#đŁïž±classic-role-ideas
1 messages · Page 25 of 1
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
I understand if it would be impossible to change a duck into a goose but a goose into a duck wouldnât be too overpowered since the role I said canât do anything not even report the only thing they can do is vouch and blame even tho it can be pretty op
Anyway itâs not like I decide I just wanted to give ideas and hereâs another
Night vision goggles goose
Can see in the dark for 10 secs 3 times per match cooldown 1 min and 20 after meeting
And Iâd say if itâs ever added donât make it look like real goggles since u will see everything in green and if somehow u just canât see the name of the duck it would be very annoying ( Ik u can see the clothes items or pets but yeah ppl arenât so focused on important details of the outfit and u might just not know exactly who killedâŠ)
Oh and for the goose tasks if u switch a role then just throw the tasks away like they are already complete or make it so that they can only choose a geese with complete tasks
And yeah Ik that the ducks will be too many but I said in the message that the idea was for when there are more players added or if u play with 2 ducks to get the third
Agent duck
They have a pistol with a silencer
They can shoot it instead of using the kill button if they want ( can be used as much as wanted )
The pistol range goes as far as they can see when the bullet was shot
If it hits there is no sound but if they miss they get the cooldown anyways and as a bonus punishment the bullet makes a sound like a bullet hitting something ( not too loud ) and if they donât the bullet drops on the ground making a dropping sound (the bullet fades away after 5 secs)
Others can see the pistol only when itâs shot including ducks
For the rest itâs a normal duck
They CANT kill ducks
Scrambler Duck:
Has the scamble ability that can be used on one player per round (Not during meetings).
This ability will make it so that the person during the next meeting will have all text scrambled, voice chat turned into static and have all of the votes randomized.
They can still type and talk, and others can hear them.
U can only use this in the dark when they fix lights or if they stack cuz most ppl talk normally all the time and if they get static they instantly know to look for the duck
Make it so that the person doesnât notice that within the first 10 secs and it would be good
It's like the silencer duck
You wouldn't feel the effects until the meeting starts
Oh like that yeah thatâs good but Iâd say to make it more chaotic let them scramble in the meeting if they want and as punishment half of the tablet will be glowing red to say that the scrambler is one of those players
Other ways its like the silencer
If they use it multiple times in meetings then the tab will glow red where another duck hides
If they use it more times then ducks in the game it will show again from the beginning but with 1 person less
Maybe a type of geese role that can protect 1 other player from being get voted out in one voting phase(not itself).
One could name it the dove?
A dove is a different type of bird which would be a neutral role. Maybe that role could be Peaceful Goose or something similar
Maybe but make it so that they can protect every round if they want and they canât protect the same person twice in a row
Even tho I can see trolls that protect ducks that are about to be exe-âcouchâ going on a nice warm vacation to the sun
And if ppl will think that they can press the button again yeah but that duck will sabotage and take someone with them
Godlike/nightmarish duck (Iâm rly bad at names)
Itâs the only duck in the game
At the beginning they can choose 3 special duck roles that they want to have
The detective canât detect if this duck has killed
At the beginning of the 5th round they gain the ability to kill twice
This duck CANT be a lover
For the rest the same
You copy other one
You dint
Sorry
It has the same name of other
Sorry
Major goose. Has 2 votes instead of 1
it has the same name as one of my ideas, however that idea fits the name better
Traitor duck
The story behind this one is that he hates how the ducks lost the war and how the geese are so successful and now he wants revenge on both sides
Once per 2 turns they are able to kill a duck
They need to kill every duck and then survive at least 3 rounds while needing to do tasks to activate a bomb
He needs to kill everyone including himself since he hates the fact that heâs a duck
This role can only be played with at least 2 normal ducks
Normal ducks donât know who he is but he knows who they are
The reason y he cant set the bomb up before killing the ducks is cuz the ducks have some things he needs
For the rest his a normal duck but Iâd say his role is like the dodo vulture and pigeonâs role
The Snatcher
In every meeting/report the role has the ability to steal somebodies vote and change it to another player. This role cannot kill or sabotage but can vent.
Shouldnât the mimic be a little more op tho?
At least give him 1 kill per game since I can just ask this and then Ik who he is
Notice : if this is mimic check then just know that idk what that is and how it works this is how u can easily catch the mimic
Only things u need : no cooldown,light sabot
Just go up to a duck and ask very quietly
âHey wanna do a double kill I saw (now say that u saw the other duck/s in a empty room)
If they begin to scream instant kill
If they say yes but not quietly kill
If they say yes quietly then just go there and if they donât say anything a duck would say in the following 5 secs then kill them since u just asked âHEY WANNA KILL A DUCK??â
A normal duck would point out the ducks and itâs best to say both since if he suspects one duck there then he needs to know the other too
Second way is make sure u close the lights in a room that isnât small and then ask them
âHey where exactly am I????â
(If they canât hear u in the dark then it still works)
Now then I guess u know what happens next
No need for trying to close them in a room and this sort of things
Anyway this was a role idea buff mimic pls
Oh my mistake for copying the name... My mum prepared scrambled eggs for me so I kinda just went with the flow. 
no problem, it fit the idea, its not like i own the name
đ«
Sticky duck. Can place a sticky splat that makes people can't move for some seconds
Piromaniac. Can Douse people on meetings or kill the ones doused
(jut one optins) wins if is last alive (has a douce limit)
Patriotic duck
When ejected or whenever they want in a meeting they will go insane activate bombs placed on himself and then in 5 secs heâll explode killing everyone in his kill range including ducks
Yeah the idea is from the kamikaze duck I just wanted to improve it a little
If they activate it in a meeting they will begin to quack madly for 1 second and then the round will go on like a new round until the patriot dies (and dramatic music can play here for those 5-7 seconds to see who died)
Too op they are just going to do it somewhere safe or a place with too many ppl and then he will ask the ghosts the ducks and thatâs game
a gay goose to represent the lgbtq+ community
And if meeting called he also dies if using the ability
I mean ok but whatâs he gonna do in that short amount of time u said it urself
Like what can u do in 10 secs spy someone u think is a duck
It could work but yeah it needs to be a little improved
Whatâs the ability of that goose?
And pls if u want to answer be serious
they are rainbow
and go faster
because it encourages the human race to progress into accepting the lgbtq+
as fast as they can
Not sure if a go fast role is a good idea for a goose. Just run in front of someone and you are instantly confirmed innocent.
The Rooster
Once per game can remotely call a meeting as if they pushed the button, wins if enough meetings are called (either due to just button pushes or in total, not sure which would be more balanced but amount would adjust based on player amount).
Yeah, but then that'd be a goose role and not a solo-
k
Cop goose can choose some one to be unable to move kill or do anithing basicly for 20 sec but ducks can remove from his fellow ducks
Anyway I wouldnât think a running fast role helps at all since the assassin will just give u up in the meeting
Unless there are more and then a duck must get one too since other ways too many ppl will be called safe
They can still see u appear
Itâs not like u can close the lights as a goose
Stalker Duck
This duck can select a player to stalk, and after a cooldown later they can use their ability to teleport to wherever that player is.
The player is with another 5 geese
Recall Goose
This goose can select a player to mark, and after a cooldown later they can use their ability to teleport that player to wherever the Recall Goose is.
Not a bad role but yeah the ability is very risky
Yeah, it's a bit of a risky one but lets you potentially catch someone off guard
Ghost can't see him and he can't see actual ghost
I meant the ducks will see him appear and kill him obv he canât talk to ghosts
Yes the ducks can see him standing and can be killed
Weâre talking about the g4y one or ur idea?
Yeah ok even tho I donât think this will be too helpful since itâs not like heâs gonna stay a ghost for too long and if heâs gonna do it in a large group then pretty much nothing will happen since the ducks will stay there too
The point is he can see other people without they knowing
If only a few ppl remain the ducks will kill and get out
Itâs likely that players will use this ability with other players around so only 1 duck has to know this and tell it to the others
This is a goose role
I already know thatâŠ.
Ok
The ducks will just see the goose doing the ritual and then know they could be spied
Bu you don't see the actual ghost
Ik
Yeah
You se like a meditating goose
And if ppl will go do their tasks and the ritual is still going on the ducks will just kill the geese that didnât go for the tasks
And no one would know what happened
Round Robin
neutral role that has a LOT of tasks but if they can finish before getting killed/endgame they win.
If a meeting is called while the ritual is going he dies
U already said that
I jnow
Lemme tell u y I think that ur role isnât so helpful unless the geese is too lucky
But it is helpful if you give more time to be a ghost
It's about time
Joiner goose / makes 2 people can't get too far away
For some time
If we think that the geese will do the ritual it will mostly be in a crowded area
Most geese and ducks will stay there
If the geese go to do their tasks then the ducks will pretend to do the same just to come back and kill the rest there
If he uses this in a random area then a duck could easily see that and ducks that can play the game will mostly stay near the button area to see if someone is trying to press it
And if no one knows ur doing the ritual a report which kills the role instantly is expected
The role is ok but it relies too much on luck
But there is not a ritual animation so you will see just a goose not moving
He dies if a meeting while using the ability
U shouldâve said that but still itâs not like that will stop a duck from killing someone completely alone
Also itâs a major flaw if there is no animation u canât prove ur safe 100% and ppl wonât stay with u so uâll be alone in the ritual since they donât know that about u and if only geese can see the ritual then ducks will easily catch on who it is most likely thereâs always that âsmartyâ that says heâs safe 100%
Thereâs no way only geese would be able to see it since they will just ask who did the ritual just now in the meeting
Hey everyone (and us) if you suggest a role and discuss it privately đ
Agreed
Otherwise its difficult for us to find it đ
Ok
Sorry
I will resend it
He makes himself a ghost(by that I mean he becomes invisible and can fly through walls) for some seconds but his real character is there without moving and his character can get killed therefore killing him and if a meeting starts and he is using the ability he dies
People will see him just standing there as he was afk in the place he started using the ability
Random duck he can press a button that can kill some one random across the map(1 time use)
Knuckle goose - twice per game he can activivate his ability after seconds 5 he will kill anyone he gets near to
Russian roulette duck
During the meeting he can play Russian roulette
For each missed chamber he can kill as the assassin without needing to know the role
When he shoots and misses on 50/50 he kills 2 geese and he can kill himself and 2 other geese when shooting the last
Cant spin chamber
Cant shoot geese
Yeah it could be pretty op basically 2 free kills most likely
It's hard to understand
In Russian roulette u point the gun on ur head and shoot
Thereâs a 1/6 to die and when u go down it will be 1/2 - 50/50
Iâve played games with Russian roulette tho and if this gets added the duck should start counting from 1/4 since itâs very unlikely that the bullet is exactly 6 away from him
Seer : can know 1 role for of any one after finishing task
Troll goose - has an ability that for an entire round whoever kills him will die in next meeting
1 time use
Thatâs very OP.
You may want to edit your comment then. You say 1 role for every task finished âŠ.
Sorry I was talking about the troll goose
Jesus that's OP but I love! The trool goose I'm talking about
Ah I see, lol, also you're welcome
I changed the seer
"" "" "" ""
Tracker goose has a ability that Will mark the position of the farthest duck(in the map)
Not sure if this been suggested here already. But why not a duck role that able to trap a task once per game and it will kill one goose that uses it after a few seconds?
That sounds good
Think it be balanced by having no vent like the other duck roles too.
Yeah
not being able to vent is like balancing tf2 weapons around not being able to randomly crit
Night duck- twice per game can make everyone unable to move or see for 15 seconds except bad roles (vulture dodo pigeon etc.) the rest of ducks can't move also, this duck can move though he will kill one role but he can't see others role color or clothing so he could kill his mates (can't vent)
what does that have to do with the night
there isn't any counterplay. I mean, if you want players to complete tasks to finish the game, then there's no way they don't just avoid a death here from someone they can't tell
It can be removed after some seconds
Because anyone that can't move also can't see
Chef goose - can make a food that looks like a corpse but every one can eat it except chef whoever eats it can't die that round
Just 1 time per game
The Cowbird
The Cowbird is a new neutral role that has the job of stealing the eggs of the Geese to win. The Cowbird starts the game being able to lay down a nest that is invisible until the first egg has been put into it. They can put down a nest once per game, so choose carefully and plan ahead. While near a nest with eggs in it, the Cowbird is able to kill, but will only win through killing if they are the last one standing making it more of a defensive option to kill, in case someone is waiting for you.
The Cowbird steals one egg every time they complete a task and other birds nearby are able to see the Cowbird stealing the egg on task completion. They can carry one egg at a time. When near the nest, they can deposit the egg, which also gives visual feedback to other birds nearby. If the Cowbird manages to get every egg their tasks give them into the nest, they win. Other birds can prevent this by checking the nest to see the Cowbird's progress, if they find the nest.
I read a article you should call it coockoo
cowbirds also do this
Ok
Humming bird - has 1 task every time he finishes it he has another one if he does not completed in a amount of time he dies if he survives until the end he wins
So watch out for speedrunners
Pelican - it helps the ducks he can grab birds an take them to other side
Scavenger goose
has a very slightly increased chance of finding materials from doing tasks
also has an ability to scavenge through a vent (does not go inside) and has a chance of finding a material, if there is a player inside the vent they scavenge it pulls them out of the vent
Sounds really good
yeah but unless they are okay with making materials easier to find it probably wont get added.
and even then, still probably not
that sounds sick
Would you be able to see them with the egg while theyâre carrying it to the nest?
I think it could be a gamemode about this role Ăźn classic or classic+ IT doesn t fit
Vision Duck: you can make the geese blind by pressing L-Shift and then L-Shift again, kind of like morphling. It will disable their vision for 10 seconds
Nurse: goose that can tell when someone has been sneezed on and can disinfect them but cant call a button or report bodies. This gives professional an excuse for not being able to report a body. " I'm a nurse."
Necromancer: a duck that can make 2 geese their undead ducks after killing them and immediately raising them but this functions like lovers if either of your undead die again you do too. Undead can not report bodies but they can each eat 1 body. Undead also can not talk in the 1st meeting after being raised.
Either yes or no depending on what is most balanced
If it is able to be seen while carrying to the nest I think it would be a good idea if it could only be seen while moving. So if you stand still people wonât see you carrying it but if you are moving people will see you with it
Well I mean itâs very easily countered by a duck camping in the nest side closing the lights when he sees u coming and thatâs all
But it could work even tho u shouldnât be able to see the eegs on the cowbird
Role
Venter/ninja duck
Can only kill once cant be voted out
Reason behind this role is just to make the game more unknown since this duck will mostly vouch for almost everyone so that theyâll have to figure out if heâs caping or not or just be killed by the sheriff/vigilante
The name is from the fact that they hide in the vent or are just a ninja so they canât find him and eject him since were not at the meeting table even tho it looks like we are in logic we arenât since the assassin can kill without being caught in meetings
If 2 ppl are able to touch you they can send u to the ejection door and this can be prevented by those that get him there to be killed
He must be already voted out to do this also he canât sabotage
Can kill a person that drags him and escape
This would be very good
On professional itâs always rly easy to say it wasnât u
Just say that u werenât in the area of the body unless they literally catch u next to it
But yeah it could work mostly if there is an assassin duck too even tho it would cause chaos
But I think prof should be nerfed since if u see someone ahead of u in a room with 2 exits and there is one that goes down or up too uâll never know if the body was actually there or not unless another person is there and they must not be a duck since they already know itâs invisible since u canât see it
Maybe make the body appear after some time
Medic can revive bodyâs 10 secs cooldown
It would be very funny to see ducks just killing each other just to get revived and vouched in meetings and then kill the medic next round
Not my idea
And if this role comes in it must be payed with friends only obv
Crime scene spy duck
Cant kill but can drag bodies (not in vents)
For the rest normal not my idea
Hero goose
When someone gets ejected he can choose to eject himself
And no the person that shouldâve been ejected wonât get ejected next since if they eject themselves that means they are almost sure they are safe and they are an important role
Scp 173 duck
Cant be ejected
If anyone looks at them they canât move
Moves 3 times a s fast
Cant sabot
Cant vent
For the rest normal
Scp 096 duck
Their vision is 5 times decreased the speed 3 times faster
If u look at them and they look at u for more then 1 second they will see you glowing green and they can kill u
Cooldown 15
He will see ducks glowing red
Cant vent and normal speed if no one looks at him is 4 times slower then a normal playerâs
Cant be ejected
Slender duck
Cant be ejected
Normal speed is 5 times slower
Can teleport
Everyone in their view is going to have a battery system that drains
Ducks wonât have this and the mimic wonât too
If it drops to 0 they die
The view of this duck is twice as low
Cant kill or vent
Teleport cooldown 15 secs
Those last 2 roles that I mentioned must be played with friends cuz other ways theyâll just camp a sabotage
Iâve forgot to say that none of those 3 can be killed
i would pay money for that not to be included in the game tbh
its already not in the game so you owe us money
you have to develop it first and then not include it thats how it works trust me
Thatâs a mega no. I would sue GGD if that was added
Ig it might be too op in 3 ducks but it could be a game mode with 1 duck only
Tho that would be a little slow too and itâs not like the battery would drain too fast it could drain 2 per sec or something
Then they can easily just go ahead and tell them to sue EVERYONE that used and slender type of idea
And if they rly do that(sue them only )then they just remove it and make them look like how Pokémon sued everyone just cuz they used Pokémon ideas aka leave them in a bad spotlight
And plus that game didnât sue them even if itâs a copy of that game (a much better copy)
LOL
I mean if ur gonna sue someone cuz they use ur idea then u gotta do it to everyone and I bet there are so many slender type of games and plus if no one was sued by now they wonât sue this one
Dude. I was jokingâŠ
Iâm just saying it was a terrible idea using exaggeration
đ
There are like a ton af among us style games before among us
Among us was based on mafia
Mhm
Hipnoticer goose - can make some one folow you for 15 seconds - 1 time per round
If the assassin knows whoâs the hypnotizer then he will get 2 easy kills but it could work if he can hypnotize without being there in person
Ok
thank you for saying the nurse goose idea was a good one, bless
I just saw your idea. I honestly love that. Maybe it can also be told how old a body is or something as well???
To give a excuse for it being somewhat useful with no Pigeon on
Np It was just a good idea XD
Walkie talkie duck
They can choose a duck at the beginning to talk with them with a special button that lets u hear them without anyone hearing you talking
Or you can talk to a duck at the time but everyone will be able to hear u but not whatâs said on the other line
Infinite range
If there Ăźs mimic you have 1/3 chance if there are 3 ducks to choose The mimic and then he ca-n say that you are walkie talking with him
But nice idea
Oh yeah Iâve forgot about the mimic but itâs a possibility that they can talk to the mimic too
So u still have to figure out who it is even tho itâs very easy just ask to do a double kill and say that 2 ducks or 1 are in the other room if they donât point out that a duck is there or that they both can be ducks u got him
The TURDUCKEN
It can disable any goose or ducks ability to kill
It cannot vent
It can shapeshift - like a morphling
(Shapeshift should be an on/off setting for this role)
The disable has a cooldown, and also deems the disabled victim unable to vote
It can only kill if all goose roles are dead. Duck roles, and neutral roles are all that must remain for the Turducken to be able to kill.
Its ability to kill could instead be unlocked by the Turducken getting all its tasks done.
It's winning condition is being the Last player.
IT s like a glitcher from Tou
ok so i have no idea of someone's suggested this already but
THE GOOD DOCTOR
-It can takes samples form corpses and use them to make chemicals to check is a player is a duck or not (much like the detective)
THE BAD DOCTOR
-it can vent
-It can takes samples form corpse and use them to make chemicals too kill a person
-IT CAN ALSO USE SOME DNA TO REVIVE OTHER DUCKS THAT HAVE THERE CORPSES PRESENT ON THE SHIP.
THE DOCTOR CAN ONLY TAKE DNA FORM CORPSES IT HASNT KILLED
Penguin duck role: Similar to pidgin because it "freezes" it's victims but the victims don't know it, then when a meeting is called the frozen people die and have a frozen picture. This would allow delayed killings. To balance this in the future perhaps make the penguin have to be very close to a goose for a number of seconds to actually freeze the goose
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
idk what bird it would be but youd have to get someone that isnt a duck voted off or if the person is killed they turn into a dodo
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
The Traitor (Impostor)
Cant Vent
Can Say Information To The Goose
Can Vote Other Impostors out
Can Kill Other Impostors
Technically you could play like this if you want
already
Just turn on mimic or blind ducks and have fun
Gaggle Geese
Two (or maybe can be increased to three with modifiers in game) geese that start out knowing who the other is, although without the dying upon the other's death and solo win like lovers, and none being able to be ducks. Perhaps they could all share tasks together, so double the amount of tasks (plus maybe 1 or 2 for balance) but either one can do them.
This does nothing for gameplay and makes the game less fun by taking away parts of the social deduction element.
Speedrunner Duck: doesnt have kill cooldown but the geese can know when he killed and what person killed
part of the charm of the lovers is that they have an ulterior motive
Fair, tis a classic from the genre but does remove the social deduction aspect a bit.
He will win the game by killing someone and guarding the body
Gaggle Geese (v2)
A role given to two geese if in game, neither knows who the other is but if one of them dies, the other gets notified that they feel as if they just lost someone, and where on the map their fellow gaggle goose died.
Witch duck and zombie goose Witch duck kills and has the option 1 time a game to make a body a zombie but the zombie annot speak and will die in 30 seconds and has the abilty to kill
For halloween
does anyone wanna play
"Trapper duck"
Live or die, make your choice.
only 3 times per game, with a 30 second cooldown the trapper can "Trap" a player, the trap activates once a meeting ends, only ducks and the trapped player can see the trap, the trapped player needs to complete their tasks [they get 3 extra tasks] before 2 of the following are done
120 seconds end, 3 geese complete the task list, the trapper is voted out or dies, 3 geese die, a trapped goose commits Death by tram, the trapped uses their ability
if the goose fails to do all the tasks, they die.
trapper cannot vent.
the trapper gets back a trap that doesn't go off [goose finishes their task]
when the trap activates when a meeting ends, the goose effected will have the following [only cosmetic] : the icon becoming a clock, telling the amount of time until 1 of the conditions are met, and a tiny red tint on the corner of the screen
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
not really what i was going for but 'ight
Death note duck
Can kill by guessing a role and it doesnât have to be in meetings
Since if someone saw u kill or vent and they know the geese that can vent u can just kill them there since at the beginning they can just scream ur color and thatâs it for u
The body wonât be cut in half so they can know it what type of kill it was
If they guess wrong their name will be red for 5 secs saying they are a duck
Cant sit in vent to kill
(Not so original)
Cyborg duck
Has only 1 task to complete that takes 3 min and can be done in 3 places in the map (it doesnât matter in which place u do it u just need to do it until u have 3 mins worked on that sabot the entire game)
They basically just set up a weapon sabotage that goes on the entire ship
Cant vent
They canât do the sabot if they are out since they are a cyborg
They canât die by the sheriff or vigilante or ducks they will just teleport into him and nothing will happen
After being voted out they will just spectate players since he canât be a ghost
Might be too op if u know they just went somewhere with someone and the exact time they got killed
None of these make sense. The Death Note duck is just assassin but OP and the Cyborg duck will never happen as I think the devâs wonât do a sab that will be around the entire ship
I have
Could be strong in those situations, but if you know someone went with someone else and later find that person is dead then you're likely going to be sus of them anyways, don't really think situational strength means overall op.
Yeah Iâm leaving to LOL
Don't really think so, we got roles that can kill infinitely and roles that see through walls, alongside Medium which already basically knows the time since every 10 seconds it can do a check, knowing the exact time and location of a player's death (which is also already done by Vulture albeit that is admittedly not a good guy) which really only matters if they don't get ejected and generally if a goose doesn't kill them and then report it isn't that op comparatively. It can potentially be strong, but others I feel are far stronger.
For me this is kinda like lover but they both donât die but thatâs my personal take on it
I mean yeah thatâs true but i see a lot of situations where this can easily expose a duck
And the medium can he see the color of the dead? I heard he sees them in grey
It's beaten if the gaggle dies in any way besides duck, could leave it completely powerless. And it's similar to lover in that it's a role given to two players, no other similarities really.
It could be a good role for 10 players but Iâd say make it have a 10 second random rng from when he gets told
Medium don't see anything anymore....
Medium doesn't see the dead, only a counter that shows how many are dead
He cant see ghosts anymore
Oh
Medium sees the amount of dead, so they can check every 10 seconds and see if the number goes up. And there are a lot of situations where it can, but those are situations in which you would already have seen that player go off with another player, or if the duck for some reason sticks around the corpse and sits there.
Oh I thought u meant the geese that can see the dead ghosts
There is currently no interaction between living and dead Geese.
Yeah that is op but they still donât know who exactly died and that sorta makes it more balanced even tho I see situations where this role (medium) could be rly op too
Thx for telling didnât know that yet Iâve seen players being able to see them but the role was changed then
so confused, does he not realize?
I do realize it now I just saw a role on yt that lets u see the dead
they changed it like a month ago
Iâm currently not playing this game since my laptop is pretty trash so idk this
Fiend Duck:
Curse 1 Player every round. The following round that player will have 50% reduced visibility till the next meeting.
Yes, originally Medium could see the ghosts flying around, but it was easy to exploit as ghosts could circle around the Duck to reveal that info to the Medium.
Mhm which is why Iâm glad they changed it
I heard it was changed to only see grey ghosts that couldâve been just as op since dead ducks could just circle a random
Yeah, with gaggle it's only strong based on other information, and it's really just info that you would be able to use even if you weren't gaggle. Gaggle would let you find the body a bit sooner, but you would still be suspicious of the player you saw them leave with. That's stuff that you can already do without the role-
It wasn't an exploit at all. It was the whole point. -- It only changed for gag reveal.
You only knew who killed you..
Still I would like to see a role that can do this with a undead duck role
If they can only see gray ghosts they will never know if itâs a duck or geese (ofc more geese can circle a duck to know for sure but that doesnât work in the beginning)
That basically what the old Meduim was
Ik
Then why would they add it backâŠ
Add a role like that and keep the current here
Once multiple Geese were dead and chatting it was very common for all Ducks to be known to the dead Geese. The Medium activates intercom and tells ghosts to circle the Duck. Boom, Duck is voted out.
Just for different gameplay
This is a place for telling roles not discuss roles
trolls... lies, duck dies to sheriff says they were killed by a duck
No. The reason why we removed the medium was that it was a role that wasn't very powerful most of the time, and when it did work it was all too powerful. You had to catch players at the right time, with ghosts at the right time after they've done their tasks, etc. On top of all that, there was no counterplay if you were a duck. And this was before we had role reveal in as a system
i agree, i got caught up in the confusion, ending the topic
We have no plans on reversing that and reintroducing any role that allows the living and the dead to communicate
I know that and I already said it in one of my last message
If the ghosts wouldnât be able to speak it would make it a little more balanced since if one starts to circle someone they might not be sure who it is
And every ghost will see each other as grey
Not even for Halloween events - haunted rooms where lights flicker if a ghost is near? jk
That might be something we end up doing in general. we do have a tentative other game mode planned for halloween/october
LOL
nice, spoiler!
Might be good but it could instantly say whoâs a du k if the light flickers for everyone to see
Game mode: Scare Herbert đ
That is in other chat
Itâs a joke. Not a actual game mode idea
Anyway could u guys make a channel where u ping ideas for the future it would be helpful for everyone
Ok but back on topic
I think thatâs in #live-birds
no, its prospective, but they do add ones not on the list.
there is #850063497877913630 , but i'm lazy and i don't update it that often
đ€Ł
prior to this mobile release, we are more or less releasing like a patch a week
Ideas in general every idea that they want in the future
the speed at which we're generating content for this game is pretty high
Oh ok
no no its not lazy, its being special and gifting us hidden roles so we can be surprised
its almost faster just getting the role out than telling people about it
Are there more solo prospective birds on the horizon? I love me some solos-
Oh well I hope you donât get to rushed
we'll be testing something jackal/glitch-esque in dynamic
a neutral killing role
no promises it'll make it in
Something like that needs to be in. Iâve been trying to think up times like that (Swam, Flaningo, Parrot)
While the falcon is alive, ducks won't be able to win by getting equal numbers ,and geese don't win by voting out all the ducks.
i liked the cassowary, but it seemed likely that people wouldn't be able to pronounce/read it
like the mimic..?
Deputy Goose: Like Detective, has a one time use ability that stays on its target. Deputy can walk up to a player and choose to shield them, for one shot... Any attack, duck, sheriff, vig, or vote/death would trigger the Deputy to die instead of the target. --- Could be too strong though, unless you protected a duck... and you die trying to out him after the mistake
To answer that. No they donât add any Duck that will switch teams
I already gave a example on how it could be done and a story behind it (even tho it isnât too good)
No a neutral role
Wait
Even that
Funeral goose - if he gets killed and is reported a random person's role will be revealed to every one
Iâve done that idea before
here are some common ideas, and my would-be replies to them
That seems way to OP depending on who is
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
We have! It's been suggested many times, but a role like this would face several issues. It'd have to be a duck, first of all, because otherwise geese could just confirm themselves. For example, if someone said mechanic, you could say, hey I can prove i'm the disabler, and turn off their venting. Secondly, as a role, they wouldn't really know who they were disabling most of the time anyways, so it seems like it'd be less fun for other people and not that fun for the disabler. And lastly, more often than not, people will just assume something's broken with their game when their ability doesn't work.
This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.
Read this one
So basically they just work alone and canât expose ducks randomly or heâs gonna get out too
Sneaky Duck
During voting, has a menu similar to Assassin's that lets them select another player. If the Sneaky Duck isn't voted on, then they gain a dot on the map that tracks the exact location of the selected player until they die or until the next meeting is called.
in terms of gameplay mechanics, i don't think this really works at all. Either he knows who the other ducks are, and you've removed an entire part of the social deduction, or he doesn't know, and it's just a mimic with more steps.
you also can't really have some hidden traitor element in a game where that team would be 3
you suggested that you'd need a minimum of 2 ducks but.. I mean, if i was the actual duck i think i'd know that the other duck was a traitor if that was enabled
I mean it could work to try to make the ducks not kill him since ducks will stay together if this role is on
I meant heâs a solo role ducks donât know who he is only he knows who they are
It's like white wolf in agrou
Yeah
Something I would suggest with Mimic is make it so you can choose if Mimic can vent (I think it would be a good idea so the Mimic can blend in)
Or in werewolf
so you have somebody that can kill the ducks, and have their identity, in a game where there's only 3 ducks? i think it might be disruptive to the meta of the game in a way i am not a fan of
But that would make mech look bad
Actually I agree to get a mimic buff since I can just ask to do a double kill and say 2 or 1 duck/s are in the other room and if they donât point out what a duck would point out then I just know heâs the mimic
the only traitor type play I could think of would be a goose that did all their tasks and survived to find out they were actually a duck, but that goes into team swapping... would be funny tho cause you could win with either team... it could be a random tick, just think if the sheriff got all their tasks done then became the traitor.. Or that innocent canadian pulling out a knife.. The gravy goose, thats not gravy... thats blood! -- I'm done, gonna go crash now.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
badbot i know that
good bot
đ i mentioned it
Yeah once in 2 turns but it could rly be good since if we add a sabotage that he can use to make ducks split (if there are more ducks then geese) then it might work itâs just to make the ducks work together more but ok if u donât want it
it wouldn't work
Ok then
if you have an idea and you think that it would disrupt the entire meta of the game in a crazy abrupt way, then we probably won't do it. it might belong in a different game mode or something
Any feedback/thoughts on this concept?
Oh ok needed to know that since I mostly give chaotic ideas
Please update #850063497877913630
it could work
a few tracking roles have been suggested in the past, for both sides
he is lazy today and we are keeping him busy đ ain't nobody got time for #850063497877913630
Aye yeah, didn't want tracking to be too strong and thought a duck that could use a power if it was sneaky and not being actively looked at (voted on) would be neat, so combined the two ideas-
I'm done Herb, good day â„
GPS duck
Knows where the other ducks are including mimic
Too over powered
What makes it so op tho tell a moment where it would be too op
It is rly op but most ducks go together so idk if it would be so op
I donât think it would be too op when there are rolls as prof assassin and morph and spy
Yeah, I don't really feel just knowing the locations of other ducks, your allies, is that op. Especially compared to some others.
Sorry I read geese
Yeah morph u can easily win when there are only 5 players left and ur the only duck
Just kill someone sabot get a sample ofc wait for someone to come players will know thereâs a morphling in the game and will follow u and after someone comes just run away and morph after 4-6 secs making them think someone morphed into u and then u know what happens from there
Oh
Ah yeah, fair-
we need a Canadian lawyer so basically a role that knows who the canadian is and who has the abillity to vote with 2 votes one round but only lawyer can see who canadian is but not oposite (then the canadian could still be usefull and atleast one would know who canadian is)
I don't think giving people perfect knowledge of another player's role is the way to go
Too op then they instantly know that the killer is who reported if there is no prof
The proffecional doesn't report
Spy lol but yeah that role wouldnât be so balanced
Thatâs what I said if there is no prof the killer will auto report and the lawyer will know
there's a risk reward to how spy works, and ways to counteract him
Spy has to have a meeting called and has to be the only voter, though, as opposed to just knowing on spawn
having play and counterplay is a pretty simple way to see if your idea has legs
if there is no way for the opposing sides to deal with you in any way, its unlikely your role works in the current framework of classic +, in my opinion
I already know that but most players that play with spy play with colorblind voting and it only matter what players u have
They can just vote a duck to make them seem safe since they want to know the role
Are you gonna read the roles some day or not
read them?
LoLÂż
Because there are a ton of roles in this chat
They read them it's just you guys do not think about if your role works or not
Itâs basically said that they do but there are at least 5 mods and devs here that do that I think
I feel they read them all, just may not always comment on them all.
i more or less see all of all your crazy ideas
i don't reply to all of them because in terms of time, it isn't as helpful as just telling you why smoething violates a certain rule
Yâall should say in rules that u donât do crazy ideas since I always come up with crazy roles
i think it's understood
that these are role ideas to be placed into classic +
as opposed to role ideas for.. i don't know, the greater universe at large
Original and good roles that would actually fit u gotta analyze every game aspect to rly do make one
yes? lol
Only 1 flaw needed to make it everything but balanced
Most people just don't think about their role and just say "oh yeah this would be cool" without thinking of counterplay or even obvious things
ideas in this channel are for classic +
if your idea doesn't fit classic +, and fits in another game mode, isn't really what you're suggesting is another game mode?
True but yeah if crazy ideas arenât allowed then itâs sorta hard to come up with something rly cool
i mean that's debatable
That is the point
anyways, im logging off, take care folks
Cya
Hard to come up with ideas are usually well thought out ideas
If it was easy they would already have existed đ
Of you make up your idea in 30seconds chances are its bad
I mean I came up with a lot of crazy ideas by now in this channel but they were all crazy and I only got to know this rule just now
It's not a rule it's common sense, no offense
Party Goose
Once per game can trigger their ability while in a room to shut all the doors in the room, party music playing from inside and preventing any kills from happening while inside. The party would last for a limited amount of time before ending, all doors opening back up and kills being able to happen once more.
Common sense to not add a role that would make the gameplay for most rly interesting?
I mean ok
Interesting does not mean it would work
For example what purpose would this give at all
If u look at my ideas uâll find that all could work if only a little reworked to the most part the only thing is that they are just too chaotic
If they are too chaotic then it won't work
Private discussions with others that you may trust, proving that you're a good guy, and making it so if a killer was chasing you they can now no longer kill you for just a little bit.
Lol just for troll and to prevent kills and if a kill happens to know it wasnât any of them lol but my ideas arenât like this đ
Anything that instantly proves your good Is always an automatic no
Ye, and so you know those inside didn't kill if a kill happens outside.
Well, someone else inside could also claim that they did it, and if it was just you in there then players may think it was just a duck shutting doors.
It gets difficult for us to find good roles sometimes if people openly discuss every nuance of every suggestion in 200-300 messages đ
I mean uâll just get sniped in the head in the meeting
Sometimes bad ideas lead to good ones too.
Yeah if improved
Fair, may give inspiration to other, better ideas even if there's bad parts
If bad ideas lead to good ideas, just think until you get the good idea, saves a lot of time and space in this channel
But bad and good is subjective, most people who post ideas here may think they're good until flaws are pointed out, and even then may still think it's overall a good idea just with some weaknesses.
The lesson is no chaotic ideas and think before u say something
Most of the time less then 5 minutes is all that's needed to see flaws
Only reading the message*
If other people read it and instantaneously see a flaw there is obviously something wrong
Yeah let's just leave it at that
but i also saw a ton of good ideas
No if u scroll up there were some ideas last 2 days that I just gave my opinion on it and they werenât bad in the first place
It's a good idea to give yourself a bit of a questionnaire before posting your idea.,
- Can this idea be put it without massively overhauling the rules of the game ?
- Does this idea make for a more fun experience without being at the expense of other players?
- Does it make sense from a thematic point of view?
- Does it generate a win-condition on it's own and if so does it have no conflicts with existing roles?
- Does it make the game more interesting for everyone playing?
- Is my role not ridiculous enough to be featured in a Sundee click bait video?
If the answer is yes to the above, it's a good idea to sit and think about your role and then decide a good way to word it.
If you can't word it in 2 SHORT sentences it's too complicated to put in.
Yep
Could that perhaps get pinned for easy referencing to?
I can make it an automated bot response to people who post more than 5 times a week in this channel
Perfect
Trust we get like at least 3 ideas with flaws a day
5 times per week isnât enough
Ok more then but yeah will they be enough
If you can generate more than 5 good ideas / week please send us your resume
You have an instant job
Per person?
Oh I thought 5 on every flawed idea that was made
If you teach a bot to do that I think you also have an instant job
i think i will resend some of my good ideas
Even allowed?
I read in rules to not do that
If you already posted an idea, DO NOT repost it
ok
i poste 5000
and no one is over powored
i just been in tis server for 4
days
Here is an example of an idea we've been discussing for a week now as an example @covert ledge :
Mortician Goose: If their vote helps successfully cast a player out they learn their role. Automatically turns on hidden ejects.
As you can see, explained in two short sentences, has huge impact on game play. It's interesting, doesn't affect other players. etc...
Security Goose
Picks a camera at the start that they can remotely view from a tablet that takes up most of their screen, preventing them from seeing what's around while using it.
What is most important is that a team of of us created it and refined it to that level of simplicity over days of discussion
Thanos duck
Normal duck with a special task
Collect stones placed on the map during each round
If they fail to find a stone then they gotta wait for a new round to do so(reason behind not restarting should be obv) everyone can see the stones and only the thanos duck can collect them
If they get all of them (6) they can wipe out half of the players who arenât ducks
Ik it could be rly hard to pull it off but it might work if u can communicate with ur teammates
Lawyer Goose:
Can cancel 1 vote every game
@mint gale when is there gonna be a day or something were gaaggle see all peoples ideas
When this game gets popular ig but even then uâll be more overflown with ideas
Chris Gaggle will answer đŒ
We read ideas when we find ourselves some time, we don't acknowledge everything because that would be a huge timesink and we want to keep things moving
Common things we come across we let GGDHelperBot take care of the response. General rules of thumb when it comes to role ideas
i think no one uses a thumb
I use it all the time, when I love/hate the idea of course
There have been more messages in this channel in the last 4 days than there have been in the 90 before that.
It was fine until recently, which means we may have to restrict users to slow mode (5 minutes)
to give people more time to think about their ideas
Yeah I mean I can just thumb myself lol most ideas donât have thumbs cuz ppl are too âlazyâ to click them
the whole purpose of this channel is to let people voice their ideas but if 5 people put down 1000 messages in 2 days it gets a little bit hard to find them/read.
yeah, I never give a thumb to the ones that has already been suggested/related to among us mods
Yeah true haha itâs mostly discussion about the ideas y we think they should be changed
Make another channel for that
I mean I had like 10 ideas here donât think any of them got any thumb and pretty sure they werenât from amogus mods
And this counts for almost every idea I see
Maybe a role-idea-discussion channel
i had like 22
quality > quantity
I posted 16, and Herbert helped me commentate on them đ¶ïž
though it was quite an old message
Dutiful Goose
After finishing all their tasks, they can use their ability on another player once to see the player's role icon by their name.
viewer goose can transform into a ghost (are invisible and can go through walls) to spy (last just few seconds, if you start using the abylity people will just see you standing as a afk player were you started using ability
Apprentice Goose
A few seconds after using your ability on a corpse, it's removed and you become its role if it was a goose.
The Eagle
Use dead bodies to feed your young (like vulture but you have to bring it back to your nest in a random/hidden location)
Can kill or be killed by ducks/sheriff/Vig or will suicide if nest is destroyed.
Could die too easily even if the bodies donât show when heâs dragging them
I was thinking you'd eat them like the Vulture but spit them up when you get to your nest (like birds do), maybe have your Eagle slow down per body you eat, no one can see your nest unless they catch you feeding your babies.
The blue jay bird, this birds win condition is to be reported/eaten by the vulture or the duck. The bird can act dead (hence the blue jay) and look like a corpse. You can switch from a bird to a body according to a countdown. If your reported by a goose then you actually die. The whole play style is try to find who the duck/vulture is and not vote them out and pretend to die infront of them. Alternatively the duck would auto report you making the duck to remember where their kills were and avoid you. It would also act as a foil to the vulture. Your putting your life on the line to win. Overall I think this would be a really fun thing to add to the game and force players to be more mindful. It also varies vulture gameplay as right now it boils down to follow the arrow. Counter play would be to just report all bodies you find as goose. I just think it would make players think more about a feature that is somewhat mindless (reporting bodies) kind of like how the dodo makes people question legitimately during voting.
the ducks can kill so they automatically would have a way to "deal with them" as you say.
how could the nest be destroyed if it's in a hidden location? Just curious how that part would work.
Bois #876961085662560267
If you get caught feeding then your nest can be exposed to everyone or spy duck.
Yeah if there is no nest visible then itâs too op if it is then itâs too weak ducks will camp ur site and if they can destroy the nest everyone will do u shouldnât be able to and even then they will camp the area close the lights and kill u when ur coming not to say if u slow down then they instantly know ur role
Someone said an idea like this already tho
It would be fine but the only question is how would u exactly look like a cut in half body without dying?
Itâs not like u can use an inviz potion on the area
Like you would press a button and you would be frozen in place and in your place there would be a body model
Navigator Goose
During meetings, can press a button to pull up a map and choose which room to spawn in when the meeting is finished.
Mental duck
Normal duck can kill twice but if anyone stares at them for too long they will automatically kill them including ducks (doesnât work if they donât have their cooldown on)
They will have a percentage number above each player that starts from 100 and goes down by 20 per second that they look at him
If they donât look at him it will go back up 2 per sec
View of the players looking at him is the same view as he can see
Both need to look at each other for this to work
And yeah this is for friends since everyone can just stare at each other even tho u can kill twice if u want and never rly have this problem or just sabot lights if ur in danger
Revealing goose
Once per game they can turn off blind voting
Will mess so much with the spy and ducks in general
Tracker goose can reveal their position to all players and everyone will be notified when he dies
duck the ripper
Can Vent
shortly after they someone kill they can pick up the corpse (will be visible that they are holding) and hide the body in a vent.
That just make the cannibal look bad
Revealing and Tracker would be a really nice addition to the goose roles!
Not sure about the name but a duck role that has a short kill cooldown and long kill range, however can only kill when not being looked at and when killing, teleports to where the kill happened
Basically, can't kill when looked at, and teleports to the kill like in Among Us
Also, possibly can't move for a short time after killing
Ping me in #876961085662560267 if you have any feedback or name ideas.
Poisoner
Once per game this duck can poison someone, and they die after a few seconds
That's literally pigeon but can kill people
I could see them becoming "plague" marked and basically they die the second it hits the voting screen. - the only counter I could see is no active kill, could work as a neutral if you can successfully kill so many via that way. 00 they could talk in discussion, but die the instant anyone can vote, but I feel this won't be a good one
I guess maybe it's in sync with the kill, and you basically use your kill to poison someone, if you go to a voting screen, the person gets cured, and the poison gets wasted
So using your poison, puts your kill in cooldown
- Throw out your Duck partner round 1
- Go into the next round spamming your kill
- Press button claiming a Pigeon reset
- Watch everyone die instantly without any counterplay
- ???
- Profit
Balanced trap duck: Something with the trap duck that is a problem is effectively denying an area of a map. This duck would not be able to instakill and instead add a bomb to one victim at a time. There would be a cool down between placing the bomb on someone and detonating the bomb. The duck could see where it's target is on the map and could remotely detonate it. The targeted goose could not see the bomb but the other geese could. The bomb is destroyed if a meeting is called. When the bomb is activated any birds in a radius would also die. If another duck kills the victim the bomb triggers and blows up
Tracker goose(v2) has an arrow that points to the farthest badguy (duck dodo pigeon vulture)
Too op just turn off the lights and then just get rid of every body since most kills happen next to a vent
Could work if they were able to drag it somewhere but not in vents
I like this idea TBH. The only thing I will say is maybe make it so they can see a body was moved into a vent
They can already but most kills are in the vents
And even if they would be able to report the body in vents the mechanic is the only one that needs to die the pigeon wonât report and neither will ducks
I believe we made you guys a #876961085662560267 channel for these debates, come back here when you guys have thought out your ideas
Pause duck can make anyone unable to move for some seconds
Except all bad roles no mimic
duck goose a roel that switcthes from duck to goose every min no mininc
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
A spy goose that sees the team of the voted goose if they had the most votes
Not sure if anyone has hashed out this idea or not, but I was just thinking about the psychic goose. Something like the Medium Goose, but, for a short period of time, they are not only able to see ghost, but hear what they have to say as well..
So to make it not too OP, maybe, a longer cool down time, or limits on the usage of the ability.
Fortune Teller Goose:
Can pick a person during the game to guess the role of.
Has a 33% chance to guess either Goose, Duck or "Other".
Has a 1% chance to guess their real role.
When the person dies the Fortune Teller's prediction will be revealed to everyone.
Correct or not.
Has a 40 seconds cooldown.
Artist Duck - Special duck role that removes the colors and names from all birds on map for 5~ secs. Has a cooldown of maybe... 20-30 secs? Also they can't vent.
Mentalist Duck - Doesn't have to come close to tasks and sabotages to do them/they have increased range. To be more precise, they can interact with stuff from a bigger range. However they do need to come close to vent.
Samurai Goose has an ability to protect themself from dying for 3 seconds where if a duck tries to kill them during that 3 seconds the duck ends up dying instead. CD is similar to kill CD so they can't just sit there and spam it nonstop
Prediction duck this duck ca-n tell everyone when The New update IT s coming.
ALSO this role IT s a joke! đ
Professional venter duck
In a map that not all vents are connected they will be for this duck
Celebrity Goose:
Every task the goose does, they get a extra vote. These votes carry throughout the game and there is no way they can get more votes unless a task is done which then they get another vote. (Can not save votes throughout but can vote multiple times)
Court Jester - The whole point of this role is to mess with everyone. Your ability throws random food items at players causing short term penalties.
Apple - Stuns and prevents movement for 3 seconds
Pie - Blinds player for 5 seconds
Wine Glass - Controls are randomized for 5 seconds
Second Ability
Grease Puddle - Anyone who walks on it continues moving forward for X amount of distance lasts X amount of seconds.
The whole point is to cause chaos and the more people you mess with the bigger your reward at the end of the game.
Not a role idea but a modification. Allow pigeon to call sabotage. They won't be able to call sabotage until activated by the ducks though
the way sabotages work, this would mess up the duck's cooldowns
or if you gave them seperate cooldowns.. imagine having to fix two crisis sabotages at once
or even if you couldn't.. having to do it back to back
Technician duck
Once per game can make everyone skip
Devs can decide if ducks would also be affected or not
Also Iâve heard that in amogus if the imps sabot doors and something else at the exact time they can sabot both (one sabots doors and another the other sabot)
It isnât possible to do that here right?
Have you played the game yet?
IT s possible to do both sabotage. I only did lights and Doors on S. S Mother Goose map because on Nexus you don t have door sabotage and i didn t play Ăźn Black swam to know if there are sabotage for doors
The developers are not keen on Instantly identifiable roles. As a game of social deduction there needs to be doubt on role identity for all and visually throwing items is something that needs a counter
The Mother Goose
The great Mother Goose gains 2 random Goose roles at the start of the game (but if Mother Goose gains the Mechanic role, a Mechanic Goose can still exist in the same game). Few exceptions such as Vigilante + Sheriff cannot occur if the roles are incompatible, and if the Mother Goose becomes a Lover, the other is called a Father Goose / Duck. Only Goose roles that are enabled can be obtained by the Mother Goose.
Matchstick Goose:
The Matchstick Goose can see players when lights are turned off, unlike other geese who can't see anything at all.
The Rooster:
A neutral role where you must be voted out by a bird. First, the rooster must call a bird. If said bird votes for the rooster and the rooster was voted out, the rooster wins.
Speed Trap Duck:
This duck can't vent, but can increase his speed whenever. When a meeting is called, he can vote any player, and when the meeting ends, that bird is slowed for about 15 seconds.
Refresh Goose:
I have two ideas for this goose: One is they own a sabotage watch, and can remove sabotages the ducks have. If the ducks had reactor installed, the refresh can come and remove it. The other is to call a sabotage only they and the ducks can see, and figure out who can come and responds to said sabotage.
the undead goose they need to infect the lobbie by using the kill button they recurit by killing basically (the undead goose is the only one who wins if they recruit evryone)
Tracker goose - ability where for a set amount of time you can see footsteps (color coded) where other people have gone
Another version of the tracker goose: similar to the detective once per game you can investigate someone and on your minimap and in game see where they have walked and what time they were there. This would be for times that you think someone's duck and want to see if they were walking next to a body
I think this is good
Another tracker idea:
Each round you can place a tracker on someone.
You can see where they are on map and minimap, are notified when they die, and can see where their body is. Tracker dissapears when meeting is called.
This idea has been mentioned a ton of times
Gravy Goose: currently the gravy goose only rewards silver, which only buys outfits and farts. However, when a duck already has the outfits and farts that they want, this completely negates the entire point of the gravy gooses role. The only possible ways I can think to change it is either A: give many different components for crafting along with the silver, or B: give small amounts of gold , like 1-3 based on how many tasks to gravy has done.
C: want more outfits
shell goose
ability: can make armor for himself if he did a egg task(that will always on his ship duties) and when he does that he will get protection but will run out once the meeting started but he can use a ability but wisely and doesn't waste it
Mockingbird (I'm sure this has been suggested before it is town of us amongus mods swapper.)
Ability steal another goose or ducks role and changes to a goose if steals a goose role, changes to a duck if steals a duck role.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
(Cant think of a bird for this but its a neutral role)
They have every task on the map except sabotage, repair intercoms, repair security cams etc.
They win if they complete all tasks before dieing or getting voted out.
(This role would likely not be popular but could add a new challenge if people wanted to try)
Hummingbird? cause they have to do a bunch of tasks very fast
I already make a role with a ton of task called hummingbird
I feel like hummingbird could be a hard role though. Thereâs a huge disadvantage. Like the size of the map and the amount of tasks would make that bird more of a disadvantage I think. Thereâs the like obvious making the bird faster but that would give a visual disadvantage. Humming bird is super interesting but I feel like it could be super difficult to actually play.
I 100% agree with you shannon. But i still kinda want it anyway.
Venting maybe
Tinkerer , this role gives you 1-2 extra tasks but doubles/triples the chance of getting parts from doing tasks
this sounds nice ngl
Rainbow Lorikeet (idea 1, duck)
- Can complete tasks. For every task completed, the kill cooldown is reduced by x seconds
- Can not vent or do a comms sabotage
Rainbow Lorikeet (idea 2, neutal)
- Has a rainbow ability. When activated, gets one of the following abilities. x cooldown
- Gets a kill button for x/2 seconds
- Points towards the nearest body for 2x/3 seconds
- etc etc
Win Condition: Kill everyone
sure but if its nuetral then whats the win condition
But there's a gravy that gives money so whynot there be a Tinkerer lol
gravy has a bounty for killers which can affect gameplay making killers want to kill the gravy as well as other things
Also immune to assassination and has a visual indicator.
Siren Duck (Active in prox chat only)
Instead of having a lights sabotage, this duck can trigger a sabotage that causes proximity chat to be disabled, a siren playing instead (hopefully not an ear piercing one).
Vulture Could use a counterpart neutral that instead of eating bodies, you create decoy dead bodies and you want them to get reported. So like you either have vulture or this new role. So many decoy reports and you win, this role can not report -- so can't report its own decoys, a professional roll-over, or any other dead bodies.
Deputy: Can choose one bird to protect via contact skill (space) --- Anything that would kill their protected target instead kills the Deputy -- One use
We need more geese roles :/
Birdwatcher should be able to see when lights are sabotaged since their vision is hindered or the birdwatcher ability should show the map entirely on the screen
This wont happen, lights are a huge part of the ducks ability to make risky kills. It's a huge part of the fun for all players. Having a role that makes it too dangerous to kill in the dark breaks a huge part of the game. Sure it sounds like it would be fun for one player but it would take out fun for many others.
The Chicken
Sabatoges a players task(or ducks sab task) and makes them have to redo one. If they get each player they win. Or thinking they can only do few times per game like 3 or 4 times. Maybe both geese and duck can be this. If duck is it it then only few times a game or the winning when sabbed everybody be nice
Or the chicken could try to stay alive
Comma do that
That's not a bad idea. Still limiting how many times they can sab tasks
And theirs a timer for how long they stay alive and when the timers up the chicken wins
That is a nice twist indeed! I just love the idea of getting a task done then being like damn it the chicken got me hahaha and having redo
In prox chat ducks can already sabo prox by disabling communications
They do, I think?
Ever watch the movie the Crow? Have a crow role where the crow can peck out someoneâs eyes that lasts between meetings so they can only see as far as if the lights were off. Make it a duck role but itâs called the crow. Haha. Or maybe he just makes it so you canât see gooses cloths or color between meetings lol. Either or. Blind someone then kill beside em haha
There should be a camo duck that makes everyone Grey on the map and it's like a Sabo
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Stinky - neutral role with the same principle as Falcon that the game will not end while they're alive
Ability (charge required) can eat dead players to charge it's fart
max 3 charges
1 charge close proxy
2 charges medium
3 whole room (provided it's not a huge room)
when fully charged it can let a giant one rip anyone in the same room as it will die unless they get fresh air (leaving the room, maybe have a timer and an alert so the player knows to it's not too OP)
Role Idea: Swan - Their own team - Is in love with a random player and needs to help their crush in order to win. If the crush is a goose, then you can help them do their tasks with out them really knowing it. If the crush is a duck then they need to help the duck help eliminate the other players without getting killed. (Same goes for all neutral roles, you basically need to help with their objective in order to win). The Swan dies if their crush dies. Only wins of their crush is alive by the end of the game.
Role Idea: Captain - Team Goose: This goose can use door sabotages like the ducks can, and has an additional vote(The vote can count as 2 votes for one person or you could split the two votes to vote for 2 people at once), and everyone knows who the captain is. I see this role as more of a hard mode for the ducks. Since the new maps are starting to come out and are probably not going to involve space, and the next map is mansion why not change it to maybe a butler or something like that, I mean you have done this with the mechanic by naming it snoop in the mansion so I donât see why not. The Assassin canât kill the captain during a meeting.
Role Idea: Chicken/Rooster - Their own team: They are clueless of what team they are on and are put onto the goose or duck team randomly. On each team they have a kill button. The ducks see who the chicken/rooster is and try to keep their distance not really knowing if they are on the duck team or not. Wins if their team wins. I can definitely see this role causing a bit of chaos.
Role Idea: Mercenary - Team Duck: During the game they are given a target, and if they kill the target, they get money and their cool down decreases, the opposite happens if they kill another person. The target changes if the target dies another way.
Role Idea: Guard - Team Goose: During meetings they can protect somebody if they so please even themselves. This makes the protected person immune to getting voted out and cancels all the votes that are on that player and the remaining votes that didnât vote for the protected player only truly count for the meeting.
Role Idea: Rivals: Goose and/or Duck - A pair of players that need to vote out or kill the other person in order to fully win.
Role Idea: Owl - Their own team: Can see during a light sabotage and has a target that needs to get voted out in order for the Owl to win(The target is always a goose, except lover goose). If the target dies in any other way, then the owl losses immediately.
Maybe can only see in direction they looking as to not be too broken
technically that wouldn't make sense since owls can rotate their heads 180 degrees
Since the only players that can see are ducks and the owl, the owl doesnât want to be voted out, their target needs to get voted out. I put the idea of a player that isnât a duck to see during the light sabotage that Isnât only against the ducks.
Role Idea: Medic - Team Goose: They can put a special device on a player that makes the medic aware when that player dies, can inject poison that kills the target overtime from the device anytime the medic feels like the player is against the geese, or a special injection that gives them a shield, everybody sees the shield. They canât change the target, you can only do this on one player. Even if the shield is on first, the poison can still kill the player.
role idea: the protective mother goose
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
captain duck - the leader/captain of the ducks
when ejected all the ducks lose so the other ducks need to also make sure he doesnt get ejected
Avenger Goose
Ability to shield a Goose/Duck during a game so that if a someone tries to kill them, it will protect them for 1 kill. Also, plays a Chime when its successful.
An owl role, they can see in the dark
Their should be a artist role in this discord server
In my opinion the new Medium is too "meh", so I would suggest to either change its power back to seeing ghosts or make it able hear (but not see) any ghosts that are within the normal proximity chat range. Or maybe the medium could randomly get one of the three powers (see, hear or know) each game?
This basically ruins the game for ducks.
In a group that knows or finds out who the medium is; it's game over for the ducks.
we'll have more geese in the future as well, and you won't have to select the medium
you don't have to play with anything you don't want to
Taco goose aka lvl 2 stinky
Improvement for Birdwatcher: When birdwatcher vision is activated, they can see people in the closets/vents
the wight (or some suitably ghost like name) as ghost goose you get one kill, just not against the person who killed you (would probably have to keep them from hearing other ghosts for fairness)
How does he win
would still be a goose
Revenge Goose:
When killed make the player whoâs killed them vision very dark
"The undying goose"
when the player is killed, after 15 seconds, their ghost becomes visible, they become
"Vengeful goose"
the ghost gains dark + flashlight vision, and can kill, [with a longer cooldown] but cant talk.
[also cant see names OR colors]
But it would have goose in his name or else it would be a neutral
yeah it would be a true goose so vengeful goose or such might work
#876961085662560267 for talks on roles
but this is a discussion about an idea?
If you discuss a role you use #876961085662560267
but this is in the role ideas channel??
this is the role idea channel
not the role idea discussion channel
i posted an idea and then people asked questions
and you should have pinged them with an answer in #876961085662560267
ok well i didnt know that. i assumed role discusion was for roles already in the game. (side note if you scroll up you can see other people discussing what they posted) but it was real nice being timed out for just answering questions about the only post i have made. seems a bit weird to post an idea in the righ channel and have to discuss in another. maybe a description in the channels?
If you discuss it here it's hard for developers to find other ideas
thats fair just explaining why it threw me off
question. how did assassin change in 0.99.6 no1 has told me
I'm not aware that Assassin changed? 0.99.6 was the patch where the role was first introduced @pseudo coyote
in patch 0.99.6 they mentioned it got changed but i don't know wat about it changed also i m searching trying 2 find info on wat changed but not getting anywhere
i think it was changed. that was the idea i got wen reading patch 0.99.6
the assassin was introduced in 0.99.6
so nothing changed, it was just put into the game
"Stalker Goose"
Once per game, can target anyone to make their vote visible to everyone.
Everyone would be able to see who they voted for. Could be helpful if you are suspicious of someone being a duck and they are just voting sm1 randomly to try to get em' out of a spy trying to learn role
"Investigator goose"
your ability "Investigate", if used on a task, you will see anybody who owns it, and where they are currently as of 10 seconds ago.
if used on a person, you can see where they were 15, 30, 50 seconds ago respectively
if used on a corpse, you will see 2 of the following : What role they were, what direction they came into the room from, and the general direction the killer went, or a ripped piece of clothing [only matching the COLOR of a hat or shirt, not an actually piece of it]
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
but they r not geese
Siren Goose
Can remotely use their button press once per game.
Revenant (Goose)
Once per game can kill from the after life, but regardless of the settings cant see roles till after they kill professional can disable their afterlife kill.
this is so broken that im wondering why you think this would be okay to add to the game
Maybe i'm stupid but i dont see how this is anymore powerful then assassin being able to kill while in the voting screen or an imp killing with a sabotage from afterlife, plus its only one shot like vig.
if you kill the revenant goose as a duck or falcon you just get killed as a result, and its even more versatile than this since if that person would get voted out as a result of your body being reported, you can just save the kill until you can see who the other duck is and kill them without any counter. people keep suggesting "goose that kills the person that killed them" roles which would be stupid to add to the game because it serves no point and has no counterplays, but this is even more powerful than those since you have the flexibility to kill whoever you want as a spectator
basically, everyone with a right mind as a host would disable this because it is utterly unfair. ghosts should never be able to have any impact on the game, with the sole exception of duck ghosts
Yandere (bird)
Kind of like lover in the sense that they start out loving one person. They win if its only then and their "lover" left. If that person dies the yandere (bird) cannot win but gains the ability to kill others. (The person that the Yandere (bird) is in love with doesnt know that yandere loves them and is not on the Yandere's team.)
Invisible Duck
After a hefty cooldown, can turn invisible for several seconds. Can't do anything except move, speak, and kill while invisible, and instantly becomes visible upon killing.
YES
Phoenix bird , it can be torch like in among us. Same roll as pigeon. He has a cool down of 5- 10 sec torches whom ever is near then once he has is cool down back he can kill from for distance with out knowing it was him. Meanwhile other players can be suspicious those that are near the area . đ
Tracker Goose, choose a person during the meeting and see their footsteps for the duration of the following round (footsteps should probably vanish after 20-30s)
I'd like to join the Technician & Medium goose as they are kind of weak seperatly and many find them not as exiting to have as a role.
So rather than having both of them, just drop the Technician role as the name don't quite fit for the older style of Mallord Manor for exanple, but the Medium is kind of timeless and non technical, and have the Medium Goose being able to see the sabotages and the number of ghosts as that kind of fits for a thing that the Medium can be able to 'sense'.
Also being able to see number of ghosts before/after a sabotage and the location would still not give any definitive answers to anything.
I feel that would make the role more exiting to have without making it too powerful either, and would make room for more roles in the same game for the future too.
I would like lovers as a modifier and not a role in itself
New Role: Eagle
Description: Can see the entire map once per round for 5-7 seconds (i.e. a literal bird's eye view)
Team: Geese
Counter play: If they catch a killer, assassin can shoot them in meetings.
Inspired by: Captain Mod (from Among Us)/Lookout (Town of Salem)
(Neutral Role) Finch:
The Finch can also kill during meetings. They can kill during meetings 3 times. If the Finch can guess 3 peoples roles they win.
New role: Penguin
Description: Can give one player a shield during game. If given a shield you have to be killed to get rid of the shield. If voted out they will still be voted out.
Team: Geese
New role: Humming Bird
Description: Twice per game they can go invisible for 10 seconds (or less)
Team: Geese
New role: Flamingo
Description: The flamingo must locat a speciefied role and get them voted out (ex, Bird watcher) If this role is killed they will be assigned another role and locate who it is and get them out! (you could also make it a player instead of a role)
Team: Neutral
New role: Owl
Description: Can see players on map but are not identified If a player dieds it will show them the same as if they were alive but they will not move.
Team: Geese
New Role: Sand piper
Description: Once per a game they can get a Slight speed buff (useful for getting to button)
Team: Geese
New Role: Mayor Goose
Description: Can save votes by clicking a special button once saved they can choose if they want to use the extra votes (good against lover duck and goose)
Team: Geese
New role: Poison Duck
Description: Can poison a player twice per a game (when poisoned you will see a purple splash around the edges of your screen. After 10 seconds the player will die.)
Team: Geese
New role: Molotov Duck
Description: Twice per A game they can throw a Molotov making a fire circle that cannot be passed and if its touched the person who touched it (INCLUDING DUCKS) will die instantly
Team: Duck
A role of another bird name except geese will not be a geese you can only call geese the ones in geese team so penguin or humming bird Wil be neutral
Well thats how it is so far. Technically they COULD add a non geese to the geese team if they wanted to
Magpie
Team: Nuetral
The magpie wins by completing all of their tasks in one round. They have an 9-15 task count toggleable by the host in lobby settings and when they are down to a single task left for said round they get their location pinged to all killers (Ducks, Falcon, Sheriff, and Vigilante) in the form of an area like the one vulture receives.
(I've seen a lot of ideas of a Nuetral role who wins by tasking so I tried to make one that is a bit more interesting and harder to win with)
These are great ideas
Love Dove
Is able to choose the lovers at the start of the round and wins so long as the lovers make it to the end of the round.
(This would make lovers no longer a role and instead go on top of their original role)
I think it should called cupid
Projector Goose(name wip, goose)
Can take a short clip, starting when the Projector uses their ability, of an event which shows all alive players in a range around the location of where The Projector used their ability. This clip is then shown 30 seconds later on the same place the clip was taken for the rest of the game. The people in the clip are fuzzy and translucent, making it obvious that the people in the clip are not actual people, but instead are just apart of the clip. Cooldown is 180 seconds.
Idea 1a: The people in the clip have their colour set to black and white andd their cosmetics are invisible.
Idea 1b: The Projector's colour is set to black and white and their cosmetics are invisible.
Idea 2: If someone dies during the clip being taken, that person is not shown for the entirety of the clip.
The Chicken: basically the survivor from town of Salem
I made a google docs compiled with Goose and Duck roles I think would be fun to add to the game.
https://docs.google.com/document/d/1tNSPkUUvZpZFjCIiGoA246LwSE5PqidUZ-wD9dU22dU/edit?usp=sharing
Neat
The one that was good maybe was the ascendant doose because the other one were op or weak
But the ascendant was good
Good against the falcon
What is the drawback/use of the mothergoose. Each role is either as balanced as eachother, has a drawback(like the assassin or birdwatcher), or the existance of the role can be used to other teams' advantage(such as the existance of the mechanic so that the duck has a way to get out of obvious venting). Also with the ascended goose, with this goose's existance mean that you can't win by voting out all ducks and falcon? But I love the messenger goose.
they should add a role that detects or can see some kind of aura whenever someone has faked a task
to add to that idea, how about an area around the goose that if a duck completes a fake task the goose hears a noise. The area would be what you can see on low vision or whatever the goose vision is currently set too. the active time could be like medium, 10 second cooldown but short active.
giving geese a way to tell if another player is doing a fake task
defeats the purpose of a fake task
assassin goose same as assassin duck but they can guess the ducks/neutrals role and kill them but they have no kill buton there shot comes red also if they kill a goose they die (sherrif but they kill in meetings) they have one chance tho they could kill once
Mother goose is the goose boss and more powerful than regular geese
well it could be after theyâve completed the fake task, it would show some kind of aura that someone had faked a task in that area, not specifically giving away who did it but just info that someone was near and what not
Ofc the ability should have a cool down and the aura appears after maybe like 10-20 secs before disappearing permanently
Infiltrator Duck :
After killing the goose, goes Invisible for 15 seconds. All action including tasks, call meeting, report, jump to the vent will cause the invisibility to break. Colliding with terrain also will break the invisibility but slowly.
A lot of the time when I fake a task, I literally fake it, I stand where I know there is a task, and I don't actually do a fake task
LAB Duck
He can spawn body of random color 35 cooldown
If someones report the body they gets paralized by a poison
If someones is poisoned they cant talk and move until the next meeting
He cant vent but he can kill
Team: ducks
New role: Doctor Geese
Description: They can give a potion to any player and if someone tries to kill that player within the next 10 seconds the player survives
Team: Geese
New role: Predictor/Parrot
Description: Every round, they can predict who is going to be killed. If that player dies in that round, they win.
Team: Neutral
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
New role: teleport goose
Description: can teleport anywhere on the map every round if killed a random person is teleport-ed to the body. to win complete talks
team: geese
I got the permeable duck that can go through a wall on cooldown. (coding wise switch to ghost movement and then at end of cooldown if in wall kill duck)
got the poltergeist goose who can clear sabotages with reduced efficiency and shut doors.
A trapper duck making a blinding trap when tripped making a single person vision impaired.
a sniper duck if they have line of sight they can kill at range but puts a red target on goose that all can see and the goose has 3 seconds to move out of line of sight. The duck cant move during this.
Auditor Goose:
Their ability tells them the number of tasks that a player has completed so far this round. Fake tasks count.
Also Duck tasks (sabo unlock) count. Fixing sabotages could also count if desired for balance.
ithink a "medic" role like the one from modded among us us still needed
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
yah like a medic would be good like chicken
The first 2 options sound pretty good ngl, and investigate a corpse seems fine as long as it doesn't reveal info of the killer
They have said they are against of reviving roles
well.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
To fix balance, change their motivation!
Turkey - neutral role
Has a once per round button that converts player into a turkey. Hatchling button rez' the dead upon 30 sec incubation. Rez'd are muted and can drag bodies (Vulture can still eat eggs). Killing the turkey kills the rez'd/converted like lovers. Turkey wins when only turkeys remain. Also thought, like the falcon, only skipping vote.
Sounds like something that would work better in a different game mode.
Transporter goose, once per game/round can change his and any other persons current spots
I could just change the names like instead of penguin it could be Sorcerer Goose
this actually sounds cool imo
Thx
Investigator Goose
Features:
- Can investigate bodies to find the role of the dead person. To investigate a body you
must stand over the body, wait a few seconds, and then use your ability.
Illusionist Duck
Features:
- Has an illusion ability. Once activated, the first kill during the ability timer will create a
illusions which will fake tasks as if they were a goose. - If a lover is killed, both bodies become illusions
- The AI could theoretically work by selecting a random task on the map, move to that task, wait a couple seconds, and then repeat the process
- The creation of a hologram will make the body extremely translucent for a certain amount of time
- The Illusioner is unable to vent
Camouflage Duck
Features:
- Has a camouflage ability, allowing them to become invisible for a short period of time
- Is translucent to other ducks while using the camouflage ability
- Can not attack during the invisibility
- Can not vent
Protector Goose
Features:
- Can stop someone from being executed during the voting time instead of voting.
- If they stop a Duck or any neutral role except Dodo, the protector goose dies.
- Can not be used to stop yourself from being executed
- Can be used twice per game.
Cultist Duck
Features:
- Can summon a mythological creature, killing anyone who touches it. The creature lasts y seconds and the cooldown for the ability is 4y seconds.
- Can not sabotage
- The mythological creature does not kill the Cultist.
Restocker Goose
Features:
- Has a ârestockingâ ability. When activated, the nearest person within range has their ability cooldown refreshed and for roles with limited ability uses(e.g. vigilante, cannibal, ambusher), they get their ability uses back.
- Ability has a long cooldown
- Can not refresh your ability or other Restockers' abilities
I can tell you without a doubt the Investigator is already in the works as the detective đ Almost exactly as you mentioned it.
Shield goose
ability: can protect and be a shield to protect a goose
bad effect: if he used his power on someone else that someone will be alerted that he got marked and if a duck killed the target that a goose picked the goose will die instead of the duck that killed him
Just like a human shield
Ducknapper
twice per game, Kidnap a geese during a meeting. next time a meeting is called, only the ducknapper can hear + speak to [using a special chat] the kidnapped player, of course, the ducknapper name and color is hidden. and the ducknapper can only use text
Any word on my P-King duck idea đĄ đ€
So like jailor from Town of Salem... except reversed?
i, guess? i dont really know i dont play town of salem
wait Ik it's weird and all but what if there is a assassin in the goose version?
shoots duck roles and can shoot neutral roles like an assassin but only sniping a duck roles
Energy Duck
Features:
Kill button replaced with shock button. A shocked person will kill the next person they use their ability on
Lights sabotage automatically unlocked and reduced cooldown for the Energy Duck
Trans Communicator Goose
Features:
Can call a meeting from anywhere on the map
The meeting is called anonymously
Can only be used twice
Penguin: Can slide straight in a one way are, (cant turn while sliding) faster than ducks and geese can walk. (can be neutral role or killer) makes for a quick escape if killer or need to get to button or task faster. (In Falcon scenario)
Maybe it could be duck or goose and have a cool down that lets them do a fast slide while giving them normal speed
Peacaulk.....i guess
The.....peacaulk....likes to be the center of attention
The peacaulk wins if at the end of the game they had the most total votes on themselves and are alive. For example if a duck kills the last person they needed for ducks to win. The game then checks if the peacaulk is still alive, if yes it then checks if it had the most total votes in game. If yes peacaulk wins instead. This role would likely be very difficult to pull off and it probably wouldnt be that popular. But getting a win from this would feel so good.
Owl - provide intel to both Geese and Ducks in exchange for coins or items otherwise player is silent
Faker Duck - Has a Button to fake your death, there is no body but when the next meeting starts you are seen dead, If they skip that round you die. From then on you cant die during meetings but, When someone Clicks or taps on the Faker Duck not during a meeting a Meeting is called and The Faker Duck is revealed to every and can be voted.
THIS
?
The idea you had is great
thanks
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
I have some ideas for roles đ
what if a vultrue came and ate it?
he said "there is no body" (also lets move to role discussion if we want to continoue this)
sorry 
Explosive duck. At a time of choice this duck can explode killing other ducks/geese in the surrounding area. Or maybe a demolition duck they can place eggsplosion device that can be defused if found has a set cool down of twice per game. something along those lines.
Oh i didnt see that rip. my only other idea is the phantom goose it haunts its killer and can have the option of different effects on the killer such as inverting their controls temporarily, blinding them temporarly, or slow their movement.
Role name: European Quail
Team: Neutral
Objective: similar to the Falcon, but to be the last bird standing. This role cannot kill but only poison. Anyone infected dies in 15 seconds unless they get to medical. First cool down is standard cooldown but increases by 5 seconds for each infected.
If the European Quail is killed and the cannibal or vulture eats them, they will die in 15 seconds unless they get to medical.
Role Name: Enchanter Duck
Team: Ducks
Ability: If you use Enchanter Ducks ability on any player you will temporarily (20-30 secs) lose control of your avatar and take control of the player you enchanted, the player you enchanted can do nothing but watch as you go about your business, in the options there would be a selection of whether the Enchanter Duck takes the abilities of whoever they enchant, or keep there default abilities. The default abilities for the enchanter duck is kill and hide, if Enchanter duck enchants someone close to a hiding spot, they will hide in the hiding spot while enchanting them, if they are not near a hiding spot they will be out in the open for geese to discover. After the enchanting timer is up the player Enchanter Duck is enchanting will die.
"I'd like to suggest the role of the voodoo/hypnotist/mesmerist duck! They would have the ability to control a target for x amount of seconds and do y
This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction." Is what the bot would say.
In my idea the counter is that the duck is just left standing there for the whole time, ready for a goose to stumble upon, I think it is far from over powered, in fact I think that it would be difficult for the duck to pull off
Sniper Duck: Have longer killing range and stays on same place when killing
how about camo/spectral goose:
goose can turn invisible but cannot move or talk while invisible and it lasts for 5-10s max moving cancels the invisibility
its a bit similar to the mechanic/snoop but more versatile also more constrict because you can set anywhere a trap but u must plan for it
you could also consider that the camo/spectral goose cannot report bodies so they must find someone to report it or call a meeting
creating some suspicion among the goose
Since Dr Who references are popping up we may as well go here....
A "Ducktor Who" role that has a kill animation that slashes and pushes someone into a "blue phone booth". Body randomly spawns somewhere else on the map. Limited to 2 kills
how would you propose someone catches them
I would assume if they teleported to a spot where other players end up seeing them.
and in maps where there are places people don't really go, players are just forced to check there constantly?
Could possibly force it to teleport to 3 highly patrolled areas. /shrug
I guess it's pretty similar to the trickster in The Other Roles if it has it's own vent/"teleport" network.
i feel intuitively it's one of those hard to balance roles that teeter between useless and too powerful
We have a #876961085662560267 channel. Herbert and xizta
And suddenly, Supremecrazy was no longer purple
just kidding lol I like how the typing stopped for a second there
Skipping right over all of them, but yes, the trickster is useless, we turn it off in our group for a reason, lol.
Lobotomizer duck
Cannot vent
Can lobotomize 2 players
Lobotmizing a player DOES kill them so they are a ghost. But their body doesnt die and just stands there unable to speak or move. When a meeting gets called they will be moved to the meeting room and will show up as alive during meetings. 5-10 seconds (randomized not set) into voting time they will autoskip. After the meeting a lobotimzed body will stay in the area where the meeting took place. As its body is still "alive" it will count towards a goose still being alive. So one goose one lobotomized goose and one duck wouldnt end the game.
Just so you know this one sparked some interesting conversation
we're talking about it right now.
So this definitely inspired an idea that we think can work with the game. ^^^ We are documenting it now and looking into any corner cases a similar role may bring up.
It matches nicely with a role we already intended on creating.
How about a teleporter duck that can kill and morphs into the duck it kills and in the five seconds of the kill it can teleport to a spot on the map to get away.
#đŁïž±classic-role-ideas message
you mean something like this?
Phoenix you will find that we do read everything, we don't acknowledge everything. We have received your idea and will take it under consideration. Please do not post the same idea multiple times, but we do appreciate the ideas

Here's my role based off the Enchanter Duck and other similar ideas:
Role: Hypnotist Duck
Team: Ducks
Ability: The Hypnotist Duck may hypnotise a player. A tether is drawn between the Hypnotist duck and that player on the Hypnotist Ducksâ screen. If that player walks away from the tether, the tether gets thinner. If player walks too far away, the tether breaks and the ability goes back on cooldown. Once a player is hypnotised, the hypnotist duck may activate them at any time, as long as the tether is not broken. Once activated the hypnotist duck can control that player for 10 seconds, gaining total control over that players character. The Hypnotist Duck has the ability to kill while controlling them with the kill cooldown being the same as your kill cooldown when the Hypnotist Duck activated them and being transferred back once the hypnotism ends. If the Hypnotist Duck walks out of range of the tether while controlling a player, the hypnotism ends.
Notes: I saw the idea of a role that could control players in the role suggestions chat and tried to think up a more balanced version of it. The fact you have to be close by to the player to control them means that the player can try and seek you out after the hypnotism ends and means you must be in their general vicinity to kill, allowing for counterplay to the ability. The fact you have to walk past the player also means that they could narrow down the suspects of who could have hypnotised them. You also canât seek out and kill that player once the ability ends if you managed to kill while hypnotising them since your kill cooldown will be back to almost the max. The ability could also allow for fun plays where ducks claim to be hypnotised. Iâm sure thereâs still lots of issues so feedback is appreciated.
honestly was the first thing that came to mind. A role like that would serve pointless to just potentially drop a body on someone.. It could be a limited use ability that can teleport them into a random vent or closet at any time to escape a kill or to avoid a potential sherriff or falcon kill against them.
I have two ideas for roles
The igloo duck and the chicken
The igloo duck is like the professional duck by making bodies un-reportable, freezing the victim in a chunk of ice that you canât see through. However, after a minute or two, the body defrosts and the duck is free. They cannot talk for two meetings and rounds from frozen vocal cords/ wings and is basically silenced. This could be a sort of stalling mechanism to keep the ducks in the game
Notes:
-The frozen bodies can be still killed, but it has to require two attacks to properly shatter the ice.
-The ice cubes stay in place and donât disappear after voting.
-The igloo duck cannot directly kill and will have to have a cool down of at least one minute
The chicken duck will be a revival role. Chicken are able to revive a viewable body once or twice per game but at a price⊠they must end a life to bring one back. Once the chicken has a âsoulâ from the victim, they can revive the dead body laying an egg which hatches in 5 seconds. They will only have a max of one or two kills and also have a long cool down.
Notes:
-as a nerf, the chicken canât fix sabotages since they only have a degree in laying eggs sadly.
-the eggs laid can be broken by ducks, falcon or consumed by vulture
A possible add on to the vulture eating the egg could be the egg counts as two bodies but their eat count will raise 1 to 2 if there is a chicken
If anyone wants to ask questions, I will answer⊠I wouldnât be surprised if there is a loop hole lol
@crystal mural I really like the Igloo duck idea but if the victim is freed then the ability would not be particularly useful, and would mean you couldn't win if you were the last duck standing. Maybe it could just freeze the body and then the body can't be reported or eaten by the vulture for 1 minute?
The body could thaw out but the victim could just be dead yeah. Their body would be visibly wet from the ice and could be eaten or reported after
But either way, I feel like revival roles have been proposed since the second the game existed 
Yeah it ain't happening
but we have a trick up our sleeve...
what if we brought a goose back to life, but not really?
We're brewing something up and I think we're going to put it into action soon.
I would like to see it! My guess if itâs not really alive is a zombie but Iâm excited whatever the super secret plans are
Not a zombie
Role Name: Hunter Goose
Team: Goose
Ability: During voting, you may mark a player. If you are killed next round, the marked player is killed as well.
Role Name: Forensic Goose
Team: Goose
Ability: You can investigate bodies to find out which role killed them and how long ago they died.
we have an upcoming coroner goose, with a different forensics ability
you investigate bodies to see what role they were
ooo wat is it called?
coroner goose
I have a new role idea thanks to @covert ledge
southern giant petrel or short petrel
ability: can do same as a spy duck
win condition: must get all role revealed to him
gaggle mangers can decide his bad effect like pigeon for resetting by meeting
Role name:Bird?
I have 2 ideas for this role, one who can walk around, and once they find a body, they can pocket them(NOT EAT) and essentially turn into that role
Another idea, isn't even a bird, its another animal, like a possum, they are just a role that hangs around, and wins along with everyone if still alive
I took massive inspiration from tos
(Only activated when 13 or more players are playing/When Falcon is on) Flamingo:
Canât be killed till F8. Once F8 as many times as somebody tried to kill the Flamingo thatâs how many kill buttons they will have, the goal of the flamingo is to make it to the F3 where there will be a countdown like Falcon with the same conditions or Ducks and Geese.
Note: Assassins canât kill till F8.
Flamingo will get there kill button the next meeting after F8
The Flamingo will have the same kill cooldown as the ducks
This may have been said before so I apologize if it has! One of the fun things to do in a different social deception game was be a killer who could drag the bodies. You could kill and then hide the body elsewhere. Also could introduce hiding bodies in vents/cabinets and the mechanic/snoop could pull them out. Could be cool :). Sorry again if itâs been said đ
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
hiding bodies in vents and cabinets is a bit problematic in terms of balance, since the vulture can't eat any of them
we also have a role planned that does something to bodies as well, so this would really compound
there is an upcoming game mode that will let everyone have access to closets, and the ability to pull people out of them
(like the among us mods aha)
- The swapper: The Swapper is a Crewmate that can swap the votes on 2 players during a meeting.
All the votes for the first player will instead be counted towards the second player and vice versa.
2: time lord. The Time Lord is a Crewmate that can rewind time and reverse the positions of all players.
If enabled, any players killed during this time will be revived.
Nothing but movements and kills are affected.
If enabled, the Time Lord can't use Vitals to make things more balanced.
3: the medic: The Medic is a Crewmate that can give any player a shield that will make them immortal until the Medic dies.
A Shielded player cannot be Shifted into, Hacked or Killed by anyone, unless by suicide.
If the Medic reports a dead body, they can get a report containing clues to the Killer's identity.
A report can contain the name of the killer or the color type (Darker/Lighter)
4: the glitch: The Glitch is a Neutral role with its own win condition.
The Glitch's aim is to kill everyone and be the last person standing.
The Glitch can Hack players, resulting in them being unable to report bodies and do tasks.
Hacking prevents the hacked player from doing anything but walk around the map.
The Glitch can Mimic someone, which results in them looking exactly like the other person.
And 5: the arsonist: The Arsonist is a Neutral role with its own win condition.
They have the ability to douse other players with gasoline.
Once they have doused every player remaining, they can Ignite everyone at once.
Upon Igniting every player, they win the game.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Hey I have had a idea for a LONG time that deals with the roles "Lover Geese" You know how many roles are like "Pigeon, Falcon, Vulture, Etc." That are named after other types of birds that usually Symbolize said role? Well what if Gaggle named them instead of "Lover Geese" they can be "Lover Doves" :3 Itd blend a lot more if your ask me. But what do others think? I just felt Doves being the normal Symbol for love would be a cool idea to rename đ
I pushed really hard for them to be called "The Love Birds". And despite them having a fairly unique, and versatile win condition, it was decided against it so they didn't feel like neutral roles, instead of their appropriate goose or duck alignment.
Thats a shame, Cause honestly I love all the different Bird names. Separating them from the Custom Mods from "AU" And outta the ones I feel should get a unique name its them :3 Seeing clearly theyre not for Ducks and not for Geese most the time. So theyre clearly there own thing. Which I feel is so cool đ But I just feel Doves would be unique to them. :3 I cant see Doves being used for any other role ever. Seeing theyre just so tied to Love as well. (BTW I cant reply much after this seeing it takes a while before I can reply)
I would never count anything out. Doves are also a symbol of peace, so who knows. Some roles may exist soley inside special game modes.
Duplikator duck
Can vent but only one at a time
Duplikator duck can create a clone of itself and can switch between them (will have a cooldown). If the one that the duplikator duck isnt controlling dies he is still alive but will have to wait until his cooldown is done to make another clone. If the one he is controlling dies. Well he dies. Only one of him can vent at a time. Please lets discuss flaws and such in role discussion ^_^
i think gravy goose bag should be invisible to ducks until said gravy goose completes a task. (if this isn't already the case)
It is
oh
Paranormal sniffer goose
Instead of the median they can only see dead ppls farts
Wizard Goose
Goose team
Once a game they have the power to see 1 persons role
But that person sees who the wizard is also once the wizard sees their role
Ducktator
Team: Ducks
When a meeting is called, for each player you killed last round, you get an additional vote. These votes can be used all on the same target or different targets. Any additional votes are anonymous, even if votes are not hidden. Additional votes cannot be saved between rounds.
Connoisseur Goose
The Connoisseur Goose is once per game able to eat a body they find. If they do, during the next meeting, they will know the role of the eaten body and have half the currently alive birds marked as red, with the killer being guaranteed to be marked. They will also know how long the body had been dead for until they ate it. The Connoisseur Goose cannot call a meeting except by reporting a body.
PHOENIX BIRD , its like the incinerator in amoung us .. but you just call it the phoenix bird ..
and you can kill from far even if the other ducks or geese are around they will never know you did it just like the pigeon . but you see them burn
not flop .. sounds fun!!
Raven
Team: Neutral
Ability: At the start of the game, a random goose is chosen to become the sacrifice. You can see who the sacrifice is and you win if the sacrifice is voted out.
You have the power to convert players. Twice per game you may attempt to convert any player other than the sacrifice. If that player is a duck or neutral role, you die. If that player is a goose, they become a Raven Follower. They lose their abilities and now only win if the sacrifice is voted out. If the Raven dies, all Raven Followers immediately die as well.
Clarifications: If the sacrifice is killed, another random goose becomes the sacrifice. If all geese are dead, a random non-Raven player becomes the sacrifice instead.
đ„
My friend had an idea for a role:
Hawk/Eagle
it was a neutral role that could see everyone elses role but couldnt speak, their goal is to survive until the end of the game
Crow: if you find a body within 6 seconds of it being killed, you can bring it back, or tracks of who killed appear for a short time. Either or tbh
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
Here's my new version of the role:
Mother Hen
Role: Neutral
Ability: At the start of the game, a goose gets your egg. The player carrying the egg has their shift ability replaced to passing the egg to another player. This replaces their current shift ability if they have one. If a player carrying the egg is killed, whoever killed them receives the egg. The mother hen wins if she gets the egg, then lays it and manages to stand over it for 10 seconds without the egg being reported. If the egg is reported, the Mother Hen dies, a meeting is not called.
You have the ability to search. If you search a player, you will see if they are currently holding the egg. You also have the ability to kill a player you have searched and found to be holding your egg. This ability starts on max cooldown when you first find a player with your egg. Once you gain the egg, your ability to search is replaced by the ability to lay, which is how you win.
Clarifications: If a meeting is called while you are laying your egg, you pick up the egg and will be carrying it when you spawn back into the map. If you die, the egg disappears from the game. If the player carrying your egg passes it to another player after youâve searched them, once you attempt to kill them, the kill will fail and go back on cooldown.
Thanks to DuckCrazy (Supreme Crazy) and GamerNinja69 for helping with great feedback and suggestions
I love this idea and what the other added to it in role discussion just now!
Schrödinger goose
has the ability to change perception of how others see him
this ability is a toggle that switches between perceived as alive or dead with a cooldown
when perceived as dead, the Schrödinger goose will still be visible to other players and walk around like normal, they will not be able to call a meeting or report a body. while in this state they will count as a ghost towards the medium's detection. if a meeting gets called while a Schrödinger is perceived as dead, they will look as though they are dead and wont be able to speak or vote. this could cause ducks to think they have the advantage but Schrödinger will still count as alive for win scenarios.
when perceived as alive, play the game as a normal goose. (if they were perceived as dead then come back to this, the medium goose will see 1 less ghost cause they "alive" again)
lets talk in role discussion if ya got anything to say ^_^
Samurai Goose
Team: Geese
Ability: If the player you voted for in the last meeting attempts to kill you, they die instead.
finally a worthy opponent our battle will be legendary
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
Camo Duck
Ability: A duck that can't vent, can turn invisible wherever they are but is unable to move while doing so (has a cooldown).
If it's always the same clue you're just giving out roles at that point.
shouldnt the Canadian goose be mad? and the spy shouldnt he be like...clue he is a secret agent?
Phsycho Duck
Team: Duck
Ability: If you are the last duck remaining, your kill cooldown is halved.
Inspector Goose
Team: Goose
Ability: You have the ability to Inspect players. If you inspect two players in a round, you lose this ability. If both players are on the same team, their names will become green, if theyâre on different teams, their names will become red.
thats just a crappy detective right?
well yes and no
what about pecker duck : just like a medic in among us what about the pecker but meaning their can bring 1 goose back and their wont be allow to speak and went the next meeting is called their die
@fervent pasture You can confirm two players, and can find neutrals that don't kill such as pigeon, vulture, dodo etc
Voodoo Duck
Team: Duck
Ability: You have the ability to entwine players If two players are entwined at any point, you lose this ability. If an entwined player dies, the other entwined player also dies.
Yeah basically, except they can be any role of course.
Neutral role idea:
Penguin/Ostrich
Once per game if they escape from a kill they win. If a duck (or sheriff or vigilante) try to kill the penguin/ostrich then the killer gets an animation instead, where their prey escapes (by penguin the animation can be that the killer only kills a snowman or something, by the ostrich it runs away from them) meanwhile the penguin/ostrich gets an alert that they are in danger and gets 5 seconds to run away. When this is triggered then the penguin/ostrich has to run and survive until a meeting is called. If they survive they win, if the killer (or another killer or sheriff or vigilante) can kill the penguin/ostrich before a meeting is called the game continues. In addiction the penguin/ostrich can't report a body or call a meeting to save itself.
Rebellion Goose
Only active if there is an Assassin Duck in the game. If the Assassin Duck shoots during the meeting, the Rebellion Goose is able to shoot as well. If they correctly guess the Assassin Duck, the Duck dies. If they did not, the Rebellion Goose dies.
"stalker duck"
the duck has an ability called "watch" every time a goose is watched, more and more information is revealed about that goose,
first watch : position ping on map every 30 seconds [big red circle like tech]
second watch : position ping on map every 25 seconds, all of that gooses tasks are revealed to all ducks,
third watch : ping on map ever 20 seconds, and being more accurate,
forth watch : ping every 15 seconds, also reveals any goose standing near them as well
Fifth watch : ping every 10 seconds, perfect accuracy. the role of the goose is revealed to all ducks
can not vent, can kill
Serial Duck:
- During meetings, they can mark one player. The next round, if the Serial Duck kills that player, the body is visible but cannot be reported. This gives the Serial Duck an alibi if they "get caught" fleeing the scene and promotes players to use their button more frequently in order to report a serial kill.
- If the Serial Duck kills a player they did not mark, they will auto report the body.
The Penguin and Flamingo
âą A pair of Nuetral roles similar to lovers so lovers cannot be in play if these roles are instead, and vice-versa.
âą When the two players are selected they know who each other are off the rip, one is penguin the other is flamingo.
âą They have a goal to survive with each other till the final 4 where they both gain kill buttons, they have to take out the remaining 2 players and cannot vote them out, once it is the final 2 they are spawned right next to each other and must duel, the person who is not killed wins the game for themselves. If one dies the other one dies too since their win condition would be ruined.
Exterminator Goose (can be an Exterminator Duck instead, but I think this role works best as a goose).
Once per game the exterminator can spray poison/pesticide into the vents/a closet. Anyone that is in any of the connected vents when they're sprayed will die. If spraying into the isolated vent in the Nexus Colony's shuttle or a closet like in Mallard Manor it will only effect that vent or closet.
The body wouldn't be something that you could report since it's in the vent; however, there could be a visual cue like when someone gets crushed by the shuttle/chandelier. Perhaps some type of poisonous gas coming out of a vent (or maybe even if someone else tries using a vent the body pops out and then you could report it, but I feel the poisonous gas is a better cue).
Exterminator Goose I feel would work best as it could punish any ducks/pigeon that vent at the wrong time, they just got to be careful they don't kill the Mechanic in the process.
Doves are a symbol of peace, so what if there was a Dove role who prevented the action of a killing role? If they successfully stop a kill once or twice they win!
Chicken role when?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
BIRDWATCHER : what if it could see if cupboards or leaf pile was occupied. not necessarily colour, but if someone (or ones .....) was in there.....
Duck/neutral roles:
Closet Killer: Can only kill when hidden in a hiding place. killer pulls the unsuspecting into the hiding place and leaves it in there and cant kill in that place again for a short time. only Spys Pigeons and Snoops can report these bodies.
Traper: This role places a hidden trap on a player and once that player does a task they get 3 to 5 new tasks, one which unlocks the trap from them, and starts a timer. if the timer runs out the player is killed.
Geese roles:
Snitch: once a goose does all their tasks they can reveal roles like a spy can.
Last goose: Last girl role. Ducks and neutral roles cant win when last goose is alive. last goose has the ability to kill ducks and neutral role only if they are the last goose standing.
Agent Goose
Team: Goose
Ability: You have the ability to track players. When you track a player, a red dot will appear on your minimap which will show you their location and be updated whenever they move.You can only track one player at a time. When a meeting ends, your tracker is reset.
the last one you mentioned is already in the game. it is called the falcon. lol but i love the assassins creed vibe of your first suggestion.
So, one of the things about the falcon is if there is just a falcon alive and no ducks and the game enters the âkill the falconâ mode. There really isnât any recourse from the players to win. They are unable to kill the falcon themselves and as far as environmental kills there is just the chandelier on mallard manor or teleporter or airlock which honestly if Iâm a falcon I just wonât go near to run out the clock and itâs not always active. And the vigilante and sheriff roles can be turned off so there might not be one. Perhaps give the remaining geese the ability to kill. Like a vigilante so essentially that cool down of âkill the falconâ doesnât become a timer of just oh crap. Games over. Just a thought.
You can still win by tasks, so if it enters kill falcon mode geese can rush to get tasks done it doesn't need to be killed
yeah but my Last goose idea is basically the counter to kill the falcon so if they are alive the geese have a final chance to kill the falcon
Sharpshooter, same as vigilante, but your cursor is a cross hair and you can hit at range
Vigi should have the ability to shoot during meetings like the assassin
Then it would be the assassin
This is getting dangerously close to an FPS
I meant it more like an exaggerated cross hair and it adds that their one shot could miss just as much as it could hit kinda thing, and only one bullet like a vigilante
Stalk
Team: Neutral
Ability: At the start of the game, a random goose becomes your target.
If are in a close proximity to your target for more than x seconds in a round, you gain the ability to kill them and only them. This timer will reset once a meeting is called. If your target dies, another random goose becomes your target. Kill a number of players depending on the player count to win the game. (e.g 10 players you must kill 2 players)
Wouldnt that cause people to never wanna group?
Thatâs part of the point, grouping should be discouraged since it makes it hard for the ducks to kill and slows down the game
Tracker Goose
This role has the ability to place traps on sabo tasks, 2-3 traps per game (the sabo tasks are shown as red spots on the map and you can only place one trap per round), now when you place the trap on the sabo task and a duck does the task your screen will flash red to notify you that a trap has been triggered and the trap location will be shown on the map (like radio signals). most sabo tasks are geese tasks too so maybe if there is a way for it to only trigger when a sabo task is being done.
Chicken role:
Team:neutral
The chicken win by killing his killer by exploding but he has a 5 seconds cooldown;when killed the chicken gets decapitated letting other players know that if the chicken finds it killer everyone loses so they can kill the chicken again
Role idea :
Swan, it has the ability to revive one player per game but if it revives a duck or a neutral, the swan will die and be auto reported (can switch that to off in settings) it is on the goose team but can be neutral with some things reworked
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
Explosive Duck- plants bombs and detonate via remote. Can put them on tasks or geese. Has a 30 second cool down
Cannibal: hungry this person is, but they will kill for a meal
Canadian: smells like maple
Silencer silences you when you interrogate him
Assassin is given a notice when they are interrogated
Morphling is given your morph
Falcon is also given a notice
"Coward goose" / "ostrich"
this role can hide in vents / closets, but cant travel between them, but do to the fact that the coward is, well. a coward. when lights go off, the player is frozen in place for 3 seconds, but has a slightly bigger sight when the lights are off, but if it sees something shocking, like a bird exiting a vent or closet [role doesn't matter] or someone dying the player freezes for 1 second, then gains a speed boost, for about 5 seconds, after witch the ostrich gets tired and is slowed for 2 seconds
The Chicken(updated as falcon like role)
Og version:
Sabatoges a players task(or ducks sab task) and makes them have to redo one. If they get each player they win.
Falcon like version:
Or maybe Corporal brought up the chicken needs to stay alive to win with a timer like falcon if it's last alive and hopefully ducks or sherrifs etc can kill them! I suggested limiting maybe 3 times the chicken can sabatoges someone's task then at this point.
New idea: Either this or falcon can be on at one time cannot be both selected.
So shawn already commented on this but
If every clue for the police goose is something unique, there's no difference from giving a 'clue' and just saying what role they are
'Smells like maple' can't be anything except canadian, for example
Mastermind Goose
Team: Goose
Short Description: Predict sabotages to counter them.
Ability: You have the ability to counter-sabotage. You have your own sabotage maps and can have up to one sabotage selected at a time. If the sabotage you have selected is called, the sabotage fails and that sabotage is deactivated. The ducks must re-complete the sabotage task to activate it again. If a sabotage other than the one you have selected is called, you lose your ability for the rest of the round.
I think there could be multiple clues which would require further deduction. This could be an example:
Role: Interrogator
Team: Goose
Ability: Has the power to inspect 3 times per match. During meetings they will see what the inspected player's clues are which might hint to what their role might be.
E.g. One clue for every role that can is associated with murder except for Sheriff (Ducks, Falcon, Vigilante and Vulture) would be This player has a nervous expression. Everything else would be This player stares at you blankly. This would have a slight hint but not the exact role. Another one that's more specific would be This player is hiding their wings which would hint towards the player already killed something. If the player is a role that's close to winning (in this case it would be Vulture with 1 body left, Falcon with 1 kill left or Ducks with almost enough people killed) it would say This player is smirking but otherwise it would say This player is bored.
There are 2 ways to approach how it could work.
The first way is that there would be 3 'levels' of hints. If you inspect someone and a meeting was called/body has been found then your ability will be upgraded and the next hint will be a bit more obvious. If you inspect again and a meeting was called/body was found then it gets upgraded and a hint is even more obvious, but you can use it only one more time. Also, the Interrogator can use his ability once per round.
The second option is that the hints are all equal in how much they help but you get them in a random order. Meaning you would have to inspect a character multiple times to help it narrow it down more precisely. This would probably be more balanced as well.
Yaknow while I still would love to have Lover called "Lover Doves" do to being there own thing and Doves being the symbol of Love.
Another thing that Erks me is "Bird Watcher". I get there thing is to see threw walls. But I wish they could see threw darkness as well. Make it so they can watch Lights from a safe place. This would make the role atleast useful. Most people I play with literally just say 'Leave it off' but if it could atleast see in the dark. I think more people would warm up too it. Just a small idea.
Chicken Idea suggestion to think about: I dont know if youre allowed to comment on someones idea. But I think itd be to OP the way you have it :3 Though I dont hate the idea. (Though I dont have any say what is made and what is not) But I think itd be better as a Goose Role plus, I think itd be better having a timer before getting up. (10 secs maybe) Then they can get up and run after if they choose and have 5 seconds before they explode or cant move anymore. When running around ofcourse they cant talk. And while you have a 10 second waiting time you can wait until someone rather reports your body or another body/button is called. Giving time for the Killer who didnt know youre Chicken to walk by. But to add too it, Seeing youre in Limbo. If The vulture catches you (After Death) he can eat you even when youre running around. Again this makes it a lot more balanced but I dont know how much coding would take to make a role like this. But itd be atleast balanced at this point and usually having something way to OP can make the role less likely to be made then harder coding. (Cause I can defiantly assume coding the Assassin was by no means easy)
Monitor Goose
this role has an ankle monitor they can use once per game, the monitor can be placed on a player of the role's choice and this monitor has the ability to detect when the player kills and notifies the monitor goose. if the monitor goose places it on a role that can't kill they basically wasted it. (ex: P1 (monitor goose) puts the monitor on P2 (a killing role, doesn't matter if it's a goose or a duck), P2 kills a player and P1 screen flashes or better a goose scream.
K
Can you right the role itself? This is making my brain hurt
I had the thought of a Swan role maybe, it could be neutral good and you can choose one person to protect from dying each round or something? Unsure if that sounds too OP but of course you would have to pick the right person and you might accidently save a duck from being killed by a falcon or something (Edit: I just scrolled up a bit and saw someone had a similar Swan idea woops, good to see someone else thought of a Swan though)
What if the Swan was more of a Guardian Angel sort of role where you had to make sure your target lives?
Sounds like lover
No, the Swan has to protect their target and help them win while they are uninformed to their role.
If the target dies?
Swan stays alive, but loses regardless or something. Even if the Swan dies, they still win as long as if the target lived.
Parrot
Team: Neutral
Short Description: Copy another player's role.
Ability: You have the ability to imitate. When you use this ability, become a copy of the role you used it on.
Notes: Not to sure about the balance on this one but thought I'd put out the idea of a parrot that copies roles in case anyone has any good ideas to develop it.
The Egg
Team: Nuetral
I had 2 ideas for this
-
Vote off you Immunity then spread your influence to win.
The "Immunity" is a random Goose/Duck/Pigeon/Vulture/Falcon chosen at the beginning of the game, once they are voted off the egg goes into an "almost hatched state" where they gain their "Influence" ability which has a 20 second cooldown. To use it you must walk in a close proximity to the player you are trying to influence for 3 seconds, once all alive players have been influenced you win. -
You hatch into the role that was first killed
Much simpler but the role must be killed by a sheriff, vigilante, falcon or duck
could go well with the scp foundation idea i have in #đșïž±map-ideas
gravy duck maybe? it will be like the gravy goose but the more they kill the more money they get
maybe a role that has the ability to speed boost themself. it can be duck or goose
the illusionist
duck / neutral role
its ability is as follows : illusion
illusion has different types of effects, these effects depend of the role the target is,
if the role has a kill button : they might see random players venting or even killing nearby players, 50% of these players are fake AI-controlled, the other 50% being true real ones.
if the role is based on corpses, or is a bird without a kill button : they see corpses in rooms, there is a 25% chance of every time another player leaves the targets vision, they change identities to another player,
note : this can only effect 3 birds at a time, and lasts until the player completes all their tasks [or 4 meetings pass], with a 2 round cooldown.
if its made into a neutral role, it wins by having any bird currently under the effect of being illusion kill either 3 fake birds, or 2 real ones,
-if the sheriff is affected by illusions. it does not suffer consequences of dying. only if it kills a fake bird-
killing a fake bird has the real bird version turn invisible for a while [only to the effected birds]
Goose/nuetral
Phantom goose, if the phantom goose is killed they become invisible (still technically alive but corpse left on ground) they have tk run around while barely visible and complete tasks.
Once tasks are completed they phantom has to use their meeting button to win.
In order to defeat the phantom while in ghost phase players must find and click on the phantom to fully kill them
Doctor goose: has the ability to revive a single player if the body hasnt been dead for more than 20 seconds. This role can move the body to safer areas to revive them. This gives the geese a slight advantage if an accidental sheriff or vigi kill has happened. If the kill was a lover the goose or duck is revived for 10 seconds before they die again. The doc will know the role of the revived player after reviving them.
directly learning a role is still to overpowered no matter what.
^^^
It should come at a huge cost,
Risk of death or shouldn't always trip.
A good guideline for designing roles is to think of simplicity. The best roles are the most simple.
If you can't explain 95% of its functionality in one or two short sentences it's too complicated to play and likely has too many nuances.
Another good rule is that it should be conducive to deception/lying and never be an ultimate power. It should be up to the wielder to change how they play the game just enough to make it interesting.
A bad example: A duck that gets half cool down until they kill a neutral role and then it returns to normal.
A duck that can arguably kill faster changes the entire game dynamic. Kill cooldown monitoring is a big part of the skill cap and separates good players from great players. Putting a role in like this changes how players time themselves and move about the map.
It also makes it really powerful because it's a straight up death plowing machine until it kills a neutral role. Neutral roles can pose a big threat to the ducks. Knowing the dodo, vulture, or falcon is out of the game (by seeing a different cooldown) makes losing your reduced kill cooldown not so bad.
We see a ton of really elaborate suggestions that in theory would be super fun if they worked as people think they will but they come at the expense of other player's fun factors and/or make the game terribly imbalanced. Also, as we add more roles we need consider special interactions.
A good examples of this is the Professional and the Canadian.
Shield Goose: Gives invincibility to one player at a time as long as they live. (shield has a long cool down before they can transfer the shield to someone new).
Chicken role:
Team: Neutral
The chicken role main goal is to kill their killer. When the chicken role gets killed they stay dead for around 5 seconds. During that time if someone reports/eat the body the chicken doesn't come back. If no ones reports/eats the body the chicken comes back the chicken needs to find and kill their killers before a meeting happens or another person eats/kills them to show if the chicken gotten killed before the chicken body will no longer have a head. The chicken can explodes by pressing E but doing so kills the chicken. The chicken explosiom cool down is 10. The chicken being headless cannot be seem by anyone else but vultures.The chicken should only be in classic +
How about making the number of shots an Assassin Duck gets per game up to the lobby?
sorry, came to mind last second, but role idea: Necromancer (or something). neutral role. They need to find 3 (or more) bodies on the ground, similar to vulture, and re encarnate them. by ressurecting the nessicary ducks or geese, they grow an army to take over and kill the ducks and geese
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
Well, i wasnt meaning it would bring pmayer's life back, sorry i didnt give description
How about a duck role that can see people hiding in the closets and kill them, while theyâre in the closet. Leaving no body to report
i think that too op
It should be a standard duck ability wdym
that would stop the snoop/pigeon to hide in it for the whole round, so it's not OP, it's kinda balanced
I have two names for roles but no clue what they would/could do
Maybe if they kill, they are forced out of the closet
yeah that would be good too, could call it peekaboo duck lol
Yeah but instead of killing inside locker, you snatch someone From outside, like trading places
Goose role: Loon
Just once they cheat death, but they get no indicator that someone tried to kill them.
Duck Role: Painter Duck
Has the ability to 'paint' everybody withen a certain radius, randomizing everyones colors for 5-10 seconds, this would help stop people grouping without the need for a pigeon (Pigeons get easy wins in small lobbys)
Why would htat stop people grouping. Doesn't make sense to me
Yes!!!
So it's just vulture, then.
Idk, it was just a light bulb idea, wrote it down while it was in my head
Eh
Ohhh you know how in the game Town of Salem there is that one role, the Framer, what if we had a role like that, where the duck can give people devil horns, to mislead the detective, If the detective were to check that person in particular they would see devil horns
the detective is already sort of countered by the fact that they have to guess the correct person to even investigate
i'm pretty happy with his general power levels and don't think he needs a nerf at the moment
The Raven (Solo)
Once per round, after a decent cooldown, they can use their ability on a player to give them the 'Raven's Mark'. That player will know who the Raven is and if they were a goose, they now win with the Raven as the last team alive.
Decoy
It could be good or its own team somehow. As for what it does, it puts a decoy of itself down, and a circle appears around said decoy. If the Decoy player hides within that circle, they appear invisible. If the copy is killed it vanishes, and the Decoy is revealed. It also counts as using the kill button for cool downs, but Sheriff isn't killed.
ibis-neutral role-win condition: you have all the most trolly abilities and have to use them to make other players mad at you to by the point they kill you. -extra details to consider: the ducks (falcon included) will know your role (but cant shoot you during meetings), the abilities you hold are closing doors and muting players.
this is a little random 1 and a little specific but it us also a joke idea so i don't care 2 much
i don't know whether voting should count as a "killing" the ibis
i don't know whether the sabotage should use the ducks cool down
Bounty Hunter Duck
Role: Duck
Short Description: Kill your target to increase your stash.
Ability: At the start of the game, a random non-duck, non-mimic player becomes your target. If you kill your target, you get additional money at the end of the game. When your target dies, another random non-duck, non-mimic player becomes your target. You have an arrow which points towards your target at all times.
Notes: This role is not meant to be particularly powerful (much like Gravy Goose), but does have the upside of always knowing where a particular player on the map is, which can be useful, especially at the end of the game when players are fairly spread out.
What if there is a assassin(but in a goose verison)
that sounds not balanced or rlly fun because it would b guessing ducks and their roles which aren't very easy 2 find
basically evil/nice guesser from the other roles mod of among us
Eh seems kinda unbalanced. I like the idea of the ducks technically having the advantage
Honestly an assassin goose could be pretty fun. Youâd have to try and find out what roles the ducks are, which would be hard, but thereâs be a great payoff if you get it right. You could also use it to kill someone who you suspect of being falcon or dodo. Guessing neutral roles would be a lot easier. It would probably be a lot worse than the sheriff, but maybe with unlimited shots it could be an interesting role with potential for great plays.
nah I dont think unlimited shots be good but since assassin duck could shoot birds like dodo and others maybe assassin goose shouldnt...right? but I can say what if a assassin goose saw a profissneal kill lol and can be with 7 shots(with neutrals and ducks) but to be more fair he cannot vote he can skip with a falcon
Guilter Goose: Duck and neutral roles cannot report there body
Doctor Goose: Can revive 1 corpse per round, but those revived corpses are limited to Quickplay Chat from Among Us, I'm not saying Quickplay should be an optional feature. I'm just saying that if they still want to talk, they can. They just can't tell who their killer is or their killer's color.
Revive Cooldown [50 - 60 Seconds since reviving is extremely overpowered.]
Story: These geese studied at a local medical school.
Turkey Role: A neutral role that basically is like Socksfor1's Troll Role. He has to be the dinner a.k.a killed by anyone that can kill (Ducks, Sheriff, Vigilantes, and Falcon) or anyTHING that can kill (shuttle and chandelier) in order to secure a win-win. This stops those Shuttle and Chandelier fans from using them.
Story: He has been bullied by the geese for not doing his tasks properly, so he wishes to die.
Hitman Duck (or Hit-Duck): It's a combination of Socksfor1 mods again. The Duck has 2 Abilities and 1 Perk (which are powers that basically enabled for the whole game)
The abilities are mentioned down below.
Invisibility basically makes you invisible, self-explanatory. Cooldown is [15 - 25] Seconds.
Bullets is basically a gun you can use to shoot people from a specific distance, (the gun isn't visible, the bullet is.) and the cooldown is [35 - 50] Seconds, due to this ability being so overpowered.
The Perk is actually a downside to this role, he has 1 minute to kill someone and not just anyone, a SPECIFIC PERSON, and due to this downside the kill cooldown is 10 seconds, and when he kills it stays at 10. He also has an arrow that leads to his victim to make it fairer.
Story: He has been bullied by the ducks for not doing his job right. So, he decides to go to a special shop that has a magic disguising cloak and guns. However, the limited time to kill before death thing is basically that if he doesn't do it fast he dies to the ducks. (Game tells you that you check your timer is up and then you just die to a shotgun that suddenly pops up with the duck off-screen.)
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.
I like ths idea. Nice and simple
apparition [Neutral role]
the apparition gains a special ability, that is "Phase" this ability is different, being a hold down button instead of pressing it and having a duration
you hold it down, your character "Phases" into a random color, becomes slightly see-through is able to walk through walls, but loses 3/4 of its vision during the phase, while also getting slowed down a bit, the cooldown of phase depends on how long the ability was used for, +5 seconds, if the apparition runs into somebody during the phase, they "Possess" them, the possession lasts 15 seconds, during the possession, the apparition gains a kill button, but when they kill they automatically phase out of the possessed player and is locked in phase for 10 seconds
[note : exiting phase while inside the wall kills the player]
win condition : the apparition needs to possess 6 players [would be kill 6 players, but that requires a possession in the first place the win condition i dont really know, could be changed, also specifically 6 because, 666. devils number, ghosts. ]
All neutral roles have a unique win condition. What would the Apparition do to win?
Otherwise, that might work better as a Duck role
Goose that can close one door at a time with a shorter open cooldown
Converter Duck - can convert any Goose to a Duck by Round 2
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
Reporter Goose
Team: Goose
Short Description: Your role is revealed to all players. Once each round you may broadcast a message to all players.
Ability: Once each round, you may broadcast a message to all players. This message can last up to 5 seconds. From the beginning of the game, all players can see your role. You cannot be assassinated. The reporter goose may only be used in private lobbies
Notes: This is not exactly a serious role suggestion, just something that I thought could be fun to use in private lobbies. Not quite sure about the balance implications of a role that starts revealed, so if you can see any issues the role could cause, please post them in the roles discussion chat 
Mayor Goose
Nothing complicated and is basically a copy from other murder mystery games that have roles
Team: Geese
You are the mayor and you can reveal your role to everyone during a meeting once, basically to confirm your role. Once you reveal yourself as the mayor (with a button during the meeting or something), your votes from then on count as 3 votes (if you deem it so, for a max of 3 times)
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Explosives Duck
Role: Duck
Short Description: You can plant an explosive on players. Twice per game, you may detonate the explosive to kill the player it is attached to, leaving only ashes behind.
Ability: You have the ability to plant explosives on players. When near a player, you can attach a bomb to them. There can only be one bomb active at a time. If you use this ability on another player while a bomb is already active, that bomb is removed and the new target has the bomb attached to them. If you use this ability while not in range of any player, the bomb is removed from the player who currently has it attached to them. While in relatively close proximity to a player with a bomb attached to them, your kill button is replaced with Detonate. If you press detonate, the player with the bomb attached to them will explode. This makes a loud noise which nearby players can here, but leaves behind only ashes which cannot be reported. Your kill cooldown will be set as if you had just pressed the kill button. You may only detonate players twice per game. Once you have detonated two players, you can no longer plant explosives either.
I could use this role to target people, nice 
what if he explode a canadain? they dont auto report right?
A way more explained version than mine
Basic Guide to Designing Roles for Classic+: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
For those who wanted it, here's a basic guide to designing roles for Classic+. This is more or less the bare minimum of considerations
This is great, thanks!
Leecher Duck
Only has two sabotages, but kill cooldown speeds up with close proximity to non-ducks, speeding up the more there are nearby.
Leader Goose
While alive, ducks cannot win due to equaling or outnumbering others.
that's a role that's immediately confirmed as being on team goose, and has the ability to hard confirm team allegiance with no room for misfiring: since you're either confirming an evil is dead or you're confirming a suspected player is innocent at the cost of their life, as well as disarming actual killing rolls. You've designed a vigilante that's simply stronger than vigilante already is.
obsoleting roles by adding strictly better ones is something they want to avoid doing
Power Creep = bad.
Chicken role:
Team: Neutral
The chicken role main goal is to kill their killer. When the chicken role gets killed they stay dead for around 5 seconds. During that time if someone reports/eat the body the chicken doesn't come back. If no ones reports/eats the body the chicken comes back the chicken needs to find and kill their killers before a meeting happens or another person eats/kills them to show if the chicken gotten killed before the chicken body will no longer have a head. The chicken can explodes by pressing E but doing so kills the chicken. The chicken explosiom cool down is 10. The chicken being headless cannot be seem by anyone else but vultures.The chicken should only be in classic +
You should add a doctor roll in the game once per round they can protect someone but only like 3 times a game or heal i guess
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
Ominous Duck
Team: Ducks
Ability: The Ominous Duck cannot directly kill, however he can "Mark" another bird, the Marked Bird will die after X seconds. (The number of seconds, initially 15, will decrease according to the number of ducks alive, when the last Duck is the Ominous Duck, it will decrease to 5)
The Marked Bird will be notified that they have been marked after 2 seconds, they can still talk and use their abilities, but they will not be told who marked them.
If a meeting is called the Marked Bird will have an icon beside their name (I'd suggest a crow, since they've been known as ominous birds since ancient times) and die in the meeting.
Note: while it may seem OP at first glance, the long trigger time gives the Marked Bird the chance to find someone and tell them they were marked.
Additional note: suggesting the possibility of marking a bird during a meeting once per game, before voting only, and all birds will be notified that someone was marked.
Edit: i had posted this in Role-Discussion accidentally so here it is..
I'd like to renew my role idea, thanks for the idea @outer elm 
Ostrich
Role: Neutral
After someone tries to kill them, the ostrich has 40 seconds to survive. They can't report bodies or call a meeting to save themselves.
Once per game when a duck/vigilante/sheriff tries to kill the ostrich they get the kill animation instead (they see their prey run away), meanwhile the ostrich runs away and all the players get an alert that the ostrich is on the loose and they have 40 seconds to kill them. If they kill the ostrich the game continues, but if the ostrich survives the 40 seconds they win.
the psycho duck:
team duck:
the psycho duck roles allow them to see everyone on the map and also allow them to kill by clicking on the room their in. so if their 3 people in the room u can click on the goose head and kill someone
That feels extremely overpowered though... you have no trace back to you and you can just kill anybody you want. How about you can watch sabotages from a different area to be able to drop, and/or be able to leave your body like a ghost but return. This will be more like a Spirit Duck, but you could make kill distance longer if you wanted to be a psychic but that just would not be fair to falcons and sheriffs.
@iron plaza what about a lucky spin where the psycho duck get to spin the wheel and whoever it land on in the meeting die
Moving slower than normal means it is an instantly identifiable role in a game of social deduction
If you want to check out some of the factors we consider when we look at role ideas, take a look here:
^
But what if it lands on your teammate or you đ€ that will do more harm then good. @fervent pasture I like the idea but the prisoner will just be a target if he walks slower.. also for the assassin. I like the idea but he should have a normal walking speed.
@iron plaza if it land one you or your team mate than their die
Role: Owl Goose
Team: Goose
The owl goose is a regular goose, but they can see in the dark when the ducks turn the lights off
(simple but can make the game a little more tense for the ducks)
Nocturnal goose^ is a better name since owls are another type of bird
i'd prefer to see this as a birdwatcher buff as someone suggested before
Seeing in the dark will likely not happen. It's a huge mechanic of the game for ducks to use darkness to their advantage. Taking away that level of safety is just way too strong.
The birdwatcher was recently nerfed due to public outcry of it being too powerful.
I don't think we'll backtrack on it any time soon.
Killing in the dark had also always been a low skill floor high skill ceiling for the ducks
Innocent Goose
While dead, everyone can see their role next to their name during meetings.
Scarecrow Duck
Once per round can set up a scarecrow that looks like themselves, it won't do anything and disappears when a meeting is called or it's 'killed' (perhaps with a special animation of it just falling over to signify it was a scarecrow).
landmine duck: Places a body instead of killing anyone who reports it explodes can only put 1 at a time đ
that's too op but maybe like who tries to eat the corpse explods? idk
i like how they can sabotage ducks thats a cool idea
New Role:Medic Goose As The Medic Goose you can see how long bodies have died when you report them in the meeting under the person you reported it will show how long they have died and if they died less than 2 seconds it will tell which color killed it if its reported 20 seconds later it will say Body Died Long Time Ago but it dozent say how long it killed it
We have a game mode that makes bodies decay after a certain period of time
We're experimenting with this
the desirable goose
a goose that can stop any role from doing their job once, (does nothing on normal geese) when the goose uses their ability on another bird, they cant use what ever they have, (example: a sheriff can shoot someone.) The player wont get an indicator that they were Role-blocked until they try to use their skill. When someone tries to use their skill when Role-blocked, their timer would reset, and nothing would happen.
Bonus! roles with skills that can be used in meetings, cant use them if they didnt do anything out side of the meeting like kill (example: the assassination duck goes to use their ability and they cant because they were role-blocked)
Hawk
Neutral Role
The premise behind this role is an inverse Sheriff. The Hawk wants to kill X geese to win. If the Hawk kills a duck or neutral role they die as well. Maybe, like ducks they can see in the dark. I think it should have a longer cooldown like the professional.
Penguin Role: Slides in a straight line, till it reaches end of hall way. Kills anything in its way, slams into wall once at the end of the slide. takes time (x seconds to stand up.) canât turn while sliding. Penguin is originally goose but can win by killing last (killing role) with slide. đ
poisoner duck role:
Poisons birds that they pass. after 10 seconds the bird dies. has a long cool down (most likely 15 to 30 seconds.)
New role:Jaile
youc can put in jail a goose or a guck and you and
in the next london map, there is indeed a jail and a jail mechanic
I suggested something similar called Mad Ducktor, feel free to compare a bit and let's elaborate an even better suggestion together pal!
@olive crag. Sure
no
i get the impression that it would really make your day, but there is no prisoner goose role
everyone can be in jail
there is no real role that has any interaction with the jail, with the exception of one goose role who due to the dynamic of how his power works subsequently can't go to jail
That's the sheriff, right?
Nope
it would be a new politician role
we haven't mentioned this previously, but the way the jail works is that if the plurality of votes goes towards skip, the next person (or people) with the highest votes gets sent to jail
they can break out, or be broken out
How about a Chicken role. You can still move around for 30 seconds after you have been killed. Like a chicken with its head cut off
Had that idea Chicken role:
Team: Neutral
The chicken role main goal is to kill their killer. When the chicken role gets killed they stay dead for around 5 seconds. During that time if someone reports/eat the body the chicken doesn't come back. If no ones reports/eats the body the chicken comes back the chicken needs to find and kill their killers before a meeting happens or another person eats/kills them to show if the chicken gotten killed before the chicken body will no longer have a head. The chicken can explodes by pressing E but doing so kills the chicken. The chicken explosiom cool down is 10. The chicken being headless cannot be seem by anyone else but vultures.The chicken should only be in classic +
Revenge Mission: The role
Sounds ok but the devs said they dont want any kinda reviving stuff cause thats not what they really want.
Elemental Duck
Team: Ducks
Ability: the Elemental Duck cannot vent, however, he can leave a trail with different effects depending on the element (selected after each meeting, ideas welcome to edit this for the better)
Fire: except Ducks, any bird that walks through twice will die because of its burns, passing once has no effect.
Ice: passing through once will slow a bird down for 5 seconds, passing twice will freeze the bird 3 seconds
Electricity: passing once will speed everyone (even ducks) for 5 seconds, passing a second time before that time is up will kill other birds.
Darkness: blinds birds for 5 seconds, passing again will extend the duration by 3 seconds.
Wind: the strong gust will randomly throw a bird to one of the faces of the trail, possibility of death because of the winds 15%(?).
The reason for that is that the fact you can get a duck out via 1 goose is too op but this role is meant to kill their killer and win by themselves
Sniper Duck
Team: Ducks
Ability: You're a normal Duck, but when standing still you're vision radius slowly increases. Anybody within your vision can be killed normally, you will teleport to them. When you move your vision returns to normal.
Ant Man Duck
Team: Ducks
Ability: You can toggle to become giant and walk over people, or become a tiny duck and crawl into somebodys pocket and through small crevices.
Do they stay big in meetings?
And if they get big enough do their names stop showing properly?
Herbert Duck
Team: Ducks
Ability: Just like Sniper Duck, except instead of killing Geese, you shoot down suggestions.
Herbert Duck OP, pls nerf like Birdwatcher
Birdwatcher Change: Like Sniper Duck, except your vision decreases over time as you stand still, and you are a Goose
Herbert Herbert Duck
Team: Geese
Ability: Just like Herbert Duck, except instead of killing suggestions, you shoot down Herbert Ducks.
Chicken role:
Team: Neutral
The chicken role main goal is to kill their killer. When the chicken role gets killed they stay dead for around 5 seconds. During that time if someone reports/eat the body the chicken doesn't come back. If no ones reports/eats the body the chicken comes back the chicken needs to find and kill their killers before a meeting happens or another person eats/kills them to show if the chicken gotten killed before the chicken body will no longer have a head. The chicken can explodes by pressing E but doing so kills the chicken. The chicken explosiom cool down is 10. The chicken being headless cannot be seem by anyone else but vultures.The chicken should only be in classic +
Herbert pls don't shoot this suggestions down im duck too pls
Nashville Hot Chicken
Team: Neutral Chicken
Ability: Anybody within your vicinity gets effected with Spicy Food Status, they cannot speak or type. If you go into a meeting with this ailment it remains.
In ya Face Goose
Team: Goose
Ability: When in the vicinity of this goose, a Goose gets in your face stopping your ability to see what your doing or what your near.
I can totally her behind this, even more so than my own suggestions
New chicken role coming soon111!!!!1 đł đł đ„¶ đ± đ± đł (Real)
@topaz sequoia The chicken role you've suggested a few times has a few problems with it that would prevent it from being implemented in Classic+.
In Classic+ mode, a hidden design element has always been that the neutral roles affect the overall gameplay. For example, the presence of the vulture will lead players to report bodies more often. The presence of the dodo incentivizes players to be more careful in their voting. The chicken as you have it would also increase the amount of bodies being self reported, but that effect to the overall gameplay is redundant to the vulture's effect.
In addition to that, sheriffs and vigilante's often report their own kills, meaning that what you have is a role that doesn't really do much except wait until they're murdered. And even once you're murdered, the odds of your body being reported are high, meaning it's likely to not activate a majority of the time. And this doesn't even take into account getting shot by the assassin or having a chandelier or shuttle land on you.
On the off chance that the role does activate, the way you've described it is that the chicken is invisible to everyone except the vulture. Meaning that the role does nothing, and most of the time it won't do anything even after it dies, but on the off chance it does you have an invisible killer that kills in an area. Players who get killed by an invisible explosion aren't going to have any fun, and are more likely to think the game has glitched out.
The invisibility is also problematic because it offers no level of counterplay. The person you've killed (and all non vulture players) just can't see you, so there's no way to dodge you, and no way to play around you. In fact, the right course of action is just to run in a straight line, and you'd never be able to catch up.
Chicken role:
Team: Neutral
The chicken role main goal is to kill their killer. During that time if someone reports/eat the body the chicken doesn't come back. If no ones reports/eats the body the chicken comes back the chicken needs to find and kill their killers before a meeting happens or another person eats/kills them to show if the chicken gotten killed before the chicken body will no longer have a head. The chicken can explodes by pressing E but doing so kills the chicken. The chicken explosiom cool down is 10. The chicken being headless can be seen by anyone.The chicken should only be in classic+
(Also I meant that only the vulture can see your head being headless other role can see you normally)
reposting the idea isn't really going to change anything, lol
you still have a player that is an AOE bomb that other players aren't aware of, and you're just going to blow up and wipe out players randomly
I don't really see this as being balanced or very fun to the game as a whole
and 99% of the time, not even that fun for the chicken, because in a universe where the chicken existed people will be reporting bodies even more often