#♿│accessibility-discussions
1 messages · Page 1 of 1 (latest)
Please Note:
We are not mental or physical health professionals here at Singularity 6. For the safety and integrity of our community, we cannot provide medical advice. That said, we have compiled a list of trusted resources for players in need: https://palia.info/helpline-links
Please make it possible to resize the chat window and enlarge the chat text. Chat is very difficult to read, as a person with extremely poor eyesight, and causes me no small amount of eye strain when out in Bahari looking for callouts.
Colour blind mode 
Can I also just say, on that text note, that there is points at which you use a condensed text to emphasis certain words. Like “and” and others… for someone with visual impairments: it’s sometimes hard to read.
Please add an option for subtitles on voiced dialogue and audio cues for those of us with hearing/processing difficulties!
Ok, quite awesome.
On the note of text, optional font for Open dyslexic would be wonderful
Hey everyone! A quick reminder that for your feedback to be seen by developers, it should be submitted here: https://palia.info/feedback
This channel will be helpful for discussions, but I do want to stress that developers are not monitoring this channel 🙏
I'll add a pin here shortly for easy reference 💜
Palia Player Feedback.
(Don't mind me, just pinnin' around)
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
Leave game feedback here:
https://palia.info/feedback
Formally report an issue here:
https://support.palia.com/
To discuss general gameplay issues, go here:
#🦋│issues-discussions
I would also love to see improved keybind functionality. I get regular wrist injuries and like to play one handed using my MMO mouse. My issue is the tool radial. I use the thumb numbers for action bar slots and attempted to bind the tools to modified numbers (Shift+1, Alt+2 etc). It let me but they don't actually work, they just trigger the action bar slots still.
Does anyone else have this issue or something similar, and a way you manage it?
Please change the way knapweed and fertilizer sound… It’s like nails on a chalkboard, and they make me have to play with my headset off.
That's not an accessibility issue 😭
Hey Lady! Please be sure to submit your suggestions to our feedback form here:
https://palia.info/feedback
This is also a kind reminder that the purpose of this channel is to discuss accessibility features in Palia 🙂
Palia Player Feedback.
Im happy to see this channel comeback. I was a bit worried...
Reposting two of my posts from the previous accessibility requests:
“Can we please get an objective ping (and an objective ping confirmation response "on my way") for the server if someone announces where a palium node or flow tree is, please? I've missed a lot of these, because I get lost easily (dyslexia), and then, people get irritated and take the objective anyways...and neglect to tell me when having done so.”
“I'd like an option to be able to lower the intensity of bright and flashing things (like people setting off fireworks, etc), because I'm extremely photosensitive and potentially epileptic (waiting on MRI results). I don't want to have to leave certain locations if I can help it or ask people to stop shooting off fireworks, because I've already had some really angry people go off on me for asking them to stop shooting off fireworks at a cake party, and then, they proceed to shoot off even more...despite me asking nicely and explaining why, apologizing. :(“
I sent it 😄
Flash toggle/setting please, the red flashing while tilling is very intrusive on my flash sensitivity
I have left feedback but would also like to voice my concerns here as well. I have arthritis in my hands which makes cooking and fishing painful. The constant pressing of the mouse button during cooking/chopping puts strain on my fingers. The sideways motions during fishing is even worse for me. I can't fish for more than perhaps five minutes and it becomes too painful to continue. For cooking I have started hitting every other unit which helps but sometimes this makes me run out of time and thus loose ingredients. I'm not really sure how to improve fishing. Perhaps a mode that allows for a larger circle so the range of motion isn't as acute.
This channel is for accessibility issues for people with disabilities or other needs, this kind of feedback needs to be placed somewhere else
oh ok sorry 😮
it’s okay, thank you for understanding
!feedback
Looking for where to share your game feedback & suggestions for Palia?
- To share feedback directly with the team: https://palia.info/feedback
- To discuss feedback with other players: #🦋│issues-discussions
- To read the latest Dev Updates: https://palia.com/news
- For bug reports, contact: https://support.palia.com
Controller mode would be amazing. I’m in the hospital a lot so when I play it’s hard to use the keyboard so using my controller is a lot easier
HEY IT'S BACK!!
colour blind mode please! with colours we can adjust ourselves💗
agreed, controller support would be amazing. The game is supposed to release on the switch these holidays, so I imagine that's the latest we could get full controller support? unless they make it for the switch version and don't update support for PC (which would be a bummer)
NGL I 100% AGREE W / Midori I don't have bad eye site but the Colour theme is all wrong!! (I understand you want to keep the color of your game I get it .... it is w / no Q an eye strain perhaps change it up...... (BLUE ON BLUE - bad eye strain) FOR SURE...... ALSO (ORANGE ON BLUE also an eye strain) perhaps re think your colors but your white on blue is ok & yes again agrees / Midori enlarge your text you will have all ranges of agess playing on your platform there will be OLDER PPL on here as well w/poor eye site you need to consider there eye site too YOU said your willing to listen to us I hope this will be SO/TRUE I will be watching the site for changes & updates if this does not happened then yall don't care about your players or ppl
do any of y'all have tricks for the obstacle course? It makes me so anxious that if I make a small mistake I panic and launch myself off of it, combined with it being difficult for me to do jumps and the lack of checkpoints and it's just very impossible for me atm. is there a way anyone who has difficulty with it has found a way to make it easier?
wrong channel
? wdym wrong channel
thats gameplay feedback
this is to discuss accessibility stuff, right?
yessssssss I was born w/ dyslexic I am trolled w/ it all the time even as an adult in my 50s it does s.a.f sadly NO FRECKEN CURE 😕 (some days I HATE MY LIFE)
i mean the point of the obstacle course with no checkpoints is the challange itself. if you have gameplay feedback it would go in there 🙂 ❤️
I am asking because my disability (anxiety) is making a game element harder, and I wanted to know if anyone else who similarly struggles with anxiety has found a way to help cope with that so I could play that part of the game. I did also submit feedback, I just didn't know if anyone had advice
i struggle with anxiety but if its too much for you just.. dont play the obstacle course. i stopped playing shooter games because they made me anxious. i dont think the whole game should be changed for one person
i get what you're saying though, sorry you feel that way
We understand that and I'm not trying to argue with you, but that is gameplay related and feedback for the forms. Accessibility requests are like settings for reducing flash and motion, not easier modes
ah okay, I see
Platforming and tricky jumps, especially without checkpoints, are always an accessibility issue. The only thing you could argue for here is that the devs pretty much said the obstacle course is not meant to be accessible...
they asked this
is there a way anyone who has difficulty with it has found a way to make it easier?
i believe that meets the criteria of this channel
for anyone that has a way to help them with their anxiety
the channel is A channel where players can gather to discuss accessibility in Palia. im sure we can help those that struggle with accessibilty in palia ❤️
if you can practice the first section of it (up to where the the green platforms start) you can glide back down to previous areas when you fall making them almost checkpoints of a sort. if that helps at all
i also sympathize because its too hard for me too
that does help, thank you 
! I haven't made it to the green platforms yet, but I'm glad that once I get past there it's more recoverable
Im not sure if there will be but i find a lot if theres youtube videos or a friend you can get to watch seeing the whole thing can help make it less anxiety inducing for me <3
Came in here to ask - does anyone else get dizzy/motion sick/etc from the moving wallpapers sometimes? I kinda wish there was a way to turn the movement off even if it's grouped with minimizing motion in other things. Just curious if it's a me problem or a bigger problem though
The ramen one is particularly nauseating for me, but I think it's really cute.
A choice in text size and colour would be great! Also a choice of whether we want other people's requests to be seen.. I miss that and I often forget to check people's requests
yes! i get dizzy with only some of the wallpapers (the hunting one seems fine for me - i asusme because its slower and not a lot of things clumped together)
turning off the movement would be amazing because the wallpapers them self are nice
As I was going to say before other things came up... Same, though it says the devs won't read this channel and that's sad imo. I still appreciate people coming together for support, and reading about the diverse kinds of things that can be accessibility issues. I keep learning new things to watch out for when reviewing games (or possibly one day contributing myself) 
Another voice for controller support, I can only play kbm for about 15 minutes at a time because of joint and nerve issues
I struggle on the rough pain days with this as well. One thing that helped a friend of mine was key binding to something else, like a key board button over a mouse button (hand positions and pressure being different for keyboard vs mouse). The mini games aren't arthritis friendly at all. I hope they add larger hit boxes. Maybe you could try that until theres a different option?
I have the pain during fishing as well. I've not even touched the bundles because 98% of them require fishing and it hurts so bad to do more than a few minutes.
So, one update removed the option to use the spacebar to hook the fish- I’d really like that back. Now it’s only LMB and having to switch to that was a problem, sometimes I still forget and hit the spacebar causing me to miss the fish
Ty devs for having some consideration for accessibility! Even if it’s something as small as this button alternative :)
Yeah, i think the main thing is for people with suggestions to take the time to put it in through the communication form that S6 prefers (even thought they shouldnt have to). I see one of the biggest jobs of this channel is to make the issues wider known amongst the larger player base. Theres so much stuff here that everyone cna benefit from.
Yooo please add gamma, brightness etc. sliders
Cooking still persists as a required activity, but wholly unwelcome for anyone with ADHD, ASD, social anxiety, carpal tunnel, arthritis.
Before I get to play each day, I need to struggle through cooking focus food that my ADHD burns, makes me feel useless, I have to ask for help to play a game, it's so belittling it's really uncomfortable.
I've spoken to so many people who struggle with it due to disabilities but feel forced to do it to enjoy the rest of the game. It's been brought up a lot before. I get that you guys in the dev team super love the cooking and want every single player to experience the joy just like you do every day, over and over again. But I'm just feeling trodden into the dirt tbh.
Tldr: Cooking is not accessible for a huge portion of the player base, cooking is required to play the game properly.
Try grilling in the meantime
I know it doesn't help much and it might take longer, but what I used to do was farm a bunch of crops like tomatoes and fill my plot up with as many preserve jars as I could and have them working overnight so when I woke up and logged on I'd have tons of them. I'm not sure how good it would work since the focus on pickled stuff was nerfed, but it was something
Like grilling on the camp fire over and over?
I can't even maintain enough attention span on tedious tasks to chop steak in game, let alone grill hundreds of food.
I have to eat my preserves, but then I make no money while everyone else rolls in gold and focus foods. I feel like I either suffer trying to cook despite it being a horrible experience, or I get left behind :(
May aswell rename the game Palia: Cooking Simulator. At least people know what to expect.
I know this doesnt help re: social anxiety, but I find cooking to be MUCH less tedious if you have at least one person cooking with you. If they're understanding they'll let you do one thing and then they do the rest, or join cooking parties etc. its not foolproof by any means, i know, but I've found it helps.
*you could ask to have just stirring tasks
no real focus there and you cant fail it
i abandoned grilling as soon as i was able...lol
what i do is set up like 7 campfires in a circle and jump to every single one, picking up a grilled fish and putting another one right after
that way i get like 25 grilled fish in less than 5 mins
And that's one reason why preserve focus shouldn't have been nerfed. I've got suspected ADHD but no real accessibility issues with cooking, I just find it very tedious especially since all the nerfs
ngl sounds like my 7 layers of hell xD i cant stand waiting and waching it tick down
I just sell it tho i dont eat it so idk how it does focus
i dont watch it tick down, i just move on to the next one which is usually done by the time i finish setting up another fish
I have no choice lol must.... watch...
wat?
This is what I have to do. And a bit of personal background, this is what I have to do IRL.
So, as you can imagine, coming to play a cosy game and being smacked in the face by my disability just like real life is feeling... It's not fun. Sadly.
I struggle, like other people with disabilities, to cook for myself, which as you can imagine is a bit of a sore point, you feel like you have no independence, you're reliant on others for a basic human need. It's hard work for me and those around me not to leave me feeling useless, degraded, etc.
Soooo. Come to palia and ooof needing to ask for help to cook. I'm not alone in this.
I personally can relate to the struggle of cooking for myself... plus as a married woman there that extra expectation, but i won't open that can of worms.
Feel free to dm me and we can cook together 🙂
just stir to victory
I'd be happy, very happy, with a system that didn't lose me gold, or crafting licenses, and gave me focus food.
I don't care if it has a zero gold value either. Just something that is balanced against cooking.
Like, of I could put all the ingredients into a bin, leave it overnight and get the exact same dishes back others do from cooking, but they have zero gold value.
Or maybe I could drop all of it off and get the chopped versions back the next day but only used for zero gold value recipes.
I dunno, I'm at the point of putting a bit of tape over the top left of my screen and forgetting focus exists :/
Cooking and fishing are definitely my least favourite activities because they're so stress/anxiety inducing and seem almost too hard for a required activity! I also tend to do cooking first to get that out of the way before I start doing anything else in game. And this is from someone who loves cooking irl and cooking/restaurant games
for gold, you might consider getting multiple glowworm boxes and then you can literally dump your stuff there. I've made some nice money on the side selling fertilier or worms when my hoarder tendencies dont allow me to keep anymore...
This game is not an MMO to me. You want to know why? Because I can't even see the chat box, no matter WHAT resolution I set my screen to.
Where's even the very basic accessibility of a text size picker for chat?
And yes, I've submitted this feedback officially... like 5 weeks ago... and am still bummed that NOTHING has been done and I have to play this game single player because I can't see shout outs.
ngl i'm glad this channel doesnt have the slowchat, that was so arduous
You cant see it at all or its hard to see?
It's like ants on my screen. I need at least 18pt font to read stuff on my screen
What size screen you got?
17 inch laptop. I just have terrible vision
Ohh the chat is probably scaled down along with the rest of the game to fit the screen
The game is still in beta so its no where close to perfect
The text everywhere else is fine (though the dialogue response options are a little bit small and I have to lean in to read them.)
Edit: And quest objectives on the side too.
Changing my resolution size to another 16:9 didn't change a thing.
This makes me wonder how its gona be on the nintendo switch. On such a small screen
Making gold isn't the issue so much as it's being on a even footing with the rest of the player base.
Yes I can make gold using my farm stuff, but then what do I eat for focus? If I eat all my farm stuff then what do I sell? Your farm is the big gold earner, and doing these group cooking things is basically getting focus and gold for free.
So why not just give me focus for free? If the only requirement is to stand with a group silently pressing a button over and over, then why make me suffer that? I must feel the grind to play the game? Sorry no, I'm getting close to stopping playing because it's so frustrating watching others play on hyper easy mode, while I grind along. It's not welcoming to a huge amount of people, and it all started with pickled potatoes being nerfed.
So how about, revert the focus nerf on pickled stuff, but leave the gold nerf?
they could at LEAST have regenrative focus at home... bare bare minimum lol
Thank you for this channel. I've wanted to discuss my issue in "cooking". The mini-game where you "chop" food up on the PREP station, is totally impossible for me to complete. I literally cannot chop in the sequence/timing that is required. Luckily I've made friends and now we cook together. But I feel I lput pressure on them to chop all the time! Can we do something about this? Thanks
I'm so grateful for this channel. The importance of building accessibility in from early in the process cannot be overstated! Thank you for keeping our needs in mind! ❤️
As somebody with joint pain, chronic fatigue, and variable fine motor control (especially at speed), the chopping part of cooking is hard for me, too. Cooking parties are fun, as it's a lot less to do for each dish, but it would be really nice to be able to at least make the food I need for focus by myself. Like DrSquirrel, the money from cooking isn't that important to me. I just want the food to eat and to be able to earn the cooking achievements without asking strangers for help all the time. This community is fantastic and almost everybody is really great when I do ask for help, but it still is draining to have to ask or to burn food.
The obstacle course is completely inaccessible to me - even without caring about competition or times or whatever, I inevitably fall off within 10 seconds (yes, literally). The challenge is a lot of fun for a lot of people! Having an easy mode is also a matter of accessibility. This is a cozy game and I want to be able to relax and have fun while I play it, not feel excluded because I can't participate in an event without failing immediately. Even just having checkpoints would make a difference for me, as at least I'd only need to try for one segment at a time.
I had no idea soo many people struggle with chopping. That and flipping is my fav part of cooking. Apart from seeing my character inhale the smell of the food at the end lol
Well, I used to make Potato Preserve to help with focus food, as I couldn't cook it... but then the potato focus nerf has really hurt my game play.
I used to use the preserved potatoes as well. It was a good alternative to cooking for focus.
Reading through the collection of posts since this channel has gone live, and I would like to caution the community in here against gatekeeping. Accessibility is not just photosensitivity warnings and closed captioning. It's not just scalable text or controller support. For virtually any accessibility change one can suggest, there are folks who would look at it as "cheating" or "easy mode", and likely tell us to go play another game. (And that attitude is wrong, hurtful, and ableist.)
If you have feedback you want the devs to look at, please use the feedback form linked in the pins.
In the meantime, this channel is here for us to share our experiences (often very validating finding that you're not the only one struggling with a thing), learn from each other (which can also help us write more inclusive feedback to the devs on the forms), and help each other with any tips, tricks, and adaptations we've worked out to get over some of the obstacles the current state of the game puts in front of us. The best solution is, of course, for the devs to build out the changes that we need, but that's going to take time (and I'm pretty sure we'd want those changes to work correctly when implemented, so taking the time to build them right is best).
I am okay at chopping, but flipping? You can pretty much expect me to burn down the house. 
i feel that the last sentence of your paragraph is misplaced. some games aren't meant for some people, and thats okay! i dont play some fast paced shooter games because i get stressed out. some suggestions here are valid as well. i dont think its right to shut down some feedback/suggestions on how to avoid certain stressors, even if that means playing a different game.
no game on this planet can cater to everyone, and thats okay. i appreciate your sentiment but sometimes not everything can be fixed.
(don't get me wrong, some people use that mindset to truely be ableist and hurtful, but i think that label is mildly misrepresented in this conversation)
- most if not all of these suggestions are 100% valid. im not discrediting anything here, btw

I now have extra preserve bins for Potato Preserve, I now use x4 jars for full focus. And when there are focus partys I join, but bug out or the PREP station. I manage just
I have terrible vision too (-13 d) and I wish the chat window and text would be bigger.
Like, in WoW I can resize the chat box and the text both. The size doesn't need to be locked to the rest of the game.
there should be a UI scale slider, even for regular players who are not on switch the ui can be too big on big monitors, and for folks who need it bigger for accessibility
the UI in palia seems to be designed in a way that can be easily scaled up or down
i think sliders would positively affect almost everything tbh
True
Telling someone to go play a different game is hurtful and ableist. It is the player's choice whether or not they play a game, and they're not wrong for wanting it to be accessible, and anxiety is just as valid as any other disability. We don't get to make that choice for them. The question asked wasn't even about changing the game; it was asking about techniques and methods for managing anxiety while attempting that content. All of which is valid and exactly the sort of thing this channel exists for, but some folks shut down that person, and downvoted another person who pointed out that certain content is inaccessible by design. That's not fostering helpful conversation, nor is it supportive of your fellow disabled gamer.
As far as any game changes/fixes, again that would be something to be submitted in the feedback form. Like asking for them to make it more accessible by adding varying difficulties, or similar courses with different functions, or a narrative option (See Final Fantasy XIV's Summer Obtacle Course event introduced in 2022--a heckin' gold-star for accessibility is that one, save for dialogue not being spoken).
MUD your not perfect eather JS -_-
i think you missed my point-
Re: Cooking. I have my bf and his friend who regularly cook together and I just man the stoves. I felt bad at first for doing something so "simple" but they are very accepting of my health and issues so it doesn't make me feel bad anymore. Find good people to cook with.
Youre misplacing your frustration
im not attacking anyone, i never said i was. i have anxiety as well. i dont think that attitude is appropriate for neutral conversation
thank you jess
mute time
I think mud makes a great point in their post.
?? okay lol
also if anyone needs help cooking i'd love to help, ive done it for a few people already
I was pretty sure the Obstacle Course wouldn't be for me, so I went and watched a YouTube video to check. And I know that everyone is worried about getting themselves through the course and NOT watching me. But my anxiety tells me everyone is watching and laughing. I am very glad I checked for a video instead of walking in blind. I would have been a crying mess in no time if I had attempted it. With the chests all over the course, I am a little sad that I can't get the 'loot'. But I will live without it.
Same, i cant do it at all
if it makes you feel any better, the loot is just ||zeki coins||, nothing you cant earn in game<3
But i just don't care personally if i cant do it, idk how to help otherwise
I just get the Sunrise Side Table or seeds when I get my daily coin anyway. Zeki can keep his tables. 😉
yes I play FINAL FANTASY XIV but been a very long time tho ..... 😕 I do like it just don't have many friends who do play it!! oof me lol
Does anyone else have a problem catching what items they receive when looting or given by an NPC? I had mentioned it in a past survey and requested that it stay on screen longer. With my ADHD, I focus in on the center of the screen and don't pay attention to the edges. And with my processing issues, by the time the loot text catches my eye, it's usually disappeared before I can read it.
no one is perfect 🙂
we should not attack each other... we need to come together and help each other
my friends and i have to constantly resend party invites because they leave very quickly
ooo they should have a notification box that you can look back at or something
Would love that
Someone came in asking for accessibility suggestions to combat their disability so they can try to succeed at a piece of content. That person was told they were in the wrong place. (Which is not true and gatekeeping behavior) And then they were told that the best solution was to not play that content. Which is an obvious option that we're all aware of, but we're in here to talk together and find other options, and being told "just don't play that content" is not helpful.
I don't think anyone here was trying to be hurtful. But uneducated bias is still bias. "Ouch and Educate" is a viable method for building inclusive spaces. All I've been asking this whole time is for all of us to make sure we're more open, that we're not shutting folks down, and we're not telling people not to play something.
Yes, my friends who help me with cooking are just wonderful people. New friends thanks to Palia. I've joined their community, someone is always around. they have regular cooking events too. So yes, there are work-arounds. I don't necessarily want the prep station removed, but I'd like the opportunity to "slow" the conveyor belt down!
FLIPPING? What is that? I've never completed a successful chop prep station... I will put in a suggestion to the DEV team about this problem I'm having.
I totally get how you feel and I'm not sure if it helps ease your anxiety, but the obstacle course has a lot of desync so even if you miss a jump (we all do, it's 100% normal especially since the climbing mechanic is pretty glitchy) most people won't see it because the desync will just make you teleport. I've seen tons of people fall on my screen, only for them to actually be in front of me because of the desync.
also everyone else is struggling so they have no right to point and laugh
This exactly. I can think that my solution would be just not playing the obstacle course (which it IS, F*** that obstacle course), but that's not going to help someone who's asking for tips on how to play it, so I stfu 🤷 If we're not trying to be helpful and supportive here then what's this place there for 👀
my first attempt took me an hour ghjdks
i logged off the second i finished LOL it was so stressful
i tried once and couldnt make it past like 6 seconds so i just didnt do it
hated that
real 
I made it as far as the round thingie, but kept accidentally yeeting myself off of things because my hands would twitch and untoggle my glider at the worst time
I have so much empathy for Wiley Coyote XD
I do not have the patience for something like that
id rather be fishing (ironically) because its not stressful and i can watch stuff while i do it
I'm hopeful for controller support. At present I'm getting by with some weird keybinds on my mmo many-buttoned gaming mouse and can thus mostly play one-handed, but it still gets to be a strain.
Checkpoints would be an amazing feature for the obstacle course. I'll say it and I'll say it again. This would make it easier for players who can't sit for several hours. Trying to figure it out. All in one go to play it 😩
Just a reminder of our Community Guideline #1: Respect and kindness above all.
We respect healthy debate, but will not tolerate argumentative discourse in which members attack each other for their opinions or gameplay preferences. Discuss the idea, not each other. 
I struggle with the jumping puzzles in Guild Wars 2 as well, but one of the player classes has an ability to create teleportation portals (as long as it is somewhere they were standing) which is a fantastic solution to me: You still have to have certain players 'complete' the puzzle or get to spots to create checkpoints for other players who are struggling.
ive been using a combo of controller and keyboard with my xbox controller and it kinda works
still sucks to acces stuff like the map
and some of the bindings are broken
its very broken but its somewhat playable
You literally JUST discredited an entire portion of the player base. If you can't recognize that other accessibility issues are just as valid, EVEN IF you don't personally understand the struggles, maybe keep it to yourself. This internalized ableism should be unpacked to keep you from causing yourself harm long term, but you shouldn't be projecting it outward in the meantime.
🫢 i've stated multiple times i AM that player base lol, i just provided a different perspective on it. i don't understand where you hostility is coming from, we resolved that conversation a while ago.
nothing but love here. i would appreciate if you did the same. there's no need for all that
idk how i would have internalized ableism if i am the one with the same disability 
It's like saying "Well I personally don't have trouble going up the stairs to get into this coffee shop. Maybe Starbucks isn't for you"
when all we're suggesting is a ramp
anyways, now that this is turning into palia general, i will be back in the housing channels
i never said i disagreed. all of you are misunderstanding my point

internalised ableism is LITERALLY what it is when you have the same disability yourself
Wait--was your issue with "The best solution is, of course, for the devs to build out the changes that we need, but that's going to take time (and I'm pretty sure we'd want those changes to work correctly when implemented, so taking the time to build them right is best)."?
i'm sorry i think i misunderstand this message, can you rephrase?
You said I missed your point earlier, so I went back and read your response again, and you said that you felt the last sentence of my paragraph was misplaced. Was this the sentence you were referring to:
"The best solution is, of course, for the devs to build out the changes that we need, but that's going to take time (and I'm pretty sure we'd want those changes to work correctly when implemented, so taking the time to build them right is best)."
This is a great idea for a solution. It also fits neatly into the cooperative focus of the game! Please submit it in a ticket!
let me scroll hold on
No worries--take your time; I just want to make sure I'm understanding correctly. Text is a tricky medium for communication. XD
@hoary heron
" For virtually any accessibility change one can suggest, there are folks who would look at it as "cheating" or "easy mode", and likely tell us to go play another game. (And that attitude is wrong, hurtful, and ableist.)"
the issue was with immediately running to call people with good intentions abelist and then discrediting them. I also have issues with some of the things listed but the devs already have addressed accessibility with things like the obstacle course by not gatekeeping items behind them
which means you dont miss out on anything game-wise
i think we got lost in translation lol. i meant that the specific messages that were stated probably weren't meant to be hurtful, but there definitely are some abelists out there.
i think we're on the same team arguing different points haha!<3
i totally agree with: ""The best solution is, of course, for the devs to build out the changes that we need, but that's going to take time (and I'm pretty sure we'd want those changes to work correctly when implemented, so taking the time to build them right is best).""
forehead kisses for u
this is a bad faith argument because again items in game are not being kept behind that staircase
Your statements don't address the actual issue, though. And internalized ableism is precisely ableism you have not unpacked, sub - or unconscious bias you've been conditioned to have and are unable to easily recognize, yourself. Even and often especially against yourself or others with your disabilities who don't have the success you have with your chosen coping strategies, or dismissal of their issues bc they're unlike your own in some way.
Your coping strategies are your own. They're valid... FOR. YOU.
They're not going to work for everyone else, and suggesting that people simply don't engage with certain content IS ableism. Period.

egwene im literally on your side
LMFAOOO

Ah--yeah I was initially trying to speak more generally, because I didn't want to make it a specific thing. So at this point--let's all take a step back and breathe.
Agreed. I gave up because the game kept glitching and making me fall even though i was on the corner of an object/had my glider open, checkpoints would help a lot.
np! texting is hard to pick apart sometimes. i figured it was a misunderstanding, i think we all want the same thing at the end of the day
This is what you are conveying, regardless of your intent. Perhaps you could reword, instead of lambasting and down voting everyone else?
now egwene and wise sit down and let me breathe PLEASE im not an ableist im literally on the same team
should just move on and get back onto topic💗
colour blind mode please and thank you💗
Intentions do not mitigate impact.
I continue to try here and there because I guess I'm a bit of a masochist, but it's really hard when I can usually only play for an hour at a time at the most
maybe.. read the whole conversation? i've been advocating for accessibility the whole time ive played
anyways: brightness sliders for my migrane tendancies! 
but intentions do mean we can sit down and talk like adults instead of throwing around labels
CONTENT is being kept behind that staircase.
I have read the whole conversation. And you are saying ableist things. 🤷♀️
goodnight yall LOL, forehead kisses to everyone else
I think the point is we all want accessibility within the game to be better, and everyone should be open to being "called in" if they say something in ignorance :o) We can call in instead of call out, and continue with our days
it should say "Add plot" or "Buy plot", you are right it is confusing
I've never noticed this before, but now that I see it I think it should be "New Plot" or "Buy New Plot" as well. When I think of a slot in a video game that's usually a new character, not a new house.
I'm not saying you're a bad person, or that you are mean. I'm saying that your literal words have been and continue to be ableist. That's not an insult, and I'm happy to help you see it in a way that's easier to understand, but you have to at least accept that you may be coming off that way, regardless of intent, before that can even begin. The flat denial and constant rejection of the call outs or call ins makes more productive conversation impossible.
If you're on our side, maybe try listening instead of denying?
everybody needs to stop fighting demons tbh
ginger is typing👀 
stay cozy💗 ✨
#colourblindmodeplease
Education is always important ❤️ No one knows everything and if you do can you please tell me the lotto numbers for this week lol
There can be content in the game that is designed for different types of players, I like decorating my house but that doesn't mean everyone does and theres nothing in the game forcing me or others to decorate as a roadblock. At the end of the day games are toys and people like to play with toys in different ways. If some people want a fun challenge course they can have it, I'm going to stay home and build some tables and I'm missing out on nothing by doing so there is no unique reward for the course. I don't like that toy and have issues using it so i don't play with it. The option of "this will be an issue for some people so we are going to make sure we aren't locking content behind it" was the accessibility consideration given on release so its not forcing people who cant do it to do it.
real talk, there are limits in accessibility in a video game
sliders for font size, ui scale, brightness, colorblind modes, better visual and audio ques are all possible
however asking to have ways to skip or not do content the intended way is a double edged sword, it will be good for a minority but will get abused by the rest
accessibility like that in videogames is a very hard task
( I DID NOT MEAN THE OBSTACLE COURSE - I hate it, not considered content, just an off-side minigame imo)
A while ago it was a gentle reminder . . . now this is a **STRONG **reminder 
Community Guideline #1: Respect and kindness above all.
In discussion of game features, we respect healthy debate, but will not tolerate argumentative discourse in which members attack each other for their opinions or gameplay preferences. Discuss the idea, not each other.
lmao also at all of us hating on the course and the course enjoyer logs on
Don't make me post the cursed GIF! 😭
turtle pls let me hide behind u
y’all do not want it i promise
Do it Turtle. DO IT
are we please able to have a timer on this channel? nothing massive please just 10seconds or 30? nothing more lol
I think there's definitely a middle ground there, though. Disabled players should be able to have the option because it's not a matter of just not liking it, it's a matter of accessibility and we should always strive for accessibility. Like someone might not like Assassins' Creed games, but they still have the option to play them because the game has accessibility.
There's a belief that accessibility in games is hard, but it's actually quite easy if accessibility consultants are...well consulted. If the excuse to not have something, like say checkpoints in an obstacle course, is because it might be 'misused' by people then nothing accessible will ever be added. If that makes sense? Hopefully I explained that correct, adhd brain be adhd-ing
Visibility during in-game night is really hard for me, especially for trying to catch green bugs on green grass. I can turn brightness and contrast way, way up (which is hard on my eyes and can trigger migraines), but even then it's still hard to see. Differently colored bugs are alright, but the green-on-green at night requires a ton of squinting, even with good eyesight.
i wanna see dis gif he got
yes please turtle! you gotta do it now
i gotta look away though... its gross
eyy yoo cursed content 👀
it is a joke, I hate the course (sorry for being off topic but wanted to clear my name
)
Clear your name LMAO

As for accessibility improvements:
I desperately need sliders for separate groups of sound effects. I cannot cook without panicking if I can't hear the UI sound effects. But if any other player decides to be noisy, jumping around, constantly using tools and/or emotes, or dragon forbid shooting off fireworks, I'm done.
I have an auditory processing disorder, and the conflicting noises make it impossible to cook with others.
I've been asking people in the best way I know how to keep the noises until the end of the party, or a break, or just away from me (and not fireworks), but I've faced so many ableist demands that I "just mute the volume," and it's humiliating crap.
Sliders for player sound effects, creature sound effects, UI sounds, and others are extremely simple to create, and should be included ASAP.
I find that there's a difference between choosing to not do a thing because you don't care for it versus not doing a thing because it's inaccessible.
I, personally, don't care if people "abuse" an easy mode. They get bragging rights easily, I guess? It's okay for some people to like easy mode even if they don't technically need it for accessibility reasons.
100%. Accessibility additions are great for everyone. Anyone who doesn't want to use them doesn't have to, but Disabled players should still get that choice.
Also adding my voice to the brightness slider suggestion. I am photosensitive, epileptic, and have migraines. There are certain fish that can only be caught at dawn and dusk, the EXACT times of day that the water turns into a strobe light. Beyond not ok.
yes so much this, I sent feedback about having more sound sliders months ago because even ambient sounds being bunched up with skill effects and what not is weird, can't mute windmills that give me a headache without muting eveything else
Gods yeah. One of my ears has better hearing than the other so I always have to fiddle around with sound settings and with Palia, fireworks are the worst because they're so dang loud but there's no way for me to have them quieter or else my one ear won't be able to hear.
THIS PRETTY PRETTY PLEASE!!!
I want the startled insect noises, my own fishing bobber, and the cooking cues (relatively) loud, so I can use them for reactions. The sound of other players jumping, their fishing bobbers, the sound of mining, some of the other random background noise? Literally painful. Unfortunately with the current slider options, I have to decide which is more important. Do I protect my ears or do I miss all the bugs, the fishing timing, and struggle even more than I already would with cooking?
I think this chat format wasn’t the best idea on whoever runs this discord, maybe should have had the only thing be a link to an accessibility form that anyone with suggestions could use. Having an open chat on a topic that people have ranging sensitivity levels on was bound to have arguments. Just my two cents!!
its important to discyss
No. Silencing players who NEED to be able to at least get the validation of knowing other players have similar issues is the literal opposite of accessible.
I personally disagree. People argue in every channel, but we still have those right? Accessibility is super important and talking with other people helps a lot in finding ways to workaround accessibility issues until they're (hopefully) fixed.
So I think part of the problem here is that the discussion isn't taking into account [liking content] and [being bad at content]. I, for example, love obstacle courses/jumping puzzles/platformers. I just finished Ori and the Blind Forest this weekend, I love the jumping puzzles in Guild Wars 2, so on and so forth. I love the obstacle course in theory! But that's not to say I'm good at them. It often takes me a while to do things. I'm a very cautious player, I go slow, I mess up, so on and so forth. Sometimes people are bad at particular mechanics bc they lack practice, or bc they've got a bad internet connection, or because they have a disability! The problem does not lie with what rewards are available/whether or not the content behind any given challenge is 'exclusive' to that method of play. The problem is people wanting to engage with it and not being able to. I think a better metaphor would be participating in a marathon. There's no reward waiting at the end of it; people want to participate in the activity itself (g2g for dnd, but will check back in later)
I can see how discussing our struggles with other players to help us feel validated was the main goal of this chat! Which I applaud!! I just have a hard time reading actual issues that I agree with when people are arguing and the messages are going up and down from how quickly people are arguing LOL!! No harm in my message, wouldn’t want to silence any of you. Just thought I’d say that
Hearing that I'm not alone with having issues with cooking and fishing has been a help. So I'm grateful for this thread. It also gives me hope that with so many having issues as well that the devs will do their best to figure out something that will help us. 🙂 I'm grateful for any effort they put into accomodating disabilities, but I do not take it for granted either.
Thank you for the clarification! Just having others be supportive and acknowledging that they, too, struggle with the specific issues making things hard for me is more helpful than can be negated by some arguments
I have a suggestion for those that cant do cooking for focus:
Create several campfires and place them all in a circle. Here you can grill whatever you can grill and the timers will go quickly, meaning you can go through the whole circle making grilled foods and the first one youve placed will be done. you can go through the whole thing however many times youd like and get a bunch of grilled stuff out of it
But do any of the grilled foods really offer a substantial amount of focus?
This won't help if ADD/ADHD are any part of the problem, for some
It will still be helpful for others though 🙂 its a suggestion and im sure it will be helpful
Edit: thanks for adding the timer
please im begging you if a suggestion doesnt work for you do not just shut it down because it is still helpful for some
The discussions have been getting heated and that's definitely frustrating and even counterproductive. I still find value in this through validation that I'm not the only one struggling with XYZ, through workaround ideas, and through reminding me of things I've thought of but not yet actually sent feedback for. Brain fog (fibromyalgia) and executive dysfunction (ADHD) are a nasty combination when I want to give helpful feedback but can't remember what on earth I wanted to say, nevermind get around to saying it 🤣
I wish there were a better solution, though. Some balance between availability of support and brainstorming and validation but with less possibility for ad hominem "debate"
I used to carry pickled apples/blueberries and eat that for focus but with the nerf even those aren't all that good. I have to carry stacks and stacks of them, and then there goes my ability to make gold. I won't do cake parties because I'm afraid I'll mess up and waste ingredients.
Its better than not being able to cook
That was a great suggestion, thank you Jess.
Preserves are also a great way to get focus, though I'm not sure how much they compare to the grilling.
the discussion becomes hostile and unproductive if we always reply to any suggestion with "well that doesnt work for EVERYONE, so bad"
How so?
Having multiple options is often necessary for accessibility, because what helps for one person is worse for another. It's not as easy as I wish it were
I appreciate the suggestion about grilling, and early game it worked great. Now to get enough focus though I'd have to spend huge amounts of time grilling and then by the time I had enough food it would be time to run back to RL.
we all have different needs :o) just because i need a straw to drink out of a cup doesn't mean everyone does
I think they nerfed the pickles because of making gold? Perhaps we could have a pickle that isn't profitable but is good for focus. Maybe? 🙂
My beef (pun intended) with grilling is that the amount of focus is so low that I have to carry several stacks of whatever I've cooked if I don't want to return home constantly to get more.
(I am much better at hoarding than at efficient inventory management >.>)
Its unfortunate for sure but let's hope our concerns and wants get heard here and they implement something that can potentially help
im curious what the solutions would be to make the parkour course more accessible like would would be implemented in order to make it more accesible?
same i have horrible inventory management, but i guess the other option would be buying food
tbh i think the issue with the course is less of an accessibility issue and more of an issue that Palia isn't meant to be a platformer so the course mechanics themselves are kinda bad. that being said a checkpoint system would be awesome
That hadn't actually occurred to me! That may be a tenable option if I have enough farm/forage income. Thank you!
which is also why i think its a bad example for us in this channel
For me, the big thing that could improve accessibility of the course is checkpoints either where every book is or where every other book is. They already seem like perfect places for them and many players have even said they've mistaken them for checkpoints anyways. They could make them optional if they wanted so people who didn't want them wouldn't have to use them - it would just be great to have the option.
Also unrelated but it would be nice to have an option where if you're cooking solo you can have your tasks all be stirring instead of chopping.
then its a non issue no? The activity itself isn't appealing to people and the rewards are not locked behind it so that solves A. the want to participate and B. the need for the rewards. Apart from the checkpoint system (which everyone already agrees with) I don't see what could be done to make it accessible which is why i asked
There is also lot of jumping(pressing space or a keybind you've set it to)
And that can be tiring for most with motor skill issues with their hands and other disabilities 
So it would be nice to be able to log out and have a break then log back in and continue but when you log out now...it resets you
makes sense
yup
Some things that would make it more accessible to me, given my disabilities:
- Checkpoints.
- Things I can potentially grab to climb back up if I fall, so I at least have a chance of recovery if I under/overshoot. There's one thing like this early on, where you can climb some furniture and a toilet on the back of a pillar thing. I really appreciate the presence of that!
- Wider platforms to make aiming easier.
- No jumps that require running to make it - I'm almost as likely to fall off walking to the back of a platform as I am missing the target at the end of a jump. 😆
- Running it solo instead of with others. I get distracted with them moving around when I really need all possible focus on the task at hand.
i get people wanting to like it but making it an accessibility issue when the issue is just the mode is fundamentally laggy/buggy/bad, is just kinda a lot
Yeah i think the issue is just that the parkour sucks
And for the record, I do like the challenge of obstacle courses and would find it actually fun if it were challenging but not virtually impossible, as it currently is for me.
But the lag isn't the only issue; that's what's being pointed out here. But again, the accessibility options that are being suggested would be great options to have.
This is what we were talking about earlier. The course is definitely an accessibility issue. It might not be for you, but it is for many of us.
Checkpoints would be great for everyone really. I need them because I randomly get muscle spasms and that, timed with the desync that happens and makes me fall even though I'm on an object, means that it takes very long to complete the course because there is no checkpoints. I know others who have been almost at the end when their internet has crashed and when they logged back in they were back at the beginning.
I have no depth perception in games so i just hate the parkour with a burning passion
I'm all for letting folks who want maximum challenge to be able to apply that for themselves; it'd just be nice to be able to enjoy it to some extent myself. 🙂
God, imagine if everyone was able to effectively use the same suggestions and stuff. It’d be very easy to do accessibility then 
If only!
Heavily agree about the running jumps one. I don't think it's possible for them to fix it now, but the amount of times I've been sprinting only for it to randomly stop because I clipped a pebble midjump is absurd.
anyone suggest a color blind mode for the game yet?
There's no way to tell what feedback exactly has been submitted, but if you have the time submit it here https://palia.info/feedback
Palia Player Feedback.
sure
Another reason for my desire for solo is more related to anxiety. If I'm not watching other people zoom by, I'm not going to feel so bad about taking it really slowly, both to gauge jumps and to give my joints a break, stretch, etc. when I need to. I wish I could just not let the illusion of people judging me affect me, and intellectually I do know that 1) they aren't paying attention and 2) even if they are they almost certainly aren't judging me, but well, anxiety's gonna anxiety. 😕
Edit: mental health is a whole different ballgame for accessibility. I'm sharing this less as an actual request and more for awareness and in case folks might need validation that they're not the only one feeling this way.
Oof I feel that--I can manage in some games but others, it's a disaster and it's so frustrating. I remember having to have a buddy call out jumps for me in Mario RPG because I couldn't process depth perception AT ALL in that game.
my partner has the same issue all the time and not just in games sometimes
hahahaha they open this channel instead of actually dealing with accessibility issues
has anyone rebound the camera key away from <k> yet?
<k> is my walk left key becaue I'm left handed and use okl; instead of wasd
the devs are working on accessibility issues and have ways to submit items. i think this is also a great time to remind everyone Palia is in beta and not a fully released game so it is still very much being worked on, and fixing and updating items takes time they cant just snap their fingers and implement all the changes that are being suggested.
I don't think anyone has been claiming otherwise!
I ended up binding walk forward, auto-run, sprint, and jump to various buttons on my mmo mouse. Still trying to find the best setup for hand aches/stiffness, but also fit my needs of sometimes needing a hand free
I point u to the message directly above mine
Still not seeing it!
“Hahahaha they open this channel instead of actually dealing with accessibility issues”
Depth perception in the park our challenge is extra tricky, as all the objects float there is no reference points or anchors to help gage distance.
This one right here.
devs have known about <k> for at least 2 months, look for it in the "list of things that affect players but we don't care about"
Oh my gosh I didn't even think about the purple-void background--you're absolutely right. That's a factor I could feel but couldn't articulate! ❤️
Not...seeing the issue here because a lot of these issues have been brought up for months elsewhere including in direct google form feedback to no response/change from the devs except a wonky fishing changer they didn't even make optional at first? It's great to have a channel like this but not great to minimize frustration about accessibility problems 
Yeah, people generally calculate depth differently, it's why some people get sick going to 3D movies, as the depth is only stereoscopic vision. Some people need change in movement, some people need relativistic comparisons, etc
My IRL center of gravity is also borked so that probably doesn't help either. apologies to yet another doorframe I've clipped while walking out of a room
lol when they acknowledge your issue and give it that 🤷🏻♀️ emoji for “doesn’t effect enough people for us to address about it any time soon”
woah where do they do that??
I feel like the lighting from lamps/candles/etc is not good enough. It's super bright in a small radius then the rest of the room is super dark.
Another one is that it's hard to farm at night when you have apple trees looming over the other plants. A better lamp post that actually throws off light would be great.
it’s how they categorize known issues in their patch notes
i’m being a little harsh, they’re just trying to organize it somehow ig, i just think they could’ve chosen something better than the emojis 😂
Wow they really did use 🤷♀️
Emojis in patch notes are a mistake IMO.
100% seems childish and unprofessional
oh wow 😭
I think most of the 🤷♀️ things are for issues like the ESC key not closing all menus or animation loops. I think people can voice their concerns and feel heard and still be kind to others including the devs. They have to prioritize and unfortunately they’re going to go for the things that effect the largest number of people even if it means an issue that’s big for you isn’t big on the list.
generally i think they're fun but if its discussing issues then its not what i would choose lmao
Like I get this is a cute cozy game but I think there still ought to be a level of professionalism especially when it comes to bugs affecting the community? Though this is more discussions talk than accessibility so I'll leave it at that, but I imagine it hurts a lot to see an accessibility bug underneath a shrug emoji
How dare a video game company want to have fun in their patch notes tsk tsk
So I personally have thoughts on the patch notes format and ways they could be improved (that would also make them easier for me to process information-wise), but there's not really a spot for it on the feedback form as it's intended for game-feedback rather than game-related communications. The CMs are off of work at this point, but I'll see what I can find out on what the best avenue would be to communicate feedback about patch notes.
I don't mind the 🤷♀️ for most minor issues. I do understand the prioritization of bugs that affect more people. It's frustrating and affects accessibility, and also there are only so many engineer hours, especially for a free game. No great solutions here.
I do find using 🤷♀️ for accessibility issues problematic. Even if it only affects a tiny percentage of players, it's dismissing the nature of the problem and implying it doesn't matter. I know this wasn't at all the intention and the devs and PR team and everybody are trying to do the best they can! It's a learning opportunity so they can do things differently going forward.
I also acknowledge the fact that they may not have originally realized that keybinding was an accessibility issue. A significant obstacle to coding accessible software is that you don't know what you don't know! You can only fix what you know is wrong. I hope we're able to get a good feedback mechanism for patch notes and such so that they get this information directly and explicitly. Thanks @hoary heron for looking into that!
i looked for the original issue they were talking about, and it looks like this one is labeled with 👍🏻 so hopefully it’ll be resolved soon, maybe even with the patch tmr!
oh thats good
I'm glad that they have it as the medium-impact category.
Though thumbs-up strikes me as a peculiar choice for bugs in general, nevermind accessibility issues 😅
That would be awesome (but just for the sake of managing expectations); however, we haven't seen any official announcement on when that fix is coming, so I won't hope for it and maybe I'll be pleasantly surprised 🙂
Ok, as a baseline - Why is the text - A LOT of the text - so small
Like, it used to be bearable, then as updates got put in, it... shrunk
It would be great if its possible to get silver or gold ore, sometimes i get 0 one day sometimes i get normal drops :/ so i cant do weekly or craft gold ingots, i hope it can be fixed(yesterday i farm 200 iron ore, 0 gold ore drops)
they this channel is for where players can gather to discuss accessibility in Palia.
i believe this channel will help you https://discord.com/channels/809856101326913567/1162064028537991168 💗
Something I struggle with is the camera distance, I find the default too close to the character and I get a sort of seasickness. When I try to change the camera distance it messes with how close NPCs are when talking to them (not a big problem and I find it funny 😂) but the real issue is that none of the settings stick. Every time I log in, I have to go to settings and change them to my preferred ones - including which of my two monitors I want the game to display on by making it windowed, moving it across manually, and then fullscreen again. Feels not great to have to do it every time.
Hello! Disabled person here, new to this chat.
I’m not sure if anyone has brought it up yet (I was only able to scroll up like 175 messages) but I find that the map zoom capacity is terribly limited and extremely difficult to make out. Additionally, as someone with a physical disability…I find the auto run to be helpful but…feel that there could be more implemented to help support those that do not have much strength?
Options for larger text would be amazing! Just being able to increase the text size but also as the person above me mentioned the map zoom capacity could also be improved
Yes! I’m glad we can zoom at ALL but it simply isn’t enough, everything is so small, including text and icons
I am hard of hearing and fishing is a nightmare for me when there are others attempting to fish in the same spot (especially nodes). I want to fish with others, since we all get a benefit and participating in group activities is the whole point of an mmo. But at the moment, I have to leave if someone is fishing very close to me because I'm not able to hear the indications + when someone is fishing on top of my bobber - I can't properly see the "dips".
Maybe an easier to see indication could help this? Something like a small burst of color or a more exaggerated animation? Not sure what a perfect solution would be, especially in terms of anything colorful since we also have to accommodate for colorblindness and such, but as of right now - I feel rude when someone comes up to fish next to me and then I just immediately reel in and leave
I have long dropped my suggestions in a feedback form, but I feel like I might drop them here too for everyone to read:
- Changing the colour of the glow worm icon in inventory/storage/UI to reflect the one from the hopper (so from the current yellow to the bright, glowing green) might help colourblind people to tell them apart from regular worms.
- For the same reason, changing the in game colour of the Paper Lantern bugs in Bahari to be as blue as shown in inventory/storage/UI. The current aqua/teal shade makes it easy to mistake them for the Bahari Glowbugs.
ALTERNATIVELY TO (or included with) THE TWO SUGGESTIONS ABOVE: adding a name tag also to in game items. - Option to enable/disable subtitles. Or at least have the NPCs play a specific line with the right dialogue, both upon starting and leaving conversations. This would be helpful for both HOH and people struggling with understanding (spoken) English;
- On the HOH side, an additional option to further increase the audio volume in game could be added as optional audio setting. Theoretically it would be best to have an option so that each person could tweak different sets of audio separately (voices, BGM, audio effects, and so forth);
A new suggestion I feel like adding: besides auto run, it would be nice to also have auto aim (could always be enabled/disabled from the settings menu)
I've also spotted other suggestions to tweak the font size, so I'm jumping on that bandwagon too (in the end any suggestion to improve accessibility is a good suggestion, hands down
).
maybe ingame subtitles? like minecraft. itd be great if i know a rare flower has been picked or not by the subtitles and such
big agree on subtitles and additional audio settings that separate each kind of audio
*editing to add, I don't disagree with the colorblind ideas!! - I am just not colorblind so I dont want to speak to something that I don't experience (:
Oh yeah, I forgot! Someone in game once mentioned that it would've been a nice touch to have forageable items with some kind of timer, so players can know how much time they have to pick that one up before it despawns (looking at you, you flippin' Dari Cloves and/or how much time may be left after someone has already picked one item up.
)
Tbh, I'm not colourblind either (while I am a HOH non-native English). Most of my suggestions have come from remembering the accessibility settings from Warframe (for example: that game has filters for the three most known forms of colourblindness, and they could also be adjusted in intensity). 
yeah its super important to keep in mind other peoples accessibility needs when talking about our own! Especially in terms of hearing, like for us a visual indication is really helpful but obviously people who have difficulties with certain visual elements may not find it helpful or could even make it worse for them! Its definitely good to advocate for each other
Oh sorry was on mobilephone i think i type wrong :/
dont be sorry at all
#ColourBlindMode 
#ColourBlindMode 
Cooking :
Flipping food is a nightmare if you have issues with it due to RL disability
Chopping is tough as well - would be nice to have an option for it to be easier
- however having awesome friends who do both because you can't, really helps - ty ND communities
More the 15 housing would be great
Has anyone figured out a workaround for the reshade issue yet? Would be nice to be able to use it to help with some lighting/contrast issues.
I remember seeing tutorials for how to use a reshader, I don't have the links to those unfortunately
Just a reminder that yes, this is a great place for discussing the issues we have, sharing the workarounds and such we've found, etc.; however, this channel is not monitored by the developers--if you want your feedback to reach them in a clear, documented, measurable fashion, please use the feedback form.
Y'all are doing great; I just wanted the reminder in here so any folks more recently entering the channel who may not have seen the pins can manage their expectations on official responses to things shared here. 
From the pins:
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
Leave game feedback here:
https://palia.info/feedback
Formally report an issue here:
https://support.palia.com/
If you are on Nexus mods, there are a few creators who made some reshades.
(Be warned, tho. a couple are of the "oh gawd my eyes are bleeding!" kind of intense.
)
I wasn't trying to be hostile. Some of the people who had mentioned this being an issue, further up in chat, had specifically said that the repetition of one action was a huge part of the problem, and when the grilling suggestion was made before, they were very clear that it wouldn't help them and the suggestion made them feel unheard. I was acknowledging them, not insulting you.
Maybe this is something that was said before, but please, would be wonderful to be able to change the size of the text on chats.
There are people from differents ages with visual issues.
i agree with the above my vision is not great any more
I’m not saying you were. I’m saying that the best way to acknowledge that isn’t by immediately saying “that doesn’t work for everyone” a good constructive response is something along the lines of “glad you found something that works for you, another option is xyz” if your only addition to the conversation is “no it doesn’t work for me” then trying to engage with it that leaves an open ended discussion because the response of “it doesn’t work” just shuts down someone who is genuinely trying to help and giving advice that helped them which inherently means that the advice is helpful.
This chat is meant for us to be able to discuss things, but that means engaging with ideas that might not immediately benefit you or ideas that you may not agree with. It’s okay to disagree in a way that allows the conversation to continue forward to a point of mutual understanding so we can all benefit from it.
Subtitles with indicators like minecraft has for HOH people.
But getting back to what this chat is meant to be about. I definitely agree with this
Also hoping for controller support soon. Keyboard controlls arnt kind on some of my motorskill issues.
I think a good way to help with this that I’ve experienced in other games is the ability to turn “foliage” (aka grass and flowers) off. I have issues sometimes seeing things too. You can turn it off already by turning settings way down but it takes away from the beauty of the game that way. 😭
My eyesight isnt bad but i turn the foliage on lowest just to see bugs. You cant see most of the ground dwelling ones on high foliage settings. And ye green on green is difficult esp at night.
Agree, green on green bugs are a pain. A way to make them more visible may be to give them an outline (which could even be customised on the user's end. Again, totally not thinking about Warframe's latest addition to their accessibility settings).
Outline rendering could be a nice way to solve that. Some games have it as aestetic option but never thought o it as accesability option. Great suggestion
When I find the star quality bugs they have been honestly a lot easier to see because of the glow and sparkle effect, especially at night.
Tbf, virtually everything is easier to spot at night time (talking merely from a personal point of view). 😅
One thing I don’t think I’ve seen suggested is possible visual indicators that a bug or animal is near for deaf and hard of hearing. I see this ability usually something you have to turn on. Fortnite has a little ( or ) depending on the side noise is coming from by default. I’ve found that incredibly helpful. Lord knows the times I’ve only known a white deer was close by because I spooked it and heard it’s noise, but there’s still a number of times I play with my headphones off so I’d miss that.
Hence subtitles with indicators like minecraft has. They distinguis a lot of noises and helps a lot.
I know many gatherables have a unique noise for those with trouble seeing aswell. Wich can help with this too. Since itd pick up the noise to subtitle
A friend of mine can barely see (blind in one eye), she enjoys the game so much however can’t communicate with anyone because the chat is impossibly small for her to read.
As an autistic player, I wish to have order of operations more clearly communicated in cooking, so I am not constantly confused over what needs to happen when to make food within the time allocated.
As a player, I would like Palia to adopt the baseline for application accessibility set forth by https://www.a11yproject.com/, so the offering becomes more accessible over time to the optimal audience.
I'm fully sighted and have a tough time reading player names!!
I agree with this, not even as an accessibility point. Cooking can be very very confusing because steps are shown based on the ingredients you have. So if one of the steps is meat and you have different meats it will show you multiple meat steps to choose from. This can be confusing for multiple reasons to anyone.
Also this. I get what they were going for, but it's so stressful to me that I mostly just don't cook. (Which I am sure is not the desired outcome.)
Yeah exactly
Selecting and locking in the necessary ingredients ahead of time would be nice, because yeah--making the decision on the fly is stressful and if you let it pick, it could choose an ingredient you don't want, but I don't know how that would impact cooking with friends. Because the individual stations pull ingredients separately, and with the way that it's set up now, would locking in ingredients also require that they come from the host? I know some of this could hypothetically be addressed by putting ingredients you don't want to use in your lockbox, but the more steps I have to go through before I can do the thing I actually want to do, the more the executive dysfunction kicks in.
I would recommend:
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Allow player to select ingredients when multiple are available.
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Modify over station visuals to include an order of operations (i.e., 1, 2, 3, etc) and consider having them show up AS you're cooking so player can refer to them throughout.
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Allow player to CANCEL and retrieve un-used items when failure conditions are present, so player does not lose materials AND have to watch/wait for failure to complete. 😦
I don’t play Minecraft so unfortunately I don’t know what that is/means to Minecraft players. I apologize.
visual clarity should be helpful, first on the UI either above the starter station or where you see the ingredients you already have above your inventory bar
instead of only showing what you already have there could be a semi-transparent image of what you need exactly, and then when you get that step done you put it where the semi-transparent image of that step was, and once you've fed it to the starter station that is cooking the meal check it off with a green mark instead of fully removing it. It's hard to explain I will use an image for this.
I'm not a fan of the UI only floating above the cooking stations either, it's annoying and huge and you have to be at a distance and angle to see it properly. It's a bad design choice.
In my images I just added the step to each ingredient part of that step for it to be clearer and moved the steps ui to be part of the 2d front ui instead, so you can keep track of you steps wherever you are and not have to constantly look at the starter station.
Neat! That's a cool concept and I definitely recommend submitting that in the feedback form as well--I don't think it natively has a spot to upload images, but you can link to them if you host them on something like Google Drive or imgur
separate audio, colourblind modes, being able to change the colour of specific elements, the ability to configure UI, and make elements / text smaller.
i feel as though a solution to this could be a new ui feature that implements a cooking party group ui that means we can assign ourselves to specific roles and can see what we need to make, which also gets rid of the other menu items and decreases the waste of ingredients.
with minecraft subtitles, theres a text version of whats around you with arrows of what direction and the arrow can be feint for soft or bold for loud.
even in peacefull you can get text examples of "chicken clucking >" or "< Animal steps" i might not be explaining it well but it gives a little area dedicated to noises.
A little bummed to hear that devs aren’t actively looking at this channel, I mean it’s great that they encourage us to send feedback but…yknow
I hear you. I think this channel is good for helping us find validation in each others' experiences, and better shape our feedback that we send in the Feedback Form.
Admittedly, having been on the receiving end of feedback, it's very helpful to have it focused primarily through a single mechanism that's easier to report out of and build tasks from--I can get sensory overload from too much information from too many different sources, plus sifting through conversations is an extra lift as well.
Discord is...challenging...to use for those things, in my opinion, and if I have to choose between them spending time reading through the Discord channel which can definitely move at a very fast pace sometimes and spending their time taking the feedback that has been structured from the form, developing on it; I'd rather their focus be on the development, and have that information communicated to them in a clear, direct, single-source fashion. That also helps with making sure they're collecting the voices of disabled gamers who haven't joined this discord as well. And this channel is still here on the off-chance that any S6 dev wants to take a scroll through in an unofficial capacity. 🙂
I think what we should do is start making a kind of list of the feature requests we have after talking about them, that way we can provide better focused feedback
thing is I sent feedback about brightness slider and separating audio into more sliders over 2 months ago, so I'm pretty salty
so did I, but I guess it's a lot more visible if a bunch of us get together, make a list, then send in the feedback because even if they just ctrl f through the submissions then they see repeated interest in specific requests
don't get me wrong I'm still cranky asf because it's pretty basic but that's probably how things were behind the scenes. I do understand the old channel had more discussion than it did suggestion, which probably made it hard for them to parse
they would sidestep all this aggravating busywork from players if they just...hired a specialist
Yeah, I don't know if there's an Accessibility Specialist/Consultant on the S6 team, but there definitely should be one if there isn't. And if there is, maybe they need another one to help share the load? The ability to make change on that from our level, or even the CM's level in here is pretty limited, but I think it's still something to continue communicating through Feedback.
considering the settings in this game i dont think there is one lol
are shepps in discord able to make threads?
Nope--I'm looking through the posts here and trying to see what I can do to help gather information in the way that you're suggesting
damn, was hoping someone could make some focused threads in here
you could suggest it in #💭│discord-server-thoughts 
I have serious problem to catch bugs most time specially thouse who pop up from ores, stones and trees. Never catch one yet, guess it's an age thingie, slow reflex 
Dunno if this counts as accessibility too, but maybe adding an option to avoid being sent random friend requests / community invites?
Also, an option to choose who can message you in game (either only friends, friends of friends or no one at all) would be a nice addition.
Those may be of some help especially for players with anxiety (or who just wants to play a cosy game on their own).
Also (but this is probably kinda stretched) an option to choose to enter a server/instance in a solo mode, so one could do their thing(s) without having to worry about the presence of other players (like mining Palium or picking up rare forages).
I felt like adding this latter bit too, because I've already seen some players in the game chat being different degrees of rustled because someone either mined or foraged without calling the thing out to the others, and some other players replying back that "not everyone has the patience/time to wait for others to come too".
Of course, either option/idea, if added to the game, could be adjusted/tweaked from same ol' settings menu.
Vision: Custom text size, scaling ui size, contrast and brightness sliders, alternative effect to sparkling for daytime, colorblind modes, diegetic sound (https://www.reddit.com/r/ffxiv/comments/m2h2tc/how_do_you_play_if_youre_blind_heres_how_a_video/)
Hearing: Secondary subtitles for the things NPCs say but isn't part of the standard conversation stuff, sound descriptions (can refer to FFXIV's HoH systems for this, which include visual alerts for audio cues), more sound adjustment bars
Mobility: Adjustments to cooking interface, more forgiving minigames in cooking & bug catching. There might need to be some kind of a toggle for time sensitive activities
Overall: Clearer order of operation for cooking,
for instance visual cues to go with audio cues would resolve this issue
Like the exclamation point that pops up over your head in FFXIV fishing?
FFXIV has the best accessibility settings of any game I think I've ever played, it's the best thing to look at for frame of reference. How many games can you really say have support for blind people in a medium that is...probably 80% visual.
The only thing they're missing is contrast shenanigans for effects on certain encounters/locations (orange circle on a red floor is invisible, lmao)
Something that helped me with this is putting my smoke bombs in the middle of the radial wheel so I just have to quickly tap R and it defaults to bug catching.
P3 PTSD
While they do have a lot, there's still room for improvement--so much dialogue that isn't voiced, and there isn't a native Text-to-Speech option in the game, if I recall correctly. But yes, there are definitely some areas where they've done really well! No game studio has it 100% right, but if they're all willing to come together as Partners instead of Competitors to tackle Accessibility, we'll see some great strides in the Industry.
I'm not ADD or ADHD. Again, it wasn't about me OR you. It was a reminder of what had already been said by others who deal with that type of neurodivergence.
You seem pretty set on creating an argument where there's no need for one.
it's nice that a bunch of settings have become basic and standard. i get nauseous from screen shake and motion blur even though I'm a sailor irl, and screen shake is disableable in almost every new game I've played in the last few years
It looks like they got our concerns about the patch notes emojis. I didn't see them this round.
they still tease with emojis
If you just want to make focus food, something that may help with some issues is to join a Focus Food cooking group via #1143270926394335282 . Many threads mention that overpreppers are welcome, meaning you are not one of the people responsible for any of the steps, but you can make an extra of one of the recipe components, and still get the finished product. So there's no consequence if you're not around for a few iterations of the recipe, and you may be able to do a step that's easier for you to handle.
I'm not following what you mean?
they meant there is still a hint in emotes i guess
To be fair, the main concern with the emojis in the patch notes was around their usage as a rating scale of how much a known issue impacted players; however, that's actually very subjective, and what is largely a non-issue for some players is utterly game-breaking for others, and the emoji rating system made impacted players feel like their concerns were being dismissed or unimportant (the selection of emoji used for those were also a contributing factor to that). So I'm appreciative that the new system reflects that we understand how these issues impact each of us personally, rather than making assumptions (whether that was intended or not).
hey i know you mean well in this channel but i think your attitude is a little aggressive for people who might just need a little perspective. this channel is for open conversations and communication 
like this (Hint: ✨💬🪴🧗👻.)
really bad for people using screenreaders lol
OH! Yes, that makes sense--also thank you, the middle emoji wasn't loading for me and I was very confused as to what the hint is supposed to be haha
Edit: To be fair, I still don't know. I am sometimes good at rebus puzzles. This is not one of those times.
birb and i vs the world fr
I’m not engaging with them again cause they want to create an argument of me vs them when I’m talking about general comments towards advice and just used them as an example but I’m done with it
As someone who is color impaired, I would LOVE a colorblind, high contrast, and/ or disable TAA option somewhere 🙂
i feel you. sometimes the convo isn’t worth it. i get what you mean though don’t worry
what does TAA do? I'm compiling a list atm
Im gonna ping my earlier message now Melodic is here 😮
It 'softens edge edges'. It stands for Anti Aliasing But for people with cataract issues, soft smooth edges sometimes mean really blurry / squintworthy
would 'more visual settings and the ability to customize them' work
It's specifically the blurriness that comes from antialiasing that causes me, at least, artifacts in my eyes and makes it stressful after a bit. Other visual options like high-contrast or colorblind mode are relatively common now, but this engine has a built-in AA that would need special attention
Oh, I agree--I need some customization/configuration settings around chat sizing and color too; it's difficult to see. And I'd like to be able to select sound effects from the game to ping me for certain channels if I so desire. (Similar to the functions in FFXIV; in that game, I have one sound alert when someone whispers me, and another when someone from my FC/guild/Community chat receives new messages, and a third for party chat so I don't miss important messages when majority of my focus and attention are on other parts of the UI)
alright, listed AA specifically in there too for clarity
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
Leave game feedback here:
https://palia.info/feedback
Formally report an issue here:
To discuss general issues with other players, go here:
#🦋│issues-discussions
📌Be sure to check pins for important reminders.
See you around!
lets see if this link works
https://docs.google.com/document/d/1XbE_6wfJ6od6gQPZb6NQO2jkWsRLol8YpyU-sWo-znM/edit?usp=sharing
Vision: Custom text size Scaling ui size Contrast and brightness sliders Alternative effect to sparkling for daytime Colorblind modes Diegetic sound (https://www.reddit.com/r/ffxiv/comments/m2h2tc/how_do_you_play_if_youre_blind_heres_how_a_video/), More visual settings and the ability to custo...
Thank you for the periodic, timed reminder PaliaBot! I think we're doing great stuff in here. 
May I also suggest adding "/Auditory Processing" to the "Hearing" header? There's a lot of overlap in those accessibility options that support not only the Deaf and HoH community, but also other with Auditory Processing challenges in the Neurodivergent (and other) communities.
Of course!
I haven't tried this with Palia and can't right now, but you might be able to override the AA settings via your video card utilities. I have no idea what other impacts it may have on the game. Here's a screenshot for Nvidia. I had to specifically add the Palia executable for it to show up in the individual program settings tab.
Yeah. Plus sometimes it will let you make extras of something even though you already made everything you need for the recipe so I'm often wasting stuff because I can't remember what I just cooked
Okay my fellow Accessibility pals, I've got to pivot back to some day-job data-intensive tasks for the next few hours; however, (and I may regret this later haha) if you have posted or are posting a personal workaround that might be helpful to others encountering accessibility challenges, please tag me.
I've started aggregating your solutions on how folks can play the game right now (not suggestions that require work from the dev team--that still needs to go through the feedback form) into a searchable resource sheet.
E.g.
-
"Cooking needs an option to remove the timer!" I agree, that'd be helpful--but it's not something we control, so don't tag me on that. 🚫
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"Something that helps me catch bugs is putting smoke bombs in the middle of the radial wheel so I just have to quickly tap R and it defaults to bug catching" Yes! Please Tag Me! ✅ ✔️
(I did two check-marks there just in case the first one gets lost for those using Discord on light-mode)
Tagging me on those usable-now solution posts will make it easier for me to locate them no matter the conversation that happens around and after them. 
Once I get it formatted and populated, I'll start sharing it here for use!
I love this channel.
I am visually and hearing impaired and I'm all for accessibility. 
Being able to look around while being able to walk forward consistently would be a godsend to me. In other games, pressing Alt disconnects the camera direction from the characters facing direction, allowing me to continue holding W for walking straight ahead while also being able to move the camera around. If Palia could add something similar, I'd be very grateful 
I did a few cooking parties, and lockbox is the recommended way to avoid losing stuff or having it pull the wrong type/quality of thing.
However, lockbox is capped at 300 items, and I was surprised just how quickly I hit that limit. >_< So then it requires rotating the items in and out depending on what you're trying to cook, then remember what you pulled out to make room for afterwards to fix it back...
Blargh.
Heck, it was only this month that I even realized I can pick which SPECIFIC item it pulls (sometimes) by clicking on the pile of spices, veggies, etc.
I'm extremely disappointed that they are just making a placating channel like this with no intention to read it. I'm posting with real disability issues and now I find it's not even seen, I find the channel highly misleading. I also find it distasteful that they are pushing the job of accessibility information gathering and testing to players to do the work for free instead of bothering themselves.
Also note that it will prefer items in your inventory over items in your regular storage. Placing Mountain Morels in your inventory will ensure they are used before Brightshrooms. The same goes for Spice Sprouts over Sweetleaf, and assorted fish and vegetables. This is mainly useful for solo cooking, it's less useful if you're doing a single step in a cooking party.
One thing that is a bit hard for me, is locating bugs, especially the green ones. If there would be a setting to make them a bit more visible, that would help a lot.
And that's more of a thing I heard from all sorts of people: in-game coordinates. Sometimes it's hard to locate the people or I miss them because I couldn't see them and I never saw the fireworks, I only hear them but that doesn't really help me personally with locating people.
What gives you that impression of their intentions with this channel?
to be fair on not reading the whole channel, there are already 436 messages in here and some of them are completely irrelevant. as for the data gathering, testing, etc, yeah absolutely
also @still mantle the bot tells you as much, that suggestions devs will look at need to be in the form
#♿│accessibility-discussions message
Flat out states they're not reading it
Thanks for that! 💚
I think the intention of “we aren’t reading it” may be a “this is not the place where we will be actively looking at for implementing changes” which may just be a communication breakdown
nah I think they're not reading it because it's honestly unreasonable for the devs to read all the messages across the whole discord lol
Yeah that too
It's easy to make the assumption that they would be monitoring the channel, but they have clarified it in a number of locations. I do still think it's useful as a means for players to discuss their own personal workarounds. I also think it could be a way for players to eventually find a small set of improvement suggestions that will have the most impact, and by submitting those as feedback from multiple players, possibly get S6 to prioritize those suggestions.
This channel seems like it is supposed to be a way for people to be able to discuss accessibility issues and possible solutions or workarounds and to know they aren’t alone or get support in knowing where to go to submit these issues. There is a sentiment I’m seeing of people just taking the devs in bad faith assuming they don’t care or want to implement solutions. It’s frustrating to know you sent something and see patches go by with no change but the devs can not be reasonably expected to either patrol every discord message for feedback (which would open a whole can of worms if anyone on the team had any attention disorders as well) rather then keep it in one place, or to immediately be able to work on an issue once it’s on their radar because the unfortunate reality is that while it may be a huge issue for you (and the emotes could look like they downplayed that) they have to focus on the issues that they have in order of the largest number of people effected. Being frustrated isn’t an excuse to engage in bad faith. We all here including the devs want the game to be able to be played by everyone and be fun for everyone.
the sourness comes from the fact that we pitched all of these things in the feedback channel before and none of it was changed lolx
at any rate I understand why developers do not want to read huge swaths of negativity, unlike some portions of the playerbase. i know what it's like to be in that position. you add a thing, people love it. 5 days later theyve wrung every crumb of serotonin from it and now theyre all pissed off with you
Again a reminder the game is in BETA tbh their first concern is fixing game breaking bugs and issues to port a functioning game to epic and switch. After that fine tuning with accessibility and inclusivity in mind would be next steps.
Would it be nice if those options were immediately available? Yes, but that is just not the case.
Yeah, the channel was initially closed because devs couldn't keep tabs on it and to encourage people to use the feedback forms.
We protested, as that also meant we lost the ability to have conversations with each other as fellow players, and wanted that back.
This channel is meant for, and described as, a place for players to discuss workarounds, share tips, and develop ideas that we can then put through the official feedback forms as well.
respectfully disagree. accesibility settings are basic features that get hammered out in alpha and get polished in beta. these are backend things that are best handled very early on
Lack of these basic things before a soft launch turns people away from the brand/product
if a game seems like it's not gonna improve their accessibility, it tends to become something that is skipped over in the future by default because people have a poor impression of it
if i were to quit today due to lack of accessibility features and a disabled friend of mine asks me about cozy multiplayer games in 6 months i'll be like oh yeah go play wildmender instead
Yep. Especially if you advertise the game as a cozy sim that's inclusive, you can't leave accessibility as an afterthought. However, there are cases where increasing accessibility for people with one issue causes another, so juggling and fine tuning becomes necessary.
For example, there's a sound when you're near gatherable items. I find this useful when I'm MOVING in the game, and pass near gatherables that blend in. (Like moss.) I assume this is also helpful for visually impaired players.
HOWEVER. The same sound happens if I am anywhere near my garden when crops are ready to harvest. And when it's making that noise for more than a brief moment, it hurts my head and literally impairs my ability to think. Which means that if I'm near or in the garden and there's ANYTHING ready to harvest that I don't want to actually pick up yet, or can't due to inventory space, these are my options:
- Be slow to parse the problem because the sound is interfering with my ability to process information, and end up with my head hurting. (Usually happens some anyway.)
- Have to open menus and go back and forth in settings an aggravating number of times to turn off sound effects, then turn them back on when standing or doing anything else. If I forget to turn them back on, I miss audio queues elsewhere.
- Mute sounds on my entire computer at the keyboard. Easier to turn on and off, but then I lose all music in game, any stream audio I may be listening to, and it creates obvious problems if I'm in a voice call on Discord.
However, if the sound setting for "garden crops ready" was on a toggle in the settings, I wouldn't get blasted by brain scrambling sound AND visually impaired players would have that audio queue for their crops without requiring frequent settings jumping on anyone's part.
I know that some people may be confused by the idea that a low to moderate volume sound can cause so much trouble. I profoundly wish that it did not, but it does. Many, though not all, people with ADHD, autism, and migraines can relate to this issue.
(Those are a few examples of things that it can be related to, but is not an exhaustive list.)
So much this. The blowback when they nerfed focus on pickled potatoes was instant and very loud, there was no way beyond complete fingers in ears la la la ignorance they missed the huge qty of feedback. They followed up by doubling down saying how cooking was looking great and it's what they want the game to be.
They changed fishing cast to be slower causing people more accessibility issues. Rarely I saw anyone request a slower cast, you just held at max and walked back. So why this change, they just did whatever they felt like without reading anything here.
To me this sends a clear signal, our feedback is worth zero to them, it's not listened too. It's just too much information and they haven't invested in the infrastructure to handle the data well. People don't raise feedback tickets in general, you'll only get them from a small subset of the player base. People get frustrated and stop playing, you'll never know why. Places like this where it's more approachable are hugely valuable, so, to ignore it feels in line with what I've seen so far. Placate us with a little ball pit we can complain in.
As has been stated, accessibility isn't down to players to do for them, and should be baked in from early days. And the "beta" excuse, that needs to stop, big company doesn't need your help to cover it's lack of investment in a good product.
They got 50million dollars in investment and have a 200man studio, it's not like the game is cobbled together by a group of starry eyed first time devs either. I honestly think that people forget to hire accessibility consultants.
Same here so I use no sound/headset at all. I only use headset way back when I was raiding in wow.
I didn't read anything, but just throwing my hat into the "captions for ALL dialogue, please" section of the accessability board. I'm sure that characters say things, because I vaguely hear it, but it doesn't match what is in the dialogue box. Please, if they're going to talk, tell me what they say.
Here is an aggregate megathread of accessibility suggestions and feedback. If your idea isn't on this list, feel free to reach out to me or comment it on the document directly.
https://docs.google.com/document/d/1XbE_6wfJ6od6gQPZb6NQO2jkWsRLol8YpyU-sWo-znM/edit
And here is a resource of potential solutions/workarounds to different issues (thank you to @hoary heron for this list): https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
Understandable, as there are a lot of posts in here! Please be sure to submit this clear and specific request to the devs via the feedback link you can find in this pinned post! This is a great suggestion that would benefit a lot of players.
#♿│accessibility-discussions message
Someone pin this pls
one of our shepps here is also working on a list of temporary workarounds so that'll be nice, once we've got that we could for sure get the mods to pin both
um, okay, I'll search that up. thank you
You can just click the link to get to the post easily. 🙂
P.S. I love your avatar pic!
This is an INCREDIBLE resource! Thank you!!
boom. also @whole arch thank you! I drew it. it's my dog Sirius 🙂
Fertiliser, shop buying, and other large multiple click events hurts carpal tunnel very badly.
No fair substitute for cooking focus food for those who find it inaccessible (adhd, arthritis, carpal tunnel, visual impairment, etc)
Holding w to climb because auto run doesn't function climbing hurts carpal tunnel.
Large mouse swings in cooking hurt carpal tunnel and arthritis.
Fireworks very troublesome for epilepsy.
Many hold button things don't have one click toggle option, e.g. mining, chopping.
Scrolling crafting window hurts carpal tunnel / arthritis.
my only real complaint is some of the sounds for mining is a little harsh and causes uncomfort for myself, and hurts my ears even when sound is turned down, so maybe a different sound setting to have softer sounds for things could be nice.
I'm very grateful to you for creating this! May I ask that, under the heading where you mention auditory processing, you add a bit of emphasis to having an option to audibly mute other players? I'm not sure how to word this, but I have so much difficulty, for instance, with group cooking. I need to hear the UI sound in order to cook, but if anyone is shooting off fireworks or smoke bombs, using their tools to make noise, deploying their glider, or even jumping near me, the sounds become quickly overwhelming, and I'm forced to fight panic to continue, or just leave the situation in the middle of a panic attack.
I tried to edit the document, but I'm not sure I was doing it correctly, and it wouldn't work.
yeah I absolutely hate hearing other people's thing, their chopping ticks me off so bad lmfao, relatable. will find a way to word that
is there any way to make further notes mentioning an update on controller support?
I assume it'll arrive when they merge in the switch build. Just a guess.
alright think I've got the list updated now
To make a suggestion on the google document, highlight something in the relevant area (even just a space!) and click the add a comment button. It looks like a speech bubble with a plus sign in it. (Your button might not be black, I use dark mode.)
Edited to add: as a reminder, this is a wonderful player created document for organizing thoughts! It's not the official feedback form.
thank you 🙏
worse comes to worse just tag me on disc with your idea and I'll find a way to phrase it in a way that is easily digestible for a suggestion list
Thank you so, so much! The amount of casual ableism I've faced in cooking parties - "just mute your game," etc., has been really appalling.
The thing is, I'm totally for anyone who needs to fidget being able to do so in whatever way THEY need to do, in order to make standing mostly still and repeating the same action tolerable, like for folks with ADD/ADHD. And there are compromises to be had, IF everyone is reasonable. But devs depending on all players to be reasonable in such situations is, in itself, ableist.
It's kind of difficult to be reasonable when someone is telling you that the thing YOU need to play is making it impossible for THEM to play. Most don't have the emotional resources to always react well to that.
A simple set of sliders that allow you to mute non-UI sounds generated by another player, or footsteps, or to turn up bug or fish sounds, or turn down geysers/waterfalls, etc., would make this a much more accessible and adaptable situation for EVERYONE.
Also a simple check-box in the starter frame of the cooking mini-game which allows the starter to check for group cooking would be incredible. If it's clicked, it could make every menu option static, instead of jumping around in response to other ingredients/steps being selected by other players.
honestly the fact your metronome is lower volume than other people chopping in and of itself feels like a massive oversight. every time i cook i wind up chopping according to someone else's speed rather than the metronome they added to help people get into the right rhythm. very counter-intuitive lo
SPEAKING OF FIDGITING.
My fellow players.
Please do not jump all over the place like a child on a sugar rush at cooking parties or in confined areas. There is little I can do to adjust my camera in attempt to get your rapid motions out of my field of view. (I do try to.) I have botched recipes AND taken the wrong action in the overworld as a result of people doing this.
At the very least, if someone asks you to stop, please do so. 
i micro-twitch because i was a rogue in wow for 15 years and i apologize for basically vibrating 😭
Isn't there an "auto walking while climbing" already, tied with the "auto run"?
Admittedly, it's quite a wonky automatic action, especially when auto climbing tall cliff, and it would be in need to be better polished (perhaps by making it so that the player's character can go up/down/left/right according to where the camera is pointed?)
I partially combat the issue in FFXIV by zooming ALL the way in, but we can't do that in Palia.
Shifting a little isn't so bad, but the big jumps get me.
I do understand having the zoomies. I just don't get why some people are like "LOL NO" or just ignore the request to either stop or zoomie a bit farther away.
(Apologies, I don't know WoW so I lack the context for why being a rogue would be challenging. .. oooh, unless it's because of the PvP nature of that game?)
@barren atlas I've had even worse than the lol no response. People literally and deliberately getting closer to me and being LOUDER as a response to me begging them to stop.
yeeeeah, that'll often follow it... 
People straight up not respecting boundaries on purpose are the worst. 
i get stressed by the walking sound in the home plot. it sounds like your pants are made of grocery shopping bags. why? this is new... just the past 2 weeks or so. it's an aggrivating sound
Can only hold w but that isnt a solution because holding down keys causes pain for some players
The toxicity in this game is a funny thing. Some ppl used to clown emoji accessibility requests....
And @whole arch its a similar situation to melee on ff14 where you swing back and forth for minmaximg dmg. Gotta be at a certain angle for it to work so people stutter step pve and pve to ensure their positioning is appropriate
Sorta like league players and their compulsive clicking becoming a permanent trait lol
I found the bug gatching sounds when the bug is like gold quality.. Like does it have to shriek like that when passing out?? It feels like fingers on a chalkboard..
Ahhh, gotchya. (Mostly. I have thusfar refused to pick up melee or tank jobs. Bard & Scholar main, + dabble in other casting & healing.)
Apologies for the side convo, but what does [MRH] mean? I keep seeing it on handles. (I finally figured out that IGN means In Game Name, not a reference to that website... and Palia has taught me that LFG often means Looking for Group, not necessarily "Let's F-ing Go!")
Acronym for community names! People who have something bracketed like that are identifiable parts of a community. The MRH for me is Mmo Retirement Home
Thanks!
What I meant to say is that when you run up to a cliff while auto run is active, your character will start to climb it automatically. So theoretically the auto climbing is already in game. The downside is that the character also seems to go in random directions rather than where you want them to go (I see mine constantly going either left or right instead of upwards). 😅
Yea thats useless lol
Hey folks--I'm still in day-job meetings, but don't forget to tag me on your suggestions on what helps you play the game right now so I can add them to the Potentially Helpful Workarounds resource sheet. (More details in the tagged post here)
Hold on, I've just cracked the code on the auto climbing 
So, where you go already does depend on the way you angle your camera with the mouse. Just, for some reason, if you want to go up/down, you need to move your mouse to either left or right, depending on which direction the cliff is facing. And I thought the gravity debuff in the new WF missions was wonky. 😂
Can I ask what would make other people's zoomies easier for you?
I'm guilty of sometimes jumping around, but I like to think I keep it quite contained compared to others. I'm curious of how I could be better so I can still get the brainworms out and be accessible to you. (I do stop when people ask, but I know not everyone, including myself, is comfortable asking so if I could eliminate the need, or lessen the chance, for them to potentially be put in that situation I welcome any thoughts or suggestions - of course everyone's needs are different, but it's good to know more)
Okay okay so I'm so glad this is here, I'm not sure if anyone else has said it but subtitles is huge for me for like when interacting with NPCs I can tell that sometimes they'll say something that isn't written on the screen or even like sound descriptors would be an immense improvement to my gameplay ❤️
Theres is so much to read in this so I'm sure this has already been suggested but I don't have the attention span to find it so.
Please please PLEASE make it possible to mute specific sounds! 😭 I didn't know fireworks were a thing initially joining the game and was have a great time playing a cute little game when all of a sudden three people were in town shooting off fireworks right next to me. 😵💫 Had to close the whole game immediately.
Also geysers are incredibly loud and hurt my ears. 😬 I have to mute my whole game before I go near one just in case someone uses it. But I rely too much on being able to hear the bugs and things I can't just have it off. :/
Also would love captions specifically like there are with minecraft. I love those so much, they have everything captioned. And a little arrow pointing in the direction of where the sound came from. Some times the sounds are hard for me to differentiate or just hear (auditory processing disorder ftw lol) and I'd love to have the option to occasionally have it on silent but still be able to see everything if its a particularly difficult day sensory wise. Or if the characters say something but it's not what the text bubble says my brain gets confused and I end up not being able to read or hear either thing. Not sure what the solution for that one is but. It's an issue definitely.
oh that was so much sorry everyone 🙊
I know you're not replying to me, but I wanted to thank you for even asking this. It means so much.
For me (prob not generalizable), it helps just to have them do something not noisy, like running, or to keep the zoomies away from my avatar's location. Even simply saying, "hey, I tend to get the zoomies, but if it's bothering someone I'll do my best to chill if you let me know," would be amazing and extremely considerate.
Okay, so update to this: it appears that the camera angling for the auto climbing is tied to the North - South - East - West of the compass. So if one wanted to go up, they need to turn the camera towards "South", if they want to climb down they need to turn the camera towards "North", etc. 
It still is a mess, though.
If you have the time, could you submit that to https://palia.info/feedback :o)
also thank you for the answer egwene ❤️
Palia Player Feedback.
Will do! Just gonna have to reword it a bit I think. I feel weird submitting something that sounds so all over the place. 😅
Oh I do have a question also. I frequently forget what the characters say to me in regards to quests, and when I try to go into the quests tab to see what to do sometimes it's really vague and just not helpful. I feel like there probably is something to go into to see a previous conversation or something but I don't know how to find it. Does that exist or no? (If it doesn't this is definitely also a suggestion to add lol my brain doesn't like remembering things)
Is taking small steps okay? The reason I fidget in cooking parties is because players have to move around every now and then (cooking doesn’t count) or they can disconnect for being “idle.”
It's usually if someone's dashing in and out of my window frame rapidly--in Palia I try to adjust for it by slanting my camera more overhead, so that people have to be closer to me for it to effect me, but sometimes interaction points make that impossible.
So for jumping in place, not doing it where you're nearly on top of another player is a great start! I understand that you can't see my window, so you don't know exactly what my field of view is at the time. (We can't zoom in and out, but screen size, resolution, and the viewing angle from settings will still bring differences.) Given the nature of movement in Palia though, a player's camera is usually a bit behind their character's head.
The rapid circling and dashing about is more mentally disruptive, for me. If I'm at a cooking station I need to stand there to use it so moving away isn't a great option for me to take... and running around across the confines of the space means I can't escape it.
Does that help answer?
@gray umbra Small steps are fine for me! And sometimes people need to run to the chest for things, I totally get that. Thank you for that comment, I had no idea the action of cooking wouldn't count toward staving off an "idling" disconnect. o.O
(@hoary heron , a lot of this post is about steps that other people can take to help reduce a problem for folks getting overstimulated, but the tip about adjusting camera angle to overhead might help players overwhelmed by motion distractions. Also I think sound proximity volume is tied to Camera position in Palia? That can help mitigate a little when standing still.)
Unfortunately I think the only way is through the vague quest tab descriptions :/ I feel you though, I've had a lot of issues where I'd either zone out or forget (I have very bad memory so I often forget something that happened like two seconds ago) and have no idea what to do so I've had to look up guides for quests to help. It sucks to have to spoil myself as a result.
If you haven't submitted your feedback request yet, I'd definitely add that suggestion in!
@whole arch That answered perfectly ❤️ Thank you for taking the time and energy to educate me a bit more
Yep, it’s wild but apparently, if you park your character in one spot and strictly click the cooking animations/press F, it doesn’t count! I’ll try to remember that steps are better than jumps or in-place spins (a personal favorite of my fingers because I fidget IRL due to my ADHD, lol). Maybe what’s happening is that people find that sweet spot to stand in where they can interact with the station and then they press space to jump for preventing dc?
I hadn't run into it because I almost always hit a wrong button somewhere. XD If there's a lamp or candle very near the station, I invariably end up turning it on and off by accident too. (And quickly turn it back off, if candles. Particle effects get out of my face. >_<)
If it's a cooking party thing, I have learned to try and take a station that's at a corner or outer edge--then I'm not in the middle of as many people, so the odds of their motion needs and mine conflicting are a lot lower.
god i hate the particle effects from lights theyre so bright now. ty for reminding me of a setting for that one
They still haven't added any accessibility things to the patch notes, not as things added to the game, being worked on, or issues just being known
I wonder if there could be something implemented for hearing-impaired or sight-impaired folks to be able to see where certain noises are coming from? Like if they hear a bug noise but they can't see the little exclamation mark for whatever reason, or for the plants that make a humming noise when you get near them, etc, because sometimes you can't see the glow very well
Fortnite does this well with a little round "radar" thing around your character that shows where footsteps and shots are coming from! It helps me visualize where certain sounds are coming from when I can't tell. It would be a neat thing to be able to toggle on and off if needed.
THIS! as an asl interpreter this would be so nice
literally thought of fortnite's when you said it
YES! I'm so glad you agree! 💕 that little radar has been so helpful for me!
- subtitles! makes me feel for my hard of hearing folks when i play the game and hear something i know would not be accessible
the hard part about being so educated in the deaf community is seeing all the disparities in everyday media they face
It's great for us to find validation in each other and our experiences here, but don't forget to submit feedback using the official Palia feedback form to get it in a place where the Devs can see it! If you've got visual examples of the accessibility option you're suggesting, drop a URL to the image in the form (there isn't a way to upload directly to the form, so linking to publicly hosted images on imgur and such is an ideal workaround). Devs don't always know what I'm talking about as they don't all play the same games that I do, so the visual reference can help communicate the point. 
Leave game feedback here:
https://palia.info/feedback
Palia Player Feedback.
Palia Player Feedback << this don't help SQUAT -_-
I feel these 2 quests are not fixed they r ignored -_-
Yes! The ⭐ quality ones with their glow/sparkle are so much easier to see. Having some comparable visual delimiter for all bugs would be great. Or just higher contrast colors would work for me. I don't have trouble with the beige grasshoppers on green grass, for instance.
This is a big one too!
Thanks for this! 💕 I'll send the suggestion there!
Another patch another zilch for accessibility.
I'm getting a bit tired of their 'inclusivity' claim but apparently none for us.
I now need Proudhorned Sernuk Antlers for Hodari level 4 quest, and can't read the chat box to see if anyone is hunting him or where he is.
press enter!
Question; how am I supposed to read THIS?
Because I sure can't without being 3 inches from my screen.
oooooh i thought you meant clicking it, mb
Just putting my two cents in, I get migraines when things are bright and sometimes dizzy and this game constantly triggers that, along with motion sickness. More brightness controls/motion sickness settings would be wonderful, I love this game but I can’t play long without a headache.
Thought I haven’t played in like a month, has any more options been added?
Unfortunately there have been no accessibility updates to the game, or dev posts mentioning working on accessibility, aside from reverting a change they made to casting while fishing.
Pain
It's almost like they don't care.
im wearing my glasses and even i cant read that lol
I’m not sure if this would necessarily count as accessibility, so apologies if it isn’t- but it’s kinda disappointing to me there’s no androgynous option- at least for clothing. Makes it kinda hard for me to play because I’ll get dysphoric + worried about misgendering
There are plenty of androgynous options, actually.
Is this a male? Is this a female? Who knows?
(It's a male.)
And I found a lot of the starter clothing to be androgynous too.
ahh thats fair, thats my bad then
yes the clothing is androgynous but the body types arent and im disappointed by that
I dunno, the lack of beards makes him look pretty androgynous to me, and that body type doesn't scream either male or female to me?
Bit delayed responding to this conversation but I was reading through the channel and wanted to add another thought/idea:
At one person's cake party, they had set up the baking stations next to the pond. That way, when we took a break, or between tasks, players could pop over to the pond and fish. This person also had other things placed to provide stimmy things to do, such as the arcade machine (which is a high price item, so not feasible for many), storage access, etc.
I know that for me, I can't just sit still and do nothing or I get really tired/bored from lack of stimulation. But I also am sensitive to the visual/audio overload from people doing the zoomies nearby as well.
Having things to do that aren't noisy/visually distracting would be a great way to help people stim while not disrupting others. Maybe also provide a wardrobe, so people can fiddle with their appearance while waiting? Hmmmm...
Side note: the noise level of the grass also contributes to sensory overload for me, personally. Having the option to turn down the sound would be nice.
@hoary heron a great suggestion for your collection of ways to make the game more playable now
Besides getting the gifts with a super short window to claim them I also haven't played for like 2 months now cause of migraines. It's insane that they still haven't at least slapped on a toggle for what they did to the nighttime brightness as a quick bandaid
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
Leave game feedback here:
https://palia.info/feedback
Formally report an issue here:
To discuss general issues with other players, go here:
#🦋│issues-discussions
📌Be sure to check pins for important reminders.
See you around!
Disappointing that one of the loading screen tips is to use the motion sickness settings, but there isn't a menu, section, or individual option with that label. Sort of hints that they plan(ned) for some sort of accessibility settings but just taunting right now
Current settings to adjust to help alleviate motion sickness:
Gameplay Settings (First tab, Wrench icon):
- "Allow Camera shake" (uncheck this)
- "Persistent Center Reticle" That puts the little triangular dot target thing in the center of your screen.
Under Control Settings (Fourth tab, Mouse icon):
- "Camera Sensitivity" lets you adjust how quickly and how far the camera moves in proportion to your mouse movement when you look around or move in another direction.
(YMMV on the reticle--it helps some folks. I find it annoying and unhelpful, so I don't use it.)
@hoary heron List of existing settings in the game to prevent motion sickness.
Edit: My apologies for the lack of Alt-text! These screenshots are all from the settings menu.
Screenshot 1: Gameplay Settings, First tab. Highlights the first setting, Camera Shake.
Screenshot 2: Gameplay Settings, First tab. Highlights the third setting in the column, Persistent Center Reticle.
Screenshot 3: Control Settings, Fourth tab. Shows the third setting in the column, Camera Sensitivity.
yes did that, but again the in game tip is to go "adjust motion sickness settings" as though that's a single set of options with that label
If you explore the settings, you get the explanations for the first two as seen in my screenshots. However, it would indeed be more helpful if at the very least, that tooltip listed what these settings are.
It would be nice though if they'd group them under an Accessibility Tab with various groupings of features for easier finding though.
But thank you for highlighting the ones we have right now, Nyan! I'll add them to my sheet.
Yeah--I understand some of it being under gameplay, but that might be a better spot. With the mouse controls, if you don't already know what Camera Sensitivity is, you have no idea how that setting can help you!
There are games that have multiple locations for certain settings like this, too, so that it's easy to find regardless of why you're looking for it. I luckily went through all the settings one by one and found the various motion sickness ones, but it would have been so much more convenient to have them all in a handy list.
WHAT IS UP W/ THE QUEST PAGE Y cnat we request stuff -_-
That looks like a game glitch/bug--you'll want to report that through the Game Issues form:
Formally report an issue here:
https://support.palia.com/
To check with others and see if they've encountered the same bug, and if there's a workaround, check #🦋│issues-discussions and #1161786664016941126
It is confirmed a bug/issue for a month now
The best workaround for it is to pull out the item from storage you want to request... then you'll be able to request that item (only for the time you're logged in)
Everytime you log into the game it'll reset... very frustrating 
IT SEAMS AS USEAL ALL THE TIME IT NEVER CHANGESS -_- 1 step forwards 4 steps backwards f sake it was fine LASTNIGHT itis all about excuses 🤦♀️ for them oi vay 😠
I wish the cursor was unlocked in the game and it was easier to play with one hand (similar to World of Warcraft). I don't know how controller support will work when there are so many dedicated keys on the keyboard for actions and controllers have like 12 buttons.
image for reference - it's been there since... at least day 1 closed beta, maybe in alpha too? so it's decidedly not a new thing
While it doesn't necessarily help the one-hand gameplay style, there's potential to bind more actions by using a combination of buttons. Final Fantasy XIV has built-in controller support (as it's both PC and console game) and you shift between sets of action hotbars with left and right shoulder buttons or trigger buttons (I forget which--I'm not great with it). I have no idea how they're handling controller support, but there's potential!
Yep--I can see the confusing direction there. Definitely something to submit to S6 via the feedback form so it can be escalated to the appropriate team(s) within the organization! 🙂 https://palia.info/feedback
If you want to include the image, there's not a spot on the form to upload, but you can paste in the URL of a screenshot if you've put it somewhere public like imgur.
Palia Player Feedback.
Even if it seems like it's been there a long time, it's still worth raising and submitting in the form. We're nearing the end of our third month in beta and there has been a LOT of feedback and such submitted on a lot of different topics. Maybe someone already called it out, maybe not. Still worth adding your voice to it where they can cleanly document it, if you have the energy to do so. 
It's not super-populated with data yet, but the initial format is in place! Here's the "Palia Beta Accessibility Community - Adaptations to Current Live Game" guide, aggregated from the very solutions/adaptations, etc. folks have been sharing here of what's helping them and might be helpful to others!
If you have tips you'd like added to the guide as you're sharing them here, please tag me per the guidelines in my post that I'm replying to (since I can't pin it).
https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit?usp=sharing
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
@hoary heron another suggestion for people struggling with cooking focus food: once you can craft the preserve jars, they make no-effort foods! I try to keep a 30-count stack of my 2 most popular preserves - they're low focus, but I'm making so many that I don't usually run out
Added! Thank you!
Seconding the preserves for focus food, I haven't cooked for focus in weeks, and almost all of my garden goes straight into the preserve jars. I find gold star tomatoes are good, but almost any crop that harvests multiple times is great! Not to mention you can make lots of gold with the excess.
Any ideas on if there's going to be a way to rebind the key for the camera that's currently on K? I play left-handed so my typical move keys are OKL: instead of WASD so I can't go left XD
The camera doesn't have a re-bind yet; it's still listed as a Known Issue. I'm hoping that that might change as part of the controller support rollout, but that's pure speculation on my part. As a non-developer, it seems like a logical piece for it to be bundled with. Palia on Nintendo Switch was slated for Holiday 2023, if I recall correctly from the Nintendo Direct, so I wonder if the work that's going into that (especially since the game is intended to be cross-platform and cross-progression) might connect with PC controller support and keybinds in general. Again, pure speculation on my part.
If anyone suggests a workaround here that works for them with the game as it is right now, I'll add it to the "Palia Beta Accessibility Community - Adaptations to the Current Live Game Guide" so other left-handed players like yourself can try it and see if it works for y'all too
Yeah I'm no developer but it doesn't seem like it should be too difficult of a fix as other keys are already able to be rebound? Not sure but hopefully there's a way to adjust it soon 🙂 thank you!
About the camera angling while climbing, I tested it out in the past days. It is confirmed that (with the auto run/climb active) it follows the compass, which means:
- North = go down
- South = go up
- West = go left
- East = go right
While this is a nice touch, it still may be an issue depending on which side of the cliff one may be climbing.
If players climb cliffs while facing north, first they need to be quick to turn the camera 180° the opposite way, towards south (especially when they start from ground level).
This also means that players won't be able to see anymore where they are going, because the camera will be like super zoomed in on their character's face. A way to try and mitigate this would be to point the camera downwards/upwards (this won't effect the climbing direction).
However, there would be one last issue: when reaching the top, players should be very quick at turning the camera back towards the direction they are going (in case of this example, 180° back towards north). Otherwise, the moment the character lets go off the cliff, they will just move in the wrong direction, resulting in them actually jumping off the cliff they have just climbed. 
(I guess I might try to records the whole thing and add some CC when uploading to YT)
i just wanna say im glad im not the only one who experiences physical pain while fishing-- holding the mouse down for that long is hard.
(not that im glad other ppl have pain but that im glad im in community w ppl and im not.... yk... alone 😭😭 i hope that makes sense)
i wish there were a way to set it to toggle reeling/not reeling in so i could just click it once
I feel on the verge of carpal tunnel syndrome due to gaming (PC user), and have come to realise that my hands feel a lot better while playing Palia than Warframe.
Most of my issues are caused by keeping the same buttons constantly pressed down, and also having to reach keys that are in uncomfortable positions. Features like the auto run have already been of great help for me; I can let my character keep running on a bee line while giving my hands some rest and do some stretching.
Like: now I could play Palia for hours straight and not break a sweat. Last day I jumped back into WF and ran some missions in a row; not even 30 minutes in, my left hand (keyboard) was already starting to feel "tired".
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
Leave game feedback here:
https://palia.info/feedback
Formally report an issue here:
To discuss general issues with other players, go here:
#🦋│issues-discussions
📌Be sure to check pins for important reminders.
See you around!
Idk if this has been suggested yet, but a ton of MMOs allow for one handed movement by holding down Mouse 1 and Mouse 2 at the same time to make your character move forward, then use the mouse for directions rather than WASD. I think that would be a wonderful option. Can also be brought to consoles via trigger button combinations.
@novel mango YES--I love that movement function sometimes. I tried binding it like that, but I don't think the keybinds like combo-binds right now (like shift+ctrl or somesuch). I'm really hoping that when controller support rolls out and we can start to play it on Switch that we'll have more nuanced mapping for keybinds.
Edited to add the @ as I totally missed that on first read!
This is great! But can you make the text just a lil bit bigger?

I've bumped it up a little--if need be there should also be a zoom function on the page 
I saw someone mentioned auto run earlier - how do you auto run? I always did that when I played skyrim and it really helped my hand pain
(Full honesty: I have tried to hit my usual auto run key for skyrim more than once while playing Palia and been very confused about why I'm not moving.)
Iirc auto run key is set to the forward slash /
Yup--here's the default keybinds in the game: https://palia.wiki.gg/wiki/Guide:Game_Controls
The default Game Controls are listed below. Key bindings can be adjusted in the Settings window under Control Settings, and up to two can be assigned per control.
There is currently limited controller support, with plans to add more in the future.[1]
i didnt know this channel was a thing, but i'd honestly love a gamma adjustment slider like most games have? for reference if anyone has played minecraft, its the "Moody to Bright" (super darkness, or normal
) slider.
i just find it really dark in game when its peak nighttime and the way i combat that is manually changing my laptop brightness to like 50 to be able to see the game.. at the cost of my own eyes 😭
Great layout, not only for gold, but Jams i.e. your effortless focus food 🙂
There's a high-pitched keening sound in Bahari Bay, north of the Aquifer. I find it painful to listen to, and I'm cutting short my foraging runs to avoid it. Definitely causing a sensory overload issue for me.
Auto run is actually bound to the "reverse /" by default. The regular "/" doesn't work (at least on my end), possibly because one symbol is tied to a number key (the 7, in my case), and the other is on the number keypad, a portion of the keyboard that apparently is not even recognised for keybinding.
Since the default position was quite a hassle for me to use, I resorted to rebinding it to one of the side buttons on my mouse; it's been so much better this way.
For others wondering how auto run works in details: just press the dedicated key and then look around with the camera to go different directions, the moment you press anything else to change direction (like the WASD keys), the auto run will automatically cancel out, although you can still jump and even climb up cliffs. This latter is even trickier to pull, though.
Also: keep in mind that auto run won't stop when equipping and using an item, but will always cancel itself whenever you pick up loots and forage.
I can't do more than 2 fishing casts a day because my hand will start tremoring holding down the button and steering.
As I understood there was once a way to use space bar to reel in the fishing pole... sounds like that may be a good thing to bring back.
There are three things I’d love to see so I can play the game with my friends!
- No particles when hitting things because it can trigger photosensitivity
- Instead of an animated glowing for things you can pick up, maybe instead just a steady beam of light
- Any lightning affects, maybe instead of the visuals, the sound of lightning
And maybe make them togglable? That way people can still see them if they want?
This right here! I have stopped gardening in game, because they added a "red flash" to indicate the tile has been hoed. I get instant migraines from it, which can trigger a seizure for me.
Oh no Jelly! I'm sorry it gets you too 😦
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
another dev blog...once again not acknowledging accessibility concerns
At least this is a step in the right direction!
When will the limit for money be increased? currently at 300,000
I haven't heard any reports of it being slated to happen, but you can check with other members of the community at large in #💬│palia-discussions , or submit feedback to the Devs through https://palia.info/feedback.
Palia Player Feedback.
This is technically possible; you'll want to map a key to the Secondary keybind for "Primary Action". Now Spacebar isn't the best option unless you're prepared to change your jump keybind (otherwise you'll be jumping while fishing). I've put my Primary Action on Alt, but there's some flexibility to see what option feels most comfortable to you.
You can find this and other tips/workarounds/adaptations that have helped players and may be helpful to you in our guide: https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit?usp=sharing
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
What do you think about option to change servers, not asking your NA friends, for example, to invite you? Cause EU community isn't that sociable as NA

Like an option to toggle whether you want to prioritize one region over the other in matchmaking? To end up on NA servers without having to be pulled there through an NA friend sending a sync request?
yep
or maybe just an option to switch from the Esc menu
Your best bet to communicate that to the devs at S6 is through the feedback form: https://palia.info/feedback
Palia Player Feedback.
i have to say this dev update not mentioning Anything ab the multiple accessibility concerns ppl have raised makes this form feel disingenuous-- is there any chance that the devs are reading our responses? it doesnt feel like it.
honestly I feel like they're going to ignore us until the switch release.
if thats true i'm going to scream
I have submitted on the official feedback form multiple times. If it weren't a free game I would be gone. They're all about 'inclusivity' but only when it applies to LGBTQIA+ interests (I do not have any problems with this) it seems, but none for us.
I regret paying for cosmetic outfits now.
I have been submitting feedback for five weeks and nada.
What did I expect from a bunch of ex Blizzard devs?
even w lgbtq+ stuff-- there's no androgynous body type, only male and female, no way to specify pronouns to other players, etc
My character is super androgynous to me?
I can assure you that they are being read, organized, and documented. Building these things takes time. Building these things well takes more time. Yes, I would love a visible mention on what's being done for accessibility. Now a further disclaimer that I do not work for S6; however, I've worked in human resources for the past almost 20 years now and I can assure you that even if their thought when reading all of our feedback was that they needed to hire some/more accessibility consultants and accessibility focused developers, that is a bare minimum 3-month process from idea to first day of work for the new hire (s).
Yes a number of the developers are coming from big studios, but that doesn't mean they've ever worked together before, or that they're doing the same things that they were doing previously at their old studios, or that all of their old studios functioned the same way.
Do I want inclusivity in Palia to apply to the disabled community as well? Absolutely, it's part of why I applied to be a Shepp. Do I wish that accessible features in the game were further along than they are? Absolutely.
I hear your frustrations and I feel them. It's frustrating when we feel like an afterthought. We still have a long way to go for accessibility not just in the gaming community at large, but across all industries. And one of the hardest things is that it's a marathon, not a sprint. I have to remind myself of that when pushing for greater accessibility and disability inclusion in my day job.
Right now my focus is trying to help support this space where we can support each other, and continuing to be visible both here and in official S6 feedback. And trying to help everyone remember all the people involved here and on the S6 team are human, with limits to our spoons.
Just sucks to see them constantly repond to things, but really never talk about accessibility at all - especially when stuff like a brightness slider has been asked for since the first time they changed the lighting. There doesn't need to be anything concrete, just knowledge that they're actually working on it. Every dev blog there's hope that they might finally mention that they're working, or starting, to work on accessibility and every post that hope gets smaller and smaller when thats revealed to not be the case.
I mean it took like four days just to get this channel back. That's a small thing in the grand scheme of things being asked, so the fact that even that took so long to get acknowledged kind of sucks and doesn't par well for bigger accessibility concerns.
yeah, this, im tired of waiting to be seen or heard at all.
I do still have hope that we will have some better communication around accessibility and where the studio is with it, but I can also empathize with feeling burnt out on hoping. I know that it takes emotional energy which can translate to physical energy to keep hoping. So if you need to take a break from hoping, I understand, and I will keep hoping for you. 
"It will be accessible one day. For the people who have genuine barriers to accessing our content, sorry, other things are more important to us right now" Accessibility is not a nice thing to have, its a necessity for well... access...
inclusivity being a supposed core of the game just comes off as a joke now. You build this type of inclusivity from the start otherwise it's just lip service. The game has been in development for 5 years don't tell me it took this long for someone to even spare half a thought to one of the most vulnerable communities. They wanted to be different and congrats they've achieved that at being worse at accessibility features than some of the most bare-bones indie games I've seen. I don't need a reply shilling the company line so don't ping me please, I can see inclusivity was just an empty promise after all.
We were also told a year ago on twitter that we'd get updates about accessibility because it was important to them and it's never happened. I mean, I feel like a year is a pretty decent chunk of time to at least get some kind of update. Every time we ask more about it we're told "keep waiting, you're important to use and we'll get to you" but it never really happens. Feels like those lines where they have you pull a number, but people keep cutting in front of us.
A whole year of nothing :/
I have loved ones that are struggling with this as well, so I understand the need to vent.
But I also write code for a living.
Inclusivity and Accessibility are not always the same thing.
The latter requires a ridiculous amount of organisation and technical implementation in order to handle a multitude of needs.
Some of those needs have been addressed and steps have been added to the game to assist with them.
Some have not yet been handled.
It sucks that there's so much left to do.
Deeply.
But I have no reason to believe they're actively ignoring a chunk of their player base.
Even on my most cynical of days, I know that does not serve the game or their company.
They want to accommodate as many people as possible.
The question becomes one of resources, and whether they have what they need to make that happen.
And we just don't know what they have at their disposal.
If they aren't saying anything, it means they can't for some reason.
Best we can do is keep reminding them in a constructive way.
Even when we're feeling salty about it.
TThat means platform accessibility. Nothing else.
not including disabled people (otherwise known as not being accessible to them) makes your game inherently not inclusive.
inclusivity includes ALL people.
And yet they don't even have the baseline brightness/contrast, or chat font size picker. You can't tell me those are incredibly difficult to do.
Perception is the issue here.
I agree that a statement would go a long way in easing a sliver of frustration.
But it's difficult to say something when a solid timeline is not in place.
I'm on your side here.
No one deserves to feel left out.
But, saying "It's complicated." is probably all we can achieve right now .
that doesnt relate at all to what i said though.
inclusivity IS accessibility bc inclusivity is about including all groups, and disabled people are just as important as any other group.
to pretend that you can be inclusive without being accessible is VERY harmful.
That's the thing though. If they were listening they would know that literally all we want is some acknowledgement that they're actually working on it. We've stated multiple times that we don't need to know the when, we just want to know that they actually care. Disabled players have been told constantly to be quiet and wait our turn, but we've been waiting for months to even get acknowledged.
It's honestly kind of offensive to keep being told to wait or have people assume we don't understand that these things take time.
Even getting this channel back, which takes like two seconds to add, after it was deleted was a fight that lasted several days.
It makes me sad that they got rid of it to say they need to work on a way to bring it back without things getting buried... to then bring it back and it happen
To be fair, I meant that Accessibility deserves to be it's own thing, not just a general Inclusivity issue.
I find it far more important than a lot of other things.
Accessibility is a general inclusivity issue.
"our game isnt inclusive to disabled people but we care alot about inclusivity"
all of these issues are very interconnected. you can't have inclusivity without accessibility, and you can't be TRULY accessible without also being inclusive.
The fact that we had to fight to get this channel back speaks volumes.
I want to believe that they care, but words aren't actions and so far we don't really have any actions aside from getting this channel back.
ALL MEANS US TOO
I'm not assuming that anyone doesn't know these things take time. But, as a disabled person and disability accessibility advocate, sometimes I also have to remind myself that stuff takes time, and as HR and the hiring process is something I'm intimately familiar with, it's a chunk of the timeline that hadn't really been brought up before (in what I've seen, and no I don't go on reddit so my apologies if I'd missed it there).
I am struggling to put to words what is buzzing around in my head.
Let me say again, I am fully on your side here.
Completely.
I'm just offering some insight as to why they aren't publicly addressing the situation.
I think the best PR move would be to acknowledge the Accessibilty concerns.
I don't know how much they would be permitted to say, but it looks bad at this point to say nothing.
I wasn't speaking about you specifically.
I'm not sure what you're trying to say with that last part, but if you're speaking specifically about Palia accessibility has been brought up plenty of times before - it just wasn't acknowledged until the 22nd (which is when they did the server changes that deleted the accessibility channel and we had to fight for days to get it back)
I can't find the archive of the previous accessibility channel, it appears to have maybe been deleted, but the response then was lackluster as well. It didn't respond to many of the concerns that were brought up, like being ignored which is still a concern now.
i feel like as a disabled and chronically ill person myself i am increasingly aware of how long things can take that "shouldn't" take that long, lol (/lh)
at this point i just feel like i'm not being updated or communicated with often enough. like i'm not being thrown a bone, you know?
I hear you--considering how long a lot of us have to wait on getting a diagnosis, or a doctor that actually listens to us--yeah. It shouldn't take that long. We do a lot of waiting in a lot of spaces. Right now it does take that, and that stinks, and across all industries, we're trying to change that for the better. (Again, I do not work for S6, I just send them lots of feedback and do Shepp things, which for me is making resource documents, musical parodies, and even more feedback)
I'm hoping we get an update soon; I agree that it would be very helpful.
Ah--my apologies for assuming you were; my neurodivergent urge to try to clarify when I think someone has misunderstood what I was trying to communicate gets fierce sometimes 😅.
The last part was in part a reference to how adding headcount to the team to help support the accessibility needs is not a snap-your-fingers-and-done process--and when folks look at how long it takes for them to take action on things, the time needed to decide to open a position, recruit for the position, interview, offer, hire, and start is both a lot more time than people tend to think and it's a factor on the whole process of increasing accessible features in the game that people don't tend to consider.
But yes, I have been a part of every accessibility channel/forum/etc. we've had in this server. The previous format was difficult to report on, and that was for all types of feedback. That's why, to my understanding, feedback is focused through the Feedback Form in the pins--because that's something that's just feedback, no additional conversation and debate, they can report on it, extract and organize the data more effectively. When I share the feedback form in this channel, it's never to say that someone's frustration is invalid--it's just to encourage that it also go into the place where the Devs actually see it. Because I want to do whatever I can to help make sure we're being heard and seen.
The years of waiting for a diagnosis are horrible.
Breaks my heart every time I hear another person say they've been through that.
Far too many of us out there.
I don't know how much I can contribute to this conversation beyond being an ally and a code monkey.
Would it help if they said they were looking into some things?
Would that just start a metaphorical despawn timer for people?
Every update, they'd be wondering where it is.
They have to be thinking about this stuff.
But I still think they just don't want to say anything until they can give a rough idea of the when.
It would definitely help if they said they were looking into things. Whether that be a full fledged list of things they're looking at, or just updates on a few of them like how they do with dev posts. Just some kind of acknowledgement outside of saying "we hear you" or "they're listening" because that's all we've gotten so far. Even them saying "Hey, we've heard your requests for X feature and while we don't have anything concrete yet, here is some stuff we've been working on to try and do this thing and why it's been taking so long".
We all know these things take time and I've never seen anyone in here suggest otherwise, but it's the waiting and lack of transparency that really wears you down. Especially when it's impossible to ask about accessibility in other channels because it's either ignored or people tell you to "get good".
Like for lighting, even something like "We know you've been asking for a brightness slider and while we don't have anything concrete, here's what we have been doing internally to work on making sure we can give you this" with maybe pictures of them testing different lighting? Just something like that would go a long way.
As to the old accessibility discussion it seems to be here - https://discord.com/channels/809856101326913567/1136166457911292026
I feel you. I’m personally taking a break until they address adding back food items that provide decent focus without requiring complex cooking tasks that aren’t friendly to people with ADHD, arthritis, anxiety, time constraints, etc.
When a subject is continuously voted toward the top with absolutely no response, it’s beyond feeling like shouting into a void. I assume they’re smiling back now. The lack of communication on it is audible.
Yes I stopped playing when they did that big cooking nerf because the group I usually cooked with stopped playing. Then I just stopped playing entirely when there was no response to accessibility and won't be picking up the game again until there's some acknowledgement.
idk if they can legally do this but if it IS a hiring concern if they said outright "we understand we've had a lot of concerns about accessibility, we're working to hire someone who has experience working on that and we just havent found the perfect person yet, but we promise it's important to us" blah blah blah would be okay
although i might question why it took that long but i would b more like "ok yeah nothing u can do rn doing what u can to fix it"
They could definitely say they're hiring an accessibility consultant! Heck if they were, I could even recommend someone incredibly renowned in the Disabled gaming space for his accessibility consultant work
Yeah--I honestly have no idea as to their staffing and intents there; I can't speak to that. I'd love it though if that were a thing. But I also don't want to write promises for them/put words in the studio's mouth. It would be awesome though. Admittedly, I also think every company should have accessibility consultants.
Froggies--I wouldn't be surprised if we're thinking of the same person 
i have to say ur position seems rlly hard. like u probably barely know anything (no offense i hope u know what i mean) (also whatever u do know u prob signed an nda about) but u have to bear the brunt of community backlash without being able to know enough to soothe us 😭
There's definitely challenges sometimes, though being a Shepp doesn't actually require me to be in this channel--it's my choice because I want to be here for y'all. I want to help in any way I can, and being here with y'all also further helps shape my own feedback. 
Yeah, I know tone is very hard to convey through text. Please don't think any annoyance or frustration is aimed towards Shepps. I know you all are not involved with the game and have no control over what is/isn't done.
Pffff i hadn't even realized that I did that too! I never have enough food to keep my focus up cuz cooking is fun imo but scheduling it in such a way that my boyfriend and I are both online and want to do cooking for a longer period of time is next to impossible with both of us being neurospicy
But doing any activity without having the focus boost active feels wasteful so instead I just stare at the focus bar uncomfortably and then do nothing instead
Best PR could be even something as simple as "we have received your feedbacks concerning accessibility, and we will get back at you when we will have updates to share in this regard".
At least people would know that yes, all those feedbacks have been received and also seen, instead of feeling unheard like this.
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
We have ALL reported feedback officially.
It's not being addressed
The message above yours is only a Discord bot that drops a reminder once a day.
I'm literally considering quitting because my resolution can not go high enough for the view to get out of what feels like practically first person. It makes me so motion sick and that makes this MMO unplayable for me.
If I can play at a high enough resolution (say on my friend's laptop) the FOV is so much better!! I can see almost my whole character and the camera doesn't feel like it's swinging whenever I have to move- but on lower resolutions it's unplayable for someone like me with motion sickness. Does anyone know if they plan to add a zoom out slider like every other MMO has?
Just wanna say good google doc - glad I read it before repeating any requests - looks like you got em all covered!
wait why was this channel deleted?
There is a field of view slider in the settings, I can't remember exactly where bc I haven't been playing lately but I did have to dig a little for it.
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
Settings -> Graphics settings -> Advanced
I've tried the FOV slider, that's not what can help. FOV increases or decreases what's in the peripheral view, but not the camera zoom from character.
Changing it can zoom my character out a little but if I put the FOV any higher than 60 it still isn't zoomed out enough and instead my screen looks like a fishbowl.
So it's not FOV, it's a zoom slider I need. Like in other MMOs you can zoom the camera away from your character or zoom in which is the only view in Palia, but with the camera as close as it is in Palia on lower resolutions, it's too close and triggers my motion sickness horribly.
Oh, I see. 
Hope they'll add a similar slider even in this game, then.
I just need a text box chat size picker
This is a great example of what I mean about the screen resolution greatly impacting camera distance from character:
On larger resoltions I feel like the camera is far enough away that I don't feel like the camera is too close, or like the view swings when I change the camera angle. On my friend's computer Palia doesnt trigger my motion sickness at all, but on mine, which sadly maxes out at 1920x1080 it's literally unplayable for me. T^T
it's also terrible for picking things up on the ground bc you have to swing the camera to your feet to even see them
The default fov is 90. The UI is bugged and always says 30. Set the FOV to 90 and change maps or exit the game and reopen.
I will try that, I've tried FOV 90 before and it looked weird af but not without restarting so I'll try that and report back
It might still look wierd to you if you have been playing with fov at 60. But to see your feet fov needs to be at 90
I love that they’re adding accessibility features. I use the compass to find bugs all the time and literally just go by the amount of meters or whatever and direction on the compass to see them because my vision is terrible. I keep getting a bug though that glitches my compass, removing the distance markers for things and making old markers (bugs I already caught) remain on the compass, sometimes makes duplicate markers for things like party member locations…and I think this happens after I use my camera (which I also use to see things better because blind) which is a huge pain
has controller support been fully implemented? I quit about a month ago due to an injury and now I have palsy fml
Nit yet but I hope it is soon
I added Palia through steam and I’m using controller but a few things I use mouse. But it might be worth you checking out!😇
If anyone here who has alternate keybindings or have managed some controller mapping to make the game more accessible, please let me know and if you're comfortable doing so, share what those are (maybe with screenshots?) so I can add them to the Adapations/Workarounds guide! https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit?usp=sharing
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
YOU ARE MY HERO!!!!!!!!!!!!!!!!!!!!!
I CAN SEE MY FEET!!! 🥹
Chat box text size picker when
hello again everyone, sorry I haven't been responded, been swamped with work
Vision/visual processing: Custom text size & multiple font options Scaling ui size Contrast and brightness sliders Alternative effect to sparkling for daytime Colorblind modes Diegetic sound (https://www.reddit.com/r/ffxiv/comments/m2h2tc/how_do_you_play_if_youre_blind_heres_how_a_video/), More...
Hope small chat font will be a priority. Seems like the game is to sim "farm" with the intention of having more player interaction unlike other fighting mmos out there.
I too belong to an older generation, for now I ignore any players in the game because the chat is way too tiny. I would love to interact with other players, but having to squint and strain my eyes for it is not worth it.
Is there any benefit of playing in party? For now only upside is marker on map. Is it possible to allow party members to share loot even when not all party members didn't participate in gathering?
Few examples:
Cutting trees: I play with my GF and we have to go together and hit each tree. It would be better if we can cut different trees and still collect wood from all trees. But that is not the worst.
Hunting: When someone obtains Standard bow and Standard Arrowhead, almost all animals in village are one shot. That alone disqualifies hunting together because only one person gets the loot. Hunting on Bahari Bay is possible but when two players shoot the same animal they tend to randomly run into walls and vanish. I guess vanishing is part of some unstuck mechanism which I fully understand. But when I hunt solo, animal runs almost straight away from me. Then in this chaos I am not sure which seranuk i shoot and which i didn't. Constantly keeping track of which one i touched to get loot is really annoying.
I can name a few more examples but i hope you got the point.
I'm not complaining. Just shearing observation about limited upsides of playing in party i such cooperative-friendly game 😄
I play with my IRL partner, so I hear where you're coming from. Hunting is way more fun with a partner, but you've got to get it to the point where you have the Slow arrows. Open with a slow arrow, and then both start firing fine arrows
Agree, but still. Playing in party has no benefit other than pointer on the map which is really sad for me 😦
It would be way better if there were better rewards for everyone when the resource is shared, agreed.
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
A (maybe low-effort) way I could see this being implemented is by giving partied players an extra bonus on the resource in question.
Something like:
- Mining Palium (big nodes) alone = 5 palium ores + 5 stones
- Mining Palium (big nodes) in a party = 8 palium ores + 5 stones
Which also reminds me: players could also get a temporary "speed boost" when doing activities together. We already have it for fishing, so for other activities, it could go like:
- Faster chopping speed;
- Faster mining speed;
- Faster bow drawing speed.
But it might also slightly backfire when it comes to cooking together. While faster mixing/stirring speed sounds nice, faster flipping/kneading/chopping speed sounds kinda nightmarish. 
what a strange message... anyway
Yup. But it has been sent to the shadow realm 
if you're disabled everything has to do w accessibility 😭
like even things that dont seem like "accessibility issues" and are just "quality of life" things can be beneficial for disabled people in managing their disability.
Yet another cake party with a bunch of ableist jerks.
Stg, if they don't add audio sliders to mute the noises made by other players, I am just going to have to stop going. Which means slow grinding for gold, or no access to things like the rugs, tubs, and wall hangings in zeki's.
I'm sick of having to be the annoying person at the party trying to either police everyone else's crappy behavior, or fighting the panic attacks that come from my auditory processing disorder
Hi, I don't want to be an ableist jerk ever when cooking with other people, and I'd like to know specifically what the bad behavior is, if you don't mind taking a couple minutes to explain it. Maybe it's well-known and if so I apologize for not knowing it yet.
It's only bad behavior in context. If a person in a party specifically asks that people don't do whatever the thing is, and explains their disorder or issue that causes the need, and the request is a reasonable one, and then you do it anyway? That's the context.
There's nothing wrong with the behaviors outside of that, but if someone makes a reasonable request and you follow reminders by intentionally INCREASING the mentioned behavior...
I hear you, and I promise you that whenever asked I'll happily shift the flow to make things good for everybody, to the best of my ability. I'm actually really curious about what exactly went wrong for you-- it seems it had to do with the audio, and I think it's useful to document the specifics of what went wrong, especially when there's a channel like this devoted to trying to make it better
Sorry. I'm still a bit raw from fighting off a panic attack from the last party.
I have an auditory processing disorder. I need to hear the UI sounds to cook without really screwing it up. Since S6 has not prioritized extremely simple accessibility requests, like for separate audio sliders, etc., this means I have to explain all this at every party, and ask that people not do noisy things while we cook. This includes obvious things like fireworks, but also bug bombs, shooting arrows or just using an empty bow to make the shooting sounds, chopping with axe or pickaxe, using the watering can, using the laugh or other noise-generating emotes, and, unfortunately, jumping.
This is at least the sixth party I've been to where someone responded to me basically begging them to stop jumping or chopping with their axe or throwing bug bombs, by doing it MORE. And as this one, like with most of the others, the host did nothing.
I've had some amazing hosts who aren't like that, and will stop the person or kick them, but they're the exception, not the rule.
Thank you so much for explaining! I'm appalled that people behave like that, but I'm a bit more of a still person; I don't feel the need to always be making noise or commotion or otherwise drawing attention to myself.
Honestly, when I'm cooking with my partner, I get a bit thrown off the tempo when he's chopping simultaneously. That's just one of the many reasons I'm not brave enough to ever join a cake party. (And yes, I know it's all mixing, not chopping)
I hope things coalesce a bit at some point, and the community feature gets fleshed out, and we can all find groups we can just have fun with.
I have shot in party the white deer. I held back until everyone looked like they picked up their loot then I picked up mine. I have also hit minerals, and collected bugs with a group. I held back and picked up what was left over and their was plenty left. I have waited till someone left a circled fishing spot and when they left I was able to fish in the circle also.
Is your post in response to something someone else posted?
Sorry. It was something someone mentioned days ago about people not sharing and I got on my nerves. You can delete it since I can't find which day it was on.
Im not a mod, I was just curious and didn’t quite understand why you posted your comment. I get it now though. Thanks!
I need to build out my stations more so I can organize and host sensory-friendly cooking parties. I may need to go ask this next question in the Cooking channel, but does anyone know how far apart you can have your various cooking stations and they still operate together?
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
Good news everyone! Testing with a kind person in the Cooking channel has revealed that the stations can be ANYWHERE on the same plot and still use the same recipe. So now I'm working on an Accessible Layout for cooking party stations to reduce outside visual and auditory stimuli!
ooooooooooo!!! i would love a picture of ur layout when ur done!!!
I've had this issues for weeks, since Halloween Maji market. They said they're aware and possibly working on it. I have not played since as it also induces motion sickness for me. Unfortunate we are missing out on the event
This is... depressing. So they will see it or wont see it? Should there be a statement made that we should use that specific link that leads to the Palia website to leave feedback as the only spot they'll see it?
The won't see things posted here in this channel. For S6 to see it, please submit feedback and/or game issues through the forms linked in the bot-reminder and pinned post.
This channel's purpose here in the discord is a place for us to discuss our experiences with each other, talk about the challenges we're having, and share what workarounds/adaptations have been helpful to us in hopes that they can help someone else as well.
Two of us in here are aggregating information to be useful to the community:
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https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit#gid=1058893203 (Palia Beta Accessibility Community's Adaptations to Current Live Game Guide, aggregated by me)
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https://docs.google.com/document/d/1XbE_6wfJ6od6gQPZb6NQO2jkWsRLol8YpyU-sWo-znM/ ( Palia accessibility suggestions list aggregated by Community Member Yohannes )
Vision/visual processing: Custom text size & multiple font options Scaling ui size Contrast and brightness sliders Alternative effect to sparkling for daytime Colorblind modes Diegetic sound (https://www.reddit.com/r/ffxiv/comments/m2h2tc/how_do_you_play_if_youre_blind_heres_how_a_video/), More...
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
That's the plan! 
I have the same issue with the lights. If i say they strain my eyes then someone inevitably flicks them all on
That's one very rude thing to do. 
Ive lost total faith in most of the community lol yeah
Reason 65457 why I'm trying to build an Accessible, Sensory-Friendly group cooking layout so I can host Accessible, Sensory-Friendly cooking parties
Thought this was interesting, so I wanted to respond, sorry it's been a few days.
I'm used to playing with a FOV of 130 in most games. This game? No can do. Everything starts to warp and becomes fisheyed past 60FOV. 60 is technically all you need to see your feet in 1920x1080, fyi.
In ESO, the camera zooms in and out with the mouse wheel, and then in camera settings, you can adjust it even further. But regardless, it literally just MOVES the camera forward or backward, it doesn't bend the image at all, and that's been one of my gripes about the camera in this game since day one. Technically, one of my ONLY gripes about the game. I have like...3? 🤣
Attached are pictures of the game at 1920x1080, keeping the character's skirt hem lined up with the white/gold line of the floor (the x-axis if you will), and then y-axis lined up with the center point of the triangle point design on the wall, so the image stays as true as possible while taking screenshots. In order, 30, 60, 70, 80, 90, 100, 110, 120, and 130. Hopefully
i have not seen it look like that before. Thank you for showing me this i understand better now. mine looks like this at 130 fov at 1920x1080
Yeah, if I were to change the angle of the camera ever so slightly, we would have similar pictures. But if you compare the 130 to the 60, for instance, and then look at the center fo the floor design, as well as the angled walls, you'll see how distorted it all gets. It makes me feel so....drunk? Definitely doesn't help accessibility 🤣
I regularly try to scroll to zoom the camera out and facepalm when it scrolls the bags instead. Bags isn't bad, just not as intuitive, and I would have a much easier time if I could just zoom out instead of fish-eye. Feeling drunk is a good way to put it!
Regarding sounds and motions during cooking parties, I will say that I have met people who are doing things like that during parties to stim? Plucking there bow string or making repeated emote sounds to stim, so it is at least sometimes not something done explicitly to be annoying. Even if it's annoying to have to explain it before every cooking party, it's still probably a very good idea to do so, much like how I had a friend who used to have to give a warning about having to step away to deal with his own accessibility issues IRL etc
Been begging for this for 6 weeks in official feedback, they haven't listened so far.
that's really surprising because it seems like the most obvious issue to fix?? like I think most people would agree that the chat is Super small, whether they're thinking of accessibility or not
I'm not saying that ESO is the most accessible game, by any means, but honestly? There's a LOT of things they do, by happenstance or by design, that a LOT of games should look at for accessibility. The ability to adjust the camera without it fisheyeing, the ability to adjust font size AND COLORS, the ability to adjust gamma separately from other video settings....
The only thing they haven't figured out (in my wishlist) apparently, is the ability to SET A MONITOR AS THE DEFAULT DISPLAY. Every time I go to play ESO or Palia, or a handful of other games, I have to set it to windowed mode, drag it to the other monitor, then set it back to borderless, so it's on the best monitor for my setup for streaming. Other games have figured this out, and sure, it's 15 seconds at most of settings changes. But every time is frustrating.
For the person who asked how far stations can be from one another and still count, ive seen a host drag his station to the very other side of the plot and still count once. Also if you have a failed dish on another plot layout it stops cooking on your cake plot, so I think it's just fine as long as everything is on the same plot.
That's a major bummer.. Wouldn't it make sense they attract the older crowd because general spending power? Though that's not my real reason tbh lol
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While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
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I'm hoping they do something about it too. I find it difficult to read sometimes and I don't have eyesight problems (yet), but there are times I have to get a little closer to my screen to read
Adding an option to increase the letters size or darkening the chat background could be a good thing I think
i have vision issues (near sighted and have worn glasses ever since i was old enough to) and its hard for me to see bugs sometimes, and the chat is hard to read too. so an option for things to be highlighted when you have the selected tool (ores + pickaxes, bugs + belt, etc) for more easy seeing.
As a fellow near sighted, yes please.
Near-sighted and temporarily blind in my right eye (massive floater)
hi @sly dew , i just saw your comment about your situation and your audit process disorder. I really really sorry for what happened at the last party where we were together, I would never do that on purpose to hurt someone. I didn't know the context of the situation and I didn't understand why it happened, so I ended up getting angry but out of ignorance on my part, so again, ma apologies for what I did and I hope we can be okay. ❤️🩹
been reading this a while now and after playing a fair while I've had idea's in my head of some changes or abilities to maybe change some 1: enable us to make text in the chat screen larger so less abled maybe glasses or contact wearers can see it clearer. 2: change the colours namely of the compass at the top there is an arrow ^ maybe change this to something else to help it stand out better often ill be running west , with what i thought was west and I'm off to the north west , the main arrow in the compass thing off to the far right top of the screen could do with being a complete arrow not a dot then a upside down V make it more pronounced maybe, dont get me wrong the game is lovely not stopped playing daily since open beta release so your doing something right , look forward to the future developements also 1 morei use controller [dont get on with KB / Mouse] but i also used to use the mouse alot to my right helped me aim when chasing sernuk or bug hunting but now when i touch it the controller stops responding ie running with controller touch mouse instant stop , love to know why this happens ?
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As someone with a brain injury I am really struggling to play Palia, post the update to hoeing. What I mean by this update is the red blink that occurs as a visual now indicating the tile has been hoed. I get instant migraines from seeing the repeated flash, which can cause me to have a seizure. I am wondering if anyone has figured out a way to remove that feature. I have scoured the in game menus and just feel defeated. I have submitted an formal issue ticket about this feature, but wondering if anyone has a bandaid fix for the time being
I would suggest trying to lower the graphics setting, but I don't think visual clues would be affected.
Have you considered inviting a friend over to do the gardening for you? AFAIK, players get XP from gardening only when they harvest the produce, so it shouldn't affect your skill progression.
I’ll have to see if any of my in game friends can assist. I never thought of that, since I try to be so independent. Thank you for the suggestion 
No problem. Hopefully it will help! 
As long as it's not the very first time you're tilling soil for Badruu in the starter quests, there is no penalty to letting your friend till your soil for you.
Well fingers crossed they come out with a proper solution for people like me so I don't have to rely on others to play the game. After asking several people to help ( advised by all they were too busy doing other things in game), I am just going to back burner Palia for now. It's frustrating enough in my day to day life being constantly reminded that I am disabled. Palia has been a fun little escape for me since closed Beta, fingers crossed I can revisit it some day in the future. Thank you for the the suggestions though.
I still wonder WHY they added the weird red blink. The puff of dirt was just fine and way more visually pleasing... Can't imagine who complained it was bad
One of the downsides of this being online as opposed to single player is modders can't even help with accessibility stuff in the meanwhile. 😦
Even if they could make mods, using those is against the game's TOS. 
(For context: here I sent a message to ask about the use of mods for a purely aesthetic reason.)
Yeah I know. I just hope that the accessibility concerns will be heard and actually taken into consideration.
Hi! If you want, you can send me a friend request in game. I play a lot and am happy to help with hoeing for you any time. I 100% get migraine triggers as I have them myself, just am lucky that isn't one for me. My in-game name is also Gwynne Bedara.
The offer is open to others who might need a hand, too, if it's something I can comfortably do but is inaccessible for you!
I see value in it, personally, as it's easier to see for me. Clearly it's absolutely horrible for some! Having an option would be excellent, though, as different signals work better for different people. The audio is also usually pretty clear for me, so may be a good assist for others, whereas others may find it useless or even unpleasant.
Darn, that's super unfortunate. I get that a lot of mods can give unfair advantage, but purely aesthetic ones could be really helpful in levelling the playing field for some users, especially while some of the visual accessibility requests remain unimplemented. Colorblind mods, zoom mods for chat, etc.... IDK if there's a way to automatically determine if a mod is aesthetic or functional, but if they could that would be a real boon.
ETA: visual or auditory mods! grumbles about mining SFX
i understand why this is the case but oh my gosh if they could just hire the mod makers to make these changes it would make all our lives easier
Yeah. There aren't many on the site I showed in my OG message; what I had eyed was one of the reshade mods, which wouldn't have changed much, simply toned the overall light & contrast down a bit.
Like, there's literally 7 mods for this game on that site:
- One (1) adds an overlay map that stays there while you can still move around + shows the location of lootable stuff;
- Two (2) are just recolours for the Palia desktop icon
- Four (4) are in game reshade.
With that in mind it a bit looks like you got a canned or at least a semi canned response.
To me at least.
Though I could see how the lootable stuff mini map could count as a 'exploitative hack'.
Yeah. I think it could be because cheats + hacks are also a form of "modding", in a way. But also: I think they didn't think this through in full. 
Like: in this case, I could see how that kind of map overlay might count as "unfair advantage", but on the other hand I personally wouldn't call a simple reshade the same. 
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Minimap seems reasonably cosmetic to add. It makes navigation easier, especially for folks who might have mobility issues and for whom less keyboard use is better, but it doesn't give any real advantage. It's a feature in tons of games and I would love to have it myself. Lootable stuff is clearly an advantage, yeah. Shading? That's purely aesthetic for most and also can make the game more accessible! And the desktop icon hurts nobody -_-
can you have multiple instances of palia, like is there a workaround to it?
love the mention of possible visual cues for sounds being thought about maybe. Fortnite does something that helps me know when someone is around (I am hard of hearing so hearing someone sneak up on me in game is not my forte) but it might be helpful for some looking for flow trees, herbs etc. to see what direction they are in or if they are present (they glow brightly which is SO helpful but the game (besides bugs) etc. don't so just wanted to say visualizing sound accessibility options are a nice addition too hopefully for future or something ❤️
They have different musical sounds for forage items as you get closer to them the sound increases so you can hunt them via audio if you want. I haven't noticed the same for flow stuff though
I think the only sound flow (trees) make is some kind of "ghoulish screaming" when you hit the tree with an axe.
that description 😂
But it's true, tho. 😂
The more you hit them, the more you can hear some kind of shrieking noise.
I think the request is for an alternative to hunting via audio, for folks who may be D/deaf, HoH, have auditory processing disorders, etc. Some games put a little visual cue up with the descriptor and direction, kind of like captions for sounds.
◀ Shell chime
▶ Bug startled noise
(Also helpful for folks who may not have multiple audio channels and so get the sound but not the direction!)
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A well-bolded Boom! Somebody fired off a flare! with a directional indication would be a good thing there, too. I rely on audio very much, and when I'm out in the field hearing a flare pop off nearby is an indicator that something interesting might be happening. And I always hear it, rather than seeing it.
Heck, put nearby flares on the compass, with the option to turn that off
Ooh that would be neat. Yeah, I've started to hear flares, but haven't been successful in identifying which direction the flare came from.
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a way to know where and what direction flares are would be rly helpful! i cant even see flares in the sky when im right near them tbh.
I also came here to request some visual queues for the audio in Bahari. I understand that part of the fun is the hunt but when you have multiple auditory and visual processing issues you need the cues to come from different mediums. I’m not talking about a flashing light either. That seems to be the way this game likes to do visuals. There are several great examples of how this could easily work. Off the top of my head think of the visualize gunshots/sounds in fortnite. It’s a little wave in the direction the sound is coming from and it gets larger or smaller the closer or further you are from it. It’s no different than an invisible gear wheel that triggers with sound. This can be toggled on in settings and is immensely helpful. I
am one of so many disabled people with multiple cognition issues due to my disease. This is not uncommon at all and the lack of any platform to customize indicators is baffling to me. I absolutely understand we are still in beta.. but to me it’s extremely concerning that these sorts of tools weren’t immediately integrated into game play. We are at a point now where the focus is on general bugs and content updates and and the fact that there was no basic accessibility options from the start worries me quite a bit. I love Palia and have streamed it from the moment it was open beta. My stream, however, supports disability friendly games and as time has passed and no accessibility progress or even discussion by devs has been made im not sure if I can continue to present it as an accessible game in any way and I hate that. I really hope some of the coming updates at the very least address the issues.
Sorry about the wall of text
If you have requests and want the dev team to know too, you need to send them their way with a feedback form.
IIRC, this channel was created for players to compare notes between themselves.
Another patch notes lacking any updates on accessibility or controller support. Massively disappointing.
Another patch with no mention of accessibility in the patch notes. At this point should we just assume we aren't target players.
I think we'd hear about it in a Dev Update first before seeing it in Patch Notes. Hopefully we'll see something in the November blog. A lot of what we're seeing in today's patch are things they've been working on and talked about as "on the horizon this year" in the blogs/communications since Beta went live, if not earlier. "Full Controller Support" was mentioned on that initial "Letter from Our Game Director", and they've managed to launch most of the things on that bulleted list, so I've got my fingers crossed in hope.
I’m going to follow for updates but I’m not playing until they address this. It’s wild to me that in the time since the beta started they have mentioned accessibility related things less than a handful of times. Unacceptable for a team who touts diversity being important.
I don't care where we hear about it, as long as it's somewhere public and not tucked away in a channel like this one like it has been the few times they've acknowledged it, I just want there to not be radio silence anymore. Months and months of radio silence on accessibility is not a good look.
Yes, update soon on main pleeeeease T_T
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getting so tired about the lack of accessibility in this game. it’s sad bc i really loved this game and want it to do better, but i’ve hardly played bc it is almost physically unplayable for me. i wish they would at least acknowledge it with a loose accessibility timeline
I think it's pretty clear that accessibility is not important to the devs, that disability is not part of the "diversity" they promised. If it were, then accessibility would be a top priority issue, clearly talked about. I had hoped to play this game with friends who rely on controllers to play. Since there is no/limited support for that, I've stopped playing. I can play other games that let me spend time with my friends. If controller support is ever added, I'll be back. But until then...well. My loyalty is to my friends and community. Not game devs.
The larger font in certain UIs feels like a bandage.... when they're against dark colored things like peppers, I can barely read it. I could be wrong but it looks like there's still no way to adjust? You just accept it?
I think worse than a bandage honestly. Accessibility features are just that features. They need to have sliders/toggles for people to adjust as needed. Some people might rely on larger font while others need clear visuals. Please do not label this change an accessibility feature like what was done with casting speed, it directs unneeded ire from other players when this change is not entirely reflective of the disability community here.
We need to have tooltip pinpoints on everything. Like with the hair colors... the eye colors don't have the same and I'm tring to figure out an olive colored eye and going based on swatches is NOT helpful.
A toggle on or off would be great for the big text, I can't read it when it's big like that xD
I sent them several message's via the forms and heard nothing back
I mean I wouldn't expect to hear something back from the feedback form I would expect to hear it in patch notes or the developer notes. They wouldn't have the ability to message back every single person
any idea if they're gonna add a way to rebind the camera key off of K? I use OKL: instead of WASD and imagining the freedom of being able to move left has been a dream of mine for so long now...
and I'm no game developer but considering you can rebind almost everything else i don't THINK it should be too difficult of an addition? (yes I've put in 2 tickets about it)
Can't you reset all your keybinds?
im losing hope that theyre gonna add in any accessability options anytime soon rn. no posts, updates, anything. just radio silence. its honestly upsetting. even blizzard made posts about accessability options and have some in place for motion sickness and color blindness. its not that hard
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They have it in bugs which implies to me they want to fix it? But they haven't since beta started so I'm not holding out a ton of hope that it's any type of priority
Mayhaps a cursor size scale? Like the fishing speed one but for different sizes the in game cursor could be. Sometimes I feel it may be too chonky, though I understand this will be on the switch consoles as well. They might need that size depending on playing controller based/handheld mode
Just a thought 
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Since its not that hard Im sure if you offered to code it in for them free of charge theyd take you up on it 😁
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Respectfully, Disabled players shouldn't have to do free labour or work just to have a game be accessible. Accessibility is good game design, period. There are very few situations that warrant a game justifiably not having accessibility; Palia isn't one of them.
The onus shouldn't be on players to develop basic accessibility features to a game that prides itself on being an inclusive and safe place. Not before and certainly not in 2023.
Allow me to share the thought that the same friend who peer-reviewed my most recent meme has in this regard 
spoken like someone who doesnt know how awful the fight has been to try and even get accessability even glanced at in this game 🙄
it shouldnt even remotely be the players responablitity for things that should be in a lot o games at this point, especially when they ended up PROMISING and PROMOTING how accesssability is so important from the get go! its a slap in the face at this point!
From a purely personal POV, right now my biggest pet-peeve is not really the lack of accessibility tools itself. It's the absolute lack of communication from the dev team's part in this regard.
I'm not demanding them to mention accessibility in every single update/patch note they release. I just think that even something as simple as "we have been gathering your feedback regarding accessibility tools. At the current time we have no plans yet to implement them, but we might get to it some time in the future, possibly after sorting this and that bigger issue out" once in a while could be already enough to let everyone know that someone has been paying attention to this specific feedback, instead of constantly leaving everyone in the dark like they've been doing so far.
(P.S.: In case anyone were wondering, this is the meme I was talking about #🎭│palia-memes message
)
Has the Devteam ever stated when plans to implement Controller Support are coming? I have been playing on Steam Deck every now and then and notice that they are kinda like half implemented, it doesn't feel intuitive to use.
That's actually not good enough for me. I think accessibility should be in every patch notes with a rough ETA on the next feature being implemented, starting with the easiest ones to add and maybe some temporary quick fixes while working on more difficult ones. Because accessibility should be the highest priority, especially if they want feedback on new features through the lens of disability to make sure everything they add is as accessible as it can be from very start. And because game companies repeatedly put accessibility last, this would be notable for them to do and boost their image by a lot, which they desperately need at this point
There's a nice tool called joy2key allowing you to map controller input to keyboard, autohotkey can do simmilar things and more with some effort.
Nope. Though unlike general accessibility, they have stated they're actually working on it.
If they are still aiming for a Switch release this winter it'll have to be done for that.
Hey y'all--apologies that I've been out of the channel; having a bad pain flare right now.
Controller Support was included on Aidan's list of things "on the horizon this year", and majority of the other items on that list have come to pass, so I'm hopeful; however, it is correct that we have not received a status update on that or a more specific release window at this time.
It seems like the latest patch may have changed the size of some of the text on the items (but not the chat), so I wonder if there's some experimenting going on? I would love for any changes like that to be called out in the patch notes so we can understand what is intended to be addressed by the change and we can give feedback on how effective it is for us. (Admittedly, I think we'd like options for text size for various elements of the HUD/UI so we can set things to what works best for each of us as individuals, but I'm not qualified to speak on how those parts of their game are built, or what would be involved in adding that functionality).
I've got to run off again until this eases, but thank you for listening to each other, sharing your workarounds, and helping each other build good feedback. (And extra thanks for those who also have stepped up and spent the spoons/spell-slots/battery-charge to submit that feedback on the form so it goes to S6.) I appreciate the biscuits out of y'all!

This is completely unrelated, but how are we feeling about starstone grinds, does this feel better for money than cooking parties considering how intensive they can be? Let me know your thoughts
I bring this up here specifically because I know that there has been talks about cooking parties being inaccessible for some people so I am wondering if the addition of starstones has helped anyone
Starstones definitely feel better for me + my anxiety than cooking parties, way better for making money and a decent replacement for pre-nerf preserves. I can actually afford things now without having to deal with chest pain ❤️
I know that even pre- this patch, there were conversations about various parts of mining that are inaccessible (having to hold down the mouse causing strain/pain, flashing in the mining animation being the most common two I had heard of), so I hope they can address those concerns to make star stones more accessible
Seems a lot of skills are just not accessible. I feel this way about fishing a whole lot. I just cannot fish now
. Thank you for your input and your observations they are very helpful. Hopefully we can get some more voices on this as well. The more the merrier
Yeah, I'm glad for your post because it reminded me that I needed to submit my weekly list of accessibility issues on the form. I really really hope that they start to address accessibility directly and soon, though like others in here my hope is waning the longer they take
I hope so too, trust me when i say that there are good people working their butts off to get the disability community heard as a whole
I personally appreciate the thought. 
And I also think that some others would appreciate it more if there were also a few words once in a while from these person themselves, especially if they are part of the "sixters". 
This website https://accessible.games/ (which I do not own run or benefit from) has a lot of information on making gaming more accessible by design.
Me too I am 100% with you there, I don't know what's going on on that front with sixers, I just mean there are shepps trying very hard to bring this to their attention.
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This channel is for discussing accessibility features for Palia with other players.
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Dose anyone else have a really hard time telling the quantity of some items in their storage? I feel like the numbers are too dark and maybe the icons are too big?
Yes! It would be really helpful if the numbers stood out or were under the item
Has anyone been given a key but can't access the room? I'm suppose to have a key to tish's room and can't get in to finish a quest
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#🤝│game-help would be better for this
when is palia coming out on switch?
"holiday 2023" is all we know so far
thanks soo much yuou tha best
Starstone grinds aren't as inaccessible for me as cooking, especially because I can take breaks any time without ruining a recipe and wasting ingredients, plus it's a lot easier to mine than cook without a group. Right now it can be difficult because everybody is spending so much time mining, so it's often work to find nodes (except maybe stone which people often skip) without climbing up to the more obscure locations that get less traffic. I'm hoping that the fervor for mining calms after a while. Anecdotally, there's also been more drama with some people playing solo versus letting folks nearby catch up, etc. It's making the game much more competitive and stressful instead of cozy. So....as a concept I love the starstones, but the implementation is starting to turn me off the game a bit for both reasons.
Additional accessibility note on mining: the audio is so biffing painful. I really, really, really wish there were separate volume adjusters for different SFX, plus for ambient noise vs informational noise (bugs, fishing bobbers, etc.)
I really, really, really wish there were separate volume adjusters for different SFX, plus for ambient noise vs informational noise (bugs, fishing bobbers, etc.)
100% seconding this. I've just happened to fish near one of those stable post signs in Bahari. The noise of the truck nearly drowns the one for the bobber cue. 😩
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This channel is for discussing accessibility features for Palia with other players.
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thank you for sharing your thoughts!!!
Im just here for the controller news, @Developers...
When watering, I noticed it does not matter how upgraded the water can is. The first upgrade says "Water up to five plants at once" I have never been able to do that. It is always watering one plant fully and two 50 percent and 1 barely at all.. no matter where I stand or aim. plz help. I have limited mobility in my wrist and I thought if I just upgraded the watering it would help but I am still straining my wrist because the buff does not do what it says it does.
You may want to leave this info in a feedback form!
this also hurts my wrist too, i just never really thought too much about it, def report this as feedback
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The noise from the waterfalls, too!
Nevermind the glare on the water, especially around sunrise 😵
Palium watering can will water up to nine slots. If you go for the middle slot, that one will water faster but all the others slots will water at the same rate (still a bit slower than the middle one, but all at the same pace). That way you could aim for the middle and stay there until all are watered. I'm not sure this will help tho, hope it does 
The light reflection on water is very annoying too; can barely see the bobber and the green reel-in indicator. 
For bobber visibility, I use the guild shop bobber ||lantern|| and it works so much better because it ||glows||. The trouble is that you have to be able to buy it, which is not very accessible, but it is a huge help for me, particularly at night
Is there a list of what accessibility changes have been suggested here?
Nothing completely comprehensive, but there are two documents being kept by folks. Sharing from @hoary heron's post a while back:
Two of us in here are aggregating information to be useful to the community:
https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit#gid=1058893203 (Palia Beta Accessibility Community's Adaptations to Current Live Game Guide, aggregated by me)
https://docs.google.com/document/d/1XbE_6wfJ6od6gQPZb6NQO2jkWsRLol8YpyU-sWo-znM/ ( Palia accessibility suggestions list aggregated by Community Member Yohannes )
Vision/visual processing: Custom text size & multiple font options Scaling ui size Contrast and brightness sliders Alternative effect to sparkling for daytime Colorblind modes Diegetic sound (https://www.reddit.com/r/ffxiv/comments/m2h2tc/how_do_you_play_if_youre_blind_heres_how_a_video/), More...
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Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
Thank you Gwynne =3
I've been using the one rewarded with one of the bundle of the temple of the flames (seems to be the biggest of them all + it's orange against nearly all shades of blue, so usually it stands out), but I'll try that other one too as soon as I have enough medallions. 
yeah, that one is also nice color-wise, but (at least from what I noticed with it), it doesn't glow as much from all angles, which is why I'm a bit biased toward the guild one. it's also oversized compared to the basic ones. I might have screenshots somewhere that I could fish (haha) up and post here
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This channel is for discussing accessibility features for Palia with other players.
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Just switching to the bright red one from the guild store has made a big difference for me. The glow from the lantern ones hadn't occurred to me! Thank you for the ideas, Sharky7 and admiralsky!
So I've been trying to get some confirmation, but I've been able to use my wired XBOX controller (USB?) on Palia. If anyone who also has an XBOX controller could try it, I'd appreciate it. It seems PS controllers aren't working.
I've tried my wired as well but it bugs A LOT. Even with steam overlay :/ Mostly bugs when neednig the cursor to click through tutorials/ switching weapons
Hmmmm that sucks =S Mine did feel a little floaty, but there's a message about development when I started so I'm wondering if it's a temporary thing xD
Is anybody here?
i wouldnt bet on those developments happening anytime soon
I mean, theoretically if it's coming out by the holidays on switch, it will at minimum have to support switch controllers by then? I don't have a switch, but the pro controller seems like it's physically laid out relatively similarly to an xbox/ps controller? So they should be able to support controllers by then I hope
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ive been able to use controller for most things but last i checked the menu selection just does not work so you have to like swap back and forth between controller and mouse. tool use and interacting with characters usually works (at least the last time i played which was a couple patches ago) but it was definitely not 100% controller friendly
crossing my fingers this next patch includes some kind of word about accessibility
Hi All: does anyone know if the gardening plots still flash a bright light when tilled? It's the main reason I left the game and I can't try again as long as it's there.
Yes, they still have the red outline that flashes when you finish tilling the square
If you (or others!) would like somebody to come do the tilling for you, feel free to friend me in game (same IGN) and ask!
@stable ridge thanks for the offer, you are very kind.. but I can't accept.. the gardening was my favority part (until they added that) and I managed level 95 pretty much before it happened. I can't ask others to till hourly for 10 or 12 hours a day.. even if they'd be willing, I'd feel like a burden. I guess I'll keep watching, hoping, they'll do something about it.. after it triggered a second migraine I just couldn't continue.
That's absolutely understandable and I really hope they do something about it soon. It's such a little thing from a programming side but such a huge deterrent for players....
Oh don't get me wrong, I fully understand why they did it.. it was nigh on impossible for me to tell when the plot was tilled.. but.. they could have made it optional.. I'd rather try to plant a seed and not be able to because it wasn't tilled enough than to have a flash like that that's almost blinding (but migraines are debilitating and I was willing to give it a 2nd chance.. not a 3rd).
100% agreed on options being best! That makes it more accessible for more people
I don't know anything about game coding so maybe it's just too tough to make it an option with such a new company.. or maybe they don't know how? Idk, just wish they'd try so I could play again.
I'm a software engineer, and have worked on games, though none on this scale. I can say that it depends on how they implemented things, but especially because they already have the code for a mode without the light, it /should/ be a very small change on the scale of the releases they're regularly putting out. That said, they have a million other things they're working on and I don't know how they're deciding feature and bug-fix priorities. Because it's a new company, they likely are working out the bugs not just in the code but in how they run, plan, organize, etc.
Maybe this is a crazy idea, but hear me out anyway: have you tried to till with your eyes closed? Like, you start tilling, and when you're past halfway a tilled square, you close your eyes and keep tilling the rest until you hear the audio cue?
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This channel is for discussing accessibility features for Palia with other players.
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I haven't 'played' real life with sound on for many years and I tend to avoid games that REQUIRE me to play with my eyes closed, but thanks for the suggestion.
Ahh, I see. Hope you can find a way that could work best for you (while also hoping that the devs can find a way to let players decide whether they want some cues to be enabled or not). 
Hello! I routinely host cake parties and our community has lots of conversations about accessibility and accommodations frequently.
I wanted to extend an invite to this conversation to everyone here. I know that there have been discussions and suggestions on what the dev team can do to make cake parties more accessible ...
But what can I do, in my capacity as a host, to make cake parties more accessible for people?
Some things we do so far:
- Periodic break checks for people to move, stretch, breathe, decompress, do other bio things
- Multiple cooking areas with varying degrees of low to high stimulation
- Text, audio, and visual callouts to (kindly) assist with keeping things on track
- a super, super, super toned down, chill and relaxed environment so nobody feels like they're working a second job
- rest areas away from the action for people to decompress as neeeded
- a walk-in, walk-off policy so people can leave or join guilt-free at any time
I sent you an in game friend request. My friend and I are very interested joining a cake party. The way you run it sounds perfect for us. I really appreciate all the accommodations and the way you make it stress free
Hi there--would it be okay for me to add your invite and party format to the Palia Beta Accessibility Community - Adapations to Current Live Game document? It's a resource where I'm aggregating the makeshift solutions and workarounds that have been helpful to some of us, so others who have similar struggles can find them and see if those things are helpful for them as well. There are also some suggestions around Sensory Processing/Sensory Overload in there that might also help build with what you've already got going on.
I finally have some time off this week, so I'm looking forward to building out some variations on accessible cooking station setups (and I'd love to see screenshots of your layout(s) as well!), to reduce auditory and visual stimuli, now that we confirmed that as long as they're on the same total property, stations can still cook together. We tested with stations set up in the furthest possible point from each other in the farthest top left corner and the farthest bottom right corner. So nice to chop without hearing my neighbor's chopping next to me in a different rhythm!
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Welcome to the Palia Beta Accessibility Community's
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Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
Hi!
This channel is for discussing accessibility features for Palia with other players.
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Hey Melodic! Yes please do feel free and I'd love to get suggestions from you and others on how we can improve our efforts. We can visit each other in game, yes?
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i have not found it, but are there any settings to help motion sickness
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There should be an option in the settings menu... I'm forgetting which tab, and not at my pc right now sorry. But iirc it's called "motion sickness" and you can turn it on or off.
thanks i can keep looking i didnt see it but was also a bit queasy at the time
I get motion sickness too, I found that setting the errr what's it called... (Sorry I'm way past needing to sleep lol) fps rate? I think that was it, I set mine to 60 and it helped, so playing with that setting might work too?
Sorry you're dealing with it, I know how awkward it gets :( I hope it passes soon for you
thank you! appreciate it
idk about a setting called motion sickness specifically, but I think there's an option to turn off camera shake and a persistant reticle setting? both of which I've heard are helpful for some of my friends and not enough for other friends. I think I've also read upthread that some people benefitted from editing the FOV so they could see their feet - I think they said 90 worked best for them. I believe there's also something about motion sickness in Melodic's spreadsheet (https://docs.google.com/spreadsheets/d/1wWfFBIaYLoGnNL0t3GOqanktEieB6D99swchDsFc6Pw/edit#gid=0) . I hope something in there can help 
Intro & Credits
Welcome to the Palia Beta Accessibility Community's
Adaptations to Current Live Game Guide!
Filled with tips, tricks, and personal workaround shared by the community in the #Accessibility-Discussions channel of the Official Palia Discord and more; aggregated here by Shepp Melod...
crossing my fingers for an accessibility update or just mentioning the word today
Looks like we've got something! No mention on any other accessibility features, which is very disappointing but unfortunately not surprising. Adding alt text in case the picture alt-text doesn't work.
(Alt text: A screenshot from the recent patch notes. A header with the word "Accessibility" and below reads "There is now a sensitivity slider for Hunting that controls the speed of the camera movements when aiming.")
BAD contrast choice for timer text.
That's.... Very little but it is st least something...?
While not bundled under the Accessibility tag, I would personally count this as an Accessibilty Win for neurodivergent folks, esp. when executive dysfunction is running rampant:
(Alt-text: The workbench will now automatically scroll to the last recipe you crafted when accessing it again. For example, if you were crafting a Ravenwood Flower Planter, then opened the workbench to craft again, it will now automatically scroll back down to that recipe!)
I don't think it's always been like that--I would definitely recommend submitting a Feedback form about that. It may be an unintentional bug from fixing something else
I did submit it. It looks to me like text might be masked by other near invisible screen. But I hope they fix in next update, it's clearly not as intended.
Wonderful--thank you! I haven't added a new building feature in a while (am constantly lacking in gold) so it's been a few months since I've seen that screen myself. Hopefully it'll be fixed when the game comes back up today.
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This channel is for discussing accessibility features for Palia with other players.
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I wonder if this works for bug catching too? Or just hunting. It would seem strange if we could adjust hunting and they didn't think to also add a slider for the other aiming skill. But I'm excited to see the section and hopeful that it means more is coming
I wonder if Hunting is something to try it on first, see how it plays and how it feels, and if it works out well, then expand to bug-catching?
Maybe? Also has anyone tried out their controller with the changed tool wheel yet?
(BTW while you're here, I feel the inclusion of an accessibility section in the patch notes should be accompanied by a
for you and the other shepps who have been pressing the accessibility issue behind the scenes)
Anyone else concerned about the distance removal to waypoints?
also big shout out to all my accessibility needing palians that are struggling with the ui changes.
Yes the tool wheel change seems frustrating (I haven't played on the newest patch yet), since you don't have a middle tool anymore
I'm not following--can you clarify what you're talking about? What happened with waypoints?
did they change something with the FOV recently? i havent played in months (i was waiting to see if they would address accessibility) and the camera seems so far from my character even at 30 fov
this one keeps messing with me
like if you place a waypoint or click on an npc that you are trying to get to, it used to give you a distance and countdown .. like how close you are getting to them. It was useful as a way to know you were going in the right direction
I had to replace my laptop recently, so I lost my numpad and don't have as many keys available to hotkey tools to, so I relied on the middle tool acting like a bonus hotkey
without a mini map its hard to tell sometimes. and if you use mobility aids for motor function you can sometimes veer off course and then you end up getting lost. I hope this makes sense
Oh no!! I loved that feature. Yeah, it was very handy especially if one is prone to getting turned around easily for various reasons. I'll need to add that to my next round of feedback.
Wait they removed that???? Surely that's a bug because that sucks
it could be a bug but It wasn't working for me and then someone mentioned it in chat so I figured it was removed
As for the tool wheel--they said it's part of the work on controller integration; can anyone with controllers in here test to see if their functionality has been improved with this change and let us know how that goes?
(It's also possible that it's too early to test that and we just happen to be in an uncomfortable in-between spot in the development, but that's pure speculation on my part)
Oh, I meant maybe a bug that it got removed from the game? But they also could've just made a bad choice and removed it intentionally
that would be great to hear if its part of a lead in to controller work. Thanks for the heads up I didn't realize. At the moment its just frustrating, but thats expected with a change. with the gear wheel its gen that we develop our coping strategies for stuff and have to readjust. I'm more concerned about the distance numbers gone and still not having visual queues for audio.
Reference to official S6 mention of the tool wheel change for anyone who wants it: #📢│palia-status message
hello, please help me find the article on how to add a controller for the game
I'm not sure if there's an official one yet--let me check.
I don't believe there is an official one. Maybe someone else has seen something, but currently controller support is a work in progress. I've gotten function out of an XBOX wired USB controller and someone else used an app to make the game think their PS5 controller was an XBOX controller (with most, but not all functionality).
I see thanks a lot
CONFIRMED! This is indeed a bug; if anyone continues to see this issue, please file a support ticket https://support.palia.com
Thanks so much!! so glad its a bug!
Sorry if this is the wrong chat, but I feel like my request is considered accessibility. At some point can a Journal or Encyclopedia be added? I would love to go back and read about the lore. When I only have like 30min to play, I tend to spam click through the dialogue. Would also love the basic lore and fun facts about the world and Palians in there too. For example, when I play Elden ring and hover over weapons and items there is stats and a brief description of where it came from, who made it, ect
Devs don't read this channel. Love the idea but feedback would get it seen.
happy to suggest it. Thank you
I found it! They renamed it (it used to just be called something like "motion sickness control") to Persistent Center Reticle. I hope that helps :)
Anyone know where the new hunting accessibility option is?
Thank you so much
Yes--it would be very helpful to have a resource in-game to recap what we've learned so far through our quest progression, and to build on that idea, the ability to re-play cutscenes and have NPC dialogue also show up in the chat (maybe as it's own channel-filter so people can turn it on and off) for those of us who may have missed something that went by too quick! Between auditory processing disorder, my ADHD, and simply getting older, things like this are great for helping me remember what's going on, who is who, and what on earth I was doing last time I logged in! I need to add more love for accessible lore delivery in my next feedback form too...
I find it very very difficult now to catch bugs like from trees and mining as you have removed that one can put in middle the tool one wish like Bug belt so one could easier access by press R. 
Guess no more bug hunt for me, as I try after the patch but I didn't have a chance to catch one. Not sure if others have same problems 
This isn't a full solution, but there is a setting to hotkey individual tools- I have my bug bombs rebound to page up, but you could possibly bind bug bombs to something closer if reach is a concern (I don't think z is bound to anything currently?), or possibly rebind R to bug bombs and put the tool wheel on a different key? I hope they fix this change though because it sucks, I'm running out of keys for my tools and really needed R as the quick key to help with that
I struggle so much with switching to bug bombs fast enough though- this is potentially another accessibility setting idea, but do any of y'all think it might be easier if there was a setting you could turn on to automatically switch your equipped tool to the bug belt (from axe/pick) if you spawn a bug from a node/tree? Something you could toggle off if you're not interested in bug hunting, and then toggle on to help with reaction time?
Settings, Control Settings, Aim Sensitivity. Can also be found under Gamepad Settings near the bottom if you're experimenting with a controller.
All I want is a way to rebind the camera key off of K...
So I've gotten it to recognize my Afterglow wireless Playstation controller simply by plugging it in. shrug It's a little clunky at the moment (which makes sense given that Controller Support hasn't been officially released into the game), but here are my findings:
-
Start: Opens the system menu, same has hitting Esc. If you have the Character screen open, Start opens your Emotes/Pets page.
-
Select: Opens the map and allows you to set a waypoint If you have the Character screen open, Select opens the Premium Shop.
-
L-Thumbstick: character directional movement
-
Pressing the L-Thumbstick will click on sprint, but it's not very comfortable for my hands. If you have the Character screen open, clicking the thumbstick down will open the News page.
-
R-Thumbstick: camera movement (gets a bit sticky at times)
-
X button (A on Xbox): Same as F on Keyboard, i.e. Interact
-
O button (B on Xbox): Jump...sometimes, other times it functions as Back (like Esc)
-
Square button (X on Xbox): Opens Chat
-
Triangle button (Y on Xbox): Opens Character, same as hitting C
-
Right Bumper: Social sometimes, other times it opens the tool wheel. Inside a menu it will let you switch between tabs (e.g. between friends and requests on the social menu)
-
Left Bumper: Emotes wheel. Inside a menu it will let you switch between tabs.
-
Right Trigger: Primary Action
-
Left Trigger: Tool Wheel & toggle (Basically if you hold LT, the wheel comes up and you can use the R-Thumbstick to select a tool. Or, you can tap LT which removes the tool from your hand, and tap again to put the exact same tool back into your hand.)
Now, the toggle on the Left Trigger is important, because you can't pick up a dropped reward with a tool in your hand. So my steps for mining using the controller go like this (assuming the pickaxe is already in my hands):
- Right Trigger to mine the node
- Left Trigger tap to put away my pickaxe
- X button (A on Xbox) to pick up my loot
- Left Trigger tap to put my axe back in my hand as I run to the next node
EDIT: Also finding some buttons will shift their function depending on whether or not you have a tool in your hand. E.g. Triangle Button (Y on Xbox) Opens the character page but only if your hands are empty. If you have a tool in your hands like the Watering Can, Triangle/Y will act as the Secondary Action (like Right-Click on Mouse) to refill your watering can.
Skills Testing so Far:
- Mining: Weird toggle-on/off, feels pretty comfy as long as I give up hope of being able to catch the bugs that spawn
- Foraging: Chopping wood hits the same vibe as mining with the loot piles and giving up on bug catching; however, it appears that you can pick up non-chopped forageables (e.g. Sundrop Lily) without having to have empty hands...sometimes. It's inconsistent, so I'm not sure what the intended state is there.
- Fishing: WOW this feels so much better than using a mouse. Like...wow. ❤️
- Hunting: I'm personally struggling more with aiming, but it's also been a LONG time since I played a game that shoots using a controller (I've been Mouse + Keyboard for too long), so others who are more accustomed to that feeling may find it more comfortable. Anything requiring a quick-swap to or from another tool is not possible right now though.
- Bug Catching: Similar struggles to hunting, and as mentioned in other bullet-points above, if I need to switch to my bug-bombs from another tool in a hurry, it's unlikely that I can consistently do it fast enough to actually get the bug in question.
I haven't tried Gardening, Cooking, or Crafting on controller yet.
Very clunky that you have to put the tool away every time, hopefully that's something they're working on
How do you type in chat? Does it pull up a keyboard for you to scroll through? Also for the right bumper, what determines whether it pulls up social or tool wheel (if you know)?
Interested to hear how the cooking minigames go for sure, thank you for testing all this ❤️
Typing in chat is still dependent upon an actual keyboard from what I've seen. The right-bumper button shifting its function is not something I can consistently replicate--it doesn't seem to have any rhyme or reason as to why it does that--it may just be glitchy right now?
I'd imagine it must be glitchy then because that sounds strange....
Also the fact that start and o can both act as escape is interesting, sounds to me like something that is also in progress
So, O (or more accurately, Circle) only acts as escape if a window is open. Otherwise it's Jump. Start functions as Esc from the main game page to pull up settings, but doesn't back out of windows.
Note: We do not presently have the functionality to re-bind/configure controller buttons. The only settings we can adjust for Controller at present are:
- Invert Controller X Axis (toggle)
- Invert Controller Y Axis (toggle)
- Camera X Sensitivity (slider)
- Camera Y Sensitivity (slider)
- Aim Sensitivity (slider)
- Enable Rumble (toggle)
What all has rumble?
But yeah I'm hoping they make it so start is just escape for everything, seems silly and unintuitive to have two escapes imo (disclaimer that I'm not a game dev so maybe their code makes that impossible, so if it's possible that's the ideal).
Also rebind ability would be a must for me because I can already see things I'd change the presets to. Another question- do you have dpad on your controller? If so does it presently do anything?
My XBOX wired controller (Power A brand) that I bought from Walmart a while back.
Control Mapping
Start - ESC menu.
Back - Map. The map has a reticle you can move and use to set waypoints. It also lets you press Y as a handy return home!
A - Seems to be looting and interacting now. I think it was something else before. Something about the new tool menu makes it so that I can't loot something unless I put my tool away first. This wasn't an issue when I played before, but pressing the tool button once usually puts your tool away.
B - Jump. When in the air glide. When on a wall jump-climb.
Y _ Brings up inventory.
X - Doesn't seem to be used right now?
Left Bumper - Emote wheel!
Right Bumper - Brings up friends and requests. Entering names still requires a keyboard. You CAN navigate to the camera using the right analog stick and you CAN use it to take pictures, but it doesn't otherwise seem to be programmed properly yet. The instructions still list mouse controls and there seems no way of escaping camera mode without a mouse and keyboard once you enter it on controller. 
Left Trigger - Pulling the trigger puts away a tool in your hands. Holding the trigger down brings up the tool wheel. If you have no tool in your hand, but you previously had one out, quickly pulling the trigger selects the last tool you used.
Right Trigger - Uses the tool you have out if you have one equipped.
Pressing Left Analog Stick - Toggles walking and running.
D-Pad - Controls going through your hotbar and if you press left enough it opens chat. Still requires a keyboard to enter messages.
How are the skillzzz?!
Bug Catching - Functional. Pressing Y lets you switch which bug bomb you're wielding. Aiming is a bit smoother?
Cooking - Strangely more satisfying for me, but that might be due to less lag. Trigger to chop and mix. A otherwise.
Decorating - It's a bit clunky, but it works. Due to the sensitivity being lower compared to mouse and keyboard, it's a bit more deliberate.
Fishing - Feels pretty good to me. A little smoother than keyboard and mouse, but I only caught common fish without bait. I could not seem to get the bait window open. Might be a bug.
Gardening - Smooth overall. Didn't try to remove any crops. The watering felt strangely smooth for me. Hoeing is still as awkward as normal 
Hunting - Pretty smooth aiming and shooting. You have to press Y to change your ammo.
Mining - Not much to say besides make sure to hold down the trigger to keep smashin'. It is a bit awkward to have to constantly swap tool and not tool to gather the loot.
Foraging - Placed this with mining because the same issue applies. Having a tool out seems to keep you from loot, even when picking foragables. Chopping trees is similar to mining.
Odd Technical Comments
The menu system is overall intuitive, but the scroll bar seems a bit sensitive. The submenu button (X) when selecting items in your inventory is difficult to use. When selecting an item a small set of actions comes up, but it seems like your only choices are use (A) and cancel (left bumper). No other buttons seem to work currently.
Running isn't possible on the housing plot, because for some reason Right Analog press is mapped to H (the overhead management mode).
In the options (ESC) menu the submenus are not accessible. You can switch between sections with the bumpers, but it seems whoever programed it also set the sub-sections to bumper buttons and the broader sections take priority with the bumper presses.
When using the hotbar outside your housing plot you can press Y after the D-pad to use an item, but it ALSO brings up the inventory screen. Probably related to the two things being mapped to the same button press.
Strangely, though, on the home plot this conflicting interaction does not occur. Pressing the Y button after D-pad JUST uses the item.
Storage is a bit clunky. If you navigate up to your storage from your inventory it's one up press. But once in storage you have to scroll all the way down through your items before it lets you return to your inventory. You can somewhat bypass this by navigating to an item type with few items in it and navigating down.
It seems in segmenting this post into three parts one annoying issue got a bit mixed in with other comments. In order for you loot, for whatever reason, you can only loot when not holding a tool. This is a problem, obviously. It's not toooo annoying to quick-swap off tool and on tool by quickly pressing right trigger, but I can imagine if it had to be done a lot it'd become very tedious.
Hmm interesting to see the differences, thank you for your observations as well!
I'm wondering if we should ask around with the Shepps if we can somehow have our feedback sent to whoever does the controller work. But I doubt it's that easy to send feedback directly to the devs
in the meantime, if anyone else has other controllers or options for them, you're encouraged to share too!
Thanks for your input as well Admiralsky =3 I've seen you here a few times! Also, why is there a delay here? xD Is there a story behind it? Is it because "it's a discussion" channel?
Smaller accessibility bug but curious if it's just me- I can't use 4 to select the 4th dialogue option anymore? 1-3 still work though.
Re: the delay, I believe it was initially added when the channel was new and there was a... more heated... discussion about what might count as accessibility or not. But I imagine it was always intended to have some degree of delay like the other discussion channels and they initially forgot to add it. However, I think 1 minute is too long
Added a note over in discord server feedback about reducing the delay
Is there a quick way to test this on my end? I was going to check if it affected me, as well, but then I remembered villagers don't normally give you 4 options xD I can try testing it next time I get a chance to have a longer play session, though, if that helps.
If you haven't started the new quest yet, that one has had 4 options pretty consistently so far, otherwise I think tau has more 4 response options? Not sure if it's something that's quick to test though unfortunately
I'm afraid I also can't use the 4 key in conversation. I got two dialogues with the option, but the 4 button isn't working for it. I tried a few things (tab, shift, setting the use item 4 button to both 4 and another unused keys) but it didn't work. I think it's a good thing to bug report.
Ah okay, I'll try to figure out a way to document the bug and then submit it!
Thank you, Vexy!
Yes, I would love to see more folks' experiences with their controllers--the more types we try, the more data we have!
I'm going to try and consolidate mine and Vexy's into a sheet so we have a convenient side by side comparison of functions and feelings.
And thank you, Admiralsky--it's very helpful to hear the thoughts, reactions, concerns about various interactions and controls. That helps us think about the many ways folks play Palia, identify testing scenarios, and prep more inclusive feedback for the devs. I highly encourage anyone else who has thoughts, questions, etc. to contribute on this to do so as well!

Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
Hey everyone!! The conversations happening here are, I'd say, not just important to the development of Palia but of accessibility in gaming in general.
We're doing something pretty out-of-the-norm at our grad school (York University), where we're doing our Master's presentation on the use of digital spaces for knowledge production and transformative disability justice. To showcase how chill and unique of an experience a livestream can be for facilitating dialogue, we'll be having a cake party in Palia (amongst other activities) while talking about disability!
The plan is to bring your voice directly to the profs, students, and future scholars at our uni while also the team at S6 (through sending them the VOD). It'll be a chance to share your stories and experiences to (hopefully) bring accessibility and accommodation to the forefront of the conversation both online, and offline!
The guiding mantra that's influencing this digital, sorta' universal approach we're taking: "Unless we die suddenly, we are all disabled eventually." - Susan Wendell. (1989). Toward a Feminist Theory of Disability. Hypatia Vol. 4, No. 2, Feminist Ethics & Medicine.
If you're interested and want to join our accessibility-centred cake party https://discord.com/channels/809856101326913567/1175248545557786664
If you're interested in the stream where we'll be discussing disability & accessibility in Palia and beyond:
this channel's not visible in this category by default, i only just found it...is that known??
It's discord being discord. For some reason, it doesn't like adding new channels by default unless you specifically click the "Follow Category" button in id:browse on the categories you are interested in
It's especially messy with opt-in channels, but unfortunately it is what it is. They are great when they work correctly, but quite bad when they don't 
Not sure if this fits here, even though it kinda fits with the accessibility theme, so here goes. As for someone with social anxiety and mainly as a player who mostly plays by myself, seeing the new recipes from Reth in the new update (meaning Petit Fives, Muujin Bahari and Oysters Akwinduu) made me almost lose my marbles. I already do not like timing stuff when making food so I only stick with the simple recipes; because when I made Bacon-stuffed mushrooms out of curiosity for the first time two weeks ago, I nearly had anxiety attack how much you have to do for a recipe. And I get it, some people might call me out on this and say "you can always ask people/friends to help out", but like I wrote earlier, I suffer social anxiety which affects me playing with other people. Sometimes playing with other people just scares the hyuck out of me.
These multi-level recipes are making me kinda anxious and worried. Which is sad since I absolutely adore this game but these kinds of things makes almost having a meltdown because this is not what I want from a cozy game like Palia. I do not want to over stress myself of a recipe that I cannot simply do, because it will stress me out.
Long rant over :p
Absolutely is an accessibility thing!
The timer is stressful, and playing/cooking in a group isn't a solution that works for everyone. Are there any quests that require the new recipes? There are many folks who can commiserate with you on that stress and anxiety here, especially with cooking. You are certainly welcome here.
I would also encourage you to submit feedback through the form in the pins (if you haven't already done so) about how these aspects of the game make you feel and impacts your gameplay.
Petit Fives, Muujin Bahari and Oysters Akwinduu (spoiler for story just in case) || in star quality are required during the story quest for Subira to come to the village. ||
If it helps I was able to do them with just one other person. The Muujin Bahari got a little hectic though.
I hope sometime in the future we can end up without a timer for cooking ans just take all the time wr need for a recipe.
Timers trigger my anxiety too. I truly wish they were not a part of this game. But if you ever want to try cooking with just one other socially anxious person for the quests or weeklies, feel free to add me in game (same name as here).
PLEASE FIX THE CHAT BOX SIZE! I can't stress this enough.
You created a new huntable animal that seems to need a group to go after, and therefore made it inaccessible to those who can't see the text in the chat box because it's too small.
All I've asked for is a simple setting to change the text size in the box, up to at least 18pt, please and thanks. I don't know how hard this is to do. But I can't hunt the azure chapaa, I can't hunt for the white sernuk, I can't see where people are saying there's flow trees, because I can't read the chat.
I'm getting very frustrated with the lack of changes in this regard and actually haven't played all week because it feels like a single player game to me.
You don't read your accessibility requests or if you do you brush them off. I've submitted official feedback at least four times about this. What do we get? Crickets.
The devs don't read this channel
I know that. They apparently don't read their 'official feedback' either, at least when it comes to accessibility discussion, becase I've brought his up with EVERY SINGLE PATCH.
I wanted to like this game, but with all their boasts about "inclusivity" they apparently mean one agenda and one agenda only and it's not us.
yeah. its pretty insulting at this point to make this channel and then just never end up delivering on the accessability features. one every other patch doesnt remotely cut it. bring in people who can code or who know how to code accessability features if u cant do it urself.
At this point, a lot of other games do accessibility way better or communication. At some point I may leave palia behind and watch it either grow into something really good or crash and burn
Exactly my feelings. It's nice that we finally saw an accessibility change after months of being ignored, but it is truly the bare minimum and I'm hoping that the next dev blog touches more in depth on how they're going to ensure the game is accessible, and stays so, in the future.
Also, can we get some form of 'target marker' like other MMOs have, that we can apply over the head of a party memer or leader so I don't lose them every 2.5 seconds?
Yes, this absolutely fits here, and I totally agree. I wish I could do prep work in advance, like I would in real cooking. If we could chop the veggies and meat ahead of time, that alone would feel so much less stressful. I also agree that saying "just have other people help out" is very dismissive toward social anxiety, and even more so because there's not really a good way to coordinate a cooking party (even of 2-3 people) in game, so it almost necessitates going into places like discord and reddit which also sucks for social anxiety. I think it would be nice if we could prep food before starting a recipe and if we could have an option to toggle timers on or off for cooking (and that setting applies to either the host's house or the person starting the recipe, I don't have a strong opinion either way, but something to resolve when people with different settings cook together). I'm sure some people enjoy the challenge of timers, but they are incredibly stressful for others, so having them be optional would be much cozier and allow us to "play the way [we] want to play" (which they said often in their promotion)
I want to introduce myself in here since I am a disabled person but dont use accessibility access because some of it wont work as well. #StrokeSurvivor #OneHanded
aaaa the ingredient prepping is such an interesting and good idea imo. It really would simulate actual cooking in real life for mass quantities of a thing, or even just meal prepping for individuals O: definitely worth a formal suggestion I think
I have submitted it before, but I might submit it again
I'll submit another one with you! With credits to you ♡
Oh no need to credit! I've seen several other people also post this idea, so it's not originally mine
Also one handed (Cerebral Palsy) and one eyed.
Cerebral Palsy here as well 💚
I believe they were talking about wanting to prep in advance specifically in the game, which we presently cannot do.
Mise en place (sp?) is very important in IRL cooking though, and definitely good use of a higher energy day to make good meals easier on low energy days.
Hi!
This channel is for discussing accessibility features for Palia with other players.
While S6 devs are not reading this channel, you can be sure your feedback is seen by Palia's developers in the following ways:
-
Leave game feedback here:
https://palia.info/feedback -
Formally report an issue here:
-
To discuss general issues with other players, go here:
#🦋│issues-discussions -
📌Be sure to check pins for important reminders.
See you around!
Its like buying a car and saying you want Nissan or whoever to change their design cuz you don't like it 100%. It doesn't matter what you personally prefer it's what makes sense gaming wise and programing wise. How would you then be able to overprep or have extra person cooking.. impossible... Like I understand why you would prefer but it's a video game and free to play, and whoever made the game had a vision of what that game would be like. People aren't providing with actuall quality suggestion but more what they would prefer based on their RL problems. I think that's not usefull cuz that's not how games are developed. I think they are doing good work. Now personal preference such as chat is too small aren't quality suggestions. I myself and dozens of people see the chat fine. This game would grow better if people think generally is this feature good or not and not based on their personal preference. Outside of few bugs I think game is awsome. But they are fixing bugs really fast for free2play game. Like they still didn't fix buying coins from the store that actually makes them money and fixed other bugs with which game was still playable. ⭐
This channel is for discussion of accessibility
Accessibility is not a matter of preference. Telling Disabled players that they aren't providing quality suggestions is frankly disrespectful. We do the work constantly, not only in reference to Palia and gaming. Our whole lives are providing constant education and solutions with little acknowledgement or change.
i would love a nametag icon or something that states you can't use the chat? i tried to wave someone over to palium and i hope they didn't think i was a jerk when they didn't follow and i went ahead and mined it dkjfndkjf
Hi! It looks like you've misunderstood that people here aren't talking about personal preferences over little inconveniences. We're talking about ways in which our bodies, minds, or whatever it may be, are not able to fully engage/interact with, and enjoy the game. The people here don't "prefer" to have accessible UI features as much as they would be able to actually play the game without barriers put in place against them through the way the game is coded.
Disability accessibility is something that can be incorporated into design, whether it's Palia, or Nissan. Nissan does, remember, take into consideration disability accessibility in their vehicle architecture as well as their programming support through Nissan Mobility Assist. So, your point there is also a bit off-base.
That and, the latest 2024 Nissan Versa isn't currently in an open beta test phase that's taking community feedback into consideration of their vehicle design. Palia is!
I didn't say people with disabilities aren't providing quality suggestion you're putting words in my mouth and that's actually insulting. I thought this channel was for everyone and not for people with disabilities only like it says in the description of the channel, like I said I thought this channel was something else, but @elder veldt explained it really well. tnx for that 💗
I wish they would add storage in Bahari bay, it would save soooo much time from going back to back and also be able to teleport from your home board since you can go from any board back to home, but not vice versa... Would be really good improvement I think 😀
Respectfully, you did say that (you may not have specifically said Disabled players but it's not hard to understand what you meant when you said "based on their RL problems"). Thank you for listening to Marcy, but in the future please don't say that someone raising an accessibility concern isn't quality just because it doesn't impact you. Just because you and others have no problem with, the chat size for example, doesn't mean it's not an issue.
Everyone has different accessibility needs and they're all important, and not a matter of preferance. Please have a nice day :o)
To end the topic and switch back to cooking, I think a good middle ground would be to have an option when solo cooking that allows you to get rid of the chopping tasks all together or turn them to the stir tasks, and increase the timer on more complicated dishes (or remove it entirely). When I used to play I was in the same boat of solo cooking not being accessible and group cooking often being to anxiety inducing or overstimulating.
Maybe an option for the homeowner to turn off the timer would provide a solution. Whether it is solo or with friends, casual cooking doesn't need to be done to a time limit. Homeowners (whether they have the timer on or not) could maybe have an 'end recipe' option too, as currently it needs to be completed or the timer expire to start something else.
I also love the idea of pre-prepping being added for solo chefs who would like to do recipes in stages 🙂
I seriously adore the pre-prepping idea so much because it's a great example of how disability / accessibility related ideas could actually be beneficial for Everybody. Anyone who wanted to pace themselves and pre-plan their cooking activities could do so, regardless of ability. It would just also be greatly beneficial for those with disabilities.
I'd actually love that. Sometimes the recipes can get a lot, especially since they don't remove ingredients you already cooked from the list. I often found myself wasting ingredients
Not sure if this have been up in the chat.
The new thingie Flow Tree Grove, some say that one get some indication with sound that it will soon be a spawn. That is GREAT.
But what about us who can't hear, deaf or can't use sound/headset.. we will be left out of the information 
Got told once as I buy misstake cut down a small flow tree.. "you can hear the sound of it" ooh doh! no I can't as I can't use headphones.. if I use sound I get migrain.. sorry.
Just my thoughts 
I've seen a number of folks express a desire for optional text/visual indicators for game sounds/audio cues similar to what Minecraft and some other games have. I know it's been submitted in the feedback form by others, but more submissions saying it can't hurt 🙂
The jumping cooking UI is causing lots of players issues, and listing every possible vegetable when the recipe asks for 'any vegetable' clutters it a lot. The option to select the veggie at the start would clear it up and a number count next to 'done' items (don't remove them in case a mistake is made, eg burned) would let us know what has been made.
A sparkle indicator when the flow grove sound plays or a magic deer can be heard etc would allow hearing impaired players know what to look out for. There is no reason not to include visual cues as well as the sound cues.
Hi, I am not sure if someone asked this before, but I want to share btw. May the tool wheel could be edited as the emote one? Even I like the new tool, I don't like how is organized and make me be mad when hunting or trying to home and work with my vegetables. 😦
It can be in the inventory screen
Oh! thanks I didn't see how to do it
Yeah, I remember they implied the purple glow would be very visible, but I honestly can't see it until I get within 15-30 seconds of the grove, so I think they need to revisit that as a visual indicator. Honestly, since it's like the equivalent of an MMO raid, I think it would be nice if you could turn on a setting to have it put a pin on your map/ compass would be nice
I was thinking more like running text just under compass in middle of upper screen.. like .. somthing like.. flow in the air.. bla bla looping a few times.. thats it. now I talk about flow tree grove.. about the deer, chappa and the new animal.. I fall over them when I do, not so depending on them anymore.. got all 3 head on my wall.
But flow Tree one need for crafting, so it's kind of a different story imo. ofc. 
I know I miss out on FT sometimes when ppl only shot up a flair but say nothing in chat. As I use to play sometimes with my daughter and she tell me I can hear a flair lets move on mum.
Idk how many of y'all play minecraft, but if you do what are your thoughts on their option to have text descriptions of sounds? Would something like that ( ex. [Bug startled] ) help with palia/is it a good format for visual/text indicators of sound?
that would help me immensely tbh
Realized it might help to include an image for those unfamiliar with minecraft to get more thoughts (and thank you fruitsfox)
The main reason why I ask is because I usually include something like this in my list of accessibility features I want in palia on the form, since to me it seems well done, but since I'm not strongly hard of hearing myself (I sometimes struggle a bit with audio processing, but moreso in irl convos than video games), I wanted to make sure it's something that will actually help people and refine my suggestion to align it with what helps people the most
Very useful! I have audio processing issues as well, mainly directional audio or quieter sounds (both hearing and just in terms of its one of my misophonia icks) so having something like subtitles for sounds would be great. Or something like Fortnite's directional audio indicators!
That's so cool, I don't play fortnite so I hadn't heard of that feature, I'll definitely add that into my feedback then!

