#fuzs-projects

1 messages · Page 13 of 1

stoic sentinel
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Anyone got an idea of how to make custom transmute recipes using kubejs? I followed the datapack to a T ofc making it using kubejs I get no error log but it just doesnt want to actually make the recipe

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thats what i made

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but it doesnt want to actually make it tried without let and just use the massive block too but it doesnt wanna

tribal crater
stoic sentinel
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I did getting no answers

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but ill continue to hope then

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thanks for answer

prisma socket
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Hello! I was wondering about the strar statues, is it possible to override the maximum size the sataue can be scaled to? im trying to at least double and maybe triple the current max size

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(please ping when reply I have atleast 200 discords)

robust knoll
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@tribal crater you're such a meanie, you have the perfect mods I've always wanted, Completionist index, and mob lasso and they are all 1.21

rancid obsidian
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This is what happens when I try to use the wildcard in the ingame editor

tribal crater
tribal crater
dim hawk
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Hello !
Where can I find the advanced future in Fuzs' mods ?
Mods that will have a 1.21 version in the future for example ?
||Sorry for my english, I'm not||

mild sandal
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Hey,
I got a question about the potion descriptions mod. Is there a way to add a description to an effect I created on my own mod?

tribal crater
tribal crater
dim hawk
sinful idol
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what's the chance of pick a contract in a villager at level 0?

tribal crater
sinful idol
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the spam click works?

tawdry hollow
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On the Easy anvils mod I can't type this § to name stuff with colour Is there a fix for this or like a side mod

mild sandal
tribal crater
tribal crater
tawdry hollow
mild sandal
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everything seems fine on the config

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tried removing stylish effects from the modpack and now its showing

near plinth
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Uhm turns out the duplication bug Phoenix SC showed in his latest video (the one with the bundle you dye) totally works with easy shulkerbox...

rancid obsidian
tawdry hollow
tribal crater
tribal crater
tribal crater
rancid obsidian
tribal crater
quasi moss
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hey there, can you put 2 protections on the same gear with easy anvil like proj prot and fire prot?

tribal crater
tawdry hollow
quasi moss
tribal crater
robust delta
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So, search for that

royal gorge
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dunno what logs id need to send, so if someone can lend a hand i can send whatever is needed

fluid nacelle
tribal crater
tribal crater
raven badge
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erm what the sigma?

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something is broken

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fences are okay though

tribal crater
tribal crater
# raven badge erm what the sigma?

that's just a visual glitch
I'd assume there is some model performance improvement mod messing around, or some connected texture mod, or resource pack or so
can you reproduce this without any other mods installed?

cyan rain
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How do I give a modded sword sword blocking mechanics? I don’t know much about commands

robust delta
cyan rain
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Ahh that makes more sense then. How can I go about doing that? Or is that simply too much to explain?

robust delta
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unfortunately there's a lot of ways to slip up if you aren't familiar with how any of this works, but if you want to give it a try I can troubleshoot for you

tribal crater
# royal gorge

yeah it's the weathering state that breaks it from immersive weathering. it's just not compatible for the walls it affects. will still work for other modded walls

royal gorge
tribal crater
royal gorge
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I know a good bit about Java, so worth a shot if I can

cyan rain
raven badge
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anmd o meed tjpse caise

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and i need those cause

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my computer sucks

cyan rain
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alright folks. that was torture but i got the datapack to work

near plinth
tribal crater
# royal gorge are the mod files open on github so I can attempt to do it myself, and possibly ...

Well the idea is pretty simple, all you need to do is in their wall class (this is for cobblestone walls, they have other wall classes for sandstone etc.) replace the extends WallBlock with extends DiagonalWallBlock which is the class from diagonal blocks. For the constructor Block argument just create a dummy from the properties passed in.
https://github.com/AstralOrdana/Immersive-Weathering/blob/1.20.0-multiloader/common/src/main/java/com/ordana/immersive_weathering/blocks/mossy/MossyWallBlock.java
https://github.com/Fuzss/diagonalblocks/blob/main/1.21.1/Common/src/main/java/fuzs/diagonalblocks/api/v2/impl/DiagonalWallBlock.java

GitHub

An abundance of new natural systems to make your world feel more alive than ever. - AstralOrdana/Immersive-Weathering

GitHub

The core library behind the diagonal blocks mod series! - Fuzss/diagonalblocks

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The problem is gonna be the setup though if you are not familiar with Gradle...

broken pebble
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yo, theres a mod called alex's caves which adds enchantments to it's weapons, when I try to put em in the enchanting infuser the only enchanment is unbreaking, how do I make those enchantments appear in the infuser?

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ping me with notifs on btw

tribal crater
broken pebble
tribal crater
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not sure about the older versions, but in 1.21+ it should just work since the enchantment system is different when the mod comes out for that

royal gorge
rose glen
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Hey, is overflowing bars gonna be updated to 1.21+ soon?

tribal crater
rose glen
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Lol take your time

whole oriole
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Illager invasion got 8 millions download i could imagine if fuzs ported the 1.19.2 version.

old salmon
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Hi, can someone please pass me their mods folder? I want to play without getting bored

wanton crane
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Hi, when will Enchanting Infuser be updated to version 1.21.1?

tribal crater
tribal crater
rose glen
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Thank you, this is a staple for every instance I make

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its just so neat

calm torrent
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PuzzlesLib v21.1.14 for Fabric 1.21.1 conflicts with Xaero's Minimap rendering, previous versions of PuzzleLib works with it

shy kraken
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does anyone know how to apply skinds to the straw statues?

storm osprey
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Whats the difference between leave my bars alone and better mount hud?

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Also if my best armor is netherite, do i need attribute fix for overflowing bars?

shy kraken
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😦

storm osprey
dense token
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[00:49:26] [Server thread/INFO]: Dispatching unloading event for config barteringstation-server.toml
[00:49:26] [Server thread/INFO]: Dispatching unloading event for config easyanvils-server.toml
[00:49:26] [Server thread/INFO]: Dispatching unloading event for config easymagic-server.toml
[00:49:26] [Server thread/INFO]: Dispatching unloading event for config iteminteractions-server.toml
[00:49:26] [Server thread/INFO]: Dispatching unloading event for config leavesbegone-server.toml
[00:49:26] [Server thread/INFO]: Dispatching unloading event for config tradingpost-server.toml

hello! everytime I try to close my server these messages appear and it takes a long time to shut it down, I can force stop but I'm afraid of corrupting any of my files, I can send my server mods and config folder if necessary.

storm osprey
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How can i remove sword blocking indicator on shield? Render parry indicator only removes the icon when using a sword, but does not remove it when using a shield.

tribal crater
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rose glen
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almost positive this is an issue with the latest release on Overflowing Bars on 1.21.1 NeoForge, though I did not try it by itself without any optimization mods, and I'm not on my laptop anymore. This is in F1

tribal crater
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oh wait this is neo. in that case need to check again

swift pollen
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Hello, I'm having an issue with Universal Enchants that I'm curious if there's a way to fix it other than removing the mentioned mods below - https://mclo.gs/t0u0oWZ
I am unable to create a world due to the error shown above on Fabric 1.20.1 15.11
I tracked this issue down to 5 mods but I was unable to recreate this problem on a fresh instance with only those mods available
If lodestone + malum is enabled = error shown above
If lodestone + malum is disabled but skeletal remains/modern dynamics/light overlay is enabled = same error as above but for the extraspellattributes warding enchant
Only solution I've been able to find is either disable all 5 of those mods or disable Universal Enchants (which I don't wanna do either haha)
Any ideas on what I can do to resolve this, if any?
Thank you very much! 🙂

tribal crater
rose glen
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Thanks

calm torrent
storm osprey
storm osprey
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Thanks again Fuzs

tribal crater
# rose glen Thanks

actually was stil happening for the toughness bar. fixed properly now in overflowing bars v21.1.1

rose glen
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Updated, thanks :)

lavish crater
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hi everyone
I'm trying to make a mob farm with illager invasion, but seems the pillagers have a better range than default? And they're better at aiming. I'm having trouble at keeping my villagers unharmed. I was wondering if someone had done the work so that I could use it. Pretty please 🙂

spark idol
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is this the right place to ask about a problem with EasyAnvils?

spark idol
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I've been using EasyAnvils in modpacks for a while but for unknown reason this time it's making client crashing while trying to use any item in an anvil, 1.20.1 server with fabric 0.16.5, here's the crash report

fading thicketBOT
spark idol
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I thought of disabling the "item stay and display in anvil" feature but there's no config for it

tribal crater
tribal crater
lavish crater
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they dont behave like intended /

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I don't know where it comes from

spark idol
robust knoll
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If it's a bit too complicated to port (as this is my first I'll ever port things) then I'll leave it be.

honest bay
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Hey, I in no way mean to be rushy or anything, I understand programming is hard work, but when do you reckon we'll be seeing the next update of sword blocking mechanics?

robust knoll
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ah minecraft: IGNORED gotcha

tribal crater
honest bay
tribal crater
honest bay
tribal crater
honest bay
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Also I have no clue how to use dependecy overides, like yes I understand the wiki you sent me, but idk how to apply that to SBM

charred mulch
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Is there any wiki for illager invasion?

robust knoll
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kinda figured it out but not really

frosty minnow
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hi, i did this for mutantmonsters 1.21.1. i play on 1.21 is that good?

frosty minnow
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nop, not working. it always ask me for the same mods and mc 1.21.1

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and this is the error i got

swift pollen
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Hello, noticed mindful darkness affects advancement plaques / tierify /legendary tooltip borders and was wondering how would I go about disabling those and figuring out what I would need to put in the config for future reference with other mods?

Like for tierify, would it be "!tierify:tiered/textures/gui/tiered_borders.png"?

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Actually, those I can probably figure out myself but with eclectictrove, I have no idea since it's a resourcepack

tribal crater
tribal crater
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swift pollen
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actually i can just change the legendary tooltips folder to have the same png inside of it as the tiered folder

tribal crater
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those are the namespaces i just checked

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so you need "!tiered:textures/gui/tiered_borders.png"

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the mod id does not matter, what is in those directories is what's important

swift pollen
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gotcha ok so then what should I do about ecletictrove? do i just use the zip name rather than the modid?

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or is that not possible

tribal crater
tribal crater
swift pollen
frosty minnow
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i did use the puzzlelib 1.21.1 latest version and got this error

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or do i need to use the fabric override again but this time with puzzlelib?

ornate stag
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could someone help clarify this for me, because I have puzzlelib, i have the 1.21 version of Diagonal Fences, Fabric Loader and Fabric Api

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so i dont understand why it doesnt want to work

brittle rapids
pastel harbor
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Hey, is it possible for your 1.21.1 mods to run on 1.21 fabric? Or should I just wait for a downgrade? I’m still waiting on some other mods to update before I switch to 1.21.1.

tribal crater
pastel harbor
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I will research that thank you!

frosty minnow
robust knoll
pastel harbor
robust knoll
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As it can be a bit confusing

pastel harbor
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yeah just add puzzlib to the override config

frosty minnow
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i added puzzlelib on the json but still when i launch the game it tells me theres an issue on line 2 column 2 i believe

tribal crater
frosty minnow
near plinth
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Are Universal Bonemeal and Universal Enchant only server side?

frosty minnow
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i saw that i have 2 puzzlelib mods, so thats why that crash appeared. now im using the puzzlelib for 1.21.1 and mutant monsters and the fabric override and now this is the crash

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well, guess im done hahaha i rather wait to see if u release a 1.21 version or well dont use the mod. thanks anyway tho

ornate stag
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Gday all, so spent time digging into the dependency overrides, finally got the game to launch and it seems ive done something wrong since the diagonalfences isnt working for me

ornate stag
tribal crater
tribal crater
tribal crater
tribal crater
# frosty minnow

you are mixing 1.21 and 1.21.1 mods. you either use only 1.21 Fuzs mods or only 1.21.1 mods with dependency overrides.

frosty minnow
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thats means if i want to use mutant monster i cant have any other mod that is for 1.21?

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cuz i put both puzzlelib and mutan monsters mods for 1.21.1 and still same issue even tho i have the override

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if thats the case well im passing haha maybe some day the mod updates to have 1.21 compact or made it in a datapack

glossy dew
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is it possible to make it so that I can configure to make the blocking a keybind rather than right click in Sword Block Mechanics?

timber prairie
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hey sorry for the bump, you ever fixed this? It is happening on my server as well

tribal crater
timber prairie
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exact same mod

glossy dew
timber prairie
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another side note that I found during testing, chiseled shelfs do indeed increase enchanting power, but Jade doesn't recognize it so it's showing lower power than expected

ornate stag
tribal crater
tribal crater
timber prairie
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for the time being we just treat it like a gacha machine lmao

tribal crater
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peak sneak sneak peak

glacial eagle
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Might anybody know why diagonal fences would not exist in a modpack? Some info, a very large 1.20.1 forge pack, "Diagonal Fences 8.1.4" shows up in mods list ingame. Diagonal windows and walls work as intended. /setblock does not give diagonalfences as an option.

not expecting an explicit fix, just if it's been seen before or known cause so I can spend less time searching

spark barn
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I have a simple question about the 'deathfinder' mod. Is it possible to only have this installed server side? Would like to have the death coordinates in the chat (and not neccesairy on the death screen).

robust delta
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without the need for Fuzs to change his mod

timber prairie
safe oak
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Hi Fuzs wavedog

Is it possible to prevent mobs by being affected by Thin Air? Mobs that are in sky structures r dying agony

safe oak
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Ah didnt think to check the Github first sorry, and thank you!

foggy viper
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hello, i wanted to ask if there's a way to manually add through config or some way enchantments to the enchantment infuser, for some reason alex caves items don't get their enchantments from the same mod in the table

normal island
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Hi
Why doesn't this work?

{
  "type": "easyshulkerboxes:block_entity",
  "any_game_mode": true,
  "background_color": "black",
  "block_entity_type": "suppsquared:sack_black",
  "filter_container_items": true,
  "inventory_height": 3,
  "inventory_width": 3
}

When this one does work?

{
  "type": "easyshulkerboxes:block_entity",
  "any_game_mode": true,
  "background_color": "brown",
  "block_entity_type": "supplementaries:sack",
  "filter_container_items": true,
  "inventory_height": 3,
  "inventory_width": 3
}
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For Easy Shulker Boxes

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I tried adding the ones for colored sacks here:
paxi\datapacks\storages_tweaked.zip\data\suppsquared\item_container_providers
and here:
paxi\datapacks\storages_tweaked.zip\data\supplementaries\item_container_providers

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None worked

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The file for the regular sacks is in the latter path

tribal crater
tribal crater
dense wadi
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hi is there version to 1.21.1

sick current
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Does enchantment infuser provide support to enchantments from other mods?

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Or just for vanila and apotheosis

tribal crater
sick current
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domestication innovation works(nvm I just tried out

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but alex cave doesnt work(not treasure enchantment)

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is the intergration not complete yet(just curious

sick current
dull solar
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Hi does Enchanting Infuser come to 1.21.1 soon?

tribal crater
tribal crater
tribal crater
dull solar
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thanks but Dark Enchanting is sadly also not available in 1.21.1. I´ll just wait for Enchanting Infuser

proper whale
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Just got Illager Invasion. Sweet mod.
I was curious about editing the Dungeons and Taverns mod so that some of the new Illagers added will spawn in those structures, but I'm in way over my head in making a compatability patch. I've made plenty for Bethesda games, but never touched Minecraft. I'm familiar with JSON format and Java, though.

How does, say, the sorcerer hut, spawn the sorcerer inside it? I'm trying to reverse engineer that so I can modify the Dungeons and Taverns mod.

spark imp
full sail
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anyone know a way to allow infusion table from [MOD] Illager Invasion to go to level 10 enchantment

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or set a max level to imbue?

robust delta
calm torrent
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Does the imbuing table from Illager Invasion modded enchantments to go one level beyond? I tried it on the enchantment Spell Power from Spell Engine to no success.

proper whale
molten hedge
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The straw statues mod 1.20.1 forge currentl-y it is crouching and slim arms is activated but when slim arm is on it gives the statues 2 arms for some reason

robust delta
# proper whale That's exactly the kind of spawning behavior I'm looking to implement: spawns wi...

This is the first video in a three-part series on how to add custom structures to Minecraft Java Edition 1.18.2 through data packs!
If you find this helpful, consider subscribing to see more tutorials like this!

(This is an updated remake of a previous video, which is the same thing but for 1.16-1.17 https://youtu.be/XT65GA9HnOY)

MUSIC IN THI...

▶ Play video
proper whale
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Neat, so the entities are spawned in the structure just like the blocks. Is there any sort of .nbt editor where a structure can be loaded, modified, and then have those changes saved?

robust delta
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then edit them within minecraft

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To apply your saved files after editing them, you can use a Datapack to overwrite their unmodified counterparts

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You just need to match the filepath that the structure file has in the mod's .jar

proper whale
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All that tracks to me. I got some success loading up the pillager outpost with a structure block. How can I see the entities that spawn, though? Should I just slaughter any mobs that spawn, place new ones, and then save those changes?

proper whale
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Hah, that's funny.
Anything involving "50% chance to spawn an illusioner" would be a lot more complex, wouldn't it?

robust delta
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That would probably require some nbt or .json file editing

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The process is explained in the channel I linked for you though

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in "1.18 Custom Structures" 2 or 3, don't remember which

proper whale
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Well thank you very much for all the info, Mekka. An amateur modpack author is born.

robust delta
tribal crater
tribal crater
tribal crater
full sail
tribal crater
full sail
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Thanks, I'll look into writing one after work\

dark hare
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i hope this is the right channel for this. I Installed bartering station to my modpack and the issue i am having is the trades are not showing up in the slot they should be

calm torrent
sick ice
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I’m here about puzzlelib’s inability to handle modelbaking , this isn’t my github issue but close enough. Mac, forge, 1.20.1,

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I'm sorry if I sound overly frustrated, because I am; and have been unable to help with building a friend's modpack because my game just stalls out and won't even generate a crash report.

timber prairie
finite bobcatBOT
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To better assist with fixing an issue, we will need some logs: Curseforge/GDLauncher-> Right click the modpack instance -> Open Folder. For MultiMC -> Click 'Instance Folder' on the right.
Find the file 'Latest' in the 'Logs' folder. If there is a folder called 'Crash Reports' then find the newest file from today. Upload these as requested.

dark hare
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Nowhere i can't seem to see where they are going. It completes the trade and just takes the gold. I set the station down put in the gold the animation happens and then nothing.

tough belfry
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Hey Fuzs, it's been a while!

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I want to know if you could give some info on the state about Universal Enchantments

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I think it's my fav mod from your works and the one I'm missing the most

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I know 1.21 introduced lots of changes regards enchanting, so I can understand it's gonna take some time

timber prairie
normal island
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I tried different ways to make the datapack

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None worked

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Could you please look up how to add compatibility with Supplementaries Squared colored Sacks?

hard tinsel
#

Hi guys !

I have this crash when i use ArmorStatues. When I go in position Menu. Game instantly crash. Any solution ?

Thx !

#

[FABRIC] [1.21.1] ArmorStatues-v21.1.0

hard tinsel
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I found the solution: Need PuzzlesLib 21.1.8. Newest Puzzlib ( 21.1.18) dont work

tribal crater
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shy oyster
#

Hoping this is the right place to ask. I'm using the Better Tridents mod for forge 1.20.1 alongside Ice and Fire and Cataclysm. And I was wondering if there was a way to apply the better trident's effects to the Ice and Fire Tide Trident and the Cataclysm Coral Spear?

drowsy orchid
#

hi all, sorry if this is an obvious question but does anyone know how to configure the sword blocking mechanics mod? some swords, the runic longsword from simply swords for example, isn't able to use the blocking mechanic from the mod. but it says theres a way to make it so all weapons like that work? i'm just confused on how i'd go about doing that. i've got like 0 experience with computer stuff so if you know the answer try to dumb it down a little bit, thanks in advance :,^ )

robust delta
drowsy orchid
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oh okay! thanks a bunch : ) i haven't done anything with datapacks so ill try and find an easy guide on youtube

drowsy orchid
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might be an obvious question, but would I need to make the data pack folder in the "data" folder or the "datapack" folder? the guides are all making a folder completely from scratch so its kind of confusing to follow

robust delta
drowsy orchid
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tysm!

drowsy orchid
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for this part, would i need to type in a tag, and then move down a line? or is it okay to just put "minecraft:swords" "minecraft:axes" ect?

robust delta
last magnet
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Hello! the mod diagonal fences redirected me here cause i couldn't find a place to ask, but does "diagonal fences" works on slabs ? (as in, the connect upwards or downwards)

drowsy orchid
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late response but it isn't working ingame for some reason, does anyone know if i structured it incorrectly?

brittle rapids
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because iirc its an individual item

drowsy orchid
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its an indivisual item

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individual*

brittle rapids
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try removing the hashtag infront of simply swords

drowsy orchid
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okay, ill try that

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thank you!

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it still isn't working for some reason unfortunately

brittle rapids
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well thats all my datapacking knowledge

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good luck

drowsy orchid
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yeah, this stuff all seems pretty complicated, but thank you anyways!

robust delta
drowsy orchid
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but anyways

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i didn't make a new file when i was trying to edit it

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i just used winrar on the mod jar

robust delta
drowsy orchid
#

oh

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i was just trying to follow this to start off ; _ ;

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i had no idea messing with the acutal jar files would be dangerous

robust delta
drowsy orchid
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oh

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o h

robust delta
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The process is the same, it's just applied in a safe manner so if you make a mistake, the Datapack just fails to validate rather than the mod itself breaking

brittle rapids
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mekka since you are here can I ask what the "replace=false" or true does when added on top of some datapacks

robust delta
brittle rapids
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ahh makes sense

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if no replace value is added whajts the default

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does it just replace it

robust delta
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It defaults to false

brittle rapids
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oh ty ❤️

robust delta
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But duplicate entries do no harm, so it's not a big deal unless you want to remove entries from the original list

drowsy orchid
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okay i restarted and made a brand new folder, is it cool to just drag and drop it when im ingame? or would it just be easier to put it in the world data folder?

robust delta
drowsy orchid
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thanks!

bronze osprey
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we want the update of enchanting infuser T-T !

crude flame
#

Yo yo people, already asked this in the general channel, directed to elocin's projects, and then re-directed here, quick question:

anyone know how to disable mindful darkness in ftb quests screen?

The debug menu option isn't giving me anything and there's no info on github, curseforge, and in this server's chat history.

tribal crater
tribal crater
crude flame
thin raven
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can i change the range of where i start losing air in thin air for 1.20.1?

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i dont see anything like this in the configs

normal island
normal island
#

I never had an issue with that one, someone just shared the datapack they used with me

gentle lagoon
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Hey sorry to bother, just added the illagers mod to my pre-existing file and was wondering if there is a certain number of blocks that the illagers forts reside or if I would have to start a whole new file in order for them to get loaded into my survival game. I'm having no problems with the mod, all the items show up when switching over to creative.

robust delta
gentle lagoon
#

Awesome I kinda thought that but wanted to confirm. Thank you I appreciate the quick response! Have a great day!

zenith pollen
#

Hey there, is there an easy/straightforward way to use eays shulker boxes with shulkers from sophisticated storage?

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I saw that there‘s an open issue regarding sophisticated storage compat, but maybe someone has already written an addon for it lol

livid zinc
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i thought it was one of fuzs mods, but do yall know what mod lets you place lanterns on walls?

odd fog
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uh

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need help

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nvm

zenith pollen
livid zinc
opal coral
#

hey i'm having a issue with the magnum torch mod where its not stopping mobs from spawning idk if its where i'm in the aether or what but it don't seem to be working\

robust delta
opal coral
#

okay good to know

knotty narwhal
#

Is Mindful Darkness getting an update to 1.21?

restive jetty
#

Y'all what is up with this bug where Straw Statues just

#

Doesn't recognize some usernames

#

It's been on the github since at least August and I've seen a few different people mention it here

sharp pivot
#

isn't the reroll button supposed to appear on where the book is?

#

im looking through the config file and all there is is this:

#

last time i played the mod, i remember there was a reroll button

robust delta
sharp pivot
#

no

#

i crafted the enchanting table before i installed the mod

robust delta
sharp pivot
robust delta
sharp pivot
#

yes

robust delta
spiral parrot
honest flax
#

For a server-sided mod like Easy Shulker Boxes, can a client without the mod join the server? Not asking if they can use the mod, just join

lilac silo
#

Hey tiny question, how can I make sure that my packs are loaded in the order I've listed?
Here's my code:

{
  "schema_version": 2,
  "failed_reloads_per_session": 5,
  "pack_overrides": {
    "packs": [
      "file/Gothic RPG Font.zip",
      "file/Clarent_(26)_1.20.1.zip",
      "file/Excalibur_v1.20.6_Fresh_Animations_v1.9_Build_7.zip",
      "file/FarmersDelightExcaliburSupport.zip",
      "file/boss-refreshed-v1.4.zip",
      "file/Excalibur_V1.20.zip",
      "file/FreshAnimations_v1.9.2.zip",
      "file/[1.4.1] Enhanced Boss Bars.zip"
    ],
    "$$packs": {
      "hidden": false,
      "required": true,
      "fixed_position": true
    },
    "default_overrides": {
      "force_compatible": true
    }
  }
}
sterile wyvern
#

Hello! Got sent here from #1061339968691257466 . Is there a way to add more items to the list of things that maintain your air levels? Jaden's Nether Expansion adds a lot of new soul-related items, and I'd love to allow them to interact with Thin Air soul fire breathing mechanics.

robust delta
sterile wyvern
robust delta
#

What version of minecraft are you using?

sterile wyvern
#

1.20.1 Forge!

robust delta
#

Feel free to ask if you have issues getting it to work

ruby vigil
#

I've got a question about Easy Magic. possibly there is no answer though; the CF page already says that it is incompatible with Apotheosis. I have both mods in the pack I'm playing (other party), so bound to be some conflicts. but is there anything I could do to still be able to reroll the enchantment table?

#

I can't access the reroll button. eventhough it is enabled in the config, it still just renders the book. so I looked for a command, but I don't know how it would be called

#

short question: is it not possible to reroll when Apotheosis is installed?

robust delta
ruby vigil
#

they say the rest of the features like floating ingredients work, but that doesn't work for me either

#

there is lapis in my table, but it's not floating above the block

#

it does stay in the table though, but that might be from a different mod too, I don't know

robust delta
#

Ah

ruby vigil
#

not saying you're wrong, but maybe

#

anyway, you have any advice on my question?

robust delta
ruby vigil
#

ok

gusty urchin
#

Hi, i downloaded the held item tooltips and pickup notifier mods but i cant access the settings in game. I had mod menu list and configure mod. I have fabric 1.20.1 version

robust delta
gusty urchin
#

I remember i access the settings from med menu before in the same fabric 1.20.1 version

gusty urchin
robust delta
gusty urchin
robust delta
sharp pivot
#

no

ruby vigil
#

called it

jagged cedar
#

Do any of the diagonal mods work with iron bars

cold hare
#

How can i disable striders from the Respawning Animals mod? I just had to clean up a huge overspawn and my guess is that it was caused by this mod. I was trying to build a farm on the nether roof and my fps suddenly tanked, had to enter spectator mode before i saw there was 8000 striders spawning in the lava below.

#

It looks like this bug has already been reported in the issues for this mod several months ago. Can say it's definitely still happening.

thin canopy
#

I'm having problems with the Easy Anvil mod

#

When the anvils are new, it looks like that

#

I'm using the 1.21 version

ornate tulip
proper whale
#

I had success, but then realized that the Dungeons and Taverns 1.20.1 is not nearly as polished as the latest version. Since I'm playing in 1.20.1 right now (Create 1.21 update plzzz), I dropped the project

#

When Create gets updated to 1.21, you better believe I'll do it all over again.

#

I'll put it on Modrinth if I'm really happy with it

ornate tulip
#

Greatly look forward to that day.

#

Does anyone know if Illager Invasion can work on pregenerated worlds? or is it like most where no structures no mobs?

proper whale
#

I bet new raids would have the new pillagers

harsh meadow
#

hi ! does easy anvils remove the 50 character limit on anvils ?

neat slate
#

Hello, i need pretty urgent help with visual workbench. There is a duplication glitch and im wondering if there is a way to fix it?

#

Apparently hoppers can feed into the normal crafting table, If you put random items in the hopper. a stack of sand for example. And then use the recipe menu on the left to auto craft lets say a diamond block with 9 diamonds. The 9 diamonsd will not dissapear and you can just keep crafting diamond blocks.

sterile wyvern
#

is there a problem with Thin Air's config not changing the height of breathable air?

#

V

#

I've changed it to this, but I still start suffocating at the default value of 125

sterile wyvern
#

okay apparently it's a visual thing, and I don't actually suffocate

#

my client config still thinks it's 125

#

and makes the bubbles appear on that level even though the server knows it's not the case

neat slate
#

Guys i need to disable hoppers from being able to put items in a normal crafting table. Is there any way to do that? It can be used to dupe items.

versed minnow
#

Im using the Visual Workbench mod and for some reason its changed Smithing tables into Crafting tables inside generated structures (if you break the smithing table and replace it it works fine)

1.21.1 neoforge

haughty sinew
#

Is there any way to get Sword Blocking Mechanics on 1.19.2?

undone nimbus
#

I see Illager Invasion has Platinum chunks and sheets, is there a way to get/make Platinum ingots? and if not anyone know of a 1.20.1 forge mod (not MCreator) that adds Platinum?

simple bramble
#

1.18.2 -> 1.20.1 -> 1.20.4 -> 1.21.1 lol

summer owl
#

how to add items to use the easy shulker box inventory system, i wanna add in the sacks from supplementaries

worn raft
#

Has anyone successfuly made a datapack adding a fence to the diagonalfences:non_diagonal_fences ? I've been trying for some time and can't quite get it to work, I am sure I am doing something wrong, but can't find an example of a successful datapack.

I figured it should be like:
data/diagonalfences/tags/blocks/non_diagonal_fences.json

but I could be wrong, any advice would be greatly appreciated

storm osprey
#

Some diagonals walls appear with broken texture while the default minecraft walls do not.

odd junco
#

How can I configure the Easy Shulker mod on Neoforge? The config file isn't created. I tried running the command in the description on modrinth and it says the file isn't found. Also the config mod thats made for it isn't on neoforge.

#

I just want to disable the enderchest side of the mod its over powered with the rest of the stuff we got on the server.

robust delta
worn raft
robust delta
worn raft
robust delta
worn raft
robust delta
#

You're welcome!

storm osprey
cerulean wagon
#

hello

#

I have an issue

calm torrent
#

One from 1.21.1 and one 1.21.3

cerulean wagon
#

oh that's a mistake I corrected before and messed up again now

#

same issue without

#

I also tried with only the 1.21.3 and still not detected

#

so I guess some dependency checker isn't seeing the forgeconfigapiport somehow?

calm torrent
#

You are using Puzzles from fabric

#

You have fabric api but then some forge mods

cerulean wagon
#

is that wrong?

calm torrent
#

You have to use either fabric or forge/neoforge

cerulean wagon
#

I am a noob coming from optifine I am confused haha

#

I thought I was using only fabric things because that's what iris came with (installed before)

calm torrent
#

They recommend using a launcher to install mods: #faq message

robust delta
#

Ok easiest way is to start with a launcher like curse forge, it will make sure you don't make errors like this

cerulean wagon
#

oh ok should I remove everything and try with a launcher?

#

do I need to uninstall things?

robust delta
#

Leave it and install a launcher

#

No need to uninstall anything

cerulean wagon
#

ok I have curseforge

#

any recommended version for recentish light modded?

robust delta
#

Forge or fabric, 1.20.1, most recent version

cerulean wagon
#

fabric or forge?

#

I saw a few mods that said they were supposedly loader agnostic

robust delta
cerulean wagon
#

ok I'll stick with fabric then

#

it auto fills 16.7, should I select 16.8?

#

@robust delta

robust delta
#

It doesn't matter tbh

cerulean wagon
#

it works!

#

thank you so much

summer owl
#

chat how do i add items that follow the mechanics from easy shulker boxes with the scrolling gui and everything else to the sacks from supplementaries

tiny lantern
#

Can I get help with Mutant Monsters here?

robust delta
#

Phrasing! 👀

languid stratus
#

Hello guys, here I can ask and find support for Mutant Monsters mod?

languid stratus
#

Great, I have a question: There is any way to config that the Mutant Creatures spawn over the world automatically? Without needing a potion? To add more difficulty to the nights and game. Last time I played this mod some years ago the mutants spawn automatically over the night. Now I didnt find one and looks is available over invocation with the potion

analog rain
#

to my knowledge, the mobs do spawn automatically

languid stratus
#

Really? How? 1.20 version dont spawn

#

Just if I craft the potion and I throw to them

#

I would like they spawn automatically over the night

robust delta
#

They do spawn automatically, and frequently, in the Shattered Ring modpack, which is 1.20.1 (wouldn't recommend tbh)

So maybe it's a config option? Unless the pack author did it via Datapack which I doubt

languid stratus
#

Mm, I'm not using any modpack, nor did I configure any data pack. I just downloaded version 1.20.1 from the Forge website and started playing it. But they don't spawn automatically

#

So IDK how to fix it, ot if I need to config something

robust delta
#

Well, checking to see if it has a config should have been the first thing you did

languid stratus
#

Yes, and I done, but as Im back from years ago, and i'm very noob with those things of mods and files I was asking here from support to know if is normal or if someone can help telling me how to fix...

robust delta
#

Iirc it's just a rare spawn, you might have to wait a while for a mutant to naturally spawn

#

Unless you change config settings to make them more common

languid stratus
#

I think something is not working cuz I played hours and not one spawned. Also I finded some people askinf for the same problem in reddit

languid stratus
robust delta
#

I haven't changed this specific mod, but you should open the config file, it should be clear what you need to change there

languid stratus
#

In the website says that u can open in game but also dont work

#

There is any tutorial of the config of the mod?

#

Or with who I can talk to discuss this issue?

robust delta
#

Just open the config file

#

With a text editor like notepad

languid stratus
robust delta
#

It will be inside the "configs" folder, and will have the same name as the mod

languid stratus
#

I need to extract the files from the mod file right?ç

robust delta
#

No

#

The configs folder sits in your instance, next to other folders like "saves", "resource packs", "mods"

languid stratus
#

Ah okay, no ones appear there with the mod name

robust delta
#

Do others appear for your other mods?

languid stratus
#

yeap

#

Also I'm seeing some mods from years ago xd, Can I delete all the content here?

robust delta
#

Uh, that's weird

#

You can delete it all, the game will generate fresh configs for what you currently have installed

#

The next time you launch the game

languid stratus
#

Ok, one sec pls

#

Ok done

#

But no one called as the mod

robust delta
#

Ok, maybe it is only configured via Datapack. That's all I can help you with tonight, going to sleep.

Maybe Fuzs sees this and helps you, be patient

languid stratus
#

Okay, thanks!

#

I will wait

languid stratus
#

Hey someone know why mutants are not spawning automatically? Or how can I talk with an admin or someone to help me? I would like to fix the issue

robust delta
fringe vale
#

hey i have a question to the visual workbench mod,
is there a way to disable its inventory? or
make it so that the items just dont stay in the crafting table?

#

i really like the mod, the visuals are really nice,
just the crafting table having its own inventory is for me a bit inconvenient
as im still used to the vanilla version where it puts the items in your inventory when you're done crafting

robust delta
#

And you can edit how often they spawn in "mutantmonsters-common.toml"

languid stratus
#

Thanks dude! I check this afternoon / night

languid stratus
#

I tested different numbers and options and no one worked, I changed the range adding 10x and the spawn weight to 100 and nothing, no one spawn

#

#Weight for mutant creeper spawns as a percentage of the vanilla creeper spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 200.0
mutant_creeper_spawn_weight = 100.00
#Weight for mutant enderman spawns as a percentage of the vanilla enderman spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 200.0
mutant_enderman_spawn_weight = 100.00
#Weight for mutant skeleton spawns as a percentage of the vanilla skeleton spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 200.0
mutant_skeleton_spawn_weight = 100.00
#Weight for mutant zombie spawns as a percentage of the vanilla zombie spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 200.0
mutant_zombie_spawn_weight = 100.00

#

It is correct?

robust delta
#

Oh wait, you edited the #range bits.
Anything after a #is a note telling you what's possible, not something you can edit

languid stratus
#

Prob is the version of the mod? which one are u using for 1.20 minecraft?

robust delta
#

The max is 20

languid stratus
#

#Weight for mutant creeper spawns as a percentage of the vanilla creeper spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_creeper_spawn_weight = 100.00
#Weight for mutant enderman spawns as a percentage of the vanilla enderman spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_enderman_spawn_weight = 100.00
#Weight for mutant skeleton spawns as a percentage of the vanilla skeleton spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_skeleton_spawn_weight = 100.00
#Weight for mutant zombie spawns as a percentage of the vanilla zombie spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_zombie_spawn_weight = 100.00

#

done

robust delta
#

No

#

The max weight is 20

languid stratus
#

so that means 20% of prob?

robust delta
#

The #range is a guide for what's possible

robust delta
languid stratus
#

#Weight for mutant creeper spawns as a percentage of the vanilla creeper spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_creeper_spawn_weight = 20.00
#Weight for mutant enderman spawns as a percentage of the vanilla enderman spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_enderman_spawn_weight = 20.00
#Weight for mutant skeleton spawns as a percentage of the vanilla skeleton spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_skeleton_spawn_weight = 20.00
#Weight for mutant zombie spawns as a percentage of the vanilla zombie spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 20.0
mutant_zombie_spawn_weight = 20.00

#

Now yes, right?

robust delta
#

Yes

languid stratus
#

Ok, I test

#

But first testing was with 10 and nothing

#

can be de mod version?

#

or the api version

robust delta
#

PuzzlesLib v8.1.24-1.20.1-Forge

#

Note that if you have other mods which add monsters installed then that will reduce the spawn rate of Mutant Monsters

languid stratus
#

For the moment im not using other mod, just mutant to test it

#

weird, i didnt see nothing

#

my versions are: forge 47.3.7

#

puzzles: v8. 1.24-1.20.1

#

Mutant: v8.0.7-1.20.1

robust delta
#

Perhaps the config doesn't like the extra 0 you have on the end of the weights

languid stratus
#

and testing now

#

and nothing

#

wtf

robust delta
#

Did you restart the game after editing the config?

languid stratus
robust delta
#

Well that was very quick

languid stratus
#

if is ok for u I can share screen to u later

robust delta
#

How quickly you restarted and generated a new world, since you said you tested it 1 minute after I sent my message

languid stratus
#

and I deleted

robust delta
#

Try downloading my config and using it

languid stratus
#

Ok, I delete the existing one?

robust delta
#

yes

languid stratus
#

I will be back in some hours, O text here

#

U share with me here? or where?

#

If u want after we can make call or share screen

robust delta
#

I'm only available for around another hour, then I will be gone until tomorrow

languid stratus
#

I delete this one: mutantmonsters-common.toml, right?

robust delta
#

yes

languid stratus
#

Ok dowloaded

#

I test and I say something asap I can

#

thanks!

unique grail
#

for Diagonal XYZ how can we set it to trigger only if its right clicked with an empty hand, as we like the Diagonals but its not always wanted in builds [1.20.1 forge and 1.20.1 fabric ]

languid stratus
# robust delta yes

It seems to be working now, thank you very much!
It also lets me modify it and run several tests with different parameters, all of them working well.

How can I upload this to a server? And does both the client and server need to have the modifications from the document?

robust delta
#

Though idk why since mob spawning is handled server-side

scenic patrol
#

Hello, is it possible in the Overflowing Bars mod, to change the heart line count in health point amounts?

stable moat
#

I got trouble with the diagonal fences mod in that they're not connecting diagonally. I'm on version 1.20.1, using mod version 8.1.4. Any known incompatibilities? I have not been able to find a list of known incompatibilities. If there is one, please direct me to it.

merry pivot
#

I found a bug while using Combat Nouveau mod with the Bow Infinity Fix (NeoForge 1.21.1). When a player has a shield in the offhand and a Bow with Infinity and no arrows and hold Right Click the shield blocks and when you stop holding the right click button the arrow fires

robust delta
stable moat
fringe vale
rotund shoal
#

are there any known mods that cause issues with diagonal windows? It works fine when its the only mod i have installed but the custom pack i have it in the texture does not show up on the window but the block outline shows that it is still connecting diagonally to other glass panes. The iron bars still work perfectly fine.

#

version 1.21

opaque edge
#

does anyone know what the entity ID for the straw statue is on 1.19.2? trying to add it to the blacklist for carry on as being too close makes you pick the statue up rather than editing the skin/transforms

silver fern
#

Hi everyone, is there anyway i can add a resourcepack from data back to the default packs?, now i can only add the resourcepack that in the resourcepacks folder

"default_packs": [
"file/CustomPanorama.zip",
"file/boss-refreshed-v1.3.zip",
"file/Better_Animations.zip",
"file/Compact Font.zip",
"file/EnderEyes_1.20.1_v3.zip",
"file/FA+All_Extensions-v1.4.zip",
"file/FreshAnimations_v1.9.2.zip",
"file/CTM-Overhaul-V_5.0.zip",
"file/loadingbackgrounds-3.0.0.zip",
"file/§cMine_Cells§6_3D_Weapons§8_1.0.1.zip",
"file/MandalasGUI_Dakmode_Vanilla1.20.4.zip",
"file/Stay True Compats v7 [1.19].zip",
"file/Stay_True_1.21.zip"
],

fickle berry
#

Hi

fading thicketBOT
dusky plank
#

guys i have a problem with this texture about the provoker fom illager invasion

narrow panther
#

Hello, im on 1.20.1, "thinair" is encountering an error when trying to start the game "during the construct event phase" "living breathe event"
I have the crash log ready on request

heavy fjord
#

anyway to solve this?

#

the letters look very blurry they seem overwritten

ripe citrus
#

is there a way to just put a skin on a straw statue instead of a player? so if the player changes their skin it dosent change with it

earnest scarab
#

Diagonal walls breaks wall behavior

robust delta
cinder sequoia
#

for easy anvil how to config the anvil updrage limit

fickle mango
#

Does Leaves Be Gone have any effect on Dynamic Trees, or will Leaves Be Gone do nothing in conjunction with this mod?

quasi moss
#

any clue why the marauder's arms dont show up? all other illagers display normally as expected

#

ah i think it's an issue with fresh animations, apparently not all illagers are supported by fresh

dusky plank
# dusky plank guys i have a problem with this texture about the provoker fom illager invasion

@quasi moss if you see here i have the same problem with the provoker, and i don't use fresh animation you're case is different yes, but we have the same problem, and my problem it's caused by the resourcepack from drodi's illagers that retexture all pillager and illager, you could say don't use that but it hase the best retextured illager of all times for me and i wanna try to solve this problem, i tryed to talk with drodi and he says that the provoker has the same model of the evoker that why when i use this it broke the provoker, and the archivist giving the same texture of the evoker, if you want we can try to found a solution together

earnest scarab
# robust delta This is intentional for stability reasons

Why not just make diagonal walls a separate block than? Or have them only transform into diagonal wall blocks upon detecting a wall diagonally? I don't see how this is the best solution as it breaks so many builds and probably breaks some Redstone.

earnest scarab
#

Ah

tribal crater
tribal crater
tribal crater
scenic patrol
sullen zenith
#

Any eta on puzzlelib and moonrise compatibility? 👉👈👀

rancid cedar
#

will universal enchants be getting updated to 1.21.1?

dry hollow
#

hi, i've noticed a potential bug with the Diagonal Walls mod. the diagonal walls always turn to their pillar form when there is a block above them (see left picture). on the right picture it is how it's supposed to look with vanilla walls

robust delta
dry hollow
#

oh okay, thanks for clearing it up. so i fortunately don't need to play without it 😄

dusky plank
#

i have a problem with the provoker from illager invasion because i heard from others dev that the provoker has the same mod of the evoker so the texture bugged a solution??

earnest scarab
whole jetty
#

Nice to meet you,
I heard there is a forge 1.19.2 version of Illager Invasion, Does anyone know?

whole jetty
dusky plank
#

Try it

whole jetty
#

But 1.19.2 does not exist for Illager Invasion

#

Looks like someone backported it...

dusky plank
#

fuzs

verbal nest
#

Enchanting Infuser is gonna be updated to 1.21.1? I'm playing a server I have, and I would like to get it again like in 1.20.4

sterile wyvern
#

does anyone else have a problem with Fallen Knights still not being able to control their mounts lol

dry hollow
honest bay
#

just wondering, for sword blocking mechanics, is there a way to change the bind for blocking?

quartz fable
#

when enchanting infuser to 1.21.1 neoforge

sage pelican
#

how the hell do I add blocks as patch to block runner?
Ive added their IDs to the config but it doesnt work,
Im on 1.20.1

round zealot
#

Hi there, I am hosting a server with Block Runner on it and would like to change speeds of certain blocks. I look at the config file and I only find the blockrunner-client.toml. I checked the data folder in my world folder and couldn't find it there either. 😒

robust delta
whole bear
#

Does Respawning Animals work for Mod added mobs as well?

restive gulch
#

Hello everyone, I had written to the developer of Bluemap yesterday. I have noticed that Diagonal Fences is not compatible with Bluemap because the textures and models are missing. Is there a way to ensure support for this? I am currently using Forge MC 1.20.1 and Diagonal Fences 8.1.4

fickle hamlet
#

what does the imbuing table in illager invasion actually imbue?

robust delta
oak cloud
#

how to darken this JEI GUI with mindful darkness??

#

and how to turn off the darkness of the thirst bar and temperature from the tough as nails mod?

fast latch
#

easy anvils and shoulder surfing reloaded are not allowing me to run the game

indigo moss
#

guys how to change Straw Statues skin to custom skin without username ?

weak ermine
#

Hi. I was wondering if there was anyway to get pickup notifier to work with a telekinesis style enchant while on a server. However I can only use the client side.

finite dune
#

I'm trying to configure Thin Air to work in the Aether the same way it works in the Nether, I used the Configured mod and made the following unsuccessful attempts:
the_aether:the_aether=yellow
the_aether:aether=yellow
aether:the_aether=yellow
aether:aether=yellow

Does anyone know what I can do?
I did it in a world that already existed, do I have to do this configuration before generating the world?

languid gulch
#

Will there be any plans for the overflowing bars mod to go past 200 armor points? I would really like to see what my armor looks like past 200 since I believe I'm almost reaching 400 but I don't know how to tell.

robust delta
finite dune
#

Hello, it's been a little over half an hour since I discovered the problem, it was a wrong letter. I don't think I should do these things when I'm sleepy.
Sorry for anything.

robust delta
#

Been there, done that

finite dune
#

I plan on using Hardcore Torches, is it possible to make them go out with Thin Air?

cold loom
#

if enchantment infuser and apotheosis are loaded together, will the infuser generate treasure enchantment if the appropriate apotheosis shelf is within range? I looked at the github and really only saw that the eterna stat is used and couldn't find if any of the utility enchanting blocks were compatible

sterile wyvern
#

Anyone know if Respawning Animals works with all modded animals too?

balmy ermine
#

Hello, i was downloading the mod called "better trident" and for some reason in my server (i'm using modrin fabric) the elder guardian didn't drop the loot for making the trident. When i try it in single player, it dropped. I was in mc 1.20.1. Can i get help with this? (V8.0.1)

soft stone
#

Hey, i am using the Mod called Visual Workbench. i have a Vanilla Server with my Girlfriend and the mod wont work. in singleplayer is does work tho

#

do i need a bukkit/spigot server and put the mod in a plugins folder?

hearty bear
soft stone
#

so how can i make it work?

#

@hearty bear

robust delta
soft stone
#

thank you!

soft stone
robust delta
soft stone
#

the server is working

robust delta
#

Ok, can I see inside your mods folder?

soft stone
robust delta
#

And you also have it installed on the client?

soft stone
#

oh do i have to put the mods into the server?

robust delta
#

...yes

soft stone
#

All of them? :d

robust delta
#

not all of them

#

it depends per mod

soft stone
#

but does it still work if i put all of them?=

robust delta
#

It might, it might not

soft stone
#

i dont know much about modded server

#

okey let me just put those easymagic and vw inside

robust delta
soft stone
#

do i need to put the libs too to make it work?

robust delta
#

If you look on the curseforge page of VW, it tells you what you need to install and where you need to install it

soft stone
#

okey thank you

robust delta
#

should be same for Easy Magic, and hopefully the same for the other mods you have

soft stone
#

okey i just put all libs inside

#

i try it now

robust delta
#

Take a look at Tree Harvester too, that sounds like the kind of mod that also needs to be on the server

soft stone
#

well that is working but i will put it inside too

robust delta
#

If it works then don't worry about it

#

I was just guessing based on the name

soft stone
#

i put those mod inside and pressed restart

#

got stuck here

#

let me try kill the server and start again

#

works now thank you very much @robust delta <3

robust delta
#

you're welcome!

soft stone
twin crypt
#

Hello hello, I have a question regarding the models for the archivist, marauder, provoker, basher, and necromancer. I have been dabbling in modifying models for vanilla mobs via CEM and have encountered the issue that the five that I listed from Illager Invasion are all tied to the vanilla models for vindicator, evoker, and illusioner. For the most part this isn't an issue except for the archivists because of the book they carry which.

I was wondering if anyone knew of a way to have these five obey their own unique CEM? I tried giving them their own CEM files to reference in my resource pack but they still spawn referencing the CEM I made for vindicator, evoker, and illusioner. I've tried looking into conditions to put into the property files to prevent the CEM from applying to these five, but nothing seems like it would work for this circumstance as all conditions seem to rely on custom names, NBT tags that don't apply to the illagers, etc.

I ask mostly out of curiosity since this isn't a game-breaking issue for me. It's kinda funny seeing the occasional archivist baby running around with a book smack in front of it's face... But it would be more interesting to see the books actually in their hands, or just not see them not affected at all.

strong peak
#

How can I decrease the spawn chance of mutant mobs? I'm in the config files for it but I don't understand it, there is a "spawn weight" thing I assume is the spawn chance but do I increase the number or decrease it

strong peak
soft stone
#

Hey got a little problem again with my server

#

if i restart my Server its stuck here for like 10 mins

#

i think it has something to do with the easymagic mod

#

is that normal or do anyone know a fix?

safe ember
#

how do I check how many dollars I have?

proud talon
#

is there command that makes mutant enderman not spawn ?

robust delta
proud talon
#

i am on a server i cant enter the config

robust delta
proud talon
#

I am on atrenos is there a way to config it ?

robust delta
#

No idea, ask them

gritty lotus
#

So i want to add in some modded workbenches to visual workbench which the site mentions can be done in .minecraft/config/visual_workbench.json, but no such file exists. I want to add in the workbenches from "More Crafting Tables for Forge!" for a modpack. has anyone done that before?

Edit:never mind it actually works. It didn't last time I set up a modpack

sacred jay
#

Anyone ever run into an Issue in the 1.21 version of Bag of holding where the bags just stop working?

sacred jay
#

So Apparently Bag of Holding and Metal Bundles stopped functioning properly. Are there any known incompatibilities with these 2 mods?

regal dome
#

is there a way to change the color of the heart rows in overflowing bars

errant heron
#

Hey fuz!! do you plan on adding thin air to 1.21.1 neo forge? 🙂

quiet finch
#

hey there o/ been working on my own modpack and i saw your super dope mod resoce pack overrides been looking at the github for info but im kinda stumped, when i hold T nothing seams to happen. also the red alerts still seam to be there. not sure if coded it right

#

ive also tried it with ".minecraft/resourcepacks/resorcepackname.zip"

#

main purpose of using it was so when pple update when i update the pack can use the hold T function to load in the new resorce pack stuff ive been working on, also so its easy to go back if they change anything, otherwise the "default options" mod by blaytheninth puts it in on first install

fossil forge
#

Hello guys! How am I supposed to use BlockRunner on Fabric 1.21? The Configured mod doesn't work at all on Fabric(no configuration menu to be opened anywhere) and also modifying the block_speeds.json file doesn't do any changes to block speeds.

polar geyser
#

For the straw statues mod, is it intentional that when the "Sealed" option is checked off that you can still swap armour with the statue?

keen iron
#

Hey trying to install Diagnal windows, walls, and fences. Seeing that there was an update 4 hours ago(as of sending this message). None of those seem to work for me. Gets stuck on the minecraft loading bar. Old versions worked fine for me though. No log or anything, just freezes. Using NeoForge 1.21.1.

#

Just stuck on this until my computer stops trying and I just have to exit out. Im good with the old versions just thought I should mention it. Thank you for the amazing mods!
Wait just noticed new version of neoforge ill check.
Nope updated to newest NeoForge .80 instead of .79 and still not workin

robust delta
#

!logs

finite bobcatBOT
#

To better assist with fixing an issue, we will need some logs: Curseforge/GDLauncher-> Right click the modpack instance -> Open Folder. For MultiMC -> Click 'Instance Folder' on the right.
Find the file 'Latest' in the 'Logs' folder. If there is a folder called 'Crash Reports' then find the newest file from today. Upload these as requested.

quaint sleet
#

Hello everyone, I'm having problems with the SwordBlockingMechanincs fabric 1.20.1 mod, in the part where when weapons are not identified by the mod you need to add the desired items to a dedicated Tag, but I have no idea how to add the weapons I want to this tag (the weapons are from mods)

quaint sleet
robust delta
vital pollen
#

Hey, so I was wondering if there was a way to get the enchantments to only show like Two instead of Single for the enchantment hints, using a datapack for 1.19.2 Forge possibly?, as in having only "Comb Cutter, Ban of Arthropods II" showing, or just cutting out one of those three enchantments for hints.

solid hamlet
#

Would it ever be considered/possible to make straw statues able to have uploaded custom skins rather than search for profiles? Would make it easier to find the perfect skin for a build when you can just make one and avoid the hassle of changing your skin hundreds of times

ruby adder
#

Does anyone know the status(discontinued, WiP, etc.) of these mods for version 1.21?

(I have numbered them based on how they are important to me).
1: I like it because it makes my life easier.
2: One of my favourite QoLmods.
3: Waiting until the 1.21 mod comes out before I start playing again.

Configured Defaults: 1
Delete Worlds to Trash: 1
Enchanting Infuser: 1 & 2 (alongside Universal Enchants).
Leave My Bars Alone: 2 (alongside Overflowing Bars).
Overflowing Bars: 2 (alongside Leave My Bars Alone).
Paper Doll:
Universal Enchants: 2 & 3

Sorry, I know it's a lot.

#

Any and all information would be greatly appreciated.

robust delta
#

Rather than waiting for Universal Enchants, since it's now possible to do the same thing with Datapacks there's likely to already be a datapack that does the same thing that you can use

solar cape
#

@tribal craterupdate enchanting infusser 1.21.1 please

ruby adder
#

two and fourteen I presume.

shrewd shadow
#

i need help with enchanting infuser. the config always get resetted can someone help me?

wise palm
#

Hello. I have a question about Respawning Animals Mod. Do I need to create a new world after installing this mod or it will work on already created one?

keen iron
#

Pretty sure it will work fine on an already created one.
P.S. Diagnal gates would be amazing 😉

fossil forge
#

Can anyone confirm if Block Runner works on Fabric 1.21? I just can’t seem to set any block to be faster besides the default dirt path 1.35 speed

robust delta
fossil forge
#

I was concerned the mod might not be working because even the config settings with mod menu make no difference as well…

robust delta
pine heath
#

I hope this is the right channel, I have a question pertaining to one of Fuzs's mods
I have a custom modded server using the Diagonal Wall and Fences mods, and a wall from another mod was incorrectly given the "diagonalwalls:non_diagonal_walls" tag, and I am struggling to find answers on how to remove said tag. Can i do this within the mod or is it done externally?
Thanks

pine heath
#

Hmm, okay thanks

scarlet bloom
#

None of Fuzs' serverside mods (Horse Expert, Diag Fences, Magnum Torches, etc) dont seem to be compatible with Create. Is this a known bug?

#

Version 1.20.1

#

Waterwheel rendering issues

#

None of his clientside mods have an effect though

granite saddle
#

Hello, i have a small issue with the enchantment infuser and universal enchant on an aterno server.
The infuser won't allow me to put any other type of protection enchantment along with the normal one, saying they are incompatible, same for sharpness and the other damage sword enchants.

The issue gets fixed temporarily when i reinstall the mod (universal enchants) on the server but it reverts back to the same issue after closing and opening the server.
Is there any fix to this?

silver minnow
#

Hello I instaled diagonal walls and it makes this issue

robust delta
silver minnow
#

okay that fixed it thanks

uneven shale
#

how can i have more than 2 sword enchants on the same sword

fossil forge
fossil forge
#

There you go

robust delta
#

thanks

marble bramble
#

Does someone get excesive prices on the trading table? The villager has the normal prices

foggy night
#

So im using diagonal walls in my modpack along with Create: TFMG and the blast furnace uses reinforcement walls that make it work but Diagonal walls breaks the multiblock. I want to add reinforcement wall to the non diagonal wall block tag but when i went to the file im not sure where to put in the item name

robust delta
foggy night
#

like this

robust delta
#

Yes

foggy night
robust delta
#

Yeah

foggy night
#

cool

#

hopefully this fixes it

#

if not diagonal walls goes bye bye

foggy night
foggy night
robust delta
#

Hmm, and you're sure the id is correct?

#

Another thing that may fix it, is shift right clicking the walls

#

This reverts any placed wall to be not diagonal

foggy night
robust delta
#

Idk then, wait for Fuzs I guess

#

Oh, have you tried breaking and replacing them?

foggy night
#

Im placing down new ones

#

Curious how does one find the ID? Im using JEI

foggy night
#

Here the line in WinRAR. Open Jar Diagonalwall in Win > META-INF > jarjar > diagonalblocks > data > diagonalwalls > tags > blocks > non_diagonal_walls

robust delta
foggy night
#

Item is tfmg:fireproof_brick_reinforcement

foggy night
#

Anyone else figured how to add block to the non diagonal block tag

foggy night
foggy night
#

Im willing to monetary compensate for the datapack

robust delta
manic delta
#

i have a question: normally frame pane are very thin
but with your mods (diagonal...) installed they become blocks and when i deactivate them they will get back to normal. is there an option to disable specific mods so i can use them normally without the diagonal feature but not deinstall the complete diagonal stuff

robust delta
#

@foggy night @manic delta going to kill two birds with one stone with this datapack. It should allow you to disable certain blocks from being diagonal.

You can unzip it, edit the tag lists inside and put it's folder into your world's "datapacks" folder.
Then run /reload when in game to check that it loaded.

manic delta
#

oh thx you ... i know when i disable windows my problem is gone ... with this datapack which section should i change to have the correct result?atm this doesnt work

robust delta
manic delta
robust delta
#

It's not loaded

manic delta
#

i wonder why it renders this as whole block

manic delta
#

i saw its in the config

#

i do /reload

robust delta
#

You haven't installed the Datapack correctly

#

Everything in the Datapack before you edited it is also in the mod itself

#

Check that the Datapack isn't nested within another folder of the same name

manic delta
#

btw maybe thats a thing i have 1.21.1

#

and when i look into the diagonal window mod there is a fuzs prefile

robust delta
#

Ohh, you're on 1.21

manic delta
#

yeah neoforge

robust delta
#

Yeah that might cause an issue

robust delta
foggy night
foggy night
robust delta
#

You'll also need to put the block ID back in

robust delta
#

(it's blank, so you'll need to re-add your edits)

uneven shale
#

every time i try to edit the configs for universal enchant enchants, it just remakes the old one with a .bak file being the one i just made the edit to

robust delta
uneven shale
# robust delta That likely means that you've been making errors in the config. Send the edited...

This one is for impaling, i wanted to remove its incompatibilities as well as put it on knives

{
"schemaVersion": 2,
"items": [
"$minecraft:trident",
"$minecraft:weapon",
"$minecraft:universal_enchants_axe"
"farmersdelight:skillet",
"farmersdelight:flint_knife",
"farmersdelight:iron_knife",
"farmersdelight:diamond_knife",
"farmersdelight:netherite_knife",
"farmersdelight:golden_knife",
],
"incompatible": []
}

robust delta
#

Uh, and probably the $ too? Isn't that meant to be a # for tags?

uneven shale
robust delta
#

Ah, that must be fine then. I haven't used UE specifically

#

But the comma is definitely wrong

uneven shale
#

alr, tysm

manic delta
#

its working

#

thx you very much for the effort

robust delta
#

Huzzah! Voidhug

foggy night
#

To confirm this is correct

robust delta
foggy night
robust delta
#

No need to restart, just run the /reload command

#

And yeah, throw the whole pack in

foggy night
#

I do not own the server so me and the owner were argueing about it even though he asked me to find a fix

robust delta
#

You could test it in single player first to make sure it works

foggy night
#

oh how so?

#

where are my saves for a modded singleplayer

#

just in my .minecraft and search datapacks

robust delta
#

An easy way to get to them is during world selection, select the world then click the edit button.
Then click open world folder

foggy night
#

ohhhh i seeee

#

okay im trying it out

#

🤞

robust delta
#

But an even better way to test is during world creation, the third tab at the top contains the options to install a Datapack.
It should open a screen similar to the resource pack screen, where you can drag and drop the Datapack in.
It should then show up on the left side, where you move it to the right to activate it.

It will then actually verify the Datapack to check that it doesn't contain any errors, so this is a good way to check for that

foggy night
robust delta
#

Sounds about right

#

It should say "verifying Datapacks" for a moment when you confirm

fallen gyro
#

The Stoneworks page has a typo in the Quartz Blocks image

raven plinth
#

Is there a PuzzlesLib-v21.3.11? Trading Post & Better Tridents seem to ask for this version
- BetterTridents-v21.3.0-1.21.3-NeoForge
- TradingPost-v21.3.0-1.21.3-NeoForge
- BlockRunner-v21.3.0-1.21.3-NeoForge

Fuzs came through and got it updated 😄 TY

brisk osprey
#

Will Golden age combat work on 1.21.3? Forge and Modrinth only shows the mod file for 1.21.1

foggy night
#

I want to make sure hes doing it right but trying to get him to show the line is like pulling teeth

#

From what i did see is the datapack is inputed into a folder for the server called datapacks but its saves as a zip instead of a WinRAR, does that not work?

robust delta
#

It loads in .zip or folder form

foggy night
robust delta
trail plume
#

Hey, having an issue with a personal pack . PuzzleLib seems to be having some kind of problem. I'd apperciate if someone here could help

fading thicketBOT
robust delta
foggy night
robust delta
#

Also, if you're viewing it from the server console, you're probably best using /datapack list to see if it's loaded after using /reload

foggy night
#

So i sent this as is after editing and saving it, im guessing i bricked it by doing that

#

by not rezipping it

#

The one of the top i extracted and the bottom one i downloaded and saved correctly on my side

robust delta
#

Yeah the bottom one is a zip, you're just using winrar to open it

foggy night
#

The bottom one works in my singleplayer test in fixing the issue, how do i send that to him without it bricking?

robust delta
#

He's not installing it correctly

foggy night
#

Thats what im assuming

#

Bc i sent it to him as is

foggy night
robust delta
trail plume
#

bleh it's not anything related with any of fusz's mods

ruby adder
#

Is there a way to get Universal Enchants on 1.21?

#

Not 1.20.1
Not 1.21.1

1.21
(Not meaning to come off as hostile. I just find it confusing and distressing when the mod I'm looking for is updated for the next version but not the one I want.)
or when people give me suggestions such as (ABC solution exists) and proceed to provide no further information.
Like. I need the XYZ(Co-ords) to locate the ABC.

Okay, maybe that was a little targeted...
But why tell me that ex. datapacks are out there but not tell me what they are called nor where to find them.

Granted, I should have been more thorough with my request for help previously. That's on me.

I definitely worded this poorly, now I think I'm in the wrong for being rude.

robust delta
#

In this case the XYZ is to google it. While I know it will exist I haven't looked for one myself because I haven't needed it personally, so one of us will have to google it

#

My best guess as to what to google would be "minecraft Datapack enchants on" and keep trying different ending like "on all tools" until you find something

#

That or look for Datapack tutorials for making your own. If you want to go that route I can link you some material but its not simple

ruby adder
#

Is Fuzs on holiday?
(Genuine question).

robust delta
#

I don't know

ruby adder
#

Fair

Fuzs' Universal Enchants is top-tier and nothing else can quite replace it.
It has such a unique, yet simplistic and intuitive functionality that in my opinion, is so damn satisfying.
It's a QoL masterpiece. Something that Fuzs is amazing at.
(I like code, and QoL is my life. So please ignore my fangirling)

Please Fuzs. I beg of thee. Hast thou forgotten thine worshippers(people who use your mods with pride) to the passage of time as we progress to a new era(version) of Minecraft?

trail plume
#

well no clue what it was. But got it working

humble iris
#

Recently tried firing up an old modpack I used to play with friends and now its not working, I updated everything to 1.20.1 from 1.19.2. Prior to this issue I had an issue with the game not launching and i asked in the essential server and was told to delete embeddium or rubidium since they cant work together now for whatever reason which baffled mecause they worked before. Here is the log from the first crash and from the subsequent crash. Here is the link to the first crash log https://paste.essential.gg/Qsp8wWbsw8

and the .txt is the crashlog after i removed rubidium and had a whole new issue. message.txt is the latest.log

fading thicketBOT
fading thicketBOT
lunar canyon
#

Hi. (Armor statues - Item frame unlocking)
I'm playing on a survival server, with some vanilla tweaks, including armor statues.
I was able to figure out how to have OP grant players the rights to fix item frames, for an infinity room I'm making.
I have 4 maps that needed to be on glow frames, but I used normal frames and fixed/locked them.
I am now looking for a way to unlock them.
My experiments in creative seem to indicate that only breaking the frame in creative will remove a fixed item frame.
I cannot even unlock in creative with the book.
I get a message "YOu cannot trigger this objective yet"
(Edit) trigger if_invisible set 3 now works on my creative world, but not on the server. What does OP need to give players for this to be accessible?
THanks

mighty imp
#

Anyone knows of a way to make easy anvil work with apotheosis?

tribal crater
tribal crater
tribal crater
calm nymph
#

ello kannawave

#

big fan of ur work fuzs

#

just wanted to ask about config setting for easymagic; i wanted to add a different resource for the enchantment rerolls, like amethyst shards, but idk how to add this item tag to it. could u teach me how?

robust delta
calm nymph
shy briar
#

pickupnotifier isnt checking if the player is fake and causing crashes when Ars Nouveau turrets cast the pickup glyph

#

i would do a PR but i dont feel like dealing with 6 minecraft versions, sorry

#

tbh might be better solved in puzzleslib rather than pickupnotifier

tribal crater
#

fixed in dev 👍

fossil forge
#

Is there any update on the fabric version of BlockRunner 1.21.1 not working in setting custom speeds/blocks bug?

#

Also the config settings seemed to not work as well

calm torrent
#

Also, I would like to request compatibility with Mob Plaques and Spell Engine. Currently when the player uses the Vanish spell from Rogues and Warriors from the RPG Series, the health display of the player is still visible to other players. Mob Plaques already hides the display when the player has the invisiblity effect while wearing no armour and not holding any items. I would like the same for the vanish effect, but regardless of any armour and items since those are also invisible to the player. https://modrinth.com/mod/rogues-and-warriors

tribal crater
tribal crater
forest sparrow
#

or at least increase to more than the vanilla levels

fossil forge
#

In the guide it says example: "path", but what does that mean? Can we set a different directory? And the file doesn't generate by itself, so do we have to make it ourselves?

robust delta
calm nymph
fossil forge
robust delta
#

It shows you a filepath from the data folder, which is edited via Datapack.

This is quite jargon-y, so can't blame you for not being able to tell when you don't know what it's referencing

#

The documentation is more there for people who understand what they are looking at than as a tutorial

robust delta
fossil forge
arctic ferry
#

Hi, I want to turn my server back to a vanilla server. I currently have Easy Magic, Easy Anvil, Visual Workbench, and Easy Sulker Boxes installed. The server is a fabric server. Is there anything I need to do before I remove these mods from the mods folder?

robust delta
robust delta
#

(they won't disappear in item form, but they will when placed)

#

Oh, and make a backup of the world, just in case

fossil forge
zealous hedge
#

does anyone know how the trading post gui works? I want to make a resource pack because it looks too boring but all I can find are .class and .java files with no pngs for it

cunning venture
#

is it possible to set a straw statue's texture to a texture I upload rather than setting it by a player name?

tribal crater
tribal crater
spring ivyBOT
sterile wyvern
#

is there a way to blacklist mobs from Respawning Animals? my friend's zombie piglin farm unintentionally spawned about 4166 strider mobs I had to delete at lava level

robust delta
ripe stirrup
sterile wyvern
robust delta
#

I can help you if you struggle with it

ripe stirrup
sterile wyvern
robust delta