#📄︱feedback
1 messages · Page 2 of 1
You can ask here and I will use Google Translate to help as best I can
Você pode perguntar aqui e usarei o Google Tradutor para ajudar da melhor maneira possível
Meu jogo n abre
#troubleshooting-and-bug-reports - Podemos ajudar a solucionar problemas nesse canal
@spare rivet
I apologise master cyborg
%feedback it feels pretty rough to constantly have threads be locked on the steam discussion forums. I have more questions and comments, why do you have to keep shutting me and other people down?
The Duckscord is a great place for questions and comments! Can't speak as to steam forums 🤷♂️
honestly, if you have questions or comments, you'll most likely get an answer faster here
I only just found the discord server recently, I'll probably post here going forward! 🙂 But the steam forums also exist and it's several peoples' only way of asking questions or giving feedback, they shouldn't be second class citizens
After a brief browsing, looks like that threads are being closed when the questions have already been answered or the askers are being belligerent
I'd also like to point out that the discord's QR code is on the screen when you load in.
having threads get closed so fast discourages discussion, it'd be like telling people here on discord that they're not allowed to have any followup questions or even continue the conversation as soon as a dev responds to them
First page, three locked threads all ask the same question, all were answered
I'm the author of one of those! 🙂 I wanted to ask a followup question about why GGD is moving away from allowing dead players to interact with the game
While I imagine it was answered on the forum thread, let me find and paste what was said here on the topic (one moment)
I'm not trying to be belligerent over there (or here), I'm just legitimately curious. the new task system was a big overhaul and my group is still adjusting to it, it'd be nice to know more about the game's direction going forward.
The answer is because people were complaining that they couldn't spectate immediately. Can't please everyone.
From Shawn:
I understand, I'm sharing with you that the number of complaints of griefing were significant enough for us to address it. It's possible you never encountered it. Average game length was another issue, players deliberately dragging out tasks detracted from the experience. Even as a goose when you died in the old system, most people could finish their tasks in 30-40seconds if they were quick. Then they could end up watching the game for up to 10+ minutes with nothing to contribute anyway.
We wanted to remove that possibility by making the games move a bit faster and forcing geese to use social deduction to vote people out. The spirit of the game is to get people voted out, not win by tasks.
Tasks are the as a pressure timer for the ducks/neutrals to get going with their objective.
As I explained before the average game time is coming down as players adjust to the new system which accomplishes a lot of problems. Our game has a number of role complexities and map interactions that make the old task system more of a liability to the game than the benefit of allowing a few tasks to contribute to a task pool that may or may not have any affect on the game.
Other social deception games are a lot "simpler" or have very few nuances. They are rife with griefing and game abandonment to the point where players ditch and join lobbies constantly trying to find an experience. In most cases we notice almost 20-30% of players just leaving games because they don't have a kill button. To address that we've taken a very different design approach.
It was months in planning, the numbers were carefully calculated and the outcomes are being monitored VERY carefully as we speak.
We are prepared to make adjustments to it, but since we released this update the number of reports of griefing has already gone down (significantly) players are staying longer and playing more, more games/hour are being completed and players are abandoning fewer games.
Ope, Kitzah beat me to it
I shared it with a friend who was asking earlier XD
Ultimately, some people will be aggressively against the change, and that's okay. The devs have seen positive results in various metrics since the task pool update, so I would not expect it to go away.
Oh hi Ruanek
Ultimately all things go back to us making what we think is increasing player's happiness and enjoyment
I thought I made that clear that that's why we were making the decisions we were making
here are some other considerations we made with the task pool
- There will no longer be any question of ‘hey who didn’t do their tasks?’ The answer is always that the living geese are the only ones who can do tasks
- Ducks (and the falcon) are further incentivized to kill in a timely manner. Does it look like they’re 20 tasks left and five geese are alive? Well if you and your partner kill two of them, that’s still 20 tasks, except it’s distributed among three geese instead of five.
- Dead players no longer have to do tasks at all, should they not wish to.
- UI cleanliness on the left side of the screen. It’ll always be capped at 4 for geese/neutrals, and we can just give Ducks two fake tasks. This will be especially useful for mobile.
- Elimination of a portion of the game where geese have completed their tasks, and now have nothing to do except group and chat, which in turn makes it more difficult for ducks to kill.
- Opens up different ways to play the game. If you want to catch someone with your astral powers, you can be afforded doing less tasks than normal.
I unpinned it kitzah, i dont think this is a must read lol
it doesnt really come too often anymore

Like I said elsewhere, I'm not arguing that the new task system needs to be reverted - I just think it's unfortunate that now there's nothing for dead geese to do. I had a night where I was the first person to die in 4 or 5 games, and it's really boring to sit there and not be able to do anything meaningful for multiple consecutive games. Dead ducks can sabotage, it'd be nice for dead geese to have something they can do too
yup, you said that in the thread
and as i said, it's something we'll continue to monitor, and it isn't out of the question
and that also, we have historically been moving away from that direction though
out of curiosity, why have you been moving away from that?
(that's what I wanted to ask when you locked the steam thread)
as i said in the thread
"We'd rather cater to the players that want to talk to one another when they're dead, or just spectate."
we think there's a greater number of people who are happier
socializing or just chilling when they're dead
that's pretty much it
its not really a fair comparison, but most games that you can die, you can't really contribute anymore to your team
right, but dead ducks can do stuff already. it doesn't feel like it'd break the game to give dead geese something small they can do too
that doesn't have to take away from players who want to talk to each other - it could be something optional, and/or something that still allows them to talk/spectate
right, you mentioned that here and in the thread
i don't love that the ducks can sabotage while they're dead, but i do think its a necessary function for the game
to move the game along, and to force movement and other effects on the game
dead geese can do tasks, but you replied that you want it to contribute meaningfully
but one of the main points is that severing the connection so dead players dont hold up games by not finishing their tasks
and also not requiring them to continue playing doing tasks while dead, since thats relatively boring
alternatively you might be able to give them some way to interact with the map, but dead geese know who the ducks are
and even if we ripped out spectator mode, they'd still know who killed them, at the very least.. so allowing them to interact with the map seems like it might give away the ducks
Did you have a specific idea of what you wanted to allow the geese to do while dead?
for what it's worth, we wouldn't have had to repeat so much if you hadn't decided to lock the original thread. 🙂
right, sorry
I don't have any ideas right now, like you said it's tricky because they have more info and you don't want it to imbalance things
as i mentioned, as a habit i like to lock threads when there's no new information being introduced
but I'll definitely think on it and let you know if I come up with anything!
let me know if you think of something
you mentioned there that the medium used to have a way to interact with dead players, how did that work?
The original Medium could see the ghosts of dead players floating around as an ability. A meta developed where ghosts would follow around the person who killed them (this was before spectate and role reveal also). Sometimes the Medium player would even go on the intercom and tell ghosts to follow the killer.
In several rooms I've been in, when we notice someone is dying first a lot, someone might ask to stop killing X in the first round. People won't always follow it, but making people aware of it helps to slow it down.
And I want to reinforce that this isn't a free pass for the whole game. It's just until someone else has been killed, and we get to talk about it. After that, you're a free target again (assuming you're not a duck).
How about if a dead goose finishes all their fake tasks, a pop-up can tell how many ducks and neutrals are left? Maybe have a certain number of geese with tasks complete if every goose is too frequent.
i assume you mean living geese see it, since that doesnt do anything for dead geese
then you have dead geese holding off on their last task
and coordinating across multiple people being voted out
spreading out the information, making it role confirmation
and also working against us wanting people who want to just spectate or talk and socialize
(unless im misunderstanding your idea)
I do feel like offering some information to the living players, ducks and geese alike, could be something for the ghost geese to do, but I can see the danger of too much information being given away.
i think it might be a game breaking amount of information
Agreed. Seeing as one role with a limited ability to interact with the dead was enough to break games
What about "number of tasks left for goose win"? That seems less gamebreaking, and might cut down on the "what just happened?" reactions I've seen should a task win actually happens.
you can use it to confirm people then no?
since a duck or neutral completing a fake task wouldnt contribute
Seems like it would lead to late-game grouping in order to prove you did a task
There could be a cooldown on how often that information could be displayed. Like once every minute, or only once per round.
that would be definitely something i'd avoid if i could
well
if you had the power to determine if was a goose and clear once a minute or once per round, i'd say that was overpowered
if you had the power to potentially out a duck once a minute or once per round, i'd say that was overpowered
it seems quite powerful
if if you wanted to increase the cooldown to more than once every minute or once per two rounds or something
do you really have something for the geese to do while they're dead
Probably redirect to something dead players could do to interact with each other, as there's a pretty long-standing hard line of no interaction between dead and living
well, i mean thats what we ended up with but i think the dilemma that Ruanek had come up with
was that they felt that when they died they could no longer contribute meaningfully
(which is certainly true)
Oh yeah for sure. May just have to agree to disagree 
I thought the main problem was direct communication from the dead to the living. That's why I was going with the task number, as it by itself doesn't tell a lot of information. I see that this can (and would) be abused, but it's a very restricted bit of information. Those are the lines I'm trying to think down, but realize there's little that can be offered without being used in some meta way.
yep
which is why its a rule in general
unlike other games where you can spectate, theres information that is game breaking once youre dead
even if you can't spectate, you can see things
so we either work towards severing the communication between the living and the dead, or work towards booting you out of the game and doing something else entirely when youre dead
like you're just playing a different minigame with dead players while the living players are playing the normal game
Once you're dead you have to watch ads for Fowl Play on loop
There's an idea: side bet on the next player to die/get voted out.
no joke, we've talked about that before
Betting runs too closely to gambling
That is NOT a terrible idea
So don't call it betting, take votes
Depends on what you're betting. If there's no ante, it's not gambling.
Also opens up the option for farming if it rewards coins
while thats something that would be something dead players could do
it doesn't solve Ruanek's 'do something meaningful for the geese team'
and it would still have to be balanced to be fair in its own right, if there was some sort of betting system
since clearly dying first and dying 11th, you have different amounts of information available
Perhaps a goose that has an ability that activates when dead.
What ability and how to balance it, I have no idea, but still.. it's an idea
There's already the Canadian, Celebrity and Esper. I'm not sure we want too many more roles that activate on death. Some people still complain about getting those roles, however powerful they may be.
esper doesnt activate on death, but yeah
to my original point though, if anyone has a good idea, let me know
i love stealing good ideas and not working
very cost effective in terms of effort
IMHO, you're dead. You had your chance to contribute. Whether you lived a long and productive life helping your fellow Geese accomplish tasks, or you hid in a barrel for four rounds until you hopped out and got sliced, or the Sheriff walked by and randomly shot you, you're dead and shouldn't impact the living. Enjoy your afterlife and interact with your fellow fallen fowl in some fun way
unrelated to anything, and since there's no one else in here
i'll tell you guys i came up with a new neutral
no guarantee it'll make it into the game though
No one else in here lol
This is a public channel with 140k members. No one else lol
You reveal your hand at last...I've been up for 5 days in a row just waiting
FINALLY
lol just kidding
I do love new neutrals. Basement feels so lonely without both falcon and vulture.
no one's looking at the right time i mean
oh cool
and it also removes the demolitionist as well
and the danger to it would be that it's hard to retrace despite taking a while to kill
I like it
ah
Sounds like it would have fit with the basement theme more than any future map I'm aware of
People would NEVER be trigger happy
I'm not sure I understand how the curse works. As soon as you get it, you get one stack of curse? Does it reset on meetings?
Most likely
ah
Can only one curse be active at a time? Or like bombs, it can be generated on a long cooldown?
Ooh, sounds good
Is there any audio/visual cue to surrounding players that someone else has a curse?
Suggestions for branded soda pop cosmetics?

SG Vigilante can make some suggestions I'm sure
What if a person holding a curse gets another curse? It ups the curse stack?
denied
I mean, that would also further the seagull's agenda...
I both want to and do not want to test such a role lol
Beautiful
I still see one line.
eh its okay i took out the juicy bits
Probably best to delete the replies too
no, i prefer everyone sounding bonkers
I swear, I'm just a pelican. I've got Green in my belly.
i actually dont recall what this was replying to, lol
People ganging up on one player
oh
no
thats not furthering the seagull's agenda at all
see players with the curse dying works against their agenda
3 players alive is easier than 16 alive
in a universe where you could give a curse to an already cursed player
3 curses giving to one person kills one person, and then you have 15
in a universe where you could not, three players giving 3 curses to 3 other people gives you 6 people at one level of curse, with 3 activate curses still
(with 16 players)
Exponential spread or whatever. One person gives it to one person. Two people give it to four. Etc
well once you give it, you no longer have it
but as long as the person with it doesnt die, they will continue to give it
so the rate of transmission will increase
anyways, you dont have to believe me, but there's zero design reasons why you would want to allow them to give it to an already cursed player
Oh right, you said the thing resets the countdown
I see what you mean now
Propagate the curse until enough time has elapsed to give everyone a curse
why is it a seagull btw
Because that's what you wrote on the document.
well, i thought that was a pigeon of the sea
It's a good idea, would definitely be a hard counter to grouping too
dont let the pigeon hear you say that
I just noticed that if your game is out of date, but you've installed it via the Samsung store, it still takes you to Google play to do the update.
Would love to see a paid season pass (longer duration and slow grind over 3 months period each), possibly containing cards, banners and costumes.
They actually talked about that in one of the dev streams, you can find the archived ones in #816356997564727367 . Don't remember which one it was
The last 2 spoke about it, but specifically the latest one goes into more detail.
If you use a sword in the tavern bar in the Goose Cathedral map, you can jump and kill. Is this intentional?
You mean jump over the bar itself? Intentional, last I knew
There are other spots in other maps you can jump over too, like the chandelier in Mallard Manor, the shuttle landing pad on Nexus Colony, the step in Antechamber on Jungle Temple, etc
I will say I was very against this idea when the game first came out, but I've come around to it. I have some ideas, we'll see what happens. There's a lot of challenges to make it feel right for a game like this, and I want to make sure all of it ends up being in everyone's best interest, and most importantly feels good if we go down a path like this.
In general, I'm not opposed to "battle-pass" type systems in free games. What really grinds my gears is $20+ games that have these systems, along with in-game currency that is a slog to earn through normal gameplay, but is readily available for purchase.
^ agreed
I've noticed that if I join a server when a game is in session, I'll join as spectator. Which isn't a problem. However, once the game is over and the lobby spawns back in, my mic doesn't seem to work until after I leave and rejoin the server. Just a minor issue, not sure as to why. I'm using a 3.5 mm mic port.
Try toggling echo cancellation on and off. That seems to fix the issue for most players.
Okay, thanks 🙂
the twitch drops were way too confusing. i watched an hour today trying to get the sweater, but I guess I only got credit for like 50 silver coins? i'm very upset about this. even linked my twitch account and everything.
sorry man, but only certain channels help you get it.
enabling/disabling drops and what drops are active for a channel are set up by the streamer. Gaggle makes them available but it's up to the streamer to turn them on
As far as time getting calculated towards drops, that is entirely on twitch
it's impossible to tell which ones do which drops
It was posted in #💬︱general several times during the event by Buzzbar and myself which channels had correctly enabled drops. Ideally each of the channels would have had the drops set correctly, but we tried to help communicate which channels were active.
The feedback has been addressed Rognik, no need to continue. If they would like more info they will follow up. D20 and Kitzah are more than equipped to address
my gaggle fun-twitch drops-server error. an unknown error occurred. please reload the page and try again
please solution
You opened it either while logged into another E-Mail adress or you were connected to the wrong Twitch account ^^
I confirmed.
And yet...
It's settled.
I've noticed the placement of "pay respects" task in your task list depends on whether you have fake or real tasks and could be meta gamed.
Goose Goose Duck players generally do meta-gaming by asking the killers when the celebrity died :P
Theres ways around that 😛
So with this new update I haven’t been able to play with my friends
The game is updated to its current version and I’m way above level 25
It’s just so weird
be sure everyone is on version 2.09
Also, if the Draft Mode game is in-progress, you won't be able to join
Once they are back in the lobby you will be able to join as long as there is room 
Okay, but shouldn't there be a way to join the lobby but not actually view the game in progress? I feel like more private lobbies are going to do draft mode, so having a way for players to join and stay in the lobby without actually spectating the game in progress is a needed feature.
We are looking into finding a happy medium here.
Doing our best to mitigate griefing
I understand the griefing issue, it would just be nice to secure a spot. I know the kind of lobbies I tend to play in it's hard to get in. It would just be nice to be able to secure spots without having to wait for the second the game is done.
We are evaluating player feedback, and are discussing solutions internally to make everyone happy.
It would be nice to double tap or double click on the role/option of choice in draft mode to save a movement of needing to tap/click Confirm
While I understand it could save some time, I think the tradeoff of preventing accidental selection is worth it
I think we'll put that underconsideration
is there any way the volume for the chalkboard task (the pop after erasing) can be turned down? it's so much louder compared to the rest of the game sounds
The team will discuss this, thanks for the feedback!
Agreed, some sound effects are not equalized to match the rest of the game's sound effects.
Please let us know of any others. I remember during testing of the basement map some task sounds were adjusted, but the chalkboard didn't come up
In all the times I played on Basement, I don't remember the chalkboard being especially loud. Then again, with a new patch, things might have changed.
The game kicks you after you join a game if there's role draft in progress. Says "spectator_joined_during_draft". Can you fix this issue, please ?
Draft mode is meant to be a little more competitive. By not having players join mid-game, this prevents players from joining and relaying information. We're planning on adding more features for Draft mode, and having players join mid-game even as spectators can cause conflicts. We are constantly monitoring player feedback, and may make adjustments as needed.
Did the rules for Goosehunt get changed in the last patch? I know for a long time you could actually run it with only 4 players, but it seems you need at least 5 now?
I'm not aware of any game mode being playable with 4 players, nor ever having been
(not counting The Lounge card game, obviously)
Maybe it was a bug that you could play 4-person Goosehunt
Okay
you could play 4 person goosehunt
i believe when we went to 2.00 it became 5 person goose hunt
I know adding a kick during game button for the host could be abused but what about a vote to kick option similar to what CSGO does so that toxic players can be removed before it gets out of hand
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
Is it officially released to sell goosegooseduck cards in Korea?
Explain that the promotion code is included
We do have merchandising in happening in Korea, have you seen some of it? 
Can I send you a product’s link?
Yes you may, thanks for asking 
That is us!
There is a code that can give you silver, gold, or exclusive farts and other cosmetics
Really?
I think it would be good to know exactly what kind of products are in it
especially, limited cosmetic
Cards are collectible/tradeable
promotion code’s
like any pack of collectable cards, you don't know exactly what you'll get
I thought it was fake because I didn't explain it to the Korean chat
I wouldn't be against people trading codes in the server
or selling them on the duck-markets
hello, after the last update, the game does not open, it stays on a white screen, please help
😫
Create a ticket #troubleshooting-and-bug-reports
Can you buy these in NA or is it only Korea?
unfortunately just Korea for now. We're looking around for some representation in NA
Hope to see some soon, even online, will defiantly start a collection 
Spread the word and get more NA peeps playing the game! More demand will make it more likely to happen 
There is always drop shipping services, though the cards will still be in Korean in that case.
Games in draft mode are coming up as "in progress or locked" when you try to join as a spectator. The lobby is indeed not locked
Most likely they are trying to join during the actual draft
The lobby will remain locked during the draft phase itself, but will open to spectators as soon as the match begins.
#816356997564727367
I can confirm not in draft at the time. In all instances players (including myself) were joining late game, including one who disconnected then tried to rejoin
Please ask them to open a ticket next time

Hello! I've just found out that the part in the tutorial about the tasks have been not updated even though the game has been. It indicates that people should still do their tasks after they die in the game, but it had been updated recently that people who've gotten killed or died didn't have to do tasks anymore as they changed into fake tasks the moment they get killed. (except for the sabotage tasks for the ducks.) I think this is a part of the tutorial that should be fixed, thank you for reading!
You're right, we've talked about it internally
A Duck can still use the clairvoyance sabotage on the Basement map if the Esper goose has been eaten by the Pelican even though they're technically not dead yet. I feel like it should show the orange dot on the minimap on top of the Pelican instead?
In a draft mode game where only one duck spawns, if someone else gets the mimic role then it becomes clear what their role is for the duck
It is up to the player if they select it though
Not if they pick random, unless if you consider that the player's choice as well
🎶 If you choose not to decide you still have made a choice 🎶
What? not a fan of Rush?
So obviously turning roll reveal off helps prevent cheating or at least the dead ones knowing whos who, but I just notice when the lights go out you can easily tell who can see/is a duck if your spectating.
They are asking a serious question as to why they can't play online. Sarcastic comments are not needed. Thank you. @unreal falcon have you tried rebooting your router and troubleshooting your connection?
If you have tried everything on your end to fix the problem please submit a ticket at #troubleshooting-and-bug-reports
Thx I’ll try again
ty for letting us have party duckies in non-vc lobbies in draft mode 👉 👈 
Love draft mode. So fun that my Friday gaggle is playing tonight too. Have you discussed eliminating just-plain-Goose as a possibility for random? I love the non-reveal of roles in Random, but if you can downgrade from three known roles to “goose”, it seems like less of an incentive to pick Random. (Maybe that’s by design)
Goose is a strategic draft option against the assassin
100% deliberate, we notice it getting drafted more frequently than we had originally guessed.
Good to know. Some of our group did use it strategically last night. Sheriff killed and he and plain goose claimed that the kill was done by plain goose. Wasn’t drafted that way on purpose
One of the things I like best about GGD is there’s always more strategy to learn
드래프트 모드에서 방출 정보 설정, 회의 시간 설정, 미션 사이즈 설정, 직업 설정이 가능하게끔 해주세요
Why now the mechanic climbs out of the hatch himself after a while?
Because with the new task system, the mechanic could jsut stay in the vents the entire time spying on the ducks with no consequences while others do the tasks
The smell of the sewers repulses the Mechanic at some point
They smell the poopy water
I would like to letter "i" on keyboard opens the game information screen, is simple and useful
I got logged out then a pop up telling me to turn off my vpn, following with the app force quitting?
Repeatedly
Ty
Hi, my friends and I are playing GGD since pretty much its beginning and we are still really enjoying the game. The last update with the draft mode is amazingly fun but we would like to make sure that some basic setting like the vision will be implement shortly. As much as we love the idea to ''choosing'' our roles, the fact that vision is way to large is a deal breaker and we dont like playing this mode due to this detail. Please make sure to implement the possibility of choosing some basic settings like the vision, number of assassins/neutral and others settings. Thanks!
Random thought: how difficult would it be to see if two or more of your friends are playing in the same lobby?
not simple
The Roles section of the tutorial suffixes all duck roles with [Duck] and all geese roles with [Goose] but neutral roles are tagged with nothing.
why can't spectator send message ? they should be allowed to send message to ghosts
Spectators were joining games and spamming racial slurs etc
Then they'd leave before the host could kick or report them
ahh
Small suggestion regarding Draft mode:
Can we have duck potential role distribute between first half and last half for example;
Player in lobby : 16 - First 8 = 1 duck, Last 8 = 1 Duck.
Usually the first 5 always get the duck role.
It may seem that way, and might be programmed that way I do not know, but I do know the number you get is based on RNG, so it's already evenly distributed.
Draft mode was intended to be slightly more competitive. Hard to plan your role if you don't know what duck you're versing.
You wouldn't choose Canadian if you saw a professional and demo duck, would you.
Having ducks more likely in lower numbers I guess makes sense. If you want to "balance" it out, though, I'd increase the chance of getting neutrals to the back of the list. I remember a couple times being practically forced to pick dodo as the last player just because there's an extra neutral slot. I don't hate it as a balancing idea, but I know that programming that could be really hard.
With the roughly 40 roles you could be offered in Draft mode (Duck side can check the math lol) player 1 gets randomly offered 3/40 roles. Player 2 gets 3/39 and so on. Since there can only ever be 3 Ducks selected, statistically they'll be gone earlier as people get offered one of the 13 or so Ducks (map dependent).
I know this is still early days for the new monster, but mummy seems to be much harder to win as than vampire. I've only played a handful of games with the mummy, but so far, I've yet to see a mummy win.
oh it definitely is
and it definitely takes a lot more strategic use of your abilities and your thralls than the vampire
but I still like the mummy more because of the scare factor of running for your life when you see it XD
I'll have a better opinion should I actually get the chance to play as it. Most seem to go monster then stay in that form.
that is one strategy, but it can also give you away if no one else sees you. you can also teleport around as the mummy
I have NEVER done that XD, or transformed right as someone walked around the corner.....or ran away screaming because the mummy transformed right in front of me and forgot they couldn't kill right away XD
I think it should be divided into 2 packages: men's clothes, women's clothes
wut
I suggest it
Clothes are clothes
our discord prevented your message from being pasted here, but we can see the whole message
just to let you know
i can't past the whole message
It is fine, we see the message. You do not need to post it again.
Public games have a report button to report troublesome players. If you encounter troublesome players in private games, stop playing with those people.
If you have trouble with someone outside the game, block them and report them on the appropriate platform if you feel it necessary
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
It is natural to deport.
I want more punishment.
Of course, it is good to take action, but I think it is important to prevent it.
There is even a case of suing.
I know you don't know what happened in the game
So I want to sanction players who have been constantly reported.
Reports are evaluated and action is taken as appropriate. In the event of egregious TOS violations, you can submit video or screenshots in #troubleshooting-and-bug-reports. Lobby hosts have very resource to ensure they do not play with troublesome players.
We absolutely do take action.
Why was I muted from role-suggestions
Spam
Did you read the role document?
I put it through Google translate, this should help you a little at least
Fikrinizi göndermeden önce kendinize biraz anket vermek iyi bir fikirdir.,
- Bu fikir, oyunun kurallarını büyük ölçüde elden geçirmeden ortaya konabilir mi?
- Bu fikir, diğer oyuncuların pahasına olmadan daha eğlenceli bir deneyim sağlıyor mu?
- Tematik bir bakış açısından mantıklı mı?
- Kendi başına bir kazanma koşulu oluşturuyor mu ve varsa mevcut rollerle herhangi bir çatışması yok mu?
- Oyunu oynayan herkes için daha ilginç hale getiriyor mu?
- Rolüm bir Sundee tıklama tuzağı videosunda gösterilecek kadar gülünç değil mi?
Yukarıdakilere cevabınız evet ise, oturup rolünüz hakkında düşünmek ve ardından bunu söylemenin iyi bir yoluna karar vermek iyi bir fikirdir.
2 KISA cümleyle ifade edemiyorsanız, koymak için çok karmaşık.
Google translate is available. Please review the document if you wish to post further role ideas
ok
why is party duck in draft mode?
Because sometimes you might want to decide to be the haha helium bird
(Also because it's a very potent distraction tool that derails every single meeting it's used in)
Only paired roles are excluded (Lovers and Bodyguard/Hitman)
I want to suggest a role
I've seen mummy wins, it really does take more strategy though
It's a new role, it will take time for people to learn what works
Hey there’s still a graphics glitch on the “Feed the God” feeding screen on temple. The god has two noses and it looks bad. I remember seeing the bug a while ago before realizing that this server existed so sorry I didn’t report it sooner
Cool thanks Bud, team will look into it
There's also the glitch in Trick or Treat, where thralls turn into regular geese but seemingly in inverted colours with a blueish tint when the game ends, but that one has been around for quite a while
but mummy has actually useless thralls
Incorrect
I've gotten a player killed by latching onto someone as a mummy thrall before
if nothing else, it's hilarious to look at
If the first one didn't work, what makes you think the 2nd would? lol
Yup, once the third Thrall latches on, the Villager dies
I meant I slowed them down so the mummy could catch them, but that works too

Mummy thralls are even more powerful when you group up
Power in numbers
Mummy and Vampire are drastically different, including when it comes to their thralls. The mummy is devastating in the right hands, and requires a bit more cooperation with their thrall teammates than the vampire does. Don't forget to use your teleport ability in the snoop hiding spots!
The main difference between the mummy and the vampire for me is what the challenge/strategic goal is.
The Vampire is all about getting the Villagers to become your thralls as fast as possible, despite your kills being delayed.
The Mummy is all about using your abilities and thralls to outmaneuver the Villagers, despite your slow move speed.
Ok?
미션을 누가 몇개 했는지 알게 해주세요. 사람들이 미션을 너무 하지 않습니다.
Is it just a „Me-Problem“ or does nobody else see the bottom part of the birthday outfit in the itemshop?
It's in the craftable section
Oh, thank you ^^
Anyone else have connection problems? Or know how I can fix it?
Rebooting your device or router is a good first step, then #troubleshooting-and-bug-reports if issues persist
Twitch Drops is disabled. Can I no longer get Drops?
Drops will start in about 10 minutes.
Hey
Can you make that you can turn stuff out in draft
Because mimic at 1 duck is bad and at 8 players 1 duck also bad so you can choose?
Or that pidgeon aint on when theres under 6 players
Seems like if you know there's one Duck, it would be a pretty bad idea to pick Mimic
Yea but the random button
So you just show the killer heres free kill that couldnt get back against you
Because its 100% like a goose
That the killer knows that its a goose
d20dad
So is it a bug or?
Ok
But this is feedback
Idk if my stuff is feedback or nah
But doesn't work because random
That's a risk if you pick Random. You were presented with four options 🤷♂️
On some maps, it's still useful.
The duck will kill you regardless, but on somwhre like Jungle Temple, you have the advantage that you can see into or go into the fog
But still why like that random can pick canadian at professional is acceptable but why mimic at 1 duck
At map like goosechapel
In more than one instance, I know I've had it where the duck wasn't paying attention and didn't realize the mimic wasn't a real duck. Not everyone remembers to use the information button.
In spectator mode after you die on basement it'd be fun to be able to hear the people in the pelicans' stomach while spectating the pelican.
You can add long as you're spectating from before they're eaten
I mean afterwards, you can only hear them if you're spectating them after it
I just want the devs to know that I really love this game and the community I’ve found with it. I recommend it to all of my friends and I see myself playing this game for a very long time.
Glad to hear it
Just open more sight
recently when I'm in a lobby and the map gets changed and I click yes to join, it boots me out of the lobby and says "Game does not exist"
rather than take me to the new lobby room
which leaves me stuck in the menu because the code naturally changes with the new map so I can't use the old one to rejoin
I was in a vent when the game ended, and now am unable to fart. Not sure if its related, but I was farting before the game ended.
Was able to fart again upon changing maps
they have pills for that
why can't I message the gamemode suggestion channel
You may have been spamming suggestions
Getting the zug zug achievement is next to impossible. The timer counting down during meetings wastes far too much time. Every game I try, I am the cause of so many meetings being called that there's no time left to do tasks
Help
can't really help you unless you say what you need help with
and you don't need to post the same thing in multiple channels, just one will suffice
Is there language support for Vietnamese people?
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Go to that channel, choose the viet flag reaction and you'll see the channels for our vietnamese players
If you have tried troubleshooting your network on your end with no success you can submit a help ticket at #troubleshooting-and-bug-reports
Part of the strategy for the mummy is relying on your thralls to slow down the other players. If you want to move faster you can always change back to a goose or teleport
This may have been stated by someone else but I'm new to this discord, is it possible to either change the wording of Gravy from "Killers can only kill you if you're alone." to something more accurate, or fix the process so it becomes accurate? I have been killed by ducks as gravy several times with 3-4 people standing next to me resulting in duck wins or at least confusion as to which person killed me, so that description is extremely confusing.
You shouldn't be able to die with people around you as gravy
I could see where the specific range is unclear in that description. You can definitely be killed while other birds are on screen.
It depends on whether another player is in the ducks kill range or not.
The actual wording might work better as "you cannot be killed in a stack"
that would make sense to people who played the game
but i dont know that a 'stack' is intuitive wording to new players
what about "you cannot be killed while others are within inches of you"
Cannot be killed when others are close to you?
or "while others are touching you or colliding with you"
You don't have to be overlapped with them for the bounce, just close. I know I watched a duck kill another duck instead of a gravy without mimic on.
I think Rognik's suggestion is the best actually
it's simple to understand and to the point
If we're being technical, "You cannot be killed while another player is within your would-be killers kill radius" is the most accurate, but a heck of a mouthful.
I'm not sure if the other player must also be within range of the gravy, thats something I cannot remember.
It is just in range of the killer
Perhaps making a non-intrusive highlight of the zone a gravy must be in or must have another player within to enable this ability? Making it follow Gravy makes the most sense because having it follow others would be too code intensive and could potentially be used to identify ducks by lack of safe zone. For now as a newer player Gravy just feels like a liability because Ducks are told your role and the protection effect never seems to work. In its current explanation I would expect if I can see more than one player and hear them in proximity chat that the protection should be in effect.
Maybe some kind of subtle visual effect that only the gravy can see for it's protection zone, yeah
My other small bit of feedback after approximately 68 hours of playing is the client timeout issues and mic stability issue. Several times mid match I have been kicked from a room mid match due to "client timeout" or had my mic on my Bluetooth become scratchy, intermittent, or even just stop working all together. All of which can have huge effect on gameplay or voting where players think you've been killed by another player, you're silenced or faking silence, mics repeating from other palyer causing echo and inability to hear during meatings, or players getting frustrated reading chat resulting in drama. Sometimes resetting the Bluetooth connection clears the mic though not always very well, sometimes it takes leaving and re-entering a lobby and sometimes it takes a cache clear and complete ap reset. While this is a widespread issue for many players my info is Android 12, One UI 4.1 with JLab Bluetooth and GGD ap vs 2.10.01
It was originally 4 mummy thralls for a kill. It was changed to 3 which felt like a good sweet spot during testing
this is the problem
the gravy doesnt have a protection zone
its from the perspective of the would-be killer
ah
how about an icon that lights up to show that the Gravy's power is in effect on someone nearby him?
Which shows the gravy that the radius of a potential would-be killer has both himself and a person that it could bounce towards within it?
ah wait I'm wording it wrong
there we go I fixed it
but again, the gravy doesn't have a range
the gravy's power is in effect only if a killer has two people within his range, one of which is the gravy
so you can't really show that unless we are letting the gravy know when a killer is within range, which would be too powerful
Party Duck is still a Duck. You can always NOT choose it
Random button 
Still chose to pick random 
Nobody likes to party
?
ah, alright, sorry if I'm being pushy. Just trying to come up with a solution for people mis-judging the range of the ability
no i get it
but there isnt really an easy way to convey this
at the risk of sounding redundant, this is part of the problem.. because thinking of the range of the ability is already a bit of a misdirection
yeah
people assume the gravy has a range that requires both the would-be killer and another person to stand in
but it's the range of the actual killer, so people get confused if they die as gravy because the second person isn't in the killer's radius
if the red circle is a duck, and the black circle is his range
and the G is the gravy
the gravy still dies
yeah I know
if this somehow happened
the second DUCK would die
its all in reference to the killer
yeah since he's marked as the second person
the one on the receiving end
yeah no clue what to do then
even if there's no mimic present. Ducks aren't safe from each other if around the gravy.
Perhaps reserve the tasks complete 5% bonus only for geese victories achieved by doing tasks? i.e completely filling the task bar.
I may be mistaken but it seems if you finish your fake tasks as a goose ghost you can still get the 5% bonus even if it is a duck or neutral win whereas the geese who stayed alive until end of game and potentially did more tasks aren't eligible for the bonus.
I agree that the task complete bonus needs a slight rework. Before, when everyone has a set number of tasks, it made sense to have the 5% completion bonus. Now, unless you die, you never truly finish your tasks, even if you do more than 8, the former maximum. I'm not complaining about the bonus exactly, but revisiting how it is rewarded would be good.
fair point folks
this has been around for a while
and i confess, we havent dedicated too much time to trying to solve it
i'll look at it this right now
it doesnt seem to have anything to do with vents
Might just be me, but the clicking sound the numbers make while spinning in draft mode is much louder than all the other sounds.
perhaps when the code sequence for the fart gets interrupted by anything, the game ends up assuming that the fart hasn't ended and is still in progress afterwards
since there tends to be a slight cooldown between farts, which probably only counts down when it ends
dunno, just guessing lol
This bug is pretty low priority, but it is on the list of things to fix
Yeah, no rush to fix it. I'm only mentioning situations in which I've seen it break.
I'm, sure it'll be fixed in due time.
yeah, no rush
if I can't fart, I'll just ask my doctor to prescribe me some pills to help with that
As much fun as it is to fart, it's hardly essential to the game. Swapping maps has usually fixed whatever constipation I have.
It's no fun to have a broken booty since I use a particular fart to ensure no one is morphed/ID thiefed into me.
I can't remember if turning into someone steals their fart or not.
It should
It doesn't! You keep your own fart, if you remembered the persons fart and it's different you know it's not them haha
Hi, any follow up about this? My friends doesnt want to play draft anymore due to the vision being to large. It sucks because I love draft. Thanks in advance
I'm not aware of plans to implement draft mode customization. If a small vision radius is key to your group's enjoyment of the game, I would suggest sticking with Classic.
We are looking in to allowing a small set of customization.
The only suggestions I would make for draft is to allow spectating the living while dead and disabling the party duck in non-mic lobbies.
Hi all. I'm wondering if there could be a setting to turn off death animations (just for the current player, not a global thing)? Figured this could be an easy way to make the game feel a little less graphic for younger audiences. If there's already something like this that I missed, just let me know! Thanks for all you do!
I'm not sure if others agree, but I feel like the Sacrifice sabotage was nerfed too much. Yes, it was FAR too powerful before, but now I've heard people say they've never seen Sacrifice go off. Maybe leave the door sabotage locked with it, but make it just slightly less cooldown.
It's not a bad idea... maybe replacing it with something less violent?
Yeah, that's definitely an option! That'd be really cool
It is true that the higher cooldown for Sacrifise dissuades me into ever using it now. It doesn't seem worth the wait.
Especially since it's the sabotage that can just be prevented about 70% of the time by picking up the bell in time.
Whether the sacrifice meeting goes off, the ducks have already disrupted the normal gameplay for everyone else, which is generally the bigger point of the sabotages.
From what I've seen, people pick it up pretty quickly so it doesn't affect them much. Which restarts the cooldowns for the other options that tend to be better. (Minus Telepathy and Clairvoyance)
Granted, it heavily depends on how many people are alive. But if we're assuming a 16 player lobby, it will be found most of the time.
I'd rather do the lights sabotage which has lower cooldown, and take my chances along with my duck buddies to kill people in the dark, to potentially kill 3 or more people.
Not to mention that a body will often be found before the Bell sabotage even goes off cooldown.
I respect your opinion though, and I'm not really disagreeing. Just explaining my point of view.
I would only ever use the bell sabotage if all my ducks are alive so we can vote as a bloc if the meeting actually goes off
Im sorry if this is a very dumb question but how do you voice chat with an iPad in GGD? Is it even possible? Im not a tech person
I can follow directions though as I have a degree
You'll need a microphone, probably attached to a headset plugged into the iPad.
Moving suggestion to #💡︱general-ideas , since that seems to be a more fitting channel for this idea.
It could be helpful if we had a timer for the Mechanic when they're in a vent. To indicate when the vent will auto eject them out.
I'm pretty sure it's about six seconds, but many people misjudge that.
Maybe with like, a symbol to overlap their venting symbol while they're within a vent which counts down.
It is six seconds, and I would probably agree a timer would be useful to avoid coming out at an inopportune moment at the wrong place
Whenever the host changes, all the roles get removed. Can they stay in place instead?
i think thats coming up in the next patch
will there be a fix for the glitch where, when all players are readied up and someone leaves, everyone gets unreadied again?
Not a glitch
This happens for a reason, if someone isn't synced properly, it kicks that person out and informs the host who had an issue
oh
thanks for letting me know, it always made me angry but I understand why that's a thing now
The last bug I saw recently was someone being partied in a meeting, and then someone else was assasin shot.
And when they went back to the lobby, their voice was still partied.
Apparently it's not an uncommon bug though, but it's the first time I've seen it
That one is a known bug, but it's funny and fixes itself when the next game begins, so it's low priority. You may also notice if on Jungle Temple and someone is standing in a forbidden passage as the game ends, their cosmetics will be transparent in the lobby.
yeah, I honestly haven't seen anything game breaking these days
which is a good thing
Speaking of the Jungle map, apparently the adventurer animation keeps freaking out for other players if he survives falling off a bridge. Still low priority, but not sure if it's been mentioned.
I highkey hope that this particular bug never gets fixed, jussayin' 😛
It's cool if Party and Sassy can conspire to just cause that to happen
My friend just told me that he encountered a person,that have some cosmetics that are not in the game(sunflower hat,hampster hat,glasses with hearts,blanket costume and etc.)
Those are limited time cosmetics and are not currently available for purchase/crafting
Limited time cosmetics are never guaranteed to return, so if you see one you like, make sure to get it before it goes away!
Can we please adjust the mummy? The timer is way too fast, 99% of games end in timer win. Also, the Mummy should have maybe a 1-2 second cooldown for kills after teleporting at most. Also, if the kill cooldown could be adjusted in general, that'd be better.
Just going to say I have a very big thing for ancient egyptian things. Especially its mythology. If cosmetics come out themed around the Egyptian gods, my bank account is going to be emptied 
Obviously joking but still
can you make private servers allow for more than 16 people, there has been quite a few problems with private servers being too small
Not with voice chat, most ppl already struggling with 16 and voice 🙂
makes sense... that's tough
The new skins in the game are very cool, but it's a pity they can't be tested, it's not clear from the static picture how it will look, I would like to add to the "explore" mode the ability to try on costumes without buying in this mode
They can be previewed--just click on the cosmetic to preview it.
I think they more mean how it will look while moving around
So you can also look at it, but it's not convenient in terms of a stationary object
I don't think the cosmetics change much when worn. At most, the head gear might bounce around a little.
Yeah, none of them change the walking animation, so it's easy to imagine what they look like moving around.
I believe this was mentioned once before and they are aware of the issue. 
instead of falcon and pelican being map-exclusive, make it so that if falcon spawn then pelicsn couldn't spawn(and vice versa)
Quick question then, if the Pelican goes through the Nexus Teleporter while it’s sabotaged and dies, do all the people inside the pelican die too? Do they all have to take their own 20% odds of surviving because they went through the teleporter as well? Do they all instantly get freed because the pelican is dead? Also, if they’re able to survive, which side of the teleporter do they pop out on?
20%?
When the teleporter is sabotaged (and the risk is set to high), there’s about an 80% chance of you dying when you use it
ah ok
There is no issue, there's a range where you can kill them and not hide
There's a limited number of buttons, so the current mummy setup is the only way to handle the button assignments without doing something radical
Additionally, the mummy has a 5 second kill cooldown
If a bunch of people are just hiding in front of a closet you can just sit there and kill them all pretty quickly
I see it as part of the skill cap and counterplay
Tried Draft Mode for first time yesterday and it was quite fun.
I would love to see a feature where lobby host can choose what roles are available, and how many ducks and neutrals, similar to classic only that players draft what the host selected as available roles.
Including lovers but if only one lover is selected you become an ordinary geese or duck instead (love wasn't answered). 😊
I am curious why Draft mode caps out at 3/3 when Classic can go to 3/4, even with 16 players. Is the fourth neutral seen as unbalanced or something?
Math > we will see less variability with neutrals because ducks have more options and opportunity to show up
so we need better neutral roles?
No, neutrals generate more win conditions and as such can create confusing gameplay.
Ducks do not
So we have more variability by design
I like that it does that.
If you do the maths, it works against the geese to do 3 ducks, 4 neutrals.
With 7 "bad" roles all skipping in a 16 player lobby, ducks and Falcon kill off cool down, you now have 5 players voting the killer, everyone else skipping.
It's pretty rare that all the ducks and the falcon kill only geese. Some rounds, you might not get a kill at all.
but all neutrals are against each other
so it will be a 3 v 1 v 1 v 1 v 1 v 9 instead of a 7 v 9
I think it's a bit more than that, a good amount of neutrals usually have some sort of faction that they align with despite having their own goal like the falcon + geese and vulture + ducks. I would still say 3 neutrals are fine because that 10th goose is crucial in some breakpoints.
I never align with anyone when I'm a falcon or a vulture
it depends on the person really
Align was a bad word. I should have said something along the lines of depending, because the vulture needs the ducks to kill players.
I also know plenty of people who play vulture to side with geese, especially mortician. Rather than trying to win, they just lead people to bodies. I personally dislike that attitude, but I can't tell people how to play.
I can't tell people how to play, but i can murder that pair everytime I can XD
"wait, let me examine the body."
"Ok" kills after examination
I mean, it ain't gamethrowing if you're only throwing yourself.
If I know I'm not winning or don't feel like winning as neutral, I won't actively help anyone, I'll just be chaotic.
Jumpscaring as pigeon or eating in public as vulture for example
Sometimes chaos is the best answer
Exit fog when someone passes and start chasing
Another one of my favourites in prox chat games is as falcon, vigi, or pelican, ask the first person I meet for a name to kill, then just become their hired gun.
As fun as this conversation is, probably best to take it back up to #💬︱general as it isn't really feedback anymore XD
If you have something you feel needs to be reported, please message the moderators or file a ticket at #troubleshooting-and-bug-reports
If you click in the area where you deafen during a game, in a meeting, it still deafens you, despite the button being in a different spot during meetings
We could also use some way to discourage the sheriff and vig from the idea of killing the first person they see. Most players when they get those roles play it as "I have a 50/50 shot to be right" and if you're not part of their clique your dead even if it kills the sheriff. This leads to non clique players becoming discouraged because they are always the first to die no matter which side they are on.
I'm also interested in seeing the sheriff and vigilante numbers for how often they are right/wrong. There's a 72.5% chance they get it wrong but I'd bet the actual number for killing another goose is in the 86%-90% range
Yeah, it's annoying as hell when they do that.
I think part of it's because they like to mess around and just roll the dice, and the other part is because of the "kill or be killed" mentality.
If you don't kill someone you suspect in time and die, you'll feel like a fool. But honestly, that's just how the game functions. Need proper reason before you kill.
Yeah, a lot of the time the excuse for vig kills is "I just wanted to use my skill, I don't care what role they were." This kind of play kills the fun for other players.
yep, pretty much throws social deduction out of the window if they do it randomly
The other part that throws social deduction out is the team players who even if they are goose throw the game to protect their duck friends. There's a team of 4 girls that are absolutely known for throwing games. They tell each other their roles on discord then if someone speaks up they tell their friend check discord for the name of the player to kick from the lobby
The only solution for that one is to not play with people you don't agree with
No amount of changes to the game will ever account for human behaviour
I just had a suggestion for the ToT sabotages, as some of them reveal the monster. I was wondering if maybe you could change some of the notifications, or maybe warn the monster that a sabotage will reveal which monster they are (ex: ⚠️). This is based on the comment that part of the gamemode is finding out which monster you're dealing with, along with personal experience.
That doesn't sound like feedback, please take conversations to #💬︱general
Love the game thanks for reading: Please consider lowering the amount of tasks required to fill the bar in Draft Mode, I've never seen it get more than 60% and it doesn't seem to pressure killers.
the host can lower it in the settings
The number of tasks can't be adjusted in Draft mode
oh whoops, i just noticed that it was in reference to draft mode
my apologies, that much is true
Avenger just killed Gravy and Gravy stood next to Vigilante and Gravy died. ???
depends on where the would be killer is
Is the "suddenly" naked glitch being fixed
It isn't game breaking or permanent, and it is funny. It's probably not a high priority at the moment but it will probably get fixed later.
it may not be funny to everyone and it's unfortunate when you purchase accessories or wear something new and can't see it for a whole round or more.
I find it gets fixed when I re-equip the items.
Go back to the closet, enter and exit. Unfortunately it sometimes happens again.
I do not know if they've fixed it, but most simple bugs are usually patched fairly quickly.
Sometimes they just wait for the next patch before applying the fix.
At the very least, it's a known issue, and a solution is being researched.
it happened to me xd
Feedback/Suggestion for the friends list:
I believe the friends list would be greatly improved with the ability to add a short descriptive note to each friend on the list to help keep track of who is who. This seems to be occasionally helpful when people's in-game name they play with does not match the name they choose for their account, or their Discord names. It would be helpful for keeping track of who is who. It can also be helpful for tracking who are the people you frequently play with and who are people you played with a few times and haven't seen in a while.
So when playing with new players, their volume defaults to 61. Would it be possible to add in a default volume adjustment where we can set what we want our default as? 61 is wayyyyy to loud and i spend the first few mins of every game turning people down
Could the volume of the clicking from the numbers in draft mode be turned down? I often have to reduce my game's volume just for that part to not give myself a headache.
If you think the default volume of players is too loud, you could turn down the volume of all players in the Sound tab.
I believe the Draft roulette sound is based off of the SFX slider. I could be wrong, though, as it wouldn't be the first time a sound effect is not actually tied to anything.
They were referring to the clack clack clack that plays while your number is being randomised
Yes, that clack-clack-clack is the roulette I was referring to.
I for some reason only read your first paragraph.
Probably because it is both morning and night
Does anyone else get constantly kicked out?
That's most likely a connection issue on your end. Have you tried troubleshooting your local network?
No I don't know how
Generally you start by rebooting your router and computer to see if that helps. You can also submit a ticket in #troubleshooting-and-bug-reports
Is there a way to show in the game chat whether a player left or quit the game intentionally or disconnected because they genuinely lost their connection?
I think that would help lobby hosts better understand if someone left because they decided to, or if it was outside of their control
Also, in a game with proxy chat enabled that has players in no mic mode, could adding the evil laughing duck sound that plays over intercom in a non-proxy chat game be what plays for those players?
Soon players that disconnect due to connection failure will have a plug symbol next to their name and will their goose will stay in the game for up to 90 seconds to allow for reconnection.
I believe we will only send player left if they intentionally leave.
As for the other, the goose can already fart as a way of communication, I'm not sure how adding another sound effect will help
Who knew that farts could be a way of communication? Oh yeah of course in this game where nothing makes sense
let me clarify my last part - currently, when players who are in no-mic mode use the intercom, there is no audio played. I was seeing if there would be any interest to use the evil laughing duck sound effect to their intercom message, which is the sound we can normally hear over intercom when there is no proxy chat enabled
Minor thing I noticed:
In Draft mode, if someone randoms into Dodo, then it is possible for Dueling Dodo to be presented as an option. Anyone who is given this as an option learns the existence of the dodo even if they don't pick it. This grants people unfair extra information.
I'd propose presenting the role as a normal Dodo to the second person if the first randomed into it.
its true that someone observant now knows, but i also don't think this is some significant edge to the game?
Draft offers a lot of extra information regular classic doesn't. Especially for certain roles like morphling or assassin, that take a direct nerf if their presence is well known and established.
I just accept it as part of the mode.
How would that work? If you have two Dodos in a game, they would need to be able to have a kill button anyway.
He means if you pick say medium, but 'duelling dodos' was an option, you now know there is a regular dodo in the game if it was randomed into
Alternatively, if you're last to pick, you know what roles are not in the game
Duckside makes some good points
I think you meant to type "random" and not "medium" - I'm not sure why telling the second player they are a normal dodo makes a difference, unless if they mean to be able to want to make it seem like to the rest of the lobby that there is only one dodo
Medium was just an example. Really it could be selecting any other role, so long as you saw Dueling as an option to select
I'm gonna pretend that I knew about this trick before reading, don't mind me.
There should be a visible warning during a meeting if an assassin bullet or disconnect leaves a falcon/pelican and 2 other players, causing the timer to begin counting down.
If somebody disconnects, they have 90 seconds to reconnect.
They don't die instantly
seem to be getting more DC's now then ever before
@split grove
It’s too hard to tell which map’s which without knowing the names. Any chance the pictures of the maps can better indicate which map is which?
All the maps are available in #📁︱templates-resources if you're ever not sure of a name
There are a few ways to tell.
The first and most obvious is the lobby. Lobbies are all map specific, no two lobbies will look the same.
If you don't know the lobbies that well, there is also the room code. The last 3 characters spell out the map name (on first letter basis) and the server location.
For example, a room code ending in ASN would be "Ancient Sands, North America"
God I can't wait for Ancient Sands
It looks interesting see on the little we've seen of it so far.
Let's talk about it in #💬︱general
If we used those as the images that would work, but I don’t think we should have to go to the discord to check
None of those help, one of them rely on knowing the name in the first place
I suppose playing the game more will get you more familiar with them
When the actual bleep did someone get the bleeeeeeeep idea to nerf the Mechanics Vent time?
That has been in game since the new task system came out
Ain't played Mechanic in a long time. Well my feedback is that I hate that change.
And many people gave the feedback that they hated how the mechanic could sit in a vent for the entire match, making it impossible for anyone to find them
That's also why it makes more sense for the Pijin to be able to do that instead, so the Mechanic can successfully be sneezed on by them.If you want to chill in the vents and surveil the area, be Pij and try to convince the peeople who know your role that you're not sneezing on anybody.
I also don't like the change, but it's reasonable.
I just wish it wasn't so limited, 6 seconds is barely enough time to choose what vent you want to get to on some maps.
But it did at least make the snoop make sense, since the only difference between those two roles was that the snoop could not move between vents while the mechanic could.
Well, the snoops vision zooms out now too, but that's irrelevant since the mechanic can't stay in a vent long enough for that anyway.
i guess, but its not like the vent locations are moving or anything
because the flip side is 6 seconds is plenty of time to get you where you want to go if you had an idea in mind
and the role is no longer for going in, sitting in the vent and making a decision, and then going out
Having a goose role with the ability to just hang out in complete safety causes a ton of other design problems.
I do believe the 6 seconds is enough to use the vents to get around as fast travel > There is a case to increase it for a few more seconds but we would have to adjust the cooldown a bit more to make it less usable. It will become less fun but more "useful".
The only reason people hate it now is because they had a taste of the old mechanic. Remember when Mercy in Overwatch could resurrect a whole team?
I can't remember if snoop is forcefully ejected now like the mechanic.
Snoop offers less advantage without the ability to travel.
Letting it sit in safety can be counterbalanced although I am not a fan of having them too different from one another.
They are both roles undergoing constant observation for updates.
I think adding a counter for how long the Mechanic can remain in a vent would be very useful
I finally was able to make use of the two roles I thought were useless. As birdwatcher, I was in the tunnels when the sacrifice bell went off. I bird watched into the pit and saw the culprit walking away from the sabo. Got a duck out. Then as Astral I saw two people talking and go real quiet when I walked by. I hid in a corner and floated my soul to them and heard them talking about their roles, one being a duck. Woohoo, all roles have a purpose
This could be useful. Similar to Astral's countdown, the vent button could slowly tick down to show how long the person can stay in the vent. When you hop out, the timer clears and the vent cooldown starts.
They’re not. Anyone who gets snoop just hides the whole game and gets protected from assassin if there’s a chance of a pigeon being alive.
Oh I wouldn't be so sure about that
Not protected, just a chance for the Assassin to misfire
Exactly, unless there’s a spy to confirm the role no one’s taking that risk, or the assassin’s about to get voted out anyway and can risk a 50/50
If you're observant enough, you can usually tell which is which
Calling an emergency sabotage is usually faster than the bell.
Hey GGD devs! I'd like to report a bug that just occurred during a recent GGD game I watched. So there was a player who was having connection issues that had left and rejoined the game a couple of times. This person ended up being assassinated during the next meeting, which somehow resulted in the game's Pigeon winning.
I was under the impression that the Pigeon's sneeze progress resets during every meeting, so I'm assuming that the person with connection issues was the only person the Pigeon didn't sneeze on during the previous round and this is a bug related to the new Reconnect feature.
Pigeon can win during a meeting if the only person that was not sneezed on that round gets shot by the assassin. Pigeon sneezes don't reset until the meeting ends and players spawn back in the map.
Really?! I had no idea that was even a thing, but I guess this is the first time I've ever seen that happen. Thanks for the info!
Since it doesn't reset until "players spawn back in the map," does that mean that if the only person the pigeon hasn't sneezed on is voted out, the pigeon also wins?
No, probably a poor choice of wording. The pigeon counter is reset when somebody is voted out
Basically once voting time ends, so you have until then to hope the assassin shoots your final victim.
Understood! Thank you for clarifying.
Similarly, if someone is killed in the final four and the falcon is still alive, the timer begins as soon as that person is killed. This can lead to having less time to hunt down the falcon. Aim carefully...
mummy is so bad comparing against vampire, she could be more fast or the kill button faster cooldown
The lobbies I play in, people agree to not vote out the mummy if they’re a mummy. (But will still vote out vampire)
I think mummy is funnier though, it's entertaining to start meme dancing and scare people
or have like a huge thrall army hugging everyone lol
The mummy's kill cool down is already much faster than the vampire.
It's a more difficult role, but it's not impossible.
One trick is to make heavy use of the vents
I have a question do I ask it here or what?
Sure!
So y'all know the door below the library in the map with the chandelier. Well why is there an arrow on the door in the map?
It shows which way the door closes when a Duck activated the door sabotage. You can also see it on the entrance to the pond on the right, and a few other doorways
Oh ok. But why would we need to know that?
OHHHH that makes more sense
There's no need to copy and paste the same ideas. The devs read it the first time.
¿Sabeis español?
hola
Hola
I find the game harder to play as a goose as sometimes the yellow outline on a nearby task does not appear until you get very close
Occasionally the task outline does disappear, but usually when two tasks are near each other. The yellow dots are always on the map, though, which should help guide you until you memorize where the tasks are.
da friend list be doing a derp for some peeps
#troubleshooting-and-bug-reports with as much detailed information as possible
not that much information I can add but sure
I've been trying to think of a buff to Politician but I keep coming up empty
i have plans for him
wild and outrageous plans
oh cool
Why does birdwatcher get to have unlimited dark vision? Wasn't that like one of the cardinal sins for a goose?
It's not a flashlight.
?
It's birdwatcher vision.
i think chonka is saying that it works during light sabotage?
Yeah, it was one thing for it to last like 15 seconds, but permanently seems... off
if this is the case, it was an unintended mistake
What map is this chonka?
Had this issue on basement
I will check this right now.
we're not going to change anything about this for now chonka
and we're going to keep watch
Basement and Jungle are the two maps where Birdwatcher can see during the darkness. Those are the ones you'll have to watch.
Reviewing the achievement list, now that Engineer's combined 3 roles together, should you not be able to earn "Mechanically Inclined" when in Goosechapel?
Watching carefully how it affects gameplay
Remember when Overwatch accidently let Mercy resurrect her whole team for 2 years before they realized?
As for the achievement, Goosechapel works for the base Engineer achievement. Mechanically Inclined is for vents. Not Sewers.
Well, they were called a mechanic before the merge, but I guess I'll let it go. I have other achievements to hunt for still in Goosechapel.
I guess you will.
Birdwatcher is wildly OP and I love it
Finally people are seeing it 
I loved it prior to this update, but now that I literally never have to deactivate it, it's BUSTED.
I can see like a quarter of the map on maps like Manor and Basement where the walls are as thin as they are
Now that everyone realizes the birdwatcher's full potential, it's probably going to get nerfed once the complaints roll in 
#bringbackOGBirdwatcher
Technically you can have OG birdwatcher now. Just activate your flashlight vision and leave it on forever
NO TOGGLE! JUST OG!
Toggle on and spin very fast
Wait, people don't hate the birdwatcher anymore? takes notes
I never did understand the hate for that role. It hurts my soul hearing people trash that role so hard just because they underutilize it.
I probably don’t know how to use birdwatcher correctly. I have hated it for a long time.
Ikr? Hell even today I caught a duck by clearing the other goose by birdwatching them
Basically, just don't not use it. Good places to use it are the police station in Goosechapel and Sacrificial Altar in Basement, you can see everything in the hallways/streets around them and then some.
Supervising a body to find out who the vulture is, only to find out that was the last body vulture needed 
Ah ok thank you. Maybe I will like it. I do like the goose chapel map a lot.
I've been saying it in every Dev Log. There is a chance we increase the toggle cooldown every by 1s/week now that people finally see that it's one of the strongest roles in the game.
I've always considered birdwatcher to be about mid tier depending on how it's played before
you can catch killers in the act and watch people do sabo's if you sit in a strategical spot
It really is, I get disappointed if I get assigned that role but I love it in later rounds
Why get disappointed if you love it?
Its hilarious that Birdwatcher is being called overpowered now, yet its almost the same as Birdwatcher v1 that everybody absolutely despised, except with a toggle on its ability
I get disappointed initially because I’m not a killing role but then I start loving it
We've noticed a tendency of players to want killing roles almost 100% of the time. We're thinking of making a FPS.
The increased vision is also a big buff to it, even without seeing past walls
Introducing the long awaited spin-off: Goose Goose Gun 
Gun mode: Kill literally everyone or you lose
Honk of Duty
Can you change the number of missions, instead of the size? Like before.
I want to set the number of missions more accurately than large and x-large. The difference is too big.
Don’t know if this been asked before, but will there be an easier way to tell when a player is completely left the game and those that have to rejoin. I don’t know about others but I get confuse thinking that the players that have dc and completely left the game is still playing.
And I don't know if this is a bug, but it's so uncomfortable that the vote doesn't end when the assassin fails.
@gilded ginkgo
If you would like to provide feedback, please do so in a respectful manner
The situation you describe only happens when the last person to vote is killed in the round. It's rare, but I have seen it where the last person to vote is the one assassinated, and the voting period will not end early like it does for everyone voting.
as I understand it, the difference is 1 additional task per player, so 16 at maximum
As a spectator (chosen from start of game) if somebody gets killed by environmental hazards, it doesn't automatically switch to a new player to watch
Spectator never changed who you spectate automatically. Normally, if the target dies, you just get thrown out as a ghost.
Is there a way to allow us to be able to auto rotate the game on mobile? Before the last update I believe, the game would rotate when you turned your phone. Now it no longer does it.
Not the channel for role ideas, you want #🐣︱classic-role-ideas
And is there a way to save individual settings for each account? My family likes WASD, but I like the arrow keys. It's uncomfortable because the settings change.
the way its setup its saved bv device unfortunately
Hi, doing another follow up about this. We cannot wait for these changes to be implemented for draft mode. Please, allow us to use a smaller vision. Thank you again
The team reads everything, may not acknowledge everything, but we read them. No need for follow-ups.
pls fix when you have a bomb be able to called a meeting
how do you mean?
when u have bomb it doesnt let u called a meeting
it should
it didnt let when i was pelican
Intentional
oh I didn't know about that
idk
i try to called meeting but wouldnt let me so idk if it was intentional or glitch
herbird just said it was intentional
oh why
From what I remember, those with a bomb lose the ability to interact with anything. That includes any tasks or the button.
huh
Since when? I've always been able to call a meeting while holding a bomb
I honestly have no idea, I'm wondering the same thing
Hi,
i just collected the daily bonus and notice that the xp buff is running out while i am not playing. I think it would be better to change that
Why did you stop playing?
Things that would make me love this game more:
- Being able to use the suit of armor in Mallard Manor as a hiding spot, just like you can on the Basement.
- In the basement, The mouse task yellow dot being on the wall that the mouse task is on, not on the opposite wall.
- Once a year (Black Friday?) You allow ALL old craftable cosmetics to go on sale for GOLD only.
I have always wondered about #1, the cupboard doesn't seem as useful as the armor
You mean like a warning before they enter?
that is a weird question 😄 sometimes you do not have the time to play
As host, you should make it clear what your expectations are, especially if people you don't know are joining. People can ignore pop-up messages, just as easily as anything else. Just ask how many people have fully read the TAS of a product.
Host can copy-paste a disclaimer in the chat every time an unknown newbie joins, or before the game starts, or just kick the offender immediately as there are usually a larger abundance of lobbies available for them to join wherein swearing is less objectionable, which they'll inevitably go to if they wish to continue playing.
Random thought: would people find it more fun if the esper was notified if telepathy or clairvoyance is called? Not necessarily know where like a technician engineer, but in T&T when a sabotage is called.
There are currently 4,5,7,9 missions per goose
Do you have any plans to add 6 missions and 8 missions per goose?
Jungle Temple once had a Technician but now no role can see where sabotages come from. Can that be addressed? Possibly by making a Mimicnician that can fogwalk and see sabotages? Or just re-enabling Technician just for that one map?
We're currently okay with the state of this, it adds a little uniqueness to the map. It's something we may revist if the demand calls for it.
Bit of a random thing but, would it be possible to make it so party has a 50/50 of either giving a player a high or low pitch voice.
Sup, do you have any ideas about customizing the dissucsion time
I mean, make it a little bit longer
You can change the timer in Classic mode to have up to 3 minutes time, 60 seconds for discussion and 120 seconds for voting.
구스구스덕을 하다가 인터넷 연결이 끊겼다는 알림이 뜨고 1분이 일시정지 되었습니다.
is there some lagging issue going on? people are teleporting everywgere
thats still not enough tho😂
Thanks for the feedback. The devs will take it into consideration 
How to find ducks early in the game?
Simple, memorise where you unlock the sabotages, and report whoever is tasking at those point.
EASY MONEY 😮
Whoa, you can translate every languages?
Many new players often call meetings by mistake thinking they are tasks. This is especially true on the ducktorian and jungle maps, where the meeting location isn't the iconic big red button.
I suggest that if a player is below a certain level (maybe 10?), when they go to the button/bell/horn, they will get a small pop-up at the bottom of the screen saying something like "This will call a meeting, are you sure you wish to do so?" or something like that.
All maps have been adjusted to show a megaphone 📣 icon where the meeting button is. Also, that's really part of the learning process for the game. If you hit it on accident, boom, now you know and shouldn't do it again. Unless Dodo.
정말 재밌게 하고 있습니다. 거위 직업 장의사 상향 계획은 없나요? (장의 시간 등등) 그리고 장의사는 사운드로만 능력 사용 여부를 알 수 있는데 의도된 것인지? 능력 사용하면 죽은사람 색깔의 천(?) 같은 걸로 덮어주는 건 어떨지요??😮
No word of a mortician rework yet. The sound indicates that the body has been checked. A visual indicator that a body has been checked would go against the "confirmed" idea of goose roles, but you can't check a body twice, similar to how pigeons can only sneeze on someone once per round.
비둘기는 감염된 사람은 능력 활성화가 안되는데요. 장의사는 중복으로 시체조사가 됩니다 비둘기같이 비활성화는 안되나요?😮
When a body's been investigated, the ability should be grayed out. It's the same as trying to sneeze on someone twice.
xdd these answers
we didnt end up doing it but i want it such that mortician just eats bodies now
I talked about this counterplay at Gstar with some fans.
Was Gravy's bounty capped at 8 in a recent patch? I haven't seen it higher than 8 since 2.12 dropped, and I'm SURE I did more than 8 tasks in a couple of Gravy games.
Well, I think that is a pretty lame change, and I'm further disappointed that it was not mentioned in the update. I just don't see a reason for it beyond being stingy to players. Your Gravy usually gets stolen, anyway.
there's a reason
Is it not a reason you can share? I could see it being used for silver farming, but money can't even be transferred between accounts.
not a shareable reason, sorry
but it wasn't arbritrary!
Well, I'm guessing it was a necessary evil. Just unfortunate.
8 was the old cap, so at least it's not lower than it used to be.
I know, I just wish it was mentioned in the update, even if the reason was something they couldn't share. This team has been very open and honest, so it just seems out of character. Trust is important.
I don’t think they’ve done anything to break your trust.
maybe this is going to sound even worse
but we have had stealth changes in plenty of updates
I mean I know there's always the catch-all "bug fixes and optimizations," this just hit different.
well, it was never intended for one thing, so its a bug, if that matters to you
a lot of things are done out of necessity.. sometimes out of experimentation
for months now the birdwatcher could see in the dark on the basement and jungle temple but not the lights sabotage in other maps. I don't think we mentioned this anywhere
Wait, Gravy going above 8 was a bug?
it was, yes
At least you can say that was as an intentional decision
I think that clears everything up. Thank you for your time.
I don't recall if it was ever mentioned in patch notes, but I know you told the beta testers and we all spread the knowledge around.
Same for gravy being able to collect more than 8 coins (I didn't even know gravy could until people started sharing photos of getting many more coins)
I was telling people for the longest time that gravy was only ever supposed to get up to 8 coins
Hey game goose goose duck no have translate Indonesian?
Translations are mostly a community effort. If you know somebody fluent in both languages and there is a large enough demand for it, you can mention so in #💬︱general and the developers will probably contact you.
I came back after a while and the game's great, I'm glad that you're actively adding new content. But imo dodo ruins the game. It greatly limits the strategies which you can use.
Tracking someone's location, estimating if they could have went from A to B in a certain amount of time, watching how they do tasks, etc.. It all becomes useless as they could just be a dodo and then you'll lose if you take action according to your proofs.
I think i disagree but if you believe so, you might be better served by turning off the role
Yes but the problem is you can't do it in draft, can you? And even if so most people don't do it cause they just don't know any better.
i think portraying it that they don't know better might be a bit disingenuous
if you can find players who agree with you, you can have it turned off for classic or agree to not pick it in draft
But really what's the upside of having dodo vs not having dodo? (I'm talking about lobbies with random people)
maybe you shouldn't play with random people if you are very particular about the roles you want to play with
there's just no practical way to tell if someone's a dodo or duck
Ducks have to take care not to blindly accuse someone in case they are Dodo
Like if you put an effort into remembering where people went and later noticed that someone lied about their location. You can't tell if it'a a duck or dodo, you can't act. You can only rely on some random sheriff or vig to kill them
im confident in your charisma
and the ability to find a group of friends and to convince them to try different game settings and find whats right for you
I am more charismatic and I have more friends
Alright, I'm just saying that removing/changing dodo (or at least making it off by default) will make the strategy more in-depth
please no! dont hurt me
sheriff, vig, kill it with fire ^
well you heard them, it would be cruel to remove them at this point
@junior copper There are ways to distinguish between a dodo and other lying roles. Primarily, dodos can't kill (unless there happen to be 2 dodos, then woe betide you). Sometimes, you must take the risk that the person isn't a dodo.
Although, I will admit, the number of times I've accused a dodo when I'm a duck... sigh
So in the first case your risk your life approaching them and in the second case you risk your game by voting them. And it's pretty much just rng if they're dodo or not
Not just RNG. Learn the tells of other players. If they do get a dodo win, make certain they can't pull the same trick again.
This is why dodo is the only S tier role
Dodo makes people have to think about who they’re voting. It discourages the geese from randomly voting, and forces people to use their roles to differentiate between a dodo and a duck (Birdwatcher, Detective, Medium and Engineer are all good at figuring out who’s actually a dodo)
Even then I find it to be one of the harder neutrals to play as.
You’ll only very rarely win by RNG, and playing it is a particularly delicate balancing act.
I remember my best dodo win, I wasn’t even going to try because I’m never able to win as dodo, but somehow wound up with the best dodo win I’ve seen
I find dodo to be healthy for the game. Without dodo random voting wouldn't be as harmful. Geese also do have sheriff and vigi for someone who seems like a dodo, and avenger for the cheeky dueling dodo plays.
Also I find that ducks panic when someone who is very much not acting like a goose is about to be voted. If someone keeps saying "no don't vote they are dodo", there's a chance that player is a duck trying to steer the group away from a dodo win.
Speaking of ducks, they also have a couple roles that can help vs dodo. Spy to determine with 100% accuracy if someone is a dodo or a safe scapegoat, and assassin as a last ditch effort to kill dodo before they win.
I think it's a nice counter for those lobbies that vote randomly
So my 2 cents on this matter is that, while the very existance of the dodo completely changes the way people play the game and it is very oppresive, it is not unbeatable and uncounterable.
Dodo is oppressive, but I kinda has to be, yeah
I was a dodo once, in a random room. I didn’t say much was just thinking ok I won’t win, but one person said my name in the meeting and everyone voted me. First meeting. That was an awesome dodo win.
Did the campfire task on Jungle get changed? I had the task, opened it and a meeting got called. The next round, on my way to do the task (chop wood), I got killed then found the task unavailable.
The fire was not lit
Had you already done 8 tasks while alive?
I'm surprised people don't talk more about Assassin. It felt very oppressive when it came out and still strongly dictates the game. However, players realized before Assassin how easy it is to identify ducks simply by claiming a role, and something had to be done. Pigeon was the same way to a lesser extent, as it was meant to counter grouping, but I swear only a handful of people actively call Pigeon resets anymore.
Some roles just have to be there to make the game fair, like Professional.
And like dodo, there are ways to do some tomfoolery and get it to shoot itself.
Exactly. There is always counterplay, but the roles have to be there so it's not just cut and dry.
My favourite being the time I said "X killed, I watched from the crate" when in reality I was looking through walls.
This was another reason I just couldn't go back to among us afrer trying ggd.
There, if 2 people are blaming each other, you just vote both out for example.
In ggd now you have to worry about dodos, about a morphling framing someone else
There is just so much more than "he killed. If not him vote me"
Exactly. You don't know whose side anyone is on.
there's an adjustment period!
assassin is oppressive for sure.. to gameplay that involves sharing your role
That's why I said when it came out. It feels fair now
Not that I recall. I still had fake tasks.
I should I submit a bug report then I guess.
Question... Are we able to get an option for tasks after death? Like in the game settings, can we choose if tasks after death are real or fake? I think that would add a huge element and make a lot more room for custom gameplay
The thing you have to keep in mind is that a majority of players don't bother with their tasks once they die. Newer players don't remember the days when some games would drag on because a dead player still had tasks to do. Letting dead players have that much control over the game was not fun for anyone, I can say personally. That's exactly why task pool was implemented and why kick idle geese was implemented. I know it was a tough choice for the team, but I think it was overall worth it. I also know some players didn't want to have to be responsible for tasks after they died. I'm not saying some people wouldn't enjoy it being the way you're suggesting, but the majority of players are happy with current settings.
I know, I was saying if we can make it an option for private games so if we want it, we can enable it
I can't totally speak for the devs, but I know that, in general, they have offered less customization options in an attempt to make it easier for players to create fair and balanced lobbies. I know AU has tons of customizations, but that means lots of lobbies just have bad settings. I.e. the devs aren't likely to add an option that could be a really bad setting if used incorrectly.
From what I understand of it, the changes were not trivial so a simple on/off option isn't likely
Yeah, it was a major overhaul.
Ahhh
Ok that makes sense.
I honestly didn't know this game was this interactive, I love it. I'm definitely going to partake in the future for sure
The most interactive with the community dev team I've ever had the pleasure of meeting
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I speedrun tasks all the time, so I'm way happier with the task pool system than I was having nothing to do after completing four finite tasks and no more. It also allows me to ignore Speak to the [socialite]/Three card monte tasks in lieu of completing quicker tasks and not being a sitting goose.
I'm pretty sure I haven't done the dialogue tasks in Goosechapel once since the task pool update
I only do when I'm trapped in the Mayor's office/Police Station/Bank/House of Worship with nothing else to do besides wait for the door to open back up.
I do them sometimes but yeah. RIP long tasks.
I personally think task length played a part in the overall game balance.
I've always felt that you should get four tasks and you don't get new tasks until those four are completed instead of the current get a task, immediately get a new task (which might be the same task)
Well, I still need 3 Courtesan conversations for the achievement, so I will rush that task when I can. Also, it'll throw people off thinking I'm just doing the sabotage with her.
i see it as an accessibility thing
if you can't do a task, or just hate it in general
now you no longer have to
there were many considerations, and we knew there'd be growing pains in the short term
i know a lot of people who may or may not have played a different game would be used to doing tasks while they were dead but ultimately
i do truly believe that most people are quite content either talking to one another or just spectating when they're dead
Yeah I believe it's better overall, especially for accessibility reasons, but I still feel sad for the long tasks and the specific gameplay that has been lost by allowing players to skip them altogether
I do feel the shift has made the "game timer" of tasks offbalanced. At least in Draft mode, lots of lobbies are filled with people who don't do tasks. And since Draft defaults to X-Large, I've only seen a task win once in the numerous times I've played Draft since it was added. And that one time was yesterday.
Tasks wins are the least satisfying.
We want to minimize them but they should still be a constant threat. It speeds up the game for everyone.
It's working as intended.
Tasks should be an incentive for ducks to kill, a constant threat but not a reliable method of winning. Just like how critical sabotages aren't a reliable method of winning, but a threat that the geese have to haphazardly stop what they are doing and fix it and miss critical information about the ducks.
I personally hate tasks wins if only it wasn't to stop the falcon. It just seems frustrating for me: like, oh wow, nothing interesting has happened, we didn't figured out all the ducks, hurray...
We always maximize tasks so that winning through task is nearly impossible, they are there just so people don't just chill on the map but occasionally have to do anything just to not be kicked.
Yea
Ola
Recently half the time I disconnect I get banned for a minute. It makes it impossible to reconnect. May you pls fix this or make reconnect time longer.
Nobody should be getting a temp ban from unintentional disconnecting.
I'd suggest opening a ticket in #troubleshooting-and-bug-reports if it happens often
Likely the drop is happening well outside our servers meaning it's no different to our game. It looks like a volunteered disconnect on our end.
I do recall getting temp banned after my data connection on the bus became a bit funky. Was able to reconnect with no issues and it has only happened once so far.
It discourages people quitting mid-game repeatedly.
makes sense, to counter griefing
I have been hit by it on occasion when my days haven't been great, which is probably why that unintentional disconnect resulted in the temp ban.
The straw that broke the duck's back.
It also would be amazing if only the language mark were more... Obvious. Like a flag or something.
I'm so tired of ppl joining our lobby and insisting on speaking English only, because they can't understand our language.
I mean... You and your friend joined non-english lobby, why the heck our lobby have to learn English only because of you two?..
Loving the new voting timer rule. Now if someone's AFK we don't have to wait as long :)
yeah, there's always that one person that delays everyone else when they're AFK
Imagine having voting time longer than 15 seconds anyway 
I don't like it thought because sometimes people vote before the conversation/argument is over, and then you can't finish
Everything has its pros and cons. I personally find with this, the pros outweigh the cons though.
there is an advantage to this, for ducks though. If information is not exchanged thoroughly, it might let them get away with more duckery
well, half your lobby disagrees with you
This is probably true, but given enough losses because they didn't share enough information and the players will eventually learn not to skip so early
I mean, you may think that, but look how often players still report a body immediately upon finding it

true. But then when you don't report it, people (at least in public lobbies) tend to call you out as the killer
I just tell 'em I'm looking for a mortician whether I'm good or bad, and when I'm good I actually am, but will report bodies if I know that said mortician isn't alive.
I made the mistake of telling a duck I was Canadian and was the last goose standing and running scared. Lol
The 2.12.01 patch has been really great even in normal length meetings. If you know who to vote, voting time goes by much faster. I like that one person can't hold up the meeting.