates

Feature Updates:
Gameplay:
➣ Added further new salvagable debris and made them scannable

Characters & AI
➣ Added new loadouts to NPC AI around Levski

Ships and Vehicles
➣ Made Ballista Torps/Missiles have infinite attempts to relock the target if they pass it during chase phase

Technical Details:
➣ 9 Known issues & 23 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - [All Waves PTU] Star Citizen Alpha 4.6.0 PTU 11079139 Patch Notes

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11088808 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-5/8608710

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions (FPS versions currently not enabled)
➣ LAMP: Light Amplification System
➣ Aurora Gold Standard
➣ VR Updates

Feature Updates:
Gameplay:
➣ Slight adjustment to asteroid signatures to differentiate them between types (STARC-193645)

Ships and Vehicles
➣ RSI Aurora MK I Gold Standard: Further polish to Shields, Atmospheric Entry effects, Quantum Travel, and art

Characters & AI
➣ Further Vehicle and Item Density manager updates that should help with outpost cleanup over time (STARC-175054)

Technical Details:
➣ 9 Known issues & 11 Potential Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11088808 Patch Notes

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11105241 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-6/8610629

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions (FPS versions currently not enabled)
➣ LAMP: Light Amplification System
➣ Aurora Gold Standard
➣ VR Updates

Feature Updates:
Gameplay:
➣ Re-enabled place from inventory
➣ Clean Air: Defense mission difficulty balance pass
➣ Engineering: Introduced a % repair threshold for when repairing ship items (10%). Instead of items functioning instantly during repair, this threshold must be reached before functionality.
➣ Updated planet / moon descriptions within star map to include info about potential resources which can be found there
➣ Updating the extinguisher effect to support propulsion functions

Ships and Vehicles:
➣ Added Aurora GS and Apollos to ship and rental shops
➣ Added LAMP to Aurora GS
➣ Avenger Series Audio Polish

Core Tech:
➣ Ground Missiles added to CryAstro so they are restockable

Weapons and Items:
➣ Texture Streaming Performance Polish

Technical Details:
➣ 9 Known issues & 27 Potential Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Server Deadlock

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11105241 Patch Notes

boreal agate
#

Sorry this is late, i have been busy and didnt have time last night

odd spoke
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Being an adult really sucks

#

APPLY FOR THE NEWS TEAM IF YOU DONT HAVE A LIFE AND STAY HOME ALL DAY

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11112954 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-7/8614547

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions (Initially disabled in tonight’s PTU but will be enabled this weekend)
➣ LAMP: Light Amplification System
➣ Aurora Mk I
➣ VR Updates

Feature Updates:
Gameplay
➣ Industrial Resource Gathering Missions: Set balanced values for all Hauling Orders in Mining and Salvage missions. Balance rewards and rep for Industrial missions.
➣ Clean Air: Hooked up rewards to event progress. Removed 25% reward point.
➣ Price Adjustment for RMC/Salvage and Refine time Compensation. Removal Of Empty Cannisters, Adustment to Decari Pod Pricing.

Technical Details:
In-Game shopping interface that incorrectly shows "UEC" instead of "aUEC" for certain transactions. This is a visual error only. All affected transactions properly utilize aUEC (alpha United Earth Credits), not the purchasable UEC. No real-money currency is involved in these transactions.
➣ 10 Known issues & 8 Bugs Squashed
➣ Fixed 4 Client Crashes (including ATLS spawn and Levski inventory crashes)
➣ HDR OpenXR-Vulkan Crash Fix

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.6.0 PTU 11105241 Patch Notes

narrow wingBOT
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[All Backer PTU] Star Citizen Alpha 4.6.0 PTU RC1 11124905 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-0-ptu-patch-notes-8/8619421

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Alliance Aid Event
➣ Industrial Mining and Salvage Missions (Initially disabled in tonight’s PTU but will be enabled this weekend)
➣ LAMP: Light Amplification System
➣ Aurora Mk I
➣ VR Updates

Features & Gameplay
Ships and Vehicles
➣ Further Aurora MkI Art and VFX Polish
➣ MISC Freelancer Sound Effects Polish

Technical Details:
In-Game shopping interface that incorrectly shows "UEC" instead of "aUEC" for certain transactions. This is a visual error only. All affected transactions properly utilize aUEC (alpha United Earth Credits), not the purchasable UEC. No real-money currency is involved in these transactions.
➣ 11 Known issues & 9 Bugs Squashed
➣ Fixed 1 Client Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.6.0 PTU RC1 11124905 Patch Notes

gusty vortex
#

<@&620025894559547412> - Patch is now RC2. Yesterday's post was just updated. No new info to what we post. Patch version should show 11135423

narrow wingBOT
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Star Citizen Alpha 4.6 LIVE Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-live-release-notes

Audience & Server Details:
➣ Audience: LIVE
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 20,000

Features and Gameplay:
Gameplay:
➣ Clearing The Air: Alliance Aid Missions
➣ Kel-To Ship Supply Kiosks
➣ Re-enabled place from inventory
➣ Additional new salvage debris
➣ Star Map planetary harvestable information

Ships & Vehicles:
➣ LAMP: Light Amplification System
➣ Engineering and Ship Armor Gameplay Updates
➣ Aurora Series Update
➣ Ground Vehicle Missile Changes

Core Tech & Audio:
➣ Virtual Reality Updates (Experimental)
➣ Vehicle and Item Density manager updates
➣ Texture Streaming Performance Polish

Technical Details:
Star Citizen Alpha contains over 160 bug and crash fixes since 4.5, 56 of which originated from the issue council.
➣ Fixed 23 Client Crashes
➣ Fixed 2 Server Crashes
➣ HDR OpenXR-Vulkan Crash Fix
➣ NVidia Smooth Motion Black Screen Fix

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<@&620025894559547412> - Star Citizen Alpha 4.6 LIVE Release Notes

gusty vortex
narrow wingBOT
#

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA - Talk but no show)
➣ Timeframe: This will be a timed playtest. We are intending to leave this build up at least 6 hours (possibly overnight)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
Tonight’s build will be a timed playtest focusing as much as possible on the Rock Cracker Dungeon locations and their missions and sandbox activities. As tradition, keeping information about how to play somewhat limited for this first playtest to gauge in came communications on the location flows but will have more info in later PTU patches. Reminder: No PVP without agreeing during Evocati only builds!
➣ Stability, Bugfixes, LTP between PTU releases
➣ Rock Cracker Operation and QV Breaker Stations

Feature Updates:
Gameplay:
➣ Rock Cracker Operation - Breaker Stations
✦ The Rock Cracker Dungeon is a sandbox Location Event based in Nyx that will utilize new Asteroid Mining Stations to task players with rebooting one of these derelict stations so they can mine a large mineral resource at the center of the asteroid. This will primarily be a PVE focused sandbox activities with players fighting NPCs and creatures that have infested the dungeon during the course of restoring the station’s mining capabilities. For feedback focus, this dungeon experience is designed with 4-6 players in mind.

✦ These locations can have sandbox activities that include interior missions such as recover item, missing person, and eliminate specific and exterior missions to recover cargo, kill ship bounty, support attack ship, and ship wave attacks.

✦ There are currently 60 Exclusive Rockcracker locations, 30 Contested Rockcracker locations, and 20 General Mission Rockcracker locations.

Technical Details:
➣ 9 Known issues & 39 Potential Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Server Deadlock||

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<@&1305975151858552862> - [ETF NDA] Star Citizen Alpha 4.7 11368704 PTU Patch Notes

narrow wingBOT
#

Audience & Server Details:

  • Audience: Evocati Only (Standard ETF NDA - Talk but no show)
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
Note: This build will have Stanton disabled. Please set your spawn to Nyx for testing.

  • Stability, Bugfixes, LTP between PTU releases
  • Operation Breaker Station and Locations

Features & Gameplay:
Gameplay:

  • Operation Breaker Station Polish - Further location meshes updated and other performance optimizations. Further loot additions with new legendary generic box material and weapons rack. Updated Mission and NPC wild lines with new exclusive dialogue. Ledge grabs placements updated. Added new branding, signs, set dressing, cover, and lighting polish. Asteroid minable entities updated, renamed, and reorganized. Prices for all refined mineables have been adjusted for 4.7.0 to align with the new operation breaker station economy and the introduction of the RCD as a gameplay destination.

Core Tech

  • Screen Render Pass: Screen ratio added to render pass for improved display compatibility

Technical Details:

  • 6 Known issues & 11 Potential Bugs Squashed
  • Fixed 2 Server Crashes||
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<@&1305975151858552862> - [EVO NDA] Star Citizen Alpha 4.7 11374985 PTU Patch Notes

narrow wingBOT
#

Audience & Server Details:
➣ Audience: Evocati Only (Standard ETF NDA - Talk but no show)
➣ Timeframe: This will be a timed playtest. We are intending to leave this build up at least 6 hours (possibly overnight)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
Tonight’s build will be a timed playtest focusing as much as possible on the Rock Cracker Dungeon locations and their missions and sandbox activities. As tradition, keeping information about how to play somewhat limited for this first playtest to gauge in came communications on the location flows but will have more info in later PTU patches. Reminder: No PVP without agreeing during Evocati only builds!
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and Locations (mission flow most likely blocked by fuse known issue in this build)
➣ Inventory Rework Inclusions
➣ Crafting Inclusions

Feature Updates:
Gameplay:
➣ Operation Breaker Station Polish
✦ Reduced mission location availability respawn timer to 30 minutes for PTU testing. Added a new combat encounter to the Elevator Hall. Updates to FPS AI loadouts for missing weapons. Further performance, LOD, audio, lighting, signage, and minimap markup. Torite and Savrilium mineable resources added to the dungeon. Added crafting blueprints as part of the mission rewards. Salamander enemy NPC facial animations and voice pack dialogue lines

➣ Additional Gameplay Updates
✦ Removed screen blur from bleeding effects so that screen blurring requires more than just that status

Technical Details:
➣ 12 Known issues & 6 Potential Bugs Squashed
➣ Fixed 2 Client Crashes
➣Fixed a Hybrid-Service Crash||

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<@&1305975151858552862> - [Evo NDA] Star Citizen Alpha 4.7 11382349 PTU Patch Notes

narrow wingBOT
#

Audience & Server Details:
➣ Audience: Evocati Only (Potential for Wave 1 this weekend if build validates)
➣ Timeframe: This will be a timed playtest. We are intending to leave this build up at least 6 hours (possibly overnight)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and Locations
➣ Inventory Rework Inclusions
➣ Crafting / Material Distibution Inclusions
➣ Engineering / Vehicle Armor Updates
➣ Radar-Based Aim Assist

Features & Gameplay:
Gameplay:
➣ Operation Breaker Station Polish
➣ Inventory Redesign
✦ Two-Panel Layout
✦ Nearby Inventories
✦ Equipment Panel and Paper Doll
✦ Moving and Equipping Items
✦ Search, Sort, and Filter
✦ Stack All
➣ Crafting
✦ The Item Fabricator
✦ Blueprints
✦ Crafting an Item
✦ Crafting Queue
✦ Dismantling
✦ Material Distribution Overhaul

Ships & Vehicles:
➣ Engineering Gameplay
✦ Shield Balance
✦ Armor Balance
✦ Life Support
✦ Radar
➣ Radar-Based Aim Assist
✦ New Radar Variants Added

Technical Details:
➣ 11 Known issues & 9 Potential Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 2 Server Crash||

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<@&1305975151858552862> - [Evo NDA] Star Citizen Alpha 4.7 11399345 PTU Patch Notes

gusty vortex
#

There's too much to try to condense and cover everything and still fit in the character limit. If you want all the details then read the Spectrum post

narrow wingBOT
#

Audience & Server Details:
➣ Audience: Evocati Only (goal to go to Wave 1 if build validates)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

||Testing/Feedback Focus
Tonight's build will also have Nyx mission pack 2 enabled which will have existing mission types that send players to QV Stations around Nyx (these locations will not have the rock breaker)
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and Locations (mission flow most likely blocked by fuse known issue in this build)
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Reduced overall amount of Rock Breaker mission stations in Nyx. Large increase to buy-in cost for exclusive location access with reduced buy-in cost for non-exclusive. Ice Juvenile and Adult Valakkar added and polished to Breaker Station locations. Increased respawn time for laser room combat AI. Performance updates with new meshes and LOD adjustments. Ambient audio adjustments. Temporarily added 3 more laser catalysts to processing room for PTU.

➣ Inventory Redesign
✦ Added Apply/Clear buttons to the Search. Added support for fixed grid size specification for inventory UI items that does not change the size based on the orientation. Adjusted inconsistent use of dimensions throughout inventory system.

➣ Crafting Fabricator & Blueprints
✦ Missions have been set up with their own blueprint pools allowing blueprints uniquely designated to specific missions. Added Vaughn FPS, Headhunters FPS, NorthRock, and BitZeros Blackbox recovery missions with blueprint pools. Added guaranteed blueprint chance for missions that give them. Further weapon blueprint inclusions. FPS Weapon and Armor blueprint rebalance based on rarity. Reduced default dismantle quality return and removed some blueprints from default list. Crafting UI adjustments to the button sizes and alignment. Implemented Paging support for UI to replace current scrolling mechanic. Updated fabricator queue screen to support updated UI. Adjusted recoil balance for crafted weapons.

➣ Shop Price adjustments and additions
✦ AEGS Redeemer shop price greatly reduced
✦ Item Fabricator price increased
✦ Added ANVL Hornet F7CM Mk2 Ball Turret
✦ Updated MXOX NeutronCannon S1, S2, S3 added
✦ Stinger and Shiv added to ship shops
✦ New ship rentals added: RSI Apollo Medivac and Triage, Esperia Prowler Utility, Drake Golem, MISC Fortune, and AEGS Avenger Titan.
✦ Added 2 handed tractor and salvage tool to more shops

Ships & Vehicles
➣ Added limited gimbals to the Vanguard's nose gun

Core Tech
➣ Music inclusion updates into 4.7
➣ Further entity count updates in Nyx to reduce unintended high amounts

Technical Details:
➣ 11 Known issues & 21 Potential Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed multiple out of memory DGS issues||

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<@&1305975151858552862> - [Evo NDA] Star Citizen Alpha 4.7 11414557 PTU Patch Notes

gusty vortex
#

<@&620025894559547412> - PTU is now Wave 1

narrow wingBOT
#

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and Locations (mission flow most likely blocked by fuse known issue in this build)
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Feature Updates:
Gameplay:
Operation Rock Breaker Polish - Further location performance optimizations. Lighting and art polish pass.
Inventory Redesign - Standardized Inventory Navigation, Pagination and Collapse/Expand icons. Adjusted SortButton's size. Removed Apply button. Fixed closing Search when clicking outside (lose focus). Added search active feedback. Added transition when opening/closing search. Fixed loot button overlap.
Crafting - Added blueprint reward to RCD Exclusive and Contested missions, correcting some others that are RCD themed and slight movement of some blueprints to different mission types. CFP Recover cargo and Destroy items mission blueprint reward setup. Made quantity bindings (SCU, cSCU sizes) for crafting materials dynamic based on the average cost in the recipe, and always dynamic in the materials list. Fabricator animations polish. Updated weapon crafting times.

Locations:
People's Service Stations - Implementing 4 new social stations in Nyx. Managed by members of the People's Alliance, these service stations offer a safe haven with basic restock, rearm, and refueling operations along with many different shopping options for pilots traveling through Nyx.

Ships & Vehicles:
➣ Updated Origin 890j with Size 4 radar and 600i with Size 3 Radar
➣ Adjusted Heavy Bomber ship flight performance to match their intended values. This includes increases and decreases to thruster performance for the Eclipse, Redeemer, Spirit series, Starfighter, Frelancer series, and Zeus Series.
➣ Missile and Ground Missile rebalance damage, explosion radius (min/max), and boost phase duration for Ground Missiles

Core Tech:
➣ Further entity count fixes and polish related to Nyx rock breaker locations

Technical Details:
➣ 11 Known issues & 25 Potential Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed 1 Server Deadlock

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<@&620025894559547412> - [Wave 1 PTU] Star Citizen Alpha 4.7 11429312 PTU Patch Notes

narrow wingBOT
#

Audience & Server Details:
➣ Audience: Wave 3
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and Locations (mission flow most likely blocked by fuse known issue in this build)
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Further location performance, lighting, and LOD optimizations. Updated ship cleanup code to ensure abandoned vehicles get cleaned up over time. Adult and Juvenile Valakkar are much more weighted towards attacking players instead of other AI. Updated Valakkar spawn positions. Ensuring Savrilium spawns are guaranteed in each section of the asteroid with a slim chance for extra. Updated Savrillium and general FPS mineable quality chance. Cavern EVA polish. Reduced bounciness of powercells. Monorail transit display panel updates.

➣ Inventory Redesign
✦ Slight tweaks to how quality is displayed on items. Added Quality elements to loot item. Adjusted item's material quality value to match crafting screen format.

➣ Crafting
✦ Updating all mined minerals to be stackable. Addition of Nyx Ores to Refinery Kiosks Change of Mineables Inventory Levels at Stores. Further fabricator UI and Icon updates. Disabled ability for player to push the fabricator. Disabled tractor beaming if the fabricator door is open. Added interactions to open the door if the player locks themselves inside the fabricator. Added large amount of ammo blueprints to mission rewards. Adjusted armor crafting times. Refinery UI style and layering adjustments to show underlying content.

Ships & Vehicles
➣ Added VMA support for Radars
➣ Blocked switching of gimbal mode outside the appropriate operator modes
➣ Thruster adjustments for Corsair, 400i, and Constellation Aquila to bring them closer to their intended values
➣ Updates to increase armor health for heavy fighters, Idris M, as well as a handful of other ships including Mustang Alpha, 100 series, 400i, m50, Raft, and Shiv.

Technical Details:
The main front elevator of the 890j has been temporarily disabled pending further fixes
➣ 11 Known issues & 15 Potential Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 5 Server Crashes
➣ Fixed multiple out of memory DGS issues

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<@&620025894559547412> - [Wave 3 PTU] Star Citizen Alpha 4.7 11445650 PTU Patch Notes

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[All Waves PTU] Star Citizen Alpha 4.7 11450623 PTU Patch Notes

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Further mission and tech reliability polish for Rock Breaker. AI encounter difficulty and placement polish. Art and Lighting polish pass.

➣ Crafting
✦ Set armor blueprints to have no quality requirements and low quality materials to produce negative stats. Dismantle default value of 500

Technical Details:
➣ 10 Known issues & 10 Potential Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 1 Server Crash
➣ Fixed a Hybrid-Service issue causing connection drops

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<@&620025894559547412> - [Wave 3 PTU] Star Citizen Alpha 4.7 11450623 PTU Patch Notes

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<@&620025894559547412> - PTU is open to all backers

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Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radar components now in shops)
➣ Nyx Social Stations
➣ Ship Armor Rebalance

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Further location performance, LOD, and lighting optimizations. Added kill volume inside Rock Cracker asteroid outside of mission opening. Increasing savrilium rock count within the asteroid. Further minimap markup. Adjusted defend areas around the location to allow for the reinforcement enemies to use cover correctly.

➣ Crafting
✦ Fabricators moved to different shops (Kelto/Dumper's Depot - Currently missing from Levski). Cleaned up of some armor blueprints and correction of weapon recoil reductions to be even on energy and ballistics. Updated fabricator physics proxies. Added fabricator LODs. Tonight we are testing blueprint persistence between builds and are expecting blueprints gained in tonight's build to persist into the next PTU build.

Ships & Vehicles:
➣ Added purchasable ship radars to Omega Pro in New Babbage
➣ Engineering Updates
✦ Large health increases for Doors, Ramps, and Elevator across all ships

Core Tech:
➣ VR Updates
✦ Fix Mirror Mode Smoothing which was smoothing the camera incorrectly and not the headsets hmd rotation
✦ Fix hardware mouse not returning same values when transforming from and to display space due to rounding errors

Technical Details:
➣ 10 Known issues & 10 Potential Bugs Squashed
➣ Fixed 3 client crashes
➣ Fixed 5 server crashes
➣ Fixed a backend-service crash

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<@&620025894559547412> - [All Waves PTU] Star Citizen Alpha 4.7 11458882 PTU Patch Notes

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Technical Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus:
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Features Updates
Gameplay:
➣ Operation Rock Breaker Polish
➣ Crafting

Technical Details:
➣ 11 Known Issues & 18 Bugs Squashed
➣ Fixed 1 Client & 1 Server Crash
➣ Fixed a Hybrid-Service Crash & Mainthread Deadlock```

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<@&620025894559547412> - Star Citizen Alpha 4.7 11468334 PTU Patch Notes

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@amber tide's first news post, give them clap

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Technical Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus:
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Features Updates
Gameplay:
➣ Operation Rock Breaker Polish
➣ Crafting
➣ Inventory Visual Polish

Weapons & Items:
➣ Added food and drink to Pyro JP Station Refinery item shop inventory

Technical Details:
➣ 7 Known Issues & 17 Bugs Squashed
➣ Fixed 5 Client & 2 Server Crashes
➣ Fixed multiple Hybrid-Service Crashes
➣ Various Networking Performance Optimizations and Improvements

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.7 11475995 PTU Patch Notes

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Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
We are expecting blueprints from the previous two PTU builds to save and appear in tonight's PTU build.
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Further LOD, performance, and lighting optimization. Removed ability to set and respawn at Rock Breaker medical beds. Fixed various holes around the exterior of the location.

➣ Inventory Redesign
✦ Further lighting and shadow visual polish. Updated support for mining gadgets and radars.

➣ Crafting
✦ Further fabricator and crafting audio inclusions

Core Tech
➣ VR Updates & Fixes
✦ Cursor wasn't working in a ship with mobiGlas in Vehicle view due to a filtered action. Rewrote the cursor again but this time moved everything into StereoFramework for easier maintenance. The cursor is now being controlled directly via mouse and no longer via actions. Won’t block any inputs when the vr cursor isn't active.

Technical Details:
Tonight’s build has further Nyx entity count updates to help reduce unintendedly high amounts
➣ 7 Known issues & 19 Potential Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 7 Server Crashes
➣ Fixed a Main-Thread Deadlock

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.7 11485118 PTU Patch Notes

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Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
The new Nyx Social stations have been added as home locations➣ Stability, Bugfixes, LTP between PTU releases
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Stations and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations (Updated to also be home locations)

Feature Updates:
Gameplay:
➣ Operation Rock Breaker Polish
✦ Location screen UI, audio, LOD, and performance polish.

➣ Crafting
✦ Greatly reduced shop buy price of crafted items.

Ships and Vehicles
➣ Engineering Gameplay
✦ Idris and Polaris: Ramp, Doors, and Elevators Health reductions

Technical Details:
Tonight’s build has further Nyx entity count updates to help reduce unintendedly high amounts
➣ 7 Known issues & 1 Potential Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.7 11494258 PTU Patch Notes

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`Patch Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled

Testing Focus:
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting (Radars components in shops will be arriving in a future PTU patch)
➣ Nyx Social Stations

Feature Updates:
Core Tech:
➣ VR Technical Updates & Fixes

Technical Details:
➣ 6 Known Issues & 14 Bugs Squashed
➣ Fixed 1 Client & 3 Server Crashes

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<@&620025894559547412> - Star Citizen Alpha 4.7 RC1 11506930 PTU Patch Notes

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Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ Operation Breaker Station and QV Breaker Stations locations (Shubin Interstellar Reputation Required)
➣ Inventory Rework
➣ Crafting Fabricator and Blueprints
➣ Engineering Updates
➣ Radar Assisted Targeting
➣ Nyx Social Stations (New Home Locations)

Technical Details:
Tonight’s build has further Nyx entity count updates to help reduce unintendedly high amounts
Note: The Stack All button will be temporarily disabled for LIVE (Manual stacking will still work and we have a fix in the works for this issue and intend on re-enabling it as soon as possible)
➣ 8 Known issues & 1 Potential Bugs Squashed
➣ Fixed a new server crash encountered in last night’s PTU
➣ Updated Nyx territories to better distribute locations. Will be testing DGS performance tonight on PTU

Technical:
➣ Fixed a new server crash encountered in last night’s PTU

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<@&620025894559547412> - Star Citizen Alpha 4.7.0 RC2 11509651 PTU Patch

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Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 20,000

**Note: The Stack All button will be temporarily disabled for LIVE (Manual stacking will still work and we have a fix in the works for this issue and intend on re-enabling it as soon as possible)

Current mineral sale prices for Savrilium have been increased greatly for 4.7 with the intent on lowering this price in a future build while increasing the amount mined to bring the amount earned back to even.**

Feature Updates:
Gameplay:
➣ Operation Breaker Stations
➣ Inventory Rework
➣ Crafting, Fabricator, and Blueprints
➣ Mineral Quality and Distribution Overhaul

Ships & Vehicles:
➣ Added New Ship: Aurora MKII
➣ Shield and armor balance with minimum damage threshold
➣ Radar-Based aim assist and new physical radar components
➣ New Wikelo Ship Offerings
➣ New ships to rent and purchase in the PU

Characters & AI
➣ 6 New player hairstyles

Locations
➣ Nyx People's Service Stations that can be set as home locations

Weapons & Items
➣ FPS weapons art refactor
➣ Multiple new lootable armor pieces

Core Tech & Audio
➣ Virtual Reality Updates (Experimental)

Technical Details:
Star Citizen Alpha 4.7 contains over 150 bug and crash fixes since 4.6 went live. 46 of which originated from the issue council.
➣ Client Crash Fixes: 8 fixes
➣ Server Crash Fixes: 9 fixes
➣ Fixed a Main-Thread Deadlock

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<@&620025894559547412> - Star Citizen Alpha 4.7 LIVE Release Notes

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Audience & Server Details:
➣ Audience: Evocati (NDA) - Due to stability, this build may not make it to Wave 1. We'll monitor tonight.
➣ When: Tonight throughout the weekend if build stays valid
➣ Server Info: TECH-PREVIEW CL 11575398

||Testing/Feedback Focus
The Transport System is a complete rewrite of the Transit System, which governed all communal transport across Star Citizen such as Trams, Trains, Monorails and Elevators in addition to those within vehicles. While the Transit System served its purpose at the time and for a large portion of Star Citizen’s development, it has been unable to efficiently keep up with the latest technological advancements such as Server Meshing, Streaming and Instancing. Transport has been built with all of this and future development in mind.

During this Tech Preview, the following locations have been recreated with Transport:
➣ Area18: Full Location, excluding Event Halls
➣ GrimHEX: Central Physical Elevators & Hangar Elevators
➣ Orison: Hangar Elevators
➣ New Babbage: Hangar Elevators

Feature Updates:
What's New
➣ Everything you interact with at Area18, from calling an elevator, riding it to your hangar, waiting for the tram, to boarding and exiting is running on entirely new code. Most of the system should be undetectable as changed besides reliability and a couple of UI changes. We are looking for the main loop to work reliably in this test. Habitation/Hospital → Spaceport → Hangar and back. Please do this multiple times, in both directions, with and without other players in the elevator with you; we encourage you to also play normally, partying up, going around the ‘verse and back to these locations across multiple days to validate stability.

Elevators now have a ‘Destination Queue’ mechanic
➣ Each player inside an elevator can make one floor selection. The system queues destinations on a first-come-first-served basis. If a player changes their selection, they are de-prioritized in the queue without affecting destinations for other players who may have selected the same location. If a player disconnects, the elevator handles their queued destination gracefully and will not open to an invalid location.

Hangar elevator panels are local and unique to each player
➣ Listing all destinations that you have access to whether it be your own instanced destination or one shared with you. Your own hangar will now appear at the top of the destination list instead of at the end.

A “Hold Doors” button has been added
➣ This will extend the length elevator doors are open; to a limit.

Void Doors are void!
➣ Many issues across transit ultimately resulted in doors opening the “the void”, with Transport this should not happen, instead a door will not open until the carriage is ready. If a door fails to open, we recommend trying different gateways. Per below, we intend to communicate when a transport network is experiencing delays and self-repair to restore blockages. Should any Transport gateway open to the void this is indicative of a more critical issue.

What's NOT in this Tech Preview
➣ UI, only basic functionality UI has been set up.
✦ We intend to show “Categories” of locations, rather than a single continuous list.
✦ We intend to show the destination queue in some form to players.
✦ We intend to communicate to players when elevators are experiencing delays.
➣ Audio announcements
✦ All elevators/trams & gateways are missing audio announcements.
➣ Self-Repair
✦ We intend to implement a self-repair mechanism to the system where once encountering issues it can automatically recover with as little disruption as possible.
✦ This has been intentionally excluded to allow us to debug issues as they arise during this first tech preview.

Technical Details:
➣ 15 Known issues ||

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<@&1305975151858552862> - [Evocati NDA] Tech-Preview: Transport System Test #1

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Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled

Feature Updates:
Gameplay:
➣ Updated the Aurora Mk2 with interior cockpit physics proxies and exterior geometry and LOD improvements
➣ Added support for resource containers of different qualities to stack when selling commodities at a kiosk while using the vehicle view

Ships & Vehicles:
➣ New Ship: MISC Hull B
➣ New Vehicle: Greycat UTV

Locations:
➣ Breaker Stations Updates
✦ Added missing localization strings for Rock Cracker Dungeon UI elements.
✦ Updated Savrillium mineral composition and quality chances within the Rock Cracker Dungeon to improve mining investment returns.
✦ Updated asteroid rock formations inside the dungeon to Savrillium to better reward players for their efforts.

Technical Details:
➣ 18 Bugs Squashed
➣ Fixed 9 client crashes
➣ Fixed 14 server (DGS) crashes
➣ Fixed 4 server-side main-thread deadlocks
➣ Fixed 2 hybrid service crashes

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<@&620025894559547412> - Star Citizen Alpha 4.7.1 LIVE Release Notes

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Audience & Server Details:
➣ Audience: Audience: Evocati (NDA) - Goal to open to at least Wave 1 on Wednesday
➣ When: Goal to leave up through Thursday
➣ Server Info: TECH-PREVIEW CL 11631787

||Testing/Feedback Focus
The Transport System is a complete rewrite of the Transit System, which governed all communal transport across Star Citizen such as Trams, Trains, Monorails and Elevators in addition to those within vehicles. While the Transit System served its purpose at the time and for a large portion of Star Citizen’s development, it has been unable to efficiently keep up with the latest technological advancements such as Server Meshing, Streaming and Instancing. Transport has been built with all of this and future development in mind.

During this Tech Preview, the following locations have been recreated with Transport:
➣ Area18: Full Location, excluding Event Halls
➣ GrimHEX: Central Physical Elevators & Hangar Elevators
➣ Orison: Hangar Elevators
➣ New Babbage: Hangar Elevators

Feature Updates:
For tonight's TECH-PREVIEW, we have enabled the Self Repair system for transport.

Transport comes with an automated self-repair system which should identify issues within the transport networks and apply fixes with minimal disruption. Self-repair is not a player-facing feature and ideally shouldn't be detectable to players; that said some repairs may take time and in future patches we may communicate such delays.
Self-Repair monitors extreme lag, carriage states including travel time, and gateway wait time; in this first iteration the values are large (5 minutes for state & travel) and broad (applies to all carriages - ie trams + elevators). After monitoring the results of this test we plan to refine these values and apply values specific to spline carriages vs 'limbo' carriages, as a splines length is determined by design and could be longer than 5minutes (the longest ingame right now is just under 3 minutes), we'd never expect a regular elevator to take more than a few seconds to respond - so in this first test it may be more obvious when an Elevator is being reset.

Whilst self-repair should serve as a way to minimize disruptions to player gameplay on live environments and reduce the need to emergency hotfix or fully reset like with Transit - the intention is that self-repair should very rarely be hit (or rather, ideally not at all). When self-repair does detect an issue and begin repair the system will collect and dump relevant information to developers to resolve the underlying issue.

Along with self-repair, we have also put in multiple fixes for performance and stability since the previous test

Technical Details:
We will have a feedback thread available for Evocati only during tonight's build. If we are able to open up to wave 1 on Wednesday, we will have another public feedback thread opened.
Thank you all for testing along with us!
➣ 15 Known issues ||

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<@&1305975151858552862> - [Evocati NDA] Tech-Preview: Transport System Test #2

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The new Transport System has been made available for testing in the most recent Tech-Preview publish, which is a complete rewrite of the old Transit System. This system governs all communal transport across Star Citizen such as Trams, Trains, Monorails and Elevators, and has been built with current and future development in mind. During this Tech Preview the following locations have been recreated with Transport.

Area18
➣ Full Location, excluding Event Halls.
GrimHEX
➣ Central Physical Elevators
➣ Hangar Elevators
Orison
➣ Hangar Elevators
New Babbage
➣ Hangar Elevators

A feedback survey is available at: Transport System Survey Form. This survey will be open until April 22.

Patch notes loacated Here

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<@&620025894559547412> - [Tech-Preview] Transport System Wave 1

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Alpha Patch 4.8 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.8.0-PTU.11681592.
Audience: Evocati (Standard Evo NDA)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

||Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
New Mission: Tactical Strike Groups & QV Extraction Stations

Not Ready for Testing/Feedback
These features and updates are partially in the build but not fully functional or not ready to be tested.
New Event: Return of Xenothreat
Refueling Missions and Refueling Improvements
Vehicle Command Module
Defend Location Missions
Transport System Update
Flight Suits G-Force Resistance
Ship Hangar Service T0
UltiFlex Crossbow & Plasma Grenades
Hammerhead Gold Standard
New Hairstyles

Known Issues
WARNING: Levski Hangar doors are broken in this build so you may want to fully avoid it.
PU - Nyx - Landing Zone (LZ) - Levski / Social Stations / Elevator Terminals - Locations / Art - Hangar elevator doors are not opening
Arena Commander - All game modes - Players are unable to load into any of the AC Game modes they will get stuck on the loading screen

Features & Gameplay
New Mission: Tactical Strike Groups
Tactical Strike Groups is a new endgame mercenary contract designed for large, organized player squads. The mission tasks players with assaulting a fortified Nyx asteroid base held by hostile forces, working through a multi-phase assault that rewards coordination across ship classes and combat roles. The contract is accessible from Levski and scales in intensity as each phase of the station is dismantled. The rewards will be great but expect heavy resistance throughout.

Mission Overview
Available via Contract Manager at Levski under Verified Mercenary Contracts
Intended for squads of 7 or more ships across multiple sizes and classes
Smaller ships (no larger than a Drake Cutlass Black) are required to navigate the station's internal superstructure trenches
Larger ships can participate in exterior combat and defense throughout the mission

Key Mechanics
Only ballistic weapons deal damage to hardened station targets including Power Relays while energy weapons will have an effect damaging Cooling Units and Core components
Ships will accumulate Distortion Damage when flying inside the superstructure trenches
Distortion increases in the core central chamber as soon as the weak points are revealed and the shutter that nests them opens up
Station entrance to the interior FPS section opens when core is destroyed. Trench run entrances open up when all power relays are destroyed

Bug Fixes & Technical
Fixed 6 Client Crashes
Fixed 1 Server Crash||

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<@&1305975151858552862>

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Audience & Server Details:
➣ Audience: Evocati (Standard Evo NDA)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

||Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (Currently 5 locations so group up!)
➣ New Event: Return of Xenothreat

Not Ready for Testing/Feedback
These features and updates may be partially in the build but not fully functional or not ready to be tested and subject to removal from 4.8
➣ Refueling Missions and Refueling Improvements
➣ Vehicle Command Module
➣ Defend Location Missions
➣ Transport System Update
➣ Flight Suits G-Force Resistance
➣ Ship Hangar Service T0
➣ UltiFlex Crossbow & Plasma Grenades
➣ Hammerhead Gold Standard
➣ New Hairstyles

Feature Updates:
Gameplay:
➣ New Event: Return of Xenothreat
Xenothreat has returned to Stanton. Angered by Wikelo's presence in the system, the faction has re-emerged to harass the Banu and target humans piloting alien ships. Foxwell has launched a system-wide initiative to coordinate a response, and that is where you come in. Return to Xenothreat is a set of five mercenary contracts ranging from solo intercept and defense work to a large-scale multi-crew assault on a Xenothreat-controlled Idris. Completing contracts earns progress toward a tiered reward track, with blueprints awarded along the way as you reach milestones.

Event Overview
✦ Event consists of 5 concurrent mercenary contracts active across Stanton
✦ While the first 4 contracts are completable solo, the Idris Attack contract is designed for a coordinated squad of at least 10 players
✦ Contracts can be shared with group members via the Contract Manager
✦ Multiple players on the same server can accept and run the same contracts simultaneously

Key Mechanics
✦ Completing any contract earns progress on a unified reward track shared across all event missions
✦ The Idris Attack contract carries a 3-hour cooldown after completion
✦ All other contracts (Ship Wave Attack, Ship Ambush, Defend Ship, Draw Out Boss) have no cooldown and can be repeated throughout the event
✦ There are Journal entries to track overall mission progress and updates as objectives are completed

➣ Tactical Strike Groups Updates
✦ Increased power relays and cooling units CS signature to allow other missiles to home in on them. Lowered core distortion damage. Lighting, LOD, ambience audio, fog, module explosion, and set dressing polish.

➣ Ships & Vehicles
✦ Vehicle Uneditable / Editable itemport sweep: Full item port audit for all ships to make sure ship components are at the correct setup for editable or uneditable

Technical Details:
➣ 5 Known issues & 7 Potential Fixs
➣ Fixed 6 Client Crashes
➣ Fixed 3 Server Crashes ||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.8 PTU 11689568 Patch Notes

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Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled

Feature Updates:
Gameplay:
➣ Nyx Mission Pack 2
New criminal factions have established themselves in Nyx, making life difficult for the People's Alliance and the legitimate operators working out of the system. Nyx Mission Pack 2 brings a new wave of contracts across multiple archetypes and organizations in response to this shifting landscape, covering combat, courier work, cargo recovery, salvage, and more across both Nyx and Stanton.

✦ Delivery: Courier
New courier contracts are available from organizations across Stanton and Nyx. Local delivery work runs between outposts, stations, and landing zones tasking players with moving 2 handed deliverables.

✦ Delivery: Recover Cargo
Recover Cargo contracts task players with locating and retrieving lost or abandoned cargo from ships in space and returning it to the issuing organization. These contracts range from 1 SCU crate up to a total of 6, 1 SCU boxes.

✦ Combat: Ship Wave Attack
Intercept and eliminate coordinated waves of hostile ships operating in Nyx and Pyro space. Enemy fighter groups arrive in sequences, and players must clear each wave before the next is triggered.

✦ Bounty: Bounty (Kill Ship)
Bounty contracts are now available in Nyx targeting specific criminal vessels operating near the Rock Cracker sites. Locate and destroy the marked target to collect the reward.

✦ Combat: Bombing Run
Reimplementation of Boming Run missions into the PU. Destroy fuel infrastructure and critical installations at enemy-held asteroid bases and distribution centers in Stanton. Targets are defended by hostile ships and turrets. Players must eliminate all marked objectives at the location to complete the contract. Available in lawful and unlawful variants depending on the issuing organization.

✦ Salvage: Paid Salvage
Adagio is issuing lawful paid salvage contracts across all systems, directing players to the location of a derelict vessel to be stripped and processed.

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<@&620025894559547412> - Star Citizen Alpha 4.7.2 LIVE Release Notes

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Patch Details:
➣ Audience: Evocati (Standard Evo NDA) Will be monitoring to determine Wave 1 viability for the weekend
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

||Testing Focus:
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (Mission Locations increased and lots of art/lod/performance polish)
➣ New Event: Return of Xenothreat
➣ Vehicle Command Module

Features & Gameplay:
Ships and Vehicles:
➣ Vehicle Command Module
➣ System Migration Procedure (SMP)

Technical Details:
➣ 7 Known Issues & 18 Bugs Squashed
➣ Fixed 5 Client & 3 Server Crashes||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.8 PTU 11717689 Patch Notes

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Patch Details:
➣ Audience: Evocati (Standard Evo NDA) Will be monitoring to determine Wave 1 viability for the weekend
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

||Testing Focus:
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (Mission Locations increased and lots of art/lod/performance polish)
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts

Features & Gameplay:
Vehicles and Loadouts:
➣ Item Recovery: Vehicle Loadouts
➣ Saving Loadouts via ASOP
➣ Consumables: Ammo and Missiles
➣ Limited amount of hangar ship storage at a location.
➣ Vehicle Manager App (VMA) changes||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.8 PTU 11721630 Patch Notes

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Audience & Server Details:
➣ Audience: Evocati (Standard Evo NDA) Potential Wave 1 tonight
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

||Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (more performance and polish pass tonight)
➣ New Event: Return of Xenothreat (Idris fight performance pass)
➣ Command Module

Technical Details:
Made improvements to freight elevator retry code and handling if something does go wrong
➣ 6 Known issues & 13 Potential Fixs
➣ Fixed 6 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Hybrid-Service Crash ||

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<@&1305975151858552862> - [Evocati NDA] Star Citizen Alpha 4.8 PTU 11733560 Patch Notes

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<@&620025894559547412> - PTU is now Wave 1

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Audience & Server Details:
➣ Audience: Wave 3
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
Vehicle Loadout Recovery is not enabled in tonight's build.
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations
➣ New Event: Return of Xenothreat
➣ Command Module

Feature Updates:
Gameplay:
➣Tactical Strike Groups
✦ General, Audio/music, and camera shake polish. Station lighting, LOD, and performance polish.

Technical Details:
➣ 10 Known issues & 5 Potential Fixs
➣ Fixed 2 Client Crashes
➣ Fixed 1 Server Crashes

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<@&620025894559547412> - [Wave 3 PTU] Star Citizen Alpha 4.8 PTU 11740071 Patch Notes

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Audience & Server Details:
➣ Audience: Wave 3
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled (Please let us know of any early LTP issues between ptu builds)

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ Kastak Arms Plasma Grenade

Feature Updates:
Gameplay:
➣ Flight Suits & G-Force Tolerances
What you wear in the cockpit will now have a direct effect on how well your body handles the forces of high-performance flight. Flight suits are purpose-built for this environment and improve your g-force tolerance above the unequipped baseline, letting you sustain tighter maneuvers longer before blacking out. Combat armor works in the opposite direction: it is built for ground engagements and protection, not for sustained high-g flight, and will reduce your g-force tolerance accordingly. This change makes loadout decisions more meaningful for pilots and creates a clearer distinction between gear designed for flying and gear designed for fighting.

What Has Changed
✦ G-force tolerance is now dynamically calculated based on the clothing and armor worn by the player
✦ Flight suits provide a positive g-force resistance modifier, improving your tolerance above the unequipped baseline
✦ Combat armor applies a negative modifier, reducing g-force tolerance that increases in increments based on light, medium, heavy types and compared to flying unequipped
✦ Undersuits also contribute to the total g-force resistance calculation and are factored into the final value
✦ The modifier is distributed across the full armor set, so partial loadouts result in proportionally adjusted tolerance
✦ Combat flight suits now provide 15% damage mitigation in addition to their g-force resistance bonus, giving pilots a defensive trade-off when choosing flight gear over combat armor
✦ Arena Commander race modes now spawn players in the best available racing flight suit by default, ensuring competitive events start with optimal g-force configuration

Equipment Tolerance levels
✦ Higher Tolerances: Racing or Combat Flight Suit
✦ Baseline: Unequipped (No Armor or Suit)
✦ Reduced: Light or Medium Combat Armor
✦ Greatly Reduced: Full Heavy Combat Armor

Weapons & Items:
➣ New FPS Weapon: Plasma Grenades
The Kastak Arms Plasma Grenade is the first area-denial grenade in Star Citizen. Unlike fragmentation grenades that deliver a single explosion, the Plasma Grenade detonates repeatedly after landing, unleashing a sustained series of plasma bursts that make the affected zone extremely dangerous to push through. It is designed to hold positions, flush enemies out of cover, and punish opponents who try to advance through a doorway or corridor. Prime it, throw it, and let the grenade do the work.

Key Mechanics
✦ Detonates repeatedly after landing, producing a sustained zone of plasma explosions for several seconds
✦ Deals Energy (Plasma) damage with each detonation within a 15-meter effective radius
✦ Has no arming time and begins its detonation sequence on a timed fuse after being thrown
✦ The grenade can be intercepted and detonated early by enemy fire, so time your throw carefully in contested space

Technical Details:
Note for tonight: Consider recopying your account if you see strange behavior, like hab spawning instead of hangar on launch to home location, missing items, vehicles retrieved incorrectly
➣ 8 Known issues & 10 Potential Fixes
➣ Fixed 6 Client Crashes
➣ Fixed 3 Server Crashes

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<@&620025894559547412> - [Wave 3] Star Citizen Alpha 4.8 PTU 11753569 Patch Notes

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Audience & Server Details:
➣ Audience: Wave 3
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Disabled in current PTU builds

Testing/Feedback Focus
➣ Stability, Bugfixes, LTP between PTU releases
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (New reputation gate tonight)
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow

Feature Updates:
Gameplay:
➣ New Mission: Defend Location - Ship Battles V3

Mission Details
✦ Available at asteroid mining bases across Stanton, Pyro, and Nyx via Contract Manager
✦ 385 total mission locations across both systems, spanning 149 individual bases
✦ Difficulty ranges from Very Easy through to Super tier (6 difficulty levels)
✦ Missions are rep-gated; Foxwell contracts additionally require completion of the Foxwell intro mission before becoming available
✦ Abandoned and personal cooldown time of 15 minutes per mission

Rewards
✦ Completing Defend Location contracts earns aUEC, Faction Reputation, and Scrip with the issuing organisation
✦ Foxwell contracts pay Mercenary Scrip; Head Hunters contracts pay Council Scrip
✦ Blueprint rewards are available at higher tier completions
✦ No cost to accept any Defend Location contract

➣ TSG Missions Polish
➣ Flight Suits & G-Force Resistance Polish
➣Item Recovery: Vehicle Loadouts Salvage Polish

Weapons & Items:
➣ New FPS Weapon: Uniflex Crossbow

Crossbow Stats
✦ Weight: Light
✦ No damage drop off
✦ Projectile Velocity: 185 (3/4x Slower than most FPS weapons)
✦ Aim down Sight Time: 0.18
✦ RPM: 42
✦ Mag size: 5
✦ Custom Sway Profile, 'Very sticky' allowing for flicks
✦ Audio: 35M perception radius (Weapons are 150m) and custom attenuation falloff.

Damage:
✦ 2 tap medium armour to the chest (PVP)
✦ 1 tap heavy helmets (PVP)

Technical Details:
Note for tonight: Consider recopying your account if you see strange behavior, like hab spawning instead of hangar on launch to home location, missing items, vehicles retrieved incorrectly
➣ 7 Known issues & 7 Potential Fixes
➣ Fixed 2 Client Crashes
➣ Fixed 4 Server Crashes

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<@&620025894559547412> - [Wave 3] Star Citizen Alpha 4.8 PTU 11759767 Patch Notes

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Audience & Server Details:
➣ Audience: Wave 3 (Potentially all waves tonight if build validates after release)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Disabled in current PTU builds

Testing/Feedback Focus
➣ Stability, Bugfixes
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (New reputation gate tonight)
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow (Blueprint should be fully working as a drop now from TSG)
➣ Refueling Missions & Improvements
➣ Capital Ship Hangar Service
➣ Hammerhead Gold Standard

Feature Updates:
Gameplay:
➣ Refueling Missions & Improvements

Part 1: Refueling Missions
✦ Refueling contracts are now available from the United Wayfarers Club via the Contract Manager
✦ Contracts are specifically designed for pilots operating refueling ships such as the Starfarer
✦ Mission completion requires filling a target ship's tanks to at least 85%
✦ Payment is held in escrow during the refueling process and released on successful completion
✦ AI ships involved in contracts are always passive and will never initiate docking; the player must send the docking request

Refueling Beacon (For Ships Out of Fuel)
✦ Refuel a Stranded Ship Contract
✦ Receive Fuel from an AI Refueler Contract
✦ Distress Signal Ambush Variant

Part 2: Refueling System Improvements
Docking, Fuel Transfer, and New Items
✦ Flow speed is now a fixed property of the nozzle and cannot be manually adjusted. Nozzles can no longer be damaged by incorrect flow speed settings
✦ Hydrogen fuel is always delivered before Quantum Fuel when both are requested. Pods for both types can be opened at the same time without manual switching
✦ 10 new items are being added: 5 new fuel pods and 5 new nozzles, with existing items rebalanced. Pods and nozzles vary in flow speed, storage capacity, and damage resistance
✦ Stats on the fuel nozzle and pods received a rework: Pods now add a modifier on the flow speed that is defined by the nozzle. And we have seperate flow speed for QUA and HDY fuel
✦ Refueling pods are now available for purchase at stations via the commodity shop

➣ Capital Ship Hangar Service
How It Works
✦ Land in the hangar of a capital ship that offers servicing and remain seated in your ship
✦ Open your MobiGlas and navigate to the Vehicle Maintenance Services app, the same interface used at landing zones and stations
✦ Request repair, restock, or refuel as needed; multiple ships can be serviced simultaneously
✦ Services do not require any action from the crew of the ship
✦ The feature is active during the Tactical Strike Groups mission on the AI Idris

Economy and Supplies
✦ Capital ship service commodities are now purchasable at commodity shops across the Persistent Universe
✦ Ammunition, countermeasures, Quantum Fuel, Hydrogen Fuel, and Raw Materials Composites (RMC) are available at admin offices. Seraphim Station, ✦ ✦ TDD locations, and admin offices at major stations now carry these materials
✦ Pricing is set by the AI ship for this release and is not adjustable by players yet

➣ Tactical Strike Group Mission Polish

Ships & Vehicles:
➣ Aegis Hammerhead Gold Standard
➣ Ship Projectile Velocities & Armor Penetration Updates

Weapons & Items:
➣ UltiFlex Crossbow: VFX and art polish for for weapon and projectiles

Technical Details:
Grim HEX elevators may block movement between certain areas of the lobby. If you are at this location, you may need to "fast travel" to the hospital bed in order to make it back to the hangars.
➣ 8 Known issues & 6 Potential Fixes
➣ Fixed 4 Client Crashes
➣ Fixed 2 Server Crashes

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<@&620025894559547412> - [Wave 3] Star Citizen Alpha 4.8 PTU 11768487 Patch Notes

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<@&620025894559547412> - 4.8 PTU is now open to all waves

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Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Disabled in current PTU builds

Testing/Feedback Focus
➣ Stability, Bugfixes
➣ New Mission: Tactical Strike Groups & QV Extraction Stations (New reputation gate tonight)
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow (Blueprint should be fully working as a drop now from TSG)
➣ Refueling Missions & Improvements
➣ Ship Hangar Service T0
➣ Hammerhead Gold Standard
➣ Defensecon (will run on a rotation for 24 hours in A18)

Feature Updates:
Gameplay:
➣ TSG Polish: Further Performance, audio, art, and LOD polish. Added hostile ships around the power relays.
➣ Return of Xenothreat: Further difficulty balance polish
➣ Updates to component crafting times on fabricator

Weapons & Items:
➣ Crossbow damage adjusted from 140 to 123 Crossbow projectile weight from 0.5 to 1
➣ Increased KSAR plasma grenade duration from 9 to 10 seconds
➣ Added flightsuits to Lorville Tammany and Sons and Cordry's Levski
➣ Updates to component crafting times on fabricator

Technical Details:
➣ 9 Known issues & 14 Potential Fixes
➣ Fixed 1 Client Crash

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<@&620025894559547412> - [All Waves] Star Citizen Alpha 4.8 PTU 11777743 Patch Notes

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Audience and Server Details
Audience: All Backers
Server Info: PTU Channel - US Only
Long Term Persistence: Tonight's PTU will have a complete LTP wipe but should persist blueprints

Testing/Feedback Focus
Prepare for a very large delta update in tonight's PTU build of over 50 GB.
➣ Stability, Bugfixes
➣ New Mission: Tactical Strike Groups & QV Extraction Stations
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship -Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow (Blueprint should be fully working as a drop now from TSG)
➣ Refueling Missions & Improvements
➣ Ship Hangar Service T0
➣ Hammerhead Gold Standard
➣ Ship Armor and Shield Balance

Features and Gameplay

Gameplay:

➣ Refueling Updates
Refueling pods have had a sizeable SCU increase to hold nearly twice as much as before. Added many blueprints for refueling nozzles to missions.

➣ Vehicle Recovery
Balance adjustments to vehicle recovery claim timers and aUEC costs for nearly all ships

➣ Tactical Strike Groups
Added radiation hazards to interior of station. Decreased entryway size.

Ships & Vehicles:

➣ Ship Armor and Shield Balance
Upwards adjustments have been made to armor deflection of larger ships, including cap ships. Updated the ships sitting between heavy fighters and large ships like the hammerhead to have their own armor balancing (Such as Redeemer and Constellation series). Shield updates to shield components across the board to adjust health, shield resistance, and health regen. This update will see most shields have a health pool reduction around 20% while most shield regen speeds increased.

➣ Ship Weapon/Ammo Adjustments
Ballistic ammo SCU sizes have been greatly reduced to about 10% of their previous cargo sizes. Attrition Weapons have had a balance pass to reduce their damage by a significant amount while increasing heat per second and increasing charge up time.

➣ Ship Component and Munitions Price Balance
With tonight’s update you will see wide pricing updates to ship components, weapons, and munitions. This will see many components get increases to cost while some will have significant reductions in price such as certain fuel tanks, missiles, torps, and more.

Weapons & Items:

➣ Flight Suit location adjustments
Added flightsuits to indy tradeposts in Pyro. Added flightsuit and helmet to small and medium CFP Trader inventories. Swapped Flightsuit in Area18 Cubby Blast for MRAI Flight Suit

Core Tech:
➣ New VR Updates
F Prompts are rendered in world now and no longer in screenspace so they work natively with VR
Adding new 3D FPS Crosshair and Hitmarkers for VR. Enabled via cvar w_crosshair_3d which is on by default for VR

Bugfixes & Technical
➣ 8 Known Issues & 23 Potential Fixes
➣ Fixed 5 Client Crashes & 4 Server Crashers

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<@&620025894559547412> - [All Waves] Star Citizen Alpha 4.8 PTU 11811531 Patch Notes

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Audience and Server Details
Audience: All Backers
Server Info: PTU Channel - US Only
Long Term Persistence: Tonight's PTU will have a complete LTP wipe but should persist blueprints

Testing/Feedback Focus
➣ Stability, Bugfixes
➣ New Mission: Tactical Strike Groups & QV Extraction Stations
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts (prices greatly reduced today, most likely more balance coming)
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow (Blueprint should be fully working as a drop now from TSG)
➣ Refueling Missions & Improvements
➣ Ship Hangar Service T0
➣ Hammerhead Gold Standard
➣ Ship Armor and Shield Balance

Features & Gameplay

** Ships & Vehicles**
➣ Updated pricing and claim timers for ships to be close to intended. Will likely have more balance on this soon.

Bugfixes & Technical
➣ 9 Known Issues & 7 Potential Fixes
➣ Fixed 2 Client Crashes & 3 Server Crashes

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<@&620025894559547412> - [All Backers] Star Citizen Alpha 4.8 PTU 11812390 Patch Notes

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Finally notes at a reasonable time again

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<@&620025894559547412> PTU Incoming. Yes, with Ironclads

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** Audience & Server Details**
Audience: All Backers
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus
➣ Stability, Bugfixes
➣ New Mission: Tactical Strike Groups & QV Extraction Stations
➣ New Event: Return of Xenothreat
➣ Item Recovery: Vehicle Loadouts (prices greatly reduced today, most likely more balance coming)
➣ Command Module
➣ Flight Suits & G-Force Resistance
➣ New Mission: Defend Location - Ship Battles V3
➣ Kastak Arms Plasma Grenade
➣ Uniflex Crossbow (Blueprint should be fully working as a drop now from TSG)
➣ Refueling Missions & Improvements
➣ Ship Hangar Service T0
➣ Hammerhead Gold Standard
➣ Ship Armor and Shield Balance

Features & Gameplay

Ships & Vehicles
Added New Ship: Drake Ironclad and Ironclad Assault (will be available today for current owners)
Locations

Core Tech
➣ Implemented stack size limits for stackable object types to 99 default with 999 for scrips.
T0 VR Implementation
Draw stereo cursor at max distance if nothing was hit so its visible all the time (for easier navigation)
Add smoothing to 3d crosshair
Fix bright lights

Bugfixes & Technical
➣ 10 Known Issues & 10 Potential Fixes
➣ Fixed 1 Client Crash

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<@&620025894559547412> - [All Backer PTU] Star Citizen Alpha 4.8 PTU 11817467 Patch Notes (Yes the Ironclad one.)

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To be clear, me putting the notes does mean it's up now

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Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Not Preserved

Feature Updates:
Gameplay:
➣ Tactical Strike Group (TSG)
➣ G-Force Tolerances & Flight Suits
➣ Refueling Missions & Improvements

Ships & Vehicles
➣ Item Recovery - Vehicle Loadouts
➣ New Ship: Drake Ironclad & Ironclad Assault
➣ New Ship: Drake Command Module
➣ Aegis Hammerhead - Gold Standard
➣ Ship Hangar Service
➣ Weapon, Ammo, Munitions, and Component Adjustments
➣ Ship Armor & Shield Balance

Characters & AI
➣ 7 New player hairstyles

Weapons & Items
➣ New FPS Weapon: UltiFlex Crossbow
➣ New FPS Weapon: Kastak Arms - Plasma Grenade
➣ New Flight Suits

Core Tech & Audio
➣ Virtual Reality Updates (Experimental)

Technical Details:
Star Citizen Alpha 4.8 contains over 166 bug and crash fixes since 4.7 went live. 73 of which originated from the issue council
➣ Client Crash Fixes: 17 fixes
➣ Server Crash Fixes: 4 fixes
➣ Fixed multiple Main-Thread Deadlocks

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<@&620025894559547412> - Star Citizen Alpha 4.8 LIVE Release Notes

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Audience & Server Details:
➣ Audience: All Backers
➣ Status: ** Hotfix Channel Currently OPEN**
➣ Latest LIVE Client CL: 1825000 (11854421 on hotfix channel)
➣ Latest LIVE DGS CL: 1825000 (11854421 DGS hotfix in testing on select shards)

Note
We are currently starting up the hotfix testing for 4.8 with the goal of being able to hotfix as soon as we are able.
DGS Hotfix 11854421 is on multiple shards for testing the server side only fixes.

Fixes in testing include:
➣ Multiple Client and Server Crash fixes
➣ Server: Some vehicles not despawning after being stored and retrieved from the ASOP
➣ Server: Multivehicle - PU - Vehicles - If the player calls Landing Services in the hangar when another vehicle is on the pad the other vehicle will be stored
➣ Server: Abandoned vehicles are persisting at TSG Locations after the location has been streamed out
➣ Server: Fix landing area checking obstruction bounds instead of full bounds when deciding to store a vehicle on the pad
➣ Server: Ships without ballistic guns are unable to restock missiles and countermeasures through the landing services inside another ship that provides landing services despite having resources on the cargo grid
➣ Server: Multivehicle - PU - Vehicles / Landing Services - Ships without ballistic guns are unable to restock missiles and countermeasures through the landing services inside another ship that provides landing services despite having resources on the cargo grid
➣ Client: PU - Loading Screens - Area18 - Server prevents the player actor from moving at all after loading in
➣ Client+Server: Fix for ships colliding with each other during auto-undocking execution
➣ Client+Server: Ships switch to SCM Master Mode when changing servers
➣ Client+Server: Contested Zone airlock access not cycling
➣ Service Hotfix: PU - Missions / UI - Mission QT target moving away rapidly through space

Known issue that will require a full future build
➣ mobiGlas - After accepting a mission, the "Accept" button for all other missions will be greyed out until the player cycles the mobiGlas

Using the HOTFIX channel:
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

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<@&620025894559547412> - Star Citizen Alpha 4.8 LIVE - Hotfix Central [Updated 5.18]

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A little note from Baior:


Thank you to everyone who joined the PTU and helped test out the 890 Jump before it’s shining debut! We’re wrapping up some of our final tasks for 3.6.2 and plan on releasing to the live servers very soon. In the meantime, we will be turning off the PTU environment to do some needed maintenance and prep prior to Alpha 3.7 Evocati testing.

-Baior
Lead Player Experience Analyst```
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3.7.0c PTU-3065293 Evocati patch notes https://pastebin.com/axWeLRy0

Notable changes:
- Removed asteroid interdiction.
- Lawful stations will now allow players with a level 1 crimestat to land and turrets will only attack those with level 2.
- Numerous updates to VOIP to improve reliability.
- Slightly increased engine trails to increase motion readability.
- Enemy AI ships should now fire missiles in pirate swarm.

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3.7.0g PTU-3108807 Evocati Patch Notes https://pastebin.com/hRABYLNx

Notable Changes:

  • Reduced the probability of asteroid interdictions. (Note: Asteroid interdictions seem re-enabled since 3.7.0.c removed them)
  • Adjusted the position of some of the no-fly zones around horizontal hangars at Area18.
  • Removed size 1 and 3 Tachyon cannons and size 2 Tachyon cannons can now only be equipped to the Banu Defender.
  • Not much else today 😦
    EDIT
  • Testing Focus: Banu Defender
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3.7.0k PTU-3145672 PTU patch notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-0k-ptu-3145672-patch-notes

Notable Changes

  • Cruise control should now hold the ship's speed when the pilot leaves the seat.
  • Services (shopping, claims, ect) should no longer deadlock and stop responding.
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3.7.0.K PTU is officially open to all backers. Enjoy!

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3.7.0M PTU 3167526 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-0m-ptu-3167526-patch-notes

Notable Changes:

  • Updated the Arrow to only have one shield generator to match original spec.
  • Adjusted trade prices back to 3.6 values.
  • Corpses in the cave mission person missions should now be interactable.
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3.7.1b PTU.3277267 Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-1b-ptu-3277267-patch-notes

Notable Changes:

  • Fixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander.
  • Fixed an issue causing multiple locations in caves to show outside light.
  • Fixed an issue where claiming destroyed ships was causing them to spawn without components.
  • Changed size 1 weapons on all AI turrets to size 4 Attritions
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3.7.1c PTU.3291516 Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-1c-ptu-3291516-patch-notes

Notable Changes:

  • Added an additional utility item port for the flare.
  • Duplicate items from the PU or AC ship list should no longer show in the VMA.
  • Player ships should no longer occasionally get frozen when exiting quantum travel.
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<@&620025894559547412>

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3.7.1.d PTU.3313125 Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-1d-ptu-3313125-patch-notes

Notable Changes:

  • Reliant series ramps should no longer get stuck shut.
  • Fixed for pitch ladder, starmap, and QT markers being broken in ultra-wide aspect ratios.
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3.7.1e PTU.3367344 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-1e-ptu-3367344-patch-notes

"Once we go live, a database wipe is planned to accompany this hotfix patch to fix the myriad of account reset issues discovered in 3.7.1. We take the decision to perform a reset very seriously, and try to do them as infrequently as possible. We don't perform unscheduled wipes unless we have exhausted all alternative options, and are sure it will make your experience significantly better, and this is one of those cases.

We were actually able to gather a lot of meaningful data on some of the various issues that would not have been possible if we had performed a wipe initially. This will help us better understand what is going wrong and implement long-term fixes. As a reminder, we are working on solutions that will reduce the frequency of these wipes, and eventually plan to phase them out altogether. In the meantime, we appreciate your patience."

Notable Changes:

  • Database Persistence Wipe: Yes
  • The player lens should now respect aspect ratio.
  • Personal inner-thought should now display correctly at wider aspect ratios.
  • Player ships should no longer spawn without components.
  • Players will now see an error message if they are unable to connect to the game on initial load.
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3.7.1e Has gone LIVE with a persistence wipe, rip your money

vernal basin
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<@&620025894559547412>

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3.7.2c PTU.3636325 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-2c-ptu-3626325-patch-notes

Notable changes:

  • Fixed various holes in the no fly zone around Area18 Spaceport. pain2
  • QT HUD should no longer disappear when exiting and reentering the pilot seat when Quantum Traveling
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<@&620025894559547412>

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3.8.0a PTU-3685322 EVOCATI Patch Notes https://pastebin.com/Em0dVFfF
Notable Changes:

  • Added MicroTech Planet including the exterior of New Babbage Landing Zone.
  • Added new Rest Stop interior variants.
  • Players now have the ability to select their initial spawn location when it is their first time logging into the game.
  • Added "impounding" function to the law system
  • Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
  • Ship weapon convergence point when no target is active can now be manually set in the options menu.
  • Implemented server side object container streaming (SSOCS)
  • Updated third person camera/chase camera for ships for improved behavior and stability.
  • Updated and rebalanced ship components (shields, powerplants, coolers, quantum drives.) around manufacturer characteristics so that each item is now unique with unique strengths and weaknesses related to their intended use.
  • AI mission target ships should now consistently spawn for all related missions.
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<@&620025894559547412>

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3.8.b PTU-3715251 EVOCATI Patch Notes https://pastebin.com/sKcK5duk
Notable Changes:

  • Crackling audio should no longer be intermittently heard throughout the persistent universe.
  • Removed asteroid EMs and interdictions.
  • Added orbital stations around planets: Port Tressler (Microtech), Everus Harbor (Hurston), and Baijini Point (ArcCorp).
  • General polish to Arccorp/Rest Stops
  • Replaced the front fixed guns on the Pisces with mounted gimbals.
  • Removed overheating from quantum drives.
  • Removed delay from size 3 quantum drives.
  • thinkspin The new elevator room in GrimHex should now have gravity and atmosphere.
  • AI ships should no longer occasionally go idle.
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<@&620025894559547412>

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<@&620025894559547412>

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im late to ping <@&620025894559547412>

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<@&620025894559547412>

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3.8.0i PTU-3817776 EVOCATI Patch Notes - Late AF edition feelsbadman https://pastebin.com/AUnbtUX8

Notable Changes:

  • Added new "claim jump" style missions that have the player help secure a mining claim for either a lawful or an unlawful entity.
  • Added ship weapon displays to rest stops.
  • Updated all targeting keybinds to "tap" logic (press and release to activate).
  • Changed Reliant wing animation to activate on VTOL key and engine rotation to activate with landing gear.
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<@&620025894559547412>

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3.8.0k PTU-3842892 EVOCATI Patch Notes https://pastebin.com/wMycLkz0

Notable Changes:

  • Players should no longer be able to damage themselves and others by running into one another.
  • New Mission: A Call To Arms (Gain UEC by killing any criminal)
  • New Mission: "The Arlington group bounty mission is now started by visiting Miles Eckhart..."
  • Updated the loadouts for criminal and ninetail AI ships plus balance pass on mission AI ships.
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<@&620025894559547412>

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3.8.0 has officially released onto PTU
3.8.0 PTU-3842892 PTU Patch Noteshttps://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0-ptu-3842892-patch-notes

Notable Changes:

  • Added MicroTech Planet including the exterior of New Babbage Landing Zone.
  • Added "impounding" function to the law system
  • Added new fine functionality to the law system
  • Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
  • Added greater difficulty patrol style missions that spawn harder ships and sentry turrets.
  • Ship weapon convergence point when no target is active can now be manually set in the options menu.
  • Added annunciator panels to some ships
  • Added a drop shadow to all ship HUDs.
  • Implemented server side object container streaming (SSOCS)
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3.8.0.I PTU-3855389 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0l-ptu-3855389-patch-notes

Notable Changes:

  • Added additional points to fix variation navigation issues for AI enemies moving around the 890.
  • Added an abandoned cargo location light (blinking) for cargo that is ejected from a destroyed ship.
  • Switching FPS weapons should no longer cause them to occasionally drop and be lost.
  • Updated inventory at several shops to increase variety.
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<@&620025894559547412>

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<@&620025894559547412>

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If all goes well, we hope to expand the PTU population to additional waves as well so stay tuned for more information!

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We are getting ready to bring the PTU back online. Please note that once this has happened, you will need to re-copy your account to the PTU Environment. (Don’t try this yet!)

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<@&620025894559547412>

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3.8.0.o PTU-3901514 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0o-ptu-3901514-patch-notes

Notable Features:

  • Further polish pass for Planet Tech v4.
  • Players should no longer be able to duplicate harvestables when dropping them on the ground
    -Players should no longer become uncontrollable when going into EVA
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Today

Greetings! Patch 3901514 will take longer than usual or expected to finish its publish. We have put out the patch notes already, but it will be a couple hours before the build is ready.```
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<@&620025894559547412>

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3.8.0p PTU-3906481 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0p-ptu-3906481-patch-notes
**Notable changes: **

  • Non-mining vehicles should no longer be able to see mineable resource AR markers. sad
  • Stability fixes from previous patch
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https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0q-ptu-3912323-patch-notes


    Increased the firing arc of sentry turrets.
    Breathing should now be affected by the dialogue audio slider in the options menu.

Bug Fixes

    Filling the Caterpillar with cargo should no longer cause intense game lag.
    Players doing unlawful destroy probe missions should no longer get an assault on security personal infraction for attacking the probes.
    Swapping weapons should no longer occasionally cause one to vanish.

Technical

    Fixed 2 client crashes.
    Fixed 3 server crashes.```
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3.8.0 LIVE.3917186 LIVE Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-0-live-3917186-patch-notes

Notable Changes:
Locations:

  • Added MicroTech Planet including the exterior of New Babbage Landing Zone. (No interior, coming Alpha 3.9)
  • Updated planets and moons to Planetary Tech v4.
  • Added orbital stations above major planetary landing zones.
  • Added new Rest Stop interior variants.
  • Players now have the ability to select their initial spawn location when it is their first time logging into the game.
  • Added dust/sand storm effects to appropriate planetary bodies.

Gameplay:

  • Implemented server side object container streaming (SSOCS)
  • Increased the speed of most first person animations.
  • Added new fine functionality to the law system "Fines are no longer automatically deducted at time of infraction, but instead accumulate on the player until they manually pay them off"
  • New mission: Rescue hijacked 890 Jump.
  • Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
  • Added greater difficulty patrol style missions that spawn harder ships and sentry turrets.
  • New Mission: A Call To Arms (Gain passive UEC for killing any criminals you encounter)
  • Added Argo Mole multicrew mining ship
  • New FPS Weapon: Animus Missile Launcher
  • Added a drop shadow to all ship HUDs.
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<@&620025894559547412>

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3.8.1 PTU.4089962 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1-ptu-4089962-patch-notes

Notable Changes:

  • Security patrol quantum travel interdiction will no longer occur for lawful players but will still occur for players in normal transit.
  • Improved audio feedback on ship weapon impacts.
  • Argo Mole tweaks/fixes
  • Fixed an issue where after a player has rented one ship additional attempts at renting would time out and fail.
  • FPS weapons should now consistently fire when drawn
  • The comms MFD should no longer fail to automatically refresh when coming into a new ATC's range.
  • Fixed an issue where ships could be stored at outposts that can't spawn them.
  • FPS weapons should no longer vanish from inventory when swapping
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<@&620025894559547412>

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3.8.1b PTU.4125354 PTU Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1b-ptu-4125354-patch-notes

Notable Changes:

  • Yes, there is a wipe for 3.8.1
  • Security scans now give people more time to stop
  • Added basic “Medical Bed gameplay functionality
    - Select a medical bed and you can spawn in it as long as it’s not destroyed or despawned, works only with the 890 Jump currently
    - If damaged your can select “treat wounds” to treat all damage
  • General audio tweaks
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<@&620025894559547412>

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be sure if you come across this bug that you do as mentioned, help them track down this particularly annoying issue.

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Star Citizen Alpha 3.8.1c PTU.4151119 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1c-ptu-4151119-patch-notes

Notable Changes:

  • Rented ships in the persistent universe can no longer be modified.
  • Medbeds now have a maximum respawn range of 4 million km.
  • Repair services should now properly complete after refueling.
  • Multitude of audio bugs are now fixed, see link for list
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Star Citizen Alpha 3.8.1d PTU.4176963 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1d-ptu-4176963-patch-notes

Notable Changes:
-Gameplay
Added a cooldown on player bounties of the same player.

-Bug Fixes
The non-medical beds in the 890 should now have logout functionality.
Overlocked powerplants should no longer cause an unrecoverable ship shutdown.
Red text should no longer randomly appear when updating character selections on the character customizer
Fixed an issue where recovery would trigger despite the player pressing "]" to decline.

-Technical
Fixed a server deadlock.
Fixed 5 server crashes.
Fixed 6 client crashes.

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<@&620025894559547412>

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The initial shader load is significantly slowed in this build, resulting in large sections of purple textures and invisible items/NPCs. This may be encountered frequently with larger cities and ships.

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<@&620025894559547412>

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<@&620025894559547412>

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3.8.1 LIVE 422088 LIVE Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1-live-4222088-patch-notes

Notable Features:

  • Added a separate hostility activation under accidental fire threshold for party members.
  • Added a checkbox in game options to disable film grain graphical effect.
  • Added basic "MedBed" gameplay functionality
  • Drake Cutlass Red is now flyable
  • Rented ships in the persistent universe can no longer be modified.
  • Security patrol quantum travel interdiction will no longer occur for lawful players but will still occur for players in normal transit.
  • Audio tweaks
  • A lot of bug fixes
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3.81g PTU 4390653 PTU Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-8-1g-ptu-4390653-patch-notes

Notable Changes:

  • Harvestables should no longer be able to be duplicated
  • Players should no longer get an infinite load or a 30009 error when using bed logout and returning to the game.
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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-8-2-ptu-4477985-patch-notes

NOTE: The Carrack is not yet ready for testing. The primary purpose of this patch is to test long term persistence, which represents a significant change to gameplay.

Database Persistence Wipe: YES

Testing Focus

Long Term Persistence (LTP)
General gameplay and traversal
Bug regression list
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<@&620025894559547412>

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<@&620025894559547412>

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https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-8-2c-ptu-4568113-patch-notes/2811075
NOTE: The Carrack is not yet ready for testing. The primary purpose of this patch is to test long term persistence, which represents a significant change to gameplay.

• Certain ship beds (ex. Mole) should no longer cause an infinite loading screen on return from using them to logout.

• Players should now be able to hack away more than 1 crime per Crypto Card.

Technical

• Fixed a client crash.
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<@&620025894559547412>

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<@&620025894559547412>

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fyi, carrack still isnt available to everyone/owners, so dont get too excited... yet

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(It’s available to as of yesterday now)

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**Star Citizen Patch 3.8.2e **

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-8-2e-ptu-4604343-patch-notes/2825299

Feature Updates
Ships and Vehicles

• Added screens for the bed monitors in the Carrack medbay.
• Completed further lighting polish pass on Carrack.
• Updated the Carrack health values.
• Increased the amount of fuel the Carrack can hold.
• Further Carrack VFX, LOD, and Art polish pass. 

Bug Fixes

• Fixed Carrack Damage Behaviors so Front/Middle/Rear always detach on death.
• Fixed the drone seat exit animation in the Carrack putting the player in the wrong location.
• Fixed the Captain's bed exit animation sometimes sending the player through the wall.
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<@&620025894559547412>

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<@&620025894559547412>

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3.8.2 LIVE.4640289 Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-8-2-live-4640289-patch-notes/2836944

Notable Changes:

  • Database Reset
  • Long Term Persistence enabled
  • New Ship Available: Anvil Carrack and Anvil Carrack Expedition
  • Added initial long term persistence (LTP)
  • You can now interact with medical bed computer on ships to save your spawning location
  • General tweaks and fixes
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** 3.9.0 PTU.4773937 EVOCATI Patch Notes:** https://pastebin.com/6iKPiCqw

Notable Changes:

  • Added the interior to New Babbage and Microtech's Moons (Calliope, Cilo, Euterpe)
  • Radial Menu personal interaction system
  • Mining Laser Sub-Items and voliatile mineable ore
  • Players can now customize weapon attachments by interacting with the weapons themselves when held.
  • Updated ship AI behavior to include greater speed ranges and improved avoidance
  • Added temperature, hunger, and thirst mechanics (Actor status system)
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3.9.0b PTU.4796414 EVOCATI Patch Notes: https://pastebin.com/9zAvBNWg

Notable Changes:

  • Sprint speed while your fists are raised has been increased to match unarmed sprint speed.
  • Added art and models for mining consumables.
  • Added food items to shops in Area18, Port Olisar, and Rest Stops.
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<@&620025894559547412> (mega late im sorry)

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3.9.0d PTU.4848346 EVOCATI Patch Notes: https://pastebin.com/YGq4QYFD

Notable Changes:

  • General New Babbage polishing
  • To temporarily offset some of the issues with shield holes, damage to some ship components (some weapons and turrets) no longer passes through to the ship hull.
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<@&620025894559547412> (sorry forgot to ping you guys)

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025828079697920> 🌭

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025828079697920>

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oh

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Oops

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<@&620025894559547412> PepeLaugh

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** 3.9.0 PTU.5047075 Wave 1 PTU Patch Notes:** https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0-ptu-5047075-patch-notes/2951987

Notable Information:
Locations

  • New Babbage Landing Zone - Interiors
  • Klescher automated prison
  • MicroTech Moons: Calliope, Clio, and Euterpe alongside caves and cave missions

Gameplay

  • New Criminal Mission: Hijacked Caterpillar Prisoner Transport
  • mining laser sub-items / volatile mineable ore
  • in-hand weapon attachment swapping
  • New actor status system (Temperature / Hunger / Thirst)
  • Esperia Prowler / s1-s6 Esperia Cannons
  • Added new contact list and party system flow via unification with Spectrum friend's list
  • Updated first person radial menu for personal inner-thought interaction system
  • Updated ship AI behavior to include greater speed ranges and improved avoidance
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<@&620025894559547412>

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Star Citizen 3.9.0q PTU.5076986 Wave 1 PTU Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0q-ptu-5076986-patch-notes/2959549

Notable Information:

  • Balance pass on prison mineable distributions and ore merits
  • Restored relative mode optional setting for mouse control
  • Duplicate trains should no longer appear
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**Star Citizen Alpha 3.9.0r PTU.5101286 Wave 2 Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0r-ptu-5101286-patch-notes

Notable Information:

  • Made murder and inmate murder against party members be automatically forgiven.
  • Crashing a ship with players aboard will no longer award the pilot with a homicide crime stat.
  • Increased unlawful mission rewards by 50%.
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<@&620025894559547412>

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<@&620025894559547412> <@&620025828079697920>

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Star Citizen Alpha 3.9.0 LIVE Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0-live-5107460-patch-notes/2971434

Notable Information:

Locations

  • New Babbage landing zone interiors
  • Klescher automated prison
    -Added microTech Moons: Calliope, Clio, and Euterpe
  • Added food to shops and stands throughout the verse.
  • Default spawn location choices have been updated to only include major city locations (New Babbage, Area18, Lorville)
  • Updated geological aspects of various planetary bodies with new visuals and assets

Gameplay

  • Doubled payout of all criminal missions
  • New Criminal Mission: Hijacked Caterpillar Prisoner Transport
  • Added mining laser sub-items and volatile ores
  • New Actor Status system (dehydration, starvation, hyper/hypothermia)
  • Reworked new contact list and party system
  • Added a first person radial menu for personal inner-thought

Ships and Vehicles

  • Added rain canopy VFX to the Avenger, Eclipse, Arrow, Gladiator, Hawk, Hornet, Herald, Merlin, Starfarer, Freelancer, Prospector, Razor, 300i, 85x, and Sabre
  • Reliant buffs
  • Added the Esperia Prowler
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**Star Citizen Alpha 3.9.0s PTU 5167379 Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0s-ptu-5167379-patch-notes/3014750

Notable information:

  • Major bugfixes, upcoming hotfix patch
  • Fixes for invisible, unusable characters and detached MobiGlas
  • aUEC should remain consistent after character reset and from session to session
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Star Citizen Alpha 3.9.1c-5229583 OPEN PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1c-ptu-5229583-patch-notes/3042820

Notable Changes:

  • Added Caterpillar, Cutlass Red, and Cutlass Blue to Arena Commander
  • Increased flight speed of the Cutlass Blue
  • Fixed 2 server crashes, 1 client crash, and 1 server deadlock
  • Fixed the no-clip bug
  • Other bugfixes
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<@&620025894559547412>

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Star Citizen Alpha 3.9.1d-5242171 OPEN PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1d-ptu-5242171-patch-notes/3046366

Notable Changes:

  • Adjustments to lighting and window tinting of the Cutlass Blue
  • Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat
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<@&620025894559547412>

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Star Citizen Alpha 3.9.1-5242171 LIVE Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1-live-5242171-patch-notes/3049132

Notable Changes
• Cutlass Blue has been added to the game
• REC Reward rebalancing in all Electronic Access games
• Added Caterpillar, Cutlass Red/Blue to Arena Commander
• Ship rebalancing of components
• Long-term Persistence updated for more stability, but no longer includes consumables (Medpens, missiles, etc.)

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Star Citizen Alpha 3.9.1e PTU.5250536 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1e-ptu-5250536-patch-notes/3074810

Testing Focus
•UEE Navy Fleet Defenses (The Fleet is prepared to fight back)

Notable Changes
•Fixed a client crash.
•Fixed a server crash.
•Some other fixes, check notes for details

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Star Citizen Alpha 3.9.1 LIVE.5250536 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1-live-5242171-patch-notes

Server, Database, and Backend Fixes
The team has been working non-stop on resolving issues with service stability. Numerous hotfixes have been applied so far and will continue to be put in moving forward. Note: Because of the outages, your account may be stuck a bad state, which includes missing all ships, missing the mobiGlas, invisible character, or stuck on the CC screen. Hotfixes will not correct currently broken accounts and those players may need to perform a character reset.

Notable Changes
•Fixed a client crash.
•Fixed a server crash.
•Some other fixes, check notes for details

(same patch as above, but pushed to live)

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Star Citizen Alpha 3.10 has officially hit Evocati!

Star Citizen Alpha 3.10 PTU.5381545 EVOCATI Patch Notes: https://pastebin.com/9CeqwmFk

Notable Changes:

  • Added MobiGlas variants with different colors on MicroTech
  • Improved NPC cover usage
  • Added body dragging
  • Thruster efficiency curves, jerk, aerodynamics and high speed combat changes
  • Added ship paints to in game shops
  • Added the Electron pistol and sniper rifle
  • Day/Night temperature changes
  • GrimHex v2, including adding hangars and a racing zone
  • Rebuilt ship HUD to work with the new Building blocks system
  • Improved turret aiming and UI
  • Adjusted PIP prediction to be more reliable and less jittery
  • Re-added variable armor values
  • QOL updates on the Buccaneer, Caterpillar, Gladiator, Xi’an Scout
  • fixes ADS positions for FPS weapons

(The patch notes link below is NOT spam)

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Star Citizen Alpha 3.10h PTU.5558355 EVOCATI Patch Notes: https://pastebin.com/prUTzDvW

Notable Information:

  • Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked, and pinned targets
  • Overhauled the Delivery Missions in the game which included creating new multi-drop off delivery missions and drug running missions
  • Considerably increased thruster health to make them more robust to damaged effects.
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** Star Citizen Alpha 3.10.0 PTU.5639290 Patch Notes**
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0-ptu-5639290-patch-notes/3222805

Alpha Patch 3.10.0 has been released to Wave 1 PTU, and is now available to test! Patch should now show: VERSION 3.10.0-PTU.5639290.
Wave 1 PTU is available only for Subscribers and Concierge
Database Reset: YES
Long Term Persistence: Enabled
Starting REC for PTU: 50,000

Notable Changes from 3.9 to 3.10
Added mobiGlas Variants
Added Helmet Visor Wiping
NPC Improvements: Bartender
Cover Usage V1
Shotgun Assault Tactic
Player Trading App
Body Dragging
Thruster Efficiency Curves, Jerk, and Aerodynamics
Electron Damage
High Speed Combat

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**Star Citizen Alpha 3.10.0m PTU.5660400 Wave 1 Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0m-ptu-5660400-patch-notes

**Notable Informantion: **

  • Bartender polish pass
  • Atmospheric wind ship handling adjustments
  • Increased the duration that the helmet Visor wipe action keeps the player's vision clear.
  • Several bug fixes
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<@&620025894559547412> (late sorry)

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Star Citizen Alpha 3.10.0n PTU. 5677007 Wave 1 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0n-ptu-5677007-patch-notes/3240871

**Notable Information: **

  • General bar polish pass
  • Increased the size of the Restricted Area Landing Splines
  • Various bug fixes
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Star Citizen Alpha 3.10.o PTU.5702746 Wave 1 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0o-ptu-5702746-patch-notes/3246155

Notable Information:

  • Updated many targeting UI elements for improved visuals and added non-active but within radar range contact makers
  • Improved ship roll speed in atmosphere for most ships except the extremely large ones
  • Increased Prospector thruster power for atmospheric flight
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Star Citizen Alpha 3.10p PTU.5717611 Wave 1 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0p-ptu-5717611-patch-notes/3248791

Notable Information:

  • Increased the time it takes for hangar doors to close at landing zones.
  • Various target selection / locking / cycling adjustments and improvements
  • Some binding changes
  • Increased rotational jerk for all ships
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Star Citizen Alpha 3.10.0q PTU.5726996 Wave 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0q-ptu-5726996-patch-notes

Notable Information

  • Updated the Targeting UI functionality
  • Multiple binding changes, most of them being related to flight
  • Restricted area proximity warnings will now take direction of travel into account
  • Pico's will be cleaned up more often to reduce performance cost
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Star Citizen Alpha 3.10.0r PTU.5737621 Wave 2 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0r-ptu-5737621-patch-notes

Notable Information:

  • Updated hangar door detection to shut only after the entire ship has left the bounds of the hangar.
  • Reduced the damage and speed of S2 and S3 MassDrivers.
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**Star Citizen Alpha 3.10.0s PTU.5767918 Open PTU Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0s-ptu-5767918-patch-notes

Notable Information:

  • Increased the signature range for scanned mineables
  • Wind should no longer blow inside landing zone hangars.
  • Several bug fixes
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<@&620025828079697920> (oops)

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Star Citizen Alpha 3.10.0t PTU. 5471442 Open PTU Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0t-ptu-5771442-patch-notes/3269026

**Notable Information: **

  • Updated the keybind graphic in the options menu to have the latest keybind changes
  • Updated the highlighting intensity of mining deposits to make them clearer
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**Star Citizen Alpha 3.10 LIVE Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-0-live-5789362-patch-notes/3282495

Notable Information:

Ships:

  • Added Thruster Efficiency Curves, Jerk, and Aerodynamics, changing flight in atmosphere and in space
  • Updated ship control settings
  • High speed Combat changes, lowering weapon accuracy and missile locks at higher speeds
  • New targeting methodology
  • Ship HUD Rework
  • Major turret usability improvements
  • Added SDF atmospheric entry effects (Dynamic visual atmo entry)
  • Increase ship cull distance to help with ships visually popping in/out
  • Added: Greycat Industrial ROC Mining Vehicle
  • Added: KRIG P72 Archimedes Emerald
  • Buccaneer, Caterpillar, Gladiator, Khartu-al, Dragonfly, Nox QOL updates
  • Added ship paints to in-game shops

Gameplay:

  • Added helmet visor wiping (LALT + X)
  • Cover Usage V1 / Shotgun Assault Tactics for AI
  • Added Prison Repair Mission
  • Body Dragging
  • Electron sniper rifle and pistol
  • Delivery Mission Improvements
  • Law System - Impounding Improvements
  • Mission reward rebalancing

Locations:

  • Grim Hex updates, adding hangars and a future racing zone
  • New Babbage Shop Additions
  • Height map, Ocean, and landing zone adjustments
  • Day/Night temperature changes on planets
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Star Citizen Alpha 3.10.1 PTU.5825511 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-1-ptu-5825511-patch-notes/3297561

Notable Information:

  • Added closure rate for ships that are targeted. Added reticle and pip animation indicating fire solution.
  • Several bug fixes
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Star Citizen Alpha 3.10.1c PTU.5848192 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-1c-ptu-5848192-patch-notes/3307804

Notable Information:
-Added Reliant variants to New Deal and Arena Commander inventories.

-Added the Hornet ball turret, flashfire mount, and nose turret to PU shops and Arena Commander REC rentals.

-The Freelancer series ships should no longer spawn from ASOP with a damaged thruster.

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<@&620025894559547412>

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<@&620025894559547412>

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Star Citizen Alpha 3.10.1 LIVE.5855172 Patch Notes:

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-1-live-5855172-patch-notes/3317743

Notable Information:

  • Help CIG focus test Asset Streaming and Hangar Door Issues here: https://robertsspaceindustries.com/spectrum/community/SC/forum/190049
  • Improvements to Bartenders and added Bartenders to Rest Stops
  • Ship targetting UI updates. Includes closure rates and reticle/pip animations
  • Banu Defender reverted to normal default setup
  • Many bug fixes for location streaming
  • ROC tractor beam fixed
  • Several other client/server crashes and memory leak fixes
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Star Citizen Alpha 3.10.2 PTU.5883115 Patch Notes:

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-2-ptu-5883115-patch-notes/3323797

Notable information:
CiG have turned off the pledge copy for this PTU and have granted players 15 million aUEC, players are being asked to purchase ships from dealerships in-game, use them for a while and then do a character reset to test the persistence. CiG will also be doing random PTU database resets to test the persistence of ships

Bug fixes

  • Ships purchased in the game should now be saved correctly to Long Term Persistence.
  • Fixed an issue that allowed players to sell 1 SCU of cargo indefinitely when it is placed in a ship that is within another ship.
  • IFCS should no longer lower ship velocity while using a HOTAS when a player uses interaction mode or opens their mobiGlas.
  • Various server/client crash fixes, memory leak fixes and GPU memory leak fixes
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Star Citizen Alpha 3.10.2b PTU.5910184 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-2b-ptu-5910184-patch-notes

Notable Information:

  • Increased delivery mission rewards.
  • Identified and fixed further issues with HOTAS controls being reset when a player uses their mobiGlas or interaction mode.
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Star Citizen Alpha 3.10.2 LIVE.5910184 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-2-live-5910184-patch-notes/3334005

Note: While the patch notes are up the servers are still experiencing extended downtime so they can fix Long Term Persistence issues pertaining to lost ships.
Read more here: https://support.robertsspaceindustries.com/hc/en-us/articles/360052634374-2020-08-24-Maintenance-Patch-3-10-2-Deployment

Notable information:

  • Ships purchased in the game should now be saved correctly to Long Term Persistence.
  • Increased legal delivery mission rewards.
  • Ship velocity while using a HOTAS shouldn't lower ship velocity when using interaction mode or mobiGlas.
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<@&620025894559547412> ( I know sorry pain3 )

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Star Citizen Alpha 3.10.2c PTU.6026601 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-10-2c-ptu-6026601-patch-notes/3366983

Notable information:

  • Infrastructure changes to loadout service.

This build is to help test some infrastructure improvements to the backend loadout service. We would like players to do all forms of loadout changes, such as changing character clothing and weapons.

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Star Citizen Alpha 3.11.0a PTU.6037926 EVOCATI Patch Notes: https://pastebin.com/CcRrMbY3

**Notable Information: **

  • Added Space Station Cargo Decks, adding pickup/dropoffs, cargo equipment, and cargo related missions
  • Updated Space Station interior layouts and added elevators to navigate around its main areas
  • Improved and expanded throwing and throwables by making them more accurate and reliable
  • Added Greycat ROC to be purchasable in a ship store in the PU
  • Updated the prison escape route to add more complex gameplay steps
  • Updated character creator with new head designs
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<@&620025894559547412> (late sorry)

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Star Citizen Alpha 3.11d PTU.6080018 EVOCATI Patch Notes: https://pastebin.com/mt4UJPuN

Notable Information:

  • Exterior Space Station Green Zone Removal
    • Removing armistice zones for ship weapons in rest stops
    • Adding s6 sentries and s10 turrets around stations
    • Spawning defensive NPCS depending on "heat" of crimestat in the area
  • Player and External Inventory Interaction T0
    • Manage items stored in personal inventory from suit pockets to vehicle storage (ROC)
  • Missile and Countermeasure QOL improvements
    • Missiles do not have perfect target knowledge anymore
    • Missiles selectible by cycling
    • Countermeasures now launch decoys or noise fields
    • Extended missile warning HUD widgets with shortest time to impact
  • Added Throw T1
  • Added Force Reactions T1
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Star Citizen Alpha 3.11e PTU.6105689 EVOCATI Patch Notes: https://pastebin.com/AQedHBna

Notable Information:

  • Updated Night time lighting in Lorville with new day/night cycle lighting
  • Added option to enable/disable ship crosshair animations
  • Various bug fixes
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**Star Citizen Alpha 3.11.0 PTU.6156962 Wave 1 Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0-ptu-6156962-patch-notes

**Notable Information: **
This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available.

Locations:

  • Added Space Station Cargo Decks
  • Repainting Existing Planets and Moons
  • Updated Ground Texture and Geology
  • Updated Space Station interior layouts

Gameplay:

  • Exterior Space Station Green Zone Removal
  • Player and External Inventory Interaction T0
  • Missile and Countermeasure QOL improvements
  • Hostility Updates
  • Throw T1
  • Force Reactions T1
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<@&620025894559547412> wave 1

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Star Citizen Alpha 3.11.0i PTU.6177143 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0l-ptu-6177143-patch-notes/3413723

Notable Information:

  • The Stanton System should now be selected by default on the visit location menu after a player's second login.
  • Criminals will now respawn at GrimHex if they die without being arrested or log out without using a ship bed.
  • Increased the decoy countermeasure count on the Xi'an Scout to bring it on par with the other ships.

Bug Fixes:

  • Various bug fixes and technical issue fixes
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Star Citizen Alpha 3.11.0m PTU.6188826 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0m-ptu-6188826-patch-notes/3416073

Notable Information:

  • Player will be killed when walking to or from any of the landing pads at Port Olisar (please avoid PO if possible as you may need to recopy your account if stuck in a death loop)
  • Adjusted spawning system for ROC and hand mineables to make a variety of minerals more likely to spawn and makes mining on more inhospitable planets more profitable.
  • Polish pass on force reaction g-force leans in larger ships to make them less severe.

Bug Fixes:

  • Various bug fixes and technical issue fixes
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Star Citizen Alpha 3.11.0o PTU.6209362 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0o-ptu-6209362-patch-notes

**Notable Information: **

  • Increased security response to heat in greenzones
  • Re-tuned the 100 series ship thrusters
  • Several bug fixes
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**Star Citizen Alpha 3.11.0 LIVE.6218077 Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0-live-6218077-patch-notes/3429142

Locations:

  • Added Space Station Cargo Decks
  • Repainting Existing Planets and Moons
  • Updated Space Station Interior Layouts

Gameplay:

  • Exterior Space Station Green Zone Removal
  • Player and External Inventory Interaction T0
  • Throw T1
  • Force Reactions T1
  • Missile and Countermeasure QOL Improvements
  • Prison Commissary Vending Machine updates

Ships and Vehicles:

  • Greycat ROC is now purchasable the PU
  • Added Origin 100 series ships
    • 100i Touring
    • 125a Light Fighter
    • 135c Light Freight

Weapons:

  • BEHR Grenade Launcher
  • BEHR BR2 Shotgun
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Star Citizen Alpha 3.11.0s PTU.6314272 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0s-ptu-6314272-patch-notes/3473718

Notable information:

  • Character loadout service will now validate whether or not it detects a mobiGlas on a players loadout before saving changes so that a player's mobiGlas should no longer go missing.
  • Players should no longer lose their mobiGlas when changing character loadouts
  • Players should no longer be able to cause a server crash when killing another player in prison.
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Star Citizen Alpha 3.11.1 PTU.6425973 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-1-ptu-6425973-patch-notes/3517181

Notable information:

  • Added Intergalactic Aerospace Expo Exterior
  • Updated FPS mining HUD to use drop shadows and to use dynamic brightness to make it more visible against bright backdrops.
  • Several bug fixes
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Star Citizen Alpha 3.11.1 has been expanded to all backers in PTU

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Star Citizen Alpha 3.11.1 LIVE.6538054 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-1-live-6538054-patch-notes/3558250

Notable Information:

  • Intergalactic Aerospace Expo Hall (event is NOT running yet, it will be tomorrow)
  • New Ship: Crusader Mercury Star Runner
  • Several major bug fixes
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Star Citizen Alpha 3.11.1i PTU.6561606 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-1i-ptu-6561606-patch-notes/3577936

Notable Information:

  • The Nomad should now be rentable in the Expo Halls.
  • Fixed an issue causing ships to fall through planet surfaces when powered off.
  • Other bug fixes.
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Star Citizen Alpha 3.12.0 PTU.6599166 Evocati Patch Notes
https://pastebin.com/AQVUAQ3Q

Locations:

  • Space Station Refinery Decks.
  • Spacescaping Stanton.
  • Further improvements to planetary detail and assets.
  • Improved cloud layer visuals on planets.
  • Re-introduced the acidic biome, and icy surfaces.
  • Elevator panel updates.
  • Removal of landing splines at Area 18 and Lorville.

Gameplay:

  • Multi Tool Tractor Beam.
  • Ship Entry Identification.
  • Mining UI Refactor.
  • Counter Measures v.1.1.
  • Torpedo improvements.
  • Head tracking updates.
  • Increase hydrogen fuel capacity for the Nomad and MSR.
  • Improved Constellation Andromeda flight maneuverability and accelerations.

Weapons and Items:

  • Behring FS-9 LMG.

Major Bug Fixes:

  • Fixed an issue that was causing ship canopies to open and close.
  • Fixed an issue where ships landed at New Babbage and Lorville are not stored.
  • Fixed an issue that could cause rest stop elevators to duplicate.
  • Pitch Ladder should no longer display while sitting in non-pilot seats.
  • Multiple other bug fixes.
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Star Citizen Alpha 3.12.0c PTU.6620167 EVOCATI Patch Notes:
https://pastebin.com/JpWVtGaF

Notable Information:

  • Ordinance Replenishing - Updating Pricing of CryAstro vs Shops
  • Temporary re-balance to distortion weapons
  • Carryable Cargo / Vehicles should no longer become detached from the Nomad Cargo Hold
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**Star Citizen Alpha 3.12.0D PTU.6625872 EVOCATI Patch Notes: **https://pastebin.com/pVkdmkRH

Notable Information:

  • Added Weapon Zeroing - T0
  • Wheeled vehicle and aiming improvements
  • Adjusted all ground turrets to have a higher signature
  • Further polish pass on repainting planets
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Star Citizen Alpha 3.12.E ptu.6643537 EVOCATI Patch Notes: https://pastebin.com/QTBwNRQY

Notable Information:

  • Reputation t1: relationships between important npcs and npc orgs persist through wipes and resets
    • Mission Giver Reputation
    • Bounty and Assassination Missions
  • Added Origin 100 series to ship dealerships
  • MSR hull hp nerf
  • Several bug fixes
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Star Citizen Alpha 3.12 ptu.6673801 WAVE ONE Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0-ptu-6673801-patch-notes

** Locations:**

  • Space Station Refinery Decks
  • Spacescaping Stanton: Lagrange point updates
  • Stanton System Planetary Improvements
  • Removal of landing splines
  • Elevator Panel Updates

Gameplay:

  • Reputation - T1
  • Weapon Zeroing - T0
  • Multi Tool - Tractor Beam
  • Ship Entry Identification
  • Ship thrusters create wind volumes
  • Mining UI Refactor
  • Rebalance pass on mining
  • Wheeled vehicle and aiming improvements
  • Countermeasure changes
  • Torpedo changes
  • Head Tracking Updates
  • Ordnance replenishing improvements

Ships and Vehicles

  • Added Esperia Talon & Esperia Talon Shrike
  • Added Origin 100 series to ship dealerships
  • Increased hydrogen fuel of Nomad / Mercury Star Runner

Weapons and Items

  • Gemini A03 Sniper Rifle
  • Behring FS-9 LMG
  • Balance pass on all LMG's
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<@&620025894559547412>

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**Star Citizen Alpha 3.12.0i PTU.6680558 Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0i-ptu-6680558-patch-notes

Notable Information:

  • Luminalia presents and missions
  • Presents have been hidden randomly around landing zones for players to find and pick up that can be sold in game.
  • Re-balance of all ship claim timers and insurance expedite costs
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<@&620025894559547412>

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Star Citizen Alpha 3.12.0j PTU.6695134 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0j-ptu-6695134-patch-notes/3683455

Notable Information:

  • UI Polish pass on Refinery Interface
  • Updated Talon to use Sukoran shields
  • Flight adjustments to Prospector, Herald, and Terrapin
  • Several bug fixes
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<@&620025894559547412>

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<@&620025894559547412>

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**Star Citizen Alpha 3.12 LIVE Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0-live-6705298-patch-notes/3687567

**Locations: **

  • Space Station Refinery Decks
  • Spacescaping Stanton: Lagrange point updates
  • Stanton System Planetary Improvements
  • Removal of landing splines
  • Elevator Panel Updates

Gameplay:

  • Reputation - T1
  • Weapon Zeroing - T0
  • Multi Tool - Tractor Beam
  • Ship Entry Identification
  • Ship thrusters create wind volumes
  • Mining UI Refactor
  • Rebalance pass on mining
  • Wheeled vehicle and aiming improvements
  • Countermeasure changes
  • Torpedo changes
  • Head Tracking Updates
  • Ordnance replenishing improvements
  • Presents have been hidden randomly around landing zones for players to find and pick up that can be sold in game.

Ships and Vehicles

  • Added Esperia Talon & Esperia Talon Shrike
  • Added Origin 100 series to ship dealerships
  • Increased hydrogen fuel of Nomad / Mercury Star Runner

Weapons and Items

  • Gemini A03 Sniper Rifle
  • Behring FS-9 LMG
  • Balance pass on all LMG's
#

<@&620025894559547412>

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<@&620025894559547412>

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**Star Citizen Patch 3.12.0m PTU Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0m-ptu-6731289-patch-notes/3702576

**Notable Information: **

  • Decreased min and max insurance claim wait times for non starter ships
  • Balance pass on mission payouts to make them more rewarding
  • Updated NorthRock group bounty price and made them local to systems
  • Changed it so if a bounty hunter kills a PVP bounty the mission is withdrawn rather than failed for any other hunter players with that mission
  • Added warning to refinery terminal letting players know that unselected materials from a ship will be discarded when creating a job
  • Interim pricing adjustment on restocking ship ordnance (Missiles, torpedoes, and Countermeasures)
  • Bug Fixes
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<@&620025894559547412>

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Star Citizen Alpha 3.12.0n PTU.6732561 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0n-ptu-6732561-patch-notes/3706593

Notable Information:

  • Improved the drop shadow on the ship mining UI.
  • Corrected the Constellation increase in hull health.
  • Bug Fixes.
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** Star Citizen Alpha 3.12.0o PTU.6735291 Patch Notes**
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0o-ptu-6735291-patch-notes/3710359

Notable Information

  • Selling commodities at Area18 can cause an error
  • Fixed refinery bugs and issues
  • General bug fixes
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<@&620025894559547412>

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Star Citizen Alpha 3.12.0p PTU.6742772 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0p-ptu-6742772-patch-notes/3712726

Notable Information:

  • Ship Canopies should no longer open and close randomly without player input.

Edit: The patch will go LIVE at 19:30 UTC (renamed to 3.12.0a LIVE).

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Star Citizen Alpha 3.12.0a LIVE.6742772 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0a-live-6742772-patch-note/3712807

Notable Information:

  • Balance pass of mission payouts.
  • Increased drop shadow amount on the ship mining UI.
  • Ship Canopies should no longer open and close randomly without player input.
  • Corrected Constellation increase in hull health.
  • Talon engines should no longer overheat and ship shouldn't lose power.
  • Holiday boxes should now be able to be sold.
  • Multiple other bug fixes.
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Star Citizen Alpha 3.12.0q PTU.6780371 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0q-ptu-6780371-patch-notes/3747487

Notable Information:

  • Fixed an issue causing ships to despawn after a player disembarks for a short duration.
  • Multiple other bug fixes.
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<@&620025894559547412>

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Star Citizen Alpha 3.12.0r PTU.6787151 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0r-ptu-6787151-patch-notes/3749292

Notable Information:

  • "Bounty Assessment missions should now show correctly again after a player does a character reset"
  • Bug fixes
#

<@&620025894559547412>

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Star Citizen Alpha 3.12.0b LIVE.6787151 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-0b-live-6787151-patch-note/3755383

Notable Information:

  • Bounty Assessment missions should now show correctly again and let the player progress into further missions after a player does a character reset.
  • Fixed an issue causing ships to despawn after a player disembarks for a short duration.
  • Multiple other bug fixes.
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<@&620025894559547412>

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Star Citizen Alpha 3.12.1-PTU.6816566 EVOCATI Patch Notes: https://pastebin.com/kjkcb4cE

Notable Information:
|| - Xenothreat testing

  • EVA QOL Updates
  • Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out
  • Increased shop inventory of medpens, oxycans, and ammo magazines
  • Several major bug fixes||
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<@&620025894559547412>

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Star Citizen Alpha 3.12.1 PTU.6836318 EVOCATI Patch Notes: https://pastebin.com/vsDMCEdu

Notable EVOCATI Information:
|| - Updated the missing client missions to have more specific location information

  • Supposedly fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviours
  • Several capital ship bug fixes related to the Xenothreat mission||
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<@&620025894559547412>

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<@&620025894559547412>

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Star Citizen Alpha 3.12.1 PTU.6873447 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1-ptu-6873447-patch-notes/3774158

Feature Updates:

  • Removed Delamar from the Stanton System.
  • Polish pass on names and location descriptions of various bounty missions.
  • Temporarily removed patrol missions.
  • Made improvements to live ragdoll physics.

Bug Fixes:

  • Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved.
  • Fixed an issue causing the claim function to not be available at ASOP terminals.
  • Players should no longer be able to clip through the hull of the Idris to steal it.
  • Multiple other bug fixes.
white kindle
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<@&620025894559547412>

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Star Citizen Alpha 3.12.1e PTU.6899484 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1e-ptu-6899484-patch-notes/3780706

Feature Updates:

  • Minor changes to Xenothreat.

Bug Fixes:

  • Players ship should no longer become clipped / stuck to the Starfarer wrecksite physics grid when close.
  • Fixed an issue causing players to be unable to QT to the wreck site upon arrival at security station Jericho.
  • Multiple other bug fixes.
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<@&620025894559547412>

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Star Citizen Alpha 3.12.1f PTU.6911383 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1f-ptu-6908039-patch-not-1/

Notable Information:

  • Increased inventory and refresh rate of all shop items
  • Made further optimizations to help with AI flight movement
  • Xenothreat mission changes / bug fixes
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<@&620025894559547412>

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Star Citizen Alpha 3.12.1g PTU.6917293 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1g-ptu-6917293-patch-notes

Notable Information:

  • PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty
  • Bug Fixes
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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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**Star Citizen Alpha 3.12.1k PTU.6961986 Patch Notes: **https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1k-ptu-6961986-patch-notes/3796041

**Notable Information: **

  • Made multiple queued Xenothreat reward HUD notifications combine into single notifications
  • Few bug fixes
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<@&620025894559547412>

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<@&620025894559547412> late 😦

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**Star Citizen Alpha 3.12.1 LIVE.6975085 Patch Notes: ** https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-12-1-live-6975085-patch-notes/3799273

Feature Updates:

  • Removed Delamar from the Stanton System.
  • Ragdoll physics improvements.
  • Xenothreat game event

Bug Fixes:

  • Fixed an issue causing the claim function to not be available at ASOP terminals.
  • Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved.
  • Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors.
  • Several other bug fixes.
  • Server and backend optimizations.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0 PTU.7157073 EVOCATI Patch Notes
https://pastebin.com/4aCp31RE

||Features

  • Vehicle Names and Serial numbers.
  • Ship to Ship Docking.
  • Reputation UI.
  • Object Push and Pull.
  • Mounted Gun Aiming.
  • New harvestables.
  • New force reactions.
  • SDF Shields.
  • Mining sub-components.
  • Law system improvements.
  • New delivery missions.
  • Med Pen updates.

Locations

  • New cave entrances.
  • Non-commercial refinery overlays.
  • Stanton system polish.

Ships

  • Aegis Gladius visual updates.
  • Ramp collision updates.
  • New ships added to rental kiosks.||
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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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**Star Citizen: Theatres of War Alpha 3.12.1-EPTU.7180008 EVOCATI Patch Notes: ** https://pastebin.com/ZbNzCAVv

**Notable Information: **
||We will be testing different player counts for matches on each day of the weekend starting with Friday at 24 players, Saturday 32, Sunday 40 to assess performance difference (TBC)

  • Removed forced boundaries and the “Playable Area”.
  • Redesigned every single phase to ensure players have multiple ways to play while still contributing to the objectives
  • Dropships & Spawning Revamp
  • Improved markers and messages for improved player awareness
  • Death cams have also been added to provide clear info on who killed you, and where they did it from.
  • Everything in the map has received visual upgrades.||
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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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<@&620025894559547412>

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Star Citizen Alpha 3.13.0 PTU.7240320 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0-ptu-7240320-patch-notes/3923310

New Features

  • Hull Visual Degradation
  • Vehicle Names and Serial Numbers
  • Ship to Ship Docking v1
  • Reputation - UI Implementation
  • Object Push & Pull
  • Mounted Gun Aiming T0

New Locations

  • Cave entrances - Drive-in & Sinkhole
  • New Asteroids
  • Refinery Station Non-Commercial Room Overlays
  • Stanton system polish
  • Degnous root Harvestable

New Gameplay

  • Force Reactions T2
  • Shields v2
  • Mining sub-components
  • Law System Improvements
  • Quantum Sensitive Cargo Delivery Missions
  • Timed Multi-Drop Delivery Missions
  • FPS Missions to Caves

New Vehicles

  • TUMBRIL Cyclone-MT

Updates and Bug Fixes

  • Aegis Gladius Visual Updates
  • Added new ships to in-game shops
  • MedPen updates
  • New profile options for the Tobii Eye Tracker
  • Numerous bug fixes

New Issue Council
Along with 3.13.0 a new updated Issue Council will be used from this update onwards. Link: https://issue-council.robertsspaceindustries.com/

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<@&620025894559547412>

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Star Citizen Alpha 3.13.0j PTU.7257687 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0j-ptu-7257687-patch-notes/3938391

Feature Updates

  • Moved cave near Lorville to be outside the city greenzone
  • Improved lighting for cave gameplay area
  • Updated ROC-DS with a unique mining head that improves it's mining/tractor range and power. Increased cargo capacity.
  • Ship in Ship Docking ASOP and Parasite Ship Changes
  • Greatly increased the base health of the Terrapin
  • Star Runner fuel scoop now functional
  • Numerous bug fixes
#

<@&620025894559547412>

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<@&620025894559547412>

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Star Citizen Alpha 3.13.0l PTU.7274064 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0l-ptu-7274064-patch-notes/3946088

Notable Information

  • Alt-tabbing out of the game and back in, when it is set to fullscreen, should no longer cause the image to become frozen.
  • Prowler wing "feathers" should now have SDF shield coverage.
  • Multiple other bug fixes.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0m PTU.7281044 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0m-ptu-7281044-patch-notes/3948437

Notable Information

  • SDF Shields should no longer allow damage through that they shouldn't when the ship is in motion.
  • Pitch, Yaw or Roll controls on the 100 series ships should now correctly function.
  • Multiple other bug fixes.
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<@&620025894559547412>

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<@&620025894559547412> <@&803343410794594385>

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Apologies, It is now wave 2. PTU has not expanded to all backers yet. We will confirm it then. pensiveCowboy

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Star Citizen Alpha 3.13.0o Wave 2 PTU.7293148 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0o-ptu-7293148-patch-notes/3952752

Notable Changes:

  • Polish pass on Reputation app UI
  • SDF Shields should be fixed when the ship is moving
  • Fixed gaining CrimeStat when docked ship collides with parent ship
  • Other major bug fixes
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<@&620025894559547412>

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The PTU is now open to all Backers

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<@&620025894559547412>

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Star Citizen Alpha 3.13.0p Open PTU.7296226 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0p-ptu-7296226-patch-notes/3954944

Notable Information

  • Emergency lights in ships should no longer flash on and off excessively fast.
  • Fixed an issue causing planet terrain and assets can be seen visibly flickering and moving position when changing LOD's.
  • Star Marine Elimination should no longer end in a draw immediately after game start, If 2 or more players join before game start countdown is complete.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0q Open PTU.7300019 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0q-ptu-7300019-patch-notes/3958790

Notable Information

  • Updated pushable trolleys to have health and to be destructible.
  • Updated ship name sizes and darkened the text, and updated serial number structure.
  • Multiple bug fixes.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0r PTU.7307361 Open PTU Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0r-ptu-7307361-patch-notes/3960443

Notable information:

  • Vehicles should no longer fall through ship elevators at the end of the animation
  • Other bug fixes
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0s PTU.7319707 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0s-ptu-7319707-patch-notes/3963416

**Notable Information: **

  • Increased payout for Quantum Sensitive delivery missions around Hurston
  • Several major bug fixes
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0 LIVE.7319707 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0-live-7319707-patch-notes/3965100

New Features

  • Hull Visual Degradation
  • Vehicle Names and Serial Numbers
  • Ship to Ship Docking v1
  • Reputation - UI Implementation
  • Object Push & Pull
  • Mounted Gun Aiming T0
  • TUMBRIL Cyclone-MT
  • Greycat ROC-DS

Major Updated Features

  • Cave Entrances - Drive-in & Sinkhole
  • New Asteroids
  • Refinery Station Non-Commercial Room Overlays
  • Stanton System Polish
  • Degnous Root Harvestable
  • Force Reactions T2
  • Shields v2
  • Mining Components
  • Law System Improvements
  • Quantum Sensitive Cargo Delivery Missions
  • Timed Multi-Drop Delivery Missions
  • FPS Missions to Caves
  • Aegis Gladius Visual Updates
  • Updated MedPen functionality
  • Tobii Eye Tracker Improvements

Minor Updated Features

  • Added new eye colour choices

  • Updated Bounty Missions

  • Updated Mission Descriptions

  • Updated law system to prevent griefing

  • Increased Turret Accuracy

  • Increased Terrapin Base Health

  • Improved Ramp Collision

  • Turret Clipping Fixes

  • Increased in-game price of Esperia Prowler

  • Added several vehicles to in-game ships

  • USER Folder Location Change

  • Several major bug fixes.

#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0t Wave 1 PTU.7334707 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0t-ptu-7334707-patch-notes/3976142

Notable Information

  • Fixed an issue causing players to die when placing boxes on ship lifts.
  • Multiple other bug fixes.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.0a LIVE.7334707 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-0-live-7319707-patch-notes/3965100
(note: hotfix patch notes are at the bottom in an edit)

Notable Information

  • Fixed an issue causing players to die when placing boxes on ship lifts.
  • Multiple other bug fixes.
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.1 PTU.7358666 OPEN PTU Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1-ptu-7358666-patch-notes

**Notable Information: **

  • New Arena Commander mode: 1 vs 1 Duel
  • PVE bounties no longer drop QT beacons for hunters to use so players must navigate to their targets.
  • Several bug fixes
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<@&620025894559547412>

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(sorry sc news)

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Star Citizen Alpha 3.13.1b PTU.7369595 Open PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1b-ptu-7369595-patch-notes/4001502

**Notable Information: **

  • Location security response should now be more aggressive based on criminal heat in the area
  • Updated cockpit glass wear effect on the Hornet and all Razor variants
#

<@&620025894559547412>

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**Star Citizen Alpha 3.13.1c PTU.7388528 Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1c-ptu-7388528-patch-notes

Notable Information:

  • Added Vehicle: Tumbril Nova
  • Added Ship: Crusader M2 / C2 Hercules Starlifter
  • Several major bug fixes
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.1c Open PTU.7389099 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1c-ptu-7388528-patch-notes
(note: hotfix patch notes are at the bottom in an edit)

Notable Information

  • Temporarily removed the Starlifter door sensor panels to prevent crashes.
  • Fixed 1 client crash.
#

<@&620025894559547412> (apologies for the delay)

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Star Citizen Alpha 3.13.1d Open PTU.7390409 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1d-ptu-7390409-patch-notes/4015971

Notable Information

  • Players should no longer be able to steal other Players Ships/Ship AI and Push Ships through collision using the gravity on the 890 Jumps Hangar.
  • Multiple other bug fixes.
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<@&620025894559547412>

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Star Citizen Alpha 3.13.1e EVOCATI PTU.7394908 Patch Notes

Notable Information
||- Multiple Fleet Week changes and bug fixes.

  • Multiple other bug fixes.||
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<@&620025894559547412> (sorry for the 13 hour delay)

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Star Citizen Alpha 3.13.1e PTU.7398642 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1e-ptu-7398642-patch-notes/4022216

Notable Information:

  • Added a Docking Port location marker when requesting landing at a station
  • Few Hercules fixes
  • General bug / backend fixes
#

<@&620025894559547412>

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Star Citizen Alpha 3.13.1f EVOCATI PTU.7403561 Patch Notes
https://pastebin.com/KNec5j6t

Notable Information
||- Added multi-tool and attachments, plus backpacks, to store in LTP.

  • Updates to Starlifter and Carrack.
  • Fleet Week updates and bug fixes.
  • Multiple other bug fixes.||
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<@&620025894559547412> (don't blame me for the delay)

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Star Citizen Alpha 3.13.1f PTU.7413748 Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1f-ptu-7413748-patch-notes/4029339

Notable Information:

  • Changed the armistice violation to give no grace warning and be able to generate multiple infractions in a short time if violations are persistent
  • Adjusted Tumbril Nova main cannon projectile speed and damage
  • Several fleet week specific updates
  • Several bug fixes
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Star Citizen Alpha 3.13.1g PTU.7419525 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1g-ptu-7419525-patch-notes/4032038

Notable Information:

  • Players may cause extra damage to ships when exiting or entering them

This build has extra logging to help track down the cause of ships taking damage when players exit or enter them. We would love any help trying to track this down and in this latest build if you could use the command to show the QR code info using "r_DisplaySessionInfo 1" and give us video of the issue happening or screenshots right after it happens with the QR code present that would be amazing. Thank you!

Fleet Week updates

  • General bug fixes to support Fleet Week
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**Star Citizen Alpha 3.13.1g Hotfix PTU.7419754 Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1g-ptu-7419525-patch-notes

Notable Information:

  • Fixed an issue causing the Nova Tonk to crash servers
  • Tram doors at New Babbage should now consistently open when at stations
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Star Citizen Alpha 3.13.1 LIVE.7426287 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1-live-7426287-patch-notes/4042886

New Features

  • Ship to Station Docking
  • Tumbril Nova
  • Crusader M2 Hercules Starlifter
  • Crusader C2 Hercules Starlifter
  • New Arena Commander mode: 1 vs 1 Duel
  • Invictus Fleet Week, starting this Friday

Notable Information

  • Updated location security response
  • Armistice violation changes
  • Updated cockpit glass wear effect on several vehicles
  • Carrack performance optimisation
  • Multiple major bug fixes

This patch does not contain a wipe, although some data (such as ammunition and clothes) may still be lost.

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Star Citizen Alpha 3.13.1l PTU.7491200 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-13-1l-ptu-7491200-patch-notes/4097386

Notable Information

  • Fixed an issue causing massive log spam that could potentially use gigabytes of storage space and cause performance issues
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Star Citizen Alpha 3.14.0 PTU.7553016 EVOCATI Patch Notes
https://pastebin.com/cwkhq9zE

New Features
||- Planet Crusader

  • Orison Landing Zone
  • New Babbage Hospital Interior Location
  • Planetary Volumetric Clouds v1: This initial version is only meant for Crusader. Cloud tech is still in development and not yet final.
  • Added more graphics settings (Volumetric Cloud options, Render Distance, Terrain Tessellation Distance)||

Bug Fixes
||- 29 Major Bugs fixed

  • 4 Client and 4 Server crashes fixed||
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<@&620025894559547412> ||As stated above, cloud tech is not yet final. Any leaked Evocati images will not represent the finished tech that will come in 3.14 LIVE||

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Star Citizen Alpha 3.14.0b PTU.7568635 EVOCATI Patch Notes
https://pastebin.com/Kqwamgxi

New Features
||- Law System v2 Surrender

  • Power Management v2
  • Canvas Sliced Ship HUDs||

Updated Features
||- Polish pass on Orison landing zone

  • Full balance pass/rework on all ship shields, weapons, and thrusters
  • Ship UI Improvements: Added thruster fuel boost bar, added weapon readout, removed legacy power triangle functionality
  • Some minor changes, such as animation and restock changes||

Bug Fixes
||- 15 Major Bugs fixed

  • 15 Client and 5 Server crashes fixed||

||Current cloud tech is still in active development and not yet final.||

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Star Citizen Alpha 3.14.0c PTU.7580463 EVOCATI Patch Notes
https://pastebin.com/ykDKkHgW

Feature Updates

  • ||Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting||

Gameplay

  • ||Significantly increased ammo counts on ship ballistic weapons, S1 to S4 cannons projectile velocity slowed down, but greater DPS||
  • ||Destroying a party member's empty vehicle no longer results in a crime||
  • ||Removed trespass zones from underground facilities||
  • ||Prison code no longer resets on failed attempts||

Technical

  • ||Fixed 4 Client crashes||
  • ||Fixed 1 Server crashes||

||Current cloud tech is still in active development and not yet final.||

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Star Citizen Alpha 3.14.0d PTU.7597886 EVOCATI Patch Notes
https://pastebin.com/Bmb7XKJd

New Features
||- Missile Operator Mode

  • Missiles - Guidance & Control Rework
  • Radar, Scanning, and Ping T0
  • IFCS Thruster Wind Volume Effects||

Updated Features
||- Optimisation and polish pass on Orison landing zone

  • Ship capacitors, weapons, and flight balance pass
  • Updated Main Menu background||

Bug Fixes
||- 27 Major Bugs fixed

  • 10 Client and 5 Server crashes fixed||

||Current cloud tech is still in active development and not yet final. We are working towards having local VFX for the clouds which will make a big difference in overall quality||

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Star Citizen Alpha 3.14.0e PTU.7606864 EVOCATI Patch Notes:
https://pastebin.com/TC2rCnab

**Notable Information: **
|| - Further core tuning for all ships. Adjusted several weapon types

  • Polish passes on scanning and combat/missile operator mode
  • Several major bug fixes||
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Star Citizen Alpha 3.14.0f PTU.7618230 EVOCATI Patch Notes
https://pastebin.com/dbn3RHNK

Feature Updates

  • ||Further Performance Optimizations and polish pass on Orison Landing zone LODs, assets, and lighting||

Gameplay

  • ||Further core tuning for ships||
  • ||Removed 1 shield from Sabre, 85x, and Razor||
  • ||Updated the ship ping and blob shaders and visuals. Added scanning display hints||

Technical

  • ||Fixed 4 Client crashes||
  • ||Fixed 6 Server crashes||
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Star Citizen Alpha 3.14.0 PTU.7618230 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0-ptu-7618230-patch-notes/4180608

  • Database Reset: YES
  • Long Term Persistence: Enabled
  • Audience: Wave 1 (Subscribers & Concierge)
  • Starting aUEC: 15,000,000

Major Additions/Changes

  • Added Crusader as a "landable" gas giant.
    -- Added Orison Landing zone: Comprised of a latticework of platforms suspended in Crusader's atmosphere
  • Added New Babbage Hospital:
  • Law System V2 - Surrender: Allowing players to be arrested without losing their life
  • Missile Operator Mode: Separates Gun and Missle/Torpedo gameplay within ships
  • Missiles: Guidance & Control Rework
  • New Ship: RSI Constellation Taurus
  • Planetary Volumetric Clouds

Feature Updates

  • Radar, Scanning, and Ping T0
  • Power Management V2
  • Canvas Sliced Ship HUDs
  • IFCS Thruster Wind Volume Effects
  • Claiming a ship no longer restocks missiles/torpedoes
  • Law and Prison Updates

Major Bug Fixes

  • Players friend list no longer capped at 50
  • Player emotes should now play correctly
  • Grenades should no longer reappear back in your hand after throwing
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Star Citizen Alpha 3.14.0g PTU.7627001 WAVE 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0g-ptu-7627001-patch-notes/4184321

Notable Information:

  • Ongoing Ship Capacitor, Balance, and Polish Pass
  • Updated lens and vehicle HUD settings to be more legible against bright backgrounds
  • Several bug fixes
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Star Citizen Alpha 3.14.0h PTU.7630010 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0h-ptu-7630010-patch-notes/4194633

  • Database Reset: YES
  • Long Term Persistence: Enabled
  • Audience: Wave 1 (Subscribers & Concierge)
  • Starting aUEC: 15,000,000

Feature Updates

  • Orison Polish Pass: Rolling physics for leaves and multiple lighting/performance optimization passes
  • Ongoing Ship Capacitor, Balance, and Polish Pass: Further tuning of HP and power. Specifics in patch notes
  • Law System Armistice Updates: Adjusted armistice Zone trigger conditions
  • Various balance and fixes to ships, performance, and settings
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Star Citizen Alpha 3.14.0i PTU.7632552 Wave 1 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0i-ptu-7632552-patch-notes

**Notable Information: **

  • Orison Performance and Lighting Polish Pass
  • Ongoing Ship Capacitor, Balance, and Polish Pass
  • Several major bug fixes
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Star Citizen Alpha 3.14.0j PTU.7643356 WAVE 1 Patch Notes https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0j-ptu-7643356-patch-notes

Notable Information:

  • Ongoing Ship Capacitor, Balance, and Polish Pass
  • Updated the new Missile Lock UI
  • Vehicle ping and blob effect polish pass
  • Added HUD indicators for Velocity limiter, VTOL, and G-Safe on/off
  • Several bug fixes
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Citizen Alpha 3.14.0k PTU.7647574 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0k-ptu-7647574-patch-notes/4203246

  • Audience: Wave 1 (Subscribers & Concierge)

Notable Information:

  • Ongoing Ship Capacitor, Balance, and Polish Pass
  • General ship-related bug/balance fixes
  • Fixed stuck loading bug
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Star Citizen Alpha 3.14.0 is now available for Wave 2 Testers

Active Participation Wave: All members of the previous waves plus any players that have been very active and involved on the Issue Council, plus players with the highest amount of playtime across all game modes. This group is sometimes referred to as Wave 2.

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**Star Citizen Alpha 3.14.0l PTU.7651022 WAVE 2 Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0l-ptu-7651022-patch-notes/4209745

Special Note: This build has a speculative fix to help with desync players have been experiencing during ship maneuvering…

Notable Information:

  • Ongoing Ship Capacitor, Balance, and Polish Pass
  • Legibility polish pass for new sliced ship HUD
  • Speculative fix for ship desync issues
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Star Citizen Alpha 3.14.0m PTU.7661160 WAVE 2 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0m-ptu-7661160-patch-notes/4214386

Notable Information:

  • Slightly lowered damage and increased ammo for ballistic repeaters and gatlings
  • Removed overheat from ship thrusters
  • Legibility Polish Pass for new sliced ship HUD
  • Several bug fixes
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<@&620025894559547412>

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Star Citizen Alpha 3.14.0n PTU.7666961 Wave 2 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0n-ptu-7666961-patch-notes/4217957

Notable Information

  • Ship Capacitor / Weapon balance, and polish pass
  • 10 major bug fixes

Current cloud tech is still in active development and not yet final.

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Star Citizen Alpha 3.14.0 is now in Open PTU

Open PTU (Wave 3): The PTU servers and access will be opened to all backers with a game package.

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Star Citizen Alpha 3.14.0o PTU.7671777 Wave 3 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0o-ptu-7671777-patch-notes/4223540

Notable Information:

  • Reduced overheating across all thrusters.
  • Adjusted shield absorption scaling for all damage types.
  • Fixed heat issues with some energy weapons.
  • Tweaked Hurricane Health Points.
  • Updated shield regen on MSR and some drop ships. Corrected MPUV Speeds.
  • Missile Operator Mode Polish Pass.
  • Adjusted friendly fire thresholds.
  • Several bug fixes.
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Star Citizen Alpha 3.14.0r OPEN PTU.7681558 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0r-ptu-7681558-patch-notes/4228307

Notable Information

  • Sabre lights should now function
  • Multiple other bug fixes
  • Fixes for client and server crashes
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Star Citizen Alpha 3.14.0s OPEN PTU.7688014 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0s-ptu-7688014-patch-notes/4231296

Notable Information

  • Fixed a service issue that was causing many players to get 30009 errors
  • Fixed an issue causing players to be unable to use all aspects of the Social System
  • Ship radars should no longer appear blurry and pixelated
  • Fixes for client and server crashes
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Star Citizen Alpha 3.14.0t OPEN PTU.7689058 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0t-ptu-7689058-patch-notes/4235692

Notable Information

  • Arena Commander PvP Pick-up Rework
  • Players should now be able to Buy or Sell Commodities at Admin and TDD Terminals
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Star Citizen Alpha 3.14.0v OPEN PTU.7690980 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0v-ptu-7690980-patch-notes/4239867

Notable Information

  • Optimisations put in to help fix a major cause of player desync
  • XenoThreat playtest to check desync fix
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Star Citizen Alpha 3.14.0w OPEN PTU.7698044 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0w-ptu-7698044-patch-notes/4241878

Notable Information

  • Further Optimizations put in to help fix entity stalls that were causing rubberbanding and desync
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Star Citizen Alpha 3.14 Release Plans

Please note that announcements will be made here and in #sc-news on release and availability to everyone. Keep an eye on #rsi-status as well!

Today feels like a good day to release a patch.

Retweets

107

Likes

830

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Star Citizen Alpha 3.14.0 LIVE.7698044 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0-live-7698044-patch-notes/

Database Reset: YES
Long Term Persistence: Enabled (i.e. No Wipe)
Starting aUEC: 20,000

Locations

  • Crusader
  • Orison Landing Zone
  • New Babbage Hospital Interior Location

Gameplay

  • Law System v2: Surrender
  • Missile Operator Mode
  • Radar, Scanning, and Ping T0
  • Power Management v2

Vehicles

  • RSI Constellation Taurus

Core Tech

  • Planetary Volumetric Clouds v1

Features

  • Missiles - Guidance & Control Rework
  • Canvas Sliced Ship HUDs
  • IFCS Thruster Wind Volume Effects

Updates

  • Arena Commander PvP Ammo Pick-up Rework
  • Graphics Settings Additions
  • Law and Prison Updates

Bug Fixes

  • Player friends list in game should no longer be capped at a maximum of 50 players

  • Quantum Travelling to a party member close to a planet surface should no longer sometimes cause the player to fly into the planet

  • Player emotes should now correctly play through slash commands and the inner thought wheel

  • Bartenders should no longer be missing from Rest Stop bars

  • When you throw a grenade it should no longer have a chance to reappear in your hand, or throw with a desync and with no VFX on the explosion

  • Weapons placed in ship weapon lockers should now persist in all ships correctly when it has been stored and retrieved

  • 46 Major Bugs Fixed

  • Fixed 13 Crashes

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Star Citizen Alpha 3.14.0x OPEN PTU.7707838 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0x-ptu-7707838-patch-notes/4254865

Notable Information

  • Increased the power plant of the F7C-R Hornet Tracker
  • Editing PMA After Changing mobiGlas case should no longer prevent mobiGlas functionality
  • If a player crashes within the armistice zone they should now correctly persistent spawn back inside their ship without having to claim their ship
  • 3 other bug fixes
  • Fixed a Backend Service Memory Leak and 4 Crashes
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Star Citizen Alpha 3.14.0y OPEN PTU.7711620 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0y-ptu-7711620-patch-notes/4256876

Notable Information

  • Delivery boxes from legitimate delivery missions should no longer be considered stolen goods by security patrols.
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Star Citizen Alpha 3.14.0z OPEN PTU.7714400 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0z-ptu-7714400-patch-notes/4259263

Notable Information

  • Fixed an issue causing players to become stuck and invisible after leaving prison
  • Player's should now be able to insurance claim ships on the ASOP terminals (Note: This was hotfixed on live earlier this week)
  • Fixed an issue that allowed players to create multiple amounts of refinery jobs from the same materials
  • Made additional optimisations to further help desync issues
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PSA: Star Citizen Alpha 3.14.0z OPEN PTU.7714400 is being rolled back due to unforeseen server crashes. Will roll back to the prior build in less than an hour

  • Confirmed by Baior[CIG] and Jake[CIG]
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Star Citizen Alpha 3.14.0z PTU.7716693 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0z-ptu-7716693-patch-notes/4261851

Major Bug Fixes

  • Fixed an issue causing players to become stuck and invisible after leaving prison
  • Players should now be able to insurance claim ships on the ASOP terminals (Note: This was hotfixed on live)
  • Fixed an issue that allowed players to create multiple amounts of refinery jobs from the same materials
  • Fixed a variety of crashes, leaks, and desync issues
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Star Citizen Alpha 3.14.0aa OPEN PTU.7718541 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0aa-ptu-7718541-patch-note/4267998

Notable Information

  • Fixed an issue that could cause players to get an infinite load when logging back in after use bed logouts
  • Fixed 2 Server Crashes
  • Fixed a Backend Service Memory Leak and Service Timeout
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Star Citizen Alpha 3.14.1 LIVE.7721742 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-1-live-7721742-patch-notes/4273146

  • Tweaked and tuned some ship systems and components
  • Fixed an issue causing characters to get soft reset and lose location and reputation progress after doing different things such as updating items on the hangar page, renting ships, and various other circumstances.
  • Editing PMA After Changing mobiGlas case should no longer prevent mobiGlas functionality
  • Players should now be able to insurance claim ships on the ASOP terminal
  • Fixed an issue that could cause players to get an infinite load when logging back in after use bed logouts
  • Fixed plenty of Client and Server and Backend Crashes
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Star Citizen - Server Maintenance - September 3rd, 2021
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-live-service-maintenance-september-3r/4305235

The Live Service (Star Citizen) is about to enter unscheduled maintenance, starting at 4pm Central. This is in order to deploy a hotfix to address an issue where Phase 3 of XenoThreat is not starting correctly on some servers. This maintenance window is not expected to exceed ~4 hours.

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Star Citizen Alpha 3.15.0-PTU.7782190 EVOCATI Patch Notes:
https://pastebin.com/Bv8XY2jd

Long Term Persistence: DISABLED (Full wipe for all accounts)

We are now in EVOCATI, patch notes are below.
||New Features

  • Hospitals in Orison, New Babbage, Grim HEX, and clinics in space stations to respawn, heal injuries, and buy medical supplies from.
  • Emergency elevator inside landing zone hangars that will transport players directly to the hospital

AI

  • Unmanned Missile Defense Turrets

Gameplay
__ - Personal Inventory T0 (asset manager v1)__
- Physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers.
__ - Home / Initial location__
- Player must specify home location, all items such as sub items or store-bought stuff will default to this areas local inventory.
__ - Character Inventory__
- No longer restricted to commodities, and can contain any type of FPS armour, clothing, weapon, consumable, and 1h carryable.
- When a player dies, their body will become lootable by players for all the items they had on them at the location of their death for 2 hours before despawning
__ - Vehicle Inventory __
- When a ship has inventory in it and players self-destruct or have the ship destroyed, a large cargo box will appear that will allow any player to loot the items via the interaction menu.
__ - Healing T0 and Actor Status T1__
__ - Incapacitated State__
- Players damaged enough will enter an, “Incapacitated” state where they ragdoll, are unable to move or interact, and their vision fades in and out.
- Service beacon can be created by the player and revive them from their incapacitated state
__ - Death & Regeneration__
- After a player dies, they will now regenerate in a medical bed instead of a hab bed, their home location by default.
- Player may set a different regeneration locations by visiting its hospital or clinic (Tier 2 or 1).
- If regeneration location has full beds, players can wait in a queue or respawn at home location.
__ - Injuries__
- Injuries add symptoms that affect gameplay seperated into damage tiers (minor, moderate, heavy). For example severe leg damage will force prone on a player.
__ - BloodDrugLevel__
- "Drunken" or blackout state that happens when a player is overdosing on too much medicinal drugs or alcohol.
__ - Medicinal Drugs__
- Drugs that can lower BDL, heal health, or masking symptoms.
__ - Medical Gun & Multi-Tool Healing attachment__
- Administer drugs via a healing beam, when within 5m of their target character
__ - Medical Beds__
- Each medical bed has a care facility tier rating (3, 2 or 1) which determines which injuries it can remove
__ - Hospital Gameplay__
__ - Bombs__
- Uses missile operator mode, can define a target area to drop and a hud feature allows you to follow the bomb as it falls

Ships and Vehicles

  • CRUSADER Starlifter Hercules A2
  • AEGIS Gladius - Gold Standard

Weapons and Items

  • Added Curelife Medical Tool
  • Added Greycat Multi-tool Healing Attachment
  • Backpacks: Standalone item that can be equipped or unequipped. No longer tied to chest piece.

Locations

  • Orison - Landing Zone - V2
  • Port Olisar has been moved closer to Crusader and in synchronous orbit.||
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Star Citizen Alpha 3.15.0c PTU.D1664BFF EVOCATI Patch Notes:
https://pastebin.com/JcuZG7hD

||Notable Information:||
||- Loot Generation T0: Addition of containers into the PU that players will be able to find systemically generated containers that contain loot||

||- Added initial item filtering to inventory screens||

||- Various bug fixes||

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Star Citizen Patch 3.15.0g PTU.7804298 EVOCATI Patch Notes
https://pastebin.com/L7BVnm8c

Notable Information
||- Bombing Client optimizations

  • Polish pass on intoxication
  • Polish pass on inventory (Checkboxes and resolution fixes)
  • Fixed major bugs around elevators and Everus
  • Fixed some Client and Server crashes
  • Adam has been smashed
  • Performance improvements||
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**Star Citizen Alpha 3.15.0i PTU.7810005 EVOCATI Patch Notes:
https://controlc.com/e809eb44

Notable Information:
||- Added variety of Infiltrate and Defend missions.

  • Medical Beacon addition: Downed players can now hold M which will generate a medical service beacons which players can accept.
  • Further inventory performance improvements.
  • Several major bug fixes||
vernal basin
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0j PTU.7812585 EVOCATI Patch Notes:
https://controlc.com/c71db273

||Notable Information:

  • Arena Commander and Broken Moon Revamp
  • Greatly increased the commodity refresh rates in the PU (Note: This was also hotfixed onto LIVE) 🥳
  • Inventory polish pass||
marble parrot
#

<@&620025894559547412>

ebon totem
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0 PTU.87814123 WAVE 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0-ptu-7814123-patch-notes/4404740

Notable Information:
Long Term Persistence: DISABLED (Full wipe for all accounts)
Several known bugs/issues.

Locations

  • Hospitals
  • Orison Landing Zone v2
  • Port Olisar Relocation
  • Arena Commander / Broken Moon refresh

Gameplay

  • Personal Inventory T0 and asset Manager app
  • Healing and Actor Status T1
    • Incapacitated state
    • Death and Regeneration
    • Injuries
    • BloodDrugLevel
    • Medicinal Drugs
    • Medical Gun
    • Medical Beds
    • Hospital Gameplay
  • Infiltrate and Defend Missions
    • Eliminate Specific (Lawful / Unlawful):
    • Eliminate All (Lawful / Unlawful)
    • Eliminate Boss (Lawful / Unlawful)
    • Defend
    • Collect
  • Bombs
  • Ship combat updates

Ships and Vehicles:

  • Crusader Hercules A2 Starlifter
  • Origin 400i
  • Aegis Gladius Gold Standard

Weapons and Items:

  • Backpacks
  • Curelife Medical Tool
  • Greycat Multi-tool Healing Attachement
#

<@&620025894559547412> wave 1

ebon totem
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.15.0m PTU.7822079 Wave 1 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0m-ptu-7822079-patch-notes/4435572

Notable Information:

  • Inverted Setting Change
  • Inventory Polish Pass
  • Disabled Actor Status Injuries in Arena Commander and Star Marine
  • Origin 400i Polish Pass
  • 10 Major Bug Fixes
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0n PTU.7835451 Wave 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0n-ptu-7835451-patch-notes/4466379

**Notable Information: **

  • Inventory Polish Pass
    • Added double click to equip items from inventory.
    • Several other inventory adjustments
  • Law system updates
  • Downed State Polish Pass
  • Healing and Medical Polish Pass
    • Disabled tractor beaming, healing, and drugging of other players in green zones.
  • 400i Polish Pass
  • Several major bug fixes

Crash Recovery has been applied to the patch post-push

#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0 has been expanded to Wave 2 PTU

#

<@&620025828079697920> <@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0o PTU.7843238 Wave 2 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0o-ptu-7843238-patch-notes/4486671

Notable Information:

  • Inventory Polish Pass
    • Added new contextual option to Equip All from stack to available item ports.
  • Healing, Downed State, and Medical Polish Pass
  • Several major bug fixes
#

<@&620025894559547412>

white kindle
#

Star Citizen Alpha 3.15.0p PTU.7849045 Wave 2 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0p-ptu-7843238-patch-notes

Notable Information:

  • Inventory Polish Pass

  • Healing, Downed State, and Medical Polish Pass

  • Quantum QOL

  • AI Behavior and Spawn Closet Polish Pass

  • Several major bug fixes

  • Mouse VJoy movement should now allow full rotation potential when flying ships

#

<@&620025894559547412>

kind coral
ebon totem
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.0q PTU.7850324 Open PTU Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0q-ptu-7850324-patch-notes/4497720

Notable Information:

  • FPS and Ship Combat AI Polish
  • Corpse Lifetime Limit, up to 3 per player
  • Bug fixes
#

<@&620025894559547412> (no I’m not)

ebon totem
#

Star Citizen Alpha 3.15.0r Open PTU.7858235 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0r-ptu-7858235-patch-notes/4512660

Updates and Fixes

  • FPS AI Polish
  • 18 major bug fixes
  • Fixed 10 client and 5 server crashes

Known Issues

  • Your initial spawn chooses the location of all your vehicles. If you have ground vehicles, choose a location that supports ground vehicles.
  • If you have an infinite loading screen after a crash, restart the game.
#

<@&620025894559547412>

low beacon
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.15.0t Open PTU.7862115 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0t-ptu-7862115-patch-notes/4520246

Updates and Fixes

  • 6 major bug fixes
  • Fixed 3 client and 3 server crashes

Known Issues

  • Your initial spawn chooses the location of all your vehicles. If you have ground vehicles, choose a location that supports ground vehicles.
  • Pledge items lost on death.
  • Players may not be able to Repair, Refuel, Restock at stations.
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.15.0u Open PTU.7862844 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0u-ptu-7862844-patch-notes/4524043

Updates and Fixes

  • Fixed an issue causing items to immediately consolidate back into a single stack after splitting
  • Fixed 1 client and 1 server crashes

Known Issues

  • Your initial spawn chooses the location of all your vehicles. If you have ground vehicles, choose a location that supports ground vehicles
  • Pledge items lost on death
  • 13 other known issues
#

<@&620025894559547412>

kind coral
mortal torrent
#

<@&620025894559547412>

kind coral
low beacon
#

**Star Citizen Alpha 3.15.0u PTU.7864040 Open PTU Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0u-ptu-7864040-patch-notes/4530909

Notable Information:

  • Made further increases to tree density on microTech
  • Further bug / crash fixes
#

<@&620025894559547412>

low beacon
#

<@&620025894559547412>

ebon totem
#

<@&620025894559547412>

haughty crow
#

Star Citizen Alpha 3.15.0 LIVE.7865275 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0-live-7865275-patch-notes

Database Reset: Yes
Long Term Persistence: Disabled (Full Long Term Persistence Wipe)
Starting aUEC: 20,000 (Players who participated in the recent XenoThreat will get an additional 100,000 starting aUEC)

New Features

Location

  • Hospitals for Orison, New Babbage and Grim HEX
  • Clinics for space stations (no Port Olisar)
  • Unmanned Missile Defense Turrets for space stations and underground facilities

Gameplay

  • Personal Inventory T0 and Asset Manager APP
  • Loot Generation T0
  • Healing T0 and Actor Status T1
    • Incapacitated State
    • Death & Regeneration
    • Injuries
    • BloodDrugLevel (BDL)
    • Medicinal Drugs
    • ParaMed Medical Device & Multi-Tool Medical Attachment:
    • Medical Beds
    • Hospital Gameplay
  • Infiltrate and Defend Mission
    • Eliminate Specific (Lawful / Unlawful)
    • Eliminate All (Lawful / Unlawful)
    • Eliminate Boss (Lawful / Unlawful)
  • Bombs

Ships and Vehicles

  • Crusader A2 Hercules Starlifter
  • Origin 400i

Weapons and Items

  • CureLife ParaMed Medical Device
  • Greycat LifeGuard Multi-Tool Medical Attachment

Core Tech

  • Added Ship Server Crash Recovery

Feature Updates

Locations

  • Orison V2
  • Port Olisar Relocation
  • Arena Commander and Broken Moon Revamp
  • FPS and Ship Combat AI Polish
  • Law System Updates
  • Quantum QOL
  • Assisted Gimbal Updates
  • VJoy Updates
  • Tobii's Gaze Based Target Selection
  • Joystick Profile Updates

Ships and Vehicles

  • Aegis Gladius Gold Standard
  • Aegis Sabre Gold Standard

Weapon and Items

  • Backpacks are now a standalone armour item

Core Tech

  • Optimisations for Planet Terrain and Ocean Tessellation

Major Bug Fixes

  • Several Major Bug Fixes

Technical Fixes

  • 6 Client Crashes fixed
  • 5 Server Crashes Fixed
  • Backend service timeout fix
  • Server and Client Performance Optimisations
  • Player character network optimisations to help reduce sliding and teleporting whilst on foot
vernal basin
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.15.1 Open PTU.7868138 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1-ptu-7868138-patch-notes/4539887

New Features and Updates

  • Planetary Volumetric Clouds (currently only available at microTech)
  • Aegis Redeemer
  • Crusader Ares Starfighter Ion
  • Crusader Ares Starfighter Inferno
  • Dropped Item Performance Polish
  • Medical UI Polish

Major Fixes

  • 15 major bugs fixed
  • 5 server and 5 client crashes fixed
  • Main Thread Deadlock Fix

Known Issues

  • Ground vehicles spawned at initial spawn point
  • Pledge Items lost on death
  • 11 other known issues
#

<@&620025894559547412>

vernal basin
#

Star Citizen Alpha 3.15.1b Open PTU.7871047 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1b-ptu-7871047-patch-notes/4544328

Feature Updates

  • Updated armor of guards in the CBD area of Lorville
  • Updated radius of item pickups
  • Added action to dismiss corpse markers
  • Polish pass on Ares (Including acceleration fixes)
  • Redeemer polish pass
  • Client & Server bug fixes
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.15.1c Open PTU.7874254 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1c-ptu-7874254-patch-notes/4556741

New Features and Updates

  • Re-added dense forests on microTech
  • Downed state Polish Pass
  • Updated fuel tank sizes for Redeemer (decreased) and Starfighter (increased)
  • Starfighter Weapon Balance Polish Pass
  • Starfighter Movement and Sounds Polish Pass
  • Redeemer Polish Pass

Major Fixes

  • 9 major bugs fixed
  • 1 server and 1 client crash fixed

Known Issues

  • Ground vehicles spawned at initial spawn point
  • Pledge Items lost on death
  • 8 other known issues
#

<@&620025894559547412>

low beacon
#

**Star Citizen Alpha 3.15.1d PTU.7875648 Open PTU Patch Notes: **
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1d-ptu-7875648-patch-notes/4561151

Notable Information:

  • Easy Anti-Cheat
    • Reshade v4.9.1 should now be whitelisted (requires renaming of reshade dxgi.dll to d3d11.dll)
    • Devreorder v1.0.3 should now be whitelisted
  • Reduced cockpit glare issues on the Redeemer
  • Reduced health of parts of the Redeemer
  • 9 Bug Fixes
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.1e PTU.7876811 Open PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1e-ptu-7876811-patch-notes/4562636

Notable information:

  • Updated VFX while flying inside Volumetric Clouds
  • Updated loadout and health to increase difficulty of Eliminate Boss UGF missions
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.1f PTU.7877541 Open PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1f-ptu-7877541-patch-notes

Notable Information:

  • Further polish pass for interior VFX for volumetric clouds on MicroTech
  • Minor Redeemer polish pass
#

<@&620025894559547412>

ebon totem
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.15.1 LIVE.7878626 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1-live-7878626-patch-notes/4570209

Notable Information:

  • Added International Aerospace Expo in New Babbage (fully accessible tomorrow)
  • Added planetary volumetric clouds
  • Added Aegis Redeemer
  • Added Crusader Ares Starfighter Ion & Inferno
  • Dropped Item Performance Polish
  • Medical and Downed State UI Polish
  • Added Artimex Armor to shops in the PU
  • Added Quirinus Tech Armor to Lorville CBD guards
  • Several major bug fixes
#

<@&620025894559547412>

ebon totem
#

🚀 We will be deploying patch 3.15.1-live.7896048 starting at 2220 UTC.

#

<@&620025894559547412>

#

Mystery Patch

mortal torrent
#

Star Citizen Alpha 3.15.1 LIVE.7896048 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-1-live-7878626-patch-notes/4570209

Notable Information:

Easy Anti-Cheat has now been enabled
EAC has now been enabled in Star Citizen. This currently has a some known tools that will no longer function and some that we are looking into getting to work for future updates.

Known to Work:
• Reshade v4.9.1 (requires renaming of reshade dxgi.dll to d3d11.dll)
• Voice Attack (1.8.4 64-bit)
• Joystick Gremlin version 13.3, Thrustmaster’s T.A.R.G.E.T.
• Track IR and Tobii v1.39.12028.0
• OpenTrack (2021.1.3)
• GameGlass (Latest Version 0.44.6.0)

Known to Not Work:
• Devreorder
• Localization tools not working
• Linux/Wine/DXVK/Sandboxie Plus do not work currently
• LED lighting (LEDKeeper2)
• EVGA Precision X1 may have issues
• VorpX

#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.16.0 EVOCATI PTU.7900798 Patch Notes
https://pastebin.com/EV90N3hu

Features and Updates
||- Gravlev Rework: Gravlev has been heavily revamped and upgraded, including major updates to the physics model, stability improvements, and new features (e.g. tilting, adjustable height, etc.).||

Bug Fixes
||- 17 major bugs fixed

  • 17 known issues
  • Fixed 5 client and 3 server crashes||
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.16.0 EVOCATI PTU.7903114 Patch Notes
https://pastebin.com/NkG5sUfm

Features and Updates
||- Gravlev Polish

  • Atmospheric Bounties: The addition of flying bounties in atmosphere to all Stanton (1,2,3,4)||

Bug Fixes
||- 16 Known Issues

  • 8 Major Bug Fixes
  • Fixed 2 Client and 3 Server Crashes||
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.16.0 PTU.7903973 EVOCATI Patch Notes:
https://pastebin.com/RUrRKCPG

**Notable Information: **
|| - Law system Improvements
- Reduced acquisition of low level CrimeStats
- Displaying a victim’s name in infraction notifications
- Replaced the trespass zones around prisons
- Locking a missile will now render the ship as hostile

  • Gravlev height will now appear on the altimeter on vehicle HUDs.||
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.16.0 PTU.7904639 Wave 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0-ptu-7904639-patch-notes

**Notable Information: **

  • Gravlev Rework
    • Gravlev Rework: Gravlev has been heavily revamped and upgraded, including major updates to the physics model, stability improvements, and new features (e.g. tilting, adjustable height, etc.).
  • Law system Improvements
    • Reduced acquisition of low level CrimeStats
    • Displaying a victim’s name in infraction notifications
    • Replaced the trespass zones around prisons
    • Locking a missile will now render the ship as hostile
  • Atmospheric Bounties
  • Several major bug fixes
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

vernal basin
#

Star Citizen Alpha 3.16.0d OPEN PTU.7907165 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0d-ptu-7907165-patch-notes/4693772

**Notable Information: **

  • Addition of Area 18 - Hospital
  • Gravlev Polish
  • Dying Star Updates
    • Larger size, more cover and playable areas
  • Jumptown Polish
    • Increased payouts. Fixed issues and crashes and added expiry warnings.
    • Changes to payouts and mechanics for lawful/lawless mission contracts
  • Ares Ion Balance Pass
    • Tweaked the Ares Ion weapon to have a higher RPM with more DPS and made aim adjustments
  • Redeemer turret velocity adjustments
#

<@&620025894559547412>

vernal basin
#

Star Citizen Alpha 3.16.0e OPEN PTU.7908634 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0e-ptu-7908634-patch-notes/4700206

Notable Information:

  • Gravlev Polish
  • Mounted Guns Polish
  • Added 'service unavailable' message when the service request for searching friends fails
  • Various bug fixes
#

<@&620025894559547412>

vernal basin
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.16.0g OPEN PTU.7911452 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0g-ptu-7911452-patch-notes/4711019

Notable Information

  • Gravlev polish pass
  • Heavy armours should no longer block much of the mobiglas interface
  • Fixed an issue causing elevators in ships to disappear and cause players to be come invisible
  • 3 other bug fixes
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.16.0h OPEN PTU.7912101 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0h-ptu-7912101-patch-notes/4715136

Notable Information

  • 4 bug fixes:
    • Depositing gems in the Klescher Rehabilitation Facility Mining Hopper should no longer give a "transaction error"
    • The doors leading into the Orison Cloudview Center Arcade should now open correctly from the outside
    • "Close Exterior" prompts should now correctly close ramps or doors on various ships
    • Fixed Several mannequins in Tammany and Sons shop missing armor
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.16.0i OPEN PTU.7912978 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0i-ptu-7912978-patch-notes

Notable Information

  • UGF Mission Polish
    • Changed UGF security from police to guards
    • Greatly increased leniency on damage taken from friendly-fire threshold of AI
  • Increased cost of Size 10 bombs
  • 7 Bug Fixes
    • Medical Beds should now correctly heal injuries
    • Players should no longer become stuck in the queue to respawn at an ICU indefinitely
    • Gravlev vehicles should no longer be able to be flown to space by rolling side to side
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.16.0 LIVE.7912978 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-0-live-7912978-patch-notes/4727491

New Features

Location

  • Area 18 Hospital Interior

Gameplay

  • Jumptown 2.0
    • A new dynamic event that will run periodically in the persistent universe
    • This event features both lawful and unlawful mission paths

Ships and Vehicles

  • Added New Ship: Drake Cutlass Steel

Feature Updates

Gameplay

  • Gravlev Rework
    • Gravlev Rework: Gravlev has been heavily revamped and upgraded, including major updates to the physics model, stability improvements, and new features (e.g. tilting, adjustable height, etc.).
  • Atmospheric Bounties
    • The addition of flying bounties in atmosphere to all Stanton (1,2,3,4)
  • UGF Mission Polish
    • Changed UGF security from police to guards so Assaulting an Officer is not triggered
  • Law system Improvements
  • Dying Star Updates
  • Updated rep for infiltrate and defend missions to not punish on player abandon due to the spawn times
  • Temporarily made Scrap sellable at the following RestStop Admin Offices: HUR-L5, CRU-L5, ARC-L1, MIC-L1

Ships and Vehicles

  • Ares Ion and Redeemer Balance Pass
  • Added radars to the Constellation series copilot seats
  • Mounted Guns Polish
  • Increased cost of Size 10 bombs

Notable Bug Fixes

  • 12 Known Issues
  • 34 bug fixes
    • Character Customization should now save changes in the PU when editing appearance
    • Depositing gems in the Klescher Rehabilitation Facility Mining Hopper should no longer give a "transaction error"
    • Items should no longer get in a bad state and highlight as grey instead of green
    • Fixed an issue causing group bounties to not complete
    • Fixed an issue that only allowed players to split one item from a stack at a time

Technical

  • Fixed 7 Client Crashes
  • Fixed 5 Server Crashes
  • Backend Service Crash Fix
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.16.1 OPEN PTU.7921843 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1-ptu-7921843-patch-note-1/4788948

Feature Updates

  • Derelict Spaceships V1 - Planetside Points of Interest
  • Increased scaling ratio payout per crimestat of target for player bounties

Bug Fixes

  • Fixed an issue causing Inner Thought to override the MFD interaction of many ships
  • 13 other bug fixes
#

<@&620025894559547412>

vernal basin
#

Star Citizen Alpha 3.16.1b OPEN PTU.7921843 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1b-ptu-7921843-patch-notes

Notable Changes

  • Polish pass on derelicts (More mines, fixed physics issues)
  • Reduced damage and fixed bugs for Mustang Delta rocket pods
  • Bug fixes for ships and hospitals
#

<@&620025894559547412>

white kindle
#

Star Citizen Alpha 3.16.1c OPEN PTU.7928101 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1c-ptu-7928101-patch-notes/4798046

Notable Changes

  • Polish pass on derelicts (Updated lootables, various collision-related fixes)
  • Bug fixes for inventory transfers
  • Ship Shield Delay Changes
    • Shield face regen delay timers now also trigger when the ship's hull takes damage; will also trigger for all faces "when the power state of any shield generator is changed"
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.16.1d PTU.7931005 Open PTU Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1d-ptu-7931005-patch-notes/4808358

Notable Information:

  • Derelict Spaceships Polish pass
  • Quantum Travel Polish; should engage more consistently
  • 3 Bug Fixes
#

<@&620025894559547412>

low beacon
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.16.1f PTU.7934842 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1f-ptu-7934842-patch-notes/4816420

Notable Information

  • Derelict Polish pass
  • Potential fix for weapons to holster and unholster unintentionally
  • Player corpses should no longer fail to spawn after death
  • Item interactions should no longer overlap other items
#

<@&620025894559547412>

low beacon
#

Star Citizen Alpha 3.16.1g PTU.7937492 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1g-ptu-7937492-patch-notes/4826396

Notable Information:

  • Xenothreat Playtest tonight at 1700 CST | 2300 UTC
  • Derelict Polish Pass
  • HoverQuad Polish Pass
  • Several bug fixes
#

<@&620025894559547412>

vernal basin
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Star Citizen Alpha 3.16.1h OPEN PTU.7938056 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1h-ptu-7938056-patch-notes/4828868

Notable Information:

  • Character's head, mobiGlas, and other equipment should no longer go missing after being released from Klescher
  • Fixed an issue causing some loot crates at derelicts to spawn without loot
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Live Deployment

🚀 We will be deploying patch 3.16.1-live.7939065 starting at 2120 UTC.

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Star Citizen Alpha 3.16.1 LIVE.7939065 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-1-live-7939065-patch-notes/4832447
Wipe Status: NO WIPE (you will need to make a new character, but will not lose reputation)

New Features and Updates

  • New vehicle: Consolidated Outland HoverQuad
  • Derelict Spaceships V1
  • Ship Shield Delay Changes
  • Quantum Travel Polish
  • Increased scaling ratio payout per crimestat of target for player bounties
  • Reduced Mustang Delta Rocket Pod Damage
  • 24 bug fixes
  • 4 client and 6 server crashes fixed
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Star Citizen Alpha 3.17.0-PTU.7988496 EVOCATI Patch Notes:
https://pastebin.com/1n4BS84C

New Features
||- New Hospital: Lorville Maria Pure of Heart

  • Space Station Clinics: Variations
  • Initial implementation of river tech onto microTech
  • Coffee Shop Vendor
  • Mining Gadgets||

Other Notable Information
||- DNA Head Textures Update

  • Separated Low Orbit Stations and Landing Zones to each have their own inventories
  • Ground Vehicle Signature Emissions Changes
  • Player Injury Polish Pass
  • FPS Weapon Refactor
  • Added keybind option to request ATC landing
  • Several Major Bug Fixes
  • Several Client and Server Fixes||
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Star Citizen Alpha 3.17.0b PTU.7992713 EVOCATI Patch Notes
https://pastebin.com/vWRVm8k5

New Features and Updates
||- Shopping and Selling T0

  • Added carryable storage container to various locations
  • Hunger and Thirst polish pass
  • Injuries balance pass
  • Mining Gadget UI polish pass
  • 15 major bugs fixed||
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Star Citizen Alpha 3.17.0.e ptu. 8003511 EVOCATI Patch Notes:
https://pastebin.com/xbxF44Mm

Notable Information:
|| - Ship and Ship Components Inventory Updates
• Major overhaul of the ship personal inventory storage to allow for ship components to be stored and transported inside ships
• Added inventory size values to all purchasable ship items along with volume and dimensions which will require certain size ships to transport

  • Heavy fighters and larger ships with size 2 shields now have front-back shield faces instead of a bubble
  • Death Animation Polish Pass
  • Several bug fixes||
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Star Citizen Alpha 3.17.0.f EVOCATI Patch Notes:
https://pastebin.com/c3ScctCQ

Notable Information:
|| - Added Volumetric Clouds to Hurston

  • River Polish Pass
  • Coffee Shop Art Polish Pass PES_LookCoffee
  • Inventory Polish Pass for Ship Component Volumes and Weights
  • GPU Particle Performance Pass
  • Several bug fixes ||
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Star Citizen Alpha 3.17.0h ptu.8013344 EVOCATI Patch Notes:
https://pastebin.com/6Q5kHdrJ

Notable Information:
|| - Increased minimum and maximum sale prices when selling items to shops

  • Increased stagger fire threshold to include all weapons up to 750 RPM to allow the option to be stagger fired
  • Added a maximum distance where players will be notified with Combat Assistance Beacons||
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<@&620025894559547412>

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Star Citizen Alpha 3.17.0 PTU.8016740 WAVE 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0-ptu-8016740-patch-notes

**Notable Information: **
Locations

  • Lorville Hospital Interior
  • Space Station Clinic Variations
  • River T0
  • Separated Low Orbit Stations and Landing Zones to have own inventories

Gameplay

  • Ship to Ship Refueling
  • Shopping and Selling T0
  • Mining Gadgets
  • Ship and Ship Components Inventory Updates
    • Major overhaul of the ship personal inventory storage to allow for ship components to be stored and transported inside ships
    • Added inventory size values to all purchasable ship items along with volume and dimensions which will require certain size ships to transport
  • Added Carryable Storage Container to shops in the PU
  • Ground Vehicle Signature Emissions Changes
  • S2 Shield Face Balance Pass, added front and back faces
  • Ship weapons polish pass stagger fire
  • Player Injury Polish Pass
  • FPS Weapon Refactor, improved animations and sway/recoil values
  • Hunger and Thirst Polish Pass, increased decay rate & persists between sessions
  • Added keybind option to request ATC landing and takeoff (unbound by default

Characters/AI

  • DNA Head Textures Update
  • Added Coffee Shop Vendor
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scarlet abyss
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Star Citizen Alpha 3.16.2 LIVE.8675309 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-16-2-live-8675309-patch-notes/4985193

New Features

  • Added Sandworm
  • New Babbage Snow Polish
  • New Mission Giver: Jon Krew
  • New Feature: ASMR Mode
  • Added a PVP slider to the mobiGlas 🎚️
  • Added a New Robust Romance System heartrainbow
  • Added New mobiGlas App: Mesher
  • Added New Vehicle: Prop Team Battle Wagon
  • Added New Ship: Cutlass Purple 🟪
  • New Arena Commander Game Mode: Big Benny Challenge
  • New Weapon: UltiFlex Novia Crossbow

Feature Updates

  • The turtles have returned to ArcCorp
  • Delamar has been returned to the Stanton system
  • Coffee on all landing zones
  • NPCs now stand on chairs intentionally
  • Replace mining lasers with the good ol’ fashioned mining pick
  • Burrito Buff
  • Toilet Polish Pass
  • Starfarer Gas Harvesting Update: gases will be stored within the ship’s cockpit and living quarters
  • Added tracking device to Origin 404 OriginGood
  • 890 claim times are doubled
  • Removed all armor from all Drake ships
  • ROC DS requires 3 player to operate now

Bug Fixes

  • Trading consoles are now fixed. 60% of the time they work every time
  • Unfixed 8 Server Crashes

Spoiler: ||Happy April Fools everyone!||

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<@&620025894559547412> ||April Fools!||

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Star Citizen Alpha 3.17.0l PTU.8021249 WAVE 1 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0l-ptu-8021249-patch-notes

Notable Information

  • Released: MISC Hull A
  • Scatter Gun and Rocket Polish Pass
  • Fixed muliple crashes
  • Fixed multiple bugs

Known Issue: Insurance Claiming a ship always claims next ship down the ASOP terminal

**Testing Focus: **Ship Positional Desync Test

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<@&620025894559547412> late sorry

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Star Citizen Alpha 3.17.0n PTU.8026942 Wave 1 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0n-ptu-8026942-patch-notes/4996792

Notable Information

  • Target Shield Status should now display correctly on the MFD
  • Starfarer refueling kiosk should no longer reset the order total to 0 on the confirmation screen
  • Shop terminal buy and sell buttons should no longer cease to function after buying or selling multiple items
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Star Citizen Alpha 3.17.0o PTU.8029196 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0n-ptu-8029196-patch-notes

Feature Updates

  • Shopping Terminal Polish Pass
  • Updated most shopping terminals to include item paging
  • Target shield status will now stop updating on the MFD when the target is beyond 8 km away
  • Reverted the turret acceleration change

Bug Fixes

  • Player armor should no longer go missing after rapidly equipping it
  • Large hangers should no longer be missing collisions
  • Players should no longer be blocked from purchasing items from shopping terminals
  • Starfarer External Tanks should now persist fuel
  • Cutlass Black should now be able to scan for Surface Mining Deposits

Technical

  • Fixed 5 Client Crashes (clients should no longer crash when targeting other ships)
  • Fixed 1 Server Crash

Volunteer Regression Survey
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-17-0o-ptu
( You must be logged in to see this survey post )

scarlet abyss
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Star Citizen Alpha 3.17.0p PTU.8031755 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0p-ptu-8031755-patch-notes/5000660

Notable Information

  • Performance Pass on Lorville Hospital
  • Added multiple ships and vehicles to shops in the PU
  • Slowed down the Hurricane's turret movement speed
  • Increased hull health of all Cutlass variants
  • Hull A and Sabre Raven thruster capacitor balance
  • 5 Bug Fixes
  • Fixed 8 Client and 10 Server Crashes
  • Network performance improvements

Volunteer Regression Survey
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-17-0p-ptu
( You must be logged in to see this survey post )

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vernal basin
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Star Citizen Alpha 3.17.0p PTU is now available for WAVE 2 testers

Wave 1: Subs and Concierge
Wave 2: Active Participation Wave - Very active and involved users on the Issue Council & High Playtime users

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Star Citizen Alpha 3.17.0p PTU is now available for ALL Backers

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Star Citizen Alpha 3.17.0q PTU.8035045 OPEN PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0q-ptu-8035045-patch-notes

Notable Information:

  • Performance Pass on Lorville Hospital
  • Reduced hunger/thirst decay rates
  • Torpedo Balance Pass
  • Added A2 Starlifter, Starfighter Ion, and Starfighter Inferno to ship shops in the PU

3.17.0q Volunteer Regression survey:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-17-0q-ptu

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Star Citizen Alpha 3.17.0r PTU.8036373 OPEN PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-0r-ptu-8036373-patch-notes/5011672

Notable Information

  • 3.17 contains new streaming changes that we are testing on the PTU. As a side effect, players may experience infinite loading or very long loading times along with possible missing assets in game.
  • Ship Positional Desync Test: We have created a feedback thread so please let us know about any potential issues with the new networking update that should reduce ship to ship desync.
  • Due to recent improvements on desync there are a number of hitreg bugs which we likely cannot resolve for 3.17. There is currently no work-around for this.
  • Temporary rebalance of inventory capabilities for all ships