#which one the modifier?
1 messages · Page 1 of 1 (latest)
okayy
does jean c2 improve her burst?
new kind of combo
i wonder can the optimizer asume i use vv and c2 jean without i post the artifact set
yes! jean c2 changes her burst combos because it changes the speed of her atk animations (skyward spear also changes it, also due to atk speed)
you can add vv through teammate set up or through multi target set up
teammate set up will assome 100% up time
how to set it to vv
multi target set up will allow you to tell optimizer when vv up time isn't 100% (it often isn't 100%, and therefore multi target will be mroe accurate
oh you'll have to set up jean
you can put wrong build on jean as long as it has 4vv set
ahh still need to input vv first right?
yes
i guess it takes time but okay
I'm still crosschecking pjws stuff sorry it's taking me a while...I'm not that great at pjws stuff
actually it prolly only a little upgrade between r5 catch vs pjws. but from last picture r5 catch win, it just i didnt input pjws buff
what this tab do?
do you want me to write the code that approximates pjws for you?
it is only approximate, not very precise
the rsult is raiden's burst cast (the big dmg) starts with 0 pjws stacks but after the first n3c raiden has full stacks
do i do it like this?
this tab allows you to set what artifact sets you want to use, tell optimizer to exclude pieces already used by other characters, set mainstat so that you're not checking def/def/def for how much damage it does, as well as assume some promising +12 and +16 pieces to be +20 to see if the substat they already have will end up beating some +20's when they're fully raised. You set minimum ER (as well as other stats) here. You pick multi target you want to use here
i cant change weapon in this tab right?
not in this tab
i need time to understand this haha.. maybe later when i have +12 +16 in newly build char
for raiden i feel will never build it anymore
i use it like this
just assume not correctly
{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4,"electro_dmg_":12}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}
this is what i have
I didn't do pjws stacks for E coordinated attacks since that's such a small portion of the dmg
it not include the initial burst
initial burst has 0 stacks
because you gain 1 stack when raiden starts a rotation with E but by the time you go through all the teammates and back to raiden, it's longer than 6sec and no more stacks, when she pulls the sword, 0 stacks
i think this one miss this
no stacks
#・genshin-help message this one have that
hmm
wait sorry I moved it
it already right no
{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}
correct
but i am using atk gob yeah i guess this optimizer for kinda takes time but yeah i still dont know..
have you added your team buffs, such as kujou sara and bennett buffs?
that changes things
i only add cara c6 4p noblesse, and jean vv both
oh wait, 560k should be full team buffs
but pjws should have better crit initial burst 10% more crit, but intial also catch big so actually i make no sense
if you use this page and select avg dmg and pjws target you will be able to come up with a build that maxes out your avg dmg for pjws
hey kumisan I have to go. But I'll leave this thread up for a while longer. If you have any questions about this, post here. If this thread remains idle for like 2 days I'll come and close it. Good?
this one the last thing i want to take into consideration from pjws
when i try to add it. it doesnt inc dmg at all in total calculation
maybe it was wrong input
should i just put electro dmg inc %
also this one actually not atk%
hmmm even with atk% the inc isi still little

it seems when we copy the data even when it is atk% it will back to atk..
{"name":"11E proc, Q 3N3C + N1C pjws stacks APPROX","targets":[{"weight":1,"path":["skill","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":1,"path":["burst","dmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":11,"path":["skill","coorDmg"],"hitMode":"avgHit","bonusStats":{}},{"weight":3,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":2,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":3,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":22.4}},{"weight":1,"path":["burst","hit1"],"hitMode":"avgHit","bonusStats":{"atk_":6.4}},{"weight":1,"path":["burst","hit2"],"hitMode":"avgHit","bonusStats":{"atk_":9.6}},{"weight":1,"path":["burst","hit3"],"hitMode":"avgHit","bonusStats":{"atk_":12.8}},{"weight":1,"path":["burst","charged1"],"hitMode":"avgHit","bonusStats":{"atk_":16}},{"weight":1,"path":["burst","charged2"],"hitMode":"avgHit","bonusStats":{"atk_":16}}]}
it just discord thing that make the _ gone
"atk_"
yeah it just micro thing, it doesnt really add numbers
wait i am wrong.. it seems this more suit to
