#🐣︱classic-role-ideas
1 messages · Page 14 of 1
@devout grove
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I don't speak English everything I wrote was written with the help of a translator
What do you mean "the fee"? Are you talking about the meeting bell/button?
The all bold makes this hard to read @fervent pasture can you repost not bolded (much better)
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
much easier to read now, thanks
Made this role for fun.
Role Idea: Sniper (Duck)
The Sniper is unable to kill until their ability is used. During the 8 seconds that it's active, they have flashlight vision that extends farther but is thinner than Birdwatcher's, and their entire FOV is their kill range. Any walls will obstruct their bullets as well as sight. This role is not available on Ducktorian maps.
Perhaps they could slice in the typical kill fashion and the ability is its own thing, now that I think about it. However, this role probably conflicts with Esper and Invisibility.
A couple of questions:
- What would happen if a meeting was called while a player was being turned into a zombie? Would they be saved or killed immediately?
- Would this role be for regular games (Classic/Draft/Corruption), or Treat or Treat mode?
Construction worker
Team duck
Can build a fence that would block a passage way fence take 10 second to spawn ducks can go through fence you can only have 2 fence at a time but you can't vent or snoop
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
rooster (duck) in the day you can move and kill but when its night you cant see, kill or move your asleep you have 20 seconds before it happens the corruption will make this longer
Please remember that this is for ideas. Let's add on, not destroy and tear ideas down
Parasite ( duck ): can add a little parasite on a goose. And when there has been 2 meetings/reports that person will die. Cooldown will be first 30 sec and then when used 180 sec. To remove it do 6 tasks to remove the parasite. Duck are the only one that can see the parasites.
Ai (duck) has access to cams and can track players and when on cams once every 120 seconds he can shoot a laser on cams that kills anyone in it's path
Owl (neutral) can zoom out and see others also they can see when lights are off and they need to kill people then bring them to their partner the baby owl and bring 3-7 bodies to the baby owl for them to win
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Now time for a goose idea
The parrot (goose) can zoom out and click a spot to fly there 10 sec cooldown
@lavish cedar
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The Gun Man(duck) has a gun instead of a kill button this gun can zoom out and snipe someone
That can be a Marksman Duck!
Maybe when they do a few fake tasks, they have the option to use their gun to snipe someone from afar right? Kinda like Esper but gun lol
Adding a gun sound effect when doing so should make everyone note that someone shot
Duck that plants a bomb that explodes in 3 seconds and kills everyone in area (like in sidemen among us) but maybe so that geese can see explosion
It would make going everywhere in big group less overpowered
So something like the Sin Eater Duck?
New BATCH OF IDEAS READY!!!
The Bomb Boi (neutral) can self destruct after finishing all of their fake tasks goal is to kill at least 4 people with the explosion
So they can win
Sounds very similar to Sin Eater Duck
ohhhhhhhhhhhhhhhhhhhhhhh
Could the detective have a buff to see a spot of blood where a dead body was for one round? 
Like when a body disappeared after a meeting was called or it was eaten, the detective (and no one else) can see a bloody spot where the body was.
The blood disappears after the next meeting
If killed by the professional, the blood doesn't appear 
Make dueling pigeon
make a goose who can kill if voted out
so they can finish off their suspect
It only works once but can be extremely helpful when you are only one who can see through the duck's charade
I even got a name idea
@lavish cedar
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Blacksmith goose
Doing a task give iron iron can be use to empowered someone move reducing their cooldown by 5 for that round
Saboteur (Duck): The Saboteur can place hidden traps on certain locations on the map, causing negative effects (e.g., slowing down movement, disabling tasks, etc.) for players who step on them. Their traps are only visible to other ducks and will not be triggered by other ducks. His traps have a cooldown of 40 seconds until he gets another one and he can only stack 2 traps at a time
Blinder Duck
Description: this duck can blind geese for a short priod of time
Deatils:
- The blind itself: vision will be similar to the vision during the lights sabotage, it will last 2-3 seconds and can not blind other ducks, cooldown 30 seconds
- How to cast: first, you press the abilities designated button, then a different color cone will appear on screen (similar to the birdwatchers vision but you can also see your surroundings like normal, you can cast it through walls) press the button again to cast it. You also can cast it from inside a closet/vent, also, when casting you can see through the wall itself but to stop it from being used in other secenarios (just to see through walls) if you do not use this ability 3-5 seconds after starting it it will just pass and the cooldown will start, it wll not cast
- Ballancing: kill cooldown will be 5 seconds higher.
- Reasons to add this: currently, besides the lights sabotage there are not many ways to obscure ones vision and since the light sabotage is a must have in a game like GGD why not add a similar ability
(similar to omen blind in valorant)
barber (goose) you take the morphing ability for good you can discuses any player your self or overs with out them knowing unless you say (note: this changes there name color and if there gravy) no you cant discoes your self and also the best goose combo barber Canadian
Tunneler(duck) - a duck that can burrow in one place, and pop out another to create linked vents (once after each meeting and vents get reset after each meeting), only allowed to tunnel on maps with like dirt, sand, etc
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
How about adding Vampire? A duck role. The vampire ability could have geese become slow for a certain amount of time from feeling drained.
Of course, the duck will still have the ability to kill.
There is already a vampire role in trick or treat
Spectral [Duck]: similar to Astral, you can send a slow-moving spirit away from your body. However, this duck version can see colors and has a special ability. Also, every goose can see the ghost within a certain range. On corruption maps, it inflicts corruption on all birds it passes through. On normal Classic/Draft, you can kill one player with the ghost form before returning to your body
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Pterodactyl-Duck role, you can eat bodies and fly away from them.
Hypocrite[Duck]: Mark any bird (except ducks) and all its abilities will disappear for the next round
idk how it would work but there needs to be a rubber duck role
Normally, I'm against abilities that specifically cancels someone else's, but this is an interesting approach. Probably should have a symbol during the meeting to let the player know they're about to be neutralized, similar to the silencer. As it is, lots of people think it's a bug if the Professional kills the Canadian.
Perhaps their ability or abilities are replaced with an icon of the Hypocrite's role icon. I also think neutral roles should be immune to this effect, as they literally cannot do anything to win if they get hit (except the dodo, but the dodo is just built different)
It should still register to the hypocrite that they "neutralized" their target and the ability is used, but the neutral does not know that they were slapped.
Either that or their ability is locked for a long time (like perhaps 40 seconds) before they start to get it back. That way it is okay for neutral roles to be hit again since they are only delayed for a bit instead of literally not being able to do anything for the rest of the round or maybe even the rest of the game.
As an example, let's say that I am a pelican. Normally when the round starts, my swallow ability is on a 20 second cooldown the moment the round begins. If I get neutralized, my ability is locked for 40 seconds, and then it goes on the normal 20 second cooldown it would have started with. Effectively making me wait 1 minute before I can eat someone.
I could see that being an issue. If the duck uses their ability on the pelican and every player has used their bell, and vote the duck out, leaving only a Pelican that cannot eat.... The game has no way to end
Exactly the reason why I suggested those two options:
- The ability is locked until the next meeting. Neutrals are unaffected
- The ability is only locked for a long time. Neutrals can be affected
I can offer another option:
A hypocrite can mark any bird (except ducks and mimics)
On the next round, the marked goose loses all its abilities;
For example: the sheriff will not be able to kill anyone; the gravedigger will not be able to open corpses;
After another round, all abilities return.
If the hypocrite marks a neutral role, nothing happens, all abilities remain in place.
you can mark one bird per round
So option 1 then
The Darkness (duck) he is only in corruption has the ability to transform into a nightmarish shadow version of a goose note it has small white dots where it's eyes should be. while in regular form he has no kill button but in nightmare form he can stun a target with as breif jumpscare and has a kill that once someone has it as soon as they do a task a shadow clone of The Darkness will stop his task and snap his neck also the body should show his neck snaped. Note i made this up to add some horror to corruption also this duck can be toggled off and is made to give people nightmares and make a horror aspect to ggd.
that is what i'm going for
also this duck would not be for the faint of heart
so if you hate scary things toggle it off
I think a more balanced option for something like the hypocrite duck idea would be to have it like a demo where you mark a player and then after a random interval, 5-15 seconds, their ability gets chained up and they cannot use it for 30 seconds or so
Maybe you could have versions of different duck roles as geese, for example a goose that can go invisible, a morphing goose, a party goose(fun), spy goose, etc.
And vica verca
A birdwatcher duck
A politician duck
Astral duck
A goose that can swallow people like a pelican but they get released when a meeting is called
So the issue there that kinda breaks the game, is that Goose roles generally can't be 100% confirmed. I can claim I'm Birdwatcher and saw something happen through a wall, but there is no visible proof of that. Ducks have roles that can visibly confirm, like going invisible or morphing, because it is very risky to do that and possibly get caught.
Probably not a good fit for classic or draft, but could happen in a different game mode in the future!
It would definitely be cool to see
There's a document pinned that goes over some of the team's guidelines around roles and how they should fit in the game
Pretty interesting dive into social deduction game design!
Ambusher (duck): Can kill anyone that is hid in nooks and crannies. Dead body will be reported when someone will go into same hiding spot. Dead Bodies cant be reported other way.
Interesting idea. Would that also include killing fellow ducks? I think that would be an interesting twist on it, similar to how the Invisibility duck can accidentally kill a fellow duck.
yes
you will have special button that you would be able to use when you will be by a hiding spot and you will jump in and and kill someone who is inside (you will know that you killed someone) if no no one is inside you will just jump into the hiding spot and after you will leave hiding spot next time if someone will come inside in same round even the killer will report the body
It might be a little easier if it was just, your kill button lit up when you were near the hiding spot where someone is hiding, and you can just kill them with the normal kill button
idea is that if someone else is hiding and some also is near so you will kill the one who is inside not the one near the hiding spot
you have to be outside so you would be able to kill someone inside a hiding spot
Detector (Goose): You have bigger map. You can see dots of players on the map. If player dies, dot will disappear.
Have you seen the Tracker goose on Ancient Sands? Very similar
The tracker only works in a sandstorm and its map exclusive
I only learnt it existed today
Stork(neutral): Can eat dead bodys like the vulture, once the Stork eats X amount of bodys he becomes invincible and has 30 seconds to kill everyone
Also maybe change the name of mimic to cuckoo
names of other birds are used for Neutral roles and the mimic is a bird with both goose and duck parents, so cuckoo really wouldn't make sense
little change to my ambusher idea
Ambusher (duck): Can kill anyone from nooks and crannies by pulling them inside. Dead body will be reported when someone will go into the same hiding spot. Dead Bodies cant be reported other way.
The developers have stated that they have no intention of introducing any revival roles to the game
Ah ok
The problem with revival roles is it removes a degree of the deduction aspect of the game when someone can just come back to life and say "RED GOOSE KILLED ME VOTE THEM OUT"
is my role at least original idea here?
I have seen a similar idea posted before, not that it's a bad idea, just means great minds think alike
Voodoo doctor (duck): you can make voodoo doll of someone who you will come in contact to. You can swap and control player that doll belongs to.
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I have a map exclusive role idea, don't have a name for it though
(Name)
Can only be killed by environment
I do recommend giving that a read through, it outlines a lot of what they think about when considering roles
is voodoo doctor good idea?
I would say it goes against the role document, controlling other players just kind of makes the game unfun for the player being controlled
ok
idea for update:
Party (duck): By pressing party button when no one is around you will swap balloon to different balloon. Each balloon will have different effect on effected players voice.
Swapper(goose/duck)
Swaps everyone's locations around
(Don't have a good name for this yet)
This is a 2 person role
They can talk to eachother with a button that makes it so they can only talk to eachother
How about instead of controlling the other player, you make a duplicate of that player and possess that to kill for a limited time. Kind of a Esper meets Morphling hybrid.
That's an interesting middle ground!
Yeah it sounds cool
what about at the end of the time
Maybe the real version gets teleported to the fake
Perhaps it simply fades out like when the invisibility duck uses their ability
I see the voodoo doctor as a great role for framing people
That's why I said about the teleporting thing
Phaser(duck)
Can go through walls with a long CD
OR
Has an astral type ability that can kill
Raptor(neutral since yk birds are descended from raptors) you can kill and swallow anyone, you win if you and the falcon/pelican are the only 2 left or if you swallow/kill everyone
Fortune Teller (Neutral)
A Fortune Teller is a neutral role that allows a player to click a crystal ball every (number) seconds. Whenever they use this ball, they will see where a person is for (number) seconds, giving them the chance to witness any murders. The catch is, they can only use this ONCE per round.
That's quite underpowered, also what is the fortune tellers win condition
I would make the power be either once per round or be able to use it on & off for a whole round
Veteran(Goose)
Description:You can protect yourself, the more the duck tries to kill you, it dies. Veteran's shield cooldown: 10s (in the Vertean's vision the shield appears and for no one, but be careful, because they can criminalize you) icon : goose with the police hat on his head.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
yes
By "game" I meant round. I just forgot the word, honestly.
The intel goose
The player can bug 1 player per round and can listen into what their saying but cant hear who their talking to. The bug is removed from the player upon death, a meeting is called or the intel goose dies.
The constructer Duck
The player can place 2 or more potholes around the map. Its invisable to geese but visable to ducks. When stepped on, said geese or unlucky ducks are stuck for 5 seconds or so. Or they can build a temp wall that can be demolished by geese in a minigame or after an set amount of time
masochist (Neutral): Wins if he gets killed outside of meeting.
is there reason why its not in game?
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
The document above gives some good basic info on what mechanics roles should keep in mind 
Speaker (Duck)
A duck that can speak to the other duck when they die or get voted out, only avaible in voice chat servers
kinda to op
It's a really cool idea, but that gives ducks perfect information if role reveal is on.
Just an idea :d
What if when this duck dies, the other ducks can see the ghost
Kinda like a reverse og medium
im its a cool consecpt just might have to be a little nerfed
Maybe for like only 10 or 5 seconds
What would be the benefit
you can float over who killed
There is a very good reason medium can't see ghosts anymore. They would just circle around who ducks were
So if you have this "haunted duck" die, his teammates can see his ghost and he can kind of give hints on where to go and who to kill
might have to nerf it a lil thouh
ohh
again maybe see the ghost of the duck for like 10-5 secs
how about a button where ducks can see him for like 10 or 5 seconds
oh yeah
kinda same thing
Could have it be an ability. Use it to let your team see your ghost for a few seconds and then it goes on cooldown for a good long while.
yeah that could bhe cool what about once a round
or smth like that
Once a round works
So lets talk about the ghost or voice one?
I think the voice one is a bit too strong. If I was the voice I could just say "x is pelican, y is canadian, z is celeb" which is not hard at all if role reveal is on fir dead players.
both are good
maybe not be able to see the roles
With the ghost version, even if you have the perfect info, you are limited on how you signal and how your team interprets it
yeah thats kinda why voice for ghosts is to op
Okay then, the ghost one
"Does the circle mean this guy is pelican and I have to kill him, or does it mean he is canadian and I shouldn't kill"
Yea boy
What would be the name
undead maybe
The name I suggested earlier was haunted, though that's not a name I have set in stone
any others
@drifting light
So
Haunted (Duck)
k
lets make description
u wanna
Okay then
When Haunted dies, the other ducks are able to see them for (number) seconds as a ghost once per round
yeah that sounds good
now?
I have an idea
Haunted (Duck)
When you die, you can make your ghost visible to other ducks once per round
maybe to nerf we should make it so haunted cant see alive people but alive people can see it to nerf it so it cant just go to imp
or duck whtev
The Prop Master Duck
Nahh
They can turn into objects and then ambush a goose
k
we would have to nerf it though
Would be really cool for like a prop hunt mode.
I don't think it would work well for classic/draft, as it would need to be in a map with randomly generated props that are not built inti the map itself
Maybe Haunted may be a goose and see ghosts for a 1 or 3 seconds once a minute? He is haunted, not someone who sees him?
Someone who knows the map well will just know that that is not where a lamp is normally.
Haunted (Duck)
When Haunted dies, the other ducks are able to see them for (number) seconds as a ghost once per round
how do yall like that??
then let's go back to the prop hunt mode idea then
That was what the medium was originally, it got changed really fast because ghosts would always circle around their killer
Ok
I have another idea
vote guys if u want to change it or u want to keep it like that
An alhimist (or Doc or Scienceman or poisoner) who is a duck and can poison a person, that person would slowly become acidly green or some other color and will die in like a minute. How's that?
+: Maybe this person can be unpoisoned during the meeting
+: First 10-20 secs there will be no effects
People would know who is the duck really fast
oh ok
Haunted (Duck)
When Haunted dies, the other ducks are able to see them for (number) seconds as a ghost once per round
Final product here:
in first like 10 sec there will be no effects
What about a devil duck who can use soulbind which means every one he tags with it dies if he dies
oh i like that tbh
like a anti pelican role
kind of imbalance maybe? If he can only tag 1 person than ok
maybe the max should be 2 kinda and it would be kinda like lover
Might be a bit strong, punishes vigi and sheriff for doing their job imo
You might be pleased with something we have coming a little later.
darn the silencer duck got him
Too imbalance surely. Game will be too fast
Does it have something to do with the Eagle, or is it a different role?
Forgot to turn the reply ping off, my mistake
I'm intrested in what dom said
new map I hope
What do you mean I have to wait another 24 hours?
Ok i will please make the next big update one of the biggest
Yep! Eagleton Springs was revealed last devlog
Ohhh ye that
Eagleton Springs coming soon 
#816356997564727367 message
Updates are released as soon as they are ready
and vary in "size" some may be big like a new map, while others may be some Quality of Life updates
I think it can be a rare modification of a pigeon maybe??
Do y'all actually take ideas from the community ideas?
Cool
The mortician came from here iirc, and there have been several ideas similar to the pelican before that role came.
well i'm not going to make it to the dev log but i hope it's good
The mortician? Wow, I thought that role was in game originally
It's actually more around the middle. Not very recent but far from og.
ideas spark ideas, sometimes we find inspiration from the community, sometimes the community finds inspirations from us. But we're always listening to ideas that community wants to see 
chris one question do you like my under water base idea
Who knows where these geese will go!
No need to repeat ideas because we read them all
#816356997564727367 message
It was released back when Goosechaple was the brand new map we were hyped about.
Well as i see, goose goose duck has the Hockey Jersey with the Czech lion! As a Czech when I first played the game I was surprised and happy to see someone appreciate us
if we're done discussing role ideas I suggest we take conversations to #💬︱general 
or appropriate channels
ok
OOOOOOOOOO

maybe speaker duck would not be able to see roles of others after death
yeah sounds like a good idea
hola como estas
evil scientist (duck) you can drop potions to do stuff to geese this will be a 30 sec cooldown and can do it 5 times with one that turns the puddle invisible can vent and kill (note: this is Radom and can only happen to one person)
is it similar to which of potion master from town of Salem?
How about a role that at the start its neutral with no alignment to any other role but itself until it potentially figures out another persons role in which case an Assasin like mechanic could be put in place that allowed the player to pick another players role if they guess correctly they become that role and the previous person dies and becomes the role that the person who quessed correctly was but cant do anything since they are dead, I suggest this mechanic or something similar to avoid having way too many ducks, not sure about the name but how about a Swapper or maybe a Raven to fit the bird theme.
I have an idea basically my name for it is “egg” or “the egg” basically its a goose role and is a normal goose until killed if it is killed then no one will know and the egg will not die but all ducks will have 3x the wait time to kill for that round and not even the egg itself will know who attempted to kill it but then at the next meeting there will be an alert (a lot like the celebrity) and it will say “(what ever role who killed it not person) cracked the egg” for example: “the spy has cracked the egg” this would also do this for neutral roles if that’s the role that had a murder attempt on them and also works for duck roles like sheriff, vigilante, ect. Then after that meeting the egg will not get to vote in meetings and will get one kill for the rest of the game.
(Role Rework Ideas)
👻Medium
The medium can only see how many ghosts have died in that round. (You only see the ghosts that die that round, it resets every meeting back to zero, making it more understandable and simple) You additionally see how many have disconnected globally on the side with the info you get.
🪬Astral
You go faster and last longer in ghost form but you have a longer cooldown. Making it more efficient with its use while still having to think about how and when you go into spirit mode with the longer cooldown.
🌟Sheriff
You can’t report your kills as a mini drawback, you will see this by seeing a lock around the report button when next to that body. This makes the vigilante less obsolete and can be a form of deduction for Assassin if the “goose with a gun” is one or the other role.
Guardian Angel(Goose)
When dead, once per round can prevent any bird from any death (with exception of Pelican) once. Killer would still have cooldown while victim would get animation of guardian angel saving him.
To guard someone you would need to enter his body (spectate)
no more like you have random Minecraft potion effects
humming bird (goose) you can give your self a speed boost and blind a player
Speed boost is a visible confirmation which is generally a hard no for Goose roles. There's a good document pinned here that goes over some of the team's core role design principles 
New role ideal - disconnected
New role Black Swan (Neutral) Description: You can poison the other players.
Works kinda like demolitionist except they can't transfer it?
Yes ir like this
Sounds good but with the demolitionist there's a way to stop yourself from dying, there should be a way to stop yourself from dying to the poison
Maybe it spawns a cure only you can see
Or it could work with the upcoming Eagleton map and the rejuvenation pod.
What if there was this one role that you can talk to the people in the afterlife but you ca. only use it one time In the game
Communication between the living and the dead is too strong for classic. The original Medium originally could use their ability to see ghosts, and that had to be reworked for being too strong.
#💬︱general to be doin regular convos
welcome though
The Witch (Duck Role)
Ability: Mark one non-duck/mimic player (per round). After (X) seconds, they get an alert, telling them they have been cursed, and they must kill another player or they will die after the next meeting ends. They momentarily get a kill button to use, one use.
I think this role is too strong
Should go to #💬︱general for general chat and post your code to one of the #lfg-language channels relevant to your language
As a gentle suggestion :3
Ok
hypno duck it’s like the esper but with a twist you can control a player to kill for you the control last for 10 seconds what you guys think
The idea is that it would add plausible deniability for kills that isn't role claiming sheriff/vig. (I'm not really a huge fan of role claims)
the hypno duck that i talking about does have a drawback every time you get a kill increases your kill cool down by five seconds each time you control one player
so the role is not too overpowered
The reason why I was thinking about this role was so when people group up and get random player to disturb that group up
Scorcher(duck)
ㆍScorcher can be poured gasoline into the place where is located every certain time.
ㆍWhen a scorcher uses a scorcher's fire sabotage where he poured gasoline, the place will catch fire
ㆍIf the place where the gasoline is poured is stuck together, the place will catch fire together even if scorcher is not there
Plumber (Goose Role)
Can use Vents/hiding places. Whenever anyone else leaves a Vent/hiding place, the Plumber gets a notification on their map for 8 seconds.
I don't think hypno duck would get added, as it says in this doc (#🐣︱classic-role-ideas message) somewhere that having roles that control other people takes a bit of fun from the game
There is a role for that and that is a engineer
It’s kind of different in that it checks when vents are used rather than sabotages. I can see this as a replacement for the engineer on eagleton springs, and instead it can catch players that go through the pipes/toilets. It would also make more sense than having the engineer on that map because it can be confusing to detect sabotages that are activated from the sewers. Detecting someone taking a duck only route to the sewers or back up would be fine because they are pretty much on top of each other.
Oh ok
Saboteur Duck:
(2 ideas)
Can sabotage a task once a round, next time someone does that task, fake or not, a random sabotage will activate from that spot, great for framing people with the engineer
OR
Instead of a kill button they have a button that sabotages a task, the next person to do that task will die, fake or not.
Obviously ghosts doing tasks will not activate them
The healer: when a goose is dead they can heal one time in the game
One time per game
Scouter(duck)
For a moment,scouter can increase sight by 1.5 times at normal sight
@high cairn that's OK, these are idea channels to voice ideas and build upon them 
Ideas spark ideas
Some roles for the school map idea would be:
Teachers Pet (goose): Doesn't get sent to detention and can unlock the door if they want.
Principal (duck): Can expell/kill a non-duck. They body can't be reportable or eaten.
Also a role for any map is the
swapper(duck): can swap the amount of votes with someone else only twice.
Entirely different concept. Engineer doesn't catch Pigeon and can catch Ducks that cannot vent. This role would serve a very different purpose, as it wouldn't be catching ducks sabotaging, but rather using the vents, and yet adds another role that can use vents, making using the vents inherently a tiny bit less suspicious.
Swan(duck)
Ability:the swan duck would be able to hide someone in their feathers (like the pelican) and people could hear the person hiding and after the meeting the person hiding would die suffocated (sorry if my english was not good)
Hi
Hi there @uncut siren
This channel is for everyone to post their ideas for roles that might be a good fit in the Classic game mode! You can find general discussion in #💬︱general 
the shadow (duck) you can hide inside players. if your are hiding in a player and kill them (note: you will turn inviable before hiding in a player so they don't see you this will be for a little bit and it will be the vent button you also don't have to be invisible)
That might be too similar to Esper. Especially with how both of them you are pretty much in them and it kills the player.
no you see this will be more of the snoop but a duck
Kind of like a body snatcher?
yup
Wouldn't a body snatcher be able to control the other person though?
That is interesting.
no
It sounds like a mix of Morphling and Esper
this is more like a your siting in a car for how every long you want
Ah, alright. That makes sense. My apologies for the different approach
its ok
Why did this make me think of that worm in Corpse Bride? He’s just along for the ride 
idk
Hmm.. That gives me an idea.
Players seem to want some kind of possession duck that can do the killing for you by taking control away from another player. But a possession role goes against the role document.
We have the Ninja role which can double kill, but on a really long cooldown.
What if we combined the two.
A Duck that has to possess another player in a way similar to Esper, and after a long cooldown can do just that.
Posessing a player starts a timer, find another player and kill that player, for both the possessed and the target to die, resembling a failed sheriff within the time limit, or the possessed player and the duck die instead.
Effectively this does take control away from a player, but technically they're dead from the moment the possession starts.
This probably still goes against the role document, but it was a fun little idea.
@white nebula It is an interesting idea. A duck learning to use the ability of the birdwatcher sounds pretty fun. But remember, Gaggle staff reads everything. 
Guardian Angel (Goose Role)
You can give another player a shield. (Only allowed 1 shield each round) If the player is killed during a round, you die instead, and a shield break effect appears around the player.
Shorthand:
You can give another player a shield. You will die instead of them if they are killed this round.
The Thief (Duck Role)
Shorthand:
You steal votes from any non-ducks who vote for you, to double your voting power. Your kill cooldown is double.
Explanation:
During a meeting, if any non-ducks/mimic vote for you, it adds one vote to your voting power for the next meeting. (Totalling to a max of 2)
However, your kill cooldown is twice as long.
The Librarian (Goose Role)
You can see the colours of who voted for you, and who voted the same person as you.
(Not skip votes, even if you vote skip)
The Blue Jay (Neutral)
Shorthand: Collect enough votes without being voted out to win. Your tasks are fake.
Explanation:
Depending on lobby size, collect (X) number of votes being voted for you, across all meetings, to become "elected" and win. Being voted out obviously makes you lose/die.
Perhaps the amount could be equal to the total number of players excluding yourself, up to a limit of 10, but the amount you need of course doesn't reset between rounds.
A counter button on your screen shows you how many votes you have left you need to collect without dying/being voted out.
(This reduces the likelihood someone gets voted out without conviction, as idly voting someone randomly is good for the blue jay and bad for the other players, as it might progress their goal without being voted out)
the hacker duck (only on space map)
the hacker can trap a goose task for 1 minute once every round, if a goose do the task during this timer the goose die.
If there is a ingenieur goose he can see a dot pointing to the trap task and can disarm it.
Discouraging doing tasks which artificially extends the timer I'm unsure about the practical application in the average game. Cool idea but the end result is that people don't do their tasks, which isn't fun.
Maybe the hack could disable their abilities for the next 60 seconds instead, so they can't vigilante/avenger/engineer/bird watch/sheriff, etc.
Heck you could have it disable their comms for the next 20 seconds as well, (in proxy chat)
for the comm since it's a sabotage in space map it's pretty useless and disable the ability except if nothing in their HUD it's easy to notice
These are all cool ideas! I think they each come with their own problem but can be improved upon.
Guardian angel is too much like the bodyguard but also may have an issue with the shield break. You'd know that person just tried to kill you if you see a shield break around you.
Maybe as an example to improve you can get rid of the shield break and the guardian angel also dying.
I guess that also moves into the territory of a role being too much like one from Among Us.
Man, thinking of roles is hard. 
I admire that you guys came up with ideas. But in the game we gotta make sure they arnt too similar to roles that already exist. Like the librarian is close to the preacher. Although I would love a goose version of the preacher. 
I read the Guardian Angel like the bodyguard, but my understanding was you could use your ability on someone then walk away with them shielded and it would be more universal instead of dedicated to protecting one specific person. Also you would not have to stand over a person like the bodyguard does. Very interesting idea!
I can see it being possible. It doesn't go against the role document, a kill does happen, but it does make the bodyguard less useful, especially since you get to choose who to shield (shield the Sheriff might be pretty powerful combo)
It can be powerful. And I can see it being different from bodyguard because there would be no extra coins gained from it like the bodyguard gets.
I wonder if it were possible to tie it to the Assassin too? At least in classic mode, not sure how that would work in draft. I know that would be getting into complicated territory, but it would make the games more interesting if players had to really protect their role identities when GA was active.
Role: Cassowary neutral
You have one job, to cause as much destruction as possible. You will be given a task list which is to place bombs around rooms, or burn the room. All destruction tasks you do will be visual so you must be careful not to get caught. The room will have a 10-second timer before being destroyed. Any duck, goose, or neutral role (including the Cassowary) in the room when the timer is up will be killed. Task for goose, and duck sabotage will be left over after the room is destroyed. This role can not directly kill others, but can only kill through room destruction
How to win: destroy all the things on your destruction task list
Eh, it's like the preacher in a specific way only, but it's a goose role instead, and you can only see votes of those that vote you and with you - that's not as universal as preacher. Preacher also has that boost-other-votes mechanic, so I don't think it's an issue to have Librarian when Preacher exists.
Yeah you wouldn't need to stand beside them - the idea of the shield break animation is so you catch one person out for trying to kill you - I don't see much of a point of you sacrificing yourself if it doesn't do anything beyond swap who dies, which is better for the person who attacked you. (And the fact you don't have to stick nearby is part of the idea)
Bodyguard is more like sticking close to one person - the Guardian Angel could end up giving their shield to a duck one round which would be bad - it's more dynamic and requires you to think about who you trust, or who's likely to die.
You also can't give your shield to someone else once you've given it, so you have to be mindful of who you give it to.
As on another note, just because someone is shot, doesn't mean it was by a duck. Could have been the falcon, or a sheriff, or a vigilante. (Doesn't waste the vigilante shot, or self kill the sheriff, as a note. Puts the kill on cooldown and that's it)
Alternatively you could have it so the shield break animation only plays for the person who was shielded, and nobody else, so it's confirmation for them, but not others - ¯_(ツ)_/¯ Or it plays the animation out after a 5/10 second delay. Anything of that sort.
Perhaps with the delay it won't be too OP, but still serve the purpose of what I had in mind
@sand owl interesting. But the win condition and kill rate seems a little over powered.
It has to be a little more balanced but I always enjoy some chaos.
Maybe you can expand on some balancing?
I like the idea of no notification if someone is shielded (kind of like how Pigeon doesn’t know who for sure they have sneezed on before).
And I love the interesting point you brought up about if the GA dies in place of the person they put the shield on. It could cause chaos if someone just popped out of nowhere and no one knew what was going on. Was it GA? Esper? Invisible? Lover? It would for sure bring an interesting dynamic.
Oh you wouldn't know you have a shield unless it breaks, is the idea. You'd only see the animation play if someone attacks you. The Guardian Angel of course would see who they shielded.
For making it that there's no notification.... then perhaps could there be a little animation on the GA when the GA dies instead? Idk. Could be tweaked around. I just feel purely switching the kill, if anything, is better for the Duck/etc, because effectively they killed someone far away from themselves.
There should be some benefit to shielding someone, after all.
I thought of two ways to balance it. To make the task completely visual like I said before. And to add multiple bombs/fuses. What I mean about that is that each room will have two to four bombs/fuses in it, the cassowary we'll have to detonate each of these separately with a different password. It takes about 5 seconds for the bomb/fuse to register the password. so it will take about 10 to 20 seconds minimum before the room can be detonated plus the amount of time it takes to type the password
Would they have to do the same room at once or can they go back to it? If they do multiple fuses in a room at one time and someone notices they could be called out. Kind of like how ducks are called out for doing sabo tasks. 
Hungry?
@fervent pasture Hey there, you can find fellow Hungarian speakers in #lfg-magyar-hungarian
Okay
They can leave and resume it at any time they want, many rules have similarities, and similar ways to get called out. Just like the ducks, or falcon or pelican. The cassowary needs to make sure it can stay under the radar and pretend just to be a plain old goose
Of course! It's a very interesting idea! The devs read everything but remember it's not guaranteed to make it into the game.
I do like the chaos of it though.
I'm glad that you like the idea. I hope that the devs give it some thought.
I also wanted to add this. The amount of rooms it has to destroy depends on the map, and amount of players
That would seem fair
I kind of like this idea. I would probably have it be one or the other (anyone who votes for you, or anyone who votes along with you), but neither power is that strong on their own, or even together. A sort of compliment to the Preacher (especially if you suddenly see the same colour multiple times).
I was thinking one or the other but couldn't decide which lol so I agree
I think medium should have an arrow like vulture does
i mostly did it to make people see the idea because it a good I know you cant post the same role twice
Medium would be more powerful if its skill is a passive one like you don't have to click any button to know how many are dead. The number of ghost should be just on top of the unclickable skill.
However, as the medium tells of all players who died in a game, it could be interesting to have the trigger button give arrows to all the ghosts for like 5 seconds. Could be a little confusing to follow an arrow and find no body there, but that's also part of the fun.
I think that's too much for a goose. My suggestion is much more pretty balance. They can nerf it a little bit to have a frequency of checking every 3~5 seconds.
Because when I play as a medium I usually stalk geese and constantly clicking it haha.
Buff medium that he can see 1 ghost per game and ask him who killed him it would make medium way more useful and fun
@feral valve the medium having a passive ability like that would give too much information. Although it would be neat, we need to think about fairness to the ducks and neutrals. 🙂
@fervent pasture that would be WAY too powerful. The first variation of the medium could see ghosts. So players were either voted out for being the ducks or for trolling.
Next time please post this type of idea in #📄︱feedback ! Classic roles idea is for new roles, not existing ones. 
Ohhhhhh sorry i didn't know
Its ok! 
Role: Sneaky Saboteur this role, the duck has the ability to sabotage in a stealthy manner. Unlike the regular impostor, the Sneaky Saboteur can sabotage without leaving any visible signs to the enginner, making it harder for the engineer to identify the sabotage location
Cop(goose)
ㆍThe cop has to be behind another bird to kill
ㆍIf the bird is not duck or neutral,only cop dies
Riot(goose){기동대}
If only riot alive among the remaining birds of goose team, he's speed increases and can kill
Speed(duck)
•the speed duck has an ability that can give him a 50% speed boost
The speed boost would go on a 20 second cooldown but the duck is still visible even when ability is used
@fervent pasture Sneaky Saboteur sounds interesting. Being able to call sabos without being detected sounds fun but there needs to be an engi in the game for it to matter. Maybe expand on it to make it a little more fun?
With the speed duck it is technically just the invisibility duck but you are more likely to get caught.
@civic linden The riot goose sounds neat. Maybe not give it the speed increase because that wouldn't make it obvious what they are and a target for the assassin if there is one. It could possibly give the geese another chance to win.
But the cop goose is too much like the sheriff except only one player dies.
I really enjoyed reading these ideas!
Role: Sneaky Saboteur this role, the duck has the ability to sabotage in a stealthy manner. Unlike the regular impostor, the Sneaky Saboteur can sabotage without leaving any visible signs to the enginner, making it harder for the engineer to identify the sabotage location and 8t could sabotage the emergency button if someone calls a meeting they doe when it becomes discussion time it would make it that people wouldn't call meetings so often
Added abit idk if too op
Hmm... how about making it so the sabotage is shown somewhere random on the map? So the engineer knows if it's done by a duck that's still alive.
I'm not sure about the meetings thing. But maybe to go off the idea of meetings, they could have just a slightly shorter sabo cool down (a few seconds) than other ducks?
Good idea imo
Thanks for helping im just stressed out XD cuz I have to babysit soon
Oof. I used to babysit. I'd let the kids draw and they would draw me things. I used to hang them on my wall. I also listened to the Gummy Bear song way more than I'd like to admit lol
Lol maybe let's talk in dms cuz this is gonna be my 1st time
Usually,at the countdown of the game, goose 1, duck 2,and pelican (or falcon) are left, or goose 1, duck 1, and pelican(or falcon) are left.
At this moment the duck will usually be after the pelican (or falcon), and the assassin is likely to die or have no bullets.Also, if the duck kills the pelican, the remaining goose loses right away
I think it seems necessary to increase the speed because it is generally disadvantageous to goose.
But you also want the balancing aspect. Imagine you're the killer and you can't out run the goose.
It's a pretty cool role idea, but for balancing I'm not sure the speed increase would work. 🙂
Cuckoo(neutral){뻐꾸기}
Get first dead neutral role ability and winning condition
Magnetter(duck)
If magnetter use ability, all the birds around magnetter will be brought to magnetter
Poisoner(duck)
ㆍCan use ability to poison one of the birds around you
ㆍIf that bird get poisoned and die, the bird's body will decay after a certain period of time
ㆍOhter birds can't report decaied body,but can eat or move the body
Chicken (Goose)
- Can survive one murder attempt per game.
- Can’t tell who tried to kill them, but can tell that someone has tried (Model switches to the headless bird model, but can still walk around).
—
This forces ducks to deduce who the Chicken might be before they potentially fail a kill (and forces them to lie if it’s obvious they did it), but if the Chicken is in a group, they can’t immediately tell who tried to kill them.
(Bonus: Role inspired by the phrase “running around like a chicken with its head cut off”)
There is already a chicken in the game, exclusive to TLC mode.
The Chicken would also need to be a neutral if it was brought over to Classic or Draft.
I would encourage you to have a read over this great role document that will help you understand some of the things the team are looking for in role suggestions
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Oh never seen that role, noted! 
Ressurector(goose) can sacrifice themselves to resurrect a dead body so the person can tell who killed them and they could sacrifice them selves and get the sheriff back while dying urself
See DuckSide's message above ^
I did but I think it's kinda even due to that u die urself after reassurecting a body and maybe u can't talk but u could show them by running in circles who killed you
The dead should remain at rest, there is a very good reason the og medium was reworked.
Let's talk somewhere else cuz I wanna know wdym og medium
Maybe eating the body would kill the vulture/cannibal at the next meeting if they eat it
So good idea

Black Marketer[goose]
You can give a player a one-time skill in each turn, and the player who gains the skill will be prompted to use it in the next turn.
*The skills available don't include black marketeer skills, duck skills, or neutral skills.
*black marketer can't give a skill to the same player for two consecutive rounds.
*black marketer can only select one of three skills at a time, and the three skills that can be selected for the next transaction are displayed directly below the game screen
Stuff like:
1 single kill
Can vent for a round
Engineer map
Locksmith
Vent+
=
Oh god
So they can get any normal goose ability for 1 round
Do the ability randomise each round
I think it is
Think of the sheriff with two kill keys
And ninja can kill three birds in a flash
Transporter (goose) swaps 2 people places with they're ability that goes on a 20 second cooldown they can swap anyone even themselves with someone
They just swap places not roles
And yes they can do that since they don't know who Is a duck
its a cool role
Corrupt sheriff(neutral) puts down jail cells which cant be seen and when they get caught they can't be seen or heard but only by the corrupt sheriff can see and hear em
Each jail cell place is in a 30 second cooldown
Even the locksmith can't unlock those jailcells
Wins when everyone is in jail
but how to leave the jail?
That sounds like a fun idea but is there a way to counter it?
Remember that every role needs a counter. 
I figured out the counter
The people in the jail would get 1m to complete a random sabotage task which cant be reactor since it's a 2 player task might be hard to get out but possible like the fire task is possible in under a minutte
Hmm, that sounds like you're getting too much into the duck territory instead of staying in a neutral with its own abilities.
Remember, your ideas are not guaranteed to make it into the game but the devs do read everything. 
add an duck that can put gass on you the gass would have a 40 second cooldown but if you pres the kill button everyone with the gass would burn to death. they would burn for 5 seconds before they die +1 second for every burning guy. if a meating gets called they wont die
What would be it's name 1st of all??
Corrupt sheriff(neutral) puts down jail cells which cant be seen and when they get caught they can't be seen or heard but only by the corrupt sheriff can see and hear em Each jail cell place is in a 30 second cooldown Even the locksmith can't unlock those jailcells Wins when everyone is in jail
It's counter would be a custom task called lockpick the cell door which you would need to perfectly time ur click so the pointer is in the green area and then the cell gets unlocked but the hard part is u have 1 minute to do it or else it goes on a 30 second cooldown
Hey bro
The Insane goose (duck?) He can use a dash which kills any role in it's path including ducks. He is a goose who was shunned out of the goose society due to his methods of discipline which were fatal to everyone around him he would often shoot them with a rocket launcher or rig the facility with bombs. He also has a kill that would show him talking to the victim then he would put a bomb on them and controls the victim using them to kill or sus them out or both but after a round the bomb is gone but the killer can make him self destruct which blows him up. Also the Insane Goose Can win by killing the geese or helping the geese and kill the ducks. But If he tries to kill a duck they need to time a button which if done successfully doges the attack and the ducks can kill him so if he kills a duck the ducks can kill him but if he kills a goose the geese can kill him (note if he tries to kill a duck but fails they can kill him. Also He can not be voted out if he never kills a goose.
I made this as a role that makes you choose your fate
Trying to think of something that can interact with the rejuvination pod over at eagleton springs. Considering The Drone I assume that the ducks special to eagleton will probably have a more alien theme.
The Probe (Duck)
Tag someone to begin probing that person's brain. After a few seconds, that player's movement controls become randomized for the rest of the game, the movement controls reshuffle occasionally (Curable via rejuvination pod)
Ooooo I like that idea
what if they have a 2 minute timer to get to the pod before they die
I don't want to make something that just does what esper does but better. Esper stands still and possesses someone who then dies, probe messes someone's controls up making it more likely they make a misstep and doesn't have to forced-spectate them. If probe killed them too then it'd just be esper but stronger.
oh
Notes:
- What about mobile players or those who use mouse movement?
For them it could be vector based so for example a direction inbetween these vectors is considered "down" and will instead make the player run right. If I begin sliding the joystick towards the left the goose will still move to the right but begin angling down. Then when I reach the cooridinates that result in left, the goose will suddenly start moving up instead. - won't people think this is a bug?
They might, unless there is an obvious screen effect with a string reading "your brain is being probed! Get to the rejuvination pod!"
One more before I have lunch
[name in progress] (duck)
Tag someone to make them insane, they get no indication that they are insane except in meetings. Insane players automatically vote for themself every meeting for the rest of the game (Curable by rejuvination pod)
@lavish cedar I think you might be a little ambitious here with this role. They do just a tad too much for one role.
If the insane duck chooses who they win with they can chose to win every game.
If you check the pinned messages it can help you get a better idea of how roles are made. 
Repairer(duck)
Can seal a door for a few seconds
Cavebird(duck)
Can kill duck
If you eat a duck's body (including a mimic), kill cool time is slightly reduced
Lawyer(goose)
You take the votes of the bird who you voted
judge(goose)
If the vote is tied,judge can decide who to execute
Soldier (goose)
Only one time in a game, Defending the killing of other players. When Soldier succeeds to use his ability, The other player who tried to kill soldier dies instead and his role is revealed.
It can't defend assasin's shooting during the voting, bomb, sabotage, or the pelican's eating.
Desperate[duck]
When you are the last duck,Your kill Cooldown will be greatly reduced.You can kill other ducks.Your tasks are fake.
*mimic is a duck in the eyes of the desperate,this means you need to mimic death to trigger the skill.
*Desperate can kill their teammates at any time, whether or not there is mimic.
*Desperate's kill time is reduced by half of the set kill time (rounded down) .
the king (duck) you can bring ducks to you and if you die ducks loose but you can turn one person to king
Escape ticket (duck)
the first time you are voted out you will survive, your kill cooldown will be redused be 50%, and your role will be revealed publicly, the second time you are voted you will die
if you are killed you will die no mater what
I'm not sure anyone would be to keen on having a duck role where they can kill their partners without mimic, blind ducks or the gravy getting in the way. 
Cake duck(duck)
Cake duck will give you a delicious cake.enjoy it!
The cake is a lie

Cake! 🍰
I think there’s more where that came from.Like letting the goose that ate the cake die of a poison attack after a period of time?
That just a joke
Well no one would eat the cake then. Unless you're like me and would eat it anyway for the memes lol
Portal meme
For the memes!
Hey vasha
Henlo.
How do you think these roles
They are interesting. Remember that each role needs a counter to it.
Like the cuckoo, if you die first you win, correct? That will make people a little afraid of killing.
The poisoner duck would be difficult to determine who is poisoning everyone. Kind of like who the vampire is in Trick or Treat.
The magnetteer would be too obvious. I understand it could be used while chasing someone but it can also be frustrating to players who think they are gonna outrun the duck, just to be pulled to them.
So, each role needs some kind of counter. If you can think of a counter for these it would be better. 
Cuckoo has the ability of another neutral to die for the first time.
Ohhh
So the first neutral role that dies
Yeah
I apologize, I am very bad at reading sometimes. lol
And poisoner's ability can't kill birds
That's okay. My translator is also bad
🤣
I think all ducks should have some ability to kill though. 
Hacker(duck)
Hacker can deactivate a mission by interacting with a mission.If the deactivated mission overlaps to sabotage mission,ducks can't do sabotage mission
Bombardier(duck)
ㆍBombadier can set bombs on certain objects on the map and blow them up to block the way or kill birds
ㆍInstalled bombs must have a bombardier within a certain range to detonation
ㆍBombardier cant use vent and sabotage
Can you elaborate more on what you mean by mission? Do you mean tasks?
A type of hacker duck sounds fun but can you elaborate a little more? If you meant tasks then there are a few issues with deactivating those. Mainly players might deactivate ones meant for achievements. Plus we are on a task pool, so it would be a little pointless.
Maybe they could have their own special sabotage like the warlock does?
Hi @fervent pasture ! Please keep chat in English for moderation. 
wait, so i have to write in english?
Yeah mission is mean task
Yes, please. There is an Italian channels here #lfg-italiano @fervent pasture
Ok. I think the hacker role would be much cooler if it had its own unique sabo much like the warlock.
Maybe you can think of one?
Honestly,right now, I can't think of anything but a sabotage to turn off the microphone
That would be the communications sabo.
How about Sabotage that won't let you open the map or see what tasks they have?
Take your time. Maybe you can expand on the no tasks and just make it so they can't do any at all until the sabo is fixed?
If that was your original idea then I apologize. I'm absolutely terrible at reading sonetimes
My translator is too
It's okay if you don't understand.It's fun to discuss ideas
It is! I just don't want you to feel discouraged from making more ideas. We like to hear them. 
Just remember to go by the rules of how to make a good role. You can find out how by going here.
#📌︱idea-channels-guidelines message
Add sheriff powers like the imposter powers
For imposter: adds a new type of telepath who can enter people's minds and make them kill each other themselves
If isnt good tell to me for i get other idea
Master of Illusions: Can create visual illusions, such as fake tasks or fake players, to mislead others.
I got alot of ideas if want see tell to me
Skill Stealer: Can temporarily steal players' skills.
Energy Vampire: Can temporarily drain energy from players, slowing them down and speeding up kill time.
Space-Time Hacker: Can manipulate time in a small area, reversing player actions.
Actions Diviner: Can predict future actions of players and act accordingly.
eagle eye he can see a real-time view of where all the players are on the map.
Hmmm
Energy vampire would have to work differently, perhaps making the affected players cooldowns for abilities longer
Having people move at different speeds is a dead giveaway that there is a (role), which takes away from the deduction a bit
the main idea of the vampire is to slow players down to lower the kill time
As I said, people moving slower tells people there is 100% a vampire, if you look at current roles, most aren't easy to tell if there is one or not
How can i show all my ideas for the adm?
Oh i understend
Would eagle eye be an activated ability or a passive thing
like you touch the person and 15 seconds later it goes slow?
And this
What idea is you favorite?
An activated ability would be best
My idea would be it would be a toggled ability like birdwatcher, where you can see where people are on the map but you cant see well / can't talk to others while it's on
But if it was passive make it either only update every 10 or so seconds/only work during sabotages
Hm
Good
Like 10 in 10 seconds
For nerf
How would this work
Because I cant see any way for this to work, as people are unpredictable
it's like this: when you use the power, time kind of reverses and all the players start to go back to where they were except you and you can wait for the guy who was on your side to come back (because you are not affected) and kill him
Understend?
Its like this
I understand it but it would be too obvious who the Diviner was, as they are not effected
You would have to be effected as well
But
if you want you can also be affected or not
What u think?
@high cairn
Sure
What u think is the best idea
Skill stealer would work better as a skill copier, maybe working like the spy, if they are the only person to vote for them they copy their ability for a round
Ye
Eagle eye seems best
So it's a neutral role?
The thing I said before is enough of a nerf
As they need to be the only person to vote for their target
And can copy only 2 times
Hm
Is this a goose, duck or neutral role
Hmm
Wait i think
you know everyone's profession and you can only choose once (if you're the only one to vote for her or if she's dead) or you don't know everyone's profession and you can steal 3 times the identities of others (being the only one to vote for her or if she is dead)
?
Being able to copy an ability and immediately know what they are at the start of the next round at the meeting is a huge advantage.
Is it a duck or a goose? If a goose then it would be extremely easy to find out who a duck is. If you can only take other ducks abilities you can easily find out who the mimic is. But that's also how the spy works, except they only know at the next meeting.
Maybe to counter this after that first meeting they will need one more meeting to gain the ability?
Or maybe it can be on a map that will not have a mimic. Which currently is only the basement
And corruption mode.
would it be good if he can only take the roles of imposters or both?
OR if there is a skill theif there can not be a mimic
I think if une good nerf is if u try to copy mimic u die
That would make them afraid to try and use their abilities.
Ye
I think it's better not
The idea is neat, you just have to make sure it works in gameplay. 
It would absolutely have to be a duck. And to help with the balancing it can only steal from other ducks
Good
does the duck that will have the function copied need to be dead? or do you need to be the only one to vote for him?
Kind of like the preacher cannot give the extra vote to their duck partners
What u think?
Nah. To help with that they could maybe give you an option to choose your target like the assassin chooses theirs (but without picking a role).
Or adding a risk for the reward, you gotta vote. Don't have to be the only one though
But it can't be a dead duck. That would confuse too many people
And if the duck gets voted out you don't get their ability.
The devs read everything
Your idea is not guaranteed to make it into the game though
Hello!
I know
I only want give good ideas
Master of Illusions: Can create visual illusions, such as fake tasks or fake players, to mislead others.
I got alot of ideas if want see tell to me
Skill Stealer: Can temporarily steal plavers' skills.
Energy Vampire: Can temporarily drain energy from players, slowing them down and speeding up kill time.
Space-Time Hacker: Can manipulate time in a small area, reversing player actions.
Actions Diviner: Can predict future actions of players and act accordingly.
eagle eye he can see a real-time view of where all the players are on the map.
Its this all
You can go down to the LFG channels down below and choose which one you wish to join
I need go now bye everyone
Bye Ferro 
@hazy lance to find others to play with you would have luck in #lfg-english-over18 or #lfg-english-all-ages
Doctor(goose){의사}
Doctor can investigate the body and find out which camp(goose,duck,or neutral) killed it
Nurse(goose){간호사}
If Nurse vote a doctor in meeting, Nurse can use the doctor's ability if the doctor after dies
@civic linden the doctor idea is pretty neat. It's kind of like another mortician.
I'm not so sure about the nurse. The doctor might live until the end thus making the nurse useless.
Actually Doctor and Nurse were inspired by hitman and bodyguard.Before they do the mission, if the target dies, also they become useless
Hmmm, i suppose we do have a role that is useless until people die, like the mortician and medium. But to make that a little less of a hassle lets take out the voting part?
Hello
Hello 
Chemist(duck){화학병}
Can slowly raise the corruption of birds within their surroundings.Instead, your corruption go up as well
Weldor(duck)
Can keep one door locked forever for the duration of the round
Magician(goose)
can teleport for a very short distance
Holy emergency
Now I use all my role ideas
Holy crab
Veteran goose
If alert is active , anyone who interacts with him/her in any way (kill,swallow,infect or detect),they die
So it’s like a temporary lethal shield
Time lord goose
Can rewind time by 5 sec to bring back dead players
Surgeon goose
Can bring back one dead player by sacrificing their own lives
%role Sewer Crawler(Goose): Can detect other players in the sewers and can access the hidden entrances to sewers.
A sewer crawler is kind of a mix of a tracker and medium, being able to briefly scan if there’s anyone in the sewers and learning their approximate location. Since staying in the sewers can be dangerous for geese, giving the sewer crawler more escape options through the hidden sewer entrances can help it stay safe. Claiming to be a sewer crawler can give also ducks a plausible excuse to why they spent so much time in the sewers or if seen taking the hidden entrances.
Medic[goose]
X times per game.You can bring a bird back from the dead.
*X=[number of duck + 1 ]
*Each use increases the cooldown time by 10
@limpid patrol I would review the roles document. Revives are too strong for Classic modes
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
you can change it to a "shield" for one player against one kill for example 🤔 or something like that
Shields have a similar issue to revives, in that you're alive and know who can kill.
example 1 - only the medic sees the shield and canceling the shield will find out that it is with the one who has it or during a meeting
surely it can be balanced better than "Revive"
Still not exactly what the devs want to do for their game. For a good sense of how to design roles like that, if someone presses their kill button (or kill-like button), then someone is dying.
You could make it so that their death is delayed maybe, but not stopped entirely.
people suggest a guardian angel shield type role very often
i will say that i'm not fond of the idea at all
Maybe allowing only one save per game not round. Not any amount you want just one single save
Very tricky to make any type of kill stop work without breaking deduction
im not convinced that it's a good idea on a general design principle
beyond the reasons ive listed in the document, i'm not even sure that it's a particularly satisfying idea
like if you were a Guardian Angel, would it feel good
Don't worry I got you guys
Vengeful goose: goose role
After you die you can curse any role that has the ability to kill or sabotage. The curse you put on them will slow down the rate of the cool down for kills/sabotages. The cool down reduction is usually about 5 seconds, but if the vengeful goose curses anyone who has killed that round it will be 10 instead of five
It would be nice to create a role called cheater. It will consist of talking with a ghost (a dead person) with a limited time of 10 seconds.
That will ruin gameplay, as it only takes about 3 seconds for the person to just shout out the color or name of the person who killed them
Remember that there is a very good reason why medium can't interact directly with ghosts anymore
Hey I just thought about a neutral and a duck role for Halloween and Christmas.
Medusa (Duck): Turn everyone into stone and geese will have to do 2 task to get a pickaxe.
Penguin (Neutral): Cover 5 parts of the map with ice and players who walk in will start sliding.
whats penguins win con?
oh is it cover 5 parts of the map with ice what's the counter?
Either there'd be some way to melt the ice or, like pigeon, it resets every round. If the latter, the penguin would need a somewhat long cooldown, based on the players in the lobby.
It would be too obvious with the ice. A lot of meetings would be called, sadly
The vulture and pigeon are sneaky, or should be when playing their role so they can be undetected, unless of course people notice the lack of bodies and people. 
Let's play
Hi @peak mortar ! You can go to https://discord.com/channels/816356438032908328/818710722497740820 or https://discord.com/channels/816356438032908328/893286794580328538 to find some people to play with. 
Ok
arsonist or something like that
idk if i spelled that right XD

Blue Jay (Neutral)
Can kill once a game
Upon killing, you will steal the targets role and the victim will become Goose/Duck/Dodo Bird [This will depend on their alignment]
Cannot win without converting
(Side note: The reason it's Blue Jay is because Blue Jays are a common egg thiefs)
@gaunt oriole although it would be really fun to choose which side you want to be on, a neutral needs it's own win conditions.
It's entirely possible but unlikely the devs would make a role that could choose sides. Especially if they wait til late game when one side is winning and it's more likely they will get the W.
It is a cool idea though! Maybe there is a way you can think of making a blue Jay working which involves thievery?
Which, btw, I didn't know they did and that's extremely disturbing. Lol
Rader EngineerR.E.
Install the radar where R.E. is.The radar is only visible on R.E.'s map, and can only see how many birds there are in total
Constructioner(goose)
If constructioner stay stop,he can create a little structure
(Nameless)Neutral:
The == has the ability to randomise somebody's role in an assassin style, guess the players current role and they will gain a new role that isn't already taken & is on the same side as them, their objective is to randomise 2x the amount of players as there are imposters. If the == guesses wrong, one of two things could happen, they could
A. Have their ability disabled for X rounds
B. The player they tried to randomise will be able to choose their own new role, this will not count towards the == goal
If the == dies, the killer will have their role randomised immediately, if this was the == final randomise they win, if not the game continues as normal
Everyone will know who has been randomised if the == successfully guesses their targets role with a glitch effect around the victims vote card.You can decide in options if you want it to be known if they fail to guess
Oh, and the lover duck is extremely rare, I've never even seen one
Maybe make it have the same chance as the rest of the ducks
What do you mean by counter?
Every role should have a way to counter it. For instance, a professional can kill the Canadian without reporting, an assassin can shoot a Canadian, or you can claim to be Vigilante when killing the Canadian (or just otherwise surprised to find it).
I think this should be a way to counter the penguin
Inspector (goose)
See if an player has done any task last round.
Ability can be used during discussion, 3x per game.
I play with a couple people who never do tasks, both as a goose or a duck. They would always show as not tasking 😂
I don't do tasks unless I walk by them or I'm gravy/dueling dodo, there should be a few more tasks related roles
Like a version of the engineer that instead of knowing where a sabotage is called they know everytime someone does a task
Yes I think same, is better to do other things and I have ideas for this playstyle
That could have a lot of marks on the map, though. Sabotages have a minimum cooldown, while tasks could take just a couple seconds, and everyone could be doing one...
Eraser (duck) - can mark up to 3 ppl and when a meeting is called, no matter what they are, they will turn into a goose
Also for the bluejay- you can select a player and 20 seconds later, the marked player becomes the bluejay and the bluejay will become the marked player’s role
So it’s kinda like hot potato but the bluejay is bound to lose no matter what
Also here’s another fun one which you may consider-the cuckoo bird, who wins if their host who is a duck or a neutral, wins. Can also stun players during crow/falcon/pelican hunt
The name came because the cuckoo bird places their eggs in other birds nests,who will take care of the cuckoo bird thinking it’s their own kind
But if their host dies, the cuckoo bird turns into the host’s role, giving both of them a second chance
And if the cuckoo bird dies, the host will be alerted, and that’s it
That role seems way too broken, and it seems like there's almost no way to counter it
Every role has to have it's downsides
The marked players will know who the eraser is & can get someone else to kill them or they can kill them, if the eraser dies it doesent happen
And wait a minute I thought erasing someone's roles was against the rules
Is it? I completely forgot the role form
Good poiny
I love the 'is my role not ridiculous enough to be featured in a Sundee click bait video'
#🐣︱classic-role-ideas message
Hmmm, how about that after 20 secs marking them, an arrow will show to the marked who the eraser is, so the eraser better hope to a body being reported or call a meeting if the need arises, with the geese having extra info, also the eraser cannot vent
A huge problem for a broken role
So, that’s the disadvantage that I thought of
Please remember there are some rules and guidelines to consider when thinking of a role idea.
#🐣︱classic-role-ideas message
Berserker(duck){광전사}
When Critical Sabotage is activated,kill cooldown is immediately initialized
Cabal(goose and goose){비밀 결사}
If only cabal is alive in the goose team, the goose team wins, ignoring other conditions
That doesn't seem very fair to the others. There are been far too many instances where the goose is trapped between a neutral and a duck.
Could you possibly think of a counter to this?
In general, it is very difficult for a particular couple to survive, such as a lover's victory
A true lover victory is rare but lover geese win with the geese.
If you have one duck left and the cabals then the cabals win, right? Or the duck kills the last neutral with the cabals left and automatically loses.
I don't want to shoot down the idea, I'm just not sure I can see how it will work with not ruining the game for others
What about duck that is like silencer but opposite, it will make one player deaf for next meeting and maybe in next round. I have no idea for name sry.
Thats an interesting idea. But they would miss a lot of information during that meeting. Maybe it could make everything muffled so you can kinda hear it but not really?
But that was the point. If it will be 2x per game and you can use it at only one player per round it will be maybe balanced.
If it will be only like you will hear other less you can just turn volume up at game or pc...
You need to be careful with roles that mess with people's perception. Information is key in the game, for one, and a person missing vital information isn't that fun. For another, some people might think the issue is with their Internet and not the game, so at the very least there has to be an icon to the player affected that they've been affected audibly.
Yes thats good note
Like the silencer logo that you see if your silenced
Snitch (goose) - if the snitch completes their tasks, it reveals who the ducks are to them, but there will be a meter for the ducks letting them know how many tasks the snitch requires for the ducks and there will be an arrow pointing to them when there are less than 3 tasks remaining for the snitch
@sterile steppe I'm not sure how well this will work. I think it would have to be adjusted a bit. And renamed because we already have a snitch duck.
Old Geezer - (Middle)
You are given an arrow on your screen when a body falls. If you go to the body, you are able to take that player's morph (for the round). Then you use a cane you are given to "trip" and become that player's body to try to frame someone.
This is also a copy of the snitch from modded au, no?
Interesting idea, but a few questions:
- what happens to the original body?
- what is their unique win condition, since I assume this is a neutral?
Yeah, forgot the word, so I put middle.
-
The original body pretty much "vanishes". Though, if that would be too hard for the devs, then I think it would just be the body fades for a bit and then the Geezer has a brief bit with the morph before the body reappears.
-
I would say if the person you frame gets voted out. But I dunno how to word it the way I see it. It's simple in my head, but my mind is drawing a large blank
Tern (neutral)
Your goat is completing your task list before you die. Your task list includes all tasks in the map
Is this role okey?
May need to rename it, as there is already a Chicken in the TLC game mode 
As someone who does all tasks on maps quite often I can safely say that this task will either be obvious to some who pay attention, annoying to others who hate tasks or a dream come true.
Personally, I don't mind tasks. And I think it would be fun. But the name does need to be different. 
Could be a nice role to guarantee getting certain tasks for achievement hunting though lol
Lumberjack(duck)
Can swing the axe to force open the closed door
Icy Wizard(duck)
If Icy Wizard interact with the torch, it can't burn
Jester(goose)
Jester can transform into the bird you want while don't move.If Jester move, it'll come loose
bu cu
What about goose with ability that calls meeting from anywhere and anytime 1x per game
Considering ducks are usually the ones to sabotage doors closed, that doesn't seem like a good role. However, I do like the idea of a duck who could phase through a closed door. Maybe have a toggle similar to the one for the foggy passages in the Jungle and Sands.
Very easy to confirm yourself, tell everyone to gather on the opposite corner and watch you remotely call a meeting and now you are 100% confirmed
It could be interesting if you can call a single anonymous meeting, but kills you at the end of it. Kind of gives the geese a last ditch effort to turn a game around.
Or maybe, hear me out, bring the street urchin to more maps.
Although the street urchins main purpose I believe is to help escape from the warlocks locusts. 
I'd be in favour of more Street Urchin maps. Might have to change the mechanics of some doors, since the lockpicking is unique to Sands currently, or maybe a future map will have similar door mechanics.
Fixed the name
Stork (neutral): The role of stork can kill anyone it wants once and steal its role.
Seer(Goose): a role that have fake tasks and can see someone’s role after they complete their tasks and has to do their tasks over the next round to see another persons role
Instead of having fake tasks, maybe completing a certain number of tasks unlocks their ability. However, revealing a role is a bit too powerful for a goose. Maybe it could reveal the type of killer for the next body reported?
(Only in Eagleton)
(Replaces Stalker on the said map???)
👣Investigator [Goose]
⭐️
-
You can track player’s footprints.
-
During walk around, you can choose who you get to track. When you “track” a player, you will see footprints that they make, they disappear after a certain period of time, and there won’t be colored footprints. You can track multiple players, but the more people you track, the higher your cooldown gets. Your cooldown will stay the same if a tracked player dies.
-
This tracked effect can be worn off by these players using the rejuvenation pod.
Minor detail: there is already an Investigator Goose who checks for corruption, but it sounds similar enough to the Tracker Goose that I think could fit what you describe.
I don't want to speak for the devs but I'm not sure they want too many role reveal roles in one game. Possibly map specific to replace another role reveal goose or duck. Kinda like the inquisitor replaced the detective in corruption mode. Or the high priest replaced the assassin.
Cursed (goose)
If you're killed by a duck, after next meeting, ducks will be cursed and are blocked from using sabotages or doing sabotage tasks until after someone reports
Extra:
_ It doesn't work with assassin's assassination
Soul reaper(duck)
Works on a similar basis as the astral, except the spirit is faster & can kill, the astral can see this spirit & could figure out who it is using this
That actually sounds like a really neat idea. You have to look at the pros and cons of it very thoroughly. It's a lot like the esper and invisibility in a way, right? Except you can see your target and you are in control of where you go.
I can honestly see someone standing on one side of a wall all round and killing anyone that goes through a high populated area.
Example: they could stand in the bell room on basement and just kill people in the lab.
It's a really cool idea but there needs to be counters to things like that for balancing. 
Goose point
Curse duck(duck){저주 오리}
ㆍCurse duck can use his powers after die
ㆍCurse duck can also curse the birds, causing all the birds to slow down or just close the doors of a particular room
ㆍCan't use Sabotage
Joker (goose)
• is able to place a sabotage trap once per round.
• To set the trap, he needs to complete the duck puzzle.
• If you activate the sabotage on which the trap is located, then nothing will happen, and the sabotage will start to recharge.
•Unactivated traps disappear
(If something is not clear, then I'm sorry, I used a translator for this)
To be honest, it's just an old esper, only the ability to spoil sabotages yourself, and not automatically
Knight (goose)
Once per round, you can choose one player to protect them. The protected player can't be killed by any roles if you keep your distance near them.
Some extra:
• Can't save players from sabotages or assassin's assassination
• Your protection won't work anymore after saving the protected player from killing
• Your ability will be reset after meeting
This is a neat alternative to the bodyguard. Being able to choose your own target I think is a better alternative for sure. But, I think it should function like the bodyguard is currently. The dev team will not accept roles or abilities that stop from killing in classic, so I think the knight just being a bodyguard but you can choose your target I think is a better route. I don’t think they’ll add this because they just gave Bodyguard/Hitman more attention with its most recent update, unless they consider this a good idea. Unless you give the bad killers an indication that someone is being protected, I don’t think the protected player and the knight needs to be fully immune.
Edit: You probably intended this to be a Bodyguard rework, I could be mistaken.
Humm well. Seems it not good idea yet
In general, when one bird tries to use a kill ability, some other bird must die. The Bodyguard and Gravy can protect by redirecting the kill, but a kill still happens. I would recommend looking over the Role Document that is pinned in this channel for an overview of what design principles the team keep in mind when designing roles 
What's about this role? I changed the name but I don't know whether or not it suitables
Fine.
I also have some other names like:
• Penguin
• Seagull
- Tern (neutral)
Your goat is completing your task list before you die. Your task list includes all tasks in the map
- Journalist (goose)
Before each meeting, you can choose one player to follow them. During meeting, if followed player votes you, you will know their role
- Mayor (goose)
You are a mayor, so players can't kill you by voting
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I understand that no one liked my idea.
I think your idea was inspiring
i like the idea of unlocking a puzzle to mess with the ducks because sometimes as a non killing goose role you feel a bit too helpless
Thank you 
This sounds very similar to Politician except not needing the tie. This becomes a problem because all you have to do is get enough votes on you to prove your role, which in general is a no-no for geese.
I'm also not sure if you're thinking of some sort of "reveal" mechanic similar to Town of Salem. It would put a giant target on the goose's head, but then some other goose could just follow that player and they are very well protected.
Traveler (goose)
•During the vote, he can choose where he will appear after the vote.
•During the voting, he can see on the map where the corpse was found (although it would be better if they gave it to the detective)
I also thought maybe he would see who shows up where so he can choose who to show up with.
@humble forge please utilize the #lfg-english-all-ages and #lfg-english-over18 to find rooms to play.
- Mayor (goose) (rework)
You are a mayor, before the meeting, you can choose one player to save them from voting. If that player is got the highest number of votes, the player in the second place will be died instead. If it has more two players in the second place, no-one will die. You can't save yourself.
Extra:
If skip option is in 2nd place, it'll be period
Looks good. The only follow-up question I have is when the mayor would protect the goose. Would they have to touch them during the round, or would it perhaps be an ability used during discussion time?
Electric Shocker(duck){전기기사}
ㆍOnly available on maps with light sabotage
ㆍStun the surrounding birds for a certain period of time by allowing overcurrent to flow through the fuse box
Mind Controler(duck){정신 조종자}
If mind controller use his ability,will be able to control another random bird for a while
Cleaner (goose)
•Can check the sewer or Bushes and cabinets for birds.
•Can only see how many birds are in a given location, can't see the player's nickname and color
Bartender (version: goose)
•At the beginning of the game always knows the role of one goose.
•If there is a sheriff / canada / celebrity in the game, then instead of a random goose, one of this trinity will be known to him.
Kinda like using a medium ability? Except it just shows a number at the side.
Could be fun
Bartender (version: duck)
•If he is the only one who voted for this player, then the player will receive a slowdown for one round.
Well, yes
It works like you stand nearly someone and use ability on that player, then you can see a icon on their name to you know this player saved by you
This isn't recommended when in an area where you go with a group of many player cause you can miss-use your ability onto other player
I want you to decide on a separate title for the open room
Cuckoo bird- he/she wins if their host who is a duck or neutral, wins. Can stun players during hunts (falcon,pelican and crow)
If the host or the cuckoo bird dies, the other player gets alerted
Also the cuckoo bird cannot kill or vent
And other ducks can kill them even if the host is a duck
Chess master (goose)
•You can correct your vote at any time in voting
•Double vote (preacher duck can use skill on chess master but it useless)
Part of the risk of using the ability, just like silencer on the wrong goose or selecting the wrong DNA as the morphling. Even the sheriff can shoot the wrong bird if someone gets in the way.
Business goose
You have a phone at all time but have to do a special task to connect your phone to players
I like the idea, but why not just a cell phone goose? Or possibly Business goose, since the only ones with cell phones back in the 80's were those rich enough to afford it and needed to be contacted regularly.
Yeah I probably should I thought of the name
Also in non voice chat lobby's you can text to each other from it so it can be used by all players
Might be too easy to prove your role. Tell a few friends to get on a phone, leave the room and use your ability in the middle of the street with a few others watching.
Maybe it could be anonymous but the user could only know and it get counter by telephone sabo
Telepathy goose instead of business
Roles can be easily proven. Kinda like the birdwatcher or Astral.
One drawback could be it having the same time effect as an esper. If the person is near a body they could panic and call the body or button. 
I think being able to wiretap any conversations on the phones and any conversation in a very close proximity to the phones could be interesting.
It's potentially provable
There are roles that could hypothetically interact with the phone system, but the two big rules that potentially have friction with a lot of possible ideas is that
- can't make it a provable goose
- additionally, if it made using phone usage dangerous, people would just stop using the phone system since it's optional as a mechanic anyways
Wouldn’t telling others what you overheard someone say on the phone be the same thing as an astral telling others what they overheard while they were projecting?
@kindred reef please do use #💬︱general to have general discussions.
maybe, imo its a bit harder to pull this off than some kind of phone wiretapping ability
but lets say i was okay with it
at that point, the only purpose of it would be to prove that you were the wiretapping goose no?
That is true, it does not seem like it would be very interesting.
The Shadowmaster
Team: Duck
Ability: Shadow
→They can cast a Shadow..where everyone's Color turns gray and have the name "???" the Shadowmaster will only see everyone's color the name
Side effect:
→When A Player is Killed while on the Shadow effect, they're named will remain "???" For the Duration of the round (except lobby)
→shadowmaster Kill CD Triples if they killed while the Shadow effect is active,they can also possibly kill fellow ducks even when Mimic role is Disabled while the Shadow Effect is active
→everyone will be alerted that the Shadowmaster used their Ability by a Sound Que (3 sec delay)
→the Shadow Effect lasts for 15 seconds, has a 5 second Delay and has a 45sec CD
→Fellow Ducks are also affected by this effect,so are neutrals.
→Mortician Can Check a Body To learn who they are Once the Shadow effect is active.
→You can not sabotage,use the Forbidden Tunnels nor vent while the Shadow effect is active
→Fellow Ducks Cool down Is Also Tripled of they killed while the Shadow effect is active
→The Shadow effect is automatically worn off if s Meeting is called.
Edit: added more details and stuff
@quiet crest when thinking of roles remember not make it too complicated.
maybe there could be a role when the match start you can see what kind killer and neutral in the match
Attention seeker(goose){관종}
When die,Seeker make a very loud noise that the birds around he can hear
There is already a role similar to this. It is called the celebrity! 
I think that since he is looking for attention (of course, if I translated the name correctly), then you can make his color and nickname visible even under the influence of sabotage that changes the skins of players
I feel that the invisible role can be improved, I don't know, it occurs to me that only in sabotage can it become invisible, although it would be too broken
role called "Samurai (duck)" his have a sword
The invisibility duck should be able to go invisible any time it's off cooldown. The drawback is not seeing who they kill, especially with a mimic on the loose.
good point
Plus invis can get caught turning invisible or visible.
Searcher(goose){검문관}
If searcher use ability on a bird,can know what task the bird completed just before
Shadow duck(duck){그림자 오리}
If use ability, your appearance disappears except for the shadow.When you kill a bird,ability is reset
It sounds good, but there are few announcements, for example, only the task that I managed to do in this round is visible, or tasks from the last round are also considered?
Essentially the same invisible duck, just with different mechanics
This happened the other day. I saw the cosmetics of the player just off screen after they had killed someone.
There is always risk to a good role like that.
I once poofed into visibility in front of a goose. She tried to run to the bell but I caught up.
The invis is fun. Someone caught me doing the door sabo in the basement. He was inside the barrel so after being confronted I went invisible, killed the person coming into the room and sped off.
Gotta make it fun. 
Camouflager(duck) Make everyone anonymous for a short time
Tamer(goose){조련사}
Tamer always carry a dog.It is only see to tamer, and it barks if there are birds around
Owl(neutral){부엉이}
ㆍBasically,owl have a large sight, and when the lights go out,sight decreases a lot, but not completely.The kill button is activated only when the light is off
ㆍcan see inside of fog
Remember that neutrals need a win condition. How would the owl win?
It's fun to think of all these roles but also remember to follow the guide!
https://docs.google.com/document/u/0/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/mobilebasic
I've already read that don't make counters for light sabotage.But owl is quite troublesome because they have no reason to put in features other than light sabo
The betrayal it’s a neutral role if a duck kill near it that duck dies to win you have to kill all ducks
It basically like falcon but weaker
Police Goose: The ability called Handcuff , it can handcuff a goose or duck , and whoever get handcuffed cant use his ability (goose / duck) cant call meeting (goose / duck) or use sabotage (duck) for period of time or the whole round until meeting is called and when the Police Goose dies.
Mind control Duck: similar to esper but with a twist ! he temporally controls a goose and able to kill other goose once for period of 10 seconds.
@sterile steppe No need to repost ideas. The team read everything 
My bad,sorry
Ostrich (neutral) : Can lay down mine eggs around the map where no one can see the mine eggs. whoever steps on them explodes. OR if someone steps on it will hear a click, if he moves any further will explode and dies or stays still on the mine.
secondary ability can run fast for few seconds !
It's not fair to kill birds right away for no reason, and if you're fast, you're at high risk of getting caught
since when a duck needs a reason to slice someone lol, thats why i mentioned the click sound part. As for running just run without anyone sees you.
The issue is more how do you play against an ostrich, if the eggs are invisible. All the ducks have a tell that they're killing, if subtle, and usually some drawback. Meanwhile, ostrich just laying down a minefield with little repercussion.
I could maybe see the ostrich having to run fast to lay the eggs, but I'm not sure most of the maps would accommodate that as an ability, plus there's still no way to defend against the egg bombs.
I think ostrich eggs only stun and when limited player be stunned the ostrich win will be better
😅
And the stun can be canceled by report or call a meeting
The penguin, neutral
The penguin has the ability to transform into a penguin, when in this form they gain the ability to freeze someone in place, this effect continues through meetings, frozen birds can still use most of their non kill abilities while frozen(astral can still use their spirit to search around). A frozen bird can be freed from being frozen in 3 ways
A. A bird gets a bomb placed on them, once it blows up they will be freed from the ice
B. Another unfrozen bird comes and does a task to unfreeze you (5-10 seconds to complete), once they do the task you can choose when you want to leave the ice
C. The penguin dies, when this happens a banner will pop up (celeb banner) and all birds will be able to do their own unfreeze task to free themselves
As you may have guessed, the penguins goal is to freeze everyone
Birds in ice are immune to the Pigeon & most kills
The assassin can still guess a frozen birds role
Falcon/peli cannot kill/eat frozen birds
The esper cannot put their ability on a frozen goose, however a goose that had the ability then got frozen will still die
The vig can kill a frozen bird
The avenger can kill a frozen bird
When in ice:
Most ducks cannot kill
Esper can use their kill when in ice
Demo will give themselves a bomb instead of another player, essentially getting a get out of jail card
Anyone inside the pelican will count as being frozen if the peli gets frozen
(I'm surprised I didn't hit the character limit)
hacker duck, has the function of talking to all remote ducks. People standing nearby will not hear the hacker duck talking when using the skill
(Rework of ⚰️Mortician?)
🩺Coroner [Goose]
⭐️
-
You can investigate a corpse to see their species and also see the bodies crime scene for track the killer down.
-
When you inspect a body, you see the faction that the body is during meetings. (Not role)
-
You additionally see that bodies “crime scene” after that meeting and for the rest of the game. (Only the coroner can see this, and the crime scene is a white chalked outline)
-
If you examine that crime scene, it will show that 3 players as a potential killer of that body during the walk around and during that next meeting, it disappears after. The 3 players will show devil horns with a question mark over it I imagine, but that could be changed)
-
You can examine it again but it will give you the same info of course. (Just in case you forget I guess)
This seems really cool actually
Duck with a push power would be fun, so we can literally throw a player under a bus (in Eagleton Springs). Would have some interesting environment interactions in general.
👩⚖️Attorney [Goose]
⭐️⭐️
-
You can vote twice.
-
You have the privilege to vote two separate times. In meetings, you see a button in the bottom middle (like assassin/high priest), this button when pressed gives you the option to have you vote someone, separate from your regular vote.
-
You cannot skip with the special vote.
-
This vote will stay on the targeted player for the meeting the vote was used, and the next meeting. The meeting after is when you can use the vote again.
-
You will see a small icon on the player that you used the special vote on for the meetings you use the vote.
-
When you vote regularly, you can’t use the other vote ability until the next meeting.
-
(The purpose for the cooldown between each special vote and not having the ability to skip with said special vote is to give the attorney more incentive to think more strategically)
Arsonist (Duck)
You can set fire to a room ONCE per round. If people stay in this room for over 10 seconds they will automatically die. You will not be affected by burns or flames.
@drowsy sleet that's actually really interesting. Not being able to vote for the same person with two votes would be ideal.
The risk I see is the preacher knowing who you are
Just Warlock, just not sabo related?
I see the risk being a plus for not revealing who you are as an attorney.
I guess? Didn't really mean it like that though. I mean it like in the Mallard Mansion map kinda way
@valid roost this could work if you make it like the warlock except map specific. Like if it fits the theme of the map
But remember it's all up to the devs
I do see potential with it, maybe the dev team can make a unique fire sabo for mallard manor with this maybe?
I'd say doing a new role for a specific map would work better. But the devs are the ones who make things work 
🔥Arsonist [Duck]
⭐️⭐️⭐️
-
You can set rooms on fire.
-
The arsonist can’t use regular sabos, except doors.
-
When in game, the fire sabo will not be used by other ducks. The arsonist can set any room on fire with a click of a button with a semi-long cooldown. You can only do this once per round.
-
When a room is on fire, after 10 seconds smoke does appear in said room, 5 seconds after that the fire will kill anyone in the fire, than the sabo is activated like normal and needs to be fixed normally. Victims of the fire will be seen dusted. (Can’t be reported, can’t be vulture eaten, can’t be morti checked, etc)
(Mallord Manor exclusive)
Building on the Arsonist [Duck] idea.
It would be better if it cant vote the same person again either
Terrorist
• leaves mines in place
• long timer
• mine only work if some one stands on it fir 3 sec then walk and it kills nearby players / it works as a regular mine but it ticks but if u stand on it the bomb wont explode for 7sec
• it takes 7 second to olace a mine and it has animation to make it difficult rather than just placing it and walking on
• medium radius and multi kill
• win situation is to blow 6 players
It has achivement like if 9 players die by it ( 9/11) sorry if thats offensive
With it comes duel role
Bomb squad
• have tracking mode
• can see mines as red dots and can clear mines
•have same timers and clear bomb in 5 sec
• if second option is chosen then bomb squad can pause timer of bomb when fixing but goose mustn't move
• can see when a bomb is about to explode with a red circle like engi
Blow 100 players achievement IED
Blow 1000 player achievement OPPENHEIMER
Diffuse 10 bombs achievment pass me the wirecutters
And maybe i saw a pic so
Joker/jester
• the troll role
•has no purpose but to troll
•must be manually turned on in all modes by host
• can set traps for ducks and geese alike
•semi long timer
•two abilities one is like infection and other is like a prank placement on location
• infected geese cant see anything and when ducks kill em they get an animation whete a joker smashed pie on them or the y hit a ballon with needle the goose in question tps to spawn and can see while the duck gets hears either only party voices or gets some wierd effect in nomiks
•the pranks are so if a goose or duck steps on them they get randomly teleported to jail for the nest round and have party voice
• one abilty per round joker cant be voted of but can be killed at which point he gets a custom animation whete all the geese hit him with a massive cross ❌ stamp and crush him
Custom achievement life is a joke
So basically invis who can see but nothing else it would be warp duck where it warps to a location by running in another dimension kindo of like kamui and obito
Its a good idea in general and the best strat i can think is a hit and run u kill then warp to an empty room . It would be good to add a 3 second counter before u can kill after warping to avoid the hassle during peli or falcon rush because one could just warp and find em then popup kill
@kindred hearth almost like my Ostrich idea the Terrorist, yours more detail
😂 man u had it before i even joined the game kudos to that
Well it is a great idea but i think it gives developers a lot of hassles to code in each factor
The first ability is basically a copy of the stalker, the second ability seems a bit strong if I may be frank.
Even with a lower chance it's a bit strong. I've played enough Fire Emblem to know how often a 5% chance to critical hit end up eliminating one of my characters.
Hey, I'm not saying that it's bad and you should feel bad. All ideas are cool, it's just that some just don't quite fit with the game.
I would personally expand on this being able to find ducks in some way. Perhaps it can detect how many tasks soneone has done?
Yea, how many they have done since the last meeting when you check them.
It is your idea, I'm just throwing possibilities around.
It's a pretty good idea, but I have a few thoughts on it.
*How does the phaser determine when they teleport? What happens at the end of their 30 second phase window? Do they automatically teleport or go back to their original location?
*While their body is invisible, can they be killed? Are they vulnerable to a sheriff or vigilante during that time?
*While they clearly cannot vent, would they be able to see in foggy map areas?
Venting would be too much power i suggest they basically warp through wall to a new location like tp but have a 3sec counter
No venting
They can be killed in reg mode but im warp mode they can't die unless bomb
When they finish warp their is a 3 sec windo before they can kill and mid lengtg counter for another warp
They can only warp for 10 sec but can manually end a warp
Ayzo what’sub
Opportunist (Duck)
Any time a timer sabotage is called (ie; life support, poisoned water, fire, etc, this does NOT include lights), your kill cool-down will halved, and you can see on the map how many people are currently fixing the sabotage. After the sabotage is fixed, you will go back to normal. This may hopefully decrease the amount of lights sabotage and increase the amount of other sabotages
Sporadicist/Multitasker/Randomized (Duck)
After every meeting, your specific role randomly changes (eg; you were invisibility after 2nd meeting, and became party after 3rd meeting)
On the first round, you will be a duck with no special abilities and the role changing will only start later.
This will stir confusion among the geese trying to figure out whether they have a Sporadicist in the game or not (except draft ig), and don’t know whether someone being partied is from the Sporadicist or the actual party duck
He rewrote the role well, but now it’s a shame that I don’t know who can be given the opportunity to break sabotage ducks, I just wrote above (very high) that he’s supposedly a goose who breaks sabotage ducks
Blocker[goose]
You can actively deploy a shield to block other players from trying to use their skills to you.
· No one else can see the shield being use.
· When a shield block is successful, both the blocker and the blocked get an animation prompt.
· The duration of the shield is reduced by one second per use. Shield cooldown is permanently increased by five seconds when shield block one time. Initial duration of 15 seconds, a minimum of five seconds. Cooldown starts at 20 seconds, tops at 40 seconds. Duration cooldown refreshed per meeting.
Is thia like medic in toh where medic shield the goose he chose and gets notif on an attack on them
Medium rework
You can check if the dead body of a player had interact with a player you can also do this vice verses to know if a player interact with a body this would help detective and mortican get extra information from it results.
nope,He only can protect himself.
Wouldn't that just be a too op goose to have lets say they have the timer ducki tries to kill em they learn who id duck they reveal, duck loses
It would also be impractical for the most part
Nerf celebrity to op
Would probably be better put in #📄︱feedback
hi
Miner(duck){광부}
If miner take the vent,can move anywhere he want.This ability have a cool time.
speed what move vent is same undertaker?
Lawyer (Neutral) As the Lawyer U get a target to help win no matter the role if ur target wins u win with ur target Duck/goose etc If ur target Dies u become there role in the next meeting
Blackmailer duck - if you are the only one to vote for someone, that player need to do a certain task in certain amount of time, if not they will die
Suggestion: Either replace Locksmith with Jailor and add the ability to throw one person per game (or per round) in jail in addition to being able to open the jail door. OR give the Locksmith the ability to open any closed doors.
@vague grove hi! There are already roles that can do both of those! One is the snitch duck, although the only way they can open the door is by finding a key. And the street urchin! The street urchin can open doors from the inside of buildings on the ancient sands map while anyone can open the doors on the outside. 
Cyroneer(duck){냉각병}
ㆍIf cyroneer use ability while staying still around the bird for a few seconds, the bird freezes.Frozen birds are treated as obstacles, so they cannot see the sight behind the frozen birds, and frozen bird cannot speak because they are frozen even when a meeting enters.Even after the meeting, it's still frozen and you could die frozen.
ㆍCyroneer can't kill,and Undertaker can move a frozen bird
Yeah I know that. But I mean that it's not logical for a locksmith to only be able to open ONE singular lock.
I mean, I can't disagree with you there. 😄
Unless they learned how to unlock only that type of lock.
Kind of like missing some days in collage when taking the locksmith course. 
It has long been suggested that locksmith open a closed door, but it has not yet been passed
Neutral is no job
It's a role.But neutral is a real bird role
%role Phony Journalist(Duck): Has an extra, one time use sabotage pre-installed, allowing it to broadcast a fake celebrity notification, alerting all players besides neutrals and the real celebrity. You can use this to trick the geese into thinking that the celebrity died, as well as giving your teammates a fallback if asked about the celebrity.
If drafted in draft mode, the Phony Journalist always appears as a random pick.
Nightvision(goose){야간투시병}
Ver.1:The night vision ability can widens vision, but can't see the color of the body and the bird that enter the sight
Ver.2:When the light is turned off,sight decreases like other birds, but birds within the range of the original sight are marked.
disguise (duck)
abilities:he can disguise himself as any player who is alive when he's disguised he can't hide and stuff
after kill: he will no longer disguise himself as that player, but he will become invisible for 2 seconds and will have higher speed
after meeting: he will no longer disguise himself as that player
As far as names go, I'd suggest "paparazzi".
Isnt that morphing with a changes
Betrayal[duck or goose]
[duck]When the sheriff tried to kill you,the sheriff will be deemed to have killed the goose by mistake.When detective investigate you,you are never seen as kill.Your tasks are fake.
[goose]The Ducks view you as one of their own.Complete {x} tasks to gain the role of a duck and let ducks will not view you as a duck.
· Betrayal[goose] and mimic are mutually exclusive.
· Betrayal[goose] and Betrayal[duck] are mutually exclusive.
· x=[Number of players]÷2+1.If there are 6 player,Betrayal[goose] need complete 4 tasks to get s duck's role.
So bascially
Betrayal duck
Will cause misfire on sherrif
Will be goose till done specific no of task
Then will become duck
Not only hard to code its a mimic with task to become duck and if u wait till celeb dies then turn into duck ut ruins the question. But good try
Hello
@azure frost Hi there, if you have some role ideas you can share them here, otherwise general chat is in #💬︱general 
You should be able to astral back into your body whenever you can. With the space bar. It helps when people are handed a bomb.
The Shadowmaster
Team: Duck
Ability: Shadow
→They can cast a Shadow..where everyone's Color turns gray and have the name "???" the Shadowmaster will only see everyone's color the name
Side effect:
→When A Player is Killed while on the Shadow effect, they're named will remain "???" For the Duration of the round (except lobby)
→shadowmaster Kill CD Triples if they killed while the Shadow effect is active,they can also possibly kill fellow ducks even when Mimic role is Disabled while the Shadow Effect is active
→everyone will be alerted that the Shadowmaster used their Ability by a Sound Que (3 sec delay)
→the Shadow Effect lasts for 15 seconds, has a 5 second Delay and has a 45sec CD
→Fellow Ducks are also affected by this effect,so are neutrals.
→Mortician Can Check a Body To learn who they are Once the Shadow effect is active.
→You can not sabotage,use the Forbidden Tunnels nor vent while the Shadow effect is active
→Fellow Ducks Cool down Is Also Tripled of they killed while the Shadow effect is active
→The Shadow effect is automatically worn off if s Meeting is called.
Edit: added more details and stuff
There are a lot of details, if such a role is added, it will only be in the mode Corruption
But I say this from my side, not from the developers
Role idea: cuckoo
Team: neutral
Goal: win by correctly guessing x amount of roles based on the amount of players (and obviously gets to guess similarly to the assassin)
Inspired by some roles I’ve seen in other games and wanting to deal with the fact that theirs plenty of roles in the game that encourage you to tell others your role
That's actually very interesting. The only problem I see is stream snipers taking advantage of it.
I mean, as someone who streams this game most of the time it’s obvious when people are stream sniping and you can just give them the boot (given I’m also a complete goof ball who doesn’t play this game seriously in the slightest)
In my play group it’s started to become common place for the Canadian to just tell someone their role asap
Oh I'm a goof ball as well. Games are meant to be fun and thats what the devs try to do, make it fun! I mean, there is a role that makes your voice high pitched. 
but you dint need to met the play you are change in
and every time
and you can change while change
and the change is infinity
if you kill
like a indetiti thief
Runner (goose)
it can speed up for 10 seconds and then wait 15 seconds before it can be used again
you can also set it to slow for a few seconds after the ability expires, but that's up to you
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Yea, if the runner was a goose it could auto-confirm itself just by running.
If it was a duck on the other hand...
Having to touch a player in order to change is part of the balance. Your disguise duck doesn't have a lot of drawbacks or ways to deduce their identity from what I can see. For instance, the Identity Thief can't change back after a kill, so not being seen becomes their flaw.
Yes, he auto confirming himself, but assasin can kill him
yea tru
I'd say seer is the best role if added
U can reveal roles but every reveal adds 10 secs to the cooldown and if U reveal a duck it reveals Ur role
Seer can be secondary role or primary role
Secondary can be used with any roles
Assassin will be op if secondary so I don't recommend
Whatcha U typing?
I see u attacker
Nah
It wouldn't be useful if U get voted off
U don't know the killer
Unless U die
Attacker what's Ur username in ggk
So I can add u
Guardian angel (goose)
after he dies, he can put on one person that he will be invulnerable for one kill for whole game it will be seen by everyone but if kill do Professional the shield by seen just for him. But the invulnerable will wont work on traps and Demolitionist
for Assassin and detective is a normal goose
Please be sure to give the role document a read over.
#📌︱idea-channels-guidelines message
ok thanks
The enchanter gets 1-3 uses(host can change in settings) basically it’s a goose role that has a button they can use to enchant people if they enchant a goose than that goose will get a kill shield until the next meeting if the goose with the enchanted effect gets killed nothing will happen on their screen or on anyone else’s screen except for the person that attempted to kill them who would see a bubble appear and pop as it counts as it resets their cooldown and doubles it this happens when a goose or a non-killing neutral get enchanted btw.
But on the other hand if the enchanter enchants a duck then that duck will have half the kill cooldown for the rest of the game this happens when a duck or a killing neutral get enchanted btw.
phoenix you know that chicken role i hade but i didn't see that there was a chicken role was being developed well this is that role
The chicken role is out now! It's under the game mode "Tastes Like Chicken."
It's quite fun.
Backpacker(duck)
Can kill in many ways.One of the skills of a regular kill,bomb, professional, or ninja is chosen randomly
no you see i hade a different idea about a seconded Chace but the name was take
Ah, I see
Dungeoner(Neutral)
There are two cellars on the map, one on the right and one on the left. The main mechanics of the Dungeoner role are based on these vaults. A neutral role. The person who is a dungeoner has the ability to kidnap a live goose, duck or another neutral role by putting a bag over his head. The kidnapped victim's voice will sound hoarse and hoarse. And the person who is a Dungeoner will take that person to the vault. If there are enough people in the vault, the person who becomes the Dungeoner will win. If the Dungeoner role dies during the game, the password to the vaults will go to a random person, and while the person at the back of the vault enters the password, at least half of the prisoners in the vault must perform a task at the door (such as cooperation). People in the vault will be shown as dead during the voting. A role that can kill can kill others in the cellar. And the Dungeoner role can wear a mask once during the game. The mask is active for a limited time. Meanwhile, if it is noticed that a player has been kidnapped, the person who notices can save the player. Additionally, people in the vault cannot see or hear the voting. A small goose role can be added to this role to add variety. In this role, he has the right to call out to other people once from a gap in the cellar, if there is someone near the cellar. I'm very excited about this role, I hope it attracts the attention of developers as well.
@fickle aurora
Sounds like a pretty cool role and map mechanic. The developers will read and consider this idea 
oh i'm glad about this
Golden bird
Role : ???
touch the players change them into golden Rocks
Its more than normal role
Cuz its special role of bank map
In the bank map, there are places that are special for golden statues, you can stand on them and do camouflage
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
Sorry, I went a little overboard
Clown(Duck)
If there was such a role in the game, Circus Map should definitely be there. And there should also be a yellow raincoat cosmetic. The specialty of the role is to be able to kill players within a certain area through ventilation. (Yes, like in IT) The person with the role will be able to kill normally. When the clown kills someone from inside the vent, it will appear as if he/she is watching the person move into the vent. To be balanced, the kill time through the vent should be longer than normal.
The idea is not bad, but something seems wrong, I don’t know what
Miner(duck) can create tunnels to go to a different location
Jester - goose (2.0)
•"You can be a mischief to the ducks"
•You can set a trap to sabotage the duck
•This trap prevents the sabotage from working when activated, and after that the sabotage will begin to recharge.
•In order to set the trap, the jester must complete a duck puzzle.
•At the beginning of the game there are 2 traps, but after you set at least one trap, then you will have one trap per round.
•The Jester does not have a trap cooldown, he can immediately set a trap.
•Each new round, all untriggered traps disappear.
•The jester cannot know whether the trap was sprung.
@near oyster that's a neat idea. Not sure about the name but I think that's pretty cool
Well, I agree, the name doesn’t fit in the English version, but that’s what the translator gives, I just don’t really want him to have the name joker
Saboteur?
Well, I think it'll do
Sabotaging the sabotages 
Remember this is an ideas channel and the devs read everything!
I know I say that often but I just like to to remind everyone. 
a role called swan
What would the swan do? Naming birds is the easy part
Be sure to check out the pinned document 
maybe they drown people idk
The undead duck (in trick or treat)
It is like the mummy but the Thralls can look normal over time they start looking like Thralls
they are slow
worker goose (in Normal mode)
normal goose with tasks.
start as slow but they gonna be more faster for moment's if makes a task.
After a task number they can kill 1 player like the self-judgmental.
the ducks can kill him from longer distance
Phoneix(goose)
This role allows you to see the players' colors the same and only be able to see and hear them in the meeting. Its feature expires at the same time as the kill time and allows you to see and hear for 8 seconds. If the feature was turned on when it was killed, it can identify the duck. It doesn't turn into a ghost. A player must collect the ashes from where the phoenix died and ring the bell or report another corpse. If a corpse is reported or the bell is rung before the ashes are removed, the phoenix turns into a ghost. But if the ashes are removed and the meeting is started, the phoenix has the right to speak during the meeting. No one can talk without interruption, other players can neither write messages nor talk. Voting is activated after the Phoenix's speech, and the phoenix turns into a ghost when the meeting ends. It may be a add little buff, but I kept changing this role in my mind and I think it's at its best.
The role is too prominent, making it easy to spot, and the fact that it has a larger radius is a bad idea, in which case it should be very short.
The role is not bad, since it is a phoenix, then in my opinion it should be a neutral role, and play for itself, and not for geese (it’s just strange that such a great bird should be for some kind of geese)
I prepared what you said neutrally and then it became a little meaningless. After that, I prepared it as a duck role, it became unnecessary. Then I prepared it as a duck phoenix and a goose phoenix. At first it seemed like a good idea, but then I realized that it had a lot of mistakes and was meaningless. Finally, I realized that I could only make this resurrection theme suitable for the goose. But of course you are right, it would be more logical for such a role to be neutral.
(Rework of 😎Celebrity)
😠Egomaniac [Goose]
⭐️
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Choose someone to annoy, so they can be reminded of you when you die.
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During gameplay, you can choose to annoy a player. This player will see when you die.
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If your target dies before you do, you can choose again, you will not be able to do this until the next round after their death. But your cooldown is a little longer than usual. (This will give incentive to choose the target carefully in addition to not try to wrongfully choose a neutral or duck)
The reason celebrity works is because several people all know about their death.
Relegating that to a single person is not very useful.
Perhaps if instead of choosing a target and then another if that target dies, maybe instead they can choose up to 5 players (lobby divided by 3, rounded down) and no less than two, to be notified.
This way they'd still be fairly useful but also would need to deduct who to trust with the information.
You don't want to use your ability on someone you know is going to be voted out or killed by the Sheriff, you also don't want to use your ability on a duck or neutral because they'll just keep quiet as it's beneficial for them.
Why is it not considered useful if it’s just one person? Is it because the info is less impactful for the geese?
Sure, maybe that is the case, but I would debate that getting this info is a good form of a mixed bag because you don’t know if the person saying this is lying or not. Heck, the evil birds can use that info to make them look good.
Choosing to do an alternative to the norm because of a potential outcome is more interesting than, “oh, celeb died, time to expose the evil birds. oh yeah, me and the person next to me also gasped at the exact same time, that clears both of us.”, in execution it’s repetitive in-terms of mechanics. I understand that celeb is meta for having glass cannon information by it being a crucial alternative for catching evils though, that’s great.
However, the limitation of choosing a player is not a bad thing because it creates a form of strategy for the role and other factions other than geese, and at the end of the day, you can still choose impulsively if you want to. Isn’t that the beauty of this game and Modded AU is being able to choose your own chaos in order to win?
I don’t know, I think this as a better alternative to Celebrity because it works well in both proxy and non-proxy because other geese can’t confirm your info, and the info is just as versatile for outcome. I do agree that maybe the info can be bumped up to more people getting it though, that can be fun. Kind of like a buddy system lol.
Edit: Spacing
cured (duck) this one is silly so you can vent and kill normally but your ability's works like this you press the Butten but then you will see all of these player and names you press a name and you can send a cursed <types of curses>
slow, bomb, kill, blind, and more to think you can give a small buff to teammates this is also going to have a ablity as a dead player called haunt ware if you die and you press the button on a player you can control then for a cupel of seconds move and kill they will die after if mimic is on there will be a side to curse or buff or do what ever with this
How would players deduckt who the curse duck is?
its not like the witch
If you haven't seen it yet, there's a role document designed to help with what works for classic roles and what doesn't.
#📌︱idea-channels-guidelines message
ok sorry now i get it there eyes are red and you can talk
Fan (Goose)
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You can select any bird as your idol. One time per game only.
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When a meeting is called and your idol is dead, you will know the killer and it's role during meetings (like the spy and mortician). It could be falcon, pelican, sheriff, vigilante or a duck role.
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(Possible Nerf) You will know the killer but you don't know the killer's role.
