#š®ļø±gamemode-ideas
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freeze tag game mode where the duck tags a goose and turns them into a egg and another goose has to tag the egg to turn them back into a goose, if in a egg too long you die.
what happens if the duck camps the egg?
Then maybe set a timer to how long the duck can freeze a goose
if the time was shorter, wouldn't the duck just camp the goose for that short period of time?
They could but the duck also has to worry about the Geese completing their tasks
You guys are sort of describing a dead by daylight mechanic
In the egg, the goose is unable to do tasks or move until either they're free or they died
where survivors (geese) have to complete generators (tasks) but also rescue other survivors (geese) from being hooked (turned into an egg) by the killer (duck)
the duck can get a movement penalty or teleports to a different location on the map
also i think it would be better with a timer rather a task
True
I feel like prop hunt would really be a favorite
I feel like if we all keep mentioning prop hunt as an idea, they are going to start hurling actual props at us XD
its an interesting idea, but GGD has less props than you might think
it isn't a populated 3d environment like you might find in a half life mod, for example
and since there isnt anything procedurally generated in the maps, you'd notice if a vent was out of place or a table
but no one would ever notice a vent...right next to the table in the rec room!
i would like to see an infected gamemode
What about if we do 9 or 15 ducks vs 1 or 2 goose like you know all players are ducks and there is 1 goose and the goose should finish his tasks before the ducks kill him but the ducks doesn't know who is the goose but the goose know who is the other goose
@odd ether We do have something similar in the works where there'll be lots of ducks and lots of murder called Fowl Play
Unless in prop hunt mode it specifically spawned fake props all over.
Yeah, that's the procedural generation I was referring to!
This might be a stretch but maybe Goose Goose Duck could have a 'Tag' Mode. Not sure what would happen if a duck 'tags' a Goose, but I think the the player who gets tagged will be teleported to a random part of the map and they will become the Duck this time and they will start 'looking' for other players repeating the process. Whoever tags the most wins the round. If the player who is a duck is intentionally not doing anything, there could be a timer or something.
Just a thought.
@uncut lynx what player count do you envision this at?
is there a chance you can get teleported on top of a goose
I'm not entirely too sure if this can be done with a full lobby but maybe 10 players could work?
Maybe there could be a chance to be teleported on top of a goose, but this one has to be actually tested to see if it will be fun.
It's just an idea that just came to me, not sure if it will materialize to the game at all.
Map size is also another thing too
Iāve seen a game mode like this ^ but everyone teleports every 60 seconds to a different personās location
That would be interesting
What if everyone can vent?
Ik there is a mech that vent as goose
But what if everyone can vent but have 20 seconds cooldown
I think that would just make the game last forever because everyone would just hide in vents and wait
a tag or hot potato gamemode
Oh what about cops and thieves
What if there is one cop/security goose, and everyone else are non-killing ducks. The ducks are holding an illegal potato chip (very illegal), but only one duck holds it at a time, it can be passed back and forth between one another (every __ seconds) and the cop goose does not know who has the chip. The cop must find who has this chip, (since it is very illegal) and confiscate it by murdering them. If the cop finds the chip he wins, but if he kills x amount of ducks without finding the chip, he loses.
@sage tendon thats an interesting idea! I do wonder if we would get into trouble for a game mode where all the murder is from an inept police officer
did you imagine there was some sort of visual indication of where the the chip was?
Maybe they have a an ability to press shift and see where on the map the chip is, with a cooldown similar to the medium cool down?
Well you could make him āsecurityā or just call him ārogue gooseā
The map idea is a great idea. And/or the chip can make faint uncontrollable auditory ācrunchā cues every so often if the goose is within a proximity of it.
Im not sure if itās already been suggested or not but maybe a āFree for allā mode all goose become ducks and whoever has the most kills comes out ontop and wins the game
@mellow notch an upcoming game mode called Fowl Play has most players being a form of duck
Alright then.
idea make a first person shooter game where its ducks vs geese and whatever team gets the most kills wins
(Jk)
unless... :)
for chaos purposes a gamemode where 2 people switch roles
Is there a role that exists where youāre able to steal someone elseās role? Blind or not?
Because thatās a great idea @fast sluice
what would happen to the person who's role you took?
If you do this you could only do it between the same species (duck/goose) because a duck moving to the good side with knowledge of who the other duck was is an instant win.
Maybe a goose that can swap roles with another goose, but that doesn't pose an advantage and could be used just to grief target players
I think the closest you could get to this would be a third party able to steal someone who died's role or something tbh.
This is a strange looking cat.
An all any gamemode. All roles on the table, any amount of roles (that cannot end the game instantly), and all the chaos possible. Careful voting as theyāre just might be 3 dodos in the midst of 4 ducks of all sorts, but with the help with 2 Canadians you may have a chance, who knows?
Wasnāt this going to be the Vulture?
Vulture has to eat a certain number of bodies iirc
At least that's what I've been told
this is accurate
Ah, makes sense
Not so much a new mode as an idea for an existing one. An option to set it where when playing goose hunt or hide and seek to have it cycle between each player instead of picking randomly
task hunt the ducks search for tasks to destroy in order to hinder the progress of geese howecer a mechanic can fix up to 3 tasks per round
Have an identifier on the Medium, so that ghosts know who it is.
Ghosts can haunt the live duck. Maybe limited sounds when near the duck.
you specifically have to figure out who the medium is, either by them revealing themselves in meetings and endangering themselves, or observing one reacting to your movements. We do have a rework for the medium planned, in general
Idk if this is a gamemode someone may have mentioned but... Egg Capture (like capture the flag)
2 teams 2 different eggs on different ends of a map but the goal is to steal the opponent's egg (golden maybe?) And bring it back.
Everyone can kill but not their teammates and there is a respawn timer. If the goose if the enemy egg gets downed they either have to return it back (or it automatically spawns) back at starting spot. Sounds good?
Ranked gamemode
a ranked gamemode for classic would be difficult, although it might work for future game modes
we'd have to implement an MMR system, and what a 'win' constitutes is potentially more ambiguous than it might seem with how weighted your role frequencies are
passing notes to other geese and or other ducks with a possibility of it dropping for others to see
free for all: everyone is a duck and last one standing wins the match
what's the goal of the game?
we have a game mode in development called Fowl Play that is something to that effect
YAY Cannot wait for the 1 goose vs 9 ducks
But there should be a roles for goose to survive
Iāve seen the document @spiral basin put together. You guys are in for a treat.
excitement increase into 1000000000%
is it a vanilla flavored treat?
a prop hunt mode would be so much fun
A few people have suggested that, and the answer is that it's probably not in the cards
The Untruthful Alliance, (could be another name but idk) everyone are blind ducks and can kill each other and vote each other out, but keep in mind, its last one standing you dont win with the others
just an idea: have cams not work when coms are sabotaged
^^
That would probs go to map ideas but still a great idea
heres an Idea. Let ducks control some of the place of the map. ex: can control the direction of a brigde
How about...
A mode where bodies can be reported only thru a watch linked to intercoms, but meetings are never called.
Cool downs are reset and bodies disappear from the map. Anyone can vent.
huh, are there cams?
Yes after someone activates security cameras, there is a place where you can observe them right next to it.
alright
There is also intercoms š
for hide and seek, there should be a way to "force end" the game (some people troll by not finishing tasks or not killing)
@vivid pulsar they're getting rid of this game mode at least until they figure out a way to fix that issue.
Speedrun
There are no killing roles everybody has to finish there task the first one to finish all their task wins
seems like a fairly dull mode that wouldn't be very entertaining
Yeah I could see that
Actually an Idea to fix the hide and seek game mode, make it so if the duck doesn't kill after like 2 minutes, the duck role will be given to someone else. And you die if you don't do tasks after 3 minutes, unless yours are done.
Then It wouldn't be hide and seek
Name: Team Deathmatch
Roles: Sheriffs Vs Sheriffs
Pros: Geese know who other geese are.
Cons: If you kill a teammate, you die aswell. If you die, you die forever. Meetings can't be called at all.
UI: Both teams have 2 bars. One for tasks, and one for remaining teammates.
Goals: Complete All Tasks or Eliminate the Enemy Team.
would be boring for the dead
I don't see the rounds lasting very long
but then again, goose hunt is boring for dead as well
but you barely specified anything, what are the win conditions?
I would assume they meant when one team eliminates the other like in any deathmatch
if the game largely involves killing, who has time to do tasks?
also, do ducks have tasks?
yes
there would be 2 bars
for both teams
1 that gose up for tasks, and on that gose down for teammates remaining
true
Thats cool
There could be a point/round system where more than one game plays, and the winning team gets a point. In settings you can pick how many points to win
That would mean to create a scoreboard for the ui I guess
Although, it shouldnāt be vigilante geese. Vigilante geese can only kill once, so what that means is that the first team to get a kill wins, as the team that got killed wouldnāt be able to kill the entirety of the other team (presumably they werenāt able to finish tasks). Sorry if that sounded odd, if you need me to be more clear I can give an example.
oh right, it should be sheriff
Name: Secret Deathmatch
Roles: Sheriffs Vs Vigilantes Vs Ducks
Other Roles: (My Recommended)Doctor.
Goal: Complete All Tasks or Be The Last Team Standing.
How it works: Vision is very low, but not at the lowest. Vigilantes have an infinite amount of shots and will not lose them if the Doctor or a Sheriff is killed. Same for the Sheriffs. It's kinda weird, but I choose Ducks to have tasks too. Doctors have the lowest vision and is randomly assigned to one of the 3 teams.
Pros: The Doc ig.
Cons: No one knows who anyone is, including the ducks.(Everyone is a gray color and names won't show.) There are no meetings.
UI: All teams have 3 bars. One for tasks, and one for remaining teammates.
[This is a remake of the regular Deathmatch idea.]
no where no color and no names that means if a dead was revived then they can't say who it was cause they have no idea
which actually makes them more useful to the ducks when you think about it, because being alive again in this fashion, they can't really tell anyone about anything, and they can't do their tasks nearly as quickly as they could when dead.
hmm... ok
but doctors can only be used for this mode
useless otherwise
Game mode idea: Cops and Robbers. 1/3rd of the lobby starts as cops, the other 2/3rd's start as robbers. If a cop gets within range of a robber, they can space bar to jail them. When the robbers are jailed, they cant move out of the room they are in, unless another robber space bar frees them. If the robbers finish their tasks, they win. If the cops jail all the robbers before all tasks are done, they win.
This actually might be fun
Takes me back to childhood. I like it
We could program it and try it out but it could be very not fun for robbers if they get stuck in a room and no one comes to rescue them for a few minutes
yea the problem is that people locked up could spend an entire game waiting around
game mode: Capture the Egg
Kinda like a capture the flag game, the aim is for the goose to get the egg into an incubator on the other side of the map for bonus points, while the ducks are trying to protect their egg and get it back.
Goose team will steal the egg from the nest on the duck side of the map. You drop the egg upon being killed by a duck, the egg can then be picked up by another goose, or returned to the nest by the ducks.
There are also tasks dotted around the map that award points that the goose need to try and fight to protect, and the ducks are trying to sabotage.
This could for example be sabotaging a heat lamp for the incubator, a power source, or a door to get to the other side.
First team to X amount of points, wins
perhaps geese could res fallen teammates by "picking them up" and taking them to a medbay to be healed., the ducks could maybe even sabotage the equipment in the medbay. Idk. Maybe i've gone too much into detail now š
@gaunt hedge did you get an email from ben?
Yes! I replied š
Maybe thereās a way to get out, but itās somewhat difficult. Only problem is eventually people will get really good at it and escape easily.
You give each robber who has been locked up an intercom button. They can press it once to talk to the whole server and notify people where they are, or have them show up on the mini map. Think of it as their one phone call. Whether you make it so only robbers can hear it, or have it heard by the entire server so that cops can plan strategies to capture the people who come to rescue the robbers who are jailed, I think this could be a lot of fun.
how about this, the super duck gamemode where the duck has a 1.5 second kill cooldown and very long range the tasks would be short and the gooses would have really high speed.
and @twin mortar If you die first in a regular lobby, not all that fun either. At least with this mode you have a chance to come back. Sorry to reply and @, I just think this is a really good idea, even if I do say so myself.
@hot glen there are some issues with the game as listed, at least with the current maps. There's really nothing stopping cops from occupying bottle necks for rooms/tasks or camping the robbers.
If you sat at the bridge leading to comms in SS Goose, you're blocking 7-8 tasks, for example?
Game mode like that would probably need to have its own map and all kinds of special programming i would think
That is an issue. Hrmm.... perhaps with a cooldown on jailing, like 20 seconds with a lower cooldown on freeing the prisoner, so people could bum rush the task area and free their friends as they go
Probably!
I haven't thought it through, but at the very least the number of tasks to complete have to be less than the total tasks to prevent camping
CTG game modes are usually (on a general level) symmetric in gameplay to have incentivize both attack and defense
I think a CTF mode could definitely work, but probably with whole different roles
There's a duck the Ripper mode in the pipeline
@spiral basin Yeah, I remember someone saying something about a victorian England map with it.
Maybe an infection game mode where you have to touch someone to infect them meaning that there on your team now. this may just be like the hide and seek or whatever but its just a thought.
If PvP becomes a thing, add in a duos mode. I have more information about it if you think it'd be an interesting idea.
This gamemode idea may sound like a rip-off but it might provide some inspiration for you.
How about a 'Phasmophobia' mode?
In this mode, after 2 tasks by the Goose are done. The Duck will 'spawn' into the map and will start hunting for any goose for a period of time. The lighting on the map goes really dark during this time as the duck starts hunting down any Goose in the map. After maybe 10 seconds or so the Duck will 'despawn' and will have to wait until another two tasks are done by the Goose.
This sounds like a stretch, but may provide some inspiration for other modes we can possibly do with this game.
interesting game mode, could be a potential replacement for hide and seek. is the duck player controlled or AI?
Could be both, depending how it would turn out in beta-testing if any programming was done.
might be a little boring for the duck as a player
I think to prevent campers, either cops or robbers can AFK or stay at an area for 20 seconds long. Including adjacent rooms. I don't know if that will prevent campers
As for another game mode that I can think of, Goose Rush, so like every goose have a time limit starting at 60 seconds, and every tasks grants additional seconds. Fail to do any task within the time remaining will result in Goose Death. The job of the duck was to only sabotage, not kill.
Once a goose finishes his task, their timer stops, making them still alive, or convert them to a ghost.
If there are like 70% of the total geese in the room completed their tasks before death, the geese win, else it is a duck win
that's a cool idea, but what would be the point of the duck's presence? I feel like the duck should have some part in winning
Also this seems a little similar to the gamemode goose hunt
game of tag ? the duck role switches if you walk within killing distance of a player - the game is timed, and whoever ends the round as the duck, loses
I imagine this working since all the geese will be running away with the clock counting down in a panic... since hide and seek isn't around for the foreseeable future, i see this as a great alternative "fun" mode 
idk if it was suggested before but i'd totally love to try it
@gaunt hedge this could work! whoever gets tagged hot potato'd probably has to freeze in place for a few seconds
Davy Jones, Its like Classic except its only 1 duck, (On a timer) And the duck has a special ability called Davy Jones's Locker
His goal is to send everyone to davy jones's locker
it replaces the kill button
its goose hunt but with a few extra steps and added roles like classic
you cant report*
Prop hunt - as goose: your job is to hide as a item in the game, stay alive for longer then 5 minutes. as duck: your job is to kill every goose within a 5 minute timer - kill cooldown is 5 seconds, ducks are 2x faster then geese, taunting gets you extra coins but you have a 15 sec cooldown
I know prop hunt has been suggested a few times and last i read it isnt' really in the cards as there aren't any real props used in the maps
But you never know what the great gaggle crew will piece together i suppose
everytime prop hunt is suggested, i actually remove an asset from SS goose
soon there will be no props, and no ship
Somehow, i find this totally believable XD
Do you know what would be a good game mode.........
32 player team duo battle royale??
Was that not the right answer ?
Battle Royale or Capture the Flag i think it's seem worked
Have you ever considered prop hunt? 
nooo, now they are gonna delete the bridge!
Good! Now I can do storage without getting ejected!
Is there a chance of a free play / sandbox mode? Where any number of players (1 - 16) can play in a map with all tasks enabled to let them learn the map / locations / tasks? With some way of being able to return to the lobby mid-game, and no coin awards.
I've been trying to pull people from my previous other social deduction game lobbies, a few of them are finding GGD a bit daunting at first, with a lot of new things to learn all of a sudden. The faster pace of GGD makes it tough, with meetings/body reports halting their search for (or attempts at!) their next task.
when you make a lobby you can choose the "explore" option on a map and go through all the tasks on the map and explore it
This is awesome! Thanks - I'll pass it on.
It took me a moment to find the button, even after you said it, lol.
Ya, it isnt super obvious but it is there. Glad to help
SNITCH (TASK) MODE
Geese : Finish his task, and then you'll get arrow who is the duck. And then you must kill the duck. And you win as the geese alone (not as the team) If you can kill the duck before the time's out.
Duck : Survive until the time's out. Duck cannot kill the entire Goose. But you can give more task(s) to geese who he found in any seconds of cooldown.
or you can call it
GEESE FIGHT BACK
Mafia
The only gameplay is meetings, which is split into day and night. During day meetings, players talk amongst themselves and vote who they think is a Duck. During night meetings, Ducks chat in private about who they want to kill. One Duck is the Godfather who calls the shot on their target. If they die, another Duck is elected as the new Godfather.
I know that there are actual online Mafia games you can play, but I thought it could be a fun inclusion as an occasional mode to play.
What if there is a 1v1 mode 2 players are possible but if it is 3-16 then it is a free for all though...The only thing to do is kill and win alone
and btw good idea that is the same of town of salem
I havenāt played Town of Salem. The idea is basically just classic Mafia/Werewolf.
Ok...
Which is what town of salem used for inspiration and tbh, I'd rather just play that instead of it being a game mode in GGD. Just doesn't really fit or have the live action element to it
Dine and Dash, add an option to make ducks seppuku if they kill another duck.
prop hunt
there is easy mode-where you can transform into anything you want.you have full vision etc etc. Normal mode-you have 5 options to morph to,and can swap which one of the 5 you want. Hard mode-You stay in the prop you are given and can only see your prop and nothing else. (this isn't the most thought out plan,if you have any suggestions please add)
Every time prop hunt is mentioned a dev deletes part of the new map..... please stop.
man... just deleted my favourite object on the map...
Sorry,I donāt usually catch up with this stuff.Iām quite new š .It was just a thought
I don't get Dine and Dash. Both times I tried it with my lobby the game ended in like 20 seconds with a Duck win.
May need serious rework.
Also what happened to Hide n Seek!?
I see. That sucks, my group liked Hide n Seek but hated Goose Hunt.
Our issue with Goose Hunt was the fast movement speed of the Duck.
We preferred them to be at the same speed as the Geese.
If that is added as an extra setting we would probably play Goose Hunt more.
Also the new mode from experience seems to just have ducks randomly kill until they win so the round is really short.
maybe its your lobby
We played it twice, and both times after 20 seconds we got a duck victory. The players were all just killing the first person they saw
This was in a 16 player lobby.
After the second time we just switched back to classic mode.
good point
This is a small sample size of games, but from what we gathered the optimal strategy to win is to have all of the ducks go on a killing spree.
Leads to a very fast victory
I find that dine and dash varies quite a bit from lobby to lobby. I love DnD mode, sometimes it's fast, chaotic and hilarious, other times you get to try out sneaky & clever strats to get your wins. And yes it's usually fast, but I it's a purge to any lobby that's grown stale, and a great refresher x)
Not everyone likes the same things though ^^
My issue with it is that it just boils down to random killing until the vultures are dead. And the game lasts 20 seconds with a lot of players. The moment that kill cooldown wears off, everyone kills the one closest to them and the game is over.
It doesn't seem like the vultures can even play at all.
Unless they get ridiculously lucky. Atm the game is like overwhelmingly duck sided.
You have 14 ducks against 2 vultures. How do you expect them to have any chance whatsoever?
Both times we played the game it was an instant duck win.
I don't know how the game plays in smaller lobbies, but in a 16 player lobby it's not playable.
Also I don't understand the hate towards Hide n Seek? My group really liked it while we weren't a fan of Goose Hunt. We played a lot of Hide n Seek in Among Us.
I think a lot of it was mostly that it was basically the same game mode put in twice
That makes sense. In that case an option to lower duck speed would be nice since that was our main problem with it.
You get seen by the duck you have no chance of surviving because they'll outrun you
the problem with that is you then have geese who just lead the duck around a merry chase in cargo or the showers and never get caught
source: that was my go to strategy before duck speed got increased
When I tried that the duck just killed everyone we ran by
Then killed me.
Although this was in Hide n Seek
one of the updates increased duck speed because of strats like that XD
i won so many games for the geese by just keeping the killer occupied forever
But in my case it lost us the game
They were like, "11clock you just brought the duck to everyone else while running around the ship."
sometimes that happens
Actually now that I think about it I have a proposal.
This was how my group played Hide n Seek in Among Us:
We all started in the spawn area. The impostor claimed who they were.
Then sat there and counted to 20 seconds while the rest of us scurried off.
That could work better than the random placements I think.
Currently in Goose Hunt if you spawn next to the duck, you're dead.
I think that was why we disliked the duck speed.
Like I said, we all like different things. DnD mode is usually pretty quick, but I wouldn't quite say 20 sec x) Vulture can walk around eating bodies, and if they find one of those unfortunate group shout outs, they can heavily reduce the timer that the blue team needs to survive. It's risky, but I love it.
For a lot of us hide and seek were boring, as you essentially walk around with very little pressure to do anything, kind of just waiting to be killed. Obviously the same kind of goes for Goose Hunt, but there's a sense of urgency with that timer, forcing you to do things quick, and possibly do mistakes. The duck has to find them all before the time is out, and geese benefit from doing their tasks as it reduces the timer, especially while they are alive (thus encouraging them to not just hide out).
There is a chance they will work on a revamp for a version of hide and seek if enough people want it, so feel free to make suggestions that might make it more playable! As it was it got removed because very few people actually played it ^^
"Vulture can walk around." No they can't, they die almost instantly. As said, in both games I played, they died literally seconds after the kill cooldown wore off.
There was practically no game.
If anything that 20 seconds is an overexaggeration
This is in a 16 player lobby, though.
So there is nowhere to really hide.
I think I got 3 silver coins for each game we played of Dine and Dash due to how quickly they ended
The mode may be more balanced in smaller lobbies where the vultures can actually get away from ducks.
A vulture survival is relatively rare, but I have experienced multiple blue team wins where the vulture carried the win, so it's not impossible. I guess it comes down to how people play ^^
I have played the mode quite a bit with both 10 ish people and full 16 people lobbies, and some games are quick, but certainly not all. They are considering adding a 2nd vulture to a full/ nearly full lobby to even out the odds a little, or something else if they get good suggestions.
They are also considering adjusting the reward for the game, to better fit the mode ^^
When I say "quick" I mean we spawned in, walked around waiting for the 10 second cooldown to wear off, then after another 3-5 seconds we got a "ducks win" screen.
I apologize if I sound harsh, this is just based on what happened when I tried playing it.
not at all
how excited is it?
Hot Potato
There are a number of bombs planted on geese, depending on number of geese. These bombs go off after a period of time, killing them. Bombs are removed from play as the number of geese drops, and the fuse timer will lengthen. If a planted goose gets close to another goose, they can replant the bomb onto said goose. When a bomb is planted, it takes a few seconds for it to be replantable, and the goose who planted it gets a temporary movement boost. The last goose standing wins.
EDIT: Maybe planted geese can move slightly faster than unplanted geese as well, although still slower than a goose with a temporary boost from replanting their bomb.
Last one standing gamemode? Where 10-16 ducks duel it out?
Egg Keeper
One or more eggs (probably a setting) are scattered around the map. Your objective is to hold an egg for a certain period of time (also probably a setting), and if you manage to do that then you win. Note that when holding an egg, other geese can take the egg from you. You can do the same!
There are probably a lot of backyard games that can be retrofitted into Goose Goose Duck. It's a pretty versatile setup.
To add to this. It should be name Battle Royale and you could get power ups and all that stuff.
I don't think it has to be as complicated as this. It should just be a, everyone is a goose, someone spawns with the potato, you have a limited time to pass it on before you explode ( maybe a host can decide the range ), when the time is done they die, no one has a report button, when the general timer is done and someone has the potato . Idk what ending tbh. Maybe you have to do a dare or something amongst your friends that doesn't have to be implemented to the game and you don't get any rewards for being the one with the potato when it runs out
There should be a thing about a duck can pick who will be their duck but can pick 1-2 ducks only
but a host of the game will decided how many
Gaggle Royale
All of the things I said are for the game mode to work or be more fun.
Multiple bombs with more geese so that 16 player games donāt take forever. A movement boost after planting a bomb so that it canāt just be immediately planted back on you. Slight move boost to planted geese so that they have more of a chance to pass their bomb on to someone else.
If you just do hot potato without the extra rules and conditions it wonāt be balanced.
Also while it sounds complicated, it wouldnāt be for actually playing it since all you have to do is if you have a bomb, find someone to tag, and if you donāt have a bomb then run
good name. Hope it gets added
zombie apocalypse
Duckpocalypse
A mode where instead of geese doing tasks ducks have to do them but they're difficult lengthy ones and there are 2 sheriff's which on their mini map like a technician see the area where the ducks are doing the tasks and there are 4 ducks default
Don't have a name for it
Bro your thinking of duck duck goose
?@last grotto
Maybe a last duck standing option for classic game mode, could be seprate from blind duck, or could require blind duck. In essence the option means only 1 duck can win, if they are the only duck left (and if there is only 1 other goose).
That's sort of like a fowl play mode we have planned
Oh gotchya.
there should be a duck thats like shariffbut can see ghost and kill 1 person pre match but only able to be used once per game and should be able to set 1 trap per game
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
really should be over in #š£ļø±classic-role-ideas and that kind of role seems very problematic
Killing prematch could be easily abused to troll and kindof hard to counter cause it essentially makes the game only 15 people ever
Get back to work 
-- could be game mode, could be year round or holiday -- give ghosts that are done with tasks to trigger spooky effects throughout parts of the ship? --- halloween: popup cardboard scares, evil laugh(quack), lightting effects ---- christmas -- meet santa goose outside ship or other stuff similar
Duck infection mode where the goal is to infect all goose to become ducks and each new duck can do the same but has a longer cd to -kill-, except the first duck cd is shorter and make it were goose have to do tasks quick to escape the infection
we've considered a form of zombie mode before
Ngl that would sound fun, kinda like slasher mod in a way but like a medic role and survivor role type geese so if the survivor gets infect; once per match the doc can cure the infection and once all the tasks/zombies are killed, the games is won?
Grey Geese: A task speedrun mode. Everyone is a goose and their tasks do not show up on the minimap. Doors task doesn't lock doors like when visual tasks is disabled so people can't get airlocked. Whoever has any remaining tasks once 60% of players had finished theirs gets killed and the process repeats. Everyone gets a new list of tasks and the cycle continues but now everyone's controls are distorted, periodically inverting and/or rotating. On subsequent distortion rounds only the frequency of control confusion happens, since motion-sickness and photosensitivity are common complaints if screen distortion gets involved as the geese get progressively "not inebriated just dizzy"
@torpid hinge this could be an interesting game mode
What's the purpose of morphling ducks in Dine and Dash? Not sure who they're trying to fool since they don't know who is on their team.
@candid hemlock it's up to you
The vulture and the falcon can't morph, but you should play whatever way you think nets you the most success
What about a fiesta (or shuffle) mode?
Plays like classic, but every round, the roles are shuffled. Some stipulations:
Neutrals are shuffled with other neutral roles
Geese are shuffled with other geese roles
Ducks are shuffled with other duck roles.
If 1 player does a vigilante kill, anyone else who gets vigilante won't be able to use the kill. (Or similar X uses per game abilities)
If a role is killed, that role is out of the shuffle.
Even roles that aren't there at the start can be cycled in or out per meeting as well, as long as it is selected they can be in the game options. So even though you started the match with a morphling and cannibal duck, the next round you might have a professional and a silencer.
Vulture body count is kept for the vulture role meaning if you have 2 neutrals and 1 vulture ate 2 bodies, a meeting is called and the neutral roles are swapped, the new vulture would only have to eat the remaining amout.
@lofty rock It's something we've thought of before. We've also considered the ability to randomize everyone's colors in the lobby as well
Is there a list of ideas in an easy to look way so people don't suggest something already thought of? Cause it seems for game modes I'm like 0 for 2 on ideas that weren't thought of
no its a good idea!
but as for whether these ideas are logged publicly, not really
even if they were posted somewhere, like the FAQ, I doubt it would be read very often
Yeah tbf there will always be some, but (at least in certain communities) a list of ideas does help reduce idea redundancies, and it also can help certain ideas to be fleshed out more by the community possibly turning some meh ideas to good ones.
With that in mind it does take time to catalog ideas, and more time to mark if the idea is a possibility / how likely the possibility kinda is / if it isn't a good idea and why.
Maybe instead of a full list of ideas, perhaps something similar to the prospective bird watch but for modes? With it being heavily emphasized that these modes are being thought of and not guaranteed?
I know a list of potential ideas helped with FTL Hyperspace's development and a reduction in duplicate ideas (but of course different work pipeline, different community, different case) so it might be something that could help cultivate more creative ideas
certain ideas get repeated a lot, and if it reaches that point i just make a bot command
that's the approach we've taken so far, anyhow
for example:
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
I dont know that the influx of ideas is so great that we'd need a channel for a document for it, but rest assured that I document any idea that even seems like it has an inkling of of viability
Yeah noticed that bot quite a bit some days. Is the bot automatic or do you have to do a command for it? 'Cause I believe there was at least one idea that didn't seem applicable to the bot when it popped up.
*note I don't remember what Idea I thought that when I saw the bot, but I do remember I thought that beforw
oh its manual
a moderator or gaggle staff would type in !resurrect, for example, to summont he bot
Summon the bot... makes it sound like the bot is either a demon or a butler.
But got it
Well, you're not wrong š
Why can't it be both?
I mean, black butler is a great show
Have you guys thought of an option to tick to not allow skips, or to make skip counts not vote? The only safe way to survive a meeting would be a tie... I only mention as an option, but could be altered to be its own game mode -- Survival Ducks -
I have an idea for a potential game mode. My idea is making a game mode that is similar to dead by daylight. With a duck(s) and geese trying to escape the duck(s) like dead by daylight. Sorry in advance if someone has already suggested this. But I think it would be a cool game mode if it could be possible to do. Just got the game and been watching videos of it for a while. Love playing it and keep up the great work.
@glad hull our upcoming duck the ripper mode may fit some of that bill
@spiral basin ok. Awesome. I'll be definitely checking it out and thank you for taking the time to respond.
I know not long ago I made a game mode suggestion but I had another game idea. A vampire, werewolf and human game mode. Vampires (ducks) have to kill all humans (geese) to win, the werewolves have to protect the geese from the vampire and kill all ducks, and the geese have to do tasks and what not that helps them survive longer or something like that. Also. Vote offs also could work as a kill making last surviving team and or teams are last alive
Feel free to make as many suggestions as you want
If humans and werewolves are so aligned , then they are the same thing
If werewolves win by protecting humans so they so their tasks and humans win by living and doing their tasks, they are not distinct factions
@spiral basin i get what your saying. It could use some tweaking and what not. But it was kinda like a starting point more or less. And I was more thinking that the humans were the only ones with tasks. So basically the werewolves and vampires can only kill but if a werewolf kills a human it dies but if it kills a vampire ot live kinda similar to the sheriff role. And the vampire is basically the duck role. And I was thinking that maybe at some point could even add roles like elder vampire and werewolf that has some ability like can turn a human into the type they are or something as well as can't kill for example. And maybe have a role kinda like the daywalker from blade thats kinda similar to a werewolf as far as if they kill a human they die but of they kill one of the other 2 they don't. And I also thought about maybe the humans and or a specific human or 2 can do a task or something that can help ward off the vampires like have a cross that protects them kinda like the medic shield and then one that's more or less similar to the vigilant. Idk. Like I said. Just pitching some ideas. Yall are awesome and love the game
Sorry for such a long message
You're sorta describing dine and Dash lol
It would be kinda funny to have a type of tag your it type of gamemode, where someone is it and has to tag other players and whoever is it when the timer runs out is eliminated, then perhaps a meeting to vote on who will be it next, could have a name or pun similar to duck duck goose or something around that, not the greatest idea for a gamemode but an idea nonetheless
Wait what if there is a 2 player gamemode where first is a pvp
but that will be simple IF the cooldown finished with only 2 people(you and someone)
So what if they have to finished their tasks in order to kill someone
that's all
that's sorta like the dueling dodo's alternate version, in #850063497877913630
i should update that with all the alternate versions I'd like
well the diffrence is that it takes 2 players or so
right?
sure, but I don't know that we really necessarily want strictly 2 player game modes in general
Ok...I understand
make a classic but in 3D with 1st person POV
@cold hamlet okay
Death Race: The big map has locked rooms so it forms a loop, you must cross checkpoints and make laps. There are random powerup drops you can roll over on the way that give you a one time kill option until next power up, a possible task to open a door to cut through the middle -- if you go too slow you die. Possible road block tasks that are spawned by dead players (sabotage)
so GooseKart
except there's no carts, and you die
The only issue with the sabotages is if dead people leave because they already lost...
dead people quit all the time
If they keep doing that, their account will get deactivated.
can the tasks not be finished entirely if a dead player leaves
if a dead player leaves, their tasks are removed from the task pool required to win
Mother Duck. Max Players 16. Ducks 1-2(Father Duck is the other one). The aim of the game for the "Mother Duck" is to protect her eggs (Amount of eggs 5) from the geese who are trying to destroy them, the mother duck gets to choose where her eggs are hidden, how to break the eggs? To break the eggs you just keep running them over with your little geese feet. If all eggs are broken every goose gets a kill button then they can attack the big mama. If the Mother Duck protects her eggs she wins
(Creative Name): A fast-paced multi-round game of scoring points based on your role which can change each round! The top 1/4 of players (rounded down) at the end will share the final winning screen spotlight.
⢠Rounds:
- Four 90 second rounds.
- Roles are randomized each round (Standard Goose, Standard Duck, and Dodo).
- All dead players return each round.
- The end of each round results in a voting screen for additional scoring opportunity for those still alive.
- No skips are allowed; if time runs out and a player has not voted they automatically vote themselves.
- No reporting of bodies.
- No sabotages.
- Geese have 3 tasks (no long tasks).
⢠Goose Scoring: (5 points max)
- 1 point for each task completed.
- 2 points if the player successfully votes out a Duck.
⢠Duck Scoring: (6 points max)
- 2 points for each kill (30 second initial kill cooldown, 40 seconds afterward)
- 2 points if the player successfully votes out a Goose
⢠Dodo Scoring: (7 points max)
- 2 points for surviving to the voting screen
- 5 points for getting voted out.
- Each player that votes out the Dodo loses 1 point (minimum point total is 0).
Number of Ducks:
5 to 8 players: 1 Duck
9 to 12 players: 2 Ducks
13 to 16 players: 3 Ducks
Wait Ok ik maybe it wont be added but will say it
What if
there is no ducks nor killing
but!
there is 2 players and they are against each other
and if one of them finiished their task first they win...
and if there is 4 players...
we can say they can be a team :/
but I usually think of 2 players game tbh so sorry :/
Ok another idea
In valentines day
or any other seasons
Everyone will have 2 roles
a lover
and other role
for example
sherrif and lover
or duck and lover
and more
the lovers that survive wins
ig we can call it
love birds
but all I say
they can be lovers role
and other roles
so yea 2 roles
@odd ether can you type things in one message if you have an idea, instead of spamming like 30 lines
@odd ether The idea that everyone has a lover teammate is interesting but if you apply that to the traditional game format of ducks vs geese, it removes the deception/back stabbing element because everybody knows that you're a lover - they just don't know who your teammate is but that doesn't really matter because everyone's incentive is to kill everyone else. For example, at the voting screen, how would you and your lover decide who to vote out? There's no incentive to prioritize who to vote out of everyone is a lover so it's simply a game of chance that you hope you/your lover don't get piled on. But getting piled on is definitely what will happen in private games where people know each other. There tends to be certain players in many groups that are good / dangerous / win often or that people tend to sus first as a meme. Normally, they'd have to figure out if that person is on a goose or not but if everyone is a lover then there's no disincentive to always vote out that person first in every game.
So for several reasons, I think that a teammate-based game mode would have to have a very different format.
26 lines
sorry :/
This reminds me of the mole
the scoring might be weighted a bit towards the ducks, since i imagine they'll reach their maximum score a majority of the time
You never have to hide who you are, because if the geese figure out who you are, they won't ever outpace you in points
The scoring can be tweaked but in the example I came up with, if a duck doesn't try to hide who their are, then the most they can score is 4 points by going on a reckless murder spree while the geese that survive to the voting screen will have an easy time voting a duck out to score 5 points and deny ducks their maximum. This results in dead geese being able to score 3 points, psycho ducks scoring 4 points, and survivor geese scoring 5 points.
Ducks need to be deceptive to score their last 2 potential points
Anyway, mostly the idea of lightning rounds building towards a personal victory is what I was going for š
I misunderstood in my morning grogginess!
I think maybe in this hypothetical game mode, i'd separate the geese agenda
i'd hypothetically reward a goose for voting the duck, but not give a bonus for voting the duck out
that way you have more differences in the voting, and you'd be rewarding someone for figuring out who the duck is
That's more than fair. I like it.
Lover mode, a mode where everyone is a lover with someone else, one a goose, one a duck, the goal is the kill the lovers of the other ducks, basically a team free for all in a way
I said the same idea :/
You did?
Yea
that one
freeze tag
The ducks will be 1-2(depends on what developers pick the amount to be the 2 ducks) and they will tag geese if the ducks kill(or touched) geese the geese freezes and like the old freeze tag if the geese tap the frozen geese the frozen ones become freeze and ofc ducks win if they froze everyone and geese win if they finished their tasks
Not sure what id call it, but super undeveloped idea for a game mode would be changing places with someone random every 30 seconds or so
So you get teleported around like crazy making it mayhem
Universal Fritz? Teleportation Turmoil?
A gamemode/setting to allow duplicate roles. If it is a gamemode, you could maybe call it something on the lines of 'Clone Invasion'
Ok this might be a bit stupid but...I have a idea
Infected mode(not once you kill a goose it will be a duck not that type)
The game goes one is a pigeon and the pigeon once it sneezed on someone the goose will be a pigeon too
By any stretch of the imagination, would it ever be possible for like an escape room/find the items gamemode for ggd?
Or maybe even like a prop hunt esq gamemode
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
we have been tossing the idea around of a GGD style escape room, as escape rooms is where Gaggle started š maybe sometime in the future
What if the ducks just decide to say "follow me or I'll kill you" to everyone they see... round up all the players, then each duck takes a turn killing a random player thus clearing themselves to kill again until they win?
Geese can't kill or sabotage so they don't really have a choice if they want to survive
i think goose hunt should have an adjustable time limit. this new map is impossible for ducks to win goose hunt within the time limit.
Not impossible at all. More challenging than the other maps, sure. But not impossible.
yeah its definitely not impossible at all
people aren't familiar with the dynamics of the new map
Played a few games yesterday, the duck was keeping up with the win rate. The shuttle with the vent was a powerful tool for the duck.
lol fair
Capture The Egg
Both Ducks and Gooses fight to capture the egg of their team
-Both teams have the same kill cooldown (accept sherff) of 3 seconds
-Ducks cant use vents (accept Professional but cant use it when carrying an egg)
-Ducks will have Red name tags and can be seen by everyone and Gooses will have white
-Egg locations are shown on map and by via arrows, Red arrow for the Duck Egg and White arrow for the Goose Egg
-When game starts everyone can see eachothers role (own teammates) for 30 seconds before going back to names
-Gooses spawn with Gooses and Ducks will spawn with Ducks and both teams will spawn next to their Egg across the map from eachother
-Maps such as Mother Goose and Black Swan might work but Nexus Colony might be impossible to do
-Gooses can spawn as Sherffs or Viglanties
-Sherffs can not friendly fire other gooses but has a +2 second cooldown
-Viglanties can friendly fire but only 1 or 2 spawn depending on players, kill cooldown is however uneffected and can keep killing unlike normal viglantie
-Ducks can spawn as Cannibal or Professional
-Cannibal can eat bodys to shorten their kill cooldown by 1 second for an emergency quick kill
-Professional can use vents to get across the map, but like Viglantie only 1 or 2 spawn depending on how many players
Feel free to change anything up if you like the idea
goose: that can use ability to look in vents
isnt that gonna be a bit op
I will go back and re edit, possbily delete and re post more refined ideas once more thought out
-New Mode Hen House Havock ! , Farm themed, based around the concept of the dynamic of hounds protecting the hen from foxes by following there scent trails, would play similarly to capture the flag and red rover, there would be hens, fowls, fowls act similar to wolfs, foxes, hounds ect and have the unique ability to track scents by colour but only of the last bird they touched for each scent trail, this is useful because it would reveal if the bird attatched to the scent trail is a fowl flock or hen and allow teams to communicate and stratagise based on figuring out where they are on the map by using scent trails to track them, hens have the ability to lay eggs which can hatch into new players or previously dead players, exclusive to this game mode each hen would automatically lay an egg after a cool down amount, there are two teams, each with equal hens and fowls, if a fowl manages to get to an egg, so long as they bring it back to there teams hen who touches it, that hen then claims that egg, for this game mode only hounds can kill other hounds, hens cant be killed, the key to winning is working with your hens and stratagizing where your hen
should be laying eggs on the map, there are two methods to win, the side which has all eggs first of the other team of a given selected amount or if all hounds left belong to and are hatched on one side, meaning just the others sides hen is left, if as a hound you are killed by another hound, the egg will drop where you were last before you were killed, one last additional role in this mode is the flok, which act like sheep, they can be killed but any sheep or player disgused as a sheep does not show to the other players which team they are on, allowing communication between players to determine wether it is a sneaky fowl or just a flok, the flok are much slower then the fowls, but have the unique ability on cooldown to put a player to sleep until another fowl from there team wakes them, this would be an AOE ability so it could be a good stratagey to purposley lead the other teams fowls into a corner, then use your ability, there also would probably need to be a rule in place for balancing that if a flok uses there ability to put other players to sleep, they cant re use it until all players they put to sleep wake up, I feel like this could actually be a very different and cool game mode given it relies on team location strategy and that in order to bring the egg to your zone, you must bring it to your teams hen, meaning there is strategey in formations possibly even the hen staying on the move, this would be a game mode which only has these three roles in play on each team and I feel like is an interesting expansion of the capture the egg concept, also fowls would be able to vent but there would be a cooldown on it for balancing, keep in mind also the mechanic of killing off the other team and having your team hatch them, growing your team, because this could go back and forth it keeps all players busy and almost no need for ghosts at all times
... omg this is actaully a fluke.. i didnt read the previous idea of capture the egg before i posted this š® that is a crazy coincidence
-A more methodical Dangonronpa like inspired tribute mode Duckgen-ronpa, for this mode a few different map features would be implimented, after every vote, new areas of the map open up and expand and there would be booby traps in the form of chain reactions, for the purpose of what makes this mode unique, it is a form of battle royal where everyone starts off as a regular goose, your goal is to set up a booby trap or kill another goose and not be voted out, be the last one standing to win, a good stratagey is to plan out what you think other players will do and try to frame them, if you are voted out similar to being the guilty blackened, you become a ghost but the game will continue until one goose remains, this is a much more long play session methodical game mode where you plan out your stratagey and try to not get caught being the killer for as long as possible, additionally you can choose at the beginning of the game what role you want, the order of who chooses first is allways random and before the game starts, every role is revealed to every player, this is similar to how there are ultimate students with a spacific ability, this will also incentivise players to think about what they know about the abilities of a given role and the
blackened goose to try to throw players off by subverting these excpectations, every role should have a unique use to interect or give you an advantage with a spacific booby trap, the icing on the cake would be if spacific to this mode there were special execution deaths for being voted out, this could be a very fun tribute mode and the last player left alive is rewarded with some heavy dosh for cosmetics, more then winning any other mode as it is challanging to be the last goose standing, however if you never kill but are still the last goose, you receive nothing, if you and the killer are the only geese left, then the killer automatically wins, if you kill a goose, you can choose to also at any point go into a private chat with any other goose, meaning you could have multiple killers, but realize that any kill done after the first will only be seen as an acomplice goose, not the main killer, if you fail to vote out the killer during a voting trail, that killer goose wins with all acomplices, but the original pot sum is devided for the amount of alive acomplices, if the killer goose is killed themselves, the goose which killed next becomes the blackened main goose, once a body is found no goose can kill another player till after the voting round, every time the blackend killer goose is killed, the body they killed will also disapper if not found yet, meaning players will need to find a differnt body, which is killed by the new blackened killer, unless it is
an acomplice killing a goose which already killed, this only aplies to determing who the blackened is by the first body found, this means if you attempt to backstab and kill another killer, you must be very careful to make sure nobody sees you do the deed as once the body is found, the detective session begins and you can no longer kill any non killer goose, if you are not careful you would be a sitting duck, every player only knows the role ie ultimate ability of every other player, at no time does it display to any player who is the killer, that is purley up to you to remember and use detective skills to determine, once a body is called the detective phase happens where all booby traps on the map are disabled but each booby trap used will often reveal some useful info to consider when exploring the map, the detective section to explore the map and kill area will have a pre determined time limit before the trial voting section will activate automatically, in order to kill at any time, you should have to use an item or pre set up a death trap to do so, the catch being if observant players see you moving around, being in the area of or setting up a death trap, any witnesses will be sus of you, a good example of a death trap would be the air lock
and purposley using an item to knock a player unconchus before dragging them into it, then opening the air lock, many unique examples could be done by doing this as there are some deathly booby traps already existing on maps, I put a fair amount of thought into this mode to replicate a multiplayer Danganronpa like experince, even though there is more involed in this mode, other then adding new booby traps and advantadges for roles, most everything else is actually re using and remixing previous implimented feautures already in the game, for this mode which I think could be very cool to exsist officially, I feel like the devs of dangonronpa would have to be asked if this tribute to there franchise would be allowed as a nod, or simply all placeholder names are renamed which are to similar to Danganronpa, a franchise can own the IP, not the game type way it plays or genre
as you mentioned, this is a modified.. and maybe too complicated version of capture the flag
this is effectively just danganronpa, lol
It isn't that we would rule out a turn based system, but for the moment we'd probably leave it to games like werewolf/town of salem/agrou etc to handle turn based social deduction for now
A friend plays THE OTHER GAME in a mode called zombies, 1 killer like hide and seek, however instead of limited vision, they can only kill in hallways, and LARGE rooms like Cafeteria and Storage in the center of the map. The rest of the blue rooms are considered bunkers or safe houses..... they are not allowed to camp indefinitely outside a safe house but even if they do , they risk survivors getting all their tasks done and permanently camping in a safe zone so they are encouraged to patrol........ posted with permission from Super_cubby
You can say Among Us here, as far as i'm aware it isn't a bannable offense...yet
would it be fun
that is the question i think about when discussing game desighn and how something plays
not is it 2 scentences long or a retread of the same game others have done
killer queen black is a new popular take on expanding on capture the flag
its not just capture the flag, becuase that would be less fiun.
most games which are fun, or game modes are fun becuase of the nuance creativity, aha suprise factor of satisfaction and strategey options
2 scentences, doesnt cover it
and there is no multiplayer dangonronpa, no game has done that, just asked if it were, would it be fun
this is mostly a subjuctive opinion, but the more you take out the things mentioned above and simplify a game or game mode , the less fun it would have been
thats why i ask when making any game mode concept
Would it be more fun ?
I mean
Ggd is multiplayer danganronpa
It follows the rule of dangan
A body gets reported
They have to find whodunnit
except for the rule where if you kill somebody and get away with it you win straight away
Oh well yeah
I think with the pigeon being on the game already, I think a game mode of tag but with pigeon and a new special role that acts as a medic can be created. It will be timed like Goose Hunt yet the goal is for the pigeon to infect EVERYONE except the medic, and if the pigeon fails within the time given (deducted everytime a geese does a task), the geese wins
what happens if they infect the medic?
just nothing... but it will give the pigeon an idea on who the medic because the infect button won't highlight.
medic and pigeon should also have the same cooldown so it was balanced
and random start position must be used
OH, a symbol should also appear above the heads of the infected for medic and pigeon to know who is the infected ones
so from what i understand
the medic can un-infect people right?
that makes this effectively goose hunt, but with someone who can resurrect people
might be a good seasonal idea
yes, they can un-infect people.
The thing for the points since no one dies mid-game is that when infected and you do a task, the timer will be deducted by only half or quarter the original deducted time when you are not infected
yup
other than the speed difference you get as a ghost, this is effectively goose hunt, but with someone who can resurrect
so like if some prefer to deduct the time at full length per task, they need to be healed first.
Also the geese won't see the symbols, because if they do, it just throws the game by them going to the medic
(and reskinned)
the only reason i make the comparison
is because similar to the problem with the old hide and seek and goose hunt
i don't want two game modes which are effectively very similar
but i could see like.. come halloween or something, we replace goose hunt with something like this
yeah. that's why I was to suggest having a thing in the gamemode settings where you can set what type of goose hunt mode you prefer to play to the entire round. either normal goose hunt or pigeon and medic mode (like it was grouped into one gamemode)
like
Goose Hunt Settings
Game Type
-> Normal | -> Infect | -> (some other gamemode version for goose hunt)
Can be a dropdown inside Goose Hunt settings for game type
that reminds me. Cops and Robbers can also be stacked with the goose hunt gamemode.
but with larger time limit
Red light green light game mode:
Normal GGD but you have to stay still during red light, and you can move during green light \o /
Stopping movement stops the game entirely. This is not fun.
Fair enough
alternatively it only stops gooses on a repeating pattern meaning its up to ducks dodos pidgeons and vultures to stop and start of their own accord. if they mess it up theyll be outed as a non goose. might still not be interesting but i thought id try and spice it up a little
Been thinking about a fun chaotic game mode: 8 Blind Ducks vs. 8 Sheriffs
that doesnt seem fun as it seems rng
I think this would be so chaotic and so fun.
I feel like that'd get dumbed down to people just pressing the kill button off cooldown
ANd the rng would favour ducks
Because if sheriff were to missfire that'd be 2 dead geese
I think it would start off chaotic and random but as time goes some strats will evolve.. just a fun game mode that doesnt seem like a time consuming build!
that said, time consuming won't be much problem once they add saved settings, which is on the radar
bomb mode: the duck cant kill, they can only bomb someone on the map, but the goose can just dodge the bomb
Downfall Of The Dodo's:
everyone is a dodo
if u vote out a dodo u do not win or lose
add a gamemode exclusive DoDo hunter and DoDo leader
if the DoDo hunter is voted, dodo's win
if the DoDo leader is voted then all the dodo's died
What do people do outside of a meeting?
First meeting, both leader and hunter will just claim leader. Then everyone votes for one of those two and it's a 50/50 win/lose since there's nothing else to go off of.
If there's a tie, then there's just a re-vote
weird suggestion . . . have a game of checkers (or something simple) for ghosts to play once they are all done with tasks.
We are still working on a way to make ghosts still part of the game even after they're done
You are doing a great job! Love this game.
I want to play checkers!
When does Gaggle-Checkers come out that rewards a checkered shirt for 1000 wins?
wait what if every meetings the map changes that will be a bit chaotic and I love causing chaos
it would be cool but with three maps it's not gonna be great
That would be a nightmare for completing tasks that don't exist on certain maps.
OK so I didn't come up with this but what if there was a game mode where everyone in the game was a Duck except for like 1-2 people, and friendly fire is on. The other players could be Mimic Geese and the whole concept of the game is for the Ducks to find the Mimics or for the Mimics to survive. I don't know how it would work but it sounds hilarious.
Dine and dash is that
well yes but actually no
when in lobby give the host a map change so they keep the lobby the same but map change every time before the game starts?
there we go
Ah i didn't know someone request it already
Clonevasion - Classic except there can be duplicate roles in the game(this could also be a good setting for private games)
Hot Potato - When the game starts, after 10 seconds of preparation, a random player gets a hot potato that could explode after a timer, if the timer ends, it explodes and the player dies. The player must find other players and pass it to them to survive. The timer will get lower and lower until there is 1 left. If a player had died with the potato, another potato will be given to another player after 5 seconds of cooldown.
How about a game of hide and seek without a timer either every goose dies or all tasks are done.
well actually we can do hide and seek by just setting it on classic +
This used to exist
People would grief and trap others in games forever
To make ghosts more part of the game they should be able to posses the medium goose once there done with task
oh good to know
Gamemode idea:
Rockā, Feathers,
, knivesš”
A rock, Paper, Scissors type tournament style gamemode
Leave this channel for Gamemode ideas
sorry
ROCK, PAPER, SCISSORS
Tournament style
If the opponent looses [best out of 3]
They die in three ways,
ROCK: A boulder crushes them
FEATHER: a strong wind blows them away
KNIFE: knifes begin falling from the sky, pinning the opponent to the floor
[Like in a cartoon]
Then, a miniscule pocketknife falls
And stabs you in the stomach.
[No blood]
[For any of theese]
(counterclaim all the blood for all of them)
Why tho?
FINE WATEVER
[Also, sorry for the accidental š]
Scrool up
Anyways,
They deleted those messages
When the winner is declared
The Trophy will crush them!
BUT then, from beneath the trophy,
Pops out a thumbs-up 
[So.... How was it?]
Why no response? 
We need to find a goose related thing that is similar to a rock
Giant breadcrumb lol
Yes
Breadcrumb feather knife
The one that the ducks were holding
Ok
Guys take this to general
Sry
Capture the Egg/Flag - would require a different relatively symmetrical map probably. Feels like it could be cute to do a capture the flag type mode where you have the ability to "kill" on your side of the map and have to go pick up an egg from the opposing side and bring it back.
Either this could be a Role or a Gamemode idea, but was thinking maybe something like Spy vs. Spy, since there is already a spy role in the game why not have another like a good and evil version or something else.
Gamemode idea:
Breadcrumb š, feathers
, knives š”
ROCK: A boulder crushes them
FEATHER: a wind blows them away
KNIFE: knifes begin falling from the sky, pinning the opponent to the floor
[Like in a cartoon]Then, a miniscule pocketknife falls, And stabs you in the stomach.
(chill)
When the winner is declared
The Trophy will crush them!
BUT then, from beneath the trophy,
Pops out a thumbs-up 
Could y'all do a hide n seek one cause me and some others are wanting to play it so we're trying to create our own but it would be cool if yall had it set up how actual hide n seek is
How are you wanting it to differ from Goose Hunt?
mby in goose hunt add a setting to have either a time limit or all tasks need to be done to win
There is a time limit in goose hunt tho?
Yes but winning by task would be fun too i think
So have like a setting to switch beetween them
I mean doing tasks reduces time limit, I don't really know if you can win by everyone doing their tasks tho
No only by time running out
Huh
Based on the description, Geese can only win Goose Hunt by waiting out the time, which is sped up through completed tasks.
This was the old hide and seek, which we eliminated entirely
People would grief, and really, no one liked it more than goose hunt anyways
Suggestion: A battle royale mode where everyone is a duck
We're working on fowl play
nice
Suggestion:hide and seek like the other among us things
Hide and Seek? You mean like Goose Hunt?
Yup
I like your idea and we already threw it in, go check it out! 
We actually took our a generic hide and seek because people didn't enjoy it as much as our Goosehunt version of it
@high patrol probably make a fnaf game mode
@honest geode please don't @ the gaggle staff
V.I.G. If you are the V.I.G. Your job is to do all your tasks before you die. Who ever is the duck your job is to kill the goose before t heir tasks are complete. The V.I.G has 3 abilities. They can go invisible, stun anyone they feel uncomfortable about, and go into vents. Other goose must protect him. They can also stun but for lower time.
( isn't this just duck hunt with less Geese? )
(seems like it)
Friday the 13th next week hint hint
Couldn't the V.I.G just tell everyone, nicely, to piss off and then stun anyone who gets close?
Protect the President Gamemode-
Features(Whats Different!):
- This gamemode adds a new role called the President Goose.
- The President Goose and Pigeon role(this will come in handy later) is always in the game.
- The president can turn invisible for a short period of time. Vigilantes and Sheriff cannot
kill the President. All geese know who the president is, whereas the ducks and neutrals
don't. - When the president dies, the geese have 2 meetings to kill the ducks otherwise the ducks
win.
Notes:
The reason why the pigeon is always in the game is to prevent people from crouding around the President.
I'm a little confused. Is this just the same as classic mode but with a special President role and always including the Pigeon? In other words, does it still have all the win conditions from classic mode e.g.:
- ducks win when their numbers = the remaining non-ducks
- geese win by completing all tasks
- Dodo and Vulture exist.
- Lovers exist
Or is it something different where only a few roles are included and after the President dies, all geese get a kill button?
I think it'd be interesting if it were formatted more like Dine and Dash where there are no meetings and instead is Ducks vs Falcons where the Ducks have to keep their VID ( President/Ducktator ) alive for e.g. 5 minutes but if the Falcons kill the VID then the ducks have 2 minutes to kill all the Falcons.
Something like that where at first one team is on the defensive but later changes to the other team on the defensive.
Only the president has tasks. But he has double the tasks. That is why he is so important
A thanksgiving day:
There is a game where there is 1 turkey and 4-15 ducks are the roles but might make 2 turkeys or 3 if there is a lot of people idk
turkey:
how 2 win: either do tasks(must recommend high) or a timer limit
how 2 lose: if he died or with lives like 3 or 5 lives
abilities(to make it fair): it can go fast and can vent(but best for a matter of time so they cant camp) or go invisible
Ducks:
how 2 win: ofc killing the turkey
how 2 lose: yep turkey doing tasks maybe or timer runs out
abilities: obviously kill and maybe other abilities idk what
Maybe it can be like you have a small lobby with turkeys ex 5 players 3 ducks and 2 turkeys and the duck that does not get a turkey dies.
Then rounds continue And numbers decrease untill 1 duck wins
Soooooo.... musical chairs?
This is basically VIP mode in town of salem
But it isnātā¦
the magic show: everyone is color blind no names the only roles are vulture assasian and silencer it would be total hell and insanity
i like the idea of some sort of chaos mode where things are always confusing
Thanks
battle royale everyone is duck no meetings
You're going to really like Fowl Play
Half ducks, half mimics, friendly fire on, mimics do their tasks and take 5 seconds off of the clock, ducks do theirs and add 3 seconds on.
Sort of like goose hunt, but forcing people to think before they slit
so what you just described is classic gamemode lmao
only instead everyone is red if your a duck
reverse classic. majority are ducks minority are mimic geese. if a duck kills a duck both die. meetings disabled? geese have to finish their tasks while not being found out
I like this idea, but it'd be too easy as is, all the ducks need to do is run around and slice up the people at tasks
Maybe if before the ducks could kill they have to do a task themselves
Haunted Mansion
Map: Haunted Mansion
Goose Goal: Do The tasks
Ghost Goal: Kill alll of The Goose
Rules: There is one ghost on the start and everyone else is a goose
the ghost can posses some special places on the map and break them (some sort of sabotages they would have 30 seconds cooldown) if goose would stand on that place they would die and join the ghosts side
That could be good for Halloween
Nice. Maybe instead of a haunted mansion on the ground you can do a haunted mansion in air and the ghosts are holding it up. When the ghost dies or gets kicked off the platform, the ground with be reunited with the mansion?
Why not an april fools gamemode themed after captain crunch: "OOPS all geese." You just complete all your tasks.....thats it
Thats a lot of resources for something that isnt that funny.
We could make it so that it never spawns a duck.
And one dodo... :)
And a pigeon... this would be chaos.
Especially with a vigilante and a sheriff
You guys can do whatever you want with what i say i just give ideas
"OOPS, No Ducks!"
Halloween event mode:
Haunted Goose Hunt
Like regular Goose Hunt but the Duck is a slower moving Ghost Duck trying to kill all the Geese. Every Goose is a Birdwatcher that can see the Ghost Duck.
Some additional ideas for balancing:
- the Ghost Duck has low vision
- the Ghost Duck can hear the proximity chat of the living Geese.
- The Ghost Duck has a button that displays a blue arrow to all other geese for 2 seconds with a 10 second cooldown.
- Dead Geese become slow moving PolterGeese that can body swap with a living Goose and only living Geese win if the timer runs out.
Haunted house
Duck ghost has to kill 5 geese ( can change number )
Geese have to finish tasks
How to win geese- tasks finished, or timer runs out or geese kill ghost
How duck winds-kills 5 geese
The geese have a flashlight that runs out of battery if used for too long you can find battery around the map. The flashlight is used to see the ghost because the duck is invisible to the geese. The way the geese can kill the duck is with the flashlight on the duck
The way the duck kills the geese is by space bar killing and the geese get nervous when the ghost is near enough
One duck. One dodo. One pigeon. Everyone else is a vigilante
Undercover 1 goose with special ability (mimic) every one else is a duck ducks can't vent or sabotage just kill if the ducks kill 5 ducks (can change) they lose if they kill the mimic they win if the mimic finish task he wins
Maybe there is a team of ducks/geese (maybe like a sheriff) which cant vent or sabotage and a team of ducks that can't kill but can vent and sabotage. Each team knows who is in their team at the beginning round and when they play but in meetings, all names show up white or red. The sheriffs need to kill the ducks before they blow up the ship which is the last sabotage. You can only do it once every other sabotage has been done and performed.
Random question, are there any plans to make a map which has randomly generated elements of most maps each time you play it, that's the one feature I really like about project winter and I think it would make goose goose duck even better
I believe they've said there are no immediate plans for procedural generation in standard game modes, but that it was something they would consider for potential future game modes.
Hard to socially deduct facts if the map is always changing
Maybe a gamemode that takes place before the space era during the duck-goose war where there's two sides with equal numbers of ducks and geese and you war it out, could be trying to kill X number of people, capture the flag type, or even doing tasks in enemy territory where your likely to get stabbed
Disaster Master:
2 ducks run around activating disasters like bombings and abductions they can survive in.
Natural disasters can strike at random occasions, and can kill any bird alive. (tornado, meteor shower, etc.)
The geese have to survive everything the ducks or nature throw at them until time runs out or when the ducks die.
The ducks must kill off the geese only using their disasters.
Notes:
-Ducks can't initiate a disaster when a natural disaster occurs.
- Geese can complete tasks and speed up the timer or gain a special defense against disasters.
duck battle royale all ducks fight each other last man standing
poke-duck
Ik this is impossible to be added and it might be a bad to have it but ehh gonna say it
Idk the name of it(so ignore it)
rules: the geese and ducks may have 2 roles that makes them a bit op but developers can deiced it bad effect like for example morphling and silencer with 2 roles together the morphling morph and he/she can silence someone and vigi and mech will make a mech use his kill and he can vent and yadda yadda but idk what to make it a bad effect and I doubt 100% that gaggle studio add it
good point
but there is too many keys right?
so...yea...mech+vigi will make him a kinda duck with only 1 kill
Goose Hunting Season
All birds have the same role ā Goose. There are no ducks which means no sabotages and no one can use the vents or kill fellow birds. No one can press the emergency button or report a body. It's the survival of the fittest. Do their tasks and more importantly. Keep. Migrating... to survive.
Who are the enemies:
The enemies are hunters, human hunters to be precise or they could be duckos posing as human hunters! Quack quack quaaackk! They aren't seen on-screen. Basically, at certain times, there will be a "safe zone" marked on the maps which the geese have to be inside. A timer will indicate how much time they have left to go to the safe zone (it's actually their health bar, the length varies differently on each goose but I'll tackle why later), or in this matter, the place where they have to migrate to. When the timer runs out, all the geese that did not make it to the safe zone is shot by the hunters, killing them. It's like the assassin duck.
How to win:
The geese have to either finish all of their tasks or have one goose surviving, declaring it the fittest of them all.
Advantage of doing tasks:
It's either of the two.
It lengthens that goose's timer: Doing more tasks lengthens the timer/health bar on that goose. For example, if blue goose did 2 tasks and red goose did no task at all, then blue goose have a lot more time to go to the safe zone. This is beneficial since the safe zone can spawn at any locations. It's on the goose if they either want to risk their luck that the safe zone will spawn near them or do tasks to be sure they will make it in time.
It slows that goose's timer: Same reason as mentioned above but instead of an additional time, it slows that goose's time. An example would be blue goose did 2 tasks while red didn't do any. The blue goose would have it's timer drain slower then the red goose who didn't do any task.
The additional timer/slowing of timer is permanent when a goose did a task for that game. It will revert back to it's original state when a new game starts.
The timer/health bar is replenished fully when there is no geese hunting. It will only start to deplete when a safe zone spawns.
I'm open for opinions for this!
Now that I think about it, this would be more fun on private lobbies because of the proximity chat. You can hear the others panicking :lol:
a safe zone type of game mode could definitely work!
Quarantine Mode: One player is infected and must spread to other players by being trapped in a room with them. Map consists of 16 rooms that after each round 1-2 rooms become inaccessible. You have 10 seconds to choose a room. One room might contain a simple serum task that cures you. Be last one alive to win. -- If player does not make it to a room they become infected, but die the next round.
If 1 infected quarantines with 3 geese, then all 3 geese become infected. - If everyone gets infected, the OG wins. Serum only applies to one person, if you do the task while in room with infected you come out clean the infected don't.
Infected players die after 3 rounds.
This would be an entirely new map and game mode but its something we're considering
we have been designing something to this effect.
Capture the Flag: Lobby is divided into 2 teams. Each group starts on opposite sides of the map near their flag. You rush to the others team's flag and try to bring it to your side. You can grab the flag from opposite team, but there is a cool down for the person that stole it and the person that lost it. There would be at least 1 Duck for each team. The duck can kill opponents and they will sit out for the round. A round is over once a team scores with flag. 1st to a set number wins. Ducks will stay the same until the full game is over. You would keep your cosmetics, but your basic color would be the same as everyone else on your team.
Hot Potato: Last goose standing wins. you have 45 seconds until the potato explodes. killing the person holding it, before going to the closest person to the explosion and resetting the timer.
meetings can be called to delay the inevitable, but also allow the votes cast to give the person with the most votes the potato
speedrun - there is a timer and if nobody wins in time its a draw
I don't post here much but I had an idea after seeing the Falcon in action.
Name: Falcon Fury
Description: Inspired by games like Dead by Daylight (Duck by Daylight?) with one strong-but-small side against a weaker-but-more-numerous side. One team is made up of numerous Ducks, while the other side is a single (maybe two in larger lobbies) Falcons.
Rules: The Falcons know who each other are. The Ducks do not and friendly fire is on for them. The goal of the Ducks is to identify and kill the Falcons before they are wiped out. The Falcon's goal is to kill and sew confusion among the Ducks while surviving until the end. Meetings are only for discussion (for the sake of non-vc lobbies) and voting is turned off. Venting/hiding is also disabled for obvious reasons (or perhaps hiding could be allowed but players can 'check' hiding places? Not sure if that would work)
And that's basically it. A simple but chaotic mode with a lot of paranoia and plenty of dead birds. What do you guys think? I'm curious if anyone has ideas on ways to expand ir improve on this.
cool idea
Similar to Dine and Dash without the vulture or a time limit
Pretty much. Since everyone can kill it'd be even harder to know who's who simply by cornering someone and forcing them to murder for 'proof'. Perhaps some of the numerous Duck Roles could be available to make it a little easier to ID Falcons? I'm not entirely sure what the best way to balance the two sides would be.
How about black and white and our names are nothing or the same? That itself would be fun
expert mode where all roles are stronger
how strong are we talkin?
A danganronpa esq mode where if you vote out an innocent you lose
Every round there is a new killer/duck
Ends when there are 3 alive
2 innocent and 1 duck
While I think it would completely break the balance of the game and result in chaotic speed runs, here's my best attempt at an all-roles-enhanced mode:
- Ducks: all ducks have kill cooldown reduced (lazy but w/e)
- Sheriff: loses his kill button instead of dieing if they guess wrong
- Vigilante: Can shoot twice
- Medium: Is automatically notified when the ghost count increases
- Birdwatcher: entire screen is revealed with a reduced cooldown
- Technician: the red circle on the map follows the saboteur for a couple seconds (which can indicate if the sabo was done by a ghost if it moves through a wall).
- Mechanic: can navigate to any vent using the map which shows vent locations they can click on.
- Canadian: shows everyone in a meeting after they die that they were the Canadian forcing duck/falcon killer to claim Vigilante or Sheriff.
- Detective: can use ability twice.
- Lovers: Be among the last 4 instead of 3 to win.
- Dodo: has the vulture's corpse radar so they can better position themselves to either survive or be suspicious.
- Vulture: Needs to eat 1 less body to win but everybody is notified when the vulture eats a body.
- Pigeon: infect cooldown reduced
- Falcon: falcon hunt mode when 4 instead of 3 people remain
What happens if the vulture has only has to eat 1 then 1-1 =0
Wouldn't be allowed in games that small.
Alternate Vulture enhancement: same # of bodies to eat but bodies now show up on the Vulture's map instead of the directional radar.
Alternate Lovers enhancement: be last 3 standing but they get an arrow that points to their lover so they can quickly meet up after meetings.
What about a Roadkill game mode.
All the ducks are in cars, all the geese are on foot. The cars can go faster than the geese on foot, but cannot fit through certain parts of the map.
To balance it so geese don't just sit in the "safe" area, maybe the place has a timer and you need to leave before it kills you and it has a cooldown before you can enter again.
No meetings and ducks can only kill by splattering geese over the floor.
The idea closely mimics goose hunt, but changes the kill type to environmental
Pigeon race. Everybody is a pigeon. Can be played with as little as 3 players
pigeon race could be ruined by ONE person sitting in a vent the whole game. but i like the idea, maybe if there was a timer that auto booted someone from a vent in that gamemode
Or just had like a long cool down and kicks your out after 5 seconds
That's a simple fix, no vents
yea
Thinking about it again, an auto-kick from the vent/closet/green waste pile might be useful to keep as you could run from someone you've infected but who hasn't infected you yet, and may want to hide to give them the slip
Thats why I specifically called it a pile of green waste. Its a leaf pile right now, but in future there may be a pile of grass clippings.
how about a race mode where you can beat on your opponents with weapons to slow them down
or something similar
slow mechanics

Reverse
Everyone is a duck and there are 1/3 gooses on the ship
The goose do task to win and the duck try to kill last the ghoos when they find out who it is
The ducks and goose dont know the rolls of the others
Insipired from this drawing
I'm pretty sure this is like the Dine and dash game mode, is it not?
Only problem there is how do the geese do their tasks? The second one stops to do a task, a duck knows they're a goose
but there should be a role to make a ducks have a second thoughts but tbh I do wanna try a goose vs ducks
I wonder if there will ever be a goose vs ducks gamemode..............
I would like to troll 
but serisouly we need a ducks role and goose role like ducks doing his role to see who and where is a goose
That's what the mimic is supposed to do (but in reality, they're just as clueless as everyone else and serves no purpose other than one free kill for the assassin)
unless your spy duck did on a mimic or ducks did sab tasks
Reverse classic: Basically Everyone is Ducks except for 1 to 3 geese. the point if the game is for the geese to survive and Secretly do their tasks. Blind ducks is on with no option to turn it off. Ducks can not sabotage in this game mode instead the geese can turn off lights to do their tasks. Geese can see in the dark, ducks cant.
GVNVD: Geese neutral and ducks are 1/3, 1/3 and 1/3. all killing roles. Blind ducks. no sabos. point of this mode is to be the last team standing while figuring out whose who. Falcons role rules are suppressed for this.
GVD: Geese v ducks Variation, Same as GVNVD but 1/2 and 1/2.
Unknown tasks: Classic variation. Geese cannot see their tasks and will only know they have it if they pass by and see a glow around the item. but there can only be one duck and one neutral role.
One at a time: Classic variation. Geese can only see one task at a time till they finish them all and have to do them in the order the tasks appear in.
Hunger games?
No roles but u just have to try to escape from different rounds of deathly games
Something like a jigsaw game where thereās only 1 survivor
Murder mystery: its own game mode. no tasks but there are slowly spawning Collectibles on the map to turn a goose to a Sheriff goose. Need 5 found items to become Sheriff and duck can collect the Collectibles to delay a new sheriff. one duck versus the rest as geese. Duck is Professional only. Geese are regular with one being a Sheriff role to start with. Geese win when the Duck dies or gets voted off. Duck wins by killing every one with out getting caught.
Last duck standing
everyone is a regular duck (an assassin, not the role) and each one has a target and an assassin (you can kill both your target and assassin), when close to your assassin your screen flashes red to notify you that you're close to your assassin and this goes on until two ducks wins, so you have to find your target and watch out for your assassin. When you kill your target you get a new one.
@zenith chasm this is all a part of (but not close to the totality) of fowl play
:o then it sounds like fun!!
I feel like the math here doesn't work. Wouldn't you end up with more than two ducks left standing in most scenarios?
@dapper cipher you get a new target when you kill Ur current one
My bad thought I mentioned it
Ahhhh that works!
the way fowl play is setup, and i guess we haven't actually mentioned it anywhere, is that you acquire your target's target if you kill them
so the circle of death shrinks
Slick AF
Are there environment kills in fowl play?
Most people play classic+ right now, kinda the soul of the game. Hope fowl play changes that
I personally don't see fowl play replacing classic + .... but I do see it as a game mode that many people will enjoy, and play a lot of.
Ok I was gonna go and make a art until I got an idea to draw then other idea for the mode
Hungry ducks:
like vulture and cannibal duck you eat a body but a duck must kill and eat but since they are so hungry they only kill once and eat a body but when they eat a body they get a feature for the ability of a dead body
for example: you killed a canadain but you dont auto report and you didnt know but when you eat it you auto self report and if you ate a dodo your immune to the voting session meeting even tho your gonna be ejected your gonna survive the meeting session only one and if the assassin duck ate a vigi body and misshot a goose and failed they wont die but lose their shot and waste an vigi ability but if a profisnneal shot a Canadian and ate it nothing happens but I do know what happen if the ducks didnt ate the body so idk if they tried to eat it but failed but that it all I am saying
but it could be flavors...you know different flavors to give you good and bad features
That would just be a battle royale
Hide and seek: Duck vs geese. The duck or ducks has to find the Geese once tagged the geese are turned to ducks. ducks have flashlight vision. geese can see all. 3 to 5 minute timer. geese win if they last the time. ducks win if they tag all the geese.
Freeze tag: Ducks must tag all the geese to freeze them. geese can tag other geese to unfreeze them. ducks win if they tag all geese. geese win if they run the timer out. 3 to 5 minute timer.
Jail tag: Freeze tag variant. instead of getting frozen geese are teleported to a boxed off area (jail) and are stuck there till they are tagged by a free goose.
VIP Gamemode: There is a VIP, this VIP must complete all tasks without being killed. All other geese are Bodyguards for the VIP once they die, they spawn from a random spawn position. Ducks must kill the VIP before all the tasks are done and have a relatively short cooldown. Global Voice chat enabled for all geese to hear each other. Proximity chat enabled for all Ducks and VIP.
Chaos mode
Can be played like classic+ with a twist
After every meeting everyone still alive gets their roles randomly switched around each other only if the game isnt ending
Tasks could be role based so if one sheriff does 2 out of 5 tasks. The next sheriff will have 3 tasks left
Regarding the gravy goose. The bonus goes only to the final gravy goose or whoever killed it
Regarding hitman/bodyguard/target.
Target would stay on the role not the player. Whatever hitman kills the target gets the bonus. If target survives theb whoever was bodyguard last gets the bonus
Regarding morphling. If a morphling samples someone then doesnt morph and a meeting happens, the next morphling will still have that same sample. So you might have your own sample.
Regarding detective. When a detective uses their ability on someone to see if they have killed, whatever shows up will show up for the new detective on whoever gets the role of the person who was checked
Regarding the Spy. when a spy reveals a role of a player, that role will always be revealed to whomever the spy is, so in one meeting a spy might reveal a role but never be able to tell who it is cause next round a new spy can see that role revealed on someone.
Regarding the assassin. once one assassin uses a shot, that shot wont come back for the next assassin.
@lean pebble how would the spy work as it tells a role 2 the user
was gonna say make sure it has to be lots but you already said it
Is it weird I kinda want a Classic++ where you can have multiple of roles for the Funsies :3 (Have like everyone be a Sheriff and 1 Duck and watch half the group explode first round XD)
repetitive murder is coming!
not sure if anyone's suggested this as a gamemode
I'll call it Random Duck for now
game mode is simple using Classic rules with only 1 Duck no matter the lobby size
every 60 seconds (will have option to adjust the timer) the Duck role will random to someone
how to win, by tasks or by correctly voting out the current duck
if you win as the duck you get a bonus
Round Falcon:
Everyone is a Falcon, but you are given a specific target to kill. This is the only person you can kill. Killing someone gives you a new target (the target of your former target). Last Falcon standing wins.
From what has been described, Fowl Play sounds like it will work a lot like this.
#š®ļø±gamemode-ideas message
yes thats correct
Deciding round
There is no meetings or body reports
Every one is a mimic except 2 people the vigi and sherrif
There is two ducks
So the ducks could kill each other
But they know the sherrif and vigi
The sherrif and the vigi can't die
If there are not any mimic alive the ducks win
If both ducks die th geese win
(Winter Event Idea)
Winter Freeze Gamemode:
A Snowman walks around as well as a gift giver and a caroler
Snowman: Bad
Gift Giver: Good
Caroler: Neutral
The Snowman must go around and freeze everyone (it doesnāt instantly freeze it takes 10 seconds to freeze. The Gift Giver nor Caroler can be frozen.
The Gift Giver must go around and give everyone in the game a gift. If you walk past them and click the button it gives the person the gift. Itās a 5 second cooldown till able to give another gift.
The Caroler: The Caroler must go around and infect people. There is 3 of these carolers that have a 60 second cooldown to infect. These infects go throughout the entire round.
Everyone else is a goose. There can be 1 to 2 Snowman every game, 1-3 Carolers every game, and only 1 Gift Giver. The Goose/Gift Giver wins if they complete tasks of the Gift Giver gives all the geese gifts. None of the special roles in this mode have tasks. None of the geese know who any of these roles are but the Gift Giver knows who the geese are, the Caroler knows who other Carolers are, and the snowmen know who other snowmen are
I hope I cleared all questions
Game Mode Idea: What If
Impliment frequently requested roles that cycle into this game mode to see what woukd happen if they were actually implimented.

"I observe all matches, but I do not, can not, will not, interfere... For I am the Birdwatcher"

"I observe all matches, but I do not, can not, will not, interfere... For I am the Birdwatcher, and I have been nerfed"
Ik it is the same as trick or treat but:
Zombie infection the story is:
A duck was doing experiment so he can kill geese until he made a mistake and broke a breaker that infected him and made him a zombie and visited mother ship/black swan/nexus and infected geese but the geese cannot call meeting cus if they did the zombies hear the alarm and kill them and they have to do tasks if they are done with tasks they can kill the zombies but they must kill the main infection(the duck) and to make it fair the zombies may appear nameless(and they are all green and idk to make the geese see who they kill)
duck zombie can bite people and make them zombies but each bite of a geese is higher cooldown so like: kill 1 is 10 kill 2 is 15 3 is 20 and so on(or make it +10 seconds)
the overpowering sabotage: eagle zombies(can see their vision for 5 seconds but will make them slow) hangry zombies(their kill cooldown but not the duck making it fast for 2 seconds) clumsy zombies(the zombies will be fast but the geese will know the location of them and 50% chance the zombies will reset)
Gun game
or freeze tag, "it" has to tag everyone to freeze them and when all players are frozen they win. not tagged people can touch a frozen player to unfreeze them.
I love it
I have an idea for this: Geese have to complete a specific task to unfreeze them that only occurs when you get close to the frozen goose. Probably something like taking a hair dryer to melt the ice. However a specific role could instantly unfreeze them that at most 2-3 people have, depending on the lobby size. It does have a cooldown though, so they can't just go on a huge spree of unfreezing.
The problem with freeze tag / being frozen is that it is not fun being unable to do anything while just waiting and hoping that a teammate finds you. Even dead players can do tasks or follow players and watch the game play out.
The closest thing to this type of rescue-a-teammate mechanic I've heard that's being considered is in one of the upcoming maps with a Jail that people can be put into and broken out of but even people put in jail are still given a way to break themselves out, I believe, so they aren't waiting around doing nothing.
i have a ideal for goose goose duck ..a game mode that i think would be fun .... a thanksgiving theme.. where there is a time limit there are regular ducks and goose than a a single turkey .. the turkeys job is to try and convert everyone to a turkey but everyone continues to keep their roles .. its the job of the turkey to convert everyone and stay alive.. but the twist is that there is always a pilgrim who is also trying to do the same thing so the one at the end of the game will win with either the ducks or goose
sounds like you might be describing trick ro treat, but with a second vampire on a different team
Gamemode idea: Task Race
Everyone is a goose. Meetings disabled. Every single task on the map is enabled. Winner is whoever finishes all of their tasks first.
but who will preventing them?
every gamemode should have like you know 2 sides that are against each other and their mission is their different win conditions
for example like goose hunt you win as goose by timer end and duck if you kill everyone
dine and dash are morphling ducks with vulture and falcon and ducks need to kill falcon and vulture and falcon will have to end the timer or falcon kills everyone
Would you guys consider working on a gamemode where there are no killing roles? Or is that a core mechanic you guys wanna stick to?
I understand how that might be equal to just working on a completely different game, I just had some small isolated ideas
We are consider Roleplay hangout maps š
Oh, nice!
I was rewatching Knives Out yesterday, and the quote "You're a pack of vultures! Knives out, beaks bloody!" gave me the idea for a more "Clue" style gamemode
with one or more players starting out as the "murderers", and a detective who tries to tie them to evidence found around the map
The upcoming gamemode Fowl Play might be of interest to you https://www.youtube.com/watch?v=lJqNc_yXR4c š
superheros vs.villians: there is a super villian duck who has a 30 second kill cooldown time and has 2 random duck abilities, the super villian duck can have up to 2 henchmen. Then there is the superhero goose who has 2 lives (you know cuz he is a superhero) he has a 20 second kill cooldown timer and can do tasks instantly and lights dont effect them. The superhero will have a sidekick who is basicly the sheriff goose, then there is the jolly joker if he is in the final 3 he wins he cant snoop/vent and he cant kill, no meetings can be called, everyone who isnt a superhero or supervillian is a sidekick trainee: after they finish their tasks they wait 30-40-50 seconds and they get a one time kill button, superhero geese win if the jolly joker and the villian ducks are defeated, ducks win if they have majority (if the superhero is in the game never ends except if jolly joker is alive in final 3) and thats all! (and the henchmen have 1 special ability) (and by ablity i mean duck abilites like morph eating one body etc.
I think that would be neat if the "trainees" were assigned to either the Goose or Duck team once they finished their tasks (completed their sidekick training).
that seems fair enough and perhaps another neutral role could be added if the numbers of players are odd or even
Though if certain themed game modes are going to be exclusive to certain maps, it might be a while before a superhero mode would fit thematically. There should be two more maps coming set in Ducktorian England, then a set of adventure themed maps.
yeah.. i wont be surprised if my idea wont be added but i am happy someone liked it
It's early, but I have a Christmas idea. It's Santa vs Krampus. It's like Pidgeon vs Pidgeon, Santa wants to give all the good geese a present, while Krampus wants to either give all the good geese coal or curse them.
No classic geese here (basically classic+) but no normal geese (sure youād need lots of people but it can work)
Money in the case.
-All geese have a 'case' (in game black briefcase under their wing) and a kill button (15 second cool down) that only works on ducks.
-Doing tasks fills cases.
-When a goose loses their case, they die.
-Maximum tasks automatically on and set at 10 tasks (7 short tasks, 3 long tasks).
-Ducks have to 'collect' (replace kill button, also 15 second cool down) all the cases to win before the time limit.
-Ducks don't stay dead and can respawn at a random system generated location (to prevent geese from spawn killing) after 10 seconds.
In freeplaymode can you add the option to be a duck with dummy geese to kill?
Christmas idea:
An homage to Nightmare Before Christmas where Santa Claws tries to deliver harmful "gifts" before the elfs try and stop him could be fun.
i was thinking that santa claus might be a good monster for trick or treat
Valentines Idea:
The love birds spread mono to make everyone sick by kissing them. They silence each person upon kissing because of their sore throat so they cant talk. If they infect everyone. The love birds win
What about a game mode that is elves trying to survive and defeat Krampus, the elves do tasks to get "traps" that they can place on the ground. Elves can walk around the traps but Krampus can't. Every 20 seconds Krampus can teleport to any part of the map. Krampus can also cause injury to the elves making them slow. After an elf has been injured twice the elf will stop moving and Krampus can eat the elf and then poop out the player as a Mini-Krampus. Mini Krampuses can disassemble traps. If any elves are alive at the end of the timer one random elf will turn into Mecha-Santa (yes, a cybernetic Santa) which has 30 seconds to hunt down and kill Krampus. If it does the elves win/otherwise Krampus and his poop-Krampuses win.
Goose game (Squid game gamemode)
Exactly
cred it to the name but i have a different idea, its normal classic plus but everyone has a lover, if there is an odd number then that person will become a falcon
I think the super falcon thing is a bit odd, why canāt we just have a normal falcon?
maybe add a homing pidgeon that can vent and send one way voice messages to a doctor who can try and heal people that have mono? if the love birds can infect everyone they win, but the doctor and homing pidgeon work together to slow them down to make it easier to vote them out?
Yassss Krampus is the best.
can we get a dedicated exploration mode where you can choose from duck or geese and just explore all the tasks and sabotages
there is an explore mode
I guess I haven't found it yet
You don't have to scroll its always at the top š
Ok guess I should say I hardly create the lobby generally CollideduckScope does or someone else xD
Masquerade
-Names are hidden ( You can still chat and talk
-Colors are swapped after each meeting
-Only duck and geese
Ah yes I see the mini game now for Xmas šā¤ļøā¤ļøā¤ļø. Dooo itttt
We can never have nice things⦠itās all @tardy dragon ās fault š©
Game mode of ggd players vs xizta.
lively gamemode- death isn't permanent as most roles now can come bac from death after 2 rounds with the end goal being 2 remove players only 1 standing permanently whether by taking a player out enough times or them being immortal (neutrals)
I think theyāre gonna stay away from bringing dead people back
I think that's too close to trick or treat
Well ghosts know everyoneās role so it kinda busts the game
not if you turn it off....
Dead ppl have too much information regardless
Most people donāt turn it off and as Shawn says, too much info
perhaps have it off by default?
Reverse tag
There is a timer and one person is "it"
Everyone wants to tag whoever "it" is to become "it". and whoever is "it" when the timer is up wins
People will not realize it's there. We did this and we were asked at least 2-3 times a week to add the feature that was already in the game.
Most people prefer to have roles on when they die, and then thereās also information going around by proximity chat
I'm talking about for that mode, or, make it not an option, disable the ability to see roles when dead between revives is you were going to do something like that....
We're pretty hard on mixing social deduction with revival.
If it was an all out brawl style game we would consider it.
Shuffle Gamemode - the host can enable "Auto-shuffle" which will pick a gamemode, then a map at random after every game, though they can set the rules for modes like "Classic+" - possibly an option called "Absolute Chaos" which will reroll the in-game options every game, like available roles / number of ducks. this won't change lobby size, mic on/off, etc.
it also makes way for a feature to manually pick new maps / gamemodes in the same lobby, or manually shuffle. I would think this could cause a lot of mayhem and would be fun.
Hot potato
One goose have an explosive egg and increased speed, you have to give the egg to another player, the last one wins
lmao so whoever blows up wins? Or the last person who didnt explode? Cause what if whoever spawns with it doesnāt wanna give up the egg, ya know? Could be where thereās multiple rounds and whoever has it last will explode and die. Game continues until the last 2 passes it off to each other lol might be complicated though
The egg will kill them
It's basically like well- hot potato, they want to be the last one alive
can you make a map option that shuffles the maps so were not playing the same one constantly? some of us wanna shuffle the maps between games
Russian roulette
A gamemode where the sheriff and duck are the only killers. The sheriff must correctly guess the duck, and of course if they don't, they die. When the sheriff dies the role gets passed to another goose and so on. Meetings cannot be called in this gamemode but I think there should be something that says when the sheriff has died and maybe a timer so the round doesn't go on forever.
MEDEVIL (might require a more medevil map but the "Blackswan" could for temporarily)
Basically there could be 1 "knight" role and 1 "dragon" role and everyone else is neutral
āDRAGON ROLE: Try to prevent everyone from completing their tasks and trying to prevent everyone from entering the castle doors (sabotages, targeting someone, ruining someone's recently done task with their own causing them to have to do it again) The "Dragon" slows the "Knight" by lighting them on fire
ā NEUTRAL: Complete tasks before entering the castle doors while also trying (only way to save the knight after they're on fire is to use something like a bucket of water)
ā
KNIGHT ROLE: Prevent the "dragon" role from interfering with the tasks of the others (this includes fixing any sabotages which for this gamemode would be: smashed walls, a fire, repairing the drawbridge to the castle doors, and maybe relighting the candles thus bring back the lights in the process). The "Knight" slows down the "Dragon" by attacking them
The penguin: A xmas role, Santa Claws: Same as the vampire but make penguins elfs instead of thralls, every time someone dies we see a text or hear a HoHoHo SFX. The map gets colder with each geese that is converted to an elf with snow and Xmas decorations slowly piling up on the map. successfully voting out the Santa Claws makes the geese win the presents
Can we have a game mode where the only task is bopping the mouse on the head but it's 5 times faster, and whoever finishes all their tasks first wins?
done
And that is why I want an autoclicker
Somebody was going to think of that one day, it just had to be you.
he's just smarter
Troll? I mean, whack-a-mouse is fine and all but often that sucker is only there for a split second.
Freeze tag
-Tagger is a different color than all of the other geese so its clear you're a tagger
-The tagger is slightly faster than the other geese, like how the thralls are a different speed than the others
-Geese can unfreeze others by running into them, the tagger can freeze by pressing space on the geese
-Game ends when the timer runs out or every goose is frozen (There are no meetings during this game mode)
So... Goose Hunt but with a revive system?
I'm assuming Geese can reduce the timer by completing tasks?
I think this mode would break in larger lobbies as Geese have no incentive to hide. It would make more sense to hang around the main walkways so others could unfreeze them easily.
Would be super hard for the Tagger
could probably counter this by putting a cooldown on the unfreeze and making it so the host can set how many taggers there are. Say you can only tag once every 10 seconds and the taggers cooldown is 5 seconds or something. just so they have to still do tasks and hide.
Hungry Hungry Ducklings. Pond map, your only objective is to eat the most bread crumbs. There are no kills or meetings. You're just a normal duck.
nothing like who will prevent you?
While I appreciate the idea of getting the most bread crumbs, maybe there's a special bread that does allow you a kill and steal their bread for yourself.
There needs to be a game mode where the duck needs to do tasks and escape but the goose are trying to kill the duck the duck will have lots of abilities and lots of lives and he can kill geese but they respawn and if the escapes he win if he dies the geese win ( custom map required )
Not really a need for a custom map but the idea is awesome, you must be watching a lot of SSundee!
Lovers Mode: Everyone has a Lover but Its on top of your role so it can be a sheriff and A assassin or A mechanic and a Canadian or a Duck and other Duck
Straight out of town of salem
Probably doesnāt even need to be itās own mode, could just be a game setting for the amount of lovers
Also @robust plover may I ask why you gave that a facepalm
Like Iām just curious if thereās some insane flaw Iām overseeing
I think its because a gamemode with all lovers is kinda just the same as halving your total players
Maybe? I mean the lovers all work together so itās not that simple
if you are in a game and know everyone has a lover, if you see two people always walking together wouldn't you assume both are lovers of each other and just go and kill one, knowing the other would also die?
It just doesnt make any sense
What, having multiple lovers?
Now what if the lovers didnt? Its a deception game so theres quite a few things you could do
Lol
Half lobby evil
It be like that
Diffrence if your like the duck you also have other teammate
Instaed in tos theres only 1 mafia
Uh, no there isnt just one mafia
Lovers mode there is
Only 1 mafia
Theres other evils tho
Add traits that apply to all birds into Classic +.
Neurotic: - armed with a cannister of pepper spray 1 use per game. Pepper spray blinds people around it (including self). Once per round, slight speed boost (flight response)
Angry: - this bird moves slightly faster (as they are angry) Time based tasks (ones where you have to wait) take slightly less time.
Sad: For whatever reason this bird is sad. Slightly slower movement speed. Time based tasks (ones where you have to wait) take slightly more time.
Happy: Oh aren't you a ball of sunshine? Can see in the dark for a limited range.
Tired: May occasionally sleep on the job. Denoted by eyes closing and no longer moving. Must click on "Wake Up" and wait 2 seconds before being able to move again.
Sick: This bird is contagious. Slow moving, audible coughing sounds, etc. If there is a pigeon, on board,
this bird could spread that. If this bird contributes to pigeon victory, it still loses (unless pigeon and sick are one and the same).
New setting: Personality shift (toggled as a game setting) After discussion and voting, the traits can be randomized Default - Off
yeah thats kinda what I said
Ik my idea is unbalance dont judge its a joke idea
streamers lobbies
if anyone a streamer they can make that mode but in case they are streaming twitch and the chat are ruining the streaming like extra tasks(limited to 12) doesnt move going to the vent automatically and forcing them to randomly vote someone(if they are falcon then they skip instead) and auto finished tasks(only 3 times but if they are a duck they can get a free sab) reminder: THIS IS A JOKE IDEA
kinda do like the [any game] but chat are ruining it so yea thats why I had the idea to do and it isnt in online games but still like to do post it as a joke and Ik there is no way you guys want it to be added lol
Just make a whole game delay
So modifiers for Town of Us?
Town of Us? That mod is gone after Polus.gg took it over and ran the whole project into the ground.
The mod had little support once Slushiegoose joined Gaggle but it's a bit unfair to said they ran the whole project into the ground.
They were the ones spearheading the entire thing at their own costs with zero support
Rose was doing whatever she could to keep it running.
It's not easy when you're a mod and the game keeps making minor updates and you have 30k people knocking on your door to fix it immediately without paying a cent.
The publisher/developers of Among Us made bank off the hard work of modders. Gave nothing back. As far as I know they didn't even offer to host the servers for the Submerged map.
I guess my criticism is a bit harsh considering I watched "Town of Us" a mod I thoroughly enjoyed the hell out of, get transferred to Polus.gg, stripped of almost all of its former glory (and roles, etc). Mind you, I did have high hopes when it got approval to be on Steam, etc, got its own servers to host the game, etc... But I must admit, I was a bit disappointed to see that Town of Us was pretty much stripped to a barebone version of what it once was. So, admittedly, I am a bit dejected in that aspect. I got so burned out on barebones "Among Us" that's why I moved on to checking out this game and after the server issues with Among Us, felt this would be a good game to incorporate into my server. So, admittedly, a lot of my ideas are spins or variations on stuff from Town of Us (a few original ones like KEVIN!!!), and that's about it. Admittedly, there isn't a whole lot more that can be added to a game of social deduction that A) hasn't already been incorporated, B) hasn't been done before, or C) wouldn't be too complicated.
in a Christmas mode you could have a Falcon alternative to be a Santa type bird -- They are neutral, they win by giving out coal or gifts-- If they give coal to a duck, that duck dies during a meeting - If they give coal to a goose, Santa dies -- they need to correctly gift 3-5 ducks.--- Gifting is similar to Pigeon tags but has 2 options.. Instead of Venting they give Coal, instead of killing they gift. --- Living geese with gifts could earn a bounty of 1-5 silver. --- Long cooldown but possible to gift multiple birds in one round.
I put it in Game-mode due to it being a seasonal thing, it could be worked into a gome mode or role
so technailly sheriff 2.0 but has its own win condition?
it does't kill in game though, only after discussion in meeting.. and that gift bounty could be collected by killers next round, makes them think they killed a gravy or gravy killer
Discussion ends, 3 die (Maybe christmas lights cover their icon instead of a bullet) -- one coulda been Santa for mis-gifting
3 is the maximum number of Ducks, so if they had to gift 4 or 5, that would be a pretty difficult win condition
i implied 3-5 gifts, not just ducks.. correctly gifting geese counts -- ducks get coal and die
I disagree that nor much can be added. ;)
The ideas channels can now be discussion boards. If you want to submit a formal idea/suggestion please use the following start to your post.
%gamemode - for suggesting gamemodes
%gamemode New Gamemode
Neutral Chaos
Basically all neutrals win together, they should try and find other neutrals and try to complete each others' tasks
Thanks @frozen glen for your feedback, we'll be sure to look at it 
%gamemode dumb game mode idea: Disco Roles
Basically, it starts out as a normal game of classic+ However, after every 2 meetings, everyone switches roles. No new roles are added, but roles belonging to dead players will never be given to someone else.
Instead of having to do tasks, thereās a timer that, once it hits zero, has geese auto win. Tasks are still available, but they work on a gravy goose like system, with heavily stunted base silver earnings to complement.
(Bounties are added after the fact)
Investigative roles transfer their results to the next person. assassins transfer their unused shots, spyās can use the previous spies work to reveal half of the previously revealed.
Gravy geese gain the bounty they earned during that role section, but anyone who kills the current one will get a %75 cut of all of the past gravyās bounties.
(Tried to balance this a bit, would either be really fun or annoying af)
Thanks @safe bison for your feedback, we'll be sure to look at it 
Add skeld.net modes pls
Such as:cops and robbers,venteleporter(might be a settting for classic+)
And zombie mode
Zombie mode is basically Treat-or-Treat, with the catch that outing the vampire stops the horde.
Ahh yea
the super dodo: there are 2 or 3 ducks, 1 super dodo and random goose roles, the game starts of by going in meeting with no evidence, when a body or bell is called the person with the least votes decides who goes to jail, the person with the most voted dies, there is no skip button, the super dodo can vant and morph and the super dodo cannot be killed by ducks (they can only die by geese and votes
I feel like theres gonna be a tie for least votes every time
If there were a super dodo then it would completely break everything. Itās a social deduction game and the dodo has to try to convince everyone that they need to get voted out with the same abilities as a classic goose. Itās honestly all strategy or luck. If you add in things that a duck can do to the dodo, the dodo is now also the mechanic, snitch duck, AND morphing duck without a kill button. It breaks the entire balance of the game and takes away social deduction as you would have such a high chance of winning. It would be a very easy role to win as and would get very annoying very quickly.
We have plans to make dueling dodos
%gamemode red light green light from squid game, but geese have todo tasks to win, while ducks have to stop them by activating the light( light does have a timer for when itās red, Iām not giving the ducks infinite red light) other sabotages can be activated, but sabotages that intiate fires and other sabotages that can make ducks win the game are changed to block task completion until fixed. Ducks canāt kill, but can push geese which kills in red light There are no meeting. The game is over when all tasks are done or when all geese die
Thanks @restive pumice for your feedback, we'll be sure to look at it 
%gamemode
Task Race
Every task is assigned a block size based on it's length, longer tasks get larger blocks
Everyone is a goose*, and everyone has a meter that every X interval ([around every 45 seconds] can be changed slightly) will drop a block
Large blocks will drop if the meter is below %50
Medium ones below %80
Small ones are constantly dropping
If the meter completely fills up, you have ~15-25 second to get it below filling up, if you don't, you die.
The interval of blocks falling increases as the game goes on, last goose alive wins.
*BONUS IDEA, there could be 1-2 ducks whos main job is to sabotage the geese. all sabbos are large/medium tasks that will be put on everyone's meter no matter how full. Sabotages that would kill everyone (reactor, fire whatever) instead give medium blocks that are slowly growing, eventually killing everyone. all sabotages are individual, and everyone must fix them for themselves and themselves only. (ducks win siver based on how fast geese die)
Thanks @safe bison for your feedback, we'll be sure to look at it 
Question did someone suggest a traitor mode, where one of the good roles swap to the bad side?
If no one has suggested it then traitor mode
At the start of the game one good role is swapped to the bad side and gains some abilities
Evil Sheriff, goose, vig: become regular ducks
Evil Gravy: same as regular duck, but keeps bounty
Evil Bodyguard: has a different target than hitman
Evil detective : anyone they investigate will look sus
Evil lover goose: if they love a goose, they will be like a lover goose. If they love a duck, they will be like a lover duck.
Evil technician: sabotages have a lower cooldown than regular
Evil mechanic: can go to any vents
Evil snoop: can go to any snoop area
evil Canadian: someone random auto reports the kill.
evil mimic: knows the imposters, but the imposter donāt know him.
Evil Birdwatcher and Evil medium:like regular, but on duck team
Likely this will never happen, but one can dream š
If I missed some roles, let me know
Oh yea, no evil good role can kill, sabotage, or vent unless it specifically says or thatās their ability before or after they become evil.
Evil Canadian was suggested a while ago, called Canadian Duck -- They auto report their own kills, it was a joke but still funny to think about
That wouldnāt be fun, although itās good as a joke. Itās the same reason why the evil sheriff becomes a regular duck
Evil Canadian: Random person auto reports the body
I updated it with that š
The traitor mode might be a fun April Fool's type deal.
i played my part in it :D
i got them to realize their project full of crap because among us had a crap codebase and they were building an even crappier one
I think I got good idea(s) for some game modes, and I personally think it's hilarious. these are based on a stream.
Chaotic mode
May the Chaos come into play with this game mode. (this is based on a "what if" thought...) Only killing roles (and some mimic geese or a new role that will win IF they survive.) will be here. Unleash your inner Duck, Vulture, Falcon, or any other role at your disposal here. It shall be Chaotic. Let it all ensue. (Meetings turned on will make this mode even more Chaotic and more fun. Colorblind votes is turned on by default.)
Same but hits different
(based on multiple people on stream claiming the exact same role when they start the game, for example; "IM THE BODYGUARD!")
Everyone is the same role (as geese) except for 2-3 people (as any ducks or neutral killing roles. or even dodo.)
If everyone is the Gravy Goose? they have to try their hardest to survive; and of course; every Goose has their pros and cons. they need a special ability; like less tasks, but more money
If everyone is an objective role; such as Bodyguard? they'll know only 1 other body guard. It's up to everyone else to figure out who else is what role.
Basically; this game mode: everyone is the same, but they all hit different, since there are 2 or 3 other roles on the loose.
Sorry, I had to type this all in a hurry...; but, I hope that this helps for more gamemode concepts!
I have no idea if this has been Suggested yet, but here goesā¦
Hide and Seek
You get one(or more depending on player amount), the Duck(s). Everyone has to do a certain task or tasks and then find a place to hide immediately. The Duck or Ducks have limited vision, but their kill cool down is at the lowest setting or set to birdwatcher vision. I think this would be a very fun gamemode to include!
Goose hunt
Game mode: items.
Items scattered throughout the map. All tasks need items to complete.Geese use items complete tasks while duck have to use items to kill Geese.
When reporting a body, the Goose who reported have to āsolve the caseā by completing mini puzzle to find out the murder weapon. Reporting Goose can then decide if it wants to share the info with other Geese.
How do reviving roles work in classic rejects, when there is a gravy bounty?
I don't think anything is actually suppose to work properly in the rejects haha
I donāt even know if stuff like gravy will necessarily be included, I think itās gonna be like all reject roles?
yeah I doubt it
It was clearly stated there is no silver rewards in classic rejects.
If we put the gravy in there don't worry;
We'll probably make it that if it also reflect kills it's killer in the event it's completed its task or something stupid like that
The Poison Gravy Goose
The poisoned the gravy goose
Mode Idea: Gravy Train: 3-5 Players are Ducks, the rest are Gravy Geese. The more tasks the Gravy does the more valuable it is to kill. Game ends after a set Timer. Gravy Geese respawn in random location X amount of time after death. Ducks are in a race to gather as many points as possible before time runs out. There are always 2 winners. Goose with most tasks done and Duck with most bounties earned. -- This mode does not give silver for bounties but does give cosmetic materials (lower rate?) Tasks are endless.
I like this idea, however, seeing as it seems it turns ducks against each other trying to get the most gravy, maybe it would be better if they were falcoms?
the point isn't the role name, they can make it up to be anything - its more the mode idea
The biggest problem that I can currently see for that mode is the win screen. Everything is team-based, so I don't think you can pick one of the team out as the winner. Especially if you have two different winners: one from the aggressors (ducks) and one from the prey (geese).
Even if it were somehow set up so that the ducks and geese were on equal scoring, I'm not sure how you'd isolate one as the winner.
Keep in mind if an idea is good enough our set up allows us to do some pretty neat things with visuals.
8v8 Capture the flag but instead of a flag its an Egg
everyone has a kill option
Quackture the Egg
President Mode
Geese will know which goose is president and victory by vote kick or kill duck
Duck try to figure it out which goose is president,if president die,all effect role goose no longer available
Hot Potato
No duck
Begin the round,potato will random give to goose,that goose will have to pass to other goose,if failed to pass in time,potato will kaboom and that goose die then new potato random give to other goose.
Win by be last goose standing
cops and robber
Map: Chapel (ONLY)
1-3 ducks are cops while geese are robber their mission objective is to do tasks(ILLEGEAL TASKS) and duck must stop the geese(in case you wanna know why its because ||they didnt do taxes||) ducks kill ability's is arrest so if the ducks kill a goose the animation go and show the duck throwing a goose into a cell and there are keys randomly spawn in the map(doesnt matter if the goose find keys if the goose is in jail or no) but the goose with keys inside the cell cannot open but there can be locksmith criminal so obviously the geese win is tasks and ducks victory if they arrest ALL geese
also needs 1 key per goose if they find so they dont stack keys
when we have a smaller chill group and want some excitement we turn blind ducks on and only kill/kill related roles (and venting roles if attendance calls for it). we still try to play the way classic is intended to play. it would be a cool game mode if we could get a couple more goose killing roles.
they will soon
Cops And Robbers (Pretty Self Explanitory) The robbers are tryin to steal some money out of the bank but they have to find 5 keys scatterd arond the map to open the vault and depostit it in the warehouse.There are 2 cops in this gamemode that are trying to stop the robbers the robbers have 3 lives after the 3rd one you die
how about classic murder, there is a sheriff, a duck, and multiple normal gooses
the sheriff has a cool down of 10-20 depending on how long the duck has
the duck has a cool down of 5-10
text chat is always on, and works as if it would in a meeting(also works with proxy)
bodys do not appear at all in this mode
when the sheriff dies in any way, they drop a gun from where they were standing, and everyone except the duck can see this(to prevent camping) and when a goose walks over the gun, they instantly turn into the sheriff
tasks are either on/off i cant decide
edit: forgot to add this
the duck has to be the last one standing, while all the innocents has to kill the duck
so the duck can be a falcon if you want
%gamemode mariokart jk lol
Thanks @stable yarrow for your feedback, we'll be sure to look at it 
I like the idea
no...
Poderia ter chat de proximidade em partidas públicas, não vejo diferença só dificulta achar players
@grim wyvern #lfg-portuguĆŖs
Estamos preocupados com as crianƧas sendo assediadas nos cantos do mapa
podemos fazer isso se pudermos encontrar salvaguardas
Eu ia responder a isso