#🐣︱classic-role-ideas
1 messages · Page 22 of 1
Yes if they are smart they will follow a sherrif/vig
assuming they out themselves as that
Role reveal in the next patch will allow for this.
Giving some power back to the ducks.
wait how would the ducks see the roles?
Technician hasn't been one of my preferred roles due to a lot of people just disregarding it or not playing it wisely. It is very strong when played well.
New patch has roles revealed on death.
Hmmmm
yeah im also kinda on the fence about that
kinda gives power to the geese too would it not
Is it ONLY revealed for the ducks or the whole lobby?
or is it only for ducks
Its for all players
I feel like he's said too much and has to kill us now
that would decimate the ducks assuming medium is alive
The beauty about this is that its an option you can turn off.
Also the medium is being removed temporarily until we have a rework.
well. that would level the playing field i would think
I'll be happy to give it a shot when it comes out, but seems like it would tend toward breaking the game and the possibility of people lying about their roles
If Herbert confides in me, a Duck, that he is Sheriff, I can kill him then claim Sheriff. I could see it also breaking counterplay to Canadian Goose.
You can do that now though. And again. everyone who would know you are lying would be dead anyway
so i dont see an issue
But if roles are revealed on death that completely blows my story. Seems like it makes the game more restrictive in how creative a duck can be.
Your story doesnt matter after you die.
oh i think he thinks it tells everyone your role as you die.
You see other roles when YOU die.
so medium is being removed? or reworked when this system comes in.
ehh agree to disagree
I spend a lot of time with the game 🙂
as do i, its a good game!
I KNOW the technician is the most powerful
it gathers the most information the easiest and can also use it to avoid being around ducks entirely
The only goose even remotely as strong is the vigilante.
unless you have added something to it that second part is simply untrue
how does seeing sabotages avoid you from being around a duck c'mon now lol
if u c duck sab u can runnn
then the econd duck is beside you. and you die
you move in the other direction and don't put yourself in corridors toward the location that it was called.
Not perfect information, but better than none
I think you're confusing absolute proof with some information. Some information is infinitely stronger than no information
tech doesn't work during comms sab tho right? I think tech works best w the other sabs except for lights bc sometimes u wanna c who duck is
yeee
tech good
The best part is as a Tech your information is always 100% solid.
you absolutely know where a sab was triggered from.
Medium was the OP one
RIP medium
and prior to professional Canadian was OP as shit lol
Yep. We usually turned Canadian off because it was so strong
Almost always guaranteed one Duck eject
Our groups found ways to play around the Canadian.
If they are smart they onyl tell 2-3 people
Or every duck also claims they are the Canadian
if they tll the lobby then you had to literally leave them
Yeah or you kill them and claim vigilante or sheriff and hopefully get a 2 for 1
still good deal
A duck for a vig + canadian mid game is a solid play
You can also kill them when they are alone and say you saw them kill someone else
and claim vig
there are a thousand ways to play around it
still risky play. gotta hope you got real vig or people want that 50/50 votew
This game is all about taking risks and lying your way out of it
if you only rely on 100% certainty you will almost always lose to players who take risks and bluff their way out of it.
for sure. Im just saying the addition of professional was needed to counter Canadian
Pigeon i like too. it discourages the grouping up that tends to happen.
Protector Goose - Once per game, if someone is about to be ejected, you can decide to protect that person from being ejected. If the person is a goose or a dodo, they are succesfully protected with no reprocussions, if the person is not a goose or dodo, the Protector Goose dies.
Angelic Avian(neutral) -
Objective: Keep a player alive until the end of the game(player can not be a dodo, canadian goose, or lover duck/goose)
Ability 1: Invisibility for 20 seconds(translucent to target player)(cooldown 60 seconds)
Ability 2: Makes player immune to being killed by another player for 20-30 seconds(10 second cooldown)
Ability 3: Makes player immune to being ejected for the current meeting(can only be used during meeting)
*You only have a combination of 5 uses for Ability 2 AND Ability 3
Sadistic Bird(Neutral)
Objective: Get a targeted player ejected during a meeting
Targeted player can only be a goose
If target is killed, the Sadistic bird becomes a Dodo
Game does not end when the Sadistic Bird wins
Experiment: A. V. I. A. N.
A neutral killing role that starts the game in a vent.
Transforms into players they kill and obtain their role until they transform back.
Idk just a random brainstorm idea
Just a very chaotic neutral role thst wins by themself
Unrecognized token = in expression
we don't really have roles that have 3 abilities
seems potentially overpowered, and a bit complicated for my small bird brain
this is the executioner from town of us
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
I don't hate parts of this! I was thinking of something like this as an alternative version of the morphling
like you stay as your killed target until the next meeting is called, and they'd always have comms sabotage
suicidal goose, able to kill themselves near a group of people
@steel atlas there's a kamikaze duck in the prospective birds channel
ahh yeah
Ooooh cool cool! \o /
Medium goose gets the ability to seance the dead only once. (Suggestion)
Medium became the ghost
Is it possible to take the dictator role from Agrou and make it a goose? The dictator can kill once. if it was a duck, a meeting is called, and if it was a goose a meeting. (But Ducktator still sounds nice) but its still pretty much the sheriff except you start a meeting is called instead of becoming a mayor.
I also thought of a duck. The Hooded Duck" even though its not really a duck, I thought it would be smart. The hooded duck can poison someone. And they will die in a few seconds.
The sheriff can report bodies, so that's effectively just the sheriff
Similar to the Vampire role in The Other Roles
Is there still a rework planned for it, or just RIP forever?
what about a duck role that can paralyze 1 speciel goose ability for a round
Lurker Duck - The Lurker Duck can turn invisible if they are standing still near a wall. To other ducks and themselves they are translucent
No worries they'll be back, stronger than ever
There aren't that many pure open spaces in any of the maps. Effectively you can always be invisible if you want
How exactly would you select what to fake
Reverser Crow
A Neutral Role that Wins alone
ABILITY
Can activate a reverse ability that if attempted killed and killer dies in their place
WINS
Wins if manages to makes 1 killer suicide (1-2 Ducks)/2 killers suicide (3 Ducks + Sherff)
Pros
-Can prevent a death on self
-lasts 20 seconds
-if more then 2 ducks can be helpful to gooses and prob kept alive
-Does not count as killing (Does bot appear bad to Detective
-Can make more then 1 duck/sherff kill self with the 20 seconds
Cons
-long cooldown (30 seconds)
-must have ability active to reverse kill
-Does not work on other abilitys such as Detective's check ability
feel free if you like the idea and change a few things up
framer duck: can make his killing status the detective can scan go to someone else once in a game so he will be clear until he kills again after
so the detective has lik a 1/15 chance of inspectin the right person? and after a kill?
seems a bit unlikely to pull off... that sounds like a normal powerless duck
Ive never heard of the other roles, so i searched it up and I realized the similarities. Thank you.
I wonder if the attempt on their life has left them scarred and deformed
maybe they'll come back as Large Goose
Reminds me of the short mystic who was running from the police.
id like to see the birdwatcher be better or have adjustable vision. the birdwatcher is kind of useless with its flashlight view.
he'll be buffed a little
too op
Hacker Duck:
Hacker Ducks can sabotage certain tasks so that they "Lag" (pause mid task) and take much longer to complete.
The hack doesn't go away until the task has been complete.
They can only hack one task until it has been completed.
Any goose on that task is revealed to the Hacker Duck only.
The hack has a 30 seconds cooldown after the task has been complete.
Duck has to complete a task to hack it.
I think that has potential!
This could be worked into something.
A friend I play Town of Salem with had an idea, Veteran in that game has alerts, automatically kills people who visit them instead of dying when in alert........ Goose goose duck style, could have something like, automatically kills people trying to kill them while they do a task one or 2 times? Or just when they are standing still?
option 2, alert as a cooldown or so many uses only lasts so long
Oooh
The role I am absolute garbage at in town of salem xD
It could be like you can go on alert every round (or 3 times per game)
And if someone tries to kill you while on alert, they'd die
But after some time (after using the alert ability) anyone with a kill button will notice that you're on alert
Now I want a witch type role in ggd
Like a role that can control another player for a duration
could we get a number counter on vulture with remaining bodies and pigeon for remaining people to infect?
its part of the skill cap for those respective roles
this character would be unkillable by ducks then
they could also just sit in a task and not finish it
and there's no counterplay around it.. if you're a duck, you essentially have to vote them out
As a vulture or pigeon you don't have to really keep your brain on anything at all (social deduction is a lot less part of your strategy) so we want to keep people engaged at some mental level to play these roles more effectively.
@sudden rampart The only thing I could see is going into revenge mode (a 5 second window where if killed they also kill their killer), maybe has a limitation on usage or lengthy cooldown.
This way if they suspect they are about to be murdered they can trigger it (but it can't spare their life)
This would be interesting in games with 3 ducks or more only though.
The penalty would be immobilized
?
Its not enough though
I do like an activated ability to not be killed - it could possibly whistle blow similar to the Canadian but use the tribute panel from goosehunt.
So when it dies it's made known to the whole game that it died, could also broadcast the location.
that's fairly different from the initial idea at that point
but a goose announced his death is something that could work
could even be an alternative for the canadian
Screaming Goose - Broadcasts it's location to everyone when it does.
That's surprisingly powerful, makes ducks think twice about dropping someone (could potentially stop a cannibal/professional)
broadcasting its location is probably too powerful
i'd probably just have the kill tribute
Maybe just broadcasting when dead would work.
Would take 20 minutes to put in the game, its just one line of code
Spy Duck Rework idea v2
The spy duck rework would make it so that the spy gets a new ability called bugging which replaces venting. The ability plants a hidden bug onto one other player during each round and can than be retrieved after 45 seconds from when it was planted to obtain the role of the player it was planted on. Much like the morphling you would just need to walk over the player to bug. This is to help make spy more interactive for players during gameplay.
Ghoul Bird - The Ghoul Bird spawns in and is shown as a Classic Goose to the player, even though their role is already decided. On death the Ghoul Bird's role is revealed will be revealed to the player and they will come into play the next round. After the meeting their body was called they spawn inside a randomly picked vent on the map they can pop out whenever they wish. They are now a translucent Goose who can turn almost perfectly invisible when still but more visible when on the move. They must complete 5-15 tasks,depending on what the host sets it too and hit the emergency button in one round to win. If they are caught by an alive bird though the Ghoul can be clicked to delete a of it's progress for the round and they can no longer win for the duration of said round. If the Ghoul Bird completes their tasks and another player buttons they don't win, but if they report a body they do win.
That's the phantom from Among Us right?
Yes but it's changed to be less depressing when you get clicked
I always thought that was an interesting idea but never had a chance to play it personally
I've played multiple versions of it so that's why I suggested it to look like the Ghoul Bird
anything from Town Of Us has been considered or is in consideration
It should be hard but not impossible
albeit, the clicked to slow progress is a bit different
One thing to consider for suggesting roles; if you can't explain it in one sentence to a player (so they get the entire gist of it) it is likely too complicated to introduce/balance
Ugly hatchling:
If someone attempts to kill them, they die instead.
Wins if they survive to top 2.
That sounds really really difficult to win
Same win condition as The Glitch from Town of Us except the Ugly hatchling can't kill. They have to hope that the game comes down to them + 1 duck + 1 non-duck and vote either of the others out unless the non-duck is a dodo.
Well, I guess not quite the same win condition
I think it'd have an easier time than glitch
Kinda sounds similar to the Good Mini from The Other Roles
The glitch has the downside of getting caught killing
Ugly hatchling would be much safer
The glitch doesn't have to kill though. It's optional. If they decide to let the imps do the work, then they function like this role up to this point
Similar yeah
If it's just like the glitch who doesn't kill, doesn't that make it very VERY similar
Also the hatchling cannot get killed, only voted out
oh, I missed that nuance. I thought it was a revenge type of mechanic. They die but so does the person that killed them.
Nope, their killer dies instead
Hence why it can't kill
It's just a chaotic role
Interesting. It's like the antithesis of the Dodo. Dodo only wins by getting voted out. Duckling only loses by getting voted out.
Yeah
Also the hatchling would want to keep at least 1 duck alive
So they can get to final 3
Ngl, I kinda wish the jester/dodo roles were more similar to those in town of salem
Where the game doesn't end when they get voted out
But they will with the other winners
Like, if you vote the jester in town of salem, he wins, but the game keeps going
And then the jester gets to take down someone who voted for them
I'm now imagining that when the vulture dies and becomes a ghost, they can eat all the remaining ghosts to win but they have low vision. Jk... or am I?
👀
Imma just brainstorm some ideas
Voodoo Duck:
This Duck has no kill button, but can instead choose to make a doll from a target.
And then press the button to control the target for 10 seconds.
The target knows that they're being controlled.
If this duck cant kill how do they kill if they are the last duck?
Oh yeah, good point
Maybe both the control/kill have the same cooldown
So you either do one or the other?
You could have it where instead of killing themself they can use the controled person to kill but has a bit longer cooldown?
If not then the control would be usless because you gain nothing out of it and they can easily claim controlled if they sat over a vent
They could in theory control a sheriff/vigilante to kill
Also I am off to bed now, gn 👋
Gn
And in theory can have the ability if controlled a sherff or viglantie they still have the same effects if they were killing themselfs, (Sherff still dies if killing a goose and viglantie losong their shot after shooting someone)
Eather way just give a few tips for future use 
I kinda wanna draw the voodoo duck honestly
Disruptor Goose
Can undo a sabotage once it has been called in the round, making the ducks have to go back and unlock it again
Phantom Duck (thought of it since Medium is being reworked):
Team:Duck
Ability: can become invisible for 5 seconds (can be seen as a black mass by the medium when invisible if the medium uses his ability), cannot vent, cannot kill while invisible
We are thinking of letting the medium phase through a wall and then rubber band back, maybe 5 seconds of time
30 second cooldown
Medic-Goose can bring one dead body back to life after doing all of their tasks
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
fair enough
-A role which allows the ducks to communicate with any ghosts of there choosing, could be very useful especially if it had some form of new role where the duck can make ghosts join the dark side
-A role which allows you to become a mobile camera, but in order to speak you must finish all tasks and survive, meaning you would have to be protected by others figuring out you cant talk and they would try to protect you, but perhaps to balance this if anyone is withing a large vision scope for a certain amount of time, you get auto warped to the area with the least birds in the area
-A zombie role, where a duck can choose to infect one person as a zombie instead of killing them, they walk slowly so the ducks would try to deceive people that there a normal bird by standing still and not moving around birds to give away they are a zombie, because once somone knows who the zombie it, they can just vote them out, also could be that each zombie can only infect once for balancing, so zombies working together in a group to block off exits uknowingly would be a good stratagey
-A vampire role which would be able to suck the blood and life force from geese causing them to walk slowly, once having been sucked from your muted but also cant be killed, in 3 rounds you turn into a vampire duck, but if the original vampire is voted out or killed, all current vampire ducks also die
-The snail goose role, making you slow but only killable by a chef duck, who has salt, you cannot talk as your muted, like other previous slow roles but can only be killed by the chef duck which will allways spawn if there is a snail, using your body movement given all slow birds can still hear others, is key to communicate before your escargo, additionally when a chef kills you, that room becomes filled with salt at the entrance point, which if another snail touches, will cause them to also die, everyone will be able to see the salt so it will confirm there is a chef duck
-The chef is a neutral role as they only win if they are the last duck live, they cant be killed by vampires as they smell like garlic and they can leave salt trails behind them which will disapeer over a short period of time to attempt to trap anyone they think may be a snail, if any duck does kill them, that duck will become smelly like garlic alerting everyone who just killed the chef, this does however apply to any role such as vigilanty and sherif and any goose that can kill, one key detail for any duck to tell who the chef duck is, is that the chef duck will apear as agoose, but will be forced to taunt after a decent amount of time going ohohnohn and putting there hand up to there face as if they were twirling there mustache, but only ducks can see this, not geese, so as the chef duck you want to be aware of your cooldown as you can see who all other ducks are, it is a good idea to try to frame them for murder by trapping and killing off suspected snail geese, lastly snail geese leave behind a goo trail only the chef duck can see, but you must follow it fast as it disapeers quickly and will only re apear once a snails cooldown is over and they start moving again
-The Dove and the Hen, the Dove is a goose who can see a heart trail both lovers leave behind, but it disappers quickly, the dove also has two secondary abilities on a cooldown, they can become invisible for a short period of time and they can warp to a room of there choice on the map, this refrences how doves are used in magic tricks
-The Hen is a duck which can lay eggs on the map, should a lover go into a room where an egg is layed, similar to when a sabotage is activated, the hen will see there are lovers in that area breifley, if a bird sees an egg, they can wait on it to hatch it, bringing back one random player from the afterlife, this is risky though as the Hen can also see the role of any bird which laid on there egg, if they get to the egg before it hatches, additionally, the Hen can contriol to mute or un mute any hatched bird at any time, allowing for deception stratagey, any hatched bird cannot be killed again, but will count as if they were already dead on a tally, the only way a hatched bird can win is by winning with there respective team of ither duck or goose
-The Fox and The Hound, The fox has one goal, kill the hen, the hound has one goal, protect The Hen, a Fox can move through vents, and acts as a goose, yet if they are the last person alive and they killed the Hen, the fox wins, but if at any point the Hen duck dies or is voted out before the fox kills them, the Fox will only then be able to win as a normal goose, The Fox can track the Hens scent trails, but there are two issues, any of the Hens eggs and hatched Birds will also have the Hens Scent Trail and Scent trails will disapeers as soon as the bird making them stops moving and will re apear once they start moving, the Fox has one additional ability, they can hide in vents and choose to set down a trap on one of the vents, if this happens, the Fox will be notified which vent trap was set off and it will tell the fox that birds role without anyone but the Fox knowing
-The Hound has the best sniffer, but poor ability to tell whos they are, the hound allways can see every birds scent trail so long as they are moving, even if they had a cooldown, however, the hound can only see the colour of the scent trail one at a time for the last bird they touched, each color will reveal that scent as the role of the bird it belongs to, so it is up to the Hound to try to track and avoid other birds to determine who all birds scents belong to, similar to a detective but slightly different, also refrencing blood hounds and police dogs ability to track, every bird role other then an average goose will have a scent trail colour role revealed to only the hound when that scent trail is active not switched, if The Hen Dies, The Hound will lose its ability to track scents and they will still apear, but all scents will now be grey scalled and the same colour
The Ducktator:
The Ducktator is a duck which may vote out one person instantly, but revealing themselves in the process.
-The Wolf and The Sheep, The Wolf has the same abilities as the hound, but is a duck and can only see the scent trails of birds which move and all scent trails are grey scalled, but still display the role by name but only for a short time, after this tha scent will disapeer and it will be up to the Wolf to remember which birds without scents are what roles, Every time The Wolf Kills, They gain a cooldown which allows there speed stat to temorarily increase, this acting as a refrence to hunting and the blood lust of were wolves, be aware though Wolf, once you activate your cooldown, any movement will be seeable as going much faster then the average bird, aditionally the wolf can temporarily disguise themselves as the player who has the role of the goorse, The Sheep
-The Sheep is a goose which cannot be killed, but has the ability to put every player to sleep, if they manage to do this, All curent sheep win, additionally they have a cooldown to run faster then the average bird, if they ramb into any bird while doing this, they will automatically become temporarily knocked out, the sheep also cannot be voted out, the only way to beat the sheep is to do your best to avoid them and let others know who they are once you are able to, Beware that Wolves may attempt to claim they were also a Sheep, The Sheep Role Acts Verry Similar to the Pigeon except there is one major drawback difference, Asheep cannot vote durring a meeting and will allways skip, or vote for a sheep as another choice, this makes the odds of a sheep winning much less, however i know what your thinking, if they cant be voted out then how is that bad ? well because any sheep which receives magority vote will baaa automatically when entering the same room as another bird, greatly decreasing there ability to win unless it is a team win for geese
a 1 for 1 trade duck for goose isn't really ever going to be worth it
you've made a very complicated system of roles here
How about a P-King Duck. If the duck can P in every task spot, it will smell bad and the ship will eject every one.
Ok I like this
I want to work this in somehow.
I kind of like the idea of a goose (or other non-duck role) who can put other players to sleep. If a player comes across a sleeping player they can choose to wake them up or leave them be (they might be a duck or other role you don't want active). If a meeting is called or body is reported, everyone wakes up.
The drawback of putting someone to sleep would be taking away the FUN for the asleep goose
Ah, what he said
Being dead isn't fun...
But you can still DO things while dead. Do tasks and get components, chat with ghosts, etc
Chat is only during meetings, which you would wake up for
if you just have to sit there because you got put to sleep it would be very annoying
Voice chat, rather
especially for streamers
Maybe while asleep you can be a ghost but with a limited tether to your body so you can't leave sight of your body?
I don't see any new roles going forward that takes away a player's agency
I think the whole sleeping thing is better left out, but I'm no dev
Making it be an out-of-body experience could have potential though
I know if that was a role it would be one that I'd have turned off in my lobby
That's a great point. Not all roles are built for everyone.
It might be considered a respite and give them a chance to catch up on the chat? 🧐🤔
If i wanted a just chatting stream that's what I would do, but GGD is all about action, being dead sucks bad enough when your tasks are done, being asleep would mean just standing there, not even able to talk to people
Can ghosts use prox chat? I don't use it. I prefer Discord.
Also, sleep talking is a thing...
The in-game voice chat is way better than using Discord and having to mute yourself and such
yep, and ghosts have voice chat
We don't mute, we just don't blurt out information.
I don't trust other people not to do that
Compared to using the AutoMuteUs bot for Discord which likes to break when you're running Among Us mods, the built-in voice chat in GGD is perfect. But to each their own 
BIG SAME. Especially if you're playing with new people.
Peepin' Goose:
Can bug a player once per round to hear everything they say or hear during the entire round.
It is an interesting idea to be sure, but would get very confusing hearing anything they say while trying to talk to people around you. Also not much of a counter to it
This would include slashing sounds when you kill
True tho
Just an idea that ays around sound
Maybe a role that had very limited vision radius, but could see things that move or make sound?
lol, i know the birdwatcher is very similar to that and people already hate it
it can be a bit frustrating walking around with flashlight vision
Loafer Goose/Duck
Team:Goose/Duck
Ability: can restart another bird's cooldowns, making then wait more, if made as duck, can't vent
Cool
Of course that would be the role shawn latches onto XD
I like this idea but it could easily create hard clears if a goose role... would either need to be remote or have a delay etc (maybe like a menu of players and you click one rather than having to physically pass by them)
Hacker duck: is invisible to cameras only. Would allow the duck to kill if people are watching the cameras however the person dying would be obvious and the counter is obviously being in person or birdwatchers.
just ideas, can be tweeked
that is a good idea ngl
The CROW: an apprentice of the dark arts, due to there cocky nature, they believe one crow is strong enough to destroy an entire crew. It's ability allows it to randomly choose one of its 8 abilities.
1st ability: voodoo doll
Taking a feather allows the crow to move them on the map however they please for 10 seconds, they can make it use its abilities but the feathered creature will still be able to talk.
2nd ability: deadly swap
The crow can bind a player to swap any time, upon swapping, the swapped bird is frozen for 3 seconds and is unable to do tasks, talk or use its abilities for 30 seconds, if a report happens. They are able to talk. They also take each other appearance for 30 seconds.
3rd ability: eye of the beholder
Highlights there name for 5 seconds in green if there a goose, white for neutral and red for a duck.
4th ability: whispers of the dead
Allows them to hear dead players for 5 seconds but is unable to see them.
5th ability: identity swap
Replaces an alive bird with a random dead bird ability, the bird will be unaware of the change until they use there ability or if it's a passive ability, they will notice 30 seconds afterwards.
6th ability: Curse of love
Forces a player to become lovers if they already aren't with a random bird.
7th ability: decoy
Places a decoy that will stand still of a random bird, if the decoy is destroyed, you will receive a notification, disappears after 3 mins or if a report happens.
8th ability (optional): purge of bacteria
You gotta stay clean so if a freaking pigeon doesn't learn table manners, everyone is gonna get sick. You cast a spell that gets rid of the sickness for all birds.
Additional changes to abilities and new abilities welcome
This birb wants to kill all goose without dying, if there is only a duck and crow left, the crow wins.
well...I like the ideas of ability but....isnt the 3rd be a bit op
We could replace that ability with a ghostify ability, makes the crow invisible and silent for 30 seconds
Assuming it is neutral since it is a new bird species
Neutral
That's a lot. How would you condense that down to a simple description on the role select menu?
A magic glass Canon, who knows what it can do
Seems like it you're going to have that many abilities that one role could have, for game play simplicity it would probably be more likely to pick one or two of the most fun abilities and flesh them out into individual birds
In games like these, where you have to think about what could influence a situation
Having to memorize a novel of a description of what a role can do
Is incredibly difficult
#4 would be a hard no. Medium was already overpowered just from being able to SEE the ghosts for a few seconds.
Undertaker Goose:
Knows what dead people's roles were
I could see that being overpowered. Possibly they only have information on bodies they reported? And only general information like goose duck or neutral.
but what about when the duck trying to claim the roles
That's why I think just automatically knowing all dead roles would be OP. But general information and only available for the one body reported would be fine i think.
yea like I was a pigeon trying to claim as a mech
Very similar to The Medic from the Other Roles AU mod. If the medic reports a body, they know roughly how long they've been dead and whether the killer was a light or dark color.
yea like 1 second reported they say: "did you see anyone kill"
if not they say it is self report
The medic only gets the info if they are the ones reporting the body
Patient 0:
Neutral role that can kill/vent
Cannot report bodies, but instead removes bodies and becomes the person whose body they found.
Keeping their abilities.
im far to tired to go back and edit my role suggestions atm but just letting people know im defenitley up for taking improvement suggestions when awake enough
it could be a cool idea to make an over all list of what roles could be or should be discussed and improved
plus im sure that role suggestion ideas have repeated themselves with similar ones, so boiling down and combining them so each role is unique could be good
@gilded eagle I definitely read through all your suggestions. I've gotten more the impression that what you're describing is essentially another game mode, rather than just roles!
(also, we live in a bird universe)
true I could adapt them to other game modes if made more sense then roles for some
thanks for the feedback
just ideas for name replacements which are bird related, wolf could be the fowl as its an anirgam of wolf, flok could be for sheep because both sheep and birds are destinctly called a flok hen and dove still work, a harpy would also make sense and other possibile bird possibilities could be the paradise bird, humming bird, robin, blue jay, lune, eagle, albatros, stork crane ect, if i had enough time i could probably do a take two and transfer over some stream lined ideas for roles and others as indevidual game modes, for example a fox and the houd game mode involving the hound, sheep, wolf and hen could be really good and unique, almost like a reverse red rover
also legitimatley genuily impressed you read every suggestion i had that fast.. your good
Pelican: A neutral class which wins with goose, is given a 'Scoop up' button which allows them to swallow up a dead body and spit it back out near ducks, or alternatively if the Scoop is not on cooldown and any role attempts to use any skill on them, they will be auto scooped up into the Pelican's mouth forcibly for 15seconds, even if they skill is beneficial or neutral to them it will cancel them out. The Pelican will be unable to talk on vc if they are carrying a body living or dead. If the pelican is on cooldown they are completely defenseless.
If they're a neutral class that wins with ducks, aren't they just a duck
they wouldn't have tasks, just spending the game looking for bodies to yoink or baiting people to gobble up
it's more of a companionship between species
OH my bad
bit of a brain fart
meant for it to say wins with goose
They don't want to do things that instantly confirm what team you're on.
Have you guys thought of a neutral role that can choose who to win with?
Like it can win with either ducks or geese
Toulouse Goose: a pun on the pronunciation of the breed. No abilities during gameplay. if they cast a vote on any player and either themselves or their vote target get ejected, the other is killed similar to how lovers die when one is ejected. This ability cannot be invoked if they voted to skip. Being a goose, they win with team Goose.
apologies if any of these have been said before i only briefly flicked through the channel and might have missed something so shout at me if someone else said it first but ive got two new roles a duck and a nuetral that interact with bodies in the form of bringing back the dead without causing any major issues of outing the killer and yada yada. or maybe they do in some way i havent thought of. either way
hypnotist duck (mesmerist? idk therell be a better name) -
a duck that cannot kill or vent and has a one time ability with a long cooldown (90 seconds? 120 seconds?) that allows them to revive one corpse as a duck. it will keep its original role but it will change whatever faction it was to a duck (unless its a nuetral because that seems silly. the nuetral will become a regular duck) the duck created cannot kill or vent unless it had the ability to originally (a nuetral or default goose will gain the ability to kill on a longer cooldown (1.5X 2X?) but cannot vent (maybe sherrif doesnt die upon shooting a goose as well. maybe he does as a life for life type deal idk). mainly just used to give ducks an extra vote as well as rewarding ducks for working together instead of just killing in plain site. maybe add a length of time required to stand on the body to bring it back?
necromancer crow/raven/some other bird associated with evil -
upon finding a corpse they can revive the corpse which will be unable to speak and moves slightly slower than a normal goose would they only have a quickly recharging bite ability (5 seconds? idk) and in order to kill a player that player must be bitten 2 or 3 times. when a meeting is called all revived corpses are shown in green and have no vote and dont count towards the total majority when it comes to voting. ducks will not win if there are more zombies alive than ducks. the necromancer has the ability to survive on kill triggering the cooldown (thus outing him as the necromancer) and when the necromancer dies all the zombies go with him. maybe give them a longer cooldown kill button if theres 2 or less ducks?
theres probably more details to these ill add later but for now thanks for reading my 100000 page essay on role ideas thatll probably never be implemented
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
if the necromancer role was to be added to the game, it'd likely be in a whole different game mode
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Have you guys thought of making it so that if the detective investigates dodo, it says that they killed???
It would add another layer of mystery where you have to use previous information instead of just getting lucky with detective
the detective is a goose of justice
Fair enough xD
and is good at their job
what if there was a blackmailer duck
Hypnotist Duck:
One time use ability which makes the target see other characters appear and run away from a body or jumping from out of the vent?
alternatively and i dont mean to be trying to 1up or change someones idea or anything nikki but
hypnotist duck - has a one time use sabotage that morphs everyone into someone else at random until a body is reported. potentially cancelling meetings ending it as soon as its called? that or make it so a goose doesnt realise theyve changed. maybe disguise it as a lights sabotage? so the lights go out then they come back on and everyone else is different but on a gooses screen they look the same.
more sutpid ideas wooooo
Oh don't worry, we're all here to just throw out random ideas in hopes of them helping the devs xD
So if you get an idea you find better, it can only be helpful to bring it up!
I love this idea honestly
Reminds me of my favourite impostor role from town of us
There are plenty of good ideas! Often though, for one reason or another, it'd probably fit in a new game mode and might not strictly work in the current classic mode
either way im sure ill throw out a bunch of ideas that gets ignored. its what i do
Ooooh
I feel like those types of duck roles would fit so well in 15 player lobbies with 3 ducks
there might be some awkward scenarios if he's the last one alive
if he has no way to win you could potentially turn him from whatever role he is into a regular duck?
Sometimes we get ideas from sifting through other ideas. For instance, a complicated role might highlight a singular mechanic that can be worked into something great. Even bad ideas can lead to better ones.
or end the game
if i can cause an idea from the random crap i can throw out thats my good deed done for the day
Maybe if they are the last one alive they just become a regular duck?
That just kills and vents
How about a goose role that moves/does tasks faster in the beginning, but then slows down if the game goes on for too long?
moving faster than normal would be a visual indication of his status
and would be a confirmed goose instantly
Oh yeah
Very true
What if it's just task speed then?
That could bring suspicion to as to why they do tasks fast
Are they faking tasks?
'I am speed running tasks'
I feel like I'm the only one who enjoys doing tasks
the only way a high-speed character would work without immediately compromising the intent of preventing players from confirming their team allegiance is if it were only possible while outside of the vision range of the highest on the lobby's settings + birdwatcher, or if it were on a role that intrinsically doesn't want to be confirmed evil.
camera duck (look i dont do names ok) -
a duck that cannot kill however in place of a kill ability it has an ability to click on any room on the map and black that room out and lock all doors causing any goose in the room to be able to see practically nothing. probably even less than the lights sabotage does.additionally when using the cameras he can see any room on the map(this one might cause issues with the camera system so if not then). obviously this would allow for the bigger rooms where noone can see to allow ducks to get a kill and vent away without being seen. if this duck becomes the last duck remaining it loses all abilities and becomes a desperate duck
desperate duck (noone spawns as this. only non killing ducks can become this role if last duck alive) -
its a duck but it can only kill. cant vent but if more of these get added its probably a good idea to add a specific thing for them. maybe have the kill on a longer cooldown due to them not usually resorting to murder.
more ideas yaaay
I'm fairly new to this idea thing, but a sniper duck, (or anything ranged like weapon specialist). But essentially it could kill from a distance and not be near the player. In return a bang goes off for a certain radius but the closer to the point of kill the louder it gets. I'm not sure if anyone's said something like this or not
I had an idea for a scientist bring back the dead role called the hen. basically when they hatch an egg they lay, somone from the dead is brought back, but there role is unkown and they cant VC
i dont know the commands so
@bronze fiber only moderators and the staff have access to the bot commands!
but here you go:
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
well its lucky i have the access the the screenshot command then
What about an Assassin Duck who can kill in meetings if they correctly guess a player's role? This can include guessing Mimic Goose on their fellow ducks. It would have the caveats of not being in the same game as the Spy Duck, number of shots would be limited, and if you guess wrong, you die.
That's definitely interesting and leads to potentially great moments. This is basically the same as the Guesser from the Other Roles AU mod. It's definitely been fun and creates interesting gameplay gambits. If you think a Guesser is in play you don't want to disclose your true role, so you can lie about it and see if they try to take a shot.
May i put a clip from my stream where we were playing this mod in the #829421328502095943 to show how it could work?
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
The assassin duck is the most common suggested role, we'll eventually add such a bird
crier goose -
when this goose is killed by any means reveal its role to all
isnt gonna be a bit op when they kill that goose like suddenly ducks get caught similar to canadain goose
you kill him you self report
i mean its revealed in meetings
nhot like a public broadcast
in the same way a role is revealed to assassin
it just changes whatever the name was to crier goose or has it below or to the side or something
oh ill scroll up then
or i could use discords search function meaning ive already found it
anyway assassin role
the duck has to kill the person that the game told him there is no time limit but if he killed the wrong goose he died or he could reveal his role in front of geese
we do not need to elaborate on assassin role. We are aware of it, we have the developer who integrated it in TOU
Ik...that assassin role is a bit popular
you kidnapped him?
goddamn discord and its need to ping people it replies to
They had breadcrumbs in a van
Use general chat or take it to the DMs please
we offer good developers, good positions and we're glad to have them 🙂 and as alex said please just post ideas here, we don't all need to elaborate on them here. If we like ideas we'll look into it. (Just don't DM gaggle staff please and thanks
)
Rather an assassin role, what if all impostors had the base ability to assassinate during the meeting. Often when the sole assassin is known to have died/been voted out there comes the age old role call... at least this way everybody is at risk throughout the whole game and players have to be particularly careful. I can see why some people wouldn't like this so maybe this could be an optional thing for hosts of a lobby to turn on in the future?
So for an example a morphling duck who can also assassinate, a lover duck who can also assassinate
Would make vanilla duck more exciting as well
see i understand the concern but last time i checked and i could be wrong i havent played a lot but i dont think the subclass of duck actually gets revealed so thered be little way to know if its specifically the assassin duck thats dead rather than the cannibal duck or so on
this would be correct, if you have all duck roles enabled you do not know which ones actually make it into the game. Unless you discuss with your other ducks (or mimic)
Often it is "known" if an assassin has died if a) they mis-shoot b) their partner is a morphling/professional and by deduction they have been ruled out from being that role but are still thought to be guilty c) if someone is killed mid-meeting and only one person could have known their role... There are probably other circumstances that my brain is too tired to think of right now
A) yeah fair enough but how often would that happen?
B) there might also just not be an assassin. there might be a different subrole or none altogether
c) if only one person knew how would other people know that the one person know?
frankly id enjoy seeing this to counter the number of times ive seen canadian goose just hit the button and out as soon as the game starts. sure its meta but it gets dull sometimes
yeah thats my bad
Apologies
Also goose role idea - think of it like a modified version of the snitch from TOU: a goose that on (a long) cooldown can "peck" another player, thereby sampling their DNA. After they have pecked a certain number of players, which I imagine would change depending on lobby size (idk 4-6 maybe?), they would be told whether there is a duck among them (if there are two it would only say 1 still). If a duck is amongst those players who have been pecked when the info is revealed to this role, the duck would get an indicator - much like impostors to a snitch or altruist from TOU.
Hunter Duck
Team: Ducks
Description:The hunter patiently awaits for it's prey.
Ability: The hunter can place a Deadly Trap (replaces normal Kill ability) which can be activated remotely upon pressing the ability button again, traps can kill up to a maximum of 2 birds. (Other Ducks excluded unless Mimic is in the game)
Cooldown for replenishing the traps will be the same as normal Kill cooldown
Only Hunter and Birdwatcher can see the traps
Decoy Duck
Team: Duck
Description: fool other birds into thinking someone died..
Ability: this Duck cannot vent, but can place fake dead bodies to fool other birds
I don't think players are necessarily role calling now, and the assassin doesn't even exist. I imagine this might be dependent on a group's meta though
We need a Herbert Goose, that changes his goose role randomly after every meeting.
If you're fine with the Herbert Goose taking you out regardless of what role he is 👀
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
American Duck: its the opposite of the Canadian Goose. The American Duck can prevent one person from reporting a body each round. Doesn't matter if its a duck or goose they do it to.
we actually have an idea for an American Goose
it might be too powerful, actually
american eagle, maybe?
he's still a goose because on the goose team
other species have their own win conditinos
the idea behind the american goose is that he's an alternative playstyle to the canadian. you can't have a game with both
When the american dies.. instead of the auto self report that the canadian causes
instead all the geese are shown that he's died
like in goose hunt when someone's killed
ah okay. i was just suggesting a play-on of words because eagles are considered the most american of birds lol.
Oooh, is that info hidden from the ducks??
non-geese would not be aware that the person who died was the american goose
It would probably be okay if it announced to all players
I'll probably have to think a bit more about it
If it announced it to geese, wouldn't that just end when one of the geese mentions it
The ducks just follow up on that
It could open bait strats tho
Mother Avian:
Is given a target to protect.
Wins as long as their target stays alive.
Can choose to protect their target from death once.
Will not get an alert if they get attacked.
Their target can be a neutral (not dodo), a duck or a goose
Kinda like lovers, but this role has its own win condition
If the mother avian dies, the other one can still win
And they don't know that they are the mother's target \o /
Cultist Duck
Team: Ducks
Description:The power of the Ancients demands a sacrifice..
Ability:The Cultist can offer a body as a sacrifice once per round, if a body is sacrificed it disappears, when a sacrifice has been made a list of the alive birds pops up, the cultist can select another bird, if selected bird isn't the Cultist the selected bird explodes, if the selected bird is the Cultist themselves they become immune to one attempt on their life, when the Cultist is attacked they get a notification "The Ancient have protected you"
Cannot vent
That seems like it could have potential. I think the sacrifice would need to be a timed action where the Cultist Duck would have to stand over the body for a period of time before it disappears in order to add some risk to the reward of being able to explode another bird
Mind control duck:
Once per game it can mind control a person so that after 5 seconds they will kill a target they get in range of.
Other ducks would know who is controlled so they don't die
just going back and streamlining previous role suggestions, hopefully more balanced, simple and easier to understand
I love the idea, not sure if its my obsession with cults or its a good idea, but i do recommend a powerful role like this has to counterpart right?
Example
Priest Goose
Team: Gooses
Ability: Can choose to bless someone, this will protect them ONCE from death (Via physical contact, voting included) The Preist will know if the blessed target is attacked but the blessed will not know they are blessed or attacked, the attacker will have their kill cooldown reset if attacking a blessed goose, (same with Sherff and Viglantie) if a Vigilante shoots a Blessed player they simply gain a cooldown before trying agian, if a sherff shoots a blessed player the sherff will not receive any negative effects (such as suicide on killing a goose) only a cooldown (agian)
PASSIVE: If the Cultist Duck attempts to pick the Preist after a successful sacrifice the Cultist Ducks dies instead (The Preist is notified on this attempt)
Pros
-Can save a goose from death
-Has potential of catching a Duck
-Counter to Cultist duck sacfrice ability
Cons
-Can save a Duck from vote
-Blessed player is not safe from cultist duck's sacrifice ability (the attack must be physical)
-Unotified blessed player does bot know if they are blessed or attacked
Like it?
Police Officer: Can arrest one bird per game regardless of whether they are duck or goose. The arrested bird is stripped of their powers for the rest of the game.
so turning them into a goose?
More or less
If they arrested a regular goose then there’s obviously no effect
So you’d have to be careful and just can’t randomly arrest someone
true
The other thing is too if you arrest a duck, they’re still a duck, they just lose the ability to sabotage and kill
so then if they had any abilities they just go back to the default setting for those characters. what about the pigeon, and dodo?
i only ask cause what they have to do to win.
Are they a Goose or a neutral role?
thats a good question
I think the naming would have to change, as there is already a Sheriff goose, and that would likely be confusing especially to non-native English speakers. Maybe "Eraser Goose/Duck"
what if it was security goose/duck
If a neutral role, not sure what the win condition would be. I think this role is more suited for specifically a Duck role
A duck has way more targets to choose from and is more likely to have someone with a role to erase. If a Goose has this power, it is more likely to erase a fellow Goose's power, hurting their chances of victory.
but at the same time a duck can just kill them, so it wouldnt need to be able to erase an ability.
Also, whether duck or goose, the loss of abilities would need to happen after a meeting as a round starts. Otherwise it would be a clear giveaway if someone walks up to you and suddenly you have lost your role
that would probably be where it would work then.
how many times would they be able to do it tho.
I feel like for the rest of the game is a little overkill, I think that it should be for a round or two if anything, the custom roles are what I like best about this game and it sounds anti-fun to have a role that removes that instance
Avian flu:
Neutral role that cannot kill.
You can infect a person and transform them into your role in 30 seconds (carries over through meetings)
You win together like geese do
ooo that would be so fun!
so like it temp gets the ability until you give itto someone else?
Zombies basically?
Yis
You can turn geese ducks and neutrals into your own
Or maybe if you try to turn a killing role they kill you?
Like a sheriff or duck
Typing on mobile can be difficult
That one I think might be suited for it's own game mode where one player is Patient Zero and has to win by having all living birds be "zombies"
True
Geese and Ducks still try to win the usual way but possibly have a unique ability to the mode. Maybe if a Goose finishes their tasks, they can turn a zombird back into a Goose (or duck, oh no!). Not sure what would be a good unique mode ability for the Ducks
Maid goose:
Completes tasks faster, if they are completed under a certain time period(pauses during meetings) they are rewarded silver coins.
Every ship needs a maid
What if there was a role where a duck can sabotage the report button? Like because we talk over a tablet maybe this duck can temporarily power them off so no meetings can be held
Cool idea actually
Man I would LOVE for it to be possible to sabotage the report button. Though this is kinda already possible as button can't be pushed during certain sabotages 🤷♂️
^^
I'm also thinking if a Turkey role where if somebody tries to kill them, it's reverse Uno'd back and they live another day (Professionals and Sheriffs are possible of killing it)
The police officer would be a goose.
Maid Goose v2:
Maid can use their ability on another player to do a single task for them.
Maid will know which tasks the player has left (including fake tasks).
This counts towards the maid's tasks progress as well.
40 sec cooldown, 10 at the start of the round
Ggd has really fun tasks okay!?!?!?
Trapper Duck:
Duck has a booby trap ability.
They can booby trap tasks, if not done under a set amount of time or are exited, the person doing them will die.
-FOWL or FOWL DUCK-a duck which is an anagram of wolf, this game is a sub division of were wolf game type, makes sense, what the fowl can do is vent and 2 new spins on abilities, the fowl can follow a couloured scent trail of any bird they last touched, this acts as a variation of the goose detective role but for the duck, when a scent trail is shown it will display and match the color of that birds role to the fowl, it will be up to the fowl to remember which scent goes to which bird if they bump into a new bird, then following there scent trail, the second ability of the fowl is the ability to teporarily disguse themselves as a sheep, meaning they dont have the role but look like a sheep, this is a refrence to sheep in wolves clothing and deception, fowl also makes sense as it is a term for bad, smelly, wrong or evil, if it is an original bird on its own team, wins only by being last bird standing
.
-FLOCK or FLOCK OF GEESE-a goose which has the ability to turn into bird wearing a sheep outfit, refrencing how a sheep is called a flock aswell as a grouping of birds exclusivley, while being the sheep, even if a detective or other role is tracking you, it will not show them your role, the sheep has two aditional abilities, on a cooldown they can start a rambing baa charge AOE, when this happens they will charge forwards in the direction they were until they run into a wall, if they touch somone directly by rambing into them, that bird will be temporarily knocked unconchus, when they ramp they will also baa in a shockwave from there position, birds which are caught in the shockwave will fall asleep but will only be unconchus for half the time of a bird you directly ramb into, keep in mind fowls can pose as a sheep by looking like them to deceive players and that postioning yourself before you start your battering ramb charge as a sheep to run into as many birds as possible in chain succesion is a good stratagey, be aware once you start running you will not be able to turn around or stop until you hit an object or wall, one last interesting trait about a flock is that if there are multiple flock players, if they are the last players alive it acts similar to lovers and all flocks win together, however unlike lovers, you can only determine who else is a flock by seeing there sheep outfit, it will not display who is a flock and you will not be effected if a flock dies as a flock, this adds an aditional stratagey as flocks can use there abilitiys to ither win as a group, or simply win by being a goose, meaning where as they cannot kill, they may decide to put a bird to sleep making them a sitting duck for the killer and getting rid of there competion, you never know if you should trust a flock as there role can be used to help or hinder, if a group of flocks are the last players alive, they receive a far better payout
-DOVE or TURTLE or MAGIC GOOSE-a goose which has a few interesting but simple abilities, they can see who the two lovers are, they can on cooldown become invisible temporarily, they can also warp to anywhere on the map on cooldown, this refrences how doves are synominous with the concept of love being turtle doves and other abilities being based on magicians using doves, if a dove is alive, they also win with the lovers, the difference being the lovers cant see who the dove is, the dove will not die if the lovers are killed, however winning with lovers will offer a larger reward, if the Dove is its own bird role, it will only win by being last bird alive with the lovers also
-MOTHER HEN or MOTHER DUCK-the mother hen is a duck which has the ability to lay eggs automatically once a cooldown timer goes off, upon laying an egg, the hens egg will have a limited amount of time till it hatches, if it hatches the first player who died will be brought back to life, but un able to communicate to anyone but between the mother hen, if they are a duck they cannot kill the hen themselves, if a player comes across an unhatched egg, they can pick up the egg and move it or sit on top of it, if the egg hatches after the bird sits on top of the egg for a certain amount of time not moving, the person brought back to life will join the same team as that birds and only that bird will be able to communicate and be impervious to the hartched bird, one final option you can do is choose to kill the egg by ithere using your kill or a hazzard trap on the map which normally kills, it can be a high priority to vote off the hen so that new hatched birds dont extend the game, but this also acts as a balancer and come back mechanic if a team has less members on there side or to turn the tables, if the mother hen is on its own team, the mother hen can only win by killing and having all members of the team hatch into there team
-CROW or BLACKFEATHER DUCK-the crow is a duck which has the ability to command and send small crows all over the map acting as trip wires which will tell the crow what role is currently in the vicinity or room the crow is in, this only aplies to the room which the small crows are in, the small crows will caw creating a dispersing range on the map which only the crow can see, similar to the technichans ability, the last ability the crow has is on a cooldown to warp across the map at will similar to the dove and to use vents, the mini crows caw will always be hearable or seeable if a bird is close to it, prompting the bird in that vicinity to leave the mini crows range as soon as possible, once out of range, they will no longer show the crow there role, a good dtrategey for the crow is to plat mini crows at exit points to trap clever birds in rooms who dont want the crow to know there roles, if the crow is on its own team, it must only win by having its crows caw around every alive player
.
-RAVEN or SPIRIT or ALAN GOOSE-the raven is a goose which acts similarly to the crow, but works for the good side and has some different abilites, ravens can also send mini ravens to areas which sound and look and act identically to the crow, but instead tell the raven, the raven also has a warp ability but it is far more unique then the crows, refrencing the poem by edgar allan poes never more, sitting above the door, a raven can make any entrance to another room send any bird to another entrence of another room or door, when they walk through that entrence, the raven is the only one who can see on the map which entrences go to which rooms and can use these entrences or choose to not use the entrence warps themselvels, if the raven is on its own team, it can only win by having all other birds walk through there placed door portals
-RED HERRING or POULTRY GOOSE or RED HERRING GOOSE-the red herring is a goose which will display to other ducks as a duck, aditionally the red herring can mimmick the visiual change abilities of another bird they have bumped into, but they only act as deception stratagey and apply cosmetically, this means red herrings can if they bump into flocks or fowls replicate the sheep disguise both have, if they bump into a crow or raven they can send out crows which do nothing and if they touch a hen they can lay eggs which will never hatch, by using red herring wisley, you can determine narrowing down what roles somone is using and make people think certain roles are still in play or reveal to others what roles are in play, if the red herring is on its own team, can only win by being voted out, this being an upgraded joker role
-LOONE or LOONEY DUCK-the loone is a duck which has some abilities similar to a red herring visually, making people think they are actually a red herring, the difference being the loone will randomly cycle through gaining the last used ability from any bird they bumped into, but the loone has no control over which birds role ability they get as it will switch over longer random ordred intervals, this role can be extremley useful to make geese think you are one of them but a very risky role to play, the concept of randomly changing abilities out of your control being.. looney and or redicoulus, additionally similar to the canibal, after each voting round you start back at square one and must physically bump into birds to re gain your ability, you will not know what ability you have gained until your using it and you will only gain the one last used ability in your cycle of abilities from the ability that bird last used, in other words as an example, if the last ability a dove used was teleport, you bumping into to them would only let you use teleport, not going invisible, if the loone is on its own team, can only win by having used one of every ability from every avalible role
-FRENCH HEN or FRENCH DUCK-the french hen is a duck very similar to the normal mother hen, but has different abilities, the french hen will always leave a trail of garlic behind them and to any other player they bump into, the trail can be seen by everyone and will leave over time, additionally the french hen will leave eggs they lay the same way as a mother hen, but instead of hatching these become deviled eggs, how deviled eggs work is that they do not hatch but instead temporarily allow the french hen to control the actions of that bird which touched that egg for the most time, should the french hen be the last duck alive, they will reveive a handsome rewared so even ducks dont know if they should trust them, the last ability the french hen has is to leave a trail of salt on the floor behind them, what this salt will do is dispell or negate another birds ability affecting that room the salt was left in, this refrences the french hen being a coniving french chef and how many cultures lay salt down to dispell, aditionally laying down salt then killing somone is a great way to disrespect them, making them salty, if the french hen is on its own team can only win by being ither last bird alive or killing the escargoose in play
thats a lot of role ideas lol
i really tried to well think them out though and simplify them ye
leme know whatchya think of em ^.^
-ESCARGOOSE-the escargoose is a goose with snail like abilities, if an escargoose runs into salt, they will straight up be killed by it not questions asked, however they can leave sticky goo trails at there choice which any bird that walks in them will be slowed down temporarily, the main tell of an escargoose is that they have a cooldown timer which once it runs out, will slow them down to a crawling speed if they are moving, one defence the escargoose has is to retreat inside a shell, while in the shell they cannot move but cannot see around them and cannot be killed, however while in the shell they can be picked up and moved similar to an egg and if placed down beside a map death hazzard, they can be killed that way, upon dying there shell will still remain, birds cannot walk through the shell and must walk around it, meaning using the shell to block entrences can be a stratagey and whenever you see the shell you will not know is an escargoose is inside, once the goo is laid down, it will not disapier until the sail re uses the goo trail ability, if a shell is in a goo trail, it will be stuck to that spot and unmovable, acting as a blockade
-SPRUCEGOOSE-the sprucegoose is a goose which has the ability to plant flower pots in a room, then water them, these flower pots when wattered have two abilities, they grow larger, there is a max size a flower pot can be, the flower pot will have a radius around it which will display at all times to the sprucegoose similar to a camera, watering the potted plant will increase the scope vision the sprucegoose can see around a potted plant, ducks can kill the plants, they cannot be moved when they grow to big, similar to a snail shell carrying and positioning potted plants to block off areas can be a useful way to use them, the sprucegoose is a term for a garden thumb spring cleaning person
.
-also bounty goose should be changed to the golden goose, being based on the sought after goose which lays golden eggs worth alot
I just thought of "The Early Bird" which basically if this Goose is killed 1st, 2nd, or 3rd, they automatically win
I also thought of an early bird but couldnt flesh out the concept, wanted to have a complimentarry cockatrice wyrm dragon bird which the early bird could kill, claiming they were an early bird that got the wyrm
i try to put thought into situational and complimentary role advantages when i think of a role
helps balancing ect
also had an idea similar to portal duck, look at the raven and crow
Both the raven and crow work for the ducks or geese?
Non-goose and non-duck roles are meant to try to get themselves to win, they’re not on anyone else’s side
the raven is a goose, the crow is a duck
also thats not technically true, lovers for example are geese which can win with geese or by themselves
DeafeningDuck
Opposite of silencer duck. This duck forces the player to not be able to hear any other players during a meeting.
PortalDuck
This duck is able to place two portals on the map during the game that are invisible to all other players. If a player steps on this portal, they are then transported to the location of the second portal (they only work after both are placed).
yes, the raven had an ability to link entrances which are invisible to all players but the raven, to another entrence of anthoer room, same concept as leaving and connecting portals
Ok
was a refrence to edgar alan poe, nevermore, the raven above the door
also is slightly more balanced because it allows players to avoid entrences as aposed to being randomly annoyingly warped resulting in a cheap death if wrong place wrong time
Kk
if you have any suggestions or tweeks to balance or change to any role ideas ive had feel free to let me know
i try to consider balancing and fairness alot
- Any role suggestion that is not a goose/duck (AKA they’re a different bird) are meant to have their own win conditions differing from the geese and ducks. The lovers are an exception
- Any role suggestions with revivalism or interactions with the dead will be automatically thrown out
also if i were to add a wyrm role based on the mythical dragon bird the cockatrice, it would probably be a goose with the ability to breath fire, the flames would stay on the ground acting as a barierr until the wyrm breathes fire again and would allow this role to kill ducks, but similar to a sherif should they kill a goose, even by accident of one walking in there flame, they would die, esentially being a trapper and more risky sherif, also if an early bird was in play, havent fully thought it out but the early bird could have a reason to want to kill the wyrm
that.. limits things a crazy amount if your saying they cant just be called a kind of bird but have to be called a form of goose or duck spacifically, every idea refrences and stays withing the birdverse, that is really not a good idea to impliment it must only be called a duck or goose, that is throwing away every bird related idea which there are quite alot of in this channel
I was told to change them to be in the bird verse
I’m just letting you know what the gaggle members would do
that doesnt make snese just pointing that out because it throws away probably 75% of ideas on here because of a naming condition
Roles that bring back dead people have been ruled out by devs numerous times. Once dead you know all roles so it's too OP. It also debalances drastically.
Roles that use others abilities or leave trails makes confirming roles too easy and therefore also debalances and cant really be countered
Hi kwuartz.
:))
Basically any that leave a trail or bring back dead wouldnt work because its 100% confirmation in a deception game
the names are related to birds spacifically multi refrenced context, changing the name for example from raven to portal duck, breaks and makes abilities no longer contextually make sense
Okay well then idk what to tell you
excpecting every new bird name to be a seperate win condition team, breaks the game
😂 alrighty
if you had 10 seperate bird roles all with different abilities in a 15 person lobby, only 5 players are actually geese or ducks, the 10 bird roles would all only be trying to win themselves, not working as a team, which is a key dynamic that stops the game from draging on at a stale mate, im not sure how you havent considered that when over 75% of suggestions on here are different birds
that situation breaks the game
if you just let each bird role be on the good or bad team, similar to the lovers, which also dont have goose in there name but are on both the goose team and there own team, its not broken, making the lovers only win by being both alive would be what your talking about and break the game
Okay
you already have examples of bird roles playible in the game which are a goose or duck which dont say in the name they are, for balancing reasons
Nah you don’t?
.. are the lovers called goose in the name and do they have two ways to win
Yeah they’re the one exception
And they’re called both geese and ducks depending on which one the player ends up being
go ahead, change how they work, follow what your saying and make them there own bird like love bird who can only win by being last alive, thats what would make sense acording to your naming convention, is that less broken then how they work right now ?
love birds would make sense acording to you, is a different kind of bird and not a goose or duck
They’re. The. One. Exception. My. Guy.
right and they had to be an exception to remain fair, how is another bird role any different or suggestion by people?
😂 I love how we’re getting hung up on names
I can re write the roles to be they can only win if they are last player alive, but having that win condition for every new bird is redicously broken and defeats the point of team dynamics
Yeah you said that like 4 times
I get it
Can we stop typing on here so that all the suggestions don’t get lost with nonsense convos
its not the names, its if they are named a non goose or duck, they can only win by being last alive, apply that by 20 new bird roles and game would be broken, people are making over 75% of suggestions as new creative bird roles.. why even have this channel if youl onlyu except_goose
this isnt nonsense, im pointing out your rule is shooting over 75% and the future of the game in the foot, over a naming convention
i really dont think you see what im saying or how it does, it does
I can’t even understand it with all these grammatical errors
there is a reason why lovers isnt love birds, would be brokenly hard to win
your legitimatley telling people if its a bird name which doesnt win by itslef, regardless of how good the idea is, its garbage and wont be considered.... are you saying that ?
No
Do you even see my messages or are you just in your own world 😂
yes i did, repost the two things you said were your rules
why legitimatley are you being direspectful ? your reminding me of people who ignore logic then ignore people trying to have a discussion, because you laugh at them calling them a troll.. thats calling the kettle black and toxic.
you could choose to not mock me, but you chose to repeatedly send laughing emogis
My point is that roles that are non-geese and non-duck are meant to have their own win conditions. If they do not have a way to win on their own, then they will renamed as a goose or duck depending on which team they are. Separate birds are meant for roles that have their own special win conditions. This is why only 3 birds besides the lovers in the game have special win conditions. They are limited because otherwise, as you said, it would break the game
And I apologize for being rude
gotta question for ya, how many people on this channel have spent time making great ideas based on different kinds of birds, which now have 0 chance of being considered because they dont meet your two rules
can you give a guestamet on that ?
Hopefully a high amount, cause that’d make it easier for the moderators to sift out the unusable ideas
It’d single out the usable ones
And it’s not my rules it’s just the conditions I’ve seen the managers talk about
your team told people to keep it in the bird verse, thats what i was also told, your 2 roles are news to me and probab;ly hundreds of people who have made suggestions
The second rule is 100% confirmed I know that for sure
they did not say the 2 conditions you just said
a mod spacifically told me to change them to birds, keep them in the birdverse and that they read every idea i had
Yes, keep the geese as geese, ducks as ducks, and separate winning roles as other types of birds. This is to prevent people from suggesting roles like “dog” or “hammer” or whatever
can you understand or grasp that if you have very few roles which are named as new birds on there own team, literally hundreds of suggested ideas will ither be thrown out due to how limmiting it is, or youl just slap duck or goose on it and call it a day
Tbf these are just suggestions and the gaggle team themselves could rename them to fit the game aspect if the concept is right.
a raven isnt a raven, its a portal goose, a crow isnt a crow its a black feather duck. a turkey isnt a turkey its a thankgiving goose, a hen isnt a hen its an egg duck... do you know how stupid those sound when there are actual birds they are based on ?
As stated tho wolf there are other issues with most of the roles suggested simply being too easily comfirmable which the gaggle crew have stated they want to avoid which is why ability swapping. Resurrection etc has been dismissed before
Same with movement speed differences
oh look its not an eagle its a bald duck
its not an early bird, its an early goose
over a naming conventing....
You know you said I was being toxic but you’re being way more than we are hahah- literally names don’t matter when it’s not your game. They’ll change it if they want to
the naming convention does matter
if people desighn an entire set of abilities based on a spacific bird, its insulting to slap duck or goose on it and breaks the context
its a turkey, not a thanksgiving duck, its a raven, not a portal goose, a crow is not a black featherd goose..
its a crow
Please stop repeating what you’re already saying
It’s very simple: the team is most likely going to change the name. It really doesn’t matter
Im not saying you need to submit it as a goose or duck, it’d just clarify it more since the team would change it to a goose or duck anyways
do you know why the raven would be called a raven if it can use portals, because it refrences edgar alan poe the raven above a door and etheral proprties not acociated with a goose, it doesnt make any sense unless it remains a raven, its not a portal goose, why would you make the rule aproved that every new bird must have there own private team, that limits the amount of birds you can have and throws away literally hunddreds of ideas people have... and that is a dumb decision over a naming convention
how many indevidual bird roles do you think would be added when its already confirmed the ones you already have are ither to challanging to win rarley or are broken.. which is the case btw, that is why you made the vulture not playible unless its in its own gamemode .. it was broken
Rule of thump, Species have unique win conditions - If it's not a goose or a duck it has it's own win condition
The vulture is playable in two game modes and has good win rates
you already are shooting yourself and people who suggest actually good ideas in the foot.. by saying all new birds must win by themselves
Thank you Shawn!!!
Forgot there was 3 game modes xD fixed that lie.
you have thought about that aspect right ? how many times will people make a bird role which you cant add simply because it would have to win by itslef... that is dumb game desighn
On the contrary, probability and conditional combinatorics can become incomprehensible to the human brain and our development team if we have too many unique win conditions
So the idea is that if you want to align it with ducks make it a duck. E.g. portal duck still sounds right and aligns with ability. Or if it's a swan swan goose still works.
It also makes it 100x easier for new players to grasp who wins with who
The game would fall apart if you didn't know why/how/who won immediately upon the game ending.
Which is why there are only 3 species roles atm
ok hypothetically, how many unique yet still balanced ways can you have a bird role not on a duck or goose team ?
If you need a wiki page to know who wins with who then that is the bad design not the other way around
@lilac cloak we do have the falcon role that is basically a hunter with no morals. It pairs up with the vulture for dine and dash
sorry i meant the falcon not the vulture
it was broken so added to its own game mode
No it was added specifically for that game mode
No it was designed purely for that game mode
please stop spreading falsehoods
thats strange, so your saying the falcon didnt used to be a playible role in other game modes, thats what multiple people told me
They lied
I e not my opinion, dont blame somone for asking.. thanks
ok that clears that up then
For naming conventions - All roles added to the game are avian, Species have win conditions/shared win conditions, sub role types are alterations of a role to help them or their team win.
Also technically you can have only a limited amount of unique roles because geese need to outnumber the ducks and unique roles or else it's a free for all and thats not deception game anymore it's a battle royale
I am literally the ultimate deciding factor of what makes it into the game and what doesn't. With the help of our highly skilled and trusted game designers (and rest of team) we will all confirm the Falcon was added specifically to help balance out Dine and Dash
@humble jewel You also have an order of operations of cascading win conditions.
@humble jewel It falls apart
ya know what i will try to make that work, but the fact one of your mods told me just change them to birds for the bird verse and said nothing about the two conditions you just said, including how many people post bird based ideas on teams of geese and ducks for balancing , was bogus
The names of the roles is irrelevant;
Shawn you mixed up falcon and vulture xD
Oh well
F
I will go back and re edit and attempt to make them ither have the win condition they can only win by themselves or an alternative goose/duck name
@gilded eagle herbet was suggesting that names should be centered around birds.
But don't worry about the names too much
We don't even look at the names
We're just trying to not get hung up on the names or roles but more so their mechanics
A good rule of thumb is if you can't explain it in 1 or two short sentences then it's too complicated.
The mechanics is the part they have to really weigh to see if they are viable. At end of the day a name can change numerous times easily a mechanic cant
so you would call a turkey, when people say its abilities spacifically relate to a turkey, a thanksgiving duck
for isntance: Vulture - Eat bodies to win, Number of bodies tied directly to the number of players.
Definitely less than a paragraph
Scottish goose, can teleport once per round?
yes but a vulture makes complete snse with its naming convention
The name doesn’t matter
Also best rule of thumb is to think. If you can identify it by simply looking at it it's too obvious (a few of yours leave trails etc)
why would a scottish goose be able to teleport ?
Scotty from star trek
😂 Oml it’s just a name
How about Scottish goose. Yells freedom and gets drunkm
@gilded eagle a better question is why are geese in space?
This game is silly, the types of geese and ducks we have loosely resemble their actions.
Why are ducks in space killing geese?
In an ideal case we would love if their role name perfectly described what they do
but it doesn't always have to be that way.
alright i will re edit them with ither win condition, telling you not everyone will do that when posting a suggestion because of that rule
I get the ducks and geese but dodos went extinct years ago
We're ok with that 🙂
So keep all mechanics as simple and explainable and not for it to be so complex, and the names describe the role?
to make it simple they should just say give it two optional names, ither a bird, or a name still working involving goose..
If the mechanic is too complex, it might screw over the game and have it unbalanced- well that and stress out the developers right?
Ventduck
A duck who can place a new vent once a round
im going to agree to disagree with slapping goose or duck on something as making sense, but yeah
Miner Duck
Yeah
That sounds so difficult to do tho surely
I just gave a crappy idea as an example haha
I wouldn't put that in the game
Town of us be like
It would be one vent if anything
I don't even know anybody who uses vents in the game
A goose that can remove vents!!
Shawn duck -deletes a random map item
The Maintenance Goose
Locking vents for 30 seconds is on the table
30 second cooldown
I use vents as duck, pigeon and mechanic
imagine you just entered a vent and then you get stuck in it and have to wait 30 seconds to leave or go to other vents lol
That’d be hilarious
@ocean hawk imagine, using it to stop a duck from ejecting your friend on black swan or mother goose 🙂
Doors close, close the beidge vent/engine vent
depending on the ship
God that's happened to me so many times
its a solid tactic
It’s usually ghosts that do it, I’ve probably had 3 total times when it wasn’t a ghost
Also locking the vent near the light panel in mother goose lets you fix the panel more safely
Locking vent genius idea Shawn 👌
Tbf with ducks having fake tasks I only play with visual tasks so they dont even need to vent anymore
Just wait in bridge if need be
Or pretending to be a statue to catch prey off guard
a duck that has their kill cool down go down faster if they stand still for 5 seconds?
Wdym
what if you dont have fake tasks on?
You can turn them off???
Yeah it's a setting
Well that’s news to me
I mean that can kinda screw over the small lobbies of say like 7 players right? If the duck stays still and the kill cooldown just flies down faster
Also tbf I dont camp bridge I'm too bloodthirsty I go on mass killing sprees not wait to vent them
Not really, standing still means you might end up spending more time travelling to find geese in smaller lobbies
the net gain isn't as much as you think
That's why on low numbers certain roles need to be turned off
But it does sus you out of you're standing still.
Fair
Not unless you pull the afk card- make it sound like your busy and your good to go unless mic's are off
What’s that role that makes everyone turn Gray for a couple of seconds
Its like vulture and pigeon you dont want that on in less than like 10 people
maybe a duck that when they kill their cooldown is reduced for like 3 or 5 seconds for that round (until meeting is called)
Or if they vote themselves or skip it is reduced
@ocean hawk cumulative power is probably a no go
Would be hard to balance that
This way they’d be putting themselves at risk for the extra seconds off
Here is an example of a self balancing role:
Aging Duck: Starts with a very low kill cooldown but will increase after each kill. eg. 50% round cool down, 75%, 100%, 125% etc
so on an average it can kill fast early on, but REALLY slow later on
This still doesn't really make sense for the game because it adds nothing to social deduction aspect
Yeah and you might offend old people
I am old
A duck whose visions gets smaller until it kills!!!
twitter be like
We're always offended
It slowly goes down until they kill and then it goes back to normal
I'm pretty sure my grandpa doesn't play this game
Karen duck. Can summon a manager
@mint gale what about a duck whose visions slowly gets smaller and only resets when they kill someone. This’ll make the Jill motivation raise
Kill*
I feel like they would get caught easier
They wouldn't be able to see what's around them
no
Damn Alr
it just makes it less fun to play
True
But what use is it to the overall team? It would increase motivation to kill but provides no function
One whose vision gets bigger everytime they kill
Point of that?
Again doesnt provide an overall perk to the team itself. E.g. silencer covers a kill. Cannibal hides a body. Professional counters Canadian
You can just see further but when you say hi to somebody and they don't see you I think you'd be screwed
after they killed almost the whole lobby they can almost see the whole map lol
I stand by the disable duck idea where they can disable the ability of another player once per round
Or maybe a role that can click on two players they pass by and then switch their positions when they want
A good role and a balanced role are so difficult
Well I mean say I'm vigilante, and I kill somebody straight off the bat and this "disable duck" disables my role- what then?
Doesn’t do anything to you
But if you didn’t kill anybody, you wouldn’t be able to do anything for a round
If you were mechanic, you can’t vent for a round
So it's a sheriff/pigeon counter
I like the idea of it
It’ll make people say their role less too
Cause then they wouldn’t want this role to block them
Wait so what happens when a Canadian is disabled?
For that round, if they are killed no auto report
So I click you, right? Then a meeting happens. The round after the meeting you’re disabled. During that I can click on someone to disable for the next round. Etc
I'm tired so I'm not up for thinking much rn
Me either this was just a past idea I had haha
mk went back re edited every role which was not a duck or goose to have the option depending on its name to still make sense within its abilities
should work now
Technically role should only work for activated abilities
Wdym?
actually managed for the most part some how to find an interesting not broken win condition if they are on there own team as there own bird
Like rolls that are.. wait what do you mean 😂
An ability that is used by clicking left shift or space. Like one that someone must use themselves. It would keep it more balanced otherwise birdwatcher wouldnt be able to see through walls or dodo couldn't win if voted
Dodo wouldn’t be affected
So itd best to only have it disable activated abilities
Yeah it disables activated ones
if there are any suggestions, tweeks or things any devs think could be better ballanced or changed, leme know and ill consider and re edit it
So Canadian would still auto report then et
Like pigeon, birdwatcher, mechanic, etc
Yeah I guess
Makes more sense
Good point
for example, i think giving the fowl duck an ability of being a duck which acts like a worse but different version of the goose role detective, is interesting
I was thinking of a role called "Chicken" where it plays the game of risk but has the ability to avoid kills like doing a task on the Mother Goose and getting sucked out into space or avoid dieing from the getting run over by a space car- would that be useless or no?
I'm thinking it might be useless but idk
I haven't read all of them but I'll give a bit of feedback on some of them in my opinion.
French hen would be too easily confirmed it's a continual visual indicator which would lose the deception side you cant cover that
Looney duck again would be too easy to confirm other peoples roles if it wasnt on a cool down that was super long. It could be too unbalanced
Red herring. Basically an OP mimic goose which wouldnt make sense.
Mother hen. Bringing people back from dead has been ruled out numerous times as op and unbalanced as they know everyone's roles
thankyou for feedback, I will edit the ones to the suggestions
Win condition is basically like all the other geese but the chicken has a higher chance of dieing but if they use the ability they can avoid it- for me it seems kinda unbalanced but I wnana hear your thoughts
the looney duck is meant to be a crazy good but hard trade off role and they have the ability to claim and false confirm they are another role, just requires stratagey working with using your random ability around someone to deceive them
Idk how it would have a higher chance of dieing, maybe say the statue in the Nexus falls over and tries to kill it
Disable Duck
Can disable another player’s activatable ability for the round to come (for just one round). While one goose is disabled, the Duck can disable another goose for the next round
honestly high risk high reward, hard to use but very useful
ill rework mother hens ability yeah
So somewhat like bounty? High risk of somebody killing you, but survival leads to rewards of coins
well just my opinion, bounty should be changed to golden goose lol
Bounty is already getting reworked
Maybe that can be like a separate role for a different mini game
Allowing disabling in advance is less risk I'd say it would have to be either in meeting or in same round
Ahhhhhhhhhhh
Because it could still be bounty, with a slight difference in mechanics, and for this "minigame" it could be in teams
It's usually the easiest way but not a mechanic in game atm
red herring would probably be like an upgrade replacing joker and mimmic
Disable Duck
Can disable another player’s activatable ability for the round to come during a meeting (for just one round). The next meeting the disabled goose would no longer be disabled, and the Duck can disable a new player.
given both abilities add alot of complimetary stratagey to a joker and could have a long cooldown to balance, actually gives joker something they can do and compliments there playstyle trying to convince people they are a duck
very often as joker you just end up standing around aimlessley or waitng to be killed
there isnt much stratagey
What is this joker role you’re talking about
jester
dodo right
The dodo has a huge strategy it's a high skill role. It's just difficult
hmm oh hang on
yeah I am very bad at dodo its hard ;-;
yeah your right would just be an upgrade of abilities
dodo fits well
still do think dodo role would be alot better if combined with the abilities of mimmic and red herring
The idea of the dodo is that nothing should help them fake it. The dodo has fair win rates afaik
i guess yeah, it just seems like having a role which is all about decption to make people think you are a duck by using fake abilities around others, is an unexplored interesting aspect
the question is, what could make it more unique then the idea of a dodo
It would likely have too high win rates unless it was a one time use ability
exactly, which is why im thinking it shouldnt have an advantadge by winning by being voted out, that should only be the dodos thing
but perhaps if it is voted out, it doesnt win but instead pulls an uno reverse card and chooses who gets voted
and it wins by being last bird standing, which would compliment its ability to make others think it is a different role or player very well
that could actually work as a red herring being able to use any ability of somone they last bumped into
But that ability doesnt really help it survive so it seems a bit pointless and not complimentary to its role
the goal as the red herring would be to convince and confuse other players into voting you out and making them think your another player
So your saying they vote out someone else if they get voted? That would instant confirm them and therefore mean everyone would know them confirming a role
Win rates would be too low
it would except the red herrings ability to esentially be an upgraded mimmic
actually now that i think about, would work alot better as a mimmic upgrade
compliments the ability to make somone think your another player and hide so your not killed
It's entirely different to Mimmic as mimic is seen as a duck. It just doesnt feel the role would have much value in the game and would be too comfirmable
what if the main ability of a red herring was just if they are voted out, they control who gets voted out, but the catch is on the voting screen they always look like another random player
that would allow the red herring to choose to not vote out the other player on the voting screen who looks like them and players wouldnt be able to determine easily who the red herring is
They would because youd just look for who was missing in the screen. Someone is there twice someone isnt. If its swapped names when they get voted out and dont actually die itd be obvious again. There doesn't feel like much purpose to the role and its be too easy to confirm
oh ive got the fix i think i figured it out possibly
what if, if the red herring is going to get the most votes, before they are, the vote screen goes completley grey scale making everyone look the same colour, only the red herring would still see the colours of all charachters
But what is the purpose? They still die
the red herring cant be voted out
they choose who gets voted
if they are, similar to a dodo but unique
the purpose is the red herring is trying to win by still being alive and having every other bird dead or voted
being able to choose who gets voted out could be a very good strategey to help the red herring acheive that
and because players dont see the talied votes line up if the red herring is voted out, they never know who they actually are
If they cant get voted out then they will be easily comfirmable making it kindof go against the games main goal
right but heres the thing, a duck could claim to be red herring which means people wont want to vote them, similar to dodo
No because they dont win they would get voted
if a duck claims they are the red herring, similar to dodo people would be afraid to vote them out
meaning this gives the real red herring an alibi most of the time
It doesnt tho because they xant be voted out just try once. If they dont die it's TRUE otherwise it's not
They also dont provide much purpose overall
didnt follow what you meant can you re explain ?
So if the red herring cant be voted out a duck claims it they'd just try voting them out. If they are still alive next round... you know for sure
i see what you mean yeah
need to think of one more work around to make the red herring harder to deetermine
but how hmmm ?
i really think the idea of if they are voted, they control the vote is good, just need to figure out the other half
Sometimes roles dont work. There will be situation when shelving the idea is the best bet
that is where the mimmic idea came in before, so that they could mimmic using another players ability to claim they arent the herring
i think people would like and have mentioned an uno reverse card based role
thats an odd way of thinking just in my opinion giving problem solving is allways about redefining somehting which isnt working
But not everything works in every scenario. People suggest alot of things that when put into practice unbalance or break games. Uno reverse is too obvious as to what someones role is or what they do
exactly thats why i like seeing if there is apossible answer
if there isnt, then shelving make sense yeah
is there a reason why the red herring being an upgraded mimmic, meaning they could look like somone else, wouldnt work ?
esentaily just adding that if the mimmic is voted out, they choose the vote and they would be there own team
wait i might have thought of somehting that works and is better
What's the purpose? They win alone but if they get voted out someone else goes out instead? They'd be exposed and itd be too obvious
what if the herring has a cooldown to swap the look of all players including them randomly
Would be a good chaos role. But what's the overall use if that to themselves if they arent a duck
if the herring is voted a certain amount of times, they win
probably 3-5 times
whatever is most ballanced
as a chaotic but unique singular role, that could be interesting
the red herring would force people to determine truth of what people say by only how they say it as they cant trust there eyes as soon as a switch happens
and because the red herring can also kill not as a duck, switching allows them alot of leighway to get away or confuse players
So they would purposefully prolong the game lowering the fun of others. They could just vote themselves every time meaning they'd always win if it delayed long enough. Theres also no deception In everyone swapping as then itd be 100% confirmed that it happend. The idea behind morphing is it's not confirmed as being done
If you know everyone switched you dont doubt your eyes because you yourself switched
If red herrings goal is to get voted why can they kill
right but it forces you to really pay attention to what people say, you cant rely on where you saw other players and that is interesting
But also people can just talk blowing away who it was so people would just talk. It just doesnt seem like it serves a purpose
And at end of day switch would be temporary
tempted to say the red herring wins by ither being voted 5 times or being last bird alive
But they just vote themselves 5 times and win? That's not balanced
to balance switching it would have a long cooldown for the herring, so youd want to use it at the best moment to your advantadge, like if you just killed infront of somone then snuck away
no i mean they have to be voted out 5 times
not voted in general
They wouldnt get voted out 5 times it's an impossible thing
would 3 times be ballanced ?
Noone would vote same person out twice
No it would literally never happen you vote them they dont die you dont vote them again
right but remember what i said, if the red herring is voted out, nobody sees the votes tally
That would still be obvious it was them that got voted unless blind votes was enabled. Because suddenly you dont see the tally for one person.
People could know who they voted for it just wont happen
except wouldnt the red herrings ability to randomly swap the looks of everyone make it also much harder to keep track of who was voted ?
When a majority votes for the same person, people will realize right away that the correct person wasn't voted out, so the red herring would be a dead giveaway
Are you saying it switches in the voting menu?
if the red herring hadnt used there ability and it wernet on cooldown, that could be a possibility
forcing the herring to choose where to use it
That would be chaotic for no reason. It would cause more issue sif they weren't actually being voted for it would out that the role is there and potentially could end up with them being voted out. But again theres too many visual clues and itd be too easy to work out
The game is about social deduction so people would talk it through and work it out too easily
if you gave the herrings ability to randomly switch the looks of players a very long cooldown which can only be sped up by doing tasks, that could work
and the only danger to the herring is being killed, so incentivising having to do tasks would balance that
No you cant have a role that cant be voted out literally people would sus it out too easily. It's like showing a concrete plant saying kick it then asking them to kick it again they wont do it the second time because they know its concrete
ill change it and think about it
wait thats a good point
if the herring has the chaotic ability to randomly swap all players looks, in game or on vote screen so long as they arent waiting on cooldown, they could still use that ability by itslef to not get voted out
that could potentially work just as a singular chaotic role by itself
oh and what about reversing it completley
the herring cant be killed
but can be voted out
if somone kills them, they instead die
Unkillable roles make no sense especially if they win by being voted out. Again it confirms them too easily. the goal is to NOT be comfirmable
The idea of someone dying when they try and kill someone has been ruled out so much because you cant counter that and it's too easily comfirmable. Also the idea of mixing up people on voting screen makes no sense since people can just talk and it tells you who is talking
wouldnt people think it was a sherif or the hering could claim vigilanty
actually your right, what would make more sense instead of random look swap would be if the herrings ability made every player look the same
that acheives the same advantadge while fixing the flaw
No they wouldnt think it was sheriff because its killing the person trying to kill who could be a confirmed sheriff.
And also people can still talk
just what I have as a concept so far -RED HERRING- has the ability to once its long cooldown finishes to make every player look the same, a red unique looking bird, if the ability is used during a vote, players will not be able to tell who they are voting for, if the red herring is voted out, they instead get to choose who is voted out, the red herring is the only player who can allways see who everyone is while there ability is active, the red herring can reduce there cooldown counter to use there ability again by doing tasks, unlike other birds, they dont need to fill up a task bar so they never have to finish a task, the longer they are vulnerable while doing a task the more there cooldown will reduce, the task they do does not matter but can only be one of the tasks rondomly selected on there list, similar to everyone else, this increases the odds a duck will kill them and is a risk reward, if there ability is used durring the game and not durring the meeting, all players will be deffened, except for the red herring who can still hear everyone, by having these two methods of the red herring using there ability which when active makes players un able to communicate, it allows the red herring to try to get voted out while having to balance blending in as a regular goose and not staying on tasks too long, which will make them outed as the herring and a duck or goose with the ability to kill them would kill them, the red herring only wins by being voted out 3 times
does that work ?
^^
No, so one of the main issues is during a meeting they'd just skip and call a new one boom no issues. Secondly theyd use it once people said their name so itd be obvious.
Its unbalanced by lowering cd by doing tasks it reduces balance.
Thirdly again if they get voted and someone else goes out people are gonna notice and they wont get voted out again therefore win rates would be minimal or non existent.
Also pigeon, dodo, vulture and duck tasks do not fill task bar
i give up you win, i try to explain to consider for balancing and other roles interecations and complementary dynamics. that cant be explained in two scentences.
@humble jewel @gilded eagle please remember to check out the #rules regarding the FEEDBACK and IDEA channels, please do not turn these channels into discussion boards. Instead take them to DMs or general in the future. We want to take all ideas into consideration, but can't if they get buried. Who knows an idea can spark another idea or we put a spin on it/make adjustments 🙂
Vengeful Lover (Lover Goose/Duck Variation): Upon death of their lover this variation is muted in chat, given a kill cooldown, and told who killed their lover. If they succeed in avenging their lover before a meeting is called they get to keep on living, if not, well they die as soon as the meeting is called.
I like this idea as inspiration for a rework of the lovers:
- When one lover dies, the remaining lover will survive for one more round to attempt revenge and then they die regardless. Their revenge round begins after the next meeting is over. During the revenge round both the killer's name and the lover's name will appear orange to each other giving the killer a chance to kill them first (if the killer is a duck) or plead for forgiveness (if the killer is a sheriff / vigilante).
I've had so many lovers games where I die on round one because my lover got killed first and I never even knew who they were. Feels bad, and a chance at revenge would allow me to R.I.P.
To discourage the lover from running around spamming the kill button, if the lover misfires then only the lover dies.
Hotshot Duck or Akimbo Duck
Fairly simple concept not sure how simple of am execution but essentially once per game they can perform a double kill on their own of two players in close proximity. I was thinking if it were a Hotshot Duck they would immediately self-report or something really just to limit it from being too strong, and it'd fit with them being the cocky hotshot. Or not if that's what you would feel that self-reporting is too unreasonable. I also don't know if this has been shared before so sorry if so.
Estranged Lover
Probably impossible but i woke up today and thought, it'd be neat if A Duck murdered your lover you became a Vigilante like role and you know who killed your lover same if a sheriff or vigilante kills you but instead you become a Duck, you only get one shot and its only for the person that killed your lover and when you kill them you commit suicide to be with your lover.
Hyponotizer Duck
Same as in TTT you can turn one dead goose into a duck.
Paranormal Duck
Is designed to get caught, can trigger visual tasks visual part when dead (trash flying out of ship, monitors turning on, Ext.)
Edit: can also prevent animations once
Edit 2: this is to “clear” ducks and make geese look like they faked tasks
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Idk if you guys already have planned out the buff for birdwatcher
But would it being able to see through lights out be OP?
it would be
Fair, fair
this is a neat idea!
i think gating it to a meeting would cause people to call more meetings
if they know the role is int he game
we don't really like roles that can switch teams!
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
we've considered something like this before... the problem is that there are situations that might get out of hand in terms of balance
that means in a group of 5, with two ducks and one of them were the hotshot duck, they might be able to wipe out the other 3. and we dont really want to incentivize a situation where you want to form groups of 6 people
Does Gaggle track metrics of the %s of roles played to determine how popular or unpopular a given role is?
Or perhaps tracking the lobby settings to observe which roles players are choosing to include, random include, or exclude from their game?
Ahhh I see, I didn't think of that. I have no idea what you guys can do as devs and what not but if there were a way to make it for when so many players are alive and they haven't used their ability their kill cool down might be slightly shorter or something. Not entirely sure just thought that and the sniper duck were interesting concepts.
But of course replacing the double kill
Just so it pressures them to use it sooner rather than later
That might be unfair to the player though
Other thought that just popped into my head with the Hotshot. Just so they can't kill 3 people right away maybe the two different types we're tied together cool down wise, so if they used the normal kill they can't right after get the double, and vice versa. I'd assume you already thought of that but just in case.
Yeah a rework of the lovers would be good I think, the group I play with hates it and we have it turned off most of the time because it's not fun for the other person when one dies because there's nothing you can do to stop it, and even if you hug each other the whole game ducks can still try to double kill you and be surprised when both die to one lol
it's not meant to be easy, and you're free to turn it off as you have
it's likely the base alternative we'll add for the lovers is just a version where you don't die together
Yeah ik it's not meant to be easy but I have never seen a lovers win at all, even from when I have watched people play
How many lol
Disable Duck
Can disable another player’s activatable ability for the round to come during a meeting (for just one round). The next meeting the disabled goose would no longer be disabled, and the Duck can disable a new player.
a percentage that im okay with, and feel like i dont need to change the lovers in any way
i dont know that this would be very fun
it also seems more likely that people on the receiving end are just going to assume their game is bugged
Mmm fair point
Alright then