#đŁď¸ąclassic-role-ideas
1 messages ¡ Page 10 of 1
Was suggested a little while ago. Some concerns were raised about the potential to link such an ability with a certain historical atrocity
That and it would just be warlock in space
Nothing, they aren't available on all maps
Oh so some maps you can play with all the roles?
Does some maps disable 6 roles because there was 6 I saw on YouTube that I haven't saw yet must be different maps
Various maps don't have some roles due to the map itself not having the required features or simply because the developers were trying for a different feel to some maps.
For example, the ninja duck is unavailable on any map that doesn't include "fog" as it would only be a massive nerf to the role otherwise.
Rechat to get feedback
Name: Executioner
Team: Goose
Before meeting, you can mark one player. If they're died by vote. You will know their role.
Only need to post the same idea once really. Reposts may be considered spam and get deleted
how bout
an announcement pops into your screen exclusive to you whenever someone dies
i do hate being mortician because i never find any bodies
it would still give you information on when they died, which can be powerful in it's own right
The trick with mortician is figuring out where bodies are likely to be. If you want to find corpses, you can always team up with the medium or someone who claims to be sheriff.
Hidden Duck
Team: Duck
Function: You know other ducks, but ducks view you as gooses or neutrals and also can kill you, and morticians view you as a goose. You can kill gooses or neutrals once other ducks are eliminated.
Note: fake tasks, can vent like ducks, killing cool down is 15 sec.
Wouldn't ducks just be able to figure you out by not being able to kill you?
I'll fix it
Also, what is the point of a mortician not correctly identifying them as a duck? They're dead, so it's not like they need to keep the secret.
confusing goose, they will assume three ducks are remaining if the hidden goose is killed by a vigilante or sheriff. And vigilante or sheriff might be voted out.
That's actually not a bad idea
A duck versions mimic
Recommend Cooperate with spy, so ducks can find you
None of the existing roles have exceptions that mess specifically with a single role. The Professional may not report and thus is a hard counter to Canadian, but it feels more like an incidental thing than deliberately sabotaging a certain role.
Technically, all the ducks are trying to blend in among a sea of geese. It's only when they start killing or venting that they out themselves.
I know, but this idea was inspired by beepost da beepster's Hawk
May be you are right, I should abandon that idea
I'm not trying to tear down the entire idea. It's just that people constantly seem to be trying to sabotage mortician readings, when often a mortician won't even find a body in a game. I just don't see the point most of the time.
But it will have way in certain situation
It's still important to ask why. Does it actually improve the game, having a duck that isn't read as a duck? Also, depending on what message is actually sent back, it could be more confusing than if the truth were there.
I still feel like that idea could be interesting, just may need more improvements.
Which idea?
This one
As it is right now, it just seems like a negative to the duck team. Imagine both this and a mimic together, the ducks would just assume there is no mimic.
As a duck, you should always be wary of a mimic.
Also, being able to kill other ducks is a dead giveaway that there's a mimic.
Hawk ( neutral ) win conditions teamwork three hawks they win if they are the last one stand if one die it ok but if two die they lose
Only problem is that, as the game is currently, each role is unique except for Lover Goose (as a possible pair) and Dueling Dodo (a pair out of necessity). Having Hawks require to be spawned as a team of three is quite demanding, and team swapping is not allowed so no creating new hawks.
Honestly, it's just normal duck with no abilities and a handicap
I wonder what intreresting games a third faction could bring, but theyâll probably need to be balanced really carefully
The big problem with a third killing team is that it becomes a lot less social deduction and more who can kill faster
They donât need to be killing. I feel like it would be fitting a whole new faction to have some completely different win condition, what specifically, I have no clue, but I feel like it could be something really cool.
Fisher goose
This role can only appear if there is a fishing task on the map, the fishing goose can use the fishing task infinitely to catch different things that can help goose win, examples could be:
- the picture of a goose that currently has a dead body on the map
- a key that allows them to open 1 door during sabotage
- a paper with 3 colors of which one is guaranteed to be a neutral or duck
you can probably think of trivia fun stuff to fish too, or any other things that help goose win
%role Nemesis(Goose and Duck): Find clues about your enemy and guess their identity in meetings to kill them.
Both the nemesis goose and duck come with secondary investigating abilities that can be used to check if their nemesis has interacted with something during the round, whether it be any task, sabotage, or a corpse. In meetings, both of the nemeses gain an one time use assassinate button to either eliminate their rival or die missing.
Goose role(s):
Samuraiâwith the exception of Professional/Ninja, a Kamikaze automatically kills the goose/duck that kills them (reversed failed Sheriff kill basically, so Vigilantes beware).
Thanatosisâa Thanatosis is immune to their first attack but will remain immobile for that round as a "corpse" until a meeting is called (think of it as delayed Canadian/Celebrity, except you get to report your own "death" but will also make you vulnerable to an Assassin shot during a meeting). To counter suspicions, a Cannibal/Vulture must eat their body.
Nocturnalâa Nocturnal can see in the dark when a duck triggers a light sabotage.
Duck roles(s):
Shamanâa Shaman will have the ability to briefly possess a player (after plucking their feathers, similar to how a Morphling steals DNA) to kill another player. An Esper can avoid a possession, but a Shaman will be alerted to their general location.
Neutral role(s):
Turkeyâsimilar to a Thanatosis, a Turkey can play dead (once per game) and reporting their "corpse" will trigger a meeting. They will also be vulnerable to Cannibal/Vulture while playing dead. A Turkey wins from an Assassin shot if their are mistaken for a Thanatosis.
Isn't it kind of weighted to heavily on the nemesis duck side, though? She doesn't need to be able to shoot in a meeting, she can just kill the geese in the regular round.
samurai: the idea's been suggested before, but it mostly punishes ducks for doing what they're supposed to be doing.
thanatosis: this is still a kill-stop and has been heavily frowned upon, unless you can find a really good twist on how this can work, because you for certain know a player who can kill
nocturnal: sabotages are one of the tools a duck has, and thus the devs don't want them weakened, especially for new duck players.
shaman: that's taking control away from another player, which is also a no-no. Plus, the esper is a duck now, so I'm not sure why a duck would be possessing another duck
turkey: the win condition heavily relies on there being both an assassin and a thanatosis in the game. If either are left out, this doesn't work at all.
Seagull
Team: Neutrals
Function: Only appear in the goose chapel. When the Duck or Goose meets the victory conditions, if the Seagull is still alive, the Seagull will replace it as the real winner. But this function is only available when Falcon is killed or voted out.
Note: Your tasks is fake
"You know other ducks" I can sure this function can find mimic correctly.
"Thief of victory"---By Storm-code
I guess it would be stacked against the goose in that regard as it can be killed normally, but thatâs a weakness in pretty much every goose role. I still could see value in both sides wanting to guess as it could partially clear them as the nemesis goose wether or not they actually are.
But what indicator is there that there's a seagull? The geese can do everything right and lose. Also, I'm pretty sure neutrals would have fake tasks by default.
It depends on the geese' or duck's observation, to finding someone who do nothing and hanging around
That could easily be any of the geese players. Plus, it's a pretty passive role as written. There's not much the character can do when handed that role.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Penguin-Solo role-You can frozen other player, if someone try to kill it got slower.
Speed runner
Group: neutral
Every duck knows who they are. They have to kill him or else he wins. There will be a timer for every one can see about 2:30 mins to 3 mins tell they win
This feels like Vulture in Dine and Dash, or at least quite similar. It shouldn't be added in Classic, where most roles can't even kill.
Every one n
Knows who they are is the down side
And what's to stop people from calling a meeting and voting them out first?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i have an idea for class
a goose with noctovision, in dark you dont see colors of the ducks, but have extended vision
im not sure of name tho
We donât really want to create additional vulnerabilities to the lights sabotage The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
i have a few ideas
PSYCHIC (goose) - you could see the ghosts around you for a certain time
NUKER (neutral) - it just means that after some time you win so games wouldnt take so long and it would feel like the ducks have to kill and gooses do tasks to win (everyone would see the timer)
MINER (duck) - you can place three of your own vents (or hiding spots) around the map where ever you would like
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Psychic is exactly how Medium used to work, but because it gave too much information, it was changed to the current format.
ok so not the psychic what about the other roles? what do you think of those?
I think the helpbot says it better than I could. Read the design document before you propose a new role. It's not strictly necessary, but it will reduce suggestions that have already been rejected for this reason or that.
i just did i dont really see any contradictions but i suppose it wont work
Miner is a copy of a modded Impostor role. Nuker doesn't seem fun to play as or against IMO.
ok
would be funny if medium would have to stand still to see how much ghosts are there, for example his skill would have 5-10 second cooldown whenever he moves, it would flip meta a bit so esper isnt so suspicious,
oh ye and while standing still he could use it like every 2-3 seconds
im not good at balancing with numbers and probably these cooldowns should be twice as big as i said
Somebody suspicious of you when you're espering, claim Astral. The role works the same way mostly
Paint goose
The paint goose can mark persons with paint with a short cooldown, and during next meeting you can see everyone who was painted that round because their name will be a rainbow color in the meeting, which disappears after the meeting. But the trick of the paint is that it spreads to everyone they interact with, so if you mark a detective then when they detect someone the person they detect become painted too. Every interaction works, even spreading the paint when you are painted and kill somebody, but the person who reports a painted body also becomes painted. A pelican will for examples paint everybody they eat if they or someone they eat was painted.
you can use this in many ways, and maybe this roles will be better if there are more roles that interact with each other later
I still think it would be cool to have a flashlight goose. For whenever the lights turn off. The circle of sight is larger than the other geese, but the same as the ducks or maybe slightly smaller to balance it out
And yet: **We donât really want to create additional vulnerabilities to the lights sabotage ** The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
No such thing as a bad idea, even ideas that don't work with the game can work in an alternate and new game mode, or even be the inspiration that leads to a different role that does work.
its sad because this bots fake
they need to have a real person look at it
Who you calling fake?
Woooooow
You're fake!
I am a very real goose tyvm
It's okay. We birds have feelings too!
%role
Name: Turtle or Slowpoke
Team: Ducks
Info: the turtle or slowpoke duck, whichever is preferred, has the ability to temporarily slow down a targeted player for 5 to 10 seconds. The targeted player would receive a notification that they have a limp and would be required to "Walk it off"
This could help a potential killer track down their victim faster or would slow down a potential player from reporting a body or getting to tasks.
Every idea that gets posted in here is seen by the developers btw, they just don't always reply to them all
Not sure how that is a role idea
I feel like the astral goose is useless compared to the birdwatcher, my idea would be to let astral listen to people using the ghost and make it a little bit faster
The astral is pretty dang good if you figure out how to use it
Birdwatcher simply outclasses it if Im being honest
they both have their uses
Astral is vulnurable while using the ability, cant see colors, the ghost is really slow and cant fly far, + he has a limited vision
Meanwhile birdwatcher can just witness murders while hiding and just looking through the walls
is that an actual working textbot
What are you trying to say?
How does the stalker goose work?
Stalker can choose one bird to keep track on until the meeting
Why though? How does this help them?
If the arrow disappears, the bird stalker was stalking died and it'll know where it died
If your stalked bird walks through forbidden passages that's a pretty suspicious sign
I see. I though it was like they would just follow around said bird, but the arrow makes sense
You don't have to follow the bird you're stalking, you'll just know where it is
I once caught a duck by stalking a canadian goose
i was thinking there could be a role that if a goose (sherif, vigilante and other killing geese) kills you you would win
And what if none of them are in the game?
good point
could work on bodyguard/hitman basis there would have to be one to be the other one you know?
Please remember this channel is for ideas.
Discussions about existing roles should go in #đŹď¸ągeneral
@fervent pasture first follow the suggestions in #1063945723378409572 and if that doesn't help then submit a ticket at #troubleshooting-and-bug-reports
Guard (goose) it has 5 camera he can hide and it can only patrol where there camera only
@fervent pasture
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Another note: Hidden duck view mimic as a goose, not a duck. You can use this advantage
Neutral Role: Eagle
Objective: hunt your preys.
(All killer roles from all sides: pelican, falcon, duck roles, sheriff, vigilante)
Pros:
-You'll win by killing all the killer roles. If you are still alive and no killer roles around, there will be a countdown timer for 50 secs, like how falcon and pelican have when there are only 4 remaining players.
Cons
- this role prevents players by telling there roles. (Especially killer goose roles)
Note: This role is only available if there at least 3 killer roles, from any sides (Duck,Goose,Neutral), in the game.
Neutral: Hen
Objective: Stay alive and finish your tasks.
Pros:
-you'll win by finishing all your tasks.
Cons:
-the birds will hear a clucking sound when you finish a task.
Play like a goose? Nice design
You'll play like a goose but you win alone.
The crow
The crow is a neutral role that try to guess roles like assassin during meeting, and the win condition is to guess 3/4th of the lobby right, so at 12 players they need to guess 9 players right for example and they can guess dead players roles
the way it works is that the crow during a meeting can guess like assassin and get one chance, and if they guess the role right then during the next meeting they will have a black feather on their voting card which everyone can see (meeting 1 engineer gets guessed by crow and then meeting 2 everyone can see that the crow guessed this person right). the crow does not die if they guess wrong and the person they guess right doesnt die, but if they guess right they get to guess again. once they then have guessed the required amount they win during the meeting.
everybody will know that there is a crow and everyone can kind of guess who the crow is because anyone with the black feather cannot be the crow, and if the canadian for example only told the crow their role and they have a feather next to them then the canadian can assume that the person they told is crow. and the amount of players needed to guess can obviously be changed, maybe 3/4th of lobby is too much or too little, it is balancing question
Name: Fog Whisperer
Side: Goose
Description: Gets a notification through some means (Ideally visual and auditory feedback) whenever another player enters or leaves fog. (A less tuned version having a CD of some time, so the Fog Whisperer cannot get exact timings on entering and leaving rather only when other players enter or leave.)
Reasoning: Gives this player a general area of where potential ducks/neutrals may be. Good info role without being overbearing as many games can go by without ducks and neutrals using the fog on maps where present. Also adds a slight counter to the ninja recharging their CD, tipping off that a kill may have occurred.
Both the Crow and Fog Whisperer have some potential I feel like
Would probably need some balancing but I like how they function
The listed crow is the magpie idea we've had before
ah
Is it an idea that's been completely disregarded? Or are you considering to still add that role
oh wait I'm not supposed to tag sorry
cool
Name: agent
Side: Goose
The agent can kill once it investigated a player for 2 rounds if the player done any bad stuff and it can't,t died to assassin shots
@rigid venture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
its almost identical to falcon in main aspect
Jock ( goose ) this goose ability is fear ( is alone 10 sec with someone) they can kill you
yes i said that in the idea
its also easy to detect if stalked bird vents
If you seem to be stalking a different bird and you didn't change targets, then they were likely eaten by the new guy.
oh ye
mortician is weird, standing at corpse and checking role. Why do we need to know role of a dead one?
Useful for neutral roles
I once checked one body as a mortician and it was a vulture
But it didn't really help
and someone can see you while standing at a corpse and he will report and say that you're killer
What's adventurer? "The environment can't kill you"
the boulder, chandelier, and mummy can't hurt you
thanx
This is getting off the topic of new roles ideas and should be brought to a different channel, thank you
I mean, this channel is for discussing roles you would like to add to the game, not playstyles with the roles that exist, so please move it to general or DMs
This is classic role ideas, not feedbach
and that was not an idea for a role
that was feedback on the game
This discussion is over, please put feedback where it belongs and put new ideas for roles here
%role Mutant(Duck)/Map specific Demolitionist variant: Can infect other players, killing them at the end of the round.
The Mutant works like the demolitionist in that it takes a few seconds for the victim to actually become infected so you canât just infect a player and call a meeting to kill them instantly. Unlike the demolitionist, there isnât any indicator that somebody nearby is infected, so keep that in mind. If a player gets an infection passed from another player while already infected, they die on the spot to give the mutant a way to close out games when alone and to put innocent players in scenerios that could frame them for killing.
Mother Goose
Side: Goose (obviously)
Gain an ability to protect everyone nearby from attacks. While protecting the mother goose herself can still die.
Win Conditions:Eliminate every every bird that goes against the geese or finish your tasks
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Kill prevention = no go
It sounds more like its a bodyguard for everyone nearby
Ty
Name: Peacock
Side: Neutral
Description: Must receive X amount of votes throughout the entire game. (Changed based on player count like Vulture body requirement).
Theming: This bird loves peacocking and getting attention. However, not too much to be voted out!
Considerations: This version of the peacock is much more experimental in terms of interaction with other roles, while still being simple to understand. The main issue I see with this role would be muddying up the relationship dodo currently has in the meta. To fix this, I would consider having the peacock replace the dodo to create a new interaction on certain maps, to ensure both are not in play at the same time. The peacock themselves also benefits from voting themselves, however unlike dodo does NOT want to be voted out, giving players a lot of agency and strategy with their voting decisions.
A duck Or neutral that can set i trap at a goose task once per game like a "touch it get poisoned or killed" type thing
Even a jumscare if possible
The game does include Jumpscares already
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Then how about a kidnapper duck? đĽ¸
Kidnap a goose 1 times per game. The others have to find the key and free the goose before they die.
30secs
Tag the target
After a while the target will have a "knocked out and hauled around a corner" animation. Then telleport to a spot where they are slowly being hauled to their death
The other geese have until then to save them
Blacksmith ( goose ) once per round it give a goose to kill for money ( like the gravy get a bonus) only goose not include mimic
âď¸Medic [Goose]
âď¸âď¸
-
You can heal players to long the killerâs cooldown(s).
-
You have a button with a potentially semi-long cooldown that âhealsâ players. When you are healed by the medic, the player that kills you gets +(insert number here) seconds to their kill cooldown. (You of course donât know that you are healed or not)
-
The medic canât heal already healed players and will see healed players have a Red Cross or something else by the name of the player.
-
The more the medic heals, the higher the cooldown, (a 5-8 second increase would work best, probably). This will not reset.
(Achievements) -
of winâs achievement: âDonât be such a baby, wings grow back.â
-
âI HAD NO IDEA!!!â / The same killer kills healed players three times in a row.
(Possible on all maps)
So, instead of the player dying it adds to the cooldown on the killer?
Certainly more workable than most suggested "healing" roles.
No, the healed player dies, and it adds to the killers cooldown.
So its more like a trap, instead of healing a player, you're suggesting a role that can select a player (who has not died), use their ability on them and if they die that round, whoever killed them gets x seconds added onto their kill cooldown?
I would assume it works this was, except the "i had no idea" achievement you suggested conflicts with what you said, implying 'healed' players are actually revived.
No, the players that are healed arenât revived, they die, but since they are healed by the medic, the killer that kills those healed players gets additional time to their cooldown. If the killer kills healed players three times in a row, they get the achievement. (The healed player stays healed for the whole game until they die. I was also intending that you can heal multiple times during one walk around, but I can definitely see it changing to only one heal per round. Even than it is still possible to theoretically get the achievement.) I was also thinking about the medic and the killing role both getting the achievement if this does occur. (The quotes in the achievements are references to TF2 which is what inspired me to come up with this idea)
Forgot to replay to you, but here is a TL;DR
Healed players arenât revived, they die and add time to a killers cooldown because they are healed by the medic. It is possible for a multiple killing role to kill three healed players in a row.
Killing a certain player by a killing role and penalizing them for that kill sounds better as its own role rather than having a secondary "heal" another player
%Role
Name: Penalty or Backfire
Team: Geese
Information: Once this role is killed by a duck or falcon, the player that made the kill would have their kill cool down doubled for the rest of the game.
If the Vigilante kills them by accident, they auto report the body. Possibly leading to them to be voted out as if they killed the Canadian.
If they're eaten (and die) by the Pelican, the Pelican's cool down to eat again is doubled for the remainder of the game.
Not sure if the vigilante auto reporting would be necessary, a good vigi or sheriff will report their own kills anyway.
A sheriff would die if they kill another goose
Also I think a full doubling of cooldowns is a bit harsh. Especially for the rest of the game.
So that wouldn't apply. But the Vigi option is there to make it a little risky to waste their bullet
Unless a mortician verifies your work, a sheriff or vigi kill looks no different from a duck kill.
A sheriff DIES if they kill another goose. Along with the person (goose) they kill
Sheriff only survives if they kill certain neutrals or ducks
I see you were still talking about the role, I was talking in general about how a goose killing role would report their own kills anyway.
Miscommunication
Besides, the increase could be far less, like 5 to 10 seconds. But in order for the killer to be penalized by the Penalty Goose, the effect would need to last for the remainder of the game. Otherwise, they can just report the body and do away with the penalty. Thus, rendering the role's effect of penalizing the killer to be rendered moot
Maybe doubling for the rest of the round, or adding a few seconds for the rest of the game. Doubling for the entire game is very harsh of a penalty imo. Other than that I feel the role can work well.
Much more funny than Dodo
The developers have said multiple times they don't want to add more roles that discourage the ducks from playing their roles out.
A role that's sole purpose is to increase the cooldown of a duck, is not the best option.
I have an Idea, penguin role. the penguins needed to freeze the others. freezed players walks slowly. and penguin can freeze the places too. if the players freezed 4-5 times, (or place) the player will die. if the place is freezed, the players will freeze automaticly. maybe there can a thermometer. %0 degrees: die %30 degrees: normal. if the penguin freeze any place, only the place will freeze. (like barber shop)
sorry for bad english đ
What team is this role apart of? I could see it as a type of duck given a different name to not conflict with the neutral bird naming scheme. It could somewhat work like a warlock variant, where they have a special sabotage that freezes over a room. Slowing down players who enter that room for some time could create more opportunities to kill.
A lot of people, myself included, have already suggested and would like to see a Penguin role.
It would probably be more fitting on it's own map though, like how Warlock works. Like a snowy mountain maybe.
I like the idea of having a special sabotage that slows players in a room, but would need some different theming since other birds are generally neutral roles.
All neutrals need a special win condition, what would the penguin's win condition be if you're designing a neutral role? If you want it to be like a pigeon variant where you freeze all players slowing down a player would give yourself away very easily.
The penguin needs to perform a task to sabotage once, but to sabotage another place at the same time, he must do a different task. and he has to do the same task again to freeze the place he sabotaged for a longer period of time. it can freeze main locations such as the middle of the map if the other 3 last locations are frozen. When it freezes the main places, the penguin must be killed. otherwise everyone freezes and the penguin wins, but this does not mean that the penguin will win when everyone freezes. If the penguin freezes the center of the map, the main location, and leaves it frozen until 60 seconds have passed, he wins.
So penguin is a neutral role that does tasks. As they complete tasks it freezes out parts of the map until the entire map freezes over
if the penguin freezed the main location, everyone needs to kill the penguin in this 60 second
yes, it is.
I have some better ideas for the penguin role.
It wins by sabotaging or by being the last one alive.
After the penguin finishes its tasks, it'll be able to start freezing the location whenever it wants, which is a sabotage that can be fixed by others. If the sabotage gets fixed, the penguin can activate it again by doing more tasks.
The penguin can kill, but only during its sabotage.
Similarly to falcon, while penguin is alive, geese can only win by tasks, and ducks by their sabotage.
yea its better than mine I think
Neutral sabotages is an interesting idea, but I'm afraid that they would quickly complicate the game state. Would engineer see penguin sabos? Ducks lose their agency by having their abilities disabled during the penguins sabotage.
Yeah, the engineer will be able to see it, and right, I think the last part about disabling the sabotages must be removed
See I think having two active sabos at the same time is even worse
Maybe if one side sabotages, the other will get extra seconds in the cooldown
I have an Idea, if the penguin sabotages, the ducks can stop penguins sabotage with another sabotage.
Interesting, but I think it'll make it impossible for the penguin to win by the sabotage
ducks only can do that special sabotage when the penguins use freeze sabotage
true
I think the penguins sabotage should be given priority.
But on the other hand, maybe if the penguin can stop ducks' sabotage with his own, I think it should be good
because the ducks sabotage is common
yes
I think neutral sabotages are an interesting idea, but not super realistic. If they were ever implemented, I feel they would have to become super simple, and I would rather it not be tied to the win condition.
You say penguin wins if they're last alive, how would that ever happen? That would essentially just be like the survivor in townofus.
were trying to say, penguin versus all
but penguin needed to look like a goose
needs to do role
maybe we need another role to ignore the penguins
a kind of goose
I think in general, sabotages should create opportunities to achieve something, not straight out winning being the primary goal.
But if the penguin can't kill as a neutral, what does their sabo achieve? What's the point?
I said the penguin can kill during its sabotage
I suppose I should be making a clearer distinction between Zul and Nishikata's version of penguin
or by killing people who are only half frozen.
The sabotage doesn't affect the birds
Well if it's going to be added, which is probably not likely, pretty sure the devs will recreate it if something doesn't fit
Oh absolutely. We serve as inspiration at the very least.
Players are bad designers
Role: the scientist[Goose]
Can detect how old a body is with the l-shift button there are 4 types:
Recent:1-15 sec
Pretty recent:16 sec-1 min
Old:1-2 min
Very old:2+ mins
Cool achievements
Medical degree- win # games as the doctor in classic or draft
According to my calculations- detect the age of # bodies
Ik it's kinda like the mortician so maybe it could be an add-on to it as for now mortician is kinda weak
Like when it sniffs a body it can detect age and role
I don't really know
I'd suggest to name the role the scientist
I have an idea for a neutral role, but it kinda goes against the social deduction rule.
Basically to win they have to be one of the last three (like the falcon and pelican), but they canât kill. They are given hints on (or some way for them to deduce) who the ducks are. They donât stop the geese and ducks from winning like falcon and pelican do.
The idea is, this role has to find out who the ducks are and then keep them from getting voted off or killed in order to make it to the final 3.
Like I said, I know it breaks the social deduction rule, but it still has the fact that this role still has to deduce who the ducks are.
What if you have to complete like a bunch 'o' tasks to find them, like the dueling dodos
Maybe it could be like a neutral role mimic. The ducks see them as a fellow duck.
This is kind of the medium's job already
It wouldnât be a bad medium reworkâŚright?
Many people don't realize just how powerful knowing when a body died (approximately) is, like how current medium works.
You can almost single handedly clear the while lobby, by yourself, as long as you know who you were around while kills were happening (it obviously cannot be the people near you)
But with the scientist, you wonât directly know when they died immediately like mystic from ToU for example. You will use your non-visual scientist info as a way to see where the killer is by time. In general, if you see someone nearby a body (Like a room next to it or ârunning away from itâ) You will sus them. With the scientist potentially just having to report the body to see the info you can make different scenarios in your head like âmaybe it wasnât him because this body is oldâ. With one obvious flaw though, can people really trust your non visual information? Maybe you are a killer and you knew when this body died anyways.
Liar ( goose ) ability detect one person during meeting if they told the true
That's practically impossible to implement. Even if it was, a role like that dismantles the point of a social deduction game.
Itâs simple. In order to use the lie detector goose, all players are required to use and attach the Gaggle Licensed Lie Detector to their arms and microphones at all times to have the full GGD interrogation experience!
(Lie Detector not included with the Goose Goose Duck game, $249 MSRP, patent pending, may cause sudden urges to honk and/or quack)
Bat/Vampire:
You can convert gooses into vampires, to convert a goose all vampires need to bite the same target. it can only affect gooses. A vampire knows how many bites a goose have
Already a thing in trick or treat
should i delete it?
I'm aware this is a joke, ut such a thing can be made with a 9v battery, some crumpled foil, some wire and a few resistors.
I am aware, the Gaggle branding on it is the part that makes it so pricy
%role Hater (Duck): Get specific birds voted out to reduce your kill cool-down by 3 seconds per bird voted out. (Cannot target Dodo.)
I figured some sort of Executioner role could work in this game. So I figured this could work
Has been requested in various forms for a very long time.
You can see all the other discussions about it by searching the word "executioner", some are quite interesting
Yeah.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Translator Duck (Spy is a better name but that already exists) - You can put a wiretap into someone and listen everything that player says everywhere in the map (could too everyone next to that player too, but that would be just anoying)
Acoustic (Duck) could be the name
Eavesdropper
Even better!
It's an interesting idea, I can see it working. Remotely learn what people are claiming. You might even catch something like a pelican speaking to their meals. It has a lot of uses yet isn't overbearing.
Surprisingly (or maybe not) been suggested in the past a few times
I never noticed it if it was lol. The only flaw I can see is that it is useless in non-mic lobbies, but the party duck if the evidence that mic only roles can work.
They could click on a certain part of the map, and listen to whatâs going on there for a few seconds
I think this one is better so there will be possibilities that you cant eavesdrop someone because there's no one in that area.
So it would kind of be like an invisible radio that can be dropped to pick up everything in its radius like a player can
its pretty provable
"I'm the Eavesdropper! go to the tavern and say something then come back and I'll tell you what you said!"
Thought it was supposed to be a duck role to get âsecretâ info
Ah fair, probably not optimal to out yourself then 
Penguin- gives stone to potential Lover... achievement, rejected 500 times?
All things considered, the Astral can already do this
Yes somewhat
Penguin ( neutral ) win conditions bluffing if he success doesn't get vote out he wins
So they just play as normal and avoid getting voted out? Doesn't seem fair to the geese
Booby
Team: Neutral
Function: Survive till the end of the match and win with the winning fraction! (except other Neutrals). The function is only available when you complete all fake tasks.
Note: Your tasks are fake. When you have only one task left, your location is exposed to all killer roles.
+you will be useful when in an endgame because ducks and gooses might need your vote. You can dominate matches sometimes.
-You must be alert for all roles while doing your last task.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A bird with blue foot
%role Punisher(Goose): When voted out, a player that voted for you also dies.
A punisher goose is able to potentially bring down an evil role if falsely accused, but could also be as destructive to the geese as a sheriff misfire if some geese also vote. Claiming to be the punisher goose can protect you in meetings if you feel in danger of being voted, but you could also stay silent and potentially catch an evil player trying to out you. This isnât completely unstoppable as if it seems the punisher goose is being voted by a landslide, skipping as an evil role can make it more likely to kill a goose that follows the crowd. Other roles can take advantage and claim punisher if theyâre also in trouble to make geese less likely to commit a vote.
Tracker ( goose ) it track some when they die the are notify the can follow the only person per game
Already a stalker goose in the game
Better idea for the tracker:
It sees footprints of all birds that fade away after some time passes
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
There's also already a role called Tracker in Ancient Sands.
That's probably what they meant. They were refering to reworking it
Well, Hidden described it as if it wasn't.
Reposting your role is not necessary, the developers read everything. They have seen your idea.
The bot also flagged your idea as potentially problematic (team swapping).
It is suggested to read this document
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Idea from a dream I just had: please do NOT implement VR portraits and add a role that has a different mouth interior texture from all other roles so it can't speak without outing itself.
No need to worry about that, devs have no plans to take this game into vr anyway 
thank goodness I can rest easy
Night vision (goose) a goose see on the dark during light sab
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
**We donât really want to create additional vulnerabilities to the lights sabotage ** The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
[idk what to nameâŚcan be stalker but there is already 1] (neutral)
lore: You have fallen in love with a bird(expect lovers), you decided that you must keep them safe and care for themâŚNO MATTER THE C O S T
Abilities: kill and whoever their target votes, will vote along with them
Objective: kill everyone and win with your âloverâ, if your âloverâ diedâŚidk so just add whatever you want 
Bodyguard kinda does that. Plus neutral roles always go solo and win only by themselves
TrueâŚbut then againâŚlovers are half neutral and half goose/duck
but still true
Lovers are an oddity in that they are on Team Goose (or Duck) and can win with them, but have the bonus win condition, mostly to give a Lover Goose a reason not to rat on their Lover Duck. I wouldn't call them a neutral in any respect.
Taking this idea, I have a suggestion:
Swan (neutral): Always spawns in pairs. Survive with your partner to win. If your partner dies, you gain the ability to kill.
I really like the idea of having a two-person neutral team, but not a great idea on how to implement it. Swans can disguise themselves as either Lovers or Bodyguard and target to run around together. Rather than making them a Lovers clone, I thought giving the survivor some way to get revenge would be a fun idea, although I guess it would basically become a Falcon at that point.
Albatross?
you will die too
**Albatross (neutral)
**
lore: You have fallen in love with a bird(expect lovers), you decided that you must keep them safe and care for themâŚNO MATTER THE C O S T
Abilities: you can kill(25 secs cooldown) and whoever their target votes, will vote along with them
Objective: kill everyone and win with your âloverâ, if your âloverâ died you will die too.
Revise version @fervent pasture
The whole you die if your partner dies feels a bit too clichĂŠâŚitâs just a boring thing that you unexpectedly die for a heart attack
I know there is no other ideas but itâs just that it feels boring, sure you usually die first and wait or leave the game but thatâs a different type of âdying first roundâ but I wanted something like: âmake one of the lovers trying to kill everyone because their lover diedâ and something like that
until there is a rule for âthere is no rule changingâ so thatâs out of the idea 
Like this one, itâs just the type of concept that I needed the most
politician rework - if 2 people get voted and draw, u can choose one of them to die
i think personally that politician should just work like tiebreaker from among us mods where the person you voted for is thrown out if there is tie, regardless who is in the tie
I actually suggested this when I first heard about the politician role. At no point since then have I changed my mind of that idea.
That feels more like a Duck role tbh
yes i think it is weird design currently because i have not once seen it tiebreak currently with more than 400 hours in the game
why would that be a duck role
Being a tiebreaker duck feels like a weak duck power, compared to every other duck role.
yes ducks want to skip in almost every case and if you vote for skip you get nothing from your tiebreaker ability
Even if they don't want to skip, I don't think ties happen quite often enough for a tiebreaker vote to be extremely helpful. It has the same problem as politician: the power doesn't activate that often.
At least with the slightly extra voting power (I suggested 1.5x vote), the two powers complement each other.
Politician is balanced out by having a 2nd ability to not get sent to jail remember.
That's its only power, really.
I don't think in a game like GGD all roles need to be equal per se. Avoiding power creep is a good thing.
points to Engineer Power creep is already here. We're not suggesting a huge power boost, either. As we said, ties are still hard to come by.
Engineer was an overall nerf since in exchange for the technicians ability, it lost its ability to stay in vents indefinitely (except on maps where the vents are stationary)
No, that nerf was made back when it was still Mechanic, and the change was only because of the change to the task system. Engineer is a Mechanic, Snoop and Technician all wrapped up in one package. Closest to a nerf it has is NOT seeing dead sabotages.
That was to help with inconsistencies but I did find it funny when the technician used to get tricked by ghosts
Wanna know what I want to do to the politician
Nothing? 
No I was going to esper him
What if we instead gave them a bomb?
Politicians always have people whispering in their ears tbf
Evil politician? I can see it, but I'm curious what the power would be.
I feel like the snitch kinda does something an evil politician would do.
I had a good idea, imo
But maybe I'll say nothing so someone will come up with something better
And I'll steal it
It's the designer's way
Its hard to follow the guidelines
More than 99 percent of ideas fail at the fundamental level, imo
Agree
(Although that's fine)
I think there are maybe ten future role ideas in thr Bank should we need them
And too similar to among us mod won't be a big deal
Is whatever this new politician still a jail exclusive role?
It wouldn't be, no
Jail independent
He'd be free to run for office on any map
That's a way to attract Among us players. You know, not all players are like to download mod
Thatâs cool. Locksmith is the best jail role anyways.
He'd actually have two powers, technically
A passive power that facilitates the main one
But saying what the passive is would be too big of a clue
Cannibal reworks - Once per round, You can eat a corpse, but eating a corpse will share a cooldown with killing.
Not bad, I do agree that cannibal only being able to do his thing once seems a bit outdated.
I wouldn't say he sucks, but just somewhat outdated with his power.
But outdated indeed
Invisibility reworks - You can be invisible for 12s, during invisible you can see around (no longer grey vision).
I think Invisible works just fine as it is. It's not underpowered like some ducks, and the weakness means you need to think carefully before going invisible.
Slicener rework: able to vent
how about
he can eat multiple times per round, but with each eat
the odds of him pooping out a bunch of legs increases
Reminds me of when you were talking about early ideas of the pelican. I like it
Morphling rework : During morphing, you can't vent
And vulture can't eat that
i think what i;d do is
with each additional eat per round, you increase the odds of getting diarrhea
like 25%, 50%, 75%
and if you get it, you will fart, and leave behind a corpse
and it empties out everyone you ate
so you'll start leaving a trail of bodies
Kind of makes me want to see how pelican would have worked if it worked like this.
oh and id let the vulture eat it
if you dont want them to win you gotta report your poop
That's nice
the achievement would be
eating 4 bodies
without getting diarrhea
it would be called
I worship the Pelican
lol
Actually want to see this now. You have gotten my hopes up.
YOU mean this? "Once per round, You can eat a corpse, but eating a corpse will share a cooldown with killing."
Herbird's rework idea
Get it
or maybe it'd be called Pepto bismal
it would be, but the thing with Neutrals is that they need either very unique win conditions or be really strong to win on it's own
and finding a new mechanic without disrupting general gameplay isn't easy
Regarding herberd's cannibal idea, I think it would be best to notify the cannibal if it comes time to go and give a timer to the time. Would be kinda sad if you try to remove a body only to plant 4 more.
Like 10 seconds or something, run quickly to a corner before relieving yourself
Agree
life is about risk adn reward
I've always wanted to fart out bodies randomly
Much more fun now
And 10secs is enough
Cold pizza or tummy problems, make your choice. rides away on red tricycle
I wouldn't mind randomly farting out bodies tbh, sounds like it could make for a lot of funny situations
and set it apart from the vulture a lot
Would it also work like pelican where bodies are digested fully at meetings or do they remain in your belly to be pooped out on a later round?
Idk
meeting reset to 0
i dont want to be cruel
time freezes when a meeting is called
who are you and what have you done with the real herbert? 
the cannibal goes to the washroom
and then goes to the meeting
canonically does not wash his hands btw
Does pelican wash his hands though before a meeting?
Ah so literally everything is absorbed, bones and all. That's scary.
Does it not disrupt general game play?
Not sure what you mean by disrupt general game play
how does not going to the washroom disrupt gameplay
if anything thats more gameplay
Maybe Pepto Dismal
You say go to the washroom
I think dev will spending time for rework map with cannibal
is that what im doing
Not literally. We mean what the in game characters do before a meeting lol
Thanks
I see
np (?)
WHAT THE...
Mix of rework discussion and deep lore happening here
it's now canon that Cannibal has Diarrhea
maybe he's lactose intolerant
and birds are so boney
that seems like it makes sense to me
we got a role rework boys
I hope this makes it to the live game
Slicener rework: able to vent
Invisibility reworks - You can be invisible for 12s, during invisible you can see around (no longer grey vision).
the morphling already cant vent
the one thing i think you do have agood idea for btw
Oh
is that we can change the silencer to the slicener
i dont know what itll do, but it makes sense to me
Cannibal evolves to vulture which evolves to pelican. This is canon
Maybe when you kill other birds without killing sound effects. But corpse will be fully exist instead of chicken leg
And vulture will spend more time to eat the body that killed by slicener.
Btw, silencer and silcener can seperate
like into two characters
yes
Who left the wine cabinet unlocked?
IDK
So Vulture might give up to eat sometimes
It seems like the fool in The Werewolves of Miller's Hollow
LAST DUEL
When (1 Duck, 1 Goose), A game is not end. Because leftover goose may be killer. They then gather at spawn point and duel. Except when there are peregrine falcons or pelicans. It call "LAST DUEL", And living ducks are can sabotage. In that time, they can't escape spawn point.
I feel like a last duel would be very unfun. Ducks shouldn't be able to play a good game then just die to a 50/50 chance
Yea and so does falconâŚeven tho ducks are alive killing a falcon
It wont be fun because if the duck kills the other the duck, he needs to wait for the cooldown. So there's no chance that the duck will win in the game.
can hide thro the shapes of the walls
Sidekick duck
the sidekick duck has no special ability but their kill cooldown goes down faster if they are next to another duck or mimic
Sounds a bit boring the way it is, but I like the part where the kill cooldown goes down faster while being near other ducks or the mimic.
I'd say that idea has potential for sure. Could perhaps be reworked to make the sidekick duck a bit better there.
maybe it would be interesting to have the ability to swap kill cooldown with another duck, so because your cooldown goes down faster they can kill, you give them your cooldown and then you have their remaining cooldown which goes down faster
the professional and sidekick would be very powerful combo
and then swapping cooldown with the mimic gives the mimic the ability to kill once like vigilante so mimic is a sidekick counter
That'd be pretty neat, yeah.
Or it could just be something that you apply to a duck or mimic to make their cooldown go down faster. Like a buff of sorts.
Which you could use once every round with your secondary ability.
If it's a fellow duck, it'll do as intended. And the Sidekick's buff ability will be depleted after using it.
If it's used on the mimic, it'll still be depleted but not do anything for the Mimic. That way, it can't be abused to try to blow the Mimic's cover.
Otherwise, it might end up confusing them too, if the Mimic suddenly had a kill button. So I'd rather steer away from granting it an ability to kill
yes that is a good idea as well
more simple than swapping cooldowns and easier to understand
Interesting concept that can discourage teaming and grouping like demo duck and pigeon
But it will be a massive disadvantage when mimic and ducks are dead
since uhâŚyea you donât get a fast cooldown
How about Mafia ducks
How would they work?
It is only available when players activate 3 ducks, each duck has a different role and skill.
Capo: When the sidekick is alive, your killing cooldown becomes 12s. Detective investigations always show you haven't killed yet.
Eraser: Can clean dead bodies, but you can't kill. (20s cooldown)
Sidekick: When none of the members of the Mafia have been killed or voted out, Sabotage cooling down becomes 45s. He will only be able to kill if Capo dies. (20s cooldown)
Capo's killing range is smaller than normal ducks
So itâs a duck, a vulture, and a goose(?) that have the same goal come in a set of 3? Seems like only 1 of the 3 are actually fun
Yes
And I still think about the way to improve
But most important is corporate between ducks.
Unless a mimic is in the game
And what happens when both the Capo and Sidekick are dead?
i can just imagine the eraser getting that mega promotion 
I mean, I can see some fun in this Mafia-style idea, but it's probably better as a new game mode than in Classic. And to adjust for numbers, 1 duck would also be Capo, 2 ducks would add the Sidekick, and 3 ducks would then add the Eraser in the same style as Dine and Dash does it.
Arsonist duck (duck) set someone on fire it contagious kill after 10 sec
i think it would be simpler to just have executioner because working with a point base system adds a lot of complexity and balance questions and the way you word it makes it a very obnoxious role that just tries to troll the lobby to win. dodo bird also does this but it is in a different way, it is one objective instead of trying to vote random people all the time because convincing everyone to do this all the time makes it not very fun to play with after 5 games i predict
executioner and jester roles work because you have one target always, but if you win just by throwing out anybody when you report then the game just becomes bad in my opinion
i forgot vulture that uses points kind of yes but i still dont see a role that can win by voting literally anyone out because then you cant vote anymore when someone rings the bell because even if you know that the person you are voting out is evil you still lose as goose, and winning by voting out a duck or neutral is a big no no
but you say in your idea that if you ring a bell and get anybody thrown out you potentially win the game depending on the points you need, anyone does not mean innocent
Also, vulture has to do a specific task a set number of times, so it's different from getting a point as you were describing it. If you want it to be "get X people voted out", I suppose that could work, but try to keep the basis of the role simple instead of complicating matters.
yes but my issue is how is the game suppose to know that you are framing them?
the game does not know whether you framing someone or not
and if you have to see the kill then this role will win maybe one out of 50 games because that is very uncommon
the game does not know when you are trying to frame someone
it is a role where you have no control over your win condition and that is not a very good role
if you want something like this in the game then i suggest that you try to ask the developers for the executioner
i am reading it, my response was in response to yours
i have a computer science degree i know the limitations of the game
Alright, this is starting to get a bit out of hand. Remenber the channel is for bouncing ideas around and none should be taken overly serious.
I'd appreciate it if this discussion did not escalate any further.
i am simply explaining why the role does not work
It could work, but it would need to be rephrased. Like, "get 3 geese voted out in the game". Voting out a duck or a neutral wouldn't count, and it could happen by accident.
Rognik, that was me politely suggesting the topic change before people get more upset.
i dont think an executioner like role is a bad idea, i actually want to see the role at some point too, but the meeting should always be in geese control unless ducks are outnumbering geese, which means that targets never should be ducks or neutral, so having win condition of voting out x number of geese can work because ducks will be afraid of voting but i do think that not encouraging ducks to vote takes away from meetings
That's why I said voting out geese. The role might be able to win by doing nothing, but at least it's an objective goal to shoot for. I'm also not certain what proportion of geese to get voted out versus the lobby size.
yes i agree with you choosing to only be able to win by voting out geese, and i imagine that if your idea were to make it into the game then it would be like vulture where it scales the more geese there are in the game
Thinking about it, it should probably be "Vulture bodies" - 1, just because it's harder to vote people out.
ducks can't kill,
It's new game mode
If it's a new game mode, post in #đŽď¸ągamemode-ideas .
ok
I mean a framer would work great if you select someone during the game and the next person you kill, the selected player switches places with the Framer or the corpse teleports to the selected player to be framed.
Name: Silent Butt Deadly
Type: This role is a standalone role.
Ability: This role is where you can kill as much as you want like (mostly) any other role. However you canât go into shadow areas and the only way you can cool down your kill time is by holding perfectly still until your counter reaches zero. If you move you have to start over or it stops going down if youâre moving. Other killers / roles can killers can murder you. Basically itâs almost like a reverse Ninja role but itâs in the daylight.
P.S. Iâm aware that Iâve wrote the word Butt as in the body part due to all the farting in this game.
Idea for an achievement!
Kill Bill
If youâre this role and youâve killed the Ninja role youâll unlock this achievement! Anyone who saw the movies will understand.
Possible Lover rework idea to fit Draft like scenarios where someone might not want to pick Lover, could become base. Lover Goose: Has the ability to ask a Goose or Duck to fall in love with them. There should be an incentive to join a possible double death: Upon accepting one could always have an arrow pointing to the Lover Goose, maybe lover wins give more silver. Upon denial the goose gets the ability: Unrequited Love - Move faster for a few seconds while leaving a trail of tears. They could have the ability to ask every round, or once per game. If they ask a neutral they automatically get the Unrequited Love ability activated. I would assume the ability could show up like the Demo Bomb, using something similar to E to accept or deny. I could see it having a timer to accept, if its more than 10/15 seconds it gets denied automatically. This could leave you to not having a clue to who your supposed lover is until you accept.
Could always make it able to accept neutrals as Lovers too... Dodo gets voted out, you die too, they win you lose. Pelican eats their lover and a meeting occurs, the pelican suddenly dies along with everyone inside them.
Just imagine you ask an Assassin Duck to be a lover, they accept, then misfire during a meeting for everyone to watch you both get bullet holes.
Hunter (goose or duck) see footprint there colorless not multiple
thats actually the best role idea ive heard in a while
might be kinda hard for the devs to code tho
Not bad, but there's already a stalker
following footprints has been suggested already, plus Stalker and Tracker do most of what those things do.
New members join everyday and don't go to previous messages, they probably dont know what has and has not been suggested in the past
true, but stalker has an arrow towards one person, not everyone and not their exact path
could help to see the story of murders
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
oh ok
Neutral role design : Owl
Skill: Have 4 nests at the same time to win. Your tasks are fake.
Description: The owl likes a solitary life and would like to build nests away from other birds. The owl can build a nest by pressing "shift" and waiting for 10seconds (cooldown: 20sec, cannot move or talk when waiting, like Astral and Esper). A nest has a radius equal to the width of the pavements in most maps. The nests cannot overlap with each other or outside the map. Nests can only be seen by the owl and are marked on his mini map. When any other bird steps in, the nest will be destroyed with a sound alert to both the owl and the bird destroys it. Undestroyed nests still stand on the map after each round of voting.
Idea:
-
The owl can build nests anywhere on the map. Since the nests need to be destroyed, it prevents all the birds from grouping together (which is always a nightmare for ducksďź falcon and pelican) - you need to separate, finding the owl or destroying his nests.
-
To keep nests safe, the owl might build nests at corners or some small rooms. Therefore, other birds need to check all the corners instead of walking back and forth on the path or large rooms - that helps everyone to do something secretly.
-
The owl is usually isolated from the crowd. It might confuse both ducks and geese - is he a duck? a Canadian? a celebrity? Moreover, since the owl cannot move or talk when building nests, it can also mix up with Astral or Esper.
-
The owl gets alert when a nest is destroyed. Therefore the nests help the owl stay safe by providing some information of positions of other birds. This design corresponds to the great eyesight of owls.
-
Having 4 nests at the same time is hard in early games. With fewer and fewer birds alive, it becomes easier to keep nests undestroyed in late games. For this reason, the owl needs to keep the game balanced between ducks and geese to make it late game (which is a good thing when designing the neutral roles, i believe).
I think that is the most original owl idea I've read
Superb Owl idea
I really like the idea as well. I think nests need a little more counter play as finding 4 places to make invisible nests is fairly simple for a lot of maps. Maybe some time (20 seconds, same as the CD) after the nest is placed it becomes visible to neutrals and ducks similar to professional bodies.
Edit: Also, I assume that nests would reset after meetings like pigeon does?
My first design of owl is like: the owl can press âshift" to start a "solitary period" for 30 sec. He can move and talk during that period. If no one walks into the range (with a radius about 1/3 of map length) of the owl during the 30sec, the owl gets a "victory point". If the owl gains 3 VP in a game accumulatively, he wins.
Later I thought the "VP" could be something weird... nests would be good
The main idea is the same: the owl works alone and is always isolated from others, building his own territory not disturbed by others. Others need to destroy that, which prevents them from grouping together all the game.
Had a lot of games with a big flock of birds gathering all game...bad experience for ducks
That sounds interesting! I think its play will be a little similar with pigeon, but to some degree it will be just contrary, owl tend to move more solitarily than group together
Beyond this new interesting creation, I also expect to see the rework of lover( I have browsed the latest conversations and creative suggestions in this channel, about the politician and cannibal)
The Spiritual (Goose) : When Spiritual use skill, can hear ghost voice 'around you' for short time. but ghost dont know that you are Spiritual```
It was already determined that the living and the dead should not have communication with the original medium who could see ghosts. It is too much information and kills the deduction aspect of the game.
aw...T^T...
okay.. thank for the reply
I will try again if i have other idea
The Spiritual (Goose): you can select a dead body killed within 30 seconds, and you will find the murderer's information. E.g light or deep color, wearing something... etc.
@fervent pasture here for you
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
......
sigh......
That's kinda similar to the mortician
Gekka duck: Once other ducks are eliminated, Gekka duck is able to kill, its killing cooldown is 13s, and no longer affected by the blackout.
Gekka= under the moon
Its symbol is a katana
Meaning: When other ducks are alive, Gekka duck can't kill, and its sight is affected by the blackout. But once other ducks are eliminated, Gekka duck is able to kill, its killing cooldown is 13s, and no longer affected by the blackout.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Huh?
It was an idea that came from thinking about a role that could do something for geese rather than simply dying and wandering around. It's unfortunate, but thank you for listening and for your kind words.
But why Gekka duck can't ?
Sniper(goose): Complete your task to use your skill. Once per meeting, when you complete two or more tasks(not including emergency) in one round, you can choose a character and then guess its role and killing. But remember, the wrong guess will cause a fatal result.
Sounds similar to Assassin Duck
Courtesy of @gusty bone
Because it is
@gusty bone sorry for the coincidence
I'd suggest for sniper to have a bigger killing radius, but maybe it's not very helpful
How about to creating more holes?
In goosechurch
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Does it like mean creating more vents?
Yes
Trickster from AU mods
Yes but not so much. Cause that hole is available for all ducks, engineer pigeon. And it will belong to a neutral birds
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Might be good to give that a read ^
I'd be more akin to something more like Kool Aid man, a bird that can bust through walls.... though if they bust through an outer wall they instantly die... like space / mummy army / big foot eats them / etc. -- Ability to do it once per round. The hole can be either patched up each round or stay for entire game. Could work for either duck or goose... A sneak attack or a quick escape if you find yourself cornered.
Chicken maybe?
Kiwi(Neutral): (only appears in goose church and jungle)To dig four or more holes(depends on player numbers in the game) and survive until the end to win. You can dig a hole outside of the building, each hole requires 6 secs to complete(45 secs cooldown). Once the hole is completed, you, the mimic, other ducks, and pigeons can vent that hole.
Text: your tasks are fake
For geese, you can observe Kiwi holes users obtain information, like who's duck or neutral, which gives an advantage for geese. And ducks can use Kiwi's hole to solve geese more easily. The most important one is, Kiwis can also use their own holes to prevent the crisis from other killers to guarantee the possibility of survival.
how to win? You forget the most important part
I did not... I said it works for either a goose or a duck role, hence they win depending on if its a duck or goose role, it was just the idea of a bird that breaks down a wall and possibly smashes a bird on the other side I thought was funny..
Still fun
The Chicken maybe was an open ended possibility, since you made me look back at it... Chicken would use the above except need to punch holes equivalent to say vulture bodies eaten in an entire game. That would require a cooldown, would be unfair if it was round dependent. Plus it could be very obvious, unless it was also a neutral killer role and would instead need to be the last alive.
Here's a random idea on the "goose assassin" idea. How about the goose has the ability to kill one duck or neutral in a meeting if the role is known; however, right or wrong, that goose dies, too.
I make one like you before, then you know result......
Just a reminder
But this will be a nice idea.
Funnily enough, I believe that has already been suggested
Goose assassins have been suggested so many times, I believe there was a dev responce exclusively to them.
I think it's in the role doc, actually.
Didn't Walliam have a document about it also?
I shared the link up a bit
^^
the infamous essay
I was half right, it wasn't a dev that made the responce.
every time The Essay needs to be pulled up, another goose earns its wings 
Drunk duck ( dizzy affect) it click and u spin to death
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Goose Role: Defuser (Expert)
Objective: You can defuse the bomb given by the Demolitionist. But you can't diffuse it if it's given to you.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
In general, it's better not to create a role that exclusively counters another one. If it happens to counter, great! But it should work even if the other role isn't in the game.
ngl, that owl idea should definitely be something team look into
well-balanced plus a great role to fit into the gameplay
I thought kiwi is a good idea
Duck Role: Evil Cupid
Suggested Objectives:
Match two players then kill. The kill button will be activated if they're together and can kill even if you're afar.
Match button cooldown: 10 secs
Kill button cooldown: 30 secs.
Note: Matched players won't change their roles as Lovers. They won't be notified as matched.
This role avoids pairing when doing tasks so his teammates can kill them individually. Also, they can claim it as sheriff kill, especially, if the sheriff is dead or there's an assassin.
Basically ninja but with extra steps
SWAT(Duck)
skill: when you kill a bird, you will obtain a skill until end of meeting:
During the meeting, when you are voted out, you can choose a bird who votes for you and kill it.
For duck, when SWAT itself knows he'll be voted out, he can choose any kind of bird to kill, which nerf gravy in another way. And geese might vote wisely, if they assume SWAT is alive.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
When you assume someone is SWAT, call the sheriff, vigilante, or even falcon to handle it.
yes but playable for the maps that don't have mist or fog.
seems okay and may help to alleviate lobbies where players tend to group up a lot
what if a duck had the ability to spawn a localized fog on someone for like 15 seconds, it would trigger like the demo bomb with a variance in time after. To the bird fogged they just see everything in fog, to everyone else they just see the bird covered in a fog centered over that bird
maybe with the ability to pass it, its not deadly but its a distraction and people could pass through your localized fog and kill *maybe it stays on a dead fogged body victim
Investigator (Duck)
skill: You will reveal the occupation of the deceased person you killed.
Easy to impost other geese's role
A lot of them arenât helpful as a duck
SimYoung (Neutral)
If SimYoung dies in a murder, a bomb is created around him. And they will explode. If (Goose, Goose, SimYoung) or SimYoung kill them all with bombs, SimYoung wins.
The explosion king has a bug that will keep reading the seconds and then the bomb will not be dropped
%role Signalist Goose
Once per round, you can put a beacon that keeps track of the players that passes through it's range. Players that pass through the beacon will be marked with a symbol during meetings.
Notes:
- Beacon is only visible by the Signalist Goose
- Beacon lasts 20 seconds or when a meeting is called.
Pic at: #đˇď¸ąphoto-gallery message
why?
Itâs probably has the same problem with a trapper role given that it can be avoided but sometimes not.
I could see it being able to only beacon at a doorway so it can still work consistently, although limited
You mean like the mortician?
If you've encountered a bug, report it at #troubleshooting-and-bug-reports .
Yes, and originally I want to add another ability: when you are the last duck, your cooldown will become 13s. But that seems too similar with Evil Ace in among us. So I shelved that idea.
Yes, but precisely its people you killed.
Well, ducks generally don't care what roles dead geese have. Plus the spy can do similar as the duck if they kill the people they spy on.
An evil mortician that passively knows all dead playerâs roles can be really good though. Lets you have claims for you + your team and can deduct which threats are still in game.
Icon is a FBI-like license
Trapper from TOU/TOR(Among Us). I do like the idea tho
It's one of the better trapper-style roles.
I like it, it doesn't seem too strong and it could be an interesting counter to Morphling/ID Thief and people lying about their position
Actually, that's an interesting question: would the tracker see the actual player or their skin? Maybe if Jenso passes by twice, it'll tell you there's a morphling there.
Now that I think, putting the beacon next to a task would reveal ducks or dodos
What about not allowing players placing it nearby a plausible task or sabotage task?
could be some kind of restriction to avoid that, yeah
But most sabotage tasks have an actual task next to it. In general, it should be fine to put the beacon wherever.
this is also true
and people could just claim that they just happened to pass by it too
Turtledove(Duck) skill: you can't kill birds. Instead, when being killed by others, you will survive and kill the murderer.
Just a intriguing idea suggested by my friend
Will it affect the basic experience of other players? or to be an effective way to avoid the police's bold kill, increase the pigeon's opportunities to infect and create suspicion inside gooses?
Killstops are a no-go, even for ducks.
pls fix pelican
Doesn't really help knowing what you mean if you don't explain what you'd like to see fixed
I guess his meaning is an occasional bug of pelican that the skill of pelican actually goes into cd but the target is still alive and nothing happened
that sounds like something that should be submitted to #troubleshooting-and-bug-reports as a bug
Duckfather (Duck)
You can speak to all ducks. (only for some sec and with cooldown)
Rationale
playing as a duck, you can't communicate with your teammates directly in any way, which creates a lot of problems with disagreements on sabotage and other game moments. On the other hand, it is also dangerous to allow constant communication between ducks, since peaceful ones do not have such function. This role is a compromise, since only one player in the game can communicate with the ducks.
Leader (duck)
If a duck gets killed by another bird (but not by voting), the leader will see it, like geese see the celebrity death (the leader also sees which duck died). It works with a mimic as well.
ahhh as in âthe spy duck is killedâ or â[insert a avatar] is killed by someoneâ
Probably [avatar] is killed by someone. Would defeat the point of having mimic displayed as well.
I was thinking more the mechanic from Goosehunt when someone dies there.
%Role
Name: Rocketeer
Team: Ducks
Information: The Rocketeer Duck, like the Demolitionist Duck, has the ability to select a player to plant an explosive on them. But instead of a bomb, the device is a rocket. Once the countdown elapses. The rocket activates and propels the targeted player in a random direction until they impact something like a wall or building (if outdoors). The targeted player then dies on impact, their remains most likely would look like a blood splatter with their feathers.
The player being propelled could be able to control their path with limited success, possibly hitting another player in the process. Like the bomb, the rocket can be handed off to another player, including the Rocketeer. They would have to use their ability to plant the rocket before being able to hide/use vents.
%Role
Name: Gravity
Team: Ducks
Information: The Gravity Duck has the ability to control how gravity would affect a targeted player. They would be able to either crush a player with an immense amount of gravity or cause a player to literally float up, and possibly killing them if they're outside of a building or in an outdoor area. If they don't die from the lack of gravity, they could wind up bouncing around slowly until the next round.
Alternatively, the Gravity Duck could create a temporary gravity well that would ensnare players that cross it or get too close. A notification on the map and a text warning will warn players a gravity well has been created. Those who are ensnared would wind up either be crushed (if they get caught in the center) or thrown out into their surroundings if they're on the outer limit after the well explodes/dissipates.
Would probably work better as the telepathic duck, since this ability is pretty much the same as the telepathy sabotage found on the basement
Rocketeer sounds like a lot of fun but the victim should probably just leave a body if it crashes as it seems a little too strong
Duckfather is a parody to the Godfather, who is the main one coordinating mafia actions
Yes, I gathered that.
And the other ducks didnât bring their own phones to talk to their boss? Talk about budget cuts
Reaper duck- it can pierce if someone is next to them
So... Ninja duck
Ninja get double kill and this is regular unless someone is close
What's the counterplay for either? The key thing is there must be some way to deduce who the duck is, from counting backwards from getting the bomb to standing still for 10 seconds.
So... A replacement for ninja duck
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The player would be notified that they have a rocket strapped to their back after 15 seconds after it being planted, like the normal bomb. As for the gravity duck, the targeted player would receive a notification about 15 seconds after that gravity has been increased or decreased. The effect would take place after a countdown of 10 seconds. If it's a decrease in gravity. It may not even kill the player but just cause them to float around randomly.
You can strap someone else with the rocket, like handing off the bomb.
So the rocketeer is basically the Demolitionist, but with a moving body instead of a stationary one. It's not a quite "X but better", but not highly original, either. Keep working on it, and maybe it can be improved upon. 
As for the Gravity Duck, it seems a little too complicated. You'd need two buttons for if it's an increase or decrease (if you can even pick that and not have it be random), and the kill button is supposed to cause someone to die in some way, shape or form (except in rare cases like Esper or Demo not planting the bomb).
Shadow fight3 x GGD
Role: Abdicator
Fraction: Goose
Skill: When you have been killed, you will survive 10 more seconds and then die.
text: Skill is not available on Demolitionist, Professional, Esper, and Pelican
Shadow fight3 x GGD
Role: Void Warden
Teams: Duck
Skill: Twice per game, you can mark a bird. He will be killed if that bird has been targeted with two or more skills in one round. This skill is only activated once per round, and can't kill gravy.
Rubber Chicken: Wins with goose: No active ability, Passive ability: Non-lethal abilities are reversed... Ex: Morphling samples themself, detective detects themself, demo hands themself their own bomb, stalker arrow points to themself, Party duck parties themself--- Upon death releases that infamous rubber toy chicken sound, like celebrity, everyone hears it.
I guess that'll be nice
This too
why are you replying to yourself as if you were someone else? confused 
Nope
I just can't figure out why those creative idea, but no one reply

I feel like this adds too much confusion and hinders goose more than helps. I would say it should be a neutral with the objective to deflect X abilities (minus direct kills), but I'm not sure that'd be fun, either.
I don't see how it hinders the goose, it'd be funny imo.. Party duck for example wouldn't even know they were partied and might let slip in a meeting that they were the party duck
And It seems no one interested to corporate with other game
But that's the thing. The deduction is supposed to be that the party duck CAN'T party themselves. Having it deflected means they aren't suspected of being the duck, which helps Party more than geese. A detective who detects the rubber chicken would instantly know what they are, which makes it a confirming role.
The devs read all the suggestions, but people aren't always going to reply to every idea. Besides, if the devs don't like the idea, it would never get added anyway.
It doesn't matter
Most of us don't care if they see the light of day, let us put our suggestions, they don't always need feedback lol.. You can easily kill someone's mood if they enjoyed an idea for it to immediately get shot down, let it simmer, let them relish the thought.
As a goose role, it's terrible. As a neutral role, it could work, but I don't think it fits classic the way it currently sits. Maybe some kind of reflecting role could work, but I don't know.
you think its terrible, i think its great, difference of opinion.. just like how some of us loved OG birdwatcher and other hated it
I don't want to have a heated argument, so I'll just say this last thing. It is a very fun idea, but it ruins the deductive element of the game. Part of the roles document says that a goose shouldn't be easily confirmable, and that one is. Thus, it's not good as a goose role.
so instead of shooting it down, think of a fix, an alteration, you did nothing but kill my mood within seconds of me putting it, was my whole point... I think it would be fun, you don't. They could easily add another role that helps to make it less confirmable. Like it could easily only apply to neutrals and ducks, there voila detective isn't confirmable. Demo was the only "lethal" i mentioned cause it can be passed.. I was just asking you to not instantly pull apart suggestions. One of the worst feelings I've ever had in my life is when I get an idea, get excited, then get the idea torn apart.. its really demotivating.
I wanna see the pelican swallow itself
it just does the pacman death
:/
The pocket dimension collapses
the real question is would it take their victims or release them?
survive 10 more seconds and then die, it makes goose able to obtain more information before meeting.
Also can vote out falcon in beginning.
Goose will or fear their skill might kill someone(Detective, etc in the future) and use their skill wisely. Also makes the game more chaotic than before.
Shadow fight3 x GGD
Role: Divine Judge
Fraction: Goose
Skill: After completing all tasks in the game, you will have an opportunity to kill a bird. However, if you attempt to kill the goose, it'll kill you instead.
Good at clarifying situation.
EX: two birds declare a same role in simultaneously.
He
I made some roles that corporate with other game.
Cross overs are cool, but the other party would have to be interested as well. It can very well be a lot more work than just doing something original.
This won't work, tasks are unlimited until completed at which point the game ends
Its also just the Sheriff with extra steps
Penguin Goose Role where you get to freeze a player in motion ..
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
By convention, Penguin is a neutral role, not a goose role.
im closed to locking in the next set of roles
rognik roll a dice from 1-8 and i'll tell you the name of the role
Ooo new roles coming soon?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
I wouldn't say soon, but what herbert said, he was faster lol
8 roles?
mostly not anything anyone can predict
True. Canât predict a role that works with a map mechanic when you donât know what the map mechanic is 
Bot roll says 4.
Number 4 is the seamstress goose
... I'm intrigued, but I can't help but think of Discworld when I hear mention of seamstresses. Prachett ruined the word for me.
Seamstress goose hmm? Something to do with being able to fashion a disguise or something along those lines?
nope, it's one of those ones that works with a different mechanic
but they are comparing two people
once per round
So is it something like a detective but unlike checking killing it checks for a difference in some other map exclusive mechanic?
Sounds cool
It feels anti-Morphling or ID thief, but I'm sure it's deeper than that.
Reminds me of the Maid from Throne of lies (a game very similar to town of salem). At the start she will have a target. Each night she can compare a player to her target to see if they are "compatable" (if they win together). The selected player becomes the new target for the next comparison.
If thatâs what it is (hopefully not) then itâs gotta be broken.
I doubt it, it's just what came to mind with chris' description.
I think that would be workable. Just because someone wins together doesn't immediately confirm anything on the first pair
Imagine you got really unlucky and picked three neutrals in a row
And who knows if you compared someone to a dodo...
confirms both dueling dodos as they have the same wincon
Ah, but do they win together? Thay would be interesting though and could lead to some chaos.
Or if they pick a lover Goose and a lover duck
For thematic purposes, that should be compatible. Throne of Lies maid does have thematic exceptions as well. Like the royal family being incomp with each other, the Inquisitor being incomp with the heretics he is hunting, etc.
Toxic duck- it spray a poison gas anything caught dies
That's why you can't guess it, because the thing you are comparing is a level of something
I imagine it's a map exclusive thing, so we cannot know until tomorrow.
Maybe not tommorow either, but one can hope.
Is that including my roles?
I can confidently say that none of your roles are the 8 I was referring to
Ok
Still canât get over the fact thereâs 8 roles planned.
Herberd, what will I have to sacrifice in order to get 1 more die roll hint
Reveal a secret publicly
And then ask your question
You strike a hard bargin. What am I willing to reveal...
My deep dirty secret is that I still sometimes play among us.
That's not a secret, we all knew that already... 
Traitor! 
well, you'll have to live with that shame publicly i guess
All worth it to find out what number 3 is.
Nobody expected that!
Anything but the comfy chair 
That's over my expect
How about ducks?
The price is another secret. Presumably. Up to Herberd.
Whose to say? Maybe weâre getting 8 geese? Maybe weâre only getting 2 geese and 6 neutrals? Weâll never know
I just hope my kiwi will become 8 of them
Iâd really hope for no more hints. Iâd rather wait for closure than these vague descriptions.
I'm just gonnna chiiiillll and wait my dudes, all will be revealed in time
I'm the opposite, I must know asap. (Though I am very capable of waiting.)
Letâs chiiiilllll together dodo
Like dudes, we are lucky they told us anything at all, like, most devs I know just drop things on you with like, no warning my dudes
Role: The Puppet / The Dummy (or any name that may fit)
Team: Goose
Ability: Can place one dummy (replica of itself) somewhere. They are notified when this dummy is killed. Whether it moves on its own or not is tentative.
to add, i think it would be more fun if the puppet can control the dummy to move around
however the dummy can't talk
So it would be trick to tell if it's the duck that steal other people's identity or the puppet
and while puppet is controlling the dummy, puppet himself can't move or talk either
so it's like the ester (did i spell that correctly?)
@pure lagoon thoughts mate?
it spelled esper
you were close though =]
ah shiet XD thx tho!
Owl [neutral]
Lore: they are on a hunt to find foods to eat
Abilities: they have a ability to see through walls, while lights out, their kill cooldown is going faster but they cannot use their ability in the dark
Thatâs all I can do to think of the owl role 
This would work really well!
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%roles Conspirerators(Geese and Duck): Knows who the other conspirerators are.
These roles only appear together in a set of 4, 3 geese and 1 duck, probably should only be possible in large lobbies.
Being a conspirator goose adds a secondary level of deduction between finding the duck in your own group and using this information to help the geese as a whole. The conspirator duck needs to be extra careful around their âteamâ as the rest of the conspiracy can turn on them and possibly clear themselves after outing the duck. Alternatively, the duck can coordinate with the other ducks to eliminate the conspiracy quickly to avoid being caught.
I feel like you said that to get voted out?
is there any penalty then
i feel like in any game with conspirators, everyone in that group would be incentivized to share that Players A, B, C and D are conspirators
The conspirators, I would hope, would have their own unique win condition similar to Lovers. Something to motivate the conspiracy to work together.
well chonka'rito's description seems to imply that they essentially just have their own little 'mini-game' of finding the duck among them
but it's in the best interest of the whole geese team which is going to be larger than that subset to vote out the conspirator duck within that group
it's potentially a crazy amount of information
in a game i love playing called Resistance Avalon, this would be a hard earned fact
knowing that a one spy is within players 1 through 3, and the second spy is within players 4 through 8, is a huge deal
because it also means that any doubled information is corroborated, generally speaking
Ah I see. I guess I could try figuring out some penalty for the group as yeah, proving 3 geese is really strong. Appreciate the help pointing me to the right direction.
Maybe the conspiring geese are unable to hear each other at meetings?
It doesn't really affect the main issue, imo
If I'm a conspirator, I share who all the conspirators are the very first meeting
Whether I'm a goose, or a duck pretending to be a goose
I guess then the concept is inherently flawed because of that
well, it comes down to motivations
its kind of like the vulture
its quite easy for the vulture to cause the ducks to lose, but their motivation isn't necessarily to out them
The term "conspiracy goose" implies that the four of them are plotting something, so maybe if all 4 of them make it to the end, they get a special ending. But then, what exactly makes them different from the ducks with their own conspiracy?
Theyâre planning a suprise party 
Peacock (neutral) win conditions smoke screen to kill
Needs a tiny bit more detail. Kill a certain number in a smoke screen? Be a final survivor and have the smoke screen ability?
Older one is better
This seems better
The role of the dead duck isn't shown obviously
I don't know why I said it just now
not the worst idea
Yea it can kinda be good since some roles are good but always has a bad thing
Just like a celebrity for example
Role idea: Guardian
He can give a shield to one person (can only use the ability once per game) and if the duck tries to kill the shielded person the duck dies. Also he can't use it on himself
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Mastermind duck - control duck or clean the mess
More details needed please
They control duck action or clean their mess the body they choose which make more sense
It just occurred to me that if it is avaliable to make Pelican an optional role in more maps. Pelican is one of the most interesting characters in the game, and I also understand the limit of neutral 's capacity to kill, so it is a Pelican or Falcon problem, why not add pelican as an extra option for players to choose themselves
Role: saboteur duck. It can activate 2 sabotages at the same time. Eg. Lights and reactor at the same time. Make it more balanced by making the cooldown longer and the ability to also call one sabo. They can not call two game ending sabotages at the same time, like reactor and life support at the same time.
As I understand it, pelican was added to Mother Goose as an experiment to see it on other maps. Maybe it'll be added to other maps in the future, or maybe not. I'd like the option to have it either/or, but that's not possible currently.
ROLE: The lighter duck
You light the goose on fire they have to go the water to survive
Role: confused duck
Can change the colours of body's and make tasks dissappear then reappear
That would make the killer obvious, if the goose survives or if there are witnesses. Also, if the cooldown stayed default, it would be worse than the plain duck role.
It would be cool to see ninja in other maps
Chicken (goose) reduces duck next cool-down if killed however can tell where bodies are on mini-map
And how does it win?
By voting out duck
It is neutral
Iâm stupid
Made edits, now it makes sense
Or it could be neutral and if eaten wins, but I feel that would be too op
Ye
Thats why
It couldnât win in any other maps
Fowl (goose) when killed makes ducks unable to sabotage
Chick (neutral) can not be killed when in group but has to vote out duck to win
Basically Gravy goose
Yeah
That can't call neutral
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Owl (neutral)
Can do one kill between the meetings. When the lights are sabotaged, the owl gets an extra kill (but not if it already has a kill) and it also can see in the dark.
The owl wins after killing the needed number of birds (similar to the number of bodies for the vulture to eat).
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Cool concept but seeing in a dark is restricted thing because it what makes ducks going full rampage
That might make it difficult for when they low amounts of players left with falcon or pelican on the loose
Vampire duck- it doesnt register when it kill doesn't report candian
So like they still show up as alive in meetings? That would be cool, though maybe they should only be still seen as alive for 1 meeting, as it may really be overpowered otherwise.
Yea that was I going it registered after when meeting called like the pelican it will not show there die until u can a meeting
We already have the professional to fill that role.
It doesn't because the body is alive until they call a meeting
Then that's the pelican, before the nerf
Theres some subtle differences there, however the main difference is the Pelican can be caught by determining where people saw who or might get caught eating somebody directly.
The Vampire here, as described, can't be detected except by "who was near player x before this meeting", which may well be the entire lobby every round
Technician (Goose)
After completing X amount of tasks, player gains the ability to instantly fix one sabotage, exception being environmental sabotages. Can only be done once per game, so it would be mindful to decide when to use it.
Lobby host can determine number of tasks required before ability becomes available, to adjust for lobby sizes.
So...When can we know more about the newly designed set of characters T T
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
Dark Apothecary Duck (DAD)
Normal duck kill ability, can't vent. Their special ability darkens their victim on the next meeting.
Explanation: Their victim's portrait becomes completely black, the name / color / cosmetics are all hidden behind the darkness. The victim themself during the next meeting see's everyone elses portrait as darkness, this victim can not skip for this round and so must vote someone with the aid of those in the game. The Birdwatcher is immune to this ability and can always see darkened birds.
--- Alternative is to make it like morphling / esper / demo and have it activate and give their victim a darkness mid-game like as if the lights went out, until next meeting. Either on ability use, or like demo with some time taken afterwards. (Birdwatcher would still be immune as long as they use their flashlight)
You could just use the method of elimination and see who is darkened. Also, if they wouldn't be silenced, they would just tell you that they are the one darkened. Another aspect is the fact, that players in the meeting are sorted by how long they have been in the lobby, they could just memorise where everyone is.
Pretty sure its random sorted now. The point was a distraction, a social confusion.. Party does the same thing. By having no choice but to vote they have to rely on other people to select who to vote for.. And it wouldn't be hard at all for the devs to make the avatars be randomly sorted each meeting.
Yeah, but thats either a buffed silencer or a bad duck
Here's a question: what happens if you darken the falcon/pelican? They have no choice but to skip. Would darkening them override this, or would they still be able to skip?
TrueâŚbut the real question is once the person realizes that the DAD is in the game
They will try to memorize everyoneâs positions
to make it easier to vote someoneâŚunless you can make a setting that randomize people position meeting every meeting

The poacher. A neutral role. The poacher canât vent, hide, nor kill. Outside of meetings the poacher has to find their target and get the target voted out. The poacher can not see who their target is during meetings because their target will change after the meeting is over. This will make it so the poacher has to go find their target. If the poacherâs target gets voted out the poacher doesnât win unless they voted for their target. The poacher also doesnât win if their target gets shot by the assassin during the meeting. If the poacherâs target is a dodo neither of them wins when the person gets voted out and the poacher just gets a new target. Alternatively you can make the poacher never have a dodo be their target. If the poacherâs target gets killed during a round they donât get a new target until the next round. The poacher can simply be described as: Find out who your target is and get them voted out.
So basically reverse dodo. The target should only change if your target is killed, otherwise sussing random people is just gonna make you look like a dodo. Not seeing your target in meetings is also a bad idea. What if you never find them on the map that round? (ex. they could be a killer hiding) Then you're screwed.
I feel like it should be similar to bodyguard, in that you're told a name at the start of the game. Maybe if that target changes, there'll be some indication that that target is dead.
Sounds a lot like the executioner that is regularly suggested
while it's not the biggest issue, neutrals are also usually named after a different species of bird rather than a profession.
The Albatross : Neutral : Win Condition - Kill X amount of birds by taking them into doom zones. -- May require a new map or some map updates to create "Doom Zones"-- Zones that kill whoever is dropped into them by the albatross. -- Ability, the albatross stands still and goes into a special spectate mode where they just see uncolored/uncosmetic birds (like astral) and picks a bird.. Simultaneously both you and the victim get giant winged shadow that slowly get smaller over the victim, the victim is then able to be dragged by the albatross into doom zones.. To end the doom drop one must do one of the following A) Call an emergency meeting B) Report a body C) Kill the victim D) The albatross runs out of time dragging victim around E) Victim is a roll that can hide in a vent / closet / bush -- Adventurer could be able to survive doom zones by doing a task while being dragged.
investigator : goose : depending on how many tasks there are after a bit of tasks this person can look at notes to get a clue of who it could be ( or someone who is innocent) this role could make it possible to find ducks that don't do anything so the game ends even in a lobby where nobody doing tasks he is running around getting clues to the answer of who it is.
OH........
%role Metal(Goose):
Cannot die to the Pelican.
If a meeting gets called, the metal goose still stays alive, albiet it can only talk to and hear the pelican and is unable to vote for the pelican. If the pelican dies in meeting to an assassination or ejection, the metal goose goes back to play as normal.
Why? Why not. It doesnât counter the pelican as itâs only looking out for itself anyway, if anything it counters ducks trying to kill it. Is it too situational? Maybe, but I feel like it could lead to some funny moments and isnât that what itâs all about anyways?
What if astral became a duck like if u go put of your body u can kill as a ghost and in a meting they die
That's basically the Esper we have now. The only difference is you gotta fly to the target.
But they die in a meeting they dont know if they will live or die
This feels like a killstop, but specifically for the Pelican.
I wouldnât say so. The pelicanâs ability still works, it just doesnât get to kill the metal goose. Itâs like an adventurer that applies to the pelican.
But would it be fun? If the Pelican doesn't die for 2 or 3 rounds in a row, you're stuck in the Pelican being unable to do anything.
Is being dead anymore fun?
There are things you can do while you're dead, such as trying to get more tokens. Inside the pelican, all you can do is talk to them and maybe come back to life.
reminds me of an Idea I had where there was a neutral that could only kill while dead, to ensure winning they would want to die ASAP which could cause them to stay alive, people might start claiming to be this neutral so they could avoid being killed early game. It would require them to "possess" a bird for X amount of seconds then trigger a takeover task with something like Rock Paper Scissors.. If the living bird won they lived and it would trigger a longer CD... Or they would instead of being killed be visually cursed with say a green trail, birds would need to be cleansed via meeting or visiting a "shower" location. I just couldn't simplify it, over complicated
%role
Name: Ransom
Team: Ducks
Info: The Ransom Duck can lock out tasks and cameras, if available on the map, by placing a price on them before other players can access them. If a price/charge/ransom has been placed on a task or on cameras another player would have to pay coins to unlock them. However, this effect would only last until the next round. Any amount paid to unlock the locked task or cameras would go to the Ransom Duck. It would max out at 5 to 10 coins or something along those lines nothing too asinine or ridiculous. The ability would only work once per round and is limited to one task or cameras.
If the Ransom is paid before the round ends, the Ransom Duck would still have to wait. Yes, even the button to call meetings and maybe sabotage unlocks could be affected to troll the other ducks.
Name: Eagle
Side: Neutral
Description: This is another killing neutral role to be added to the rotation of falcon and pelican with the same win condition of be last alive. The eagle can "fly" to a new location by pressing their power button. They select where to fly to by selecting a location on the mini map. Perhaps having an animation that plays when taking off and/or landing. (Think something like using Fly in Pokemon) The CD for fly should be fairly long, somewhere around a minute.
Considerations: This is a dangerous role that can easily kill then fly off. Rather than Pelican where they eat and hide the body, the eagle can quickly reposition themselves. There is also counterplay with fly as when they select a place to fly to, they may land right next to a group of people. While this definitely could use some tweaks in how to handle exactly how the flight would work, I believe it is an interesting tool to rival the ducks.
This is definitely a unique take on the falcon-esque roles. I'm personally a fan of the idea.
Though it does have to have some kind of weakness that doesn't make it just "falcon-but-better". The pelican for example increases his cooldown for each gulp, and has to be exceptionally careful with his meals if a demo is active.
Though the start-up animation and the possibility of landing in a large crowd does cover that already
Could have a delay before it actually takes off, making it a risk to both fly up and land.
With a visible animation of it preparing to take off.
"Perhaps having an animation that plays when taking off and/or landing."
I figured that once you pick a place to fly to, the eagle would get locked into the animation and can't cancel it.
Crow ( neutral ) it two they races win conditions kill their target how it work they do task to find there target and it a races
So, Duelling dodo minus the need to be voted out?
No they kill someone else not themselves
Dueling Dodos is completing tasks so they can kill their other dodo, then get voted out for it.
I know
How is your crow different?
It targets somebody else, then wins
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The problem I see is that you can't distinguish it from a Goose doing tasks, and just killing your victim to win seems a little strong
And if someone gets your victim first, then you are just screwed. Either way, it isn't fun
what if the crow had a few people like three( depending on how big the game is) and if one killed they get a new one but they have to kill all three to win
That gives me an idea of two neutrals (same team, maybe not knowing their teammate?) that swap between who can kill after each kill
So kind of like blind ducks, but they pass the baton (pass the kill cooldown)
Sounds interesting
Hm, if it's blind what about if you try to kill the other one, you simply just pass the baton as you say. Ultimately revealing your teammate and making them a powerful duo
Would it have lovers logic (if one die the other dies too) or do the person just lose the ability to kill after using the last kill?
I just thought of 2 roles that seem pretty interesting.
Name: Ostrich
Team: Solo (only 4 neturals can be activated in total)
The ostrich cannot kill outright, but can create holes in the map that only ducks and neutrals can see either on the map or when they are nearby one. If they accidentally step in the hole, they are trapped in the hole (ducks can still sabotage in the hole) until a meeting is called, which is when they die (similar to pelican). However, if the ostrich is killed the same round, the person trapped inside is let go (again similar to pelican). If itâs too much like the pelican then maybe they can just die immediately.
Name: Zookeeper
Team: Goose
The zookeeper is alerted when the vulture eats a body, when one duelling dodo kills the other, when the pelican eats someone, whether a falcon still exists in the game, and where ostriches have placed a hole.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ostrich seems to function like a trapper role
Have you guys considered a type of trapper role? We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Ah, I see. I havenât seen this bot yet, so I didnât know
Zookeeper feels like it would give far too much information about the neutrals.
suspicius:goose; when he is ejected or killed he can do his tasks: when he is killed or ejected he can see who is the duck, in 5 five minutes as a ghost he can revive for once.
Trapper (neutral)
You can place a trap-corpse, everyone who will report it, will be stunned. You win by stunning everyone.
Rationale
There are many neutral roles in the game that balance certain game moments: the dodo prevents thoughtless voting out, the pigeon prevents crowds of people, the falcon doesn't allow ducks to win by spamming murders, not by the ability to lie and invent legends. This role prevents players from reporting every corpse and not waiting a Mortician.
Gameplay
You place traps which look like corpses, if someone reports on it, it will be stunned (cannot move), but anyone else can defuse trap and leave you (or kill, it depends of luck). If all of players are stunned - you win. If Mortician examines the corpse, it will be neutralized.
I'm pretty sure they're trying to steer away from trapper roles since the maps aren't a good fit for them, but I'll admit this one has a more unique spin on it.
Neutral roles are usually also a different species of bird, so outright calling that Trapper wouldn't work. Keeping people trapped also wouldn't be fun for people, as they'd just be stuck there unable to actually play the game. It would heavily disrupt the flow of the game. Honestly, Pelican is kind of treading the line in that area. It's not great to be trapped inside him, but at least you get entertained. You see what they do and can talk to Pelican/people inside.
In this case, it would feel really boring for the victims and essentially take away people's gameplay. Just because they happened to report a fake body.
Be dead is also not good) But here u can avoid being in a trap by waiting a Mortician or calling the vote
Yeah, I do understand what you're going for. You're trying to stop the insta report mentality that most people have so Mortician can have more of a use and convince people to call them over more.
It's just that it could really disrupt a lot of gameplay. People would be paranoid to report any body, and in turn the dead people will be upset why their body was ignored. It's kinda the same like Assasin. If people know there is one in the game, they'll be scared to state their role in meetings. Just because they exist.
The reason they don't want trapper roles is the current maps aren't designed for it.
If maybe the trap body looked like your own color, to you, this may work, or may be entirely useless
Duck Role - Contractor - This Duck role is probably the most unique Duck Idea posted here. This role cannot jump in hiding spots or walk through the fog. The Contractor kills by first placing a "marker" on a goose. The Contractor can place more than one "marker" depending on how many players are alive (1-4 = 1, 5-8 = 2, 9-12 = 3, and 13-16 = 4) after at least 1 marker has been placed, the Contractor can summon an Agent in a random unoccupied area who will hunt down and kill each of the marked geese. once all marked geese are killed the Agent will seek out the Contractor to "collect payment" (this can be shown through an animation or something) If a body is found or meeting is called before spawning an Agent, the markers will carry over to the next round. But once the Agent is summoned, all markers expire if a body is found or a meeting is called, and the Agent needs new markers before it can resume its killing duties. TLDR- Contractor is a duck roll that can summon a CPU to kill specific targets for it
Yes! It is! Insta reports in most situations bad practice and break gameplay for several roles (Mortician, Vulture). This role gives more variety to the game and it helps to reveal some roles better. Yes, you will be stunned for some time BUT it will be not more than 2-3 players per round, and you can be released. This role is difficult to play, and you can really win if there are only 4-5 players left in the game (in this there is a similarity with the pigeon and the falcon).
Additionally, as said @buoyant crow you can identify trap by colors
I mean, insta reports can sometimes help people determine who the killer was based on the location and which person some people just saw run past them or something.
But yeah, perhaps it could work with some careful balancing. I'm assuming the stuns are counted for the whole game then in order to stun everyone and win?
I thought Trapper need to trap everyone in ONE round like pigeon (but there are can be win timer like with Pelican\Falcon when only 1-2 free players left). Traps are reset when voting, and players can walk in the next round.
The likelihood of being able to trap everyone and survive with presumably 3 ducks, Sheriff, Vigilante and maybe Falcon/Pelican around...I dunno, it seems unlikely.
Perhaps the stunned people from the round can be allowed to walk freely again the next round like you said, but continue to remain marked over the long term.
Pigeon has the advantage of being able to hide and vent to survive long enough to sneeze on everyone on whichever round it chooses. Without that ability to keep itself safe, the Trapper will die fairly quickly.
You're right. This role is hard and unbalanced for now. But I see this concept as very good realization of trapper.
Yeah, it's one of the better trapper ideas that I've seen. It certainly does have potential.
If i go back to this i think that this would make tasks go by to fast and if there's one in the game and it dies the goose win be tasks
There is a reason why the tasks were moved from X by each goose player to a pool by all alive players. Ignoring all the other elements, having a dead goose that can fill the task bar would lead to that one dying quickly then doing tasks, since ghosts can move around the map much quicker than live players.
Thief (duck or goose): whenever you erase someone elseâs role their role is gone and is yours to use for one minute or until the meeting is called for that round(geese can only use goose roles and ducks can only use duck roles)
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Disabling others roles is generally frowned upon.
Ok well I tried
Magician (duck role) quickly swap the colors of all the ducks and geese.
this ability last until a meeting is over to create confusion its good against people who do not pay attention to the names of the other players (as it only swaps there color and nothing else)
That could be a cool sabotage
cool
a witch role that can shrink and grow geese and the shrunk geese can get steped on and the grown geese can step on others
Is it a duck or a goose?
I suppose it's a duck
If itâs a duck then itâs a easy one and if itâs a gooseâŚyeaâŚuhâŚthat is a problem
Since it kills
but there are like 3 geese killers
But yea the duck witch will be a problem
LikeâŚdoes a Canadian kill be reported? Can a witch apply that to their teammate?
Even the witch can make a goose small for a easy double kill
You just shrink and then kill and then stomp them
No matter what side it's on, I think it'll be a problem either way because it's easy to get caught
and easy for a witch to get kills
Unless the witch can step on the goose itself
Yea thatâs what I meant
But that's kinda a normal kill but worse
They shrink them and they stomp them thatâs it
But itâs a interesting one to make a gamemode 
It could also be a neutral, but the neutrals are just other birds
YeaâŚif only we need to get creative with the birds 

This would be an issue with players having weird names or even characters outside of the lobby language (seen Japanese, Chinese, Korean, exc in English lobbies)
Crow [neutral]: similar to Falcon, but gains the ability to kill after completing a certain set of tasks each time. Tasks are still fake (don't contribute), and wins on survival/kill all others or a task win.
scientist (duck or goose your choice)
Geese can revive other geese with a potion and the carcress found
Ducks can use acid or other dangerous chemicals to kill geese
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Not a format issue if that bot gets popped in by the mods. This is a sleuthing game, a necro role would mean they'd just rat immediately. Also, if you cant tell if it's Goose or Duck, it probably doesn't match existing gameplay (also no neutral win condition so not neutral)
That would probably be too op at the end of the game if only few birds are alive and all ganged up in one spot
Creeper would be in Goose group so if he killed all ducks, he would win.
Another weird role: skeleton = killing from distance with bow or sniper
@final fable
a goose role: Immortal, attack only hurts you, complete few tasks for healing self
Heathens(Goose)
You can vent, and detective investigate always shown you have killed in this round then nothing.
Makes this game become more chaotic~
đ¤