#how do i get custom edited maps
1431 messages · Page 2 of 2 (latest)
Ok cheers
Thats a little worrying lol
You have any 3km ones?
Nah all the ones I have are 3.5km
Oops that's what I meant. Looked like the one I replied to was smaller
Nah all 3.5
Just wait till world 2.0 comes out, that's when I'll get started again
As long as we get easier building in terrain from world 2.0 like pc did, I'll be satisfied for a while
I feel like these have potential to be some good maps especially the one that has the empty middle.
that empty one would be sweet if oil rigs could spawn in there, along with cargo circling on the inside
I wish I could do that but sadly not
Finlaydog can you help me out with the settings for this Map?
@slim belfry When you get the chance? ^^
Or rather how can I do shore receding on beaches without creating too many lakes close to the center of the map. What command settings are those? I want to play around with it.
This happens by simply changing the elevation of the water in the ocean, it can be lowered or raised. When you raise it like they did on this map, water fills the lower elevations on the map.
no. not close.
Yes, spot on! That is a console map, I know, I've done it.
for the beaches to become waterless you do this command generation.centerfalloff -250 that also adds the lakes in the middle, I'm double checking on how to get rid of the water in the middle as the command i thought would work didn't
You are awesome, thankyou 
Now I'm going to go experiment tonight.
Thanks for helping out @slim belfry. Have 300 Extra Scrap!
have fun
also gonna leave this here as it quite cool generation imo
monuments can generate underwater, very interesting.
Yo finlay
yeah
You reckon you could help me generate a good map for a clan server?
like a flat 1?
Yh like a normal map but theirs alot of build spots no rocks on icelakes stuff like that?
generation.placerockformations "0"
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0
that will create a normal map but it flat so lot of build spots
Okay appreciate you
only issue is that nodes may not spawn much so you'll need a bot
Ill see ill show u map when its up do i them in boot commands ?
yes, put them all in boot then full wipe
Wym full wipe? Will it reset my server settings?
no it's a option on g portal/ nitrado all it does is reset bps and clear the old map so a new one can generate
Ahhh okay thankyou
Its like so flat not a single mountain
yeah
Can you make it like a normal map let me show u a reference
@slim belfry
you want that map?
Yeah
Or this one i would really love a map like this
generation.centerfalloff 9000 try that for now it will create something similar as for the islands it may take a minute
Wait so add just that one yh?
yeah get rid of the previous if you don't want flat map
So swap the preset?
add generation.centerfalloff 9000 to boot commands and remove the old commands
Ahh okey
to create this map all you need is generation.centerfalloff 7000 number will vary abit
What do i just keep going lower if it doesn’t work?
yeah
Okay thankyou
@slim belfry its really good but is their a way to delete a road?
no sadly not
That's actually crazy 😂
Ty i made a perfect map
big fan of that
Fish farmer's dream
thats really good
Would be a really cool map if you were able to get 1-2 monuments per island
@slim belfry is there gonna be a pree update this wipe
Does anyone know how to change map spawn
i like where this is going 👀
would it be possible to actually make a 1 grid yet?
what do you mean? 😮
A map with just 1 grid
i know what you meant 😄 whats stopping ya?
is that you implying it's possible to change spawn?
huh? nah i meant the map gens
the fact I don’t own a server lmao
it is possible
so spawning is defined by whats on the island, you need a beach
where you have beach, you have spawn
ah thought so
thats the very basic explanation anyways
I would think so,
I seen you had satellite spawn underwater before, do you know if it's possible to get roads to go underwater as well? If so, the islands with monuments MAY be a possibility?
I don't think roads would be able to yet saying that I thought the same about monuments and well they can so, but the way I got that monument to spawn underwater was by creating a very unplayable map so
found a pretty consistence way of getting monuments to spawn underwater however i don't think this has any practical uses as it involves changing the whole map to a point where it just not fun to play on
POV raft
Still pretty cool though 😅
Anyone know how to get this map
Looks similar to the sync server
Why no oce servers😂😂💔💔
spawn.respawn_populations "0"
generation.placerockformations "0"
generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 0 amplitude 0
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0
put in boot commands and then full wipe
Do we have access to spawning different prefabs yet? Such as the pipes in train yard, shipping containers or helipads?
No
😭
this all the spawnable stuff
Spawns me under the map
add this generation.borderpadding -0.60
It’s only spawning people bottom left
@slim belfry
the game tries to spawn players on the beach
if you only have a beach in the corners you will only spawn in the corners
if you have no beach at all you will spawn under the map at 0,0,0
generation.setheightnoiseparams 0 octaves 0 generation.setheightnoiseparams 0 frequency 0 generation.setheightnoiseparams 0 amplitude 0 generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 1 octaves 0 generation.setheightnoiseparams 1 frequency 0 generation.setheightnoiseparams 1 amplitude 0 generation.setheightnoiseparams 1 offset 0
generation.setheightnoiseparams 2 octaves 0 generation.setheightnoiseparams 2 frequency 0 generation.setheightnoiseparams 2 amplitude 0 generation.setheightnoiseparams 2 offset 0
generation.setheightnoiseparams 3 octaves 0 generation.setheightnoiseparams 3 frequency 0 generation.setheightnoiseparams 3 amplitude 0 generation.setheightnoiseparams 3 offset 0
generation.setheightnoiseparams 4 octaves 0 generation.setheightnoiseparams 4 frequency 0 generation.setheightnoiseparams 4 amplitude 0 generation.setheightnoiseparams 4 offset 0
generation.setheightnoiseparams 5 octaves 0 generation.setheightnoiseparams 5 frequency 0 generation.setheightnoiseparams 5 amplitude 0 generation.setheightnoiseparams 5 offset 0
generation.setheightnoiseparams 6 octaves 0 generation.setheightnoiseparams 6 frequency 0 generation.setheightnoiseparams 6 amplitude 0 generation.setheightnoiseparams 6 offset 0
generation.setheightnoiseparams 7 octaves 0 generation.setheightnoiseparams 7 frequency 0 generation.setheightnoiseparams 7 amplitude 0 generation.setheightnoiseparams 7 offset 0
generation.setheightnoiseparams 8 octaves 0 generation.setheightnoiseparams 8 frequency 0 generation.setheightnoiseparams 8 amplitude 0 generation.setheightnoiseparams 8 offset 0
generation.setheightnoiseparams 9 octaves 0 generation.setheightnoiseparams 9 frequency 0 generation.setheightnoiseparams 9 amplitude 0 generation.setheightnoiseparams 9 offset 0
server.maxrivers
server.minriverdist
generation.beachslope
generation.hillelevation
generation.beachslope
generation.borderfalloff
generation.borderpadding
generation.centerbump
generation.centerfalloff
generation.cliffspawnslope
generation.decorspawnslope
generation.frequencymax
generation.frequencymin
generation.getheightnoiseparams
generation.hillfade
generation.mountelevation
generation.plainelevation
generation.plainfade
generation.shapeamplitude
some of these don't work but I don't remember which ones
Keep in mind that these will be changing with World 2.0, standby for updates 🙂
will it be possible to create a flat map (disable all heightnoise) post World 2.0
noted
I believe so, yes
I have figured out how to make node spawns more often
The command is generation.cliffsidespawnradius 40
There is a lot of side effects with this command, while it does increase node spawns it decreases the amount of spots in which players, animals and vehicles can spawn.
The value 40 is the best value (i think) which still gives lots of node spawns without decreasing the number of spot for other things to spawn too much, if you do set it higher everything will spawn in the same space if set too high nothing will be able to spawn apart from nodes, players will spawn at 0 0 0.
if you want to decrease the amount of node spawning put the value below 1 as the default is 1
below are some pictures of the increased node spawns
when the value is set at 40 these were how many nodes were spawning on my map at one time
stone ore 4000
metal ore 2500
sulfur ore 2500
huge
what about wood
dam
discord mod fast af
i didnt see anything to do with wood increasing when i was testing the commands, ill have another look later tho
I have a question what website do you use to customise maps btw I’m using nitrado
there isn't a website
How do I put on tje commands to set maps?
you put them in the boot command section and full wipe
Ah do I do that on nitrado
yeah
Cheers lad I’m absolute shit at coding
@slim belfry my flat map disappears with size 4500 map
there are currently no generation commands as the old ones are gone and the new ones do not work
Wait so I can’t do flat map again???
not at the moment luke said it will be looked into tomorrow morning
Ok good
do u reckon they will be fixed
cause ive spent like a week getting a perfect 10x10 for my 1 grid
they will be fixed just a matter of when
im sure i saw a server called finlaydog that was like 1000 pop yesterday lol? am i being stupid
;)
😭 what does that meannn
are they fixed yet 😭
nah
so d11 give us like 100 new map gen commands which is great 😄 but then none of them work and the old ones are broke
do they work now?
not sure
probably not then
they all say command not found
when ran through boot commands on a restart or sent via rcon
following
So they are still broken?
yeah
probably won't be fixed till next week or even later
i dont even think luke has even acknowledged the bug yet lol
nah i sent him a dm and a couple other devs have said they're looking into to/ notifying other devs
good
sucks we gonna have to wait the whole weekend
yeah, it is what it is
Hopefully thats the extent of it.
https://rustmaps.com/dashboard/generator now works with console due to the new world 2.0 update.
There is a few issues, of course, the main one being only the island shape is the same with very few monuments being in the same place, this is likely due to the extra monuments pc has (exactor ,ferry etc) you can pay to disable these extra monument by gaining access to a much more advanced map generator but that's up to you.
Rust maps also generates heat maps of node spawns, animal spawns, player spawns, hemp spawns and berry spawns
Below is a picture from RCE (seed 10801) and the rust maps generator, as you can see the island shape is identical so this can be very useful for those trying to scope out a certain island shape.
great of you to notice this changes we did o7
wati this really works???
yep
holy damn
so if i paid to have monuments that arent in console removed it would be identical?
in theory yes, I haven't tested it personally.
So I can use this to make up maps before I load them up?
yeah
you could also download the pc dedicated server and edit the settings to exlcude the monuments then boot it up and download the map.
that way you dont have to pay for anything
first 4.5km flat map!
big thanks to @dusky steeple as i was being stupid
fun fact commands were never broken
technically
Nice work
Can you tell me about this finlay?
what would you like to know?
we should talk about this in dms i think so people dont abuse it
yeah commands are still just as crazy
.
Please tell me man
Have they changed
Nvm
Why am I called change nickname
Nevermind again
Also how do I change my role to Xbox
Top of all the chats you’ll see channels and rolls
if someone figured out working cmds for terrian please lmk my community has been impacted by this heavily.
so devs are handpicking who they give the proper cmds to?
the proper commands are on the gitbook
however they aren't really 'commands' there more so a flag that we need to put into our server.cfg file, but we dont have access to our servers cfg file so we cant use them
okay so whats the work around?
nothing, we must wait for the devs to release an update
@dusky steeple then hows this happening
I'm working on it, dont worry
eta?
Reckon today? Maybeeeee
I dont mean to pry but a rough timeline would be nice considering the issue nuked my community ive been building. Especially when I have other players telling me and showing me pictures of some work around they found claiming to have the help of d11.
a work around? what do you mean?
Yeah considering they’ve made a mistake and the new gen commands are broke they should really give a rough timeline so people can update there communities and stuff
Could you explain how people are doing this if there broken I’m genuinely confused
Top secret 🤷♂️
they're not broke but just being put in the wrong spot, I would share but a lot of other bugs can be caused with the method.
also I think my method will get patched
This is genuinely annoying me 😔
Well I put them in just about everything but my self last night and got nothing.
Gportal doesn’t give access to file manager
When it’s patched can u say
yeah
Yeah that be helpful
Curious
I swear the commands they gave for generation are meant to be put into the server files manually but we don’t have that access
there supposed to be in cfg file same as pc
So basicaly some how they're saving the cmd in a file in the sever console 🤔
I have a theory might be stupid
Only thing I could think of what if I ran the commands ingame via the command thing would that do it? 😭 I’m desperate
wouldn't do anything as they are not commands
you figure it out lmk and ill let you know if i do seems how we got the gatekeepers of fun
Do you know why there’s — before the cmd
im only gate keeping cause of all the other bugs which can be caused
the whole things a bug make it make sense
Or is there some command that lets u write in ur cfg file
thats my thought
cause on pc u can do cfg.write
server.readcfg
This outputs stuff don’t know if it’s helpful at all just outdated like 1000 lines
but if you go to your log youll see boot cmd/flags similar to wiki 05/05/2026 18:30:53:LOG: BOOT - Procedural component SMALL ROCK FORMATIONS ARCTIC 50.55214
05/05/2026 18:30:53:LOG: BOOT - Procedural component SMALL ROCK FORMATIONS ARID 50.61614
05/05/2026 18:30:53:LOG: BOOT - Procedural component RIVER ROCKS 50.67337
05/05/2026 18:30:53:LOG: BOOT - Procedural component ARID ROCK FORMATIONS 50.70025
05/05/2026 18:30:53:LOG: BOOT - Procedural component SHORE ICE 50.80517
05/05/2026 18:30:54:LOG: BOOT - Procedural component UNDERWATER FORMATIONS 50.93246
makes me wonder if its structured wrong on the wiki
It's not 🙂
right now community servers are reading the commands wrong
I'm looking into a fix, trust me
custom.command is the reason.
I got faith in that i just don't like that it feels like there's information being withheld from some of us
We need a command like pc world.render map gives u an image of ur map as it is
It's being withheld for the good of the game, in the end there's no servers with flat maps serving a community of players right now so it doesn't matter its not being abused its simply an exploit that's going to be fixed
its obviously being used and flaunted in this dscrd and dms your not protecting anything except ego by gate keeping this
if you were that serious abpout "protecting" and bieng "fair" you wouldnt have posted it in here or dms but your chasing clout
i didnt post it anywhere?
i cant get a flat map either
I only posted it to show it was possible and then haven't use the commands since
If he does have it he wouldn’t be allowed to say or would want to say so people don’t exploit it it’s not really gate keeping
its not a exploit if it allows you to use cmds the devs intend for you to use
What is that
How can you know that though? What if there’s another exploit possible in the method they used
what are you going to exploit customizing a custom server
the reason the cmds don't work when put in boot commands
there is a lot of other exploit using the method i did
imagine every server on the server list looking like this
So ur basically editing ur cfg file somehow
then so be it yall shouldve never said anything about it in here if you were that worried about being fair
💯
filezilla?
Oh shit
ftp is disabled on all servers
😔
does that community server update i just got change anything 🙏
CustomCommand Executing [server.writecfg]
I think I found it
Yh my map commands are working
how exactly are you executing server.writecfg
In boots
can you grab a screenshot of what youre seeing in boot commands?
Like when I restart the server and it loads boots?
a screenshot of your current boot commands, and the log when it runs them 🙂
Alr 1 sec
⏳️
you found a new method, not the way I did it. nvm

deffo getting patched now, fun while it lasted
hopefully, then they can actually fix it for everyone
mind you i’ve been waiting for a mem cell patch for 2 months
btw my version doesnt work it said this value changed stuff yesterday but now all it says is this server.customcommand stuff
send picture of a custom map
i don’t have
Sorry, that link is not on the approved list. Here's a better one: https://tenor.com/view/markiplier-yoinky-sploinky-yoinky-sploinky-dancing-gif-24363852
If you'd like to post gifs you'll need to Boost the Discord or visit the #🛒┃store.
👀
I hope this is true 🙏 with only a handful knowing it probably isnt a priority tbh, shout it from the roof tops
They dont care about us and our terrain. It won't be fixed anytime soon bc they can't fix it on thier own they have to work with gportal.
They're more worried about fixing work arounds then they are making it work.
Not sure mate, from my understanding the commands just need to be enabled for us to use, like the game recognises the commands but we're not authorised to use them, kind of like spawning Brad somewhere out of launch, could be wrong though
Yeah g portal is like a shell/box like Nemo claw everything is there we just dont have permissions.
The kicker is it works they just won't make it public.
There not commands they are engine flags
the boot commands etc are designed for commands not flags
im sure the devs will have a patch soon though considering its been two weeks already
Day 11 of heartbreak 💔
cant they give an update atleastttt
Day 13 my entire community is playing any game but rust.
Can you list down the commands you are having problem with and we will cross check it
All the map generation boot commands
every single one as far as i’m aware mate
it's all the commands which start with --
Aren’t u already
Yep all of them
Can we get some sort of time frame because all u guys have been saying for weeks is that ur looking into it just an eta would be nice like next wipe or this week?
Agreed. Even if its like a super rough timeframe. Players keep asking and i keep just replying 🤷♀️
Probably just gonna ignore this again
im trying to narrow it down, since some are saying its working while others are saying its not, so if ik which is which it would help cut down everything. Again sorry if this has affected all of your servers.
Do you have community servers you can test on? If not i happy to give you access to one and you can see what happens yourself with the commands
soon as in tommorow or soon as in next month 😄
so will the commands pre world 2.0 work after the patch or they’ve changed?
none of the new world 2.0 cmds are working
Would be great if we (community servers owners) could get access to many of the other disabled commands for better server customization and uniqueness. So many are either hidden or just inactive.
only cus they wanted to disable the zone text lol
neither but still wild will affect loads of servers
i use zone text but surely that wouldnt make a difference
if you already placed it then ur good
but after the server update you won’t be able to do any text
zones cant have names im confused
oooo woah i didnt know that was possible lol
i was talking about sumn completely different
yh haha got nerfed quick
the poor guy at #📷screenshots
I think this was the main reason it was took away, the performance issues were insane
what the hell u could do that with zones...
yeah
defo, they probably had hella complaints 😂
i was on about the work around for the say cmd cooldown
so many people where spawning 20,000 zones on there server loll
also why are the gen cmds still not working
yeah I alone probably sent a 100 crash reports when I was testing it
maybe we should spawn 10000 locked crates
they need to add signs now asap
they'll limit those to 5 per server
team up?
hold up i have a clip of that somewhere
wait am i being dumb are the gen cmds not working
did u update?
yh
for some reason I dont let me see update
whats that.
They posted a bad link. You can access them if you google the github generation commands
05/13/2026 17:23:15:LOG: Command 'spawn.arid_cactus' not found
pls tell me im being stupid
you have updated right?
yh i even checked the 5 zone limit thats working
don’t u have to put — before it?
dont think they work
Cheers
i know they have to be in boots to work but if i put in spawn.wood_pile in the ocnsole it wouldnt say not found would it
My gportal test server literally just ran out this morning so I can't 🙁
itll say that on boot, but it runs
you also need the -- in front
so it will say not found
Try the example as a test --terrain.noise_base_shape oct=6,freq=0.3,amp=0.5,offset=0
yeah we're working on cleaning it up, but we wanted to get a quick patch out so that people could get the terrain gen working again
no worries ❤️
there should be a channel for this
is there a way to alter the amount of nodes that spawn
--spawn.stone looks like it does
isnt that the pickups tho the small ones
True, my bad
do we think if i send claude the map gen cmds and info about them on the git it can make me a flat map lol
is claude ai
I've added a flat map preset to the wiki page
🫡
My people send their flatest regards.
🥀
--decor.jutting_cliff_distance
default
20
is the 20 like 20 metres what is it
wtf my brother
?
nvm i don’t see it
is it on the generation page ?
--terrain.noise_base_shape oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_base_land oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_base_lake oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_south_plain oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_south_hill oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_north_plain oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_north_hill oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_mid_plain oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_mid_hill oct=1,freq=0.00,amp=0.000,offset=0.000
--terrain.noise_mountain oct=1,freq=0.00,amp=0.000,offset=0.000
this for the boot commands ?
yh its the ones on the git for flat map
havent tested but its the example on ther i think its good
anyone know how to get a near flat map not full flat tho a few tiny hills?
Thanks so much… Lovely stuff!appreciate you!!
You’ll need to turn up numbers a little on the relevant layers to you… theres an explanation a bit in the gitbook
Not a fan of the world 2.0s generation cmds. 🙄 I've spent 2 days trying to re create what our community had and I can't get anything even close.
do you have a copy of the old commands?
generation.shapeamplitude 10.00
generation.hillelevation 0.46
generation.mountelevation 0.46
generation.plainelevation 0.46
generation.hillfade 100.00
generation.mountfade 100.00
generation.plainfade 100.00
generation.oceanlevel1 0.18
generation.beachslope 0.15
generation.placerockformations True
generation.placecliffs Trueserver.planttickscale 10
server.artificialtemperaturegrowablerange 10
server.plantlightscalemultiplier 2
generation.decorspawnslope 50
generation.cliffspawnslope 50
generation.cliffsidespawnradius 15
spawn.max_density 2
spawn.max_rate 2
spawn.min_density 2
spawn.min_rate 2
spawn.respawn_populations 1
generation.frequencymin 0.0008
generation.frequencymax 0.0018
@proper thicket any guidence for trying to recreate something like this?
This is a picture of my old seed it was perfect. Flat mild noise for nodes to spawn. Cliffs all around the edges multiple islands.
We need to be able to iron the map out to minimal noise with out it becoming a giant square while keeping everything like 15-20 y bc it floods monuments and creates visual bugs and the cliffs around the island borde give it character
Wish I could get monuments to spawn on the smaller islands or at least off of the harbor road rather than just the main island road
😭
How are ypu getting that kind of elevation/terrain noise
--terrain.noise_ commands mainly
Is that spawning at manageable heights bc i can get my noies down and smooth but everything ends up at really high elevation like 100y
damn i’d actually play that ngl
only if the monuments weren’t only on the middle island though 😂
that’s a nice map
Yeah that's spawning at normal heights and the map is mainly flat other than a few hills
Would you be kind enough to share your terrain cmds here or in a message
I wish 😔
It seems like most of the monuments spawn off of a "one road" system. If it can't connect to the main road on the main island via road then monuments won't be able to spawn at that location
you managed to remove the ring road?
or it just looks different on that map
yeah i think theyre hardcoded to only spawn in the central island
I basically just turned down the freq and amp on these ones to get it flatter
v THESE AREN'T DEFAULT VALUES v
--terrain.noise_south_plain oct=8,freq=0.1,amp=0.025,offset=-0.02
--terrain.noise_south_hill oct=8,freq=0.5,amp=0.01,offset=-0.02
--terrain.noise_north_plain oct=8,freq=0.5,amp=0.01,offset=0
--terrain.noise_north_hill oct=8,freq=0.5,amp=0.01,offset=0
--terrain.noise_mid_plain oct=8,freq=0.5,amp=0.01,offset=-0.01
--terrain.noise_mid_hill oct=8,freq=0.5,amp=0.01,offset=-0.01
--terrain.noise_mountain oct=8,freq=0.5,amp=0.04,offset=0
🫡🫡
No I think it just looks a little crazy because there isn't really anywhere for it to make that normal circle lol
kinda has one around airfield with other roads branched off
Is that because road bradley is supposed to be coming soon? 😏 😅
nice try 😉
a command to disable the ring road would be nice
Figured it was worth a shot 😂
So I'm guessing it's gonna be a no on letting me use whatever software you used to make the donut map too huh? 😅
Anyone else having an issue with ocean monuments i got terrain and everything dialed in but now ocean monuments won't spawn 😭😭
not D11 pulling this meme...
I noticed Large Oil didn't want to spawn on some maps but most were fine. Mainly the heavily altered maps are the ones that didn't want to spawn both rigs
I think i didn't have my sea floor low enough.
I wish I knew more about harbours spawning conditions. I have some solid map build outs but sometimes. The harbors won't spawn.
make a community server owners discord so you can update community server owners properly maybe let us get early access to map seeds for whenever theres a big update and stuff? pc has a server owners discord with loads of stuff
and idk maybe make it so we can spawn entities in at a certain rotation 😓
Would be great. I dont know why entity spawns dont have the option, always face north. The commands are there, just not available to us, along with many others.