#fuzs-projects

1 messages · Page 5 of 1

tribal crater
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make a resource pack for now

quiet heron
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Armor Statues mod crashes and i have no idea why
i can share my mod list

quiet heron
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i didn't think it would help cuz it's a very general crash log can be caused by many things but here you go :

The game crashed whilst initializing game
Error: java.lang.IllegalAccessError: class me.jellysquid.mods.sodium.client.render.vertex.transform.CommonVertexElement tried to access private field com.mojang.blaze3d.vertex.VertexFormat.f_86013_ (me.jellysquid.mods.sodium.client.render.vertex.transform.CommonVertexElement is in module rubidium@0.6.5 of loader 'TRANSFORMER' @255d9277; com.mojang.blaze3d.vertex.VertexFormat is in module minecraft@1.20.1 of loader 'TRANSFORMER' @255d9277)

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i had that few times and every time it was something different so i don't know what it is this time

sterile wasp
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please

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send the actual log file

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a snippet of the log doesn't help

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and send the crash report

quiet heron
sterile wasp
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thank you

quasi moss
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Is anyone else having problems with the mutant monsters config in 1.20.1? For some reason, the config does not seem affect the spawn of mutant endermen for the fabric 1.20.1 versions of the mod (aka v8.0.0, v8.0.1, and v8.0.2). For example, the first screenshot shows the results of the config for the mutant endermen being set to 0.00005, the second screenshot shows the results of the config for the mutant endermen being set to 0 (this is a singleplayer test, but the same is happening on my friend's server)

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The only other mods besides mutant monsters and its dependencies I had installed when I ran this test was Xaero's Minimap and Xaero's World Map, but I also tried using only mutant monsters and its dependencies and the same result occuried

tribal crater
tribal crater
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make sure to update puzzles lib and forge to the latest version

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i had this crash during testing too and it was related to that, but in the end there is a bug in rubidium which doesn't let you see the forge missing dependencies screen but throws this mixin error instead

quiet heron
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when i first tried the mod it was the latest and crashed again but now it might be the problem let me try it

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yeah i don't have an idea why the hell it crashed when i tried it first time but now it works after updating the lib again. thanks for the help i never gave a possibility that it was because of something that basic.

minor blade
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btw, keep up the good work! Love your stuff!

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all yall at LPS do amazing work

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but what other changes were there between 1.19 and 1.20 for it?

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like, things i should make a datapack for or if its worth changing for a private modpack im making

paper kiln
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I think a particle effect on successful parry and optionally when an attack is blocked would help with visual responsiveness

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I replied to the wrong message but this is about the sword blocking mod lol

tribal crater
minor blade
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like...i have most of your mods in my private pack lol

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but yeah, are there any important changes other than the textures between 1.19.2 and 1.20?

tribal crater
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bugfixes which should make their way to 1.18/1.19 at some point

minor blade
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ok, thank you!

tribal crater
paper kiln
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I also like the sound effect quite a bit, just figured a visual queue would enhance it but your choice!

minor blade
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hm...hey, dumb question, but is it common for modpacks to go as far as implementing custom textures and/or model changes for consistancy?

paper kiln
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Yes I believe so

minor blade
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hm...how easy or hard would it be for me to change the creeper minion model/texture via pack?

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for both the enemy and friendly one

tribal crater
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the texture is hardcoded to the vanilla creeper texture

minor blade
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oh-

tribal crater
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and mod models cannot be changed

minor blade
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ive done it before with weapons and items, but i guess mobs are harder in that regard

tribal crater
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but if you have a nice texture and a nice model and I like it it could maybe replace the current one

paper kiln
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They can't? I thought lots of create resource packs changed it pretty drastically

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Mod models btw

tribal crater
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not for entities unless there is a mod making that possible which I'm unaware of. even mods like entity model features should only allow for changing vanilla mobs

minor blade
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well, i currently have 3 types of baby creepers in my pack. The one from Mutant Mobs, the one from Savage and Ravage (Spore creepers), and the creeperlings from Majrusz's difficulty

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i was thinking of "fusing" two of them together somehow

paper kiln
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I think you'd need a mod to do that

tribal crater
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i see, that doesn't seem possible without a dedicated mod

minor blade
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thats fair

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like...even just a small creeper with a big head to fit the other baby mobs would probobly be better than the current creeper minion, to help em stand out or just look cute

minor blade
pliant quartz
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Hey, so right now I'm trying to create a BMC1.18 Server on my local machine, to then transfer it onto my pterodactyl gameserver.

Though, I can't even get the .jar file or world files generated into my locally running server right now which seems weird to me. The ps1 script ran through and the world was generated although theres nothing that happened in my folder

minor blade
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like...is this too many small creeper variations?

pliant quartz
pliant quartz
minor blade
pliant quartz
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AH

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failed opsec

tribal crater
pliant quartz
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lmao

tribal crater
# minor blade

yeah the big head looks better, just changed it to that. will as the artist that did the retexture to make something for the minion that's more inline with the mutant creeper

minor blade
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oh?

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as in its already done or needs to be done?

tribal crater
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i just made the head big in dev, not gonna release it for now

minor blade
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fair nuff

tribal crater
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i don't have another texture, but I asked the artist if they can make one in the new style

minor blade
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and yeah, a texture to make it stand out more than just being a tiny creeper would probably be best

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also...what do you think is better, a 3d model for the hulk hammer akin to the MC dungeons hammers, or the current 2d sprite?

thorny tapir
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i basically have figured out that the puzzles lib is leading to some interaction that leads to the game crashing, is there any known incompatabilities or anything like that, anything helps ty, i can send my full mod list and also the part of the crash log that points to puzzleslib being the issue and anything else that may be needed :D

thorny tapir
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okii should i send that here?

tribal crater
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sure

thorny tapir
tribal crater
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please send the full crash report or log

thorny tapir
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oh okay!

tribal crater
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doggomodoverhauled is conflicting

thorny tapir
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ty :D

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yay it works many thanks <3

tribal crater
thorny tapir
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okey!

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nope im getting the same error from before

tribal crater
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k will need a different approach then...

tribal crater
narrow hawk
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Greetings. The puzzlelib library crashes for no apparent reason on a clean client with a build that works perfectly on 1.18.2. The same build now doesn't want to run properly, due to puzzlelib.

tribal crater
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remove firstperson mod

hearty juniper
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Quick question, love the diagonal fence mod. Is it possible to get a compat for the railings (short fences) from the architect's palette mod?

tribal crater
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actually looking at their implementation they might just have to make a few small changes on their end and it should work out of the box..

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gonna experiment with that a little, maybe i can make a PR

sterile wasp
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make sure its compatible with bettercombat

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as bettercombat implements its own cleancut/swingthroughgrass

hearty juniper
tribal crater
stuck bloom
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Is there any way to get the 1.16.5 advanced enchanting infuser to be like the ones in 1.18 and above?

celest zenith
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guys what is the range of trading post?

tribal crater
celest zenith
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gotcha thanks

paper kiln
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Do you plan on backporting sword blocking standalone mod to 1.18.2? Just curious since I know it's a prerelease rn

tribal crater
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@thorny tapir this is a custom fixed version of the doggo mod that works with puzzles lib. it's just a built version from the PR i linked above in case you already want to play it

quasi moss
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Fuz

rugged canyon
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Hi so he kept getting this type of error

safe oak
rugged canyon
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we tried going through all; curseforge solutions and dowloaded night config too

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so anything?

languid magnet
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hey guys

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whenever installing visual workbench my game does not launch

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i already have all the correct downloads versions and puzzle lib installed so does anyone know why it's not working?

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wait nvm i fixed it

tribal crater
rugged canyon
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I can upload them tomorrow as that is my cousin error and it is 1040 pm

hoary trench
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is there any way to set the material repair cost to 0 with easy anvils?

vivid vessel
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@tribal crater THANKS for the 1.18.2 backport for easy anvils finally!

I appricate it very much

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If u no remember me, this convo here*

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Thank you 🙂

tribal crater
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took way longer than it should have but there you finally have it haha

tribal crater
hoary trench
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when i set it to 0 i cant repair at all

tribal crater
hoary trench
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i totally know how to do that

sterile wasp
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make an account

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go on the easy anvils github page

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click create an issue

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fill out the fields

short pecan
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hello
can I use straw statues 1.19.2 or 1.20.1 on version 1.19.4
fabric
because there is no version for 1.19.4

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@tribal crater

analog rain
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don't ping staff, they will eventually see it

short pecan
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ok sorry

plush current
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Hey I got a crash on startup and the quilt bot reckons its an issue with puzzles lib

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sorry if it has nothing to do w/ your mod, just can't figure out what's wrong

tribal crater
granite badger
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Is there a way to use the Easy Magic mod on a spigot server?

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I'm sorry if this is a stupid question. I'm kind anew to this and the Easy Magic mod looks like such a good feature to have on the server

tribal crater
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i have no clue how spigot works

analog rain
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from what I know, you can't add mods because it isn't a modded server, it's a spigot plugin server

vivid vessel
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Visual Workbench is crashing for me, I was trying to make it work with this mod.

I am thinking maybe your mod isnt compatible with this mod crafting tables that are also in minecarts

"vct:birch_crafting_table",
"vct:acacia_crafting_table",
"vct:jungle_crafting_table",
"vct:river_crafting_table",
"vct:quark_azalea_crafting_table",
"vct:quark_blossom_crafting_table",
"vct:bm_blighted_balsa_crafting_table",
"vct:bm_willow_crafting_table",
"vct:bm_ancient_oak_crafting_table",
"vct:spruce_crafting_table",
"vct:bm_swamp_cypress_crafting_table",
"vct:driftwood_crafting_table",
"vct:crimson_crafting_table",
"vct:warped_crafting_table",
"vct:dark_oak_crafting_table",
"vct:jungle_crafting_table_minecart",
"vct:bm_willow_crafting_table_minecart",
"vct:birch_crafting_table_minecart",
"vct:driftwood_crafting_table_minecart",
"vct:oak_crafting_table_minecart",
"vct:warped_crafting_table_minecart",
"vct:crimson_crafting_table_minecart",
"vct:acacia_crafting_table_minecart",
"vct:bm_ancient_oak_crafting_table_minecart",
"vct:spruce_crafting_table_minecart",
"vct:bm_swamp_cypress_crafting_table_minecart",
"vct:river_crafting_table_minecart",
"vct:bm_blighted_balsa_crafting_table_minecart",
"vct:quark_blossom_crafting_table_minecart",
"vct:quark_azalea_crafting_table_minecart",
"vct:dark_oak_crafting_table_minecart"

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I came here to give you the ids so no one has to suffer writing so much but was waiting to see if it worked properly.. seems not

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but now cant get mc to load, ima try to load it without the minecart crafting tables

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Am loading mc now to try again without da minecarts

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It still is crashing

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I will send log and the json so u can tell me if I am doing it incorrectly

tribal crater
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there is no support for minecarts

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from the log it seems like your json has a syntax error

vivid vessel
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even removing the minecart ones

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ah I found da spelling error

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I shall try now

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I removed minecarts crafting table and game loads now

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Hello Fuzs, I have the game loading and the json done correctly BUT the normal modded crafting tables arent applying ur effect 😦

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Is it possible the vct mod tagged there crafting tables differently from vanilla not letting the gamr recongize ur change?

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Yep

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Just saw online its how they made there mod

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awwwww

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o I found another crafting table mod yay

minor horizon
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Hello, I recently have been getting a crash with the mods Mutant Monsters (the newer one ported to 1.18., not Mutant more/beasts), & Better Animal Models, I think it's because the game is trying to run both the new BAM model & the MM at the same time, after checking the config for Mutant Monsters, I saw the coding for the mutant creatures, but not sure how to format the line of code I need to disable the spider pig?

minor horizon
minor horizon
plush current
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May be because i'm using the newest puzzle lib version?

tribal crater
# plush current

not sure, i based it off the code on github, but that doesn't seem to match the latest version
I tried the custom version on fabric without issues
well looks like you'll have to wait for the official update then

tribal crater
plush current
minor horizon
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Is there a way to disable the spider pig from attempting from being made? The same way you can say Minecraft:zombie, mutant monsters:mutant zombie,

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Transform: don’t do that

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Or no?

proven surge
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puzzlelib on fabric 1.20.1, im not able to shoot bows and arrows, not even skeletons lol latest release

tribal crater
timid knot
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but when i tested latest puzzles lib on 1.20.1 fabric on its own i got no issue

quartz marlin
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Can I BAN specific enchantment on an item in mod with Universal Enchantment? An item in that mod is too op to be enchanted with Mending. I want to BAN mending away from the item.

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But it seems I can only decide which items are enchantable and relative incompatible enchantments.

tribal crater
quartz marlin
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Gosh this really helps a virgin of programming.

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I've spent much conquering CraftTweaker. This is much easier.

minor horizon
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Is there a way to disable the spider pig from attempting from being made? The same way you can say Minecraft:zombie, mutant monsters:mutant zombie,
Transform: don’t do that
Or no?

tribal crater
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yes in the config

minor horizon
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Just config or default config? I checked both and no dice on what to add, I still am not sure on the format of the line of code to tell it no 😅

ornate mason
blazing wigeon
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@tribal crater for your golden age combat is there an option to restore sprint resetting? im fairly certain knockback stays consistent wwith every hit on one sprint

minor horizon
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@tribal crater is it just minecraft:pig, 0, or none? still not sure how to tell it not to attempt to turn a pig from better animal models into a spiderpig?

sterile wasp
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minecraft:pig

minor horizon
# sterile wasp ``minecraft:pig``

yee, cuz it says what it's gonna turn the mob into, like, "minecraft:zombie, mutantmonsters:mutantzombie", so tryin' to figure out how to tell it not to try to turn a pig into a mutant mob, because it is no longer minecraft:pig, it's betteranimalmodels:pig now, and it keeps tryin' to turn the bam pig into a spiderpig, when it requires a vanilla pig

minor horizon
tribal crater
tribal crater
tribal crater
true rock
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Sorry if this isnt the correct place to ask but wanted to know, can I give the mutant mobs more health? my players all have full netherite and the mobs die quite quick

tribal crater
ornate mason
true rock
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was checking forge and don't see anything

wraith hound
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Question, is this supposed to say "Developing Enchanting Infuser" or "Developing Golden Age Combat"

minor horizon
# tribal crater You never share a crash report, I can‘t help you like that. The config is straig...

Let me rephrase; I’ve checked both the config, common config, and the default config multiple times to see where the spider pig info is, but don’t see any lines regarding it, on top on not knowing the syntax, currently my issue is just that I do not know where in the config it’s at/if I need to make a new line of code to tell it not to attempt to make spiderpigs, and that even if I found it, I do not know the syntax for telling it not to make a spider pig with the chemical x

tribal crater
tribal crater
tribal crater
tribal crater
blazing wigeon
blazing wigeon
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I'm using the 1.18 version of the mod btw

tribal crater
simple iron
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Hi, can anyone tell me if the mod "trading post" work with other mod's villager ?

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Like more villager or so ?

blazing wigeon
# tribal crater Ah that's the upwards_knockback option I think. I didn't see any indicator in 1....

Thanks so that config option xant be triggered only on the first hit?

"This is probably one of the most important "steps" in this entire thing. Sprint resetting is where you reset your sprint after hitting your opponent. Why? When you first hit your opponent, your opponent will fly back a ton of blocks away. In other words, you dealt a lot of knockback (KB) to your opponent. However, when you hit your opponent a second time, the KB will less then when you first hit your opponent. This is sprint resetting helps you. Sprint resetting makes it so that after you hit your opponent, you stop moving, and when you hit your opponent, it will deal the same KB to your opponent like if you just hit your opponent the first time"

I got this explanation from a website about sprint resetting which can peobs explain it better than me

I cam send a video showing off the concept if needed

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Is your mod open source? if it's not do you think you could do like a quick edit for me please (i understand if you cant)? As from what I understand it would just be extending the sprint method to keep track of a variable for if he's hit more than once and resetting it back to 0 every time the sprint method is called and then on hit, check if it's above 1 hit or what and apply the different kb systems based on that?

tight dirge
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Hey Fuzs - idk why but your mod EasyShulkerboxes - doesn't generate config file. Also while having Easy Magic, Universal Bonemeal and Visual workbench - these mods cant be configured throught Mod menu. They work - but i can't configure them, just through config file - but i cannot config them using ModMenu. I guessed DC will be faster then Github, but if you want GH - i can post the problem there

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if you need more info - DM me or ping here

minor horizon
simple iron
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Thank's a lot

tribal crater
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it‘s hardcoded to the vanilla pig, so adding another mod pig there won‘t work

tribal crater
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i added this since it helps with swimming, since you no longer stop to swim when hitting mobs. Swimming and sprinting are the same thing internally

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the code is on github, feel free to make any edits you like

tight dirge
tribal crater
tight dirge
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but i have still concerns about that there is no config file

tribal crater
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puzzlesapi-iteminteractions-client.toml and puzzlesapi-iteminteractions-server.toml

blazing wigeon
tribal crater
tribal crater
tight dirge
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but you should put on CF that you should donwload both to make it work

minor horizon
noble summit
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hey thank you, appreciatte the port ☺️

tight dirge
tribal crater
tribal crater
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probably should change it so it's not marked as such

tight dirge
wraith hound
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Im typically able to configure way less mods on fabric than forge

wraith hound
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Oh wait, i just read it again, nvm

short pecan
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fuzs are you going to make straw statues for 1.19.4

tribal crater
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no

quasi moss
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Fuz

proven surge
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hey, for mutant mobs, is there an option specifically for them so they dont destroy any blocks besides the game rule for no mob griefing in minecraft

tribal crater
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no

blazing wigeon
tribal crater
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thanky ou!

vast pine
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Does "Trading Post" work "Easy Villagers"?

trail valley
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With the new recoded update, how does one add the persistant tag to mobs? Mobs in particular that i'm looking to make persistent are the ones that have nest in blocks ,like minecaft bees, or the birts from the species mod

tribal crater
tribal crater
# trail valley With the new recoded update, how does one add the persistant tag to mobs? Mobs i...

I'll update the page at some point, the entity tag is respawninganimals:persistant_animals
But blacklisting birds and bees likely isn't necessary. I changed the implementation so that only mobs that have been spawned by world gen can despawn again. forge has a feature where it keeps track of how/why a mob was spawned in the world, like from world gen/a structure/breeding/spawn egg/whatever and I'm using that
since bees don't spawn in the world by normal means (they are generated inside of the beehive block) they are not affected by the system. the idea basically is to not make mobs despawn which cannot spawn again

silk jasper
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And another case could be if the player lures the animal ... for example when luring one pig with wheat into a closed space (like with fence surrounded area) but not breeding it yet for whatever reason - will this pig despawn when the chunk unloads?

misty elk
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Hey I wonder if golden age combat mod gonna be updated to 1.19/1.20

rocky anchor
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Hey Fuzs, the Bartering Station mod doesn't work with Sapience?

tribal crater
tribal crater
rocky anchor
# tribal crater does it not?

I tested it and it didn't work so well. They receive the gold but do not deposit the items. At first I thought it was because the "requireLivingForBarter" config was true, but after disabling it still doesn't work. They drop the items on the ground.

fair crest
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will mob plaques be updated to include the option for bloom on the plaques?

blazing wigeon
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#Format for every entry is "<namespace>:<path>,<amount>". Path may use asterisk as wildcard parameter. Tags are not supported.
attack_damage_overrides = ["minecraft:diamond_sword,7"]

have i understood this format (golden age combat) or am i being dumb

somber ridge
# tribal crater no

Don't know why you shouldn't, some players don't like having their builds be destroyed just because a random mutant creeper spawns nearby and sneaks up to some unexpecting player and blows up his/her build.

Like if you are not going to add a config option to disable mob griefing or allow the creation of Chemical X to be made without having them spawn natually, then having them still destroy blocks when mob griefing gamerule is disable should be consider a bug that should be fix.

tribal crater
# fair crest will mob plaques be updated to include the option for bloom on the plaques?

actually I'm not sure what's wrong there. I'm working on the mod right now and the plaques always show up with full brightness as it's supposed to be. I'm adding a config option for them to not do that and instead adjust to local lighting like player/mob name tags. so what exactly do you mean by bloom? I also don't remember it being different in old versions

can you maybe share screenshots to show exactly what you mean? like how it was / is supposed to be?

tribal crater
# somber ridge Don't know why you shouldn't, some players don't like having their builds be des...

there will be no separate config option
there is a bug in the fabric version for 1.19.2 causing this atm: https://github.com/Fuzss/mutantmonsters/issues/14

GitHub

Mod Loader (Required) Fabric Minecraft Version (Required) 1.19.2 Mod Version (Required) [FABRIC] [1.19.2] MutantMonsters-v4.0.5 Notes (Required) All the Mobs Ignore the MobGriefing Rule, mutant cre...

blazing wigeon
# tribal crater looks correct to me

Thanks and uh sorry to both you again but I have been trying to compile your 1.18 goldenagecombat just to slightly edit the rod but I keep getting module resolutions exception errors about the sponge mixin module. Do you have an idea what could be causing this? Only error I see otherwise is something about a gradle identity path

tribal crater
blazing wigeon
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😆 I thought rhat was just my shitty methods lmao

tribal crater
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assuming you cloned from the main branch, yes, Forge does not work on 1.18

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I can only test fabric for 1.18 mods and pray that Forge just works

blazing wigeon
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Wait

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So

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Am I stupid

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Because it worked as a jar

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As forge

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But the source doesn't?

tribal crater
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yep

blazing wigeon
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are you able to compile the source?

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Is it like some weird secret config

tribal crater
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you can't launch the configuration, compiling works fine

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the issue is the gradle modules I'm using with common and forge

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forge can't handle that

blazing wigeon
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Oh u mean the u can't do the runclient thing

tribal crater
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yes

blazing wigeon
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So how do u build the jar?

tribal crater
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build

blazing wigeon
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It also gave me the same error iirc

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Lemme try again rq

tribal crater
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I just can't run the game in dev on Forge 1.18, but building works

blazing wigeon
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Right I get it now lol

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Hopefully it let's me build it lol

tribal crater
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it's still broken in 1.19+, runClient doesn't work, but if you launch it as a configuration from the IDE it works on 1.19+ at least

misty elk
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Do you have a 1.19.4 preview version for the mod? Or the 1.20.1 version is working with 1.19.4 but i guess not

tribal crater
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no

blazing wigeon
orchid star
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Is it cool to use the mods in modpacks?

sterile wasp
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yes

tribal crater
blazing wigeon
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Thanks! exactly the date i needed

blazing wigeon
tribal crater
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17

stiff rivet
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I have some questions about a few mods:
Bartering Station: if I put a hopper below it and one running into it: 1. does the one below only take out the drops, or is it taking out gold too? (so I need a loop for gold to stay in the station) 2. will the one running into it only input gold, or is it inputting every item, or only bartering items? (so I need a sorter to only input gold)
Visual Workbench: is it rendering the textures you use, so texture packs are affecting the rendering?
Trading Post: 1. Can you set up a post so it only shows one type of profession? 2. does it stack the same type of trade so you don't need to search again every time one villager fills the trade cap + it just considers a higher trade cap, and does the space shortcut for villagers work in a post too? (This is pretty time-consuming as searching the trade again is a lot slower than pressing space to refill the trade)
thanks for all the great mods, and I hope it is not too many questions 🙂

rocky anchor
fair crest
#

tbf i dont think it was like a glow but it just looked more vibrant than the newer one

#

im getting the screenshot now

#

first image is 1.19 and the second image is 1.20. i used the exact same shaderpack with the exact same settings in both photos

#

and its not just the lighting either, this is in a darker area as well in 1.20

#

the 1.19 was just more vibrant

tribal crater
tribal crater
tribal crater
boreal pawn
#

Can I get some help with the enchanting infuser?

fair crest
#

i turned it off

wanton vessel
#

im using straw statues and I have forgeconfigAPIport as well as forge config screens and mod menu but I still dont have a config file? does anyone know whats going on?

short pecan
#

fuz pls make straw statues 1.19.4 😭

sterile wasp
#

as opposed to 1.19.2 or 1.20

#

fuzs has repeatedly said he's not making a 1.19.4 version

#

you've asked 3 times

short pecan
#

I cant update it to 1.19.4 yet I have been waiting for 1.19.4 for almost 1 and a half year

#

whatever

#

its ok

sterile wasp
#

no im asking why are you still playing 1.19.4

#

lol

#

there are no 1.19.4-exclusive mods

#

if you want to use straw statues so badly then set your instance to 1.19.2 or 1.20

turbid ledge
#

For Ultra Modded Raids

sterile wasp
#

ok

turbid ledge
#

Yee

#

Im even making a video for Illager Invasion

#

Just kinda see what they do

#

If they end up coming to 1.19.2 imma be excited

#

When I found out Fuzs ported Illager expansion over to forge I knew it would be amazing

#

And it was

#

I even asked about it as well

boreal pawn
tribal crater
# fair crest the plaques background is already disabled for 1.20

huh you're right, a little confusing on the image haha
so this is linked to me redoing the internal render types then
this has the huge advantage that depth works much better now, meaning on 1.19 if you don't see the middle part of the mob (hidden behind blocks) the mob plaque is hidden, while on 1.20 now the mob is irrelevant and only the part of the plaque that is obstructed is hidden, so you can see the plaque just partially now which didn't work before

#

I'll play around with the render types but don't get your hopes up

tribal crater
tribal crater
tribal crater
wanton vessel
#

Either way I’ve been unable to put skins on any of them even when I tried to name them

blazing wigeon
#

Working*

#

Kept failing compilstion unkown class 61

tribal crater
wanton vessel
#

let me check again

#

NICE I SEE WHAT WAS WRONG

#

TYSM ive been looking for a mod like this for ages

#

also is it possible to use skins that arent directly tied to a player?

tribal crater
#

glad you like it!

tribal crater
#

it works just like the player heads in vanilla

blazing wigeon
#

@tribal crater (not trying to spam ping. I'm just sending the error image)

fair crest
tribal crater
#

this is different from quark in that it is a fully client-side mod, so when playing on a server you can still swap your gear even when the server does not have the mod

#

you simply sneak+right-click on the armor stand and all your armor is swapped

#

there is also an additional feature for swapping armor in the inventory simply by right-clicking an armor piece, I also saw this in quark, but my implementation is once again fully client-side

coral grove
#

ty so much

#

ill try it now

coral grove
#

works really well although i managed to bug something out maybe due to another mod

#

in the first ss the armor stand has a brown tunic and when swapping off, the armor stand correctly shows the armor i had previously but my player model still showed me wearing the gold one

#

hope that makes sense

#

taking off the armor still shows it on

upper lichen
#

Hey, Fuzs. Quick question. Does Respawning Animals work for modded animals like ones from Environmental and Naturalist?

tribal crater
#

and does this bug out after some time only or all the time

upper lichen
# tribal crater yeah

Thanks, mate. We got it sorted before you replied, but I appreciate the response none-the-less. Saved the day with this one you did

#

👍🏻

tribal crater
#

and does this also happen in creative

tribal crater
blazing wigeon
visual raptor
tribal crater
visual raptor
#

shame. at least tell about it on the mod page, it would save a lot of time

lusty plume
#

Are tiny skeletons still maintained in 1.19.2?

#

Been traveling for a while and havent seen any tiny skeletons

#

In overworld

#

Also I noticed they weirdly dinnae have any spawn eggs, is it intentional or am I missing smth?

tribal crater
#

they work exactly like baby zombies
5% spawn chance compared to the adult and you spawn them by clicking on an adult with a spawn egg

silk belfry
#

Hi

#

How can I fix that ( I use Universal bone meal )

sterile wasp
coral grove
#

but yes forge, on a server

coral grove
coral grove
#

Swapping normal chestplates work fine, bugs out when trying to swap a modded one

lusty plume
#

Sorry fusz

cerulean remnant
#

Hm I installed leaves be gone, and a bunch of modded trees broke, I disabled the mod, but trees are still breaking. AIUI the last few chunks loaded might continue to break since the leaf decay is persisted but this continues to happen in new chunks. I'll try to get a list of minimal mods that repro this...

#

Figured I'd mention here in case I'm missing something

coral grove
#

whats the github for the mod

turbid ledge
#

Hey Fuzs

#

I know this is an odd question

#

But for the Archivist

#

Do you plan on changing their sound?

#

If not thats ight

#

I was gonna ask as well incase you were if I could provide you with some sounds for archivist

sterile wasp
#

click "issues"

sterile wasp
#

fuzs is on break for 2 weeks

turbid ledge
light orbit
#

are these warnings and the like safe to ignore?
[Render thread/ERROR]: No data fixer registered for creeper_minion

sterile wasp
#

ignore it yes

light orbit
#

awesome thank you!

west vault
#

hello ! i would like some help with the Easy Magic mod, i have pick up notif and it works perfectly but the EM is not working, server is at 1.20.1

lucid ironBOT
west vault
#

oh ok

#

" ▶️ Simply break and replace your enchanting table after adding this mod to an existing world! "

goodness this was staring at me this whole time

#

nvm we're good

minor horizon
#

Are there known issues with removing a string in mutant monsters causing a world to not save or load correctly?

sterile wasp
#

check github

minor horizon
#

You know where I can find the link mayhaps?

sterile wasp
#

click the issues tab on the mutant monsters cf page

minor horizon
#

Much obliged

unkempt escarp
#

Hi, would you guys mind looking at a crash report for me? I tried to create a new SP world in my Fabric instance, and I crashed and got this exception message:

java.lang.RuntimeException: java.lang.IllegalArgumentException: UNIVERSAL_ENCHANTS_MINECRAFT_SWIFT_SNEAK already exists in enum class net.minecraft.enchantment.EnchantmentTarget
silver jay
#

seems theres a mod that already adds the "UNIVERSAL_ENCHANTS_MINECRAFT_SWIFT_SNEAK" enchantment

#

could it be a second Fuzs project?

#

do you by chance have any other Fuzs mods

unkempt escarp
#

I mean, I have a whole bunch of Fuzs' mods in my custom modpack, but I thought Universal Enchants was the only one adding that.

#

Never mind, I restarted again and this time it's working.

#

Weird.

minor blade
#

so, im attempting to use a texture pack to backport the new sprites from mutant monsters

#

and apparently just copy-pasting the assets folder into a texture pack doesnt work

#

specifically the hulk hammer

#

Does anyone know what I can do to make it work?

#

or what are the odds that the stuff will be backported to 1.19.2 anytime soon?

minor blade
#

again, would update, but...modpack

quasi moss
#

Does the creeper minion use the creeper texture?

minor blade
#

yes, its just a downscaled creeper. nothing more

sterile wasp
valid crane
#

hey this is something happening with the mod: mutant monsters

#

it appears that something with enderman, crashes it

sterile wasp
#

report on github please

#

and send full logs in the github issue

valid crane
#

sounds good

minor blade
sterile wasp
#

i don't know the answer & fuzs is on break

minor blade
#

Just feels wrong to clog the github, whuch should be used for actual bugs and gamebreaking issues, with my own texturepack stuff

#

was just asking if anyone here was experienced with texture pack stuff

real temple
#

Will the fast leaf decay feature in Trees Do Not Float mod work with Leaves Be Gone?

real temple
#

i think it would be performant

sterile wasp
#

no

#

it'd be worse to have both

#

you only need the one from leaves be gone

real temple
#

okay, thanks

white badger
#

Im using the Illegar Invasion mod with Fresh animations but some of mobs from Invasion have LEG bug

white badger
#

how

sterile wasp
#

open the mods github page

#

create a github account

#

post an issue on the issues tab

white badger
#

Okay thanks

loud stone
#

Is there any way to have the illager boss spawn inside of the reused Mansions in the repurposed structures mod?

sterile wasp
#

suggest it on github please

loud stone
#

👍

minor blade
white badger
olive pond
#

am I allowed to use any of fuzs mods in a curseforge mod pack?

sterile wasp
#

yes

olive pond
#

ok, thanks

quasi moss
#

I'm getting a lot of errors when running fabric I just deleted the first one I got an error with but I need puzzles lib for a few mods and ive tried every version for 1.20.1 and it still shows the same error how can I fix this?

quasi moss
#

wholething right

safe oak
#

yep

quasi moss
safe oak
#

you can send the file here

sterile wasp
quasi moss
#

ah okay im willing to just remove that then thanks

#

yeah its working now

kindred chasm
#

Hello, I'm having an issue with placing signs from Regions Unexplored. I placed one and the game crashed on me. Now I'm unable to load the game at all. From my research previous issues like this were related to puzzleslib - how would I go about fixing this? Crash log attached.

Edit: Turns out I didn't hav the most up to day puzzleslib. So silly of me. Working well now.

kindred locust
supple igloo
#

playing with thin air v4.0.0 on 1.19.2 and i have been testing the respirator item and it doesnt seem to work, its not losing durabillity and it doesnt seem to affect the reate at which breath is lost in the mines or how much air is recieved from an air bladder. am i missing something or is it bugged. this is the only place i found suitable to ask about this issue. thank you

supple igloo
#

I will, thanks for getting back to me

ashen sage
#

Crash on startup
Forge 1.18.2, latest PuzzleLib (3.5.8), Latest Illager Invasion (3.0.2)

#

The Illager Invasion 3.0.1 loads up fine, with PuzzleLib 3.5.8

pallid pebble
#

is compatibility for diagonal glass and chipped being worked on?

#

bc that would be rly nice

sterile wasp
sterile wasp
# ashen sage

does it happen with just illager expansion and puzzle lib

ashen sage
#

Yep

#

Only with that version

#

every other things works fine

sterile wasp
#

report on github please

short pecan
#

fuz I finally updated my 2 year hardcore world to 1.20 now I can use straw statues thanks <3

#

amazing mod

still flower
#

guys, please help me solve this problem, I tried, I failed, tell me the solution

sterile wasp
mighty dune
#

Is there a channel to get help with a problem

#

This is for the Straw statues mod and Idk why it keeps poping up

sterile wasp
#

give context

#

when does the error occur

#

give us something to work with here

mighty dune
#

sorry this is my first mod problem

#

it happens when I try and edit the statues style

#

like slim arms or small

sterile wasp
#

send logs

mighty dune
#

where would I find them?

sterile wasp
#

the logs folder

mighty dune
#

thank you

sterile wasp
#

no

#

latest.log

mighty dune
dense stream
#

Anyone else simply unable to use the search function in the trading post 1.20.1

sterile wasp
#

report on github

sterile wasp
#

dont delete lines

mighty dune
#

Im having a problem with it on my server

#

Sorry

devout socket
#

Hi can I have some help in modding for setting up mutant monster (configuration)

#

I want to do a zombie apocalypse-like modpack and I want only the mutant version of the zombie to spawn

sterile wasp
#

its in the config folder

devout socket
#

Yes

#

If I delete mutant_creeper_spawn_weight they won't spawn? Or what value should I put?

#

What will I need to change for the mutant zombies to drop rotten flesh instead of the hammer? Is it in the jar?

sterile wasp
#

dont delete the config option

#

deleting it wont do anything

#

its just going to regenerate

#

set the value to 0

devout socket
#

Ok thanks

#

So it looks like this

#

#When infested with a Mutant X potion, what mutant mob should the target transform into. Otherwise the target will ony explode and take damage.
#Format for every entry is "<namespace>:<path>,<namespace>:<path>" with the second id representing the mutant. Namespace may be omitted to use "minecraft" by default.
mutant_x_conversions = ["minecraft:creeper,minecraft", "minecraft:enderman,minecraft", "minecraft:skeleton,mutantmonsters:mutant_skeleton", "minecraft:snow_golem,minecraft", "minecraft:zombie,mutantmonsters:mutant_zombie", "minecraft:pig,minecraft"]
#Weight for mutant creeper spawns as a percentage of the vanilla creeper spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 1.0
mutant_creeper_spawn_weight = 0.0
#Weight for mutant enderman spawns as a percentage of the vanilla enderman spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 1.0
mutant_enderman_spawn_weight = 0.0
#Weight for mutant skeleton spawns as a percentage of the vanilla skeleton spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 1.0
mutant_skeleton_spawn_weight = 0.0
#Weight for mutant zombie spawns as a percentage of the vanilla zombie spawn weight. Mutants can spawn in every biome and dimension where their vanilla counterparts can be found.
#Range: 0.0 ~ 1.0
mutant_zombie_spawn_weight = 0.20

#

And I'll use edit mob drops mod for the mutant zombie to drop rotten flesh

scenic patrol
#

Hello, how can I change name Strong and Long in the configuration to a custom name?
mod: Distinguished Potions [https://www.curseforge.com/minecraft/mc-mods/distinguished-potions]

upd:
Forge/src/generated/resources/assets/distinguishedpotions/lang/zh_cn.json

@@ -0,0 +1,4 @@
{
  "item.minecraft.potion.long": "长效%s",
  "item.minecraft.potion.strong": "增强%s"
}
fair crest
celest zenith
#

i can't search on the trading post, how do I search?

#

I click on it and it doesn't accept input

sterile wasp
thorny fern
#

Almost 1 million bro 😮

night onyx
#

is there a way where mutants and ender zoolodgy mobs can spawn in modded biomes like regions unexplored, biomes o plenty etc?

tribal crater
tribal crater
lilac dragon
#

Advanced Enchanting Infuser does not let me repair, disenchant or change enchantments (1.16.5 modpack with Pixelmon and a few more QOL mods installed).
Help?

thorny fern
#

1 Million!!!

orchid star
#

does block runner have step assist?

minor blade
#

howdy! I was wondering if I could get some help with something. I'm attempting to backport the texture changes in Mutant Mobs from 1.20 into 1.19.2 via texture pack, but im having issues with the Giant's Hammer

#

is there any plans to backport them officially anytime soon, or can i get some assistance in trying to get this to work? I'm still new to texture pack stuff-

night onyx
#

because it changes the mansion

minor blade
#

also, WB Fuz!

void skiff
#

Hello! just wanted to know how Withering and Decay work, since i am trying on creative before i apply them to my sword but they don't apply Wither effect when i use my sowrd

And while we're at it, what does repellent do

night onyx
tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
tribal crater
#

just saw your message, thank you!
Will read through everything in a bit

bold echo
#

hello

#

I have an error with the illager invasion mod, when I get to wave 3 or 4, the wave stays at 1 missing looter and I can't finish it because I can't find it anywhere, I tried everything even in a flat world for if the villager hid in the caves but nothing has worked, and even with raid farms.

silk kayak
#

i have modmenu installed but i cant configure the slot cycler?

proven surge
#

for the mutant creeper

tribal crater
tribal crater
tribal crater
#

during testing I found that they would hide quite often, but I never had it where they broke the raid

#

does the issue happen with just illager invasion installed?

bold echo
#

Actually I have a lot of mods, but I'm going to try only using that mod.

loud panther
#

Hello, my game server cannot start, it shows this mod in the logs: Caused by: java.lang.IllegalStateException: Failed to add enum value UNIVERSAL_ENCHANTS_X_ENCHANTMENT_GO_BACK

loud panther
#

I submitted a ticket on github, thanks

tribal crater
keen roost
#

Hey! I am wondering if Illager Invasion is gonna be ported to 1.19.2 eventually please? I see that it is missing that version and I am currently hesitating between 1.18 and 1.19 for a modpack I am making and all the choices of mod will influence which version in the end haha. Thank you!

tribal crater
# keen roost Hey! I am wondering if Illager Invasion is gonna be ported to 1.19.2 eventually ...

A port is planned, but the infrastructure (the new Puzzles Lib which was developed for 1.19.3+ and has already been backported to 1.18.2) for making that port possible is not setup yet, so it won't be soon. If you are on Fabric check out Illager Expansion on 1.19.2: https://modrinth.com/mod/illager-expansion-rematch

keen roost
#

Thank you for the reply!

tribal crater
patent jewel
#

Hi

#

Im making a resource pack for mutant monsters of new sounds

#

At the moment i doed death and one say sound of spider pig

rose glen
#

Does the Mutant Zombie's Ground smash attack have an id? I need to add it to a list

#

I am playing on 1.20.1 if it matters, and how can i find it for future reference?

rocky anchor
bold echo
wraith hound
tribal crater
wraith hound
#

oh

tribal crater
# rose glen I am playing on 1.20.1 if it matters, and how can i find it for future reference...
GitHub

The mutants are back! Face scary creatures and powerful beasts like never before. - Fuzss/mutantmonsters

patent jewel
#

Aslo fuz can you make the mutant skeleton helmet have sprite item instead block head?

tribal crater
rose glen
bleak sundial
rose glen
#

im the last guy you should ask man but ill see if I can help

bleak sundial
#

if i wanted to block regular vanilla items from going into circulation on a server w/ item obliterator would that be possible?

cobalt hull
#

Hi, im trying to revive/tame a fallen stead, but i just... cant? Is there something im doing wrong?
Im throwing a splash potion of weakness onto it, and then attempting to use a golden apple (which it's not letting me do)
I tried using the weakness splash potion and a golden apple on a fallen stead with a rider, and it made hearts and absolutely nothing happened.

ancient owl
#

Hello, I come to you because I am doing a custom modpack for me. And I just saw that there is no possibility to use the Apotheosis libraries.

FYI I play in 1.20.1

tribal crater
#

apotheosis support isn't implemented yet in 1.20

ancient owl
#

Oh okay xD.

Ty !!

proven sphinx
#

how do i get my advance enchanting infuser to level 12

tribal crater
#

place bookshelves

proven sphinx
#

they where not close enough lol

wraith hound
ancient owl
soft pendant
#

Forge 43.2.21 Minecraft 1.19.2
is there any way to NOT need to set the config for every single world? this looks like a forge thing but its only been mentioned here once as far as i can tell.

tribal crater
#

this is a forge thing for the server config type (forge has three different config types) where they are designed to work similar to data packs where you have one config per world

#

but I changed this specifically for my mods where the server configs will not generate per world but globally in .minecraft/config instead

#

mods from other authors are not affected by this, they still work the way forge designed their system

fossil parcel
#

i dont know where to ask this because its just one specific mod, its the horse expert mod https://modrinth.com/mod/horse-expert . im playing 1.20.1 and everytime i climb a block with a horse the stat window shows up for a frame and then disappears

soft pendant
#

oh shoot im so sorry they are there, i should really stop doing modpack dev at 4am. but i do have an actually real problem though... For the Block Runner mod i only have MOD_ID-client.toml and the blockrunner.json files and no other configs. is that normal?

tribal crater
#

was able to reproduce, fixed in v8.0.1

minor blade
#

Howdy Fusz! I know this may seem a bit off topic, but i was wondering if...well...I could ask for some advice related to mutant mobs and its scaling

#

As ive said, im making a modpack, and i really wanna integrate mutant mobs into the scaling difficulty system ive set up (Thanks to Majruusz's progressive difficulty). However...well, im having trouble deciding just how I should integrate the mutant mobs in terms of when/where a player would be ready for them and still keeping it a challenge. So I thought, who better to ask than the one who playtests and knows the mod inside and out? I can give more context as needed-

#

im working with 1.19.2 forge still-

#

like...what would you say is the intended "level" a player would be at when fighting a mutant?

#

this convo can be taken to a different channel if this isnt the right place though-

fossil parcel
#

thank you!!

#

its gonew

patent jewel
#

@tribal crater hi can you make an config for chemical X whitelist? Like for make certain mobs dont affect the chemical X
Can be useful for modpacks

burnt heath
#

saludo,

#

hello in Spanish nothing strange, I just wanted to ask if there's plans change the designs in the mutant monsters mod

#

like is it going to stay exactly the same as the source material or are the model/texture of the mobs/items going to be changed at some pint?

tribal crater
tribal crater
tribal crater
rose glen
#

Im not sure what I did to trigger it, but theres an invisible phantom of a mutant zombie attacking me

tribal crater
#

relog

tribal crater
minor blade
#

ay, i remember this mod!

#

...

#

"Mr steve, i dont feel so good..."

minor blade
#

i guess its more a matter of when NOT to fight them that im concerned about

patent jewel
trail valley
#

hey fusz, im a big fan of your legacy updating mods, do yo u have any other mob ones cooking up?

tribal crater
# trail valley hey fusz, im a big fan of your legacy updating mods, do yo u have any other mob...

i wanna do baby mobs at some point, it's by far the coolest baby variant mobs mod out there, not as boring as the current ones that just add a visually small mob variant without changing any behavior. that was also my aim with tiny skeletons
https://www.curseforge.com/minecraft/mc-mods/baby-mobs
also would have loved to bring bag primitive mobs but the creator denied it :(
https://www.curseforge.com/minecraft/mc-mods/primitive-mobs

#

also always feel free to recommend legacy mods that could use an update, although I'm quite picky.. 😅

haughty crescent
#

Any idea what could be causing this? Fabric 1.20.1 (when I remove diagonal fence mod the issue is gone), when it is the only mod it also happens

safe oak
#

make sure both the client and the server has the mod installed

haughty crescent
#

both have the mod

tribal crater
#

post the server latest.log

haughty crescent
trail valley
#

i dunno if you have this one in the cooks, but i always loved this one

#

the only input i would have is to remove the features that vanilla already added, like the seaweed and rocks obviously :p

#

iirc this was the same guy as mutant creatures

patent jewel
#

Another mod was animate player

#

The 3 mods used some lib called animationapi during 1.7.x versions

fringe gust
#

How long do it takes to hatch a creeper egg?

rose glen
#

Someone should make a mod that makes mobs turn into dust when dying, sorta like undertale

#

I dislike the way mobs just fall awkwardly on the ground and disappear when they die, which is why i like mods that add enemies with custom death animations (its also just really fancy)

tribal crater
# haughty crescent

yeah so this is a vanilla server log. maybe you used the wrong jar to start the server?
on a vanilla server it's expected the block states are messed up, since there is a missmatch between client and server and the client has additional states added somewhere in-between

tribal crater
# trail valley https://www.curseforge.com/minecraft/mc-mods/abyssal-depths

ah I'm familiar with this one, but not too big of a fan honestly. the models feel really out of place for minecraft. mutant monsters already stretches that quite a bit (especially the skeleton) but it still kind of works since they are based off vanilla mobs. but abyssal depths just doesn't look so good to me, I'm not really a fan unfortunately

tribal crater
#

real life minutes that is

#

you can speed it up by igniting tnt or creepers next to it, but just a little

tribal crater
tribal crater
fringe gust
rose glen
tribal crater
#

thanks!

haughty crescent
distant terrace
#

@tribal crater how does the respirator work in thin air? does it only work with the air bladder or something? I equipped a respirator and it doesn’t seem to do anything oxygen wise, my air bubbles still go down if I am in a cave.

#

I was under the impression it let you breath but lost durability while doing so

#

it doesn’t seem to have any effect tho

distant terrace
#

wait I think i get it, with an air bladder it goves you an extra breathful basically?

#

so to have longer expeditions you would need either tons of airbladders or create oxygen tanks?

tribal crater
#

the respirator is broken

#

i have a fix in the new version but that‘s been laying around on github for ages

hollow stump
#

hey hey I just downloaded the Block Runner mod on 19.2, I had a copy of the .json file from a 19.4 instance. I would like to add blocks (like deepslate bricks) and other stuff to the faster moving blocks.

#

Im not sure how to though, how would I format the file so it would read corectly?

tribal crater
#

copy the dirt_path line and work from there

hollow stump
#

this is what I curently have, the only other block runner file I had found in the 19.2 instance is the client one, which is even shorter, for the tooltip display and the speed zoom out diable thing

wraith hound
#

You should make a modern port of the 1.12.2 mod, Streams.

#

Basically makes rivers actually flow

tribal crater
tribal crater
fringe gust
#

Are ender hands and creeper crystals a rare drop?

tribal crater
#

no they don‘t drop just like that at all

#

check the wiki or yt

fringe gust
#

Tks, I killed like 5 creepers and 1 enderman but haven't found the drop, I'll keep trying

quartz marlin
#

Would you consider making the illager invasion's config more flexible? For eg , to adjust the dizzy time of bashers after shield broken. That would do enormous help to game modifying lovers!

tribal crater
tribal crater
fringe gust
#

There is no YT video or Wiki page in the CF page 😅

quartz marlin
rose glen
#

i like to the think of the creeper’s egg as a chicken egg

#

you break it and either get yolk (gunpowder) or a deformed chick (shard) ;D

robust thorn
#

I hate to be a bother, but does anyone know how I can stop mutant endermen from killing the endermite in my farm? Will having the endermite positioned higher than normal prevent it?

reef wagon
#

cant you kill the mutant enderman?

#

cuz it would surely be easier

robust thorn
#

I would essentially have to sit at the top of the farm constantly, because I don't know when one is going to spawn, and then I wouldn't be at the bottom of the farm to get the xp and pearls and such

rose glen
#

So block them off.

sterile wasp
#

your mom is taller than normal ones

safe oak
sterile wasp
graceful helm
tribal crater
#

thanks! I don‘t hold any rights to the assets anyway so that wouldn‘t be my issue, but also the mod is a full remake in mccreator

mint fiber
#

Is there anyway to make the paperdoll always active?

#

I did enter the config files and added the listed options, but I want the paper doll to always be active even when im just being idle

#

I also saw a spin attack option, whats that supposed to be?

tribal crater
#

Set the display time to 0. spin is for trident with riptide

tawny trench
#

I'm trying to change settings of several mods (paper doll, enchantment descriptions, armor statues etc.) and none of them are showing settings in Mod Menu even though the description on the mod page says Mod Menu could be used. I'm using 1.20.1 and everything is up to date.

tribal crater
#

install forge config screens too

tawny trench
#

That did it, thanks!

soft pendant
#

okay blockrunner is a nightmare to config, sometimes the files work and most of the time they dont. dirt path picks up the "quick_blocks" tag by default even if you use your own quick_blocks.json file. But you also cant add the quick blocks tag to any other block using that file or another source like KubeJS. Please tell me im doing something wrong because i feel like im going nuts

tribal crater
#

if your quick_blocks.json file doesn't work you simply configured your data pack incorrectly or have an invalid file

#

it's a basic block tag, that's a vanilla system, not much that can go wrong on my end there

#

if you are having issues make sure to provide your files and where you are putting them

soft pendant
#

ignore that i cant spell cobble stone

#

that is funny though

#

this also didnt work

soft pendant
#

the weirdest part is that it was inconsistent

#

i could reload the quick_blocks tag and it would work, reload it again and it would stop working

tribal crater
#

will get back to you tomorrow probably. I have no experience with kubejs at all, but I'll move default configuration out of the tags to make it easier to change without the need for a datapack @soft pendant

soft pendant
stuck glacier
#

Yo how does the imbuing table from illager invasion work

tribal crater
#

put in enchanted book with e.g. eff5, a tool with eff5 and one of those pink gems, you get your tool with eff6

#

must be max level enchantment

wide breach
#

Hi there, just wondering what to do after creeperminion blows up? and also, i cannot seem to ride my spider pig, even with a saddle on it. Please help 😄
Fabric 1.19.4

lusty estuary
#

is there a way to lower mutant skeleton chestpiece's bow charge speed multiplier?

tribal crater
#

no

tribal crater
#

and the spider pig might have to be tamed again using fermented spider eyes

wide breach
#

Thank you, it's all so new to me. No idea how any of it works I could use a Patchouli book or wiki or smthing. =p

#

The eyes didn't work to help me ride, but potatoes made two spider pigs breed a new baby pig, which they immediately devoured and produced a new baby spiderpig =p

rich coral
#

1.20.1

rose glen
#

The Mutant Skeleton is really REALLY annoying, pls do sumtin

lean light
#

Hey something isn’t working with my puzzle lib can i get some help

tribal crater
lean light
#

Thank you very much

distant terrace
rose glen
#

whoop

#

not sure if thats showing the whole log..

#

1.20.1 forg 47.1.3

tribal crater
rose glen
#

My bad, should I put it there right now?

distant terrace
marble fox
#

Asking a question regarding Respawning Animals: is it possible to have this apply to mobs for mods instead of only vanilla mobs.

tribal crater
tribal crater
marble fox
#

So just to throw a mod out there it should be working for Alex's mobs on a world painted save for example?

rose glen
#

And as far as I know, you cant dodge his arrows

#

Pretty sure they’re homing and ignore shields

marble fox
#

Oh

#

Well it isn't for some reason, works with normal mobs but hasn't been with modded mobs

#

for me

still jackal
#

I tried to install easy magic onto my game but for some reason the enchanting table doesnt have the easy magic stuff of a reroll button

thorny fern
#

Hay Fuzs my 2nd favorite modder. I know everyone hates Optifine. but looks like the latest version keeps crashing with your mods my dude.

finite bobcatBOT
#

It is highly advised to not use Optifine, as it is very glitchy, will increase loading times to upwards of 10 minutes, and will decrease your FPS substantially. All Luna Pixel Studios modpacks come with shader support without Optifine via Oculus on Forge and Iris on Fabric. Optifine is also incompatible with all of our modpacks. The game will not launch with Optifine installed.

If you are interested in Optifine alternatives for your own gameplay, you can find a list here https://github.com/LambdAurora/optifine_alternatives
Note that a majority of these mods are already included in our modpacks.

https://cdn.discordapp.com/attachments/1046333354259259422/1046337216609271858/unknown.png

thorny fern
thorny fern
#

here is the alts

[EMF]
[ETF]
Better Fps
CleanView
Cull Leaves
Dynamic Lights
NoFog
Vanilla Zoom
FPS Reducer

sterile wasp
#

you need embeddium/sodium for several of those mods to work

sterile wasp
#

embeddium for forge

tribal crater
still jackal
#

Got it

marble fox
hoary token
#

I'm trying to set the maximum enchantment level to 20 With max enchant X I configured it for that but the maximum that enchanting infuser allows me is still 10, I checked the limit with /enchant and it was 20
Is it an enchanting infuser cap or is it Max enchantment problem?
Sorry for my bad English

tribal crater
#

also it will usually take a bit before animals spawn

marble fox
#

I shall give it another whirl, thanks

tribal crater
hoary token
tribal crater
#

that should work, there is no limit in enchanting infuser itself. make sure the config for max enchant x is correct

hoary token
tribal crater
#

leave a bug report on github for now, I'll check it out at some point

last sail
#

@tribal crater i instaled this mod in atm9 but isn't applying enchats over vanille lvl cap - Like Sharpness V looting III unbreaking III

#

How can i make the mod compatible with the apotheosis or just over Vanilla Max Enchant Lvl ?

#

The Enchanting Infuser mod i mean

gloomy kernel
#

In its bio - Illager Invasion mentions safrodev working on the 1.19.2 Version of Illager Expansion, does this refer to the Illager Invasion mod? And does this mean theres a version or there will be a 1.19.2 version of Illager Invasion? Looking forward to grabbing this mod when possible it looks incredible! (sorry if this is the wrong channel for this - I can't seem to find the channel for Illager Invasion)

#

Might as well ask about the Forge Config Screens as well if there going to be a future 1.19.2 version? That looks so so useful.

low socket
#

I am trying to use betteranimations and I keep crashing upon launch, anyone know what the issue is? I can't read logs

gloomy kernel
low socket
sterile wasp
#

please just send the full log here

low socket
sterile wasp
#

remove rubidium

#

add embeddium

#

remove better mipmaps

#

add modernfix

#

this also isnt a full log

#

please just post the full thing

sterile wasp
#

does it persist after removing just betteranimations

#

do the changes from before, still

low socket
#

if i remove the animation mod, its no problem

sterile wasp
#

did you add puzzleslib

#

you need it for the mod to work

low socket
#

yea i got puzzles

sterile wasp
#

why are you removing the bottom of the crash report ;-;

#

can you send the full file unmodified

low socket
#

but ong, thanks for the assistance, i did the changes and it worked

sterile wasp
#
        javafml@null
    Mod List: 
        client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f
        forge-1.18.2-40.2.9-universal.jar                 |Forge                         |forge                         |40.2.9              |NONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90
#

this is the bottom of the log

#

ig it crashed really earlier in loading

#

glad it works now lol

low socket
#

thanks again, appreciate it

sterile wasp
#

your game will perform a lot faster now fyi

#

load blazingly fast

tribal crater
tribal crater
hoary token
tough badger
#

So, I just installed about 30 more mods to my pack, and now the green recipe book icon is gone. A whole bunch of Fuzs mods were among those 30, so I figured I'd check with you guys if any of them are known to do that? Or if you know of any other popular mods that do? I'm on 1.19.2 if that matters.

#

oh nvm, I found the culprit

hollow briar
#

How does one add blocks to block runner's config file?

tribal crater
hollow briar
#

Like "minecraft:dirt_path": 1.20 ? That didn't work

queen ledge
#

Is there anything wrong with Visual Workbench? Neruina kick me out of server when I tried to craft something. Remove neruina crash the server instead

tribal crater
#

leave it on github

woeful island
woeful island
#

umm does anyone know how Completionist's Index tags work?

#

im trying to blacklist a unobtainable material but the tag isnt working

#

i followed the spawn egg examples with no luck so far

#

and i dont want to blacklist all the variants of it for two woodsets

#

im in 1.19.2 btw

#

putting @ atmospheric:kousa crashes the game lol

#

pain

woeful island
#

putting something like ftbquests:*

#

disables everything related to that mod

woeful island
#

help

woeful island
#

i gave up

tribal crater
#

also if you get a crash you need to share it here or no one can help you

tribal crater
hollow briar
#

Ok... but how? How to do it correctly?

tribal crater
#

you did it correctly, but the value is overwritten from the tag. you need to change the tag too

#

but I'll change that in the next version

woeful island
#

ok i did some testing in a new instance with nothing but this mod and atmospheric

#

it doesnt crash when i do atmospheric:kousa* however it does crash in my instance when i press the book button

#

ill send a log

woeful island
#

wtf it didnt crash

#

also it now works as expected

#

must have been because i updated my mods or something

#

idk at this point pain , it just works as if nothing bad ever happened

glacial lance
#

Was wondering what the completionists index widget button's class is for use with Slotify. If possible. Or is there another way to move the widget in the survival inventory screen?

lime scaffold
#

Hi I made mc server with puzzleslib and first time starting it up it was all okay, but now it crashes the game constantly. It gives me this error Mixin apply for mod puzzleslib failed puzzleslib.fabric.mixins.json:WolfFabricMixin from mod puzzleslib -> net.minecraft.class_1493: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException Conflicting opcodes ACONST_NULL and ACONST_NULL at offset 2 in synthetic bridge method method_48926()Lnet/minecraft/class_1924;

sterile wasp
#

send the crash report file please

tribal crater
lime scaffold
#

O ok

sterile wasp
tribal crater
#

or scroll up in this chanel there is a fixed jar in here

tribal crater
lime scaffold
#

rep+ for you guys thank you so much! I tryed to figure it out for like 1h xD

tribal crater
#

made a port of x/ztones for 1.20.1 called ytones

#

I'm aware there is another port floating around but this one actually has all the features from xtones mainly the block cycling (you can change between 16 block types for a single block while holding it) which is the same implementation as seen in my slot cycler mod so it's really fletched out

rose glen
#

https://www.youtube.com/watch?v=Ts-zRTgHlAQ Mutant monsters is featured in this video :)

⚠️ Surprise! The Mission isn't over yet...

Use this code for 10% off the plushie: MS-EVMOAOANY231
ONLY AVAILABLE FOR THE REST OF THIS WEEK!! Then it's ACTUALLY gone for good!
https://www.makeship.com/products/knarfy-plush

Mods used in this video:

▶ Play video
proud nimbus
#

Hi! I've a problem, in my custom world the passive mobs spawning is not working really well

#

So, looking for solutions I've read someone that recommended your mod, Respawning Animals

#

But I can't see any difference, where is the config file in my server? Because I haven't found it as well

#

My server works in the 1.20.1, and uses Mohist

proud nimbus
#

Hi?

#

Some staff member?

#

I really need help because I'm struggling with this problem for a lot of days

crude mesa
proud nimbus
#

There just spawn some passive mobs

#

But a very small amount

proven surge
tribal crater
proud nimbus
#

I cant find the config

tribal crater
#

why do you want the config? the mod just makes all animals respawn

proud nimbus
#

In my files

#

Really?

#

Because I havent noticed any difference

tribal crater
#

the config is at .minecraft/config/respawninganimals-server.toml

tribal crater
proud nimbus
#

I think that the file hasnt generated

#

I have a lot of mods that have its config file in config, but the only one that doesn't appear is the Respawning Animals

tribal crater
#

ah you'Re right I removed it in the last update haha

proud nimbus
#

Oh!

#

How could I get it?

tribal crater
#

the mod is controlled via a tag now

proud nimbus
#

Which tag?

tribal crater
#

but it's just a whitelist

proud nimbus
#

Because it doesn't seem to work by itself

tribal crater
#

by default the mod just works

#

make a new world and test it there first

#

but also the new update has some issues where it's easily broken by certain mods which I still need to figure out

proud nimbus
#

It is a custom map, the chunks wont be generated again, like, they are already generated

#

Ah ok

tribal crater
#

maybe install version 8.0.0 it works better for some people

tribal crater
#

the mod adds the old sword blocking back and also adds a parry mechanic within the first 500ms of a sword blocks similar to shields

proud nimbus
#

Just in case, there isn't any version for the 1.20.1 with acces to the config?

tribal crater
#

the config doesn't help you with that

#

it only has a blacklist

proven surge
#

you should definitely make a page for this!

night onyx
#

Mutant monsters and ender zoolodgy will be on 1.20.2 in the near future right just curious no rush

rich coral
#

Hi @tribal crater , Do you know why in version 1.20.1 of Enchanting Infuser it no longer has compatibility with Apotheosis? The mod hasn't been updated for a long time and I'm afraid it won't work again. I'm sorry if you've already been asked this more times ❤️

tribal crater
tribal crater
rich coral
#

Are there plans to add it?

proven surge
proven surge
tribal crater
#

no

#

the tag is for defining compatible swords

proven surge
#

ah i see, its just that some sword that are modded use the right click ability

proven surge
#

which makes some sword’s abilities unusable^