#š£ļø±classic-role-ideas
1 messages Ā· Page 28 of 1
Maybe something like that, the crow should have to keep using their ability on them though
%role Albatross: has the ability to reflect shots directly back at the shooter. The ability lasts for 20 secs and has a cool down of 40 sec.
Or the albatross could have the ability to reflect shots up to 3 times... this would be a neutral role
Thanks @scarlet aurora for your feedback, we'll be sure to look at it 
maybe each time they use it on them, the duration shortens?
like for example, taking off 10-20 seconds off their inevitable death
I like this brainstorming, so much fun lol
I would say 5, 10 or 20 seconds is a lot
How are they supposed to win?
Hawk and Prey is an interesting idea, but the Prey's power is pretty overpowered, since they can just stand still for 3 seconds and be immune during that period. They'll probably just end up standing there the entire game, not even going to do tasks. (Has to be a Prey Goose for balance)
the crow could play long game and curse everyone
and wait it out for everyone to die
It's a neutral role, so the point is to help the geese win
Neutral roles are not aligned to the geese. Neutral roles lose when the geese win. Geese win when the Geese win.
Oh, then make it a goose role then xD
I believe the crow is another species of avian
so it canāt be a duck or a goose
altho the cursing to death idea is again, just an idea
Crow (Neutral TEAM, 2 MAX): A crow can move a body when killed but only for 10 seconds. (THIS IS JUST AN IDEA THAT CAN INSPIRE OTHER)
cursing too much in a lobby might get you kicked. 
ooo maybe the crow could have 2-3 shots total and could reanimate as a dead avian
late game idea, kind of op tho
like, theyād need a dead body to be revived later
Coming back to life isn't a good idea unless it's in a gamemode
%role toxic goose: if they are shot, their killer has 5-10 sec to live before exploding. Only way to live is by calling a meeting or someone else reporting the body. If the killer reports the body, the killer dies
Thanks @scarlet aurora for your feedback, we'll be sure to look at it 
Drunk Duck. Can share a drink with someone! After about 30 seconds, that person will have their controls reversed.
Maybe lower the timer to about 10-15 sec.... 30 sec is a long time
I've been thinking of a way to make a role who kills over time good but I don't see it working unless it already has a kill button and killing over time is its ability
Maybe a harpy eagle who deals bleed and has a kill button..?
There will be 3 blood symbols at the top of their meeting screen, every meeting one will drop until it reaches 0 which kills them after a few seconds of spawning in
anything shorter is a nerf. You want it long enough for you to hit someone and get out. by the time they realize what you've done, you don't want them remembering who was just there
Yeah but would meetings cancel out the drunkenness? I've been in lobbies where meetings get called every 10-20 seconds lol
sounds like you've been playing in some lobbies I'd have quit
Probably but these things do happen though. So unless you know you're gonna be with people who aren't constant button pushers, the role is rendered useless
Lol I was thinking about that and wondered if that'd be too chaotic
%role Miner Goose: has the ability to shoot anyone hiding in vents. So if they walk up to a vent and someone is in there, the kill button will light up, thus granting the goose the option to kill... on the chaptel map where it's a wardrobe, the role could be named "exterminator" or something like that
Thanks @scarlet aurora for your feedback, we'll be sure to look at it 
oOo a trapping role would be cool, like tampering with vents and whoever goes in dies
I feel like with roles like that the mechanic will be the one getting affected 90% of the time
Most ducks dont stay in vents for long
I think it would be better as a duck role
because the mechanic can camp a sabotage spot
It would be the best as neutral role
so that you canāt accidentally harm your own team
%role Jailer goose : Act similarly to Sherrif and Vigilante but instead of killing the targeted player, sent him to jail instead with a sound effect every player heard in the server. Because maybe I'm wrong but I feel like jail is more usefull for Duck than goose. Also I think an alternative to snitch for goose can be interesting, maybe I'm wrong ?
Thanks @finite shell for your feedback, we'll be sure to look at it 
There should be a role that makes vents that can connect to each over
!@#$ goose:
Curse your enemies. Cast them into eternal fire, preach their likeness to a dog, plan their imminent execution!
Just kidding. 3 uses with high cooldown, the goose randomly becomes a role (on checkmark or question mark) that no other goose has. When the goose uses this, the goose is marked for the round so the killers know who the !@#$ goose is. They can be assassinated during a meeting.
but whats the use?
The longer this goose is alive, the more roles it can figure out that no other goose has.
I dont get it but ok
Another point to the goose is that it can reroll its role so that it can get a killing role (if it's not already taken by another goose)
If it needs nerfing somehow, the goose can lose its abilities after the round ends
I feel like that should be a gamemode
A ghost role that is random and not always guaranteed. When role is given though "possessed" ghost has the ability to sabotage another ghost from completing tasks by a few extra seconds. "Possessed" ghost will have no knowledge of IF the ghost has completed tasks or not. (Idea came because ghosts like to gather together after death) this would add some fun into being dead šš
The problem with this is what if there are no unclaimable roles? Like, let's say there's a lobby of 12 people, with 2 ducks and 2 neutrals. If 8 or less roles are turned on (including the !@#$ goose), then there's no roles to be claimed.
%role Boom Boom Goose, explodes if unreported or eaten, murdering whoever was in a 4 goose radius.
Thanks @steep granite for your feedback, we'll be sure to look at it 
Noice
The question becomes how long until the body explodes? Or just, if a meeting or body is found, it kills anyone around it?
The answer becomes, it explodes if unreported after 30 seconds, 1 second when being eaten (animation starts) and animation starts when people are nerby so they know reporting means death
You treat the situation like you would an overflow- duplicate (for the round) an existing goose's abilities, or a dead goose's abilities. The alternative is to take roles from geese that aren't turned on, but that's a bit cheesey.
You make that situation sound so simple, but that starts to break down the whole social deduction game.
Penguin role: neutral role
Description of the role: The penguin can freeze a player for the game but once a meeting is called the person explodes just before or just after the meeting
another solution is to not have the role spawn in whatsoever if there aren't 3 missing geese roles
Scout goose: it has an ability with cooldown of 25secs that gives him a unimpaired flashlight vision for 15s when activated during a light sabotage or inside mist and smoke
Birdwatcher Master B)
Precisely
It just uses a flashlight that is in its pocket
Parrot-neutral role: can kill but can use the abilities of the last person they killed. But they also have to vote the same person they killed voted for the round prior, but if the one they voted for is dead, they skipped, or there was no meeting, the parrot just skips as well.
wait how do they vote a person they killed?
Iām assuming what you meant is
āThey have to kill the person they voted the round prior. If there were no meetings/they skipped/the person they voted got voted out, they cannot kill anyone. When they kill someone they get their victimsā abilityā
im assuming the objective is to be the last alive
Correct
sounds interesting but the gameplay changes a lot depending of if you can see the players color who voted
The parrot is an interesting twist, but what's the win condition? Another "be in the last 3"? Then the question becomes who wins vs the falcon.
I have a role idea. Something like The Flash or Zoom, a Goose that can run around double as fast as everyone else.
They said they donāt want the do anything that can instantly clear a goose, kinda makes it not a mystery any more.
Joke- lag goose: make everyone lag
That's a duck role if ever I heard one.
A better idea might be to give someone else a speed boost. Harder to confirm, and can accidentally be given to ducks/neutrals. Still might not fit with the current design policy, but at least it's not immediately clear to everyone who the speedster is.
Same problem: I am alone with you, I give you boost, you run faster, role confirmed easily
and repeatedly
bad idea
The locksmith already has this ability and it's messing with the game for experienced players.
It's finely balanced though as it's use is rather conditional and can't be confirmed 100% of the time
Once I spawned with a key next to me and was "cleared" as locksmith as a duck. It's not 100%, but it is still extremely easy for locksmith to auto clear themself.
True⦠except Iām always locksmith goose and no one ever goes to jail. Makes me sad.
I just have bad luck
I had this same thing happen and everyone trusted that I was locksmith... But then somebody else got jailed and I spawned at police station with somebody else... Yeah they suddenly didn't trust me after I didn't instantly open the door a second time.
%role
The Judge
team : Geese / townie / whatever
Ability : "Trial" has only 1 use, and needs to be used on a player.
when used, it INSTANTLY. calls a meeting, like somebody hit the button / rang the bell. but, people can only either vote the target, or skip.
Thanks @upper forge for your feedback, we'll be sure to look at it 
Just say, "I don't trust them. They can stay in jail." So long as it's not the same person, it should be fine.
I did. The point was merely to show a situation where that strategy fails
Free assassin shot
True. Limiting who can be voted for is as outing yourself, especially if the Assassin is still live. But there's potential in a "call a meeting outside of the default", with the risk of being outed when calling that +1 time.
I had an idea for a goose role.
Matyr Goose. Instantly kills their murderer.
Like a bad sheriff shot, only against anyone. Would make killers slow down and think twice, while also seriously confusing people against the sheriff role.
why would we want killers to slow down
there are 3 ducks and a falcon, and you want them to just randomly blow up?
isnt that just a more powerful canadian
There's also a few people who are afraid to kill, even when they're duck/falcon. We don't need more reasons to scare them off killing.
Canadian already make the ducks think twice before killing
unless theyāre a prof or sumthin
1: yes. I think them randomly exploding would be hilarious.
2: all roles are optional. If you don't like any one role, you can turn it off. I just thought it was an idea I'd throw out there.
I'm imagining a duck exploding rn
And yes, it is very similar to Canadian, but it wouldn't call a meeting. Meaning there bodies would look just like a bad sheriff kill to everyone else, throwing potential suspicion on the actual sheriff.
There is literally no way to counter this goose
they dont need to claim their role for the ability to work
i donāt think youāre gonna have fun when you kill someone and you suddenly just die
Maybe in classic rejects?
@zenith vortex maybe a duck immune to the Canadian and Matyr? Idk, it was just an idea.
you mean professional
The only way to kill that goose safely is to vote them out or get an environmental kill on them
Or assassinate them?
Wouldn't that kill the assassin?
No. Only in map kills would kill the killer.
I don't know if having a retaliatory kill that you can do nothing about is a good idea.
Angel/Saver [Goose]: This goose can save a bird's life if they have only been dead for 10 seconds by reviving them and they'll come back to life. But they don't know where the birds die or when. They have to be lucky I guess... (A idea that might inspire others)
lol idk
it was a random idea that just popped up
We don't want to introduce resurrection
yhea true
Lol just thought of a funny one as a joke: zoom host goose- can call a meeting from anywhere
oo
yhea this one
i like this one
Knowledge is power and knowing who your killer is, is a lot of information
true
Unless you killed yourself
this one is going to be a role
im sure
Suicider [Neutral]: This bird has a bom-
Everyone, time to hop on zoom cuz I saw red kill
jus a joke pls dont take it seriously 
oh shi-
still would gain knowledge. How do you kill yourself? failed sheriff you know someone else was a goose, chandelier means you were a duck, shuttle there is no longer a body, lover you would have that brief time to ask your lover who was the killer
still, resurrection would be a lot of information which is valuable in a social deduction game
give something would have to take something away
*Gets the role Sheriff
*Dont want to be a sheriff
*Kills someone random to commit suicide
*Still alive...
Task failed successfully
Happens to me a lot
boom
Gaggle goose- knows what everyone is, canāt die, and makes everything better.
(the more joke ideas you post, the chances of us reading over you increases)
But on the alternative I can make someone laugh and smile
You can base an idea on a joke if you flesh it out enough to work -- surely the Dodo started as a joke
I mean, there's some logic to a role that wants to get voted out and makes everyone lose. If you're just making joke suggestions, though, maybe they're better in General?
hey just cause he has a joke idea doesnt mean I cannot to
penguin
people say its impossible for penguins to fly and penguin wanted to prove people wrong
this role only available for space maps
his goal is to go to the shuffle bus or airlocks and get send to space (sure it might be in meeting but no one can replace a dodo)
also to make it harder for the killers getting rid of them
he can also make his killers self report
I had a penguin idea, but itās rough to come up with the win. Can slide. Slides until it hits something blocking its path. When it hits something the whole lobby hears a giant thud. Can kill if someoneās in its way. 5 seconds it takes to stand up after hitting wall(obstruction)
Neutral Canadian - They win if their killer is voted out - self reports like normal canadian
So a role that is identical to a goose role but has a different win condition
no
%role Contageous Duck: has the ability to infect a goose with a deadly disease. If the goose is making contact with another upon death, the other goose implodes. Kill cooldown condition is 30 sec.
Thanks @scarlet aurora for your feedback, we'll be sure to look at it 
That sounds very similar to the demo duck role in #850063497877913630 minus the ability to pass on the bomb
If I were to do a contagion themed duck, I would probably have it similar to the vampire. They need to get close enough to infect them first, then they die a random time later (maybe 5-10 seconds). If I could add a twist, if an infected player gets close enough to another player, they also get infected and will die X seconds later. Calling a meeting will of course spare them from the death. Infection could spread to ducks and neutrals, but only the Contagion Duck is immune.
%role Invisible Goose it lets you go invisible for a few seconds if you are a killer
Thanks @ripe harbor for your feedback, we'll be sure to look at it 
If it's a killer, why goose?
You could be killer or goose with that one
But if you are goose and canāt kill the roles is pointless
they don't want multiple roles for same player - lover duck is the exception
Unless you have max charisma and can convince them. But that will be almost impossible
Maybe just make it you can go invisible?
You can't prove you are either goose nor duck, so even geese will suspect you. Don't dissappear in front of people or you'll be sus, but you could use it to watch what a player does if they follow a lone player after breaking off with you in a trio.
Or you could pretend to vent and trick the assassin or outrun a duck/falcon/goose killing role/pigeon... Seems kinda overpowered
a setting to turn on/off neutral victories would be nice (what I mean is, if a game ends or not after a dodo win, for example, so that goose and ducks could still win regardless). That's how Town of Salem works and it's something I miss about that game
What I was saying is the role is pointless because they said you can become invisible if you are killer but geese are not killers.
If the game doesn't end by voting out the Dodo, then the Dodo is useless. You may as well play with Neutral roles turned off.
you still get your win, but the game doesn't end, that's the difference
But the Dodo changes the game so you get punished for randomly voting. If you take that away then that changes the meta and the Dodo is essentially a plain Goose.
you can get a goose/pigeon win one game, and a duck/dodo win in another, victories are shared
The game already allows you to play without Neutral roles ending the game. You have that ability.
Im just going to go with...
Not every idea needs to be commented on, don't need to shut each other down
any message that starts off "not to be ___" is going to be read that way. Also please do not speak on behalf of Gaggle if you are not Gaggle Crew
not sure why the message about dodo punishment on vote was deleted too but gj š
(Innocents were KIA, may we mourn its death)
Rabid Duck:
The rabid duck is a duck that cannot kill anyone on their own, but automatically kills anyone that tries to kill them whether they are a duck, sheriff or vigilante goose. Unfortunately for the ducks, while the rabid duck is on the side of the ducks, the rabid duck does not know who the other ducks are, nor do the other ducks know who the rabid duck is. This means that if a duck attempts to kill the rabid duck thinking they are a goose, or a neutral player, they will get killed themselves. The rabid duck has a kill cooldown, so once it kills someone, it does become vulnerable to attack by a duck, sherriff or vigilante goose. Only the falcon is immune to the rabid duck preemptive kill ability.
To make matters more complicated, if all non-rabid ducks are killed/voted off, the rabid duck now automatically kills anyone who gets too close to it in frenzy mode. Again, the rabid duck is still subjected to kill cooldown. The rabid duckās ākillā button will change to frenzy mode to let the rabid duck know that all non-rabid ducks have been eliminated.
The rabid duck may activate and use sabotages, but they may not vent or hide. (This is to prevent the rabid duck from hiding to avoid accidentally killing a teammate, sheriff or vigilante.)
I think this would work better as a neutral role. Maybe give them a longer kill cooldown, maybe 2x the ducks. They can smell the ducks from the non-ducks, so will kill them if they get close. Or just autokills anyone who comes too close, and like the falcon has to survive until the end.
I like the thought that went into this. If you want the bot to pick up on this copy and paste it with a %role in front of it
Ok, Iām gonna sound like an old man, but how exactly do I do that?
XD aight you know how to copy/paste right?
Yeah, but like how do I use the bot?
#šļø±idea-channels-guidelines these are all the commands for the different channels
%role Rabid Duck:
The rabid duck is a duck that cannot kill anyone on their own, but automatically kills anyone that tries to kill them whether they are a duck, sheriff or vigilante goose. Unfortunately for the ducks, while the rabid duck is on the side of the ducks, the rabid duck does not know who the other ducks are, nor do the other ducks know who the rabid duck is. This means that if a duck attempts to kill the rabid duck thinking they are a goose, or a neutral player, they will get killed themselves. The rabid duck has a kill cooldown, so once it kills someone, it does become vulnerable to attack by a duck, sherriff or vigilante goose. Only the falcon is immune to the rabid duck preemptive kill ability.
To make matters more complicated, if all non-rabid ducks are killed/voted off, the rabid duck now automatically kills anyone who gets too close to it in frenzy mode. Again, the rabid duck is still subjected to kill cooldown. The rabid duckās ākillā button will change to frenzy mode to let the rabid duck know that all non-rabid ducks have been eliminated.
The rabid duck may activate and use sabotages, but they may not vent or hide. (This is to prevent the rabid duck from hiding to avoid accidentally killing a teammate, sheriff or vigilante.)
Thanks @eager cedar for your feedback, we'll be sure to look at it 
Oh god, I thought it was going to be more complicated than thatā¦.
XD šš
Basically this is similar to the Psycho Killer in Werewolf/Mafia, but tweaked for GGD
It would seem more fitting as a neutral role
Iād say it would work well as a neutral role that is one priority below falcon
Like in a 1v1 falcon wins
This is a well thought out role
Also if every non goose killer is gone (except falcon) then it goes into frenzy
They've said multiple times they don't want resurrection in the game
Oh nvm then
its still a good idea, and its not that they don't want it, they just feel its too strong with role reveals on.. the silence bit could work IMO and would be funny if the body brought back to life was a killer -- imo the silence would have to stay on that player till game ends for it to be fair -- but yeah they are trying to move into more deception roles -- its a role with only a hard clear and brings no doubt... maybe if it could be like lover and be rolled on a goose or duck it might seem less OP but overall ducks want to kill and a duck that can revive a duck is way OP
either way no coming back from the dead
They gave us Thralls as a compromise in ToT -- So keep in mind some ideas can work for alternate game modes.
When in doubt, check out the Basic Guide to Designing Roles for Classic+:
#š£ļø±classic-role-ideas message
there is #š®ļø±gamemode-ideas#892112980009967646
Honestly, while the Rabid duck could work as a neutral role (maybe it could be a crow or a different bird) I feel like making it part of the ducks team could either be a great advantage for the ducks, if both the normal ducks and the rabid duck can synchronize and coordinate, or a huge hindrance if they aren't in synch. It could add a little chaos either way. But, I'd be happy if they implemented this role, regardless of whether it is on the duck team or a neutral role.
I don't think reviving should ever be implemented. Dead is dead.
I've thought of two roles:
First is neutral role: Chicken. You want to die, you win by dying. But if you die to anything else except a duck you loose (no: enviornmental, sheriff, vigilante, falcon, ect.). If both you and the ducks are alive without any others, ducks win. You loose if you get voted out and you loose if votes tie. Cannot kill, may vent.
Second is goose role: Spirit Goose. Dead goose role, you begin game as dead. You get half the tasks of all geese ingame, and if you complete them before the actual living geese do, you win. You also win alongside living geese if task bar is full reguardless if you finished or not, you have your own task bar.
Chicken: this means that one person who wonāt win can end the game for everyone. Thereās gonna be very little strategy with that role, your best bet is to run around aimlessly which isnāt fun.
Spirit Goose: idk why you put goose in the title, itās way more of a neutral role (not winning via duck elimination). Also, it canāt help anyone socially, itās just one guy racing to do tasks with no direct input on the gameplay. Itās never going to win via itās own task bar and itās just gonna make task wins way too prevalent. Starting dead means that no social deduction can happen with you, you canāt effect the game in any way.
walliam said most that needs to be said. Also, there's not much of a tell if some random kill could give a win in the first 15 seconds of the game. Sure, a sheriff or vigilante could get lucky if there's just one duck, but there's at least some clues there; chicken would have no clues.
i could see if they had to be killed 5 times but never went into ghost land, just became a reportable body -- it could count vote deaths and just place them alive randomly in map again -- ducks / lawful geese / falcon would want to avoid killing them over and over -- and this wouldn't be resurrection due to not actually becoming a ghost.. but i still see this not being wanted
I mean, if I see somebody dead and reported, then after the meeting they're alive again, I'm assuming morphling.
then how will a chicken die?
if the he shouldnt get voted out or get killed by a falcon/sheriff/ducks/vigi?
The big thing is that if you've been killed, no matter who did it, that's information that the chicken has. And they could use that to get someone out. It would especially be disheartening if it was a vigilante shot, but of course, most don't hold onto their bullet like I do.
hi
Shifting goose: become a random role of a dead goose that died in the previous round
Ok... and if a meeting is called when no one has died?
- They would likely just not be able to shift.
- Role-changing birds are a no for classic+ according to devs.
"serial crow" [Get it, i group of crows is called a "Murder", ]
team : neutral
Ability : Bloodlust, Use : Anywhere
When used, the crow enters a bloodlust. in bloodlust, the crow breaks character by having its costume turn into a crow, [and maybe holding a knife?] this gives the crow a kill button with a shorter cooldown. every kill in bloodlust makes bloodlust last a tiny bit longer [like a second or 2, ] but increase the cooldown by 4 or 5, also hides the name of the crow, [and the end of the bloodlust or cooldown the numbers are set to their default]
the default duration is 8 seconds, and the default cooldown is 20 seconds,
Can vent only in Bloodlust, and if crow mode ends inside a vent the crow is ejected at the nearest vent nobody is near.
WIN CONDITION : kill everybody, the game will not end for ducks if you are alive.
What about falcon?
i mean the falcon has to like
survive after everybody knows he is well, A l i v e.
Note : bloodlust dose not protect you from other kills
%role doomsday goose: 40 sec cooldown, this goose has the ability to wipe out all killing roles in a nearby radius
Thanks @scarlet aurora for your feedback, we'll be sure to look at it 
so strike first.
A rewrite of one of my previous ideas:
Pale Goose: normal goose while alive. But when they are dead, they can still fix sabotoges and can continue to do tasks which count toward the task bar so even if living geese aren't fully done there can still be a task win.
Tasks while dead currently are required for tasks wins
what i'm refrencing is when their own tasks are done, they can still go on completing them for task bar progress, gaining new ones
say your done with tasks as a dead Pale Goose. you then get new tasks or new task list to do and it still counts towards progress bar
most geese when dead just afk after their original task list is done. this doesnt happen with a Pale Goose
Mimic lover jk think it would be too chaotic and confusing at the same time
As somebody who thinks there already aren't enough tasks, this will break the game balance more than you think
how so?
Tasks almost directly correlates to how long the ducks have to kill everybody
Some people tend to do tasks a lot faster than others
Have a ghost zooming around finishing tasks real fast will take that time away
And, of course, it's still useless if it's a goose who doesn't like or isn't good at tasks to begin with.
Ghosts move faster, cannot be interrupted while doing the task by dying, don't have to keep an eye on who is near them and can fly through walls, meaning they can do tasks very fast compared to alive players
Yeah, it basically drops the ducks time to kill by a lot, and just the POSSIBILITY of this existing will mean the ducks will always have to hurry unless it's disabled
at least the sabo fixing isnt a bad concept
Using myself as an example, I usually finish 8 tasks before the third person dies
I'm not against the idea entirely, just pointing out it would unbalance the game as is
what if they were restricted by walls? and couldnt fly through them?
If they had the same movement restrictions as a normal goose, that might be slightly fairer
i think i got it, here
Pale Goose: normal goose while alive. When dead you can fix sabotoges, gain three extra tasks, and cannot go through walls.
One other thing not mentioned is that sometimes the final task is being held by a lover goose on purpose. Have the pale goose do that task, and you rob the lovers of a victory
how about that?
Looks better. Might be okay for classic rejects (devs have previously said people will confuse disappearing tasks as a bug in classic+)
i just see so many geese afk after they die that i wanted to give an idea for them to keep playing
Understandable.
i'm also thinking, what if the Pale Goose could also have a lover pair? then even if Pale is dead the second lover doesnt kill themselves and lover win still possible
Wouldn't work, the point of lovers is that if one dies, the other can't bear to live without them and so joins them in death
eh, thought it was interesting to mention
I can guarantee the devs will read it and consider it (what gets added is up to them and what I say doesn't affect that)
ah, right
i just kept being convinced the Pale Goose idea isnt bad, just needs rework or something, by the way
That's reasonable. I can see it working sort of okay, the ducks need to identify the pale goose and avoid killing them as long as possible. The only problem here is they need a way to identify that goose. Maybe something like going back to the same task multiple times.
maybe the Pale Goose's name is a slightly different shade from other geese?
theres a sign for gravy and who the body guard guards, could do something like that too
Can't be an obvious tell, needs to be something the ducks have to deduce from their behaviour
Maybe just tack the ability onto gravy? I know when I'm gravy goose I'm still killed first or second despite the gravy bounty
maybe instead of a task list the Pale gets a task when a sabo is called? that would give different behaivor
just workin with ideas
as the ducks would notice the Pale being either slow with tasks or idle sometimes. also ties in with the Pale being able to fix sabos while dead
fits in with your idea too
also makes the ducks consider sabos instead of constant spam?
%role Variants of the Sheriff and Vigilante: The Marshal and the Renegade.
In these variants, neither has a kill button. Instead, similar to the Assassin, both of the above role variants have the option to shoot in a meeting. The Renegade as a variants of the Vigilante may do this once per game with no consequences. The Marshal may do it once per meeting, but if they shoot a goose, they will die as well.
The idea here is to mix some mechanics up a little with the role variants. The mere possibility of a Marshal or Renegade may make ducks a little more cautious in meetings, but also enables the Assassin to fake claim as either. While it is common for a duck or falcon to already claim to be "one of the good killing geese" and not specify which so they don't get shot by the real one, this allows an assassin to claim the same.
Thanks @mint hollow for your feedback, we'll be sure to look at it 
Pale Goose: gain one task per sabo activated, no normal task list. Basic goose while alive and cannot fix sabotoges. As a dead goose they can fix sabotoges and cannot fly through walls.
@buoyant crow i think we close! whatcha think?
also the Pale is kinda good in a way like this as the geese will get sus of the Pale, as Pale has no starting tasks
No normal starting task sounds... like it's already powerful. Think of it like that many fewer tasks the geese will need done
but it also means if sabos are spammed, there will be more tasks needed to be finished
its like a double blade almost
anything can happen, like most GGD games tend to be anyway lol
@buoyant crow @mint gale
i believe i've cracked it!
Role Title: Pale Goose
Type: Goose
Description:
Does not have a normal task list, instead gains one task per sabotoge unlocked. (IE: if a duck unlocks the chandelier falling sabo, Pale Goose gets +1 task. Max task amount is tied to the amount of sabotoges that can be unlocked on the map instead of if the sabo button is pressed)
While alive they are a basic goose and cannot fix sabotoges.
As dead, they can fix sabotoges but cannot fly through walls.
Too strong
whats wrong with it?
Imagine you're standing near the chandelier sabotage task and there's a bird there and suddenly you get a task added to your list. Now apply that to any of the sabotage tasks. Inevitably, the Pale Goose would end up camping the sabotage tasks to either catch the Ducks or (more likely) have the effect of Ducks not using sabotages.
Stand in front of a sab task. If someone goes on it and you gain a task, that's an easy vote.
While if you stand near a sab task that has a legit task. If they go on it but nothing happens, that's very likely a confirmed goose.
could argue same for mimic goose. also the dodo is a warning
Although as the mimic you don't get any indication that they did the sab unless they immediately use it. You can put 2 and 2 together as mimic, but this role makes it obvious.
Mimic doesn't have a game mechanic that can hard confirm like the proposed Pale Goose. If a Mimic gets a Duck out it is because the player used the role well
Pale Goose would be difficult to work into Classic Plus, but it or a similar role could possibly work into other game modes in the future
maybe instead its just the task list amount is equal to sabo unlock count? that'd take out the whole confirm thing
I could see it maybe working if the tasks were only added after a meeting once you spawn back into the map. So if Ducks unlocked two sabotages then a body was reported, when you return to the map you would have two tasks
ooh i like this!
that way its not obvious
Role Title: Pale Goose
Type: Goose
Description:
Does not have a normal task list, instead gains one task per sabotoge unlocked and only officially gets them after a meeting. (IE: if a duck unlocks the chandelier falling sabo, Pale Goose gets +1 task. Max task amount is tied to the amount of sabotoges that can be unlocked on the map instead of if the sabo button is pressed)
While alive they are a basic goose and cannot fix sabotoges.
As dead, they can fix sabotoges but cannot fly through walls.
In that case you would have to remember who you might have seen in the areas of sabotage tasks the previous round to inform yourself for the next meeting
Although there is one thing I want to ask. Do the pale goose's tasks that have not appeared yet count towards the task bar?
good question, i would think so?
That is, if I am a duck against pale and I just refuse to unlock poison, suddenly the geese cannot task win ever?
so in that case no
yea cuz then they'd consider doing sabo task to get task bar time
though of course it maxes and isnt infinite
One problem I have with Pale Goose as it currently stands is that there's at max 4 sabotage tasks that will ever spawn on a given map (even if can be more, eg. either chandelier or poison on Manor). Meanwhile, it's standard in Classic+ to have 5 tasks, or turned up to 8. The Pale Goose will automatically have less tasks than every other goose.
perhaps when they die (or get voted), they get additional tasks to match up with the rest? ie: tasks set to 6, they die and gain +2
or they start with 2, and gain the other 4 as the sabos are unlocked? (if tasks were set to 6)
At this point, there's no extra tasks?
Yeah, my initial reaction was to have X-4 tasks starting. Seems more elegant than having X/4 tasks added per sabotage (so at 6, you'd have 3 tasks total after 2 unlocks).
instead they can't complete their tasks until the ducks unlock them for them
i'd think that the task bar can win even if the ducks dont fully unlock. it'd be unfair otherwise. and as for that, gives duck reason to do sabo unlock unlock to get more taskbar time as the Pale then has to go do their task
Knowing when a sabotage is unlocked is almost a dead giveaway for finding a duck. Being able to stop sabotages while dead = makes the duck game nearly impossible
the first is worked out, but really on the second part?
yes, imagine a character that can move through walls, is 1.5x faster than anyone else, is invulnerable to death,
It takes a ghost < 8 seconds to get from one corner of a map to the next.
If the ghost is in the middle it can get to almost any sabotage < 3 seconds
it can stand there while a duck is guarding and fix it
stated the Pale while dead cant go through walls
If geese know there is a pale goose, they wont even bother fixing them anymore.
even still,
and Pale cant fix while alive
Considering sab timers are around 50s, that still is no problem.
This was my biggest concern with the sabotage interaction, too, tbh
^ I had this feeling, too, but didn't say anything. Half of the purpose of calling a sabotage is to either split the geese up, or force them all into one place. If a ghost can now take care of all that, there's little motivation for the geese to change their behaviour.
maybe theres a cooldown on the sabo fixing?
I don't know if that would work. Most times, there's only time for one sabotage before a body is found or a meeting is called. Maybe if it can only be done a limited number of times (1-3?), but it still seems unbalanced.
how about twice?
and to clarify, it'd be like you can do one of the three fires, and it counts as one
This is like trying to open a lock with a fork... you can't keep bending the fork into new shapes.
Goose that can fix sabotages while dead with no fear of dying regardless is bad. To make this work you have to put so many terms and conditions on this role that you might as well be asking them to sign up to Facebook or something.
Do you agree to the Terms and Conditions?
Toxic impostor who can Poison other players and they dead in 1 minute or in meeting and cooldown for use 45 seconds
#850063497877913630 demolition duck. It isn't poison, but it works basically the same way
@buoyant crow the raw idea behind Pale was to give the ghosts something to do instead of being idle the whole time, and i think this is more what i meant -
Pale Goose: normal goose while alive though you cannot fix sabotoges. As a dead goose you cannot fly through walls, your movement speed is same as living and you can fix a sabotoge only once per game. (you need to go to the sabotoge and actually do the minigame for it)
Pale Duck: normal duck while alive. As a dead duck you cannot fly through walls and your movement speed is same as living. You can kill only once per game while dead. (you need to be close to the one you want to kill)
I don't think it can work for a dead goose, any way you try to cut it.
Dead geese still have a role and something to do, to complete their tasks. Perhaps one improvement would be the option for "map reveal" for dead players, where they can see an icon on their map for all player locations.
Ducks can still sabotage to help herd and crowd control the remaining geese.
Politician Update idea: As many people know the Politician is kinda Meh of a role. And I bet people have suggested to do what the Mod originally was and let him hold off his votes for rounds and when he wants to use them he can blast his votes which can defiantly change a outcome of the game. Which I was thinking would defiantly be a good thing.
But I kinda also was thinking... Lets mess with the role and make it different a bit too. Maybe we can have it so if the Politician is voted out he ends up in the winning category with whoever wins. No matter if Ducks, Vulture, Falcon, Dodo or Geese win. Be a nod to the point that hes a Politician and needs votes to win ^-^
The second one wouldn't be much of a change. And with the Politician dead I dont think it should end the game. But just adds him in the end showing he won cause of the votes XD
having a double vote value as politician would be cool, but a bit more likely to get assassinated also
dodo's lawyer(idk what do you call a man who is trying to get their president to be a president)
dodo hired his lawyer to make sure he is a captain but sadly his memories are short so he doesnt know who he hired but the lawyer knows who is it since he was given a name and appearance so his mission is to get dodo voted out(he wins with a dodo) if dodo is dead...well just like a bodygoose lose their mission they are just...normal
if the dueling dodo is added he will be given only 1 person to get them voted out
Melware- Worth the risk if you ask me. And honestly I think making sure more Geese have and enjoy there roles is very important. And again with anonymous voting (What a Snitch needs on to use there role) Most people wouldnt know who Politician is. They just know someone is abstaining there vote to build up votes. Or in what you described having 2 votes instead of 1. Again I feel Politician needs a bit more buffing. But ofcourse not a over buff. I also feel the Locksmith needs touched up on but not my target for today. (As does the Mortician. But I think everyone already kinda knows a few issues with Mortician already.) But thats why I wanted to see if I could get this role up the tear list of Likability š
everyone knows? I watch experienced players utilizing the mortician role very well.
Any amount of info to the geese is extremely powerful.
It can be. But personally I think they should get what a Spy gets and vote for a Dead person instead. I personally would feel thats better. Plus the standing over the body for a while. Half the time it gets reported and you dont get that info anyways.
You have to treat ducks and geese in isolation in terms of power and abilities. After all there are usually 4:1 Geese:ducks. In no way should their powers be consistent with one another.
Everything for us boils down to one major thing: Is it conducive to the spirit of the game; social deduction.
Yeah but Spy Ducks are one of the Weaker ducks in general. I mean if you want I can make a tier list. Spy Ducks by no means are one of the best ducks. Also its closer to 5:1 normally :3
Giving a goose a power that gives them an "edge" OVER the ducks is just not in our design language.
@tacit jolt 5:1 if you don't play with neutrals but sure.
In any case 5:1 would mean the ducks need to be even stronger.
True. I normally throw in the Neutrals with the Geese.
We did make a power tier list and we had 3 designers go over it with two moderators with combined playtime of over 15,000 hours
The devs actually discussed a tier list on stream recently
The most powerful goose is the lover goose when partnered with a duck.
Maybe you can do a thing where in the settings people can choose whats OP and not :3 But focus on making the roles fun and if too OP (Medium seeing Ghosts) they can turn that setting back on š Cause I know many people miss that feature.
I actually say the Most powerful Goose is a Sheriff and thats okay :3 Cause its fun as heck š
This is my personal rankings relative to one another for ducks
I wouldnt place Cannibal up that high
@tacit jolt I think you need to play the game more š
I play the game quite a bit
If you think Sheriff is the best you're sadly mistaken.
Cannibal can both hide evidence of one of their kills, OR block a Vulture victory
Late game cannibal is godly
High utility
Well we can agree to disagree
I can't disagree with the stats of over 10,000 games
Remember we collect data
Games with Sheriff in the mix (geese usually lose). The earlier a sheriff pulls the trigger the more likely the team loses.
Block a Vulture Victory? You mean by eating 1 body :/ Not the best in my opinion
In most cases the sheriff is a liability.
Thats true a bad sheriff usually causes the game to lose.
But a game with a good sheriff normally causes the game to win.
I guess its up to the skill level of the player
Spy duck is certainly a lot stronger when proximity is on, even more so when paired with assassin. But even without prox you can learn who the mimic is, or kill the falcon before they get a chance to kill.
Well I am going to agree with you that we can disagree, our power rankings are from observing 10s of thousands of game data and tens of thousands of play time.
Yours are anecdotal, everyone is entitled to their opinion on what is more powerful but often times people confuse fun with power.
Spy Ducks I would Rank C tier. They defiantly are great at getting the Mimic though
Thats true. I might be focused on fun. It is a game afterall
yes, so when we talk about balance we don't look at fun
Mimcs are defiantly a good threat
If you wanted to discuss fun, things are totally different.
You started the conversation about power... not about what's fun.
The mortician is fine the way it is for power
Yeah but I still think Politician being able to abstain a vote and use it later would make him mega OP by any means.
We'll have to see how it gets used, and we're about to shake up things again in next updates
new roles coming
yes Roles
Roles
we have a secret role that the beta testers played with last night
Oh cool š Hopefully we get a few good Goose roles.
One of the geese roles is pretty strong
so strong in fact we may need to nerf it already
before it hits public servers
Still looking at how it plays before we release it into the wild.
It's a totally passive role so we expect players to "hate" it because it's not as fun.
but its a super useful role.
Im excited to see what it is. And if its too strong then well see what happens with it :3 Cause Pigeon for example (I know not a goose but is actually OP in some cases) is normally called too strong so people turn it off a bunch.
I don't find pigeon that op. It either needs to make it to late game or pray that no one finds a body (usually ends up in a vulture win anyway) or that no one presses the button.
I just hide in case lots of people
It's a cheesy strat, but you can just hide in a vent until late game and hope you don't get sussed for not being seen
just like I do a duckula strat
That's what I do. Some fake tasks around a group of people, pop in a vent, survive to hyper late game.
aka trick or treat...you bite someone and watch as the infection begin
Call out ducks time to time to delay the game further
What I do too with Pigeon ^-^ And normally any duck I see vent claim I saw them kill or run from a body. Blame someone for being vulture.
But again focused on Politician š I think having him be able to do more especially as a passive role. Wouldnt be too much of a issue.
I bet it's the old wise goose
idk the general opinion on public lobbies is that mortician is a near-useless role
besides even if you have 10000 hours playtime, the mortician is relatively new (relatively because it must have been tested quite a lot before release I assume)
No snitch duck?
As someone who plays Private lobbies almost always. The Mortician has been meh for most people. Currently its been on because everyone wants to see the new role. But otherwise it would be off a lot more of the time. Cause tbh in games its gotten people voted out from the horrible wait time. Then actually given information about peoples roles.
If people immediately report bodies in your lobbies they have a lot to learn š
Not a good strat
1: Public or Private lobbies have people who do this more times then not. Shawn you said you have numbers. What is the average time people wait before reporting a body? Do you expect them to scream across the map hoping a Mortician is around. If there is even a Mortician?
Between mortician and the detective rework, there's a lot of reasons not to immediately report the bodies. However, it will take a bit of time for people to realize they ought to change the meta.
Yeah the debuff on the Detective has been kinda meh too. It has its uses. But I liked the old detective more.
Again hence whey I mentioned I wish these roles had options š Maybe in the settings. That way people can play the old version or the new version to there liking.
As granularity in role options increases, social deduction begins to fail. Imagine you're in a game and click the question mark to see roles and there's a Detective but you don't know which "version" they are when someone is claiming they checked a person and they hadn't killed. And you could apply this scenario to any of the other granular options for roles that have been suggested. A frequent one I've seen suggested is when the Sheriff shoots wrong, only the Sheriff dies.
there could be a ? symbol on the role, where when you place the mouse on it, it shows the difference with the mainstream version
Well I assume getting a option like this would mention the role in the "?" that normally mentions what the role does. Then youd infact get more Social Deduction cause someone lies about there role. And you can use that against them.
People would definitely need to check the settings more often to verify which version of the role is on, but that's not much different from checking if, say, Lovers is on or if there might be a falcon/pigeon.
if this was a GGD game, the host would think we are teaming up š
I mean, all the roles listed in ? already give a brief description of what each does. If it's clear if it's old detective vs new detective, it should be obvious fairly quickly. Sadly, most people don't even read. Still get people surprised that ducks can win through sabotage when falcon is still alive.
Yeah again personally I kinda would enjoy this. And if the old versions arent used then so be it. But Medium, and Detectives debuffs make the roles less likely to never want to be used. And personally I would love a buff on Birdwatcher, Mortician, Locksmith, And a option to make it so Techniques don't see where Dead Duck sabotages come from. Make the roles better and more wanted. And if its too OP let the room hosts decide. Cause I want what is fun. And hearing a person say "I got Politician again" cause there only thing they can hope to do is break even to nearly be voted out makes the role less then enjoyable.
didnt birdwatcher already get a debuff?
Unlike game mods for Among Us, the Gaggle devs actually balance the roles so no one Goose is overpowered to the others, and no one Duck is overpowered to the others. I play modded Among Us weekly and it takes a very long time for users to fine tune the extremely granular options available for all the roles for Crew and Impostors. I'm happy that GGD does not have this problem.
Again, not talking about perceived "fun" of the roles, but their power.
If we listened to the community about only making fun changes we would end up making a death match game.
Alex- Based on who you ask tbh. Saying Birdwatcher was every past a E tear would be lying to you. Birdwatcher has always been crappy. But its fair to say they had a De-buff.
Everyone can kill, everyone can be godly... this isn't Overwatch
birdwatcher is OP
Anyone who says otherwise deserves to have their role ideas all deleted.
and banned from this channel
I mean... I wouldn't want to run afowl of any future deathmatch modes
Medium didn't get a debuff. In fact, it kind of got a buff in that you know if live players have disconnected or not. (Unless you're talking about not seeing the ghosts any more, but that was clipped long ago.)
Detective is kind of buffed in that the ability can be used each round, but the other players need to work with that player so it can even be used.
I'm not even sure how you could buff Locksmith. There's a kind of power to being able to let yourself out, but it shouldn't make all doors necessarily trivial.
No, Birdwatcher is not OP.

I really think you should watch the power ranking video we put up with Canadian_Thor's twitch stream.
"Anyone who says otherwise deserves to have their role ideas all deleted." Well that seems harsh. For only saying my opinion
Cause that sounds like a threat :/ For just saying what I feel
Birdwatcher can be powerful, when used on the right map by the right player. Trick is to know when those situations are.
I hadnt insulted you or anything. That seems a bit overboard
I've been reading the exchange between Shawn and Beastboybrown for a while now and I gotta say: this has been bothering me since the very moment I joined this discord: I don't think devs/managers should be this confrontative, let people have their opinions. This applies also for players who want to remain in status quo and are always defending the game because "it's perfect as it is at the moment, your ideas are bad".
I understand the devs must be going through a lot with the game release and DDoS problems, but if you disagree with an idea it's probably better to just ignore it, it's not cool forcing your opinions on others and that might make some players want to leave. I at the very least would like a friendly environment
I'll take my leave for now, got some things to do away from the computer
Im mostly trolling š
I never delete roles and I always engage and share my thoughts, I play especially hard on the birdwatcher because we received actual threats and direct insults from players.
SO we changed it, so we meme around the birdwatcher
I apologize that sarcasm doesn't come across on the discord, but we definitely engage with everyone as much as we can.
The alternative is ignoring the entire community and releasing an update every 5 months.
Not something we will do.
I personally didnt like being threatened over a opinion :/ I just said what I felt needed said. I understand a LOT of people do not like Bird Watcher. Me amoung them. But I didnt and wouldnt put you down for liking it. I just feel its a weaker role in general. And its fair to say it took a debuff.
I don't get offended when someone doesn't enjoy playing a role, we literally know the power level of roles based on their victory rates while in the game.
When people confuse power with fun and then want to use fun to balance power we have to come out and say, "Hey, stop, let's talk about one or the other."
One thing we draw the line at is people coming in with an authoritative position: "EVERYONE THINKS THIS!!!!"
^^^^ No, not everyone thinks that no matter what anyone says.
They are also the same people who will get mad at us for arguing with people's opinions which is ironic because assuming or making a claim for everyone is a bit hypocritical.
We as developers will never argue with someone over what they think is fun. Thats totally subjective.
When someone comes in and says "Everyone thinks role x,y,z is underpowered" and we clearly know it's not after millions of geese dying what we hear is, "I am still learning to use this role."
I miss the perma flashlight mode birdwatcher.
I still to this day stand by the fact that if birdwatcher was released during mallard people would have looked at it differently. No one even got to play the original birdwatcher in Mallard Manor on live servers to see its true potential.
I apologize, my sarcasm was in poor taste. We never have banned people for sharing ideas. Nor will we.
We don't track the specific time a body is there before it gets removed eaten /meeting called. This type of specific granular data is not exactly valuable or relevant to us.
What we do know is that longer games with lots of meetings usually end with a neutral/duck win.
Games with few meetings = ducks and neutrals win more often too
games with an average number of meetings called are more likely geese wins
We assume this is people geese try to analyze a situation and gather information in the game with people still on the map before immediately reacting and calling a meeting.
Not every body gets reported...
Yeah and it didnt feel like a joke. :/ I felt like my ideas and such wouldve been removed cause I had a opinion very different from yours. Cause I didnt insult or anything. I felt like we were having a discussion and suddenly you got upset with what I said about Birdwatcher. Which I still hold my opinion on it. But it felt like the more you heard peoples opinions on the role the more upset you got at it. And hearing me call it a E tear role was enough to upset you and go off and threaten me. Even though it was supposedly meant to be a playful threat.
As for ignoring ideas we don't agree with, that's not going to happen. This is a worse trap when the player base starts to think we're not listening. We will vocalize, we will explain why, we will not sit here quietly. If we don't like something we will tell you why and if we have the data to support it we will reveal that too. We have tons of internal arguments about what roles should do and not do all the time. Ignoring an idea is never a solution. We don't play the politics game here.
No, you can rank it however you like... I apologize you felt threatened. We only ban people for violating TOS.
It wasn't my intention....
I do draw the line when people make comments like "(As does the Mortician. But I think everyone already kinda knows a few issues with Mortician already.)"
This is a place to share ideas, not gaslight the player-base.
It's a new role
I usually jump in while I am building and testing things because my computer can't really do much else while I am waiting for it to compile but you don't have to fear. Chatting with developers in an idea forum won't get you banned but DMing EVERY gaggle staff member will.
Have a good one š
Its okay. I panicked too from it. Cause I didnt expect to see that. But it felt like youre gonna abuse your power and Id not be able to say my peace on the matter. Well yeah its a new role. I think everyone expects it to go threw a few touch ups in the near future. And Gaslight the player base? What do you mean? I get that. My computer is a business computer. I use it to sell products and such. So I more then understand having a meh computer. And I DMed 2 without permission cause of fear (More specifically I felt threatened as did atleast 1 other feel you threatened me).
Edited*
In the future, feel free to message one of the moderators if you have an issue with anything, including the gaggle staff.
Okay :3 That I didnt know. I honestly had no idea where to go. I am not good at understanding Discord.
Yeah, bother Xizta... gaslighting = planting ideas through the use of rhetoric that isn't necessarily true whether intentional or not. Speaking with terms like "everyone thinks this" starts to get repeated and then people start thinking it even if it isn't real.
We've already seen this happen.
So we stop it when we see it.
Oh I by no means meant to Gaslight. I thought it was a decent observation seeing its a new role. And they always do slight touch ups on new roles I believe. (Again I am not a programmer. Sadly coding was never in my corner. But atleast I thought so.)
The team is VERY good at adjusting things that don't work, and are really good at explaining why when presented in a reasonable manor. Blanket wide statements don't typically get good responses, but if you phrase it to be more personal, then they'll likely give you a better reason why it either is the way it is, or ways it could be improved. I posted a video in the #š¬ļø±duckumentaries channel that might give you some perspective on some of the roles and how people have been playing them wrong.
offtopic: I thought gaslighting meant manipulating someone to make them think less of themselves
It can be used in various ways. That's just one of them.
Yeah but the blanket statement was on a subject I wasnt even focused on. Hence the "()" cause it was more of a side note. My main focus for today was and still is the Politician. Which I don't believe I got a "Way it is" response from weirdly :3 I'm trying to watch it. But I am not good with Twitch :/
Melware ^-^ Exactly thats why I asked in what way they saw it as Gaslighting. Cause by definition it didn't match very well. But I was happy Shawn explained further what he meant. And I understood what he was going for after.
Im a book nerd afterall XD But a Book-nerd who is horrible with Technology. Using Discord is rough for me to say the least.
Im watching it btw Xizta. I can see one I already disagree with. ;p Shame I couldnt be in the call XD There is definitely a few things Id help with and suggest. But my opinion I think theyre comparing Ducks to Geese and not only too ducks standards. Which can mess things up on the tier list. Cause every duck is gonna be better role then Politician for example. But that doesnt mean every Duck is a good role. Cause you can only have 3 ducks in a game. Making you choose ones that define the game.
I will agree that politician feels weak. Its strength shows when it ties with someone in votes, but I've yet to figure out how to truly manipulate people to take advantage of that role.
its just a role with a perk instead of an ability
imagine if it were a duck how OP it could be
We stated early on, its general power level, we're not comparing ducks to geese, compare ducks to ducks neutrals to neutral and geese to geese.
By power level we mean ability to impact the chance of a win for their team
ducks are far more impactful and have far more control because they are outnumbered. Neutrals can be even more powerful in that sense because they are one person teams.
It's not always the case.
We also did them in groups so you could see the relative power level to one another as well.
If assassin isnāt S tier I will riot
Its the best duck
its not the strongest role in terms of agency and control over their win compared to some neutrals
Yeah falcon is probably the best ācarry the teamā type deal because itās a team of 1 duck
Upgrade mortician. I've heard countless morticians not having chances to verify the body. I think lower the time needed to inspect or just make a if the mortician reports the body it would show them the role
It is a new role, it will take time for players to learn how to play with it in the meta, specifically regarding not immediately reporting bodies.
If no one changes how they play then the role won't be able to shine
I love the concept of mortician but most people I know have never used it
Mortician from what Iāve seen isnāt bad, just situational
I was thinking that it may be interesting if the falcon had a secondary objective to kill neutral birds, maybe for every neutral bird they kill he gets a decrease on their end of game survival timer
I recently found out about a very territorial bird called the brown thrasher. Perhaps you could make a roll called "Trasher" where it's a killing roll/duck and the goal is to get other killers/ducks/falcons out via voting before being a solo killer win. You'd have to establish trust within the ducks and still figure out a way to get them voted out.
that functionally seems a little like the falcon
It's only 3 seconds to inspect a body, which is long enough to force them to stay still, but not an incredibly long time. I don't think that part's the problem. Honestly, between mortician and the detective rework, I think people need to be slightly less eager to report bodies, either so the mortician can check or for the detective to find perspective suspects.
This is on point. Earlier I was detective and found a body and almost reported it, but instead ran away to use my ability on the first bird I found. They were not the killer.
the fact that these roles even exist also means if a duck is caught around a body or just walking from it, they can see a goose and just outright shout "YO WE GOT A DEAD BODY HERE, SPREAD THE WORD WE GOTTA FIND OUT DETECTIVE AND MORTICIAN!"
meanwhile : random bird walks up and reports in the middle of your speech
%classicplusrole zombies role
Sorry, I couldn't find a command or game object that matches: %classicplusrole zombies role
read pins on channels before submitting the roles, so you can do it properly
how to reading
%role zombie role
Thanks @vivid pine for your feedback, we'll be sure to look at it 
k
You need to have more info
Also in trick or treat there is a vampire which is basically a zombie
ok
gg
%role sniper role basically sniper can snipe player anyware frome the map and if he survise as the last he can win .he gets one bullet to snipe after a meeting and also he can vent
Thanks @vivid pine for your feedback, we'll be sure to look at it 
%Time Goose (My Take)
Once per round press a button that will be called "Save" everyone in the game will me notified when a "Save" is Saved, Once per game the Time Goose Can revert to the "Save" that was saved this Round This would be called "Load" While using the Load button everyone's screen will turn the black with text that says "Loading" and a icon of a VHS Tape, and all players will be reverted to that "Save". Though Body's that has died after the saved gets revived the souls of the body's do that return
Sorry, I couldn't find a command or game object that matches: %Time Goose (My Take) Once per round press a button that will be called "Save" everyone in the game will me notified when a "Save" is Saved, Once per game the Time Goose Can revert to the "Save" that was saved this Round This would be called "Load" While using the Load button everyone's screen will turn the black with text that says "Loading" and a icon of a VHS Tape, and all players will be reverted to that "Save". Though Body's that has died after the saved gets revived the souls of the body's do that return
%role Time Goose (My Take)
Once per round press a button that will be called "Save" everyone in the game will me notified when a "Save" is Saved, Once per game the Time Goose Can revert to the "Save" that was saved this Round This would be called "Load" While using the Load button everyone's screen will turn the black with text that says "Loading" and a icon of a VHS Tape, and all players will be reverted to that "Save". Though Body's that has died after the saved gets revived the souls of the body's do that return because it dosnt move ghosts
Thanks @rare inlet for your feedback, we'll be sure to look at it 
I think they donāt want resurrection
it doesn't resurrect
it recreates the body but the players dont go back into the game
%role Rogue Duck. Once per game, a Rogue Duck can kill one of their own, the Ducks. This will only come into play if there are two or more ducks in the game.
Thanks @karmic snow for your feedback, we'll be sure to look at it 
but why doing it? to confirm claim sheriff?
What does the rogue duck gain from killing an ally?
I guess to fully confirm sheriff
A little twist into the game.
Doesn't seem to be worth killing an ally for.
if it's neutral sure but why if it is a duck
Rogue Duck doesn't really do anything Mimic Goose doesn't already.
And mimic is useful. It spies on the ducks and can exploit their trust. This doesn't seem to give benefits for killing an ally other than for the lulz.
A rogue duck would be like a game with mimic on, but no mimic
Isnt the rogue duck a normal duck with friendly fire on
also make it so that locksmith can open sabotaged doors please
Maybe if it was a neutral that looked like a duck but with a falc wincon, but then what's the point of standard falcon?
Like a mimic and falcon combined?
Ye, those were my thoughts
You can already kill one of your ducks if friendly fire is on
hunter duck: they will have 1-3 hidden targets (depending on player count) every time they kill one of the targets a meeting is called and the hunter picks someone to get voted off
%role Sniper Duck You can activate a sniper scope (once per game) and shoot someone anywhere on the map.
Pros: EZ DISTANCE KILL!
Cons: Players will hear gunshot when u snipe someone.
Thanks @shut turtle for your feedback, we'll be sure to look at it 
Hate to pull a josh but is there a limit? ;)
2x.
Are there limitations/requirements to pull off a snipe?
Like how assassin had to correctly guess the role
basically u activate ur sniper and u have to click a player in their exact location to snipe them. U can possibly miss ur shot.
would there be repercussions for missing your shot? Like, you said gunshot would be heard mapwide, so would technician see where they shot from whether they hit or not, would they die for missing?
u lose the ability
So if they miss, they become a regular duck? Mkay
yes
1 goose that can vent and potentially 4 non geese.. we need a venting goose with a gimmick
Magician Goose -- 30 second cd ability lets them instantly disappear and will cause them to pop out of a random vent on the map -- they can't naturally just go in vents though and hide
Say they get trapped in a locked room or about to be roadblocked by another bird and fear they will die... Alakazoom they disappear and reappear at a nearby vent popping out immediately.
It can backfire if used wrongly causing you to pop out infront of a duck or sheriff, but thats the drawback to a quick escape.
No role has multiple powers
Venting and killing can be considered the most any role has, and
thatās baked into what a vanilla duck can do. However, there wonāt be any
roles with several powers in Classic +. Maybe in a different game mode.
what multiple power?
It literally gets ported to a vent and pops out
it doesn't walk around invisible
You mentioned a venting Goose with a gimmick, just wanted to mention this from the pinned Designing Roles Guide.
the gimmick is they don't really vent?
A singular goose should never be more powerful than a duck on its own.
%role hide hunter duck: once per game can kill a player inside a vent/hide (mechanic or pigeon afaik) if they are hiding at the same spot. The body appears outside of the vent/hide. Has a 1 second cooldown since the moment you get inside a vent/hide, and it restarts if you switch to another vent. This role could bring some fun duck to mechanic/pigeon chases, specially in maps like Mallard Manor
Thanks @jagged nebula for your feedback, we'll be sure to look at it 
i've been shot enough as a mechanic hopping out of a vent, thats where I was going with it.. but i give up and it coulda been once per round or game, but i digress
%role Renewed Bodyguard role: If your designated target is killed you get the ability to kill like the vigilante but you can only kill the person who killed your protection target.
If you kill anyone who isn't the killer of your target you die like you do if the sheriff kills an innocent goose role.
Thanks @tidal grotto for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: `%rule
if player don't vote in the end of meeting,their's votes will disappear , not vote to skip.
host can set that duck don't finish tasks to use Sabotage.
host can change eater duck's eat limit.
host can set that goose and duck player begin with no job and have to finish some tasks to get job.
falcon can vote other player.
vampire can use in C+ mod(but thrall rule don't work).
jobs
slienct duck can slienct player in space game(so effect begin in space game ).
host can set effect's lagging time.
chick:
it may goose or duck.
host can set his adult time.
no one can kill chick.
duck chick's kill cd is longer than common.
if goose chick is voted out, everyone lose.
if duck chick become adult,his kill cd will less than common.
lazy goose:
he don't have task.
invisible duck:
that can invisble a time,host can change it's use time limit and CD time.
crow (mob):
neutral
win's condition :
during meeting's opening and discussion time ,player can target a other player that may goose , if target player voted in the end of this meeting and is goose,crow win.`
%role
if player don't vote in the end of meeting,their's votes will disappear , not vote to skip.
host can set that duck don't finish tasks to use Sabotage.
host can change eater duck's eat limit.
host can set that goose and duck player begin with no job and have to finish some tasks to get job.
falcon can vote other player.(if everyone vote self,falcon will be showed)
vampire can use in C+ mod(but thrall rule don't work).
host can set that game begin in no dodo and after sometime or other condition to random change someone goose to dodo.
jobs
slienct duck can slienct player in space game(so effect begin in space game ).
host can set effect's lagging time.
chick:
it may goose or duck.
host can set his adult time.
no one can kill chick.
duck chick's kill cd is longer than common.
if goose chick is voted out, everyone lose.
if duck chick become adult,his kill cd will less than common.
lazy goose:
he don't have task.
Poison goose:
if he is killed.killer's cd time will longer.
invisible duck:
that can invisble a time,host can change it's use time limit and CD time.
crow (mob):
neutral
win's condition :
during meeting's opening and discussion time ,player can target a other player that may goose , if target player voted out in the end of this meeting and is goose,crow win.
host can set if target player is dodo,dodo will die in the voting step,and crow become dodo.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
role idea
insane goose
is given one of roles shown below, and the game feeds false information to them
insane Detective : when they investigate a player, it ramdomly give them devil or angel horns
insane mortican: when investigate a body, ramdomly give it a role(must be selelcted)
insane technican: when sabo happens, circle will randomly go onto of another player
NOTE:there can be two dectectives if one is insane. also, insane can be shot by assasin as thier suppposed role.
bonus:
add a insane canadian
btw, this will probably not make it into the game, its just something i though up
%role: altruistic goose- they can kill but they die with them but at the next meeting it either says āThey died in honorā under their name if they killed a duck or a neutral role. But it says āWhat a useless sacrificeā¦ā if they kill another goose.
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
so a sheriff, but they also die if they kill a duck
Kind of, but ducks wonāt want to claim they are this role and its for the people who get kinda stressed with sheriff powers and just want to end it. I have heard a lot people say they like to kill immediately because they are afraid of dying early without using their power. IDK
My suggestion is that maybe it could reveal both their role, and the person they killedās role once they both die?
Edit to the mortician role, for these two reasons below:
- Morticians often get interrupted when using their ability on a corpse because of people reporting bodies/calling meetings
- Morticians just look really sus standing next to a body and not instantly reporting it
My suggestion for the change would be to allow them to take a DNA sample from a body, like how the Morphling takes a blood sample.
That way, the Mortician can immediately report the body after taking said sample. When the meeting ends, they can see a small window that shows the role of the deceased bird while the next round is ongoing.
Information comes at a price. Information is power. With Mortician at its current state, you are getting a 100% role identification of another player at the cost of standing by a body for a few seconds, looking suspicious or like a dodo or potential of getting interrupted. A delayed result has no risk/cost
In my and several other players experience though, it can be hard to just find a body before it gets eaten or reported. Perhaps a sort of dowsing ability can be added on a cool down that, when used, gives you a small window of time where any dead bodies are revealed to you much like the Vulture.
That would be cool but at the same time a morticians role is to not find the bodies
Hence why I suggest a cool down rather than a straight Vulture tracker. It's to at least get the Mortician going in the direction. Their only usefulness is in inspecting corpses.
detective is only useful if they believe someone killed that round, they don't get a notification.. and a body tracker would null medium
How about this, but the mortician gets the general role(duck,goose, or neutral)
Just make a new role at that rate
I mean you are getting different information in a different method. Its like trying to make a vigilante be able to shoot multiple people, but if they shoot a goose, they die. At that rate just make a sheriff.
Detective could get a little stronger in the near future
There are currently no plans to modify how the detective plays.
Locksmith (REWORK): You can open sabotaged doors if you're a locksmith. But only 3 Per game.
reverse: locksmith can lock a door temporary
oo
yhea because i feel like locksmith almost has no use
it should have something more to it
Developer Duck: If only vote on a bird, that bird gets teleported to MG1 and they have to escape to airlock before an ai Shawnduck deletes you. - you also die if meeting is called during attempt
Its a verifiable goose role, that's good enough.
true :(
Not going to actually submit this, but what about a duck with some kind of power to know where/how close the nearest person is to them
Maybe an arrow and/or an ability on a cooldown, but I feel like it could be very useful in some situations
Hyponist (Duck): They can choose someone to make them vote for someone
that's not good idea, common gooses have only one way to kill ducks is vote.
any job which can change vote should be a goose.
but with my expenience, change vote job may let game more like mobocracy.
maybe it's fun but less detect.
and by vigi n sheriff
%role
sniper duck
his kill distance is long.
by setting,he may can't kill player near him.
by setting,he may can kill player when he is in the vents.
by setting,his vision is only flashlight mode.
by setting,before or after he kill player,he have a frozen time let can't do anything include moving and talking.
parasite duck
when parasite duck kill,target's body disappear and parasite duck's appearance become target's.
by setting a few seconds later,his appearance recover and target's dead body appear.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
it was just an idea to wake up others
to op tbh
%role
Seeker Duck: if snoop and pigeon or maybe their own teammates if they want to hide in a closet,vent, or bush. The seeker duck is the only thing in this game that can kill them. The kill button will not light up so you won't be alerted if you can kill them-you have to guess and if you misfire you stab yourself and die so you have to be sure. This role will keep snoops from just hiding in front of people and actually try to be sneaky.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
Owl - Neutral role. Kill cooldown is doubled like professional, everytime they kill they camouflage and turn invisible for a short duration to escape. Extended vision then other gooses when nights are out but can not completely see. To make bird watcher more useful when they use their ability only they can see owl's when they are invisible
Win conditions are to be the last one standing.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
Construction goose and destruction duck - the Construction goose can open only one locked door per round, fix Sabotages instantly, and fix anything the destruction duck has messed up. The destruction duck however can burst through walls (kills anyone close to these walls) with Sabotages making a loud boom to that side of the map, they have shorter cooldown on Sabotages along. The goal of these two is a chase on one to enjoys destruction of property and fixing it until they figure out who the other one is because Construction goose should be the only one able to see their sabotages.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
Cuckoo Bird - related to a swapper but ofc the power would be to strong. So weaknesses would be a detective can scan to see if you have quote on quote contaminated evidence (swapped) with a purple evil smiling_imp, sheriff can ofc kill you and u are also a target for spies. Before you can Sabotage meetings you have to do a mission like the ducks disguised as a task, and to avoid campers have there be like 4 of them and they are random to which one u need. You can not swap yourself and somebody else, you can only swap two other players. You get a bonus if you are alive by the end. You win with ducks if u live and with geese if u win, your only goal is to confuse players and make sure you annoy them.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
The Marksmen Duck- This duck unlike a duck can use a Sabotage feature where they can snipe any player a certain distance from them. They stand still they enter a hui where they see through the scope, click their target, shoot and fire. This is good to try to frame others for the kill you did. Ofc you can kill normally but this is just a second option. It is weak sometimes because you are indeed standing still so people could see you. The sniper has a silencer so people can't hear it.
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
Lantern Goose - You can see in the dark/smoke 3 times per match for 10 seconds
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role
Ghost Goose - can go through walls
Thanks @iron plaza for your feedback, we'll be sure to look at it 
%role
Bomber Duck -- Tags their victim similar to morph/silencer/pigeon --- but works more like Cannibal where the kill and detonation share the same button. This duck can't kill normally, only through triggering detonation. no aoe
Thanks @supple lantern for your feedback, we'll be sure to look at it 
%role
Transporter duck- You can grab a body and put it elsewhere. After killing someone will start a 10 second cooldown, then you can grab the body (no one see you with the body), you have 12 seconds to put the body in other location, otherwise it will automatically drop where you are. If someone calls a meeting while you are holding a body, the body desapers. You cannot report bodies, press the button and kill while holding a body. If you die while holding a body it will drop the body (and will have your body too). (I think this role being a good combo with professional (like spy and assassin) and for people to start waiting at a body)
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
%role the crow:has to do all their task and kill 1-4 people to win (can get visual tasks like intercoms/cameras)
%role influencer goose: they can reveal themselves in a meeting, once they do they get double votes, if a revealed influencer is alive when one other player is alive and is a duck/falcon, they get a special influencer win
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
%role
The Fixer (goose) -- Ability to go to a sabotage task and un-do the code / dot game to cause ducks to have to re-enable the sabotage -- does not stop active sabotage
Thanks @supple lantern for your feedback, we'll be sure to look at it 
Doesn't that let him know as soon as one is enabled?
well, ducks know from the beginning that there's a mimic, your point?
Correction: ducks who are paying attention know there's a mimic.
%role hacker duck:can activate the sabotages at any sabotage station, can hack one person per game the person they hack will become a regular goose after a meeting
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
%role kidnapper duck:can convert a random role into a duck, if they turn a neutral role into a duck they kill themselves and the neutral role (so it isnt brain dead op-ness) can only appear at 10+ people
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
being a skill that requieres a vote like snitch and spy would make it nice and balanced I think, otherwise there's no risk in using it
while an interesting idea, i don't think it would be fun to be turned into a normal goose
%role
Parasite
Team : Neutral
Ability : Infestation
Effect : when used, a parasite will burst from the users chest, killing them. but turning them into the parasite, witch then needs to find a new host,
The parasite form can vent and hide, and is generally faster.
when a new host is discovered, the parasite can borrow into them, Hiding inside of them, if this bird is killed, the parasite dies with it. after 30-25 seconds of being infested, the victim will die, sheriff kills on a infested player will not kill the sheriff, regardless of role, the kill timer pauses in meetings, the parasite form is not immune to kill buttons,
the parasite can control the victim for 5 seconds before the kill timer is up, [Only the movement part] and the infested players vote in meetings is controlled by the parasite
Win condition : successfully infest 5 players. [can be changed]
Thanks @upper forge for your feedback, we'll be sure to look at it 
This could be a gamemode
not a bad idea
I dont think it has place as a role
yeah it seems a bit
uh
Out of place as a role
and kinda powerful
like a falcon but you dont need to find a body
or what ever the role that eats bodies was called again.
Vulture
thanks
There should be a guardian or protector goose role where a goose can give someone a shield, no matter what role they are, and the only way for that person to get killed is by, 1. killing the guardian (which leads to breaking the shield), 2. professional duck kills them, 3. assassin shoots them during meetings, 4. getting voted out, and 5. environmental kills on the map.
We had a discussion about such a role not too long ago actually
#š¬ļø±general message
To quote Shawn "Preventing a kill has nothing to so with social deduction"
We are aware of mods from the other game, take them into consideration.
Maybe it doesnāt pop up on the map as a duty and the fixer has to specifically check each sabotage to see if itās been activated. Or maybe it is on the map, but itās wonāt say whether itās been activated or not, to help newer players who might not know where the sabotage duties are.
%role
Bloody Goose (Canadian variant)
When someone kills the bloody goose, they lose the ability to report for the remainder of the round. In addition, they become covered in blood, making their crime obvious to anyone who happens to see them prior to the next meeting.
This more or less forces the duck to try and hide, which they can do by jumping in a vent; however, that means they can't kill or even reset their cooldown while in the vent.
Thanks @mint hollow for your feedback, we'll be sure to look at it 
First issue I see is how you make the blood splatter model on a goose, especially if they happen to be one of the red variants. Second issue is what happens should a morphling morph. Are they still stained with blood, or is that hidden when they transform?
%role Manager Goose: can check a Player if they did any of their tasks or not, If a player doesn't do any tasks for 1 minute they will be marked as "Lazy" and will be seen as Not doing their tasks to the Manager which would make the Checked Player also look Suspecious, Fake tasks will still be considered as Tasks and the Manager will still see them as doing their tasks.
Thanks @slender heron for your feedback, we'll be sure to look at it 
Blood splatter is not an issue, the morphling would just be a ruleset we would subscribe to (a literal checkbox on our end). I don't know if the role has merit but I don't see issues with displaying it.
%role
Hawk
Gets a certain target that they must kill, they cannot kill anyone else. When they have successfully eliminated their target, they get a new one. They can also go invisible for 15 secs at a time with a 30 second cooldown. They cannot vent and they win by killing all players in target order. (If their target is voted out or killed by anyone else they get a new target) (Target order is random)
Thanks @wispy oriole for your feedback, we'll be sure to look at it 
I thought about having a role of Duck in which when a Duck kills another he is temporarily with the role of the duck he killed
do you mean that the duck gets an ability of the BIRD they killed? like if duck kills a vulture they then can eat bodies for 15 seconds? If they kill a dodo then meeting gets called and they get voted out do they win? If Duck kills a sheriff do they die if they kill a goose next?
%role
host can set if Sheriff kill Neutral those can't kill others,sheriff will also die like kill a goose.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
%Role
Chicken
Can kill both factions but can't vent and when doing tasks the task bar won't increase
Only thing is Duck can still kill chicken
Thanks @empty basin for your feedback, we'll be sure to look at it 
so the falcon, lol
I guess ye
It literally is yeah
%role
Clown Goose
This role not on any side When you get voted out You can only kill 1 person but you can't do it if you get killed
Whats the win condition?
The role will win alone
I read this as a "you voting me out, this person is coming down with me"
Lol
Is that correct? if so how do they win?
No
They will follow the win side
If duck win this role will win too
Same as goose side
If the role get vote out or die = the role lost
%Role A dodo who doesn't know he is dodo and told a role that is already picked (goose role)
Thanks @steep granite for your feedback, we'll be sure to look at it 
One of my worst ideas yet
which is good
Sounds like the insane role from feign
Itās called feign right?
Feign?
Feign is mafia/werewolf, with a different ui/ux slapped on top
one of the roles is an age old one where the person thinks they are a role, but they aren't actually
so imagine something like.. a technician
and he saw sabotage circles
except those were fake
That'd be funny
Blind goose- canāt see anything but all ducks and neutral birds are highlighted except for during meetings( they still wonāt know who the highlighted bird is because they are blind)
But it seems like blind goose would be too powerful if there was proximity chat on
Soo drunk technician
I think it was over in north wing... wdym There isnt a nowth minwg???
Lol
%role the dictator goose:they can activate their dictator ability in the meeting, if they vote a duck they live and they get rewarded by getting another meeting (if they called it, or if they didnt they will have 2 emergency meetings) if they vote a neutral or a regular goose they die, can only be assassinated before using their dictator ability (since the dictator will reveal themselves), the dictator can only use their ability at the 3rd meeting or later
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
But what does the dictator ability do? You stated the side effects of it, but not what it does
Is it like extra votes or a instant guilty vote?
sounds OP
turkey that exposes the eater if it's eaten, makes the eater report it, or if it's a neutral role it can discuise as a body who attemts to get itself eaten, to give the cannible or vuture something to watch out for, it should probably have some visuall cue to signle not to eat it
if there's a visual cue to not eat it, why would anyone eat it
Like they mean a clue that you have to pay attention to see
%role
Kite
Can choose to douse people with a 30 second cooldown. They can ignite at any point killing all doused players and making their bodies unreportable. Cannot vent or kill normally. They win as the last player standing.
Thanks @wispy oriole for your feedback, we'll be sure to look at it 
Isnāt that just a pigeon with high cd
Maybe add ā Swan ā role that might be fun lol
Swan role doā¦..(smtg) to win the game
Maybe likes hitman role but more advance? Like kill this role to win the game but u might donot know whoās ur target/role
Just watch cartoon and have an idea :3
Or once or twice per game can see anyone roles
Last one now it have morphing duck I think itāll have morphing goose or more role that ā can copy role ā once role per game like that game have 2 same role when this role use it skill
Morphing duck copy the appearance but (new role I donāt think the name yet) copy the role / skill
%role
Actor Goose
Ability: Can play dead for 20 seconds with a cd of 30 seconds -- While playing dead their body can be reported but they stay alive for the meeting and the "found" option won't show up on their meeting pane, the dead body may be able to randomize color or its sampled like morphling but with the actor 'Melpomene' mask as the icon --- Killers can walk up to this "actor" and kill it while it is 'dead' and it will become a smear, if killed in normal form it dies like normal with a normal dead body.
Its kind of a spin on the read might come to the game where someone can "make a hole and hide in it" burrower thingy
For fun, Mortician can "perform their role" on the act then watch the goose pop back up: Vulture can eat the actor in this form (could or could not give an arrow to them)
Thanks @supple lantern for your feedback, we'll be sure to look at it 
This gives me an idea
%role
Forgetful duck - This duck can only activate its ability after a duck has died, it cannot see the specific role of his duck friends, but it he can tell theyāre ducks. When one of his duck comrades dies, he can guess the duck they were, if heās right, he becomes that duck, if heās wrong he becomes a standard duck
I may have said duck to many times
Thanks @north pewter for your feedback, we'll be sure to look at it 
instant guilty vote aka insta kill kinda
but you know just gets voted out instead
it cannot see the specific role of his duck friends, but it he can tell theyāre ducks
This is normal behavior for all ducks. The only exception is the spy duck after the spy had been the only person to vote for a fellow duck.
I feel mortician is kinda meh as a role even though it is a great concept. Would be nice if it didn't have the 3 sec timer, had a way to find bodies easier (maybe a watered down blue arrow from vulture where if a body is in a nearby room they get an arrow to it / after so long of being dead an arrow pops up) or at least they can see and don't auto report professional kills
they have said no to this many times
- The 3 second timer is so you don't instantly know everything about dead bodies.
- Finding bodies is not a win condition for mortician, so you don't need the arrow. If you do get the arrow, you'd know if the vulture has eaten it or not.
- Professional duck specifically says that a goose will auto-report, which still gives important information. It's also a soft-counter to mortician, among other things.
No, they have to be the last player standing and they can kill doused players at any time they wish
%role crusader goose:can pick one person per round, in a meeting if that person is going to die by assassin, the assassin dies, if they are going to get killed (by getting most votes) the player/skip vote with the second most votes gets voted out instead (if its skip nothing happens)crusader goose:can pick one person per round, in a meeting if that person is going to die by assassin, the assassin dies, if they are going to get killed (by getting most votes) the player/skip vote with the second most votes gets voted out instead (if its skip nothing happens)
Thanks @harsh meadow for your feedback, we'll be sure to look at it 
%role
The priority suggest of the win conditionsļ¼
1.DODO wins by voteļ¼in the end of meetingļ¼
2.gooses win by tasksćduck wins by sabotagećdove winsļ¼during game spaceļ¼
3.Lovers among the last three players win
4.no one live(if live players kill each other in the same time)
5.falcon wins by the only live
6.ducks win by outnumbering(no falcon lives)
7.gooses win by outnumbering(no any duck and falcon lives)
In a 2 ducks vs 2 gooses and the Lovers are not in the same team, the game is not automatically over since the Lovers can still achieve a solo win. (now i try is wined by duck.)
E.g. if there are the following roles duck + duck lover + goose lover + goose left, the game will not end and the next kill/vote out will decide if the ducks or Lovers win or no one live.
Thanks @frigid grove for your feedback, we'll be sure to look at it 
it's true, they still have to orchestrate it currently. and we like that
so when its 2 ducks vs 3 geese, the duck will have to betray his duck partner for love
kill them or get them voted out
%role
I would like to add the hawk role hope this will get picked
The base of the role:the hawk is pretty simple the hawk needs to push to get a player voted out try not to be suspicious the hawk has a kill button but they can only use it twice.
The hawks winning conditions:get the target voted out kill next to the target or around the target to get them voted out or save there kills till the end of the game to kill the last 2 (maybe 1) surviving ducks,falcon,geese etc
Immunity:dodo
Thanks @merry ruin for your feedback, we'll be sure to look at it 
what if the hawk targets the dodo?
Immunity?
Thatās what I was thinking about earlier but held it off and yes it is immune to dodo
My assumption would've been this version of Hawk would be assigned at the start of the game, and probably keep it only to geese. This way, there's no chance to be targeting the dodo by accident.
Of course, that begs the question: what happens if the target is killed? Hawk just can't win any more?
Maybe turns into dodo?
If the target is killed they could turn into the dodo
But i think if there is a hawk if the role is turned on dodo is turned off
Unless they want to make it multiple dodos
Like when you turn on blind ducks it would disable mimic
Something like that
His idea
Town of Salem's idea
Executioner turns into jester if their target is killed at night
%role
Vampire - Neutral
Their goal instead of filling a taskbar or killing birds is to fill their blood-bank.
To do so they walk near a victim and use their ability. This ability can be used multiple times on the same bird, but after 3 times on the same bird their victim explodes. One could mistake this bird for a bodyguard, lover, dodo, or pigeon. But unlike pigeon their goal is not to bite everyone, but to suck enough total blood to release their hidden bat army that kills everyone on the ship.
Ability cd and total blood needed can vary like pigeon / vulture with size of lobby
Thanks @supple lantern for your feedback, we'll be sure to look at it 
Just an idea, what if it took it consistently while your in range, until the goose runs out of blood, if they get out of range, the blood flow stops.
That would make the vampire have to chase them for a bit
(They can still only target 1 bird at a time and thereās a short cd)
My suggestion is for it to be mistaken as pigeon though, i think small bites would be preferable... unless the longer you suck the more you get if thats what you mean... still would require a maximum amount of blood to get before body becomes dead
Yeah, the longer your in range while biting them the more blood you get, but drink all of it and the person dies
i didn't think of that though cause the point was to not to try to kill
and easier to code
It would still encourage smaller bites, you donāt want to be caught red handed next to a dead body, and you genuinely benefit from more ppl being alive (if not to just kill them later)
I do like your version of the role as well, this is just my idea
%role
Savivor goose
This role could revive dead goose but only ONE time this role could revive duck too so be careful with this role you could see ghost in map and you cant revive who is left the game
Thanks @empty basin for your feedback, we'll be sure to look at it 
that's exactly what I'll do if I am a lover duck
that's why mimic or blind ducks can be very useful to betray the ducks
yesterday i found that when its 2 ducks vs 3 geese and has goose-duck lovers,duck kill a common goose cause 2 ducks win by outnumbering vs 2 gooses(lovers still alive),game ended and not continue.
lovers was surprised that game end.
Oh yeah thatās true
I was thinking about this for a moment and thinking what if it gives the lover duck a choice 20 seconds to decide does it wanna betray its lover or the other duck but the other duck has a chance to kill the lover as well making so it can be a duck win when there is a lover goose, lover duck and a duck left.
Imagine the killer who can make a clone of himself and clone can be with random player so it will confuse 
What about a killer who can steal someone elses appearance to look like them
technailly uh...morphling?
Yes
but the clones stay still
wait...I have an idea
but...later too lazy to say it and I am already busy
%role
I know Iām about to sound really stupid but what about if we add Canadian duck
Just the base:Canadian duck when dies the person that kills them explodes on top of there dead body this could make the geese think itās a sheriff and confuse the players they have a kill button just like every duck but canāt report bodys.
Canadian ducks win conditions:just win with ducks
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Are you thinking of calling it canadian duck?
Yeah
Not Un kill able l
It can die
Just the person that kills them dies with them
Yeah just like lover duck when they get voted out during a meeting two people die anyways
And there can only be one each round
Oh I get your point now you mean it would be unfair to be killed by the person you killed
Well if you see them killing a person you could just vote them out
Voting them out would be easier than killing them
It seems unbalanced
Iāll try and think of more ideas
There should be more better than that one
Alright so
%role
Necromancer swan
My idea for the role: the necromancer it starts off with two minions which is called a dead swan
Dead swan:the dead swan is disguised as a goose although itās called dead it can still die it has a kill button but canāt vent nor report can talk in game however if the necromancer dies both of its minions die with it it also can not vote it has to always skip like the falcon
Winning conditions:the necromancer is alive and itās minions out number the last survivors (unless of a falcon) they win
Thanks @upper forge for your feedback, we'll be sure to look at it 
The idea was fine, they were referring to the fact that some sort of tracker goose is a very common suggestion to the point we had a GGDHelpBot command for it
Oh
New role is called Frankenstein. It a neutral role where Frankenstein can turn on person once per game. They can turn goose/duck into the (Monster) and the monster can not talk/hear in meeting or during the round and in their point of view of the Monster they see all the goose/duck as grey. The Monster can kill any goose/duck but its moves slow and can not be killed unless Frankenstein dies. For Frankenstein to win is like lovers win. (last alive in where there 3 people left)
That will be refused, any reviving has been strongly argumented against
that why the monster cant talk/hear and view every person except Frankenstein as grey goose
Doesn't matter, they've already said it's out of the question
Except if I'm wrong but they have a ggdhelpbot message for it
what about turning them instead
Turning what?
using a kill button but instead of killing them, it turns him/her to the monster/minion
maybe some kind of undead thrall type?
yeah
sounds like lover option only you choose your partner
i have an idea on how it could look
maybe the thralls could look like this
I know Frankenstein sound like a bootleg Vampire but that gamemode is fun and can be more fun in c+
This is genius
Oh my he's a mastermind
Did you make that? Can't believe you made something so detailed for someone's idea 
Hi
%role
ROLES SUGGESTION
GOOSE
SUICIDE
(Ability as the role mentioned, cause confusion among friends is fun)
SPIRIT
(When died, haunted someone, take control of one goose's movement for 15-30 seconds)
REVENANT
(+++++++When died, can mark 1 person before appearing on scene (10 seconds countdown, the one who being marked will be informed before Revenant appear, so they can run and hide), able to kill one goose/duck, ONLY their MARKED TARGET. REVENANT can appear for only 15 seconds close to their target)
DUCK
INVISIBLE
(15-30 seconds, effect wears off when killing someone) Threatening through MIC before killing can be fun.
DETONATOR
(Can plant a bomb on 1 goose/duck, the target will blow up within 10 seconds (using remote button to start counting down a bomb. Everyone within the length will blow up as well. Within 5 seconds left, COUNTDOWN appear on their head before EXPLOSION) Let the crowd run for their lives š INSERT Run! Meme soundtrack
TRAPPER
(Able to lay maximum 3 traps, skill banned at close length to quest sites)
GOOSE/DUCK Random Duck/Goose roles
TELEPATH
(Able to send private voice to 1 goose/duck within the game)
EMPATH
(Choose to hear 1 player's MIC voice within the game)
CLONES
(Spawn 1 clone, walking/standing. As a bait)
OTHER
BOMBER
(Blow everyone within VERY short length) <<< prevent players from stick together too much, also has satisfied outcome.
Thanks @pulsar yacht for your feedback, we'll be sure to look at it 
%role ROLE SUGGESTION Duck
Possum Duck
Shows in meetings as dead, spawns in vents, kill cooldown times down slowly while in vent, apart from last 5 seconds.
Possibly only does this after finding a dead body, and taking it's place. Original body disappears, possum corpse lays in the spot.
Cannot vote. If the possum's "corpse" is found and eaten instead of being reported, it actually dies.
Thanks @mint dagger for your feedback, we'll be sure to look at it 
%role
Role for Duck/Goose/Neutral
Defender Goose:
Can defend a specific player who can be a goose or duck but a duck can't kill there own defender while protecting them. Ability to be immune being killed by Falcon or other ducks that aren't the player that the defender isn't protecting. Once it's being used when Falcon or Duck attempt to kill the Defender, there cooldown will be 50 second. Defender can survive with gooses towards the end if all ducks & neutral roles are voted out or win with ducks if all the goose and neutral roles are killed off or voted out.
Chipper Goose:
Able to place a spy chip on one goose per round if they can catch the duck or Falcon if they kill the person they chipped with. Ability to watch the goose player for 10 second and cooldown will be 30 (default) - 50 (Max) seconds.
Swooper Duck like Among Us:
Able to be invisible for 10 (default) - 20 (Max) second and cooldown will be 30 (Default) - 50 (Max) second. Weakness though, detective can have ability to see little distance of swooper ability so stay clear away from detective goose.
Psycho Bird as neutral roles like Glitch:
Psycho Bird it is it's own team. To win, kill all players including goose, other neutral (Including Falcon), and ducks. Can morph into any players in the game that are alive without blood sample to disguise themselves for 15 (Default) - 25 (Max) seconds and cooldown will be 30 (Default) - 50 (Max) seconds. They can't fake task at all but will be able to vote out the same as ducks and goose. Can't vent but able to disable player's ability for 10 (default) - 30 (Max) seconds and cooldown will be the same as morphing ability.
Sniper Goose:
Can guess and shoot a player who are ducks, falcon, and Psycho Bird (If add in the game) during meetings but only can shoot 1 duck or kill a falcon. Sniper can't kill goose or neutral that are not falcon and Psycho Bird, if they do, sniper goose will suicide themselves.
Thanks @opal peak for your feedback, we'll be sure to look at it 
Psycho bird just seems like a stronger falcon
Oh hey look
TLDR: assassinations alone arenāt what makes Assassin Duck fun, but how they can be used.
assassinations only really work against geese
I do kinda like the psycho bird tho
%role
Doctor Goose:
Can cure off disease from other players by pigeon but pigeon has ability to kill Doctor Goose only if there is a doctor goose in the game. Cooldown of healing gooses for 20 (Default) - 30 (Max) seconds.
Thanks @opal peak for your feedback, we'll be sure to look at it 
%role
Mayor Goose like Among Us:
You can save up vote during meeting but be careful of who you are as a Mayor because Falcon or Ducks will kill you instead.
Lurer Duck:
Lurer Duck can't kill but able to hypnotize Goose or Neutral for 15 second if they can find there ducks teammate to kill them but be careful what you're doing if there are no other goose or neutral players aren't around you even mimic goose too. Cooldown 30 (Default) - 50 (Max) second. They can vent but can't sabotage.
Zombie Bird (Neutral):
Zombie Bird is it's own teammate. Can do fake task but needs either a Falcon, Sheriff, Vigilante, or Ducks to kill them. Once they are killed, they will become zombie and be invisible. There task once a zombie to devour all ducks and falcon in 1 round but if the meeting is called if they are a zombie, they will die. It will point out arrows for you to find the ducks and falcon.
Thanks @opal peak for your feedback, we'll be sure to look at it 
%role
Pacifist [goose]
You can cancel voting at the meeting only 1 time/game. This skill has no cooldown as it can only be used once. The condition for using this role's skill is that you must press skip in the meeting. when you press skip. Votes in that round will be considered void. If you were killed in a meeting. Your skills will no longer be effective even after you have activated them.
Thug [goose]
At the start of the game or at the end of the meeting in that round You will activate role skills. "Death Together" This skill has a cooldown of 30 seconds per cycle. You will have 10 seconds before it cools down again. while you are using the skill If you are killed by a duck, a neutral, or a goose that can kill you. The opponent who kills you will also be killed without any restrictions.
Tyrant [goose]
If only one duck player is left. Tyrant geese will be able to choose to betray the goose together by becoming a goose that has been given the ability to kill other geese or choose to refuse to switch roles and help the remaining Goose win. You only have 10 seconds to decide on this role. When you choose to join bad side, Another duck will see your role. And if you choose to reject, nothing will happen.
( You can do everything just like ducks do.)
Thanks @fossil zealot for your feedback, we'll be sure to look at it 
smoking duck: has a special sabotage, when they click that that sabotagr button the room they are in fills with smoke for 20 seconds
That's more of a sabotage idea
I feel like it's also very obvious
People will know that you did it depending on the number of players
%role
Scout goose
This role have ability you will know that person were with who and what did they do with each other like Jaxe were with Alex at Cafeteria
Thanks @empty basin for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: `%pestilence BIRD inspiration from TOS
Basis:the pest can infect one person each meeting and stays infected however if PEST infects everyone ALIVE it becomes HORSEMAN BIRD
HORSEMANBIRD:horseman bird has a rampage ability to run around the map and hit people with its character killing whoever it runs into has no kill button no vent no sabo only rampage however to balance it you will need to make time of run a little fast but still useable to actually get around half the map`
%Role pestilence BIRD inspiration from TOS
Basis:the pest can infect one person each meeting and stays infected however if PEST infects everyone ALIVE it becomes HORSEMAN BIRD
HORSEMANBIRD:horseman bird has a rampage ability to run around the map and hit people with its character killing whoever it runs into has no kill button no vent no sabo only rampage however to balance it you will need to make time of run a little fast but still useable to actually get around half the map also when RAMPAGE IS ENABLED MAKE IT SO PEOPLE CAN VENT TO HIDE if they make it in time
Thanks @merry ruin for your feedback, we'll be sure to look at it 
Sounds more like a ToT role
I love gravy role. Increased survivability my ass, didn't even get one task done and I was dead, as soon as I told the duck I was gravy they instantly murdered me to steal my role
Imagine shaman, who is blind (or didnt see colors of others and names) and can revive from death
I have another one.. imagine enemies two gooses who have to kill each other

Role A directly takes social dedication away from a player for the addition of being invincible
The idea of Role(s) B is planned to be implemented via the Dueling Dodos:
#850063497877913630 message
What about duck who is speedy 
%role
Neutral Role:
Android
Reflects all skills back on opposing players, minus environmental kills and meetings.
Pigeon can't win while this player is alive as they can't infect them due to the reflect. Any kill directed at them reflects back to their killer. Detective skill causes detective to check themselves as an angel (devil if maybe they reflected a kill) while Android walks away without anything over them. Silencer will silence themself, Morphling will sample themself, Spy and Snitch votes will still count on Android for vote but if they are the only one who votes for Android, Snitch sends themself to jail and Spy gets an extra "Spy" word added to their role on their screen aka: Ruru - Spy Spy Duck. Assassins need to be careful cause shooting the Android in a meeting will cause them to kill themself as well, the Android will still die this way though. Birdwatcher when using their active skill will not see the Android, but will normally when skill isn't active.
Win condition: Reflect X amount of skills, counts as goose body for Ducks Vrs. Geese so if like falcon and 2 ducks are dead and the third one shoots this bird, geese win.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
Cool idea, but an instant confirmation they theyāre a duck
Now, it could be a *possibly workable idea if the duck could have a dash of some sort, giving it a quick burst of speed. Hell, make it a duck/goose combo like hitman/bodyguard where both of them can dash and the duck gains silver from killing the goose
%role Demolitionist-You can place a bomb anywhere on the map. Everyone alive will be notified of the placing. (Like a sabotauge.) Geese and ducks can defuse the bomb by finding and completing a task or by killing you. You can place X bombs.
Thanks @modern hornet for your feedback, we'll be sure to look at it 
just an idea i had for another game, edited into ggd
very simmilar (or basically the same)
this is an idea we've considered before, and may consider again in the future
Roadrunner š
We have a number of content releases scheduled for the new year š
Lot's more coming.
a crop duster duck that can kill by fart and call it a Cropduckster
an archeologist goose that can see dead bodies on
the map
Archeologist interferes with vulture and crop duster seems kind of scarce on concept
Crow (Neutral): This bird can steal a dead birds role and play it as the birds role. BUT they don't know which role they r stealing. (if ejection role off)
If there's a Falcon, another bird and a Crow left. Then the falcon wins if crow got a non killing role. But if the crow has a killing role, they can try to kill the falcon.
This is the best role suggestion I have ever seen
I mean it is the most straightforward I've seen in a while
I'm going to dig up this old chest nut and point at the #6 
#š£ļø±classic-role-ideas message
Classic plus rejects it is. Iām the #1 voucher for this one
I feel like this role could be good for like wiping out multiple geese when they all show up to fix a sabotage.
Exactly!! Nobody will know who farted. Itās like in elementary where everyone blames someone else š
So this is the hill (F)Artemis has chosen
The only problem I see with the fart killer is for the few new players who have yet to unlock a fart. Maybe they need add a default fart just for this class?
Oh, it's easy to get a cheap fart, but it's still 100 silver. What if a new player gets the role, though, before they buy one of the cheap ones? Or doesn't want to buy one? You need to consider all possibilities when doing stuff like this.
"I can prove it wasnt me guys... I can't even fart!" xD
You can still fart, it's just not visible.
@uncut hound is even able to fart in the meeting.
Bruh
%role
Poisoner Duck - Can poison task but be careful, technician can see the green color that stands for poison where Poisoner Duck poison the task. To remove the poison from task but if you are poison when meeting is called or body report, you will die, call meeting or find a body to report to remove it. Cooldown after poison the task is 50 second. They can't sabotage but can vent and can still kill like ducks. Poison takes 5 (Default) - 10 (Max) second to kill you. Poison only affect on goose and neutral players.
The Reverser Goose - Can swap players during meeting.
Passion Duck - Passion Duck can't kill but can stun goose or neutral with there kissing ability. Can vent and sabotage. They will be stun for 10 (Default) - 15 (Max) seconds to allow either falcon or ducks to kill them but be careful. Stay with crowds so you won't be suspicious being blame for stunning them. Cooldown is 30 (Default) - 50 (Max) seconds. If all killers (except Sheriff or Vigilant) are killed or voted out, Passion duck will loose.
Demon Bird (Neutral) - Able to possessed 1 player and it is its own team too. Possessed players to do what Demon commands them to do either kill or suicide themselves and duration of being possessed is 10 seconds. Demon Bird can see in the dark like ducks and can kill too. Demon Bird can vent and vote normally in meeting. They can't report though. Win to kill all players. Cooldown of possession is 50 seconds.
Thanks @opal peak for your feedback, we'll be sure to look at it 
%role
Investigator Goose - Able to use ability to look at footprints of color of the players on the ground for 5 seconds. They can try to see if they know the killers but be careful not to tell you're roles or the Ducks and Falcon will hunt you down. Cooldown is 30 (Max) - 40 (Max) second. Can turn on color blind footprints.
Venter Trap Goose - Able to place 1 (Default) - 2 (Max) bomb in the vent for the entire game and can't use there ability again once used all but use it wisely because you can fire friendly kill the mechanic goose.
Reviver Goose - A reviver goose can restore 1 dead player alive but be careful who you revive because you can revive either a falcon or ducks accidently but it will sacrifice the Reviver's life and the Reviver's body will disappear after death.
Thanks @opal peak for your feedback, we'll be sure to look at it 
%role
Miracle Goose - If there is a Gravy Goose in the game, they can give 1 shield at a time for Gravy Goose to be protected being killed off by Ducks or Falcon. The shield will be still attached on Gravy Goose till after 30 seconds before it disappear. It will still be attached if the Miracle Goose dies. Cooldown after using the ability is 50 seconds. Also the shield has 5% chances to deflect and kill ducks or falcon if attempting to kill the Gravy Goose.
Thanks @opal peak for your feedback, we'll be sure to look at it 
Imagine ghost duck who can walkin through the walls or can be invisible for few seconds 
For the poisoner duck, how long after doing a poisoned task does it take to kill a goose? Like, if it's the last task, can a goose do it and win? Could they possibly die mid-task?
%role
lovers 2.0(this time it's neutrals)
as always lovers either a duck or a goose(Ik I thought this is a neutral) anyways if a lover died however the other lover instead of being dead will get heartbroken and grief and wants revenge and will only win alone(his/her lover can win and it's like falcon win condition) and yes they're role changing
Thanks @shadow falcon for your feedback, we'll be sure to look at it 
and no...lover will know when their lover died if meeting is called
Instead of a lover duck/goose, it could be a yandere duck/goose who goes crazy after the lover dies.
yes
also uh...if a lover duck sees a lover goose dead he'll be a murder(including his ducks) but ducks still sees him as a another duck
If you're going the yandere route then there should be the cliche "kills everyone who gets too near to senpai" that cannot be controlled, making players avoid getting too close to senpai themselves so they don't get exposed involuntarily.
They should also be able to set traps, find screwdrivers and other tools of murder and drag / hide / dispose of the body, clean the trail of blood, avoid the cops.
Hmm starting to sound a lot like yandere simulator.
that does sound funny. having a bird you have to stay away from at all costs... could be a neutral role: survive till final 3.. One bird always has a target, must stay away from that target or you die, target changes when target dies by any means.
either have target blow you up on proximity or get a stress meter that fills up the closer in proximity you are to the target... with screen fading to black more and more and a pulsing red frame... so when you die your screen literally gets extremely foggy and heartbeat sounds happen faster and faster till you explode
I meant if a lover duck/goose died the other lover duck/goose be heartbroken bird who seeks revenge and blaming them for murdering their husband/wife
but sure yandere duck/goose might suit this role
so uh...is the role good or bad?
The yandere goose/duck? I would say they are on whichever team they are assigned to (goose or duck) until their lover is killed, at which point they become more neutral, trying to kill everyone no matter the team.
lol forgot to add that. Maybe you will die in 5 - 10 seconds.
%role
Stalker Goose - Can turn invisible for 5 (Default) - 8 (Max) seconds to attempt to catch the ducks or falcon killing. Cooldown is 30 second. Weakness, assassin goose can see Stalker Goose as invisible in few feets away from them so be careful not to encounter them.
Disease Duck - This duck can infect anyone except there teammates. Sneeze on 1 player at a time to infect and kills them in 10 seconds. Cooldown is 1 minute. Can vent and sabotage. Be careful if there is a Mimic Goose because you can infect your teammate when friendly fire is on. Kill Mimic to turn it off.
Wallthrough Goose/Duck - This role can be either goose or duck depends on the game. Able to walkthrough walls for 3 (Default) - 5 (Max) seconds. Cooldown is 50 seconds.
Merchant Goose - Only can turn on either Miracle Goose or Merchant Goose on, not both and this only works if there is a Gravy Goose. A Merchant Goose has to figure out who is the Gravy Goose and steal there points. Once they figure out who is the Gravy Goose and touch them, they will no longer be Gravy Goose but be regular goose and steal there points. If it attempt to touch other players who aren't Gravy Goose, it will show a red popup screen for 1 second to tell you it's not them. If it shows green popup screen for 1 second, you found them. Cooldown after using there ability is 30 seconds. Also the Merchant Goose ability will be gone too if they touched the Gravy Goose and steals there points. Even if they get voted out or killed, they will still earn the extra points they steal from Gravy Goose.
Thanks @opal peak for your feedback, we'll be sure to look at it 
Man, I have so many roles I wanna put. lol XD
%role
Alien (Neutral) - This role is it's team itself. Do all the task and devour either a Falcon (If there is a falcon) or devour 2 ducks to win the game. If a sheriff, Vigilant, Ducks, or Falcon attempts to kill the alien, it will squirt acid on 1 of them and dies along with them which mean you will loose.
Phantom (Neutral) like Among Us - If a player who is a Phantom, you have to do all the task while being as a ghost phantom but to be a ghost, need either a Sheriff, Vigilant, Ducks, or Falcon to kill you. You can't move around because you will be exposed if there are players nearby in the area with you. Stay still to be invisible while attempt to go do task. If you get caught, you will loose and become just a dead ghost flying around and can't to task. You can summon a dummy to disguise 1 player who is still alive in the map to distract them and can place it anywhere on the map. Lasted for 20 seconds before it disappear. Cooldown for summoning dummy is 1 minute.
Thanks @opal peak for your feedback, we'll be sure to look at it 
%role xray duck (duck team obviously)
When you use the duckās ability, you can temporally see white arrows pointing at all players not on the duck team (including dead bodies), and red arrows pointing at fellow ducks and the mimic goose if there is one (of course, it will still point to dead ducks/mimic)
Iām not sure what would the drawback be
Thanks @zenith vortex for your feedback, we'll be sure to look at it 
Not all roles need downsides, if Iām correct cannibal doesnāt have a downside, itās just a nice ability to have. Name just needs works mainly
While ducks don't need downsides the same as geese do, the staff has said that ducks will have three buttons at most: the kill button, the vent button and the sabotage button. If you are adding a power button, something else will need to be traded.
In this case, I think I would probably sacrifice the sabotage button in favour of the X-ray. The ducks that lose the ability to vent gain some other way to avoid being discovered (silencing witnesses or changing shape), and I don't like the idea of a duck who can't kill, so that just leaves sacrificing sabotages.
I like the idea but I just think it is a bit of an information overload. Maybe make it the 3 nearest people/corpses. The arrows would all be the same colour. With this nerf, you could also make this a permanent ability meaning that you do not need to sacrifice any abilities.
have you read the pinned document, by any chance
%role Morphing (Duck)
As it is, I want it to be a simple Duck that can turn into other geese (Cooldown: 180 Sec), also everything else is the same. In short a disguising duck.
Pilot (Geese Role)
Can fly to a spot on the map within a certain range (Cooldown: 200 Sec) Also while can use a version of cameras while flying (Time limit: 6 Sec) (Can not see through lights) (view distance of a duck with lights on). In short a flying duck.
Thanks @regal jetty for your feedback, we'll be sure to look at it 
**%role Morphing (Duck)
As it is, I want it to be a simple Duck that can turn into other geese (Cooldown: 180 Sec), also everything else is the same. In short a disguising duck. **
pretty sure its the one in the game
but the cooldown...bruh
oh is it a mini drone?
I don't see it that way
even tho with 3.3333333333333 seconds cooldown
WITH 6 SECOND ABILITY
actually...not a bad idea...
I was dividing the 200 seconds with 60 second to determine the minute
sooo yep...a 3.33333333333333 seconsd
I see it as a worse version of a engineer that is not limited to the vents
ok
Hungry/Starving Goose:
once per game - you can eat one corpse and gain the ability to use the meeting button anywhere on the map, but only one use (button obeys usual; cant press during emergencies, while dead, falcon frenzy, ect.)
The thing is, a corpse means the ability to use the meeting button once (report), so wouldnāt this be just a normal goose
Also, sacrificing sabotages is fitting for this duck, as it doesnāt have to shut lights off to kill or cause a sabotage to distract people from the body, it already knows where people are and can then wait for the perfect moment
Grey Butcherbird/or just ButcherBird (Neutral):
Once per round, A Butcherbird will be teleported to a player of their choosing and auto kills them immediately (basically swooping for the kill), they will know the location of the target but will not know if any other geese are near the target. (they cannot kill normally)
my first suggestion
(idk if this is good)
The only thing this bird do is encouraging is to group up, which is probably not what the devs want people to do
hmmmm, thats true.....
i'll scratch that idea then....i cant think of anything to deal with that problem with this role
BlackKites/FireHawks (wat people call them) (Neutral):
Once per game, when a Firehawk finishes all they're task, A Firehawk's 80 second cooldown will start (you can change the cooldown) , and once their cooldown is complete they can set 6/(or more) rooms on fire, and will start a Fire Sabotage. (once time runs out and the fire isnt extinguished the FireHawk Wins)
(once again i do not know if this is a good role)
theyre cooldown restarts if a meeting or body is called
What happens if the fire get extinguished
i would say, this role is a one time win
so they gotta need to be careful when to use their ability
What happens if someone report a dead body
does the fire goes away and the bird just loses
when the fire sabotage is happening?
yes
The fire sabotage will be restarted
i donāt like the how the bird just have no way of winning if it fails
maybe it has a long cd?
or if it fails it joins the goose team
if it had a long cooldown, the Ducks might win while ur waiting
but thats also a good idea :[[
BlackKites/FireHawks (wat people call them) (Neutral):
Once per game, when a Firehawk finishes all they're task, A Firehawk's 80 second cooldown will start (you can change the cooldown) , and once their cooldown is complete they can set 6/(or more) rooms on fire, and will start a Fire Sabotage. Once time runs out and the fire isnt extinguished the FireHawk Wins, if the Firehawk's Fire is extinguished,theyre 80 second Cooldown will start again.
(once again i do not know if this is a good role)
theyre cooldown restarts if a meeting or body is called
another idea i had is that it could only kill inside burning rooms
i honestly wanted the Ability of the Firehawk be a tiny bit like the Real Firehawk/BlackKites
what if goose can do double kill then changet to duck if he was wrong 
