#🐣︱classic-role-ideas

1 messages · Page 24 of 1

sudden rampart
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for various reasons, we want to sever all communication between the living and the dead

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normally i'd use the bot to summon this message:

lavish craterBOT
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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

sudden rampart
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but maybe i'll change it even more now with the medium

stark quest
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my only problem with this is how haunted places work its not haunted because a body is there its haunted because the ghost is there so with that it would only make sense if the ghost was in the same room they were killed being the only time that aspect can be triggered

oblique latch
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Falcon
Gets a random player at the start of the round that they have to kill
After they kill someone it chooses someone else for them to hunt
They have to kill everyone until there is 1 person left
Ducks are targeted last

mint gale
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Falcons already exist in our Dine and Dash mode

fervent pasture
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Yea….

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but it”s not that fun

clear patrol
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The Investigator(Goose Role)
Features:

  • Can investigate bodies to find the role of the dead person. To investigate a body you
    must stand over the body, use your ability, and then wait a few seconds.

How This Role Changes The Game
For geese this role would be able to remove claim space for the ducks. It would also make sheriff kills and dead lovers easily separable, and be able to also separate two separate kills and lover kills.

For the ducks, if caught standing over a body, can claim to be the investigator investigating the body.

For either party, if a dodo is found dead, they will no longer be worried about accidentally voting out the dodo.

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The Illusioner(Duck Role)
Features:

  • Can activate their ability. Once activated, any kill during the ability timer will create a
    illusions which will fake tasks as if they were a goose.
  • If a lover is killed, both bodies become illusions
  • The AI could theoretically work by selecting a random task on the map, move to that task, wait a couple seconds, and then repeat the process
  • The creation of a hologram will make the body extremely translucent for a certain amount of time
  • The Illusioner is unable to vent

How This Role Changes the Game
For geese this role would make unresponsive players be seen as dead and they would start looking for a body. This also would be an indirect buff to medium because they would be able to tell when the body was killed, despite the illusionists greatest attempt.

For ducks this role would allow them to walk around the map not doing tasks because “they thought that XXX was an illusion” and they would be able to claim that someone died earlier than they did because they could say “I saw XXX acting like an illusion for at least Y seconds”

For vultures they can eat a body before anyone can see it

For pigeons they would be baited into infecting a hologram instead of a player and giving them an uncertainty on how many players they need to infect to win.

fossil zephyr
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Detective Goose (buff) :

Can see chalk outlines of bodies that died during the previous rounds until the end of the game.

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Not coloured ones ofc

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Just white chalk outlines

upper horizon
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Parasite Duck:
Can use ability on bodies and makes them appear as alive for 10 seconds. the body won’t move and will just stand still while it is transformed. Once the 10 seconds is over it will become a body and can be eaten or reported again.

fossil zephyr
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Raven:

Neutral Killing role

Can go invisible for 10 seconds (20 seconds cooldown)

Can move corpses around (while invisible)

Goal is to be the last one standing.

low magnet
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Undertaker/Crypt keeper- Reveals all dead peoples' roles while the Undertaker/Crypt keeper is alive

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side goose

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Mental/forgetful/Amnesiac bird. Side: Neutral until he chooses a Role/Side. Ability: Can choose a dead person's role and becomes that role.

fossil zephyr
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Radioactive Avian:

Neutral Killing role

Always spawns in the reactor area 10 seconds after the game starts.

It's slower than other goose (By like 3-5%)

Coming into contact with this role exposes you to radiation.

Exposed targets die withing 3 seconds and spread radiation.

Win Condition: Kill everyone

vocal radish
fossil zephyr
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Oh yeah

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Maybe this role can only be available in random starting positions

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Like mimic is unavailable in blind ducks

vocal radish
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And this problem becomes worse as the number of people playing the game increases

olive crag
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The Cycle Duck
Team: Duck
Ability: at the beginning of each round the Cycle can choose a duck role and gain its abilities for that round, can't choose the same role twice in a row.
The Cycle can't choose a duck role that's already in play, however once the player with the desired role is killed/voted out the role becomes available for the Cycle.
If the Cycle chooses Assassin the Cycle gets one shot during the meeting.

wind palm
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that seems more like something that would be its own mode

fossil zephyr
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Crazed Hummingbird:

Neutral

Hummingbird has a plantify button that slowly turns a target into a flower over 5 seconds.

(it would just be a base model with some leafy textures over it with a flower)

These players count as dead and cannot be killed or reported.

Plantify ability has a 25 seconds cooldown.

Win conditioon is to plantify everyone. (carries over through meetings)

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Yeah ik it's similar to pigeon, but the gameplay would be a lot less sneaky

ocean hawk
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that would be kinda bad forthe ducks

bold egret
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Career Duck
The Career Duck never runs out of tasks to do. Once they complete a task, another task activates. After having completed a task, you gain a raise, reducing your kill cooldown by 10% until the next meeting, up to 90% reduced kill cooldown.

fossil zephyr
ocean hawk
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you said cannot be killed so the duck's job would be hard to find a person to kill if the round goes on for too long

fossil zephyr
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No the plantified people are dead

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Their bodies just stand there

ocean hawk
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so when you plantify do they get killed?

fossil zephyr
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Yes

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But their plantified bodies stay there

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You can't report them

ocean hawk
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I feel like that should be a duck role more than a neutral

fossil zephyr
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If a duck could make bodies that cannot be reported

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That'd be too steong

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Strong*

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Plus ducks don't have much to do with plants

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Unlike humming birds

ocean hawk
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well lets say that the plantify has almost killed everyone the ducks can just get the last kill and win

fossil zephyr
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Well no

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Since the hummingbird has to be the last one standing

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The ducks HAVE to kill the hummingbird

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Or get them voted out

fossil iron
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Isn't that pretty much The Glitch from TOU but with a flashy kill and no special abilities like morph?

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The inability to report bodies that you know are there is a bit more of a unique (and powerful) ability.

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I could see that as a duck role of basically The Professional with a long kill cooldown and creates "something" visual from bodies that cannot be reported or eaten but people know that someone died there this round.

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And that does not counter the Canadian like the professional does

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Maybe a drawback like killing someone forces the duck to morph into the victim.

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With the normal morph timer to morph back

steep moth
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Please keep suggestions to one message please and thanks

fringe talon
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What about a tracker goose.

They have one tracker they can place on a player of their choice

The tracker shows their approximate location and it will shut off within 10 seconds of the player being killed.

My only concern is what if they place it on a duck and the duck vents

olive crag
foggy thunder
olive crag
foggy thunder
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ooo

olive crag
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Whack-a-mole Duck
Team: Duck
Ability: the Whack-a-mole Duck can smash a vent with a hammer, if anyone is inside said vent they get immediately coughed out.
20 cooldown, cannot vent.
Smashed Vents get reset after 10 seconds, Smashed Vents cannot be used by Mechanic or Pigeon.

eager ingot
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maybe a goose that can set cameras up around the map and watch the feed on their wrist or something

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also another one would be a gosse that can set motion detectors around the map

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and they get alerted when theyre triggered

lavish craterBOT
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Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

eager ingot
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i see

sudden rampart
eager ingot
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i forget which ones are the badguys

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lol

sudden rampart
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Ducks are the bad guys

eager ingot
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okie

sudden rampart
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The reasoning being that if you've played enough with the vulture, youll learn that some of the information that you can learn is very damning

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Same with experienced players with the medium

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You don't really want that in goose hands

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In random spawns and what not, with no identifier as to which dots are which people, it could work as a duck role

olive crag
mild parcel
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Technically the mimic goose is lying to the ducks

olive crag
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Kidnapper Duck
Team: Ducks
Ability: the Kidnapper Duck can take a bird hostage. (cannot be used on other ducks unless Blind Ducks is on)
If the Kidnapper is voted out, the hostage gets kicked with them, if hostage is Dodo, Dodo win does not occur.
Cannot take Sheriff or Vigilante hostage. (Either that or the risk of exploding upon trying)
If Sheriff kills Kidnapper the Hostage is freed, if Vigilante kills Kidnapper the Hostage explodes as well.
Kidnapper can vent.
Hostage is marked for other Ducks.

mild parcel
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How dat work, like they grab them during the meeting?

olive crag
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That's what I was thinking, with a menu like the Assassin's

shadow falcon
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and wat if the geese saw a kidnapper

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or a hostage

mild parcel
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I haven't seen the assassins menu yet so idk lol

olive crag
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Geese cannot identify the Kidnapper unless they give themselves away as a duck, the Hostage can be identified by Sheriff and Vigilante, but not the Kidnapper

shadow falcon
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Ik but I meant by hostage seeing who kidnapping him

mild parcel
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Honestly that role seems fun 👀

shadow falcon
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or sheriff and vigi seeing him

shadow falcon
olive crag
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Unless it's an ability to be used in the round, then the Hostage would know who is kidnapping then

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But then the Hostage would have to be muted

mild parcel
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"Ay yo, you better not vote me fam, o gamer ninja bout to die, boi"

shadow falcon
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"ayy bro let's back it up a bit and talk about this"

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anyway

mild parcel
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Lol

shadow falcon
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all I ask if a hostage sees a kidnapper and vigi or sheriff

mild parcel
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Funny how the vigilante is like a superhero but they kill the hostage too if they kill the kidnapper

olive crag
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That's why I wanted it to be in-meeting, otherwise they could just dance around the Kidnapper and have him killed

olive crag
shadow falcon
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but what if on 3 and 2 geese voted out a kidnapper?

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would a duck win

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or geese win

olive crag
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Nay, because there would still be a goose remaining

shadow falcon
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good point

mild parcel
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Unless those 2 were lovers or sum

shadow falcon
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a goose staying all by theirself

olive crag
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Now, it could be so that the Kidnapper triggered a Duck win on 3 if the Hostage is alive

mild parcel
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Could the hostage vote :o

olive crag
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In case the Hostage was killed by another Duck, the Kidnapper would get the menu in meeting to kidnap someone else

shadow falcon
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wait if a hostage gets voted out does the kidnapper survive the votes

olive crag
olive crag
mild parcel
shadow falcon
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MAWHAHHAHAHAHAHHAAHHAHAAHHAHAHHAHAHHAHHHAHHAHHA

mild parcel
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Possibly another counter to canadian

shadow falcon
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Ok I am done with questions but one last thing

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does it work on ducks that a kidnapper use it on ducks when mimic on?

olive crag
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Oh kinda, if the Canadian is Hostage and the Kidnapper is killed by Vigilante, the Vigilante reports the Canadian immediately instead.

mild parcel
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Lol

olive crag
shadow falcon
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Ok peace

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unless assassin kills the mimic yea

olive crag
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If Canadian is Hostage and Hostage is killed by another Duck, it doesn't get reported.

mild parcel
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Yeah I feel like assassin does a good job getting the mimic

harsh shoal
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Hostage mode sounds kinda stupid

fierce jetty
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like bro this ain't counter strike or siege XD

terse narwhal
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Flamingo, a duck that drinks blood of other players! (Which is a second kill button)

upper forge
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so uh
a duck without sabotage or vent?

terse narwhal
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Yes!

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Also a better idea than that one is the "Ugly Duckling" instead of a flamingo this duck could have a second kill button, which would be its so ugly it could kill you. NO VENT OR SABOTAGE

vocal radish
terse narwhal
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Yes lmao

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I really want an ugly duckling

buoyant crow
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Flamingos drink blood?

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What about a recruiter duck? Has the ability to turn one goose into a duck during the first meeting.

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If they pick a neutral role they die instead

void halo
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They've pretty much said they're not currently planning any roles that force team switches

buoyant crow
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Ah okay.

karmic estuary
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Here are ideas for roles

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If anything, it's make my friend Solder, but his not on this server(

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And last...

fossil zephyr
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Voodoo Duck:

Cannot vent/kill normally.

Has a "strand" button.

Voodoo Duck can use Strand on a player for 2 seconds to take their strand.

This ability then goes on cooldown.

Their strand gets replaced with "Craft".

They can once again stand near the same player for 3 second to craft a voodoo doll.

Then they can "Needle" the doll to kill the player from anywhere on the map.

Each ability has a 10 second cooldown.

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The counter play would be to pay attention to who is sticking around you for a bit

shadow falcon
wind palm
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kind of?

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criminal and pyromaniac probably wont happen because the criminal doesnt have a counter and pyro wont because if you do set someone alight, they will know exactly who did it and they can either be mean and try to run into their friends or they will do the smart thing and just stand still

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and pyro would be extremely OP on lights and such

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space duck is about the only one i see of those that would actually make it in

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its well made pictures tho

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Radio Duck: 3 times per game can open voicechat comms system between all the ducks (including the mimic goose) for a short time, maybe 5-10 seconds each

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and geese can not hear it, probably make it a seperate button like Y or something

manic hollow
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Radio Duck seems to be huge countered by the mimic as if all ducks chat Mimic knows all of the ducks and can just call a meeting and win the game

bold egret
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radio duck sounds very interesting if it was a role that allowed you to turn a broadcast of everything you say and hear on and off for other ducks to hear

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yeah mimic would be kinda useless

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although if the mimic would be able to hear what is said too then they would only be able to use this after the ducks know the mimic is dead

manic hollow
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Parakeet - The Parakeet is a Nuetral that relies on survival to win. It must be the last bird standing but cannot kill until final 5 as long as there is at least one duck until 3 (which means 3 geese and a parakeet the geese would just win) the parakeet can win

wind palm
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you only want to use it when you trust your fellow ducks

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actually it probably would be better instead of a global chat between ducks if it could just be used on who the radio duck picks to talk to

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that way there is a chance your talking to a duck or talking to a mimic

karmic estuary
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and a couple more creations of my friend Solder

sudden rampart
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why do you use these pictures instead of just typing it up? lol

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All the ideas that have a visual indication of what you are, we will in general try to avoid

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The rationale being that in a game of social deduction.. having something that you can use to instantly identify yourself is problematic. Other abilities like venting are not for certain, as roles like the pigeon or ducks can vent alongside the mechanic

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if you're dashing or what not, that's a dead giveaway

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Likewise abilities that allow you to just instantly identify the ducks, like this black and white goose, are avoided for similar reasons.

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Goose roles like the doomed goose or the unstable goose don't really have any advantages, and are just regular geese with additional disadvantages. They also don't really affect your agency much. You aren't trying to do anything different, you have no different goals or objectives

manic hollow
livid vapor
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only once per meeting

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that can run fast for 4 secs and if turkey gets killed a big red circle appears on the map for 10 secs

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judge goose can vote x2 then one vote only once per game

void halo
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if you're dashing or what not, that's a dead giveaway

livid vapor
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um ok

void halo
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Just throwing it out there, Herbert said that idea was a hard no like five lines ago

livid vapor
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oh ok

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just two other roles i had in my brain

void halo
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Basically anything that visually instantly identifies a role is gonna be very unlikely to go in the game, so something like one bird moving a lot faster would instantly identify them as the Turkey

livid vapor
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turkeys cant run

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if they get killed a big red circle appears on the map

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or the judge

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because i think judge goose we can use at one duck and two geese problems

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but it only had a abillty to vote twice then one

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in the meeting

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u had one use

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per game

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srry

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wow these roles had alot of common

sudden rampart
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yes people suggest a lot of smilar things very often

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here are some familiar ones

lavish craterBOT
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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

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Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

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Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

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Have you guys considered this ability that would be unique to a goose and was visible to everyone?

We think that in a game of social deduction, the element of having to figure out certain roles is important. As such, many roles do have some overlap to create ambiguity. An example of this would be a few ducks, the mechanic, and the pigeon. All can vent, and if you saw anyone vent, you'd have to supplement that information with other information to actually solve who it could be. If you just suggested a role where its ability was visible to everyone, it's likely someone summoned this bot to explain why it isn't viable in the current classic modes. It might still work in other game modes, but keep this in mind for classic+!

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Have you guys considered this role where ducks can add tasks to the geese?

It's not an impossible idea, but currently the amount of tasks work as a game timer. Ducks have to rice to kill enough enough non-ducks while the geese are racing towards finishing tasks while trying to solve who the ducks are. Tinkering with the tasks is just increasing game time. I wouldn't want to do that, and if I did it wouldn't really have to be a role. Overall, it is a possible design choice that we have considered, but at the moment are not leaning towards.

void halo
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Ok but have you guys considered this role where geese and ducks could switch teams?

sudden rampart
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d20dad is being sarcastic

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a common bot message i summon is

lavish craterBOT
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Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

fierce jetty
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lol my bad

fervent pasture
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had a op role idea for duck to counter a trapper duck.

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Duckmposter can appear as a goose for Automated kill duck traps.

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or not have it and just have the trap target everyone.

red basin
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Screeching duck.
Has ana bility that when activated temporarily disables prox chat and makes the screen blurry for everyone else in a large area (even other ducks) the temporary blurriness if people arnt paying attention to where everyone was could give you a chance to kill right in front of others but someoen paying attention could tell who it was

sudden rampart
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@fervent pasture

lavish craterBOT
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Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

fervent pasture
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ik Mr. Herbert Sir. I was thinking of a counter role.

supple lantern
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Russian Duck: Normal kill, can't vent, instead twice per game can call an anonymous meeting where Russian Roulette occurs... Nobody can skip, its all blind votes, everyone is silenced. You have 10 seconds to vote. -- Only way to survive is a chance tie. -- Win condition is normal duck win

buoyant crow
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That sounds a bit game breaking. Might not bee too bad if it's played a bit more like assassin, correctly guess a role, hand them a revolver loaded with a single bullet.

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Guess wrong, and hand yourself the gun.
Might be too strong if both an assassin and this role are in the game at the same time.

supple lantern
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How is it game breaking? Assassin already does this in essence... The big difference is luck. They could have a trigger condition, its just an idea. And it could risk a random duck or neutral death, not just the target.

olive crag
supple lantern
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"blind votes" ---- big hint there

sudden rampart
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there's no real counterplay to some luck based death

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i dont know that i'd really want a 10% chance of dying every meeting or what not

olive crag
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And how would you prevent the Russian Duck to stay unidentified?

olive crag
sudden rampart
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no?

supple lantern
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well the counterplay would be them not surviving the round, and it wouldn't be at a normal meeting

olive crag
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So it'd be a meeting with no announced caller..?

supple lantern
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Hence anonymous yes

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I've played russian roulette games where everyone had to spam the button, and we blind voted, it was funny for a good bit.. this just would make one or two times, not the entire game... They could have to do certain tasks, or its their alternate sabotage

olive crag
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It can also negatively affect the Ducks, so it is its own counterplay, no?

supple lantern
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thats the whole point of Blind Voting... and No skips, only a tie

sudden rampart
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thats not what counterplay means

supple lantern
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Well then what is the assassin's counter play? Guessing wrong and dying? Why wouldn't the roulette counterplay be killing your own duck or yourself?

sudden rampart
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counter play is the ability to, through agency and yoru gameplay, counteract an ability

olive crag
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Well everyone would be voting who they're suspicious of the most so..

sudden rampart
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yeah i dont think we're talking about the same thing at all

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and assassin has counterplay, and this duck doesnt

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sorry

supple lantern
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well no, its not a counter, but its a consequence

olive crag
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Well since there's quite a bit of Star Trek references in the game already..
Romulan Duck/Rihanssu Duck
Team: Duck
Ability: Through the Secrecy of the Tal Shiar, the Romulan Duck can become invisible for 5 seconds.
Cannot vent.
When voted off, the Romulan Duck can select a room/hallway to deploy an unstable singularity which will implode and kill (up to three) geese in the area, but he must select quickly, if the ejection animation ends before a room is selected, no singularity will be deployed.
The singularity implodes 15 seconds after the next round starts.
(Optional) The room/hallway in which the Singularity has been deployed is green lighted until it implodes.

buoyant crow
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Though, this strategy only works in private lobbies with proxy chat enabled.

drowsy pulsar
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in general, withhold information to protect yourself or better yet, leave enough ambiguity that they'll misfire (just hope people aren't aggressively counterclaiming you). Trading your life for outing an evil role is still worth sharing during a meeting if you play by numbers

mint gale
sand osprey
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I love the necromancer goose

ocean hawk
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Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

fervent pasture
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Have you guys considered a Captain duck?
I mean someone has to drive those space ships you know... and without him everyone dies in spaaaace... so if he dies.. everyone loses... we just need a counter for that. Just saying

stuck torrent
upper forge
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DUCK THE QUACKER

red basin
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one tough goose™
has the ability to shrug off one kill attempt per game, however as this goose is all about muscle and not much about smarts, they wont notice the almost fatal wound until the next meeting. this could counter ducks trying to double kill. also if the one tough goose™ remembers who theyve seen they could mention possible people that "tried" to kill them (plus it could give funny moments of a duck doing a one liner, then nothing happens and the tough goose is like, "what?") they would not be immune to assassin ducks attempt during a meeting as if the assassin duck knew who the one tough goose™ was they would have prepared a strong enough bullet to peirce those massive muscles

fervent pasture
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Tracker goose! Gets to put a tracker on someone who will be tracked the whole round and can be seen on the minimap... if the person dies the tracker goose will hear a long beep... also the tracker can be soon on the person who is being tracked.

wind palm
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bois, ik yall wanna say your ideas and stuff, but before you post think about if your idea even makes sense or not. think about what counters it would have. if you cant think of any, then you probably should think of another role. also scroll up and see if other people have said the same idea or similar ones. this place gets cluttered by the same suggestions or suggestions that wouldnt have any chance of getting into the game because you didnt think about it

sudden rampart
#

I don't think it's very good for the game

fervent pasture
#

I don't even know that game lol..

#

Never ever heard of it to be honest

sudden rampart
#

its a mod for among us

#

its cool. in general i don't really ike the idea of a role that if they die, the game just ends

#

there's no real way to avoid it

sour prism
#

It was so bad they removed it from the mod and almost no one even slightly missed it.

bold egret
#

It was fixable but i think in general it doesnt contribute positively to the game

vast sigil
#

Swan role- the ducks knows who they are, and if ducks keep them alive the whole game they get a reward, but duck is on the goose team and is also trying to get the ducks out

bold egret
#

What?

neat pumice
#

what does that mean?

red basin
oblique latch
fossil iron
#

Role: "Dove" (Balancing version)
Team: Neutral
Description: The Dove wants to negotiate a truce but will only be successful if the Ducks and Geese have equal numbers.
Win Condition: During a meeting, the Dove may press an olive branch button; If there are an equal number of Ducks as Geese remaining, then the Dove wins. But if there are not, then the Dove is killed (same animation as assassin kill).
Ability: The Dove has a "sense" button that will reveal a target player's team to them for 2 seconds that they must remember (devil horns for ducks, halo for geese, question mark for neutral). Similar to the pigeon, they will have run around checking (and remembering) players teams and try to lead discussion and voting towards achieving a balance of ducks and geese.

#

Role: "Dove (Guessing version)
Team: Neutral
Description: The Dove wants to negotiate a truce but will only be successful if they can identify the Ducks and Geese.
Win Condition: During a meeting, the Dove may press an olive branch button and guess the remaining players teams (Duck or Goose). If the Dove correctly guesses all the remaining Ducks and Geese, they win. If they guess incorrectly, the Dove is killed (same animation as assassin kill).
Ability: Similar to the Spy Duck, if the Dove is the only one to vote for a player, that players team will be revealed to them in-game.

fossil zephyr
#

I love this

sand osprey
#

Me too

mint gale
# fossil iron Role: "Dove" (Balancing version) Team: Neutral Description: The Dove wants to ne...

I am going to highlight a few interesting points here: As the geese are "winning" they can actually lose the game without any control. Their only way to deal with the dove is to execute it or somehow get information to vote it out. The ducks will also want to kill them early making them a high priority target without any way of dealing with them. Unlike other neutral roles there are no ways of dealing with this. The dodo lends itself to acting suspicious without actually causing any harm so it can be avoided. The pigeon can be reset by reporting bodies/calling meetings (also their behavior is largely erratic) and lastly the vulture has to risk being seen in order to accomplish their goal. The ducks will protect the vulture early but try to execute it later. This role basically flips a coin at a specific point in the game and steals the win from both teams. It will likely win 30-40% of the games and it will make the game less fun for every other role.

When it doesn't win it's not because it didn't do it's job, but rather it never stood a chance. It had no way to influence the game, or had control over it's own win condition.

lost urchin
#

Would be dope if the assassin role had mission impossible music playing in the background. and then dodo gets like derp music playing and so on etc

mint gale
lost urchin
#

lmao I mean a variation of it

shadow falcon
#

that is a cool thing to have happy

lost urchin
#

ducks would have like jaws music

mint gale
#

Parody law allows us to make fun of it but the idea of entertaining a frivolous lawsuit (even if we would win) would be devastating to our tiny studio that makes a free to play game 🙂

lost urchin
#

facts

#

just an idea for the far future

mint gale
#

We will likely never do this 🙂

lost urchin
#

Its ok I have some tears to shed

mint gale
#

There is no crying in Goose Goose Duck; there are other games for that.

lost urchin
#

triggered

final dock
#

Everytime someone sheds tears, a line of code gets deleted.

mint gale
#

She's not kidding, I just deleted this line of code:

#

Vents now have no animation

#

They just stay closed

steep moth
#

Thor_Betrayed I really liked it when the vents opened SadGoose this could have been prevented. Just being happy can save a line of code

stuck torrent
#

Now I'm sad the vents don't open SadGoose

final dock
#

Don’t cry Chris! . Else Shawn will have to delete more code.

lost urchin
#

Be strong

somber lance
#

I'll be strong for you.

mint gale
#

I just deleted the line that makes @steep moth 5% faster than other players in Classic + mode.

#

No more cheating Chris...

mild parcel
#

haha

final dock
#

Oh. That’s okay. Good deletion choice!

mint gale
#

I never put that in there...

somber lance
#

Take out the code that keeps me from getting killing roles while you're at it. sunglasses

fossil iron
mint gale
#

Sure, but you have no way to know who the dove is.

sudden rampart
#

As described, I believe the dove's identity is known by the ducks

mint gale
sudden rampart
#

I don't think it works for a few reasons, although it is a very cool concept. The first major reason to me is that ducks win when they have equal numbers of non-ducks. So if the ducks start the game aware of the Dove's existence, then they already know that killing the dove (and neutrals) gives you a better control of the game, since it becomes less likely you suddenly lose. If this is the case, the ducks have so much incentive to kill the dove, what level of reward is enough to counteract that? Probably something i wouldn't be comfortable awarding players with

fossil zephyr
#

Vengeful Goose:

Dying allows you to haunt your killer.

Haunting your killer lets you use their kill button for them.

#

Just a rando idea

shadow falcon
#

it is a same as jester if you hang them in town of salem

fossil zephyr
#

Well not the same

#

Jester gets to choose to kill one of their voters

shadow falcon
#

ik

fossil zephyr
#

Which I wish Dodo did honestly

shadow falcon
#

but just saying

sudden rampart
#

we're not going to do that

shadow falcon
fossil zephyr
#

See like, yeah

sudden rampart
#

the ideas from other games can't just be ported over

shadow falcon
#

Yep

sudden rampart
#

you have to consider why it might work in town of salem

#

and not in our game

fossil zephyr
#

Yeah ofc

#

Just brainstorming honestly

shadow falcon
#

though...I was hoping the assassin role but not the same one SadGoose

fossil zephyr
#

I would love it if neutral victories didn't end the game

#

But instead having neutrals appear in the win screen after accomplishing their goals

sudden rampart
#

Since the Dove wins when there are equal number of ducks and geese, and the ducks win when there are equal of number of ducks and non-ducks, the dove is also not ever on the geese's side. I think part of the idea was that thematically, the dove would be trying to counterbalance the two sides constantly, but the only rare case the dove would ever push to have a duck killed would be scenarios where there are multiple ducks, very few geese, and multiple neutrals. e.g. Duck duck, pigeon vulture, goose, dove.
These scenarios on balance are not very common

shadow falcon
#

wait...I have a role

#

or....nvm i forgot

#

but the other role i have for the duck

sudden rampart
shadow falcon
#

NInja duck:
team: yep ducks
abilities: he can turn invisible yea
bad effect: he needs to kill the person that the game told him but if he killed the wrong target he dies/might reveal his role infront of people and when he killed 1 the other target will reveal for him

fossil zephyr
#

How about a goose role, that has a 1 time ability to swap the deaths of 2 characters?

#

Like if target A gets attacked, chosen target B would die instead?

sudden rampart
#

you're describing the swapper from town of us

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

fossil zephyr
#

Swapper is during meetings

#

This would only function pre meeting

sudden rampart
#

oh that's.. i mean it doesnt sound very fun for anyone really

fossil zephyr
#

True

#

Dying without expecting it

woven abyss
#

Role:Suicide Goose
Team:Geese
Ability:If found a dead body they can raise it (Space Button)
Bad Ability:Dies if raised a dead body
Person Raised: Can not talk until 2 meetings or can not say or give a clue who is what (to make it balanced for the ducks)

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

woven abyss
#

oh

fossil zephyr
#

Stalker Duck:

Has a Stalk ability.

Using it on a player lets you see where they are on the map for the entirety of the round.

During a meeting you'll know who they voted for if colourblind votes are on.

#

And maybe the person will get a notification that they're being stalked after like, 5 seconds or so?

woven abyss
#

Role:Camper Goose
Team:Geese
Ability:Can hide in a bush until stands still (invis)
Bad Effect:their vision will be half or one third of their normal

woven abyss
#

whut

#

that epic

summer current
shadow falcon
fossil iron
#

Trainee Duck or Goose (possible Mimic rework)
Team: They have a random chance to be a Duck or Goose at the start of the game similar to the Lover Duck/Goose.

The Trainee does not count towards either the Ducks or Geese win condition. The Ducks do not need to kill the Trainee Goose to win and the Geese do not need to kill the Trainee Duck to win. The Trainee shows as red to the Ducks but does not know who the Ducks are similar to the Mimic Goose.

Trainee Duck: Cannot kill, sabotage, or vent but they can do the sabotage unlock tasks, vote along with their suspected teammates, and be a decoy at the right moment by making confusing claims or by being suspicious to sacrifice themselves so that a suspected Duck might live. Remember, the Trainee Duck does not count towards the Geese win condition. (Decoy strategy is similar to The Minion from One Night Ultimate Werewolf)

Trainee Goose: Has fewer tasks than the other Geese so they will have more time to sleuth around or to protect their suspected teammates. Can be assassinated but remember that it does not count towards the number of non-ducks that the Ducks need to kill to win.

fossil iron
#

Blind Goose (aka a better Birdwatcher)
Team: Goose
The Blind Goose has terrible vision (very dark) but can feel the vibrations of others moving (and killing) around them, even through walls. The Blind Goose senses everyone moving as an outline of a naked Goose and does not see names or pets outside their tiny vision. Anyone not moving is completely hidden outside the Blind Goose's tiny vision. The Blind Goose can briefly sense kill animations but cannot see the bodies outside their tiny vision.
When Ducks call the Lights sabotage, the Blind Goose completely loses their tiny vision although they can still sense movement around them.

Here's an example of what the Blind Goose sees and senses vs what anyone else would see.

mint gale
#

This is a pretty cool idea; I think being able to sense in a 360 degree would be a bit concerning (overpowered). I think balancing it out with an activated ability and/or making it pulse like a sonar would be interesting.

fossil iron
#

A sonar-like ability sounds pretty interesting too!

granite glacier
#

true

granite glacier
#

(idea)the lyerbird(or just lyer and is a real bird look it up,)..team: anyones.. abilty:can copy a role from a player..bio:the lyer is great at copying things so why not copy a role!..this idea would also work as a duck but insted of copying,they could erase the players role but wood have a long cooldown or has a limet

fossil iron
granite glacier
#

super goose

wind palm
#

no that's THE bat goose

granite glacier
#

lyer tho 👀

wind palm
#

that will never exist

#

anything that switches sides will not be added

granite glacier
#

it wound't switch sides the idea is that it copys 1 role and if the player copys a duck the duck wound still see the player as a goose

#

if it cound switch it wood be too op

granite glacier
#

it is ingame already

#

in dine and dash

#

read it in the roles

sudden rampart
#

i was actually considering something that was more or less this for another upcoming game mode

paper fable
#

Hm...

paper fable
#

Hard Working Goose:
This goose has more tasks than usual, but the reward will be great if all of them are completed alive.

#

Though thinking about it now, that last bit sounds a bit like the gravy goose.

manic hollow
#

Forwarder Duck:
A duck that has a 40 second cool down ability that reduces all cooldowns (Ducks, Geese, and Nuetral) by 5 seconds. There could also be an option to affect ducks by 7 instead of 5 like the rest.

red basin
#

Interesting

fervent pasture
#

Vampire: can bite people to make them a vampire and is faster. (Now that i think about it, its just a reskined pigeon)

#

Scanner/Snitch goose once per game if u complete task u get an ability that can allow u to scan anyone's role if u near them not sure If this would be a good idea or not just an idea

fervent pasture
#

It would not let me spell idea right

#

What

fervent pasture
# fervent pasture Good idea!

Well came up with it on the spot but I kind of want like a good idea from one of the Gaggle people cuz that would be cool if my idea was put into the game

fossil zephyr
#

Time warp duck:

Has a time warp ability.

Slows down time for everyone but themselves.

This isn't instant, it happens in the next 4 seconds after using the ability.

Can use 3 times per game.

#

The downside would be that you'd be able to see them at normal speed

#

So they'd need to be sneaky still

fervent pasture
fossil zephyr
#

See

#

That role exists in town of us

#

But the big BIG issue with that is

#

A lot of people get annoyed by it

#

And it falls under the category of controlling people's movement

#

And also Motion Sickness

river birch
#

Role: Doppleganger duck
Team: Duck
Ability: Can raise a dead body which would walk like mirror of duck for 15 seconds, cooldown like 40-60 seconds

fossil zephyr
#

Crow:

Neutral

Has the ability to guess a role of a single person per meeting.

Has 4 attempts.

If it guesses 3 of them correctly they win.

#

Parrot:

Neutral

Parrot gets to copy someone's role and have it for 30 seconds with a 40 second cooldown)

The target will get notified 2 seconds after if their role has been copied.

Parrot wins after parroting 5 roles.

Parrot can copy the same person multiple times.

wind palm
fossil zephyr
#

I know but this would be a victory condition

#

This would have its own detective-ish gameplay

#

Where you try to figure out roles as a neutral

#

You can just play super goose like, which ducks can't

bold egret
#

i like the idea, but its a role that needs to scale like the vulture depending on how many are in a lobby

#

guessing 1/4th of the lobby is probably a good amount

fervent pasture
#

the farmer: can set traps (the farmer can set three traps) if someone steps on these the farmer will now where they are for 15 seconds and know there actions if someone kills someone well in the trap the farmer will know the victim to the trap will be alerted after 5 seconds (neutral) btw the farmer can not see what color is in the trap

#

necromancer: can take the form of dead people for 15 seconds the dead person that the necromancer takes host of. body will move when the effect of taking over his body is over. 2nd ability: this ability will let the necromancer curse them basically what would happen is that they would be colourblind for that round the names would stay the same so it would be confusing he can also kill a person each round this would be a duck role

lavish craterBOT
#
Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

sudden rampart
bright flare
#

time goose they have the power to reverse time and revive player is they died in the last 5 sec's. the time goose.

void halo
# bright flare time goose they have the power to reverse time and revive player is they died in...

Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

fervent pasture
#

Toxic Goose
This goose if it gets killed by any role who has a killing role it kills them along with the toxic goose no the assassin cannot die from it if it gets shot during a meeting

buoyant crow
#

How do ducks counter that?

void halo
fervent pasture
buoyant crow
#

Sure... But does that mean the ducks must wait until they know who toxic goose is to kill a single goose?

fervent pasture
#

Angel: can resurrect a dead person but if that dead person was a duck the angel will die.

lavish craterBOT
#
Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

ruby pine
#

a role where if the goose gets killed (not including environment death) then it win's a neutral victory

#

the Martyr Goose

#

it doesn't know who the ducks are and neither do the geese

#

if it dies due to environment death then it doesn't win

#

if it gets voted it doesn't win

sudden rampart
#

there's no way to counterplay that

#

how exactly does any duck figure out who not to kill at that point

fervent pasture
#

_<

vagrant kettle
#

A good new role would be is a Sort of medic role that can only revive one dead goose. Therefore telling the other fellow goose of how they met their end. it can only happen once per game.

ocean hawk
#

Have you guys considered a doctor/necromancer/altruist role where a goose can resurrect a corpse?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We have since removed the ability for the living and the dead to communicate to allow for the feature of role reveal, and don't plan on moving in that direction again anytime soon.

oblique latch
fossil zephyr
#

Thief duck:

Cannot vent

Has a steal button

Can be used twice per game with a 20 second cooldown to remove a player's role.

Using this on a neutral will turn them into a dodo.

clear patrol
buoyant crow
#

Do the players get their role back after x amt time? Otherwise you'll just fill the lobby with dodos and the game will end rather quickly

hasty field
#

yeah id say give the roles back after 30 seconds

#

after a meeting imedenytly

#

Sorry for my grammar

fossil zephyr
#

You only turn neutrals into dodos

#

Not the entire lobby

#

Geese with roles become just geese

bold egret
#

Romeo Duck
The Romeo Duck has an additional kill button which causes them to kill themselves, but also convert 1 bird near them into a Classic Duck. If used on a Lover Goose, they become a Lover Duck. The additional kill button does not share a cooldown with the normal kill button.

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

meager condor
#

KIWI GOOSE:
Makes up for it’s inability to fly with its excellent sense of smell.
The kiwi goose can lead them to a duck who has recently killed. There should be a cool down on the ability. Say a duck kills, kiwi goose can use their ability and a red arrow will lead them to the duck for a limited time. If they are unable to get to where the duck is the arrow disappears once time is up.

bitter fjord
#

i think that would be quite op when near to the duck but instead of an arrow pointing to the duck it can be pointing to the most recent body except if it's profesional kill

fossil iron
bitter fjord
#

idk because medium goose can only see the number of ghosts not bodies

fossil iron
#

Exactly. So not only would this role tell you that someone has died recently like the Medium Goose does, but also leads you to where they died.

red basin
#

Long Range Duck
Cannot Vent
Twice per game they can activate an ability that kills the farthest player from their view. possibly causing confusion (cannot activate when lights are out).

#

also if they arnt careful they could accidentally not notice the duck is farther so they accidentally kill a teamate

fossil zephyr
#

Dollmaker Goose:

Can craft a copy of themselves and place it where they are standing.

If someone uses their kill button on the doll, their kill will go on cooldown and there will be a fake body on the ground.

The body cannot be eaten nor reported.

fossil zephyr
void halo
bold egret
#

its a role that immediately reveals that it cannot be evil

fossil zephyr
#

WHich I think it's OK in this case

#

Now that there is assassin

#

It's the same as mechanic

bold egret
#

mechanic can be duck

fossil zephyr
#

Yeah, but if you flaunt venting as mechanic

#

You get shot

sudden rampart
#

yes but you can be a duck or a pigeon as well

bold egret
#

the mechanic exists so you can use it as an excuse

#

also thatr

fossil zephyr
#

Oh yeah pigeon can vent

#

I keep forgetting that

#

Maybe the dollmaker makes a doll of a random chosen player?

#

Instead of themselves?

bold egret
#

it can exist if a duck role thats able to do it does

fossil zephyr
#

THat's be cool

#

A duck role that makes fake bodies

#

Someone mentioned taxidermy duck

meager condor
#

PARROT:
The action would be similar to that of silencer duck. As silencer you click on someone to be silenced when discussion and voting commences. Considering Parrots can talk (or mimic), the ability would have you choose someone during the round to reveal their ability to everyone during discussion/voting. This could work for geese to see who the killer is or for assassin to see what role someone is and shoot them. This ability can only be used once though.

#

Parrots are comedically portrayed as blabber mouths in situations and they can’t keep secrets, so I figured that would be a fun little role. Idk if I explained it right lol

quick glen
bold egret
#

showing a player's role to everyone is a big no no

meager condor
meager condor
quick glen
#

Ect

bold egret
#

the philosophy they have been trying to follow is that even if you are caught by any ability, you can weasel yourself out of the situation with a good lie

#

this is just straight up "this player is bad"

meager condor
meager condor
bold egret
#

i dont think you understand my point

quick glen
#

What if a parrot found a corpse and took the role

#

It would be like the Amnesiac from ToS

meager condor
#

How’s that?

quick glen
#

Perfect

#

That gives the parrot the incentive to get a player killed

#

Making it neutral

meager condor
#

^^^^^^

bold egret
#

and the win condition?

quick glen
#

Win with the new ability

#

If it's a goose role he wins with geese

#

If it's a duck role he wins with duck

meager condor
#

Kind of like Canadian

#

There’s no win condition for Canadian, or mechanic

quick glen
#

Ect

meager condor
#

Yep

#

I wanted to put out an idea for another role but I’m not sure what bird could represent it. Basically a switch role where you could swap yourself out with someone during voting. Let’s say that you got sus and get everyone to vote for you, you could swap yourself out with someone and they would get all the votes instead of you. You could even choose other people to get swapped out instead.

quick glen
#

I remember there was a bird that stole the nest of other birds

#

It would push the eggs out of other birds nests

#

And then replace them with it's own

#

Then making the parent raise their kids

#

It's a cuckoo

meager condor
#

Would it be a duck or goose role?

#

I would say miscellaneous role like Dodo, Vulture, Pigeon, etc

quick glen
#

Maybe an uninformed evil neutral

ocean hawk
#

it would probably a neutral

quick glen
#

Wins with ducks but not a duck

meager condor
#

Yeah

quick glen
#

Like a double agent

meager condor
#

True

fossil zephyr
#

Sabo Duck:

Can booby trap sabotages so that the first player who goes to fix it gets electrocuted and stunned for 3 seconds.

Can booby trap a sabo once per round.

river gazelle
#

Mocking jay
Team: ducks
Ability: Can talk like someone else, for x amount of seconds they can send messages as a different player (kinda like morphling, but can only chat)
cons: higher vent cooldown, they are affected by lights sabo

I still don't know how this would work with voice prox chat

shadow falcon
river gazelle
#

yeah

red basin
#

so on the loading screen i saw a goose with nightvision goggles and it hit me
nightvisiongoose
can still see when lights go out but everything is green and they cant tell who is who

buoyant crow
#

Suggested that last week, the devs said cosmetics would ruin the role since you could identify everyone based on those.

#

Maybe a sonar or radar goose as a compromise, can't see ducks geese at all, only outlines based on audio pulses

sudden rampart
#

sevantez suggested that earlier

#

it's a good idea, but i'd probably prefer to keep that for another upcoming game mode

buoyant crow
#

I feel everything has been suggested already lol

sudden rampart
#

a lot of things have been suggested, yes lol

red basin
#

i never said the goggles would be visual

#

i wouldnt think they would be, its a gimmick not a visual effect

void halo
#

So what you're saying is, the goggles, they do nothing?

somber lance
#

For pretend?

red basin
#

no im saying that they can see when lights are out but they see green, ignore the goggles

buoyant crow
#

No need to see colours or names when only one person has a diamond sword

red basin
#

you could make it so they all look bland?

#

and not dressed up

buoyant crow
#

I hope such a role is introduced, even if only for special modes, after all the role can always be turned off if people dislike it (like what happens to poor birdwatcher)

red basin
#

i personally love being birdwatcher

buoyant crow
#

I do too, but 98% of the lobbies I join hate the role so I never get to play it.

red basin
#

i always leave it on in my lobbies

wind palm
#

Birdwatcher seems very niche

#

There are few places that it's worth to look through a wall, in nexus at least

#

And when you go to those places your just sitting there waiting for somebody to get snapped in that specific location

neat pumice
#

Birdwatcher fits best with Nexus

fossil zephyr
#

People dislike it because of flashlight vision

#

For the most part

lapis cipher
#

I think it will be cool to have a Glitch(Peacock) who can kill, can manipulate People for a short amount of Time like 10 seconds so they can t do tasks or use abilities and morph into non ducks or neutral roles and can kill everybody the match doesn t end if he isn t voted out like ducks(this will be a neutral role) i hope the creators will se this

neat pumice
#

i have a quite strong feeling that this role wouldn't be implemented.

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

fervent pasture
#

Ninja Goose or Ninja duck
The basis of this role is to be sneaky and can go invisible Ninja Goose could be it's own role and have to kill everyone to win making it a neutral role and if u added both of these roles u can see the Ninja Duck if there invisible only while ur invisible but Ninja Ducks can't vent nor sabotage and Ninja goose don't have task their only job is to kill everyone to win the game making Ninja goose a neutral role but idk how I'd name that like Ninja Crow or something like that but if u want to rework this idea thats cool but idk if it'll be OP

wind palm
fervent pasture
#

Comacasy Duck : Sacrificing the ability to vent the comacasy duck is able to kill a group of goose and teammates if other ducks are within range at the cost of the comacasy life. This should make for an interesting game if theres a slow game due to everyone staying together. And make some sabotage fixes harder such as lights where people cant see and tend to stack ontop of one another while doing them.

wind palm
#

there is a kamikaze duck going to be added already

fervent pasture
#

Waot really?

#

Awesome

void halo
jolly hinge
#

Traitor Bird:
A neutral role that starts as a goose but after all Ducks are voted out or killed, they turn into a Duck who has the same win condition as a single Duck. They cannot sabotage or vent but they can kill other birds.

wind palm
#

wont happen

#

devs said they wont add any roles that change sides

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

paper fable
#

Transporting Duck:
After successfully murdering another player, this duck is able to carry and move their body to another area, but they will have decreased movement speed and/or a visual indication of a body being carried (by visual I mean an icon of some sort, much like the gravy goose.)

sudden rampart
#

There have been similar ideas suggested before (without the visual)

#

It could work, and is something we will consider

fervent pasture
sudden rampart
#

its the glitch from town of us

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

fervent pasture
sudden rampart
#

it's okay even if you were suggesting the glitch from town of us

fervent pasture
#

Something like that

sudden rampart
#

that has maybe too many powers, but the dynamic of the glitch is an interesting one in the game

#

it has been suggested many times before though, and we have and will continue to consider whether it fits or not

fervent pasture
#

Oh okay I'm just trying to think of something cuz I do want my idea in a game that I enjoy playing 😁

fossil zephyr
#

A duck role that completely blinds a player for several seconds?

#

Maybe they can only see their feet while blimded

strong hedge
#

A quick idea for a role was a role that could push / stun other players during the game (could be a duck / neutral that would use their ability to prevent geese from doing tasks / push them in front of the shuttle on nexus)

daring carbon
#

a Gosling/duckling role. no Ducks are able to kill a Gosling as it grows up through out the game. But a Duckling is able to set traps and kill other Goose and sabotage. these roles would make the player very tiny and adorable in size

buoyant crow
#

A role that can turn invisible seems a little overpowered, but I guess if it had some sort of restrictions like you have to stand still for ten seconds before you can go chameleon mode and come out as soon as you get blood on your hands or move, it might work.

#

That way you'd have to have some kind of strategy. Hide in a hallway you expect others to use, without being seen going invisible. Or stand at a task and hope somebody has it, paying attention to what tasks have already been done by players, or stand at a sabo task and wait for the last person to leave. Would also be useful for fooling the technician.

meager condor
mint gale
#

A goose role that if they vote for the person who gets ejected that turn they will learn their role regardless of the settings.

vast whale
#

a role where if u die u win and a role that can give someone a shield so they don't die

neat pumice
#

If there's a role that if they die, they win, that's too OP.

#

And the role that can give someone a shield, that's basically a medic from Town of Us.

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

sacred forge
#

Hacker duck - A duck role that can create a fake feed for the cameras for x seconds and/or could even fake sabotages for x seconds ?

#

Slavemaster duck - The first geese killed becomes a duck helper where he becomes part of their team as a basic geese but duck affiliated

#

Savior goose - In the third meeting can decide one player and if he is to die at any point from then, he will be revived at the next meeting but permanently muted

#

Remote goose - Can call two meetings and one of them being from anywhere on the map

ocean hawk
# sacred forge Slavemaster duck - The first geese killed becomes a duck helper where he becomes...

Have you guys considered a role where a player will change teams?
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

#

also the reviving would be op they would just follow their killer

sacred forge
sacred forge
fossil zephyr
#

Bingo Goose:

Every meeting they get to choose who they think is going to die the next round.

If their pick dies (voting doesn't count) they get bonus silver at the end of the game.

They have 3 chances.

Once they guess correctly they can guess no more.

bold egret
#

it should do something that impacts the game instead of just a reward

sacred forge
buoyant crow
#

That can be abused, you could get your friends together and arrange it so you all farm coins

bold egret
#

at this point who really cares, you can already do that with gravy

#

if youre gonna sit down and farm coins for GGD then youre wasting your life either way

oblique latch
#

Yh but thats not the point

mint gale
#

We did the math... it's not worth it. The bounty on the gravy goose affects the game.

#

A reward based role needs to affect the way people play

bold egret
#

also the gravy goose also has the added benefit of being a role that cant be assassinated so there is more to it

#

in addition to ducks knowing their role

open jasper
#

Birdwatcher fix - normal goose vision, watcher flashlight vision turn on/off. Make it mechanic style. No time limit to use with cooldown when turned off. It should also work when lights are off (its a "flashlight"). This gives ducks agency and makes the role useful and fun without feeling like you have to camp.

fossil zephyr
#

Hippie Goose:

Has a "peace" button that will disable another player's kill button for the rest of the round.

If used on a Duck, they will be revealed to the duck for the rest of the game.

Can use this once per round.

Starting cooldown is the same as the duck kill cooldown.

open jasper
mint gale
#

hmm

#

I don't mind this

#

But I do think that it should be a time limit to prevent people from door sniping on certain maps

#

So after a switch its a 5 second cool down

fossil zephyr
open jasper
open jasper
shadow falcon
#

reducer duck
team ducks
ability: when he kills the cooldown of the kill will be lower and the more he kills the lower it gets and when he vents or sab or meeting his cooldown will be back to normal

#

Ik it is a bad idea and it is a same as underdog in town of us but ehh gonna say it

mint gale
# open jasper Confused, can u elaborate? The mechanic cooldown is like 15 secs. U can stay in ...

Being a normal goose with the ability to cut your own vision and see through walls for however long you like is REALLY powerful. The anti-power to being able to see through walls is already reduced vision. As the birdwatcher I have been able to position myself in EVERY map to be able to gather really good information. It's a lot more powerful than a normal goose already. This might push it over the top. I think it could be a toggle but there would need to be a bigger draw back

#

@shadow falcon We have a bot command specifically for this.

shadow falcon
#

so it is a bad idea

open jasper
mint gale
#

Being a normal goose that can decide at any moment that "I want to look through this door" takes so much power away from ducks.

#

Giving agency to the birdwatcher is great but it needs to come with a limit/restriction.

#

What that exactly would be is tough to decide on a moments notice but it does need something.

open jasper
#

Then give the power a time limit. I dont see the difference between looking through doors and vent camping.

mint gale
#

Ducks know if there is a vent that there is a risk, but with a birdwatcher almost no where is entirely safe.

open jasper
#

How does disabling the ability for normal vision make it stronger? The birdwatcher already can look through "that doorway." I get ducks know theres a vent but they know there is potentially a birdwatcher too. It may not be as easy but isnt that the point of that role?

mint gale
#

Again I think our lines are getting crossed; I am not saying disabling the normal ability making it stronger.

#

If the birdwatcher can toggle its ability on or off indiscriminately, at will, with no penalty and no cap it will behave like an absolutely normal goose until it is in a position in where it can utilize it's ability for however long it likes and then turn it off when it's done looking. In theory this doesn't sound like a massive power upgrade but it's a HUGE power upgrade. To turn it into a toggle can make sense but it needs a bit of a drawback.

open jasper
#

So than wouldnt a time limit and a cooldown be enough of a drawback?

bold egret
#

isnt that describing the mechanic goose exactly?

#

or really any goose role that has a toggle ability

#

either way im fine with any way to make the birdwatcher not annoying

#

its not like there is any drawback to toggling medium or mechanic

#

really dont feel like there is some arbitrary need to give a drawback to birdwatcher then

mint gale
#

It's extremely powerful.

#

We need to keep the power of roles in check, once a large sum of the player base figures out how to use it collectively it changes the dynamic of the game.

sudden rampart
#

The birdwatcher is good

#

how annoying you find it is up to you

#

there is a matter of balance that we have to consider

#

this doesnt mean that we won't necessarily adjust the birdwatcher, but it feels fine right now to us in terms of power level

#

if the playstyle isn't conducive to your lobby, ask your host to turn it off, lots of players aren't a fan of flashlight vision

buoyant crow
#

I've always thought the birdwatcher was good with it's original design, but should have been a toggle. I mean you're equipping binoculars to see through the wall for 2 seconds, not wearing them 100% of the time. With its rework, you see everything on activating your ability. Isn't a toggle the same, only with flashlight vision instead of everything

#

For those walking like an idiot and giving your role away to the assassin, try using the mouse for movement, it's much better when playing birdwatcher

sharp tinsel
#

Ghost goose: you can become a ghost to go through walls just like dead geese but you can toggle it once after every meeting, but you can not see other dead geese nor can the median can see you.

oak sluice
halcyon pivot
#

How about bring back the Drunk as a role and call it the Gray Goose. (spell with an A instead of E to keep it legal)

red basin
#

Investigator goose (or forensics goose)
Can see footprints left by other players. Footprints would disapear quickly. Once per game the investigator can choose 1 player (they gotta actually get close to the player) and for the rest of the game their footprints glow

buoyant trellis
#

It's almost like a detective.... but with feet?

red basin
#

Yes?

#

But tbh idk how ot would interact with morphling foot prints to make it the most balanced

halcyon pivot
red basin
#

Ive never played town of imposters.

red basin
halcyon pivot
#

In ToI jester could paint their prints to look like they killed

red basin
#

I didnt imagine these footprints showing if anyone killed

#

Literally just footprints

#

If i had imagined it showing if they killed i wouldve mentioned it in my pitch

remote yoke
#

Mastermind duck
Team duck
Ability: can control others goose for
25 sec and 1,5 min cooldown

upper horizon
#

Sounds kind of boring for the goose being controlled, 25 seconds of doing nothing

halcyon idol
#

I mean you would see what the duck is doing with you so I think it could be quite tense. Maybe a shorter period then 25s because that is a tad long (like 10-15s)?

upper horizon
#

Still kind of boring, you don’t get to do anything but watch. I also believe the devs said they don’t want to to add things that restrict player movement too much

vast sigil
#

Pacifier
Goose team:
The pacifier can reveal a role of a player to everybody once per game!

fossil zephyr
#

Warp Duck:

Swaps spots with another player during the game.

Has a 30 seconds cooldown.

#

I feel like this would be high risk high reward?

lavish craterBOT
#
I'd like to suggest the role of the voodoo/hypnotist/mesmerist duck! They would have the ability to control a target for x amount of seconds and do y

This concept has been suggested a few times, but there are potential issues with implementing this in the current classic mode. Setting aside that I don't really like the idea of other players losing agency over their character, no one ever described any sort of counterplay. If you can control someone and kill them (or others) with this ability, there doesn't seem to be anything to deduce. This is problematic in a game of social deduction.

fossil iron
sudden rampart
#

or shuttle!

#

and you can't even report a shuttle body

fossil iron
#

Shuttle!!! laughing

#

TIL

sudden rampart
#

well they get splatted

#

they turn into smeared blood

#

its very advantageous to kill on the platform as aduck

fossil zephyr
#

Tear Gas Duck:

Has a "Gas" ability which automatically fills up an entire room with gas which makes it blurry for other non ducks outside of their vision radius.

Players will not be able to see colours/cosmetics inside of this room.

Lasts 10 seconds.

Has a 30 seconds cooldown.

#

Counterplay to this would be that you'd be able to leave the room

marsh whale
#

The Ugly Duckling

he is a duck he can vent and sabotage but he can't kill anyone

other ducks dont see his color and name but goose can

he sees who other ducks are

he wins with the ducks

#

Psycho Goose

ducks see him with red nick but he don't see they're ducks(like mimic)

but he can kill and vent

he can win if he kills everyone

he wins himself

#

Suicide Goose

if someone kills him he and his killer die

he can also kill himself if he wants

he wins with the goose

marsh whale
oblique latch
#

I feel like Gaggle wouldn't add that just because it is a bit of a sensitive topic

#

But Psycho goose seems interesting

sudden rampart
#

meaning its an ability that trades 1 goose for 1 duck, with no counterplay

#

so that's too strong against the ducks

sudden rampart
#

even if it defaulted to white, you'd notice there were two white geese

#

and if you remove that, you're essentially just a duck but worse. you can already play as a duck and not hit spacebar if you somehow thought that was better

sudden rampart
marsh whale
sudden rampart
#

yes, but nothing about his ability leads anyone to solve who he is

#

the bird watcher looks like hes looking through walls

#

the mechanic vents

marsh whale
#

maybe he would spawn little dot of blood on the floor every 15 seconds

oblique latch
#

It would be quite easy too detect them if that happened

marsh whale
#

Blind Goose

he doesn't see anything he need to walk with his map
or
he doesn't see anyones color and name

he wins with the goose

oblique latch
#

That could be interesting but I feel like that would jut help the ducks and wouldn't benefit the geese

#

@marsh whale would they have an ability?

marsh whale
#

they could have ability to see steps in color of person who left them @oblique latch

oblique latch
#

ooo

#

That could be good but I feel like it doesn't help geese in any way and gives an advantage too the ducks

marsh whale
#

Stone Goose

he can change to statue every 50 seconds he can be a statue for 5 seconds

when he's a statue he doesn't see anything he can't move but no one can kill him (when he's the statue)

he wins with the goose

oblique latch
#

Again how does this benefit Geese?

marsh whale
#

yeah okay so maybe

#

Agent Goose

he can see cams anywhere but he cant move (when he is using the ability) and he has 25 seconds of cooldown

he can also add his own cam enywhere and it would work on his cams and the public cams but he can do it only once

he wins with the Goose

oblique latch
#

I like that a lot

#

And I think that would be a very good role

#

But maybe make it so that the cam that the Agent goose can place is only for him and not everyone in security

marsh whale
#

Chicken/Dinosaur

he has an ability to change in to a dinosaur for 15 seconds
he can use it only once after meeting

when he is the dino he can kill but he can't vent
he also eat corpses like vulture but he can't win that way

to win he needs to kill everyone

he wins himself

fossil zephyr
#

Anxious Goose:

When near a player with a kill button the goose will get nervous and get a little heart beat monitor/sound.

Ducks will know that someone is nervous near them.

oblique latch
marsh whale
#

of course

mint gale
#

This would be a different game mode

#

we would probably make a map called Cretaceous Park

#

Jurassic Park was too broad, T-rexs were only around for the earliest part of that.

shadow falcon
#

that will be me saying that lmao

marsh whale
#

Hunter Goose

he spawn fake dead Bodies he has 40 cooldown for it

if vulture would eat his fake dead bodie he would die

he wins with the Goose

fossil zephyr
#

Stalker Goose:

Can pick someone to constantly see footprints off and be able to follow throughout the entire round.

The stalked person will know that they are being stalked

marsh whale
#

that would be a good role

fossil zephyr
#

I had a stalker duck version of this as well

#

Also ty

marsh whale
#

BlackMail Duck

he can blackmail one person that person can vote for him but his vote doesn't count if he votes for any duck

BLACK MAILED PERSON knows that he is blackmailed but he don't know who blackmailed him (so he doesn't just say who is the duck)

BLACK MAILED PERSON doesn't know if his vote counted (so he doesn't just say who is the duck)

he wins with the duck

onyx prairie
#

judge goose

once per game may overturn a vote to another player, meaning that if the majority votes for someone but the judge goose decides to overturn the vote to another person, the person picked dies instead of the one voted for by the majority. if a goose was picked, the judge goose also dies, if its a duck or an independent role, the judge goose gets to live, and if the majority votes for someone and the judge goose overturns the vote to that same person, no one dies. also if the majority votes for the judge goose he cant overturn it to someone else

#

also necromancer goose; once per meeting may decide not to vote and instead learn the role of a dead player that wasnt ejected

#

shield goose; twice per game may decide to shield a player for half a minute in which case a duck cannot kill said player and if they attempt to do so their kill cooldown will reset and nothing will happen besides that

bold egret
#

something like your shield idea just really doesnt do anything though

onyx prairie
#

i mean maybe in lobbies with high cooldown rate idk

bold egret
#

but you just shield someone and nothing happens, the game doesnt progress at all and you wouldnt know if anything even happened

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

bold egret
#

honestly just sounds like an idea for the sake of coming up with an idea to me

onyx prairie
#

yeah i guess thats fair

vast whale
#

dueling dodo's woukd be fun ngl

red basin
#

I hope dueling dodos makes it in

fossil zephyr
#

Ideas are always good, because they can help think of maybe even better ideas!

lapis cipher
#

Hidden Duck

He can do all ducks things and if the detective try to se if he killed IT will appear inocent and counter canadian effect like profesional but he can report.

Mafiot duck he ca-n do duck things but if he îs voted out he can choose one of the players Who voted for him to die and if he is killed by sheriff or vigilante they die.

Party Goose he has a special button that ca-n use în meeting. If he belive that he will get voted out he can use The button. Can be used once a game.

Hummingbird(NEUTRAL) If he finishes 8 tasks he will get one kill button that can be used on anybody

red basin
onyx prairie
#

black crow (neutral, mimick goose must be turned off)

has all the abilities that a duck has and appears as a duck to other ducks, however, geese and ducks cannot win even if ducks hold a majority as long as the black crow is still alive. the black crow can kill both geese and ducks, and wins when he's the only one left standing

void halo
#

It's like the Glitch without all the extra abilities

marsh whale
marsh whale
#

Parrot

he can morph in to someone for the entire game

In the meetings he looks normal

he gets abilites of person that he morphed into

he wins if he is alive and the person he morphed into gets voted out (if he is dead it doesn't count (so he can't win if dead))

he wins himself

#

he will be pretty easy to detect beacuse no one will see him, if played well can be really good

#

it would be like "anti dodo"?

#

it would add some more ways to win for dodo

#

he can try to hide and look like the parrot

jolly hinge
#

Love that idea TBH

sudden rampart
#

how does that work with proximity chat?

#

will people be able to realize that you don't sound like who you're supposed to?

#

An idea i had for an alternative form of the morphling was that they an infinite duration morph up until a meeting of anyone they kill. They also get comms sabotage

onyx prairie
#

also people would realise who the parrot is almost immediately

#

people'd realise that someone's been missing for the entire game and figure that theyre the parrot and morphed into someone

marsh whale
#

i think its a hard role but its posiblle to win

onyx prairie
#

mechanics dont just stay hiding in vents forever

#

they still do tasks

#

they still go around looking for bodies

marsh whale
#

and he can morph in any round

#

so he can be himself for a long time

#

and then morph into someone to try make it seam that just no seen him beacuse its small chance

#

of finding someone when theres not many players

#

alive

onyx prairie
#

but then in practice thats just the morphling but a bit better and they have to get someone voted out

marsh whale
#

yeah but the parrot cant kill and cant vent

#

like the dodo

#

its like the dodo

fossil iron
#

It kind of breaks the game for the geese. The parrot catches a duck or vulture and quickly morphs into them and tries to get them voted out. If the duck or vulture says they just morphed into them so they are the parrot then geese have no way to vote either out. They just have to pray that a vigilante is still alive with a bullet or that a sheriff is still alive to kill the parrot

onyx prairie
#

wait

#

i just got an idea for a role

marsh whale
#

and then they are safe

#

and if you dont want you can turn it off

#

i think it would be a good role

#

but hard to win

jolly hinge
#

It’s a good idea but prox ruins it

marsh whale
onyx prairie
#

again i feel like thats a bit of a stretch and its too complicated and hard to win with it anyway

jolly hinge
#

Plus it would be obvious who the parrot is

#

A better idea for this

marsh whale
jolly hinge
#

Parrot:
The Parrot has to collect 15 treasure chests around the map to win. Only the Parrot can see the treasure and they have to wait 3 seconds before collecting each chest.

marsh whale
#

or

jolly hinge
#

I think that would be a better idea for this

marsh whale
#

Parrot

can copy someones abilitys

#

so if

#

it takes a duck ability

#

he turns into a duck

#

a sheriff

fossil iron
marsh whale
#

he turns into a sheriff

onyx prairie
#

(neutral) bounty hunter:
a role that, at the start of the game, gets a random non-duck target that they need to vote out to win and if they disconnect or get killed theyre assigned another non-duck target

jolly hinge
#

Or kill you if they are duck

fossil iron
onyx prairie
#

and no one will vote you out

marsh whale
#

no the treasure

jolly hinge
marsh whale
#

wouldnt be in the tasks spot

jolly hinge
#

The chests could spawn anywhere

onyx prairie
#

no one's going to go "oh this person is standing on this corner he must be a duck"

marsh whale
#

if its possible to get it of corsue

jolly hinge
onyx prairie
#

besides not that many people are going to notice you going into a weird spot for a second

jolly hinge
#

Some may if you do it to much

#

Like 13 times

fossil iron
onyx prairie
#

but if it spawns randomly then odds are it'll almost always spawn in normal places

jolly hinge
onyx prairie
#

yes but the "normal places" cover much more space than those "weird places"

#

so odds are they'll mostly spawn in normal places out in the wild

marsh whale
fossil iron
#

It sounds more appropriate for its own game mode. Like scavenger hunt or something

onyx prairie
#

why not

jolly hinge
#

It could spawn ANYWHERE

#

Depending on the map it could be more likely to spawn in a normal spot

#

But like in the middle of Bridge in the SS Mother Goose

#

That’s weird

onyx prairie
#

the middle of bridge isnt really a weird spot to stand in

#

if youre going to do a task there its not a weird spot to stand in when you go inside the room

#

i feel like it could maybe be its own gamemode but not its own role

jolly hinge
#

And there would be no reason to stand there

onyx prairie
#

yes there would

jolly hinge
#

What reason

jolly hinge
onyx prairie
#

there isnt a task exactly there but you could walk into the middle and then do a task down south or up north

#

ive done that

jolly hinge
#

I-

onyx prairie
#

the bridge isnt really that large

marsh whale
onyx prairie
#

but what about a role that gets assigned a random goose at the beginning that they have to vote out

fossil iron
onyx prairie
#

oh

#

huh

fervent pasture
#

mayor goose is x2 vote

cerulean folio
#

Reaper- can kill anyone including ducks but ducks can't kill it. only vigilante geese can

white onyx
#

shifter goose he can shift whit a goose or whit a neutral role but if shifts into a duck he just dies

#

also yes this is the shifter from tou

onyx prairie
#

the devs said theyve already considered most tou roles

white onyx
#

oh

#

sorry for my ignorance

lavish craterBOT
#
Have you guys considered this role from Town of Us?

We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.

earnest tartan
#

Role idea for Halloween: The Crow: They have no powers while alive, but once killed, they have a certain amount of time to get revenge for their murder, and it only lasts until the killer is dead.

covert ledge
#

Role changer
Thi role just has 1 ability to change his role(role changer) to other role but if it is a duck he dies

lavish craterBOT
#
Have you guys considered a role where a player will change teams?

We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.

fervent pasture
#

reseructor goose can revive 1 dead player but second one gets themselves killed

modern hornet
fervent pasture
#

irdk

#

giant goose takes 2 hits from ducks to acctually kill

modern hornet
#

whats the downside cause thats already very strong to begin with.

fervent pasture
#

however you are slower

#

my last suggestion is seagull which needs to find 20 pieces of food hidden to other players to win

toxic trail
#

Builder Goose, this goose can build once, being able to either build a door while in a doorway (such as to block a duck from killing them by building a wall between them) or to build a cover over a vent (to make it so ducks and the mechanic can't enter or leave through that vent, although they can still be inside it if they come from another vent). Both of these builds would break upon the next meeting that's called, which might cause a goose to not want to report all the time so that their creation sticks around.

red basin
#

Toxic duck
Cannot vent
Has an ability that when activated 5 seconds later fills the room that it was activated in with poison gas that if any player (toxic duck and all ducks included) has prolonged exposure to will die. The gas will disapear in 30 seconds. Strategies that could be used involve hanging out with a group of geese and wait for someone to pass through and use it then and blame them instead. Another strategy if you know your duck allies you could coordinate with them and use the gas to possibly detour people towards a specific room.

drifting light
#

Wraith Duck
Turn invisible for a few seconds. If you pass near someone, they will know a wraith passed them (maybe an audio/visual cue, like the lights flickering or howling wind). You cannot kill while invisible but you can vent and sabotage.

toxic trail
#

Mortician Goose
Once per game (or more, may adjust based on player amount) can scan a corpse it finds in order to figure out what role it was, this gives a reason for good guys to possibly be hanging around corpses and could be used as an alibi for ducks, but could also give crucial information on what role a body was. The scan would likely take a few seconds, so it has to actually stand there on the corpse for a little bit.

sudden rampart
#

we actually have a moritician in the works of sorts

#

the idea is similar

toxic trail
#

Ah well hey, looking forward to it-

sudden rampart
#

sorry i got distracted i was about to describe it

#

if the mortician/undertaker goose votes someone out in the majority

#

then after they are ejected, their role is revealed to that mortician/undertaker goose

toxic trail
#

Ooh, sounds neat, was thinking that a role that would give a reason to hang around a corpse and possibly draw suspicion would be interesting so may try and think of something else to go along that path

#

Listener Duck (Goose?)
Once per game, they can set up a small listening device anywhere on the map with a small radius (one that can go through walls), after doing this they can stand still anywhere to pull up a small screen that will show who is within the device's radius and talking, along with letting them hear what is being said. Non-ducks (or ducks if it's a goose) can interact with this device to do a small task that will destroy it, meaning hiding it well will be crucial to possibly learning important information.

toxic trail
#

The Raven
A solo role that once per game, can depart from its body to leaving it behind, leaving its corpse, and move around freely in a spectral form (can't interact with ghosts at all). While spectral, it can kill players although it has a pretty decent kill cooldown and wins as the last alive or when there's only one other non-duck alive. When it gets near, players will hear the ominous sound of cawing. If it gets killed before it goes spectral it dies like normal, and while spectral it can be killed if a meeting is called (button may be disabled to let it have a chance), and its own corpse can be used to call a meeting so picking a spot to hide its body when it goes spectral is crucial.

lapis cipher
#

S-o IT will be balanced

toxic trail
#

Tracker Goose
Can search corpses for a few seconds in order to see the path the killer took the first five seconds after the kill in the form of red ducky footprints, letting it know the general direction they went in and if they vented (if the trail leads to a vent).

lapis cipher
#

This role sound balanced and nice IT will be cool to be în The game

toxic trail
#

Lost Duckling
A duck that starts out being unable to kill, vent, or sabotage, and not knowing who the other ducks are alongside the other ducks not knowing who it is, if a duck tries to kill them then they instead recognize each other and hug, and the Lost Duckling becomes a regular Duck.

lapis cipher
#

IT doesn t help ducks s-o i don t think IT gonna be added

#

Also Gaggle from YouTube told me that mobile release îs coming very soon

mint gale
#

It is

#

we're in late stage testing

#

🙂

#

Some of our team is already playing on mobile

lapis cipher
#

Nice

#

With mobile update we will get more roles?

#

And where ca-n we install IT?

#

From The Gaggle from google or from google play store 🤔🤔

mint gale
#

Mobile will be exactly the same as desktop and cross platform

#

it will be available on the apple store and the google play store.

lapis cipher
#

Nice

mint gale
#

There will be new roles coming after the release of mobile

#

including a new game mode called fowl play

lapis cipher
#

😀😀

toxic trail
lapis cipher
#

👍

mint gale
toxic trail
#

Yeah fair-

mint gale
#

Even when we make roles more powerful and balance them by subduing an ability people tend to think the role sucks.

#

What is more mind boggling, instead of turning it off, people continue to turn it on, mis-use it, and the complain about it.

toxic trail
#

Why? Just turn it off- That's what I do with roles that the group tends to not like, but people will wanna complain I suppose

#

Innocent Goose
This goose cannot be killed by any other goose (outside voting), if they attempt to do so they are blinded by its glowing innocence and miss the shot, although both learn what the role of the other is in the process.

lapis cipher
#

It s ok but what about vigilante

#

He has only one shot

toxic trail
#

I figure it'd cause Vig to lose their shot since they did use it, just missed, and Sheriff would have a cooldown (if it does normally, haven't actually played it yet) still but wouldn't die since it didn't actually kill a fellow goose.

lapis cipher
#

Yea

#

Sound good

#

FUN fact: Spy IT s usseles without proximity and assassin

toxic trail
#

Fixer Goose
Once per game, can use its ability to remotely access the task for an ongoing sabotage and remotely stop it.

lapis cipher
#

Good role

ocean hawk
mint gale
#

fun fact, the spy is the most powerful duck

#

It can sniff a mimic, it can snipe a sheriff or a vigilante, avoid a canadian kill

#

I put it up there with the vigilante and assassin

lapis cipher
toxic trail
#

Could always cause some with the excuse of 'checking if people are dead'

mint gale
ocean hawk
#

ngl spy duck is really good

toxic trail
#

Bioscanner Duck
Possibly in the place of one of the sabotage options, this duck has a bioscan button that, upon using, shows them the current location of everyone on the map, using red dots to signify fellow ducks and green dots for everyone else. Likely infinite use, just with a decent cooldown.

mint gale
#

In a social deception game, knowledge is everything. Any role that gives you knowledge is arguably better than a role that can kill. If you can do both that's really strong. In a game where people can be rewarded for lying, having more people talking doesn't necessarily make your role better. If anything I've found people tend to give misinformation when they can chat in proximity.,

toxic trail
#

Keep on getting goose and duck mixed up, one day I'll get it right

toxic trail
#

Screaming Goose
Once per game can release a scream to stun anyone nearby for a few seconds, giving it time to flee from possible killers.

lapis cipher
#

This sound too Op

toxic trail
#

Well it's only once and it's only really effective if it knows who killers are, otherwise they would already be on it and killing it.

#

And easy to waste it on innocents.

lapis cipher
#

Yea but if he îs alone and then comes a dodo

#

And stun him then say IT s sus

toxic trail
#

That's on the player for being overly paranoid though, and Dodo could try and frame itself for any role.

lapis cipher
#

Yea

toxic trail
#

Dodo would also have to know they're Screaming somehow to pull that play.

#

The Crow
Wins if alive and the game ends via sabotage (either with or without Ducks), and once per game during a sabotage can kill in order to help the sabotage go off. (Wins this way because then it can raid and steal all the shiny things from the ship after it's all sabotaged)

sudden rampart
#

i think very very little games end by sabotage

toxic trail
#

Yeah, this role may cause more to do so since it'd be helping out with sabotages when they happen. Plus if it wins with ducks it can try to ally with them and convince them to sabotage more so that they could work together.

covert ledge
#

I influencer you have a mission vote some one out etc if you do it you win but game still goes on

#

Tp goose 2 per game can teleport anywhere on the map by opening map and pressing a place

toxic trail
#

Confusion Duck
Can use its ability on anyone it passes by in order to confuse them, although can only target one player at a time and using it on someone else changes the selection to them. This means that in the next meeting, that player will automatically vote on themselves when the votes are tallied despite who they may think they're voting on. To balance it, this ability might replace the sabotage option.

ocean hawk
#

the swapper duck the swapper duck has a ability that allows the swapper duck to change their victim's controls but first they have to get a sample from their victim (like the morphling) the ability lasts 15 seconds if a meeting is called while the victim's controls are swapped their controls healed

covert ledge
#

I don't know a name but it's a bird that if he fats killed he wins

onyx prairie
#

what

drifting light
covert ledge
winter geode
#

I wish there was something you could do after being Classic Goose. Sometimes i get hit with that several times a night. I would like it if you could complete all of your tasks as Classic Goose and then maybe get some BONUS tasks that will earn you some unused Goose role, or perhaps a new role even.

sudden rampart
#

we have a sort of draft mode int he pipeline, but there are enough roles that if your host wanted they could guarantee you didnt have any classic geese

winter geode
#

we usually play with around 10-15 people

#

but, good stuff

pale urchin
#

Cowardly Goose - Neutral role has to survive till the end. If they are near anyone you gain a panic meter which at 100% you just die. You win with Crew or Ducks so you are both good and bad depending on what you feel will keep you alive.

#

Armored Goose - Have "body armor" so if a duck tries to kill you their kill goes on CD and you lose a plate of armor which can be set in the lobby for (x) - (x) amount of lives. No animation given so you don't know but it slows down killers if they try to take you out

fervent pasture
pale urchin
fervent pasture
#

Yeah that would be hard

pale urchin
#

Ninja Duck where you have a smoke bomb and you can use it to put yourself in the closest vent to you as long as there is one within a certain range.

covert ledge
#

Guard goose - can make someone invincible (any role) for some time (can't be targeted so it's easier for killers) after some time it stops been invincible cant uset on the same person in a row

winter geode
#

Kung-Fu Duck. Can delivery a death touch that allows the goose to walk 10 steps, then their heart explodes.

#

( i guess there might be a lot of reasons why that wouldnt work.. but.. kill bill!)

pale urchin
#

Trapper Duck kills by placing a small hard to notice trap on the ground that kills the next person to walk over it. Lasts until it kills or meeting or could have a duration you can edit in lobby to fine tune balancing with it

lavish craterBOT
#
Have you guys considered a type of trapper duck?

We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing three maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.

upper horizon
covert ledge
#

Ok

#

Venomer duck can venom people instead of killing but can't sabotage

#

You are less probable to get sused

#

Venom gets them killed after some seconds

winter geode
#

plumber duck. once a round can flush a drain and kill anyone inside, be it a duck or mechanic.

covert ledge
#

Or pigeon

#

Casino goose can know of a person role is a duck but 30% of time fails

#

Just works 1 time

#

Dictator goose
Can use a ability to get voted out some one if a bad role can continue using the ability else he dies

#

Owl has a more big vision and hearing range is flashlight mode see everything

#

Ugly duckling if you read the story is actually a goose so is in goose team
Has an ability that can't get near duck or duck to him so it's good defence and a way to find duck
So it is 1 time use
Wins if he guesses 3 (can change value) roles

toxic trail
#

Revenge Goose
If they get voted out, they have a ten second time period after to select someone else to kill with them. Doesn't work if they die in any other way.

covert ledge
#

Southern giant petrel. He is a neutral role he throws a stomach acid that killed every one who has it when a meeting is called (can only be used a certain amount of times between meetings) if some one encounters some one covered in acid he can help take it off if you are covered in acid you can't move the actual real bird stomach acid is really sticky

#

Wins if he is last surviving

#

Also needs to get voted out if geese want to win

red basin
#

Scrambler duck.
During a meeting can use an ability that cancels one player's unique abilities until next meeting (pigeon cant sneeze, mechanic cant vent, a morphling cant morph but can still kill as killing is a shared ability not unique, etc)

#

Cant use it on the same player more than once per game

covert ledge
#

Wait

#

You put duck so why would a duck use it on a morphling

toxic trail
#

Hidden ducks

red basin
#

Mimic?

#

Maybe

covert ledge
#

That's a good way to find out mimic

#

Tracker goose. He sees a arrow to the farthest non goose for some seconds

red basin
covert ledge
#

I was talking about your role

red basin
#

Yeah i feel like scrambler duck shouldnt work on mimic, lover, and technically assassin.

covert ledge
#

Well it sounds fair

covert ledge
#

Idk a name but it's basic ly 2 of the same role you want to get voted out the other if the game ends and you voted out the other one and you are still alive you get a bonus

winter geode
#

like the opposite of lovers... Jilted Lovers

#

should be like a gravy goose though probably.. just gets you a bonus if you survive at the end.

#

where you want the other voted out or killed

covert ledge
covert ledge
cerulean folio
#

Speed Goose/Duck- works with the Alliancer. Twice per round the alliancer can give the speed goose twice the speed they have for 30 seconds. They don't have to be close to their partner. Bur being together gives the alliancer speed for 30 seconds. If the alliancer and the speed goose/duck survive at the end, they win if it's goose and alliancer. If it is duck and alliancer (the alliancer is neutral, not good and not bad), the speed duck needs to kill the alliancer.

fervent pasture
#

Mid controlling duck
Cant kill and vent or report
If they survive 3 rounds they are able to mind control a geese into thinking their a duck

This one is for when the game gets a higher amount of players
Idk a good name but basically a duck that can kill twice if in 5 rounds no duck has been eliminated or 2 specific targets were in 3 rounds (the targets can’t be ducks) they have to choose which way they want to go at the beginning of the game

Army duck
Can kill ducks even tho they don’t know who they are can’t vent but can kill twice
If they kill a duck they have the same consequence as the sheriff

Idk any better ideas and the first one was already known for sure

bold egret
#

Why would someone even doubt they are a goose if they played 3 rounds as goose and then suddenly appear as a duck

fervent pasture
#

Obv cuz after that time u know someone is most likely getting controlled and u mostly can’t say a geese is 100% safe in the first 3 rounds bruh

onyx prairie
#

what about a role that can convert a goose to a duck once per game