#how do i get custom edited maps

1 messages · Page 1 of 1 (latest)

silk pollen
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how can i get a custom edited map.

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i see other servers have insanely generated maps and i put the seed in and its different

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how do they do this its crazyyy

slim belfry
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Mess around with the number here and put them in the boot commands (only mess with the 0 but not the first 0)
generation.setheightnoiseparams 0 amplitude 0
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0

slim belfry
proper thicket
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youre gonna wanna be careful with those

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theyre quite... volatile

silk pollen
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Do they make maps flatter? I saw radtown using them

proper thicket
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they are shrouded in mystery

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best to play around with them yourself and figure out cool combinations

slim belfry
silk pollen
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And could I get an extra mountainy map to like taller

ashen remnant
slim belfry
slim belfry
proper thicket
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be careful though, youll need to wipe to reset stuff

slim belfry
proper thicket
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find is a weird one

dusky steeple
proper thicket
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oh also, youre missing stuff from those commands

ashen remnant
slim belfry
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If I can figure out what the number mean e.g. 4 might mean like mountains or something, it would probably be much easier to make maps but that gonna be a pain to do

dusky steeple
slim belfry
dusky steeple
dusky steeple
slim belfry
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Alright then I might try and document the commands as well as I can later on and post them somewhere.

dusky steeple
slim belfry
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Should be easy then

proper thicket
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ideally youd want this:
generation.setheightnoiseparams 0 octaves 0 generation.setheightnoiseparams 0 frequency 0 generation.setheightnoiseparams 0 amplitude 0 generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 1 octaves 0 generation.setheightnoiseparams 1 frequency 0 generation.setheightnoiseparams 1 amplitude 0 generation.setheightnoiseparams 1 offset 0
generation.setheightnoiseparams 2 octaves 0 generation.setheightnoiseparams 2 frequency 0 generation.setheightnoiseparams 2 amplitude 0 generation.setheightnoiseparams 2 offset 0
generation.setheightnoiseparams 3 octaves 0 generation.setheightnoiseparams 3 frequency 0 generation.setheightnoiseparams 3 amplitude 0 generation.setheightnoiseparams 3 offset 0
generation.setheightnoiseparams 4 octaves 0 generation.setheightnoiseparams 4 frequency 0 generation.setheightnoiseparams 4 amplitude 0 generation.setheightnoiseparams 4 offset 0
generation.setheightnoiseparams 5 octaves 0 generation.setheightnoiseparams 5 frequency 0 generation.setheightnoiseparams 5 amplitude 0 generation.setheightnoiseparams 5 offset 0
generation.setheightnoiseparams 6 octaves 0 generation.setheightnoiseparams 6 frequency 0 generation.setheightnoiseparams 6 amplitude 0 generation.setheightnoiseparams 6 offset 0
generation.setheightnoiseparams 7 octaves 0 generation.setheightnoiseparams 7 frequency 0 generation.setheightnoiseparams 7 amplitude 0 generation.setheightnoiseparams 7 offset 0
generation.setheightnoiseparams 8 octaves 0 generation.setheightnoiseparams 8 frequency 0 generation.setheightnoiseparams 8 amplitude 0 generation.setheightnoiseparams 8 offset 0
generation.setheightnoiseparams 9 octaves 0 generation.setheightnoiseparams 9 frequency 0 generation.setheightnoiseparams 9 amplitude 0 generation.setheightnoiseparams 9 offset 0

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oh thats a bunch

slim belfry
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Only a few

dusky steeple
slim belfry
dusky steeple
proper thicket
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i mean theyre zero'd out

proper thicket
dusky steeple
proper thicket
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thats classified 😄

dusky steeple
silk pollen
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how could i get more islands

proper thicket
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try zero-ing out channel 3

silk pollen
proper thicket
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using the above commands, leave all others default but enter:
generation.setheightnoiseparams 3 octaves 0 generation.setheightnoiseparams 3 frequency 0 generation.setheightnoiseparams 3 amplitude 0 generation.setheightnoiseparams 3 offset 0

thick fractal
slim belfry
proper thicket
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you gotta play around with the above settings till you find something you like

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every small change is unique, i havent catalogued all of them 😄

dusky steeple
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This wont make the fully desert and flat like the map you showed but it will make the border look like this

silk pollen
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@proper thicket jow would i get something like this

untold etherBOT
#

⠀⠀
👆🏼 See that Dev Mention up there? That's not allowed, as a result they've been muted for two hours (or more).
You can press and hold (Rclick) to "reply" on a Devs message, but please do not mention them.
Rule #12 in #📜rules
https://media.giphy.com/media/vX9WcCiWwUF7G/giphy.gif

twilit reef
ruby helm
frigid shard
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does it work for nitrado?

dusky steeple
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then to get a new .sav file fully wipe the server

frigid shard
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thanks

frigid shard
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@dusky steeple is there a command to get rid of the trees, rocks, cactis etc

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would anyone know how to remove the rocks cuase my flat map is covered

frigid shard
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thanks so much

silk pollen
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like only cactuses or even bushes

dusky steeple
bronze stag
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we should start a speadsheet on what codes do what would love to see what type of unique maps can be made

grizzled egret
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@zealous cedar 🤣

balmy schooner
dusky steeple
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That commands will remove beaches on some maps like flat maps

dusky steeple
shrewd jasper
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anyone know the default values of the "setheightnoiseparams"? i wanna go back to a default map

slim belfry
shrewd jasper
#

ty

dusky steeple
# shrewd jasper anyone know the default values of the "setheightnoiseparams"? i wanna go back to...
generation.setheightnoiseparams 0 octaves 6
generation.setheightnoiseparams 0 frequency 0.3
generation.setheightnoiseparams 0 amplitude 0.5
generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 1 octaves 6
generation.setheightnoiseparams 1 frequency 1
generation.setheightnoiseparams 1 amplitude 4
generation.setheightnoiseparams 1 offset -0.4
generation.setheightnoiseparams 2 octaves 6
generation.setheightnoiseparams 2 frequency 0.5
generation.setheightnoiseparams 2 amplitude 0.3
generation.setheightnoiseparams 2 offset -0.15
generation.setheightnoiseparams 3 octaves 8
generation.setheightnoiseparams 3 frequency 1
generation.setheightnoiseparams 3 amplitude 0.025
generation.setheightnoiseparams 3 offset -0.2
generation.setheightnoiseparams 4 octaves 8
generation.setheightnoiseparams 4 frequency 1
generation.setheightnoiseparams 4 amplitude 0.03
generation.setheightnoiseparams 4 offset -0.2
generation.setheightnoiseparams 5 octaves 8
generation.setheightnoiseparams 5 frequency 1
generation.setheightnoiseparams 5 amplitude 0.025
generation.setheightnoiseparams 5 offset 0
generation.setheightnoiseparams 6 octaves 8
generation.setheightnoiseparams 6 frequency 1
generation.setheightnoiseparams 6 amplitude 0.03
generation.setheightnoiseparams 6 offset 0
generation.setheightnoiseparams 7 octaves 8
generation.setheightnoiseparams 7 frequency 1
generation.setheightnoiseparams 7 amplitude 0.035
generation.setheightnoiseparams 7 offset -0.01
#
generation.setheightnoiseparams 8 octaves 8
generation.setheightnoiseparams 8 frequency 1
generation.setheightnoiseparams 8 amplitude 0.04
generation.setheightnoiseparams 8 offset -0.01
generation.setheightnoiseparams 9 octaves 8
generation.setheightnoiseparams 9 frequency 1
generation.setheightnoiseparams 9 amplitude 0.07
generation.setheightnoiseparams 9 offset 0```
bright mauve
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@dusky steeple how do you get the water all in the middle?

dusky steeple
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like a donut map?
or map that is split up into tons of islands?

silk pollen
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is this fire

dusky steeple
bright mauve
dusky steeple
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send a image of the map it creates for a record of what those do

bright mauve
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generation.setheightnoiseparams 3 octaves 0 generation.setheightnoiseparams 3 frequency 0 generation.setheightnoiseparams 3 amplitude 0 generation.setheightnoiseparams 3 offset 0

bright mauve
bright mauve
silk pollen
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generation.placecliffs 0
generation.placerockformations 1
generation.centerfalloff 222

bright mauve
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we can share maps

bright mauve
silk pollen
proper thicket
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i enourage you guys to share and collaborate on cool maps 😮

silk pollen
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wait how do u get more nodes on map i see other servers with millions

dusky steeple
# silk pollen how do i make it flatter

if you want a fully flat map you can set all of the heightnoise to zero for all layers but that will remove all hills. divots... the lot
I'm guessing you want to make it slightly flatter?
you could try just lowering all of the heightnoise from there defaults by a small amount
maybe decrease each one by 20%

dusty crest
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G

bright mauve
bright mauve
proper thicket
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that would be very very hard to moderate 🤔

bright mauve
proper thicket
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it would, but you gotta think not everyone has the best intentions

bright mauve
bright mauve
proper thicket
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oh yeah im currently working on a little something

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maffs

slim belfry
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If that's going in the git book you gotta dum it down a tad

proper thicket
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dont worry im in the workshopping stage

bright mauve
proper thicket
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good gracious no

bright mauve
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Layer Purpose (simplified)
0 Base terrain shape
1 Large hills
2 Medium hills
3 Small hills
4 Terrain roughness
5 Micro elevation
6 Cliff shaping
7 Detail noise
8 Terrain variation
9 Fine detail / jitter
slim belfry
bright mauve
proper thicket
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theyre based on wave functions, theyre inherently capped

median blaze
proper thicket
median blaze
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Which one a level further or gcse?

proper thicket
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A level

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coming in handy now 😄

bright mauve
# proper thicket not too far off 😮

you able to say which is what? trying to make some cool maps but legit putting random stuff and for some reason just makes a square map or some massive mountains

median blaze
proper thicket
bright mauve
proper thicket
bright mauve
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legit made the ice wall from game of thrones

slim belfry
proper thicket
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even still, its fascinating 😄

faint heath
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@proper thicket im hoping for another map like the donut map but something else but for officials

untold etherBOT
#

⠀⠀
👆🏼 See that Dev Mention up there? That's not allowed, as a result they've been muted for two hours (or more).
You can press and hold (Rclick) to "reply" on a Devs message, but please do not mention them.
Rule #12 in #📜rules
https://media.giphy.com/media/vX9WcCiWwUF7G/giphy.gif

dusky steeple
ruby helm
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Luke, you should pin this

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So its on the front page of tell the devs

proper thicket
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mmmmmmmmmmmmmaybe

harsh fern
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@cerulean zinc

harsh fern
proper thicket
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nah

harsh fern
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10/10 I’ve spent 48h searching begging fighting tooth n nail for the slightest bit of help

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Any help and you hand me the whole mfkn platter what a legend

proper thicket
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I'll warn you, these commands are highly experimental

harsh fern
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I fully understand

proper thicket
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feel free to experiment, but proceed with caution

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good man

harsh fern
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We plan on using a test server but no one would even remotely help us so it was kinda j a wild goose chase

proper thicket
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this is the place to be then 😄

worthy cliff
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Is there any command to make building more flexible going into the terrain like it is on pc?

harsh fern
# proper thicket this is the place to be then 😄

Ig this kinda fits the topic of the thread is it possible to spawn in abandoned military tents and hangars? They are all deletable w entity delete and have paths for being a entity but I can’t find the spawn command id there is one

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Same as the mlrs command id love to know if I can spawn the mlrs truck at different monuments j bc it’s a entity

proper thicket
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its not unfortunately, theyre part of the actual monument and its locked to 1 per map

harsh fern
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That’s def sum yall should look into saying the tents n stuff are already entity’s I feel like that could be a great thing for community servers

cerulean zinc
proper thicket
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you need to make sure youre fully nuking your map after every attempt

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like full wipe

cerulean zinc
proper thicket
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it does not go back to default automatically

cerulean zinc
proper thicket
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show me what you got

cerulean zinc
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Nothing much at all yet
Server.maxrivers 15
Server.minriverdist 100
generation.placecliffs 0
Generation.centerfalloff 222

proper thicket
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you dont need a specific map or seed for any of this, although things will look different with each seed

zealous cedar
cerulean zinc
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Or did you just mess around for awhile

cerulean zinc
zealous cedar
# cerulean zinc Or did you just mess around for awhile

Honestly hard work and dedication dude, get a test server and run those commands until you break atleast 20 test servers and just when your on the urge of giving up all hope, keep going, perseverance wins every time mate

proper thicket
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these are great 🙂 do feel free to share the setups with me if you like 😛

zealous cedar
cerulean zinc
proper thicket
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800

proper thicket
harsh fern
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😭

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Nah ur maps r sick agro would b sick if u could help the community out n teach us a little bit of youre ways when hype isn’t here to take ya credit🖤😭

zealous cedar
# proper thicket nice try 😄

Dam, well isn't there some server partnership thing happening? That could work, sure i dont have a million followers but i guarantee no server owner puts in as much dedication 👀

zealous cedar
proper thicket
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i reckon theres much wackier stuff out there

harsh fern
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Yes i agree 100% but when were the first 10 ppl trying this when we can see what u have done and what it did and see that it helps us understand and breakdown why we want our minds to do

fallen swift
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I know one thing, it's much better playing around with the settings on nitrado, as it takes 3 mins to boot a server rather than GPortals 20+ mins 😂

harsh fern
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So when we show you ours it’s ah how u do that then u do it w ur lil tweak and it’s sum completely different we both never seen but rn we moreless j spamming commands crashing servers n repeating

zealous cedar
fallen swift
harsh fern
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Gate keeper of doom😭🤝

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Yeah scroll all the way to the top and read down homie there’s a ton of information above

zealous cedar
proper thicket
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well octaves is an non-negative integer
amplitude/frequency/offset is whatever you like

zealous cedar
proper thicket
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theres honestly sooooo many combinations, even I havent had time to look at all of them

zealous cedar
harsh fern
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Could I possibly get the values and list on how u got your first map the way u did like hypes flexing so I can mess w it and understand that vs the base values?

fallen swift
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So if you have all setheightnoiseparam 1-9 in your boot commands, regardless if you have values you still get a square flat map

north sundial
zealous cedar
harsh fern
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Manually spawned or bot?

north sundial
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ok

granite prairie
thick fractal
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@granite prairie how do you do that?

sullen nebula
sullen nebula
# harsh fern Gate keeper of doom😭🤝

it will all be out there eventually. I been an owner 2 years lol so what doesn't come out now for everyone always comes out eventually. I learn as much as I can and the rest I am patient for.

fallen swift
silk pollen
fallen swift
slim belfry
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Looking for some opinions real quick but out of 10 how good would you say these maps are, granted they are missing things like islands but I haven't gotten to that yet

dusky steeple
slim belfry
#

Once I feel the maps are fun I'll post them here incase anyone wants them.

harsh fern
thorn bay
dreamy helm
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@slim belfry do you have the values for islands

dreamy helm
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this is bob btw

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been trying for the last 6 hours. amazed at your progress

slim belfry
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Horse shoe map:
generation.setheightnoiseparams 0 octaves 1
generation.setheightnoiseparams 0 frequency 0.4
generation.setheightnoiseparams 0 amplitude 8
generation.setheightnoiseparams 3 octaves 1 generation.setheightnoiseparams 3 frequency 1 generation.setheightnoiseparams 3 amplitude 8
Must be seed 39 also if you want launch on the map try removing a monument e.g. I removed train yard and launch site spawned in it's position instead

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Btw I've only just got my server back up after it being down for 24 hours so I haven't been able to add things or smooth it out so that's currently the second version of the map, have a go at trying to smooth it out a tad if you'd like.

ruby helm
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@zealous cedar @silk pollen may either of you please share the parameters for your guys maps so me and finlay may document their effects

grim jacinth
grim jacinth
grim jacinth
ruby helm
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Theres no minimum river count, but there is minimum distance

slim belfry
#

For those getting started these are the main commands you should know about -

Channel 0 - makes the basic land mass
Frequency - how many land masses spawn
Amplitude - how thick the land masses are
(Lower the number the thicker they are)
Offset -just raises the land so that less of it is in the water essentially (minus makes the map more out the water.
See attached pictures for more info

Channel 1 - add small hills
Frequency - how many there are
Amplitude - how tall they are

Channel 2 - defines the terrain e.g. makes it smoother, more round and less bumpy or more depending on what you want
Frequency - how many bumps ans dips there are across the map
Amplitude - how large or small the bumps are (the bumps will not all be the same size some may be much bigger then other's)

Channel 5 - makes the large mountains mainly found in the snow
Frequency - how many spawn
Amplitude - how tall it is (Lower is taller)

Channel 7 - mountains in grass
very work in progress btw

ruby helm
#

Goat btw

untold etherBOT
dreamy helm
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have you figured out octaves and offsets

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i think i understand what they are but im not too sure at the moment

dreamy helm
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channel 4 amp turned to -170 somehow

slim belfry
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It definitely does more then that but I haven't fully figured it out yet

slim belfry
ruby helm
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So what i wanna figure out is the frequency for channel 0

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Cant seem to get it to work

proper thicket
#

dw im still working on the wiki when i have time 😄

slim belfry
slim belfry
ruby helm
ruby helm
#

Please surprise us with Yaw pitch roll (let me be delusional)

proper thicket
#

the update will just be that page unforch

final crater
ruby helm
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Generation.placerockformations 0

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Node spawns in the desert are mostly dependent on those rock formations however

oak temple
ruby helm
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No?

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That sounds like a different issue

oak temple
# ruby helm No?

It does, I just ran that on mine and now all rocks, nodes and trees are gone

frail ice
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removes small cliffs also

ruby helm
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Well, I can tell you for the nearly two years i've been doing community servers that no, it does not.

Not sure what's causing that but you need to check your other parameters

frail ice
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It dose not remove trees thats for sure

cobalt bluff
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What do i change for the map to not be square?

ruby helm
#

Great question. Keep running into that too.

@slim belfry

frail ice
ruby helm
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No, you can make it completely square without doing that.Trust me

frail ice
cobalt bluff
frail ice
ruby helm
oak temple
ruby helm
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Especially if you're using the experimental commands, there could be something with those that's affecting that

oak temple
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im editing and micro adjusting as i go to see whats going on

ruby helm
#

Again, you're using experimental commands.... there's gonna be some issues. That command itself does not remove nodes or trees

oak temple
frail ice
#

World 2.0 will come out in upcoming months...so that will change stuff around also.

oak temple
ruby helm
oak temple
#

as one of them has to have an influence on these spawns too

ruby helm
#

I don't have nearly the same amount of luck that he does doing this. It takes me a whole hour to wipe my server, takes him seven minutes

oak temple
#

the 20minute reboot time on servers is killer

cobalt bluff
oak temple
cobalt bluff
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Gportal takes 15-20

ruby helm
north sundial
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currently using generation.centerfalloff 3500

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the higher the number, the more weird the generation gets

cobalt bluff
north sundial
cobalt bluff
north sundial
oak temple
ruby helm
#

Ill try that out

oak temple
ruby helm
#

If I do remember correctly, there is a channel that does affect nodes at least from when I saw on a photo

oak temple
oak temple
#

Well, created small hills towards the edge of each biome

oak temple
atomic crypt
#

weoeew 300 comments

oak temple
rancid whale
#

gonna see if i can get an island map

proper thicket
#

sorry chief

ruby helm
#

Luke you gotta tell us what does the islands we are dying here

oak temple
# proper thicket there is not

It's weird as nodes seem to disappear when messing with these commands, I can't get them to spawn consistently with a flatter map, is there some kind of spawn logic surrounding the nodes?

ruby helm
oak temple
#

It's just gone 10am and I've been up all night trying to figure all this out

ruby helm
#

Its a nightmare

oak temple
ruby helm
#

Yeah but there's ways to make it literally just patches of islands

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@crystal prairie got it but wont share how

oak temple
ruby helm
oak temple
#

Like 300 or something

dusky steeple
proper thicket
#

they're sort of base on slopes, but there are other factors

oak temple
dusky steeple
proper thicket
wintry lion
#

Anyone want to learn and copy my presets let me know?

ruby helm
#

What are yours

wintry lion
#

I don’t know the exact values for everyone of those but I know how to get them

wintry lion
#

It appears monuments can’t spawn on islands, apart from harbours, lighthouses

proper thicket
#

these are neat! id also like to know how you did them 😄

wintry lion
#

The ones with lots of lakes that are popular, are using the default rust commands also tweaking the ocean level and fall offs

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I host rust console global warfare and looking to have an island warfare map but it seems to not spawn enough monuments 😀

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Been spending the last 5 hours going through different commands

proper thicket
#

the islands have to big enough

wintry lion
#

If you look through the images only the center island spawns monuments despite others being “big”. Also with the less island maps, it’s still the same theory

pure oak
ruby helm
wintry lion
ruby helm
#

So through all channels yeah?

wintry lion
#

And used ocean levels and center fall off

wintry lion
#

The 0 channel seems to be the most important

ruby helm
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I know I mean through all the channels, for the amplitude section you put 0? Or just channel 0 really

ruby helm
#

@slim belfry this is big news

ruby helm
#

To my knowledge right, they can only get higher, not lower

wintry lion
ruby helm
#

Huh

warm sierra
#

So I've made a completely flat map with all monuments but I keep spawning underneath the map. Does anyone know which command it is to raise whatever needs to be raised to make sure that you spawn on the land?

slim belfry
warm sierra
wintry lion
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I’m trying to aim for a map that has lots of water but isn’t island, cause islands don’t spawn with monuments

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Just got this one. I just don’t understand why it’s so small, there’s 4-5 grids empty on each side

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@slim belfry is there a command affecting this? I use everyone of the defaults but I slightly tweaked them

wintry lion
dusky steeple
wintry lion
#

Just got this banger of a map

oak temple
oak temple
slim belfry
warm sierra
#

I haven't been able to check yet. I'm at work

slim belfry
#

I see

crystal prairie
slim belfry
ruby helm
#

I meant @zealous cedar

wheat ginkgo
slim belfry
wheat ginkgo
slim belfry
slim belfry
#

Also here another bug where the game will infinity repeat invisible land with visible grass if a rock prefab spawns outside the numbered grids, also adds a straight line of land on the ui map

upbeat birch
slim belfry
upbeat birch
#

It’s a command

slim belfry
#

Yeah, a seed alone can not do that

upbeat birch
#

Then, yes, please

slim belfry
# upbeat birch Then, yes, please

generation.centerfalloff 35000 that makes the monuments only spawn on 1 island (the one in the middle) generation.centerfalloff 5000 this is the one you'll probably want as monuments can spawn on any island but they're technically not islands.

upbeat birch
#

Is that all the commands I need @slim belfry

slim belfry
upbeat birch
#

Are you sure that’s it? It’s not working do I have to wipe server?

#

@slim belfry

slim belfry
slim belfry
slim belfry
#

I definitely gave the wrong values I think, should be fixed now.

zealous cedar
# ruby helm I meant <@716101521250451556>

From my perspective, I didn’t see anyone else doing this. I spent two full days, morning to night, running two separate test servers — constantly bringing them up and down, tweaking settings, and observing every detail. I had to delete and rebuild the servers no less than 20 times. It was painful to say the least, but I finally got everything exactly how I wanted it.
If I shared those values, the maps wouldn’t really be custom anymore — everyone would end up running the same setup. That would defeat the whole purpose of the time and effort I put into making something unique.

slim belfry
#

Fair enough, but we only really only wanted the commands you were using to make the islands which we have now.

calm robin
calm robin
#

nvm

slate rapids
#

@latent ivy

wintry lion
#

Best map I generated, I mean there’s literally a mountain with a river running down it 🔥

dusky steeple
wintry lion
#

That’s chopped 😭

slim belfry
#

Best River of all time

wintry lion
#

Watch the end of my video

#

Coolest terrain thing I’ve ever seen

slim belfry
#

Only 12 hours to make a 10/10 map, just imagine what longer will get you.

wintry lion
#

Could barely load in and had to get other people to😭

slim belfry
#

I just wanna makes maps man

wintry lion
#

Nitrado….

#

I mean it can be annoying but have never had a single issue with the server crashing even at 100 pop

#

Only bad thing about it can be the monument spawning

slim belfry
#

Idk it's Just a pain

wintry lion
slim belfry
#

I'm deffo gonna switch to them once this has run out

#

Nvm I misread

wintry lion
#

Yeah it’s definitely the better one, think G portal is just easier to use, but Nitrado more secure

#

I use Nitrado

slim belfry
#

I've only heard good things about them tbh

gaunt kayak
#

Soo what did the update add I can't tell

ruby helm
#

Nothing

gaunt kayak
#

Actually

ruby helm
#

There wasn't an update. I don't know what you're talking about.

gaunt kayak
#

I swear I saw a tiktok saying there's an update today

ruby helm
#

Never believe anything on tiktok, especially if it comes from CNQR

wintry lion
ruby helm
#

He ban evades

oak temple
ruby helm
#

Beautiful

slim belfry
zealous cedar
slim belfry
#

Yeah that's what support said they're gonna do, just waiting for them to do it.

slim belfry
#

Yeah

zealous cedar
#

You can delete it yourself if you go onto my servers and click the trash can on that server, your refunded time is then available instantly for you to open a new server

slim belfry
#

The more you know, anyway they've just done it

zealous cedar
warm sierra
#

This is one of my maps I've came up with. Took me quite a few attempts to get it stable.. but it is huge and completely flat

#

It spawns no matter the seed. I've tried it 15 times and all 15 times it worked perfectly

dusky steeple
#

just wondering are they actually beaches?

slim belfry
#

I'm guessing you want beach spawns for your building server

vivid kiln
#

Does this all work on console?

dusky steeple
slim belfry
slim belfry
dusky steeple
vivid kiln
#

And I can add monuments to these maps

dusky steeple
slim belfry
vivid kiln
#

Is there any site that I can look at to help me with this

#

I don’t wanna mess my server up if I edit these settings

slim belfry
slim belfry
vivid kiln
#

Okay

dusky steeple
vivid kiln
#

What commands to make my build server completely flat

dusky steeple
# vivid kiln What commands to make my build server completely flat
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0 


vivid kiln
#

And where do I add this too, the start up commands?

dusky steeple
slim belfry
vivid kiln
#

Ok awesome

slim belfry
vivid kiln
#

Dope man I spent hours trying to find this

#

So donut map exist too?

slim belfry
#

Sort of, I've been trying to make it to the best of my ability and these 2 are the best so far

vivid kiln
#

For the flat map what size do I use and what seed

slim belfry
#

Any seed (just not one you've used before unless you have full wiped)and 3500 size

vivid kiln
#

Will this cause server lag if I add them to custom boot

slim belfry
#

No

dusky steeple
slim belfry
#

Different seeds mainly but once I found something I liked i would tinker with the commands to make that map bigger/better

vivid kiln
#

Can I have a 3500 size map, good spots to build, broken up like islands but will keep all the main monuments

dusky steeple
slim belfry
vivid kiln
#

Can I see your sickest map build

dusky steeple
slim belfry
#

Those are some of the best/ weirdest ones I've made

#

I definitely would have alot more if it weren't for g portal

dusky steeple
slim belfry
#

Yeah, if I get another it will deffo be with them

vivid kiln
#

Any legit maps for wipes

slim belfry
dusky steeple
vivid kiln
#

Same

#

I’d pay for unique maps that spawn monuments

warm sierra
slim belfry
warm sierra
slim belfry
#

Do you mind sharing the commands used to make the beach?

warm sierra
#

I messaged around with this one until I got it right

generation.setheightnoiseparams 2 frequency 0.5

The 3 maps I've made are just slightly different values in that command

slim belfry
#

It was the command i was thinking of neat

vivid kiln
#

Like working ones

slim belfry
#

Crazy

warm sierra
pure oak
#

rule 11.

vivid kiln
#

Yeah but building it myself I’ll some how end up blowing the server up, the other server owner will then have to spend time trying to fix where I messed up, players will cry about it

#

What’s rule 11

pure oak
#

this place is literally made cause users want to tell about their made maps

#

not gatekeep them

slim belfry
#

#1460372116431044741 message these are some I've documented so far

vivid kiln
#

Oh I have to read these rules, I don’t usually talk in here like that

dusky steeple
pure oak
#

you've been given instructions how to do it yourself as well.
or go scroll up and find what others have made and ask them questions

vivid kiln
#

Jkjk don’t ban me plz

#

I scrolled up I couldn’t find any custom maps except for people asking questions about it

slim belfry
#

Yeah alot of people are keeping it secret sadly, best to experiment for yourself

wintry lion
#

This is by far the best I’ve generated, it has nearly ever monument, and a waterfall/river running down a mountain

pure oak
#

next time send this without the discord link ☺️

wintry lion
pure oak
hard tulip
wintry lion
#

Yeah literally loaded in like 100 maps

hard tulip
slim belfry
wintry lion
hard tulip
wintry lion
#

Oh

hard tulip
vivid kiln
#

@slim belfry you should make a map where it’s super flat except the middle it’s just a giant mountain

slim belfry
#

Yeah I'll give it a shot

vivid kiln
#

Or the entire map is just a giant mountain that goes upward

limpid wadi
#

Volcano map?

smoky panther
#

Any node spawn command to up the spawn rate of nodes?

hard tulip
zealous cedar
#

@indigo whale

hard tulip
# proper thicket `find` is a weird one

From the last devlog :

Something else we want to bring in 2026 is [...], along with a special partner program

Also is there any word on this community server partner program yet? Would love to have a comms channel to D11 for community server owners

vivid kiln
#

Ummm

#

The map is flat now but there’s rocks everywhere how do I remove all these rocks on my build server

dusky steeple
# vivid kiln Ummm

respawn_populations 0

generation.placecliffs 0

generation.placerockformations 0

proper thicket
ruby helm
#

I think he means the rock formations

#

Generation.placerockformations 0

proper thicket
slim belfry
dusky steeple
harsh fern
#

I keep seeing people talk about lowering the sea level to get the islands and oasis coves how is that working?

harsh fern
#

Been working with it, seems if I can get the land to connect at all it will allow monument spawns

#

So gonna try and connect them all as one land mass with small land brides to allow every monument

#

Any suggestions?

slim belfry
pure oak
#

Would be cool if monuments spawned on the islands other than the main.

#

like that dome there.

#

or quarrys going to further islands. without a road

#

feels like every time quarry needs to have road to even be on the map

slim belfry
#

Yeah would create much cooler map especially if you could manipulate the spawn of monuments to a certain degree

pure oak
#

cause that dome placement is SICK

harsh fern
#

Anyone reading this of ur using Gportal for a test server stop buy Nitrado rn u will cut ur times in 1/3

native wagon
#

@austere seal

clever birch
#

@wooden bridge

fast bison
#

How do I make donut map?

wintry lion
wintry lion
#

Had a small conversation with mclovin Caleb after his servers kept crashing today cause of G portal

#

He still believes G portal is better, despite his servers being unplayable

#

I’ve had 100 pop servers and they rarely crash and if they do, they’re back up within 5 minutes

#

I do run 0 bots on my servers so that could be a factor but still

dusky steeple
quasi venture
wintry lion
#

I’d spend the money just to save time

#

Also to save myself time cause my ps5 would overheat loading into an American server from Australia I would just look at the monument list from the server list

#

If it didn’t have launch or a good amount of other stuff I’d just simply forget it

pure oak
quasi venture
tepid violet
#

If you have a full sized superflat map with no beaches you spawn under the map and die

How to fix this without a bot?

I’m not fussed with map being full size, so could I change generation.borderpadding ?

harsh fern
#

mess with input channel 2

#

likely frequency

harsh fern
slim belfry
# tepid violet If you have a full sized superflat map with no beaches you spawn under the map a...

generation.setheightnoiseparams 0 octaves 0 generation.setheightnoiseparams 0 frequency 0 generation.setheightnoiseparams 0 amplitude 0 generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 1 octaves 0 generation.setheightnoiseparams 1 frequency 0 generation.setheightnoiseparams 1 amplitude 0 generation.setheightnoiseparams 1 offset 0
generation.setheightnoiseparams 2 octaves 0 generation.setheightnoiseparams 2 frequency 0.5 generation.setheightnoiseparams 2 amplitude 0.5 generation.setheightnoiseparams 2 offset 0
generation.setheightnoiseparams 3 octaves 0 generation.setheightnoiseparams 3 frequency 0 generation.setheightnoiseparams 3 amplitude 0 generation.setheightnoiseparams 3 offset 0
generation.setheightnoiseparams 4 octaves 0 generation.setheightnoiseparams 4 frequency 0 generation.setheightnoiseparams 4 amplitude 0 generation.setheightnoiseparams 4 offset 0
generation.setheightnoiseparams 5 octaves 0 generation.setheightnoiseparams 5 frequency 0 generation.setheightnoiseparams 5 amplitude 0 generation.setheightnoiseparams 5 offset 0
generation.setheightnoiseparams 6 octaves 0 generation.setheightnoiseparams 6 frequency 0 generation.setheightnoiseparams 6 amplitude 0 generation.setheightnoiseparams 6 offset 0
generation.setheightnoiseparams 7 octaves 0 generation.setheightnoiseparams 7 frequency 0 generation.setheightnoiseparams 7 amplitude 0 generation.setheightnoiseparams 7 offset 0
generation.setheightnoiseparams 8 octaves 0 generation.setheightnoiseparams 8 frequency 0 generation.setheightnoiseparams 8 amplitude 0 generation.setheightnoiseparams 8 offset 0
generation.setheightnoiseparams 9 octaves 0 generation.setheightnoiseparams 9 frequency 0 generation.setheightnoiseparams 9 amplitude 0 generation.setheightnoiseparams 9 offset 0
generation.borderpadding -0.55
Put that in

#

Too many commands but I cba to clean it up

harsh fern
#

really only need the frequency then turn off cliffs n rock formatkions

tepid violet
#

ATM I’ve got this and haven’t seen any issues besides spawning under map due to borderpadding ig

Respawn_populations 0
generation.borderpadding -200
generation.placecliffs 0
generation.placerockformations 0
generation.setheightnoiseparams 0 amplitude 0
generation.setheightnoiseparams 1 frequency 0
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 frequency 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 frequency 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 frequency 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0

tepid violet
#

Need to test border padding more cause -200 is max map but so is -50, then 0 is normal idk

slim belfry
#

Border padding should be -0.55

harsh fern
#

Got this lastnight

tepid violet
slim belfry
#

Because then the spawns on the flat map are only on the corners keeping the size

harsh fern
#

Btw fin mess around with channel two you can get some crazy cove inside of the weird elevated terrain if someone can figure out how to fill in the bump terrain

tepid violet
#

Okay I’ll try #2 to 0.5 and borderpadding to -0.55

Thanks guys

clever birch
#

@abstract ibex

pure oak
#

sick otherwise

dusky steeple
#

@lean surge

lean surge
surreal fjord
fast bison
#

Can someone make a custom map like donut map for me.

grim jacinth
austere seal
#

@astral steeple

astral steeple
stoic leaf
#

How can I make it not square

#

Also no nodes or road piles are spawning

slim belfry
stoic leaf
#

generation.centerfalloff 5000
generation.borderpadding -0.55
generation.placecliffs 0
generation.placerockformations 0
generation.setheightnoiseparams 0 octaves 6
generation.setheightnoiseparams 0 frequency 0.3
generation.setheightnoiseparams 0 amplitude 0.5
generation.setheightnoiseparams 0 offset 0
generation.setheightnoiseparams 1 octaves 6
generation.setheightnoiseparams 1 frequency 1
generation.setheightnoiseparams 1 amplitude 4
generation.setheightnoiseparams 1 offset -0.4
generation.setheightnoiseparams 2 octaves 6
generation.setheightnoiseparams 2 frequency 0.3
generation.setheightnoiseparams 2 amplitude 0.2
generation.setheightnoiseparams 2 offset -0.15
generation.setheightnoiseparams 3 octaves 8
generation.setheightnoiseparams 3 frequency 1
generation.setheightnoiseparams 3 amplitude 0.025
generation.setheightnoiseparams 3 offset -0.2
generation.setheightnoiseparams 4 octaves 8
generation.setheightnoiseparams 4 frequency 1
generation.setheightnoiseparams 4 amplitude 0.03
generation.setheightnoiseparams 4 offset -0.2
generation.setheightnoisepar

slim belfry
#

Border padding is the cause get rid of it

stoic leaf
#

What does it do?

slim belfry
#

Also with your center falloff that high monuments will only spawn on the island closer to 0,0,0 which is not good

#

Put that around 4000 maybe a bit lower

slim belfry
stoic leaf
#

Oh I see thanks I’m just looking for a slightly flatter map so more places to build and then I want lakes and more rivers

slim belfry
stoic leaf
#

Do you know the river command?

slim belfry
#

Your octaves are quite high tbf so lower it more than that

slim belfry
stoic leaf
#

what’s the distance how far they can be from each other?

slim belfry
#

Ngl I don't remember, best to experiment

stoic leaf
#

alrighty thank you so much

slim belfry
#

Np

stoic leaf
slim belfry
stoic leaf
#

Only near rivers not a single one anywhere else not fully flat

slim belfry
#

Did you change it to a fully flat map?

#

Nodes are dependent on slopes, like they will only try to spawn on slopes/near them, also they will try to spawn near rock formations but you have them turned off so.

stoic leaf
#

I have no rocks or cliffs but I still have hills and stuff I’ll put rocks back and see if it changes it

slim belfry
#

They should still be spawning then I would think

stoic leaf
#

that’s what I would assume but they’re not so idk the issue

slim belfry
#

Looking back people seem to also have the issue with nodes not spawning in when rocks/cliffs are turned off so that's probably the cause

hard tulip
grim jacinth
grim jacinth
grim jacinth
proper thicket
#

im liking the information exchange over here, good stuff guys

slim belfry
#

@pallid palm just gonna move the conversation in here real quick but they disable rock/cliffs and other ones add more rivers

pallid palm
#

yh

#

ooh i get rid of the rocks that just randomly stick out

thick fractal
slim belfry
pallid palm
#

okay so

#

wait i cant send it can we dm

slim belfry
#

Sure

vivid kiln
#

I tried the flat map but I have all rocks everywhere, how can I fix this?

slim belfry
vivid kiln
#

If I add that in boot up command, will it reset my entire server like a wipe

slim belfry
vivid kiln
#

Ok so the rocks won’t disappear until I wipe it

slim belfry
#

Yeah but it gotta be a full wipe for that

vivid kiln
#

how do I do a full wipe

#

I can’t just change the map and seed for the settings to work

slim belfry
vivid kiln
#

Ok

proper thicket
vivid kiln
#

Would be dope if it where possible to divide 4 of the biomes with rivers. So basically normal map but divided into 4 islands for each biome

slim belfry
#

Tbh there's probably a seed out there that does that just gotta find it

proper thicket
#

theres a huge, huge number of possible maps

slim belfry
#

I'm currently trying to find a combination that make a perfect circle but it's a pain

proper thicket
#

theres at least 2,147,484,000

#

multiply that by your noise gen

#

bigly numbers

slim belfry
#

So a number which breaks calculators neat

faint violet
slim belfry
#

People can't be trusted sadly, even with just vending machines

proper thicket
faint violet
# proper thicket yeah you gotta think about people who would use it for evil yknow?

They will find a way with all these crazy boot commands eventually.

Also people doing bad, it'll be easier for D11 to take their whole server down.

We lost vendy renaming, we won't get signs, can't have a simple map editor, us good guys suffering due to a few nutjobs 😢

Please start catering to the good guys rather than banning everything because of the bad guys 🙏

hard tulip
hard tulip
proper thicket
proper thicket
hard tulip
hard tulip
lethal narwhal
#

Hey. Can someone please explain some of this to me as if I’m completely new. 😅 I’m not but this all looks fun and confusing af 🤭Would love to try and make a cool map but wouldn’t know where to start.

Cheers folks.

harsh fern
#

So I’m

#

Trying to get my Gportal maps to work and they don’t take the same commands as nitrado I guess bc my set list works for every map through nitrado but Gportal j doesn’t change?

slim belfry
harsh fern
#

Nitrado does this w j centerfalloff Gportal won’t

slim belfry
#

Gportal does do that

harsh fern
#

I’ve put it in 10x full wiped every time

slim belfry
#

Spelling mistake maybe?

harsh fern
#

Respawn_populations 1
generation.centerfalloff 5750
Server.maxrivers 15
Server.minriverdist 250
generation.setheightnoiseparams 0 frequency 0.3

#

copy n pasted from nitrado

#

Changed to 5 seed full wipes 10x it won’t change anything tbh

slim belfry
#

Do you have a map preset on g portal?

harsh fern
#

Yeah I have one as a preset that’s how I generated them on nitrado was preset

#

Saying I should try turn off the preset type in seed and try that?

slim belfry
#

Yeah

harsh fern
#

Bet gimme 10 I’ll try it

#

Think ima wipe w boots dead empty next and try and do that w no preset

#

Then put in center fall off see if that will do anything 5000 normal does good but it’s dead not changing a thing

harsh fern
#

You r a legend noted Gportal can’t use presets

slim belfry
#

Np

slim belfry
opaque mango
#

Would be amazing on gportal, you select your seed (it shows you the terrain of the map in a window on the screen somewhere) and when you enable a monument you want on your map (like launch) it then shows on your map terrain (but selected and highlighted) which you can then drag it around the terrain where you would want to place it. Then you can select one by one which monuments and where you want them. Obviously once you put other monuments there will be a certain distance where you couldn’t put two side by side it shouldn’t allow that.. but that’s the idea.

hard tulip
opaque mango
#

@hard tulip yes the map terrain previews. Then the ability to drag and drop the monuments in the preview where you want them on the map.

vivid kiln
proper thicket
harsh fern
#

Can u tell me how to spawn in bandit camp shops ive seen 3 diff ppl on TikTok w it cant find the id for it or how tf did they do it? Custom code??

proper thicket
#

what do you mean "bandit camp shops", can you show me?

pallid palm
harsh fern
#

Like yk the drone shop you can purchase from bandit or players shops with? They have that spawned at fishing village

proper thicket
#

i have some concepts but theyre top secret

harsh fern
#

Dm me them please😭🖤

pallid palm
proper thicket
#

noooope

pallid palm
#

1 map sneak peak and i wont leak it

proper thicket
#

nah nah nah lets get back on topic

harsh fern
harsh fern
#

Someone have 4 of them one at bandit on at outpost one small fishing one large fishing, idrk how they got the id or any idea how to replicate it unless it’s custom code but atp couldn’t you j copy any item in the game n recode it so i got sum questions for you outside of this chat dm me please😭

proper thicket
#

DMs are a no go chief

slim belfry
harsh fern
slim belfry
harsh fern
#

Maybe homie spelled it wrong he said he tried it wouldn’t spawn it

slim belfry
#

Probably

untold etherBOT
#

Thanks for helping out @slim belfry. Have 300 Extra Scrap!

foggy hollow
#

Ynhhhggfgbjk

harsh fern
#

Another question anyone know how to do the custom signs? We still using piping or have we had anything added we can do it cleaner w?

#

Can we upload images like pc can what’s good w that

slim belfry
#

What each channel does (some may be a tad incorrect)

Channel 0 - makes the basic land mass
Frequency - how many land masses spawn
Amplitude - how thick the land masses are
(Lower the number the thicker they are)
Offset -just raises the land so that less of it is in the water essentially (minus makes the map more out the water.
See attached pictures for more info

Channel 1 - add small hills
Frequency - how many there are
Amplitude - how tall they are (unfinished will update later)

Channel 2 - defines the terrain e.g. makes it smoother, more round and less bumpy or more depending on what you want
Frequency - how many bumps ans dips there are across the map
Amplitude - how large or small the bumps are (the bumps will not all be the same size some may be much bigger then other's)

Channel 3 - desert mountains (layer 1)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 87.5 meter in game

Channel 4 - desert mountains (layer 2)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 70 meters in game

Channel 5 - snow mountains( layer 1)
Frequency - how many spawn
Amplitude - how tall it is
Amplitude 0.1 is 175 meter in game

Channel 6 -snow mountains (layer 2)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 100 meter in game

Channel 7 - grass mountains (layer 1)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 60 meter in game

Channel 8 - grass mountains (layer 2)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 107.5 meter in game

Channel 9 - spawns mountains all over the map except from tier 0 areas (layer 0.5)
Frequency - how many there are
Amplitude - how small/tall they are
Amplitude 0.1 is 40 meter in game

(Btw these values were tested on octaves set at 8)

pallid palm
untold etherBOT
#

⠀⠀
👆🏼 See that Dev Mention up there? That's not allowed, as a result they've been muted for two hours (or more).
You can press and hold (Rclick) to "reply" on a Devs message, but please do not mention them.
Rule #12 in #📜rules
https://media.giphy.com/media/vX9WcCiWwUF7G/giphy.gif

vivid kiln
slim belfry
# vivid kiln What’s the settings for this map

Horse shoe map:
generation.setheightnoiseparams 0 octaves 1
generation.setheightnoiseparams 0 frequency 0.4
generation.setheightnoiseparams 0 amplitude 8
generation.setheightnoiseparams 3 octaves 1 generation.setheightnoiseparams 3 frequency 1 generation.setheightnoiseparams 3 amplitude 8
Must be seed 39 also if you want launch on the map try removing a monument e.g. I removed train yard and launch site spawned in it's position instead

lean surge
lean surge
#

Didn't mess with too much for my first try but.. I dont think it came out too bad

slim belfry
lean surge
vivid kiln
#

@slim belfry I’m trying to add a bit of flatness to my map, nothing crazy, and remove the rocks. What’s the commands for that

#

Well remove some rocks

slim belfry
#

generation.placerockformations 0
And if you want the map to be flatter try lowing the octaves by a few

vivid kiln
#

Can you give me exact command

slim belfry
#

generation.setheightnoiseparams 0 octaves 6
generation.setheightnoiseparams 1 octaves 2
generation.setheightnoiseparams 2 octaves 2
generation.setheightnoiseparams 3 octaves 3
generation.setheightnoiseparams 4 octaves 3
generation.setheightnoiseparams 5 octaves 2
generation.setheightnoiseparams 6 octaves 1
generation.setheightnoiseparams 7 octaves 1
generation.setheightnoiseparams 8 octaves 1
generation.setheightnoiseparams 9 octaves 1
I don't remember how flat this is but you can have a look

proper thicket
vivid kiln
#

I just want one that’s somewhat flatter

slim belfry
vivid kiln
#

Thats a lot for just some flat

slim belfry
#

Yeah

vivid kiln
#

I wish there was an app that lets you create a map and see it in real time

#

So I put all those commands in boot up?

slim belfry
#

Yeah give it a shot

vivid kiln
#

This will keep the maps shape

slim belfry
#

Probably not give me a sec

vivid kiln
#

Trying to keep this shape but flatter terrain

slim belfry
#

I've just edited the commands above so now copy those

vivid kiln
#

Ok

slim belfry
#

Btw are you using the preset or typing the seed in?

vivid kiln
#

Preset

#

Can you do it with presets?

slim belfry
#

On g portal using a preset won't allow the generation commands to take affect so just type the seed in

vivid kiln
#

I can find this Gportal seed?

slim belfry
#

It at the top left of your pic 10358

vivid kiln
#

Ooo okay

lean surge
weary field
#

@harsh fern

glass condor
#

Is there a way to fix spawning under the map?

slim belfry
glass condor
queen veldt
#

Can anyone help me get this exact map setup? Im using g portal

glass condor
#

How can I do a buikd server ive been trying but cant quite figure it out total flat map no monuments

slim belfry
# glass condor How can I do a buikd server ive been trying but cant quite figure it out total f...

generation.setheightnoiseparams 0 amplitude 0
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0
Generation.placerockformations 0
And turn off monuments

slim belfry
# queen veldt

generation.centerfalloff 8500
Put in boot and full wipe

queen veldt
slim belfry
queen veldt
glass condor
#

Is there a way to fix spawning under a map ive been trying g this commands generation.borderpadding -0.55 an I still spawn under the map I appreciate your patience

slim belfry
slim belfry
queen veldt
glass condor
#

I respawn i respawn y:-9.00

slim belfry
slim belfry
glass condor
#

Do i need to wipe or just server restart every time?

glass condor
#

Ok ill work woth that an try to get it working. How would I get rid of trees and rocks?

slim belfry
#

That also has to go in boot commands along with a full wipe

glass condor
#

Ok ill try it

#

Gonna try a different seed because I cant for the life of me fix spawning issue

#

Ok the trees an nodes are gone but I still have rocky masses

slim belfry
autumn pecan
untold etherBOT
#

👋 Welcome to the discord, sorry if I've ever killed you!

queen veldt
#

Only issue i noticed is I selected all the water wells not to be in the map and military tunnel, the rest were selected to be in the map which all were except outpost 🤔

queen veldt
merry cedar
#

i just want more flat beaches inland like this pic and islands basically

charred cloak
#

Starting to get some real nice mountains

dusky steeple
autumn spruce
charred cloak
# dusky steeple thats sick

Cheers man 🙂 it's got a load of deep canyons that have deep rivers running through them, as well as canyon sections that have lakes and little flooded areas.

When I'm finding time to, I've been testing each command and documenting what they seem to do. Once I'm done with my research and happy I understand it all, I'll probably release it with examples and what not, for everybody to see.

I also believe I'm quite close to being able to make a variation of the donut map 😁

autumn spruce
charred cloak
slim belfry
amber oak
proper thicket
#

borderline name change required chief

amber oak
#

😂😂👌

#

What the default value for Center padding is it 1 or 0.1

amber oak
#

Crazy that you can do all this just annoying how long the servers take to restart other than that having fun with it

slim belfry
#

If you want it to be a bit faster you can turn off all the monuments and turn off any spawning of rowboats, bears ect that tends to help

amber oak
#

Yeah is it better with Nitrado?

autumn spruce
amber oak
#

I’m trying to get a similar one now but it’s basically just generation.centerpadding

slim belfry
slim belfry
runic canopy
#

@slim belfry would you be interested in helping make up a custom map for me? I'm not good with computer stuff. My server is on gportal

median blaze
#

I’d recommend deleting that and check the rules again especially rule 11

runic canopy
median blaze
#

Yeah I’d recommend you do to make sure you don’t catch a mute or even worse a ban if you break any of them

runic canopy
median blaze
#

Course just thought I’d let you know

#

You may still get mute but at least you know for future

runic canopy
median blaze
runic canopy
slim belfry
runic canopy
slim belfry
harsh fern
carmine root
#

G'day guys, is there any way to stop decay on certain buildings on a map? Can zones be used in some way? I want some builds to remain an entire wipe on a custom build server (decay is turned on so player builds decay and don't fill the map)

proper thicket
#

you can set up zones around those buildings

carmine root
runic canopy
carmine root
runic canopy
# carmine root I think my stack size is limited by server settings, ive tried to move quickly b...

So if you have a god stacks of stone in your inventory, and you want to move it to the tc, put a stack of wood metal frags ect in tc, then take the stack in tc and swap it with the god stacks. It'll move god stack into tc. Same rules apply for boxes ect. But if you try to swap the god stack with the wood in tc, itll only move one regular stack. You have to take the other item and swap with god stack.

carmine root
elfin kayak
vivid kiln
#

@slim belfry when I use your custom map settings to make my map flatter yet seem more natural. All the ores disappeared and only stayed on shoreline, is there a fix to that

slim belfry
#

Not really, just gotta spawn them manually

vivid kiln
#

That’s a lot of nodes to spawn in manually

#

Each node I have to spawn in

surreal flax
rough wadi
slim belfry
thick fractal
#

how do i get a completely flat normal map where its not a square?

bronze anvil
#

Anyone have any good maps saved ?

slim belfry
oblique dock
#

For clan server

little cobalt
#

.

austere seal
autumn spruce
dawn siren
#

How do u make it fully flat?

charred cloak
#

Just got back to playing around again and got a few nice little canyons. Even go Dome spawning on a mountain

versed kettle
dusky steeple
versed kettle
#

I’ll try wipe it, I’ve only been restarting it.

I’ll have to show you once it restarts again

#

Takes a bit of time as I’m
Australia

versed kettle
#

Isn’t gonna work cause it won’t even start my server

versed kettle
dusky steeple
# versed kettle

they need to be

generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0
versed kettle
#

Oh I got it around the wrong way

dusky steeple
versed kettle
#

Copy I’ll try that

versed kettle
dusky steeple
versed kettle
#

So then I just change those numbers

#

But not the 0

dusky steeple
# versed kettle So then I just change those numbers

just delete the generation commands you have and paste in this

generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0
#

should look something like this

versed kettle
#

Ok

#

I’ll try that and I’ll get back to you

versed kettle
#

I’ll just stick to normal maps.
Only wanted the different map to get better pop

proper thicket
#

i mean arguably you just need octaves 0 for each channel

austere seal
#

Has anyone found a way to get rid of the power lines? I’ve been able to get some really good maps the only problem is most of the build spots has power lines that either block or limit building larger bases

versed kettle
#

So after putting the commands in and removing the commands my server fails to start or let me connect. So now it’s a gportal issue.. hah great…

versed kettle
#

Well I got this one but tried to make another and I’m back to the old maps again and can’t get to make a unique map again hah

alpine badger
#

Anybody know how to get the map to look like this?

slim belfry
# alpine badger Anybody know how to get the map to look like this?

generation.borderpadding -0.1
generation.setheightnoiseparams 0 amplitude 0
generation.setheightnoiseparams 1 amplitude 0
generation.setheightnoiseparams 2 amplitude 0
generation.setheightnoiseparams 3 amplitude 0
generation.setheightnoiseparams 4 amplitude 0
generation.setheightnoiseparams 5 amplitude 0
generation.setheightnoiseparams 6 amplitude 0
generation.setheightnoiseparams 7 amplitude 0
generation.setheightnoiseparams 8 amplitude 0
generation.setheightnoiseparams 9 amplitude 0

#

Try that, won't be exactly the same

alpine badger
#

how can i select different land monuments, because it wont let me pick the ones i want

alpine badger
slim belfry
# alpine badger nitrado

Turn off the server and then full wipe once you've selected what you want, this is where you select them.

charred cloak
#

Here's a crudely drawn visual guide for everyone about the heightnoiseparams ....well the basis for them anyway and im probably butchering it. But, it helped me understand it picturing it as a waveform, so hopefully it'll help others.

#

Amplitude - This is the height of the waveform from the bottom of the wave to the top of it. In this image, the bottom is the 0 point on the x-axis and the amplitude creates the height from this point to the peak of the wave.

Frequency - This is the number of waves generated. 1 peak up and 1 peak down is 1 is a singular frequency, in the image there are two sets making a frequency of 2.

#

Offset - This is essentially moving your starting point for the wave. Minus numbers shift the wave below the x-axis and positive numbers move the starting point of the wave above it. This can be used to create more or less height.

#

Octaves - These kind of act like multipliers for the frequency. For example, if you have a singular frequency but an octave of 2 you will get a frequency of 2. Or, if you have a octave of 3 you'll have a frequency of 4. Calculation is NewFreq = freq * octave^2.

charred cloak
frail ice
charred cloak
twilit reef
# charred cloak Amplitude - This is the height of the waveform from the bottom of the wave to th...

I like this visual, it'll definitely be a help to others! 💪
This is pretty much what I've gathered:

Amplitude - How strong the layer affects terrain height.

  • Change mountain height and valley depth
  • Change vertical intensity

Frequency - How stretched or compressed the terrain affects are.

  • Changes size of hills/mountains
  • Changes distance between elevation changes

Octaves - Amount of layer detail stacked within that layer

  • Change terrain detail complexity
  • Change surface roughness/smoothness

Offset - Vertical shift of that layer

  • Raise or lower terrain contribution before combining layers

Layer 0 = Base landmass shape
Layer 1 = Major hills/mountains
Layer 2 = Medium hills
Layer 3-5 = Smaller elevation variations
Layer 6-9 = Fine terrain detail / surface roughness

buoyant cloud
#

Nobody would add bullet points

frail ice
#

I use it every day Why Do I type all this, if I can copy paste

#

Main thing is understanding it

buoyant cloud
#

might just be me

frail ice
# buoyant cloud might just be me

Jtrott is the main guy that dose map generations.
That's his passion. So I doubt its AI generated.
He owns the biggest Rust help discord server out there. (commands ect)

buoyant cloud
frail ice
# buoyant cloud idk man I doubt he wanted to add bullet points, punctuation etc

AI dose not give you punctions like this, this is just discord formatting-

  • 1
  • 2

They use images.
That's his saved explanation probably.

I keep many commands, and explanations how things work in my own private discord, for fast grab when its needed.

That's how people work who help community.
We pre save stuff, so when its needed we can just copy paste, and we have something to check upon to if we forget how it works.

buoyant cloud
#

Idk man.

#

Seems pretty ai generated to me

twilit reef
buoyant cloud
charred cloak
# buoyant cloud Idk man.

Tbh I would have added bullet points to my post, I just don't know how to in discord.

What's wrong with punctuation?

twilit reef
#

🤷‍♂️

buoyant cloud
#

It just seemed ai generated

slim belfry
# twilit reef

Layers 3 - 9 are just mountains essentially not fine terrain details

twilit reef
charred cloak
twilit reef
charred cloak
#

Just dm'd you btw with a link about octaves

twilit reef
slim belfry
twilit reef
charred cloak
charred cloak
buoyant cloud
#

Layers 3 through to 9 are just mountains essentially and not fine terrain details

limpid sonnet
untold etherBOT
#

👋 Welcome to the discord, sorry if I've ever killed you!

slim belfry
limpid sonnet
slim belfry
#

Still those i imagine once the gitbook gets updated people will create some insanely cool stuff

This is what I've made thus far but I'm going to wait until l the world 2.0 before I make anything more as that will likely change map generation a bit

limpid sonnet
#

Maybe even give us more to mess with too

charred cloak
#

Seed: 31279
Size: 3k

generation.centerpadding 0.8
generation.setheightnoiseparams 1 octaves 9
generation.setheightnoiseparams 8 amplitude 0.02
generation.borderfalloff 220

slim belfry
charred cloak
slim belfry
slim belfry
#

generation.setheightnoiseparams 0 octaves 1
generation.setheightnoiseparams 0 frequency 0.4001
generation.setheightnoiseparams 0 amplitude 6
generation.setheightnoiseparams 0 offset -0.13
generation.centerfalloff 4150

#

If you go full screen on whatever map you want the seed will be at the bottom

haughty pawn
#

What’s best way to get custom maps and put them on my community server?

slim belfry
stray hound
slim belfry
stray hound
proper thicket
stray hound
haughty pawn
slim belfry
proper thicket
#

yknow, i quite like that

stray hound
slim belfry
stray hound
stray hound
#

But this is good

slim belfry
proper thicket
#

the true donut cannot be "generated"

#

which is a sentence i dont think ive ever said before

stray hound
slim belfry
# stray hound But this is good

generation.setheightnoiseparams 0 octaves 1
generation.setheightnoiseparams 0 frequency 0.4001
generation.setheightnoiseparams 0 amplitude 6
generation.setheightnoiseparams 0 offset -0.1

slim belfry
proper thicket
slim belfry
#

Hmmm

haughty pawn
slim belfry
slim belfry
# stray hound Ty

I forgot to tell you but make sure you have the same seed as that pic 457

stray hound
haughty pawn
haughty pawn
slim belfry
haughty pawn
#

I dunno just ones with at least the main monuments and could be fun

slim belfry
buoyant cloud
slim belfry
haughty pawn
#

Could I get the details to number 1 bud please

slim belfry
haughty pawn
slim belfry