#🐣︱classic-role-ideas
1 messages · Page 32 of 1
Maybe the ability could be voting placements being swapped randomly and all players are seen as blank? Not only this does go with the whole saving a duck thing, but this does give it a chance to randomly vote another duck or even a dodo, the chance is small but it’s there.
%role - Lawyer Duck. The Lawyer Duck can choose to save 1 Duck or Goose from being voted out per game. Like the Assassin, during the voting phase of a meeting, the Lawyer activates their ability and selects the player they want to keep in the game. This can save a fellow duck, keep a goose as a scapegoat, or maybe even foil a Dodo play. Their ability ends after the meeting and cannot be activated again. The player that was saved from elimination will be eligible for elimination again during the next meeting.
Thanks @wary void for your feedback, we'll be sure to look at it 
This will usually just result in someone else running to the button/bell and calling another meeting, dragging it out longer
Decent concept but I see what d20 is saying
That’s true. But maybe sabotages could be utilized?
I was thinking of this with one emergency per player, but yeah it would probably make everyone run back and call a meeting. Maybe it would be better if the cooldown after the cancelled meeting was longer so you cant just redo whatever was happening
%role Dictator Duck - During the voting phase of a meeting, the Dictator may vote for one other player as usual. However, if the Dictator is the only one to vote on that person, that player is automatically voted out and any other player that may have been voted out is saved. May only use this ability once per game.
Thanks @wary void for your feedback, we'll be sure to look at it 
%role Imprisoning Goose(There must be a better name)
If only the imprisoning goose votes for a player, that player and the imprisoning will spend 30 seconds in a type of prison talking. The imprisoning goose would turn a nameless gray color and its voice thick so that it is unrecognizable,
the imprisoning can kill his prisoner once per game.
This would make the players more fearful and they would have more reason to vote for themselves besides the dodo, snitcher and spy since none of them are goose
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
Wouldn't discourage me whatsoever, oh no, someone with a deep voice....that can talk to me....and nothing else. I don't really get the point of the role
also from a goose perspective, this sounds more like it would hurt the game than help, because if done during the meeting that is 30s you don't hear the meeting, if done outside that is 30s you can't do tasks or anything else
Geese should never be as powerful as ducks.
Currently, this is the snitch duck, with assassin levels of meta shift. This would completely break all balancing for the game and make vote based scheming between ducks be actively discouraged
The game revolves around information, being able to anonymously and privately gain information from virtually anyone is fairly op
always hate my ideas
%role: Lame Duck: Effectively an evil mayor. Can skip votes to build up total votes at once. Good for voting out geese, the pigeon, or the vulture. Can kill and vent like normal.
Based off the idea of a lame duck president.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
It’s not that I hate your idea, it’s just that your idea doesn’t fit in the game
yep, not hate, just explaining how I don't really think it has a use for game balance
%role Imprisoning Goose(There must be a better name)
If only the imprisoning goose votes for a player, that player and the imprisoning will spend 10 SECONDS in a type of prison talking. The imprisoning goose would turn a nameless gray color and its voice thick so that it is unrecognizable,
the imprisoning can kill his prisoner once per game.
This would make the players more fearful and they would have more reason to vote for themselves besides the dodo, snitcher and spy since none of them are goose
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The problem is the role does not have a counter?
I mean first of all, it's overpowered in some ways
This was already said and I changed 30 seconds to 10
Cant you just say your name
Town of Salem jailor cant transition very smoothly into GGD because in the very nature of that game, the meta revolved around the confirmed jailor
they tend to avoid any role that can instantly be confirmed, with a couple notable exceptions being the canadian and the celebrity
also there is still the problem with when this 10 second imprisoning takes place and still has the issues i mentioned earlier in regards to pulling people out of the game
Least it aint a kidnapper
%role - Hypno Duck: Being the only person to vote for someone disables their albility for 1 round. Only 3 uses per game.
(Not effective on gravy, bodyguard, politician, dodo bird.)
Thanks @wild vector for your feedback, we'll be sure to look at it 
@wild vector
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Birdwatcher alternate idea
Birdwatcher in general, at least within the circle of friends I play with a lot, feels like it gets a lot of "I don't like this role". This aims to find an interesting alternative that might be more fun!
This version of the birdwatcher gains an ability that can only be used once per round. When using this ability while standing next to another bird, for the remainder of the round the birdwatcher gains an arrow pointing towards their chosen bird's location (Similar to Dueling Dodo's arrow). This arrow does not go away if the watched bird is killed, but will vanish if the body of the watched bird is eaten.
Thanks @mint hollow for your feedback, we'll be sure to look at it 
That sounds more like a role to itself. And I still feel anyone who doesn't like the role just isn't using its full potential
And there always is the option to disable the role
I suppose you could call it a tracker
%role
The Grim duck
This one badass grim reaper duck can put death sentences on goose/neutral.
Ability: Mark of death
This ability will mark the target to die after meeting end.
The effect will start active after 10 - 15 sec.
- If the ability is not active and meeting called the effect is nullified.
- Everyone can see the mark of death icon on the affected goose except the affected target.
- If 30 seconds passed after the mark of death active and the meeting hasn't been call. The effect will get removed.
Cooldown : 30 sec
Doesn't have default knife ability until the last resort (only the last remained to be duck will have their knife ability on)
Thanks @white karma for your feedback, we'll be sure to look at it 
Can I say korean to here?
Yes!
thx 🙂
%role
까마귀(Crow)중립
오리들과 협업하거나 거위들에게 협력하세요 어느쪽이든 당신은 이길꺼니까요.
능력:날기(은신)
까마귀는 자유롭게 어둠을 날면서 이동할수 있습니다
- 이 능력은 숨을 수 있는 대신 흔적을 남깁니다
- 까마귀는 10초 동안 날 수 있으며 전등이 꺼지면 쿨타임이 없고 더 날 수 있습니다 (최소 5~7초)
서브 능력:어둠의 상징 - 전등이 꺼진 상태에서는 당신은 회의에 참여하지만 하늘에 있어서 조금 멀리 들립니다 그리고 누군가에게 유일한 투표자가 되면 그 사람은 타겟이 됩니다(3분동안)
- 타겟을 죽이거나 오리가 타겟을 죽여도 됩니다, 이런 행동을 4번하면(16명 기준)당신은 승리합니다.
쿨타임:25초
Thanks @proper carbon for your feedback, we'll be sure to look at it 
I'll be translate that^^
translated
Crow(neutral)
You can cooperation with duck or goose
side with anybody, it doesn't matter
Anyway you'll win
Abillity:fly(hiding)
"crow can fly anywhere in the dark"
- This abillity can hide, But you leave a trace
- Crow can fly for 10 sec, When the lights off crow can fly with no cooldown and more fly (at least 5~7)
Serve abillity:The mark of dark - When the situation lights off You can join the meeting, But you in the sky so your voice is far away and being the only person to vote for someone they be a target (for 3 min)
- It can be killing the target or ducks killing the target, you make this action for 4 times(basic to 16 people)you'll be win.
cooldown:25 sec
hey,
I would prefer it if the PartyDuck can give itself the voice. Under the condition that no one got the party voice.
The role is not as strong as the SilencerDuck, besides the laughs, because the duck could pretend it can't communicate.
kind regards
Believe me, this is not the first time someone has asked
i personally think that the party duck is stronger than silencer
While everyone's laughing about the funny high pitched goose and asking who they passed, they tend to forget what they were saying beforehand.
I had a game as Pigeon when the Gravy was hard calling me out for chasing them, but i barely got any votes because everyone was too busy laughing at/discussing the partied player
%role martyr goose: After round 1 you can sacrifice yourself and you are given 10 seconds to choose someone to bring down with you, wherever they are. Both your and your target's bodies drop at the same time. So like sheriff except you always misfire but there is no risk in getting killed by a duck before you can get them and can potentially get someone in hiding or across the map, what the vigilante cannot.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role Cursed Duck : You can choose 1 player(Even Duck) to have same fate as you. But if the chosen got taken down, you go with it as well. Also, You can restict using ability as well. (Can't be used on Gravy, Lover-Duck, Politician)
Thanks @dusty shard for your feedback, we'll be sure to look at it 
%role Apprentice goose: you can pick a player and if they die that round you get to copy their role if they were a goose. Can confirm what someone was once and is less swingy than being able any role.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role Pirate Duck: After a 10 second kill down, you can copy a players ability, allowing you to use their active ability once. This ability replaces your venting ability. If a player does not have an active ability or has a kill ability, your kill cooldown is half filled. After you have successfully copy and used an ability, you can not copy another ability for the rest of the round.
Can this idea be put it without massively overhauling the rules of the game?
The rules are kept the same.
Does this idea make for a more fun experience without being at the expense of other players?
This does not negatively affect players.
Does it make sense from a thematic point of view?
Piracy, pirate, you get it? ha.. haha... ha. There is also a ship somewhere
Does it generate a win-condition on it's own and if so does it have no conflicts with existing roles?
Duck Win Condition
Does it make the game more interesting for everyone playing?
I mean now you can't prove yourself by using your ability, even if it usually confirms yourself, such as the case of the mortician in a smart prox lobby.
Is my role not ridiculous enough to be featured in a Sundee click bait video?
GUYS NEW SPIDER MAN: NO WAY HOME ROLES!!!1!1!1!!
Edge cases:
- If copying an ability off a duck or a mimic, your kill cooldown is half filled
- If copying an ability off the duelling dodo, your kill cooldown is half filled
- If copying an ability off the pigeon, you get the vent ability
- If copying the ability of a locksmith, gain a key if the jail is closed, else continue with the normal protocol
Thanks @clear patrol for your feedback, we'll be sure to look at it 
%role Life Wizard:
Role function:
Bringing back only one of the dead.
After the geese, ducks, and neutral members die, he makes a choice. If their choice is to be revived, they cannot communicate with the dead and see the role of the living. The life mage can bring this person back to life. However, if the deceased does not choose to live again, he can communicate with the dead and see everyone's role.
Thanks @plucky coral for your feedback, we'll be sure to look at it 
@plucky coral
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"Does this role fundamentally alter how the game is played?
If a role would fundamentally alter how the game is played at its core, it probably should be in a different game mode if it's interesting and fun enough of an idea. Lots of people often suggest roles that have the ability to resurrect the dead, or roles where players change teams. These ARE interesting ideas, they just break different facets of a game of social deduction. Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is. Instead of trying to force the square peg into a round hole by trying to make it so that these dead players can’t speak/see names/etc etc, just accept that role reveal is going to be a staple of most games, and that this would have to live in another game mode.
Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals). Lots of suggested roles break this basic core concept. For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a ‘Fast Goose’. A goose that knows all the duck roles, but can’t speak, also violates the social deduction aspect of the game. An ability to switch teams or to change the team another player is on violates the minority/majority aspect of the game by affecting the numbers.
We have an upcoming game mode slated for Halloween where dead players are no longer ghosts, but will join the duck’s team and will contribute to the duck team. All three of these factors break every part of Classic+, and that’s why it's its own game mode. "
"
U can find this out in living document pinned in this channel
The game mode you mentioned is very similar to the trick or treat mode
I... copypasted what does Live Document say, ur role cannot be accepted because it's breaking the rules that were said the in the Live Document.. So I decided to send you what exactly it says.. The Live Document was made before the Halloween update
Okay
roles that bring people back from the dead aren't going to fly
"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
@sturdy wagon
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
still the random effect bartender would be cool.
bot didn't like the word cocktail thats why it was deleted
"How about a Rooster role? Job is a Bartender. He makes random effect cocktails which can do things like teleport self or grant one auto revive. Also the role is a GOOD GUY role."
yeah i didnt realise that. my bad. i thought it got taken down cuz of the r e v i v e part
still the rest was a good idea
or a mad scientist evil role with bad status potions
the bad status effects are up to you guys so it come out fair.
%role Hawaiian Goose: When killed does not leave a body, but its killer will be notified they killed the Hawaiian and will auto report in 30 seconds. Helpful to catch players that is in a crowded area and randomly reports a body others did not notice but can be countered by 1 calling an emergency or 2 hiding somewhere that people don't often go and pretend you just found it.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
That would be kinda cool if not just a worse Canadian goose
I think if anything it should be an alternative to Canadian. It doesn't cause the killer to immediately think of an excuse on the spot, however it can give the killer away if they are in the wrong spot at the wrong time.
New duck idea.
Phantom Duck.
Can phase through a wall once or twice per round.
Which would be an ability they would have to be careful with as if seen coming through a wall, Geese would know they're a duck.
%role Ostrich: Neutral role with its goal is to be out of any players sight for a set time. On it's screen it will have a timer that counts down whenever you are not in a player's sight range (I think for 16 players 3 minutes would be okay). When the timer gets to 0 all players are given 15 seconds to try to kill the ostrich in that time or else it wins. You know when you could never find that one player all game? That's what I'm trying to promote with this idea.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Interesting. Maybe doing fake tasks would decrease the timer. A reward for putting yourself out in the open
%role Disappearing Duck:
A duck role that allows the duck in question to turn invisible once per round. Can kill and vent normally. A duck that turns invisible has 10 seconds to kill and run before reappearing.
It's probably best used when there's a gaggle of other birds/players.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Change demolitionist to a neutral role, mocking bird
I think that it's the only duck role that end up killing all of its own partners- including itself in a single round
%role Chicken:
A neutral role that in order to win they must be killed. Much like how the dodo needs to be voted out to win the game the chicken must be killed in order to win the game. The chicken would have fake tasks, cannot vent, but would be able to retain the ability to kill the falcon if the falcon is the remaining bird in the game like any other role.
Voting the chicken out does not allow the chicken to win the game. However assassinating the chicken will let them win the game.
If the chicken is facing off against the falcon the chicken can still win. But they must kill the falcon. The falcon does kill the chicken in the end the falcon will win.
Geese can still win by a task win only if the chicken survives. The ducks can win if they are the remaining birds along with the chicken. The falcon can win if they kill the chicken last. The chicken wins if they die prior to the falcon being the last bird or if they kill the falcon at the end of the game.
Players, who might fear the chicken winning by dying, would try to vote the chicken out first, however the dodo could take advantage of that if the chicken doesn't admit it who they are.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Just wow
A role that people won't shoot then?
You have to consciously select the chicken role right?
there's no indication that someone would be the chicken
so effectively, the game breaks because the ducks will continue to play as they are except now they just have a % for everyone in the game to lose
There has to be some outs to deal with Chicken as a role... like if the Chicken is a Hitman target it bypasses the win conduction
How about Chicken/Chicken hawk? The chicken can be killed by the chicken hawk after the chicken hawk completes a list of tasks? Removing the threat of the chicken for the rest of the game. It would be like how the dueling dodos works.
Idk, i guess it is a pretty convoluted idea. I had the Chicken dance song stuck in my head when I was thinking of the role LOL
Maybe the CH would get a bonus for killing the chicken?
This certainly would make for a lot of short games, especially with very proactive ducks
%role Oracle Goose: It always has low vision, like the lights are out, but on it's minimap it has dots representing where each player is standing and it can see those dots wherever they are on the map. It mostly serves as support, as it usually unable to catch killers on its own, but rather get a general idea of where everyone is and can deduce if people are really in a specific location or not.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Sounds good in theory, but the birdwatcher originally only had cone vision. Most people would just jump in front of the tram rather than play with limited vision
How about the chicken and chicken hawk act as a Target and executioner?. The chicken hawk would need to convince the others to vote the chicken out. If the chicken is killed before the chicken hawk can get the chicken voted out the chicken hawk is turned into a dodo
The team is aware of the Executioner role. Probably doesn't fit in C+
%role Seller Goose Once per round he can give an extra vote to another player by tapping shift on him
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
A simple and funcional goose
Neat concept, might be considered a confirmable role though.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Why?
Prob because it’s basically the Mayor from Town of Us
They’re trying to move away from Amogus and it’s mods, not toward it
That's extremely unethical and not what we're about

We see streamers and content creators asking to take our game content and put it into Among Us all the time without giving credit where it's due. They don't even change the names. It's flattering but the least they could do is try to put their own spin in it. We believe in improving on things. Not just stealing it.
As a result if we borrow a concept we put our own spin on it.
I was referring to the "sue them and we get rich part"
improvements can always be made to make things unique and better

Ok I'm gonna fire back with another idea
%role Sightseer Goose: could be a replacement birdwatcher on open maps like nexus or its own thing entirely. Can extend its vision like the birdwatcher, but instead of through walls it goes out more. Instead of only seeing in a cone however, it cannot see close to it like a donut, however you could still see your own bird.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role Penguin:
Team: Neutral
Type: Killing
Win condition(s): Last bird standing
Info: The penguin functions a lot like the falcon or ducks. When the penguin kills, the animation would be a freeze ray. The penguin would push the victim over and the victim collapses into ice cubes. Instead of a body, there would be a pile of pieces encased in ice. It would be reportable like a normal body.
The penguin would also be able to freeze tasks by encasing them in ice until the next round. The penguin could also freeze vents shut and freeze the lights panel. Which, like tasks, would be frozen until the next round.
In order to win, they would be required to be the last one alive.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
%role Angel Team: Goose
Type: Support
Win condition(s): Same way as Geese win
Info: The player with angel role won't get any benefits before dying. However when the Angel goose dies they can save one player from being voted off during discussions. They won't know if the person they saved is a duck, goose or neutral. They also won't be able to tell what role each player is even if Role Reveal is turned on. It also tells the remaing crew whether or not the angel saved someone
The point of the role is to counter ducks who are excellent at maniuplation. It can also be used if the angel believes an alive player who is saying this person is a dodo and prevent a dodo win
Thanks @viral drum for your feedback, we'll be sure to look at it 
Couldn't you just ask one of the other dead guys who do have role reveal on?
@viral drum
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I think the role would work if she couldn't see the role of the living before using the skill even with reveal activated
What do you mean?
I meant it would be nice if the angel could only see the role of the living after having used his skill
What if Chicken wins IF they die to a sheriff or Vigilante
Maybe
Forgot to add that. But No you cant
“The point of the role is to counter ducks who are excellent at manipulation”
So, it’s a counter to people being good at the game? 
Roles shouldn’t be a substitution for playing the game well, they should give you the tools to create a strategy. This role has no good counter-play against it once it’s dead, especially if they end up saving a duck.
Let me start by saying I should have reworded some of what I said. Anyways, This role has a counter-play because as I stated before "The player with angel role won't get any benefits before dying" and when you do die you save only one bird that was about to get voted off. Besides, Who knows? They could add ghost duck roles.
Even if it doesn't have a great counter-play does it really need to? I mean Canadian and Celebrities roles are roles that are practically pointless unless you die and it is a very rare chance for their to be both a canadian and celebrity to be in a "possible" final discussion . And on a side note, I feel like there should be more to a dead goose's life after doing all their tasks. 
I got a good one, the golden goose, a rare chance (like 1.25%) to get instead of the gravy goose, receive gold coins (1-5) when game ends and completed all tasks. Ducks receive same silver when they slain the golden goose.
Who will pay for our servers 😦??
Fair enough sorry about that.
Even though, it is still a good game, thanks for all you have done. how about this one, Parrot, a third party character which copies the role of a target bird after 30 seconds. But will suicide when coming into contact to a different third party character (falcon, dodo, etc.)
Maybe make the rare chance like 0.0001% chance to be golden Gravy Goose and then it would be a pretty neat Easter egg.
We should do that but also have a 0.0001% chance you lose gold if you get a stinky goose
Nice
While we’re at it, why not have a 0.1% to get guaranteed extra materials from tasks as the Collector Goose
While we're at it, why not have a 0.1% to lose materials as the Hole in Pocket Goose
how about a .2% chance for the game to just uninstall itself if you become the deleter duck?
or a .0000000013% to for your device to explode if you become demolitionist
Your phone has a higher chance of exploding for no reason.
Or a .000000001% chance of missing a shot as sheriff, letting the bad bird live
I mean the player's just gonna think the game bugged xD
Id rather a .00000000001% chance that you get hit by lighting. We'll put this in the game but we won't tell anyone when it happens. It will just happen.
IRL
%role
Name ???? basing this off of watching the movie Leprechaun
Ability: Tags a player to add a money bag above their head, this money bag adds 0 bounty but ducks see it as one and killers think they hear the coins on kill regardless of role
Win Condition: Neutral: They need X amount of their targets to be killed by any means except meetings
Thanks @supple lantern for your feedback, we'll be sure to look at it 
%role
Name: Puzzlemaster
Duck
Ability: Instead of a normal kill, they tag a player and after 3 seconds that player loads up a task. If they quit out the task or don't beat the timer on it, they die. Meetings will not save this bird, they instantly die in the meeting once Discussion Timer ends and voting begins.
Can Not Vent, Ability can be used on any other bird including their own ducks. These special tasks are unique to this role. Timer can be decided in beta.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
The problem about this is that the Puzzlemaster duck can just exploit its ability by buttoning it. Thus, one free goose kill.
%role
Name: Ninja Goose
Goose
Ability: Press SPACE to make a decoy once per round. The process of making a decoy is hard. Thus, setting it will involve time (Setting time needs to be decided). Because of this, this ability is both a strength and a weakness.
%role
Name: Loan Duck - Duck
Ability: its ability is that it can debuff people's speed (break people's legs). To heal from this, a special task called "Heal legs" will be available to the afflicted.
What is the reason for its existence? The majority of the goose’s faction borrowed money from him and never paid. Thus, he joined the duck’s faction to break people’s legs as compensation.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
huh? wtf do you mean by buttoning it? emergency meetings? Yeah.. most games give you 1 emergency button, and if the role is on... everyone would know that a victim just died due to it and might Vote to kick the person that pushed the button.. How is that any different from a killer clearing their kills? Demo ducks do it all the time, pass then button press. Some hosts turn off buttons, and the devs could easily remove that duck's ability to use emergency. You will always find a problem, if you look for it... And one free goose kill? Kills should always kill. I didn't want a second hot potato which is why you get a chance to survive it and a chance someone calls a meeting where you won't.
Okay... okay... you don't need to be flipped off by a problem. Geez...
%role
Name: Parrot - Third Party
Have the ability to copy a role of a fellow goose/duck after 30 seconds within the game, however if they use the ability onto another third party bird (vulture, dodo, etc.) they will end up killing themselves.
Thanks @winged ingot for your feedback, we'll be sure to look at it 
chill.. I merely explained and at first I was confused.. wtf isn't always an angry response, to me its a mark of confusion.. I am not and was not flipped off by a problem. I explained why it wasn't. Never understood why people think that defending your idea is a negative thing.
Interesting idea, but this would directly discourage geese from doing tasks. Geese are already bad about completing tasks, giving them the chance to just die when they do them wouldn’t help.
I feel like the Parrot's ability should be to record a conversation and then play it during rounds, and its winning condition is to play 3 different recordings.
%role Butler (or Assistant In Space Maps) Team: Goose
Type: Support
Win condition(s): Same way as Geese win
Info: Once the Butler completes their own tasks, they earn the ability to take a list from a goose or a duck (Or any of the neutrals) and complete their tasks (NO SABOS) to help them out. Even if the tasks are fake they still must complete them to get to the next person and they will get more chances to get crafting items. Every player who gets their list taken from the butler will know who the butler is as soon as their list is taken. If a player completes all of their tasks (real or fake) Then this "
" will be near the player letting butler know this person completed their tasks and their role will NOT be revealed to the player they attempt to take from. Also, Once butler dies they can no longer take lists from other players but they can still complete the last list they have taken. If an assassin finds out who the butler is after butler takes their "Fake" task list (if they have them). They can't assassinate them during meetings. Similar to gravy since it's an easy giveaway. But they can assassinate them if butler didn't take their list or completes their fake tasks.
Thanks @viral drum for your feedback, we'll be sure to look at it 
I have a couple suggestions/clarifications:
- The butler starts with no tasks, and everyone else starts with 2 more tasks
- this would be a balancing thing, allowing the butler to use their ability immediately but making the game take a little longer if they die
2: The butler does the tasks for them, and can see what tasks they both have left, but not the other way around. - this could allow the butler to act as a “task surveillance guy”, and gives it a good bit of utility outside of task wins
3: if they take a set of fake tasks, the person they took them from learns of their identity - making it so only Ducks / neutrals learn of it’s identity, and quickly at that makes it non-confirmable. With suggestion 2, this could create a meta around doing fake tasks which could be interesting.
4: the assassin can shoot it no matter what - this would be an easy but risky shot for the assassin (a competent butler would tell someone else who they took tasks from). Also gives some risk to using the butler’s ability
5: Fake tasks done by the butler count towards task wins - this would continue the task meta stated in suggestion 3, and could help the game go faster
Overall, I really like the idea of creating a meta around fake tasks, as well as creating situations in where you either play along or find the butler to kill him
Are you a gaggler employee?
he's not, u can check it by looking at his roles, but he is quite a good player with good suggestions :3
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Was that for me or for someone else? Because last time it pinged me and had the same message
Its a bot, it auto detects as well as it can be triggered by a mod/dev/gcrew
Plus, these are idea channels. People put ideas, others make suggestions on them or point out flaws. Common repeats of roles and many do not fit the needed criteria, hence the bots. They look at all the roles though, good or bad.. Even bad ideas can sprout good ones.
it also makes the best Chicken Parmesan i've ever had 
%role Taskmaster Goose: Once you finish your tasks you are able to see how many tasks (or fake ones) other players have left. Once you are able to secretly eject the player that has the least amount of task progress if nobody gets voted out/sent to jail that meeting (only you and the person you eject sees them get voted out). If this seems to strong which this probably is, maybe there should be a consequence for throwing out a goose like sheriff does.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
why would a goose want to eject another goose?
It's the person who did the least amount of tasks so it could be a goose
It could still be played around by finishing your fake tasks so somebody else gets thrown under the bus.
Something I've noticed repeatedly when playing with the demolitionist is that a large portion of players don't know there's a delay from being given the bomb and the ticking starting. I've seen many innocent people voted out or killed because of this. Is this aspect intentional? If not, is there any way to make it clear that you weren't JUST given the bomb? Intuitively I think many people assume the ticking and message flashing on the screen indicate the bomb was just given to you. What is the delay there for? Thank you in advance for reading my ramble.
This is intentional, there should be some delay between the initial plant and the activation of the bomb (its also randomized within a window)
otherwise if I place on a bomb on you and you know right away, you would know I was a duck
Well if delay wasn't there Demolitionist would have almost no chance to kill.. Delay is like 8-15 seconds what what I heard, I think most of players already know how demo works since it's in game for a long time now.. Barely saw someone who didn't know how it works 
And people not remembering/knowing game mechanics is really on the player and not the game
I agree and I like the delay, but I think it's difficult to know, without someone telling you, that there's a delay. A new player wouldn't be able to tell from any of the wording that there was a delay, and they'll always accuse the people with them when the bomb starts ticking. Obviously as people learn, they stop assuming that, but it's almost inevitable with a player new to demolitionist that they get it wrong.
How would a new player know there's a delay? None of the wording even suggests there's a delay.
Again, I'm not saying there shouldn't be a delay, I do think it's necessary.
Sometimes giving too much information actually becomes a problem
But I don't even think it's players misunderstanding. There's no reason for them to think there's a delay. Every other ability in the game, besides the mortician, doesn't have an ability delay, and that one is a couple seconds, right? I would find it hard to imagine any new player correctly assuming there's an 8+ second delay.
"You plant bombs on other players." is the wording of the role in the game. "You have the bomb! It will denotate in X seconds" (Paraphrasing, but I believe that's correct?) is how you're told when you have the bomb. I don't think either of these imply in any way that there's a delay.
"Hey a player was close to you, they may or may not have planted a bomb on you, if they did it will activate soon and will blow up after X seconds" is a lot of text to put on the screen
It will take 1 or 2 times for this to happen for players to learn.
IF we don't have this delay this will make social deduction fall apart.
You would just run around and tell everyone who planted the bomb on you. The Demolitionist might get 1 bomb off and then they will be voted out almost 100% of the time.
This is a necessary requirement of the role because it gives immediate information.
Imagine being "killed" but you know who your killer is and you have 15 seconds to tell as many people as you find who it was before you die.
Hmm. You believe that's the quickest way to say it? "it will detonate in X seconds" is what you currently have, and that example has " it will activate soon and will blow up after X seconds" so I can't help but think this is meant to be mocking me. I'll respectfully bow out of this conversation.
as soon as you say "it will activate soon" it tells you the person next to you planted a bomb on you
I am providing you feedback regarding the feedback and providing insight on how we make some decisions regarding gameplay/roles
We also have to choose words carefully when considering translations.
Simple language that tells just enough to help the players learn the game is what we're after.
%role
Hunter (Duck)
Kill a specific role to get a bonus, determined by rng
Thanks @deep swallow for your feedback, we'll be sure to look at it 
Receiving bomb from someone else: "You got passed a ticking loaf, pass it off to someone else!"
For the first goose that received it: "You start to hear ticking from the loaf you were given earlier! Get rid of it!" then a big red countdown would somewhat solve the problem though I don't know about translation for that. I think the bombs being disguised as loafs of bread will add to the lore and fit in pretty well. Most people should already associate "ticking" with a bomb if it is coming from inside of a type of container
I just wanted to suggest something since I somewhat agree with the delay not really being emphasized but at the same time games are meant to be played and figured out yourself but a phrasing change could quicken realization of game mechanics
I think there's nothing wrong with delay, its part of gameplay and players should figure it out, if they don't wanna think about it too much they can always ask others or read #live-birds. As u said part of the game is figuring it out yourself ^^
I never said there was anything wrong with the delay, in fact the phrasing I said suggested that you had the bomb for a little while before it started ticking. The delay is a key mechanic for the demolitionist but there is really nothing that tells the demolitionist or the victim about the delay, even though you can figure it out through like the first meeting after the first bomb you encounter, if the phrasing is changed to what I said then people could come up with it themselves instead of hearing it from someone else.
%role Sidekick duck: Can only kill and vent when it's the only duck alive, your ability can used on another duck allowing them to get a shorter kill cooldown and the ability to privately use text chat with their sidekick at the next meeting. If you use the ability on the mimic they are able to kill you next round, like how dueling dodo works.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
🧭Explorer Goose
- Can do the torch sabotage faster with a lot match already lit to light the torch up and can see what death stingers are being activated with a notification on the map, informing which one is being used.
Further explanation: - I wanted to find a Mayan map idea before it fully comes out, and this the most balanced/fitting thing I could think of. An explorer would make the most sense in this setting and the explorer having knowledge about stuff like how to light a torch would make sense. Overall this can be changed to be more fitting for the dev’s liking.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
Lighting a torch takes like one second
I actually had the idea that the explorer would have a lit match already available to light the torch, should have put that in there lol.
%role
Veteran Goose:
Ability: Alert ~ On activation any interaction (infect, kill, etc.) will trigger the alert and kill the target instead. This last only for a very short time and will go on cooldown (Kill CD) and if nothing triggers the alert the ability is wasted, only has 3 uses per game
Thanks @rain sapphire for your feedback, we'll be sure to look at it 
Cant do that!
Already tried something similar, it stops ducks/falcon from killing another player.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Plumber Goose: If anybody has been in a vent for over 10 seconds without moving to another one or jumping, you get alerted on your minimap to where they are. Just a small passive abillity that can put a stop to people camping certain locations like the shuttle vent.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%Role Hunter (Duck) Or Neutral :If He kills Everybody Has a Kill skill like (Sheriff,Vigilante,Falcon Etc.) He Auto Wins.
Thanks @supple lark for your feedback, we'll be sure to look at it 
what if one of the roles dies before he kills them? do they count into his kill - meaning he can still win, or not?
Can he still kill others not only Sheriff, etc? If yes, how can he can tell the person is killing role? Does he see his victims / their roles just like dueling dodo? Does Dueling Dodo count as killing role he has to kill?
He can still kill the other Roles (Gooses) But His First mission is Kill the Gooses Or Neutrals Has a skill for Kill
He can't see his victims
He can kill Every role But I'm saying it again His First mission is killing The Has a skill With Kill roles
If This role gets voted out He Auto Losts
So let's say he is neutral, but ducks already killed sheriff, vigi and falcon. Does that means he wins? If yes, whats the point behind this role? He can just camp and spam space somewhere where he is safe and he can still win as staying the last "goose" alive.
Nope If he is Neutral and ducks Kills the Other Roles like Sheriff Vigi This role Needs To Run for his life Like Falcon But Ducks Can see where is this role In map
I will think abt this role More But I think this is a good idea
how can they see him? Circles like technician? He can still kill them after all. If its just him / duck - falcon and goose he can still win by killing single person and not caring about his mission
Maybe Hunter Needs to do Some missions for Kill skill first?
Like 5 Mission to kill 1 person?
that could be balanced, but that means he can only kill like 2 times in whole game. Because he wouldn't have that much tasks in one game to kill all of killing roles.
Yea I will think more Abt this
Chameleon
@obsidian talon please refer to https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing and #🐣︱classic-role-ideas message
Herbert’s Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why you’re designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
woops
%Role Seer
-Side Can be Good or Bad
-The Seer can twice for the entire game Check a role of a Player of their choice and will say the role to only them withing 5-10 seconds (Also with a 20-40 second cool down depending on what the host sends it to
-When the Seer checks someone it will notify the Player who got checked that their role is now shown to the Seer Duck or Goose
-This can be a Benefit for both sides and downsides to them which i will list now (Simplified)
- Goose Side: The Seer can tell this info to a vigilante or Sheriff that they know of, they can tell everyone when a meeting or body is found, and they can whisper this info to others
-Duck Side: They can tell this to a assassin and they can murder them in the next meeting or body reported, They can let other Ducks know to kill them since they can be dangerous to the Ducks like Sheriff or vigilante , and they can Murder them if they are by themselves when checking if they're to dangerous
-Now the Downsides
-Both Sides: It will take around 5-10 seconds to show their roles (Depending if this is accepted the head person places it as), It lets the person who is checked know that there role is exposed and may go looking for them
-Goose Side:If you Scan a Duck and it was just you by them, they may put 2 and 2 together and know your role and if there's a assassin goose, they may kill you in the next meeting or body found
-Duck Side: If a goose role is scanned they may try to find out the seer since they may think that it was a duck and may tell this to a assassin
-This can change the game in many ways dealing with trust since the person who gets checked has to hope that the person who checked them is a goose seer and not a duck seer, also the reason i wouldn't put it as unlimited is because then people won't be cautious with the amount left and use them all up so 2 would be good
Thanks @full jackal for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
ok i understand, thank you for letting me know and i will try to think of a role that passes these rules
That's very sad. But there's over 100,000 new friends you can make here! 
Way too overpowered. Not only does it immediately confirm anyones role, but it also confirms itself as the seer to the person they checked. That makes it almost impossible to fake.
this is why i hate the seer role in ToU, too overpowered
%role Mocking Bird: A vulture alternative that requires you to witness people getting killed. To make this easier, you are able to vent, and the amount of kills you need to see to win is half the bodies the vulture needs to eat, rounded up. Requires a bit more luck and strategy than the vulture but could be interesting because you need a more active playstyle to pull of a win because you are always going to be a witness and potential suspect.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
concept aside, i think the balancing of that is a little unusual
half of vulture means.. like at 12 players if they witness a sheriff misfire they instantly win
Ok. Maybe half +1 but that might be too much
%role Hawk (Neutral Role): They have to find out who the 3 (or less) ducks are. In the voting phase they can use an inspect phase to find out if a player is a duck, goose or neutral (won't say the type of duck, goose or neutral) The Inspecting phase is clicking magnify glass and choose the player to show if it's a duck, goose or neutral. This includes dead players. This role makes the geese come up with the plan of not calling too many meetings to give the hawk more chances to find someone's role and it makes it easier for hawk if someone tells them their role so they know not to inspect them. Hawk wins if they find all the ducks. It's hard to decided if falcon should be counted so thoughts on that would be nice.
Thanks @viral drum for your feedback, we'll be sure to look at it 
This role is good since there are some people, including me, that likes pushing button after light sabo. Also, it might make the killing roles to do their job seriously to end the round faster.
What if there's a duck or bad neutral that spawns in a certain area and he/she needs to get out of there before the goose finds out he/she is it.
A duck that can lure a goose into the mist and kill them (a limited number of times)
You can already kill from the edge of the mists and then hop back into them. If anything, this sound like more of a strategy to do with current Duck roles.
im not speaking of lure in the sense of strategy. think of the "lure" as more of a tether. say the duck taps a button near the goose in question and the goose is forced to follow
Idk if that would be any fun for the goose, or have any way to play around it
Interesting idea tho
...dying isnt exactly fun for the goose either but ok lol
thats really just changing something from easy to super easy?
you want to pull someone into the smoke
so they can't be caught at all? lol
i think it might be a little too powerful
i mean the cannibal would be too powerful too if it could eat unlimited bodies but it has limits imposed on
yes that is why they can't eat infinite bodies and that is why we will shy away from this rope duck
lasso duck
Every role needs a counterplay, or a way that a target of said role can work around it’s abilities.
...i was making the point that obviously the "rope duck" wouldnt be able to lure an unlimited number of victims lol
ah okay
For example: The Professional’s bodies aren’t auto reported or hidden to neutrals and ducks, so they can be used as a potent way to find them
Being able to just grab someone and pull them into an unreportable area against their will is a power that has no work around.
being killed and eaten is a power that has no workaround
But the cannibal can only do it once. It’s a somewhat weak power that has the plus of very little consequences.
i do think there's a difference between getting rid of a body
and being able to kill undetected
hence why I said what i said above
Being able to drag someone against their will is a much stronger power than removing one body. Because this role can end up as a cannibal with the extra ability to drag someone against their will. That alone is a very powerful ability. You could call lights and then actively split up groups. You could drag someone in place so you can refill your cooldown. You could drag a mortician away from a body it’s inspecting to kill it. It has more uses than just pulling someone into the mists, and would end up making cannibal feel obsolete.
I could get behind just being able to drag someone, but dragging them into the mists make it OP
maybe related, but we've talked internally about adding a role that could drag dead bodies into the forbidden passageways for eating
maybe they move at decreased speed while dragging
%role Assistant Goose: You are told at the start of the game what role you are the assistant to, essentially confirming the prescence of said role without giving away who it is. If the original role dies and the assistant finishes their tasks, the assistant becomes that role. Kind of confirms somebody if they claim the role you are the assistant to as well as gives the geese a second chance with an important role such as the sheriff or mechanic.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Question: Does this switching only apply to geese roles? Because the devs will not except team swapping if switching with neutral and duck roles apply to the idea.
%role Greeter Goose: (Goose)
Every round they are alive, a notice will pop up for them with 1 role that did not spawn in the game. (Good for lobbies that check everything). It would alternate between a goose role, then a duck/neutral role.
Profiler Duck: (Duck)
Same as the a normal duck, with the Greeter Goose ability. (Would get the same role notification as the Greeter if both are in a game).
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
@fading houndiah yeah only geese
%role Archivist Duck: You have access to a list of all the birds currently in your game and you can pull it out whenever you want. Whenever a player dies their role will be automatically crossed off your list. I get information gathering roles, especially duck ones aren't very exciting but I feel like this could be very helpful in planning your next move considering you get to know all the possible threats unlike the spy, which is more specific and narrow.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
You've posted about 40 roles in this channel
I have to say El Chonkyrito, you have a lot of dedication on designing concepts
Actually very powerful and useful, cause then you can kill first round and instantly know what role to pretend to be since they are crossed off.
And anything that instantly confirms a role is kind of a bad thing 🤷♂️
The other thing is that there's not really a spare button for a duck to call up said list. It would have to give up venting or perhaps sabotages.
However, an archivist goose could be interesting. They know all the roles picked (except lover duck isn't shown as such), but have no idea who is what or when they die.
The buttons can be overlapped
but... we want to limit actions to keep them simple and focused
%role Cursed Duck they don’t know they are cursed until they kill and trail bloody footprints away from scene!!
Thanks @lapis blaze for your feedback, we'll be sure to look at it 
@lapis blaze Call it the amatuer duck and I'll be on board
😎that could work also @sonic prism
That kinda is a huge drawback, especially depending on how far the trail goes.
Perhaps a shorter cooldown to compensate (like an amateur, fast but sloppy).
Oorr you can kill faster than normal, but if you do, then a trail is left for a while.
I think the new Jungle map deserves a role dedicated to it. What about a Shaman goose (high priestess goose, chief goose, or whatever the heck you want to call it) his/her vote subtracts a task for from the goose he/she votes for or adds time to the kill cooldown if the person he/she votes for is a duck
Why stop at one? I think the map is cool enough for two roles!
Why stop at two? I think the map is cool enough for three roles!
Why stop at 3, how about 4?
That is a far stretch
But it probably has enough relevance for you
How about 5?
That's ludicrous
Don't be silly now
%role Conjurer duck: Sort of like morphling where you grab a player's essence and create projections of them running in/out the foggy hallways. And yes, while you are able to this yourself as morphling the conjurer would seem innocent because they wouldnt be missing from the scene while this is happening
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Yes can you use the channel commands and refrain from using script font.
Something about nocturnal emissions- er ability. I was under the impression that a neutral role has to have a win condition, yes?
don't forget the %role
can you kindly explain what is %role so that i can add it on my suggestion role later
^^^
%role 🏹 My 1st Original Goose Goose Duck Role Sugestion. 🏹
OWL role is a neural role like vulture and falcon that have a special ability called Nocturnal
Nocturnal ability pros
➡ Time cool down reduce to five second when night cycle is on in a certain special map or when duck make use of the light sabotage.
➡ Owl when in night cycle and light sabotage it have a vision like birdwatcher.
➡ Possible additional pros for nocturnal ability is owl can walk faster making its speed walk x2 when nocturnal ability is active.
Nocturnal ability cons
➡ Kill button is disable when the light is on and day cycle on certain special map.
Thanks @amber vigil for your feedback, we'll be sure to look at it 
%role Slick Goose: This goose can't be killed by sabotages (Chandlier, Sucked in space, Boulder, etc) If the Slick duck comes in contact with a sabotage that would have killed them an animation of them narrowly avoiding it would play.
Thanks @viral drum for your feedback, we'll be sure to look at it 
We're literally putting this in the game as we speak
like literally 🙂

When was the idea first came in mind? And 2nd Did you just leak it lol
We had this one for months
but it made sense to introduce it with the Jungle Temple Map
But wait cant you just walk in front of the boulder to confirm yourself?
Maybe the ducks would need to hold of on using the boulder
I'm (tentatively) okay with this version of confirming because it's being used as a counter
That actually sounds a lot better so you cant throw out all the sabaotages without thinking.
yeah, it's got the same philosophy as the locksmith: Confirming is ok, as long as the confirmation is a result of an opposing team playing into your strengths
But then again you can instantly confirm yourself to everybody without the ducks being able to play around it when you walk into the shuttle on Nexus
True...
That could actually be a problem
Maybe if it's exclusive to the Jungle Temple it would be alright
then again, that's it's only apparent abuse case. They very easily could just, not have the role be on Nexus specifically
you can only confirm yourself if the ducks allow it
and really, nothing's stopping a duck from killing you an dthen turning you into jam with a boulder
Will there be an animation on your screen showing the adventurer duck avoiding the death sabotages? (if you are adventurer)
you'll just walk to safety
Is the boulder supposed to turn bodies to jam? I called a boulder in Thor's lobby today and the boulder ran over a previously killed body and the body was not smashed
hmm that seems like a mistake
a boulder seems like the most jam-miest thing in the game
We will test it and see 🙂
Didn't know if that was intentional or not, never personally saw it during betas
you're correct
we got no strawberry
it'd probably be bad and we'd get sued but i want to use the first four notes of the indiana jones theme whenever the adventurer survives something
I think we can make one?
Make it descending instead of ascending maybe
if i was a musician
maybe i'd be able to have something that seemed similar but not actually the same thing
E, F, G, C lets honk it out Herbert
D E F
yes 100% used my hearing. I may be colourblind but have an expert ear
G A B F, A B C D E
Good Ears pay well
What if the Adventure avoids killing sabotages by flying. Adventurers might have some dangerous parts in life, so it wouldn't be too much of a stretch for them to learn how to fly and get out of extreme situations. Those are my thoughts (Chandlier sabotage avoidage = air dodge)
the game is two dimensional
Dodge rolls
Too dimensional or Two Dimensional, that is the question
Two Dimensional. That is the answer.
Its dimensionally challenged
Indeed
%role Outlaw duck: twice per game during a meeting you can quickdraw duel someone. When you duel somebody, both players get a popup on their screen. In about 5 seconds you have hit the draw button, too early or slow and you're dead. Assassin requires a lot of skill to play as and around, and while this isn't a guaranteed kill, it can be used on anyone and is a lot more exciting then suddenly getting shot for something you said a round ago
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Interesting idea, but how would this effect how people play the game?
I mean it's a duck role so they wouldn't want to prove it
guys I swear i'm the outlaw
no, i'm the outlaw
Idk just sounds like a less usefull assassin to me
has a much lower skill ceiling
%role Dueling Vultures: If Dueling Dodos is a thing then why not Dueling vultures? Same thing as a dodo. Clear fake tasks to kill and hopefully eat vulture meat
Thanks @viral drum for your feedback, we'll be sure to look at it 
So you always have a competitor trying to kill you and compete for eating bodies for what, an extra body?
I could say the same thing for outlaw duck
Duck Duck Goose doesn't need quick time events
I never knew this I just wanted to think of something that would be fun 
I personally think that adding more "Dueling" variants of existing roles isn't the way to go. Adding more would only serve to thin the soup.
Dueling pigeon wouldnt make sense because since their goal is to infect everyone and 2 player infecting not only makes it easy but it's more of a "Team effort" and Dueling Falcon kinda exist with falcon vs ducks vs sheriffs and vigilantes. So Dueling Vultures would be fine to add to the game
But making their be a “Dueling Vultures” doesn’t affect the meta. The Dueling Dodos makes it so that you aren’t just weary of if someone’s a dodo, it makes it so that you have to consider weather the person who tried to stack kill at lights is actually a dodo. Giving the dodo a limited kill button causes discourse around it to shift. What does giving the vulture a limited kill do? It might give it an extra body to eat, but it doesn’t change the way people play the game. That’s what I meant by Thinning out the soup.
I see
%role Handy goose: Once per game can go to a sabotage task and repair it, requiring a living duck to go back and turn it on. If a duck is paying attention to their minimap and see the task light back up again, the handy goose gets their location revealed so it could be played around. I know undoing a goose's task isnt good design but I'm wondering if it's okay for sabotages.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
That would also give ducks when doing a sabotage an alibi
%role Shadow Duck:
Able to place down a smoke bomb, creating an area of impassible smoke (similar to the mayan temple smoke). Geese need to complete a task in order to clear it up to pass through. (Ducks pass through with ease). After a period of time it will disipate on its own.
If trapped within the aoe smoke when it goes off, the goose has limited time to complete the task and clear it before they are eaten by the shadows. (Though this wouldn't be the intended purpose of the smoke, just an additional interaction, other options include them just being stuck until they complete a task, or they can move freely inside if they were in the middle of it to begin with to leave, but once out they can'tgo back through).
Task would be turning on a complex fan by cranking it to give power, and then selecting the right settings for it to clear the smoke.
Smoke bomb should not pass through walls, but still have a decent aoe.
Smoke bombs could replace the vent button if necessary for balancing.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role drunk duck: can make 2 people drunk (25 then 50 sec cooldown) when someone is drunk they get the effects after the meeting and they will have random keybinds that includes stuff like using theit ability clicking the task button and of course moving around (totally not inspired by my name or profile picture or a random charachter from a steam game called team fortress 2)
Thanks @worn egret for your feedback, we'll be sure to look at it 
Interesting idea, but editing how movement works gets complicated with mobile devices.
%role Armored Goose: It takes 2 attacks to kill you. If someone attacks armored goose the armor will break and the armored goose will be notified about it when the next meeting is called or a short time when attacked (20 or more seconds). If the sheriff attacks the armored goose when armored the sheriff will be aware of the role and will not kill itself in the process.
Thanks @viral drum for your feedback, we'll be sure to look at it 
Kills always have to work. When a duck presses the kill button, someone gotta go squish.
random movement intensifies
%role Quack (Doctor) Duck: A Duck that can inject a substance that will kill after a timed delay. It's kill animation would show the duck in a doctor's outfit and an eyepatch. However, it can kill and vent normally as well. Giving the Quack/Doctor Duck options to use.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
No way to counterplay this. The Demo-Duck filled the role of delayed kills with the chance of having it be handed back to themselves or other ducks.
Hmm
%role Stalker goose: You can track the killer's footprints after finding a body but you cannot report bodies. It has the potential to catch ducks that decide to run away, or at least find the general direction that they went went BUT you will look very suspicious if anyone sees running away from a body, potentially getting yourself voted out because of it.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
So what exactly in the shadow duck broke the classic+ design rules? Because I just looked through and didn't catch what was the possible issue
There’s no circumstance for the geese to use the smoke to their advantage (A Counterplay).
Silencer and Party can get found out by remembering who you past when you’re affected.
Professional can end up outing itself and other Ducks because they don’t auto report the body.
Assassin can be baited by claiming a fake role.
Morphling can be followed after a kill to catch the demorph.
All of these add vulnerabilities to the role, and GGD’s gameplay mainly relys on this system of plays and counterplays.
If you see the smoke starting you'd know who started it, mimic would also be able to see just like the mayan smoke.
Also it could be tweaked so birdwatcher could see through it. Perhaps due to its shadowy nature it also alerts the detective if he checks the shadow duck.
Perhaps you have to stand over the body for a moment before the tracks start appearing. And instead of them all appearing they only appear when you are close to them, and fade as you are further away. The longer you track the more faded they are until they are gone. (Probably for balance it wouldn't be that long of a trace.)
Though idk how much I like the idea of a goose that is incapable of reporting a body.
to give you a more specific response
the problem with that imo is similarly to the problem with many trapper suggestions we've been given in the past
which is effectively that as an idea, it can work, but none of our maps are really made with that in m ind
if you have the ability to create effectively walls, it breaks the game in many maps and spots
for example, say in mother goose, you just wall off the whole east end and then players no longer have access to communications or the bridge
and if you combine that with something like a doors sabotage, there's effectively no map where you can't break it in some way
and cut off huge areas.. and in doing so, more than just killing, you're also stopping progression of the game, which is generally marked by the invisible timer that is geese doing their tasks
I have wondered about a role that is similar to the stalker goose in a way but instead of seeing tracks that lead directly to the bird I thought maybe just like some bloody tracks that fade off as they would in real life. just showing the direction they went after the kill. not leading straight to them....
Couldn't that issue be counteracted by allowing geese to disperse the smoke early instead of it being stuck on that timer?
(Obviously depending on how that is accomplished. Too easy, then why does the role even exist, too hard and it does fall into the issue you mentioned)
you nailed the fine balance that is likely too difficult to achieve
either it's doing too little, or its doing way too much
Fair, probably many other roles that would be easier to balance with novel gameplay. I do like that poltergoose I heard about. (I know it was just an idea being thrown around, but I could see a lot of great moments coming from it)
%role brainwashing duck:can convert a goose in a meeting (can only do it once), the brainwashing duck only appears when there are 2 ducks or less 12+ lobbies only
Thanks @worn egret for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
damn it
%role amateur duck:
Can kill 5 seconds faster than other duck roles, however if they do a faster kill they leave a bloody footprint trail proportional to the time that was remaining. (Based on balancing could be a multiplier like 1.5x or something so if you kill 5 sec early, the trail lasts 7.5 sec)
The kill icon would change as well. If it is this sloppy kill time frame the dead goose would be red, with a timer still going until it is a clean (normal) kill.
Possibly as a balance that sloppy kill timeframe coule be 5 seconds before and after the mormal cooldown. So for the amateur they would need to wait 25 seconds to do a sloppy kill and 35 second for a clean kill (in a 30 second kill cooldown lobby).
*this is a modified idea trying to make someone else's role idea work better
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Wow! I think this is an amazing Idea!!! I would love to play it that way. Maybe they could kill the meeting but when they aim at a goose, it shoots a random player around that player? Just an idea. But Your idea is Awesome!!!!
%Role: a duck or neutral role that’s a terrible shot and can only truly be able to kill alone.
If they shoot in a group or try a double kill they might kill a partner or accidentally hit the Canadian. 3 shots, all they get
Robber: It’s a neutral role treated as a goose. It comes for the gravy alone. It has one shot. But it can’t see who the gravy is. So for gravy to keep its loot without getting hunted. It won’t announce its role every meeting. But the robber has to be alone with the gravy. Trying to get it alone. If it misses they will kill whoever is with the gravy
Thanks @gusty karma for your feedback, we'll be sure to look at it 
%role dove. goose. doves are a pretty worldwide symbol for peace. i think it could be fun if to have an idea of a dove goose who’s ability could be something like, once per round they can active their ability which would block any shots to them for a period of 5-10 secs.
Thanks @lunar nacelle for your feedback, we'll be sure to look at it 
Kills gotta kill. Stopping a kill only makes the game longer and doesn't end up doing anything to the social deduction aspect of the game.
Witch: Three times per game, they get to poison someone. If a meeting is called, the poisoned goose will die at the start of the meeting. They are a duck.
Nightlight: If the lights go out, they have full vison and give off a bit of light to other players. They are a goose.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Man’s got the entire duck team chasing him, dont need this too
so this kind of works like the silencer, demolitionist, or party duck
except since they die, there is no way to know at all who they touched because theyre dead
%Role: A goose that has the ability to give them selfs up for a dead body. So when this goose finds a body they could choose to give themselfs up for the other player. The other player is brought back to life and can tell who killed them.
Thanks @lilac egret for your feedback, we'll be sure to look at it 
"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
Do a snitch
Role: Gassy duck
Has the ability to create fart clouds big enough to hide a player entirely, potentially making grouped kills more confusing or hiding multiple bodies temporarily
Thanks @covert zodiac for your feedback, we'll be sure to look at it 
Thanks @errant harness for your feedback, we'll be sure to look at it 
%role
Goose
Ability: Reverses one ability on them per round, not including kills. Detective detects themself, silencer silences themself, party parties themself, pigeon misses a cough, if not used it will activate in meetings causing a spy to spy themself, if not used a mortician will read their body as a mortician
Ability only blocks the first ability cast upon them each round. So they can still be afflicted.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
why goose?
guess they have a uno reverse with them
%role
Loon
Neutral
Have the ability to sample someone, at which point their own watch will activate.
Loon's watch causes hallucinations for the individual they sampled.
(Some different hallucination options since I couldn'tdecide on the best ones, though there should only be 4 for the actual role)
- A fake Light sabo that only effects the sampled
- A fake door sabo that is only cosmetic (the effected could walk through the fake doors)
- Garbling of all the audio coming in (kinda making it sound underwaterish)
- one that removes names from players, and adds a bunch of fake geese walking by
- Map gets a bunch of extra task dots, but if the target goes up to a fake task they can't activate it (because it is fake)
- Game eneding sabo starts happening, if you get to it and try to fix it, you can't but laughter is heard instead
- The entire screen goes greyscale, including players
Loon must sample a new person each round, and they can only do each hallucination once per sample, before having to sample someone else. (They can sample the same person multiple times)
The goal of the loon is to get someone killed by someone else while they are hallucinating. Lover dieing because their partner died doesn't count, neither does sheriff suicide.
If it is too powerful, there could be a balance with ducks and falcon getting a notification of a hallucination starting with a distant laugh, making them second guess their target. Also demo duck kill might not count depending on how easy it is for loon to win by passing the bomb and then causing a door hallucination.
If the loon is too weak because people shout "omg I must be hallucinating" perhaps during hallucination their mic is disabled (though it wouldn't show it so they wouldn’t be sure if they were or not)
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: `%кщду
The Prince and the Pauper
Duck
Once per round you can make a player to heed to your majesty and force them to vote someone you pick. They won't know they are under your influence. You can't see other ducks. You can't vent. You turn to a Pauper and act like a normal Duck once there are {0} players left.
The ability would be prioritized, if you forced a falcon. ability cooldown > button cooldown.`
%role
Prince and Pauper
Duck
Once per round you can make a player to heed to your majesty and force them to vote someone you pick. They won't know they are under your influence. You can't see other ducks. You can't vent. You turn to a Pauper and act like a normal Duck once there are {0} players left.
The ability would be prioritized, if you forced a falcon. ability cooldown > button cooldown.
Thanks @radiant jetty for your feedback, we'll be sure to look at it 
Thanks @sonic prism for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Wait... what did I do to get my message deleted? I just did a small edit.
bot says too many emojis
Ah...
had to add reactions since I had 3 roles...
might been better to make 3 % roles instead
you can either separate them or just post all 3 in one post, we read them either way
the % command just booksmark them in chat for us if we decide to go back
can you retrieve the deleted message?
I mean so I can remove the emoji
The clown and duckling was basically part of the Carnival map idea.
it gets cut off but I see a clown idea, something about throwing a pie during the meeting.
yea, it's pretty much something that can pop in mind due to Silencer and Party duck counter with a Carnival vibe.
Could be roles that are specific to the carnival map like snoop is for the manor and such
No, it's an open role
I mean, that's up to the devs XD
yea lol, I mean something that appears at the same time as a Carnival map
But it is up to them for sure, since most map appears with ducks that fit them, and some transitions to other maps.
Clowns/Jesters/Comedian, are not limited to locations, they usually only have different names. But sticking to Clown.
Well I gonna retype the Roles into their separate chat box.
Gonna change the ability of duckling a bit.
Sounds like the duckling has it's own separate win condition right?
Kill the duckling in world and it wins.
Probably should be a different species of bird then if it wins separately from the ducks or the geese
also it's similar to dodo, but everyone will know. since it will spawn smaller
It's a mischievous child, which duckling or gooseling pops in mind... I felt duckling is more appropriate, since the ducks are mischievous.
I changed the crow role a bit as well.
%role
(Goose) Clown: Has the Pie icon at the bottom same place as the Assassin. It can pie anyone in the meeting once per meeting. A counter to the Silencer and Party duck. When a party duck gets hit, the party duck will have the helium voice in the next meeting. (If you think it can ruin a party duck, the party duck can use it to their advantage as well, framing the one the clown pied) But such effect is up to the devs.
Can be use on any map. This is in regard that clowns can exist in any situation (Jester/Comedian/Jokesters/Mimes/etc.)
If possible make it appear at the same time of a Carnival Type Map.
Thanks @errant harness for your feedback, we'll be sure to look at it 
(Neutral) Duckling: Must not be killed or voted out in any way. (Duckling Quitters won’t affect the game). Duckling has the Steal ability, which works on bombs, and even sabotage, which will make ducks redo the sabotage to reactivate it. Duckling will spawn smaller then other ducks, and if multiple goose/ducks/bodies are in the same stack as a duckling, duckling is prioritized to be killed or eaten. Vulture can eat the duckling, which acts as kill the duckling for the win. Ducklings are 100% if Demolitionist and Vulture are spawned, even if set to ?.
Duckling represents a mischievous child, such as Ducks against Goose, I choose the duck’s child as a reason for ruining their parent’s plans. The reason behind the win condition, is that in any cases, ducks can blame the goose for it’s death, but it’s a lost to ducks as well in that context.
Edit: Duckling can't hear the bomb, when use the steal ability on a duck/goose it counts as an attempt even if nothing happens.
(Duck) Crow: It's a duck that sabotages tasks (one task per round, if sabotaging another task it swaps), when a goose goes for such task they will get killed. But if a detective, sheriff, or/and vulture are in range of sigh, they will get an arrow pointing to said crow. Crows can’t kill directly; crows can even sabotage bodies, killing the reporter and vulture respectively after the meeting. A crow kill is similar to demolitionist for sound (everyone can hear), but will leave a body (which can be reported).
Crows are very smart birds in nature...
There, all 3 roles are separated for reactions.
mayor: has a number of extra votes once revealed or something like that
NO REVEALING
(Arsonist Crow)
(Make up a name if you choose to)
Objective - Dose everyone in olive oil and cook them alive to be the last one standing
Team - None
Passive ability - Cancels everyone's win conditions.
(Unless dodo voted or falcon timer)
Main ability -
(Cooldown: 20s lowest)
(1) - Dose; Covers the selected player in a odd glow of Carmel only seen by the arsonist crow
(Drawback) However after the present meeting the game will tell them that they were dosed
(Ducks or falcon will get notified instantly during game if they look at their task menu 👀 'Change if like')
(Final cooldown: 25 lowest)
(2) Fireworks! (lit match) - The arsonist crow dead match magically lights up again once all remaining players that are alive have been dosed and it sets a 5 second timer to burn them all leaving the crow last alive
(Drawback - Everyone gets a arrow pointed towards the crow when the countdown starts)
Counters - If a snitch goose/duck is ever made, Falcon, sheriff, (if dosed someone that round) detective,
and demolition duck.
(I wanted to see a showdown of those 2 for a while 😂)
(If 'burning them is bad you can change it to spreading bread crumbs)
+EDIT: This role will cancel out pigeon from joining the game but will add demolition duck (?)
That's a role that clashes with the pigeon. I know where you're going with it, but having both pigeon and arsonist will cause problems. IMO
May I ask how it would clash with the pigeon role? I think you mean similar and I would see then but I decided to add more drawbacks such as it tells them and let them have fun since in normal games pigeons just give up soon as they spawn and just run around in vents which is fun but then it becomes awkward but with crow and such as your duckling role it feels like it would clash with the celeb role but even modifying it would always seem like a brighter idea right?
They are both roles that add something invisible to others, but it could be a replacement or a swap role. But can't be on the same map at the same time.
That was my thought process also so that's why I didn't add it in the counters which is my fault but the final decision isn't me it's how they see it and wish to modify it also
It's only a idea
yea... but It's something I am not against tbh
Same ¯_(ツ)_/¯
It isn't bad necessarily, it's likely more a matter of would it be better to develop this role, which is REALLY similar to Pigeon, or spend that time working on a totally new role, map, etc
Next map: the dungeon lol
But yeah it's supposed to be similar to pigeon but different also in many senses
I have another role idea which is different but I need to develop it so it's balanced
%role What do you think of a pirate duck that can target itself and then kill for an extra bonus?
Thanks @astral hare for your feedback, we'll be sure to look at it 
%role Duck - Poisoner
Twice per round this Duck can inject poison in another players (high cd)
Any poisoned bird will not see the names or color at the meeting, adding to that the bird can't skip the vote.
Thanks @warped void for your feedback, we'll be sure to look at it 
%role
Listener goose
Team goose
Once a round you can plant a bug on another player, after a boot up of 10 seconds, you hear any audio happening around them like it is around you (with that 10 second delay).
You can head the footsetps, tasks, and even kills, but you have no context of these noises and it is a 10 second delay.
A player effected would notice after 5 seconds of being listened to (so 15 seconds after being planted), by having a symbol displayed by their mic.
Depending on balancing Mic chatter may or may not be included on the listener's ability
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role Goose - Ranger
This Goose can't be Poisoned (this is the counter part of Poisoner)
In addition to that, the Ranger have the ability to track the foot prints for a short period of time (High CD) but their vision will be reduced.
Thanks @warped void for your feedback, we'll be sure to look at it 
ad a robotic role,can summon a drone that can do task and specitar a goose/duck (their don't see it)if the duck/goose die,the drone will been found and been dismast after that ,can kill 1 time and that 1 time is the drone die
%role
Loon
Neutral
Acts like the mimic in that ducks see the loon like a duck. (To discourage the ducks from killing the loon)
The Falcon also sees the Loon like it is another Falcon (to prevent the falcon from accidentally killing them)
The goal of the loon is to be killed.
Demo explosion, Assassin, and Professional does not count. Being voted out, or enviromental kills does not count.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role Ducksguiser Goose: Able to transform their appearance to a random living duck or the mimic for about 20 seconds. Only the ducks will see this change, and to note the cooldown for this is very long, around a minute. A morphling for the goose team could be an interesting idea, and while there already is a goose on the inside, the mimic, this could change how ducks coordinate because even someone you think you trusted could very well be a ducksguise. It is risky however, if you run into multiple ducks your cover would be very easily blown and you can be caught switching back to a goose.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role PayToWin Duck: This ducks pays 100 gold for ever extra vote to remove someone. If they die they can pay 50 gold to revive themselves and continue the game. If they have 1000 gold they can buy the undue stick which reverse geeses and neutrals task for 1 game. If the Duck have 2000 gold they can get the abilities of every duck for one game. The ducks can't lose unless the PayToWin Duck runs out of money or gives up. (APRIL FOOLS)
Thanks @viral drum for your feedback, we'll be sure to look at it 
This role probably won't be in the game but I thought it would funny to add an april fools role
Why does everyone hate birdwatcher so much? It seems okay to me
Idk
If anything people should be clowning on medium
I agree, but medium is in such an awkward position because any buff would completely break the game
I've caught more people with Birdwatcher than with the current Detective
%role Flipflopper or Reverser duck.
Being the only one to get voted Temporary switches the functions of your movements.
Right is left and left is right. Same thing with up and down
There is a timer so it prevents the goose from being stuck with it for long rounds.
They would have to be carful to not interfere with spy duck. They can kill and also be killed by all other roles.
Thanks @gusty karma for your feedback, we'll be sure to look at it 
%role Pilot goose: Can teleport or "fly" to different parts of the map instantly after a cooldown.
Thanks @dire hull for your feedback, we'll be sure to look at it 
%role I would LOVE a neutral Swan role. Something similar to pigeon that would either "spread a song" or collect feathers from each player, IDK but can it also come with a pretty cosmetic too? Thanks for being awesome!
Paparazzi Partridge. Once they complete their tasks they know where the Celebrity is. If they go near the Celebrity, the Celebrity goes faster with reduce vision to escape the glare of cameras. If the Celebrity hits a wall the Celebrity die. Also, if Paparazzi Partridge is voted off the Celebrity becomes a mere goose.
%role magic duck- turn invisible for a short period of time after killing
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
%role The Bird? (Name needs work) Neutral Role
How this role works is if they find a body, they become the victim. This includes their role, color, cosmetics everything. Their win condition also changes to the person they become, so if they become a duck they need to kill all the geese, if they become the sheriff they need to kill all the ducks. To balance it out, when they become a new "Bird" its like they just spawned so if its a vigi they will still be able to kill.
Thanks @tame thistle for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: `%A duck role that can go invisible for a certain amount of time like maybe 15 seconds or something but loses the ability to move and can also kill when within range without being seen by other geese or neutrals
(What if birdwatchers and other ducks were the only ones able to see them while they are invisible making the birdwatcher role a bit more useful and likeable?)
This idea is based on the Venus flytrap bird
I don't know what the role would be called but I really like the idea and wanted to post it here`
%role A duck role that can go invisible for a certain amount of time like maybe 15 seconds or something but loses the ability to move and can also kill when within range without being seen by other geese or neutrals
(What if birdwatchers and other ducks were the only ones able to see them while they are invisible making the birdwatcher role a bit more useful and likeable?)
This idea is based on the Venus flytrap bird
I don't know what the role would be called but I really like the idea and wanted to post it here
Thanks @shy slate for your feedback, we'll be sure to look at it 
%role
Name: Gossip Duck
Alignment: Ducks
Ability: Gossip any goose/neutrals. When a person is gossiped they will vote the same person the Gossip Duck vote's (include's skip).
Attribute's:
--Can only Gossip 1 people per round.
--Can only gossip the same person ONCE, gossiping the same person again will alert them you are Gossip Duck.
Thanks @rain thunder for your feedback, we'll be sure to look at it 
%role Doormaster duck: Able to open/close individual doors that you walk by, loses out on venting and sabotaging all doors at once. Doors you manually close will open up faster and do not make sounds when they close/open, can't close the same door twice in a row.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role copycat duck. can copy a goose's role and use their effects. examples Canadian auto report and celebrity notification if killed by a falcon or blind duck. to copy a role Is similar to assassin. you have to guess the role in the meeting, failing will revel yourself as duck to the lobby.
Thanks @surreal gulch for your feedback, we'll be sure to look at it 
%role
🩺Doctor Goose
- Gets to choose a patient during walk around, the doctor will know when the patient dies with a indication on their screen.
- This can only be used once.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
%role
🔮Seer Goose
- Gets to envision two players during walk around, in the next meeting, the seer will see if one of those chosen players at least killed a player through out the game.
- The info shows an aura by the players that were targeted by the seer will show a different color depending on the outcome of one of them killing or not. (🔵=No Kills 🔴=One or Both of them killed)
- This is a one time use of course.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
%role
🎯Hunter Duck
- Can choose to track a player’s location.
- During meetings this player has a track button in the same location of the button that the assassin has. When this button is pressed, the hunter can choose to put the tracker on a player.
- During the next walk around, this tracker will come into play and the hunter will see the targets location at all times.
- This ability will reset when the next meeting is called.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
%role
🗳Consultant Goose
- Gets extra votes that are optional in each meeting.
- These votes are limited to one use so use the votes wisely.
- These extra votes will be anonymous regardless of vote settings.
Balancing: - Can change the number of votes. I personally think 2 extra votes would work fine to keep the role limited but still powerful enough.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
%role
Balancing:
⚙️Mechanic/🐦Pigeon-Has limited time in vents.
- Why I think the game needs this change:
Not only does this keep players from staying in vents from a whole round, but this also make both roles more strategic. This change will not be included in Mallard Manor.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
I could see this perhaps for the Pigeon, as hiding in a vent is a solid strategy to survive to the late game when there are fewer birds to infect. But the Mechanic hiding is already hindering their team by not completing tasks
The mechanic not having this change is agreeable, but as an experienced player, I usually get my tasks done usually in mid-game most of the time, so an experienced player having this role can have to much power. As a designer, I am aimed for this role and all other roles to be good for all types of players.
%role
Balancing:
🤩Celebrity-When the celebrity is killed, the ducks/neutrals will hear the celebrity notification and will see that the celebrity died but not see the celebrities identity.
- Why I think the game needs this change:
I understand why it’s called a celebrity and about it’s mechanic, I get it, but at the end of the day, this role is only balanced because of the optional neutral roles: mainly the Dodo bird/Dueling Dodos, which is not good game design in my opinion. A role affecting another role should add a new scenario/experience that changes how one of the roles play: Like the upcoming Undertaker somewhat making the Vulture an interesting challenge, not make the role beneficial for one or two solo teams and unbalanced for just both geese and ducks alone. Yeah, occasionally you will have geese who don’t see the notification because of tasks and other things, but still. Imagine having a celebrity with no neutrals with a more experienced lobby. Personally, I would love an explanation on why this role is balanced with the current play style if their is one, other than having neutral roles on.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
i don't quite understand your argument
so you think that the role isn't balanced without specific roles.. i mean you can also just not include it if you believe that
the game might not be very balanced either if you put in a bunch of ducks and no geese roles
that's really up to you
I mean celebrity gets reported a lot of times by duck
and the fact that they're unaware makes it a good role
this would be a big nerf
Neutrals don’t know the celebrities identify either, and with out neutrals, the celebrity is just calling out all Ducks if no neutrals are on, and not everyone likes to put the dodo on.
yeah
not everyone likes to put the dodo on you say
sounds like you might not like to put the celebrity on either though
seems okay to me lol
My goal is to make every role in this game playable regardless of how the game is played, and unfortunately, this is not the case for celebrity. I can even say that the snitch is a good role only because anonymous voting is the most popular way to play. As a designer, I want to make your game better by making each role work with each possible outcome with choosing specific roles/settings and excluding other roles/settings.
sounds like a very noble goal
^ The game being ultimately and unilateraly balanced in every aspect, for every situation, for every map is both unobtainable and an undesired design outcome.
The human element adds chaos and randomness to the mix making it impossible to balance everything.
There needs to be a spectrum of power and play associated with each role, it should have a clear purpose, utility, goal, and mitigation.
The celebrity does exactly that. It informs the group to a specific playstyle and makes other roles in specific situations disadvantaged.
It was carefully considered who could "notice" the death and we tested out permutations of it before it even hit the beta testers hands.
In a game about social deception, the power and intricacies are all centered around a role's ability to achieve it's specific goal. Whether it's passive or active, the geese are more powerful by obtaining information. Information, or lack thereof, is combatted by lying and acting. This is the heart of social deception.
Yes, as a matter of a fact, it is, all I’m trying to do is improve your game. But if course you can obviously disagree that is inevitable with every opinion and say it like an insult all you want, I just want to make your game better that is all, this argument stops here.
i didn't say it like it was an insult
maybe you're attributing some sort of tone i didn't intend to deliver
i think shawn nailed it on the head here that we're approaching this differently, because i don't think that's something we were ever really after
Yes I agree, all I’m saying is that the celebrity feels to powerful, and I’m not saying it like it’s a fact, I just wanted to improve how the role works that is all, I understand your perspective and I will be using that perspective for all other role ideas I give you, thank you.
Yes unfortunately, it did seem like an insult at first, I’m sorry.
I think attempting to approach this from a holistic viewpoint of balance and harmony you have to consider the atomics of the game. Unlike other social deception games that have a very limited and fixed game mechanic system spread across 4 maps (that only differ in layout) we have much more going on. It is much easier to strive for this.
As a matter of fact, taking out proximity chat entirely, and even things like Opening Statements, and the game fundamentally changes.
Yeah for sure.
The maps are designed to behave almost like variations of the same game even within the same game mode.
There are plenty of advantages that ducks gain and the celebrity is there as a tool to offset it in a large game of 3 ducks and possibly 2 or more neutrals.
It is a necessary power shift.
Yeah I got all of that from the live, I’m aware, thank you.
Agreeable, thanks.
We're not trying to argue or prove a point. We're just tyring to demonstrate that we VERY carefully consider the interactions and balances of every role before it goes into the game. We often make mistakes and in some cases people choose fun over power/balance.
We have to make that choice consciously and carefully.
Yeah, I figured that, thanks, seriously.
In some cases no matter how we intended a role to be played it doesn't get utilized properly. The detective and gravy were prime examples. We had to nudge players into a the way the role should be played in the case of the gravy by creating an inverse bodyguard mechanic. In the detective's case we had to nerf the role to make it more fun. We learned single use abilities are less fun unless they are killing abilities that have an immediate impact on the game.
This is a terrible life we live 😦
I am aware, my opinion about the celebrity will not change, but I understand your reasoning.
We are trying to please everyone
I understand that.
I 100% agree with this, not every role is gonna be perfect and we need to find ways to change it, but sometimes we as a community will not find those ways.
I was personally fond of the idea of the old detective with using your power wisely, thats where the seer idea came from.
I'm fond of it too, and that's why it came out of the gate that way
We were asked I'm the devlog about it, and maybe it'll make a comeback in another form on a different map
I don't think there's anything fundamentally unbalanced about it, so much as people wanting a more active role
Cool, it probably won’t be mine, but I don’t care it was pretty valence for my takes.
We spend as much time working on the game as we do playing the game too. We play A LOT with the community.
Sometimes more than we should
And that’s why I use my power with responsibility, like a vigilante.
I can say that players with 1000 plus hours in the game can EASILY talk their way out of a certain situations almost instinctually. The skill cieling is nuts.
I don’t blame you.
Everytime we play with really experienced players we also learn things.
Chicken role,, neutral, wins with geese tasks, when a duck kills this role the body can run and kill 1 person before dying to the timer,, short kill cool down. Creates more chaos in the game imo. Cant vent/hide/fog
@sudden rampart should we ban Chicken from the channel?
i want all the chicken suggestions i can get
I am really obsessed with tawny frogmouths and I think it would be cool to have a duck or neutral role based on their characteristics
#🐣︱classic-role-ideas Fun Drinking Game
Take a shot of pond water when the following roles are suggested:
- A Chicken that survives being killed
- An Owl that can see with the lights off
- A Swan (any ability)
- A Penguin with Ice powers
- An Assassin type role on the goose side (Ping me for this one, I wanna post the essay)
- Any resurrection role
- A role copy/pasted from town of us
It's drinking itself the game?
I usually see how much of the 40oz whiskey bottle I can finish before falling asleep.
This made me look that up,
thanks for the laugh Hilarously Derpy Birb
They hunt kinda like but also not like Venus flytraps and are really good at camouflaging themselves👀
%role Ambassador Goose: Once a round you can walk up to someone and put 2 anonymous vote on them for the next meeting, even if you die that same round. You can only skip or vote yourself if you don't place a vote.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
That looks like death
Correct
%role adjust: Silencer Boost: I dont know how common this is for others. But I play with a bunch of people who know roles very well. And when Silenced usually if theyre not voted out (Which if they're silent doesn't happen that often tbh) Maybe the Silenced* can atleast have his Button Privileges removed as well. I wouldnt even mind having them silenced in game the next round until next meeting. Making it someone else's responsibility to hit the button. And Info can actually not spread like wild fire immediately after. Cause Ive seen many times immediately after The Silenced victim knows who it is and runs to the button yelling who it is the entire way hitting the button. And the Silenced victim basically worked his way around being silenced. I've been on both sides of this coin. I think just removing buttons from the silenced would be better in general.
Thanks @tacit jolt for your feedback, we'll be sure to look at it 
I have an idea for a role which is basically bodyguard on steroids. The roles name is guardian, and basically it has someone it is assigned to protect however unlike the bodyguard it actually has some abilities to help it. It has an assassin type kill, except instead of guessing roles he has to guess wether it’s a duck or not (should this ability be able to work against neutrals?) and it has a vigilante kill. However if anyone attempts to kill the guardians target the guardian will die instead, delayed by 5 seconds to make it harder to track down the one who did the deed.
^side note on this for the assassin mode he presses the assassin button, and clicks on a person, no menu pops up, if it’s a duck the duck dies, if it’s a goose, the gaurdian dies
Is this goose or neutral?
I’ve actually been thinking about this. Maybe they could win like the lovers do? I had another idea where the guardian becomes basically a falcon if its target gets voted out. I guess it could also depend on the targets role.
I am actually unsure. All I know is that this role needs to be a neutral and it needs a name change. Maybe a protective bird like a plover?
That works, and if it’s neutral, what would be its win conditions, and would the target win too?
I would say their win condition would be for their target to win, but they've already said they only like neutral roles which win alone
So maybe something on the lines of living to see your target to top 3
Yeah I was about to say that. The plover should win if thay and their target make it to the final 3
Also I think it would be smart to make the Plover's target any non-neutral role and maybe make the assassin ability more like the assassin, where it has to guess a specific role.
So that the gameplay of the thing is to keep your target from dying during meetings and killing any potential threats, while not allowing anyone, including your target, know that you are the plover
Yes, and as for the assassin kill since he is a neutral instead of a goose making the assassin kill with the menu is a good idea. Also we should make it so that he can kill like a regular killer role, not a vigilante
With like double kill cd ofc so as to not tread of the falcons... claw?
whatever a falcon considers a toe
Maybe not double but yeah a longer cool down maybe 1 1/5
yeah double is a bit extreme
So if I am not mistaken, this is the Plover
Plover - Neutral role
Win Condition - Keep them and their target alive to top 3.
Abilities:
- Assassin ability - literally just the assassin
- Kill - 1 1/5 cd
- Dies when its target dies
Yup that’s pretty much it.
yeah so just do "%role" with that information if you want to submit it
Kk thanks
np
%role
Plover - Neutral role
Win Condition - Keep them and their target alive to top 3.
Abilities:
- Assassin ability - literally just the assassin
- Kill - 1 1/5 cd
- Dies when its target dies
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
You never said anything about town of salem
What’s GA?
Guardian Angel?
%role
Binder Duck
Ability to "blind" 1 person per round. Nothing happens during that round, however the following round their target will start off with low flashlight vision for a time (prossibly 1.5x standard kill cooldown length)
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role
Warden Goose
Goose with an ability to forgo their vote. This button would be where the assassin button is. If they skip, the 2 most voted players that aren't voted out (or 2 of the most voted in case of a multi way tie) are chained together at the start of the next round.
2 keyes will spawn to release them from each other (same as the jail keyes) or after some time their shackles will release on their own.
For the two chained, if they can co-ordinate moving, they won't be hindered at all. They only will get hindered if they try to go different directions from each other.
If you kill while chained, the body will still be attached and dragged along slowly at the furthest end of the chain.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Thanks @tranquil hazel for your feedback, we'll be sure to look at it 
I'm not sure but I think they see the message if you do the command
so deleting it won't remove it
%role Medic Goose This role would work as a paramedic. If someone dies then you have 10 seconds to get to the body. An arrow would pop up pointing you too the body. Then if you get there in time you can bring the duck or goose back to life. This can only happen once per game and you have to finish your task (like the dueling dodo) in order to save anyone.
Thanks @tranquil hazel for your feedback, we'll be sure to look at it 
%role
Thanks @civic linden for your feedback, we'll be sure to look at it 
painter duck
You can change the color of the body.
If you report a body of a changed color, it will be reported as a body of that color.
Then, when the meeting begins, you don't know whose body was found.
You can't change the color of a dead body that another job killed. You can only change the color of the dead body.
@tranquil hazel
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
Saboteur:
Team: Duck
Can sabotage one task per round by going to one of their fake tasks and rigging it to kill the next bird that completes it. Regardless what team tries to complete it.
The sabotaged task would only kill one bird that round other birds would be able to complete it once the sabotage has been activated.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Ok, but how can the geese work around this? Every ability needs a way to be undercut by the opposing team.
Perhaps Sabotaged tasks spark frequently so if you are paying attention you see it.
But, I don't think death is very balanced for task sabo. Especially since you would flat out be preventing that task for the round (if people could tell) or just unfairly killing someone (if they could not)
Perhaps if it caused them to do a second task in order to complete their actual task, or be on a timer before the task is fixed it could be more balance than a flat kill (especially if it is once per round)
Fair enough.
XD hard enough getting geese to do their tasks as is without them being worried about being killed by them
%role Detonator goose: Can place dynamite in a vent/hiding spot. When all spots have dynamite in them, you can detonate, giving all ducks a 3 second countdown, when it hits 0 anybody in vents/hiding spots explode.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Maybe instead of killing the bird, the sabotaged task would zap the bird, forcing them to reenter the task to complete it or cause a small explosion which results in the birds face being darkened from smoke?
This would only kill roles that can vent. It wouldn't work on the temple level or other maps without vents.
@toxic cloud Yes, just because new maps release with their own mechanics doesn't mean we won't get maps with more traditional vents
The devs said in the April 1st QnA stream that they’re trying to move away from traditional vents.
Other than that, I kinda like the role.
we might have them again
i dont like them
i think a good test of whether i am appraising them correctly is that i see a lot of people use the passageways
I originally thought the new vents were like underground passgeways
so the vents took actual time to travel through
that's something i considered
i thought something like that could have fit for goosechapel
where if you were a venting class, you could just teleport to a sewer or something
i dont know how you would know whats going on above you though
it might be interesting though
like if you did it like.. if the person is in the room 'above' you, you can also hear them
yeah
and if someone is below you, you hear people talking but muffled, or maybe just movement
water splashing sounds and stuff
There are alot of people that stays in a big group no matter how many times u tell them not to group up they do it anyways and it's hard for the ducks and falcon too get kills.. so I have a idea for a new role and it's called a suicide duck ( or any name u want too choose).. there abilty will blow everyone up thats grouped up and hopefully they will learn stop grouping up..
Sounds like the Kamikaze Duck that until recently was in Prospective Birds channel. Also, Pigeon and Demolitionist Duck discourage grouping
What would be cool as if you were in the sewers or vents that you could actually see it as if it's another level. While the level above you would be lowered in opacity so you can see what's going on above you or see what you're below
@void halo yea but pigeon and demolitionist doesn't help stop grouping they still group unless we have something that will stop them from grouping.. thats y we need the duck that will kill them all when grouping
Lights and fire are both ways to split up groups, and most environmental kills effect areas, not individuals.
Grouping is a fine idea until the chandelier gets a pentakill.
Ultimately, grouping is not a successful Goose strategy. Tasks get completed slower and are vulnerable to Pigeon and Vulture wins.
List of all non-goose roles that can benefit from large groups:
Party
Demo
Silencer
Pigeon
Professional (nearly untraceable stack kills)
Dodo (by not joining)
List of all Goose roles that are less effective when ppl are grouping:
Mechanic
Medium
Birdwatcher
Sheriff and Vigi (more likely to misfire)
Mortician
%role
The return of the bounty goose.
Bounty goose now gains the gravy trait of having to be alone to be killed.
Bounty goose's bounty starts with a 10 silver bounty.
Bonty goose's bounty decreases by 3 silver every kill that happens before them (but isn't entirely removed unlike before)
Every time the Bounty Goose does a task while alive, they pocket 1 silver of their current bounty for themselves. (Even if they die).
Unlike Gravy, vigilante, falcon, and even sheriff kills will net your killer the bounty.
Sabo kills, and environmental deaths (such as tram) cause the remaining bounty to be lost.
Assassinations don't work.
Could replace Gravy on some maps (similar to how identity theif will replace morphling on some maps).
Bounty would have an icon next to them for the ducks, the size of the money bag will get smaller as the bonus gets smaller.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role
Bounty n Gravy:
A dual duel role where both the bounty and gravy goose are put into play and gain a kill button that only works on the other when they are alone.
Bounty killing Gravy adds current Gravy bounty to Bounty's but increase his remaining task collection to 2 silver a task.
Gravy killing bounty adds current bounty bounty to Gravy's, and then pockets 1 silver per task you completed before killing the bounty.
Both have an arrow pointing to the other.
If either of them get voted out after killing the other, they lose all bounty coins gained.
This combo would add chaos within the geese, and put 2 geese against each other (assuming they are greedy for that sweet sweet silver)
If this option is enabled you will not get a normal gravy or bounty.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role
Seer (slight return of beta Medium):
Can activate an ability, when activated vision mode will drop to flashlight after 2 seconds. They can see ghosts for 5 seconds before it shuts off, however they cannot move during those 7 seconds. (This prevents you from chasing down someone you suspect, so you must time it well)
(Debating on if their mic should mute during their ability to really give the feeling that you are 100% focusing on the dead instead of the living.)
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
@edgy hedge %Role Boost: I like the idea of a BodyGuard Boost in general. But I think your Boost is a bit too much. I think The Bodyguard should get a Assassin like Shot. And able to shoot a duck. If he hits a Duck thats not Hitman both him and the Duck dies. If he hits a Goose or Neutral then just he dies. If he however hits the Hitman. Hitman dies and Bodyguard lives. Its a win/win for everyone. Gives the fear of Assassins around which helps Ducks. Gives Bodyguard a gun essentially. Gives enough of a boost without being OP. Still is a Goose by all standards. Gives a high chance of him shooting himself early on. And makes the game a bit more Chaotic and fun.
Thanks but in the end my idea strayed away from a bodyguard and came to a neutral role, where they end up just being a neutral, who has to protect a goose in order to win. If he and his target make it to the final three the role would win, however the protected goose would not, however I do think giving the bodyguard the ability to kill when someone is close to his target is a good idea
And an assassin kill for regular bodyguard might be a bit too op
Yeah but a good 75% of the time it'd mean the Bodyguards death. And in the rare chance that he actually gets them. Then did the Hitman truly deserve that kill? Even if that's too much. It could be a simple "1 Meeting Shot to guess the hitman and if hes right Hitman dies if wrong then he loses his shot" So he doesnt even know if he clicked a Duck. Itd only work if he guesses the Hitman. Just to give the bodyguard some flavor.
I know but I’m pretty sure there’s a rule against giving geese assassin kills
Really? That sucks. I would be down for a weaker Assassin like ability. Like the one I named for the Bodyguard. More I think about it. Thatd be the better one just to give Bodyguard a bit of Flavor. But not too much.
Yeah, however I think assassin kills are better for making sure it’s harder for the geese to communicate, don’t you think?
There’s not, but I made an essay on why it’s a bad idea.
Ah I see
Walliam- I think a really weak Assassin Ability would be fine.
Speaking of said essay, #🐣︱classic-role-ideas message
Thanks for giving me the chance to post it
What about giving a neutral said ability?
Either way, too many assassin’s in the kitchen could ruin the og assassin’s appeal.
I can somewhat understand the idea of giving the bodyguard a strict “who’s the hitman” assassination, I just don’t know what it would accomplish.
Like, if you think you know who the hitman is, just say that to the rest of the geese.
I read your article Walliam. But a BoostedBodyguard would have 1 Shot and only 1 person they can try to hit. And that would be a Hitman.
It would make Bodyguard more fun
Yeah, geese are already really powerful in meetings, as long as they trust each other, they don’t need more power in that stage of the game
Make them feel like theyre a bit bigger and keep Hitman away for a while longer.
Also you have to realize, a buff to the bodyguard is a nerf to the hitman. It’s already a challenging role to pull off, adding the ability for it to just get shot would fully make the hitman a liability.
Then boost them to give them a different type of kill, letting him kill while he’s near his target is a much better option
I guess eventually we can make Hitman a better role. But atleast the Hitman isnt strapped waistside to someone. That kinda sucks when not lovers.
But still I’d say is a bit too op
If I were to propose a role that states:
You can learn of one person who is guaranteed to not be a duck.
That would be a fairly good role, correct?
That role is bodyguard.
A Kill button would make him OP. A Possibility of a 1/14 chance of a kill button would not.
Thats not true. You could be next to Falcon
Or Dodo, Or Pigeon
Your missing the point. The ability to kill during any time vs killing inside a meeting have very different needs and effect on the game, walliamspoint is that a goose with an assassin kill would be useless in the end due to geese already being stronger during meetings anyways
Literally you are strapped to someone. Who you might not even win with. And they might have a kill button. And might need to kill you even. Giving that guy a bit of a boost wouldnt be that bad.
Geese might be stronger during Meetings. But not by that much. Theres a guarenteed 4 skips. If 3 Ducks and a Falcon. Plus youre mixed with 12 others who dont know anything the ducks know or Flacon is forced to vote.
Heck I wouldnt mind a Mayor role. Cause of how many times the Geese knew the killers and couldnt vote that way. Cause a Politician and a Locksmith cant do anything.
The bodyguard knows of one person who isn’t a duck, knows that someone is going to be trying to kill them, and knows that one of the Duck roles is a Hitman.
That’s a good amount of starting information and can make the bodyguard be a social deduction powerhouse.
I said a 1/14 Chance.
Yes I understand that.
You want a 1/14 chance BUT a guaranteed kill. I want 1 1/14 Chance without a Guaranteed Kill.
Honestly if I end up bodyguarding a falcon or a dodo, I genuinely attempt to help them win XDDDD
The point of GGD roles isn’t to give you the way you win, it’s to give you a small bump in your abilities that can make a drastic difference if you play it right.
"The point of GGD roles isn’t to give you the way you win, it’s to give you a small bump in your abilities that can make a drastic difference if you play it right." And thats what I want

If they play it right and luck is on there side they have a chance. If not then 'Oh Well'
That’s the reason the devs won’t add a Mayor role, it’s too blunt. It doesn’t aid social deduction, it saps power from other players to make themselves stronger.
Well the Social deduction can only do so much. When everyone should know the killer but too many Evils and Neutrals. Its good to have the voice of reason do something.
Geese roles are never direct about their abilities. The detective doesn’t learn if someone’s a goose or not, they learn weather they’ve killed.
The Detective role was Debuffed. Technically it doesnt even do that anymore.
And we have Sherrif and Vigi for that (the only 2 direct goose roles)
Hitman, a role which is a duck with nearly nothing extra special ab them except knowing a player isn’t a falcon and has someone actively protecting them, now has a hitman of their own.
Even this ability on its own is OP. Imagine you are in a 1 for 1 with another player and you are ab to get voted out, so you press a button and get an evil out.
Also the Plover isnt a rework or buff, its a separate role
Nerd- If a Major got me out from a 1VS1 vote. Then I wouldnt be upset by any means tbh. And if I was Mayor instead of the dreaded Politician. Id be happy I did something useful.
Exactly, like I said, goose roles are never the way you achieve a victory, they are small boosts that can expand into large ones if played properly.
Being able to shoot the hitman is the exact definition of your role giving you the way to win. Having one person with 2 votes is also a role giving you the way to win.
A what?
Ummmm I know many roles that lead to victory. Sheriff being a obvious one. If someone puts enough thought and effort into there role and choices. Yeah many roles can be dang good.
Nerd- Im getting argued about many different ideas. Mayor (The modded Role from Among Us type of deal)
Mayor, a role from other social deduction games, which, essentiall, allows the player to vote several times.
Oh like Mayor from ToS
Town of Salem
Sheriff and Vigi are the only exceptions, and both of them are hard to win as.
One wrong shot as Sherf and your dead. And you can’t kill 3 ducks with one shot as Vigi.
Oh my friend mentioned that game. I couldnt get into it. Standing in a circle wasnt for me.
Yeah its not everyone’s cup of tea
I know it from ToU but yeah.
Town of Us that it right?
Yea
Wait isnt that that role which just votes a player 7 times?
Lol it can. It builds up votes over time it can abstain a vote to use the next round.
Goose roles need to work as specific tools for everyone to use. Having a toolbox full of hammers might get the job done, but it isn’t very interesting.
Ive won all thanks to being Mortician before tbh. Many roles can get you direct victory if people are smart enough. (Except maybe Politician and Locksmith. Then youre kinda SOL)
Nerd- No you absentee your vote for rounds to build up votes.
Yeah he uses his tools of Leadership and choosing not to vote. Its not a 100% win guarenteed and he can die like anyone else.
Mortician is really good if you know how to use it. Got not 1 but 2 ducks out cause these 2 people tried claiming it was a sherif kill when neither of the dead bodies were a sheriff
Ive done that before 😉 Mortician is great. Definitely a awesome role. :3
But Politician and Locksmith are ehhhhhhhhh
.With Politician being the most Ehhhhhhhhhhhh
Snitch duck is useless with a locksmith in the game
What does locksmith do? I’ve never gotten it.
Unlocks the jail door
If I said mortician wasnt a good role I’lld be a hypocrite
Snitch Ducks are kinda meh too. But without a Snitch a Locksmith is absolutely useless.
Don’t people go to jail when a tie occurs?
Again, all in the wording.
Snitch can effectively take one person out of the game for the beginning of the round.
Yeah. But usually the Locksmith voted for the ones that ended up in prison. They dont want to let them out.
Also, locksmith and politician instantly confirm themselves when they use their abilities. I’m not gonna argue that they can get boring, but they can definitely be useful.
I didnt call Snitch useless. But I wont lie. I rather not get that duck. Compared to most Ducks. Assassin being the clear winner.
I’d say locksmith is a whole lot better than eh in case a duck hogs the key, and is about to win.
Politician rarely use there ability. You have to balance on death to ever use it.
Like the person in the jail is the only one with a meeting left.
Assassin has a lot of mind games to it.
It’s best to shoot once to assert that they exist, but the second shot is much rarer than the first. Once they shoot again, they’re effectively a normal duck.
You can get away with a lot as a seemingly weak role by calling the assassin’s bluf.
It’s still very powerful, just nuanced
You literally have 0 control of your role as a Politician. I rather get it where you purposely throw yourself in prison if you get one vote. Just so you can use your role.
Saying "Well its better then nothing" should never be the standard.
Most games I don’t shoot til final final 3/5/7 once i figure out someone’s roleI keep the person alive until my shot ends the game.
I usually shoot the Mimic when I can
My surprise when I found out the Mimic can go into the Fog on the Jungle Map XD
SAME!
Yeah. I learned that the hard way
Also learned what the shut door button does the hard way meself
Yes, and it makes it harder for ducks to stay in the fog due to a possible mimic
Not shit door, shut door
2PJ2MGQ
Politician is kinda bland, I agree with you on that, but having a safety net (even a situational one) makes it a lot less stressful to try risky plays. If there’s any role to try weird bullcrap tactics as, it’s the politician.
Besides, your expendable anyways, might as well do something that could get you killed.
Politician is a nice calm role
A counterweight to roles like sheriff, falcon, and duelling dodos
Love claiming it to kill assassins, plus putting on a british accent is always fun
I literally just act as a bonus Dodo. Trying to get votes as Politican. Give it any purpose. I suggested they make it so it wins with whoever wins if it gets voted out. Cause a Politician needs votes afterall. But not like a Dodo where they interupt the game. If theyre meant to balance on the edge of death. Let them get a prize for if they do die from being voted out.
I absolutely hate the idea of factional roles not exclusively winning with their faction’s win condition
My tier list and the Developers are completely different. But there is a few roles they claim as OP. That I strongly. Very Strongly disagree with.
Birdwatcher counters ever single role
Nerd got it on the first try 😉 Well. Id be down for many other ideas. I just feel that doing anything interesting with Politician would be best.
Doesn’t matter what plan you were trying when Billy over here can see through walls
Walliam* For 10? 20 sec? Then has the wait time. Cant see in the dark. Must use its ability at a wall. I think its not OP by any means tbh. I infact find it UP.
Even still, birdwatcher can take a peak into the jail to see all the shenanigans
Apparently it can see in the dark on the temple
The town map (Other then Jungle. I havent used it on there yet) Is the best map to use it. And thats to look in the jail. Only use yet.
Mallard manor has tight hallways so it might be good there
Just stare through the jail cell window
Birdwatcher is actually too strong on everything except nexus.
Blackswan secret room
Most vents in Nexus
The entirety of Mallard manor and Mother goose.
The darkness in Jungle temple
All of these are places where Birdwatcher is useful.
It has a high skill cap, and I understand that I am terrible, but damn if you have the patience to learn this role then you can have it in all its brokenness
Even if so. Youre hoping to see someone kill threw the wall. Its unlikely. Again I have said my peace with that role. I find it as a bad role. But we can agree to disagree. I want to focus on Politician where all you can do is hope to balance on the edge of death.
I dont think many people just hangout in the "Secret room" When they find it. Its like "Oh cool its there." and then vent out.
Politician is in every way better than a classic goose and it wins games in final three more often than it should. It's more of an extension of the jail mechanic than a role.
I absolutely don't have to agree to disagree here. Seeing things is only unlikely if your map/game knowledge is poor.
Sadly I dont have the numbers. But I know when I am in the last 3 with that role. I am just like "Oh god this game sucked." Its a role where you cant do anything. You hope you balance on death.
My map knowledge is fine. The roles just not fun and many times I find to be a bottom tear role. Its fine if we disagree. But like our agruement before I rather focus on the Politician.
Like I said, if there’s any role to pull off weird deduction strategies with, it’s politician.
You’re not the only person who thinks it’s weak tho, most ducks would rather kill more interesting roles than the politician. Of course, that’s something that can very much be used to your advantage.
It is my belief that the politician should have a tracker to the jail key, locksmith should be removed, and if snitch jails a role, the key should not be pointed to for the politician
There should always be a low target role
And the politician fits that well
Yeah, being weak isn’t always a bad thing, and getting yourself underestimated in the eyes of the ducks is the best thing someone can hope for.
Walliam- Like I said, I literally just act as a bonus Dodo. Trying to get votes as Politican. Give it any purpose. I suggested they make it so it wins with whoever wins if it gets voted out. Cause a Politician needs votes afterall. But not like a Dodo where they interupt the game. If theyre meant to balance on the edge of death. Let them get a prize for if they do die from being voted out. And will add sometimes I also just say I am Politician. The best thing I can think to do is not balance on the edge of death. But be dead from a Assassins shot. I rather waist 1 of there shots when I can.
Its not. Youre keeping useful Geese alive. Like Sheriff and such.
And the ducks too
Removing the primary method of elimination for your team so as to eliminate yourself isnt the best
I have saved a Mortician from that. Sheriff before. A Mimic before. And Nerd honestly it can very well be the best thing you can do as a Politician.
Literally when all you can do is balance on death and more then not die anyways. It makes it so you can do ANYTHING on your own. Sad to say.
I think we see the role completely differently, but I’m agreeing with you that it’s meant to be a role based around risk.
Politician is kinda a meta role, it’s most useful if you know what it entails and what people think of it. The assassin isn’t gonna waist their second shot on a politician, and that goes for the rest of ducks as well.
Yeah but they will waist there first shot on it. Ducks rush sometimes.
Yes XD The tophat might be the best part of that role.
In terms of power, Sheriff wins more games for the ducks than the ducks win for themselves.
Not every role needs to be flashy, sometimes roles are at their best when no one expects them to be helpful.
I will never understand sacrificing your role to waste an assassin shot if it doesn't out a duck 100%.
Maybe, but thats more for Public Lobbies. I rather get 10 rounds in a row of Sheriff then a single round of Politician.
Yeah but you cant out a duck as a Politician anyways. It doesnt pick and choose if the other being voted is a duck or not.
Wait till you learn ab technician
It sounds like you associate the ability of killing to power. You might want to check out Valorant or Overwatch.
Not social deduction:)
I mean wielding a weapon is powerful
Nerd- Technician has its uses. But kinda sucks dead Ducks Sabs are shown. No biggy.
Without information, killing is just throwing.
Like I keep saying, not every tool needs to be a hammer, and trying to make a hammer work for every job only ends in disappointment.
Funny throwing
Oh no I just mentioned Mortician is a great role 100%. Politician is not tho.
Technician gives geese early lead if the users are good.
I’ve never gotten any use out of technician
Maybe its my lobbies, maybe its my skill, who knows
Shawn- I can agree with that about Technician. I find it has a small thing that bugs me. But not bad by any means.
Yeah again. Politician as a role you can literally do nothing besides hope to tie for death. Thats why I find the role bad. I know when I get a role. I hope to do anything with the role.
Not every role will be good in every game. They all have a utility, some more than others. It's part of the design system.
It's a passive role that you only want to tie late game. It's a likely target to get assassinated as in real life.
Yeah. I just wish it could somehow match so the Politician can do anything. I use to feel this way about Gravy. Now* that it works like a Reverse Bodyguard. I have been happier with the roll.
If every role was a sheriff in its field then I would’ve probably just stuck to Mafia.gg
My thesis statement:
The role is weak. Everyone thinks it’s weak. Use that to your advantage.
Editied*
Got any plays in mind I can steal?
Yeah but the Politician should give the player something to do. Good bad or ugly. Locksmith might be a bottom tier in my opinion as well. But when I get the role. Atleast I can do something with it. Even if I am letting killers out of jail XD
If I a Technician I can check where the Sab is and go to it.
If I am Bodyguard. I protect someone. If I am politician I ____________
Can pull off some risky plays with little consequences.
The politician, being specced into nothing, allows them to play more aggressively, such as convincing geese to vote out people they might’ve only put on Slight suspicion on
Seems like u are having some tasty conversations right here
Yeah mate
Yep
Thats all you can do as a Politician. It falls flat for anyone making a List. I think I saw the Developers Tier list. Which is way nicer to some roles then I wouldve been. But I think Politician was low on there list too. I can do that with any role Nerd 😉
Not without a stab wound
Not with sheriff you can’t.
A mortician playing aggressively is a dead mortician
Nerd, I can get stabbed if I am Politician as well.
I honestly like Politician even though I don't get him too much. Most people just cry about getting it and when I'm Assassin its lovely to shoot em, some players also gets confused because they mostly don't know abilities of Politican. It's also great when u have lovers on your team, epic voting power.
A politician playing aggressively is a true politician, no ducks are bothered to kill them because they are weak
Fax
Neko- Thank you for proving my earlier point btw
But they are strong
No problem, just saying my thoughs haha
I like saving my shot for canadian
People will waist there shots on Politician absolutely.
Well, I don't shoot them at the moment I learn their role, I mean in late game when I don't know much roles or when low kill ammount is needed
But I can't wait to see new roles in game, they seem crazy.
The new roles?
And then they have no shots left.
Shame.
Yeah
Did they mention what they were doing?
Yes they did
Gotta be careful with Lovers knowing youre the other duck. Theyll push a vote on you.
brb
Right if I ask for a summary or a link?
Undertaker - can carry bodies
Ninja - can kill two people at once when they are close to eachother, but he has 3x more cooldown and cooldown reduces faster in "fog"
Adventurer - Sabotages can't kill him
Avenger - If he witness a kill he gets temporialy ability to kill.
Ohh and Identity Thief - If he kills someone he "morphs" into them for the rest of the round. He can enter "fog" unlike Morphling soo
Identity theft? Ohohoh I cant say no to that
Yaaash
Also isnt the undertaker like the janitor ppl keep in suggesting
I guess so, it can carry bodies with reduced speed
Imagine Identity Thief killing someone and then Undertaker hides the body.
Super confusion 
Like this?
Cannibal has been dethroned
he cannot hide them inside vents as far as I know, but he can drag them into fog
But again if they gave something for Politicians to do. Id be more okay with the role. Rather it be "Okay" to go over the edge with death. Then you win from that along side winner*. Or the Mayor role from the Mods.
No sheriff is Redneck southern
Infact any normal Goose can do that XD Why play Classic+?
Sheriff walks around and becomes the “sheriff of the town”
Normal geese are just normal
They dont get any excuse for accents
The locksmith you sound like a British chimney sweeper in the industrial revolution
Well, do u guys think there will be any new achievements?
Yes
I think most people already got most of secret ones
I wonder what accent the canadian gets 🤔
Yep thats the one
Politician doesn’t need a buff, you just need to realize the effects a small bump in survivability can do.
Politician is the only role where I actively play aggressively, every other one ends up feeling like I wasted the role by playing that way.
The celebrity gets to drag out their words obnoxiously
“Ohh my gaaawd, Jenifer only has three thoousand folloowers, she must feel soo ashaamed”
Either that or they have to talk like James Charles
Yeah
Wallaim and we start to disagree again. I think it needs a boost for sure. Its by far the bottom of the barrel role. We completely disagree
