#fuzs-projects

1 messages ยท Page 15 of 1

finite compass
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Either way, what is the file name of it?

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Is it like creeper_minion_charged or something?

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Iโ€™ve tried a few and none seem to work

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Because I have the normal minion but not the charged layer

echo coral
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hi, is there a way to increase custom item stacks on combat noveau? Like making ender pearls stackable to 64, or have other modded items to stack to 64 as well

tribal crater
tribal crater
steel flint
tribal crater
steel flint
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i tried that aswell to the same result

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but what i noticed in the meantime,
(i dont know if thats supposed to happen)
if i go over the base hight i just loose the air bubbles but dont actually take dmg
sooo that (kinda?) solves the issue ^^,

finite compass
tribal crater
wild ivy
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Is Diagonal Fences, Windows and Walls gonna be updated to 1.21.4 soon? ๐Ÿ™‚

idle nymph
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how can I update a mod to 1.21.4?

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like easy magic

hushed anchor
long bridge
finite compass
solar vortex
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Hey, i looked at the github and the discord and didnt find anything related, is there a way to add custom enchantments to the Enchanting Infuser? Ive added the mod to All The Mods 9 and wanted to be able to use enchantments from Ars Elemental, EnderIO etc as well. Is there a way to edit the config and add them somehow?

tribal crater
solar vortex
finite compass
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Thank you

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Also Iโ€™m extremely curious but why did you do it like that fuzs?

hushed grail
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Does leaves be gone affect immersive weathering leaf piles?

hushed grail
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hard to tell

quasi moss
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Hello, I just joined the server. Is this the place where I can ask questions or do I need to go somewhere else to do that?

quasi moss
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I'll just ask anyway. Is there anyway to make the mutant creeper explosions bigger and deal more damage?

quasi moss
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Oh okay, That's unfortuantely

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unfortunate*

clear kiln
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Is there a way to backport Respawning Animals to 1.12.2? I've looked everywhere for a mod that would allow me to respawn passive mobs, and I've come up short. I've tried looking at InControl but that mod is way too complicated to get anything done, nor does it seem to fix the 10 farm animal cap.

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I hate to be that guy who brainlessly asks "when do we get a version for X?", but i'm at my wits end.

tribal crater
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you can try to comission someone in the Modded Minecraft or Minecraft Mod Development discord

clear kiln
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tfw poor :c

long bridge
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that's quite an old version of MC

clear kiln
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yea it has a bunch of problems, but it has all the good old mods that I never played before

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I've spent the past 5 days debugging my modpack

ruby adder
visual ember
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Hey... is there any reason why having PuzzlesLib (legacy fabric) and the more recent version installed at the same time may cause issues?

hushed grail
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because you would be the one who had to code it I reckon

winged bone
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hey Fuzs, regarding Leaves Be Gone, is the #minecraft:leaves tag the only requirement for a block to decay? because I made a custom leaf block and it doesn't decay, despise having the tag

desert carbon
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I am using Straw Statues but when I input a player name the skin doesn't change??? Latest Forge version for 1.20.1 btw

tribal crater
tribal crater
tribal crater
hushed grail
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ah

tribal crater
visual ember
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oh, sweet cheers!

steep temple
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Hello folks, I use Pick Up Notifier and it works great. But I also use sophisticated backpacks and I added an upgrade so the backpack picks up the items now. It possible for pick up notifier to pick up on that too?

steep temple
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I added it to the server after seeing in configs hoping it would help. No dice.

steep temple
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Updated to the latest sophisticated backpacks. Still no.

tribal crater
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the server option was designed years ago, sophisticated backpacks might have changed in the meantime

steep temple
tribal crater
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it's not a priority to get fixed. but thanks for checking

desert carbon
tribal crater
hushed grail
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oh hey you made respawning-animals

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big question: is it all mobs or what are the limitations?

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is it for specifically forge creatures?

robust delta
hushed grail
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alright, im not that familiar with what types there are

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I only know monsters and creatures

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are villagers creatures or something else?

robust delta
simple eagle
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hey guys, how do I reload my resource packs in a way to show the "default_packs" alterations I made? the documentation says it only happens when options.txt is first created or when resource reloading fails and is reset to a bare-bones state, but I don't know how to do that

tribal crater
twin fossil
twin fossil
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I'm trying out something a bit novel, so I want to make sure I understand this right:

If I ship out a modpack v1.0 with resourcepackoverrides.json which includes resourcepacks a,b in that order.

Then I ship out modpack v1.1 with resourcepackoverrides.json but it has resourcepacks b,c,a in that order.

it will update the users selection/options.txt to automatically change the resourcepacks and order, correct?

Or does this only happen when the options.txt is blank/missing? Because I essentially want to have the default options.txt be created by this mod on first launch: https://modrinth.com/mod/default-options

I'm trying to use the combo of these mods to essentially create a default options.txt on first start that won't be messed with on updates (Default Options mod) except when resource packs are added/removed/changed, which should then automatically update that for the user (Resource Packs Overrides), again without messing with any user settings in the options.txt apart from resource pack selection.

simple eagle
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all the other work as expected

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the resource packs don't move to right tab nor do they organize in the left tab

tribal crater
tribal crater
twin fossil
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Hmm

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that's tough

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but also understandable

simple eagle
modest scaffold
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(sorry to interrupt but im also in a bit of a pickle. i don't think thats supposed to happen. is there a known mod conflict causing this? i dont have any resource packs or mods that specifically modify enchantment tables, and checking the logs just told me it failed to resolve block state models for easymagic. 1.21.4)

edit: thought i found the solution. did not

simple eagle
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some updates:

I edited the resourcepackoverrides.json and launched the game for the first time. It worked as expected, but trying to change the order of the resource packs in default_packs after the initial launch didn't work, even after reloading the config and restoring the selected RPs. So I did some tests:

  1. deleting the RPs from options.txt and reloading/restoring just re-adds them back to the txt in the same order;
  2. deleting the RPs from options.txt after closing the game and launching it again adds them back in the updated order in the txt and in-game. The exact moment the file is edited is when I open the resource packs screen.
limber tangle
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does the magnum torch mod work on NPCs? I have the Radical Trainers mod for cobblemon and it's not keeping the npc trainers away.

modest scaffold
spring ivyBOT
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To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
tribal crater
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emerald and ameythst

simple eagle
# tribal crater that all sounds like it's working as intended

oh ok, reading the documentation I understood that holding T should reorder the RPs in-game or at least in the options.txt without needing to delete the previously generated list. I thought it was a bug since for me rn holding T doesn't show any pop-up

solar vortex
tribal crater
simple eagle
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now everything makes sense

dreamy basin
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is diagonal windows mod compatible with contiunity?
and is there a way to make it compatible?

hushed grail
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you should add a setting that prevents spiders from placing webs on the surface

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you can check for sky exposure yeah?

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likely also for sunlight access in general to avoid placing them under trees, you cannot just check the light level because night is a thing but if the light level assigned from the sun remains through night then it would be an easy check

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looks to stay all night

hushed grail
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For non persistance mobs:
They despawn and naturally spawn over time as well?
When? I have persistence mobs false and have seen 0 creatures spawn

Do pets despawn? Do entities that are name-tagged despawn?

shrewd hollow
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Would anyone happen to have an idea how to detect if a certain key is being pressed using Puzzleslib for 1.20.1?

tribal crater
tribal crater
tribal crater
tribal crater
hushed grail
hushed grail
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Is the spawn cap global or local? Like could they not be spawning because I pregenerated ~275,000 chunks

tender spoke
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Does anyone have any idea how and where to add the โ€œAir Hopโ€ setting to be able to enchant on all armor? it is a .json file in github that I don't know where to put.

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i have the 'universal enchants' mod, is it possible to disable the rest of the settings? i want to use it only for the 'Air Hop' settings.

swift aspen
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Hello

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I'm using universal enchants and i'm trying to exclude an item from a certain enchant. But i can't get it to work. I don't really know how to structure the code, is this how i should do it?

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When i launch the game the file returns back to the default structure.

robust delta
swift aspen
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when i do that it marks red

robust delta
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Oh... The brackets seem messed up too

swift aspen
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yeah it must the brackets

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idk where to place them

robust delta
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I think you added things you shouldn't have with the exclude bit

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There should not be two "items" fields

swift aspen
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thats what i thought but i couldn't get it to work either like that

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and then i tried to open brackets

robust delta
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Delete the blue {} and everything between them

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Then write {"id":"minecraft:diamond_sword","exclude":true}

swift aspen
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:0000

swift aspen
robust delta
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You're welcome!

swift aspen
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{"id": "minecraft:diamond_sword","exclude":true} looks different than the wiki example tho:

robust delta
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Yeah, the rest of it is there to show you where to add it

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But if you don't understand json syntax it's confusing

swift aspen
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yeah i think it was skill issue on my end

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need to learn json syntax

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But i think your example was clearer for us that don't know much of coding, syntax and stuff

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now that i learned this is gonna be so useful for my modpack

robust delta
robust delta
# swift aspen need to learn json syntax

It's a super useful skill to have when making a modpack, I highly recommend you learn it.

Not only is it used in some configs; it's how all Datapacks are written.
Datapacks can do wonders for making the mods in your pack work together

swift aspen
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For real, that's holding me back a lot, not knowing how to do even this basic things. I would've gotten so much stuff done already instead of hitting my head against a brick wall

lapis chasm
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is it possible to get an enchanting infuser to enchant mending?

swift jacinth
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For enchanting infuser, I can only go to level 2, do I need the advanced one to go to level 4?

swift aspen
empty copper
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I have still issues with diagonal mod.

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It changes to different block if i place a cobblestone wall it changes to mossy cobblestone wall.

robust delta
tribal crater
tribal crater
small cypress
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Hello everyone, does anyone know why the Visual Workbench mod doesn't work, the items remain but there is no visual

empty copper
spring ivyBOT
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To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

scarlet mist
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puzzlelib 21.4.6 required but cannot be downloaded anywhere?

mortal hawk
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hi where can i discuss about Fuzs' Configured Defaults?

pseudo marsh
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'llo. Hmmm, the latest version of Tiny Skeletons (for fabric) crashes on me no matter what. Any version other than 1.21.4 or Fabric runs normally tho :/

hidden vapor
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hello!, i have a question : (not an issue im having but an inquiry) im using the magnum torch mod and it says you can change what mobs it prevents, but im not sure how to do that.
if its only done through editing the config file if someone could help me with that too itd be great :)

long bridge
hidden vapor
long bridge
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zombified piglins may be listed under passive mobs. Blazes I thought were listed as hostile

hidden vapor
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alr

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i found where im supposed to input mobs i want to blacklist within the config file

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but im not exactly sure how to correctly add it

long bridge
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should be able to add them to the config. is there an example listed there of how to add it?

hidden vapor
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i see this but im not sure where to write the mobs

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or what specifically to write

long bridge
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the ones you want to blacklist will go into mob_blacklist as for the format I am not entirely sure

hidden vapor
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to the best of your knowledge, should i put the mobs names within the brackets or replacing them

long bridge
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I've not done it myself so I am not entirely sure, best to wait till someone with better info does. fuz does drop[ in and help as this is their channel

hidden vapor
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alr ty

robust delta
hidden vapor
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ah ok

robust delta
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The id is what you type when trying to /summon the mob

hidden vapor
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ok so would it work to do "minecraft:zombified_piglin, minecraft:blaze" ?

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so that neither of them spawn

robust delta
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Which follows the format described in the # text

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No, the quotes go around each id

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E.g. "minecraft:blaze"

hidden vapor
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oh so like

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"minecraft:zombified_piglin", "minecraft:blaze"

robust delta
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Yes

hidden vapor
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and that would blacklist both of them?

robust delta
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Yes

hidden vapor
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ok ty let me try that rq

robust delta
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Blaze should be blocked by diamond torch already though

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But it won't block mob spawners

long bridge
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yeah that's what I thought it was already blocked in general, but spawners are exempt

scarlet mist
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puzzlelib 21.4.6 required but cannot be downloaded anywhere?????

empty copper
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For what version of the game?

neon aspen
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got same problem

empty copper
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Is it a beta puzzle lib mod?

neon aspen
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Ion think so

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latest release

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ye it's a release

empty copper
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Github has been updated 5 hours ago so im thinking that author needs to upload on modrinth and curseforge.

wintry pond
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there could be a chance it's already been uploaded and just not approved by cf yet maybe

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idk if that works different from modpack updates

empty copper
neon aspen
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fabric

empty copper
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You can build the mod your self from github

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I'm doing it right now ๐Ÿ˜„

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i got a error

neon aspen
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ye I was messin w it couldn't figure it out

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must sleep tho

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ty 4 help

spring ivyBOT
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To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
tribal crater
swift aspen
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Question

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Is it possible to change the max lvl possible of a enchant using UniversalEnchants?

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Is it possible to limit the max lvl a specific item can have for x enchantment? Like "diamond sword can't have sharpness above lvl 3"

tribal crater
swift aspen
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Ah i see, sadly i'm in 1.20.1 (forge)

swift aspen
tribal crater
tribal crater
signal lynx
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Ive been reading several threads here in this channel and elsewhere online on how to add blocks to the list in Blockrunner in Fabric 1.21.1, and i thought I did everything right but still cant get it to work. Im probably missing something but I dont know what. Would someone be able to help me?

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hahaha okay nevermind, in true programming fashion it is after I try asking for help do things work. in a desperate attempt, i created a new json file by copying and pasting the exact contents into a new one with the same name and now it works. wonderful.

glossy fulcrum
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skill issue

quick jolt
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seems that mobs from ender zoology dont spawn underground. Is there a way to change this? doesn't seem to be a config for it

tribal crater
quick jolt
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Also love your mods. So many really good and well done ones

inland yarrow
empty copper
inland yarrow
near bay
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Hi, I installed Easy Shulker Boxes and I don't have this feature to see the inside of an Ender chest, could it be that it's not implemented in 1.18.2?

cunning rover
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Seems like I can't play on my server running Fabric with easy anvils while my client is on Neoforge (with easy anvils)
any way to still allow this? maybe I did something wrong

pls ping if you answer ๐Ÿ˜‰

tribal crater
cunning rover
steady totem
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Hi, i have a problem with "stoneworks V8.0.0-1.20.1", The mod works well in a solo party but in my "aternos" server, the stoneworks bloc was replace by this bloc. I have the same version of the mod and same version of requires mod on my client and the aternos server. Someone can help me please ?

wild oracle
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Tiny Skeletons seems to crash no matter what I do for minecraft 1.21.4 Fabric with this error:
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: The specified mixin 'fuzs.tinyskeletons.fabric.mixin.client.accessor.BlockRenderDispatcherFabricAccessor' was not found

I have all the required mods installed

mortal niche
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About resourcepack overrides

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I downloaded the mod for 1.21.1 fabric and i dont know if its is running properly

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Theres nothing in config file

tribal crater
tribal crater
mortal niche
tribal crater
cerulean jacinth
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Hey Guys, im trying to configure universalEnchants with AirHop on Fabric 1.21.1 but don't manage to do it, any resource I could follow?

tribal crater
# cerulean jacinth Hey Guys, im trying to configure universalEnchants with AirHop on Fabric 1.21.1 ...

locate the following file in the mod jar / data pack and modify the slot field replacing legs with armor:
https://github.com/Fuzss/airhop/blob/main/1.21.1/Common/src/generated/resources/data/airhop/enchantment/air_hop.json
here are further resources for enchantments in minecraft 1.21+:
https://minecraft.wiki/w/Enchantment_definition
there is no need anymore to install universal enchants for this

GitHub

A new enchantment for jumping while in midair. Not once, not twice, but three times! - Fuzss/airhop

Minecraft Wiki

Enchantments are stored as JSON files within a data pack in the path data/<namespace>/enchantment.

cerulean jacinth
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so that means that the air_hop.jar generates a datapack underneath it?

tribal crater
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all mods do

cerulean jacinth
tribal crater
thorny fern
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Any update on Thin air for NeoForge 1.21+?

proper junco
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how do I get the nether chest

hushed anchor
proper junco
night wing
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Hey, using Illager Invasion and noticing the Invoker boss isn't spawning. are there actions that need to be met? entering a specific room? I'm flying around with creative and have not seen one spawn in now two woodland mansions

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I have a very large modpack, just wondering if this is a known interaction anywhere or if I'm going to need to do binary search removing things to figure out what's interacting

night wing
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I'm also using diagonal Windows with better end and recieving this error. when places, these blocks just have their flat texture facing in one direction and to not connect at all. the collision is correct, visual is not. Is this a config thing? Or is this something I would fix with a datapack? I'm a bit new to the world of getting more in depth with minecraft modding so i'm not sure how to add the block to a block tag like the warning requests

tribal crater
tribal crater
robust delta
night wing
# tribal crater some mods override the woodland mansion room it spawns in, therefore it has been...

oh good to know! I'll enable that probably, as them being available in raids sounds like a good way to bump the difficulty. I'll also look into what mods might override anything related to the mansion and report back here for anyone else that may find the same incompatability. Thanks!

any recommendation on fixing the second issue with diagonal windows? Would this be something I can fix on my own?

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also just wanna say love a bunch of these mods. anything with additional placement options (vertical stairs and slabs, your diagonal mods, etc) Are mods I love to see and use

reef crane
tribal crater
tribal crater
spring ivyBOT
#

To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

reef crane
fading thicketBOT
warm void
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Been getting this when trying to run Diagonal Fences, but not sure how to fix it, both the jars are the same in client & server, any ideas/any more information i need to give?

fading thicketBOT
tribal crater
tribal crater
warm void
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Just generating a world now, one moment, takes about 10 minutes lol

warm void
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No, they dont seem to

warm void
reef crane
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I figured it out. I had to remove the file/ and .zip from every line bruh

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Hey btw, will diagonal windows ever support connected textures? Or can this already be done with a resource pack?

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I also have a suggestion for Resource Pack Overrides: add a keybind toggle to show/hide hidden resource packs (again, afaik it's not a thing yet)

frosty verge
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Helllooo - I'm using the mob lassos mod in our modpack (1.20.1 fabric) and a few of our players have ran into an issue where their pets are trapped in the lasso. They can't manually get them out themselves how they usually would and they don't drop out if the durability runs out. Any ideas on how we can fix this?

tribal crater
tribal crater
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haven't looked into it though

tribal crater
# warm void No, they dont seem to

hmm that's a mod conflict then. ideally you could test some subsets of your mods to find which other mods is breaking it. otherwise there isn't really a good way to go about this unfortunately

frosty verge
warm void
tribal crater
warm void
rough quiver
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how would i go about outright disabling everything on easy magic except for the visual animation and the persistent inventory

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im trying to get it working with enchantery and poking around em's config hasnt helped

night wing
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it does not support combined slabs though. that would be cool to have, but it does have dynamic inclusion of modded slabs and stairs

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i think the only issue i had with any of the diagonal mods was the one i brought up here

rose glen
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Hey, is there a way to change the Armor Stand's skin with Armor Statues?

tribal crater
tribal crater
rose glen
tribal crater
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the straw statue is a new entitiy not compatible with vanilla saves

rose glen
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Ah okay

rough quiver
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have you considered making support for some other popular enchantment mods or is that not a priority

tribal crater
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it's not

mint fiber
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Im having a bug on paperdoll fabric where the tools displayed show no enchantment glint even though they are enchanted

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fabric minecraft 1.20.1

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mod version 8.00

mint fiber
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its because of shaders, im using iris with sodium, when minecraft is launched with shaders turned on the paperdoll doesnt show the enchantment glint for tools in hand

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any help on how i can fix this?

prisma coral
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I'm making a modpack that includes easy shulkers, and I plan to add the functionality to sacks from Supplementaries, but I can't find any data pack examples like Fuzs stated. How can I make a datapack for more container items? (Please ping me if replying)

tribal crater
prisma coral
inland yarrow
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still can't figure out why the diagonal fences randomises the fence, every now and again the diagonal fence changes so for example my cherry fence could be bamboo or could be spruce or whatever

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i've reinstalled the mod on the server and the client so many times, they both are on the same version

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i first thought it had something to do with vanilla+ blocks adding a lot of new fences but in the mod description it says that it should work with other mods

tribal crater
tribal crater
inland yarrow
fading thicketBOT
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@amber sinew requested deletion of this link.

echo coral
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is there a way to add more mobs to the emerald lasso? Like the wandering trader

tribal crater
echo coral
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it's basically the same issue

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i wanted to be able to catch goblin traders

tribal crater
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ok great, thanks

mint fiber
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do respawning animals work with modded animals?

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im using naturalist to be specific

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I also dont understand the config and gamerule thing, am I supposed to change the config file and use the gamerule command for the mod to work?

tribal crater
tribal crater
mint fiber
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I still get 0 animals around, is it rare for animals to respawn?

mint fiber
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I also cant find a config file for the mod

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nvm I just fixed it, used a command called animalmobcap and increased it

surreal token
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does thin air have compat with compressed creativity from pneumaticcraft

hushed grail
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imma be so real I still haven't seen any mobs spawn with respawnable animals

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its been dead silent for hours

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where are they all

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ok it works when I have no other mods

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but I can't seem to get it to do anything in a modpack

tribal crater
hushed grail
#

ok I tested about 200 mods alone to check it out then checked my pack again and it seems its just a case of chance?

#

or a random break? I got a good 7 to spawn after /kill twice

#

ill probably boost the mob cap to 25

#

another issue could be most of the ones that spawn could be from the edge of the simulation zone and are never seen and/or spawn underground

#

alex for example, may use creature tags on some of his cave fellers

#

Also villagers (which are named by another of your mods) may be eating it up hard

#

Is there a cap to villagers per village?

hushed grail
#

looking into it in vanilla it shouldn't as villagers have their own cap based on job sites and beds but you would be the one to know if your mod changes that

spice rose
#

Fuzs

Hello,
I could use some help. I need to know what are the best way to import Diagonal Fences & Puzzle Lib into the mod's DEV environment so I can run CLIENT with debug mode

#

I tried to use 2 mods in the DEV running CLIENT and got this:

#

Please ping me when replying, thanks!

FYI, I can't find documentation on how to import the mods with everything I need to run CLIENT without any problem

tribal crater
tribal crater
spice rose
#

I need them to investigate a bug. I'll await for your replying

hushed grail
#

I wonder why

tribal crater
#

fences is included in blocks in dev mode

spice rose
#

thanks for the answer. now i can debug to find out what's going on

thick vigil
#

I have a question about universal enchantment (v8.0.0) for mc1.20.1.
I tried it in an almost vanilla environment and was able to enchant a multishot to the diamond bow added in More Bows: Restrung!(1.0.11), but it does not work and only shoots one arrow.
Is there any way to make it work?

tribal crater
lilac dragon
#

I seem to be unable to turn on treasure enchantments? I can't find it in the config file? 1.21.1 NeoForge?

dull moon
#

I tried to get Sword Blocking Mechanics to work with Create Sabers by adding the swordblockingmechanics:can_perform_sword_blocking to forge:saberon, but it doesn't seem to work. Is it becuase the sabers aren't 2D items like swords? Is it a thing I'd need to create a compatiblity mod to fix? Any ideas?

#

actually nvm apparently the Create Sabers devs themselves are working on implementing their own defense thing to the mod

low rock
#

what do i do with the drop i get from the Invoker Boss Fight

tribal crater
lilac dragon
tribal crater
jolly robin
#

Can I ask you one question?

lilac dragon
#

Alright, ill look into that, thank you very much

lilac dragon
jolly robin
#

When Dungeons Arise - Forge! I applied this mode, but it does not appear in Minecraft world. How do I solve this?

muted kelp
#

Hi, I have a question about the Enchanting Infuser mod. Is there a way to configure it to use Lapis in it's crafting, or is that planned in any way?

echo coral
muted kelp
echo coral
#

you did say crafting

#

well, i also would like to toggle a lapis cost onto the infusers

muted kelp
#

that's good for me, cuz I downloaded this mod after I got a whole bunch of Lapis & now I've got nothing to use it on lol

echo coral
#

wait until fuzs responds

muted kelp
#

OH! sorry, I kinda just assumed that you were, I honestly didn't even look at the username ๐Ÿ˜…

calm torrent
#

It would also be nice if we could use chiseled bookshelves for the enchanting infuser as the enchanting tables from Easy Magic use it, then when we upgrade the enchanting table to an enchanting infuser, the chiseled bookshelves no longer power them

#

More compact enchanting setups too since putting all 6 books would make each bookshelf grant 2 enchanting power

floral rampart
#

playing with respawning animals and there's a massive overspawning of an ice and fire mob, is there a way to blacklist it?

hushed grail
#

โœ‹

#

How configurable is mob lassos? Can I make a lasso that carries all mobs that have less than x max hp?

#

like idk 20 40 80 160 320 hp lassos

tribal crater
tribal crater
tribal crater
cerulean raft
#

hey Fuzs, I had a crash when opening a chest from a structure from the Structory mod, I reported this on the "Fabric Project" server and someone more knowledgeable than me told me it was due to Stylish Effects and to report this crash to you.

Minecraft crashed. The logs have been uploaded to gnomebot.dev:

latest.log | crash-2025-02-25_04.34.59-client.txt | crash_assistant_app.log | CurseForge: skip launcher

Mod list changes beyond the latest successful launch:

Mod list wasn't modified.
hushed grail
spring ivyBOT
tribal crater
#

I think though bosses might be blacklisted from all lassos

#

but there might be a tag in the mod jar to control it

tribal crater
crude crane
#

is there a way to make the statues from straw statues use a fishing rod?

crude crane
#

rip

#

thanks for the quick response ๐Ÿฉท

hushed grail
wise wharf
#

hey quick question i have bmc installed on a server and wanted that all enchantment hint were shown but even after setting it to "ALL" in the server configs it wont show everything tried restarting the server a couple times but still wont work. Does anyone has an idea whats causing that?

#

nevermind fixed it

muted kelp
#

I've got a stack & a quarter of lapis BLOCKS at this point lol

#

luckily there's a mod that adds decorative lapis blocks so I'll just use that & stop mining lapis lol

hollow pebble
#

Hello, im having an issue with Magnum Torches currently. not a crashing issue or anything, just loading the incorrect texture and the craftibng recipe is all wonkey. im assuming this is a item id conflict? if so how about can i figure out whats conflicting and get er back on track? currently running 1.21.4 on fabric

#

shows up as that weird target thing.

hushed grail
robust delta
#

Is the blacklist applied via tag?

hushed grail
#

I didn't apply it if I have to

hushed grail
#

whats the name?

hushed grail
#

got it
<tag:entity_types:moblassos:creative_lasso_blacklist>

robust delta
#

Should be able to configure it via Datapack then

hushed grail
#

I'm curious, what is the intial line?

#

like why don't I manually have to blacklist say minecraft:arrow ?

hushed grail
#

I settled on 100 entities

scarlet edge
#

hi

#

Can't it be modified so that the percentage of the results is higher?

#

the mutant monster

tribal crater
tribal crater
# hollow pebble

magnum torch is doing nothing special there, only uses vanilla model and recipe definitions. so that's definitely another mod causing this

tribal crater
noble flax
#

What mobs drop minium shards? Can't find them

pliant ore
#

dang theres a lot of mods

pliant ore
#

hey do any of your mods affect item frames at all?

#

in my modpack they do no break when not supported by block for some reason since a lot of your mods are in it asking here could help if that's the case

crude crane
pliant ore
#

no not yet I don't plan on fixing issues/double checking stuff until I get done with certain stuff I haven't even started with yet

#

namely Modpack Update Checker and Configured Defaults

#

and also starting on server file
and set up the project on GitHub, Modrinth, and Curseforge

#

ah nice I gotta disable onecloud cause you cannot exclude certain files so it would be backing up github desktop files...

#

oh nice

#

I cannot even get the files unless I turn it back on

hollow pebble
scarlet edge
pliant ore
#

any config to turn that off

carmine rampart
#

Is there a way to edit how effective the Respiration enchantment is in Thin Air? Or possibly disable it? I've noticed that the whole mod is kind of trivialized after getting Respiration III.

robust delta
#

However their spawn is tied to their vanilla variants spawning, so if few of them spawn you'll see less mutants

lime vortex
#

For Resource Pack Overrides, what's the easiest way to add a default resource pack after players have already been playing the modpack and their options.txt has been generated already?

floral rampart
topaz raft
#

how to disable mutant creeper from spawning?

robust delta
topaz raft
#

thanks

robust delta
# scarlet edge i dont understand

For example, every time a zombie spawns, there is a %chance it's a mutant.

That %chance is configured in the config.

But a zombie needs to spawn first, so few zombies = very few mutant zombies

scarlet edge
#

ooh now I understand how do I change the %?

robust delta
scarlet edge
robust delta
#

The server will have a config folder

scarlet edge
#

idk

#

its aternos

#

I am new to this

robust delta
#

I have not used Aternos so I cannot direct you there

#

See if you can find a file editor on Aternos

scarlet edge
old basin
#

is the server yours BXzzo?

scarlet edge
#

her?

#

here*

old basin
#

no that is a mod list..

scarlet edge
#

A

old basin
#

you should be able to find a config folder... should be called config

old basin
#

that looks right

#

I would assume try opening the toml with the server off

robust delta
# scarlet edge

Yes, this is it. The server config will have the spawn %. You can edit it while the server it running but you will need to restart for it to take effect

scarlet edge
#

๐Ÿ˜ญ

robust delta
#

I.e. every zombie becomes a mutant zombie

scarlet edge
#

thx

scarlet edge
#

its okay?

robust delta
#

or creepers, or endermen, or skeletons

#

only mutant versions of them

scarlet edge
#

0.60 is 60%?

#

๐Ÿ˜ญ

robust delta
#

yes

scarlet edge
scarlet edge
#

i've a quiestion

#

look this

#

oh

#

the photo was not saved but my server is closed with the creeper explosion

tribal crater
tribal crater
#

ideally play around a bit and see what works

tribal crater
tribal crater
robust delta
#

Ahh I see, so 1.00 is equal chance to spawn mutant and non mutant?

lime vortex
bright lily
#

Hello, did Enchanting Infuser got fixed for Mcdw?

strong dew
#

For Fuzs: I previously thought I had a mod from you that was like Stoneworks but it made a little sawmill and you could make decorative wood stuff and all the wood shapings with it and I think even turn shaped wood blocks back into base logs or something? Like it was really cool like your Stoneworks. But going through your whole list yesterday I realized there's no such mod.

It's funny because I mentally created even your style of images for the mod I guess because I remembered those too.

So I guess this is a suggestion / request/ idea for the future for a mod to go alongside Stoneworks? ^^

I would love to see it anyway. I guess I probably had found a mod like I described and it just mentally attached to Stoneworks in my head because of the similarity. But I can't find one that does everything I'm remembering or that is updated. So hiiii I hope this helps inspire a mod you'll enjoy creating one day! ๐Ÿ˜„

hidden anchor
#

Does sneaky curses reveal the curse once it "activates" so for example, does it show the curse of binding oce i equip the piece? Also, is there a collection of suggested curse mods that syngergise well with it?

calm torrent
hidden anchor
#

also, does the 1.20.1 version of sneaky curses work on 1.19.2?

tribal crater
# hidden anchor Does sneaky curses reveal the curse once it "activates" so for example, does it ...

https://github.com/Fuzss/sneakycurses/blob/f1a3bf52fed100258df6febe3797b50696a75128/1.21.4/Common/src/main/java/fuzs/sneakycurses/config/ServerConfig.java#L20
Curses can be revealed when wearing or holding items over time, but not immediately when armor is equipped

GitHub

Obfuscates curses so you no longer know what to expect! Are you taking the risk? - Fuzss/sneakycurses

mint fiber
#

how do I get primal essence? i thought it was with an invoker but i killed two in creative while testing it out and it didnt drop anything

#

oh nvm i was using a thundersword that deleted the item after killing him lol

#

can this invoker mob only be found in mansions tho?

tribal crater
open condor
#

i was wondering if there was a datapack of visual workbench, its a nice mod but if everyone has to download it on a server it gets annoying

swift pebble
#

is there a way to make the curses not have a red name? And i dont mean the client i need it server-side so that everyone sees it

muted kelp
#

I just realized I'm an idiot, I already have Easy Magic in the same modpack as Enchanting Infuser so I can just make a second set of bookshelves and use that to get the enchants I can't get with the Infuser (like mending) which gives me a use for the absurd amount of lapis I have ๐Ÿ˜…

#

I feel dumb lol

#

I can even just move my infuser to my secret portal room & put the regular enchanting table in my house so when I play with my baby sib she can't access it & prank me by removing all my enchants lol

swift pebble
#

isn't this for support?

robust delta
#

It is, please be patient

swift pebble
#

yea i know i just meant about what they just sent

#

nvm

strong dew
#

Is this the right channel to post a help request with a crash from puzzle lib? Or where please?

stoic sentinel
#

Hey will thin air be updated to 1.21.1 neoforge?

strong dew
#

Fuzs, we're getting a crash on a 1.21.4 Neoforge Dedi server that points at Puzzles lib only when we interact with a fuel slot on a furnace or blast furnace (not sure if any other fuel slots, haven't gotten far yet).

It just ctd on click on the fuel slot.

Crash log included.

fading thicketBOT
strong dew
#

Can someone at least tell me if this is the right place to post that request for help?

strong dew
#

it was trading post causing the crash specifically. I found out that much.

tribal crater
tribal crater
tribal crater
#

the mod will be discontinued eventually

tribal crater
#

fixed now, thank you. ideally update puzzles lib

pliant ore
#

is there a way to disable slot cycler cycling when pressing hotbar key of slot you are holding

#

sometimes I double press key and it is annoying

tribal crater
pliant ore
#

ohh

#

it is under library not main mod ight

uncut stone
#

Uh, guys, what's a structure that has a LOT of skeletons/skeleton spawners

grizzled moat
#

yo guys, so i've had a problem with universal bone meal, everytime i close the server, it doesnt close properly and gets stuck on unloading universal bone meal config..

#

im using the 8.0.1 version, 1.20.1

#

it always gets stuck on Unloading server config for universalbonemeal

strong dew
tribal crater
grizzled moat
#

actually

#

i cant update it, im on the latest version for 1.20.1 already

#

8.0.0

#

nvm

#

8.0.1

#

didnt notice it

#

anyway thanks fuzs

#

appreciate it

vague cargo
#

you're telling me rn these have been what's wrong with mob spawning this entire time?

#

i've never been able to put my finger on it but animal gen has always been screwy somehow, is this what's been the problem? i had NO idea you got punished for killing too many animals

lament osprey
#

Where do I ask about FCAP? Iโ€™m struggling on exactly how to use it in my mod ๐Ÿ˜‚

#

Like if thereโ€™s a working example, Iโ€™m in multiloader if that helps

#

Already have the deps setup per loader from the gradle side

lament osprey
#

Never mind I found a working open source example ^^

safe tusk
#

Noticing a bug with BMC5 v21 of the NeoForge Visual Workbench, it's no longer showing when other players are using it so it's been leading to some moments between friends and I that we will be using it and it will delete the items should someone else complete an item first or autocomplete and steal the crafted items instead of in v20 where we were able to see the item inside the crafting table (as intended) that they are making.

Not sure if just somethings gone wrong

cerulean raft
#

I'm having an issue with Combat Nouveau in Fabric 1.21.1 where the "Retain Energy On Miss" option doesn't seem to work at all, the cooldown still gets applied even if I'm just hitting air. Anyone else having this problem?

clever grove
#

Can someone help me make the datapack to enable the treasure enchantments for the advanced enchanting infuser? I'm trying to use KubeJS but no luck

robust delta
clever grove
#

Nvm, managed to do it, just used KubeJS, also i had forgotten a comma XD

robust delta
#

ah

quasi moss
#

Is there any way for universal enchantments to not change anything about the vanilla enchantments?

#

Iโ€™m only using it for a fix for enchantments that are added through sintrya

wide stratus
#

Diagonal walls 1.21.1 fabric all of the stone walls appear as solid stone blocks. how can i fix this? i even tried uninstalling the mod and walls are still bugged. diagonal fences and glass are working perfectly.

visual flare
#

Diagonal windows don't show up. the "window" is there but it appears invisible and like normal glass panes would work... why?

tribal crater
tribal crater
tribal crater
tribal crater
wide stratus
tribal crater
wide stratus
spring ivyBOT
#

To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

wide stratus
#

Unfortunately I have about 80 mods in the mod pack I hodgepodged together so I'm probably going to have some trouble nailing it down

wide stratus
# tribal crater !logs

Sure I'll send them tomorrow when I'm at my PC. Thanks for your insight! I really appreciate it

cerulean raft
safe tusk
rugged haven
#

Question: Is Fast Item Frames being released for 1.20.1?

CurseForge

Supercharged item frames! Less lag, better performance, and now they can change color and vanish!
2.0K Downloads | Mods

supple anchor
#

Hi, I have a question about the Plenty Plates mod. I haven't installed it yet, however is there an option to make an inverted pressure plate using the mod? For a build I'm making I desperately need a 1 block inverted signal

supple anchor
#

Damn; Alright thanks anyways^

sinful inlet
#

what are the steps to obtain mutant enderman hand

#

all videos ive seen are outdated

wide stratus
tacit lotus
#

I have a question about Spiky Spikes mod. Is there a way to disable XP drop for diamond/netherite spikes? I want my server to be able to use them to add enchantments but I want to disable all XP.

#

If not, is it possible to add this as a config option?

#

I am using fabric version 1.20.1

ancient questBOT
#

winterveritas has been timed out for 1h mute
spacearrowRight Reason: Similar-Messages Spam

ruby adder
#

Stupid bot.
Timed me out for editing my message too many times.
tf u mean bish?

median mesa
#

where would i report an issue where the Diagonal fences don't drop when mined? this only happens with Macaw's fences -> every compat (wood good) -> Biome's O' plenty -> Diagonal Fences
1.21.1

#

they drop when converted back to normal fences, but not diagonal

shrewd hollow
#

Hey, hope it's not rude to ask this.. how do I build from source code for the related projects here? I specifically want to be able to build Sword Blocking Mechanics from source because I want to add some edits to it. I do not intend to publish it, just personal use.
I'm familiar with coding in general, but I'm a bit unfamiliar with Java/Minecraft tooling and I'd like to start Minecraft development by starting with editing mods to my liking/requirements first.
I understand this might not be the correct approach, but I thought to ask anyway.
Thanks regardless.

arctic lava
#

For some unknown reason, the Cut Through mod stopped working 1-2 days ago. All mods are installed but they don't work. There are 2 people as developers, I didn't know where to send it.

tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
shrewd hollow
# tribal crater my projects are not beginner friendly due to the high level of abstraction which...

I see.. That is understandable. I've always been amazed by the amount of polish and support your roster of mods have since the day I've come across them. As someone working and living off of coding, I can appreciate the effort that went through on abstracting the layers within your codebase in order to achieve this level of maintainability/support.
Even allotting time to actually read through and reply to messages here is another level.
Hopefully I can practice the same kind of dedication/effort in the future when I finally have the grasp of the understanding on Minecraft mod development.
Thanks.

covert bridge
#

yo guys, universalbonemeal doesnt let my server close properly..

#

i updated the forge config api port and everything

#

still doesnt let my server close

#

been stuck like this for around 10 minutes already

#

im on 1.20.1 and forgeconfigapiport is on 8.0.1

glad dock
#

anyone knows if Pro Placer can get me banned from Hypixel or other servers?

tribal crater
covert bridge
#

thats the one i have rn

glad dock
tribal crater
#

the mechanic is banned so yes you will be banned

tribal crater
covert bridge
#

the issue is still present

steel cradle
#

is it possible to make overflowing bars count only?

old basin
#

Hey Fuzs, are you interested in a new Mod project? or are you swamped with what you got? lol

#

I've been thinking of my "family server" and the distance we are all spread out... it is nice to "visit" but sometimes travelling a distance can be a pita just to get a few items... So since you have the "trading post" mod... I was wondering how difficult it would be to create a new mod for trading between players. I know there is or was a gift mod that would let you enter an item into a gift box and you could name it and they could open it and receive said item... But the problem with that is that they had to find the gift. (this might be jumbled because I am trying to think it through as I write)

My idea... is a craftable station that would have a gui that you would be able to open. Then there would be 'slots' maybe like a hopper maybe?... so five slots? where a player could place items in up to the max stack limit of the items. Then there would be another spot where you could enter a player name.
So then another player could craft this station also and be able to receive these items where ever they put the station.

Is that something that is even possible? I have seen a couple mods where you need to empty hand click the other person or click with the item and you can trade it directly... but again, that makes the need to travel thousands of blocks just to give a stack of wool or a stack of diamonds or some other random bit...

#

Almost like a mailbox I guess

robust delta
old basin
#

True... not sure if that would take anything out of the "some what vanilla" game play

mint badger
#

Hi, I am trying to set up "Resource Overrides" right now. But it doesn't work like intended. What am I missing here?
I just want those resourcepacks stay loaded in the given order. But I am not shure if I got that right since all the packs can still be deactivated. If there are any tips what to try next or what to change, it would be awesome

wide stratus
tribal crater
# old basin I've been thinking of my "family server" and the distance we are all spread out....

Sounds neat, thanks! I do think some of the existing mail mods execute this concept very well. My favourites in that area are of course Forestry (https://www.curseforge.com/minecraft/mc-mods/forestry-community-edition) which has the most fun system with the stamps and everything, but Might Mail (https://www.curseforge.com/minecraft/mc-mods/mighty-mail) is also great as it is very polished. Also Ender Mail (https://modrinth.com/mod/ender-mail) seems fun although it is outdated.

CurseForge

Forestry bees, trees, and more on modern Minecraft.
36.3K Downloads | Mods

CurseForge

A simple mailing system for your Minecraft world!
1.3M Downloads | Mods

tribal crater
long bridge
#

I love mighty mail, never had the chance to truly try it out in servers sadly

#

(Had put a suggestion to have it fo all packs kekw )

tribal crater
long bridge
#

If I had the chance to look into them deeper I may try make a different take for it

#

Smart for a first time coding level mod? prob not, am I still nuts enough to try? basically

tribal crater
# old basin I've been thinking of my "family server" and the distance we are all spread out....

I do have something remotely related though. A while back a made a modern rewrite / port of the Linked Storage (https://www.curseforge.com/minecraft/mc-mods/linked-storage) mod which allows you to have chests on different channels. So you can use unique channels between your players to share items. If you want I can send you a pre-release of my mod, just tell me the mod loader and MC version.

CurseForge

Linkable storages!
923.5K Downloads | Mods

covert bridge
#

so will the forge config api port be updated again?

#

my server still cant close properly even on the right 8.0.1 version...

old basin
#

The Ender mail looks like a hoot... unfortunately those three aren't realeased for 1.21.4 Fabric. If you have a version of your rewrite for Fabric 1.21.4 that would be sweet Fuzs!

tribal crater
covert bridge
#

hope you find out whats causing the issue

inland lodge
#

hey im haveing issue with backpack mod were its buged and causeing me not be able load in to my game do you know how i may be able to fix this i dont want to have to remove my backpack mod as i try it and gone on new worlds and its seems be just that mod

#

i have these mods already but not sure whats going on

#

hello?

inland lodge
sweet merlin
#

what is the config file called for respawning animals?

tribal crater
inland lodge
glad meadow
#

Hello! I have a question about metal bundles, I hope I'm in the right place

#

I have all the bundle recipes except those for upgrading them in the smithing table for some reason

#

I'm not able to place my default bundle into the smithing table to upgrade, please advise! And @ me if/when you get back to me :) thank you in advance!

#

1.21.4 btw

pliant ore
#

wait horse expert should have trinkets installed?

pliant ore
#

okay so

#

is there some difference between the two

#

cause I'm finding problems with the mod on CurseForge and Modrinth being detected as the same mod

#

also causing problems exporting modpack with it (and also another mod), first on CurseForge, then "fixed it", breaking it on Modrinth

#

first thought was ATLauncher issue then Modrinth then found out not Modrinth and thought ATLauncher but that doesn't seem to be it but the mods themselves

tribal crater
tribal crater
tribal crater
strong kestrel
#

i have a question regarding illager invasion, is the firecaller belt 100% drop?

glad meadow
#

Problem is Iโ€™m not able to place the bundle in the smithing table in any slot

glad meadow
#

๐Ÿ˜ฉ oh

#

ysk then that this is on your modrinth page

#

is there a specific recipe for upgrading them? it doesn't appear in my recipe list

#

in my REI items list that is

pliant ore
#

checked the files of before and after this issue and different hashes

#

could this get fixed at all or not

pliant ore
#

if so how since other person does automated uploading and doesnt know how to fix (if possible)

#

well then again you probably do too as lots of mods

tribal crater
#

generally the files will be identical, but sometimes an upload fails, so when the task runs again the jar is rebuilt leading to a different hash.
not gonna push a new version everywhere though when that happens, might as well happen again then after all

pliant ore
#

ah okay

glad meadow
#

I dont know how to interpret those jsons, and I dont even see the default copper/iron/etc bundle recipes in there

#

are there default ones or are they all the colored ones and I'm misunderstanding

#

ohhhh I understand. There's no uncolored "copper bundle," you have to use a colored bundle?

tribal crater
#

ah that's a bug actually. there should be variants for the plain bundle as well. will have to add those

tribal crater
#

new version that adds the undyed base bundles and fixes the recipes is out ๐Ÿ‘

hardy karma
#

how can i open the respirator slot for thin air

tribal crater
#

use curios or trinkets

#

if you don't have it put it in the helmet slot

hardy karma
#

button name

#

?

glad meadow
#

Thanks!

lyric goblet
#

Hi there! I got a straw statues error and was wondering if anyone could help me out with it?

The game crashed: rendering entity in world
Error: java.lang.ClassCastException: class fuzs.strawstatues.world.entity.decoration.StrawStatue cannot be cast to class net.minecraft.world.entity.player.Player (fuzs.strawstatues.world.entity.decoration.StrawStatue is in module strawstatues@8.0.3 of loader 'TRANSFORMER' @32c7495; net.minecraft.world.entity.player.Player is in module minecraft@1.20.1 of loader 'TRANSFORMER' @32c7495)

lyric goblet
#

The game just crashes when I change the statue skin

spring ivyBOT
#

To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
#

Likely though caused by Entity Model Features if you have that. If so please report to them.

old basin
lyric goblet
lilac dragon
#

so just making sure, would something like

  "values": [
    "#minecraft:in_enchanting_table"
    "#minecraft:curse"
  ]
}

work for the datpack?

robust delta
lilac dragon
#

oh yeah

robust delta
#

Otherwise, yes

lilac dragon
#

json

#

uh ok so adding 1 curse makes the enchantment cost go up... 400 levels?

#

300

robust delta
#

That's odd

lilac dragon
robust delta
#

Ah, a modded curse

lilac dragon
#

well yeah

#

the rest are fine

robust delta
#

The mod's developer must have put the curse's cost super high for some reason

lilac dragon
#

I mean it's curse of breaking

#

makes your tools break faster so idk why youd want that

#

It's not that big of a deal tbf

robust delta
#

This can also be modified via Datapack though

#

If you wanted to reduce the cost

lilac dragon
#

How would I go about doing that?

robust delta
#

Unzip that mod's jar, then find it's data folder

#

Inside it you should be able to find the .json for that enchantment

lilac dragon
#

so just like usual

robust delta
#

(assuming youre on 1.21)

lilac dragon
#

yepyep

#

okie ty

#

is there any way for me to see what tags an enchantment falls under in game using JEI or something?

robust delta
lilac dragon
#

so what would I do to add this one? #ars_elemental:soulbound_extra
?

#

wait wouldnt it just be easier to use the neoforge c:enchantment

#

to just add all existing

#

if that's even a thing

robust delta
lilac dragon
robust delta
lilac dragon
#

wait no i did it wrong one min

#

reactive is in non_treasure

#

no wait thats not right

#

this is what i should be looking at right?

robust delta
#

You should be looking under data/minecraft/tags/enchantment

lilac dragon
#

I don't see reactive listed under neither files

#

there are 2, non_treasure and tradeable but reactive is not in either of them

robust delta
#

Oh I think I know why

#

I just remembered what reactive is

#

It's the enchantment that's added to items which you imbue Ars spells into, it's useless if applied via any other method

#

So you don't want that in the table anyway

lilac dragon
#

I just realised there is a neoforge dump command

#

I just took all the enchantments, shoved them in the file and it worked

robust delta
#

Nice

pliant ore
#

so uh

#

for some reason there is a chance for one or more of Fuzs' mods to cause crash when launching in my modpack

#

it seems random what has issue

#

with not always crashing just sometimes (around 50%)

pliant ore
#

IDK if it does this still might just be very occasional

#

seems more likely on firs or first few launches

tribal crater
pliant ore
#

ah okay

pliant ore
#

how come Fabric configs say "Default Value" meanwhile NeoForge just Default

#

noticed this from importing Fabric configs, which were made into .baks, and the new config was basically same but some "# Default: [value]"s added in (not everywhere though

#

oh there are other mods this happened to too

radiant galleon
#

how to add swordblockingmechanics:can_perform_sword_blocking tag to item?

#

how does adding tags work

#

and if there slike a mod that allows to add them easily or smth

hardy karma
#

the respirator from thin air allow to breath under water?

#

since mine does not

#

idk why

tribal crater
#

no it only protects from yellow air, water has red air

#

so not different from vanilla, only water breathing and respiration work

pliant ore
#

is paper doll being marked client and server a mistake or are some parts limited when not on server?

tribal crater
#

where is it marked as such

pliant ore
#

modrinth

velvet pawn
#

hey! I just wanted to ask why Combat Noveau mod uses experimental settings and if it has a way to disable it?

#

I usually don't play with experimental settings enabled in my worlds to not loose them in future updates

tribal crater
#

that is just how part of the mod implementation works (some enchantment tweaks specifically), it's different from vanilla's experiments. there is nothing to be afraid of

velvet pawn
#

hmm so this won't ruin my save if I stop using the mod or update to another version in the future, right?

inland forge
#

can you update Thin Air for 1.21.1 for fabric?

vale hemlock
#

Hello. I noticed that Easy Shulker Boxes also changes Bundle behaviour. Bundle controls with the mod are like they were during the bundle's experimental phase. I was wondering whether you could make that its own little mod ...? Honestly the current vanilla bundle controls drive me crazy to the point of stopping to use the bundle at all. I have been searching and searching all over the place for a simple mod that inverts bundle controls back to the way it was during experimental phase. I was screaming in joy when I realized that Easy Shulker Boxes has that feature (alongside many other great features).

Unfortunately, the server I'm mainly playing on does not have Easy Shulker Boxes installed, and as far as I can see, I cannot use the mod without it being supported server-side. So I have come here to humbly ask my request. Thank you for your time.

fair seal
#

Question, is there a way to get easy anvils to work with prominence 2??
ive tried installing it but it doesnt seem like it does anything

tribal crater
fair seal
#

I did and they just told me to come here

tribal crater
#

ยฏ_(ใƒ„)_/ยฏ

#

a log or crash, screenshots would be a good start

fair seal
#

Where can i get the log? Its not crashing or anything its just not actually doing anything, its also a loaded mod on the list

#

Ive also tried adjusting the config via the menu and still doesnt actually do anything, server side or even on singleplayer itself

tribal crater
tribal crater
#

probably the reason it's not in the pack by default

fair seal
#

Man thats kinda sad, the increased anvil costs are so obnoxious

#

Is it Zenith btw? is that just another name for Apotesosis

patent briar
#

Hello. I want to change the texture for the Marauder in Illager Invansion but there's no png file for it. Where does he get his textures from?

fair seal
fair seal
silver notch
#

Any idea why thin air will not go to the value set? It still starts at 128 in overworld. 1.20.1 server.

#Air qualities at different heights in different dimensions.
#The syntax is the dimension's resource location, the "default" air level in that dimension,
#then any number of height:airlevel pairs separated by commas.
#The air will have that quality starting at that height and above (until the next entry).
#The entries must be in ascending order of height.
#If a dimension doesn't have an entry here, it'll be assumed to be green everywhere.
dimensions = ["minecraft:overworld=yellow,0:green,190:yellow", "minecraft:the_nether=yellow", "minecraft:the_end=red"]

finite sundial
tribal crater
spring ivyBOT
#

To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
gusty wharf
#

Hey guys

gusty wharf
#

After doing some testing, I found out that it's this mod here that's giving you these problems: https://modrinth.com/mod/mpalladium
Minecraft Neoforge 1.21.1

tribal crater
patent briar
#

No marauder here

robust smelt
#

is there a quick reference list somewhere of all the vanilla GUI textures that are editable by MindfulDarkness? I'm trying to keep the mod from altering most vanilla GUI menus so I can pair it with another texture pack that changes the majority of said menus to be more stylized

#

for instance, here was my attempt at trying to disable altering the crafting menu via the config:
"!minecraft:textures/gui/crafting_table.png"

#

inserting that string into the list seemingly doesn't do anything. I was mindful to move it further down the list, but maybe it isn't far enough.
paths = ["textures/gui/*", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "!minecraft:textures/gui/crafting_table.png", "!minecraft:textures/gui/book.png", "textures/gui/container/*", "minecraft:textures/gui/container/creative_inventory/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*", "!modmenu:textures/gui/mod_configuration.png", "!dynamiccrosshair:textures/gui/crosshairs.png", "quark:textures/misc/backpack_gui.png", "quark:textures/misc/matrix_enchanting.png", "quark:textures/misc/shulker_widget.png"]

#

you'll notice that's just the default configuration + the line I wante dot add above

mellow path
#

how do i make chemical x in 1.21.4?

robust smelt
#

looks I might've just glazed over the part that goes over directory changes inside the gui folder... whoops. we'll see if that fixes it

hushed anchor
mellow path
#

can someone please answer

robust smelt
#

for anyone who had a similar problem to me, make sure to include the "container" directory when configuring:
"!minecraft:textures/gui/crafting_table.png" --> "!minecraft:textures/gui/container/crafting_table.png"

gusty wharf
gusty wharf
cedar geyser
#

Following up on this bit... I crave the dripstone... I can only find like one mod that adds it but I don't wanna use Architect Pallate ๐Ÿ˜ฆ (ok more accurately I don't wanna do a ton of datapack work for it)

old basin
muted kelp
#

I think I may have messed with something or there's a mod conflict, but I just used the Advanced Enchanting Infuser to disenchant a bunch of stuff I found in chests and it didn't give me ANY exp points. Is there a setting I have to change to fix this?

worthy skiff
#

i need help configuring airhop

#

i have no idea what im doing :D

tribal crater
tribal crater
#

ideally do something like "!minecraft:textures/gui/container/*" for all textures in the container domain

tribal crater
#

thinking about adopting the mod for 1.20.1+, the license permits it

#

the texture do look really good, especially the chiseled blocks are sweet

cedar geyser
#

Amethyst is basically begging for the ability to be used to decorate more. Obsidion could use it as well.

#

I'd personally like to see dripstone in stoneworks style with all the variants because well.. ITS A STONE it should have them lol. I'd happily make them myself if there was some sort of template to use

cedar geyser
#

Cause I mean... you have some of these block types already, not that I would imagine anyone complaining about extra variants who uses this mod already

#

but having like three different types of "Stone Brick" between multiple mods could be irritating I imagine.

#

I like to use create for example additionaly with your stoneworks mod. and it also has bricks and such for andesite and all that... but their textures are much more SMOOTH looking so they have a distinct style difference and I consider it fine.

#

But the mod's textures certainly look nice, and would add a great set to use... I guarentee I would use some and I imagine my builder friends would love them.

#

The Diamond, Gold, Redstone, etc.... do give me pause cause you wouldn't easily be able to convert them back int the actual useful materials. so its the sorta thing you would probably not use outside a genuine shocking amount of surplus

tribal crater
#

that is true, they probably only exist for sake of completeness

#

but it would definitely be a separate mod, and not just with the few blocks that are there

#

merging with stoneworks wouldn't work the artstyles are obviously too different they would clash in a single mod

cedar geyser
#

hmm hmm

tribal crater
#

I'm imagining this as part of a general building related mod with multiple new blocks of various kinds and shapes

#

not just stone like stoneworks

cedar geyser
#

I'd certainly add Brixspansion with nearly zero hesitation personally...

#

I might consider disabling the recipes for ones that overlap though

#

but granted I KNOW how to do that lol

#

some folks don't

#

I maintain my "Do you not love dripstone fuz?"

#

But I will take what I can get lol

#

Dripstone is my personal favorite stone type pretty much lol

tribal crater
#

it just wasn't part of the original commission for the mod textures and I don't see a need to spend money again on the mod

#

mud would also be nice after all

cedar geyser
#

Ah, you didn't make the textures yourself!

#

I was not aware

#

That makes a degree of sense

tribal crater
#

the artists are always listed on the mod pages

cedar geyser
#

You may wish to remedy that then I don't think I see any of hint of it on modrinth

#

ah no I see it

#

Aight then guess I might boot up mcreator and make my own textures if I can then. I crave the dripstone lol

worthy skiff
tribal crater
#

has changed in minecraft 1.21+. check the mod jar in data and the minecraft wiki on how to configure enchantments

worthy skiff
waxen coyote
#

would anyone be willing to help me out configure my resource pack overrides config file? i am super new to this kinda stuff and need help

#

i dont wanna keep pushing out a modpack or an update and force the resource packs with the options.txt file that resets everyones keybindstokimiSAD tokimiDEAD

gentle gust
#

Does anyone know the tags or names for the hostile mobs within the born in chaos mod?

The mobs keep spawning even when monster tag has been blocked

robust delta
gentle gust
#

Not just one

#

For exampel

Skeleton and zombies are hostile mobs

But what about corpse fly and the other hostile mobs from born in chaos?

robust delta
gentle gust
#

When i tried adding random incorrect values in the add section where the hostile mobs can be found as blocked, i couldnt add them

#

So im guessing it turns green once it recognizes i inputted the correct command yea?

robust delta
#

I don't remember what the Magnum Torch config looks like

#

But yeah, adding incorrect values will prevent the config from loading

#

Any correct ID or Tag will work

gentle gust
#

Thanks btw

robust delta
#

np, gl with it

quartz ore
#

and now the game crashed
from what i can tell from the crash report its to do with the easy magic mod
i tried to enchant with a regular enchanting table (with easy Magic) shortly after the clip above

fading thicketBOT
tribal crater
mild folio
#

I updated some libraries that doesn't have anything to do with anvils and now Easy Anvils crashes my game when I open an anvil. What is happening?
at net.minecraft.world.inventory.ItemCombinerMenu.m6199(ItemCombinerMenu.java:103) ~[client-1.20.1-20230612.114412-srg.jar%23514!/:?]
at fuzs.easyanvils.world.inventory.ModAnvilMenu.m7934(ModAnvilMenu.java:355) ~[EasyAnvils-v8.0.2-1.20.1-Forge.jar%23388!/:8.0.2]
at net.minecraft.world.inventory.AbstractContainerMenu.m150407(AbstractContainerMenu.java:219) ~[client-1.20.1-20230612.114412-srg.jar%23514!/:?]
at net.minecraft.world.inventory.AbstractContainerMenu.m38946(AbstractContainerMenu.java:171) ~[client-1.20.1-20230612.114412-srg.jar%23514!/:?]
at net.minecraft.world.inventory.AbstractContainerMenu.m6199(AbstractContainerMenu.java:572) ~[client-1.20.1-20230612.114412-srg.jar%23514!/:?]
at net.minecraft.world.inventory.ItemCombinerMenu.m6199(ItemCombinerMenu.java:103) ~[client-1.20.1-20230612.114412-srg.jar%23514!/:?]

I get this messages in loop

mild folio
#

Thanks

quartz ore
#

thanks

tribal crater
#

@cedar geyser What MC version + mod loader do you play?

mild folio
#

Yes, it was geckolib, I put the previous version and anvils work again

cedar geyser
tribal crater
# cedar geyser Personally 1.20.1 forge

oh well haha. was thinking about throwing together a quick builder oriented block mod for you to test, but 1.20 is a bit too old to start with something like that ๐Ÿซ 

cedar geyser
#

I kindly laugh at calling 1.20 old, but do go on. I'll stick to my nice and stable version.

#

(Honestly I'd update, but certain mods hold ya back on older versions... and honestly minecraft didn't add anything I WANTED in the 1.21 update)

pale smelt
#

Hello. I'm using a modpack that includes the mutant monsters mods and I'm looking for guidance. I'm trying to help my daughter get a minion creeper, but so far every minion creeper we get has me set as the owner. Is there a way to find out what the rules that dictate who the owner of the creeper minion is?

tribal crater
pale smelt
#

Thank you!

tribal crater
#

could also be changed to whoever was the last player to carry the egg? what do you think? or any other ideas?

stiff field
#

Hiii im having some compatibility issues with Paper Doll Mod, First person model and Better Third Person, the animations bug a lot ๐Ÿ˜ฆ

boreal cliff
#

Hey so I wanted to add mob lassos to my personal modpack on the curseforge launcher but the mod doesn't show up when I search for it, is this a bug or is it intended to be unavailable?

tribal crater
tribal crater
robust delta
warped night
#

Hey, I had Easy-Anvils in my modpack, but when I right click an anvil the game crashes. I removed Easy-Anvils and than it works fine. Its a really cool mod so if possible I want to ask if there is a way to fix it, here are the logs

fading thicketBOT
analog harness
#

how to craft nether chest

#

someone know?

robust delta
covert plover
#

Hi everyone! I've been playing on my custom modpack for a few days, and I just realized that the Visual Workbench mod doesn't work with the Project Bench from the ProjectRed mod, on Forge 1.20.1. Is there any chance that the compatibility between the two could be added?

#

Luckly the Project Bench already keeps the items inside of itself, but it misses the whole "visual" thing

analog harness
covert plover
robust delta
covert plover
robust delta
#

or that

analog harness
#

๐Ÿ”ฅ ๐Ÿ™

warped night
warped night
frank salmon
#

Hey, just wondering if anyone knows where the 1.19.2 port of Illager Invasion is?

#

This is down the bottom of the mod page, so it seems like it should exist...?

#

But apparently not

magic plank
#

why are u even using 1.19.2

frank salmon
#

Other mods I'm fond of haven't been updated to 1.20 yet, so I'm staying with the lower version

#

There's a few mods that don't have 1.19 since they were only developed for 1.20 onwards, but it's a small selection so I don't mind

#

Weird that this one skipped a version, though

magic plank
#

yea true

tribal crater
frank salmon
plain inlet
#

I am having an issue getting resource pack overrides to load packs in the correct order. It kinda looks like that it just throws them all in what ever random order it feels like. Are they supposed to load in the order specified or do you have to manually order them?

pale rain
#

Hello, am using Fuzs Paper Doll mod, and I can't seem to figure out how to have the paper doll always visible and not only have it show up when performing certain actions. Is there a way to make the paper doll always visible ?

covert bridge
#

yoo did the forge config api port get fixed?

#

i have the latest version for 1.20.1 and it sitll doesnt let my server close properly..

#

i wanna use fuzs mods but if i keep having to kill my server to stop it, i'll eventually corrupt it

tribal crater
tribal crater
shut dome
#

i added the enchanting infuser to my custom modpack and everytime i try to enchant an item the selected enchant just goes away and wont apply even with enough levels, this also includes me not being able to scroll through all the enchants i can apply

high temple
#

anyone know how to tweak overflowing bars just so that the heart bar will stay one bar

#

and anyone know how to make the amror bar always show?

shut dome
#

it says on the server log "[Server thread/WARN] [Enchanting Infuser/]: trying change enchantment level beyond bounds"

#

which i guess means its giving the biggest enchant level the game can generate +1

high temple
#

does using overflowing bars merge absorption into the health bar?
like one flat bar?

shut dome
#

it says on the server log "[Server thread/WARN] [Enchanting Infuser/]: trying change enchantment level beyond bounds" and i dont know what is causing that

covert bridge
tribal crater
tribal crater
#

merging health and absorbtion is not though

short void
#

Hey

#

Does anyone know why RPO sets load order wrong?

#

Config:

#

In Game:

short void
#

@plain inlet Did you figure a solution out?

plain inlet
tribal crater
#

is this the order after deleting options.txt?

plain inlet
#

I did not delete options.txt but I did set resourcePacks to ["vanilla","mod_resources"]