#š¬āpalia-discussions
1 messages Ā· Page 147 of 1
Is gonna be a while, they're only increasing the cap atm... 
I think that changing the gold output for certain skills is not really going to make much of a difference in the end.
Hunting - Animals disappear move around
Fishing - Tedious/low rng/wrist strain
Cooking - has been nerfed already idk that theyād bring that back in any profitable way
Foraging - They would have to dramatically increase the sale price of those foragables to ever meet the other skills.
furniture - no current profit available
A lot of these are just issues with the skill mechanic that turns people away not the fact that we canāt make money off of doing them.
I just remembered, increasing fishing and foraging (and meat) prices would in-turn increase cooking prices unless they nerf cooking again
I'm now nervous
I hate that furniture is not sellable. you waste A LOT of resources to discover recipes and craft for the weekly quest and for nothing
I really do hope they address this at some point. :S
Being a chef in Palia is a struggle. ||Reth had to turn to crime just to support himself
||
thrilling gameplay... no one wants to come chop this tree with me š
and recipe prices are ridiculous. 30 stone bricks for a whole room but 40 bricks for a tiny floor planter
I think that is addressed in the patch, they've said they're reworking it
hopefully
An in game party finder would instantly increase the quality of life in game for me though. I think that would be the most game changing thing atm. Flow parties, fishing parties, cooking parties, I reckon they would be far more accessible.
I wonder if weāll get random prizes from hot pot now that itās coming back permanently during the lunar event we got event things to use our winnings on but I wonder what will be the main draw in the underground when it arrives 
would be nice, because you don't always get put on a server with people trying to do the same thing as you - so server chat isn't always helpful
Yeah and I haven't found a cake party that wasn't full in months.. or at an awkward time for my timezone :S
i found this on tamalas desk O_O the plot chickens
Wow interesting. Glad to see we finally have received some news. I do hope the new pets and tool skins are earnable for everyone or more reasonable in price. And YAY! My two story house option finally?
I'm so excited about the update... I love foraging and catching bugs, and felt it unfortunate to have to turn to other things that I enjoy less. Plus, with the furniture making add-ons, that helps with what I wanted to spend the most money ON! So I'll have more gold for other things - probably more materials so that I can make more furniture to decorate my village with.
Iām really excited for this new update! I may swap back to playing on my alternate account since they will be making it easier for people starting out. When it launched on Switch I really wanted to start fresh but the idea of doing it all from the beginning was wayyy too daunting.
the pets mentioned in the dev update are being added to the premium store, no free one from there sadly (I still just want a free chapaa)
Is the update live already? Or when does it come out?
Has anybody said anything yet about being maxed out on renown for forever and almost all quests and achievements done where trying to get more renown when they increase it will be kinda difficult?
I donāt recall seeing a date in the post but if I had to guess Iād say it will likely be 06/11 because they usually do updates on Tuesdays
Yeah I noticed they were under the premium store.
Ohhhh okay thank you ā¤ļøā¤ļø Iām super excited about it, Iām a relatively new player with only about 50 hours and I feel my play time gets cut short a lot because i donāt feel like my efforts are being fulfilled. This will help a lot!
This game is definitely a grind but keep working at it and you will start seeing the pay off soon enough!
how new do they considered "new players", i just started out on palia oof
I got so involved with the quests that I never even noticed grinding.
When i brought this up a number of patches ago (whenever they added the roof options to City Hall), the response was a shrug.
Things are obviously different now but I'm not expecting anything
Oh look, ANOTHER nerf on mining.
maybe they layoff some devs for a reason o.o... i can think one reason why, maybe
we will never know since they probably did it for good reasons
Wondering when they will start actually monetizing... they need to fr
i don't think they will, i think in the patch they said they wants to keep it free
fr we yearn for the mines let us be we donāt want to fish okay
I think they are monetizing, but probably not nearly enough (which is probably what you meant). Unfortunately, we won't have any visibility into that sort of thing. The new pet and tool skins releases will help with that though.
I don't like that they gave us starstones to make mining profitable, and have since nerfed mining 3-4 times.
MORE PETS MORE PETS
and who wouldn't want foxes! lol
Cosmetics alone are priced so high though... they gotta add more content and 'Services' (pay for name changes, outfit color changes, etc) and then lower the prices to even it all out and they would get more ppl buying stuff
regardless, more pets, skins weapons, new patch changes, all is good (for me, probably some people as well)
Have wallpaper/floor/roof packs to buy in premium store.
tool cosmetics, new pets, balanced gold earning, this is amaaaaazing
The problem, aside from the prices, is how they're monetizing. If they offered free basic pets or earnable clothing people would be more likely to buy /gen
I'm happy paths are coming up.
I'm excited for the changes, very encouraging and shows they are listening to us. Give them time, this is just the start fo changes to come.
I agree that having some smaller priced things to sell would likely help a lot.
Seperate outfit pieces, which in turn, lower the prices too. Since those pieces would be lower in price compared to a full outfit.
If we do more pets, more than we already have, please there should be a Free option, too. Then the 'pets' in the store can be more like skins for said pet. This also opens up to a possibility of pet features themselves-- interactions, influence in gameplay, etc.
And honestly, the more free/earnable stuff, the more f2p players will play, more fun, etc... and more likely to spend money imo.
I hope the spring flutterfox is PINKKKK
Just hope they have the funds to make that happen with the little monetizing. This game has soooo much potential. I don't wanna see it flop
for all we know, they might works on other things in back stage that they might not included in current patch at the moment. lol its still in beta.
yeah I think this update is incredible, as far as I have seen, this is what lots of people have literally been asking for
as long as i see that developers releasing some kind of patch, whatever it be small update or big, im just happy that game is progressing ^^
true, but these features were literally being asked for, so thats a huge plus
tho I wonder if they will have some kind of retroactive reward for all the chests I've already opened lol...
buuuut the "building blocks" ??? walls and pillars !!
You know what REALLY needs to be fixed next update? THIS BUTTON LOCATION
Wonder if they'll fix that buggy wallpaper issue...
I literally can't do one wall of my courtyard as the outside wall bugs where the hall bit it and it bugs me... So for now, it's open... XD
We have all been victimized by notifications stopping us from hitting "make."
omg yess
I want silkworm farm or smt so baldy I am so tired of looking for bugs under rocks lmao xD
i dont have high hopes for this game anymore with the way things have been going.
well okay
i mean... the mass layoffs, the exorbiant premium outfit prices, the lack of anymore free to play outfits even being rewards within the game for level milestones... not even considering making free to play pets in the future... i dont feel confident in this game making it out of beta, especially when we haven't even gotten a new zone yet.
i enjoy the game, don't get me wrong, but i don't like whats happening behind the scenes.
I somewhat agree, Rembrin. I hope they change their stances on some stuff...
Little do they know... š²š²š»š²š²
most games dont have multiple zones in beta...we already have two, not counting the instanced zones for Temples.
They said the layoffs arent going to negatively effect the development of the game, multiple times now. This update has multiple things we have been asking for .... tool cosmetics, more pets, permanent hot pot, gold balancing...
So what cosmetics are monetized ? the game is free to download and free to play...most mmos arent
it isnt the fact that cosmetics are monetized, its HOW much the coins cost.
same priceline as League of Legends skins, makes sense to me
and i disagree with the pricing of league skins as well.
the founders are ex-rioters, this is the monetization they are used to
and that's not a good thing.
just because something is the way it is, doesn't mean that it should be that way.
but also, just because some people dont like it, doesnt mean its bad
it is bad, actually. why? because they have absolutely no intentions of adding free to play cosmetics in the future as rewards.
they can always add that ?
If a majority of people don't like something, it's clearly a problem /gen
Pets are literally paywalled, and that is a cosmetic that is... paid and not having a free option.
they have said they have no intentions of adding them, yumiko. thats my point.
they can still always change that stance
the fact that they've made that stance at all, is a huge problem!
Considering they're refused to change their stance on a lot, I personally doubt they will on that /gen
I think a battle pass or something of the sort that rewards with in game currency would be a good idea
no.
To be quite honest here. People have been asking for a free option for pets since they released the paid ones to begin with. They obviously haven't changed that stance since then. There was huge backlash, which still is an issue now (even if it's not mentioned as much).
It's really hard to think or see if their stance will change just because of that fact.
i can't stand battle passes. i'm so tired of battle passes in video games. they're one of the worst gaming models to exist in modern gaming. they're scummy and exploitative and i hate the lack of respect for time.
How do you figure? A lot of them arenāt pay to win and you still get rewards with a free version of it
and the rewards are usually very insignificant for the amount of time you actually put into the game.
It gives people who donāt have extra money the chance to buy cosmetics by working for it in a different way
They can actually work decently depending on how it's done, but it's quite rare/uncommon imo. I don't mind how Sea of Thieves is for example-- because you earn a lot of the stuff F2P wise, and i got to max 100 within 1-2 weeks? (which i wouldn't mind having that watered down).
I personally don't mind battlepasses as long as I can get my $ back, or at least a majority of it. But again, i find this to be pretty rare/uncommon to see! so i get where youre coming from
and they can do that by adding free outfits for level milestones, quests, or rummage piles. they don't need a battle pass when they already have time locked avenues for dropping content.
Yeah, I genuinely would prefer earnable cosmetics. Esp outfits w/ skills.
Itās all earnable just in different ways depending on how devs wish to go about it
its the fact that f2p players get absolutely nothing of anywhere near the level of paying players that i have issue with. why can't there be an earnable pet, even if its just a basic one? why can't there be earnable clothing, even if its very basic?
Iāve never paid for a battle pass on any game that offers one and I have collected plenty of things on accounts
I donāt disagree but they are offering the entire game for free, they need money to develop somehow and if people want to choose to support them then let them, if not then you donāt get a pretty outfit or a pet
hell, why can't there be tool skins available to free to play players that you can earn through temples? i don't mind that there's cosmetics that are buyable with real money. i care about how much the coins cost AND the fact that they don't look after f2p players or even give them crumbs.
Nobody is saying they don't need money. Pretty sure everyone can agree on that.
We're just saying there should be a balance.
people are more likely to spend money on a game when they can earn things for free, too.
F2P players get a free game lol. The game can be 100% played for free. No paywall on content. They have cosmetics that you have to pay for, to pay their employees and their expenses! If they start giving that stuff out free, then less people buy from the store!
^
yeah idk why things that literally dont effect gameplay are an issue to be paid for
free games still need free content. you still need to make sure your f2p players don't feel left out. they are the bulk of your game. they are the foundation. just giving them "a game" isn't enough when they're locked out of entire avenues of expression just because they don't spend money. its disrespectful.
Im fine with my bot clothes and not having a pet as long as I can play the game without having to pay for dlcs to unlock areas that should be playable no matter what
everything you decorate with is free
Itās life. If I want nice clothes, I have to buy them. They arenāt given to me for free. Not everything can always be free!
Yeah... I really hate that they just seem to be doubling down on making everything cosmetic paywalled.
There's a balance to be struck with monetizing cosmetics.... monetize too few, you don't make enough cash. But if you monetize too many, as S6 has, then you aren't attracting cosmetic-minded players to your game, you're actively driving them away because they have no incentive to actually play the game because they can't earn a single thing they'd actually want. And if they're not playing because the game's reward structure sucks for them, they're not paying either.
The game is still in beta. Once the game is fully released, they may be able to start working on free cosmetics. They have to make money and get out of beta atm.
they have said that they have no intentions on free cosmetics at all thusfar. that stance is an issue, regardless of if they decide to backtrack on that.
the fact they have expressed no intentions of giving f2p players rewards like pets or new cosmetics at all whilst monetizing their game, IS A PROBLEM.
They also stated they had no intentions of having more pets, when the cats came out. Yet, here we areā¦. Things change.
the pets are still premium currency, so nothing has really changed.
its not what they're saying, its the implications and attitudes that are behind what they're saying.
Again, we are talking about balance and are not trying to be like "omg free players should have everything". I just want to make this clear and clarify on that.
Not everyone enjoys decorating and some people prefer making their own character how they'd want. You can't really do that currently in palia-- in the sense that no other outfits are being added for free (earnable ones, etc). Like, do you realize how nice and interesting to see, people running around in outfits, that they earned via skills? The fact theyre running around in outfits that feel like they represent themselves w/ their possible fav skill? It would add a lot to the game imo.
The fact pets, as a whole, is paywalled-- blows. Not just because that means f2p won't have an option, but because.. since there is no f2p option-- that means pets are not going to be expanded on via skills, interactions, etc. And, people want to see that. People want pets, and, I would assume... possible interactions with them, etc.
Putting everything under premium, and paywalled, will drive playerbase away. There should be a balance. Like it was said earlier, the f2p is the foundation of f2p games.
pets are just cosmetic, they dont do anything
I thought they weren't making them any time soon from. A post a while ago. I don't think they said flat out no more?
Thing is they're losing players and potential buyers by not offering ANY earnable cosmetics. Everything related to progression or everything earned in game is decorative for housing. Players that don't care about decorating have no means of showing progression.
When the first Maji Market came out they made a big thing about two outfits coming out to celebrate the market, both were paid. Players that for whatever reason or another couldn't/didn't want to buy them had no way of celebrating the market. /gen
I'll forever hold out on the idea of free pets via quest or friendship ingame no one will ever shift my dream 
you have to give your f2p players something because they are the foundation of a f2p game. if f2p players get nothing, they won't stick around.
cosmetics DO actually have an importance in multiplayer games, they're all about self expression. if cosmetics don't do anything, then every single avatar should look exactly the same and there should be no cosmetics at all. they should've just monetized furniture if thats the "important" aspect of the game.
No one is asking for tons and tons of free cosmetics, but one every once and a while (especially during special events like the market) would do a lot of good. Especially when people (myself included) have specifically said that not having F2P options is the reason they refuse to buy anything. /gen
I'm still holding out hope for Jel's shop to one day have a purpose...
samee
its not that i believe there should be a mass influx of f2p cosmetics or all of them should be. but there should be earnable rewards that are cosmetic that you can wear and show off in world. a visual indicator of your skills and time spent playing are important. it gives a "i want to get that, too!" effect for newer players, that they can see something they themselves can actively work towards. what do you think happens when f2p newbies come into a game and see cool outfits and oh, they're only bought with real money? it isn't fun. it gives no incentive to play the game.
I always forget jel since I have 0 reason to go there
i do wish there were f2p insentives for clothes or items
This is sort of one of my points, though. The fact that they are just cosmetic, locks it out of any potential they may have in the future, which is also kinda sad to see.
Thereās been plenty of games that are successful that have the same avatars and no expression available. I think we are becoming extremely entitled with the ever evolving gaming scene, they donāt owe us anything. We have a whole game with plenty of hours to be put in for FREE. Itās really not that huge to have cosmetics behind a paywall because the people willing to pay will pay, those who arenāt, wont and thatās all there is to it.
we are customers of a product, we are allowed to ask for things if they want us to continue giving them our money.
Yes allowed to ask, that doesnāt mean youāll receive.
Other F2P titles will sell you a founder's pack, a leveling pass, a monthly battlepass and other things on top. Contrast this to S6. They have been entirely too nice; and sadly unable to afford so. Mature people understand cash for salaries and servers has to come from somewhere, so by all means: If S6 starts making appealing offers, I'm all ears. Anyone freeloading should really at least be supportive enough to not get into the way of S6 and those customers keeping the game alive.
It's not really entitlement to let them know that not doing this is driving away players, both non-paying and ones that would be willing to pay.
And again, no one is saying to remove all paid outfits. /gen
"freeloading" in a f2p game is an insane thing to say
And we're giving feedback and critique, nobody is really saying "I demand this". We're saying feedback. and Critique.
... Also, I really don't appreciate the "freeloading" comment š ... People aren't ""Freeloading"" when they play a f2p game
if you're f2p and you're cut off from entire parts of the game, you're not f2p. you're in a free trial. you don't have access to an entire part of the game - in this case, cosmetics that aren't the basic ones.
Palia has one of the least intrusive and more ethical monetization models out there. I'm excited theyre adding more variety in the monetized cosmetic options, esp since there have been so many people complaining that there is no point in buying cosmetics because of how much the outfits cost, so now we can have some options for people who want to support the game and get more customization for their look without paying as much.
I, personally, don't know how you can see people explicitly saying "a few free options" and think they're saying they don't deserve salaries or money /gen
If you haven't paid a cent; where's your moral basis for making any demands?
i have paid for cosmetics.
I have spent money on the game.
Well, good on you.
also like... as i said. f2p players are the foundation of the game. you don't have a f2p game with no f2p players. they are entitled to as much of an opinion as anyone else who plays.
I think a huge disconnect with this talks/discussions, every time, is that people think that when we say it'd be nice to have more f2p options... it feels like it gets translating into:: "We should only have f2p options, and not paid!! S6 shouldn't get money!!" ((loosely))
But we're genuinely just saying there should be balance. There is a difference here
Like I said just a bit ago:
No earnable cosmetics = cosmetic-minded players have no goal to work towards through gameplay.
If cosmetic-minded players do not enjoy the game's reward structure, they aren't going to want to play.
If they don't want to play, they have no interest in paying for anything, either.
TLDR: no earnable cosmetics = people who love cosmetics aren't going to stick around long enough to want to buy anything, assuming they even try the game at all. Most of my friends hear "no earnable cosmetics" and say "yeah no that's not a game I'd enjoy at all, pass."
So free players shouldn't have critic or feedback?
F2P are the backbone of the F2P market. There's more of them than there are whales, and if they're not being treated fairly they'd not going to become paying participants of the game. /gen
Also sorry not sorry but its in such bad faith to say people are getting cut off from parts of the game if they cant buy outfits, the range of free outfits is super generous compared to most games and also the palcats didnt technically cost anything they were a bonus and it was so frustrating when people complained about that.
Also, people who are F2p and havne't spent anything, still have a right to say things. To have an opinion, give feedback, and give critique. It doesn't invalidate what they say or how they feel about stuff. Like, that's honestly wild to me.
They do cost something. You can only get them if you pay money.
you still have to buy palcoins to get them, so yes, you do have to spend money. they still cost something.
If they aren't spending money, why do you want them around? You want players that will actually be committed enough to make purchases to keep you afloat.
????/ because the game is free to play????
Yeah but the palcats themselves are a bonus like a thank you for supporting us so its still a lot more generous than most games would do
Are you serious?
if you don't want f2p players in an f2p game, don't make an f2p game?????? you want to give them reasons to support the game, but if you don't give f2p players any earnable things, they're less likely to spend money because they're not being respected.
It's still paywalled. It still costs money. There is no way to get it F2P. They can say it's a "bonus/thank you" but... it still costs money.
if the creators of the game thought this way, they would make the game paid and not free.
I havenāt spent money on the game yet simply because I canāt afford it atm, but I have no problem paying the prices when Iām able to or if I want to, Iām going to be playing this game a lot whether I have clothes or not lol
Respectfully, this is so nonsensical.
What happens when the diehard whales buy everything they can buy? What happens when they decide they're done with the game?
Free players are just people that haven't bought things yet and treated them poorly, giving them no access to showcase progression outside of decor is a great way to make sure they never do. /gen
It's also a house decorating game but someone above said they might not like decorating. And it's only FTP to entice you to spend, if you never have the intention to spend a dime, then what's the point for S6 to cater to you?
the issue that came from the palcats was that they were framed as a "reward for their support" as if f2p players do not support the game through feedback, passion and contributions to the community as a whole.
ESO die hards have been spending for a decade now....they drop 100 dollars on houses in that game.
They have done SOOOO much to reward f2p players over and over and like one thing to reward people who have payed and not even had to pay a high amount its so entitled to think like this
it came across as "the only support that matters to us is financial, actually" and this was doubled down on by their lack of intentions to add free cosmetics or pets
and yes, it is a house decorating game, so why can we use cosmetics at all? we should all simply look the same, then. this game is an MMO, not just a house decorating simulator.
...What rewards did F2P get? Genuine question, because I don't remember anything for that right now. Other than stuff that are/was limited-time, that you can not get anymore (or will be leaving in the future).
Good point in most games housing is monetized so its extremely good of them that theyre only monetizing optional cosmetics that dont effect the game and not anything that is in any way effecting gameplay or game economy
Comparing Palia to ESO is like comparing a cake to meatloaf lol
I've no problem supporting games, but I refuse to do so when they don't give equal support to their paid and non-paying players. /gen
The twitch drops, multiple rewards through the game news, perks for inviting others through the invite codes, etc
Eso isnt the only game though with paid housing, part of why I even came to Palia in the first place is because almost every mmo out there is paid housing (and paid cosmetics)
i am more likely to spend money in a game where f2p players at least get something over nothing. even if its just event cosmetics, or skill milestone rewards or achievements or the odd quest reward like the temples. there should at least be some way for free to play players to unlock new ways to customize their characters to express themselves and their playstyle.
Iām just grateful to have a F2P game that I donāt need to buy dlcs for to unlock playable content.
I also really, personally, don't understand why people are against getting more F2P options. People aren't even asking for everything to be made F2P cosmetically (that is in the store already). People are asking for balance, so the "tug of war" doesn't lean way more into one side, and having the other side fall over in the mud, you know? LIke... wouldn't you want earnable cosmetics? Wouldn't you want to earn something from the skill you're enjoying, that you could wear or show that you did that? To represent that?
Like, I genuinely would love to see people running around showing off waht they love to do. Whether that's a cosmetic, a title, something, you know?
@celest maple Yes, the twitch drops, which are limited time. That causes FOMO (Fear of missing out), and you can not receive those again. Same with the things that were limited via Switch release, etc. And the game news are honestly very minimal, and doesn't feel like much (to me/my opinion).
I donāt feel entitled to rewards as a F2P player and Iām perfectly okay with that stance.
you shouldn't feel entitled about something that should be base level and is something you can get in literally every other f2p game
I feel like it's hard to have a discussion when people are constantly calling you entitled, personally /gen
every other f2p game has options for f2p cosmetics or rewards even if there's paid options. this is my point. palia having absolutely none is a problem. i don't want to be inundated with f2p rewards, i want them to at least be able to earn SOMETHING.
Here's the thing. Every. Single. Person. starts their experience in palia as a F2P player.
If your entire monetization strategy is selling cosmetics, you don't want to drive the people most likely to buy cosmetics away. How do you drive potential cosmetic-buying players away? By designing the game's reward structure in a way that they find boring. What kind of reward structure would be boring to a cosmetic-lover? One that has no earnable cosmetics whatsoever.
I don't really understand why that is even entitlement. Nobody is even against having paid options. Again, it's genuinely like a tug of war. and having balance so 1 side doesn't just fall over in the mud, can help, a lot. Esp if there's things earnable in that way, people would be more likely to play more often and enjoy the game, which would also mean more sales, too.
Yeah, I personally think they need to move old Store Cosmetics to the "Free to Earn" side of things. Would help give grind goals to players.
Maybe after a year they start dripping into Zel's store for a high premium in-game coin price or some new "freemium currency"
That or just add gameplay that gives you a way to earn the game's premium currency, such as a weekly/daily quest like we do for guild currency that can't be exploited, just rewards playing and logging in
Absolutely! Like I said earlier I would totally P2P if it was in my budget, the fact that I even get a choice makes me feel blessed and grateful šš¼
There is so much earnable and theyre clearly working to add more, just look at the plushies. You complain only the paying players get rewarded but then when I mention f2p rewards complain that its not enough or that it isnt good because theyre time limited
i don't think that's a good idea, people would just not buy outfits and wait a year for it to be free
A year is a long time
people will always buy cosmetics immediately even with the chance for it to be free.
It's that or put old cosmetics into some kind of battlepass thing where you play to earn with an upfront fee
This brings up another good point, the game is not only still in beta but it hasnt even been live for a year yet.
some people would, but that would decrease their income for sure lol
honestly, not really. if they're constantly releasing new outfits, then they'll always have a stream of revenue.
Like you spend 20 bucks but you get like 10 outfits on a grind quest set, and if you already own it you just get some freemium currency (a much smaller amount like 100-200 to be able to purchase the next one if you grind them all)
Thatās why I said a battle pass of some sort would help the ābalanceā of it. Give players palcoins by earning it for free and they can save up and use it to buy cosmetics. It gives incentive to play and they make still make money from giving other people the option to spend money if they want to.
Yeah, I think Battlepasses that aren't time locked are fine
Again, that is not earnable cosmetics in regards to clothing. Not everyone enjoys decorating. That's the thing. And this game gets advertised that you can play how you want, and that's quite frankly not the case... esp when you can't earn anything on the cosmetic/clothing side of things.
..and, quite frankly, plush drops and things... with no proper pity system (to help you get said item) ... feels frustrating, too, for a lot of people. I don't view that as earnable, personally. But that could be a me thing.
I'm going to mention the time limited, because it really blows to have the FOMO feeling. I have it with some of the previous limited things, because I didn't realize they were limited. It isn't a good feeling, at all.
The key word here is want not need, you donāt NEED cosmetics to play the game, you WANT cosmetics to be expressive.
As much as people hate the game, Suicide Squad Kill the Justice League lets you buy and complete any battlepass at any time.
And the battlepasses help structure the content they released during that battlepass
Literally all people are asking for is basic cosmetics they can earn so there's actual progression that isn't just decorative items for housing. No one is asking for stuff with the quality of the premium shop, no one is demanding they close the premium shop.
They have a whole NPC and building dedicated to the cash shop. It's useless to anyone who, whether they're waiting to see if the game is worth it or can't afford, to buy anything.
It's absurd that free players have only the options they're given at launch, their character (despite all the progression they've done) will forever be stagnant because there's no progression at all/gen
Some people actually need to be able to express themselves in a game, to feel immersed, and to continue playing.
There have been games who went from beta, to being launched for 1 day for legal reasons, to being taken out of service. I don't think they'll be able to generate a second wave of large-scale attention even if they took that tiny beta label down.
I think if they don't want to touch premium shop, having a Tailoring Profession with some "mid end" profession related cosmetics in the Guild Currency store is an option. And frankly, I think a tailoring profession should have existed at launch and they just put all the "free cosmetics" you get at the start (it's like 30 items) as recipes to unlock doing that
And then in the currency store for the Tailoring Profession have some rotating "freemium" guild currency items that give free players some more options
THEN put 1 outfit theme'd to each profession in each guild store. Fishing = Waders and a fishing hat. Gardening = Overalls and a straw hat Mining = Like a jumpsuit? What do miners wear? lol. Foraging = Flannel and jeans. ETC.
Then put variants of that exact set into the premium store that are more unique
Imo all I am getting out of this conversation is that they shouldnt have simply given players all the free outfits day 1 and should have only let you access a couple options in the start and have to work to unlock the others...
i've barely decorated my house in palia tbh. i enjoy the farming and gathering and cooking aspects. i'm a social player, i want to express myself and dress my character in fun and new clothing. a way to do that and freshen up without having to break an arm and a leg to do so would be lovely. not everyone has the means to be able to afford the premium clothing, and that doesn't mean they're any less deserving of earning new cosmetics somehow.
customization with your character is still a part of gameplay, especially in a small scale mmo.
Except those outfits aren't representative of your character's journey at all. All of them have nothing to do with the skills your character progresses or the world. /gen
like why can't i get a chef's hat as a reward for reaching lvl 100 cooking? a chef's coat? why can't i earn an outfit similar to badruu's for farming? they don't have to be at the same detail or flair level as the premium outfits.
I mean, it even makes sense to slowly earn outfits, esp ones that fit more with Palia's culture and what they create there via the tailoring and with Jel. Because you straight up just appear in the Palia's universe, with the clothes from your own world ... you'd think that'd change over time through the story or something imo.
Something as simple as a fishing hat or a chef apron for reaching a high level in a skill is something so easy they could do and would make people actually feel like they've progressed. /gen
i feel like a lot of people are missing the points i'm trying to convey and i'm not sure how else to word it at this point.
Yeah, I REALLY think they need to add profession outfits into each guild store as earnable guild currency rewards
I feel this as well a lot when trying to talk about anything related to the cash shop. Whether intentional or not /gen
Yeah idk this discussion has just become a broken record player and Iām highkey over it, so Iām going to go do something else. Everyoneās entitled to their own opinion and views, I just think consumers need to be more gracious.
I tried to even give a tug of war metaphor, but i feel like ppl didn't get that either.
See now we're getting into something that could be actual feedback and positive ideas for the game to add versus just malding about money
my point was never just malding about money and im not sure why it was immediately taken that way off the bat
All of this HAS been suggested numerous times since closed beta. No one has been malding about money? /gen
When I run by people I want them to see my outfit and go wow look at that bug hunting queen I can only hope to be that high of level some day. That would also encourage players to grind those skills. If there is fashion involved I would fish all day š
do not make this dumb thing - it doesnt have cool glowy pink thing on it and you cant recolor it
We literally have been giving actual feedback and ideas, but then we get told we're entitled, or this or that. It's always 0 -> 100. We continuously have tried to give ideas.
Yeah, agreed. 100%...
Like at BARE MINIMUM a hat or one cosmetic item. Hats especially. Miners hat with a light, Fishing hat with little fishing bobbers, gardening Straw Hat (like Barduu's), etc.
If they just added premium cosmetics theme'd to each profession it wouldn't really feel the same as doing a profession enough that you can express your mastery and commitment to it.
yeah i was literally told "if youre f2p you dont get an opinion lol"
I hate how literally any discussion about the cash shop is treated like a personal attack or something. /gen
Except you keep caveating everything with complaining about having to pay and being mad theyre adding more paid cosmetics so of course people are gonna respond to that
It's why i tried to give a Tug of War metaphor, to hopefully explain my/our point a bit better. We keep trying to talk about balance, and then give ideas on how that could be done. But people continuously take it to 100, and think we dont think the devs deserve money which is not the case.
I've plot plenty of cosmetics but acting like I wish some actually reflected what I did in the game would be lieing. Like I 100% wish there were earnable cosmetics related to my achievements and not just my wallet
I genuinely feel like you're not reading what people have been saying, if I'm honest /gen
i have the maji market outfits from last year, amongst others. i've spent money when i can on the game despite the cost because i have fun. my issue has and always has been the lack of respect for f2p players or earnable ways to get cosmetics. i don't ask for much, just something that f2p players can earn themselves if they don't have the means. a lot of pay to play players will be more likely to support a game financially if they do make an effort to have free incentives.
Also the premium shop still doesn't have any basic profession cosmetics. You can't get waders, you can't get a fishing hat, you can't get a straw hat, you can't get a miner's hat.
Which hopefully is because they want them for guild store and just wanted to make sure there weren't any exploits during the beta
its not the fact they're adding more paid cosmetics. its adding more with the lack of free rewards. there is a difference and you're misconstruing me.
I was literally hovering over the purchase button when their AMA came out, then I read it said they wouldn't give free cosmetics at all. I exited right there and have been waiting to purchase ever since, but I won't if they're not going to give free players the same support and care. /gen
It also makes it easier to recruit new players and friends when they don't feel like to express themselves at the rate I can they have to shell out the money I have...which I've only done because I've played a lot and feel they've deserved that money from me
Because the base cosmetics are nice but weren't "earned" just sat there, and don't really express anything about the character in the game or what they do as their main grind
exactly. i have over 500 hours in the game now so i have given them money because i've gotten a lot of time. however, if newer players don't see any incentives to play for that long beyond a trophy here and there, and their preferred playstyle or a TYPE of cosmetic is locked behind paywalls with no free options, they're less likely to stick around.
I've had friends, who I've kept up to date on the game since I started playing in closed beta, tell me that they were going to play until I mentioned that there would be no free cosmetics /gen
The perception of the game would honestly be better if you had to earn those base cosmetics in the first place instead of just having a closet full of stuff as soon as you open it.
All my friends are people who like having characters that resemble what they do in the game and they can't do that without paying, so they just decided not to play /gen
Then just add a tier 2 profession with more free cosmetics down the line...or have free earnable outfits through skills/events/achievements
I also just feel like it could of been like...
Base Cosmetics -> More modern-type clothing styles
Earnable Cosmetics, whether it's by quests or crafting -> Slowly leaning more into Palia's culture and things similar
That way you can slowly have a feeling of progression. Slowly see your character evolve over time, too, if you wanted. Not to mention, of course, earnable cosmetics via factions/skills, so it could also fit along that vibe, too.
Bc again, you literally just appear in the palia universe. So you'd of course, imo, be in your current/modern clothing style..
we could easily have quests from jel to craft new outfits, or earn recipes to make profession outfits even if we don't just straight up obtain them.
For me, it's wanting this game to succeed, and feeling like S6's monetization strategy is actively driving away the very same people that they're trying to market to.
If the game lives and dies on cosmetic monetization alone, you need the cosmetic-enjoyers to enjoy your game enough to actually want to buy outfits (and offer them at a price point they're willing to pay, too).
If the game's reward structure, and therefore the game as a whole, feels super boring to cosmetic-enjoyers because there's nothing they can earn that they actually want, they're not going to say "ooh I should buy an outfit!!" They're just going to leave for some other game that's more enjoyable to them.
Literally everything would have been fine if they gave an outfit that you unlock as you level skills.
So for LVL 10 you get a headpiece or glasses related to the skill, at LVL 50 you get a shirt, and at LVL 100 you get pants. Easy and simple. /gen
Yeah, would love cosmetic rewards for finishing friendship tiers.
Like Badruu gives you a straw hat. Hodari gives you a mining cap, etc.
exactly this, thank you for putting it into words better than i could
and I think it's genuinely hurting the game you can never once earn a single cosmetic reward for the character model
Not even the cheap ones in the premium store that are just profession related. Like how much profit they gunna lose from the Harvelia outfit being earnable?
like i want this game to do well, i want them to thrive, but i am not hopeful with their current monetization strategies. i do feel as though the costs of cosmetics make them less desireable to f2p players because there's no free incentives. the costs would be more justified if you had earnable free options.
You are miscentering your personal preference for avatar customization focus and earnable progression on that regard onto the monetization though, like I get that the housing system doesnt interest you as much personally but its a huge cornerstone of the game and the fact that there is so much room for expression without paying is a big deal actually. You can 100% talk about ways to add earnable cosmetics without it just being about how dare they make more paid stuff. Even if you said you hope they add stuff like pets for f2p too there is a way of saying that which doesnt involve just complaining that theyre paid. It wasnt until we got more off the topic of the money that people started fleshing out the ideas about earning outfits etc instead of just saying it in a way that makes it sound like you feel entitled to everything to just be given for free.
Because people don't really want to pay for premium products that are just "profession rewards"...they want to pay to express themselves.
So even if they DID add them people would be kinda miff'd that profession rewards have nothing to do with the profession
Can we not tone police? /gen
BUT END OF THE DAY, even if they DID have plans to address no free cosmetics...they probably wouldn't add it till launch, sadly.
it would be really cute to have profession-centered free cosmetics, like if you're building your house you can wear a overall set and tool bag, and when you're cooking you can wear a chef's hat and apron lol. i think that's such a cute feature personally
Would be cute if you could actually change your outfit tied to what tool you are using and used last
And itās the outfits that need the main center focus. Piece them up and make the swatches better. Bc honestly not that many people have the glider skins in game and I worry the tool skins will have the same fate. Unless they really have some noticeable effect I donāt see them going over that well.
And people are being called entitled ... again. Nobody, at any point, said everything should be given for free. People have continuously, over and over, have stated and made it clear we have been talking about a balance.
if cosmetics weren't important they wouldn't monetize them. they would monetize furniture (and dont put it past them).the fact you're diminishing what im saying by acting as though it was entirely about the cost rather than my overall elaborations on what im trying to say due to being misunderstood.
i think we all reading way too deep into f2p topics
ugh, pre-set outfits for skills!! i'm obsessed with the idea
I genuinely don't understand this comment, can you clarify?
I think we can have discussions without tone policing or calling people entitled just because you don't understand what they're saying or don't agree. /gen
Ima be real, the glider just isn't a thing people see and is fairly rare...nor are really that many options that I would go out of my way to buy because they feel specific.
Like if they dropped a mossy druid looking Glider? Sure. So far? I don't see anything for me.
I do think tool cosmetics would be more of a success as tools are something you see in your hand regularly
Especially tools like fishing rod that just sit out there
i've been called entitled for wanting a few earnable f2p options, i've been told if i'm f2p i dont get to have an opinion. that is not okay at all. my point is that having so many premium cosmetics being pumped out but there's not even a lick of intentions to add f2p rewards is where my issue lies.
I won't single anyone out, but the disconnect is stunning. Company's been through 3 rounds of layoffs, and people are still advocating for more free stuff.
Even if they were working on free cosmetics they wouldn't tell us because they'd worry sales would go down before those items got unveiled
i understand that its their monetary model, but there's no incentive for people who are cosmetic enjoyers to actually pay for them when there's no reason for them to engage with the rest of the game itself.
everyone's are entitled to their own opinions about any topics, it's was just getting a tad intense in this chat
if people don't want to play your game, they won't want to spend money. you have to give people a reason to want to play. cosmetics have been introduced as an avenue for self expression, and if people want to play for that avenue then the only way for them to do so is by paying money. that is my issue.
Tone policing is different from pointing out that you're not being effective at communicating what you really want but I need to go make dinner and at this point people responding to me is distracting from the positive aspects of where the conversation has shifted so I'm gonna bounce. I hope they send out more player surveys soon so people can share the cool ideas, or if someone here has a survey in their email that they havent filled out yet maybe they can do it.
I agree to an extent-- in regards to people trying to throw out insults and call others entitled.
People are discussing because they just revealed they're putting out more paid stuff when it's been said since closed beta that the lack of F2P earnables is driving players away and is the reason why many won't spend any money. /gen
sorry that im not as effective as you want me to be, i have autism. which, yknow, is a communication disorder.
I'll be so honest, what is the point of having a disscussion channel when people can't handle discussing things without calling people names? It feels like a lot of people don't actually want to have a discussion, they just want to disagree with people /gen
Keep in mind that most of what is being said in here is coming from a place of passion and wanting the game to do well. Remember to discuss the ideas, not the people. ā¤ļø It's not super cool to imply people are entitled or anything like that. Be kind, please.
People claim a lot of things; my late dad once said You can believe that, but you don't have to. It applies to many things. I personally found the full wardrobe of free costumes very generous.
I also think they need to focus on breaking up for more cosmetic slots. Which is a backend/UI/cosmetics team issue that is limiting max possible purchasing.
You get MAX 5 items to equip at one time. If they separated out gloves and shoes that's 2 more outfits someone may buy to complete an outfit.
Not to mention the backpack slot which would make it 3 more outfits someone may buy to mix and match to create a single outfit.
A lot of people will stop with "one full outfit of mix and matched items" that expresses them. With the current model you are fairly limited in how many sets you can mix.
I'm glad for you. Personally, I refuse to pay in the cash shop until free players are given earnable cosmetics. There are many here, if you're been following the conversation, who've stated the exact same :o) /gen
And it's okay to have disagreements or not agree with something. It just blows when people start insulting others or being passive aggressive about it. Like Anner was saying-- that's not cool and it's not okay.
We still want this game to be better and get better. We still enjoy the game for what it is-- we want it to improve.
I think it's a framing issue. If those cosmetics were part of a tailoring profession and you unlocked recipes for them? I think a lot of people would have the same opinion of you...but because they never had to earn them they feel like default
i dont mind the limited cosmetic slots, i just would like earnable options that aren't just trophies that are awkward to decorate with because they don't go on half of the shelving units we have in the game and will just sit in my inventory. i'd rather have a basic chef's outfit and then have a more embellished premium version available.
i enjoy this game and want it to do well, my complains come from a place of frustration because i know how MMOs function and how MMO players engage with them, i've been playing MMOs since i was around 8 years old. I played free realms and watched them crumble due to poor business choices with monetization. i've seen it happen to countless games.
Literally all people want is to see their progression shown outside of furniture. Everything in the game that is given through progression is furniture of some kind. Your character remains exactly the same, in the exact same selection of clothing that doesn't resemble any skills, the whole game unless you pay money. That is the issue. /gen
Me too which is why I was tryin to say ah I get your points about earning outfits and explaining I wasnt getting them earlier and why
Yeah, I honestly would also just love to have another earnable of progression in some way, that isn't just on my plot. I don't like having random people coming to my plot, at all. Only friends, and even then, there's rarely a reason for that.
I'd love to showcase specific achievements i've done, via an outfit (whether it's a piece or something). Could be a title, etc. It'd just be nice. It'd also give incentive for others to progress more w/ said thing if they also liked said thing
Like, for Sea of Thieves. I know, very different game, different model, but i'm going to use this as an example.
There's a set on there that I really enjoy. But the only way to get it is via earning it through achievements/commendations, which can be rather simple to a bit harder difficulty. Since I enjoy the aesthetic, it gives me an incentive to do said things-- things that I might not of thought of doing previously.
The same could be done on Palia.
i am not just the average game enjoyer, MMOs are my "Main game" genre. I am passionate about them far more than others may be. I want this game to succeed but i feel as though their models will eventually be their downfall if they keep up with their attitude of not intending to add free rewards. this may change, and when it does, i will be the first to celebrate.
However you rationalize your decisions is up to you, your reality is subjective-constructed as is mine. Personally, I want this game to stay around, and seeing how their past stance hasn't worked, I'm all for more heavy-handed monetization, as it beats having no game at all. If we end up with a battlepass with exclusive recipes and furniture, I'll make sure to stop by here again and listen to what people have to say. I expect the Waah to be deafening, but words alone won't pay any bills or salaries.
heavy handed monetization will drive people away more than it will get people to play, eli. i understand your position but i will disagree just because of my experience with the industry and how i've seen games go down the drain due to doing so.
Even something like an achievement "cook X amount of apple pie" for an apron shirt or something would go a long way. The fact that there's none is the issue; it alienates their free players, it limits progression, and it stops many players from becoming paid ones /gen
And this is honestly where you're having a disconnect from what we're saying. We're not saying they shouldn't have money or monetization. A balance is different.
They could add free things in the game, but still also add skins for said thing. Pets for example-- 1 free, simple basic pet (could even be a recolour or something, or have the Sandy Palcat be said free pet). But the other ones? could just be 'skins' for said pet. Similar to what they're doing with the Gliders and Tool Skins right now.
People are genuinely not asking for everything; I promise you that. And there are definitely ways they could monetize things, while also giving the f2p playerbase incentives, that's all.
And please, can you stop being passive aggressive and lowkey throwing insults?
i am not saying that at all, please do not put words in my mouth. i am trying to explain where my opinion comes from so you understand me. please don't take me sideways. if i believed i knew "better" than you, then i would have openly said so to begin with.
I'm not gonna discuss things with people that clearly don't want to have a conversation outside of calling them entitled /gen
but yeah, the point I'm trying to make is, you need something to hook new players who enjoy cosmetics into the game, before you can sell them cosmetics.
If those people are running for the hills because they see a game that won't ever give them the things they enjoy as earnable rewards, then maybe paywalling ALL outfits isnt such a good idea.
If a few earnable cosmetics here and there is what it takes to hook that potential buyer into the game and keep them playing to a point where they feel invested enough to consider a cosmetic purchase worthwhile, then they should offer a few earnable cosmetics.
I feel like not having free/earnable cosmetics is like the least problem Palia has tbh
Is this bait? idk hmm
Anner genuinely came in here to say to stop implying people are entitled and similar. So please, stop.
I mean this in the most respectful way possible, but if people aren't interested in having an actual respectful conversation can they just...not continue to chime in and be rude? /gen
I'm still here. I'm always waaatching... 
Discussing the idea and not the person still applies. Keep it civil and don't wrongly accuse people.
i feel like i'm being taken sideways and that my words are being taken hostile so i'm not going to continue discussing this any further honestly. i hope all of you have a nice day.
If it helps at all, I was understanding what you were saying. I appreciate you, and thank you for discussing/talking about this with us. I appreciated your input.
You as well ā¤ļø It was lovely conversing with you and hearing your ideas, thank you for using the spoons to talk with us
Or the typical battlepass scenario where you get less choice but each outfit costs less but you simulate them earning something (even if it's not really that specific)
As long as the battlepass is just a "structured quest set of goals that earns you a few sets of cosmetics along the way" and isn't time locked and can be bought whenever? I think people would enjoy it. Especially if the battlepasses have other things like guild currency and rare resources in them.
I think a battlepass situation would sell a lot better than "bundles" and "sales"
Also, thank you Anner, and I appreciate you, lots.
Because when they do the "for sale bundle" you don't get option agency you just get a discount...which if that was just a battlepass you could pay the for sale bundle price for? People wouldn't even flinch and would buy it over other things.
Dead By Daylight has a really good battlepass system that could work really well in Palia, honestly. There's both a free track and a paid track; the free obviously gets less than the paid one does of course, but they still get stuff /gen
I also would like it if it was similar to how Deceive Inc's is-- in regards to having it staying up and not going away after a time period. So it doesn't have the "FOMO" feeling, and then people could choose what bpass they're paying for.
Could get "Credits" for the bpass to spend on in said bpass to increase said level.
Patch time is a weird time for sure. Discussions can sometimes get a lil' spicy, but I do appreciate that it's mostly kept civil and there's a lot of good back and forth happening in there! I read a lot of it, tbh. c:
It can also be a lot, so remember to take breaks as needed and eat a yummy snack. 
i like the dbd paid track because i can finish the entire battle pass with only half of the rift and playing. the time length is long enough that its respectful of my time. other battle passes i don't feel as kindly about.
Helldivers Warbonds is another one.
It's just a cosmetic bundle with a quest grind associated and you use the warbond currency to pay for each item in each card set, you don't even need to buy all the items in a card to move to the next one.
I think it's the ideal model. No fluff, just cosmetics and a currency you use to pay for them after paying cash for the set.
It also gives players goals and not just "stuff you get in your pocket when the cash sets in" and gives you agency over what you want in it at what time
Unlocking cosmetics in Helldivers feels so good. 
Definitely. I genuinely enjoy having these conversations, but it always gets upsetting when it ends up turning more on the nasty side of things. (calling people names, etc)
I love discussing ideas and having back and forths-- esp cuz, you never know, someone on the other side of the discussion may have an idea that works for both too, you know?
And yes! I'll be making dinner here shortly. But I, again and admittedly, love talking about stuff like this 
Yeah, Deceive Inc has to where you can select which part of said battlepass youre spending said currency on, too. And if you fill that entire "Square" then you get the bigger reward. Some of it, of course, is only if you buy the bpass (but you can still unlock it if you wish), but there is a decent amoutn of free stuff (imo) too.
It's just the fact that it's not limited that i really enjoy. Because I can always go back to it or pick and choose.
Yeah, I think there needs to be a way to do it that either gets rid of or lessens the chance of FOMO or penalizing players that can't play for hours every day. Something like the credits system Valk suggested or having FREE spaces in the current battlepass where you can select any item of the same 'value' from past battlepasses would be a good way /gen
i don't mind if people disagree with me, i just dislike the passive aggression or outright shutdown/dismissal of my opinions. if people ask why, or ask me to elaborate, i'm more than happy to do so.
Especially being autistic, our tone gets policed A LOT. /gen
i already struggle with being taken the wrong way when i say things because people assume the worst (a side effect of being autistic). i never really say anything with the intentions of being shady or rude, merely i elaborate to explain why i have the stances i do.
if someone asks me if what i said was meant x way, that's totally fine. i know its hard to read tone through text. but the outright assumption and finger pointing doesn't feel good.
Definitely relatable and understandable. I get that people sometimes can't help reading tone one way, I just wish they would ask or at least admit when they don't understand something. I may say something is blue, but everyone has a different shade of blue that comes to mind, if that makes sense /gen
(forgot how much of a BOP the menu music on Deceive Inc was)
But here's kind of an example, wanted to have images in case just having it over text didn't make sense fully:
But there's a few different "passes" that you have access to. They never go away. They aren't limited time; you can choose to buy a "catalog", but if you can access them anytime. I also mis-remembered, you do have to spend a specific amount of credits on a page, before you go to the next, but i still think it's a nice system.
And it looks like, you only have to use 3 of those credits on said page in the catalog, to unlock the next page.
oh this looks interesting
I actually love that way of doing battlepasses! Thank you for informing us about it š /gen
I feel like something like that could really work in Palia, and would be a much more interesting way to do a bpass. That way it doesn't give the "FOMO" feelings that usual battlepasses give, and it also provides you with options.
Now I wish every game I played that did battlepasses did them that way 𤣠/gen
I think it would also be a great way to let folks that couldn't get the exclusive twitch drop items (like the plushie or the glasses for example) have a way to do so while still having to do something to get them /gen
Also, Rembrin, I understand where you're coming from. I'm also autistic, along with other stuff. It's one of the reasons I have a tendency to over-explain... because I always fear of having my words being misread, twisted, or something similar.
I appreciate you, <3 !
Yes! It would honestly be a good way to incorporate that. Like ... please. I want some of those twitch rewards I missed 
Same as Smite. There is a paid battle pass and free battle pass. Gives everyone playing something to strive for.
appreciate you guys <3
If they're gonna reduce the prices of starstones they could as well raise the drop rate a teensy little bit huh?
Not too much tho, just a little touch
By the way: are you guys gonna spend on the tool skins/pets? I was reading that some people were scared of the game shutting down, I'm a bit divided cuz I think they need the support more than ever now but also with this whole situation idk :/
well they said that not everything is listed so maybe they will increase the droprate again slightly
patchnotes are apparently 19 pages (a palia partner mentioned that on one of their livestream) long so there are a lot of changes
I won't buy any tool skins, but depending on the price of the new pets, i might open my wallet. I love pets, and as long as it's cheap (Talking below £5) i'm more than happy to pay that, regardless of the future of the game.
I got 200 hours out of the game since the Steam release, and plenty before, so... they can happily have a little more money from me :3
Wow that's long xD
No reason I never get anything it's because it's so expensive
I'm gonna get the toolskins bcs I was waiting for toolskins the whole time 
I bought three outfits so far. I really, really enjoy the game, and I usually say a game is worth £1 for every hour i play. By that logic, paying for a few cosmetics is still very much worth it for me haha
I got 400h on steam + the ones I've played since August, but I haven't been playing AT ALL since the last patch. I did what I had to do with the npcs but I didn't get any flowers or anything, I just don't feel super motivated š¦
And I wanna dress up my char so much but it's just so expensive š¦
I like the pink one but it looks too much like the iridium axe 
Uh, palium* LOL
It's not every day that I hear people talk about valuation when it comes to video games. I've always thought it was a pretty good value proposition, and I use that $1/hr metric a lot to help folks understand it too.
I will admit that i just built a courtyard and got all the new flowers since the last patch. I have done every single quest, got all npcs to level 4 and crafted every single furniture item - i simply got nothing more to do since i am happy with my house.
My big hope is that there will be new content added soon, and i know once there is, i will be right back.
I've hit somewhat of an activity cap as well, and it's moreso due to storage space. It's hard to want to grind if I can't warehouse my gains the way I'd like to.
Precisely!! It also helps me decide if i buy a new game or not! If the game costs £20 and someone says it has about 4 hours of gameplay, I usually just don't buy it and watch a lets play instead... simply because i feel like it's not worth my money :3
I hope with toolskins that we get like an elephant watering can someday or something similarly cute
That's a great way to think about it! My limit is a lot lower, mainly because I need more justification to go through my backlog, but even $5/hour would be cheap when compared to, say, going out to a movie.
Are you, by chance, an Animal Crossing player? I am asking because whenever Nook sells the elephant can, i buy it, even if mine's not broken š
I hope they increase item limit just a bit with the addition of the large house. I wonāt be able to decorate a larger house much bc iām at item limit rn
I played animal crossing a bit yeah but havin an elephant as a watering can is common bcs it fits the most
Oh yes, don't get me started. Going to the movies and maybe have a bite to eat costs my partner and me easily £60. For which we could both buy a game which gives us weeks of fun...
decor limit increase won't happen any time soon probably, they need to optimize A LOT, before they can increase that 
Agreed. I've never been a huge movie person, and it doesn't help that I've never owned a TV. It's also pretty hard for me to want to spend on myself.
I've heard that many times, the 1ā¬/h seems fair tbh
On that note, it's a friend of mine's birthday today, and I'm grabbing Hades II for him. I don't have it myself, and I also really enjoyed playing the original Hades. For some reason it's so much harder for me to buy it for myself.
My partner and me said before that maybe there could be a setting where you chose if you want your plot to be switch compatible (3k item limit) or not (much higher item limit). So if someone wants to come over and they're on switch while you have the setting disabled, they get a message that "you cannot visit this plot".
Especially for people who have no friends on switch whatsoever, this could be a very fair and lovely change!
Yeah, I think that's more than reasonable. And honestly speaking, for most games that I pick up I my valuation is almost always like in the pennies/hr.
yeah 1ā¬/h is a very good measurement, for story games with an end at least
(my Palia playtime meanwhile is 2000+ hrs)
Oh i totally get that. We go out to the movies maybe once a year - we're both hermits, and prefer to be in our own four walls, instead of outside. I also have no issues telling my partner to buy himself any game or skin he wants, while i double/triple/quadruple consider buying one for myself. So you're absolutely not alone.
He's the one who encourages me, usually, while I am the one to encourage him!
uwu
yeah but thats also not simply done + there are even optimization problems on PC, a lot players with lower specs have problems as well
There could still be an option, in my opinion. Simply because... I personally play the game alone 99% of the time. If i play with others, i go to their plot. I have a pretty good pc, and i should be able to just completely turn off visitors and make my plot as laggy/buggy as I want Q-Q
Perfection
yeah, but its also a server optimization problem, there are still up to 25 plots on one server
its just a lot of thing that need to be looked at
You're absolutely right, i completely forgot about that... You're right!! Thanks for explaining properly, now it also makes me a little less frustrated haha
I also hope that maybe one day they manage to optimize our plots so we can decorate more, bcs I love decorating like a lot of others, but it takes time 
In my head, i kept going back to "But i don't even have any friends on switch, so why do i have to deal with the item limit?" and getting more and more frustrated with it. I didn't consider that the server loads up to 25 plots at the same time and it could just become a laggy mess, regardless of switch or pc haha
for now we at least can have multiple plots and thats good 
It's not all that bad, of course. But I must admit whenever things don't go my way, i can get easily frustrated and disheartened. Especially when i see no proper reason behind it.
You just made it a lot better, without even knowing hahaha
It's good that you're mindful of that habit though. A lot of people aren't, and it can be frustrating to deal with at times.
hopefully (eventually) when the switch 2 comes out (and becomes more widespread and is actually more powerful than what we have) we can get an optimization update for the system
my stance remains the same as it has always been since they introduced palcats: give players earnable cosmetic options too, THEN I'll open my wallet.
They haven't done that yet, so my wallet remains firmly shut no matter how appealing I might find the costumes or pets.
Genuine curiosity here - why do you have this stance? I love to hear people's reasons, especially when i find their stance interesting!
this might not happen. Palia released a business model a while back that made it clear (unless it's changed) that things that you can grind for in game will be mutually exclusive from what you have the option to purchase with RL monies.
I'm finishing cooking dinner atm, but I wanted to mention my take/reason on this, at least a little. But a big part of that is a balance for me, in regards to the f2p & p2p playerbase. Said this metaphor earlier, but i'll say it again:: Kinda like a tug'o'war game. Don't really want 1 side to have too much, so the other side ends up falling into the mud. It just hurts that side & possibly make them disappear, which isn't good for either end.
Plus, a lot of people view cosmetics w/ your character & player, as a feature-- esp when it comes to expressing yourself. It's upsetting to see those people not be able to express themselves more, or have a visual of growth (outfit wise) in that way. And not everyone enjoys decorating, some people prefer creating their own character, and developing them throughout the story/gameplay.
For me as well:: It feels like they don't value the F2P playerbase much or at all (in my opinion) with the lack of cosmetic-things for said players. That rubs me the wrong way. They probably don't mean it like this, but it's how it's come off (to me, of course).
And with the palcats for example, it really sucks that pets are locked behind a paywall. I know people say "oh it's just cosmetics!" but a lot of people enjoy pets as a feature, and view it as a feature, even if it's just running around. But also, since theyre locking it for a paywall, it also means there is little to no chance there will be any skill/feature with them. Which... really sucks to see, personally.
@heady arch - Because I cannot in good conscience support a game that I feel does not respect its F2P playerbase. I know a lot of people like to argue that cosmetics "have no impact on gameplay", but... it has a HUGE impact on how rewarding the game feels to players who enjoy cosmetics. And the business model is something I feel is going to doom palia unless they change their stance, because.... to quote an earlier message of mine:
"S6's monetization strategy is actively driving away the very same people that they're trying to market to.
If the game lives and dies on cosmetic monetization alone, you need the cosmetic-enjoyers to enjoy your game enough to actually want to buy outfits (and offer them at a price point they're willing to pay, too).
If the game's reward structure, and therefore the game as a whole, feels super boring to cosmetic-enjoyers because there's nothing they can earn that they actually want, they're not going to say "ooh I should buy an outfit!!" They're just going to leave for some other game that's more enjoyable to them."
and to quote another past message: the game's actually a free handout for people who love home decor, while charging absurd amounts for people who just want to dress up their character instead of their houses
Basically chasing away the people they're trying to get $$$ from, while drawing in the people who probably dont care to buy more than one or two outfits at best because its not the area of the game they're interested in
@acoustic pollen - I am aware of their stated business model. However, I was under the impression that "you can't earn this if it's premium, and you can't buy this if it's earned" was on a per-item basis, not entire item categories.
Good point, I didn't consider the way you're thinking about it. If that's so , then maybe it is possible.
This is absolutely valid. I guess I often overlook this kind of thing because I am more than happy to just buy something I really want - and have a partner who supports/enables these choices, when i do not want to spend money on myself haha. I can easily forget there's people who cannot or just do not want to for whichever reason, and they deserve to enjoy the game to the same capacity as me or anyone else.
I love hearing people's points of views on this, by the way, because I am very aware i overlook things or simply don't think about them, and usually hearing valid, good explanations like this opens my eyes a bit more! So thank you very much ā¤ļø
@polar elbow Take your time with your reply, I am just curious! :3
I guess, as an addition, i should also consider there's literal children and teenagers playing this game, who still go to school and have no income, and it's very unfair on them that they miss out on a lot.
There, edited my post. But yeah, I can't support a game that I feel is doomed to fail because its monetization strategy is actively shooting itself in the foot. Many of my friends wont even try the game because it has no earnable cosmetics. >>
And thank you for listening. I genuinely enjoy hearing both point of views and having discussions about this stuff, so it's nice to do so in.. an actual discussion manner? Sometimes it ends up hostile, so it's a nice change of pace.
I'm also the same when it comes to buying things that I really want-- so I can understand that, too. I will say, for me sometimes though, even if that's the case... I love the feeling of being able to earn cosmetics while I play the game- because I feel like I'm proessing through something. It's a sense of achievement.
It gets brought up a lot, but being able to earn outfits (and/or even titles) while you level up skills would be really nice. It'd be a way to properly represent what skill you genuinely enjoy doing over others, and if other people see you wearing said things... it could be incentive for other players for doing that skill (or achievement) too.
And yeah, that's another point-- kids/teens. They probably won't be able to have those premium stuff either haha
"You need the cosmetic-enjoyers to enjoy your game enough to actually want to buy outfits" is such a good point, and you're very much right with this. I wouldn't pay for a game that's not fun for me, so they need to ensure that the game is enough fun to want to spend!
It's also true about the game "catering" to people who love decor, like me, to who outfits are just a bonus. But i can easily imagine that the fact you cannot earn any customization turns away a lot of people.
Maybe a system like in other games like Dead by Daylight or League of Legends could work. You can buy all the outfits outright if you want, but you can earn some/all of them if you play enough. I know League basically gives away free skins if you play well, but people still spend thousands on skins, so... That should be a good middle way, no?
even a cute hat at lvl 50 for a skill would do it, it doesnāt even have to be a whole outfit
also something I thought about to recognize a players playerlvl something like borders for our display names, something we can work towards feeling at least a bit rewarding
the discussion about earnable cosmetic is probably brought up every week now since the beginning maybe Wizcarb read the discussion about that at least once (he probably never did lmao) 
It LOOKED like there was going to be some special thing tied with levels and communities, buttttttā¦.
I believe it was suggested plenty of times that some outfits could unlock for reaching milestones in skills. The last trophies are at level 50, so maybe if you reach level 75 or so you could earn a thematic cosmetic? Or even the ones from the store that clearly match a skill?
Best example would be the baker outfit in the store. It would be so exciting to unlock that for reaching a certain milstone, and would encourage me to cook more :'')
But yes, this makes sense to me. I think in the end, the game should be just as enjoyable for F2P players as for paying players, otherwise, all the F2P players will eventually quit :'') And then they might as well make the game not F2P.
@heady arch
Didn't want to retype stuff atm, haha, so going to just respond to my own reply. But this is an idea if they want to go with a "battlepass" idea, which wouldn't be awful and I think would be incorporated decently. And I feel like it could be more accessible for both f2p and p2p.
I absolutely love battle passes, I buy them in every game i actively play, so I can give a 100% yes to that idea. Especially if it has both a free and a paid track, so everyone can have fun with it!
I love having actual objectives that give me rewards. My brain needs the stimulation and i love seeing the bars go up and things unlocking, even if it's little things like blood points in dbd :''D
Yeah, just some form of milestone to showcase it. I bought the builders outfit a long time ago, to try to showcase i love furniture making. But i dont feel like it really expresses that, since it's a paid outfit and not earnable. I'd much rather have it properly represent it, you know? So i'm glad you get where im coming from!
And yeah, the bpass idea i had was/is similar to how Deceive Incs is. Where it never goes away, it's optional, you can choose which one, etc. And you can go at your own pace, so it doesn't feel FOMO or limited.
Also, fellow DBD enjoyer š¤
yeah always wondered why they never did a battlepass, its so common in f2p games nowadays
(was about to say maybe bcs they don't want to add one as long as they are in beta but they already have mtx so who cares XD)
I believe they tried to do this whole showcase situation with the trophies, but let us be honest... who goes into another players house and actively looks at the trophies. I have a whole trophy room and i don't think any visitor ever spent longer than 10 seconds in there haha
not that this has much in regard to topic at hand, but on top of the earnable outfits tied to the skills (which would be cool, even if i would probably never wear it) maybe also make them so that you could use the dress mannequin similar to the armor stands of minecraft. where you can display your outfits
and yeah, I dont think anyone has issue with the cash shop continuing to exist. They do need to make money somehow, I absolutely get it.
But maybe, yknow, at least let people earn cosmetic 'trophies' for leveling their skills too? And not just literal trophies no one will ever see unless they visit your plot lmao
The trophies are really cute, and a neat idea. But I just wish it was something for visual with your player and for your house. I mean, the game is advertised to play how you want, you know? So it'd be nice to have both options! Since not everyone enjoys doing the same activity!
I absolutely agree, yes! I wish there was more representation in that regard, too. It could also be something small like a backpack. A designated slot, and if you have high bug catching it has a bugnet and butterflies, if you like foraging it has herbs and mushrooms, if you like mining it has gems... It would be cute, i think!!
I think earnable emotes wouldnāt be a bad compromise
but yes, Scolii, I'm really glad you asked, because I love sharing my reasoning ^^
It's important to understand how the monetization affects the game and how people perceive it, even if what's being monetized isn't something that necessarily impacts the actual gameplay.
And i am very glad you answered and were happy to explain!
I can understand people see it entirely different, for all kinds of reasons, so hearing opinions and reasonings might also make me overthink my own. It's important for personal growth, too!! :3
Give our boi jel actual tailoring. Maybe some fun text that he appreciates our craft (aka skill) and would like to help us make an outfit to reflect the work and we get a little fetch quest attached to it... Maybe that's me being dumb
Someone said earlier that maybe we could at least make our own rugs/plushies via a tailoring skill. Even if they do not want us to craft cosmetics... clothing is not the only thing tailoring makes :'')
Okay, finally finsihed cooking dinner, haha!
and yes, things like that would be very cute. I'd really enjoy seeing stuff like that as a whole.
Jel could teach tailoring, yeah. or teach us how to make dyes for clothes, and have tish also teach us how to make dyes for furniture-- and have them show their friendship even more to the players by having the quests end up joining together. And it could also just haev Jel open up more, get more confidence, etc. It'd be really nice to see.
Could even have both tailoring options be with Tish & Jel both! since those are 2 diff skills but i can see them overlapping with one another
Even if we don't get a tailor skill, jel is meant to be a tailor of sorts and I honestly forget about him so much since I have 0 reason to go to his store... I just would like to see expansion of the npcs and it would be nice to add in free options for players even if it's friendship/quest locked
There's tons of ways it could be added... The options don't always have to be big and flashy sometimes the simpler things are more appreciated
He was admittedly my last to friendship 4 because i just never had a reason to go in there :'')
I do hope in the future that s6 does do something with the remaining npcs I can guess it was to make the skills even for now but I can dream
Waaaay back in pre-pre-alpha days, the community loved to just discuss the possibilities of what the game might end up with.
I know those sort of discussions can get a bit salty now, especially when great ideas donāt seem to be making it into the game. But Iād love to see people banter like that again.
How different skills could function, and what NPCs would handle the guild for them are one of my favorite convos~ Jel not teaching tailoring is such a missed opportunity for new free cosmetics.
I love hearing others ideas I like to lurk here mainly as sometimes it gets to heated sadly
I really wanna sit and bounce feedback ideas here to but last time I tried thst... Ahahhaaa.... Noooo
I understand people can have entirely different opinions and wishes, but there's hardly ever a need to get upset or insulting. Even if you disagree, you only grow as a person if you're at least willing to hear out other people :'')
I genuinely would just love being able to craft dyes via forageables. I know Roan shared this same idea, and he mentioned it even with fish and stuff, too. Which I didnt even think of.
Would be SO cool to have a quest line for that, with Jel, and with Tish. Since I'd imagine both dye-types would react differently with clothes or furnishing... so going through a quest chain with them both, of kinda like "ohhh this does this, and this" "oh that looks SOO much better on your clothes, Jel! Oh my gosh!"
It would really expand on their personalities, growth, and friendship!
I mean the dms were on fire... But like how can ideas be refined if we can't appreciate others input to help improve them edit i meant to say can't
It can be hard to find a good time to spark a convo like that. A lot of people are down for it though as long as everyone stays respectful when opinions differ.
The strength, but at the same time issue, of having an open public forum.
Being civil isn't that hard.. I like blue you like green both are good options doesn't mean anyone is wrong
Absolutely! My first thought for dyes would be Tamala, since it feels adjacent to potion making imo. But having skill quests related to dyes cross over to Tish and Jel makes sense too~
Potions could kinda be a dye to suit her vibe
Lots of applications for dye. That was one of the things I first thought of when you guys were talking additional interactions with tailoring with Jel earlier too.
We have bugs and flowers... Most have been common dye ingredients
Hopefully s6 listens to players more... Major concerns let's call them. And they can find a good middle ground while I dream of lv 10 friendship with tau being a pet plumehound
My big gameplay want is ranching - Naiāo would be perfect for the job~ but Iād expect something like that to be on the back-burner until they clean up the current content.
Baby ormuu are my end goal dreams
love that there's more constructive discussion about these topics now than compared to earlier. im enjoying seeing everyone discuss about it. i do feel as though the cosmetics cost too much (the amount of palcoins you get vs how much you spend for them). i'd happily spend more money were things a little cheaper to obtain, as it is now a lot of outfits are just too costly. i say this as someone who has some expendable income, but could get an entire game for the amount it could cost to get a single outfit.
rng giant flow vegetables when tho š
Like I have a doc of unfinished idea due to lack of fleshing them out lazy lazy i know but there is a middle ground for everyone to get something and we can hope s6 listens and tries to meet us there
So, all the romanceable characters are confirmed bi?, ad all the single adults who arent are gay or straight therefore not accessible for all players?
romanceable companions are moreso "playersexual" unless theyre canonically stated as bi in dialogue
This and āI donāt want to spend money unless thereās at least one free option for those who canāt spendā are super common thoughts and I really hope the devs have them under consideration.
Ngl rusty retirement has big veggies and I live for them 
I think the other thing that would also help, is breaking the outfit into pieces. Because a lot of it, for me, doesn't feel worth it, because I usually just want the head piece, or a shirt or something.
Of course, this doesn't fix all the problem or issue that I have with the monetization-- but moreso something I think that could help in some way.
yeah id be more willing to buy one piece of an outfit set versus the whole set for that one item
i miss my HM/SOS farms with giant cows and giant turnips 
Yeah I know it is probably royalty reasons or something but like c'mon why buy a whole set for like a pair if pants :v
Also I apologise for typos I'm sideways rn and my keyboard is trying to help me
i still hope nai'o becomes the animal husbandry skill npc and is who we talk to for ormuu nd stuff
He's another npc i rarely see since in my eyes he doesn't do anything he just... Walks around
š chills by stables for his free time after chores
nai'o is my shepp and ive romanced him. hes one of my fav characters but i think he's set up for animal rearing. same way i think tamala will be the alchemy skill
Wait does the game display the skills in 4s? I forget
Tailor, alch, ranch... I guess new zones new skills I assume maybe we could get flow with suba
i have a feeling we'll get a combat skill with elderwoods since sifuu is crafting a sword
Or magic... Flow just sounds more in line rn
oh yeah smithing...
subira could easily induct us as a member of the order as a storyline
Maybe it's just uneven or needs more refining before testing for beta or it just "at the time" doesn't feel suiting
I mean they already revealed our combat weapon
the ||staff|| in the night sky temple
Ranged does seem to be palia's favourite
i'd like options between ranged and melee, honestly.
i imagine the ||staff|| could easily be used for other things within the story similar to how dreamlight valley's ||magic wand|| works.
I would love a ||staff|| that I could bonk things on the head with sometimes, if i wanted to or chose to. 
or a ||staff that can change form between staff and sword....||
yeah that would be nice hahhaa just freezing the sernuks (when they're not doing it themselves already) then bonking them
I'd go around bonking people on the head (with love ofc)
I'm just a fan of using weapons/items in ways that aren't supposed to. I mean, one of my D&D characters that I made, was a bard but the lute she used, wasn't even really for playing musc in a combat way traditionally... she moreso used it like a mace and hit things similar to a barbarian haahahah. It just gives me joy for some reason.
also being able to channel different types of flow with different effects would be sooo nice, updrafts for air, freeze for water, burn for fire and root for earth
skills that can support the player with hunting and movement
Maybe have the skill based on the whole element personality thing
i want to trap muujin >:l cant runawaynowsir
Each having their own damage, dot, trap
in the end we will have the ||staff|| for the night sky temple only and after we cleared it subira will confiscate it again for research 
(clearing bcs I assume the door with the flowsymbol will open leading further into the night sky temple)
Maybe we could impress her with our actions and we get to be trained by her instead of it being taken away
I hope we get the next story update in the june patch, would fit with their every 3-4 months story update schedule we saw in the past at least 
hope its not just "heres a replica for you to enjoy at home" v_ v
LMAO that is also a possibility 
Hot take: I'm OK with waiting longer to get content so they have more time to internal test and maybe fix more bugs
i just wanna play without restarting game client for doing things like..... chatting with npcs >.>>
Yeah I get and more than know that it isn't jist a simple fix all the time for certain bugs so I don't mind them stepping back to focus on them more especially due to recent events
The majority will stick with and wait like we do understand just feelings and logic sometimes get mixed up so it can come out a little confusing. Which is fine. But I like palia it's relaxing and no fomo I personally don't mine missing out on limited events since well limited... I'm here for the good vibes and gameplay
im sure more optimizations will happen closer to release, that usually happens in games like this
Idea I had earlier about Sifuu (spoiler if u haven't talked to her much) ||I think potentially the reason we can't romance her, is because her lover is still alive. She references how she just "never came back" and is actually holding out hope that she may still be alive. I think later down the road, we will have to hunt down the beast she went after, and end up finding her somehow - so Sifuu is not "single" ...now, I know they eventually made us able to romance Hodari, who is a widower, and they could maybe allow us to romance Ashura some day, but...that was my headcannon for Sifuu||
The upcoming palia patch sounds great š
I think they should consider bad luck mitigation though for flow infused seeds from the stupid statue
i hope they fix bugs on switch too ))):::
My wife plays on switch I support this. We play together, i'll be loaded in waiting on her for an additional couple of minutes
i have officially completed friendship quests with everyone except subira
god subira is such a pain to level up
her weekly wants this week are 1. glitched 2. a recipe that i dont have š 3. lvl 4 so i cant gift it
Has anything been said about what the changes to the rewards for the chests mean for players that already got all of them? Will we be compensated for the lost gold for example?
Also can I just say IM SO HAPPY RENOWN CAP WILL BE INCREASED
Hi, is cooking glitched atm? Like getting stuck mid cooking petit fives?
that's a longstanding bug, happens with other recipes as well. you should be able to get unfrozen by typing /unstuck in chat or using Unstuck in the menu. some people say holding a tool while cooking prevents getting stuck
Thank you, gonna try it next time!
Something tells me the hint about the fact Majiri can't use magic but we humans can is a hint hint for a future magic usage. Fingers crossed!
We probably have to deal with the fact that the changes for the chest rewards only apply for people that dont have all the chest already
the new update has a date???
nothing announced yet, probably tuesday or wednesday
but they usually post a patch preview with the date on fridays, so we'll see then
ohhh good! thanks
I'm excited about the update 
Hope they sort out the chat problemās. Despite doing all they said. I still have no chat either on my steam account or PC which are linked. PRIZE PITA!
I hope so too š¤
I run on PC and mine doesn't work when I log on, but if I keep changing zones it corrects itself after a few tries.
Does the new update have anything talking about price adjustments for the premium store?
You dan gift items outside their want list. For subira i gave her flare arrows and had her to 4 in quick time
I know, its just frustrating to lose out on the extra points
Nothing that I recall, but here's the full read https://palia.com/news/dev-update-8
I never looked at it that way. I can see your point on it. Most of the time i had sernuk meat, fur and arrows (i hunt alot) and that worked for most of the villagers so it was kinda easy mode so i could more time not getting plushie drops.
Yes, I read this, but I wanted to know if there was any new news, thank you very much

is s6 planning on doing anything ab the cheaters? i assume they have no interest in wasting resources on implementing an anticheat since it isnt necessarily a competitive game, but i see like 3 people bot fishing a day 
What is bot fishing lmao
i dont know how much im allowed to discuss here and i wanna be a good noodle but ive seen some players instantly reeling and catching fish basically
Bruh
I wouldn't be surprised if there was some small niche of Palia players who run scripts to auto-fish. Kind of weird they'd want to do that though given that like you said, this isn't a competitive game.
I don't do that but ngl it's one of the most boring skills
Especially bc it takes so long to get the actual fish you want. I remember spending an entire day to get this specific goldfish... I forgot the name of. It was for a bundle.
I don't necessarily judge those people because it is a "cozy" game and it's pretty much the same thing as having a cheat menu in stardew valley. (i think it would ruin my own personal enjoyment of the game, but im not gonna yuck anyone's yum. maybe they dont wanna grind for gold and just enjoy decorating?) im just curious if the devs plan to fix it at some point or if theyre gonna let people do it
Oh yeah the giant goldfish lol. I remember so many people having issues with that. I got b2b goldfish one time it was hilarious
It's the skill I have leveled up the least bc there's nothing I can use to actually guarantee me to get better fish like increased rarities. It makes me wanna do that less as a consequence.
the only thing i can see it ruining other's experience with is if they somehow cheat to affect community resources, like mining flow trees on their own.... šØ
hopefully that isnt possible lol
Fishing is definitely the least "cozy" skill in the game. I wouldn't blame people for an easy out either. I used to think scripting was evil til I realized players will play the game how they want. Maybe they enjoy scripting or maybe it spoils the fun of the game for them and they move on to cheating elsewhere.
yeah i dont really think its a big deal as long as they arent affecting community resources or using the cheats to harm others in some way
If trade actually gets implemented (or they eventually remove the gold cap) I could definitely see the need for anti-cheats but this is basically a singleplayer game anyways.
I don't wanna risk an account ban or smth like that but I really wish some fish just landed on my lap or smth I really don't wanna grind for it, it feels like I waste hours of my lifetime to do that.
I think that's why a lot of players are calling for some kind of farmer's market or the ability to trade resources for gold or other resources. The way skills are now, you have to be a jack-of-all-trades to get anything done and this game heavily discourages sticking to a playstyle that you prefer.
And they told us they'd let us play the game how we want before... really doesn't feel like it
Well, hopefully with the current situation going on S6's management will be more open to player feedback and implement some major changes to keep players and bring in new ones.
It's a difficult task to introduce all aspects of the game without railroading a functionality, I think. I think informing general players of a core game mechanic without railroading is a lot more difficult. Luckily, I feel like you're not forced to do any one mechanic TOO much, even if you work solo.
The way things are now, I haven't logged on in a while and I don't see a reason to unless S6 implements some major meta-changing update to the game like giving us the ability to raise livestock or allowing some form of trade. Until then I just pop in here to see what everyone's discussing š
I'm hitting a comparable wall for storage reasons as well. Hard for me to advance what I want to do outside of story due to my packratting tendencies.
I can relate. I stacked up 5000+ corn and couldn't stack anymore which felt bad š¦
Fishing and Bug-Catching are the two things I want to do the least in Palia, especially given some of the issues I've had with them. Last I logged in, I was still unable to use any type of bait in the bubble circle for fishing without the fish grabbing the hook and then just disappearing. For Bug-Catching there's been so many instances of hitting some bugs multiple times in a row with a bomb and them never being able to be looted. Of the "Active" activities, Hunting is the best.
Hunting is definitely my favorite active skill too. But hunting also has more incentives than bug-catching or fishing. You get meat and leather for cooking + crafting and secondary drops that sell well. I'm really hoping that S6's changes to bugs + fishing create more incentives.
I've had issues with bug-catching as well, but different types of issues. I feel like a lot of times I don't see the bugs around me, or I'll actively watch them scuttle and disappear, but not despawn as they Bethesda their way through the ground, under cover, or clip completely into a rock.
Oh man, don't even get me started on the terrain clipping issue this game has had since beta LOL. So many proudhorns lost to it.
This especially for bugs. People talk about legendary bugs, cicadas, of those sorts and me as a player am just like... where?
A lot of times, I don't bother with specific or rarer bug-catching for this reason. I've also got some minor color differentiation issues and rely heavily on kinetic vision to spot things compared to the average person.
I'm having a hard time finding them either. Not sure why... I assume it's some combination of "startled creatures LOVE warping around instead of running, but of course their hitboxes do move" and "not hearing any sound indicator so I probably startle some without even seeing them".
One of the biggest reasons I don't want to fish is the drop rate on things is so damn low. I love the look of the Makeshift Garden Bed, it's drop rate is what... 2%?
There are bug spawn maps that will tell you where specific rare bugs spawn on the wiki, but I feel like most players don't use the wiki.
I'm afraid your drop rate is probably optimistic there...
Probably
Plus the odds you get something like a rainbow-tipped butterfly is like once a day IF you're lucky.
Also I agree that makeshift furniture or just waterlogged chest rates should be buffed or given in addition to the fish you're catching.
I actually know the wiki :-)
I know where they should spawn in theory, the theory just doesn't fit the game.
Going for makeshift furniture is one of the most infuriating design choices S6 has made. It's creating an unnecessary grind to artificially extend playtime to make the game appear more active.
In my opinion, Palia is a cozy game, an MMO Stardew Valley... decoration stuff shouldn't be tied to pure random chance
Something else S6 just announced that made me question the direction this game is heading is adding a Hot Pot table to the underground. Players are complaining that there isn't anything to save gold/renown for after aside from Zeki coins. They could have easily had made it into a piece of furniture at 50k coins we could place in our house. They would have created a gold sink AND players could have bought multiple tables and could host a hot pot party on the discord LFG. It would have been a win for everybody.
You're right, especially considering how ridiculously oversized the housing plots are
To be fair, I will say after a point, all cozy games begin to suffer from lack of things to spend money on, simply because the genre is endless
What they won't do, which they could do... is let gold be converted to whatever the premium store currency is called
If S6 wants this to be an MMO, they need to find some kind of repeatable content that keeps players engaged. Dropping a honey lure =/= engaging group content that we expect in an MMO. Group fishing also =/= engaging content.
The closest thing this game has to engaging group content is Hot Pot or Flow Groves and even that's a stretch because farming flow groves gets boring real quick.
Well, tbh, for starters if they want this to be an MMO... more than 25 players per area is needed
Also I guess hunter would be the most engaging group content of all and that's a great point to work off of.
It would be if hunting wasn't as buggy as it can be
they mentioned somewhere that their thinking of expanding like if you went to a city thereād be more ppl, so it would depend on the zone youāre in
True, yeah I've heard that, I just wonder if they should have had larger capacity at the beginning
The Grind is one of the main types of gameplay in Palia (Fetch Quests too, but that's for another rant). If we weren't doing that then most players would run out of content/storyline activities in a very short amount of time. I feel confident in saying adding the sernuk plushie drops to hunting is an example of S6 using grind to increase player activity in game (hmmm, wonder if number of players in game and time played might be important to Palia right now...). I was "told" here multiple times that increase grind was not an intention of the devs when adding the plushies, but just a nice reward you might get from normal hunting activities. Sure.
i think for a beta itās fine, and if itās the āstarting zoneā when they go full release itād be cool to go from small population to like a bunch of players
does anyone know how to do the emotional wellbeing quest where you have to find out whats "in this year"??
I think that by making the game non-competitive S6 might have backed themselves into a corner as to what kind of content they should be releasing while still sticking to their promises they made to the community. It would be really tough to be in their shoes months ago, let alone now.
According to google, there's a pamphlet in her house apparently.
ohhh, okay thank you! will check! also wondering if anyone had an issue with a quest where it wants you to be level 4 friendship with sifuu, but i am.. but it isnt counting..
Agreed. Non-competition and mutually exclusivity when it comes to reg / premium gameplay are ambitious challenges at the very least.
I'm more of the opinion that zones should be done at a larger starting capacity, say 50+, with mechanics that actively encourage group play. Unfortunately, their group activity is so little that come Flow Tree Grove time, it's been a literal ghoust town
Hmm... Did you finish her lv4 quest too?
i did š¦ i messaged s6 about it, was just seeing if maybe i was missing something or if someone else experienced it too
yea group stuff be lacking mine is i canāt do quests (kinda can if weāre on same thing but if weāre a head or fighting rng it sucks) with my fam or temples 
i saw that they are bringing back hot pot permanently
are you all the way 4 with her or just at the end? itāll say max on the relationship page
i am, i even have the last friendship gift :C
Sorry it seems to be glitching for you š„ŗ
Hopefully you get a response soon!
I've heard so much about main story quest bugs that I don't think I've touched the main story since Sabrina (?) came to town
most are fixed now except for the prove your devotion one (and one on fire temple thatās a little annoying)
sabrina
new nickname for subira dropped
I honestly could not remember her name, it's been that long since I touched the story
Hey so I've been trying to do Prove Your Devotion for about a week now and have grown 8 to 12 trees in total... So it's just bugged? Uncompletable right now?
Or is there something specific I'm missing like getting tree seeds from a certain place or something?
Ah, I hadn't thought about how not wanting to make Palia competitive could limit types of gameplay. My first thought is many players sort of drift, intentionally or not, to making or finding some type of competition or competitive play (see current state of sernuk and Proudhorn hunting), and I can't imagine S6 wasn't aware that players seek out some type of competition to make the game fun and challenging for them. I think S6 has hinted at more "optional" gameplay where there might be some competition or PvE
#š¤āquest-help message can try these, simone posted below that they werenāt on their plot the entire time and was there for the last few growth ticks, so can give these a try or wait for fix
even if pve is optional, i cant help but think there will be certain rewards that will make players feel like it isnt optional
So I have to afk on my plot every single day at 6am?
I'll just wait until it's fixed bc I won't keep up with that 
Okay, this seems to just be unreasonable to complete, I'll just leave it for now and work on other stuff 
I'm curious why they are bringing back Hotpot now and putting it in the Underground. I really think they had/have other plans for that space, the stage in the corner being a clue. Certainly they are making a lot of players happy bringing it back - wonder what prizes we'll get - and that helps keep players in game numbers up, but also wondering what this means for other plans they had for the Underground.
Yes. If there is any kind of special reward, even if just a plaque that can be placed on lot, some players will definitely feel alienated or left out by this decsion. The need for completion is strong pull for many - look at all the posts about how can people still get past Twitch drops or Maji Market items. I think the prizes for the Tower are Zeki coins, but I might be wrong. This hasn't seem to cause any or much issue with players but that might be due to so few players play the Tower or know about potential rewards. Or perhaps Zeki coins are a good example of a prize which won't cause player FOMO
My speculation: They might have felt the need to give the player base something they wanted, and some much-needed good news, amid the recent news within the company. Hot pot seemed to be one of the things that was tried in the past that the public received well, and reimplementing it permanently would likely be the lightest lift on a developmental level. It'll also help bring back players who did not have a chance to try it. Additionally, it'll likely extend their runway of things they want to develop as users use hot pot to buy the company some time.
the patch was planned way before the layoffs, the things in the patch are definitely not to soothen the playerbase bcs of the layoffs
I wonder if S6 is also just running into the issue of trying to please all kinds of players in the community which causes them to bring about many watered-down pieces of content. I know there were a few players rightfully complaining about accessibility issues to many pieces of content for people with disabilities. And in the same scope, many players complain there isn't enough challenging content.
I think what you're saying is possible, but I don't know if it could be said for sure. That being said, I'm not even sure if you could even assume that the contents of the patch were planned before the layoffs were planned. On an executive level, planning a major reduction in force is usually a well-timed endeavor. That being said, I don't know that either.
I want multibuy please! Put it in the new update
I overprep for cake parties, and nearly buying so much stuff Makes my hand hurt
ok
Seriously. It makes 0 sense that most of the items you buy from shops have to be bought in bulk and that you just keep having to spam click buy instead of having a "buy 1, 5, 10, 25, x" option.
They have muti sell!! I know they could add muti buy >.<
me accidentally buying more than i need cuz iām rushing 
I will suggest this over and over till I know the devs have heard me!
Have you submitted a feedback ticket? That might be more effective than relying on a message here being raised up the flagpole.
A lot of people go wild for animal husbandry. Them somehow not having this very important skill included yet is insane. All I want is to make a farm full of ormuus, pekis and hopefully more animals running around!
You have a good point. All the debate over how S6 fixes the game won't do much if we don't bring our suggestions to someone who will actually have some deciding power.
How about a Recycle Center for our unwanted furniture?
The upcoming Building Blocks and Pavers could be a great way for players to repurpose their unused furniture. If S6 was really listening to their players they know most of us have stacks of unwanted furniture we want to get rid of but also want to recoup some of the used materials. I think it would be a great idea to have some type of recycle center where players could insert unwanted furniture and turn it into those Building Blocks or Pavers (and maybe other things in the future). Something like this could go so far to make players happy about putting those wasted furniture resources to good use and also give us a new activity. No clue if anything like this is coming our way, but it's a missed opportuntiy if those items are just another thing for us to collect materials and make ourselves.
They'd have to balance that with the fact we can buy furniture but I would like to recycle furniture for the raw materials I put into making the pieces
Haven't given it too much thought but I don't think using purchased furniture would be too much of a problem since it means players are using up gold. Gold accumulation is also a problem in game for those of us who have been playing for a while.
I think the reason we just can't get back the materials "as is" from our furniture is because if we could just turn our furniture back into raw resources we could "bank" resources in our furniture and then they wouldn't take up an inventory slot. Some people have said what about only getting back a percentage/take a loss on recycling unwanted furniture, but I think we'll run into the same issue. Players will accept the loss in materials just to gain additional storage space. We hoarders, resource gathers, and wealth accumulators are always looking for new ways to store our loot.
Not me keeping 1600 extra wood in my sawmills lol
Personally I'd like the idea of a contract system where Tish can take you on as an apprentice and task you to build certain pieces of furniture. As your carpentry level goes up she tasks you to build rarer furniture pieces (The rarity you choose to build could be up to you per contract). Reward could be that you get reimbursed 50%-60% of the building material cost + a gold reward that scales on the rarity of furniture AND access to exclusive furniture/wallpaper/flooring blueprints depending on the number of contracts you do. That way the player gets rid of unwanted furniture they used to get their weekly tokens, they get refunded some of the cost in materials AND they make a little gold.
Do storage issues get less annoying/less of an issue further on in the game? My storage keeps capping at 3.200 and i dont have the money to buy copper chests
Not when you hoard like I do
I honestly don't mind that, in the sense that it could only at least give maybe... 80% of the materials back, instead of 100%. Which I think is fine, and valid/fair. Other games have this system, so I don't really see why Palia wouldn't tbh.
It depends on your goals. I might fall into the same school as @mortal spade, and personally I like having a ton of resources on hand and on demand. The more content you have, the more I like to keep in reserve.
Sounds good, but from they type of content and gameplay I've seen S6 introduce since open beta and my guesses at the current state of game development I don't see them doing anything like this for a while. Certainly the potential is there with all of the NPCs who are related to some skill but at best that would be down the road
Yeah, i just find it a bit annoying and im using every tool to my use like keeping stacks of planks in sawmills and stuff just to prevent my chest from being too full
I'd take that deal any day, but I think S6 would see it as a way of players skirting about their inventory limits. I wonder if they regret the decision to allow us to place starred items down on our lots - another way to bank items/money
I guess the biggest question right now is, what is the biggest priority right now for S6? Is it making more revenue so they can afford more dev time/further develop Palia? Is it player retention and getting more players into the game?
I wonder, to especially help with group activities if they could do a couple of things:
Specialize in a specific skill: you can pick 1-2 skills you have decided you really want to focus on, and when you are doing that thing around other people, the rewards and speed are greater (with a limit for balance)
and/or
Larger things to tackle together, iirc, Flow Trees often do require 2+ people to take one down, why is there not like... a giant ore vein in the mine that one person can chop away at slowly for smaller rewards, but 5 people can get rewards faster?
And as far as cosmetics, what if there was some kind of "Cosmetic of the week" program? One cosmetic set every week would be free for players to wear to try it and see if they would spend real money to buy it?
i wish they would add multiple character slots
Not at all. Storage limits is an ongoing issue. But of course depends on what type of player you are. I'm always juggling items around in my 10,000 inventory. I use crafting machines for storage and I've placed endless valuable starred items on my lots. I like collecting and having resources, I've got a ridiculous amount of raw/crafted materials and have sold much more. It's what I like to do
Gold to Premium Shop Currency is always going to be my answer based on when I played Guild Wars 2 and they allowed that, at least for a while.
I'm getting a little extra space right now because I'm selling off part of my stacks of starstones in anticipation of a nerf - I've lived through them all - but boy can I fill up inventory space fast!
That would be preferred, but then S6 would need some one-time-purchase or sub system to make revenue.
I would love if Palia was F2p with optional P2p. Maybe Paying players could get additional perks like a free outfit (up to a certain value) of their choice per month, and a one-time recharge of their focus once per real life day (maybe this one is a little controversial but focus food is super easy to get/make). And in addition, players who have a lot of ingame gold could spend their gold to pay for the subscription at like 100k/week or something along those lines.
I always thought a focus food or item that restores the focus of nearby players as well would have been a cool concept too.
Almost like a banquet like they have in GW2 where you put it down and anyone can eat from it for a short time. It could just take a lot of high-level food to craft.
Im a bit of a hoarder and like having stuff available and recently i've been trying to collect all the starred gemstones, which has lead to a huge pile of bricks that i just have to keep selling (same with planks)
I want multi buy please!!!
They do not get less annoying unfortunately. I reinstalled last night and am currently on the grind for iron chests.
hi all š does anyone know when the new update is? i wanna hold off buying the copper chest until they lower the proce hehe
Iām wondering the same.
i would assume next week since they released the dev update this week but idk
I hope not Monday⦠itās an extra day offā¦
If it's next week, it would most likely fall on Tuesday or Wednesday
Re: above, I do think theyāre struggling with player retention. But that makes sense because gold and renown were capped, the story progressed really slowly and not everyone wants to build 5 homes, some are happy with one made with intro furniture, not everyone wants to get all the fish & bugs but if you did chances are something got in the way or you finished it already
Like for me my accomplishments tab was bugged for months. So I just logged out. When they fixed it I logged in & my renown was capped so if I kept trying to get stuff itād be wasted
Stuff like that discourages players from coming back though
I don't really get the caps. Why not let people farm it as high as they want?
one of the laid off employees shared that they have 200k daily players with a mediam playtime of 2hrs, thats very good tbh
does anyone know if after you've found all chests in both cities do you have the chance to get more outside of the makeshift boxes from the water? i want more to have as decoration but i still need to open all makeshift boxes i find to complete the collection. i want enough to climb on the roof & also get to the other side of the wall on the home plot like i've seen on other plots but idk if i'll have enough in the end?
That's great to hear! Thanks for sharing, Tiny āØ
Oh thats good to know
Do you have where that was shared at? Curious who it is.
on linkedin, wait I can share a screenshot one second
āplayers we have play a lotā⦠really xD you donāt say 
emphasis at recent steam comments /lh
it's very true though most days i play 6 hours a day #jobless 
200k is an interesting number, isn't that the number of players associated with their stress test last July? But even if 200k are still playing daily is that a good number for a game which said it had reached over 3mil players last March?
if i didnāt have so many house stuff to do like yard work and redoing the darn drive way etc iād be on it a lot too
i was during winter tho (a bit too much for my famās liking) 
i think ādaily activeā is the words there so the ones that are on daily compared to the other players who might be whenever
but idk how it works so maybe 
I think it's 3 Million Downloads, and 200.000 players log in on any given day (on average). It's probably more people who actively play than those 200, since probably not everyone plays each days (weekends more, weekdays less, for example).
Yes, I understand it's daily login players and didn't mean to imply it's only 200k players left. I wrote and posted too quickly. However it looks like S6 was claiming to have 3mil players back in March - and yes I understand that means all levels of player game time from 0 play to 24hr/day, but with the claim of 200k spending a couple hours in game every day why are S6 finding themselves needing to lay off so many people claiming "tough economic period"? (GamesIndustry.biz articles). Are they getting the money they expected from their players? Did they expect to have more players by now? We were told "To give Palia the best chance for long-term success, we had to say goodbye to many talented Sixers". That sounds like financial problems at the least. I know no one here can answer these questions, and plenty of people don't have this concern, but it does make me question about where the game is headed and how it's being managed.
I agree that it sounds like there are problems. Not much we as players can do though...
there no point in spectulating on why the layoffs happens tbh imo
My point wasn't to speculate as to why there are layoffs, my comments are in response to posts about the 200k/2hr players being good for a game which seems to be in some type of trouble, finacial seemingly one of the sources of trouble. I've played this game since the beginning of open beta, many hours many days, I've dropped a hefty amount of money into it not because I like the cosmetics but because this F2P can't really be free for all of us and survive. I love Palia, I'm invested in its future, I just have concerns about that future.
the problem that i see right now for palia is the getting people into the game and keeping the current players. right now, and this can definitely change with the up coming patch, is the lack of things to do in the game. i've played palia since december when the game came out for switch, was super interested when i heard about it through the e3 nintendo event last year. i quit my job two weeks before the game came out and once the game came out i was online with it for hours (i currently have 2,105 hours logged in palia which is currently the third highest game hours behind animal crossing and minecraft - both over 5000 hours). but i have nothing to do in the game. i'm capped at renown so i don't want to do the quests, and yes i know this will be fixed most likely next week, i don't need gold for much things, i have all fish and bugs. the only thing really for me to do is finish friendship quests (renown capped) and decorating, which again, a new house type is coming up sometime and i don't want to decorate everything just to have to tear it all down to get the new building. i don't want to build on the other plots. but what else is there for me to do right now?
i know the game is beta, but when you can complete the newest update material in a few hours after the patch release, you fall right back into the same routine. new patch, complete patch, put game away until next patch. rinse, repeat. there needs to be things for players to do during the time between updates to keep players interested in the game
sorry for the wall of text
Do you think they should do events and stuff for patches or would that fall into the same kind of loop?
i was thinking maybe some form of mini events, like the market but on a smaller scale, something like how animal crossing has random events during the week (kk slider music night every saturday and can collect music discs to play at home)
I 100% agree with this. Almost every "major" update with the exception of the Luna New Year and Maji-Market type-events seems like it would be a small QoL update for any other dev and gets "completed" by most players in a matter of a week or less. They seem to be turning out updates every 2 months that aren't much substance. We need them to maybe take a little longer for something that will provide entertainment for months to come.
maybe a traveling bard can show up on sundays (irl) in the center of town near town hall and host a little concert, or something.
That would be quit cool, maybe smth like a ''shooting range'' or card game/mini games you can play against other people could be fun too
i just feel like there needs to be things to do between the larger updates to keep people on the game instead of play, complete, put away for a month, play complete cycle. because i know me, i do tend to hyper fixate on a game (2,000 plus hours) but once i get bored or something else comes along to catch my attention i'll go do that and that new thing will be my life for a while. i mean, i'm back to playing minecraft, and i haven't logged into palia at all for the past 3 days.
Honestly im quite new myself, but even i see the cracks form here and there. Like i like the game a lot atm, but stuff just feels a bit dry? I would love to see some events come in the game that brings people together because apart from cooking and flowtrees i dont interact much with other people in game
i can see so much potential for this game, it's not even funny. traveling merchants that show up on certain irl days of the week (selling their own furniture sets that you can only get from them so that means no recipes, but you know they will be there every x day of the week so it's not that big of a deal), traveling bards that you can request songs or instruments from and actually have them play a note or two when you interact with them on your home plot and can have mini concerts on certain nights of the weeks. people coming from other cities or areas that we can't get to yet bring exquisite new items like furs, meats, horns from fellow hunters that sifuu or hassian might have known. just things of that nature to keep people interested in the game instead of just.... grinding resources that you don't really need because you have everything else that you want
the game also is heavily rng dependent which requires hours and hours of timesink to get arbitrary items that donāt even feel rewarding when gotten because all you can think about is āwow i just wasted 4 hours of fishing to find this one fish that is worth 500 gold which doesnāt cover the cost of even one furniture item from tishā which is counterintuitive to the āchill cozy gameā
sorry, my time with animal crossing is desperately showing
Yeah i agree with u on that. It would be amazing to have a few characters from a ''new'' area to like hype stuff up and to have like random appearing people aswell as activities they might bring. to add onto ur bard idea, maybe they could add a minigame where you have to play a bit of music for a reward or smth like that just to spice stuff up
yeah, i get that. it's how i feel/felt about going for platinum on ff7:rebirth. i don't feel an accomplishment of "yes, i did it, go me!" it's "finally, stars above, took me 4 days trying to beat that stupid boss, i don't ever want to do that again"
i donāt get excited anymore about getting things in this game because the undercurrent of how much time iāve wasted in a rng system to get it is always there š
This is a copy paste from a steam comment but I wanna know how you all feel about it. when are you going to be adding pets, outfits, and items for free to play players? are you going to reduce the prices of outfits so that our premium coins go further? some players still have issues with leftover palia currency due to the gifted currency simply making the issue worse for some people. i refuse to spend more money in this game until we have in game cosmetic items that are attainable for the average player.
your game is dying in beta already, you lack the player retention due to a sizeable lack of actual content besides the core gameplay loop. when will we get the elderwoods and combat, for example? is there going to be any sort of dungeon or real multiplayer content that we can do with friends? when can we send things in the mail to friends, or trade? when can we recycle items that we've crafted? when can we sell furniture that we craft?
"the biggest patch yet" and its asinine economy patches that should've been made with the nerfing of celebration cakes. this is something that has been outcried about since the beginning of the game - that earning money was consolidated to only a very few options which left everything else as secondary. i have little hope for this game, as much as i enjoy it.
hotpot being available within zeki's underground is also a cop out. why are we not able to simply earn the hotpot minigame as a reward item for our house so we can have our own? is this going to be something we get in the future, if at all?
laying off a considerable amount of singularity 6 staff in the mass exodus of game dev employees within the industry is already a huge red flag, everything else just deepens my concern.
I dont really support the first part besides outfits, as most games like this do have earnable outfits in game. Usually not good looking but still.
as much as i love palia, i kinda agree with everything in this review. i would love to get a pet, but i'm also trying to recover from being unemployed for 4 months and lost a lot of my savings during that time, so i can't really spend money on "digital" items right now, besides the fact that i'm not a skin/cosmetic fan, until i'm back to where i was previously which will take me some time. others, probably are in the same boat (not employment wise but financially wise). a free pet, with purchasable skins would have been a more preferred option, imho
elderwoods, bahari city and other map locations, while i would love to see those asap, i would also be willing to wait for them to be the best they can be with lots of things to do instead of just what maps we have right now. combat (actual combat) was never really an option as far as i know, but doing group huntings of larger beasts like monster hunter style would have been interesting, something where you would queue up for a match with other people taking the same target similar to how dynamax raids did in pokemon (someone starts and other players can hop into the raid up to 4 players, and if not enough players joined ai players would be used)
the gold issue that was mentioned is probably going to be addressed with this upcoming patch, so i'll hold my opinion on that until afterwards
while i do kinda look forward to the hotpot coming back, i do question after having the time to think about it, is how is it going to work? will it only be available during the hours the underground is officially open? how many tables are going to be there? will other players hog the tables to themselves and not allow other players on it? again, should be answered this upcoming patch
the layoffs were unfortunate to all that were affected by them, and they do cause some form of concern for the game, but again, that's something that player base can't really do much about. all the players can do is support the game as best they can and hope for a bright future with the game. because it CAN be bright and beautiful. it just needs to get a massive push to get there
My discord notifications are inundated with negativity š¢
If you're getting actual notifications from discord, specifically this one, you can turn them off//mute them, unless you get actually @'d (so for news/updates).
Like someone DMing you? Iām sorry to hear that
i don't mean to be negative, but i'm also looking at the big picture of the game and i can only base my reactions to what i'm currently playing and seeing, which isn't currently good. i love palia, i truly do. i want this game to succeed, but as it stands right now, it's going to be a long winding road full of rocks and potholes, but hopefully, eventually, it will get better.
With what's to come, big and small... Here's to hoping they'll be good! Like hey! Paths... A BIG OL HOUSE! Should be fun! 
I miss being @ād for hype
But nobody is @'ing you about negativity either. If it's just discord giving you notifications, that's different, and you can mute/turn those off.
And people aren't exactly trying to be negative at all-- theyre just giving their own feedback and critique ing eneral, and discussing it with other people. It's not people trying to be negative on the game or having bad faith or anything similar-- me, and others, are still wanting the game to do better & succeed.
Understandable.
(In case you actually don't know, apologies if you do and I'm just... over-explaining, I just know some people don't.) But this is where, at least on PC, how you can mute them to where you only get @'d-- can right click on the server. I know something similar shows up on mobile, but i dont fully remember how to do that atm-- mainly on PC myself.
I have to do it for like every server at this point (except for like.. a few with small amount of friends), or my phone blows up or i just hear beeps all the time š¤£
This channel has changed a lot over time. I think some of the groups who used to talk here more have moved onto other discords or other games. But Iām sure people will loop back around when game news drops
I know how to turn off notifications but appreciate it. I specifically got messages from two people who voiced their concerns. I was just trying to say that it seems there is a lot of negativity in the way conversations around the game are. I was honestly trying to look through everything to update myself
OH, i apologize. I missed that then if you actually got @'d. I only saw you mentioned discord notifications and negativity. I didn't scroll all the way up.
After updating myself, I am beginning to understand. I didnāt wanna be more specific lol
I'm in the process of making dinner, so I kinda missed that if you actually got mentioned, haha
like i said, i don't mean to come off as negative. i've put in over 2000 hours into the game, but i'm at the point where i've done it all and the things that are left i don't/can't do because i'll lose out on other things (renown which i've lost a lot of completing quests) or decorating which i don't want to continue in fear of having to redo it when the new house comes. as cringy as it was, Silver the Hedgehog from Sonic Forces says it the best "I'm an optimist, but i'm also a realist".
No I didnāt š I truly have just not been paying attention to the game news the past week or so, so I was unsure what changed.
...Oh? I'm actually a little confused now, but I'll move on I guess š
Anyone know how to fix the character deletion or account deletion issue? Cause Iāve tried it the way that I was supposed to by submitting a request, but Iāve been submitting a request for the past few weeks and they do not do anything. I just wanna go back to playing the game.š„ŗ
Honestly, the only way is probably just submitting a request. But maybe someone in #š¦āissues-discussions can help or have better insight?
I was able to āreplyā to my request and then they followed up with me. Kinda like a little nudge.
I did that they just keep closing the ticket and asking me to submit a request
Waiting for a reply so I guess I will wait lol
And yeah, nobody is trying to exactly be "negative" at all. People just have feedback and critique of the game, and after playing it for a long time, you kinda realize some things, or... feel specific ways about stuff. Example: The gold/renown cap. People had feedback on that for a while, and... admittedly, I still have feelings about it even though they're increasing it-- it's why I mention I hope it's a big jump, esp for renown.
People genuinely speak from passion, and wanting the game to suceed. People are excited for some stuff, but also have feedback/critique on others. I have a lot of feedback/critique, for example, but I just... I still want the game to do better and succeed.
And on that note, sweet potatoes are done cooking, so I'mma finish cooking the rest of my dinner. 
yeah they do that sadly.
It would be cool if they had a bulletin board in the inn were players could post things like bigger requests and plan and host hunting/cooking parties where other players could join from there.
there's a lot of amazing things that the game could do, but it will be up to the devs to decide what will be
They need to either increase the Ruby drop rate, or make it so you can request things you haven't found yet. I have mined over 500 pieces of Palium ore at this point and not found a single Ruby. I am stuck needing one for Tish's friendship quest and I'm slowly losing my mind after sinking a gross amount of real life hours into this endeavor. š
I love how they're nerfing mining.. LIKE IT HASN'T ALREADY BEEN NERFED TWICE
They need some sort of refund gold or special items addition to the update for everyone who already got stuff theyāre nerfing prices for. Kind of sucks going through so much work and grinding and trying for gold when later they slash the prices and time, makes it feel like I did extra work for no reason.
need a system to exchange same value things
At least they're leaving apple seeds alone.. right?
They're thankfully buffing everything else
so what kind of exciting things have been added now since the recent update?
which one you mean?
dev update 8
If they nerf mining I just hope they up the droprate for starred starstones. Is that too much to ask 
that's just a teaser of what's in the next patch, it hasn't happened yet
And for a quest ruby...
They decreased the droprate, and nerfed them once before. I'm just thankful they didn't mention a droprate decrease this time around since some are required for bundles and a quest.
You can give her other gifts. You can also advance the level of friendship without giving gifts, just maintaining dialogues. In my opinion, if it's easier to get things, the game loses its fun. I like this challenge. It took me so long to catch the unicorn fish, for example, but the satisfaction when I did it was immense and I think that's really cool.
no, you literally need it for a quest
it's not as a friendship gift, the ruby is needed for one of tish's quests
I didn't know. Either way, keeping the challenge more difficult remains something more fun in my opinion.
is it really a "challenge" though? it's just doing something over and over until the RNG comes out in your favor. for a lot of people that's not fun at all
Yeah, I've not complained about any quest or bundle in-game before, but that quest requiring a Ruby I'm sure I would if new to the game.
That quest is toxic, palium is already rng and ruby on top of that is rng. Rng on rng for progression should not be a thing especially on a cozy game.
Challenging things i am all for, like more things like the tower. It just shouldnt be in a friendship quest.
agreed, i don't mind challenges (i'm doing the brutal and legendary fights of ff7:rebirth), but i can see the progression that i'm making (or failing) to do and can learn from mistakes. a boss that i can reliably get to but then keep losing to? i can study that boss until i'm confident to do it with my eyes closed. looking for a gemstone that has a super low drop rate from a source that only has 8 spawned anywhere on the map at a time? nah, man that's rng, rolling dice to get natural 20
I get ruby's often I have sold quite a few
Palia is a cosy game. Fights with a boss is not what I did come to Palia for. For that I have Tomb Raider.
Just adding to this--
Exactly. It's not really fun for a lot of people, because it's just purely RNG. RNG that has no pity system to slowly make it easier for the player over time. No real guarantee said player will even receive said item. This has nothing about difficulty anything.. it's just a roll of a dice. Random.
And it honestly isnt great when those things are required for quests, or even bundles, with no other way to get said item later on. 
Who said anything about boss fights in palia?
I found this hilarious
#š¤āgame-help message
Sylvablade above. Scroll up. š
That is hilarious. I can donate to that.
I think you need to reread it. The point they were making is in other games you can see your progress in boss fights. In this instance the progression is rng on rng locked and its basically rolling dice looking for a nat 20
I have found that mining with someone seems to increase the rate I get gems
No one said boss fights in palia, stay on topic.
Don't need to be rude or anything. They probably just misread it, because it can be rather easy to misread or misunderstand sometimes. Esp if there's a language barrier, reading disability (like me, which I did have to re-read at least once), or something else!
I like the fact that some things are hard to get it means I won't complete the game so fast gives me a reason to keep going out and foraging for resources. But this is my opinion and whats fun for me may not be fun for some I get that
And on that, I will also say, I do agree that I have more fun when it is a boss (in a different game) vrs dealing with RNG with no pity system. 
I mean, I enjoy RNG, but having a pity system (depending on what it is of course), is something that I find helps and keeps me engaged personally!
And I'm glad that you enjoy that, Drabore! I know some people do. 
Wasnt rude, just factual. They made a sassy comment. I said no one said boss fights. They told me to go read when the issue is they didnt. My statement was fact. No one said boss fights in palia.
I agree on rng isnt a bad thing, my issue in this case is rng on rng. If it was a lesser stone from say copper or iron which can be found without rng luck then it makes it something engaging without frustrating
I was referring to the last comment! Since it could read as passive aggressive or rude-- for lack of better words! If you actually weren't meaning to, I do apologize; I know tones can be a struggle to read over text! I just also wanted to try to explain why they may not of realized what was said at first!
Response to your other reply;;
And I agree. I don't like the RNG system in place that Palia has! It frustrates me haha 
just woke up and quickly skimmed, and what sylvablade was getting at (I assume) is that, you can learn how to improve your skills at something like a boss fight. Or in Palia, even just improving your aim with hunting through practice.
Palia does not care at all how skilled you are at hunting. That sernuk plushie is going to be 1/1000 no matter how good you are, and it can feel incredibly discouraging to a player who's expertly killed 1000 sernuks and gotten nothing, to see some random newbie who got one in their first 10 kills ever.
If you add pity systems to the mix, at least then the RNG still has a sense of progress to it. For example, guaranteeing a plushie to drop after 1500 kills.
That expert player who killed 1000 with nothing to show for it, can now at least think "well, I know I'll get one in 500 more kills now" instead of wondering if they'll ever get to see one drop.
(also I apologize if my tone or wording comes across oddly! I'm still waking up a bit myself ... almost 9am here
)
But in the same time while killing u gain other things like money which u always need. I enjoy rng to the fullest. The anxious feeling: will I get it this time? And honestly, I think that Palia takes away this rush to finish the game or quest. Gives u compfort of doing things in slower pace.
I wish the ore compass solely showed palium. It would help make the issue better in the same way bug catching and such works
That'd also solve the RNG-on-RNG issue...
One can hope, cuz it has been improved on some already. It used to show all.. iron nodes as well as all palium 
Therefore no one used it cuz it was worthless honestly. The whole compass lit up 
Yeah they have made some things better and some things worse. I honestly miss cake parties and seeing all the wild setups that people had. The game used to pop and feel alive.
Yeah I agree.
Back when we had to farm for flow I enjoyed that honestly, and I also made a lot of friends that way as well.
The old palium regen spots and the palium respawn parties
Coulda sold dance emotes and had dance parties while waiting
Yeah I liked them better around the gysers and caves too rather than randomly throughout.
Wish they had put timers on them back then rather than changing them about.
Dance emote we have been asking for, for quite some time. They gave us those bows and other emotes instead though.
They have missed on a lot of cash opportunities
They have, but seems they finally are starting to expand a bit more now. Players wanting more pets and asking for skins seem to be making the debut soon so here's to hoping they continue to add other options as well.
Yeah the timing with the layoffs though couldnt be worse. Hard to justify buying when there is so much uncertainty.
It'd be nice if they at least let f2p obtain the regular tool appearances as skins, but I highly doubt it š
for example, I might prefer the appearance of a copper axe, but still want it to be palium-axe strength
Would be nice if f2p at least had that option, even if they want to monetize all the glowy flashy ultra fancy stuff.
I've been playing since Alpha 2 and I love this game. I'll continue to support it and help out as much as I can with each update 
when will there finally be new payment options?
There is plenty of games with in game purchases. We play, we buy, games come and go.... I don't base my buying on news outside of the game.
i dont think theyre in a rush to add in game currency for cosmetics outfits seeming as that is the only form of monetization for the game
That's not great logic though when talking about a game reliant on servers. Literally access to the things people buy in the game are reliant on the studios ability to continue keeping servers up. Why would people not keep that in mind when making purchasing decisions.
i actually meant other ways to buy paliacoins e.g. via paysafecard
They have added to it since we began so maybe they will again š¤
ahh yea i saw ur comment in the other chat. what platform do you play on
It all comes to one: support. U should be aware that ur purchases might be essential for game existance.
PC .. I hope it happens soon. Would love to support the game but paypal and credit card doesn't work for me unfortunately š¦ I also contacted support a while ago
Not everyone is going to throw money at a game "hoping" it survives. Sure you MIGHT want to support the game and help keep it alive, but that is ALSO basing your purchasing decision "on news outside of the game". Point is the status of the studio IS actually relevant to purchasing decisions in this case.
Theyāve already made it clear that palia isnāt going anywhere as well. They said itās here for the long term lol
I don't know, i'm not affected by it this way. If I like gane, enjoy it, can effort to buy, I buy and life goes on.
I look at it a bit differently. If I'm really enjoying a game I want to support those who are working on it for however long it exists.
Bravo. Thanks for moral supporr here.
do you play through steam? i also play on PC
I saw the recent dev update, they say theyāre gonna reduce costs for the chest recipes. But I already bought those, does anyone know if the people who bought it get compensation?
Would be kinda funny but fair in the same time
no I use the client but I downloaded it on steam anyway
if you can buy games on steam then you can also add funds to ur steam account. that way when you buy palia coins you use the funds already available to you. but im not sure if you have the same issue buying things on steam
OMG this is the first time I've heard of this. I'll find out about it. thanks for the info š ā¤ļø
I don't think so cuz many of us paid 50k and 100k for the storage upgrades back in the day
and we didn't.
They can say that, doesn't mean it's gonna be true. That said, I think if it does die it's gonna be a drawn out thing. I'd personally throw some money there way IF they had cheaper options, but right now everything in the store is too expensive. What I'd most like to see is some sort of "battle pass" type system, ideally similar to HD2 where you can start and stop it at any point so no FOMO. This would also imho kill two birds with one stone by giving something for players to come back to and grind for as well as help with monetizing the game. On top of that if the pass had a free tier it would give something for all players to work toward and having some free options tends to engratiate players mkaing them more likely to pay.
I mean maybe theyāll come out with a battle pass system you never really know. The game is STILL brand new. Itās only in beta lol. Thereās a thousand ideas that could be coming
We do have a feedback link you can send your ideas to for what you would like to see in the shop for sale.
https://survey.alchemer.com/s3/7527359/Palia-Player-Feedback
Kinda can't wait where Palia adventure will take us
After all patience is not entirely my virtue. Lol
I mean thing is, sure it's a "beta" but it's also early access, that is for all intents in purposes a "release" of a game. Obvious caveats around that, but from a practical standpoint a game released into EA that does not succeed in EA will rarely succeed at it's 1.0 launch. Saying a game is "only in beta" doesn't mean much when a studio has had multiple rounds of layoffs. I'm rooting for the game and the studio, but I'm just bein aware that the situation isn't great atm. Hopefully they pull things around, but I've been around long enough and seen enough games go through this sort of thing to know that the odds are against them atm.
Omg those prices are criminal!!!
yeah I wouldn't count on a refund for price changes
Finally I feel great energy in what u wrote. That's what is needed the most right now.
So many games have been having layoffs recently though it's all over the industry right now. Here's a few @remote latch pulled up recently for example. #š¬āpalia-discussions message
Economy slowly affects gaming industry.
People start to tight up the badgets
So for me, I just wait and see what they have to say here #š¢āpalia-news message
I still think they should work more on fixing existing bugs than putting in a lot of new stuff which probably causes more bugs
I keep the feeling it will be positive and keep enjoying the game.
From the beginning I admire their effort to give game like this for free. Specialy in this turbulant times
Time for me to head out for the day though. I hope yall have a great day/evening. Nice chatting with you all

Have good one
I'm mostly with you on that, I just think they need to get something more with monetization. Trying to keep a F2P game afloat with just a cosmetic store in 2024 is just not that viable as unfortunate as that is. Add on to that the fact that it's a relatively expensive one and there are no free unlockables to invest players into it just feels like a recipe for failure.
I think that they should introduce a token purchase for changing names or restarting the game. I think the money would pour down on them like Niagara Falls. š
Simple though, if you donāt like how a game is, donāt play it. Thatās all you have to do. You donāt need to ruin the experience for others
Am I in any way doing so? I'm unpleasantly surprise
There are games which are f2p who survive only on cosmetics, but most unfortunately donāt and will thus have to introduce stuff such as battle passes. But for people to buy this kind of stuff, the fundamentals should be good. And even though I really like playing palia, the game frustrates me a lot because I have to close the game frequently because it freezes or it just closes by itself. Also the creatures bug into the environment or the environment itself is buggy, which is very annoying and I think a lot of people might stop playing the game because of this
Or character slots. Thing though is compared to a season pass or premium sub type deal those types of monetization are much less regular. I really think a purchasable rewards pack (always available to keep with the no FOMO) or a premium sub (maybe that grants additional character slots, some premium currency each month, other such things) would be the way to go.
No not you
Thank you. š
Palia's been in development for some 4-5 years, longer than many AAA titles.
That too
How are people ruining other people's experience by talking about their feedback and critique for the game? Nobody is stating they hope ill will or anything. A lot of these feedbacks/critiques is from a place of passion and wanting the game to succeed.
I'm trying to think of a game who's sole monitization is a cosmetic shop and I literally can't. Sure lots of games where it's only cosmetics, but can't think of one that doesn't have a battle pass or something.
League of Legends
In case you weren't aware, each update they push out includes many fixes, some they mention and some they don't. They even did a bug fix dominant patch recently with barely if any new content. You can view their previous patch notes on their website to get an idea https://palia.com/news/patch-179
I haven't looked at league in a long time, but I thought they sold character unlocks. Like I know you could always do it for free, but thought they had buy character now.
Optional, but you can also earn coins by playing to unlock characters
You can buy characters, but it's still mainly via cosmetics. You can at least work towards unlocking the character on your own F2P
But it depends how is worded and how far it pushes. Some people think that bashing sth is valid critique.
Then my point still stands. They have other monitization methods.
You can also earn cosmetics through gameplay š
But also that is the most popular F2P game of all time. I think they still have something like 15 million players monthly? Palia has 200k
True but back in the old days you could only buy it with money
Actually hold on the 200k was daily I think so monthly might be a bit more than that
I will mention though, League also has TFT. Which does have a battlepass. But, I also view those as 2 diff games just on the same client. 
like i dont enjoy playing league itself, but i enjoy the TFT section.
Thatās true, I think thatās because the founders were businessmen, who were knowledgeable on the marketing subject, through which they knew how to promote their game and invest in the right areas
Seems there are also boosts you can buy in LOL, I guess you need to "level" a hero to play ranked and such.
Maybe the creators of palia mainly focused on other areas
Having to reach a certain level to play ranked is pretty standard in FPS games honestly
I don't play LoL, but are the cosmetics there at a lower price point? I often wonder if Palia's cosmetic prices weren't so steep if they'd sell a lot more to a wider range of players.
I think those are new stuff which Iām not familiar with haha
Yep, more along the lines of $10 for each outfit IIRC?
is tish's lvl 4 quest bugged?;-; it wont start for me
Yea skins are around 10euros/dollars
It's been years since I've played admitedly
They definitely would sell more. Especially with a cost of living crisis, most people can't afford to spend upwards of $20 on a virtual outfit but there are plenty that can spend $5 here and $10 there /gen
Ya but seems it's per hero in LoL, though the summoner level seems like it unlocks rewards as well.
Sometimes you have to wait a bit
$10 USD is usually the start price, yes. And sometimes you'll get sales (player to player basis) to make it cheaper sometimes, too.
Yeah I wanted to buy one to support the game but in Canadian dollars it ended up being 25$ for one single skin and I was very shocked at the high price. None of my friends have purchased any because it's so high.
I think the other thing is that, since on Palia, you buy the outfit itself... and can't buy it via pieces ... it also changes things. I don't find $20+ worth it for an outfit if all I want from it is a hat, and nothing else, for example.
Very true! I do also wish a lot of the backpacks were separate item slots, they can be so bulky. Maybe in the future. :D
I was about to purchase before the infamous AMA and yeah, it's very expensive for us Canadians - some cost $45 depending on their price too because of the way they chose to do pricing through coins instead of actual money /gen
The steep prices are definitely a huge factor, so is the inability to buy individual pieces.... another factor is that the game's reward structure, as in earnable rewards, does not appeal to the audience most likely to consider buying outfits at all- that is to say, the people who live and die for dress-up and collecting outfits as their 'endgame'
Everything in palia's endgame revolves around furniture-based rewards. There is nothing for people who want to earn cosmetics for their character, and as a result, those people are not likely to stick around. And if they're not playing, they're not paying either.
100%, people would be more willing to buy if they earned even a single cosmetic through gameplay. /gen
I'm a newer player and cosmetics are definitely my thing. I was surprised at never getting cosmetic rewards so far. Thank you for letting me know I won't be getting any any time soon, hahah. I won't keep my hopes up!
Well my 2 cents worth has always been the very limited things to actually buy in the store. I would like to also see individual pieces to purchase and also other things like plushies and maybe special furniture pieces. The outfits are too much money for just one outfit, and I think ppl would be more apt to spend the same amount of money if they had more options.
The fact you have to buy bundles on top of layoffs will definitely affect if people buy. They say that its not going away but they also said content patched every 2 weeks. Then every month and now this month is balance and no content.
Yeah, they've all but said outright that the defaults are all you'll ever get, unless you pay up :/
with the rare exception of ultra-FOMO limited time promotional cosmetics, like the one for linking your account with switch shortly after it launched, or twitch drops
It was my biggest let down with the game, aside from the lack of multiplayer content. I love having my character progress as I progress in games, but unfortunately I can't do that in Palia without spending an arm and a leg lol
It would have been so easy to give one outfit per skill that unlocks the pieces at lvl 10, 50, and 100 /gen
Hard to trust this dev when they have failed alot. They can be great people and its a good game but for those of use who have been here over a year. There is alot of good will talk but not follow up action.
Ooh, a themed outfit reward per maxing out each skill is such a lovely idea!
Palia can be good, there's just been a lot of bad decisions that go directly against what the players have been saying they want or direct refusal to add certain features that would actually help the game have community appeal /gen
Really, I thought theyād listen to playerās suggestions. I only have been around for less than a month, so I donāt know what itās like for ppl whoāve been playing for over a year
We've been fighting since closed beta (around August) to get brightness sliders to improve accessibility and just recently got them (they're very bad and don't do what they're supposed to) in the most recent patch if that tells you anything /gen
For me, I still think it would of been nice way to view progression and how your character evolves, by starting off with more "modern" clothing (and having a few choices of course). Since you just poof into existence in the Palia Universe... and slowly, overtime, expand your wardrobe... pieces that fit more with Palia's culture and fashion they have, too.
Have Jel teach you different tailoring options, and having Jel & Tish overtime, teaching you how to dye clothes and furniture options. This would also be nice to see, since it would expand on their story, personality, and how they interact even more with eachother when it comes to this stuff. It would also give Jel purpose, and hopefully help his confidence and feeling of self-worth.
And of course, earnable outfits via skills. Like, pieces overtime, ofc. It would help show progression, not just for yourself, but for others. It would also, potentially, give other people incentive to level said skill if they like how those pieces look.
Ooo it would be so nice to be able to craft your own clothes :000
next patch will have a good amount of what players wanted, its a tiny step but at least a step in the right direction
(cosmetics tho, no hope that that will change, the toolskins and new pet next patch will 100% be overpriced again bcs Wiz crab is overpricing everything idk)
That really sucks. Then I donāt really have high hopes that theyāre gonna fix some bugs Iām bumping into š„²
I love expressing myself a lot in games, and I also enjoy making characters and OCs. I had an idea, technically still do, for one in this Palia universe/game. But I can't really expand on it (for me anyways) properly bc I can't.. actually earn or get anything. I wanted to "live out" the OC in a sense via a different account & character. ...Just can't do that here, with how things are currently haha!
Even if tailoring wasn't a thing, being able to slowly get other cosmetics (other than decorating), i could of ""pretended"" and said my character made them OC wise 
But they're also nerfing mining next patch so make sure you sell starstones before then /gen
Some of those bugs have been recurrent since pre-alpha back in 2021~
Good one Iāll do that right now and farm them again
Also if you've been playing for a bit, a lot of the changes in the next patch won't affect you /gen
What do you mean by that?
Also, hi Roan! Hope you're doing well. Always a pleasure to see you around. 
According to one of their recent blogs the problem is apparently that they tried to be fancy with their first title and used a new programming language, Rust. A few people built the game and now the ones that are left don't really know what they're doing with it.
Almost as if they're actually playing Rust, the game, in the PvP sense then, huh? /lighthearted /joking
Palia is an amazing idea in concept. The execution, however.... š
Pretty much every single issue palia has IMO, is a matter of people at the top making decisions that frustrate and alienate players and probably the people working under them too
Enjoying my day off, playing Elden Ring and just have discord up on the side! How are you?
A lot of the changes are geared towards new players and early game content, so if you're farther in then you might not see many of the changes, like better loot from world chests or reduced gardening plot prices etc. For example, I've been playing since closed beta so the better loot chests wouldn't affect me since I've already collected them all /gen
Heck yeah!! I really gotta pick up a new/proper controller so I can try Elden Ring again
! I have my switch controller i can plug in, but I have issues with other games with it on my pc š
I've been having a decent morning! Decorating/building on Vrising, ate some leftover Sweet Potato Casserole for breakfast & chilling with discord on the side 
This is spot on.
Virtually all of the major changes I've seen from pre-alpha haven't been about extending the late game or adding more content, it's been about removing things people complain about / don't compliment enough and adjusting what's already there.
Ah yea, the first major update was when I just played for a few days, after which ammo pouches were added which I thought were really nice
And credit where credit is due, that was a really good change that was much needed!
Yeah, and I'll say for me... a renown cap being increased is nice, and I'm happy about that! But my issue with that is, there's still nothing to spend it on for those who have been at cap for a long time. It's going to end up with the same problem-- where they'll be at cap, with nothing to spend it on, and watching the renown they're earning via other ways just... disappearing into the void. š I wish it was just uncapped or having a way for those to just... continuously buy things via renown or something similar.
I just hope the cap is a definite Jump from what it is currently. Same for gold cap, tbh.
And yes! Ammo Pouches were definitely needed. It was just a shame for me to see how long it was taking-- I forgot it was going to be a thing for a while until they added them again 𤣠((They previewed them back in September, for reference!)).
And to add to this, I am glad they're helping newer players. I remember struggling with upgrading storage because the price was so high, and that was when I was struggling to understand how to earn gold, etc etc. So Having it be a bit more accessible for them in some ways, in regards to gold gain, etc... that will help.
I think that kinda explains my thoughts around most of the patches recently. Very little content with substance. The new decor and pathing stuff are great, don't get me wrong, but there's only so much house decorating someone can do before they don't log in anymore, ya know?
Hard to do now since ya know, they're running on fumes (re: 2 rounds of layoffs within a month of each other) but it would have been nice if they alternated between Content Patches and Fluff Patches (both would include bug fixes of course but content would be actual stuff to do, fluff would be like new decor or things like ammo pouches, the small stuff) /gen
3 of the listed changes won't affect exisiting players, the others will which is the majority of the changes that are listed in the devblog
they also mention that the changes listed in the devblog are only some of the changes they intend to make so idk but could only be me
Wait there is a gold and renown cap. I think Iām poor in palia š„²
Yes! If you hover over the icons when you have your inventory up, you can see what the caps are! And, wanting to say this as well, since it took me a bit to realize, cuz i never found it very clear in-game-- You can spend your renown at both statues (and they both give diff benefits)! Don't forget to do that. 
And I doubt youre poor! Just a newer player. Those things don't affect those until theyre a bit more mid-game or late-game imo
I meant more so the big, more noticeable changes not tiny stuff like "fish now sell for X more" /gen
A lot of people seem to forget things. The game is still technically in beta. Which is a testing phase. Youāre going to see updates that will gear towards newer players. Thatās because you are testing the game! Also, the game hasnāt even been in open beta for a year yet! They have done quite a bit of content and updates. Too many are impatient and expect what they want, to be implemented right away! Thatās not how it will workā¦.
Thatās true, maybe in a month or two. And I really hope they will have fixed things. Iām romancing all characters now because im bored and saw that it didnt affect the story anyways haha
imo the big changes listed in the devblog are the reduced requirements for recipes and building time, well gonna wait until the patch so we have full details on everything
The part that baffles me with their latest update is the addition of New Pets. I specifically remember last year, the outrage that happened towards S6 over the paywall for pets, and they specifically reponded with a post saying they had no plans to add more pets and the palcats would be it..... But here we are.
Nobody is asking for things to be implemented over night, or anything else. People can also have feedback and critique for a game, some of which are people who have played since pre-alpha, alpha, or even closed beta. Some are also from the beginning of open beta. People are going to have critique and feedback over games they also enjoy, and have been experiencing over that course of time.
@hollow plaza And that's how I kinda feel about it too. I still wish there was just 1 F2P version of a palcat/pet, and then all the others could be skins. Esp since that could open up to future pet-interactions and features.
No one is being impatient :o) Just talking about what we would like to see out of the game/updates, we know its still considered in beta by the team (though I personally disagree with that) and that things take time, many of us are players who've been playing since closed beta or before /gen
I've been testing this game since 2021.
I feel like with all the cosmetics you can buy you canāt really fully call it beta.
It really does make no sense why there's not one free, earnable pet. I mean the Plumhound model is RIGHT THERE!
A quest where Tau leads you to a den of Plumhound puppies and you get to adopt one would be so cute /gen
& There's always a difference between giving feedback, critique, discussing things, and actually going "God they need to do this right now!! i demand it!!" or wishing ill-will. Nobody is doing that.
We're discussing ideas, what we've realized over time, and how we feel about stuff. We also still see the good in the game, too.
I love this idea/concept 
Yea maybe you can send it as feedback to the devs
oh I forgot to say earlier, but you can also buy wallpapers and roof trims with renown at the town hall in kilima /gen
Thanks for the suggestion :)
It also takes time to build and implement ideas. My comment is for the people making comments about how long itās taking to get things that people are asking for. If they already have wheels set in motion for things, they are going to work on those. Then work on newer ideas. As of atm, they have been working on our next zone. Itās a pretty massive one, like Bahari. Itās hard to work on something like that, while also working on all these ideas that people have.
It also takes money to keep things running, to eventually get these things out. While it sucks atm to not have free things in game, to earn. Just maybe eventually we will see them. But it hasnāt been a year yet and Iām seeing comments about how itās clearly just flat out not going to happen. For the fact that it hasnāt happened yetā¦.
...They have stated they don't plan on adding free cosmetics in the game. That is why people say it's not going to happen.
They said that itās never going to happen ever? Or⦠was maybe the comment as of at this timeā¦.
From the keyboard of wizard crab himself.
They also said they wouldnāt be adding more pets š¤·š»āāļø
And you're also calling people impatient, along with that we "Forget" things. We know that things take time to build, and implement said ideas. Nobody is denying that. But we still are going to discuss some ideas, feedback, and how we feel about stuff.
& we're going to also take notice of how long it takes to implement some things... kinda hard not to, depending on what it is. Accessibility features being one of them, since some of which, I can't properly access the game or do said skill/feature. I'm going to notice how long it's taking until it is something I can participate in.
Or noticing how long it's taking until I can properly read the chat, due to the lack of UI scaling.
They also did take a long time to add a brightness slider (which again does not work as it should). I get what you're saying, but most of us here are adults and understand that things take time/money. We're not saying it doesn't.
Basic accessibility options have been asked for since closed beta, probably before too. So it has taken a very long time to get what is effectively crumbs /gen
This is directly from Wizrad Crab aka a S6 employee- we donāt have plans to add more pets or expand the feature any time soon. Palcats will be it for a while. I know thereās been a lot of feedback asking for at least one free alternative to be added to make things more fair, but we have no plans on this for now. Just know we are aware of it.
when do you think we'll be able to request & send star quality items? from the dev update back in August 
They didn't say they weren't going to add more pets, esp since they did say "Anytime soon". But a lot of what I think about, myself, is that there was a huge outrage in regards to how the Palcats were advertised. And that they're paywalled. that is always what I end up referring to.
I think that was just no pets for free. They were always planning to add more buyable pets down the line iirc
Also my main point is that they better start working on fundamental issues which would keep people playing the game such as very annoying bugs and we do understand that things take time and I canāt speak for ppl whoāve been playing the game for more than a year. But I think palia tries to add too much while some fundamental problems havenāt been solved and I think they need to focus on that first. As a player (especially when youāve paid) you can demand that a game be at least playable without this many bugs
Ah that actually makes sense
THIS
The AMA response in question:
<https://www.reddit.com/r/Palia/comments/1650bkg/we_are_singularity_6_developers_and_publishers_of/jybgi7m/ >
A: The free outfit options we currently have are what will be available for now. If we add more free clothing in the future, we expect that all players will be able to get them, and there wonāt be craftable outfits. Keeping cosmetics paid is how we plan on supporting Palia financially, and until we learn a lot more about how thatās working we canāt commit to more free outfits. However, we do plan to release more character customizations for free, such as new hairstyles, new skin tones, and facial hair. - WizardCrab```
Also from Wizard Crab- "we donāt have plans to add more pets or expand the feature any time soon. Palcats will be it for a while. I know thereās been a lot of feedback asking for at least one free alternative to be added to make things more fair, but we have no plans on this for now. Just know we are aware of it."
Definitely agree. There was about a month or two where it was impossible to decorate without FPS being reduced to a slideshow. For a lot of folks (myself included) decorating was the only content we had to do so many just never played. /gen
I remember this... even being on that persons plot when they tried to move stuff, would even cause my own game to freeze and drop in FPS 
I'm glad that issue got fixed!
Or, to translate: "If we give f2p more options, they're just going to be defaults. We have no plans of adding earnable/crafted cosmetics"
Most game companies have algorithms or people who spend time getting statistics. People ask for bug fixes, people ask for more content. They will usually outweigh and decide which will go first. Some things affect people negatively and some affect positively. It will never be what is to keep every single player happy. I have very little to no bugs, as many others donāt. Sadly others do.
I donāt mind the monetization method
I like that the only things behind paywalls are cosmetic
That sounds really annoying, thankfully itās fixed now (I think)
The monetization has some pretty stark issues, to be quite honest. It, along with the lack of accessibility, is one of my biggest gripes with the game /gen
All Iām going to say is youāll never stop critics. Thereās always going to be someone unhappy with a game, and theyāll never learn to just stop playing the game and move on, instead, theyād rather just waste their time complaining in a discord chat or whatever, and hope that a game will do something in THEIR favor when yet they know damn well they couldnāt make a game just as good themselves
So so the statements are not definitive to the fact there will never beā¦. The comments made are clearly stating that things may and can changeā¦
Yeah I'm ngl idk what the issue with the monetization is. They're basically offering a single player game for free. My only issue is that the cosmetics suck personally š Otherwise I'd have bought a bunch of things already
Accessibility is a major aspect missing from the game. I would agree with that
Idk how we're complaining but rather discussing ideas and giving feedback/critique lol, but alright.
like, y'all do realize that we can have feedback/critique on the game and still hope for it to succeed, right?
Can we not do the thing where we try to call people entitled or bad for discussing the issues with the game?
We should be able to have conversations without people that clearly don't want to have a conversation butting in /gen
Random comment. What does wanting a game to be better have to do with making a game on your own?
I'm not a doctor, I still have critic about the healthcare system lol /gen
I agree, itās also called palia discussions
rude but okay. I think its moreso that people like the game enough to give feedback that would not only help it grow, but for it to be an enjoyable experience for everyone. Sorry you can't handle critiques yourself. People should always be voiving their concerns on something they care about.
So we can discuss what we like, but also dislike about the game
Not engaging critically with games just does a disservice to the developers, especially when they consider the game to be in beta. This is the time for discussing and giving feedback /gen
people are allowed to be critical of aspects of the game as long as they're not insulting anyone directly.
if anything, beta period is the best time for critical feedback to be voiced 
What does /gen mean? š
I want to add to this in a general standpoint!
My issue personally is-- it very much is high in price, and some of it is higher in other currencies, since you have to purchase the coins themselves. Also the fact youre buying full on outfits, rather than seperate pieces-- I don't want to spend $20-30 on an outfit, when I know i only want the head piece, or the shirt. I also feel like it lacks in dye/colouring options, personally!
I just feel like it could be expanded on, and be better than what it is currently, while also adding or having more options for those who are F2P. You can have both and have it balanced out.
My metaphor/analogy is always tug'o'war-- 1 side being F2P, the other being P2P/Monetization. It's nice to have it balanced, and not having 1 side falling into the mud and struggling to get up. And that's what it feels like is happening atm! I would love to see it more balanced!
I don't think people are asking for that aspect to change really. Most suggestions are things like cheaper cosmetics, cosmetics to unlock and work towards so that cosmetics feel more a part of the game and feel more valuable, alternative ways of monitizing cosmetics like battle pass type systems. Most suggestions for non cosmetic are less anything in game and more things like additional characters, name changes, and other such stuff. Personally I don't like name changes being payed but do understand that it can be a good revenue source. Something like additional characters has an actual cost for the devs as far as upkeep (Database, offline tracking of crafting, etc) so that's an additional avenue.
No one is bashing the "only cosmetic items are paywalled" part. The majority of people are fine with that, even.
Most of the complaints/feedback are centered around the fact that the ONLY way to obtain cosmetics is through paying.
There are zero cosmetics you can earn through gameplay. And that's an issue, because how are you supposed to get cosmetic-lovers to engage with the actual gameplay if you don't give them a single goal they can work towards that actually appeals to them?
Exactly what's the point of beta/alpha/early access without feedback? With that logic the game shouldn't be out then.
it's a tone indicator, it means genuine, so people know I'm talking in good faith :o) /gen
I agree, itās the same as critiquing food youāve paid for isnāt up to minimum standards and then someone saying cook it yourself when you havenāt trained that skill as much as them
Gotcha. Yeah, Iād agree with that
Other options are seasonal event cosmetics which are free during events but available for purchase later. This helps engage players, get them logging in, but also gives more stuff for the store without feeling like free players get nothing.
Yeah, all they need to do is make the prices a bit cheaper and give at least a free, earnable cosmetic related to each skill and a free pet. No one wants them to stop the cash shop entirely or to give loads of free options, but one once in a while (especially for events like the maji market) would be a great show of good faith /gen
Deceive Inc has this kind of system! I think it works quite well, personally!
My issue is that the outfits are overdesigned, flashy and seem to have a very clear seperation from the art design of villager outfits. They lack personality and seem to very clearly ignore a lot of concept artist rules. Idk why but my speculation is bc for example the villager outfits are outsourced and these aren't.
About your point of them being too expensive. Again you're receiving a single player game for free. 1 outfit is about half as much as most games sell for. I do think dye/coloring options should be a thing but they're not going to save an ugly outfit.
This would be a great middle-ground honestly! As long as they make sure they aren't priced too high when they go into the paid shop, otherwise it could almost penalize the folks that for one reason or another couldn't attend the event /gen
I was thinking more FFXIV, though I also loved that Overwatch would add new seasonal cosmetics each time an event came around but ALSO make the old ones for the same event earnable again.
Personally as someone in Canada, one outfit is actually on average the price of a full game here. The more expensive ones are equivalent to AAA games prices. /gen
I agree with some of this, too! Some of the outfits for me, are also very overstimulating to where I struggle to see other people wearing. The fairy one for example-- all the sparkles ended up being very distracting and overstimulating... when it first related, I had to stop playing/going to specific zones for a while š
I understand it's for free; and I get that. But, it's also why I at least mention, having the pieces at least seperated would help. Being able to buy a hat from an outfit for example, instead of the full one, so it doesn't feel like the rest of my money is wasted, would help. esp since, that extra currency, I could use on other pieces that they may have for purchase in said store.
& again, in regards to the currency exchange. Some of those are actually a lot more expensive in other currencies than USD!
For the price of a 1,700 coin outfit I could get multiple cheaper games or one full game, depending which one /gen
Oh true! For some reason I always forget about FF14, even though I play it every once in a while, esp during seasonal events š
I reeeeally wish "effects" were in a separate slot so that we could mix and match. I love the little gliding mushroom funguy but I don't want to wear the outfit it comes with
I play a lot of indie games and my gf is Canadian so ik what you mean. Thing is the most purchased games are AAA price no?
I'll still never forgive them though for putting the toast emote as a seasonal award that's now permanently paywalled. There is literally no alternative for it, closest is the tea emote.
Yeah I'm not from America I'm actually from a country where buying 1 outfit is very expensive. This is an issue that's plagued basically the entire world not just Palia and the fixes that have been implemented have been revoked due to 1st worlders abusing them with VPNs.
Depending on the gamers. Personally, most games I play are around the $20-25 CAD price range which is around what 1,700 coins is in Palia ($23 exactly, probably an extra buck or two for taxes) /gen
Going to also repost one of my other ideas that I mentioned beforehand in this channel a few days ago, esp if they want to do a Battlepass concept/idea::
Their system on Deceive Inc, they are always there. They aren't time sensitive, and you can choose which one to purchase. You also earn "credits" while you play through the game, overtime, where you can use to spend in any track you wish. I feel like it's a nice system, and could work well in Palia, along with providing a balance for both F2P and P2P players.
A great middle ground to that expensive pricing is like what others have suggested, allow players to purchase pieces individually so they don't have to buy full oufits just for a single hat or shirt /gen
But at the same time Palia dev team is not from a poor country like mine. Tbh I'd say they need money but they got so much funding and basically did nothing with it. I don't really have hope for this game. It's at such a barebones state despite so much money and time being poured into it. I mean God damn there's still no ranching?!?!
There are technically a couple outfits for $7 CDN, but it's only two sets and one is only that cheap cause it's half off
wasn't that sale supposed to be done like... friday?
Very true, honestly I don't count them because (assuming I'm remembering them correctly) they look pretty on par with the free default clothes so I don't reckon many folks are really buying them, I personally wouldn't for that reason /gen
I DO however really like that if you buy part of a bundle you can buy the rest for a discount. Problem is that's not obvious when you open the store, not even when you click on a bundle. The only way to know that is to click the Price Details button to get this popup:
I think a lot of issues with the pricing would not have been issues if they used actual pricing instead of virtual currency, but they obviously can't change that now unfortunately /gen
They are actually more detailed than the free clothes and I have seen plenty with them. They are not flashy but still kind of decorative. The big flashy outfits are what are pricey, and I donāt blame them
Almost all popular mmos, use a virtual currency.
There was actually an entire bit of, uh..... controversy around this when palia first released. That popup wasn't there at all, and there was a lot of feedback/complaints about the "fake bundle discount". Lemme find an old image from back then so I can explain it better, because it was REALLY bad...
I'm aware, I play MMOs lol doesn't mean virtual currencies don't have issues though. /gen
Also pretty sure the biggest, like WOW and FF14 don't? /gen
god morning evryone!
Elder scrolls, Fortnite, Genshin. All major mmos that doā¦.
But honestly why do I have to click a small out of the way inauspicious button to learn that buying part of a bundel discounts the rest. If they want people to bite the bullet and buy there first outfit they NEED to make it more obvious that they won't lose out on the bundle discount. That's the thing, people will look and think "ehhh pretty expensive if I don't get the bundle, but the bundle itself cost soooo much". They then decide to hold off until they are sure they want the outfit and not the bundle and that leads to them just never buying.
Fortnite isn't really an MMO, but I digress. Point is just because many games have them, doesn't mean that they don't have issues /gen
All 3 mmos I mentioned are also f2p, like Palia. Would be more on par with Palia than wow or ffxiv
Palia isnt really an MMO either 
i nevr buy outfit cauz i no have mony to get dem and mum wont get dem 4 me š¦
....Genshin is an MMO???
As about as much as Palia is an mmo
what iz genshin?
Palia is parallel play, not really an MMO /gen
actually, I found a reddit thread explaining it clearly: Check this out, it's a pretty wild read- this was from 9 months ago.
https://www.reddit.com/r/Palia/comments/15kukcf/the_bundle_discount_doesnt_exist/
And yeah, for the record I 100% agree with you. They need to communicate these kinds of things better. >>
I agree with that. But it genuinely confused me since you put that up there with ESO lol
But yes, even if other games have them, doesn't mean it is a good system or works well. Like i genuinely don't like it for ESO. It makes buying the houses (imo) ridiculously expensive 𤣠((Unless they changed that, but i dont think so))
No you still have to use real money to practically buy everything in ESO. The game is wildly successful still too. So they wonāt change it
Big agree that any time reals mcdeals money is asked for in a game, the terms of the transaction need to be crystal clear. Also, I wish we had individual clothing pieces and a dye system, because I am spoilt and desire such things from my vidja game cosmetics. 
Trying to remember where I was lol, but yeah just because other games use it doesn't mean it doesn't have issues. Virtual currencies obfuscate real prices /gen
I.. I know. That's pretty much what I was saying. And I don't like it lol
I just wish we had individual clothing pieces & a dye system because it'd just be ... nice
sometimes i just want a hat 
I've played ESO for years and never bought a single thing in the crown store, still been playing just fine personally. Their prices are also very good compared to Palia's, personally /gen
Well, that's what I mean, really. I say spoiled because I've played games that have those things and now I can never go back. It just feels too nice to give up. Really adds a lot more bang for your buck on purchased items if they have more versatility.
Also I forgot to respond to this, cuz i was focused on re-typing the Deceive Inc thing.
I agree with this A LOT. I really wish I could turn off those effects, or turn off some of the individual "sounds" that some outfits give. The builders outfit didn't have weird clinging noise (lack of better words) when i first got it .. and now it does, when I run, and it's so distracting. š
Yeah! The houses are the only thing that I found a bit "up there" in price. THe only stuff i ever really buy from ESO is the sub (that's optional), bc i like the crafting/matieral bag 
The particles on the flower one / whatever one sparkles are genuinely nauseating so I feel this
Itās mainly f2p games that have virtual currencies. Itās because itās how they will make money. If they show you the flat out cost, it will make people think and possibly not buy. More of us buy virtual currency because it will buy that item, plus have more for others. It gets people to spend more. It may be shady per say. Butā¦. These games are out to make money!
It baffles me that they don't even give paid outfits the same number of color options as free outfits. Palia's premium outfits have so little versatility imo color/mix-n-match wise that they're all but worthless to me. >>
Most games you pay to play, they have the cost of the game itself, then a monthly sub. Those are things to fall back on, to pay the bills. Then they add a store and some buy, some donāt.
I've been playing games for a while and have a business background, I know :o) /gen
NEW FRIENDSHIP LVL 5 YESSS i hope it's eshe <3<3<3
I have spent far more money in ESO then I care to ever admitā¦. But it costs me about $150 for a large house, if I donāt get crowns on saleā¦. Thatās very steep for something. I donāt see how you can say thatās okay. But $20-$30 for outfits, is notā¦.
patch note yay! 
came to exclaim about the new friendship and relationship levels too!!
also chat bubbles?? like above people's heads? never thought it was necessary but ok 
i can no wait for house options š©·
chat bubbles for players or npcs? if it's npcs is that captioning the uncaptioned dialgoue?
I'M SO EXCITED! i love the character stories so much
idk where you live that you're paying $150 for a house in a video game, but that does suck /gen
iād think maybe dialogue that doesnāt count to points? like just to chat?
To be quite honest, I think Froggies meant in a general/average sense, and not one specific thing on ESO itself. Because I feel like the price for other things (imo) is fine, except for the houses. So on average, it seems a lot better compared to palia.
And to add on, to continue with palia discusson/recent ping::
Chat bubbles seem nice! That's quite exciting tbh!
Want multi buy please š
we get so much of the story and worldbuildin through them!
I also would never pay over $30 for anything in a video game, so it doesn't really register to me that people pay $100+ lol /gen
i'm not sure what to expect at all about chat bubbles but yay new friendship quests <3 no more crazy requirements like rubies though please 
Ngl this is a very late patch... May 28th
maybe it is? 3 characters is if you think like with the recent ones itād have to be ones that ādevelop togetherā i guess
how many day iz dat from today?
5
Yay more decor/design updates<3
speculating..... it could be eshe, kenyatta, and kenli..... finger crossing