#š£ļø±classic-role-ideas
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Hmm, and how does this help the ducks? It just seems like it teleports players back to where they were
Duz anyone else hates it when your pelican and you eat the Canadian but technicaly they are not dead it kinda sucks tbh anyone else hates it?
Balance
Yeah, it's litterally the only counter to Pelican right now
Pelican is a really strong role
I have a question why is there no snitch goose whats the unbalance behind it?
Simple, having one role that knows who the ducks and such are ruins the aspect of social deduction
For more information regarding how roles are created and the idea behind the game itself
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Mario role, you get three lives per game, so now people canāt talk crap and kill, the fear, you see your lives and see that one was taken either 10-20 sec after or at meetings
Medusa role, you turn people to stone so they canāt do tasks or follow you, meetings resets it or a timer of say 15 sec, while your a stone you can not talk and can not die, so it could be a protection roll, you canāt stone yourself
No revives
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Not sure who that is aimed at dumb bot
How and why? You canāt revive Marioā¦
Multiple lives is effectively the same as revives/kill prevention
The role document is a good resource for role design principles
Ahh and Medusa?
Medusa role isn't super problematic, might not be super fun for Classic mode. Maybe an alternate mode or a variant of trick or treat where the monster is a Gorgon instead of a Vampire
Could say only freeze 2 people at once/cooldown controlled
People frozen can talk to each other
Yall should add a beak/nose drop to the bomb kill instead of just feet, still canāt report or eat
Can kick the nose around if option for it is on or anyone can carry the nose for more comedy
@void halo
Thoughts on the nose?
IMO seems like more work to put it in the game than it would be worth as far as fun goes
Ghost duck to balance out the invisibility killer duck, any killing role can see the outline of the duck to kill but else they are invisible unless in meetings, they can hear and talk to killing rolls only, sheriff can see there outline, there speed is normal
They have a hide from killers but appear to everyone else who canāt kill button
Or everything opposite
Going ghost drops bomb
I recommend you read the role document because that one violates a few parts of it
one idea:traper duck,replace the kill button with set trap (invisible for every one,but has an notice "%player% has activated trap" (and will dead in 5 seconds)
counter: tech man can see traps
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example. (edited)
sorry,because I forgot the original idea I got
Last night I got a funny idea,the concept is that you can get a dead geese's role after you report (you don't have role at start),but I lost the contraption after waking up in the morning
the rest was forgotten
In general, it's not a good idea to create a role that is a hard counter to another role and has no other purpose. If there's no ninja, what would the samurai do? Plus, a smart ninja doesn't get caught as the ninja.
%role
Launcher duck - You can throw the farthest player to your kill range to the closest to you to kill that player, (that player reports canadian, the detective see that player has killed someone, etc). You throw people with a knife and accidentally kills a player, sounds fun, but everyone thinks the player who jumps to any player and that dies is the killer, so just the existence of that role can break this mechanic technically, but if someone else is near that player can see someone far away killing, so it can be balanced and counter pairs at some point... and fun :D 
If the launcher duck throws the goose to kill them, then the detective goose should be able to exonerate the one at whose feet the body fell, not get a false positive. It's still the duck doing the killing, after all.
It would effectively lock them in a place, and can disrupt players thinking they were somewhere, but were in reality somewhere else.
what if they encounter a glitch if they die while dreaming and get teleported back?
Launcher duck its an upgrade of this
This is why the beta team exists, scenarios like this are tested before release
Understandable
But the role In among us isn't that game breaking
Lol that role sounds funny to play with
"isn't that game breaking" is not a selling point
but we have considered many roles from mods but we take game balance into heavy consideration 
Small buff I randomly came up with that may help people like the politician more. Not sure how balanced it is or whether people will think it a bug.
Has a single use ability during meetings that can be activated before voting time ends.
If used and the politician is going to be voted out, votes turn into blind votes for that meeting only and the politician is not voted off.
I expect it might work because anybody can lie about who they voted, so nothing is confirmeable and asking people to vote you so you can prove it is likely to get people to tag you as dodo
Makes it a confirmable role
It does slightly, but I figured the dodo and / or assassin should be enough to counter people going for it.
That and the fact you cannot confirm who the lobby voted, only yourself.
I guess I expected this though, was worth a try.
A nice simple role
%role Night Guard [Goose]: Can see in the dark with a low vision flashlight mode
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Damn!
We donāt really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
%role Saboteur (Duck): Can access any sabotage thatās available on the map. (some limitations like telepathy not being able to be used at ALL on non-Vc games) Itās original sabotage cooldown is 10 seconds longer for the Saboteur. If a sabotage is called thatās not currently active for the ducks or is usually not able to be called by other ducks will get a 5-10 second kill cooldown penalty if used. (Repost forgot to use the %
Oh I just realized that thereās nothing to counter it
%role Foreseer(Goose, all maps except the basement): You delay all sabotages while you are alive. You get notified of an incoming sabotage 10 seconds before it happens, but during that time the duck that attempted the sabotage will get an arrow pointing to you. While not as strong in certain situations as the esper, the foreseer can throw off each individual duck at least once when their sabotage gets delayed, unless they internally communicate. Because only the player that initiated the sabotage gets the arrow, this becomes much better against ghosts.
ė¤ė ¤?
I could see that potentially being an alternate Technician role. Or if paired up could give Technician a heads up that a sabo is coming and to watch their map
%role
Crow (neutral) - witness 1/2/3 (it depends on the number of players) murders to win (isn't the priority of winning, like if only have 3 players and the duck kill an other player, duck wins). You can see in the dark and into the fog (yeah, I know that you don't want to add roles that can see in the dark, but I think for this its needed)
(Personal opinion - not a good role, I just trow the idea)
In order for an advanced warning about incoming sabotages, they'd have to time travel IRL, since sabotages happen as soon as they're called, and delaying sabotages so this can work is a nerf to all duck roles
I feel like the number of murders should maybe be closer in line with bodies the vulture needs to eat. Possibly V-1, just because of the difficulty of seeing bodies. I might also give them the ability to hide, for better chances to catch the crime in the act. (Smart ducks only kill in front of other ducks.)
But really, winning because you saw the vigilante shoot someone doesn't feel fun for anyone.
Well yes, that was the point. The duck getting an arrow was supposed to compensate for that, and now they will know to play around the delay for the rest of the game with that knowledge.
Deceiver (duck) - you can place decoy corpse of your last victim anywhere to deceive geese. Geese will report decoy corpses as regular corpses.
Wouldn't that just benefit the geese?
More bodies means more meetings, and more meetings helps the geese.
Idea is that you must kill someone and you can only make decoy of your victim before meeting. If geese will find decoy they will start talking who was there while you are next to the real dead body.
Well, I'd assume the first person to find the body would report unless they were a dodo/duck.
and you might got a instant vote kick after you report
just because this custom rule "if report was too fast after kill,the reporter is the killer"
I could see it being useful if a decoy body got spawned somewhere on the map, but if you have to physically place the decoy that just puts you near another body = more sus
yea, thats true
This would be a huge drawback for the ducks, as another reportable body means more meetings.
d20's idea may work though.
that's why I responded yea
Private Eye (Goose) - Can examine the corpse and find out what the killer's role is.
gives the geese too much information and unbalances things if you ask me. for example, if you they find out what the duck roles are, it can eliminate the danger of assassin, among giving out more information so that the already outnumbered ducks are at an even bigger disadvantage
Maybe number of uses to balance it up?
well, lets say that the first body you find tells you it is a ninja, immediately everyone knows to watch the fog because the ninja is probably going to try and hide in it
and if the ninja now knows they can't use the fog, it is going to really hurt their kill rating
I think if it gave an icon indicating what team the killer was part of (Geese, Ducks, Neutrals) it could be okay, but specific roles is probably too strong
%role Duckthulu (duck)
Literally party duck but it lowers your voice into the abyss. If a party duck and duckthulu uses their ability on the same goose they cancel out
beeen suggested a few times. the name duckthulu doesn't really fit if you ask me, my vote has always been on Sulfur hexafluoride duck
I think that's smart
Hexasulfaduckalouride
I like that
Wouldn't this be a role confirmation though?
What role does it confirm?
Team confirmation at best. Still probably a no, but possibly workable
Assuming somebody witnessed a duck or neutral kill and they claimed sheriff, then this confirms they were duck, it isn't a specific role confirmation but it does prove a duck (Falcon if neutral)
Neutral could also be a Dodo
Oh yeah. Keep forgetting duelling dodos
Anyway, at least with the mortician if you kill as a duck and get lucky by killing a neutral, you can pass it off
Could be only usable if the body was "cold" so to speak. Would give killer time to get away and further discourage auto-reporting
clairvoyance goose: they can use their ability to see all player at map.
Would this also show for corpses, or only those alive. Like, if you constantly see a player in the very corner of the map, and they've been dead for a minute, for example.
Forensics scientist (goose) - Can see blood trail going from corpse that is left by a killer. Blood trail ends after 5 meters.
How long would 5 meters be?
Probably 7 gooses long
I think that's just about it, I'm only thinking about how long should trail be there.
I like that idea
That'd actually be a good way to tell how the duck got away (vented, ran, teleported, etc.)
yeah, and it doesn't seem that OP considering other people passing through that trail could make it harder on the Forensics Scientist
and most killers would move away quickly from the body anyway
so it would only show the general direction the killer went too
It's a good way to catch people who just hide around the corner when they kill
yeah
I'm happy that you like my Forensics scientist guys, lets hope I will see it in game too then I will be really happy that I helped to make game even better.
Posted this here from Twitter(with some changes:
Poltrygeist(Duck): When dead, can haunt one (1) person, if player completes three tasks, player dies.
Cant vent or hide
Priest(Goose): Once per round(like detective), can douse one (1) player in holy water, if player is haunted, Poltrygeist is exorcised and player is saved
Exclusive to Millard Manor, Goosechapel, Basement, (jungle temple?)
Imagine this from another goose's point of view. They do three tasks, and they suddenly die. Because of a dead person that cursed them.
Not to be mean, but that would just be kinda dumb in my opinion. And that could change the outcome of games. Even if it only kills one person.
Thatās fair! A few friends and I were thinking of ideas and the idea of a Poltrygeist sounded funny.
I like the idea of cursing someone though, it's not a bad concept on it's own
would just need some changes
The priest was made as a way to counterplay it, like one canāt play without the other. maybe like a witch role? For cursing someone
Puppeteer (Netural):Can morph into other players and have to get killed a specific number of times while morphed in order to win
He can pick a sample from a player and morph into it all the time he wants or until a meeting is called, he gets killed or he decides to uncover himself.
in GGD this can be done by using same tech as morph duck
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A role should never be made solely to counter another one. Even bodyguard can be effective if Hitman is killed early on. Like, maybe the priest could bless another goose somehow, but that would probably make him instantly confirmable.
Oooo I like that
If you stood 5 geese head to foot, that's approximately 5 meters, going off what Herbert said about how tall geese are
There's documents in goosechapel to prove this, not that anybody reads them...
Mr.Doctor is a evil duck who can poison a goose and they will slowly but surely die
(If you get poisend it whod be interesting to see the screen green)
Also a good doctor to heal the sick if it doesn't make it into a role I'ma try something different
Yeaaaa
I basically combine pigeon with demolitionist and got this
that's just demo with no downsides and has been suggested a few times
It did?
poisoner, witch, etc it's been suggested with a few names
Im trying to anomate a death anomation
how about a backwards duck just like party duck it make your controls backwards?
Could do a slight change to make it more favourable, have the duck cause the Konami code to activate after the next meeting. You spawn in upside down and the map is horizontally flipped
Probably not for classic plus, but a fun role for April 1st
That would go in #š©ļø±cosmetic-ideas , not this one. š
Ye ik i thought this was general
This has probably been suggested but a Duck that is opposite of Party Duck. Makes someoneās voice deeper
Yep. In fact last suggestion was less than 24 hours ago
Pffft
From what I've heard, the biggest obstacle to reverse controls is people on mobile thinking they're bugged. It might not be so bad if there was a logo to show your controls were reversed, but still...
The role document helps if you want some tips
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Iāve been looking at it, Iām trying to come up with a Role that has a funny bird pun. I want to make the devs laugh and proud
Good luck, Herbert never laughs
If you can figure out a good role for a chicken, the devs have been trying to add that
We've been doing fine without a chicken role. Can't force a role, let it happen naturally. Think of a good, balanced concept then align that with a bird personality 
If you're set on a chicken role, stay away from running around with head cut off, giving it a second life
thats the most common one, but a kill always kills 
You. I like you. And okay!
Hello from twitter 
Huh
We discussed the first iteration of your ideas on twitter 
then I brought you here 
i laugh all the time
although i dont know if you were responsible for any of it so far
That āso farā looking good
Herbert doesn't laugh, it's a lie.
Can confirm. Herbert is probably an advanced AI sent back from the future to make GGD better
Maybe Herbert is a secret laugher. He chuckles and guffaws, but is protected by the cold, unfeeling screen.
Blinder duck - if you are the only one who votes someone, in the next round that player becomes colorblind, he cant see skins, colors and nicknames
%role
Zombie goose - after you die, ou can walk being a walking body for 5 seconds, you cant talk, hear and moves slowly but someone can report it, you are considered dead , so the games instantly ends if you are the last who died. (the player dies anyway if they call the meeting, so it doesnt prevent a kill).
Its like the thrall
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Butter goose- When activated you become too slippery (not visually of course) to kill once per game revealing the killer. Maybe a animation showing you surviving the attempt.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No kill prevention
Ooohh š
āChickens Have A Great Memory For Faces!ā (Hmmmm)
āChickens know whoās bossāthey form complex social structures known as āpecking orders,ā and every chicken knows his or her place on the social ladder.ā (Maybe some kind of mafia style duck with chicks as their people or something)
Just saying some ideas, nothing concrete yet
Make sure to read the role document posted above!
I will! Iām just brainstorming right now ššš
Ben yanlis yere mi girdim
Nereye gitmek istediÄine baÄlı
#lfg-language select Turkish and #lfg-türkçe will appear
Theif role where you can pull people out of hiding and vents, you can steal sabotages for his/her own
- What team is this on?
- How would stealing sabotages work?
This is on neutral and you do the sabotage task and it steals it from them like let's say the duck is going to a sabotage task and you do it before them, they no longer have that task anymore
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
An interesting idea (that the bot disapproves of), but how would the thief win as a neutral? You can't say "win with ducks" or "win with geese". Neutrals must have their own unique win.
Also, pulling people out of hiding and stealing sabotages would could as two different abilities, and that's not good.
I like the idea of pulling geese out of hiding since it would counter the forever hiding thing with Snoop
though I'm not sure how that would benefit a neutral directly
unless they can also kill
A duck role that can once per round can pass geese a fake task from their list but the duck can't kill unless the target has completed the fake task.
Call it the "Con"
That sounds like a very crippling mechanic for the duck. First they have to target a goose. Then they have to hope the goose does the task. Then they have to kill them.
would if there was a scout goose role where they can shoot only 2 times in meetings like assassin but they can only shoot ducks and neutrals
@gusty bone time for the essay XD

Why this doesn't quite work:
#š£ļø±classic-role-ideas message
On the 12th time now 
oh
unfinished role idea:executor(nertual),at game start you will got a info about who is your target,when target is dead you win (you can't kill)
That'd make ducks wary of doing their job (killing) and that generally isn't a good idea.
Has the same problem as the āget killed (not voted) to winā type of role.
All win states in GGD are exclusive; one one of them can happen. This is mainly implemented so that Ducks and Geese donāt end up teaming with neutral roles (ie: letting the vulture eat all of your bodies because the game doesnāt end when they win).
Also a role that does very little to win generally isn't a good role.
I ask you this question: would you enjoy a game where a random third-party won because a duck killed 1 person in the second round?
thats why I state this as unfinished idea,originally in AU you need to vote target out
(originally AU idea)if target is dead,you turned into crew or joker
but no-role-switching means this is no
In general, GGD tends to go for different roles than AU mods. Though if an Executioner were added, I'd expect it would not be able to be on at the same time as Dodo. Two different roles that can insta-win wouldn't be much fun
so am I,that's why I state this as unfinished idea
a lot ideas was received during last week,including terrorist,executor,challenger and survivor(denied due to kill-prevent)
and I received another bomber variant idea stated as "fireworks killer" (set a bomb and execute it) (also very unfinished idea)
The Owl. They're a Neutral Role that can see even without the lights. When the lights are out, they can get silent kills.
The Crow (or Raven). Another Neutral Role. They can have one target deemed 'Marked for Death'. It'd be like Demolition Duck, but they can't give the effect off on someone else-
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Oh snap- I forgot- My bad!
The owl seems like it might work, but you'd need to give it some form of win condition.
I'm not sure how well it will be accepted though, the developers have previously stated they prefer the lights sabotage to remain a fairly safe way for a duck to get a kill
We donāt really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Straight from the document
Win with sabotage
Hmm... it would have to replace Falcon and Pelican if you did. They let the ducks only win by sabotages, and if a new role wins by sabotage, that literally gives the ducks no way to win as long as these two roles are alive.
It would also be a pretty big downside for the ducks given that sabos are one of their best tools for separating people and such
also the name would have to be changed to be another bird, not thief
Role: hacker duck, has access to everyone's locations, but not available on basement map
Gives away too much information.
With this ability theyād be able to immediately learn who the Mechanic is (by them teleporting around the map), where to go to avoid getting caught, and find out whoās all the non-Duck killers (by going to where ppl are disappearing)
Not if it works the same way as the sabotage (doesn't update in real time), and being on a cooldown.
Well then they shouldāve clarified that 
Eavesdropper Goose
Once per round, may use their ability on another player. They can hear a slightly muffled version of all sound that player says and hears.
The main idea here is the mere possible existence of the Eavesdropper Goose in a game can make the Ducks think twice about going off into a corner together to conspire or share intel. It also allows the Eavesdropper Goose to pull some shenanigans like claiming to be a different role to someone, using their ability, and seeing if that person relays the intel to someone else.
I think that could be workable with some limitations
Ventriloquist duck
Once per round is able to throw their voice into a chosen room with a connected air vent system (so only available on maps with mechanic) and can also hear others in the chosen room.
Allows you to gain a false alibi at the expense of others knowing you can vent (or at least assuming so, since they don't see you in the room)
Hmm... But with mechanic being force ejected after 6 seconds...
Maybe only available on maps without mechanic, but that doesn't explain how their voice is being thrown.
Well there's an idea but it needs work.
I think I'd modify this just slightly. So yes, use the ability to "bug" someone. Then the ability turns into a "listen in button" that would hear everything for 5 to 10 seconds. Then have the kill cooldown decide how long until the ability can be used again. I've been debating between "that's your one chance to listen in" and "you can listen in as much as you like until the next meeting is called", but that's probably a playtesting thing.
that sounds like a reasonable limitation
yeah I like that a lot
Wait a minute this is just Astral with extra steps 
Jokes aside, I think this could work as a fun alternative to the Astral goose (like a map exclusive or smth) because otherwise thereād be 3 goose roles which exist to eavesdrop on ppl.
Parrot - kinda like a doppelganger type of role that becomes the role of another player and can do what they do but with limitations like only once or something and they win by winning for the new role they get? Idk but thought its kinda an interesting concept. Or maybe this might be too complicated but the parrot could record somebody in game with their ability and play it in the meeting to confuse people or something
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Neutrals win on their own, not with anyone else
A duck/goose that puts "mud" or something of the sort on the screen of the nearest player with their ability which blocks that player from seeing for short amount of time. Their ability is on a timer or they only have limited times they can do it. This would work best to prevent large groups and help hide which duck did a stack kill or if the role is a goose role then it gives them a chance to run away.
Please take conversations that are not about role ideas to #š¬ļø±general or another appropriate channel
I've been thinking a lot about a Parrot recently. Instantly brain jumps to mimicry. It would have to follow some strict guidelines to not be completely broken, and I'm not quite sure it would entirely work, or necessarily be fun, but if you can figure out a way to properly balance it, I'm all ears.
I tossed a coin off the bridge on Jungle Temple and asked "Will anyone ever have a good idea for a Chicken role?" and it said "No"

This isn't the response I got when I suggested the same role a long time ago
Astral didn't exist a long time ago
I was referring to a role that could plant a bug or wire or etc on another player and hear what they say.
#š£ļø±classic-role-ideas message
Also apparently wasn't my suggestion. I swear it was, but the chat history proves me wrong.
Wow İts perfect idea š
Well Iāve gotten an entire extra braincell for character development in that time so 
Also this suggestion has the bonus caveat of the sound being muffled. Because of this, you canāt quite hear what people are saying, but you can hear whoās talking (if you know them at least).
Would a new trick or treat role go here, or somewhere else?
So the idea for a new T&T monster is a Mad Scientist, who uses a vial to turn people into thralls in a small AoE. Not sure how big a space would be fair, or maybe have a longer cooldown to balance.
penguin
freeze player (make them cant move)
there will given 20 secs to survive( find torch on map) (torch randomly spawns)
after 20secs, they die without dead body + looks like freezed
penguin only can skip vote
when 3 player remain, there is penguin time (same as pelican)
@void halo drink

š§Engineer Goose
āļø
-
The mini-map shows the vent network, and temporarily shows when anyone goes into a vent.
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Has a special mini-map that sees the vent layout (The vents that players can go in and out of and each connection to where vents can go, that last part could change for balancing)
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When a player goes INTO a vent the engineer gets a non-vocal notification of what vent a player used temporarily on the mini-map. (This will only apply when someone goes into a vent not out of a vent)
š¾Glitch Goose
āļø
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When you are killed, your killer can die overtime.
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When someone kills this player, they die in a certain amount of time. The killer will be notified of this event occurring. This can only be stopped if a meeting is called, the glitches body disappears as well.
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If another player kills the player that killed the glitch, then the glitch goes to that player and so on until the timer has stopped then the player that has the glitch dies.
(The time itās takes to kill the killer mainly depends on testing, but I would limit it to the minimum of 10 seconds and limited to 30 seconds)
I definitely think that the frozen players shouldnāt talk
Both of these could have potential. Engineer gets information but nothing excessive. Glitch could effectively function somewhat like a Canadian if it forces someone to use a meeting. Would suck if you kill the Glitch and have already used your meeting though
Also it punishes the ducks for doing what they are supposed to, which could slow games down
maybe if it replaced canadian on a map
Honestly, glitch could be better
I might modify engineer to just be notified that a vent was used, not necessarily which vent
Yeah, these roles can be changed to be more balanced for sure
Knowing the exact vent might be too strong
then again, if i was glitch i totally would(n't) run around trying to get the vigilante to kill me
Maybe when the glitch dies the body disappears instead and the glitched player can still report bodies?
Glitch would be overpowered in games with one Duck I feel
definitely
And the timer is lower
a 1 for 1 trade between the geese and ducks is always to the advantage of the geese due to numbers
Yeah true
i think we can make projectiles
and we can definitely do aoe
projectiles might be something i dont quite want to do if i can prevent it
i think for ToT ideas we had a wereduck
which was slightly faster than normal villagers, but had a high kill cooldown
however, they got faster and made thralls around them faster, so the idea was essentially about making a mob
there was a dr turducken
which was a killer/non-killer pair.. essentially that the monster had limited visibility, and the doctor was marking players in a way similar to the demolitionist/vampire
the forerunner though is likely a mummy role
ooh, what would the mummy do?
mummy stuff
I think he's trying to keep mum about it
It's all under wraps at the moment
ye
%role
Headhunter Duck
(Replaces Hitman, but not Bodyguard)
A normal duck, except it has a target to kill. Each time a target dies, the Headhunter will get a new target. The Bodyguard knows each target, and can protect them like normal. For each target killed, the Headhunter gains a gold bonus (less then hitman, but can become more over time). They do not have to kill in target order.
OR
Headhunter Duck
Has a target to kill, and can only kill that target. Once their target dies, they get a new one. They have an ability they can use that shows a technician style circle around their current target along with how many avians are in that circle (including the target). Can kill and vent like normal.
Wonder if either of those will play similarly to the Serial Killer Duck š¤
Did I just suggest an unreleased role?
who knows
We'd tell you, but then we'd have to... ya know
How would the Bodyguard work with the Headhunter? Bodyguard gets his bounty if the target lives, but if the target keeps moving...
I'll just have to wait and see, doubt it though
Thought about this, but couldn't find a solution. Maybe the Bodyguard starts out with a bonus, and for each target the Headhunter kills the Bodyguard loses some of the bonus they'd collect?
You'll have to find out this Friday, maybe they'll tell us during the devlog
That could work, and the Headhunter would get a bonus with every kill. So say it starts at 6 SP for the bodyguard, then goes down by one for each target that dies and the headhunter gains 1 for each he gains. If the headhunter dies, and then the last VIP dies before the end of the game, then the bodyguard loses the rest of his bounty no matter what is left.
Only issue is that might clear too many people if the bodyguard knows all of them (can't bodyguard a duck) and the bodyguard is useless if they don't know
Would work better, I imagine, if the headhunter was a neutral rather than a duck and comes with a different bodyguard role that can bodyguard ducks, but then we'd need to work out a win condition (that isn't just a rehashed falcon timer)
If as a neutral, I'd have the win condition to be kill X targets, based on the size of the lobby. After all, a few of the targets are going to killed by others, possibly.
Yeah I was thinking the same tbh. Don't see any other option that'd work.
But neutrals also need their own bird name. What bird is known for ruthlessly murdering it's prey and moving onto the next target?
Ever heard of a seagull... 
%role Paladin(goose): You are capable of protecting all players in your vision radius, taking the hit for any of them. The paladin has a shield icon next to their name to warn ducks as the gravy has its coin symbol. The opposite of the Gravy, an important target to kill alone, but in reverse trading your own survivability for someone else, which could be helpful or harmful depending on who you save. The victim being able to claim being protected also is able to be trusted if other players know who the paladin is, kind of like with the Canadian, or completely lying because they saw the shield next to their name.
The shield icon would have to go, as that would confirm to all geese that this is indeed the paladin. It might work in all other respects, but I can tell you a lot of people don't tend to like roles where their purpose is solely to die.
I think they meant like the gravy symbol, only ducks can see it
the problem with that is, then you have a role that is either instantly assassinatable or can just tell everyone "i'm the paladin, stay with me"
That would be true, but it also makes it easier for ducks to take out players that choose not to stay close, and there are ways to safely take out the paladin without getting exposing yourself whole group like lights, some duck roles, or even just a stack kill.
I think more importantly, too many people group up as it is. It'd be better to find ways to make people spread out more than to make a role that will encourage everyone to gather around and travel as one massive gaggle.
i think there must be a goose that can have night vision when the lights go out so that he can fully see in the dark,the roles name is night owl
The team wants to keep the lights sabo limited to only the ducks being able to see. Though it would kinda be interesting if a goose could see like actual night vision goggles and canāt see colors or cosmetics, but itās unlikely.
understandable
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
This, but only on specific maps. Specifically, the maps where its not really 'lights' sabotage, but 'darkness', i.e. any map where the lights are fixed based on a timer, not a task.
oh I didn't even know there was a difference there
Idea Credit:
@sonic prism
Original Idea:
#š£ļø±classic-role-ideas message
š”ļøPaladin Goose
āļøāļøāļø
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The first person that comes close to you will be protected from attack.
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You are not shootable during meetings, you canāt be freely killed, and all ducks and solo killers know who you are with maybe a shield icon, or just role name.
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The first person that comes close to you will be protected from any attack as long as you are close to them, this effect goes away if you go far away from them and vice versa if close. If they are attacked while protected you die and sacrifice yourself.
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An evil killing role canāt kill the paladin unless the killing role is the one being protected then they can kill the paladin. Good killer roles will just kill the Paladin like normal. (This means that evil killers kill button will not light up when the Paladin is protecting someone)
(Demolitionist can freely give bombs to the Paladin and protected player)
(Pelican can freely eat the Paladin and protected player)
(I see this role being a map exclusive that replaces Bodyguard/Hitman and maybe even Gravy. Maybe in a future medieval map?)
role name: goosenapper
team: ducks
basically he can put gooses inside a bag. gooses inside it cant see anything and they only get out if the goosenapper dies or if it wants to release them. it may look like the pelican but it has some extra features.
1-he can lock gooses in jail
2- he can make traps since he can also kidnap ducks to help them (helping them to hide)
3-he can get gooses for the ducks to kill
For one, you couldn't have the part where the Paladin can't die while protecting a player, as that'd be a kill stop.
@ashen wave
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i was thinking of a cool role, idk if it'd work or if people would want it. But what about a Juggernaut goose role that has no kill button buuuut takes both ducks to kill em since juggernauts are typically hard to kill in every other media, now obviously if there is not enough ducks then you'd have to click kill on them 2 times meaning you'd have to focus on them giving other geese time to do tasks etc
Surviving one attack would be considered a kill stop, pressing the kill button always leaves someone dead.
thats why the role would be unique
nah the devs are very against a kill stop
No stopping a kill, an ability should always "work"
These are great questions to ask during our live dev log today. We're also doing giveaways
What about a goose that can teleport to a random position?
That gives away the role immediately
unless it's on the basement map
So it would be restricted to there only
Check the pinned messages: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Herbertās Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why youāre designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
This is a great guide to read before posting any ideas.
Thanks š
I got two role ideas that can go along each other, Medic/Doctor which can revive any dead body they come across as the role they were before once per game. and Necromancer which can also revive a dead body, but they turn into a basic duck
Medic/Doctor will be a goose role, Necromancer will be a duck role
both roles can only use their power once per game
I read the rules, and my previous idea would be shot down.
but I have another idea that might work
a duck role- The Trapper can lay down invisible traps that can only be seen by ducks, any player (other than the trapper themselves) will die by stepping on the trap. Similar to the Demo these traps can kill ducks too, but since they can see them they have a better chance at avoiding them.
and a Goose role- The Sweeper can see invisible traps, and cannot trigger them. they can also disarm them with an action.
Trappers have been suggested a few times, and the main problem with them are narrow corridors that can cut off entire areas. The main example offered is how trapping the hallway left of communications cuts off not only that but the bridge as well.
understandable š was just an idea ^^^,,^^^
Have you guys considered a type of trapper duck?
We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
As far as "sweeper" goes, in general they don't want to make roles who's sole purpose is just to counter a single role
I have a new ideaš
Team:duck
Name:smoker
Its radius is a a little smaller as normal vision and it has a smoke ability that can smoke what's in its radius and goose can not see at all but smoker can can see the smoke better and the counter for the smoker is mechanic,snoop and falcon that can also see slightly
You must also play smart cuz you can list off the geese that was there,you must just play smart
Thank you for listening
The Grenadier (That has the same concept) is a role in Modded AU that more likely has been considered by the devs and might come in the game eventually.
Pirate [Duck]: Can pull victims closer from range.
More details: The pirate, either using his hook wing or a harpoon, can kill any other avian he sees at range. If multiple targets, it will pick the closest valid target. Rather than teleporting to the victim's body, the victim will teleport to the pirate duck and leave the corpse there.
Counterplays: If killing on the edge of vision, a goose might spot the body disappearing. The cooldown for the skill is longer. Less control over who gets killed. Other possible drawback? (Suggestions welcome)
Name: Paparazzi
Team: Neutral
Role description: Take 1 picture with the Celebrity | Taking pictures with anyone else/with 3 or more people will kill them instantly | They can unlock camera after certain tasks are done (not contributing to geese tasks/ duck sabotages)
Gimmick/Passive : When Vigilante tries to kill Paparazzi, they die instead.
so the win condition is to take a picture with Celebrity?
It's unique, that's for sure
I didnt read anything posted above, so Im sorry if its similar to someone
- Neutrals are given bird names, not job names
- Neutrals have their own win conditions
- Randomly killing the vigilante would technically be adding a second power
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I feel like it could work with some adjustments
Well litterally just those 3 points being resolved
Its ok, let them decide. I now think its wayyy too complicated and doesnt fit current maps and playstyle.
I'm changing the theif role
The theif role can take people out hiding spots again and they are neutral and the can kill but every 35 seconds and it's on maps with snoop
They win by killing all the ducks
No neutrals
But they could still kill them
They can kill anyone and win by killing ducks but the game keeps going until they kill all the ducks
See above regarding naming conventions for neutral roles
There's also the issue that roles which rely entirely on other roles are not fun to play.
What happens if a duck kills the celebrity before you can find out who they are? You can't win, because of the actions of somebody else.
%role Trophy Hunter(Duck) You can see which players are winning the end of game trophies. The task trophy and knife award would be overhead the players would be visible like the gravy's money bag. This allows you to identify and take down the most task efficient geese and confirm a duck partner. It also has a small niche of finding the falcon or sheriff, although unlikely, should still be kept in mind.
I was thinking fast tp, similar to how ducks tp when they kill, but maybe seeing them slide to their new locale and explode could be fun. It's very much an infant idea.
@restive minnow My biggest problem with Paparazzi is that it is wholly reliant on the celebrity being in the game. Roles that are dependent on a specific other role are generally bad ideas.
is there maybe a idea of countering this duck?
like a notification on the screen that the person being hunted down by the Trophy hunter?
sorry i know im not premoted or somethin but im trying to helpš
Anyone is welcome to discuss ideas posted in here. Feel free to chat away
I think the way you play around being hunted would be the fact if you know you are getting a lot of tasks done, you might be targeted. It might be more harmful than helpful to the duck if a goose can be confirmed because only they would be targeted because of their trophy.
%role Improved Hitman/Bodyguard: Rather than a single target per game, you have a list of targets you have to take care of in a sequential order, with each correct Hitman kill adding to theirr bounty. The Hitman killing out of order or the Bodyguard's death cancels the hit list, retaining the previous earned bounty. Bodyguard posthumously steals Hitman's previously earned bounty if they are killed by Hitman, and if the Hitman had previously earned zero bounty, gets what bounty the Hitman would have been given if they had actually killed their first intended target and not the Bodyguard as a reward for successfully protecting their target.
Pickpockets (Neutral)
If you use a skill on a living goose or duck, you can use that skill until the meeting is held.
What is their win condition?
also, neutrals are given the names of other birds, IE Vulture, Falcon, Pelican, not profession names
Skua or Jaeger. They often inhabit in the polar regions, and they often eat eggs or young of other birds, or steal prey they have caught, so they are called thieves' gulls.
Alright, then how do they win the game?
The victory condition is to use a skill to vote for a goose or duck by killing or releasing 5 people to win.
I'll be honest, I am not sure what you are going for there
If so, it is adopted as a non-neutral duck job, so stealing a goose job wouldn't be bad either.
It's an idea that came up suddenly, so it's unfinished
Or how about something like this?
ROLE : CROW.
Steal a job on a dead bird's body.
or
The ability to get a job for a bird that was killed or killed by voting on the first day.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Here's the primary thing about creating a neutral role:
- They must be on their own team. No winning with ducks or geese. No swapping teams midway through a match.
- They must have a unique win condition they are working towards that is different from the rest of the players. For instance, the Pigeon is working to infect every living player in a round.
I feel like the pickpocket idea would be better suited as one of the duck roles imo
The main problem is that there are few geese roles that would actually benefit a duck.
Yup. Most Goose roles are geared toward figuring out who the Ducks are. Generally, Ducks already know who the Ducks are.
and taking the sheriff's ability would actually hurt the ducks XD
i wonder if the politician can be strengthened to maybe serving a similar function to the mayor in town of salem--where their vote counts for 2 or 3.
though i think it'd only work well with colorblind vote reveal so its not instantly confirmable
that, or something similar, has been suggested many times since politician was created. Personally, i think politician works perfectly fine as is
Really? Jw why you say it works perfectly fine as is
because it can break some ties without being a kingmaker and can't go to jail
Role hero can choose 3 types of superpowers and spawns when chosen ability
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
When a politician gets an extra vote, they are an instantly confirmed role, which is bad. Even if the stronger vote is just one from that player, people might think the game is bugged. Sadly, this idea won't fit the current ethos of the game.
As I understand it, Politician votes currently count as 1.5x when in a tie situation.
Its not enough to give somebody an extra vote, but it is enough to split a tie that the politician is part of and vote the other player out instead of sending one of you to jail (politician can't be jailed)
I've had this exact situation happen once to me, I tied with a duck and the duck got voted out instead of going to jail.
The Politician's vote carries no additional weight. Their power only applies when they would be sent to jail (whether as a tied vote or being voted by the Snitch)
Politician, Esper, Locksmith are probably the three worst roles imo. Gravy and current Detective (RIP old Detective) get close to that, but their abilities tend to be a bit more useful than those three
ESPer is the only role that outright stops someone else from being able to do something. The moment you block a sabbo, youāve became more helpful to the team than most other geese roles. It limits the duckās options to āgamble trying to use this sabotageā or ādonāt use it at allā, and is an amazing distraction for the ducks to lure them out of a strategy.
Gravy makes it so you canāt die as long as literally anyone else is near you. Idk what you mean by weak there 
They hardly use those two sabo's at all in general lol
In regards to Gravy, fair enough
Well then you get the reassurance that the ducks are playing badly 
Telepathy and clairvoyance late-game are both very strong
The hacker duck works the same as clairvoyance Sabo on the basement, so no colors are revealed to the hacker
However only the hacker can see the areas where people are
ā¢~Role Idea #idk Anymore~ā¢
"Information is EVERYTHING"
¤~Inspector Goose~¤
-The Inspector Goose Has One Ability and that is Inspect. This will allow them to see who was last seen by its footprints(The Footprints is gray so they wont know which is which) this will only last for 10 secs with a axprromiate 30-45sec Cooldown.
-The Inspector Goose Can Only Skip Sadly
-They have a Bit Higher Vision.
%role Operative(Duck, draft mode only): You can investigate other players to see the roles they were offered during their draft phase. The cooldown would be ~75 seconds so it is possible to be used multiple times per round. While not as concrete as the spy, skilled players are able to potentially decipher roles based on how the player acts, or at the worst a 1/3 shot at whatever they could be, unless they picked random, which could act as counterplay.
Role Idea: (Neutral) Peacock
It would be able to kill because they are vicious creatures and it could have a smoke bomb like ability that could be called Blinding Beauty (because of their beautiful feathers) and you'd only be able to use it a few time in a round
%role Raven (Neutral) Has the ability to curse one player each meeting. The cursed player will have a dark cloud over their head once the next round starts. If the Raven dies during that round, the cursed player will lose their curse and be safe. If the Raven is still alive by the time another meeting happens, then the cursed player dies. The Raven must kill a certain number of players with the curse in order to win, but the number can change depending on how many players are in the lobby.
This sounds like Witch from TOR but with Extra Steps
Rumour has it a bird with a curse ability is in the works...
Shhh, do you want to be birdered
It's just a rumour. I didn't even say any of the secret stuff like the curse could be passed to others.
New Role: Shapeshifter (Neutral)
Shapeshifters have 1 kill chance after starting. The role of the person killed by the Shapeshifter is transferred to the Shapeshifter, and if you are among the last three, you will be on the side of the goose.
I wrote this in Korean and translated it with Google Translate, so there may be errors.
The developers don't usually want team swapping
oh... okay
New Role: Guards (Goose)
Guards can see currently active sabotage and can disable sabotage wherever there is a sabotage task.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Knight (Fraction Goose) the Knight can guard players and if that player gets attacked the Knight will kill the killer and the Knight will also have a kill button that is limited 3 times Kill cooldown 20 Gard cooldown 30
I mean nobody is disagreeing
This seems like it would discourage ducks from killing, which is the opposite of what the devs want the games to do. It's also part of why they don't want kill-stops.
@waxen spear
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Actually a few people did right after my statement lol. And I was merely stating my opinion rather than trying to make a point
Well focus on the majority
I agree with you because these roles almost or never get into play
But stleast they give u something
yep, it's better than regular goose
I like this
And this
And this
All these ideas are rlly good
this role doesn't do anything unless they random'd
all players know the roles that were picked
so if you hypothetically saw that Player A was offered the Silencer, Invisibility, and Birdwatcher, and you know the Silencer is in the game, it gives it away
I mean you added locksmith goose
And politician
And esper
okay
i guess it would be helpful if the geese had the ability to just get a player's role every 75 seconds
you got me there
Also gravy aswell
Sunset, the role suggestion that Herbert was commenting on was regarding revealing information in draft mode that will already be publicly available to all players. You can see what drafting will look like here 
#intheworks message

Locksmith and Politician are two geese roles that can be verified under certain circumstances to prove that you are a goose, thus clearing yourself. They are very powerful in that regard. The more powerful roles, aren't necessarily the most fun. If you have any suggestions on how to improve the fun factor of these roles in a balanced way, we're all ears.
Your right that locksmith and politician clears you but that happens rarely
How would you suggest to improve them?
I guess maybe make a little minigame to unlock the jail cell
Also maybe adding the ability to open the doors that the ducks locked tho make it double the cooldown
So that there's some deception
A MacGyver style lockpicking minigame?
Yea maybe
Having roles that can nullify a duck's sabotage doesn't really feel very good from a balancing perspective. Ducks are already extremely outnumbered as it is, you don't really want to take away from their kit. It might be able to work in certain instances, say if the map was designed around it.
Ah
Oh wait I have a idea for gravy if the gravy dies the duck will have the bag but nobody will see it so that way anybody who kills the duck who killed the gravy gets the bag and whoever gotten the bag will be shown to all players
Basically it will increase the bounty each time whoever kills the person with the bag
Ducks can see who has the bounty but geese can't and nuetrals can
And ducks can see what the bounty is
Whoever kills the gravy, currently does get the bag. It makes the sound every time the bag changes hands. The bag just is no longer shown.
I've killed a duck as the sheriff, and gotten the gravy bag.
Welp they're hunting you down maybe
Or the falcon
What if the ducks can kill the other duck who has the bounty would that break the game?
I wouldn't want to kill my duck partner, and potentially throw the game for a little extra silver. That doesn't sound very fun.
Locksmith isn't that hard to clear yourself with, doing so with Politician is more of a miracle
I do agree that you shouldn't take from the ducks kits, but on a map like Goosechapel where if you aren't a mechanic/pigeon you can basically get no where for tasks, I think having only one role (Locksmith) who can maybe open a limited one or two doors that have been locked by the door closing sabotage for themselves or their team, that'd be a pretty cool addition to it.
Maybe we can try this out on an upcoming map, and see how it goes.
I do think some devs shot down the idea of opening locked doors, because they didn't want it to counter the ducks sabotages too hard
If I recall correctly anyway
But it wouldn't be as simple as hovering a key over to a keyhole, an actual minigame like a picklocking minigame like you suggested would work nice, a duck could definitely tell what you're trying to do and easily kill you while you're trying to lockpick unless the locksmith is smart enough to do it with a group
i definitely understand it though, it'd be pretty OP
I do like it being able to open a single door though
doesn't seem all that broken if that was added
My issue is, what are you gonna use that for except to confirm yourself?
We don't really feel that any role that can accurately verify themselves 100% of the time, is good design. The Vig can say they're the vig, but when you see them kill, you don't know for sure they are. The same with the sheriff, but when you are able to prove yourself, what was the cost? It wasn't really worth it.
I mean, it could interrupt whatever a duck is trying to do by reporting a body/spotting them killing in a room. And if it's only one single door, it won't do much if the Locksmith is stuck in his own room which would force them to waste their one door opening charge to get out, which would still keep them stuck out of other rooms
I mean you really wouldn't want to tell everybody you're the locksmith which is why I said it'd probably be best in a group to use your ability opening a locked door.
Just like mortician, astral, medium, the second you get any good information about things, everyone including the assassin knows your role, whereas if you're in a group with others and you locksmith a door, the assassin will have to single you out, or if you play it dumb, you'll be sniped just like every other role that has a role specific ability, just my opinion though, I could be sounding very dumb
Part of draft mode is going to show us which roles are getting played less and having less effect on the game outcome.
This will guide our decisions for reworking roles to make more sense in the future.
Oh yea btw on mothergoose you can't open the door for some reason
Click or tap on the force field to open the card swipe
Oh, didn't know the chosen roles would be public so thank you.
hopefully draft mode help make the game better
Take 2 of a draft mode specific role
%role Clone(Goose): You are a copy of an already drafted goose role. This role would be unable to be directly picked, being a very rare result of picking "random" with slightly higher chances of rolling it in later picks. While being a copy of an existing role can be powerful, especially since the good geese would be already chosen early, it does have the lack of claim room for being not on the guaranteed list and the real role will be able to counter your claim. The possibility of a clone also helps non geese get around a lack of room to make a claim as well, so claiming clone outright is risky.
I can see a few complications from clone already. First off, would an assassin have to kill them as a "clone" or the cloned ability, or would both work? If it's a powerful one like sheriff, would people start thinking the game is bugged? I like the idea but it seems pretty messy.
not good at game design but an interesting idea: what if theres a role dedicated to making a person getting voted out if the target dies by any means other than getting voted out you turn back into a goose
would be interesting trying to get people to voting a specific person out
its a little similar to the executioner from town of us
I would think that the clone could still be assassinated the same way as whatever role it borrows. There probably be a few roles that can't be cloned like the mimic but I wouldn't think it will be too confusing.
I can confirm this
New Role: Hunter (Goose)
When a hunter dies on the field, he dies with the person who killed him, and the effect is not triggered when killed by map structures, sabotage, or votes.
Considering ducks are already the minority, a 1f1 between a duck and a goose generally isn't a good idea.
well okay
New Role: Hunter (Goose)
When a hunter dies anywhere, he dies with the one he chooses, and can choose who to kill when voting.
what about this
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i dont play that so i didnt know 
Executioner is assigned a non-Impostor non-Dodo (or whatever their equivalent is) target. If that target is voted out, the Executioner wins. In some AU mods, if the Executioner's target dies in a round, they then become a Dodo and win if they are voted out themselves.
From a game design standpoint, it effectively doubles down on the "vote carefully" mindset that the Dodo creates and tends to result in people just skipping
The Hunter would just kill the player that killed them, which creates the same problem.
To that point, I believe they meant that whoever they vote for in a meeting, that selected person would die when the Hunter dies. Still problematic
%role Puffin(Neutral): Receive votes to win without getting voted out to win. The amount of votes needed to win depends on the lobby size but I think 20 votes would be fair for 16 player lobbies. The goal of the puffin is to remain suspicious the entire game like the dodo, but never going overboard enough to actually be voted out. The possibility of a puffin also can stop deadlocks in meetings, forcing players to make a choice because constant emergencies that don't reach a decision greatly favors the puffin. Of course, this is not all powerful because the puffin can be voted out, ignored, or killed.
This is interesting
this is my favourite idea that you have ever given chonkarito
@stuck torrent i could see this being an alternate dodo
i won't guarantee that we'll use this, but i sent you some gold in recognition of your hard work at making roles, and especially ones that follow the guidelines lol
Would it make sense for that role to skip in meetings so they canāt guarantee themselves the win by being the 20th vote?
i think from chonka's conception that they need votes without dying
so voting for themselves if there's no suspicion on themselves is to their advantage
and not voting for themselves if they are in danger of getting voted out is also their advantage
The more I'm reading this, the more I'm liking it.
Yep. That makes sense. They have to pick the right time to vote for themselves. Can bump their vote total but still might accidentally help vote themselves out
It sounds like it would be really fun to play
thats a pretty funny dynamic
gotta act sus, but not too sus
where they think they're suspicious enough to try and go for the win, but might also accidentally vote themselves out
I also think it could add an interesting dynamic with the spy
well theyre on average more likely to be spy proof
Though, after the fifth round where they've had only one vote on them, it's not a stretch to assume they're a puffin.
since theyre voting for themselves
well, hey thats up to them as to whether or not they want to keep voting for themselves
Which is also why it means they have to play smarter about voting themselves
they can have rounds where they don't
Itās great for people who get randomly sussed in lobbies for no reason
Honestly, the lobbies I play don't really enjoy playing with dodo enabled, puffin sounds like a better dodo in my opinion.
they still lose if they get voted out
they're a medium dodo
they need.. medium sus lol
I like the dodo, it makes people have to think twice before voting.
Though this does feel like an interesting alternative
they can't make themselves the center of attention, just a minor suspicion besides the main suspicion so they get a few votes then and there while the true duck/neutral or random is getting voted out
Instead making people think twice about just casting a vote against the rest of the geese on someone they "kinda" sus.
Instead of making the geese think twice, it's forcing the geese to vote together.
So with a high number like 20, does the puffin have to keep track of their own vote total like vulture does with meals or would there be a counter somewhere?
Or a completion bar like tasks?
If it were to be implemented, it would be playtested to determine the number needed. Initially, I think 20 might be too high. And I expect it would be like Pigeon or Vulture where you would not have a visual indicator of how many votes you have received
we could give them an indicator
the only reason why i'd be inclined to is that its a higher number, and although i have some expectations that a player can count to 5
im pretty sure people cannot count up to 20
and also that its a fine needle to thread to get those votes potentially without getting voted out, so i dont know that i'd want that aspect to be too difficult
Perhaps rather than an actual number, the vote indicator could be a 'suspicion meter' that tells you how close to winning you are, rather than a hard number, and probably an ability like the medium - to be used in game, rather than during a meeting.
I can essentially guarantee you that if we had a graphical representation, people would complain that there's no number
I don't doubt they'd complain. More reason to not give it to them 
Hello
Hello there
How about a countdown number in the corner saying how many votes to receive before winning. It would start at 20 or 15 and go down as the votes made against the puffin. It's up to the person in charge of the lobby to set the amount.
I like it
Yeah a counter should probably be implemented because the results phase is very quick, not like counting on your own whenever you sneeze, for example.
we dont love giving people that kind of option
(letting the host set the amount i mean)
Right
i absolutely understand why people would want it though
That makes sense, the host could make it impossibly high to achieve
I would prefer it being based on lobby size so it is seamlessly implemented like the vulture and pigeon.
yeah, i mean it would have to autoadjust
consider a 5 player game
there's only 5 meetings, and if you ever got 3 votes you'd lose right
so there's only a maximum of 10 votes even available, if every meeting was used and in ideal scenarios where they got 2 votes every meeting, and everyone else skipped
i'd have to math it out so that it was something reasonable
the number would have to be static
Ah
the idea is for a cumulative number of votes
not a snapshot representation of how many votes in one meeting
(because that's close to what the dodo does)
Role: Ostrich
Team: Neutral
The Ostrich has the ability to dig it's head into the ground.
The win condition: Hide your head for 30 seconds, and succesfully do this for 3 rounds. (The timer and rounds could be increased or decreased depending)
Counter Play: If a player presses R on the Ostrich (same button to report bodies), it's action gets interrupted and has to start the hiding counter all over again. Which means that it's important to do this in a hidden spot. They can also simply be killed by Geese with guns/Ducks.
Problems with this atm: Let's be real. It's pretty boring to play, and getting that win isn't too satisfying. And people have no way of knowing if there's an Ostrich in the game to stop it.
I'm open for any criticism/ideas on how to improve this, but it's just something that popped into my mind lol
i think if i was this role
i'd just find some secluded corner on the map and hide my head lol
probably mid to late game
yeah that's the thing lol
when there aren't enough people to be running around
they wouldn't even know there was something to check for
so that seems potentially a little op
yeah for sure, I wouldn't include that the way it is
just curious if someone else has ideas on how to nerf it
something should give it away while it burrows it's head
maybe a sound like when the demo duck's explosion goes off
If it has a visible indicator that seems like it would be instantly confirmable which geese and neutrals typically don't do
Idea to add new functionality and usefulness to the locksmith role: I'm not going to say to allow them to unlock sabotaged doors. That's already been discussed. But, how about once per round, they can temporarily LOCK a vent, preventing ducks/pigeons but not the Mechanic from exiting it? For instance, the vent next to the light sab in Mothergoose(?) could be locked by the locksmith for....say 15 seconds, preventing ducks and pigeons from exiting it.
I don't hate it, but if it were to happen I'd think you would have to have all venting roles affected by the lockdown
Mechanic could confirm their role otherwise
I only excluded Mechanic because of how it changed to auto-eject you
I think it would be funny if a Mechanic were in a locked vent when their time was up that it would randomly eject them from a connected vent
Knife detector
It can use its skill to anyone only once in 1 game. (not round) It can detect if the player has a knife. It works on every single roles that can use a knife. Even Sheriff or Revenger.
That's just a more powerful version of the detective really
that sounds way too powerful, the reason why detective is balanced is because the killer needs to kill before getting detected, making the detective have to figure out when to use the ability at just the right time after the kill and before the report. this just seems like you run into someone and hit space for no apparent reason or prior reasoning to figure out if they have a killer role
hmmmm
how about this
Iron Armor
You get 1 armor that prevents someone to kill you. You don't notice that you used the armor until someone rings a bell or a corpse is founded. If you are the duck or someone who is going to kill that person, You hear a noise like Kuang! and the player doesn't die
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
oh damn ok
no revival, no kill stop, no team swapping are a few of the main tenets for role creation
hmmmmm
Nerf of eagle or some role that eat corpse (sorry I am korean and I don't know the english name of the role XD)
after 45 seconds it ate a corpse, It throw up out a bone of the eaten corpse. System will warn you after 30 seconds, that you will throw out the bones like 15 second, 14, 13, 12 ...
(The bone can be also found by other players)
New Role Crow
It wins when eating 3 bones
the problem with that is it gives vulture a huge downside, and the crow relies on the vulture to win. if the vulture dies the crow might as well quit
maybe it will also work with pelican
in general, you don't want a role that is entirely reliant on another role being in the game to win
and the vulture should go to a place where there are no many people to throw up
i see the vulture as a neutral that can be very underwhelming, why would you want to nerf it
Wow making a role is quite hard lol
yes, yes it is
i've seen a lot of cool role ideas for crow though, I hope crow does make it into the game soon enough with some really cool ability
New Role Ostrich
It gets x2 faster for 5 second and has to rest for 15 seconds to go fast for 5 seconds again
how goes it win?
can't be a goose because ostrich by the name would be a neutral
yes that's why
if its a neutral it has to have an objective as its solo role to win
and a goose that can increase speed wouldnt' work because it can instantly be confirmed
Take some time to really let a good developed and balanced idea come to you. Don't try to force out ideas.
Also take a look over the role document as it gives a lot of info
And read the Role Document

New Role Ostrich
It gets x2 faster for 5 second and has to rest for 15 seconds to go fast for 5 seconds again. it gets slowly faster and faster and it becomes max speed after 5 seconds it used the skill. (Can't stay still it should move) It can run for max speed 5 seconds and it can kill any player that is on its way. It has a kill cool time. It is tired of pretending to be a goose and after there are only 3 players, it goes rampage for the same as vulture's time. It can win after killing every player. It becomes x5 speed and as time goes by, it gets tired and tired and until it dies out of no energy.
spent some time doing it

"Green goose was running very fast, they are the ostrich, vote them out"
that is why you should kill them š
this role would be entirely luck based with no strategy whatsoever
New Role Ostrich
It gets x2 faster for 3 second and has to rest as same as kill cool time to go fast for 3 seconds again. It can kill. It is tired of pretending to be a goose and after there are only 3 players, it goes rampage for the same as vulture's time. It can win after killing every player. It becomes x5 speed and as time goes by, it gets tired and tired and until it dies out of no energy.
so basically it is vulture that becomes fast to chase up and kill.
It goes on a different map instead of pelican or vulture
but it dies after rampaging time
No
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Instantly confirmable
Overly complicated
so you don't use it normally, but when you want to kill, you use it
If you don't want to read the role document that is on you, but we aren't going to keep telling you what the document says and why your role violates it
ummm ok when you show the document, I will just think that it violates something and I will put it in the trashcan lol š
hmmm I got no idea now lol it is all bad
take your time, this channel isn't going anywhere
New Role Sniffer
When it gets near a corpse, it can smell. the smell gets stronger and stronger when you get closer to it.
ģ“ģ?
(it can't detect the corpse made by the duck role: corpse gets invisible forgot the name)
ģ“ė³“ģ ź±°ź°ģė° #lfg-language ź°ģ ģ ķźµ źµźø°ėŖØģ ķ“ė¦ķė©“ ķźµģ“ ģ±ķ ė°©ģ“ė ķ볓방 ėģµėė¤
Oh, I think you mean that it can sniff out corpses if it gets within a certain radius of them?
that could potentially be interesting to have
and with the exception of corpses made by the Professional yeah
yes
I'm not sure it'd make sense not to sniff out professional bodies. They'd still track them down, but since they are a goose, they'd autoreport upon coming near. The rules should be consistent except for obvious exploits.
Big thing I see with the sniffer goose is that it's a bit similar to the vulture. In detecting bodies, I mean, even if only within a certain radius.
Role:helper
Team:duck
He the only duck that cant kill but he have so many task when he done his task the other duck will have faster kill cooldown but every one kown how many task he have, when he the last duck he can kill
wouldn't it be op if the settings are set to like 20 second kill cooldown then the ducks can camp bodies and kill..
So that why he have so many task
to be honest, that just doesn't sound like it would be a fun role. most people like duck roles and other kills roles specifically because they get a kill button. also this duck would be pretty easy to sus out if the task bar is set to always update instead of just at meetings
%role Early Bird(neutral): Eat worms on the map to win.
While the early bird is alive, approximately every minute, a worm appears on the map similar to the jail key or the cursed bell, notifying the early bird to look for it. Any player can pick up the worm but the only player that should be out of their way finding them is the early bird. The early bird serves as another anti grouping tool, forcing players to spread out to keep the early bird from finding the worm first. Because worms confirm the existence of the early bird, it is very important to survive late, so it becomes harder for fewer players to collectively blocking your win condition.
that one seems interesting enough
This sort of works, but by the late game it's kind of in a precarious position
Of being too powerful or being super weak
i like the role but it doesnt seem very fun tbh
Yeah, it probably could be frustrating to play as, maybe a way to balance it a bit better is adjust the appearance rate of the worms dynamically changes based on the current amount of living players so it the difficulty of finding worms before other players remains relatively constant. But now that I think about it, depending on being in the right place at the right time to win seems inherently flawed.
I feel like it's relatively similar to Pigeon
in terms of playstyle
I don't mean that as a bad thing tho, I just mean that it seems viable enough that it could exist
oh and it's like Vulture too
%role Saboteur(duck) This role has a ability, once per round, to activate a random sabotage, even if the Ducks havent done the sabotage task. The Technician cannot see Saboteurs ability sabotage. This ability replaces the normal sabotage. Also the Esper cannot block the sabotages. Otherwise a regular Duck
%role Hunter(duck) The Hunter can camouflage, basically invisibilty but you cant move while the ablity is active. You can still kill while camouflaged, but the kill cooldown does not go down, kinda like being in a vent. It also has a 20 second cooldown between camouflage uses. You also trade the ablity to vent or hide when using this. Anyone that bumps into you will reveal you to them for 3 seconds. You can only kill while camoflagued
%role Parasite(duck) The Parasite can hide inside people. You get to see their perspective while hiding inside them. You can kill them while inside them, it will play a special kill animation exclusive to this role. You do not get to see their role. You can kill them by only going inside them. If proximity chat is on you can talk to them. But nobody gets to hear you other than your victim.
%role Tracker Duck:
Availability: All maps.
Complexity: 2 stars.
Suggested lobby for role: 2 Ducks+, higher kill cooldown.
Role description in game: Place a tracker onto somebody once per round, if you kill them, your cooldown is lower.
What it does: Once per round, you can put a tracker on anybody that activates after 10 seconds and gives you a vulture like arrow to the target (Same cooldown as morph jab), The tracker is not shown to anyone but you, The tracker lasts until you have a meeting or if you kill them, You get one tracker per round, If you kill your target your kill cooldown is half the usual kill cooldown. If you do not kill your 'target' your kill cooldown is double. Able to vent.
Special interactions: If a snoop or mechanic is hiding in a vent while being tracked they are able to be killed in their vent/hiding spot in which their body will explode on the vent, you will not be forced out of the vent.
How you would play this role: Tracker can have unique opportunities to know where one bird is which can be good information of knowing when to kill (in case a tracked goose is approaching you) and can counter a classic pigeon/mechanic strategy of hiding until the games almost over if they put the tracker on them. You could also put a tracker on a duck to know where they are if you want to do something such as a double kill or putting it on a possible falcon in case of timer.
How this affects the game: nerfs mechanic and snoops strategy of hiding all game, this indirectly changes pigeon by nerfing pigeon but giving them overall more winnable games. encourages ducks to look for venting geese to tell tracker.
It's already been hinted that a tracker duck or goose will be added soon
wow i didnt know, danm
New role name: seagull type: neutral killing. Killing ability: when you click on the kill button you will give someone bread crumbs and a whole bunch of seagulls on one person. When you get the seagulls: the seagulls will start eating the person for 5 seconds and no one can see the person who seagulls are attacking. The body after: you can't report it.
Effect when being attacked: you can't report body's and can't use your abilitys and talk but you can ring the bell. Cooldown: 25 seconds level: 3 starts. when voting: you can only vote the person who you attacked or skip. At 4 people left: 60 second countdown but the seagull can instantly kill but the kill Cooldown is 5 seconds longer. You chose what map it should be on
Give me feedback please
Let's start with the easiest benchmark. Tell me what the role does in 2 short sentences
Does damage over time(5 seconds) and stops the person from talking and useing most abilitys for the person you put your mark on. Has a countdown that can end the game at 4 people but is longer than the other neutral killers until the seagull is killed.
The Esper is already a fairly limited role. It's ability is only as powerful as the ducks allow it to be.
yeah it REALLY doesn't need a counter lol
im personally in love with this idea
So the more tasks this duck does, the faster their team mates cool down becomes?
Seems viable, but how do I distinguish this duck from other geese doing tasks until the end of the game?
Spy buff: the person you have information of you can see their vote during meetings. Not only it shows the color of the person who voted it also replaces the check mark for the color that they voted so that you know who they voted early on
Cannibal duck buff: if there any other bodies around one of the bodies and you're about to eat you will also eat the other body as well
Technician rework: you can't see ghosts sabotages
All of those would mess up the balance of the game. The cannibal and technician most of all
Ya
Spy I can see what you mean but the other 2 roles really need it
There is a reason cannibal can only eat one body. So they have to choose when to do it carefully. And technician seeing the ghost Sabos is designed that way so the ghosts can frame people. Also if the technician couldn't see ghost Sabos then the geese could know for sure they had gotten a duck out
But cannibal buff is just eating another body if it's like a sheriff kill like around that other body super close
Which would be a waste of their ability anyways instead of just reporting a sheriff kill
And also the technician buff what if the radius of the circle to let you know somebody sabotaged is bigger
Technician works just fine as it is. Has for a long time now
I'm just talking about if the cannibal just doesn't want to report the sheriff but they have to because they can only eat body
Technician is not useful when more than one duck is in the game
Yes, it is. As I always say how useful a role is or not is all dependent on the person playing the role. In the hands of many sheriff and vigilante are the most useless roles in the game
Here's how I think of the Cannibal:
You only get to eat 1 body, but no matter what, eating that body can't backfire on you. While it's effectiveness still depends on how well you play it, using your ability as a cannibal will only ever help your team.
Compare that to a role like the Demo:
It's bodies are unreportable, and it's much harder to pin down than other ducks, but it has the fatal flaw of not getting to choose where the bomb goes after they pass it to someone. This means that being a demolitionist can sometimes be outright worse than being a normal duck (such as if you blow a team member up)
The cannibal doesn't need to be buffed, because the cannibal is already the most reliable role in the game.
And while I agree with your points against the technician (it's my least favorite role to play for that exact reason lol), Removing dead duck sabotages wouldn't be any better.
You still will have the same meta of dead ducks sabotaging to trick the technician, but now it's to hide the sabotages, instead of framing someone.
If anything, it'd actively make the game less fun for dead ducks
Plus, it's meta ability is more powerful anyways (making ducks not sabbo until their dead, thus forcing them to play worse)
I will advocate that I strongly dislike the technician (there's lots of evidence over the past year), but I don't think that it warrants a buff.
You're correct that it's useless if you have more than one duck, but that doesn't mean it can't still be used effectively
Honestly, it's only problem is that it's outclassed: every other investigative role is more reliable than it
Hell, you're more likely to find someone with the new detective than with the Technician
beg to differ but i see your point
I find the best way to use the technician is to simply use its power in reverse.
Dont try to find a target to blame, find a target to clear
Kinda like how I play medium (which has grown on me btw
)
Technician can also be used as a less effective medium - able to determine when a duck is dead based on when sabotages happen off-map
never thought of using it that way and from now on im using that technique
now all i need to learn is how to not die first XD
Also I hate how I have to look at the map constantly to use it.
Like, I didn't muscle-memorize the locations of all the tasks in MM just to have to check my map every 30 seconds 
Ima move this to #š¬ļø±general
are there any other grouping deterring roles in the works?
If you want a preview of new things coming out i would recommend checking out the monthly developer streams. You can find the older ones in #816356997564727367
I am personally still sad to see New detective compared to the old one
It went from one of my favorite roles to almost the bottom of the barrel for me
it wasnt meant to be a esper counter, i thought it would be a fun twist on sabotaging
Esper doesn't need a counter. Most of the time, it's just a regular goose. They only block two sabotages which are mutually exclusive on the map. Most people think it's a weak role already, and when I have it, I try to be as paranoid as possible.
%role Traitor (Duck)
Kill your teammates (mimic included) for a shorter kill cool-down. It shortens it by 3-6 (lobby size dependent) seconds with each duck-mate killed by you. ((Just a wacky idea))
Fair fair
That does not seem like a lot of fun to play as or have your own teammate kill you. If it's cooldown started slower than normal but as other ducks die it gets normal, then faster, maybe.
Having a teammate is the best asset you can have as a duck. A 10 second faster kill can't defend you in meetings or continue to win the game after you die.
The ducks are already outnumbered without having a role that is just going to troll and kill their partners and get a reward for it tbh
Ok tldr, ducks are stale, my roles arent bad, evreyone is focusing on the wrong things.
Why exactly do you think the ducks are stale?
Also, no one said the role was bad, just that it undermined another one in a way that could break the balance of GGD.
Very few roles here are outright bad ideas, most are interesting ideas that just don't fit into the game
Also, as a note, no one critiques roles posted here to be mean. We critique so that the next idea that gets posted might be more well thought out and rounded when it comes to considering game balance
yeah if a duck kills it's own team mates it'll just piss them off really quickly too
The concept is interesting, but I don't think it would be very practical
Be kind of like random vigilante kills but even more annoying
It might be interesting as a neutral mimic type role. Neither duck, nor Goose, but appears as a duck to the ducks and a Goose to the geese, but it's primary objective is to kill all the ducks or something like that
Actually, that just sounds like Falcon with a mimic twist
%role Paranoid (Goose): Will be alerted if any bird nearby has a killing ability (including avenger). They not know whom the person has the ability is or what their role is. They can only detect people that are in the same room as them. (Clarification: They can only detect people that can DIRECTLY kill)
The problem I see with this is that sometimes you may be in a room alone with a killer, which instantly outs them.
Maybe it could give you a warning that you recently passed a killer 15 - 30 seconds later.
I don't think it could be a passive alert, like it would happen ANY time they were near a killer. I think it could work as an activated ability on a cooldown similar to Medium
Like a paranoia button with like a 25 second cool-down
And maybe even a smaller range so that you would have to risk getting within kill radius to use the ability
I think the ducks have stale gameplay because the ducks have the same generic overarching thing, killing and running. Im not saying that isnt fun, but if you play for more than 50 hours, it gets boring. I thought if some roles changed core mechanics, the roles might actually be fun. Also im sorry if i was mean, i was trying to say that the Saboteur isnt just a Esper counter, it was way more than that.
Iāll revise it if itās better
%role Paranoid (Goose)((edited)): If their ability is activated (30 second cool-down) They will be notified if they are in killing distance of a bird that has the direct ability to kill it. They can only use it if there is more than 1 bird next to them
oops me dum
Not necessarily
What did you misread
i misread "they can only use it if there is more than 1 more next to them
i thoght it said just 1 next to them
thx
I donāt know if that role will work
It could work, like some kind of 'danger sense' thing
but would need careful balancing
it instantly confirms killing roles so it would be tricky to do
ģģ?
Maybe it could need more than 2 birds next to it so itās harder to pin down?
It could also just have a very long cooldown
Like 40-50?
yeah, just thinking out loud though
Balancing roles and creating them for this game is no easy task, thatās for sure
such a long cooldown is probably impractical in most situations considering how fast people tend to find bodies
yeah for sure
a lot of roles to keep into account
Is there any other role that can kill indirectly other than Demolitionist?
@fervent pasture
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Ooops
I do believe Demo is the only one right now...unless you count Pelican, but technically calling meetings/finding bodies is what actually kills the people inside them
Iād say Pelican is an indirect killer
I'd say this conversation isn't really about role ideas anymore and should go to #š¬ļø±general or somewhat
If you want genuine feedback on this role:
-Technician should be able to see the sabotage. No freebie just because he's a special duck.
-If the random sabotage happens to be the psychic one (Telepathy or Clairvoyance), it should work as usual. The esper would be pointed out if alive, and the plants in the two caves change colour.
-I'm OK with a random sabotage without the unlock, but it should probably have some special cooldown on sabotages to compensate for this ability.
Understandable, have a great day. 
(Also dw you weren't mean in your response, honestly you weren't even close to the worst we've seen here
)
%role
Chain goose - when killed, your killer can't move for 3 seconds
/ when killed, your killer moves slowly for 5 seconds
%role
Judge goose - You can kill one who has been send to the jail (just one)
So do you spawn in the jail with them, or can you always kill but only in the jail, or is it you can only kill if the player has been sent to jail at some point by either snitch or tied vote, and it can happen anywhere on the map?
the idea was you can kill when 2 or more players tie in a meeting, you chose one and kill, idk about snitch, it would be a goose killing to ducks (if the player just want to kill everyone because he can, like avenger killing sherrif and vigilante), but you can only kill in that round
then politician and locksmith would not be so much useless
They could be a good killing role, like Vig, Sheriff, or Avenger
Sorry, didn't realize it was so far back when I quoted it. Forgot to scroll down before answering it
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
That would be, in basic, a more powerful version of the original detective role
Someone can still be sent to jail if they tied with "skip" though. Would the judge goose be able to kill them? That's really the crux of the issue.
because of that I put 2 players in the first line
ok so me has idea these roles will be similar but i want to see something with a shield
first idea -
Name: The Eagle
Role: Neutral
Ability: Able to deflect direct attacks back to the killer killing them instead
Protection Cooldown: 30-45 seconds
Usage Amount: 10 seconds
Downside to role: Only skip, cannot survive bombs, cannot survive environmental kills, able to be voted off, able to be partied, able to be silenced
now for the second idea -
Name: Defender
Role: Goose
Ability: Able to protect yourself from direct attacks
Cooldown: 30-45 seconds
Usage Amount: 10 seconds
Downside to role: Cannot protect self from bombs, cannot protect self from environmental kills, able to be partied, able to be silenced, able to be voted off
now i would like to hear some criticism about these ideas and you can change somethings to whatever you see fit to balance the roles
Thank You š
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
oh
ok so both ideas were a bust XD
my bad but it was worth a try to see something
both will be scrapped away
Thank You for your time š
I think the bigger issue with Eagle is its basically Veteran from nodded Among Us
%role
Insightful goose - You can see for 1 second the direction where is the farthest body. The "arrow" is in the shape of a base of a cone, like the technician, you don't know exactly where it is. The cooldown is 1.5x the kill cooldown, it points to demolitionist's bodies as well, idk about professional. It's a nerfed vulture.
tbh i didnt know about the veteran role in AU =p
also i read the format given to me by the bot and realized that coming up with a fun and balanced role is gonna be more difficult than i thought š
mainly cuz im out of ideas and the GDD is already perfect and fun as is so thinking of a new role that could add on would be extremely difficult for me
keep up the great work tho š
im not very good at layouts but ill make an attempt in doing so
may take a lot of time but im sure i'll think of something š
Who was this for? If it was for my role, understandable
I think it was for someone else, and they deleted their idea soon after
Hm I donāt know if thatās good or bad, but Iāll try one more revision in like an hour or 2
Well, usually the mods don't delete suggestions. I think the person who submitted it deleted it themselves for whatever reason
Usually, when a bot posts a comment, it applies to the one immediately above it. In this case, that message is probably directed at the person who was suggesting 2 kill-stop roles.
Sometimes the bot likes to remind everyone to read the role document before posting roles because a lot of people dont'
%role Pitohui(Neutral) Can touch other birds that cause them to later die in the meeting by poison, this poison touch makes a loud sound effect that all birds can hear and can only be used once per round, also if the Pitohui were to be killed by a killing role that will role die in the meeting. The demolitionist, professional and pelican don't trigger the poison. If a Pitohui were to die before a meeting happens then the bird the Pitohui touched will no longer be poison
Hacker Duck or goose duck you can hac kto make people not do there tasks for one round, for goose hack random gooses or ducks so they cant do ANYTHING
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Role: parrot
Team: neutral
He is a brid that have a goose as target if his target get voted out he will win and the other lose and if his target die he be a dodo
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
This is the Executioner role from AU mods
%role Housekeeper(Goose): You can inspect rooms to know the last player that entered (other than you). You can only use this in named rooms and won't work in hallways.
There haven't been any roles that interact with specific locations and I thought entering had more interesting implications than leaving because it would be too strong but can still gather a good amount of information such as where people have been or whether or not there was recent activity in a room.
That never crossed my mind when I thought about this but now that you pointed it out that's even funnier lol.

thinking about it, social deduction games really are just an evolution of games like clue
Cool
I like the Housekeeper idea, it could reveal someone giving false info about their positioning when questioned
I thought that was what Fowl Play was, in a sense
no, fowl play is all about everyone murdering their targets, not finding out who the one murderer is
name: cursed goose
team:goose or duck
description: goose until you get caught
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
team swapping is a no go
hm
oke
name:Soul Mate
role:solo
desc:you can get inside others, you can't use vent, other than that you are a normal killer
now?
So they can hide inside living players?
What's the reason and they'll be instantly outed by whoever they hide inside.
I believe a similar idea was suggested previously, but for Goose role, transporter goose or something.
okey .d
name:zombie goose leader
role:zombies
desc:
The people you kill become zombies,
you can use vent
name:zombie goose
team:zombies
desc:
you cant use vent,
you have a small view
uh
looks like a vampire game-mode
that is basically what you just described is trick or treat
name:police goose
team:goose
desc:
you can imprison a person you deem guilty,
the offender cannot use features and attack,
finally you can kill him if you're sure he's/she guilty,
you only have 1 bullet
please have a look over the role document, that role would be against what is written there
up
name:old goose
team:goose
desc:
whoever you want will protect you,
if you get attack he/she will die and auto-report will be used,
be careful not to stray too far from your guard you may be attacked,
you can choose different protectors each round
so just bodyguard and canadian combined?
that would be 2 abilities, so again, a no go
also that's just a gravy that autoreports
Trick or Treat new monster idea
Werewolf
Ability - the werewolf transforms under cover of a full moon. When their ability is used, the map darkens, vision for the geese will become dark like lights but not so dark that they cannot see at all. Names will be obscured similar to fog and the werewolf will transform shortly after, allowing them to kill.
This ability only lasts for a few seconds. (5 to 10 seconds?)
While transformed, the werewolf gains a speed boost similar to invisible duck.
Cool down - the werewolf has almost no kill cool down, able to chain kill everyone in an area who is grouped up, but can only kill while transformed, making their ability cool down effectively their kill cool down.
Thralls behave as regular Thralls, moving slowly with very limited vision, but able to kill whoever they come across.
If the lobby is larger than 7 players, one player will become the hunter Goose, armed with a single non-lethal silver bullet, their job is to find the werewolf and kill it.
Shooting a regular goose will have no effect (preventing role proof)
I like it. I think the hunter should have some special condition such as getting a lot of tasks done first because at the worst, you confirm a player and at the best the geese automatically win the game, especially with no penalty for wasting your shot.
I initially thought of that, but Trick or Treat is very fast usually anyway.
Theres also always the chance the hunter is the first one killed.
You could argue the hunter will know who it is not by wasting their bullet, but at the same time, anybody can claim the same nonsense. It depends on who you believe
Also if the hunter sees the transformed werewolf it's just whoever clicks the spacebar first.
That's true, but the same is true of villager vs thrall anyway.
I'm sure the idea will be picked apart, it could probably do with some fine tuning.
name:therapist
team:solo
desc:you can mute a person the muted person will not be able to interact will die after the meeting starts
Neutrals have bird names and need a win condition. Also, there is no counter to this role
ok
name:therapist parrot
team:solo
desc:you can mute a person the muted person will not be able to interact will die after the meeting starts,
you win if you are the last person to stay
parrots aren't exactly known for silencing people, just copying them. and again, there would be no counter for this role, no way to tell who the parrot could be as people would just die after the meeting and not even be able to say who they were next to
It's pretty close to the Silencer, too. Not saying that's bad, but it isn't offering a lot that's new. Why let them be silenced in a meeting if they're just going to be killed anyway? Would they be spared if the therapist were voted out?
name:mad
team:goose
desc:
you're mad but you see yourself in different roles
example:
you're a detective(mad) and you're looking at him he killed someone, but he didn't actually
ü
been suggested a few times, for one, it's a bit insensitive. For two it could easily make people think the game was bugged for them
name:ghost goose
team:goose
desc:
you can walk through the wall for a while(with your body)
that's just astral goose
name:hipno dodo
team:solo
desc:You can mute one person per vote, the silenced person will die at the end of the vote.
please don't suggest the same role multiple times. even if you change the name it's still the same
name:chicken
team:solo
desc:
The roles of the people you kill will be hidden(not working on famous), you cannot be killed by the ducks
Kill stopping powers are a no go
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Good info ^
Not reading the role document makes Chris cry like this 

Then I would highly suggest, in addition to the document's guidelines, you stop for awhile and think about an idea. Let it happen naturally. Spamming the channel with idea after idea is not the best way to go about it.
Especially considering you are starting to repeat yourself
%role
Vengeful Goose
The meeting after their death, they are able to take an assassin type shot on anyone but their killer. If they are voted out, they may attempt to shoot anyone. If they do not shoot the meeting after their death, they lose the ability to shoot someone. They cannot see dead chat until they've either taken or lost their shot. If they miss their shot, nothing happens.

Unfortunately I don't think this countsš . More of the "Hunter that takes someone down with them" than "Assassin but goose"
%role Decoyer(Duck): You can place decoy corpses that slow down any player that interacts with it.
The decoy bodies will appear as the color of a living player and will behave exactly like one, the vulture gets an arrow towards it and it could be attempted to be reported, autopsied, or eaten. Any player can interact with it and doing so the decoy becomes a trap stuck on them, temporarily weighing them down to around the speed of an undertaker dragging a body for 20 seconds. While dropping decoy bodies can get you caught without even getting a kill, it forces all players to think twice about reporting a body immediately when you see it.
that is actually very interesting
not sure what others would think about this tho
not the first time a trapper duck was suggested
I know, tried to differentiate it to make it more fair instead of invisible deathtraps or just completely unspecified.
It does help that the bodies aren't motion sensitive like tripwires, and only triggered by the actual person interacting with them
%role Peregrine(duck) This duck has double kill cooldown, but it has infinite kill range. It plays a special kill animation. Instead of automatically teleporting you, you turn into some sort of ball and home in on your target you are trying to kill, It will kill that target and fly you back to where you were when you started.
yeah im not really feeling that role to well bear
sounds like a lot of time to put in and a bit flashy =p
thats my thoughts tho not sure bout the others around here
that's fine
What counters that role?
The idea of a fake body creator has been thrown around before, too. This combination isn't bad, but I think it needs just a bit more. Like, how often can a fake body be created? Which button is used to create the fake corpses? I could maybe think of this role being unable to report bodies, similar to professional, except the report bodies button is replaced with the stuffed corpse button.
I was thinking it replace the vent, but it not being able to report sounds fair. And as for frequency it could be twice the normal kill cooldown but unavailable of someone is already stuck or removes your current decoy. Thank's for the criticism and improvement.
I made a suggestion for a dummy corpse role once.
Don't remember much about it, but I think in my version it could only place a fake corpse if a real corpse existed.
I also made a fake corpse duck, but it was too op
Crow š³
Amq
%role Alter Egos(Geese): You appear as the other alter ego to ducks as long as they are alive.
The alter egos always appear in pairs and are not aware of who they are impersonating. If an alter ego goose dies, the other one transforms back to their original identity without being notified. The best case scenerio of being an alter ego is to deter ducks from claiming who they were with because it could catch a duck redhanded. However, the drawback of these roles is that if a duck kills an alter ego and see the body transform into its real color, theyāll learn the identity of the other and could take advantage of the living partner.
%role Impersonator(duck) You can disguise as a corpse. You disguise as a random alive person, including yourself. Anyone that interacts with that corpse will be stunned for a few seconds, disabling their movement and darkening their vision, similar to lights. You get kicked out of this state when reported. This ablity replaces hiding or venting.
%role Alchemist (Duck): Normal kill that leaves a body, except that instead of getting reported it blows up and paints the person who found it red for the meeting and following round. During active gameplay of the next round the painted bird(s) are visible by the Alchemist on their map. If they kill the Canadian they auto report and are painted red at the meeting.
Cleaner (Goose): Can cleanse a bird removing them from the Alchemist's map and they can clean up a blood spill which triggers a meeting. (two buttons, shift to remove puddle, space to report puddle) ** could be used vrs artist duck to clean up paint puddles.
Blood Paint could possibly be made to hit anyone within a limited area..
Alternative idea is --- Artist (Duck): Leaves puddles of paint that they can see when an ability is used to see which way someone walked (requires other birds to have walked through the puddle) -- Ability starts out as "drop puddle" then becomes something like "activate footprint vision"
Sneak (Goose): Doesn't leave footprints, doesn't show up on radar, and can dodge Alchemist spray from exploding bodies.
The thing about the sneak/cleaner Goose is that they're useless without an artist/alchemist Duck
They're also a role which can role claim (Nobody else can clean up blood smears), which goes against the role document
how about kill swapping?
In general: If a duck presses the kill button, and someone within their radius doesnāt go squish because of X role, then the role is a no go.
Soulswap Goose:
(cooldown about as long as kill cooldown) Select two players in radius. If one of the selected players gets attacked, the other player gets attacked instead.
idk seems kinda cool
Ok, your a duck, and youāre trying to kill someone. You press the button aaannnddd⦠nothing.
Either your confused as heck and think itās a bug, or you get annoyed at the fact that your planning was wasted
this is why we love the game?
roles are cool lol
Additionally, imagine being the poor sod who gets the attack deflected onto them. You could be completely alone in a room and all of a sudden: dead. No counterplay, no way to see it coming, just instant squishification.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Itās an interesting idea to be sure, but one that would probably cause more anger than fun.
transporter goose (select two players to transport them) would probably be a little less frustrating
also a better candidate for C+ rejects
two players swap locations
the only problem is that assassin goose is the only proper counter against someone confirming themselves as a goose
maybe a more interesting role is a transporter duck
It also makes you target #1, but overall yes itās better to be confirmed than to not
transporter duck transports two players of their choosing with each other
imo funny and circumvents someone confirming themselves as good
That could be interesting (and possibly useable), but how would the transport mechanic work exactly?
like this:
sorry if that violates rules for me to post a video like that
i'll refrain from that since i take it was deleted š
town of salem is actually the great grandfather of most of those roles
transporter was an implementation by Term in Among Us
so ToS is the father to Term's Transporter
transporter as an evil role would not work in town of salem. but in goose goose duck, Transporter Duck be a GREAT role for many reasons.
Why not take social deduction into a new direction?
New ideas are hard
Well what would you do with it?
Because the more I think about it, the more I donāt know what itās purpose would be
Transporter Duck could make it appear as though someone was morphing into another, but the transporter duck can use their ability to transport themselves out of tricky situations, or to confuse the geese. Transporting a fellow duck could result in interesting compound lies the ducks have
%role Pitohui(Neutral) Can touch other birds that cause them to later die in the meeting by poison, this poison touch makes a loud sound effect that all birds can hear and can only be used once per round, also if the Pitohui were to be killed by a killing role that will role die in the meeting. The demolitionist, professional and pelican don't trigger the poison. If a Pitohui were to die before a meeting happens then the bird the Pitohui touched will no longer be poison (edited)
name:role absorber or soul absorber
team:may change
desc:You can go to a dead corpse and take its part. it can only be used once
is it ok or not
wouldn't it?
okay
name:watchman
team:goose
desc:You can watch one person per turn, if he kills someone or he dies you will know , If he doesn't kill anyone, your role will open up to him.
eh
You almost seem like an alt of Zrenks Lider
?
hm
that was assuming that normal geese can see the pools and its just fun to think of stuff, I don't exist to flesh ideas out fully, I just enjoy thinking of some, I'll leave it up to the devs to do all that.. I just thought someone walking around or showing up at the meeting covered in blood was funny.
name:arsonist
team:neutral
desc:your goal is to set everyone on fire
you can burn it or pour new gasoline if you want
gasoline is cleared at every meeting
extra:you can use vent but need 10 seconds for each use
should i use tag?
a persistent one, hm?
ok no one is answering
So basically a stronger Pigeon
what about this
what
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
i read
Watchman is a confirmable role
still trying to see if Hawli is Zrenks Lider's alt
is this confirmed?
Confirmed?
What d20 meant is that they are a role that can confirm themselves. Eliminating the need to deduce if they are lying or not and therefor don't fit in the role document, which is highly recommended reading btw
As far as a new prospective role (granted it's morbid): a suicide goose. Primarily, you could walk up to someone you find suspicious, hit the kill switch, and the "self report" goes on the nearest person you killed yourself in front of--kind of like a cross btwn lover goose (the non-killed died for no apparent reason when partner is killed) and Canadian (auto-report), except the goose can select at the beginning of any round they choose (but only one round per game) whom to die in front of, essentially "planting evidence" on a specific target that game.
Framing someone doesn't seem like it encourages deduction, and would instead lead to people getting voted out incorrectly, or a dodo win.
Maybe a goose that dies while in proximity of a non-goose while the goose's ability is active, but not an auto-report. Would need to be a short active ability with a long cd to make it fair though. Plus its a one and done role.
Yea
Why would a goose go through all the effort of self destructing when you can just kill whoever you don't like? Using this on a goose usually a net -2 geese which exactly what worse case scenario sheriff is but unlike sheriff this will always be losing a goose which I think is poor design.
Honestly this role just gives ducks another excuse about being near a kill or killing openly "they just exploded next to me"
well if lovers aren't on the random explosions don't happen unless feet are left behind, so there is that, plus my alteration considered neutrals.. you could end up feeding a vulture, framing a dodo, or giving a pelican a way to swallow. So this is where the deduction lies.. As any goose you don't realize you are already dead.
Medic(goose)
Medic heals the surroundings every 35 seconds.If there is a goose infected by pigeon around, the infection will be released.Once cured, goose cannot be cured again and can be infected again.

No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
With lovers off it would still be the same story. X just fell dead, they must be trying to frame me
And most groups I know would just say, "okay, that makes sense" and skip
The invisibility duck still exists
Role:theif
Team:goose
He can steal any Goose role if he take a duck he will when he get a role he only have 20 to 30 sec to use it
If he take a duck he will die
Nope, no counter, easily confirmable, not fun for others, and has more than 1 ability
Sounds like the shifter role from modded AU a little bit
Yeah and they got rid of it.
OP version of detective lmao
%role Scout(Goose): Tag players during the round and reveal one of their locations during a meeting.
During the round you can place as many trackers as you wish on other players at triple the cooldown of the pigeon's. At the discussion phase you have a menu you can open, just like the assassin allowing you to scout out one players that you tagged that round, and have their end of round location appear on your map, like a technician circle.
The scout's best advantage is to check any claims where other players have been and being able to catch players that have been hiding off guard. The challenge the scout faces to get this information is difficult as going out of your way to find suspicious players likely would get you killed. Being able to tag multiple players in a round can also get you viewed as suspiciously acting like a pigeon, making running about touching everybody you see a very risky strategy. Of course like other investigative roles like the detective, this can be played around by ducks or neutrals by simply avoiding the scout or making sure you have a confirmable alibi that can't be challenged by a possible scout.
we can make it so that you can place trackers on players but
i dont know that the dynamic would work otu the way you think.. why would people think you were a pigeon when you don't really need to do anything like the pigeon does? especially if your cooldown is 3x the cooldown of the pigeon
I thought, that because you would want to tag a lot of people to have more options to choose.
It could be a little risky to do it too much, especially in crowds.
options, yes, but if you can only see the location of one player
it doesnt really matter, since i assume you'd start from who you suspected most
and you'd only get one location check per meeting
but regardless, even with options, at 3x the cooldown of a pigeon, you're not going to even be able to tag many people
the current cooldown is approximately 22 seconds minus the number of players, i think
maybe a little higher
at a minute per usage you probably wont get to tag more than one person per round
That's true, I guess that dynamic wouldn't work as well as I hoped.
its also potentially weirdly powerful
because in the game, there are various reasons to lie about your role, even if you're not a duck or a killing neutral
but i think generally speaking, the players that lie about their location will be ducks or killing neutrals
I guess in that case the cooldown should just be either really long or just twice round, so you could still have some options without it being too oppressive.
But I appreciate the constructive criticism, thanks.
i always give a chonkarito role its DUE
