#fuzs-projects

1 messages ยท Page 9 of 1

mossy temple
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but you can join with vanilla client, no mod and it works

hearty bear
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thatโ€™s weird

mossy temple
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yea, thats why im here

hearty bear
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ah

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INSTALLATION REQUIRED ON CLIENT & OPTIONAL ON SERVER

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try installing it on server + client

mossy temple
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then it works, but a season ago we were using it server side and nobody with a fabric client (no mod) had this issue

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so im wondering if it was a forced change or mistake

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aka trying to have it on server again this season of our smp without forcing people to have it installed if they dont want

hearty bear
mossy temple
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can u ping ๐Ÿ˜Œ

hearty bear
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heโ€™s not online sadly

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but promise you he sees everyday and responds to everyone

mossy temple
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ok cool, tysm

hearty bear
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np

tribal crater
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you need to post more info. latest.log, your config, where you put it, your resourcepack dir contents etc.

lost cosmos
tribal crater
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the issue here is caused by armorstatues registering a menu type on the server which is then missing on clients without the mod.
i know that fabric previously wasn't enforcing registries to match, but it seems to be the case now, probably since 1.20.2.
the server does not prevent joining it seems like, so vanilla clients are good, but fabric clients won't allow you to join
you could ask on the fabric discord if there is a way to ignore registry mismatches client-side when joining a fabric server

tribal crater
# lost cosmos thats my config file

more info, more descriptions. also a screenshot of your packs list in-game, what packs are not turning on, which ones are. have you deleted options.txt and so on

lost cosmos
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all of them arent enabling

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probably have to delete options.txt

mossy temple
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that sucks

near plinth
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Will there be a 1.19.2 version of Illager Invasion? Also could you port this mod to 1.19.2https://www.curseforge.com/minecraft/mc-mods/water-physics-overhaul

CurseForge

Makes fluid physics more realistic
260.3K Downloads | Mods

keen canyon
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thats not my issue tho, the issue is what to put inside the item folder, my datapack folder structure is fine, like do i put something like diamond_helmet.json? and if so what do i put inside the JSON file

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sorry if this is obvious for you but really first time making a datapack

sonic spade
quasi moss
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I think easy anvils breaks on arclight and idk why

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i try to rename something and it just doesn't let me

tribal crater
tribal crater
quasi moss
quasi moss
tribal crater
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thanks!

keen canyon
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turns out i was missing a single ","

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๐Ÿ˜ญ

quasi moss
# tribal crater thanks!

Np! I really enjoy the mods youโ€™ve made but being able to use plugins too would be so nice

thorny fern
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Fuzs! I would really like a mod that makes rivers flow in a direction. Kinda like "Streams" but better. should call it "Flowing Rivers" and it would be awesome!

willow oasis
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is there any way to transport a villager that i have trained upto master and tried contracting?

sonic spade
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just remember not everythings in the port

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some stuff is missing

tribal crater
trim solar
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Hi, I am using Respawning Animals on my server (Forge 47.2.19 MC 1.20.1 MOD v8.2.0) and it is pretty much working like a charm. Except my tamed horses are disappearing, even ones with saddles on them. Also a config file doesnt seem to be generating for me to try to alter anything so im actually kinda stuck on troubleshooting.

willow oasis
tribal crater
trim solar
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No

tribal crater
trim solar
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No problem, issue created ๐Ÿ‘

trim solar
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Do you know of any compatibility issues with the Ice and Fire mod? We are experiencing dragons not spawning/or being despawned underground now and am curious.

long loom
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Hello, I have a small error,
when I add forgeconfigapiport to the dependencies of my project, and I try to run forge I get this error

Caused by: java.lang.NullPointerException: Cannot invoke "java.util.Map.get(Object)" because the return value of "net.fabricmc.loader.impl.launch.FabricLauncherBase.getProperties()" is null.

Would anyone know how to fix it?

if you want to see the code this is in: https://github.com/anviaan/SculkHorn/tree/Multiloader-1.20.4-config

tribal crater
tribal crater
trim solar
tribal crater
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there is no config, you use tags and game rules

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open it using winrar or 7zip

tribal crater
trim solar
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I am on a mac, winrar says there is a mac version but it isnt able to open it still

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I have set the gamerule back to true and dragons are appearing as normal in newly loaded chunks

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Is there a way ingame to alter the entity tag?

tribal crater
tribal crater
trim solar
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is this how its supposed to look?

tribal crater
lusty gull
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Is there any chance to fix the incompatibility between Universal Enchantments and Mana and Artifice?

https://github.com/Fuzss/universalenchants/issues/72

https://github.com/Mithion/Mana-And-Artifice/issues/663

GitHub

Mod Loader (Required) Forge Minecraft Version (Required) 1.20.1 Mod Version (Required) v8.0.0 Notes (Required) Install Universal Enchants and Mana and Artifice Create a new world Game crashes Crash...

GitHub

Describe the bug When installed with Universal Enchants, the game crashes when trying to create a new world. To Reproduce Steps to reproduce the behavior: Install Mana and Artifice and Universal En...

craggy ruin
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hi, guys when will Puzzles Lib get 1.20.2 version?
mention me if u respond to me

polar vector
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Lol uhhh.... might've found a duplication and ghost item bug in bag of holding.

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This is real bad.

polar vector
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Oh.

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If you change the bag size on the server, and not the client, it causes a bunch of weird issues.

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But if they're the same, it works fine.

tribal crater
lusty gull
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Hopefully that fixes the issue

tribal crater
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it should

lusty gull
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Thanks

tribal crater
polar vector
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That's a great question. I have no idea how. Didn't work until I disconnected, manually changed the config file, and reconnected. How are they syncing? Internal mod process?

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Or is that ForgeConfigAPI?

tribal crater
polar vector
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Heh. No idea what I did. I'll double check versions.

tribal crater
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oh did you change the server config while the server was running?

polar vector
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Well, yes, but I rebooted it afterwards.

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Oh.... wait. that sounds familiar.

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FCA doesn't like that, does it..

tribal crater
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ah, the config is only synced to clients during login. if it changes on the server afterward it is not synced again

polar vector
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Well yeah, the client logged in after I changed the server config and restarted the server.

trim solar
# tribal crater last id is wrong, otherwise looks good

Thankyou, My singleplayer testing confirms its working. Dragons are spawning with the mod enabled yay. One question though. I added the horses to it so hopefully they stop dissappearing, but does this prevent new ones from being spawned in the world?

craggy ruin
pulsar lake
trim drum
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hiiii, just a quick question; how do I disable Mindful Darkness from boss health bars? They make the health bar completely black and unable to read and I have no idea what the font color blacklist label would be for them

tribal crater
tribal crater
shy oyster
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Hey, I'm trying to understand how the imbuing table works. Can't find any documentation on it. Figured out that you put an enchanted book in slot 1 and hallowed gem in slot 3, but I can't figure out for the life of me what goes in slot 2. Any help would be appreciated.

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Nevermind, figured it out, in case anyone after me comes looking for answers: The imbuing table doesn't give you an enchanted book. You have to input a piece of armour with the same enchantment as the enchanted book you put in to increase it's level.

tribal crater
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yeah i think enchanted books are specifically blacklisted

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should setup a wiki for that mod at some point

stable mantle
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Hi! Are there any known fixes for Reimagined conflicting with Easy Magic? I'm getting the table and book textures but not the animated circle when you approach. I tried adding MoreMCmeta Emissive but it would just crash my game every time I tried loading a world.

tribal crater
tribal crater
dark breach
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Hi, i just tried the sword blocking mechanics mod and i love it. Honestly thanks.
I just have a quick question, is there a way to add a cooldown to the parry?
(for example let's say i parried an attack, i want it so i cant use parry again until... idk 4 secs later)

trim drum
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I didn't get to say so earlier but thanks for the help :D

tame mantle
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Any chance that your diagonal fence mod could be compatible with gates (ex in a 9x9 grid if there were fence posts at spots 4 and 6 they would diagonally connect to a gate at spot 2)

tribal crater
# dark breach Hi, i just tried the sword blocking mechanics mod and i love it. Honestly thanks...

well there are two mechanics, parrying (in the first few ticks, completely negates an attack like a shield) and blocking (halves all incoming damage as long as it's active). the parry mechanic has a cooldown, you can see it when the shield indicator is recharging. the length of the cooldown is the same as the parry window, just in reverse. so the parry window is 10 ticks by default, if you have exhausted that the cooldown is 10 ticks, but if you were only parrying for like 7 ticks and then let go of the right mouse button, the cooldown is only 7 ticks. you can change the parry window in the server config. hope that makes sense

tribal crater
near plinth
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Respawning Animal a bit bugged I think

tribal crater
finite bobcatBOT
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To better assist with fixing an issue, we will need some logs: Curseforge/GDLauncher-> Right click the modpack instance -> Open Folder. For MultiMC -> Click 'Instance Folder' on the right.
Find the file 'Latest' in the 'Logs' folder. If there is a folder called 'Crash Reports' then find the newest file from today. Upload these as requested.

tribal crater
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what animals are those

near plinth
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Gnumus mobs

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Basically at random time when loading the world animals from Gnumus mod start spawning like crazy

tribal crater
# near plinth Gnumus mobs

if you find out their ids you can add them to the respawninganimals:persistent_animals entity type tag and they will stop doing that.

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if it works please also send the id so i can include it by default

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if it doesn't work there is nothing i'll do since the mod is closed source and I can't easily check their code

nimble sun
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Are there any plans to bring back the Configured integration in ForgeConfigAPIPort?

tribal crater
fervent geyser
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having problems launching the game with ForgeConfigAPIPort. It doesn't save a log either.

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hang on I can take a screenshot

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actually nvm. either puzzles lib or distinguished potions seem to be the perpetrator. found a log file

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Its just spamming this over and over again. I'll try without distinguished potions

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crashed again

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removed all dependent mods and it still crashes. maybe this aint your fault. my b

thin sequoia
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how do i disable enchanting infuser's apotheosis compat? i disabled apotheosis' enchanting module but the infuser still needs eterna and still has the automatic 50 enchanting power limit despite me setting it to 1 in the config..

tribal crater
tribal crater
thin sequoia
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noted, thanks

hoary cliff
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anyone have a guide on puzzleslib?

scarlet ocean
grave sedge
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how do I configure the paper doll to also appear when attacking/swinging? also, is there a full list of valid strings you can enter in the display actions settings?

sonic spade
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i gave marauder necromancer and basher new skins

sonic spade
jovial hare
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I really like the Overflowing Bars mod, but I wish I could change the textures of the hearts so that it can match with the Dark Mode texture pack I've also got. I've got, like, zero experience in personal modding, so I have no idea how I'd even start going about doing it myself. ๐Ÿ˜…

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I play 1.20.1 btw.

safe oak
jovial hare
wild pawn
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hey, i have a bug report for the "trading post" mod, and was told this is where i should report it.
In short, the trading done through the trading post, does not change the reputation with villagers. trading with the villagers directly works as intended, however not through using the trading post.
if it's relevant, i have the villagers in a 1x1 hole, with 4 in each, all have access to their respective workstations. other mods that has something to do with villagers, that i have installed, is the
"Infinite trading" made by Serilum.
I am running the mods on 1.20.0, installed in a custom modpack, through curseforge.,
Let me know if there is any other info i can provide

lucid ironBOT
long bridge
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ignore John since this is bug report

tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
wild pawn
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give me a coupple min

jovial hare
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I haven't seen them myself, so you might or you might not. :P

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This has probably already been brought up, but, ngl, I wish it was possible to make it so additional rows have different colors.
Like, orange, yellow, lime green ||Minecraft needs limes as a food item by the way||, green, cyan, light blue, blue, purple, magenta, pink, brown, black, gray, light gray, white, then cycles back to red.

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no one in their right mind is going to give themselves THAT much health, but for those that aren't ||hehe me :3||, it'd be really neat imo

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Hell, I've got nothing better to do, I'll design 'em right now.

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Normal, Ouchies, Hardcore, and Hardcore Ouchies

wild pawn
jovial hare
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Kinda hard getting a good balance between black, gray, and light gray, ngl. ๐Ÿ˜…

long bridge
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Iโ€™m on the learning train for pixel art with my resource pack along with just stuff in general xD so it gets me all excited seeing other peoples interpretations

jovial hare
long bridge
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That still part of the process.

jovial hare
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Yea, tru

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I mean, I would say that the black heart icons could get confused with the Wither effect heart icons (minus the Hardcore ones, which give white eyes/veins), but in all fairness, if you've got enough HP to reach the color black in your rows, I reckon the Wither effect wouldn't exactly be a concern of yours. lmao

long bridge
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Could use them as the wither effect ones

jovial hare
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How do you mean?

long bridge
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Use the black heats you make to replace the wither effect hearts

jovial hare
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Well, what would we use for the black hearts for Overflowing Bars?

long bridge
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Rainbow?

jovial hare
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You know what, bet.

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One sec.

long bridge
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Or start again with 2nd color, so half 1 color half another,

jovial hare
long bridge
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Ooo

jovial hare
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Figured I'd make the eyes/veins white instead of dark here.

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I initially wanted to give it a halo too, but idk if there'd be enough room in the spritesheet. lol

tribal crater
tribal crater
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but since it's been much requested I've already begun implementing colored hearts along with resource pack support for 1.20.4

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It's just gonna use the base heart icon from the current resource pack and dye it dynamically. still need to figure out how to make that look good though since especially the red color is very hard to dye as it lies at the extremes of the color spectrum

jovial hare
tribal crater
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thanks I certainly like the color choices

jovial hare
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Glad to hear you do. :>

jovial hare
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S U C C E S S

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IT WORKS

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MY INVENTION WORKS

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SHE IS
ALIIIIIIIIIIIVE

jovial hare
grave sedge
scarlet ocean
pliant grotto
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id like to ask how can i use the imbue table in villiger invasion mod / what do i need to put in it?

onyx wren
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can i increase the y level for bad air in thin air for mountains?

onyx wren
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right now its about 150, and i was hoping to raise it to 200

sour plaza
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Popping in with a quick question .. what exactly does the Lost Candle do .. cant seem to find any info on it.

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in Illager Invasion

sonic spade
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out of curiousity what are or were those two textures for

long bridge
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Wrong one LUL sorry. Itโ€™s Yโ€™s project

unkempt escarp
jovial hare
hoary trench
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diagonal fences getting mca villagers stuck on them in fabric 1.20.4

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i think mca villagers use vanilla pathfinding

loud bone
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Kinda seems like Loyalty should work on the Hatchet

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It'd make it more versatile and encourage me to use it more

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Because it can't be crafted, throwing it feels wasteful

sonic spade
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You can use it as a melee but i guess that Would defeat its ability to be thrown

raven cargo
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anyone know why i cant put my armor back into the adv. infuser?

tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
# hoary trench diagonal fences getting mca villagers stuck on them in fabric 1.20.4

in vanilla there is an issue with small mobs like rabbits and chickens, but that is fixed. larger mobs don't have any issues in vanilla. so I'd assume MCA uses custom pathfinding or at least a custom extension that doesn't account for such things.
this isn't likely to be fixed since path finding is very complicated, i'd just avoid diagonal fences around MCA villagers

sonic spade
tribal crater
tribal crater
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all that is just from what i found in the commit history from the original author of the mod

quasi moss
pliant grotto
onyx wren
cursive quarry
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I use the darkmode everywhere mod to darken my gui, it has an option to dump the screen info for what gui elements are being shaded so you can blacklist them, but the health/armor/hunger bars don't show up.

What is the name of the gui element for these so i could blacklist them so they don't get darkened?

for example, this one shows for the armor bar

robust delta
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Someone made a resource pack to fix this recently, scroll up until you find it

cursive quarry
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I took a look and I don't think they are the same thing. The mod that I use uses a shader to darken the entire interface.

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I'm looking at the mods source code right now I might be able to figure it out looking through that

civic agate
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Hey there!
I hope this is the right place to ask this question, if not I am sorry.
I don't remember using a nether star to craft this kind of chest, is it possible that the recipe got bugged?

robust delta
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It was changed in an update

civic agate
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Alright, thanks! ๐Ÿ™‚ '

tribal crater
tribal crater
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you craft it from the drops from illusioners and the new evokers

tribal crater
cursive quarry
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I've tried a few specific things i found by looking, and so far it hasn't worked. i wonder if i can just list the main mod class and it will work.. i'll have to give it a shot.

quasi moss
cursive quarry
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but for some reason, the armor/heart/hunger bars aren't being detected. lol

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i feel like something might be overriding it. gonna test without all my other mods and see what happens

tribal crater
charred zodiac
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I am using resource pack override and am having trouble trying to make the server resource pack be at the top of the resource pack list. the rest of the packs work as intended but the server resource pack is having a bit of issues.

The config:

{
  "schema_version": "2",
  "pack_overrides": {
      "server": {
          "default_position": "TOP",
          "fixed_position": false,
          "required": true
      },
      "fabric": {
          "required": true,
          "fixed_position": true,
          "default_position": "BOTTOM"
      },
      "1": [
        "programmer_art",
        "file/golden-days-base-1.20.x-1.10.0.zip",
        "bleached:bleached_programmer_art",
        "Moonlight Mods Dynamic Assets"
      ],
      "$$1": {
          "required": true,
          "fixed_position": true
      }
  }
}
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I've tried moving the position of the server pack override in the config but nothing changes

tribal crater
charred zodiac
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that does work yea, but then im getting an issue where the other resource packs dont go in the load order im wanting them to. i cant put fabric below the resource packs due to it messing with textures in the modpack

charred zodiac
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managed to get it to work with a ton of fiddling around! fabric can stay on fixed position which helped a lot as i needed it at the bottom

tribal crater
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yeah it's really wonky unfortunately, that part of the resource pack system isn't designed that great.

compact dome
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checking in, any update on this?

plain fog
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@timber stag @pale echo @true salmon Hey, I'm playing with Mutant Monsters mod on Fabric 1.20.4, and I soft locked myself out of my own server because of a crash when having the creeper minion on my shoulder. What can I do to fix this? (I can't tag a role so sorry about it, but this is a game breaking bug and pretty critical atm)

Error: java.lang.NullPointerException: Cannot invoke "fuzs.mutantmonsters.world.entity.CreeperMinion.method_6172()" because "entity" is null

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The moment I leaned in the get him on my shoulder, I just crashed, and every time I join, I crash again.

true salmon
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Bleh

plain fog
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well I guess that's one way to do it, I really didnt want to go that route because of the other random stuff in chests, and I'm currently using the full skeleton set

true salmon
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I'm in bus back home so hard to text plus tired

plain fog
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I'm killing myself the moment I join the server though, it's a possible fix

true salmon
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Unsure if there's fix for your problem

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And well

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We're just helpers

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We dunno on mod projects

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Maybe @tribal crater could help, it's their mod

plain fog
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i tried tagging him, didnt let me

true salmon
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I tagged em for u

plain fog
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thanks

true salmon
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They may see someday

plain fog
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I "fixed" it, the bug still exists, but I can play now

tribal crater
tribal crater
tribal crater
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Client looks to be enough, thank you

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Found the issue, fix will be out in a few minutes

plain fog
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Many thanks ๐Ÿ™

tribal crater
plain fog
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will download, meanwhile the creeper minion exploded and died, so I'll have to find a new one xD

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it would be also nice to have an updated wiki on some aspects, mainly the creeper minion maintenance and upgrades

tribal crater
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nothing has changed from the old wikis

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The Mutant Creatures Mod adds in a large variety of mobs that are stronger, more powerful, and bigger that smash anything in their path.a sussy bagga 696896987870787 Original Post: Click Here...

Minecraft Mods Wiki

Mutant Creatures is a mod created by thehippomaster which add 5 mutant variants/versions of some already existing mobs. Items Chemical X Creeper Shard Creeper Stats Hulk Hammer Endersoul Skeloton...

fading walrus
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can anyone help me? i just downloaded the enchanting infuser for 1.20.1 i am playing with friends trough essential mod and the infuser is not apearing in my jei although i can use it without problems. any reason for it not to apear?

lucid ironBOT
fading walrus
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but it works fine for everyone else

long bridge
fading walrus
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but the other 4 people have 0 problems

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only for me with the exact same files can't craft the items ingame but i can use it perfectly if they put it down

long bridge
fading walrus
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been using it for years

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never had a single problem

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not once

long bridge
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Even if you havenโ€™t yet, no support with it. Itโ€™s one of our rules.

wheat raft
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hello ppl, i have just installed the metal bundles mod but there are no bundle crafting recipes or anything in my game

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and the page doesn't list the recipe for crafting them

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OKAY so the bundles are in the creative inventory, but i cannot craft them

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nvm i'm stupid

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i'm sorry

frail coral
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Hi, is there any fix for the 'free breathing' effect flashing in/out quickly in the UI?

cursive quarry
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I'm having an issue with a resource pack being loaded in "resource pack overrides" it doesn't load up even when in the config.

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i can manually enable it. but it doesn't do it via the configuration.

signal condor
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Hey guys... My Easy Anvils mod is duplicating items for some reason... I have a custom mod pack. Have you ever faced this? Could be related to an inventory sorting mod?

cursive quarry
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ok now i'm confused. I cleared the options.txt and restarted my test instance, but none of what i specified is getting loaded...

  "schema_version": "2",
  "failed_reloads_per_session": 5,
  "default_packs": [
    "vanilla",
    "mod_resources",
    "fabric",
    "Moonlight Mods Dynamic Assets",
    "distinguishedpotions:potion_overrides",
    "file/[1.3]+Enhanced+Boss+Bars.zip",
    "file/Created Simple Storage 1.3.zip",
    "file/Fancy Crops v1.0 pf5-15.zip",
    "file/Better_End_Portal_Frame_(1.20).zip",
    "file/Better Cherry Leaves.zip",
    "file/LowerGrass_1.20.zip",
    "file/ClearGlass.zip",
    "file/better_flame_particles-v2.0-mc1.14x-1.20x-resourcepack.zip",
    "file/Better+Low+Fire+32x.zip",
    "file/Fast Better Grass.zip"
  ],
  "default_overrides": {},
  "pack_overrides": {
    "built-in-packs": [
      "vanilla",
      "mod_resources",
      "fabric"
    ],
    "a-craft-assets": [
      "file/[1.3]+Enhanced+Boss+Bars.zip",
      "file/Created Simple Storage 1.3.zip",
      "file/Fancy Crops v1.0 pf5-15.zip",
      "file/Better_End_Portal_Frame_(1.20).zip",
      "file/Better Cherry Leaves.zip",
      "file/LowerGrass_1.20.zip",
      "file/ClearGlass.zip",
      "file/better_flame_particles-v2.0-mc1.14x-1.20x-resourcepack.zip",
      "file/Better+Low+Fire+32x.zip",
      "file/Fast Better Grass.zip"
    ],
    "$$built-in-packs": {
      "hidden": true,
      "required": true
    },
    "$$a-craft-assets":{
      "force_compatible": true
    }
  }
}```
cursive quarry
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and holding "T" in the resource pack screen doesn't load them even though i've defined them. I'm sure i've done something wrong, but i followed the config example so i'm confused as to what is incorrect.

tribal crater
tribal crater
rustic kindle
#

Hey, i was just wondering about the configured defaults mod. It says find more information on how the mod works in the readme file in github but there wasnt any information there. It seems like it may be the mod i need for my pack but i cant tell without more information.

tribal crater
rustic kindle
#

Oh ok ty

frail coral
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Do arrows fly differently in thin air?

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or chickens falling

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and is it possible to cause specific biomes to have a lower quality like volcanic plains

ionic spoke
#

"Thin Air" probably would cause a lot of ticking to check the player's current biome, really

#

Don't think chicken gravity and arrow flights will be changed due to height, however, as that would be a bit complicated too

#

That's just her guess, though.

tribal crater
tribal crater
soft egret
#

Hi, I've got a question regarding the diagonal window/fence etc. mods.
Is there a way to not connect diagonal glass planes f.e. without uninstalling the whole mod?

rain badge
#

Hello, are there any known mods that cause dynamic walls to break? Only a couple of vanilla walls seem to connect diagonally and place as diagonalwalls, the rest place as normal walls.

rain badge
#

I see nothing in the logs relating to this

rain badge
#

It looks like the issue comes from Immersive Weathering

#

Do you need me to make a bug report on github?

#

It also looks like Diagonal Walls cannot become the Snowlogged Walls block with snow real magic

robust delta
#

Given that diagonal walls already use the max number of blockstates, I can see why thry wouldn't be compatible with mods that add other blockstates such as those two

tribal crater
tribal crater
robust delta
#

Ahh

#

So it's self-imposed rather than minecraft's coded limitations, got it

tribal crater
#

i checked both mods, and it's not possible to support them, too many block states
like the sandy walls from IW, they add two block states (sand_age with 11 possible states and sandiness with two possible states)
vanilla walls have 3**4*2*2=324 possible states, with just IW they have 3**4*2*2*2*11=7,128 which is already really bad
diagonal walls have 2**8*2*2=1,024 possible states, with IW they would have 2**8*2*2*2*11=22,528 which is too much to handle

#

the problem with too many block states is that an extreme amount of more collision shapes and models needs to be calculated during start-up, and clients receive way more data during server login since all block states must be synced

#

you can use both mods and you won't have any issues, it's just that diagonal walls won't work for any of the walls IW adds new block states to

soft egret
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signal condor
signal condor
compact dome
rain badge
#

Is it possible to have Create Windows connect textures when diagonal? Currently textures don't connect even when not diagonal. Though I assume thats because its replaced with diagonalwindows:create/oak_window_pane

lunar fox
#

Does anyone kow if I can disable the block damage or spawns of the Mutant Creeper in the Mutant Monsters mod?
without disabling mobgrief

tribal crater
#

you can leave a suggestion on github for a config option

tribal crater
#

but redstone dust should block the connection if its in the cross shape. anything with a hitbox that intersects with the diagonal connection blocks it, anything smaller like a torch or so doesn't

tribal crater
# compact dome do mods that make usually unstackable items stackable count towards this issue? ...

no it's this issue specifically due to the way the mod hooks into the anvil menu
https://github.com/Roundaround/mc-fabric-stackables/issues/25

GitHub

When used in conjunction with Easy Anvils, items in the anvil do not get consumed. I tried this with a Netherite Sword and a Sharpness V book. I got the enchanted weapon but the original items stay...

tribal crater
tribal crater
robust delta
rigid rain
#

Question, does Configured Defaults & Resource packs overrides not work together? I noticed that default packs don't apply since there's already an options file there

rain badge
#

Is the working as intended then?

#

It stops working for all blocks?

cursive quarry
#

Is there an easy way to disable to Soulbound enchantment books?

long bridge
cursive quarry
#

i have that, and it says i can do it with NBT, but i have no idea how to use regex.

#

it doesn't give an example for it so i'm not sure how to use that

#

The books show up as minecraft:enchanted_book, obviously i can't blacklist that, or it would remove all enchanted books right?

long bridge
#

use f3+H I believe to see the tags

cursive quarry
#

i have advanced tooltips on already

#

oh wait, if i hit shift it shows it!

#

learned something new today lol

#

now the question is how do i write this into item obliterator lol

long bridge
cursive quarry
#

i have 1.7.0 on forge, so this is what i see

#

I tried adding "enderzoology:soulbound" to the blacklist section but it didn't work. And i just realized there's a channel for elocins in here so i'll move this over there.

upbeat cloak
#

is configured defaults able to create default serverconfig files?

tribal crater
tribal crater
tribal crater
thorny fern
#

Fuzs the man the legend. Hay I was trying to add the actions done in ParCool, I even put the actsions done in the config file of Paper Doll. So do you think you can make paper doll compatible with ParCool

rigid rain
tribal crater
livid chasm
#

Hello! I'm facing a problem with the mod Stylish Effects (https://www.curseforge.com/minecraft/mc-mods/stylish-effects) On Forge version - 1.20.1 (47.2.19), this mod is incompatible with another mod - ImmediatelyFast (https://www.curseforge.com/minecraft/mc-mods/immediatelyfast/files). The effect timer began to be displayed incorrectly, it almost disappeared, only the timer of the first effect is displayed correctly, this is clearly visible in the picture.

CurseForge

Status effect display overhaul: Display them in any menu! And way more compact.
1.6M Downloads | Mods

CurseForge

Speed up immediate mode rendering in Minecraft
12.5M Downloads | Mods

#

When using older versions of both mods, the problem does not disappear.

tight light
#

im playing the steampunk modpack and tried to increase the breathable height to 256 as shown, but it doesnt seem to be working. there isnt a thinair-server config or serverconfig files so idk what im doing wrong

#

hold on imight just be stupid? i thought those bubbles would run out and id start dieing but im not so i guess it did work. sorry for the inconvenience

rain badge
#

All of these work diagonally without IW installed

spiral thunder
#

heyhey, im missing some intel on the blockrunner mod. how do I change the item pool for the block types, and can i add new blocktypes that arent in the config by default?

#

since the non client config only comes with this:

{
  "#blockrunner:slightly_quick_blocks": 1.15,
  "#blockrunner:slightly_slow_blocks": 0.85,
  "#blockrunner:quick_blocks": 1.35,
  "#blockrunner:slow_blocks": 0.65,
  "#blockrunner:very_quick_blocks": 1.55,
  "#blockrunner:very_slow_blocks": 0.45
}```

and there is no blockrunner-server.toml by default
tribal crater
tribal crater
#

you can also add your blocks to the built-in tags, but those are mainly intended for other mod devs so they can add speeds to their blocks without hard dependening on block runner

livid chasm
tribal crater
#

still all walls with additional states from IW do not work though. quark walls will now though with IW installed

rain badge
#

Thanks! I'll check it out

onyx mason
#

how do i make the enchanting infuser go past the vanilla max levels

#

i can get unbreaking 6 with an enchanted book but i cant get it on the infuser

robust delta
#

I think it only goes 1 higher than vanilla max

polar seal
#

How do I actually turn off the thin air completely only for the overworld in the "Thin Air Mod"? I can't seem to make it work with the config file

tribal crater
tribal crater
molten ravine
#

how to have riz

onyx mason
#

i'll find out and tell you

onyx mason
#

nvm i cant find which one

#

but thanks for the info

polar seal
rain badge
#

The sunroot log wall from the deep aether mod has a missing model when placed.

#

Looks like all the log walls from that mod do

#

No additional blockstates

#

And the same for the Aerogel wall from the regular Aether mod

#

I'm guessing those use a custom wall model

past turtle
#

not sure if its known but the quark elytra icon on the armor bar and the overloading armor bar glitch out all of the menus when you have an elytra on. using forge 1.20.1

#

it causes every ui element to shift slightly to the right

tribal crater
past turtle
past turtle
#

is this good?

thorny fern
#

I was bored and i made a icon for the lungs for Thin air. idk if you like it but i am not the best pixel artest XD

#

The Lung 1 and 2

#

Lung 2

tribal crater
tribal crater
thorny fern
tawdry isle
#

I understand if this question shouldnโ€™t be on here idk yet. But Fuzz is there a chance now with add ons being added and with your mod being ported to bedrock idk if you even did it or idk tbh I hope it was you and are being compensated but will your other add ons ever possibly make it to bedrock now too?

tawdry isle
#

Oh okay good to know because I actually was beginning to worry cuz I heard some modders potentially because of the potential revenue made were discontinuing the Java mods one I heard of was Alex Mobs which is known as Naturalist on bedrock. But thanks for the answer!

rain badge
fading thicketBOT
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robust delta
# tawdry isle Oh okay good to know because I actually was beginning to worry cuz I heard some ...

"2. Q: Are any of Alex's mods ever going to be ported to Bedrock

A: Bedrock modding capabilities are very different from Java's and because of that, most of his mods are simply impossible to create 1-1 with Bedrock while preserving mechanics and functionality. Other developers are not allowed to port to Bedrock and use assets from the mod without the explicit permission from the developers"

-from Alexs Mods Discord FAQ

sharp pivot
#

can someone help me with easy magic

tulip skiff
#

not sure if this is on my end or its a mod issue but diagonal fences dont connect

#

mod's working fine sorry, it's my pack. not sure how to find the issue though

rain badge
#

Try looking through the pack to see if any mod modifies fences

past turtle
#

that line on the left is the bug

#

it shifts everything including the experience bar

#

video settings also get messed up and cut off in a weird way

spare vale
#

hey there ! Can someone help me about the resource pack overrides mod ?
I can't figure out why the mods I set to hidden in the config appear in the resource packs, despite following the wiki. Is there a known bug about this ?

kindred spade
#

hello, would it be a possibility to change where the heart counter displays from overflowing bars? it is not possible right now and I would love it if you added a config option for it

cursive quarry
#

I want to remove an enchant from the enchanting infuser. is that possible either through a config or a datapack? I'm running into a difficult to reproduce Armor dupe bug Where if the soulbound enchantment (from ender zoology) is on a piece of armor and you die and return to your grave (using simple tomb), there's a chance the armor piece will be duplicated.

I've disabled the enchantment book using Item obliterator, but the enchanting infuser still shows the enchantment as available.

pulsar lake
cursive quarry
#

You woulnd't happen to know of any off the top of your head that would add a grave but no extra magic/items/skills, etc would you?

safe oak
#

The Respirator for Thin Air still works on SteamPunk after running out of a durability

#

not sure if its an issue with Thin Air or not but this is the only item that the durability issue happens to in the pack afaik

cursive quarry
#

I had that issue too on my custom modpack. It continues to take durability damage and the red bar keeps getting longer and longer lol. starts to look silly

tribal crater
quartz marlin
#

Immerged chain hitting sound

tribal crater
tribal crater
tribal crater
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cursive quarry
#

Awesome ๐Ÿ˜„

kindred spade
winged lance
#

I am having problems with the sword blocking mechanics mod for 1.18.2. I am using that mod with dawn craft and was literally testing compatiblity with each mod 1by1 and it happens to have the same issue with multiple mods. It will let me hold down right click and auto parry with no punishment. the mods im testing are literally completely unrelated and i was wondering if you would know why it isn't working. mod examples like mutant monsters, enchant limiter, villager guard (I fixed this one by updating puzzle lib but the rest are still bung). there are probably more mods but I was wondering if there is a way to debug

fading thicketBOT
#

@solid briar requested deletion of this link.

polar vector
#

Hey Fuzs, a server member of mine was moving around bags of holding and claims that he clicked one of the bags with another bag, and caused the bag to empty itself. All their items disappeared.

#

Have you heard of this? I know I'm using a velocity proxy, that might've been a factor, but I'm not seeing any logging that could be helpful to me.

blissful badge
#

Is there a way to change a default value for Animal Mob Cap for Respawning Animals? 1.20.1 Forge

upd Global GameRules mod seems to work

patent kettle
#

Good morning โ˜บ๏ธ I was just wondering how to add a group of mobs to the Magnum Torch Mod. We are playing on a Cobblemon SMP and would love a way to stop Pokรฉmon spawning in certain areas. I've looked at the config myself and can't figure out if there's a way. Any help would be much appreciated ๐Ÿ˜Š

last herald
#

hey, so how do i change damage values for tools/weapons on golden age combat mod?

#

i wanna change it so it's identical to pre 1.9

wind dragon
#

How do you guys modify your common config files, i can decompile theme but it cant compile theme back i dont have source file, so how do i change the spawn weight inside the commonConfig.class

wind dragon
#

Its ok i found the solution

polar vector
last herald
#

yea?

polar vector
#

Did you find the settings you wanted to change?

last herald
#

yeah i'm trying to change the damage attack

#

and do i do it by doing it like this? minecraft:2_diamond_sword

polar vector
#
Format for every entry is "<namespace>:<path>,<amount>".
#
minecraft:diamond_sword,1
last herald
#

ohhh ok

rain badge
polar vector
#

Remember:

    #Takes precedence over any changes made by "legacy_attack_damage" option, but requires it to be enabled.
    #As with all items, this value is added ON TOP of the default attack strength of the player (which is 1.0 by default).
polar vector
rain badge
#

yeah I'll probably do that

#

Some walls don't seem to properly connect to walls above, it might be related to the immersive weathering fix

last herald
polar vector
#

no idea.

leaden monolith
#

Yo, so for the resourcepackoverides mod, the config file isn't being created. I'm on forge.

last herald
#

just like how in pre 1.9, it shows 7 damage

#

on diamond sword

polar vector
leaden monolith
#

nope

#

It doesnt require any other mods when on forge right?

polar vector
#

The modpage doesn't appear to say it does.

leaden monolith
#

I tried adding that luna mod, because it's for lunar modpacks, and it's their mod so I was checking to see if that was it

#

doesnt appear so

#

since it just crashes my game

#

on start

#

but the mod is installed, the config file just isnt showing up

#

all my other mods appear to be working though ๐Ÿคทโ€โ™‚๏ธ

#

including configured defaults

#

Even tried to manually makeshift the config file to see if it would use it

#

but nope

polar vector
#

Does resource pack override show up in the installed mods menu, inside minecraft?

leaden monolith
#

yep

polar vector
#

On the newest version? I don't see any bugfixes for that issue.

#

And are you 100% certain you're in the right modpack folder?

leaden monolith
#

v4.0.4 right?

#

certain

#

Resource Pack Overrides [Forge & Fabric]
ResourcePackOverrides-v4.0.4-1.19.2-Forge.jar

polar vector
#

Can't tell you what's going on, then. Try the version previous to the newest and see if it works.

leaden monolith
#

gotcha

leaden monolith
#

v4.0.3

polar vector
#

Do one more search through the discord and if you can't find anything, open a github ticket and wait for a reply.

leaden monolith
#

Alright

#

because when I try to click config in the in game menu, it doesnt work either lol

#

just gonna have to see if I can figure it out while I wait for a response

polar vector
#

We devs appreciate that you're trying to figure it out haha.

leaden monolith
#

Im very used to making modpacks, configurating mods, publishing modpacks and such

#

never had this happen before

#

and since there are apparently no mod requiremnts for it

#

bamboozled

#

Cant find anything on it not creating the config file too ๐Ÿ˜ญ

#

I must be doing something wrong with the mod

wind dragon
#

when I download the source code and I get 1.20.4 for Mutant Monsters mod and the n I run gradlew.bat I cant seem to find a build anywhere, or at least a good one. I get some half empty .jar inside common/lib

#

am i doing something wrong or is is the build problem ?

ancient questBOT
#

vhub_ has been timed out for 2m mute
spacearrowRight Reason: Similar-Messages Spam

livid fog
#

So, I feel a bit stupid...I need to add a wall to diagonalwalls:non_diagonal_walls block tag. But how???
For context: in "Mana and Artifice" there is a multi-block structure that needs a specific wall (Vinteum Stone Wall) and I finally realized that the wall in question gets dynamically switched out. I spend an embarrassing amount of time trying to figure out what was going on ๐Ÿ˜…

proper galleon
#

Hey, I hope this is where I'm supposed to ask this. With Diagonal Windows (Fabric specifically), is it compatible with any mods offering connected textures? Or is there a fix that makes the diagonal windows work with the ones offered with Continuity?

barren lily
#

hi, im trying to use Magnums torch to block a certain spawner but even after adding SPAWNER in the config file its still not working is there any solution?

quaint tusk
#

Are there any plans for Thin Air to be compatable with Ad Astra?

wind dragon
#

I have changed the common config if the Mutant monster and no matter how I change the weight the mobs still are rare I dont know what to do besides that

#

Did anyone else change it or nah ?

robust delta
robust delta
#

There's a list of items that are air providers which you can add to, the same for dimensions without air

#

within the data folder

iron lagoon
#

anyone know how long this takes to hatch (mutant monsters) also cant find any information / documentation / wiki to understand how the mod works if one exists could someone give me the link pls ty

chrome bone
#

hey for permanent sponges how can i pick them up again? seems like magmatic sponges are 1 time usage even with silk touch.

quasi moss
#

For thin air mod, how do I build on a mountain without constantly running out of air

#

Like a bare

#

Base

thin stirrup
#

Hi everyone! How to connect Mindful Darkness
for JEI and The Aether mods? shyduck

thin stirrup
#

Also noticed, hearts and armor in the HUD also darken, thereby eating 30 fps, how can you remove them darken?

neat slate
#

Hey guys, can anyone help with the armor stand mod? I run a server and one of my players is trying to get the mod to work. I do have the vanilla tweaks datapack already. And they did change the config file "use_vanilla_tweaks_triggers" to true But they get this error https://glaze.s-ul.eu/nBQD4twb.png I do have LuckPerms so we also tried to change the "override_client_permissions_check" But no luck. Do i need to give them permission to /data? Seems a bit scary to do that since that allows them to do all sorts of weird stuff

last herald
#

basically showing damage of only the tools/weapons itself, and not the bare hand damage

#

which doesn't happen in 1.8

rain star
thin stirrup
#

Help please, I have changed configs, nothing changes ๐Ÿ˜ญ

edgy meadow
#

How do i configure Easy Magic mod?

#

i got the mod menu so i can configure it

#

i can configure every mod but not this one

#

i did it manually

last herald
#

btw is golden age combat a problem on servers?

#

like if i wanna do bedwars on hypixel

burnt mirage
#

Is there a way to make the create diving suit work for thin air?

opal storm
#

Hi everyone, is there any way to recharge the respirator, or do I make a new one?

random wasp
#

I have found a fatal issue with "Golden Age Combat", I am running 1.20.1 "Neoforge" This combat mod is triggering a client crash, from how it is programmed to interact with several modded weapons, specifcally "slingshot" from "The Undergarden" and another modpack I have which features a slingshot that's escaping my mind atm...

#

The crash appears to be created from the slingshots projectile's ownership being changed upon firing/ or potentially contact with entity. The items will fire upon static entity with no issue, but I think the problem is the game is not understanding what is causing the damage value? Like for example I shoot a skeleton, and the projectile is maybe lacking the capacity of informing that entity who shot it? and this might be causing client crash.

fading thicketBOT
random wasp
#

and just incase you were going to ask, yes i have trouble shooted, i know im running a lot of mods but turning off golden age combat, (my 1st suspicion) instantly fixed the crash issue. just to get ahead of things if you were wondering, like yes im sure this is the issue

#

it is also crashing with "brass's armory" when interacting with "boomerangs"

#

I'm pretty sure it's the exact same issue

karmic briar
#

can anyone explain to me how to get the mutant endermand hand? ive killed so many of them

analog rain
#

You have to kill a ton of mutant endermen, it's really rare

karmic briar
#

but how do I get it specifically?

analog rain
#

It drops

karmic briar
#

so its just a rare drop for killing them?

#

I see

analog rain
#

Yes

karmic briar
#

well I guess I have more killing to do

#

any idea what the probability is of it dropping?

#

thank you for the help

#

still havent gotten it tho

#

also why isnt chemical x craftable in 1.18.2?

tribal crater
tribal crater
tribal crater
last herald
#

but then that would make it deal less damage

tribal crater
last herald
#

my whole point here is to just show damage text that doesn't really include player's bare hand damage

#

like i wanna make it so that it deals same exact damage as it does from 1.8, but the text showing doesn't really include the player bare hand

tribal crater
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rain badge
tribal crater
neat slate
#

Its the error in the screenshot

tribal crater
tribal crater
last herald
#

wait really? cuz going on 1.8, and using the diamond sword, it seems like it does same exact damage as it does on the golden age combat mod when it's at legacy damage values

tribal crater
last herald
#

while it's showing 8 damage on diamond sword on golden age combat mod

tribal crater
rain badge
#

alright

last herald
tribal crater
rain badge
#

Could a way to place diagonal blocks as normal vanilla blocks be added so that normal connections are still possible? Maybe by holding shift?

tribal crater
#

jei doesn't show it for some reason

quaint tusk
karmic briar
#

I tried making it out of a splash potion butit didnt work

#

but if it only works with thick potions thats probably whyt

tribal crater
tribal crater
karmic briar
#

but thats the wiki for mutant creatures not mutant monsters. I thought it worked differently now

tribal crater
#

mutant monsters is a direct port of mutant creatures / beasts

karmic briar
#

I see. the description of how to get the hand is misleading

karmic briar
#

but I still dont get what I need to do even after reading that

tribal crater
rain badge
#

alright, fair enough

last herald
#

@tribal craterso it it possible to make it so that on tools/weapons it doesn't include player's bare hand damage?

#

basically only displaying, not actually changing the damage value

tribal crater
last herald
#

oh damn ok

#

was hoping there was maybe a mod for this

tribal crater
#

the command is sent by the client though based on the client permission level

neat slate
#

they can use the armor stands without the mod

#

with the standard book

tribal crater
#

that is separate

#

maybe lucky perms sends a wrong permission level to clients

neat slate
#

i have luckperms, idk if i need to give them anything specific?

#

not sure what that would be though

tribal crater
#

/data requires permission level 2, armor statues checks if the client has that level and if it does it uses /data and not /trigger

#

i can add a way in the config to force using /trigger even if the permission level would allow for /data

neat slate
#

They are on level 0, or 1 or whatever default is

#

just assumed they wouldnt need perms since they can use all the other /triggers

tribal crater
#

the problem seems to be the client thinking it has a permission level higher than it actually has

neat slate
#

thats weird

tribal crater
#

this is all i check when deciding whether to use /trigger or /data

neat slate
#

idk what i'd do about that

tribal crater
#

and since the config option is clearly turned on the permission check for <2 must fail

neat slate
#

But yeah its some permission thing, coz when i give her op it works just fine

thin stirrup
#

Oh thanks, I've already made a resource pack that redesigns these GUI mods, I can upload โค

tribal crater
tribal crater
neat slate
#

fabric 1.20.4

tribal crater
neat slate
#

alright

neat slate
edgy wyvern
#

Is there an easy way I config what mobs are effected by limited air in the thin air mod?

tribal crater
wicked trout
#

I think there might be an error with the version number.

tribal crater
# wicked trout

thanks took it down again. was on the wrong branch. might do a reuplaod later

edgy wyvern
tribal crater
edgy wyvern
#

Ok cool. What would I do to make villagers immune to "yellow" air levels, for example?

#

Or disable bad air for villagers entirely?

sharp glen
#

I keep finding the labyrinth structure on hillsides and it appears to float or have abrupt connections with the ground. Would it be possible to use minecraft:legacy_single_pool_element to make them look smoother with the terrain?

quasi moss
#

hey! how do i pick up the mutant skeleton pieces after i kill it>

marble obsidian
#

does anyone have the recipe for the bartering station? it doesnt say it on forge or ingame

proven patio
#

Hi can anyone help me how to fix the view of this? It's from Mob Plaques, i can barely see the heart

tribal crater
tribal crater
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proven patio
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sharp glen
proven patio
languid nova
#

is this normal?

long bridge
finite bobcatBOT
#

We don't support Aternos nor can we assist you with using it for reasons listed below;

  1. You are unable to add / edit the mods to implement a fix that can be game changing at times.
  2. We are unable to control the updates of our packs on Aternos, nor ever will.
  3. The hosting is not strong enough to host our packs on there without it crashing every so often.
  4. We have other free methods that work much better than Aternos does.
long bridge
#

FINALLY YOU WIRK AGAIN

languid nova
long bridge
tribal crater
tribal crater
tribal crater
quartz marlin
#

Is there an nbt tag to control the hit times of the shield of the basher and inquisitor?

#

So by resetting the times it could make their shields last longer

quartz marlin
#

๐Ÿ˜ข

random wasp
#

oops nvm im an idiot found it

marble obsidian
#

does anyone have the recipe to the enhanced enchanting enfuser?

thorny fern
#

Fuzs I love your works so much here. you can have this for free

#

better looking brewing list

compact dome
#

will there ever be compatibility between the enchanting infuser and the mod overenchanted? letting you infuse enchantments with levels above the vanilla limit (sharpness xii, knockback v etc.)

tribal crater
#

i have an upcoming mod though which allows you to change max level for enchants as well globally (enchanting table/anvil/enchant command/loot) and it will be compatible out of the box

tribal crater
#

that is completely different issue from yours

#

please use this custom version and send the new crash report. your issue is unfortunately hard to track down

compact dome
#

will it be for 1.20.1 fabric? if so where can i follow you so i get notified when the mod does release

spare vale
#

hey there ! Can someone help me about the resource pack overrides mod ?
I can't figure out why the mods I set to hidden in the config appear in the resource packs menu, despite following the wiki. Is there a known bug about this ?

tribal crater
#

no the issue is related to resource reloading, it's probably caused by some optimization mod

#

dynamic crosshair works fine i tested it

tribal crater
#

and your latest.log

tribal crater
#

hmm it's working fine for me...

mint fiber
#

Is illager invasion compatible with savage and ravage?

finite bobcatBOT
fair crane
#

Is there a way to prioritize textures and animations added by a resource pack over those from the Better Animations Collections mod? Here's what I'm aiming for: When I'm not using the FreshAnimations texture, I want the mobs to have the BetterAnimations animations. However, when I activate FreshAnimations, I want them to use animations from that pack instead.

Currently, if Better Animations Collections has any animation activated, using it alongside Fresh Animations causes issues with the mob models, such as missing eyes. It would be ideal if the texture from FreshAnimations simply took precedence in these cases

tribal crater
fair crane
#

nope, only if i enable the pig animation too

gleaming wing
#

I have some trouble about Thin Air mod. Nothing changes when I set the dimensions = ["minecraft:overworld... tags to green or when I change the height at which it takes effect

#

dimensions = ["minecraft:overworld=green,0:green,250:yellow", "minecraft:the_nether=yellow", "minecraft:the_end=red"]

#

and it keeps drowning at 128

tribal crater
tribal crater
ancient questBOT
#

ilucxsg2z has been timed out for 2m mute
spacearrowRight Reason: Similar-Messages Spam

visual jay
#

Noticed that Mindful Darkness doesn't seem to be compatible with Truly Modular's workbench, what could be the cause of this?

#

Here's what it looks like, by the way

tribal crater
visual jay
#

alright thanks, I'll check it out

visual jay
#

Got it working! Thank you!

#

for anyone having the same issue, just paste "textures/gui/crafter/background.png" into the paths section of the mindful darkness client config

tribal crater
#

thanks!

potent oak
#

do modded methods of providing air work in thin air? for instance could i use an ad astra oxygen distributor for making places too high/low have air?

heady bobcat
#

hey, is Easy Magic compatible with Apotheosis?

tribal crater
unkempt pier
#

Question about Respawning Animals mod, does it respawn elder guardian?

robust delta
#

no

unkempt pier
#

Dang

native flicker
#

Hi, why has the readme for FCAP been mostly deleted? What happened? Can the project still be used with Jared's multiloader?

jagged cedar
pearl portal
#

hey fuzs, for diag fences, is there something that can be done on a texture pack side to prevent the invis? ๐Ÿ’‹

tribal crater
#

you can allow them to spawn in monuments like normal guardians by editing the structure json though (via vanilla data pack)

tribal crater
tribal crater
static grotto
#

Hi
I was trying to add a group of mobs to the Magnum Torch Mod. We are playing on a Cobblemon Modpack and we want to stop Pokรฉmon spawning with with the Emerald Torch. I've looked at the config myself and can't figure out how to do that.
Someone can help me?

quasi moss
#

Does anyone know how to get back the sweep attacks on the golden age mod

languid nova
long bridge
quasi moss
#

I have 48gb of ram and usually run servers with these java args:
-Xmx8G -Xms4G -XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

#

Most servers, even modded, don't really need more than 8g. So, if your pc has at least 16gb you could run the server yourself with a max of 4G and min 2G and 8G to Minecraft itself with a min of 4G

long bridge
#

it depends on the amount of players you wanna have playing on the server

long bridge
#

your pc only has 4 gigs ram total?

quasi moss
#

Please run that by me again.

languid nova
quasi moss
#

I-

long bridge
#

double check that again please

quasi moss
#

Can I cry? I thought we were like a solid decade to two decades past the era of 4gb computers....

long bridge
quasi moss
#

I got 48GB so I usually run the same args as I use for a server but with -Xmx24G -Xms8G

languid nova
long bridge
#

you cannot play mc then.

quasi moss
long bridge
#

you need at least 2 gigs for vanilla

#

Please, start saving up for a real computer

quasi moss
#

Ok ok ok wait wait wait. What type of pc/laptop do ya got?@languid nova

#

If you say a chrome book...

#

Dependent on what you have it may or may not be upgradeable

quasi moss
long bridge
#

yeah you can't do anything except check an email probably

languid nova
quasi moss
quasi moss
#

That's like...I-...Oh heavens. That's a solid 8 year old+ pc.\

languid nova
quasi moss
#

If I recall the compaq 8200 was like 2011/2016 release date and is a 2nd generation intel core processor...

#

How do you do anything on that...

#

You'r like 12 generations behind the most recent 14th gen core processors.

languid nova
quasi moss
#

I'm going to cry...

long bridge
#

it's not strong if you only have 4 gigs ram

languid nova
long bridge
#

those aren't very intensive things.

quasi moss
#

That's a 2011 Compaq....The 2400s was released in 2011 and discontinued in 2013...

languid nova
long bridge
#

you will need to upgrade eventually.

#

best start saving sooner than later

quasi moss
#

@languid novaWhen did you get this pc and how much did you pay?

long bridge
#

you got scammed ๐Ÿ˜ญ

quasi moss
#

My dude. You got a 12 year old pc...

#

With how fast tech has evolved that is heavily outdated

#

My i3 10105 cpu came out like 2021 and came in a prebuilt I bought. It's 3 years old(the cpu, possibly pc too idk) and still seems way out of league with current processors. Even with some processors from 2022/23

#

This is why research is HEAVILY important before buying a pc. I researched all the specs of mine and only paid $500 cause dude wanted it gone. Have already sunk an extra solid $200ish into it with ram and better storage.

#

I could never imagine rn having a 12 year old pc...That'd make me feel like I was young and on windows xp again....

#

Excuse me while I now go and comprehend this all because I have no more words at this very moment.

dusk dome
#

10th gen was pretty bad tbh

quasi moss
long bridge
#

and 4 gigs total

quasi moss
#

Like...It makes me feel ancient and I'm soon to be 22...

long bridge
#

I think I had the same compaq and it only had 2 slots for memory and they were VERY picky laptops

quasi moss
long bridge
#

think mine had 6 gigs ram, which still is bad, but I could run minecraft and imvu on it xD

quasi moss
#

Does anyone know how to get back the sweep attacks or sweeping edge on the golden age mod

tribal crater
tribal crater
quasi moss
tribal crater
#

yes server config

humble shard
#

Is there a way to add skins to straw statues without having to name a player?

pulsar lake
#

all players have names, no?

humble shard
#

Do I need to name someone in particular or can I just upload a skin

pulsar lake
#

oh idk

humble shard
#

Does Fuzs know?

quasi moss
static grotto
robust delta
robust delta
static grotto
#

I found these two files
but...

#

adding one by one will be terrible...

robust delta
static grotto
#

but thanks for trying

#

Now I have to see if I have the patience to do them one by one...

honest dove
#

Why doesnโ€™t Easy Shulker Boxes have a config

tribal crater
tribal crater
tribal crater
honest dove
#

Oh okay

uncut cloak
#

hello, is illagar invasion a heavy mod? if you can, name another mod that have similiar performance usage?

static grotto
robust delta
static grotto
#

yes

#

Am I doing it right?

#

I'm using the "forge config screens" mod

robust delta
#

Have you tried looking at it's config in a text editor?

static grotto
#

yes, its here

robust delta
#

Ah, it's probably an issue with "blocked_spawn_types"

#

Or mob_category

#

It's not blocked spawn types

#

They might have their own category

#

{
"enabled": true,
"neededInstalledMods": [],
"neededUninstalledMods": [],
"spawns": [
{
"id": "bulbasaur-1",
"pokemon": "bulbasaur",
"presets": [
"natural"
],
"type": "pokemon",
"context": "grounded",
"bucket": "ultra-rare",
"level": "5-32",
"weight": 9.0,
"condition": {
"canSeeSky": true,
"biomes": [
"#cobblemon:is_jungle",
"#cobblemon:is_tropical_island"
]
}
}
]
}

#

category might be "pokemon"

static grotto
#

I have this mod installed too,
its make some pokemons spawn aggressive

robust delta
#

That might affect it

#

try adding "MONSTER" to the mob category in addition to "CREATURE"

static grotto
robust delta
static grotto
#

here right?

robust delta
#

yes

static grotto
static grotto
dusty tendon
#

hey hey, im probably not the first one but could find any faq or support channels for it.

I want to use your well designed Illager Invasion mod but alongside fresh animations, how do i do that? right now some of the textures are just bugged when using these 2 together

robust delta
#

@static grotto I used Spawn Balance Utility to get the data used to spawn mobs per biome.

No cobblemon appeared in the list, this may imply that they don't spawn using the normal spawning code, in which case Magnum Torch won't be able to block them

static grotto
#

yeah... Apparently there's nothing to do then. I was trying other things here and nothing worked too

dusty tendon
#

can i have help too? Frog014

#

idk where else to go

ivory harness
#

does anyone know if the enchanting infuser is gonna get a compatibility with the deepshelf of arcane treasures from the apotheosis mod?

vapid oak
#

Hello, I got a small problem with Visual Workbench, a very specific problem with Epic Knights.

analog rain
vapid oak
#

Oh ok thanks

tribal crater
finite bobcatBOT
ivory harness
tribal crater
compact dome
fading thicketBOT
compact dome
#

this only happens some times tho

quartz marlin
#

How to trigger the stun of bashers and inquisitors? Only by player's melee attack?

#

Is there a command to do it?

tribal crater
tribal crater
pulsar lake
#

LAN is not reliable in modded environments

#

random issues like this that only happen some times are a perfect example of it

#

self-hosting is a far more reliable alternative to LAN

severe nexus
#

how do you get the hatchet from the marauder?

compact dome
compact dome
long bridge
compact dome
#

then can you recommend a free server host that can handle modded fabric?

pulsar lake
#

or Aternos

#

but Aternos is shit

#

for a multitude of reasons

compact dome
pulsar lake
finite bobcatBOT
#

We suggest renting a server from Bisect Hosting:
Approx. $10 - $25 a month depending on what plan you choose. You can also get 25% off with Code LunaPixel.

Go to https://www.bisecthosting.com/LunaPixel and order a plan which fits you. We suggest 1GB per player but nothing lower than 4GB as the server needs at least 3GB to run.

Go to #server-hosting for more Info!

Free Method: (This is hosting on your own PC, which is harder to do so we suggest getting a server via Bisect Hosting)

  1. Download the serverpack from Curseforge's website
  2. Right click the start.ps1 file and click Run with Powershell
    To join your own server, type localhost into Direct Connect.
    This video explains the process https://www.youtube.com/watch?v=wuGUbVbLsDc
    The server IP address is your Public IP Address, which can be found by googling my ip address

If other players are unable to join, find a portforwarding guide online.

compact dome
#

will the server run even when my pc is off?

#

since me and my friend kinda play at diff times

long bridge
#

Youโ€™ll need to have pc on and server running for them to access

graceful shell
#

sword blocking just refuses to work for me regardless of what my config has enabled.

sudden scroll
#

I tried Mindful Darkness in Fabric 1.19.2 but its not turning the chests from Iron chests restocked or Iron Chests (Fabric) to dark, but it did work on another version (1.20.1).
I wanted to report it but I didnt know if it was a bug and I thought to ask here first

hollow patrol
#

hello, what are the mob id's for the mutant creatures?

graceful shell
#

ok I figured out that sword-blocking is a separate mod but how can i get the 1.7 1st person sword block position.

hollow patrol
#

cant seem to find them anywhere, the id's in the config file dont seem to work (trying to stop them from spawning in my spawn area)

robust delta
hollow patrol
robust delta
hollow patrol
#

after 4 lines it does that for some reaosn - if it affected the command i believe it wouldve had an error sooner

robust delta
#

Can you send your config file?

hollow patrol
robust delta
robust delta
# paper sedge

You've removed the mutant monsters spawns from that config already?
Whole reason of asking was to see if you'd put them in right.
It's not likely to be an issue with mutant monsters itself, either an error in writing the config or with the mod blocking spawns

paper sedge
#

We cant get them in it wont let us input them using their ids

robust delta
#

Does it work with other modded mobs?

paper sedge
#

will try rn hold on

#

ok i tried with a naga from twilight forest and its giving the same error msg for its id, i guess its a worldguard thing il go ask em

edgy wyvern
#

I'm trying to see the mod jar for thin air, I get this weird language. What do I?

robust delta
robust delta
edgy wyvern
#

I'm trying to take villagers out of the thin air affected tag

edgy wyvern
robust delta
edgy wyvern
#

how do I extraxt it?

edgy wyvern
#

I am pressing "extract all" from the compress zip and the resulting jar takes me to the same screen of unreadable lines

robust delta
edgy wyvern
#

I don't get an extract prompt on the jar

edgy wyvern
#

I figured it out, I needed an archiver

hearty patio
#

hey may I ask a quick question about one of fuzs mods? I don't want to post it in the wrong place

#

I'm considering adding the Straw Statues mod to my Minecraft server but before I do I'm trying to work out how it sources the skins. Could I make multiple versions of custom skins and apply them to the statues or can I only select existing skins being used by actual accounts?
I'm trying to see if I could place multiple statues of my avatar wearing multiple outfits and want to make sure if I change skins it wont update all of the statues to a single model.
Thanks!

tribal crater
tribal crater
tribal crater
tribal crater
#

yes, for some. like the hulk hammer from the mutant zombie

tribal crater
hearty patio
sudden scroll
#

should i report this on github?

languid nova
#

what is the "Withering" enchanment in enderzoology mod?

tribal crater
tribal crater
tribal crater
sturdy veldt
#

yes

#

why?

languid nova
sudden scroll
thin wedge
#

How do you obtain the Mutant Enderman Hand item in Survival

tribal crater
# sturdy veldt why?

it's a known bug on that version, haven't gotten around to pushing a new release there

tribal crater
tribal crater
compact dome
fading thicketBOT
limpid hill
#

Hey, is there a way to use vanilla glass panes if I have diagonal windows installed? Because my vanilla panes have connected textures but whenever I place a pane it turns into a modded version

tribal crater
limpid hill
#

Sorry im pretty new to modding lol

tawdry isle
#

Hey Fuzs question is there a mod pack that adds all your mods into one mod pack plus performance enhancers?

ionic pebble
#

He does one have

#

Well...it's more rpg focused I think

tawdry isle
#

If you happen to know the name of it Iโ€™ll take a ping reply if you have if not Iโ€™ll just wait for Fuzs response

languid nova
#

fuzs, when will come the updated mods for 1.20.5?

finite bobcatBOT
#

Don't ask devs for ETA's, it's rude.

For the majority of devs this is a hobby, asking when a project they're working on will release adds unnecessary pressure. The only thing that increased pressure does is contribute towards demotivation and burnout, causing the project to take longer.

tawdry isle
#

The update just dropped today people are wild with the questions.

tribal crater
tawdry isle
storm shale
#

I have a question regarding the Completionist's Index. I know that you can add items to the blacklist, but is there a way to do it in bulk? I plan on disabling the majority of items from OTBYG, and several Abnormals blocks that you cant access yet outside of Randomium.

tribal crater
storm shale
#

๐Ÿ‘ thank you!

dull bloom
#

Hi, Fuzs i know that 1.20.5 just came out are there any plans to update your mods to that version?

long bridge