#š£ļø±classic-role-ideas
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The birdwatcher is Australian and the spy is fr*nch.
Locksmith is now flashy, Technician is now flashy to you. No I feel every role should give Geese something to do and strive for to help themselves.
Tf2 spy
Mechanic and technician are both Texan af
I dont know what TF2 is. :/

I know TFS is Team Four Star :3 Which makes DBZ abridged XD
Tf2 means team fortress 2 which is a game
Oh, :3 Neat.
They should be including these accents in the update notes
If more people knew they could be British with the politician they would like it more
Falcon would have a New York accent
I think everyone knows what they can do as Politician. Just a role no one truly cares for. Anyone who thinks its just "Not that fancy" Deserves to play it 100 times in a row. Just Sayian š Cause its more then not fancy. Its lacking a goal or a purpose.
Its the way you play is the way you name it
Goal: Get rid of all of the ducks
Purpose: Your less likely to get voted out. Go nuts.
I dont think that made sense
I play it threw what the mechanics offers. If your goal in like is to be voted somewhat but not enough. But to maybe tie. Which might work. Kinda possibly. Then thats not a good role.
The mechanics are set there for you to be agressive
Woot youre like a regular goose. That also when ties they dont die D: OMG!!!
You break vote ties, allowing you to get more people out
You cant go to jail, which decreases the punishment fro failing to vote someone
Your balacing act can get the person you tied with voted out (Rather theyre Goose or duck) But usually they tie with the skips.
The goal isnāt to get voted out, itās to get rid of the ducks. The mechanics arenāt meant to be something that you actively use, theyāre meant to be a nice bonus to help you play aggressively.
The role isnāt meant to give you the thing to win, itās meant to steer you in the right direction.
So you can get a better more fun goose removed (If lucky to balance) Which usually you dont balance. And the more crazy you act. The more people will think youre Dodo as well. Which would disrupt many conversations.
Itās like getting just gloves from a mystery toolbox. Sure theyāre not immediately useful, but they make it harder to slice your hand open.
Isnt meant to truly give you any advantage* is what you meant William. Its meant to be better then a Regular Goose. Cause that's your standard.
AAAAAAAAA
No its like getting Paper Gloves from your toolbox. Its better then nothing.
Wait I figured it out
Politician is mr monopoly
Just become capitalist and win like so
Also I think you broke mr dicey dungeons over here
And when people in your group have better deflection for bullets flying your way. You can say "Atleast I have Paper Gloves. Cause thats better then nothing. Cause those are my standards"
If the politician has paper gloves, then the vigilante has a hammer kept together with a band aid and the cannibal one of those wind up teeth chomper thingies
These
Cannibals have guns.
The sheriff just has a chunk of C4
And Vigs have guns too. They can stay alive by shooting 1 shot back.
I would continue this but sleep calls me, so gn
Sheriffs have Machine Guns baby XD They can slaughter house based on how many Neutrals and Evils.
Ive seen a Sheriff kill 5 people without issues. Sadly they died XD But still. Was hilarious.
Duck got mad he lost both Teammates. I wish I had recorded that.
Interesting
Well I mean the Sheriff has unlimited shots. As long as they kill Evils and Neutrals. And thats fine
Iāve given my point, and explained it multiple times
Yeah I heard and understand your point. Its better then a Regular Goose and thats your Standard. I get that.
Itās literally not but pop off
I disagree and we can agree to disagree. And I aint popping. I am just Sayian š
Politician has a reason to exist in itās current state, if you donāt like it turn it off.
I do turn it off. I just want it to get better.
Obviously I cant admin every game. But this would be a great step for a low tier role.
I think a lot of people just take issue with roles because they dont like the fact that it cant kill. I havent heard many complaints about vig, sheriff, falcon or any duck role. Its usually the ones that cant kill that get the complaints. Keep in mind, at the end of the day, GGD is a game of deduction in which you are meant to either successfully get away with murder or solve the murders (obvious exceptions aside). You're meant to use your brain, the roles are just a tool you dont actually need to make it a bit more interesting. If you dont like a role, dont include it
@dire hull Ive heard many complaints about roles that kill. Heck I had one about Silencer earlier. But while what you say can hold some weight to some people out there. It doesnt in this case. I mentioned my love of Mortician. I mentioned how my opinion on Gravy has changed when they gave it just a hair more. The roles that get complained about are roles that people dont find as enjoyable. No one is saying "Give the Politician a gun" But many people have suggested different ideas in how to make it a likable role.
The likability of a role is subjective as you've just demonstrated as I personally don't care for mortician.
The likability is just the starting point of a role. The use of a role. The fact that its practically used the closet it can get to being a natural Goose. Its only a hair away. You cant even do anything when you are that role besides try to get accused and try too tie.
Which if youre 1 over Youre dead. If youre 1 under you dont use your role.
It's challenging, I know. Who doesnt love a good challenge
Its a gamble that barly has a pay out.
Literally every other role you can do something. Anything. It is barely a role.
Again, thats subjective. Your interpretation of an acceptable pay out is different that someone else's. I have no emotional or any other kind of attachment to politician as a role but, respectfully, your argument against politician is essentially "I don't like it". If you can find an objective issue with politician that destroys game mechanics or makes it unreasonably over powered then great, let's hear it. But "more cow bell" is not really gonna work
Actually its "The role is missing a objective" as you mentioned right below. Its not just "I dont like it." Its more of "It needs more"
The objective is to win
See you only care about OverPowered. Thats where we differ. I Care when something is UnderPowered.
The Objective is different per Role.
No every roles objective is to win, they just have different parameters for winning.
All them to win. But to win in there own ways. A Mechanic goes in vents. A Sheriff shoots possible bad guys. A Pigeon sneezes on people. a Politician _________.
Except a Politician who has no Parameters.
Gets a safety net for risky plays.
Thatās all Iām going to say here.
He tries to get himself killed but only on a bit but not really but sorta maybe kind of.
A politicians parameters for winning are to vote in a tie and is immune to prison. Again, I understand its tricky and challenging role to pull off, but not every one is suited to every role and thats ok
Every roles objective is to win, they just have different parameters for winning except for Politician. This is why I don't care for and sit here standing heavily against this role.
Cause this "He tries to get himself killed but only on a bit but not really but sorta maybe kind of." holds so true.
It has parameters, weāve been telling you the parameters. Youāre the only one pushing the fact that the politician wants to kinda get himself but not really.
It sounds like your problem is more on how you play the role rather than the way itās designed. Itās designed to be effective at winning 1v1ās late into the game. It encourages an aggressive style of play. Trying to say that the entire meta around it is ādiet-dodoā disregards the things that it can bring to the table. Itās not everyoneās cup of tea (including mine), but it has a purpose.
Sometimes in life you just gotta roll with the roles š
Cause if the goal for the Role is to die. I can respect that. Canadian and Celebrity. Both great roles 100% You wont hear a peep about it. But Politician has no clear goal except to Hope. Hope to tie. I have a great idea should have a Goose at that point who hopes not to die. His special ability will be about as useful as the Politician. He just 'Hopes' he doesn't die. If he does he is dead. But if he lives. He gets to check himself and see if hes a Goose or a duck. š Cause thats better then a standard Goose. That seems to be your guys standards. Cause being Under Powered as Ripley admitted doesnt matter to him.
No thats exactly how the Politician is. He needs enough votes but not too many. Thats exactly how the role runs.
AKA: Walliam "He tries to get himself killed but only on a bit but not really but sorta maybe kind of"
No I clearly have a issue with the design of the role.
Youāre playing it as an ability that you have to actively strive for, rather than enjoying the benefits of a passive one.
Let it be passive, stop trying to make the square politician fit into the circular hole.
Im fine with a Strive. Canadian is one you have to strive to activate. The issue is that its underwhelming and Under Powered.
A Celebrity is another Strive one I openly admit I like. The issue is the goal is weak and you have to get himself blamed but only on a bit but not really but sorta maybe kind of.
But itās not a strive. Itās two boosts in survivability
It is a strive. You have to strive to get yourself killed and not by Vig or Sheriff. I can deal with that.
Earlier you said all I cared about was overpowered but, respectfully, you may have lost perspective on power in general. Its not about power necessarily, its about working with the power you got. In the hands of an idiot the medium is just an extra button you can press every 10 seconds, to someone else its the difference between a self report and a discovery
@dire hull Yeah cause you stated what you cared about " If you can find an objective issue with politician that destroys game mechanics or makes it unreasonably over powered then great, let's hear it." Cause thats it you care about. I care about UP issues. And Mechanics being super underwhelming.
Notice I havent mentioned Medium. Defiantly has some issues. But atleast you can do something decently useful at times.

Ive pulled threw with Medium before. Very very rare. But atleast I will give credit where credit is do.
You misinterpreted my providing an example of an issue rather than "what I care about"
And the devs have proof that people have pulled through with politician
Well its clear neither of those were my issue with the Politician. My issue with the Politician. Is the lack of things done with said role. And the lack of what it can do. I believe it should be used in many better ways.
Ripley^
Then turn it off.
People can use it in those better ways, just because you havenāt found them doesnāt mean they donāt exist.
Turn it off or find games that have it turned off
Well sadly I cant see the numbers. (Ugh I would love to see statistics on things) But even they had it on there Tier list very low. And I know how to use the role. Makes great Assassin shot fodder. I just find it as a bad role still.
Infact Id say its the worst role in the game thats not a Standard role. (Goose and Duck)
If this were a matter of you simply having no choice ever but to be the politician it would be more understandable but you have control over it
Sadly I still end up getting the role a decent bit when I join friends games. I am soooo sick of asking them to turn it off and theyre like "Yeah it sucks"
Its easier for you to ask your friends to turn it off than it is to completely redesign the role or remove it from existence just because you and your friends dont like it
I dont like waking up in the morning but that damn sun
oh wait, i have blinds
Im happy with the newer map I havent gotten it as much recently. And well I have suggested way to change the role to make it better. I dont hate the role. Its in my opinion the worst role in the game from the lack of design.
I agree with you on that itās a weak role. Learn how to use that weakness to your advantage. Try experimenting with general goose strategies as it, your less likely to be booted when you do them with a politician. Try being silent until the later rounds so that the reveal can throw people off guard. Thereās so many different ways to play it, just because you donāt like the one strategy that you have believed to be the gospel true on how it should be played, doesnāt mean itās bad.
And if you donāt like it still? Turn it off.
Ripley and Walliam. Let me ask you this. What in your 2 opinions. What is the worst role in the game?
Edited*
I don't have an opinion on what the worst roles are, I just know which ones I personally don't like.
My least favorite are Cannibal and medium. Both of them are helpful, just not in my hands.
But thatās purely because Iām terrible at playing them.
But the ones I don't care to play are the silencer and the dodo
Cannibal or Hitman are hair and hair for me. (I defiantly meant Goose though. So I apprecaite both tbh Walliam) I find Medium to be lacking sense its Debuff. But I defiantly understand why it had to be Debuffed (Other then Detective which I miss the old version)
Ripley- The Dodo? But its like the strongest in the game. O.o
Ripley- Least favorite Goose friend ;p
excuse me?
Like what goose role do i not like?
Ye
Iām not saying that the politician is inherently powerful, hell Itās just above medium for me in term of immediate reaction upon seeing it. But even I can get enjoyment out of medium by running around like a paranoid chicken, even if thatās where my strategic use of it ends.
i guess my least favorite goose is the mortician
Honestly fair, no one wants to play around it
I still havent ever had a chance to examine a body either because theres always people around or my gut instinct is to report
I spam the Medium button a lot of times too. But I just find Politician just unbearably underwhelming. Medium has its issues too. Ive seen people whove suggested fixes from WAY too OP. Up too changing it. But honestly I havent seen a good fix for it yet. I did suggest a while back where the room can turn on the old or new ones for Medium and Detective. But Id be lying if I said I suggested that for the Medium. Cause 100% I miss the old Detective and the older BirdWatcher. Cause I wanted then a way to choose when its on and off. But I aint big on the cooldown now.
Really? I have issues finding bodies. But standing over them weirdly. That aint too bad. I however dont care for the fact when people are dead in a pile together. Cant use your ability on all of them very well. Cause itll keep doing the one. Kinda wish the Mortician auto scanned bodies you ran over. But I cant complain too much at all cause that role can mean the difference in a game.
Mother Goose: has a kid, when kid dies mother goose has to do their tasks. If the mother dies the kid can avenge their death but if they guess wrong they die. But the other person will stay alive.
Iām confused as to what you mean by the mother goose having to do tasks. Isnt that their job?
@fervent pasture pinging bcuz I forgot to reply
like the mother goose would have to do all the leftover tasks that their kid didn't do, on top of their own tasks
But wouldnt the kid have their own tasks to do while dead as well?
Captain, put quite simply is a role all geese can trust, captains cannot be assassinated, and their name is highlighted green for everyone. In the final three he would be the most trustworthy person as it is literally impossible for him to be a duck. In other words, heās a massive freaking target for the ducks.
I feel itās way too blunt to work in GGD. Someone being confirmed to everyone as a goose kills all social deduction around that person, rather than giving avenues for more of it.
Sooo is Captain a Goose or a Neutral? If Neutral, what is the win condition? If a Goose, what is their ability? What would make this role fun or interesting?
Maybe the captain could be a good counter falcon? Their win condition is survival and the falcon has to kill the captain to win in a game with captain. well, kill the captain, get away with it and survive. Captain could perhaps undo 1 sab unlock. however, im with @gusty bone on the note that highlighting the name in green kills deductive reasoning which is what the game is about
So Gravy Goose is a role Ducks want to keep alive until they are plump, but the Gravy has extra survivability.
How about an anti Gravy? One with extra survivability, but the ducks want to kill them first?
Lets bring back (and rework again) the bounty goose.
It starts off with a 10-12 coin bounty,
every kill that happens before they die removes 3 coins from the bounty,
every task the bounty does pockets 1 coin from the bounty (this pocketed bounty can only be lost if their body is eaten, then the cannibal or vulture gets the pocketed money, or blown up in which case no one gets the pocketed money)
Actual bounty works just like gravy, transferable on kills, unable to be assassinated.
It has an icon for the ducks and the falcon that shrinks as the bounty diminishes.
It has an icon that stays the same size for the vigilante. (Idea is to tempt the vigil to use their 1 shot for the extra cash, or to keep it saved for a duck)
Could be used instead of the Gravy on some maps (similar to how it is going to be morphling or identity theif on maps but not both).
It's like the gravy as it pushes the goose to do tasks, as well as the killers to keep an eye on the goose for the perfect time to kill. But unlike Gravy, which becomes more desirable to kill as the game goes on, the bounty gets less desirable.
(Also because this is the only role to my knowledge that has been completely removed. [Medium got super reworked but was still called the medium for example] and I don't want it to simply disappear into a footnote of GGD history)
Gravy is renamed bounty, yes? So bounty didnt get removed
The vigilante seeing who this role is would allow an instantly confirmed role alongside vigās power
Also might encourage game throwing in the sense of killing your own team
I'd still like to see a Hypnotist duck roll. They don't actually kill anyone themselves. They would "hypnotize" their target to kill the next player they come close to. Give it a 5 second delay before the kill instinct kicks in. It would be similar to bomber but with no ticking or ability to pass the "bomb." The target wouldn't know they were hypnotized and would just lash out. It could cause some confusion because they would likely be spotted killing. Now they have suspicion on them. They would be arguing that someone hypnotized them and who it probably was. It would be a potential defense for killers to claim they were hypnotized. I could see it adding a twist to the games.
%role Surgeon Goose: This role allows you to bring back a previous killed bird back to life. However, In order to do that you need to collect a head from another player by killing them. (when you see someone kill someone it looks like they made their head explode hence finding another head) (The player that gets killed will have a special kill animation telling them that the surgeon killed them.) The surgeon will then have to find a corpse in order to help them out and bring corpse alive. The revived player will be reformed from where they last died and can do whatever they want (prob call a meeting and call out killer) You can only have 1 head at a time and can't kill when you have a head. People were saying bringing people might break the game so I had a idea that bringing a body back equals risk of suspicion
Thanks @viral drum for your feedback, we'll be sure to look at it 
Would the surgeon have to see a dead body first before gaining their kill button?
%role Doorman Duck
Lost the ability to vent/forbidden passage, but gains the ability to shut doors individually similar to the lounge.
Any player can go up and re-open the door at any time. (But unlike door sabo, they will never automatically open, a player must open it themselves. If a door sabo is called, then the sabo overrides and door the doorman shut)
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
@viral drum
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
That sounds like more of a goose role than a duck
How so?
As a goose you could use this in order to lock yourself in a room to prevent yourself and trustworthy geese from being killed
It doesn't lock though, anyone can open the door the instant it is shut. That way it is meant only to obstruct sightlines and not close off the map
Shutting doors is the same as locking them in GGD
Lounge doors are not locked when shut, they were the inspiration for this ability.
Locking doors would probably be marked with the same issues as a trapper role (some maps having large sections cut off by 1 strategic lock)
Then that role is pointless because it's a dead giveaway when you close it as a duck and what good is it if it can be reopened with 3 seconds?
you can't let a goose shut a door because that would be a role that could prove itself
something that we consistently try to prevent
It would have its niche purposes, as a duck if keep shuting doors when no one is near you, they would then have to walk over to open it.
Giving time for sightlines to be blocked. If a goose is by themselves, you can kill the goose, shut the door and leave.
If the entire game you notice doors are shutting you mught not want to go out of your way to open a door you don't plan to go through.
You might think door sabo is active and wait for it only to realize it wasn't locked.
It might be a weaker duck power, but it has its niche. (Especially if the cooldown is like 2-3 seconds)
If someone sees you near a door not moving through they can find you out.
That would be a good idea, tho Iām not sure what I was thinking when I made this idea, it was late for me and I was tired, to be honest I donāt even remember making this idea
When I made the idea my goal was to make reverse mimic. Not someone trying to gain the ducks trust but someone who is an active target for the ducks
So maybe this captain would have an increased amount of tasks but when the tasks are complete something bad happens to the ducks
Sooooooo Gravy?
Or making all ducks hitmen lol
Yeah pretty much, I was tired lol.
Thereās a reason I write my ideas out before I put any command in.
Maybe his name is only highlighted blue for all ducks except the assassin, he can be assassinated, and if he finishes his tasks it will give him the name of 1 person who is either duck or neutral.
So thereās a chance for this person to be dodo.
Yeah I donāt think I can save this idea.
I do have another idea tho.
Medic(donāt worry it doesnāt involve reviving anyone)
Goose
Has an ability that cures someone who has been sneezed on by the pigeon however heās only delaying the cause inevitable as he has a 3x longer cool down than pigeon
%role nesting goose: While idle, your vision will pan out farther than normal, will be killed instead if anybody else was attacked like how bodyguard works.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role tracker goose: There is a tracker button with a 60 second cooldown which you can use on anyone. When the person you have tracked dies, you will get a pop up just like the celebrity pop up. Neutrals and ducks can claim this role to explain why they do not know who the celebrity is. The tracker duration lasts for 1 round and resets every round. The tracker goose can even be voted out for not knowing who the celebrity is! (tracker goose still gets the normal celebrity pop up plus their tracker pop up)
Thanks @primal raft for your feedback, we'll be sure to look at it 
So a bit like a PI?
what is a PI?
Private Investigator
Kinda
You could even wire them lol. Send them after a suspicious target and listen to their conversation
yeah but that would only work if they are invisible or smth lol
I was thinking more like you activate your ability on someone, it lasts x seconds, you hear everything they hear (plus what they say) until your ability runs out.
You can gather evidence like this, but risk getting assassinated
Wouldn't work in public lobbies though
And very easily confirmable
You bug person X, Person X walks away and then says something, Person X walks back and you repeat what they've said
Boom, role confirmed
Ah, that's a small issue. But it's similar with birdwatcher,
i do think that its a little overpowered
listening to what other people hear and all
Depends. If it only lasts say 10 to 20 seconds, you'd need to time it right to get useful information.
Maybe make it a once per game thing instead of once per round
I personally think that the listening tracker kinda overlaps with BW
the tracker duration is 1 round and resets every round
at least in the "making conversations risky" department
yeah i agree
i wont add listening
or it doesnt have to be proxy exclusive, you could bug someone and it will notify you if/when they kill similar to detective in that you cant tell if its vig, sheriff, duck or falcon and only that...actually.. i think i just came up with a fix for detective
or you could even make it trickier in that you have to rely on your memory more so it tells you who the person you bugged killed
Magpie?
umm task undo?
basicy undo the task

You need to do a %role if you want them to see it
%role Marksmen Duck - From a distance or a hiding place the duck pulls out a large rifle with a scope that makes you stay in place until you fire or cancel the command. Your camera moves forward and you can lock on to your target and fire. The sniper generates and loud boom that can be heard across the map.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
Oh thx
Well we do read everything the command is really for us to have a bookmark haha
when you use the %role command, we see them in a different channel
so its easier for us to read all the submissions at once
and you guys can talk about whatever in here
%role landlord goose/duck - this bird has a knack for building and keeping track of estate so he clean the place up every once and a while (refreshes sabotage cooldowns if goose and refreshes sabotage that kill during the round If duck)
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role Destruction Duck and Construction Goose - Duck breaks through walls and can hide in them to kill others (makes hiding spot for Ducks and neutrals). The Construction geese's job is to patch the holes (gets location after it has been used).
Thanks @iron plaza for your feedback, we'll be sure to look at it 
@clear patrol Iām starting to think plover might be too similar to a lover duck-goose combo
It does feel a fairly similar, but play wise it might be different enough to tweak just a bit (maybe a kill your target once your in top 3)
The big play difference if you can't trust who you are guarding ever period. Because it will always be in their intrest to get you out.
With that in mind even with those distinctions it is still pretty similar
However if the target could be any goose similar to the bodyguard target (or heck even a neutral or a duck to make it a bit more distinct), then that too would help separate it from lovers
%role
Heron
Neutral
When killed it will gain a shape shifting ability and a kill button with professional type kills, if anyone reports one of these bodies, the heron loses. He could also be killed a second time and he would lose.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Yeah I think I might shift that
I literally looked up heron, saw what they symbolized, which is persistence, and tried to make a role out of it.
Think it breaks the whole comes back rule, also if they have to die first to get the kill button, then wouldn't every heron just seek to die?
Well they canāt vote or speak, and yeah they would probably seek to die
I dunno how to turn persistence into a role
Maybe herons have to kill and each time they kill in one round their kill cd gets faster and if they kill 3 people in one round it start an alarm similar to the falcons alarm
Would that be better? @tranquil minnow
And when the alarm starts, you have to report a body or kill the heron, or the Heron wins?
Kill the heron, yeah.
But at that point the heron would have a faster kill cd than the killers.
Hmmm...idk about having another neutral killing though, unless the win condition is something entirely separate from kiing everyone. I feel there are many other potential neutral things.
Perhaps a neutral which wins as long as they are alive when someone else wins? (So everyone has a warning symbol showing that role is still in play, and it will only go away after a meeting)
If this role is alive when a dodo is voted out, this role wins. (Though this role sounds like a pain)
Or a neutral that wants to be killed (normally not demo or sabo), but their color is revealed to all ducks (and maybe falcon) so they know not to kill them directly. But this neutral has the bodyguard ability for every goose near them (so they don't get sheriff or vigil killed when the sheriff and vigil are correct.
Yeah, when I create roles I try to set a goal, usually based off the bird, which is why Iām struggling to come up with something cool. This goal was supposed to be persistence.
Aight we are moving on from heron and are going into blue jay- which represents intelligence⦠now how do we put that into a role
I feel like blue jay should oppose dodo somehow.
Successfully place a vote on 2(up to 4) evil and neutral roles, they can skip, but if an evil role is voted out without their vote the Blue Jay dies too. If too many neutral/evil die before the blue jay can place a vote on them, the blue jay dies too.
Mimic counts as evil for the Blue Jay
I was thinking something to screw over a dodo win.
Well if the dodo was the last one they needed, then the dodo would lose even if the dodo was voted out
Since blue jay would supersede dodo win
I was thinking that blue jay has to complete all of their tasks and then place a device on the dodo, then the dodos job changes from āget voted outā, to survive until the blue jay dies. If the dodo gets voted out before the blue jay dies, the blue jay wins. I also thought about giving the blue jay a vigilante kill to frame the dodo then decided against it.
But thatās too similar to dueling dodo isnāt it.
A bit, it would also be a second role that requires dodo to be in the game, when currently we have no roles that absolutely require a vulture, pigeon, or a falcon
Then letās make a role against those three in particular. Blue jay gets three assassin kills. One labeled with each of the previously mentioned roles, so no menu pops up, and the blue jay has to figure out each role, after he does this he gets an arrow pointing towards the ducks, and his goal from that point is to be the last one standing, if they are on the final three and a duck kills someone who is not the blue jay, the blue jay wins.
I feel like the Wheatley core here, I just make impossible ideas
This idea would be too op
%role Redeemer goose: Can freely kill with a short cooldown when the geese are 1 away from or lost the majority. The last line of defense for the geese, you're probably already losing so you might as well get a final chance to turn the game in your favor, or outright lose it.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Instead of typing each lengthy suggestion out and their reasonings, I decided to put it into a document. For the role edits, I used what I thought could have been better with the roles than what Cyber Gemini (and co.) suggested. I don't know if this video has been talked about yet, but I believe Herbert has already seen it. There is a link to the video in the document if you're interested, or want ideas for your own custom roles.
https://docs.google.com/document/d/1Nb6zvXBPwAsMXp1Jx1WYCqCOZ5N5D6I8IsSH_Br1Bns/edit?usp=sharing
For my role suggestions, it is unfinished. When I finish my suggestions, I will use the official command. I thought it would be better to post this early in order to receive feedback progressively.
What about my Hawk Suggestion?
I have not looked at your hawk suggestion
I believe it was created March 23rd 2022.
Too overpowered. Hawk instantly wins 90% of the time if there's only one duck in the game, since everyone will just call out the duck and the Hawk will just have an undeserved win.
It could be a role that appears if there are more ducks. And maybe we could include neutrals. Not all roles have to appear every time.
Actually, the ability itself just makes it difficult for geese to win at all, since the geese's main form of getting rid of ducks is voting them in meetings.
Let me copy and paste the 10 questions of why this role would work
This may take a whiile
Oh yeah character limits
You could instead have the Hawk guess everyone's alignment, and at the end of the meeting, if they are correct, they win.
Good point
I'd say it's main problem is that it's meta effect could end up being that geese won't accuse people as often, or if we wanna get really slippery slope, have geese not say any suspicions at all.
This would also make the geese win a lot less. The main way geese win is via voting ducks out; by making a role that stands to gain from every suspicion, accusation, and insinuation, you end up just making it so that one person wins the entire thing because they don't have to convince the rest of the bozos to vote for them. It doesn't add more to social deduction, it just incentivizes not sharing your deduction (which is the exact opposite of what you want to happen).
^ These are fair points
General Thoughts:
Interesting role that would be fun to play as, but could have some catastrophic consequences if added
Let suppose you have a 16 lobby game. And you're the hawk and there is 3 ducks. Guessing all 3 ducks without clues is a 1/5 chance not to mention that dead bodies doesn't decrease the odds because you can inspect them too AND you can be killed by a killing role.
And if you say it it is easy for games where there is 1 duck. Well, its a 25% chance so still low and it could be not included. Kinda like how lovers is a least appearing role
There are nerfs for neutral roles. Vultures eat 4 bodies in 16 lobby vs 2 in 5 player lobbies
Just because the Sheriff killed someone, doesnāt mean the geese are gonna be less hesitant about an assassin. Sure the Hawk might be gone, but people are going to play as if itās there for the entire game.
Why are you deleting your responses?
They can be condensed into one message
I mean people could potentially lie about their roles making hawk waste their inspection. Lying about role is pretty useful. Ducks can lie about having a goose role or goose can lie about their role to bait the assassin
While sure, randomly guessing make the hawk unlikely to win, GGD is a social deduction game. The point of the game is to find clues, making a role that discourages the geese from sharing these clues goes against social deduction. It has no counterplay besides just not talking, and that just allows the ducks to win.
You could say the same thing about assassin minus any suspicious actions a duck could make it. But I guess that's what a duck does
But the hawk can see through it with an inspection either way. Itās a role that has a similar goal to the geese while having none of the geeseās road bumps (namely, having to convince everyone that someoneās a duck). Plus, it directly benefits from the geese doing well; every bit of information the geese are told is also learnt by the hawk (but not the other way around) Itās a role that has no weaknesses.
The assassin has a risk: Guess wrong and you die. The hawk has no risk in inspecting someone, so itās as if youāve combined the spy and the assassin into one.
Well, What would you change to my role in order to make it work
You brought up some really good points and maybe I should think about how I should rework it
I really want a role where is like an anti-detective that wants to solve the mystery. Maybe I could rework so the Hawk can kill to make it have somewhat of a counterplay. Just an idea.
Iād say to give it a simple drawback, my current idea is that you canāt participate in a meeting until youāve investigated someone (can be done at any time). Youāll be shown in the meeting, but you canāt hear anything or talk.
But you can talk and hear if you did inspect
Correct
Could be just talking, allowing for the hawk to play a bit of a gambit of weather to listen for information, or to keep up the facade.
Also: It has to guess Any 2 Ducks, and any 2 Neutrals (no specific roles, but it does have to specify alignment). If it fails itās guess, it dies
Just my idea tho, if you donāt like it thatās perfectly fine.
Could you explain in more detail what you mean?
Just the 2nd line
If the Hawk were to be asked something when it hadnāt inspected yet, it have to quickly inspect to respond, causing a notable delay.
But itās in the hawks best interest to gather as much info as possible before inspecting.
%role
Soul reader (Duck) If you stay close to someone for 20 seconds you know their role (1 player per round) (anti grouping)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Why would you need to inspect when being asked something. It just tells you whether the person who asked you identity?
and why quickly? Also is there a consequence for not inspecting
Because you can't talk if you haven't inspected.
%role deafener duck or maybe radio silence duck
When using their ability on players, an 8-15 second countdown begins and then their comms are cut. They can't hear or speak until they hot potato the effect.
Maybe needs to be unavailable if demo duck is enabled.
Thanks @buoyant crow for your feedback, we'll be sure to look at it 
%role Lantern goose: You can see the silhouettes of people standing in forbidden passageways. Reason: I got ninja'd a few times too many already but it could still be helpful in general gameplay
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Can't you see people in Forbidden passages? Like if you are near an enterance to a passage you can see what you can seee by going as close to the passage without going through
I can see passages when I am a pigeon
so I can see ducks so...that works the same?
I meant as a goose. (not mimic)
you mean a snoop version expect that cannot enter the passage?
No, The question I was asking was can geese (Not mimic) see ducks and pigeons in the fog?
No they cannot
That's the answer I was looking for. Thank you š
Sorry, I couldn't find a command or game object that matches: %Amateur Duck they can vent but when they kill itās evident by a red hand above head for a few seconds or so before they get to a vent or out of the area
#šļø±idea-channels-guidelines for command reference
%role Amateur Duck: they can vent but when they kill itās evident by a red hand above head for a few seconds or so before they get to a vent or out of the area
so a debuff...?
...But... Why?
The player isn't going to want to play a role where they are debuffed (and no host is going to use it unless its a group of friends trying out the game for the first time, but after that people will become more experienced).
It will be stuck in the blackhole that is lovers and bodyguard/hitman.
although personally I embrace both
If they are it they can use it right if they kill near vents or in the dark
Even then, Lovers gets its own win condition thatās ultra satisfying to pull off (Lover goose with duck is an easy 1f1 too), and HM/BG are good roles if you know what their underlying mathematical effect is and how to use it. (BG knows one person who isnāt a duck, and that one duck is a hitman. Tasks wins take ~13% more time to complete with them in the game)
So you want to force the player to play in a style they may not want to play?
I appreciate your creativeness but I don't want to play something that limits my options of what I want to do, sadly.
I think true players can embrace how much harder it is to pull out a win
Also not to mention that certain geese roles will literally find out that you are duck if you vent or go into the fog.
Iām okay with challenging roles, but the apprentice doesnāt add anything to the meta and only serves as a detriment to the ducks.
^
When I have a role, I can decide the way I want to play.
For instance, demo lets me be creative in my approach.
Do I want to shutdown the lights and hand the bomb in the darkness?
Should I use the god sabotage to get everyone grouped up together, and hand out a bomb then? Or do I use my teammates as proxies and give the bomb to them so they'll give to someone else discretely, without being found out?
Thanks for the feedback
I would kill in front of a goose in the dark and vent immediately
Some people like to do that (personally, I don't vent or go into the fog much when Im duck most of the time)
Then blame it on them in meeting
My pro tip for making a challenge role: have itās weaknesses have a way be able to be turned into a strength by a good player.
Old-Gravy had a target painted on their back for nothing more than a possible few silver, but skilled players were able to use that target to lure ducks into misplays.
I like killing in private corners where no one will find the body so I can prepare another kill.
Food for thought šš¤
Here is a thought for that. What if amateur had a faster kill cooldown, but if you killed faster than the normal cooldown, then you were given that debuff because you were sloppy and quick? But if you waited the full time, it was just a normal kill with no red hand (Just as a little balancing thought, I'm still not sold on how much an amateur duck would bring to the table in meta / mechcanics)
%role
Paranoid Duck
Duck that gets an alert if they are seen via the one way viewing portaits. (Basment unique)
Masked Goose
Goose that has a bubble around (very low visability) them where they can see through fog/smog/steam.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
racer dodos similar to dueling dodos but instead off tasks then kill its who ever gets voted out first out of the 2 dodos wins
if you have bothy racer and dueling ticked only one can be active in a single game though
Thatās basically just having 2 dodos at the same time because of how dodo wins end the game. Either way, what part of the gameplay changes (for both the dodos and the other players) by having the racer dodos instead of just one dodo?
ok good point how about lover dodos then where if you tick lovers and lover dodos then only one is active and the lover dodos win if one gets voted out they both win and if one dies the other does not die but can not win by be voted out
the reason why the other wont die is because they then get the choice of admitting to their role and saying they cant get the win coz their partner dead and help the geese or stay quiet
%role
(Goose) Dove - Similar to Guardian Angel in Among Us, it's a role that works only when dead. It's made to protect the target with a timer cooldown.
EDIT: Dove's ability only works if there are 2 or more killing roles alive. (Ducks, Falcon), or it can have a longer cooldown then the last killer alive.
Thanks @errant harness for your feedback, we'll be sure to look at it 
(Neutral) Raven - Role that works when dead, you complete your tasks when dead, but unlike ghosts, you can't go thru walls. Any other players will have to click you to kill you. (Similar to Phantom mod for among us)
(Duck) Reaper - Role that works when dead, it will remove the sabotage ability, but in exchange you can possess anyone once per game, and kill. Afterwards you can sabotage.
i love the reaper idea
oh i know a role idea no clue what it could be called though but one similar to the among us mod swapper role where you can switch two players positions with a cool down on the ability
Hmm... I do recall a bird that swaps eggs in a nest.
ill check
A cowbird I believe
Cowbird yea
Brown-headed Cowbird to be specific, but yea
There is also the Common Cuckoo
Love the name of Cuckoo for a swapper
the only cuckoo i know off doesnt necessarily swap eggs they just lay their own eggs in other nests and let other birds to the parenting
yea, reading thru the wikis... cowbird is the closes for a swapper then Cuckoo
Quote about cowbirds:
"they target the nests of up to 220 host species"
ok so to officially name and quote my idea it would be
Cowbird: Goose Role: Can swap the positions of any two players on the map
thats transporter in among us?
basically
yes but among us has this idea
or should I say the creator of the mod thought of that
you do realise that among us had assassin before goose goose duck it doesnt matter its just an idea for a fun role to have in this game
Same goes with morphlings
Btw, does Toxicator or Poisoner sound like a better name?
Mods for Among Us*
I'm pretty sure one of the people on the team worked on among us mods
I think it is important to make the distinction between vanilla AU and the various mods
Slushiegoose, the famous creator of the Town of Us mod for Among Us which was popularized by streamers around the world, is a full-time member of the Gaggle Studios Family.
Agreed, such as morphling used to be part of a mod, and not the vanilla of among us, where GGD did add it before Among Us added it to their vanilla
i was just making a point it was on among us first and it doesnt matter ik it was done through mods my point is if a role is suggested here it doesnt matter if it was on an among us mod first if its a good role idea and people like it why n ot have it
Roles from the various AU mods used to be suggested so often there was a helpbot command specifically for it 
It might be gone..
Yep
Well anyhow it goes, it's best finding bird names that is close in relations to some roles. Such as Cowbird for swapper, or Raven for Phantom.
and you do know among us mod copied vulture
There's very little in the social deception genre that is truly original at this point. They key is in implementation and balance, IMO
Fully agreeing with that... since we can look way back and see similarities with other games as well.
I dont mind if there is people copying the role it's just it has sloution to most of the problems
Among us had two roles at the time GGD was incepted. AU mods != Among Us. They are player created and adapted from other games. Even the game Among Us is entirely a copy of another game.
It all doesn't matter, its who did it better.
Building off innovation IS innovation š
Just as I said just moments ago.
either way I am ok if some games copied that role I just dont care since roles are roles and that I like chaos
I played Tetris and Dr. Mario
(Duck Role) The Cultist:
The Cultist Duck has the power to convert one of the gooses to the Duck side. This can can only be used once in the entire game and whoever gets converted turns into a regular duck.
Whisperer Duck
Can toggle a whisper mode, when he talks, only other ducks and mimic can hear him. Isn't this a good idea?
we dont want to do this
fr tho this one is actually good (well the public lobby could be a problem, but that can be avoidable)
No prob, just thinking of roles that would be after death roles.
after death roles suck
Do all different type of birds have to be neutrals and not part of a goose or duck team?
we try to be very careful with that, because dead players have information living players dont
even if role reveal is off, as a ghost you can say everything, so it isn't very hard to figure out who is a duck as a dead goose
so we want to limit the observation channels
This is why the medium duck changed from the beginning.
celebrity was unbalanced af, literally a traitor (duck) test
well i hope you like the new one then
and canadian is pretty much RNG and boring
Hmm... but even so, a shield where only 1 goose can do after death, unlike a bunch of goose (medium at the beginning). it might need balancing in itself.
Oh yea, I do love the new roles.
Yes, the new celebrity is ok, glad you fixed it
What's the vulture like role?
it's like the same I mean a cannabailized jellybean who is hungry and smelling bodies(brown arrows pointing to the bodies) and they win if they eat 3/5
I haven't seen any role on reactivated that did that
Tell me the name
vulture
%role Gunsmith Goose Once per round the gunsmith goose could use its skill on a player and 15 seconds later that player would gain a weapon that he can use to kill any player. the weapon would stay with him until the next meeting. If he gives the weapon to a player who has a kill role the player would get a double kill like the ninja and for him not to be very op if a duck kills the gunsmith the next kill of this duck will be the ninja's kill
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
I use google traductor for write this idea
In general, there will not be roles added to Classic Plus that resurrect the dead or protect from kill buttons
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Looking at the Medium (used to see ghosts, now just see numbers), to the recent role I talked about (Dove), and this. Roles that takes advantage of being dead that announces who the killer is seems to be a problem.
but all dove would is protect one person from one kill not reveal who the killer is
yea... unless the shield pops up that everyone sees...
the kill button always works
that's kind of a big rule for roles
if someone clicks the kill button, someone dies
no look how it works on the among us mods you will see they use their ability on someone that person is then protecteed but the person protected doesnt know they are protected then if the killer tries to kill they dont die so the killer knows they were protected but the one who was protected doesnt know the killer just tried to kill them then the killers kill cooldown resets because they used their kill but didnt get the kill
yea
Imagine being a fairly new player and you are wondering why your kill button is bugged and not working.
The idea seems fine, but what would their win condition be? I can see this maybe being a duck role, to get goose out instead of their fellow duck or the dodo.
I'll just drop this here, "I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
Sorry, I couldn't find a command or game object that matches: %Turkey when they are killed and their body reported, if their killer is voted out when they are reported, they win
%idea Turkey when they are killed and their body reported, if their killer is voted out when they are reported, the turkey wins
Thanks @dire hull for your feedback, we'll be sure to look at it 
that's an interesting idea, but it kind of hurts the geese's main method for getting out ducks
%idea Amnesiac: When they find a dead body, they can take the role of the dead person. They would be a neutral role until they steal a role (basically the amnesiac from Town of Salem).
Thanks @hard crystal for your feedback, we'll be sure to look at it 
%role
So many people complain about not finding a body as mortician, so what if when finding a body, players have the option to signal the mortician with a large red circle on the map. Players can either wait for them to arrive, or report the body.
Thanks @buoyant crow for your feedback, we'll be sure to look at it 
I thought they dont want that
Cus it's a king maker role
Yeah, no side swapping either is another big part of it
āļø
Survivor?
Okay, wasnt sure if they ever said anything about the idea of it
If it is in Town Of Salem, Town Of Us, Other Roles, etc, it's pretty much a guarantee they have thought of it
or it has been suggested multiple times already XD
And i still wonder why they didnt make a Executioner role
Sense its easy
To make
You can say it is easy to make, but I don't know what coding goes into it. Also they are their own unique game, they are breaking away from doing stuff that is already there and looking for roles and ideas that are unique
Barely anything is unique
just because its easy, doesn't mean it should be done
Believe as you will, I have better things to do than rediscuss matters that have been discussed dozens of time. Have a good one
The people behind Gaggle are the same people that mod AU.
We've carefully thought of roles that work and those that we can't balance.
Easy != good
From someone who regularly plays modded AU, just because a role can exist, doesn't mean it should.
timelord was a horrible idea imho XD
Maybe ten percent of the time it activates it actually accomplishes the goal of preventing the kill. In our experience, usually time rewinds and the impostor just kills them again
The vulture in the new AU mod is terrible
Let me guess the vulture in the other roles too easy to win?
IT CAN VENT, completely absurd
So it's pigeon with vulture powers
Nah, the Pigeon analogue is the Arsonist. It can't vent like the Pigeon, but "dousing" a player doesn't reset with meetings.
Right? Pick a lane
Also, since Neutrals in AU mods don't have fake tasks or crafting components to incentivize doing tasks, if you die early as a Neutral there's a really long time of doing nothing until the next game beings. Our group mitigated that a bit
Town of us could have sworn neutral roles in there have fake tasks
We only played ToU a few times, we primarily play The Other Roles. In ToU if Neutrals had fake tasks, what was the motivation to do them? Just to have something to do? We made Arsonist (similar to Pigeon) gain fake tasks on death, then if those were completed, they regain the ability to douse players while dead, giving them a small chance to still win. Jester was given fake tasks and can gain a No Skip ability after completing tasks. They can force the next meeting to have the Skip button gone from the voting screen.
So fake that the whole map turns into space
I've played ToU and don't recall ever having fake tasks (Though to be fair, its been at least 8-10 months since I last played)
Ggd has the fakest tasks
the advantage of fake tasks is it makes it much easier to lie convincingly when people ask you what tasks you were doing
always hated it in AU when someone expected me to remember my entire task list on demand
Their win would be goose just like sherif vigilante and that
%role
Turkey (Neutral)
They want to be killed (must be kill button, so no demo, no sabo, no enviroment)
Their name is colored for all ducks and falcon. (So the ducks don't accidentally give the turkey a win. But they can't be assassinated)
They protect anyone next to them, but it does have to be practically right on top of them (so a very small radius).
It would force the ducks to try to pin suspicion on the turkey to get them voted, or to play smart avoiding the group the turkey was travelling with.
It would make the vigilante be more careful about their 1 shot.
It would also mean this role would still have to try to deduce the ducks in order to try to die more effectively.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I'm going to assume it has to be a murder death, and not an environmental one? Otherwise, it would have to be on maps that don't have environmental kills.
Yep it must be a kill button kill
Looks like the child role
From tou
Or the troll role
Oh it does?
I guess so, but the child wins if it is voted out too right?
Idk
im not really a fan of this kind of role, because it would slow down killing way too much
executioner type roles i have a problem with similarly, since i think it compounds with the dodo too much
i'll try to explain this a little more clearly i guess
so in the meta of this game, you have to be wary of the dodo or dueling dodos.. roles that want to be voted out
Both are fair
so there is some level of counterplay there, because if they reveal that they want you to vote them out, you can not vote them out, and execute them by different means
in the tapestry of the meta they also serve as some level of cover for the more suspicious roles
if you add into this mix that some people will want to vote people out.. well that's how people are like already
which means its virtually indistinguishable
i guess my question would be, if person A wanted person B to be voted out, could i ever tell if that was because person A would win because their role was built that way
and im guessing the answer would generally be no
Yeah I definitely agree with that
I updated this document a lot since I first showed it, six roles are finished. I wanted to stop at six but had more ideas, so, I'll submit all 10 in one go https://docs.google.com/document/d/1Nb6zvXBPwAsMXp1Jx1WYCqCOZ5N5D6I8IsSH_Br1Bns/edit?usp=sharing
This is very thorough, I'll go through all this
Danke
Yea cus exe is a reverse dodo
I forgot, what is the command for a new role?
is anyone on this section?
%role The marinated (drunken) bird. A third party. Does not know the role at the start of the game, however later on reveal their true role. They get their new one when they received the following: 1) Time goes by (5 mins into the game). 2) They completed all of their task. 3) When the following team lost their last member (ducks or geese only).
Thanks @winged ingot for your feedback, we'll be sure to look at it 
pretty sure that would count as a team swap. also, as far as geese go, they lose when ducks and geese are even in number, It isn't all that common for all the geese to die in a game. This would be a pretty big advantage for ducks and tbh, would mean that odds are you are getting an extra duck by the end of the game
Sorry about that. I meant to say "when the last duck is dead, or when there is only one duck"
I thought about this role just to make games last a little longer
you are honestly one of the only people i've ever seen who wanted rounds to be longer
I have seen rounds that only lasted in less of 1 minutes, because there was only one duck
small lobby or really bad settings then
This role is idealy for small lobby (7-10) and I think the recommend stage for it would be the manor, or the town
I mean, i'm not a developer, but I do know that they have said a few times that they are not going to introduce roles that swap teams
oh, didnt know about that (but technically, this is an adding team)
But I like to see how crazy a lobby can get. So adding this would make it even more crazier
nothing wrong with ideas though, it's pretty much throwing ideas at a wall and seeing what sticks around here XD
and it at least wasn't a role idea that's been posted over a dozen times already
You know what the best thing about this is Kitzah?
hmm?
This role has a potential use of putting Two of the same roles into the same game
Oh yeah, I forgot, to make it fair, original ducks will not know if they are converted to their side or not
maybe it's the people I play with, but I quite often find myself praying to the potatoes that the rounds would just end already
Any roles that don't fit classic plus may still be viable in their own game mode, but you'd probably get a better response to them by thinking that up as well and how it would be balanced and fun
oh, I got one, primarlly for the undertaker
but that is for another day
But also, there is one that I called the "Trojan" (duck role)
They are technically basic geese, but if the geese won, they ducks will win.
So, the Geese just never win the game?
Thats OP on every level
close, the only downside is that they must rely on their parthners. and if there is no kills throught the game. People will get suspicious,
This role's purpose is to make sure no one rushes to finish all their tasks.
(Note: this will not apply to when there a falcon alarm is in prescence and will still put the win for the geese)
the amount of times I have seen a task win is a lot smaller than wins by voting the ducks out. why would you want to discourage geese from doing their tasks even more? If no one is doing tasks they can just simple all group up and make the game last forever
fair enough, only I was the one that finish the task, even as a duck. Sorry about that,
If a game ends in under a minute or two, no coins are awarded. If the game ends in under 5, it counts as a short round and no one gets pet or bounty bonuses. This should be enough of an encouragement to make the games last a little longer.
(Note: times are approximate, based on observational data only)
Honestly I never liked the short game deduction because of Vulture.
How about a role where it can go invisible for a few seconds
I could see that working. And call it Camo Duck or Hunter Duck
Maybe call it Swooper, eh @sharp remnant ?
%role - Bounty Hunter (Neutral role). I initially thought of this as a goose role where it functions as a mix between a conditional avenger and dueling dodos, but centered around the celebrity role. The loose concept was that BH Goose would get a kill option and maybe a slight (0.15%~0.25%) move speed boost towards anyone who killed the celebrity.
I think now though it could function as a neutral role that has a win condition that scales the same way Vulture does (Based on lobby size). They start off with a VIP of sorts, and when that Goose/Duck/Neutral is killed, they gain a kill button and an arrow pointing toward the culprit the way Dueling Dodo does. The objective is to kill whoever axes the VIP, and they would have to meet a certain quota before the game is over akin to Vulture feasts. Anyone can be a "VIP" and as such, anyone killing them can in turn be a Target. The problem I kind of see is the when does the target expire? Do they have X seconds to eliminate them? Expire when target dies? When does a new "VIP" get issued? Maybe start the game with a list of VIPs? What if a VIP kills another VIP š¤
Thanks @steel orbit for your feedback, we'll be sure to look at it 
What about the smoke bomb duck?
They drop smoke bombs that you canāt see through or inside
Cool-down is 50 seconds
Smoke clouds last 15 seconds
Takes 5 seconds to activate and canāt be see on the floor
Iām sure that could work. Maybe @devout dirge knows a little something about that role. lol
XD if only they hired somebody who knew all about that kind of thing
I know rightā¦
what role you refering to sorry?
Sally Spartans turkey right above it
oh yeah i see now
Thanks @deep swallow for your feedback, we'll be sure to look at it 
waut why did my submittion get removed?
you mean the one you put in general ideas and not here?
oh
%role Hater (Neutral)
Two people in a match will be choosen as Hater, they can be a goose or a duck (but not both ducks)
The objective of them is winning but with the other Hater dead
If they can do it, it will grant you more coins at the end of the game
Thanks @rugged wolf for your feedback, we'll be sure to look at it 
This sounds like duelling dodos with a hipster twist
%role Phantom (Goose) every 20 secs, the goose can have an out-of-body-experience and, well, be a ghost for 20 secs. The body will be just normal, but unmoving. No blinking.
Thanks @deep swallow for your feedback, we'll be sure to look at it 
%role Celebrity
Small buff
Active ability:
- Celebrity can give autograph to any geese/duck per round.
This will reveal celebrity role to the person who has celebrity autograph.
I feel the current nerf seem hit hard for the celebrity because how super strong celebrity is. That's my opinion though.
Thanks @white karma for your feedback, we'll be sure to look at it 
Sretzo, ideally roles shouldn't be instantly confirmed like that. Unless there's some in-game benefit, no autographs from celebrities.
%role Chicken (Neutral)
In lore everyone is making fun of chickens, because they think they are stupid, with is not true.
chickens want thier revenge and infiltrate the spaceship to fool everyone.
They can do "fake sabotages" (basically normal sabotage but in lore they just messed up the code so the program thinks there is something wrong and start alarm)
They also can set up traps that will slow or stop someone for a while.
They CANT kill anyone in any way
goal for chickens is to "fake sabotage" something very important and prevent anyone from repairing it
Chicken can then make fun of everyone cause they got fooled.
Thanks @mint jewel for your feedback, we'll be sure to look at it 
@mint jewel
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
uh...
Yeah...
i read through all of this
Cool
(btw, we did increase the birdwatcher vision, no one really noticed or cared)
I didnt notice? but it is cool that it can see through walls but the flashlight vision is a bit annoying for me
penguin imo will likely have a balancing issue at low numbers.. near the end game it will be difficult for other players to find the egg. on top of that, maps aren't really designed around this mechanic, so there are various spots where you can just camp and see people coming and then run to pick up the egg before anyone has a chance to break it
so basically your mission is getting your sab all the way to 0 right?
The counterplay of the hawk i don't think is actually quite there because people don't necessarily know if they're marked. if you've been given a bomb, chances are you know, and can say who you've been next to. if you've been marked, you won't know until you die
%role: Fraudster duck: Birds that you kill will appear alive at meetings and always skip voting until discovered or removed by means such as the vulture or crushing the bodies with the boulder. However, their bodies don't get cleaned up between rounds, giving the geese more opportunities to call meetings and narrow down who is actually dead.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
yes
Okay, thank you for your feedback thus far!
So how about if only the people who are marked knew they were marked during the meeting?
I mean that is the same argument with Pigeon since Pigeon also benefits with a low amount of players but I can see where you're going with Pigeon being able to be killed more easily, which is why Penguin can not vent or go into fog but Pigeon can.
right but the pigeon will be seen
doing things
if you decide to play hide and seek when it gets down to 4 players on mother goose for example, i dont really think you can find me
and that's definitely not including stuff like light sabotages being called
Then perhaps we should have it where everyone is alerted at final 4/5 that the Penguin is still alive?
i do like your bodyguard suggestion
the politician calling meetings remotely is a verifiable ability though
I suppose it is verifiable if you tell players to go to the bell and then you call the meeting, unless the Politician is revealed as the reporter, though that is still verifiable.
In games with just one meeting call for everyone it is viable but some people like to have multiple.
Instead it could just be a one time use ability.
i think its on demand? i mean
even if it was single use, i could tell people, hey i can prove i am the politician and call the meeting
and there's no counter claim or anything else in the game right
you couldn't be anyone else other than the politician if you did it
Yeah, but...
- You waste your ability
- Evils now know that you're just a normal goose and will target more important players
i think its more valuable to show everyone on your team that you can be trusted
this is more or less why its a design principle in general to not have verifiable roles
i mean what are they going to do, waste an assassin shot on you?
I can see your point. I need more time to think about it more
%role Athlete Goose: Wins with the rest of the geese. Athlete Goose can activate a 5-second slight speed boost, which could desirably have a hilarious cartoon skedaddling noise, and can be attacked twice before dying.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
The irony.
Oof. I didn't know there was one. Where might I find this, good sir?
its pinned, here you go
Herbertās Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why youāre designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
Ty š
in current classic +, a goose that could prove that they were a goose by activating a speed boost
would mean that everyone would know they were definitely a goose
it isnt to say that these aren't ideas that can live in other forms or other game modes
What if I edited it to only have the two attack trait?
that would have other problems, i think
but dont let me darken your creative spirits
I have another idea for Politician now.
When you are voted off, another meeting will begin afterwards.
How does this sound?
sounds like a very long meeting lol
I can hear the frustration of me and the people
Btw, since the current map is Mayan, then there should be more Mayan-themed roles right? Like whatever role the Mayan people used to have back then.
this is a non descript jungle temple
and culturally they had jobs back then like undertaker, identity thief, and ninjas
Ngl, Ninja is pretty OP.
it's just P
Its not. The high cooldown time coupled with the fact that 2 ppl have to be in close proximity to pull off the double kill brings it down to earth. So perhaps social distancing is your saving grace in more ways than one
- The kill button always works, 2. the reason the medium was reworked is so that there isn't any communication between the living and the dead
@peak sorrel
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
this is more of a possible update than a new role but the group i was in were all talking while playing and thought off how fun it would be to have the undertaker get an update where he can go in the mallard manor map and hide bodies in the hiding spots such as leaves closets and the toilet
Is the toilet a hiding spot? Never knew that. Awesome.
yeah haha
That deletes the chance of using them to catch mimics.
how?
Mimic in JT can go into the fog, and if they find a body, their first instinct is to report it. Because no other mist-walking role wants the body reported, whoever reported it is likely a mimic.
Im saying that adding it to non-mist maps removes a good bit of the nuance to it regarding weather it can be reported or not
it doesnt because the undertaker can still go in JT and still drag bodies its just that he would be able to come in the manor too and hide bodies in the hiding spots so you can still use the mist trap on mimics if you are in the JT map
but you can also hide bodies in the hiding spots in the manor if you are playing manor
And then itās guaranteed that no one reports them on MM
and if snoop jumps into a hiding spot where there is a body snoop reports body
well gets the option to report it not auto report
just like mimic gets the option to report a body in the mist snoop gets the option to report a body in a hiding spot
same mechanic different body hiding spots
RUBBER DUCK Works like classic duck but can choose once per game to save themselves in voting if they feel they're getting voted out by selecting another player (similar to how assassin does) and bouncing their votes to that player.
Imagine bouncing yourself into the dodo
i like the idea but then a meeting would get called and everyone would vote them out because they would see that all their votes went to someone else not the person they voted
Or perhaps a Rubber Goose, where only when they done their tasks all votes done to the goose, bounce back to the ones voting.
Yes but that's why you would have to play smart, use it to get out someone to help your teammates or wait til the end
If you can bounce anyone it might be interesting so it's not so obvious that you found the rubber duck
Even if you get majority votes bounced that helps you get one more goose out
EXACTLY it's chaotic and could really help your team get at least one player out or screw your entire game by bouncing the dodo
Would make for some really good footage if you play with coms
I don't think that's good design. It's funny, but very infuriating to be on the other end.
Well the Rubber Goose idea, I proposed is more interesting in balancing
Votes are the only reliable way for geese to get ducks/neutrals out. Messing with them is the equivalent of playing with fire with the balancing.
all the roles can be infuriating lmao
Which spreads the votes.
I mean hell imagine bouncing a lover and getting a 2 for 1
no the whole votes thing would be fine if it can be balanced a rubber goose or rubber duck does sound good but again only if theres a way to balance it
I don't think it has to be balanced like that tbh
maybe have it where the rubber goose completes all tasks to unlock the ability to switch the votes around on any 2 players they decide to just once
plus you can only have a max of 3 ducks anyways
it's essentially a classic duck with a hail mary self preservation used once similar to vig
that way the goose doesnt give away their role to an assassin and can still save someone or them selves
again it's supposed to be Rubber Duck not Rubber Goose, it's literally a play on an IRL term š¦
I think the Rubber Duck could work
The thing about the rubber goose, is that once the ability is shown... it's mostly shows that they are goose, but the assassin can still kill, similar to the fact that gravy goose can say their roles since they can't get assassinated.
Yes but if it's a Rubber Duck most assassins don't want to kill their teammates
a mimic yes, but another duck? nah
Well the problem with that if shown that there is an assassin, but the rubber duck is still alive, it will show that the rubber is a duck.
Which the assassin can use to their advantage, or disadvantage
Similar to politician, if you don't go to jail it's auto known you're politician
yep
To me every role can be argued as a good or bad role for different reasons. Like to me Lovers is the worst role and if I make a lobby I never use it
plus the thing is that as I said earlier, instead of a targeted bounce of votes, it bounces back onto the voters. This works against the dodo, since they can't really vote themselves 2x, unless someone else votes them.
It's not saying that lovers isnt a good role, but I hate getting it because it never works out and we ALWAYS end up dying because of my lover getting killed before we figure out who is who.
Also if you bounce the votes back to the voters nobody gets voted out then and it doesn't help your duck teammates
I mean that might be okay but I do like the idea of being able to bounce your votes and get someone out and playing with the fire that is getting a dodo out
Well if everyone votes for you (rubber duck), but your other teammate votes someone else, all the votes are spreaded to 1 every player, except the one who has 2 (bounce+teammate vote)
oh nvm
just though of that if your teammate voted someone else, it will show that they don't have a vote on them
it's quite risky
Exactly
plus the falcon, can't vote.
which makes that idea even more chaotic
more I think about it... the less I think it's a good idea for a duck to have that role. (gtg)
Half of that would be that people still don't want to play with it, no matter how large the vision.
I don't mind birdwatcher in its current incarnation. I really didn't like it when birdwatcher had flashlight vision all the time
I will be honest, I prefer having birdwatcher over medium's only seeing number of ghosts. At least birdwatcher can see thru walls.
I have gotten many ducks voted out as medium simple because I always use the ability when I can
If medium automatically scanned for ghosts every 10 seconds or so it would be a lot more bearable than constantly having to check and be dissapointed
the more disappointed you are the happier i am
%role - Saboteur Duck - Can kill normally but can also instantly set off an environmental sabotage without completing the setup task and are undetectable to the Technician. No starting cooldown on the instant sabotage but then a normal sabotage cooldown once used.
Thanks @keen lodge for your feedback, we'll be sure to look at it 
I honestly enjoy seeing these types of comments
%role - Lazarus Duck - If voted out, they survive through the next round with a regular kill ability for one full round until meeting called or they are killed. Once meeting is called, they die during the meeting like an assassin death.
Thanks @keen lodge for your feedback, we'll be sure to look at it 
So the managers have touched on this before and I can roughly quote Shawn stating "I would sooner delete the game than have a resurrection/kill immunity in game".
This is true
Everytime it's mentioned I move it one icon space closer to the recycle bin
That seems a bit too powerful. Part of the risk is unlocking the sabotages, which allow the geese to see who might have done it.
I thought it would be interesting because the other ducks could pin a vote on the Lazarus and then theyād have just a small amount of time to get and extra kill or two. It wouldnāt be full on resurrection
it would also 100% confirm someone as a duck if they got voted out and lived
Youre right, its more like resurrection and kill immunity rolled into one
and part of the fun is the uncertainty of whether you voted out a duck or not
Yeah thatās true
%role - Chameleon Goose - Can become invisible for 30 seconds. Can still be killed if in range even if they are invisible.
Or
Predator Duck - Can kill normally but can also become invisible for 15 seconds with normal kill ability during that time.
Or just have both!
Thanks @keen lodge for your feedback, we'll be sure to look at it 
%role - Tracer Goose - Can activate an ability where they see the outline of players pathing in the specific area where itās been activated. It cannot be followed outside of whatās currently on the screen.
Thanks @keen lodge for your feedback, we'll be sure to look at it 
I like the Predator duck concept of invisibility post slice a lot.
This sounds kinda cool
%role
Tracker (goose) - You can mark a little area (where you pressed the action button) and you detect if someone walks into that location (a sound notification that detect someone only one time, if that player go to that area again you don't detect it), you can press the button again in 30 seconds
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
I like the idea of having both invisibility roles so that if a killing role whether good or bad sees a invisible killable person run by, they wonāt know if itās a good or bad invisible person
True. I very much like this idea as well.
but you confirm if you are one of them, that type of role I think isn't good
like: You run 20% faster, then everyone know you are the fast goose
The name would be invisible also while the ability is active
So no one would know who is was or if it was a good or bad role
@keen lodge Is it just me or does your profile start to spasm up and down when I click on it?
Actually
This is happening to Stan too?
i...think that might just be you?
Thatās weird. Nothing like that with me
That happens to me on my computer on discord too.
Might be a good idea to report it to them
How big is the radius when saving your target as the bodyguard?
Probably close to the kill radius
%role - Hacker Duck - Can become an anonymous pixelated gray blob for 30 seconds. Anyone the hacker kills, the body is pixelated and reported anonymouusly so you donāt know who the body was.
Thanks @keen lodge for your feedback, we'll be sure to look at it 
@keen lodge so similar to professional?
You could see the body but just as a gray pixelated version
Is it okay to buff that by a little and put a short bodyguard animation to it?
Like the bodyguard running to take the bullet.
Well, I'm guessing. It'd take a staffer to confirm it.
That sort of a animation would likely be too strong of a confirmation about roles. As it is now, the only proof you have that the bodyguard was telling the truth is that they die instead of you, but they just as easily may have been lying to you and by coincidence died to a different kill.
Leaving it ambiguous makes for a better social deduction
Although it may be cool to see as the bodyguard yourself when you die for your kill stinger.
I'm pretty sure a unique stinger is all that was being asked for
I imagine most bodyguards won't get to see it as usually their target reports the kill very shortly after
%role Embalmed Goose
Goose
If their body is not found/reported before the next meeting, their body will stay where they died. In this circumstance, their body will be decomposed. Vulture/Cannibal will no longer be able to eat said body. You can still report the body, but the sceen will show the decomposed body instead of who it was.
It would be a weaker goose role, but it would potentially punish those that kill then button, as well as still give info a round after their death if they were never discovered.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I would call it mummy goose instead, its more whimsical and rolls off the tongue better
a "bird's eye view" ability added for the birdwatcher that gives you a view of the whole map for 5 seconds, could be that the players appear in gray when in this view
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(terrible english skills)
Character Idea
Mallard Manor Map Only
Name : Mallard[duck or neutral]
ability : You can hide dead bodies in the cabinet. but, if Snoop hide cabinet with body, automatically report dead body.
Name : Butler[Goose]
ability : butler manage manor. so, sabotages duration will be half when he alive. also, ducks cant sabotage win maximum 2times.
%role
survivaler
Whichever team wins, they win together.You can defend death twice.
Thanks @civic linden for your feedback, we'll be sure to look at it 
if it'll be neutral make a win condition tho...
if by defend death you mean stop yourself from being killed, the kill button should always work, it gets pressed, someone dies
stupid idea but...
what if ninja duck can disable survival protection?
like that ever happens and if dev gonna add this
Shawn has already said that kill stop is a no go
sorry. i did wrong explain my idea..
no worries, it happens
I think google translate did a pretty decent job of it
Suggest a role idea (for Mallard Ducks only).
-
Mallard [neutral or duck]
Ability: You can drag corpses and hide them in cabinets. However, if the spy hides in the cabinet where the body is hidden, it will be automatically reported. -
Butler [goose or neutral]
Abilities: Because the butler manages the mansion, the duration of sabotage is halved while alive, and the game does not end with sabotage wins up to 2 times even if the timed sabotage is not completed.
but your explanation in english was good enough to get an idea of what you meant
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thank you
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However, if the spy hides in the cabinet where the body is hidden, it will be automatically reported
by spy you mean snoop?
yes!!!
that's what i figured
that would make gravedigger a more viable option on mallard manor for sure
some days i'm surprised no one has suggest a role that wins just by starting the game
I mean I kinda like if this also applies to undertaker
i mean it is simple for temple which only allows mimic and pigeon able to report the body to the passage
but for MM it will be a great feature for hiding it closets bush and toilet
yes. originated role is undertaker.
I would probably add pigeon to the autoreport in a closet. Only ducks don't report bodies
To add one thing to this feedback, I would like to give feedback that I would like to put a corpse buried by a duck undertaker under the condition that the goose undertaker can investigate the corpse and that only a specific job can report it. For example, the goose undertaker can see the grave. The condition is that it is possible to report the body.
Even though the undertaker's abilities are good, it's difficult to use them, so if you add these skills, the undertaker will shine even more.
Or I think it would be better to let the spies be found in the bushes or long farms.
I will translate this content with Google Translate
%role
Thanks @steep moon for your feedback, we'll be sure to look at it 
I aggregate any messages starting with bug, cosmetic, feedback, gamemode, idea, map, request, role, and suggestion so the super cool devs can track them easier!
Example:
Bug: The game crashes when you lose on the first fight.
ohhhhhh
%role
Neutral: Raven
Ability: Upon being killed (not voted) they earn the ability to use certain Environmental Sabotages to kill other players, these are way more frequent than normal duck sabos and are unique to this bird (map specific)
Wins after X amount of sabo kills by them.
Confirmable when murdered, their cosmetics drop to the floor and they leave no reportable/edible body. If nude its just a pile of feathers.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
How do they win
Wins after X amount of Sabo kills by them
Map specific environmental sabotage specific to this bird. Could be neat for a future map
They could try to get killed right away by a Duck's environmental sabotage, leading to Ducks maybe being more hesitant to use those sabos
Definitely wouldn't be on NC 
%role mummy goose (reupload with alternate naming/balancing considerations)
Goose
Weaker power, their body doesn't disappear if they are not reported before the next meeting. This can allow geese to have access to an extra meeting option for the next couple rounds, or to help gather info on where the mummy died even if they weren't discovered on their initial death.
Vulture/Cannibal can eat the normal body (Either removing it like normal, or just sending it to the skeleton stage [see stages below] depending on balancing)
Professional... either the body re-appears after the first meeting as the decay stage if they were not reported, or the body stays hidden but is still auto reportable until either the body hits the dust stage, or is reported. (once again depending on balancing)
Demo leaves feet. The Feet still decay like the stages below, however none of them are reportable.
Assassin shot - the body appears where they would have spawned next as a decay stage.
Environmental kills- destroys the body.
Ninja - if alone with mummy duck, can double kill the mummy sending it straight to skeleton stage
Stages:
Normal Body - round they died
decay Body - round after they died, can't be eaten, but can be reported. At this point on you can no longer tell which person the body belonged too (the feather color changes to a thrall sickly purple)
skeleton - 2 rounds after they died, can't be eaten, but can be reported.
dust - 3 rounds after they died, can't be eaten or reported. If the body has lasted this long it is only useful if anyone remembers the events of 3 rounds ago.
nothing - 4 rounds after they died.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role Phoenix, it's a goose that can be resurrected if someone reports their body. They do not get role reveal when they die, but they do see who kills them. They do not get resurrected if they are eaten or if another body gets reported
Thanks @ionic cypress for your feedback, we'll be sure to look at it 
While I personally like parts of the concept and balancing of the role, the managers have stated time and time again that resurrection/kill immunity roles aren't something they are interested in working on or pursuing and with good reason.
%role Psychic Goose: You can use your psychic ability to read the role of the player you are closest to. The player you use your ability on you will get an immediate notification letting them know they got their role read to psychic. When you use your ability on a player the role won't be revealed to you until a meeting occurs. However, If you use your ability on a player, you are silenced next meeting. You will only see the role of the player you used your ability on during the silenced meeting for the first 3 seconds. Afterwards the role will dissappear unless you use your ability on them. If you don't use your ability on someone you will not be silenced. This helps you figure out if they are a duck, goose or a neutral and what kind of goose or duck they are. Will not work on dead bodies, that's the mortician's role
Thanks @viral drum for your feedback, we'll be sure to look at it 
Ooh, that's a delicate balance for info versus reporting.
Maybe a bit of pen-and-paper to remember all the roles, too. That's the only real downside I can see for it.
Way too OP, this basically makes detective obsolete. Thereās no counterplay to a Psychic viewing your role, so itās going to be effective 100% of the time.
Tbf, The detective is pretty meh. How many times have you found a killer using detective powers? It is a very rare chance you'd find someone with devil horns. (at least for me) There are counterplays. You have to read and think fast since role goes away fast. People who get read will get notification immediately when psychic reads their role. So if a duck or falcon is all by themselves and they get read, they could do 3 things. 1. chase after the goose and kill them, 2. Call a meeting to vote out psychic or 3. Not chase them and pretend they are innocent until meeting is called. Another one is being silenced itself. If you see a certain person NOT talking, chances are they are Psychic, Or maybe they were silenced by the silencer or pretending.
It was better, it was nerfed due to complaints
Birdwatcher was also nerfed due to complaints.
What was the old detective like again?
They had one use of their ability all game, but would be able to tell if they ever killed over the course of the entire game.
People like to click buttons more than win in most cases.
We're slowly realizing that there is a fine balancing between giving players buttons to click and utility. Most players are happier with a useless role so long as they get to click things to make it happen.
Enter Birdwatcher V2
Less powerful, but more fun because you can turn it on. Plus it has clicky noise.
Clicky noise is clearly the deciding factor.
You would be surprised
Not that surprised to be honest. It is a satisfying sound.
š¤Æ
I am guessing Birdwatcher V1 had a bigger light screen and only press one button to do it for a match
No, it was PERMA on but in flashlight mode too
difficult to see someone coming from behind you so people thought this was too much of a disadvantage.
Not that they could stop a murder anyway.
But people seemed to feel that it was "bad".
So instead of letting them permanently see through walls we now let them see themselves dying more and less seeing through walls š
But the clicky sound makes up for it š
I will always mourn the OG Birdwatcher
OG birdwatcher was funky, but IMO the good kind of funky
%role Ravens(Neutral?): Their goal is to outnumber both the geese and the ducks. Only available with 3/4 neutrals and there will always be 3 or 4 of them, with one of them being leader. Only the leader knows who the other ravens are, the rest are like blind ducks. The raven leader can kill with twice the regular cooldown if there are no ducks/falcon left to close out stalemates.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Diplomatic Role: you have Legal immunity, which means you cannot be killed by sheriff or vigilante and cannot be voted out
might be a bit too powerful, you could claim it, have vigil try to kill you and fail, and instantly prove it.
Not being able to be voted out would eclipse the politician, being practically just a better politician.
And they don't want roles where the kill button does not kill.
an instantly provable role with immunity to misfires, that is just a bit too much methinks
Please consider not only what it will be like playing as these roles, but also against such roles.
If you design an OP goose role because you're tired of losing to ducks or you think the role sucks, just be sure to consider what it'd be like to be a duck or neutral and have this role in game.
%role Stinker (Duck) stinks so bad any one in a closed in area (by doors), you died in 5 secs. Ducks are immune to the smell though. This duck has door sab already unlocked, but the othe ducks have to activate it normally, and the duck can't vent or kill normally
Thanks @deep swallow for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
maybe a add a swaper were u can swap the votes with another player
I like this idea. But the duck has to interact with the person whose votes they're swapping in the middle of the round, and if there are no votes for the person they interacted with outside of their own it doesn't work.
%role
Conversation interceptor (goose) - if you are the only player to vote someone, you can listen him. (You can turn on and turn off that players voice to you, and you can see on screen when that player is talking) (Idk how to translate the best name of that role, sorry)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Maybe Eavesdropper Goose
Mayhaps a gossip goose, allowing them to broadcast as a global voice for 3-5 seconds once a match?
That's like the intercom mate
%role Incognito Goose: Once per game at a meeting you can bail out of the next round and safely wait in the meeting screen until everybody else returns, can't not save you from jail or being killed off. A tradeoff of security but giving your team a disadvantage of one less player. You also may seem suspicious if nobody saw you the entire round and accused of camping vents/secret passages.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Other than sounding boring just sitting there on the meeting screen for who knows how long, what is the advantage to this?
So im confused. It can or cant save you from dying? and youre just chilling in the meeting screen? Why not become a spectator for that round? And why is it called incognito goose if youre just not in the game for that round? How does it serve the game? It sounds like its perfect for someone that likes to go afk in game but thats it really
I'm guessing they are saying it protects you from being killed, but not being voted out, but yeah it does sound like just a way to go afk
They're suggesting it as a goose role not a duck role.
To anyone who didn't understand, I think they're suggesting a player can stay in a meeting and not spawn in the map for a whole round. While this has some advantages (can't be killed) people will wonder where you were and vote you out, thinking you were hiding in the fog or a vent or that you killed somebody (you literally have no alibis). Additionally, you cannot complete tasks from the meeting screen so you're stalling the game.
The final issue though is that even during a meeting, your body is present on the map
Ah alr
Another issue, that's pretty freaking boring for the "Incognito Goose" to do literally nothing for an entire round
not to mention bad for the geese as if you are sitting in a meeting you can't do tasks
%role puppeteer duck- once a round they can turn a corpse into a puppet that moves around only in a certain range from the death of the player(duck canāt control cuz it moves on its own) the only way the body can be reported is if someone walks into the puppet and then it gets disassembled.
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
%role Name: Magician (tentative name)
Affiliation: neutral
characteristic
- When you use an ability on a target, you use the target's job and ability.
- The target who received the ability becomes a normal goose.
- The faction varies depending on the ability received.
- If you win with that faction, it will be recognized as a victory.
- Abilities can only be used once per game.
- There is no Goose Duck neutral limit for ability inheritance.
- In the case of neutral, you win alone if you achieve the goal
- If you do not use your abilities until the third meeting, you will become a normal goose or change to one of the goose occupations that have not been set, and you will belong to the goose camp.
Thanks @visual estuary for your feedback, we'll be sure to look at it 
@visual estuary
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
What would happen to the original duck body then? Controlling two characters is pretty hard, no matter what system you're on.
%role Saboteur Duck
No venting
Only availible on maps with 5 or more potential sabos.
The Sabo Duck gets a second sabo watch/map that has the missing sabos for the map.
All bonus sabo are tied to the same timer, timer is a longer timer.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
I think they said the body would move on its own, so you would still only be controlling the duck
And how would you code the pathing for the puppet? That has a lot of ways to go bad.
I have two game-breaking ideas.
What if there's a role that can appease the god when its angry by killing him/herself?
And what if there's a role that can make gooses trip and fall (not die)?
i can already make goose trip, check this out #š·ļø±photo-gallery message
To what end? Just kill yourself to end the sabotage? A lot of people don't want a role where they just die.
You're a gift man. Tnx for the meme.
Well... it's a recyclable idea tho.
My pleasure 
Role% Charismatic goose
Each meeting you can neutralize 1 vote. It is activated like assassin, if someone votes for the person you selected, it crosses 1 vote. It crosses the last vote. (Unless spy, and then it crosses the non-spy)
You can prevent spy deductions by canceling their vote
You can also cause spy deductions if the spy and a goose were voting for someone and you accidentally canceled the goose's vote.
You are able to sway votes slightly, but you can accidentally doom someone innocent.
I would call it Influencer Goose instead. But good concept (Sorry I keep criticizing your naming)
Role Freeze Duck
Instead of venting can freeze players and blind them for a few seconds
cannot be killed by the duck that frozr them tho
also the frozen goose cannot report for that duration
Nah, better the name, more memorable it is. Perhaps I need to invest on a thesaurus XD
Thesauruses are a good investment.
So im thinking of making a rich duck role for ether ducks or netruals where they hire someone to kill or the hired person dies their goal would be to get 3 people dead to a hired assassin im open to feedback
%role Monitor Duck The duck can plant a camera on anyone instead of venting. The goose will have no idea they will have it on them. Then the duck can view their POV like spectator with the vent key. The duck will appear to stand still while doing this. Then can either give the location to the ducks for 5 seconds with kill button. Or disengange the camera with a final press of vent key. Cannot do this in vents. If the duck decides to ping their location the goose will see the ducks locations as well but not know their names.
Thanks @gilded stream for your feedback, we'll be sure to look at it 
Spying while the body is helpless could be a good idea, but I don't like the idea of a remote kill button. Slash them in person, I say!
%role Pelican (Duck side) This bird is the basically the Undertaker duck outside of jungle map, but a bit different. It can carry dead bodies in their mouth to a different location or hiding spot.(vent or closet). If a duck, mechanic/snoop or pigeon enter or exit a vent or closet with the corpse of the dead bird inside will be removed out of the vent or closet.
Thanks @viral drum for your feedback, we'll be sure to look at it 
%role
Ghost Duck (or Phantom Duck)
- Ghost cannot use vents or enter the fog, but can go through closed doors and certain walls and/or turn invisible for a short period of time. If the ghost is near, the medium may see a message on their screen that says "Unfriendly Phantom/Ghost Nearby". Sabotages for the Ghost are on a much longer cooldown, preventing them from abusing door-close sabotages.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Detonator duck (alternate version of demo, but with a twist):
-Detonator could mark two players, the first one as someone who will die, but only when they go near the second person that the detonator duck marks. You could set up players and frame them for killing each other, essentially. Or alternatively, the body that the Detonator kills could teleport onto the second marked player (no animation of killing played though, so it's still possible to counter for geese. There would just be a dead body, similar to the ones from a duck kill, sitting there). Downside of Detonator would probably be that he can only mark two people at a time, and when one of the marked players die, the cooldown begins again. Detectives wouldn't be able to find them guilty kind of like demo, since they didn't technically kill them directly.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Helper Goose:
-Helper Geese are like normal geese until they complete all their tasks. Helper has 2 more tasks than other geese, but when all are completed, the Helper can select any player during a meeting for a gift. If they choose a fellow goose, they can auto-complete some of that Goose's tasks with just a click. But if they accidentally choose a Duck, one of the Duck's sabotage tasks will be auto-completed. Or alternatively, you could complete all tasks for a chosen player, but the Helper can only use that ability once in the entire match. But maybe allowing them to do less but in more consecutive meetings would be more interesting?
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Mockingbird (Neutral):
- After every meeting, copy a random player's role ability (except for Canadian or Celebrity). If you get a killing role, you will switch roles again when you perform a kill. A mockingbird does not count as a Duck or Falcon when they have those roles. They only take the abilities of roles, but is not a Duck nor Goose. Mockingbird wins if they and one goose are the last ones alive.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Duckling (Duck):
- Staying near a fellow duck within a few meters will refresh the duck friend's kill ability much faster. Duckling cannot be killed by Falcon, sheriff or vigilante if close to their duck partner. Duckling does not have the ability to kill, and cannot enter fog/vents to help camping ninjas. Duckling will seek vengeance when their partner is killed however, as they will be allowed to kill and use fog/vents when they are the only duck left.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Failsafe Goose:
- Once per round, the Failsafe can disable 1 sabotage from being activated. Cannot disable the same sabotage 2 rounds in a row. Disabled sabotages can be used by ducks again after the next meeting.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
i think, cause everyone hates the medium... you could (in prox chat servers), give the medium the ability to stand on a body for 5 seconds and hear the last 5 seconds of their microphone activity. it kind of makes it a little more like a medium hearing the dead, and i thought that could make medium genuinely fun and you could get some laughs of hearing whatever went on in the last 5 seconds.
theres no ability to record
Not everyone hates the Medium
sorry i dont understand
The game doesn't record your voice data
oh yeah that makes sense, oh well thanks for the reply though
It's possible the medium could sense the ghosts presence, like the more ghosts there are in a room, the more violently an EMP sensor reactors, but that's not going to work well with spectator mode and doesn't necessarily tell you anything (maybe all the dead players had a task in that room)
I'm one of the odd people who would rather be medium than sheriff XD
That would be cool tho if it was easy (and balanced) to add
would require them to implement recording audio in the game, which would take up a lot more bandwidth, among other issues
A role that can see other players roles but can only vote
being unable to speak for an entire game sounds like a recipe for boredom to me. Kind of ruins the entire deduction aspect of the game as well
But that makes more interesting as well because you know if voting someone is a good choice and really if you can't talk that means people know what you are so they will protect you
instantly confirmable roles are also a bad thing for deduction.
also, easy assassin shot if someone jsut doesn't ever talk
what if it can't be shot by assassin
That makes it even more broken if you ask me. Even if you can't talk, there's nothing stopping you from running in circles around the ducks to get them out
there's a reason the medium sees how many people are dead now instead of seeing the ghosts flying around after all
And that last statement is also why I think the EMP suggestion is bad. Ghosts just have to gather around one of the ducks and the medium will know who the killer is.
Even worse if spectator mode also counted for medium.
i mean with old medium i would just haunt random people to troll most of the time anyways
disguise role,take a goose/duck body when see and wear it on and pretent to be them
or a leader,can vote twice
maybe eye watcher,can place down a camera that anyone don't khow and can switch between the camera cam and you cam
%role duckling
disguise role,take a goose/duck body when see and wear it on and pretent to be them
Thanks @steep moon for your feedback, we'll be sure to look at it 
%role goose
leader,can vote twice
maybe eye watcher,can place down a camera that anyone don't khow and can switch between the camera cam and you cam
Thanks @steep moon for your feedback, we'll be sure to look at it 
Oh yeah, I remember back when you could see the ghosts, none of them would actually circle their killer - instead they would choose somebody random or the dodo
Hello! My friends and I have been thinking of a couple new role ideas for the game that we thought would be funny and also interesting to see.
Devil Duck: Similar to the Party Duck but instead gives players a deep voice.
Guardian Goose: Can put a shield on itself or players (once per round) that keep them from being killed instantly, the shield would then break on contact and the Goose could be killed. Then if the Guardian Goose dies they can protect players in game.
The Chicken: Can lay 1 egg per round, that hatch out a chick that is stationary. If a Duck/Unique (Pigeon, Vulture, Falcon) role gets close enough the chick will start chirping. The Ducks can silence the chicks so they donāt chirp.
the devil duck is interesting and I dont know about guardian and is chicken a neutral?
We were debating that. We would make it neutral. Because we couldnāt think of a way for it to win by itself.
ok
We just thought the alarm type system would be interesting.
it is like security cam but only audio instead of vision
Exactly.
So if you have a crowd of people going to it and it goes off, it lets you know there is either a Duck or a unique role in the group.
I can think a plan for the chicken laied the egg and snoop/mech vent/hide on vent/bush/closet/toilet and they are inspecting and the chick is chirping and chicken is coming for their baby and snoop/mech will know the ducks and neutrals
Exactly.
We could just make it where the chick chirps when ducks are near rather than one of the neutral roles. And we could make it to where the Ducks always know where the chick is to avoid it.
so lemme give this straight...
the chicken lay the egg for her baby and then the egg is standing there and when the duck passing by(lemme guess cant see the egg) and the chick calls for their mother and the mother comes and see the duck and call the button and tells geese and they yeet the duck
Yes. But the Duck and everyone else can see the egg. Itās not hidden. But it alarms the Chicken when a killer has passed by or is near it.
oh...yea I forgot the part of: ducks can silence it
wait your saying they will kill the child?
I didnāt want to make it that aggressive sounding but yes.. they can smash the egg.
But it would still alarm the chicken because the Duck wouldāve been near it.
We were mostly interested in the Devil Duck because itād be funny to have the Party Duck and Devil Duck together in a game.
what if u use Party and Devil ability at the same Goose? 
It explodes
š£ bombastic
Why does it need to be a new role? Pretty sure the developers can just randomise if players get helium'd or sulfer hexafluoride'd by the party duck.
I feel thatād be better. But you can do both. You can give them a High pitched voice or a deep voice. So 2 geese could be effected.
normal voice 
that's all
Maybe Party and Demon would be mutually exclusive: can't have them both at the same time.
%role Since everyone is just begging for some kind of shield role, but someone must always die if the kill button is pressed, how's this for an idea? Reflector Goose Once per game, you can put a shield around a target other than yourself. Until the next meeting, the first attack on the player will bounce back and kill the attacker. The shield breaks immediately after protecting one attack. If used as part of a ninja kill, the reflect will only take effect after both targets are selected, so it could look like a failed sheriff or lover kill.
Thanks @viral dove for your feedback, we'll be sure to look at it 
I feel like making it an unlimited duration would be too powerful, and definitely couldn't prevent more than one killer from getting out that way.
%role Hello! My friends and I have been thinking of a couple new role ideas for the game that we thought would be funny and also interesting to see.
Devil Duck: Similar to the Party Duck but instead gives players a deep voice.
Guardian Goose: Can put a shield on itself or players (once per round) that keep them from being killed instantly, the shield would then break on contact and the Goose could be killed. Then if the Guardian Goose dies they can protect players in game.
The Chicken: Can lay 1 egg per round, that is stationary. If a Duck role gets close enough the egg will start chirping/moving alarming the chicken that the duck is near. The Ducks can smash the eggs so they donāt go off again.
Thanks @zinc loom for your feedback, we'll be sure to look at it 
Didnāt do the ping thing the first time. Lol
I need a phoenix role. š How about... you can revive once but stay muted for the rest of the game? Or as neutral role, you can ressurect a player of your choice and If that team wins, you win too. š
i had the exact same idea when the party came out, but when i saw the bomb and didnt know what the role was, i made a guess that it would be called "party bomber" that deepens your voice instead
that wouldnt really work i would have thought, since dead people can spectate...
disguise role,take a goose/duck body when see and wear it on and pretent to be them
or a leader,can vote twice
maybe eye watcher,can place down a camera that anyone don't khow and can switch between the camera cam and you cam
%role duckling
disguise role,take a goose/duck body when see and wear it on and pretent to be them
%role disguise role,take a goose/duck body when see and wear it on and pretent to be them
or a leader,can vote twice
maybe eye watcher,can place down a camera that anyone don't khow and can switch between the camera cam and you cam
%role duckling
disguise role,take a goose/duck body when see and wear it on and pretent to be them
Thanks @steep moon for your feedback, we'll be sure to look at it 
how does this differ from morphling/identity theif?
a kill should always kill, no revivals
%role Swiper Duck. Can steal tasks and move them to different places. Still acts like a normal task once moved. Cannot steal certain tasks. If task is in your possession you cannot vent nor kill. The task will disappear for everyone that has it until it is placed down again. Otherwise acts like a normal duck
Thanks @gilded stream for your feedback, we'll be sure to look at it 
swiper no swipin
Amazing. You might want to repost that with the special command so the bot can log it
The resurrected player could circle arround their victim
ėģ
#š”ļø±general-ideas message
"I would delete GGD before I put in a resurrect/kill stop role"
Feel same way about that
I'm not opposed to a role named "Phoenix" but the concept of revival/resurrection/kill immunity is not something that the managers/developers/creators are considering at this time and with good reason
I can understand the dev's reason why they aren't yet putting those types of abilities. It's too OP.
Also, what if there's a role that forces you to dress into something else.
Like... its not useful or anything, but its funny when somebody is getting forced to dress into something funny.
party duck 2
I mean even tho you revived a dead person and they are muted they can circle around the killer and fart at them to single them like a barking dog seraching for a killer
I think the only potential balancing I saw anyone suggest was after the phoenix was revived, anyone could kill them. So the Phoenix would have to be distrustful and stay away from everyone, but even then... IDK revive roles are pretty powerful
%role Gunslinger Duck Has a gun that would shoot a bullet that instantly kills anything in it's way. Even other ducks. This special kill replaces the original kill. The gun would be visible to other ducks and neutral roles. The bullet itself is twice the movement speed set in options. The bullet is visible to all roles.
Thanks @gilded stream for your feedback, we'll be sure to look at it 
%role Trapper Duck This duck can place traps anywhere. The ducks can walk through the traps without triggering them. Neutrals and Geese will die if they come in contact with the trap. There can only be 1 trap for each Trapper Duck. This replaces killing.
Thanks @gilded stream for your feedback, we'll be sure to look at it 
@gilded stream
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A trapper role would break the game with how maps are built currently. Imagine putting a trap on the NC shuttle, or putting one on the entrance to Comms and/or the kitchen and then calling a fire on SS Mothergoose.
