They only do to collect rarer items in bulk, and otherwise by choice, yeah, there's no incentive to fight so no incentive to rally.
But then they should try to compromise to still allow difficulty settings, even if just in parts, like they have already done by allowing each player to toggle with aim sensitivity.
@north mesa rythm minigames such as QTEs or the cooking minigames can be impacted by a disability. There are many kinds, such as dyspraxia, cerebral palsy, epilepsy, OCD, ADHD and autism, and others I can't remember right now. It can also be purely physical, instead of having cognitive roots.
I personally struggle with the cooking minigame unless I can use the music as cue, and there are some days the cognitive fatigue is too much for me to be able to do it at all. In this case I don't particularly want to be able to skip the minigame entirely but I'd like it if it were an option for other people, because some food items are key items to progress in the main story.
@barren atlas You are right about the number and I am aware of it, but that can still be too small a number if there is mismanagement and overworking a too small subteam with communication labour, which I suspect is what's going on, and I was addressing the comparison with ESO in particular and how it was called "weird". But I never did anything like "mentioning manpower like it's a small team", unlike what was assumed repeatedly. Like Necrovore said though, this argument is not worth carrying on, especially since I agree with you in essence, no matter the circumstances, S6 needs to do better, or it needs to stop using "inclusivity" as a motto, because it is anything but at the moment. They have the means to do better at top of their hierarchy and are choosing not to, which is not acceptable.