#which one the modifier?

1 messages · Page 1 of 1 (latest)

lime panther
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here we go, I'll post stuff here

odd kelp
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okayy

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does jean c2 improve her burst?

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new kind of combo

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i wonder can the optimizer asume i use vv and c2 jean without i post the artifact set

lime panther
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yes! jean c2 changes her burst combos because it changes the speed of her atk animations (skyward spear also changes it, also due to atk speed)

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you can add vv through teammate set up or through multi target set up

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teammate set up will assome 100% up time

odd kelp
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how to set it to vv

lime panther
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multi target set up will allow you to tell optimizer when vv up time isn't 100% (it often isn't 100%, and therefore multi target will be mroe accurate

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oh you'll have to set up jean

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you can put wrong build on jean as long as it has 4vv set

odd kelp
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ahh still need to input vv first right?

lime panther
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yes

odd kelp
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i guess it takes time but okay

lime panther
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I'm still crosschecking pjws stuff sorry it's taking me a while...I'm not that great at pjws stuff

odd kelp
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actually it prolly only a little upgrade between r5 catch vs pjws. but from last picture r5 catch win, it just i didnt input pjws buff

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what this tab do?

lime panther
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do you want me to write the code that approximates pjws for you?

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it is only approximate, not very precise

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the rsult is raiden's burst cast (the big dmg) starts with 0 pjws stacks but after the first n3c raiden has full stacks

odd kelp
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do i do it like this?

lime panther
# odd kelp what this tab do?

this tab allows you to set what artifact sets you want to use, tell optimizer to exclude pieces already used by other characters, set mainstat so that you're not checking def/def/def for how much damage it does, as well as assume some promising +12 and +16 pieces to be +20 to see if the substat they already have will end up beating some +20's when they're fully raised. You set minimum ER (as well as other stats) here. You pick multi target you want to use here

lime panther
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you're doing great

odd kelp
lime panther
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not in this tab

odd kelp
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for raiden i feel will never build it anymore

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i use it like this

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just assume not correctly

odd kelp
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yeah pjws win if do full combo

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but just my random calculation

lime panther
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{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}

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this is what i have

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I didn't do pjws stacks for E coordinated attacks since that's such a small portion of the dmg

odd kelp
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it not include the initial burst

lime panther
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initial burst has 0 stacks

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because you gain 1 stack when raiden starts a rotation with E but by the time you go through all the teammates and back to raiden, it's longer than 6sec and no more stacks, when she pulls the sword, 0 stacks

lime panther
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no stacks

odd kelp
lime panther
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OH

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omg I deleted her burst

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wait no

odd kelp
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hmm

lime panther
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wait sorry I moved it

odd kelp
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it already right no

lime panther
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give me one moment

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ah ok then yes

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you're right, yu just need to add that back in

odd kelp
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{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}

odd kelp
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but i am using atk gob yeah i guess this optimizer for kinda takes time but yeah i still dont know..

lime panther
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have you added your team buffs, such as kujou sara and bennett buffs?

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that changes things

odd kelp
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i only add cara c6 4p noblesse, and jean vv both

lime panther
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oh wait, 560k should be full team buffs

odd kelp
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they comparatively

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the same

lime panther
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yes

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that's often the case that other weapons and catch are not that different

odd kelp
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but pjws should have better crit initial burst 10% more crit, but intial also catch big so actually i make no sense

lime panther
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if you use this page and select avg dmg and pjws target you will be able to come up with a build that maxes out your avg dmg for pjws

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hey kumisan I have to go. But I'll leave this thread up for a while longer. If you have any questions about this, post here. If this thread remains idle for like 2 days I'll come and close it. Good?

odd kelp
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okayy good

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ty gella

odd kelp
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this one the last thing i want to take into consideration from pjws

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when i try to add it. it doesnt inc dmg at all in total calculation

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maybe it was wrong input

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should i just put electro dmg inc %

odd kelp
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hmmm even with atk% the inc isi still little

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it seems when we copy the data even when it is atk% it will back to atk..

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{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}

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it just discord thing that make the _ gone

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"atk_"

odd kelp
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wait i am wrong.. it seems this more suit to

odd kelp
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i also add the ele burst to guaranteed crit since it already 75% crit with pjws

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i think it's fair my conclusion to make pjws win (with my artifact sets ).. thank you again gela and kat A_HuMegane