#🐣︱classic-role-ideas
1 messages · Page 31 of 1
You keep making up roles that you've already said and that break multiple roles again and again like being able to revive someone or having someones ability not work.
this is the first message here
%role mayor goose
ability:can call an anoymous meeting from anywhere on the map but will use up one of your meetings
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Tape Goose :
- once per round he can block one vent
- again once per round he can also stick a tape on the ground that immobilizes anyone who passes for 10 seconds (to run away from a suspicious person its good)
Thanks @nimble quail for your feedback, we'll be sure to look at it 
%role daunting duck
( his power makes him intimidate all the geese )
- once per game this duck can use its power in the meeting
- so that he cannot be thrown out (or nullify the votes)
-by using his power he reveals himself to everyone (making the next round his last)
why add this role:
it would give a duck a second chance to take someone else with him (second chance especially if he kills a canadian)
what is his ''meta''?
by winning this second chance he would sabotage something so that they don't call a meeting, causing the geese to run to fix it or try to kill him
Thanks @nimble quail for your feedback, we'll be sure to look at it 
%role
Name :- Picklocker Goose
Story :- he was a robber and he learned lock picking but when the duck nation attacked he changed his heart and joined the geese
Abilities :- Can open any sabotaged doors and the jail
Goal :- He wins with the geese
Team :- Goose
Short Explanation :- You can open locked doors
Thanks @marsh whale for your feedback, we'll be sure to look at it 
%role King/Queen Goose
You Are Both Linked with the Lovers. Both cant be Sent To Jail
Thanks @indigo slate for your feedback, we'll be sure to look at it 
d
Locksmith+
But like, whats the point of this role? Either you keep it as it is, which is just a better, self-confirming locksmith. Or you chuck the unlock the jail cell system, to which it is highly reliant in the ducks using the door sabo, making it either useless or OP.
doors sabo are realy op right now
and someone who could fight with them would be really good
Birdwatcher
How so?
Mechanic
Technician
what if they close the doors and its the sabo that needs 2 players
%role Sightseer Goose
A birdwatcher alternative that gives you for a short time much a larger vision range, however you cannot see colors from that extended range similar to how birdwatcher gets a benefit but with a drawback
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Its really hard to make very interesting goose roles because of the limitations in place for the sake of balance.
If it were easy, I'm sure Among Us would have lots of roles by now
%tracer goose
Once per round can pick someone in gameplay and during the next meeting can see who they voted for
Sorry, I couldn't find a command or game object that matches: %tracer goose Once per round can pick someone in gameplay and during the next meeting can see who they voted for
im dumb
%role
tracer goose
Once per round can pick someone in gameplay and during the next meeting can see who they voted for
Thanks @honest knot for your feedback, we'll be sure to look at it 
Wait Among us has roles? And are they even close to fair or balanced?
%role Serial Duck - Ability: The duck is like a normal Duck, but can only kill people when alone in a radius of (X)m.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
what about nexus? there are no doors
oh yeah i forgote about that
Where upside?
or is it suppose to just not have one
Upside? It's upside is that when the Serial Duck is alone with someone inside the (X)m radius, the kill button lights up. And when it does, it says that you and that someone are alone and the Duck will enjoy either choosing to kill or to marinate.
For example, Me and a guy are in a cargo bay for a task. If there's no other goose in the (X)m radius, the kill button lights up. If there is an another goose, then the kill button can't light up and can't be used.
I get the feeling that you accidentally kill in front of others alot
or is this for lower vision modes?
I think I'm missing something here
So your kills are limited?
Limited the kills, but the stealth is improved.
but like, why don't you just improve your vision so you can just see the people near you
or am I missing something
there is one that my niece suggested and I thought was good
%role grenade duck. grenade duck is armed with one grenade per round that they can chuck into a vent. this grenade does not move and any who jump to that vent either from another vent or from outside the vent will be blown up. the downside is that this is just as true for any of the ducks as well and there is no way to tell which vent as the grenade until someone blows up
Thanks @clear belfry for your feedback, we'll be sure to look at it 
I would like a role like this IF there was more venting roles which weren't ducks
Currently this is just a middle finger to the mechanic, your fellow ducks, and the pigeon
So... This is labeled as a Future role.
IDK man might be cool if there was some counterplay with it.
I just thought she had a good idea and thought I would share it. I thought it was well thought out for an 8 year old
Totally yeah
I am not trying to take away from the idea, especially from someone of that age
I want this role to be like a normal duck role, but it can sense other gooses except for the one near it.
I thought it might pair well if they did an adventure mode like what was suggested on gamemode ideas
where there can be more than 1 mechanic
that and I thought it would be hilarious if you booby trapped a vent, forgot and then jumped in and blew yourself up
but then I have a twisted sense of humor
I didn't even think of that lol
that was why there was the bit of not being able to tell which vent you chucked the grenade in
and I mean with a name change(way to close to demolitionist theme-wise) and some very slight tweaking, it would be sick.
Also could imagine a situation where a mechanic was trying to prove they were mechanic, hopped into a trapped vent, and then just bleaming died.
lmao. yeah. that would be funny as hell. especially if the bird just flew out of the vent and across the room
kind of like what you see when they are thrown in jail
but smoking
ooo yeah
maybe it could be just once a game and the grenade just blows up if a meeting is called
I mean I actually with the role. If you just add a tag that it can only spawn if there is a mechanic or a pigeon in the game.
Yeah
Maybe you could do an audio queue or like as someone else suggested for another role, increased vision but you are colourblind from outside of your normal vision, and you can see through walls with that colourblind vision
except permanently on, duck sided, colourblind, and not in flashlight mode
Stalker Duck?
idk names don't exactly come naturally to me
I think it would be fun to be able to tag someone and always know how to find them
Yes
like an arrow tells you where they are at all times unless they are dead
I love that
a true stalker duck
and you can only choose a new target if your previous target has died
it would be just my luck with a role like that to always find the canadian and tag them.....
Is it possible to have a Duck that can't kill?
What if its teammate dies?
May as well go the full mile and just be able to see where they are on the minimap
It needs someway to eliminate players
I see...
or at least win the game
technically you have that with the demo duck. recently learned that they can only hand off bombs. so technically they can't kill. they can just throw explosives at other birds
I mean it can still kill, just very indirectly
Ooh... I have an Idea. A Duck that can't be voted off, but it can kill anyone it sees. I call it "The Alien".
but like
but then there would be no way to stop it
who could have died first
Well... I didn't say it can't be killed. So... yeah it can be killed.
So it can be killed, but if it is the only killing role outside of ducks, then it can't be eliminated by killing or voting
It needs some non-role dependant weakness
like votes only count if the geese who voted them have done all their tasks.
Meaning its hard to vote
but possible
I see your point. I'll tweak my idea for some time.
SWAT Goose
Can kill during meetings only, same mechanisms as Assassin but he is allowed to shoot only Ducks or the Falcon (Killers)
During game his ability is that if he gets the bomb passed to him it gets neutralized
Oh boy I get to post the Geese Assassin essay again 
Thanks @marsh whale for your feedback, we'll be sure to look at it 
%role informant goose
At the start of each round you are told a role is present in the game but not who it is. Basically can eventually narrow down claim space but it takes a long time to efficiently narrow down who can be what.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
( not yet finished )role
Name :- Swiss Duck/Goose
Story :- His parents are the lovers one so he didn't see duck as the bad guys and goose as the good guys thats why he doesn't know if he should help ducks or goose
Abilities :- Can Ducks always see you as a goose even if you are on the ducks team but you (if youre on a duck team) can see other ducks
Goal :- if(Player.Team == "Ducks"){
Win with the ducks
}else{
Win with thee goose
}
Team :- Ducks/Goose (choosed Randomly on the start of the game)
Pluses :-
1.Can be usefull on any team
Minuses :-
1.Both Teams cant trust you
So you always win? Great! Free silver for all!
no you dont always win
it gives you a random team ducks or goose
if you are goose you dont win with the duck and vice verca
This just sounds confusing and overall unnecessary
you will see what team you are on and you win with your team
but both teams always see you as a goose
no matter the team you get it would be good for you and for your team
but beacuse of that both teams cant trust so saying you are the Swiss duck/goose isnt a good idea in most scenarios
Handyman Goose
The first sabotage that is fixed by the handyman cannot be called for the remainder of the game. The Handyman cannot be killed while they are repairing a sabotage.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Runs to bell round 1
“I’m canary meet me at bell”
“Okay”
Wins without doing anything
You can probably just run around in a voice chat game screaming your the canary and it might work
%role
Chicken bird (neutral) - If you put 2 "alive" eggs at the same round you win. Every 70 seconds you can put an egg, but everyone can destroy it (Everyone need to move around, then sometimes they need to spread out)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role Police Goose
An alternative from Sheriff Goose
You are Allowed To Kill and Vent. Killing a Goose has Fatal Consequences
Silencer Duck Rework- You can Silence a Player every 30 seconds. You can Vent
Thanks @indigo slate for your feedback, we'll be sure to look at it 
This wouldn't really add anything to the game at least thats my opiinion
The Silencer rework is really op, you could theoretically science the entire lobby with that
Current silencer is pretty good imo, sure you can’t vent, but you can very easily frame ppl
%role
Name :- Penguin
Story :- he came from a far and cold land of Iceguin he doesn't really know that there might be a mimic or that not all roles that kill are bad and someone can still be bad if they dont kill thats why he isn't always right
Abilities :- Can see if a player has a "good" role or a "bad" role
Good roles - goose dodo vulture pigeon
Bad roles - ducks mimic falcon vigilantie
Team :- Goose
Goal :- Win with goose
Pluses :-
1.He can clear a sherrif
Minuses :-
1.He can't be sure that he is right
Thanks @marsh whale for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Magician Duck
Only on Mallard Manor and lets you use the hiding spaces like traditional vents
Thanks @sonic prism for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Wait what would this violate?
i dont think theres a counterplay to that
I guess that makes sense but going from place to place is what vents do in the first place
MM doesn't have vents
What I meant was that you are able to use the hiding places as vents. Like you can travel from hiding spot to hiding spot.
This would allow for 100% reveal and confirmation of the role.
Oh okay
What is MM?
Mallard Manor
If you silenced the entire lobby then found a body and started explaining, then get nothing but silence...
The voting would be... Glorious
Mallard Manor does have vent
Oh really
Oh is that why nobody bothers using that?
Someone keeps hiding crystals there
if you've ever encountered someone who has trouble with the plunger task
its actually because the snoop is down there blocking the plunger
this is now canon
Role: Eagle. If Falcon is alive at the end of the round, 1 random goose becomes Eagle. Eagle can 1 v 1 the Falcon if we have players who still don't like doing tasks.
Thanks @limber orbit for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Chicken in a goose costume - neutral - ability: Runs very fast - Why add this? Chicken scares very easily when with a killer. Also, he doesn't know why he has a costume on.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
%role Duckrunner - Duck - ability: Like a normal duck, but runs very fast - Why add this? This duck is the reason why the Chicken is on the map as both him and the chicken runs super fast.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
See someone moving fast, vote them off, chicken or duck I'll take the 50/50
Plus neutrals, which is what the chicken would be, need their own win conditions
The Duck Ability of turning invisible for a few seconds can't be added right?
i dont think so since it really doesnt have counterplay
Superhero Goose
The superhero can make themselves invincible for a short period of time. Anyone who tries to kill the superhero while invincibility is active dies instead.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
u really didnt read the previous msg right?
i said it doesnt have counterplay.
any sort of invisibility
Invincibility and Invisibility are two different things, neither works in C+
oh wait yeah i am dumb
Is ok
%role
Name :- Hide Duck
Abilities :- Can hide a player for a round this player doesn't know he is hidden other players don't see him the duck morphs into the player he hid
Team :- Duck
Goal :- Win with the ducks
Thanks @marsh whale for your feedback, we'll be sure to look at it 
Two words in proxy chat would break this role:
“Hider Check”
the morphling is the same story in PROXY but not everyone plays in proxy
Yes, but the Morphing has the ability to change back, allowing it to still hold up an illusion of being a goose.
Plus, it doesn’t have a counter play in non proxy game (and even then proxy games might not have one either). With Morphing, if someone silently came up to you and killed someone, you can follow them to see if they change back. With this, however, can’t trace who the hider is if they change form.
I think the best counter to morphling is detective, if you think someone is morph, just use the ability on him, after you can find him because you can see the mark
@storm crescent I like the role thats able to run fast but because its instantly confirmable it would be interesting if you only get the speed when the lights are off
GGD bot would still be summoned. The duck role would be instantly confirmed as a duck to fellow ducks (who can see in the dark)
Mimic makes it so that both sides have to socially deduce, an instant confirm that one player isn’t the mimic narrows down the list by a lot
Sheriff Goose rework: They can perform a standoff with a player, it will trigger a minigame for you and your target. Both players must wait 10 seconds to draw, the one who clicks the draw button first kills the other.
%role
Name :- Sacroficer Goose
Story :- When he was a little goose his mother sacroficed herself for him the last words he heard were : <<Son you should always help for the good>>
Abilities :- Can sacrofice for a player if that players gets killed he dies instead and the other person lives (he doesn't need to be close to that person for it to work)(works for sherrif kills)
Team :- Goose
Goal :- Win with the geese
Thanks @marsh whale for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
- The kill button should always work, meaning if you click to kill someone they should die, 2. This would actually be a disadvantage to the geese as if the sacrificer just falls over dead there is nothing to deduce about how they died and could potentially also frame someone else for the murder
the kill button does work
Is it Sacroficer Goose or Sacrificer Goose?
just not on the person you want
im srr for my english
i know how to say it
but how do they tell the kill button worked and isn't just bugged? from their point of view, if the sacrificer isn't around, their kill button just bugged out and didn't work
they would see theres a dead body in the meeting
and if someone was grouping and the sacrificer dies they would know who the duck might be
plus there is already a role that does this, the bodyguard, doing this from anywhere on the map really makes the deduction side of the game moot. And to directly quote a certain canadian thunder god, "When it comes to classic+ roles: A kill should always work, otherwise players will think their kill button is broken. It also turns the game into more of an action game rather than a social deduction."
This is really nice idea
Just the veteran from modded among us and has already been shot down
because the kill button kills, that's what it does
It might kill someone else but it will kill
Role: Raven
Role type: neutral
Discription: Ravens are role mimics. First round they won't have a role. But as soon as a meeting is started they can pick a player and mimic thier role for the next round till body or button is called in which they can choose again if they want to. Ravens win as the role type they mimic the most.
Basically put this role give the player the choice to be good or bad in a game. Either to help the geese or the ducks. The dodo role is useless to the raven and raven wins if they are the last standing like the falcon if falcon is their mimic role.
Ravens do not count as another duck if they are as a duck mimic. If there is two ducks the game ends when there is two non ducks still but the raven will appear as a winner if they played duck mostly.
Thanks @pearl jay for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Thanks @shut turtle for your feedback, we'll be sure to look at it 
This is entirely a kingmaker role, and neither side wants to see that they lost because one player chose to help the other
who wouldn't chose to be bad to be good?
yeah kingmaker is kinda bad
I know this is a bad idea, but a super duck that has all the abilities of all duck roles combined
That would be so broken
I know this isn't gonna get passed
When you start your idea with "I know this is a bad idea"
its not really an idea but i think that the birdwatcher ability should work when the lights are off
Devs don’t want to add extra vulnerabilities to the lights sabbo.
:C
just because they have better vision sometimes does not mean they have night vision
birdwatcher is getting a buff though
when they activate their ability their vision range is going to increase
what do you mean by that will they have a bigger area of the map displayed on the screen?
i mean when they hit spacebar
instead of just being able to see through walls
the view will zoom out and they'll be able to see further
Birdwatcher about to become the goose equivalent of the assassin in terms of scaryness
%role
Name : Dumb Chicken
Story : It's just an intern chicken. Not very bright. But resilient and good at repetitive tasks. In actuality it's so dumb it can do without it's brains (for some time).
Abilities : It does tasks like any goose will do. And does not have any particular switchable abilities. BUT if it is killed by any other role it will still be able to run around alive (presumably without it's head) for about 10-20 seconds. Not being able to talk or do tasks though. Another passive ability is to being able to win with geese or ducks (but not with any neutral role). Yeah, it's that dumb that it doesn't see any difference.
Team :- Neutral
Goal :- Win with the geese or ducks but only while staying alive.
Thanks @spiral scroll for your feedback, we'll be sure to look at it 
Kills
Gotta
Work
When you press the kill button, someone else has gotta go squish
This is directly stopping the squish from happening
Also try not to make pure kingmaker roles, it has to have a side at the beginning and stay with it so that it doesn’t feel cheap when they help that side win
%role Runaway Goose - Neutral - Goal: Complete all tasks and Escape pod tasks on the map to unlock the escape pod. If you escape, you win the game with either the Ducks, Gooses, or Neutral. Just like the Influencer in Agrou. If you're dead, then you're just dead. - Questions: Why is it neutral and not Goose? The reason is because the Goose is very scared of death and must do anything to survive and escape, even if it must throw its fellow goose under the bus. Why does the role must complete other tasks besides Escape pod tasks? Because even though its reason can be reasonable, he's still a goose with a heart. Why add this? It gives opportunity to create counter roles and gives the ducks more reason to target the role. Other things in my mind for this role? in my mind, im thinking that this role is reasonable to be difficult since it wins in the end and joins the spectator.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Not a bad idea, but it’s a good idea to keep goose roles only being able to win with geese. Having a neutral role be labeled “goose” would make a good amount of ppl confused on who it wins with
%role investigater goal:just as the other geese complete tasks to win but the investigater can see foot markings of all other geese and ducks that has walked that place the last 30sec after 30sec the foot markings will slowly start to seace to exist this role will also show things like you went into a vent it stops at the vent you went out of a vent it starts at the vent this role will not show who the goose or duck was that walked the specifik places it is mostly made to see who went through a vent fx and cooperating with the other whom may have seen them there at that place
Thanks @steep pasture for your feedback, we'll be sure to look at it 
Quick question, can the investigator see whose footprints it was?
no i said that in the message
If so that would be a bit hectic
It could work if it was a once in a round flash, but would be a bit op as a passive ability
So, the detective from The Other Roles, i'm sure they've considered this idea before
Party Duck buff idea: After using the skill on the player and the player dying with skill, he becomes a fake Celebrity that will alert all players (Gee, Ducks and Neutrals) [Ducks and Neutrals will have a party sound like a party horn] . The idea is to give more strength to the Party Duck skill and make the celebrity less strong than it is. As Canadian vs Professional.
Silencer Duck buff idea: When using the skill on the target 30 seconds later the target player will not be able to press the emergency button, the target player will also be silenced after this time until the meeting is called and ended. The idea is to give the Silencer Duck's skill more strength and make him stronger than he is, as in private rooms it is very simple to find out who the Silencer was and makes the skill practically useless in the endgame of a private room.
First things, as I recall, the party duck isn't there to do anything but party and bring a bit of levity to the game. In addition, the party ducks ability to completely derail meetings once the partied person starts talking is pretty powerful.
Second, removing someone's ability to press the emergency button is going to make people think that the game is bugged, same as if someone pressed the kill button and it doesn't work
In most games the Party and Silencer are deactivated because they have useless abilities. So my idea is to give more strength to make a class relevant like Professional and Assassin.
About the "bug" aspect, a message will appear after 30 seconds "you have been silenced by a duck, wait for a meeting to start and end to speak again". Then the player will know just like the Demolitionist Duck message.
I have played a lot of GGD and have never had the silencer or party off. Both have their uses if you use them right. Each class has their own weakness and it is all based on how you use them. As far as the message you mention, let's say i get such a message, i've only been around one person. Now i know who that duck is and can inform everyone before the meeting who to vote for
You say that Party Duck derails meetings, but the truth is that this only happens if you are a novice, after getting used to the skill it becomes useless as a duck and will only lead the geese to you.
When the message appears you will already be muted and will have to wait for a meeting to start and end before you can speak.
Many people tend to vote silly when the party duck is there. Whether we think we have all the capacity in the world to ignore it, we subconsciously take them less serious.
Got sent to jail as sheriff cause i got partied and no one took me seriously XD
And I have, on many occassions, silenced someone, killed in front of them, and got them voted out
I understand, but when my role is that of a duck I always want to be a Pro or an Assassin because they are the best in the game. Whenever my role is Silencer or Party I get sad because I would like to be something better like Cannibal Demoliant... so I think the problem is the class that these two (Silencer and Party) are weak.
That is also a personal opinion, I love being party and silencer because the roles are fun to play
Pro is arguably one of the worst IMHO.
but what do I know 🙂
?
I've seen so many professionals get voted off because people walked towards them and autoreported an invisible body
This only happens if the Geese aren't paying attention, if the Geese wait for the meeting to end and ask the person what happened. You will be easily discovered.
i won't agree
But, as i said, this is all based on personal preference. Just because you feel the role is useless doesn't mean other people view it the same way
I like the cannibal as well, especially if you wait til late game to eat anyone
Each role really depends on how YOU, as the player, use it
and it is fine to not like a role
the party isn't needed but it doesn't change much of the game so it's acceptable for me
Man, Professional is literally the best class in the game and the only class that can kill without worry (Canadian), that's why the cooldown for kills is so high initially. Only a bad or unlucky Pro doesn't like being a Pro.
i wouldn't say that
i think the assasin is better then professional
yeah he has pluses but he has some major minuses
I agree with you, but they will change Cannibal.
Again, this is all based on personal preference, and how you play the game. Everyone has their favorites and then some people have roles that will make them stand in front of the shuttle
I'm saying this because if the game had a tier list, these two would definitely be at the end of it in the game's meta.
The proffesional is good in most public and private games but i don't think it's cause it's op i think an average player of GGD doesn't really care to be logical or make very smart moves but mostly* cares about the fun
🤔 We will change Cannibal?
The more serious someone takes the game, the harder i troll them XD
||Gotta use the spoiler tag||
LMAo
but this is a cool discussion, lets take it to #💬︱general
i don't think i ever found a lobby where everyone is just playing to Win with logic
Herbert was counting some possible changes and he mentioned the Cannibal being able to move bodies.
ooooo
I really think he (cannibal) needs.
nice
The party Duck derails every single meeting where someone is partied (when not overused)
I had a game where the gravy was hard accusing me (I was pigeon), but I got away that round because everyone got distracted by the funny person with the helium voice and asking who they passed
I dont think party is funny anymore, and soon no one will
Again, your personal opinion and you're entitled to it, but that doesn't mean a thing to me
Its not my opinion, a pun lose the fun after time
it is tho
That is, unless your friends find a sense of humor in how much they can shove that pun into everything
I have one friend who we just torment with lyrics from Banana Man, and it’s hilarious every time
Or if you put the role on ? so it only shows up once in awhile
and in that situation imagine that you get new friends every day that didn't hear the pun
anywho, chris did ask us to take this conversation to #💬︱general
So i'm not replying here anymore
Alr
he ment the tier list conversation i think
%role (for April Fools)
Name :- Smelly Chicken
Ability :- Has a random fart assigned every round
Team :- Neutral
Goal :- fart X times
(X can be set in the lobby options in range from 10 to 1000)
(there would be beans hidden around the map if he pick ups one he'll get -10 farts)
Thanks @marsh whale for your feedback, we'll be sure to look at it 
%role
Name : Silencer
Change the Ability: When using the skill on the target 30 seconds later the target player will not be able to press the emergency button, the target player will receive a mensage that will say he is be silenced until the next meeting over. The idea is to give the Silencer Duck's skill more strength and make him stronger than he is, as in private rooms it is very simple to find out who the Silencer was and makes the skill practically useless in the endgame of a private room.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
%Role
Name: Party
Party Duck buff idea: After using the skill on the player and the player dying with skill, he becomes a fake Celebrity that will alert all players (Gee, Ducks and Neutrals) [Ducks and Neutrals will have a party sound like a party horn] . The idea is to give more strength to the Party Duck skill and make the celebrity less strong than it is. As Canadian vs Professional.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
Party doesn’t need a buff, it already consistently derails meetings
Only buff party needs in my opinion is the ability to party self
So that partying someone doesn’t confirm them in a one-duck game
%role Ninja Goose - (Not set in stone) Ability: Cancels all noise made by the (Ninja) role for a certain period of time. Also if possible; when not moving, the role can see footprints made by nearby goose/neutral/duck movements. Either behind the wall or nearby. - Why add this? Seems a good way to scare people and sneak away from potential killers.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Demolition achievement idea, If the demo gets killed by it's own bomb can we call it "Return to sender"
omg yes LMAO
Okay boomer
Lol
oh was that me zee
I dont think I get the hate on Party Duck so much. I've played it quite a few times. And it defiantly is useful. It derails entire conversations and has saved my Teammates multiple times. I find it as a better version of Silencer. Especially cause lots of people typically don't try to think back at all they talked too after being partied. So you can party the same person twice in a row and usually they can't place together who it is. And I see people say "It lost its punch" But even if that were true. Listening to the main person giving info in that voice and trying to sound so serious. And laughing yourself can trigger others to laugh. My only issue with Party is I cant imagine it being helpful if people didnt have mics. Maybe it can make words look weird. I think thatd be a fair idea. Though tbh it wouldnt matter to me.
Maybe Party could have a Silencer ability to those that type instead. Give them something wouldnt be a bad idea.
psycho duck: they have a self destruction button during meetings if they activate it they kill themselves and kill 2 other people (10+ lobbies) this also ends meetings instantly, they also have a 5 second shorter kill cooldown (not sure about the name you can call it super duck or name it whatever else)
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
damn it
that's just way too much power
%role
Mortician buff:
Can unlock every door, might take a while to get the right key for it though
Thanks @deep swallow for your feedback, we'll be sure to look at it 
why would the mortician be able to unlock doors? that doesn't really make sense
Agreed, that'd be the locksmith
Its very lobby dependent, and I personally prefer acting silenced as a silencer. Additionally, with the party solo duck, whoever you party is confirmed as not duck
mortician is a very powerful role when you play for it, i don't really think it needs a buff
Especially in proxy lobbies, it's a very good role for confirming* sherfs, can drastically cut down on claim-space for ducks in late game, and allows for very safe assassin bait early game as well
The Mortician isn't the problem, people are
thats my response to people whining about anything in life
A fine philosophy indeed
'this chicken isn't even cooked'
'isn't the problem that your mouth isn't hot enough?'
How is it with a good quesser? I mean this would be balanced, you know?
And i think the demolitioner timer when you become the bomb, had 5 seconds not 10, because this is to op
And for the falcon not the modus but a sidekick and when the falcon dies he becomes falcon for the second chance
The team have considered all the roles from popular AU mods. If they're not in the game already, it's for good reason.
%Role
Name: Woodpecker
Type: Neutral
Abilities: Can be able to use the spy ability to know the role after voting for someone to know their role and to win they need to kill 2 depends on how many players to win the game.
Thanks @broken crown for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Respect the bot
%Role
Name: listener
Type: goose
Abilities:You can place 3 radios(Cool down at intervals of 15 sec), you can use the skills to hear the sound received by the radio(You can choose a radio).
Thanks @fervent pasture for your feedback, we'll be sure to look at it 

%Role
Name:hidden
Type:duck
Abilities:You can't use the Kill button until all your duck teammates die (but you can still destroy or use the pipes).
You can't be killed by the sheriff, If he wants to kill you, the sheriff will kill himself(Before all the duck teammates die).
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%Role
Name:sentinel
Type:goose
Abilities:Your skill is to whistle, during the whistle (duration 10 seconds)You can't be killed, and if someone uses a skill on you, he'll kill himself.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 

%Role
Name:Tailwind ear
Type:goose
Abilities:After using the skill, your listening distance will be doubled
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Me role ideas, some I posted before, here is the list.
Geese Team 
-Lawyer - Vote counts twice.
-Deputy - Similar mechanics to assassin but can only make one shot.
-Trapper - Sets up a killing trap for ducks. (once per round)
-Exorcist - Sees duck ghosts and banish them to limbo. (meaning they can't sabotage)
-Psychic - Can sense nearby birdies on close proximity. (arrow pointers)
-Mayor - All players knows their role. (default target for hitman, cannot be assassinated)
-Janitor - Can see and identify tracks on sweeped floor.
-Owl - Can see in the dark, identifies bird roles.
-Journalist - Reveal voting once per game.
-Engineer - Can fix and defuse sabotages for a timed duration.
-Doctor - Dis-infect pigeon and cleanse gasoline once per round.
Duck Team 
-Mastermind - Assign real tasks to geese to prolong their game, manipulate a random vote on themselves.
-Swicheroo - A goose sliced by a duck makes them a duck, can always be killed by sheriff.
-Abduckter - Can kill a goose and duct tape another. (keeping them as live bait for the round)
Neutral 
-Kamikaze - Carries a suicide vest kills whoever is nearby including themselves obviously. (wins by killing everyone that remains)
-Parrot - A neutral that can pirate duck sabotages. (hijacks falcon's default wins)
-Arsonist (possibly duck)- Spills stinky gasoline on birds that lasts for the round, can ignite all at once. (idea from another game)
Most of these roles are either too op or been suggested before and didn't seem to fit the criteria for c+
Can always be disabled, which ones were not?
Just because they can be disabled doesn't mean they can be any good‚ there's a document you can take a look at to see what is suitable
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Trapper, Owl, Switcheroo have mechanics specifically disallowed by the role document
%role Investigator Goose: Can bring up a notepad during the round (which forces them to stop moving) and/or during a meeting and type their own in-game notes. Copying/pasting the notes does not work.
Thanks @serene sphinx for your feedback, we'll be sure to look at it 
%role
Toxic duck - You can put a genetically modified baby stunk in somebody.
I have 2 ideas for that:
1st - it's the kill button, like the demolist, but the player with the stunk starts farting, and it is so strong that after a while the player die, and if players stay next to it for 20 seconds they die too, being this time for the whole game (you can know how much you need to die, like the circle cooldowns), the stunk stay next to the body.
2nd - It's an ability, the player with the stunk becomes immune to the toxicity, but the effect it's the same, and the time being 30 seconds.
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role
Neutral: Hunter
He had hiden target to kill, if he kill him he won.
he will be know the target when he do all tasks (or can revale players if they target or not at meatings)
When he knows who target, Target will be warned.
Thanks @atomic quail for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I used a translator.
%Role: Carrion Crow
Role type: Neutral
Discription: You win if you guess the job of a living person while you're in a meeting. You cannot report the body. And you cannot call an emergency meeting.
I think this class should use 1 out of 3 as a condition to win the game.
-
When you first start the game, the number of jobs you must match is determined by the number of players. For example, if there are 12 players at the start of the game, you must match 6 living people's occupations during a meeting to win.
-
When you have a meeting, the number of jobs you need to fit changes according to the number of living people. For example, if there are 12 players at the start of the game and 10 are alive at the time of the meeting, you must match 5 jobs out of 10 alive to win.
-
You must match all occupations of living people. For example, if there are 12 people at the start of the game and only 3 people are alive at the time of the meeting, you win by matching the jobs of 3 living people.
I think the existence of these classes can a little prevent players from sharing classes with each other during meetings.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
There is already idea of Kamikaze Duck
oh
Idk
%Role: Chicken
Role type: Goose
Description: Once per game you can for one round go on a scared mode (or just a activation button that you can use only one) where if you die that round you get to run around headless for 3 to 5 seconds
Thanks @real basin for your feedback, we'll be sure to look at it 
You'd be surprised but @deep swallow made something similar before: #🐣︱classic-role-ideas message
didnt even see that
First time I got a notification without @everyone or @here
I saw the idea and just wondered "is it a new account?"
Imagine a role where anyone you vote for, even if there are more votes for another person, they get voted out. This would probably be too OP though.
Said it yourself, really op
They could only do this one time though
Voting is the only reliable way for geese to eliminate ducks/neutrals, any role that messes with it is a balancing nightmare
Well there is vig/sheriff who can kill too
Vigilante has the downside of leaving a body and having to explain, Sheriff has the same AND can die if they shoot a goose.
But they aren’t guaranteed to be in the game. Also, vigi can only kill once and Sherf dies on any mis-kills, so they aren’t a reliable way to eliminate ducks, just a helpful bump at best
True
What about a role that can maybe turn invisible and perform an action like kill or just walk around? Kinda like mechanic but maybe a higher cooldown?
Basically a snoop but altered?
How do you counter being invisible?
With the The Anti-Invisibility Forcefeild Duck™️ obviously 
Maybe the detective could receive a notification when someone's gone invisible?
But not who
The detective also isn’t guaranteed to be in the game as well
I mean idk why you wouldn't have a detective lol
the roles are randomly decided, and most players have every role option picked to be added to the pool
It isn't really a problem of whether the detective is active or not. The detective already has its ability.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
plus, no one says things like "why wouldn't you have Medium" around things like this. Why is it always the popular roles that get hyper specific power-ups? 
The document comments on roles having multiple abilities
Ducks going invisible is not the end of the world we did have some ideas for a Predator Duck
It would have to come out of invisibility for 2-3 seconds before it kills and can't go back in for 10 second or so after it kills
it will play similar to the morphling
I like the idea for this!
It would also not be able to stay invisible for more than 20 seconds or so
Another idea I thought of was a goose role that could make it so ducks couldn't call sabotages for a short time, maybe by doing a task near lights or something
Disabling abilities does surprisingly little to the meta
It definitely makes the game less interesting
I see your point
It makes it so less of something can happen
True
A role for goose that switches roles. So player 1 is a switch up goose and player 2 is dodo. When player 1 uses their ability player 1 is now dodo and player 2 is switch up goose. So they they switch roles with anyone even ducks.
@brittle tartan
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
okay then, worth a try 🤷♂️
role swapping/team swapping is right out
%Role
Name : Mine Duck
Team : Duck
Goal : Win with the ducks
Discription : You can place mines in any area you want. If 3 or more living people are in a location where a mine has been placed for more than 10 seconds, randomly kill 1 player in that location. Ducks on the same team can die, including yourself.
Once placed, mines cannot be placed again until they kill other players or the round is reset.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Questions:
Can other ducks see the mine (i’m assuming geese can’t because that would be stupid)
How many mines can it place in a round/whats the cooldown
Does it have a normal kill button/can it vent/sabotage?
Is there a way to distinguish a mine kill or does the victim just explode (pun intended)?
I think it would be nice if more jobs were added to check the geese flocking too much. So it's kind of like a Demolitionist Duck.
Ducks can see land mines. Only one mine can be placed and cannot be undone, but can be re-placed by killing another player. I don't think a normal kill button is necessary as mines explode when there are 3 or more living people in the mines.
I didn't even think about cooldowns and corpses.
%Role
Name : Eagle
Team : Neutral
Goal : Win with the geese
Description: The eagle will have a limited timer of protection, the eagles protection cooldown would be about 20 seconds per use. During this time of protection, which would last maybe 10 seconds, anyone that tries to kill them will be killed themselves. This includes vigilantes and other killing roles. However, they could be killed like any geese without the protection function being on.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
@toxic cloud
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Kills gotta work. When you push the kill button, someone in your kill radius has to die
Ok
%role diffuser goose- can diffuse the bomb if it has the bomb
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
Kind of seems boring to have a role that only counters one specific situation. It's also been proposed by this person in some way #🎮︱gamemode-ideas message
would kinda be like introducing "Food Poisoner duck" a duck that can poison corpses that kill the vulture
Adding new abilities is more interesting than removing existing abilities
I think a good example of adding a counter would be the professional/canadian effect. The professional can kill the canadian and not report it, but that is a side effect of their ability, not the main reason for it
I would love this idea but will hate the idea it will destroy the hot potato session 
%role
Fixer (Goose)
When it does a task, it’s completed for everyone who has that same task (by name) too. If none of its tasks are the same as anyone, then too bad
Thanks @deep swallow for your feedback, we'll be sure to look at it 
Say it with me now
Instantly Confirms Itself!
It's especially a liability if the assassin is present
Ducks need some way to eliminate other players outside of voting, otherwise you may reach a situation where this duck physically can not win, which is especially annoying if your teammate killed them self round 1.
%role
Class name: Diplomat
Class type: Neutral.
Ability: the Diplomat after having completed all his tasks (7 or 8), will know who all the living neutrals are and the team of neutrals is created. With this in mind, if a neutral wins, all other living neutrals will win along with him,however if the Diplomat dies, the neutrals' team is broken and they win alone again.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
If theres something that dine and dash has taught me that is falcon + vulture is op
Would the neutrals know each other tho
They won't be able to work together right away, the condition of the Diplomat finishing all tasks before being able to unite the neutrals allows the ducks/geese to kill some classes of neutrals, including the Diplomat himself.
How would that work with dueling dodos
The condition is only the living neutrals, the dead ones will lose.
no i mean
If both of the dueling dodos are alive
when the diplomat completes their task
One Dodo kills the other Dodo and the Diplomat wins with the surviving Dodo.
The condition is that the victory of a neutral class is satisfied.
Do you understand me? @zenith vortex
Probably

Good idea
Detective but op
Breaker?
How about this
Giving the bodyguard the ability to kill the hitman and only him just when both are alone
The kill button will only light when he is near the hitman and both alone
Only if both are alone not with people around
Either kill or get killed
Giving kill button to Bodyguard would be hella op. No matter how much u will try to nerf it
Even if it's at 3pm on a Tuesday, people will abuse it
He could just stay in corner and with his target and when someone comes close he will get into their range and see if they are Hitman
if they are, boom. K.O
He CAN ONLY know the hitman if they are both alone not even with the target
"alone" does that mean when ur target is out of your vision? If yes, he can still be hidden in the corner, safe.
Yes that's what I mean
If its just question of vision, what about if lights turn off?
If the target dies he can get revenge? xD
He lose the ability we can't see in the dark so we can't kill
Yep that could also be way of using it, he could walk alone and just spam kill button
He cannot kill anyone else expect Hitman so
I am just thinking about something for bodyguard cause I can't play with it like this
Well, bodyguard is not very fun role, sometimes when I happened to be bodyguard my target just runned away from me rather the being with me. So instead of following them I just gave my team information about Hitman in the game and who my target is. Depends on game scenario though
Yeah they can't trust whoever say I am Ur bodyguard
maybe a kill button that works once and only on the hitman
Like this the money earned or the bounty isn't convenient
otherwise it fails but even then..
I guess thats what he meant
Yeah
thats just the vigilante
One kill button on one target and theres also the fact u have to be alone with the Hitman + complete ur tasks
Killers have bigger range so he could slay you faster soo
The button is gained by finishing tasks like the dueling dodo
You want the hitman/bodyguard to become more like dueling dodos
Kill or get killed XD
Well I do not like the idea of giving Bodyguard ability to kill.
It could affect the meta..
which approaches the point everyone is just killing each other eliminating the social deduction aspect
People could think u are dueling dodo, vigi / sheriff, duck, falcon...
Like they have their own problem together
Giving killing button to too much roles would ruin the game
Noone would think alot anymore
I hope they will add some new achievements soon
On the way
Correction to idea achievement, "Return to sender" is for the person who gave the bomb back to the demolition duck to kill them.
%role detector goose Can place a sensor or something and they will get a pop up every time someone crosses it
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
%role Parrot(Neutral)
My idea is a new neutral that makes the game more fun (Not that the game needs it) it would have two abilities:
In the first or second meeting he can choose a player and he would win with that player (If he doesn't choose until the second meeting the choice will be random) so he could win with several roles that only win alone like the dodo, vulture the pigeon and the falcon, in addition he could also win with the ducks geese and the lovers.
His second skill would be like party duck's he could shift two players per round and those players would get their mics switched at the next meeting.
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
No need to let us know to look at the idea 🙂 We see everything

%role Peeking Duck: Able to secretly place a camera on somebody and for a minute you have the abillity to switch to see their point of view for 5 seconds at a time. Probably should be more powerful then a simple point on the minimap because it's a duck role so I thought being able to obtain more information than just location could be helpful.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
can they have a audio recorder so they can hear what people say while watching cams
%Role
Name : Crowd Duck
Team : Duck
Goal : Win with the ducks
Description : Unlike other ducks, you have no kill motion. By pressing the kill button you can kill nearby players without taking any action.
However, if you kill someone, all players will know that that player is dead. If you are alone around a corpse you killed, you will automatically report it. Also, you won't be able to see any corpses other than the ones you killed, and you'll automatically report them if you go near them.
It's not suitable for killing single players, but I think it's a good job for sneaking kills when there are a lot of people in a group.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
I am back for the bodyguard (if this one fail I will just stop thinking for the bodyguard)
I thought of giving him a better or easier way to protect the target.
He has the ability to put a shield on his target that he can only see, to make it easier for him to protect the target without looking suspecius and it give him the chances to finish his tasks, but the shield will break when the hitman try to kill him, and he only got two chances for the shield the whole game.
I think this idea is better than the first one. This can give more chances for the hitman to kill and the bodyguard to continue the game without being voted out or assassinated.
When the bodyguard use his two chances he can stick to his first ability which is following his target
Kills always have to work. If someone presses the kill button, someone in the radius has to die
What do u mean
Every protective power needs to also allow the kill button to work (Canadians auto report, Gravy's deflection, Bodyguard's hit taking) all of these give a layer of protection to the goose with them, but still result in someone dying when the kill button is pressed. If a power just straight up stops a kill, then the killer would think that their game is bugged if it isn't telegraphed. Even if it is telegraphed, it adds a lot more insecurity about the kill button in strategic situations, and will make the meta turn towards a more "just kill someone" attitude rather than trying to plan out kills and strategies.
This can do or we put something like a sign that there was shield that broke and it works for hitman or any duck who tried to kill the target?
I think both can do and we can leave it to the creators for better choice
I am thinking of something that won't kill
If we thought about the broken shield appears to the person who tried to kill the target, it will make it funnier cause what if the person who tried to kill the target was a vig or sheriff
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
One problem. What exactly does this add to the game? It wouldn’t be fun to play as, and it wouldn’t be fun to play against. Maybe for another gamemode
I mean looking for something invisible doesn’t fit social deducktion games, does it?
How would that make it fun to play
So how can the phantom win?
That seems pretty easy to me
I don't think tasks is the way to go, also They can press the button anytime and they can use it infinitly after they finish their tasks if the phantom wins by finishing their tasks and pressing the button how would this work?
You’re suggesting the role from among us right
if it’s not here, then it’s probably not needed
With the demolition duck, does the bomb timer decrease as the bomb is handed off to other players? Or does it reset to the same amount of time each time the bomb is handed off?
It continues decreasing, meetings add some time to give a chance to the person holding it as they're called
Thanks!
Meetings reset the timer to 9 seconds. If you have the bomb during a meeting you better find someone fast!
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
how bout a missed duck where he can "miss" a player 1 round aka make them go missing so in the meeting it will show on the person's text dead? and then when the meeting ends the person will teleport at a random point in the map and there he is back
Is a good idea for a role
So an op silencer?
I think it would be even more op if he didn't even listen to the meeting
3 people, 1 duck misser, a technician and a medium lets say
If he camps the button they're done for
I don't see it as practical, like alex said it's basically a silencer with a bit more power. And it's hard enough remembering who died without faking it
just my 2 cents
if only someone would suggest it.....
as previously stated, i've only see it over 11 times over the last year or so
note: Kit is very bad at time estimation
Thanks @acoustic shard for your feedback, we'll be sure to look at it 
Thanks @acoustic shard for your feedback, we'll be sure to look at it 
%role Zombie Duck (Duck) (Part 1/2)
Short Description: Once per game, the Zombie Duck can kill itself during a round. If the body gets reported, it will be resurrected at the start of the next round.
Idea: I got this idea after recently re-reading Agatha Christie’s “And Then There Were None” (so spoilers for a 83-year-old book I guess lol). What if a duck could “fake” its own death to rid itself of suspicions only to be secretly resurrected and continue the killing spree (just like Judge Wargrave)?
Gameplay: The Zombie Duck’s extra active ability turns it into a normal-looking corpse instantly. If their body gets reported (and only THIS duck’s body), the Zombie Duck will be resurrected after the meeting alone in an outer location of the map (this could still work without random start locations, only the Zombie Duck spawns separately to keep it hidden). It can’t resurrect if another body gets found (that would be too strong imo), their body gets eaten, a meeting is called via button/bell, or if the Zombie Duck gets voted out.
Strategy: The suicide skill would give the Zombie Duck an option to rid itself of suspicions or give them an easy way out of a bad kill (possibly making it look like a sheriff kill if pulled off correctly, with the risk of the other body being reported). After resurrection, the duck would of course have to stay hidden. If a goose sees the duck alive and remembers they were reported dead before, they can call them out during a meeting. So the Zombie Duck would have to stay hidden after having been resurrected, trying to kill geese one by one without being seen. This should be pretty hard, especially if the suicide gets used early with many players roaming the map, so I hope it's not too strong.
Thanks @acoustic shard for your feedback, we'll be sure to look at it 
Zombie Duck Part 2/2:
What it adds to the game: Mostly, it adds a deduction aspect, namely the geese having to remember whose bodies have been reported. If they stumble across a supposedly dead player during a round, they’re better off running to push the button and calling them out immediately. At the same time, it adds a unique duck ability to the game that, if used correctly, can “clear” a duck that has already been heavily sussed.
Problem #1: The biggest question is how to deal with the Zombie Duck’s status during meetings after it has resurrected. The simplest way would be for it to appear alive again, but that might be too obvious if even one player remembers that their corpse was reported before. My idea would be for it to appear dead (usual skull symbol) but for the player to still be voteable. I’m not completely happy with this myself and I don’t know if that would work, maybe someone else has a better idea?
Problem #2: This isn’t really a problem but more of a balancing idea: To make it stronger/weaker, the duck’s skills after resurrection might change. For example, the kill cooldown might increase/decrease for them, or they might lose the skill to vent (as venting might make it too easy to remain hidden). Of course, this is something that would have to be decided by the devs after testing it in-game. Another option might be for the Zombie Duck to be able to choose when they want to be resurrected, e.g. if they have to use the suicide early when there’s still too many players around they can simply wait for a few rounds before resurrection (which would still have to be at the start of a round of course). On the other hand, this might fail to punish early suicides and make the role too strong, so idk.
Final thoughts: I hope I was able to explain my idea properly and that you like it! Just in case this specific idea was brought up before: I was not aware of that and I’m sorry, I did not steal this from anybody! Thanks for reading!
not sure if that violates the entire "no resurrection" policy or not. sounds like a very troublesome role to work out the mechanics of all around
You may be right, but since I am not a programmer, I don't know how complicated it would be to implement that (if that's what you meant). Though it shouldn't violate the "no resurrection" policy if I understood it correctly, because you are not really dead and won't see the dead players' roles or play as a ghost and so forth
Trapper: has the right to leave 3 traps in a place. It can be used after each meeting. 1 per hand If you get trapped you get stunned for 3 seconds and you vote against a random person at the meeting and you cannot enter the sewer
I think any resurection / revive abilites are banned.. but it sounds cool ! C:
And trapper has been suggested many times as a role in various forms
i dont know sorry
no worries, was just letting you know
and i will stay stunning someone and forcing them to vote wrong is a bit OP in my opinion
if u would have 5 last players and trap 3 of them what would happen? ;-;
Yeah, we'll have to let the devs decide if it does really go against the rule. In my understanding it doesn't, but maybe I don't get the full extent of it... Anyways, thanks for the reply!
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing u could go though this and check ^^
I did, especially this passage: "Resurrected players will have knowledge of who killed them, and if role reveal is on, will be able to see what everyone is." Since this doesn't apply to my role at all, I thought it wouldn't be an issue. It's not resurrection in a traditional way (probably a poor choice of words on my part)
%role
3 Roles
Scientist- Neutral - Win Condition - Successfully Poison X amount of targets.. Targets must die to poison or die while poisoned.--Ability: Can tag multiple targets each round with 40 second CD (can be longer/shorter with toggle) --- Poison is a client side visual but slowly noticeable. Your screen starts filling up slowly, takes approximately 60-120 seconds for your screen to completely fill (Color chosen by devs) --- At Meetings all players poisoned will show to others with their Avatar Bars showing how full / close to death they are. Poison carries through after meetings. Voting off a Poisoned player does not count towards win condition.
Doctor-Goose- Win Condition -Goose-- Ability: Can cleanse one bird each round, does not know if player is poisoned unless they notice during Meetings.
Disco Duck - Duck- Win Cudition - Duck-- Ability: Can't Vent, Instead after a 30 second CD they can tag a player who's screen gets filled with a Disco Ball (vision friendly) for 3 seconds and their screen gets mirrored until next meeting. (movement keys stay the same, hitting left still moves player left on screen) OR (movement keys mirror with map, hitting left goes right)
Thanks @supple lantern for your feedback, we'll be sure to look at it 
%role
Name: Sniper
Class: Duck
Ability: The duck fires a projectile that can be controlled, that projectile gets faster and faster until it collides with a player or with a structure (wall, door...). The duck cannot kill other way and cannot move while controlling the projectile, but can hear what is near to him.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
big fan of and then there were none
so, as a mechanic, i had considered a similar 'faking your death' type of gameplay in a future 80s horror themed map
where there would be less ducks in a game (maximum 2), but they would have different abilities and what not
as an ability, they could fake their death earlier, but progress slower in other ways.. and the idea was essentially that you could still vote out a 'dead' player
Hey that sounds very similar, that's awesome!
the other side of it was that the longer they were 'alive' the stronger they got in their killer form
sounds cool
it all sounds somewhat complicated as i put it, but it was essentially a tradeoff of whether or not ducks would want to hide by killing themselves earlier or not
That sounds like a huge buff to vulture
no, it's not even classic+
Duck By Daylight? XD
lol
you can't hide as a survivor in dbd!
ummmm that's what the closets are for herbert

I mean killers can't pretend to be survivors In dbd
okay, that makes more sense XD
%role can i share idea about roles i think about nature duck or goose can hide on wall and color can change same wall every where when on you hide on the wall (sorry about my english language)
%role Crossbreed Goose: Has 2 abilities, each one being a goose role's ability with twice as long cooldown, but does not know what they are at first. You can use them, regardless if they work or not at their given circumstance. These cannot be passive abilities like the Canadian or technician. This might violate the "buttons must work" rule but I thought it would be intresting to create powerful combinations, but at a risk. It's probably not a great idea in hindsight, considering you can accidentally sheriff kill you and someone else but with abillities like medium and birdwatcher, it could give you a reliable feedback to what you are.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Two Ideas I've had running in my head:
New Neutral, the Cuckoo: At the start of each round gain the abilities of a random role. If that role would win, you win as well. Your tasks are fake. I saw the form and should I fill it out? I wouldn't mind filling it out in detail.
Adjustment to the Mortician: Having a arrow pointing to bodies would be Overpowered, but I feel its too rare to find a body (especially in lobbies without prox chat) Is there a middle ground where you essentially get a hot or cold indicator as you get closer and further from a body, that gradually comes into focus the longer a body sits there?
Cuckoo is essentially a team swapper, which is a no-no
Actually, know that I think about it, a "multi role" mode sounds a lot better where everyone gets 2 abilities
They'd never see who were ducks etc and would not count as a duck for determining win conditions.
Is that still too much for team swapping?
Any adjustment to give the Mortician a body indicator makes it a stronger Medium and would essentially have two abilities
with the indicator very gradually coming into focus I was hoping to keep it away from the very sharp knowledge that the Medium gets, but yeah... any adjustment does make it more powerful.
Medium's in an odd spot, not really sure how it could be reworked without it being broken, either extremely powerful or extremely useless
If it gradually comes into focus as you get closer to the body, it is an instant indicator if a murder happens nearby. Say if you're in the mayor's office and someone kills in the barber shop.
I could maybe see it working if it was strictly on a time delay. Maybe ten seconds after a body drops, you get a really big red Technician-like circle on the minimap that slowly shrinks down to the actual location
That sounds a lot better than spamming the check for ghosts button and then running around for bodies
Yeah something like the that! Thats a much better way to describe it that walking a getting a hot or cold indication.
And yeah Medium is in an odd spot... it was way too OP before, and is fairly weak now.
do you mean camouflouge?
YES SIR 
%role
Politician
Buff: The first time the politician will be removed he is not.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
arsonist/firefighter opposition roles arsonist duck sets a person on fire they die in 15 seconds unless they get to a firefighter who can put them out
this gives me an idea
%Role The Inferno Duck (demo alternative)
You can douse up to 4 ppl in gasoline. You can kill all doused players once you're near one.
- instead of a kill button, has a douse button (has 1.2x kill cooldown)
- Doused players have a fire emoji next to their name to the inferno duck
- Once in the kill radius of a doused player, the douse button turns into an ignite button (still with cooldown)
- igniting a doused player kills all doused players
- ignited bodies are shown as regular corpses on fire and can be reported and eaten
- Killing a Canadian or a celebrity via ignition triggers their death effects
- the detective will see doused players (and the inferno duck) as a fire emoji instead of the normal ones
- all douses are removed in meetings
- doused players will be told if they were doused in meetings
- the technician counts an ignition as a sabotage
Thanks @gusty bone for your feedback, we'll be sure to look at it 
%role The Parrot (Neutral role) "Kill someone to take their role" The Parrot gets one kill shot and they adopt the role of the Goose/Duck/Neutral they kill.
Potential win cons: Kill and become the Dodo and get voted out
Kill and become a Falcon for a normal Falcon win
Kill and become a Duck creating a win condition for the Ducks (E.g. Parrot, Duck and Goose are last alive. Parrot kills duck becoming the duck leaving just a duck and a goose)
Kill and become a Goose for a Geese win.
Only coding issue I can foresee is with the Lovers as one would have to die which typically kills the other. The lovers could have an even more difficult "Stolen Lovers" win should the Parrot become a Lover and create a Lovers Win Scenario
Thanks @knotty nimbus for your feedback, we'll be sure to look at it 
You're going to freak out but someone had the same name and idea some time ago! #🐣︱classic-role-ideas message
It's a bit different but people think alike frequently in this channel
I have a similar idea #🐣︱classic-role-ideas message
I figured someone would have, I didn't read back very far to see tbh. Apologies for the repost
I guess parot is a common name and so is taking the role of someone else
Is there a chance to have the Mayor role?
%role Sacrificial Duck:
A duck with normal killing abilities however, it's primary goal is to be killed by the sheriff or the vigilante. The role would act similar in fashion to the Canadian goose where a report is made after they are killed. This would force the sheriff or vigilante to either out themselves or be made to look like they are ducks. Not only that, it could also bait the Canadian to out themselves as well. This role would work best with an assassin or other duck roles that allow for killing during meetings.
The sacrificial duck could tell the geese that they're a Canadian goose and to be on the lookout for someone that reports them.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Nightowl Goose > Can see normally during "lights off"
Early bird Goose
If killed first the killer dies. (demolitionist survives if killed by the bomb)
Roles that can see in the dark were already suggested but they do not want to add those. Lights are like one of the few ways to kill grouped players and its an important mechanic for Ducks..
%role forgetful goose You are a goose but not told your role, but the ducks do know(cannot be assassinated). Your abillity will be blank but can still be used if applicable. During a meeting if you are confident what you are you can guess your role, you can guess it similar to assassin, meaning if you miss you die, however if you are correct maybe something like instantly completing your tasks and add some extra to the bar, a shorter cooldown on your ability, or some bonus silver at the end of the match, I'm not sure what a good reward would be considering it could be very easy to know.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role
Dungeon Master / Game Master / etc.
Neutral
Roll Dice to change teams. Other teams do not get notified. Ducks will never think you are one of them. To win, be the winning bird condition's role. Vulture wins, be a Vulture. Dodo, be a Dodo. Geese win, be any goose. You earn a bounty if you win.
Ability: Do a Fake Task and you automatically roll two dice. Dice A decides if you are a goose, duck, or neutral. Dice B decides which role you are, aka if Goose; Sheriff/vig/etc. If Neutral: Falcon, dodo, etc.
To win, be alive when the win condition matches your roll. If Duck wins and you are a Goose, you lose.. If yo are a duck you win. If you roll to become a Dodo and you are alive when Dodo gets voted out, you win. Winning screen includes you and you stand out.
Dice A has a chance to roll Death. Upon that roll a randomly colored dead body is dropped at your feet. Body is reportable / edible. If you roll Death while in Professional form it will be invisible and auto-reported to Geese, you could potentially do another task and auto-report the body. Fake bodies that are reported but the owner of that color is alive gets the "FOUND" attached to their portrait in meetings.
Every task you do rerolls your dice. Feel ducks are winning, try to roll and become one! To win Vrs. Falcon either kill the real falcon or be alive when it's hunt timer finishes.
Careful if siding with Geese as you likely won't have a kill option and you could end up claiming a taken goose role. Also, this leaves games to have possibilities of 2 Canadian auto-reports.. 2 Celebrity notifications.. 2 Professional ducks... and 2 Bomber Ducks... Just imagine 2 bombs ticking at once.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
What if u roll Dueling Dodo? U will have to kill two dodos? What if they are 2 Gravies? If they walked together which one would die? What about scenario with 2 Snoops what if you roll Canadian, that gets two ducks out of game (If they are not Prof / Demo) theres many questions
Remade my old role ideas
Owl:
Summary: The owl tracks a player, being able to hear and see everything that player does. After another CD, can shock them, announcing to all players that someone has been shocked.
Can place a tracker on a player. A tracked player will have their camera and all audio relayed to the Owl. Additionally has a shock button, killing a player and only leaving a pile of ashes(reportable, can not be eaten by vulture and cannibal, can not be inspected by the mortician). When this happens, a shock sound is globally played.
The Tracker/Shock ability has the same cooldown as kill cd(takes one kill cooldown to track a player, and another to shock them). The owl can only track one player at a time. Trackers are removed after meetings
Win Condition: Same as Falcon
Can this idea be put in without massively overhauling the rules of the game?
Yep
Does this idea make for a more fun experience without being at the expense of other players?*
About as fun as pigeon.
Does it make sense from a thematic point of view?
It’s a high tech bird.
Does it generate a win-condition on it's own and if so does it have no conflicts with existing roles?
Its the same win condition as falcon
Does it make the game more interesting for everyone playing?
I could see it being fun for the falcon, and presence of the possibility of oh god am I being watched is pretty funny if not anything else.
Is my role not ridiculous enough to be featured in a Sundee click bait video?
Weak if anything
Ruler Duck:
Summary. Can reveal to be the Ruler Duck, gaining 1 extra vote plus an extra vote per dead duck for the next meeting, and a normal amount of votes after that. When revealed, all players will know the Ruler Duck’s role is, and the Ruler Duck has a double kill cooldown.
The Ruler Duck activates their ability like an assassin duck. When revealed, all players see the role of the Ruler Duck like they see their own role in meetings, and see a red name during gameplay. The Ruler Duck’s votes are not anonymous. Additionally, the Ruler Duck has a double kill cooldown to allow roles like vigilante and sheriff to take out the Ruler Duck.
Can this idea be put in without massively overhauling the rules of the game?
Yes
Does this idea make for a more fun experience without being at the expense of other players?*
The hype moment of the Ruler Duck revealing and clutching the game is a moment every bird will feel absolute hype for.
Does it make sense from a thematic point of view?
If there’s a will there’s a way.
Does it make the game more interesting for everyone playing?
I mean it would get more birds to start going down on their hunches due to their fear of a ruler duck.
** Is my role not ridiculous enough to be featured in a Sundee click bait video?**
When compared to “Fat Baby” role anything sounds good
Seer Goose:
Summary. Can sample a player and scry them for 10 seconds.
This is a two-part ability much like my Owl and the Morphling. The first ability will place a scry on a player, and the second will display what that player can see. While scrying someone, you can not move. Additionally, players will know when they are being scryed.
Can this idea be put in without massively overhauling the rules of the game?
Yep
Does this idea make for a more fun experience without being at the expense of other players?*
I mean I would find it fun just to see what others are doing
Does it make sense from a thematic point of view?
Magic:™:
Does it make the game more interesting for everyone playing?
I mean it would be interesting how players react to being scryed
** Is my role not ridiculous enough to be featured in a Sundee click bait video?**
When compared to “Gummy Bear” role anything sounds good
%Role Macaw(Neutral)
As long as she is alive, the ducks only win by sabotage and the geese only win by tasks.
The macaw could only kill once and would win being among the last three survivors, so in every meeting it can choose two people to change skins during the next round (People who changed skins will not know they have their skin changed and will appear as if they had their normal skin to themselves) Plus the macaw cannot choose the same people during two meetings in a row.
The macaw's problem is that she can only kill once and has to be among the last survivors, this would force her to use her two skills strategically to make the others voted and she survive.
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
My second neutral role idea (I'll have more ideas later)
too much overlap with the falcon
She won't have the hawk's ability to make geese kill her or do tasks
I think it's better to remove the ability to make the geese only win by tasks and the ducks by sabotage while the macaw is alive
To make it less op
The parrot was my only role that didn't complain about anything
Really like the idea behind Seer Goose and the Owl.
The idea of just being spyed upon is great esp with the Owl being an enemy. Seer Goose is pretty powerful though... and it is pretty much just a better birdwatcher.
Does making Seer Goose idea use sound instead of sight keep it distinct enough from Birdwatcher, but retain the same idea?
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
With Owl, would it be too OP for when lights go out to see the outlines of nearby players? The idea being they can hear them and tell where they are, just not tell what color they are.
Also, what if the tracker shock kills took two shocks across the whole game to kill a player, with a short 10 second KD between them.
If you are very lucky a quick button could save you and/or just enough time to yell your sus while panicing histerically. This would prevent button camping as the second shock in the next round would be fatal.
Or maybe have a button not remove the tracker entirely.
%role The Warden Goose (locksmith and politician rework)
you can’t go to jail, and always know where the key to the jail is
- Whenever the Warden would be sent to jail via a tie, the person they tied with is instead killed
- The warden cannot be sent to jail via the snitch
- The warden has a Vulture style arrow to where the key to the jail is
Thanks @gusty bone for your feedback, we'll be sure to look at it 
Seems like a Goose with two abilities
Pretty much unfortunately...
Really?
Politician and Locksmith are both only a teent step above normal goose. As both rarely come into play
Happens with politician
I don't know that it would be OP, just not really within guidelines. Also, thematically, a politician fits way better with not being sent to jail
Ive seen that happen exactly once. Ties arent all that common to start with
Thats the larger issue...
And seagull would be a better Dodo
Ties for second place happen a lot, which negates the politician ability. Politician only comes into play if they tie for the most votes
Especially with Dueling Dodo new to the meta, people may be a bit more reluctant to haphazardly vote
True that
Also d20dad, what do you thino of the idea someone put up for Seer Goose and Owl not long ago? Also the revisions I suggested for them.
Tbh I havent even watched any videos on town of us so I eouldnt know.
Scry forces you to stop and lets you see another players screen
Nope than its different
The owl is an interesting idea, but how would a owl/duck/goose ending work?
Seems like easy territory for a kingmaker to pop up
My biggest problems with Owl are the Shock ability didn't seem to have any counterplay, and it encroaches on the Falcon's "territory"
It's a Demolitionist without the target being able to pass it off
OP
True it does get close to Falcon...
And my revision idea where it taies two shocks to kill gives time to retaliate or atleast panic hilariously.
Tbh thats what the Mortician is
But yeah that is unfortunatly true its a lot like demo then...
If there's no indication to the tracked player that they've been tracked, how would they even know to panic or retaliate?
And I like the Seer Goose. Unique and not OP
Being shocked the first time would stop you, force exit a task, and play the global sound.
I guess that might be a little confusing at first for what that meant for newbies though...
Reminds me of Junkrat using Riptire (for you other Overwatch nerds)
Ok, I either overlooked that or it was not mentioned in the original role idea
I had posted some revisions to the idea after they had their originol.
Here
And here
That gives it counter play then, still feel like as a neutral it steps on Falcons toes, but if it were a Duck it's similar enough to Demo that it would be boring I think.
Which is the main problem...
I guess its possible to impliment a game can only have a Falcon or and Owl but that starts getting into deeper change.
That and Falcon is just simply the Duck on his own team. Owl is more complex.
The Falcon is weaker than the Duck (no venting, sabotage, or special abilities)
Even a single plain Duck is much stronger than Falcon
That too.
Hopefully the idea where it takes significantly more time to kill someone as Owl is enough to keep that balance.
I wonder if there is a way to balance it where the Owl wins if they kill all other neutrals... theres a lot you could do with the basic idea of a more stealth based killer on his own team.
OK I like this idea of hunting the Neutrals a lot the more I think on it.
It complicates the decision of wether to vote a Falcon out in the early game, as once identified they can be then removed at any time, but the Falcon has by far the best chance against the Owl.
Depends on how large a shift in the Meta this could cause...
Would the owl have to personally kill all the neutrals or would they win as long as all the other neutrals died no matter how they died?
Either way is problematic
I was thinking if they were last Neutral left and directly killed atleast one Neutral. Ofc the prob should be a minimum of 4 Neutrals to be allowed. 3 for sure.(including Owl). Considering you'd never want to vote out a Dodo, and it doesnt really matter if a Dodo is alive, and the Owl is announced publicly the first time they shock, it gives players atleast a little time to react.
Having the requirement to personally kill atleast one Neutral gives both time and counter play options (ie if you see someone get shocked, Vig could steal the kill to prevent an Owl win)
The partial vision in the dark Idea also works a lot better if the Owl doesnt care much about ducks.
Betrayer Goose
Role : this one naughty goose decided to betray his herd and joining into the duck. The duck will see betrayer goose as their enemy until he finished all the task.
Betrayer Goose effect:
- Detective will always give Evil horn indicator after betrayer goose finished task even he has no killing ability.
- Sheriff can only guarantee Safe-to-kill after he completed all the task.
- Betrayer Goose Vision is same as goose vision.
**Ability: **Information leak
Only can use after finishing all task.
Betrayer goose able to leak the goose role by touching to their body. For the ability to be succeed. He need to keep close within the target area for few seconds then the target role revealed below target name.
**Cooldown: **30 sec
Win condition: Be the last remaining goose while duck is alive. (Task must be completed)
Lose condition: All duck has been eliminated, Goose team finished the task, Falcon is still alive.
Sheriff will have guarantee kill over betrayer goose after betrayer goose task has been completed.
*This role is randomize over mimic goose/betrayer goose
Pretty sure that counts as team swapping
That role effective at late game
Team swapping, at least until/if they change their mind about it, is never going to happen
I thought it feel like a mimic duck
%role virtual goose: can call a meeting from where ever
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
@leaden bridge
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Poltergoose
Interesting
I feel just having sound is a pretty annoying idea for non-prox lobbies, and Seer is pretty weak in its own right due to the fact that you are completely defenceless while scrying.
I like the idea of a win condition outside of falcon’s, but I am unsure if that is the way to go
This should be a duck which can’t win until it does its tasks, so as to not give the duck team another free duck.
Yeah sound only is probably not enough...
Though the defenselessness isnt a huge deal as thats the birdeatcher when he uses his ability.
I'm curious, What makes you unsure about hunting the Neutrals as a concept?
Long, public KD gives time for counterplay and ensuring they must get involved prevents them from randomly winning. What do you feel I' missing?
This is just kind of a base idea, it might be a bit op idk but yeah
Golden Goose - Can detect once first and then shoot once per round, if they kill another gooese like Sherrif they also die. They incinerate who they kill and leave burn marks on who they kill. (I blame Willy Wonka for the idea)
Birdwatcher is certainly not defenceless, they can run and all that, meanwhile the seer os just forced still.
Personally my problem is for two neutral games where the owl kills the shitty dodo and the game ends
Kinda hard to run from a threat when you can't see it coming, but that is fair... plenty of ways to balance the raw idea after all.
This is Why I think Owl would require 3 neutrals fpr sure, and maybe even require 4
This role is likely start off with neutral without knowing whos the duck. Betrayer goose is not count as goose team
I was thinking that a "Judge Goose" on GC would be so fun. Like assassin but for geese, if they correctly guess a duck in the meeting they can execute.
It could be called an American Goose, maybe🇺🇸
Staying away from that one...
Celebrity was almost it...
Yeah
Point made
Judge, Jury, and ExeGOOSEtioner
In ties, the judge goose could decide which of those who tied in votes will be killed or he can send both to prison.
Or could this be a buff for the politician
%role My idea is not a role but a buff for the politician.
My idea would be to make the politician can in the draws he could choose one of the tied to be arrested for a round can only be released by the politician or send the two tied to prison
Thanks @sinful mortar for your feedback, we'll be sure to look at it 
Awesome stuff
"Betrayer Goose" Would not be considered a Team Swapping. It'd start evil and end evil. It sounds like it would be a Reverse Mimic. That would reveal roles like as if he had a bomb (Infact a fake bomb ticking would make this role perfect to show that a fake is among them when it doesn't kill someone after the timer is up and they live. Plus then the Betrayer doesnt always exactly pick who they wanted to see if done this way). Just a addition on too that idea. I like this role idea tbh. And they win along side the ducks but they're always blind to this guy and until he sees there roles he's blind to them too. And like a Mimic he would be blind when lights are off and cant do sabotages (Plus he cant hold up a game. If Ducks and Falcon are dead game ends.) And personally I like Ducks being in the dark. So I think the roles the Betrayer finds would be revealed too Betrayer and only betrayer. So if he talks to the wrong Duck he'd get slashed mistaken for a Dodo. But when talking to the right duck he could be a amazing partner. But luck of the draw.
While we are on the topic of politician and the jail mechanic, I always found it strange that the locksmith is named the same thing in ss mother goose, why not call it the hacker goose to more fit the setting. Heck, maybe call the politician the Captain Goose in ss mother goose as well, just a thought.
People get confused easily. Keeping things named the same based on what they do is imperative for us when we have 30 roles
Fair point
Honestly I hope Politician gets a buff in any way. (Locksmith too)
All I think when I have them is: better than regular goose
People were more picky when less roles were ingame
That what most of the goose role should be honestly
Because Technician is considered a bad role but its the community comparing the technician with other roles like sheriff (and I love the technician)
I mean. saying something is "Better then Regular" shouldnt be the standard. It should be "Fun to play" or "Can do something meaningful with this role" When you're like "I guess its better then nothing special" Thats not much.

Yeah
Technician atleast is useful in many situations. Though has its later game issues. Politician literally all you can do is HOPE to tie votes.
☮️Pacifist Goose
- During a meeting this player can once per game protect all players from being voted out and/or jailed. (This ability can save players from being voted out if the pacifist thinks a specific player that is being voted can be innocent or a dodo as an example)
If Betrayer is not on Goose team it cannot be called a Goose. Maybe Incognito Duck or something
Thats fair. I love the idea. I am fine with them changing the name
Vote nullification will just result in another meeting being called right after. Slows down the game.
Id rather have someone who makes voting rounds faster.
If they are alive, voting rounds go twice the speed.
Maybe
Impatient Duck
That's actually a cool idea
Yeah
I’m just putting in suggestions
🌟Officer Goose
- When they only vote for one player during a meeting, that player is sent to jail. (A good Snitch Duck)
I personally think the snitch duck can be easily called out if anonymous voting is turned off.
Have you ever been in a public vote game?
I haven't for literally half a year and I'm not exaggerating (apart from precise testing moments)
No
For sure. Hopefully a lobby host wouldn't have Snitch active with public voting though
But the option is there so I’m considering the role idea
Isaiah- Your idea made me think of a Mall Cop just sitting there acting like he can do something but at the end is a Security Guard who can only try to be intimidating.
Which of these birds would you like more as a role?: Toucan, Macaw or Parrot
If its the Parrot idea where he takes skin and tries to pretend to be someone. That would be hecka cool.
Honestly, Parrot
Repost hum hum
Have you ever wanted to make an original name for a new role? Here are Role names with first letter that aren't overused:
Emu / Eagle
Ituri Batis
Jay
Kauai O’o / Kiwi
Nuthatch
Owl
Quetzalcoatl
Robin
Umbrellabird
Wattlebird
Xeme
Yellowbill
Zapata Wren
None of these are the initials of an existing role
Some of these are very random
🦉Owl
- They are given a target to be voted out (This target will always be a goose).
- They have to vote out that player in order to win.
- They are also given extra vision during the light sabotage.
- (This neutral bird is just the executioner with a quirk that make sense for the animal, nothing special)
Owl is the second most used name I have seen Alex. (Next to Chicken)
#🐣︱classic-role-ideas message I have this idea for a parrot role is a good idea?
I was thinking of a bird name that revolves around blind justice
I edited. My comment was for Alex
@drowsy sleet
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No light vision, big nono
beastboy, can you check your bug report ticket
%role Sacrificial duck: Cannot vent and able to place a curse on a bird with very long cooldown, about 45 seconds. When you curse living 5 players a ritual event triggers similar to the falcon hunt where all geese are told your identity have the ability to kill specifically the sacrificial duck. If it survives the timer, the ducks instantly win the game. Probably very overpowered but requires the coordination of your team to keep the cursed players alive, and gives a solo duck a chance to win in larger lobbies, where games typically last long.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
The Chicken: A neutral role that wins by being killed, not being voted out like the Dodo. The Chicken wins if another player attempts to kill him and is then able to avoid being killed a second time with 60seconds of being “killed” the first time.
When a killer presses the button, someone gotta go squish.
Although this does give me my own idea for a Chicken based role…
%role Chicken
you win if you can survive after cheating death
after the meeting after the chicken is killed (or after the meeting where they were voted out), the chicken comes back to life, but can’t talk. Then, a falcon style timer appears and everyone has to try and kill the chicken again, By Whatever Means Necessary.
Also, if the chickens body is eaten by a vulture or cannibal, the chicken is fully killed and does not come back.
This one would act as an alternative to the dodo/DuDd (only one of the three will appear in game) and it’s timer is always 2 seconds longer than the set falcon timer (falcon wins in a 1v1)
Thanks @gusty bone for your feedback, we'll be sure to look at it 
Idk if this steps over the kills gotta kill line (probably does), but it’s the best I could do with the concept to give it a counter play
So to win, Chicken has to resurrect after a meeting and survive for two seconds longer than Falcon Hunt?
Yeah
The timer is probably gonna be the main point of balancing for it, mainly comes down to who would win in a 1v1
I think that might just skirt around the no resurrection rule, as the Chicken has no interest in trying to communicate who the killer is by circling around them. Would be an easy kill for the Duck/Falcon. Interesting
Yeah, I also think it could add a bit of nuance to killing/eating roles as a duck might have to act like a Vigi/Sherf to spread who the Chicken is to everyone else, or the geese might want to keep a vulture around to gobble up any potential Chickens
Could create a lot of “enemy of my enemy” situations
Thanks for the inspiration 
This is exactly the sorta thing my idea of an Owl does (my idea hunts the Neutrals)
Creates scenarios where you don't vote out the Pigeon to prevent Owl win for example.
Chicken might work better to that end though. Imagine the panic and chaos that will cause for a minute.
Not a fan due to the fact that one of the main rule of neutrals is that it wins alone. Additionally the second ability in my opinion is just plan annoying for random lobbies, and ineffective for friend groups. I could see this being reworked into an amnesiac styled role where they remember a dead players role and have to win as that role, but thats losing the core of this role
🪖Soldier Goose
- Has body armor. When a killing role attempts to kill the Soldier, then the killing role and potentially the duck team if a duck attempts to kill, is then notified that the target is the soldier.
- The Soldier is then notified by the next meeting that the armor has been broken.
- Balance: I see this as a simple and fake-able investigative tool. If the soldier’s armor is broken at a meeting, the players next to the soldier the previous round is a potential suspect, while also making the soldier vulnerable to die by the player that attempted to kill them or even other killing roles.
- Counter-play: Thanks to the killing role knowing who the soldier is, this role can be faked by an evil killing role or even cleared.
When the kill button is pressed, someone gotta go squish. Kill stopping roles end up encouraging random kills rather than strategic ones.
%role
Class: Duck
Name: Shaman
Ability: The Shaman can steal the ability of any bird for 1 turn, 15s after stealing the ability he acquires it for himself until the end of the next vote. For example, if he stole the Sheriff's skill he could do a double kill alone, however when using the Sheriff's skill he would die if his target was a goose. In the case of the Dodo, all the ducks would win along with the Shaman if he was expelled while he had the Dodo's powers.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
Thoughts? Too op? I dont know.
Would the target still have and be able to use their ability?
And would you have to be in close contact with the target to use their power?
I was thinking about it too, I would like him to lose the skill until the end of the next vote. However, I don't know if that would make the class too strong.
Yes.
Like Silencer.
Then if the target loses their power...
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So, forget the part of disable the ability.
Just steal like I first propused, sounds more balanced anyway.
Even with that, this role can still give ducks potential faking since that can be difficult, especially in prox chat.
So be close to someone and you can use the ability then 15s later you can use their power the rest of the round. Gameplay wise, I think it might work, but it may be resource intensive for mobile
ABout mobile game I dont have any idea.
I just play on PC.
Kills must kill. Read the role document
Ok, sorry not everyone gonna remember it all
I also play on PC but the game is cross platform and mobile has to be considered.
It's like I said, I don't understand anything about mobile game, I don't know what can be considered heavy to the game or not. That's why I don't know if my idea is too much for mobile version, I need to talk to a dev about this.
Just someone who works with this can answer it to me.
The devs read everything, they'll comment if they have any questions
%role
Doctor Goose
- When this player comes across a dead body this player presses a button and waits a few seconds then when the next meeting occurs, the doctor sees how long that body has been dead.
- Balance/Further Description: This simple role has the same idea and mechanic of the mortician but with different info and the info is temporary.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
I know, I just dont know if this kind of thing is "heavy" for the game.
mostly, i think its way too complicated for little payoff
when i read the ability, i instantly have so many questions
and you might have answers for those questions, but that means the role has a lot of clarification and an incredible amount of edge cases you need to consider
Didn't even think about it until now, but that Duck gets perfect role information about their target and can work with Assassin for easy kills
You dont like this kind of stuffs? I think it makes the game cool, like how a class interacts with another.
Not really, you just will gain the ability, it's not sure what ability you will get. For example, you just will receive a kill buton extra, but you dont know if Sheriff or Vigilant.
Other example, if you take the tecnician ability you will know only someone uses sabotage and you look on the map.
does it gain the draw backs too?
Medium, Detective, Birdwatcher, Mortician, etc, would all be immediately verifiable
Yes.
Too OP
I dont know, its another good point. You can balance this ability with a "?" buttonm, so you will receive a ability but you dont what is until you use.
Like your shift becomes a "pandora box"
Ok so you use the mystery button and you get Birdwatcher vision, same problem
Not really.
what if it takes the falcons ability? does it skip in the next meeting no matter what? Do you get a personal falcon hunt?
what about pigeon? does the infect help the pigeon, or is it just useless?
If you take the gravy's ability, do you get a bounty also? Do you get it's kill deflection aura?
But if is a kill buton and you kill someone for mistake?
Do you see the problem?
You're right.
theres so many role abilities, and not all of them are buttons
If you steal a passive ability, the Duck will think it didn't work
Another good point, I like this kind of interactions. Just imagine how hard the game will become for the gooses if two notifications of Celebrity appears.
I am going to kibosh this. The amount of code that would need to be reworked to make this function would be extensive and would require a partial rework of how we do our abilities. This would also require a full back-end rework to prevent this role from becoming a tool for hackers to literally gain access to any ability while being any role. This is a no go.
Well I tried.
But I still thinks would be cool a duck with something similar.
%role
🎯Sniper Goose
- Helps the geese by guessing duck and neutral bird roles during meetings. Is limited to two shots. (A good Assassin Duck)
- Balance/Further Description: With this simple assassin clone being on the goose team, it’s recommended to keep this role secret amongst the group to not create a target for ducks and other evil killing roles. This also can create a more stacked meta with two shots not meaning the assassin duck is done with shots.
- Counter-play: Can be seen as the assassin duck, and can be noticed by an assassin during meetings and vise versa.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
%role
☮️Pacifist Goose
- During meetings the pacifist can protect a player to make them immune to being jailed.
- Balance/Further Description: This simple protective tool can protect players from being jailed. This can also balance the politician being easily revealed.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
No need to post the same idea twice, especially when a dev already shot it down
It’s slightly different with just protecting one player instead.
Maybe the pacifist can just keep the chosen player from going to jail then
We don't want to make more roles to keep people out of jail. We have exactly the right amount of people going to jail as we want right now 🙂
Going to jail is a good thing for geese FYI, it gives them an alibi in some ways
Ok, fair. If that is the case I’ll hold the idea off.
🦉Owl
Color: Brown
- They are given a target to be voted out (This target will always be a goose).
- The Owl has to vote out that player in order to win.
- (I’m not sure what would happen if the targeted goose does die, please give suggestions. The best idea I can think of is maybe the owl just dies if the target dies, but that might be to much for lovers and a sheriff misfire potentially existing in a round, again give some suggestions)
they could get another target
I did consider that idea, but I did think about the confusion that could bring. But yeah, that’s a good idea regardless.
also maybe they could become a dodo and need to get voted but i dont think we need another role that wins if it gets voted
its a bit similar to the executioner
from modded among us
we try to stay away from those
i will say that your emoji's are making your ideas better than everyone else's
I appreciate the compliment, thank you
In the mod this is copied from, if the ~~Executioner ~~ Owl's target dies, the Owl would then win by being voted out themselves
That doesn’t really make sense logically, that’s why I wanted to try something new.
That’s also why I wanted to try something new
Oh Boy I Get To Post The Essay Again 
#🐣︱classic-role-ideas message
Honestly fair, though a way to counter the whole “two shots=assassin dead or done” is something I wanted to try.
It's alright, honestly i just enjoy when someone posts that exact idea (happens more than you think) because i get to post The Essay
(Currently at Five Responses)
Same can go to the officer idea I had, it was a good snitch duck and I wanted to mention it because players don’t realize that the snitch can be easily called out in public voting, even if it is not the popular choice of gameplay, it’s still there as a problem.
Yeah
99.99% of the time, taking a Duck power and giving it to a Goose is not going to make for balanced or interesting gameplay
What’s that 00.01%? I might as well ask🙃
Hasn't been found yet. Probably doesn't actually exist. Just exists in theory as a CYA
Ok
%role
🦅Eagle
Color: Purple
- If the eagle is alive no one can win unless it’s, a Goose task win, a Duck sabotage win, a Dodo/Dueling Dodo win, Vulture win, Pigeon win, and Lover win. Every other win is not possible if the Eagle is alive, for example if the eagle is alive, the falcon will not have the timer counting down at the last three.
- Gets additional vote(s) that are one use per vote.
- Needs to be in the last two to win.
- Balance/Further Description: This all comes down to people calling it a lazy clone/alteration of the falcon, but I wanted to see how a survivor from Town of Salem would work in this game. With being limited to neutrals that only win alone, a role that would only survive and do nothing truly seemed bland to me, so I wanted to try something different then that. Something’s can be changed here, for example the additional votes could be more than one and maybe some of the win conditions can be blocked or beatable just in case of balancing.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
I'd say it needs some sort of smoking gun (ie; falcon skips) but other than that this has a chance of working 
Yeah, maybe it can just have multiple limited skips instead of votes.
Although that then makes it impossible to win as the eagle to maybe not🙃
ima try that idea, sounds fun
%role Warbler
you win by completing a personal list of tasks. Random birds are told when you complete one
- Has 1.5x the amount of tasks the geese do
- Once it completes all tasks, everyone is notified to this, and a timer sabbo starts (5 seconds more than falcon to avoid stalemates)
- if no one kills the warbler, votes out the warbler, or wins by other means, the warbler wins
- Whenever it finishes a task, 3 random people are alerted to this fact
- Cannot win while dead
Thanks @gusty bone for your feedback, we'll be sure to look at it 
An interesting idea, but with the current requirements I don't see anyone actually playing it if it was implemented. The odds of someone actually finishing that many tasks before the geese finish theirs, or everyone is killed is very slim. Also this gives whoever is the warbler 2.5x the chance to pick up crafting mats, etc
shortened it to 2x 
Honestly that could work. I never liked the gravy, since the whole thing was for money, so good thinking.
Yeah it would have to depend on how many tasks the warbler gets
i mean, they buffed gravy (makes everyone around it it's bodyguard now) so it works really good as a bait role
I want to take away the silver reward and change the name to the Coward Goose
Not saying that it’s a bad role, it just seems to relay on a mechanic that doesn’t really affect the game to much.
Yeah I know
also, you give me twice the amount of tasks to do, imma probably go jump in front of the tram instead
and there is an economical reason for that, sure I can't win then, but i've still got 2x the amount of tasks to do, that means I can get more materials faster if i'm dead
I mean tbh honest, a good majority of the community doesn’t want to play the vulture, the pigeon, or heak any of the neutrals correctly.
Maybe all players are notified of the warbler has finished tasks and needs to kill the unknown player before the time runs out, and the role gets less tasks than x2
i mean it is all up to how someone plays the role, I'm just telling you that if you increase the amount of tasks, personally I'm just going to find a way to die so i can do them faster and get more rewards
Yeah we all have our preference’s, personally I just man up and play the role like it’s supposed to.
I never play any role like it is supposed to be, because there is no such thing. You play it how you want and that's what makes the game fun. You play it how you WANT to play it
I like this
editing now 
Yeah true, I just don’t like players that say they’re the vulture and “I will help you” NEVER liked that in my opinion.
It is a legitimate tactic. And in the end, the game is about fun. I hate people who sit by sabos and kill the first person to go near one, but people still are going to do it
but we are off the topic of role ideas so imma just end this here XD
I kick team-swapping Vulture players from my games 
you can do that too XD
It’s just because they have their own win condition and they chose to help a different team and even then they can simply betray their motive and win anyways.
And by that I just assassinate them immediately.
Yeah I do agree
I thought of this silly role and it's funny
Role :: Pennywise (Neutral or Duck)
Ability :: When you hide in vents you can kidnap other players close to that vent (only one player) and keep them in that vent where they can't get out or move for at least 15 second.
Pennywise role can kill & vent.
Now I just wanna see this. That'd be hilarious
seems like a neat idea I've never seen it before
Imagine if there's a special animation for this role when someone walks near or into a vent where its in.
I thought of this because when i played a match, a player got stuck in vent after his friend - who also hide in vent - just DCed, so he was stuck there and was calling for help
if the host was the one who dc'd it can cause a latency lag where people can talk but can't move cause its tranfering to new host
Ireland’s national bird is the northern lapwing. For this role you’re character’s controls are backwards (because you are drunk) and you kill random players at any given time because you’re too drunk to tell the difference on who’s good and who’s evil. You’re also a stand alone character. Your tasks are fake.
I bet this would be annoying as heck
It’s just an idea mate, most likely it’s not even going to work but people hated the bird watcher role for a bit until it’s been modified to a better role. :/
Reversed controls create a heavy processing burden for mobile devices. Also, neutral roles must have a unique win condition.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Yeah, but i still i think it's annoying - bird watcher -.
Ok?
%role blinding duck Can drug one player once per round, and 20 seconds into the following round, the drugged player loses their vision meaning they can't see player colors, only gray. Similiar to silencer in that you can shut down witnesses that know too much, without the risk of calling a meeting as soon as the next round starts, but can still communicate although "I just saw gray kill gray, I was with gray the whole time" will not be very helpful.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
One problem, prox chat
Roles should have weaknesses so I think that's fine
role=security
side=goose
ability= can place 8 cams and see cams anytime
%role The Shoveler (Duck Role) - The shoveler can use its flattened shovel like bill to push out any venting roles in the same vent, sewer or hiding spot. They can only push out of the vents 1 time per round or game. Also only has the ability to use vents once per round.
%Role
Class name: "Medusa" or "Gorgone".
Class: Neutral
Ability: When using your ability on someone, a few seconds later they will become a statue that can only see in a cone and hear. The statue cannot be killed and the bird returns to normal after the meeting. If Medusa is killed all statues are dismantled at the end of the next meeting, statue votes are not counted. Medusa wins if she turns all (or a large number) of the players into statues.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
%Role
Class name: Medium
Class: Goose
Change: Sometimes Medium can see the ghosts "walking" on the map.
Thanks @viscid coral for your feedback, we'll be sure to look at it 
That would be a pretty overpowered rework to the medium
“Hey ghost bring me to who killed you”
Not really. he can only see sometimes, for a short time, the ghosts moving around.
That's what the old meduim did but it got reworked considering how op it was, the ghosts could just circle the killer at all time
Communicating with the dead can break the game
I see, so the problem here are the players.
No not really, if you give a goose the ability to see the dead it's expected that the geese will circle the killers
What about reworking the vulture a little bit...
It's task would not only be eating the carcasses, but also calling the meetings (I mean, they are also kinda dinners)
This would make players be more careful about calling a meeting and vulture could affect this by communicating with others (Most of the time the vulture just depends on Ducks' actions rather than it's own)
Maybe it would only give you just a half of a point, or something, but I think that it would be perfect addition to the game, because now calling a meeting is never a risky action.
Risks of calling a meeting: Assassin, Dodo, removing bodies
As Chris said, meetings are also risky. I think Vulture is fine as it is now. It has the dot that points the way to the body and it has almost no cooldown for eating. I find it strong enough. 
Assasin is the risk of saying others your role, not calling meetings at all, dodo is is rick of voting with no real reason, removing bodies is not really a risk if you know what you are doing
I have never seen a vulture win with a full lobby. Vulture is now mostly luck based. No way to win by yourself. I think it a cool idea, but alright.
I saw Vulture win in full lobby numerous times. It depends on gameplay and experience of the player. Also the game scenario..
I won as Vulture in full lobbies myself. Yep, it's mostly luck to find any bodies, but it's not hard is it sounds. Most risky thing for Vulture is to risk dying when he walks up to the body. Some Vultures are naive and eat bodies in front of vents / hidding spots too.
Maybe you seen it numerous times, but whats the real odds of it happening. Maybe the same odds like using the mortician role, almost none. It is not hard, walking and pressing space is really not hard. But it's based on luck. I think it would give people a real risk of using the meeting buttons.
I have won, and have seen vulture wins many times in full lobbies.
I don't really think Vulture needs a buff right now
I wonder what the win rates for the neutrals are. I'd have to guess that vulture is one of the higher ones on the list.
especially since the demo duck showed up
If anything, it could use a slight nerf, like having the arrows show up 5 seconds after a kill or something small like that
%role
🔪Sergeant Goose
- During meetings once per game this player can chose to kill someone. If the target is a duck that player dies in the meeting, if going for a goose or neutral then the Sargent dies instead.
- Balance/Further Description: The main purpose of this role is to counter the “two shots during a meeting=assassin dead or done” meta. (To clarify, the attempted kill right or not will look like an assassin shot)
- Can definitely be seen as obsolete though, tell me what you think.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
Certified “Posting The Essay” Moment 
On my sixth post of it now 
%role Gooey Goose: When killed explodes into a pile of jelly that cannot be reported, but to the killer would look like a regular body which only they can report. Anyone close to the kill will have jelly on them that eventually wears off. So it can help people identify killers when alone but very weak to any stack kills or self reporters.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Vulture always win due to demolisher feed because you can't report it 😄
Try standing next to the demo-feet for a while. The vulture gets an arrow towards any edible bodies, and if you see someone commonly or see someone making a beeline towards it they’re prob vulture
Almost got me as vulture voted out once 
%role
⛑Medic Goose
- When this player comes across a dead body this player presses a button and waits a few seconds then when the next meeting occurs, the medic sees how long that body has been dead.
- Balance/Further Description: This simple role has the same idea and mechanic of the mortician but with different info and the info is temporary.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
There's really no need to post the same idea multiple times
%role
- 🥷 Ninja
- Can invisible in 15 seconds but the cooldown is 25 seconds, he can kill and he can vent. - Description: This role will be in the killer's side. 2. 🧤 Stealer
- Steals other players roles that the other player will get a normal goose role, but if he steals the killer's role will automatically combust or explodes the stealer.
Thanks @night crypt for your feedback, we'll be sure to look at it 
%role
Egyptian Map Idea
🐍Pharaoh Duck
- Every round the Pharaoh can curse one player. During meetings the cursed player will force vote with the pharaoh, the cursed player will be notified after the meeting that they were cursed and the process continues to another or the same player.
- Balance/Further Description: Just a silencer/party duck with a different ability. I am starting to think about ideas for future maps and maybe this name can be used for a new mechanic put into the map if you plan to make one.
Thanks @drowsy sleet for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Tryant Duck: Able to shut down a meeting once per game during the voting phase. When a meeting gets shut down, everyone is forced to skip immediately, regardless of how they voted earlier and everyone goes back to business as normal. Useful as a last resort followed by a sabotage to sneak in one last kill or can raise doubt on someone falsely accused if it's not going their way.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
This will usually just result in someone else running to the button/bell and calling another meeting, dragging it out longer