#medieval-mc-fabric
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read quests
is there any mod that has chests bigger than vanilla ones?
Mythic Metals
all of them?
wdym we cant find anything we are already trying like for 2h :D
read the tutorial
please
I like adamantite chests
Are you able to freely enter and leave mine cell portals or do you have to clear it to leave
how do you guys get so much of the mytic metals lol?
u can leave whenever you want
Just find a big cave and fortune all that adamantite, durasteel is also good
also boss is ez to find and ez to kill
ok ty đ
if ur searching for boss just look at the minimap untill you find a big room
i died because of a skeleton one shot me with a bow
and I am all geared up
is it a bug
?
and i have full hp too
I had something similar where a lvl 1 wither skeleton one shot me in full diamond gear that was reforged to legendary)
you were right boss we fucked up sorry
is the +100% crit chance make every hit a critical or it just double the crit change
Playerex removes the minecraft vanilla jump crit mechanic and replaces it with its own crit chance and crit damage. If you have no playerex crit damage, crit chance does nothing.
In the devâs words: âPlayerEx subtly changes Minecraftâs melee crit to be chance based, instead of on-jump. Furthermore, melee crit damage is also changed to be attribute based, instead of a flat x1.5. This behaviour can be reverted with a datapack.â
yes I know that
Oh your last word was change which on a quick read I thought meant damage
just asking if +100% crit chance double the crit chance you already have right?
but you meant chance obviously, my bad
np
If you got a 100% crit chance relic, theoretically, you would crit every attack. But relicex only goes up to something like 45% crit chance with standard settings
that person who said they got a 100% crit chance relic misread a damage one, Iâm guessing.
Most likely yeah
Highest I've seen btw, is 48% on a relic for crit chance. Both ranged and melee.
oh ok
It seems like rarity maluses and bonuses don't affect MC Dungeons Weapons
Does this mod contain the relics?
no
whats the best tier of relic?
What is the mod that show all the item description when looking at it (that is installed in medievalmc 1.19.2?
New to the modded MC. any one running Midieval MC on the PrismLauncher? i cant get it to port over.
Immortal relics have the most potential but all of them can and often will have less than desirable stats.
Im having an issue with Gorgon lighting on fire when in sunlight despit having helmet. intended?
Hello! When I launch the "start.ps1" with powershell, the window open and auto-close in less than1 sec, any help?
why
read the readme
do not use prism
use ATLauncher
Pro/con?
After the "set-executionpolicy remotesigned", there is not A option
need a vanilla minecraft helmet iirc
info on gorgon in class tier list that is in pins
send a screenshot
Its in Spanish xD
i will look into it. never used ATLauncher
install the latest version of powershell
you have an old version
okay, ty
ty ty
Any fix on if you pick up a letâs say for example a duck itâll be 40 lvls higher that what it originally was
think that got fixed in the latest mod pack version that got released yesterday, unless you running that already i guess i just didnt fit the criteria to do it again
but i do have an invincible pig to guard my base 
okay, now is working, ty
Last update was 2 days ago
Pretty sure it is still happening. I forget how it was fixed before. Issue with carrier mod and rpgdifficulty iirc, but it is now back because Carry On replaced Carrier mod.
Yep I picked up a turtle cause it was in my way and put it down and bam went from lvl 16 to lvl 40
just wanted to move the position of the info but i found how to do it ^^ Is it posible to make day-night cicle slower in my server?
Is there a good total beginners guide covering what to do first etc?
the quests is a general guide
i am asking because i don't know what to focus on as there are so many options and the hardening catalyst is not something i can obtain alone when mobs are level 300
Hi! i just got a crush spell tome but it didnt tell me how to use it
what do id do to activate that spellÂĄ
?
beginner tips in pins, do overworld and tutorial quests first
the general progression is pretty similar to vanilla, at the beginning
also can i not put the backpack on my back?? i just found a bat backpack and i cannot put it on the back slot
backpack*
you don't put on back slot
where then
use bottom left button
then check keybinds for keybind conflicts because you open backpack with B
then check pins for hidden ability button if you don't have nightvision
so i have to have it on my inventory?
i dont have a special slot for it?
ohh
wait
i just saw it
thanks
lol
also please help me with this :D
read tutorial quests and complete them until you get the grimoire, that book teaches you all about Archon
what is the diffrance
the stats from tieredz are currently not showing up with loot in chests and the stats actively aren't there, it's a new bug with modpack, you can reforge and stuff with tieredz though and the last tutorial quest teaches you about it
simple question i get 120 fps and drops to 60 or 56 idk why
gpu rtx 3060 and cpu i7-10700 cpu
rams 32.
#faq performance guide
fix the yt video on the github thing
wait nvm im jus buggin
lol, was about to say, I have no access to any of that XD
hello i have an error code w a server
we'll need you to describe your error
what is your java version?
#faq peformance guide
there you will find the link for the performance guide, highly suggest you follow it
has the correct java you should download as well
okay
please
read the readme
when you install something & don't understand how it works or get an error, you really should read the file named "READ_ME"
what does blue mooon mean
luck effect
ideal time to be looting dungeons for chests and such, but they happen often enough
What level is tin ore located. Been mining atleast til diamond level but still no tin
Y=64 and above, I think it is an above ground ore
or hills/mountain type biome ore

yall is there some type of moonstone dimension or smth
because whats the prupose of the moonstone compass?
i got a ton of moonstone and wanted to know if i should make it
points toward marium's soulslike weaoponry bosses
the two structures that contain them
So Champions Remains in overworld and Decaying King in Nether
are they late game bosses or care they fairly easily?
Depends on your gear really, and your stats
okey
Read the quests
yeah im just on a mine and dont have the quest book on me so i thoughht iitd be easier to ask you guys
open your inventory
look in upper left top corner

It's all good lol
please read the tutorial quests
it tells you to how to do things like open the questbook
how do i stop freezing to death
read ze quests
Is there magic mods in the 1.19 version? Thinking of trying this out, but am completely new to Fabric
yes, indeed there are
Awesome!
lots of info in pins and there will be info in quests
thanks. I'll take a look!
i cant really find anything
well, it talks about the ice pack and heating stones in one of the tabs, but you can read the pins here as well
ah, thanks
Question: What sort of World Type should I use? I assume just on BetterX, since that was default
yeah, default is best imo
Sounds good!
Where can I find a list of origins out of game?
class tier list in pins
Many thanks
can you repair relics?
yes, with relic shards
and mending enchant as well
how do i find the stronghold
whenever i try to use a eye of ender it says "the eye doesnt wanna be used"
read the quests
because you find it a whole different way in this pack
oh lord
im a bit confused on how to install java 18 i have the file downloaded but what do i do next
it's downloaded then, can try running the game and following other steps in the performance guide
oh ok
you'll need to set the java path
i dont move the file anywhere specific?
hey ive never played medieval fabric how do you gain thirst back on hardcore i went to a pond and was barely getting a sliver of thirst back
read quests
oh okay aprreciate it
2 server crash related to twilight hedge spider spawners being carried by player into their base and exposed under soul lantern and server crashed
@pulsar falcon
I unlocked the advancement "Observe the Wise Oak". Which is weird, since I am on a sole rock island with no trees
i have put minecraft:spawner into carry on balcklist
it will be a little further away then you might think
but the face is there on a tree semi-nearby
Apogee issue
Apogee is being removed in the next update in favor of Apotheosis
Apoth comin to fabric???
worst possible mod addition
makes this recent balance redundant đ
The mod page does not tell me its balanced
how so
Where do you see balance
where do you see unbalanced
look at what it actually adds though
It doesn't specify any differences
currently under development
not released in the forseeable future
and when it does?
this is the adventure module in Apotheosis
we're disabling it because feature overlap
everything the apotheosis adventure module does is already in our modpack
theres already apotheotic bosses and tool modifiers
How do I join a profession? I can open the menu, but when I click join, the options disapear and it says "You're not in any professions".
I did
Doesn't say how to join, just that you can. I opened the menu.
you're on v14
wtf is this mod
first off
it just adds the Apotheosis spawner module
do we need this?
- Update to v14
- the bottom part of that quest explains it. it should say medieval mc, it does in v15, i edited it
the idea is that
Apogee/Zenith encourages players to not use Conjuring
and instead keep spawners as is
and afaik you cant silktouch spawners
I actually can't figure out how to use apogee (I assume dumb user error), as I right-clicked a spawner many times with a slimeball and got nothin
I must be dumb. I cannot for the life of me find how to change my Profile's version, >_<
what launcher?
Curseforge
right click modpack, click change version
does this modpack have a death recovery mod?
Hi there, I'm trying to add the last version of the "Create" mod on my server, the 1.19.2 v0.5.0h version. I add it to my server and my the modpack but it's not visible, it seems that the fabric mod loader it's not loading it, does anyone have try it before?
yes
cool ty
YEs
put it in the mods folder
and download create fabric
make sure its fabric
Well! It is worth noting that you can't change versions if you have "Allow content managment" on.
Turning that off caused the option to change version to show up.
Updating to 15.5
That was it lmao, thanks for the help đ
Question: will it be safe to play our 15.5 world when the update adding the new thing is pushed through?
yep
Excellent! ^_^
i didnt see it in the FAQs but is there a recommended ram amount?
yeah, #faq peformance guide
there's a link to the performance guide
It's crazy how much memory minecraft eats.
all this says is better minecraft plus requires 8gb is medieval the same?
yes, it is the same, it is universal
ok
https://github.com/LunaPixelStudios/Better-MC/wiki/Performance-Guide also, not sure exactly what you read, but the link in #faq leads to a post that has this link here
https://www.curseforge.com/minecraft/modpacks/better-minecraft-modpack-new - Performance Guide ¡ LunaPixelStudios/Better-MC Wiki
So! The origins/race selection at the start seems to be really important. What are people's fave choices?
well, my opinion is via the class tier list
Ah!
my faves tend to be all the S tier ones
I saw that. The fallen Cleric idea sounds fun
Cleric is special just because of a unique mechanic, although it's not a personal fave of mine
It looks like the config for BE Style Wither is only on 1.19.3+ versions. I think the mod should probably just be removed until the bug is fixed
i contacted the mod dev
if he doesn't fix it in time we'll just remove the mod
he said he's busy
Okay well thanks for being on top of it.
remember that area though, very important
@pulsar falcon
spawners wasnt carriable before
in the carrier mod
now its carriable
Strength adds a HP regen?!
yes
Flails in happy Goblin
0.1/sec
Is there a reccomended Shader? I still have the Complementary ones
those are the ones we recommend
Excellent!
I got a new question, do you guys know how to disable the auto-swap tool/armor?
inventory profiles next config
I'm sorry but where will be that? Over the minecraft options?
right click modpack, open folder, config folder
Thanks đ
I'm guessing we're not meant to be able to repair these portals atm?
read deeper dark quests
This isn't a portal in an Ancient City, I'm already in the Otherside
This was in a temple I found
question 1: in both fabric and forge versions, does armor go above the visible cap in the gui? I saw a mod to try and display the extra which suggests it does, but I wasn't sure.
question 2: does anyone have any personal recommendations of additional mods to add to either version?
Also, I swear the Soul Reaper and Nightmare pop up more in the Otherside than they do in the actual Nether
Not sure what I've done. Hit a lag spike and then my inv highlight was on. How do I turn it off?
double click the search bar
yup, when you have that on (also done by double clicking) you can search any item and if you have it in inventory, it will be highlighted
That's cool!
Game crashed when opening inventory in server
https://mclo.gs/OZnogOC
delete cosmetic armor mod
Anyone else get extreme lag in the twilight forest? I can barely walk my frames drop so much
#faq performance guide
Turned off shaders and turned my render distance down
Hello, is there a way to turn down the experience "ding" sound? I'm not too sure how to describe it, it happens from time to time and it's about 10 times louder than any other sound. Poked around mods list but don't see anything obvious
you'll have to mess with the sound settings
it's to cue that you've gained a level in playerex
because you've earned xp
but yeah, should be one of the sound settings, not sure what sound
alright, thanks for the quick answer, I'll do some testing
Thank you! I think that fixed my issue
actually, since you mentioned it was playerEX, I went to take a look there, and sure enough in client options there's a sound volume for level up
can I reduce the number of pillager windmills that are created?
possibly, it'd be through the data pack for when dungeons arise though
do rellics crash anyone elses game when open the inventory
delete cosmetic armors mod
that should fix it?
yes
So im in a server w some friends do I gotta delete it from server files or can i just remove from personal game?
I think remove from server as well
Alright Thanks!
just one more question hehe
does removing the mod also remove relics?
nah
cosmetics armor is just a cosmetic mod
removing it will drop the relics and you can pick them up
into your invetnroy
so relics just dont work in general? or does it just drop it from inv
Really appreciate this guys! game was stressing me out
if you want stress, play #1065584702330773554 

@midnight citrus have an invite to the Dungeons Arise discord? That's where the datapack is at supposedly.
but their invite on curse/modrinth is expired
Lol, my brother in christ, #aureljs-projects
I cant reforge any of my tools or armor for example I will put a pic axe on top a diamond on the left side and a amethyst on the right and it wonât let me reforge and it says add diamond even tho I have the diamond already added
Need full durability
Ok thanks
one is EPIC
in the pinned messages someone made a tier list of their opinion on the origins and they put cleric as s+ but im looking at cleric and dont see the bonuses they listed?
Are we unable to equip relics at the moment? I mean specifically ones that go on Armors like helmets and chestplates
Wdym?
you combine them with your equipped armor by right clicking the relics on hotbar, but its irreversible
rather than wearing it like a cosmetic
I did shift + right click with the helmet relic and that would usually equip it to my currently equiped helmet but nothing happened
Oh?

get a trash relic and a spare helmet, wear the helmet and right click relic
to test
Yeah, nothing happened
Anyone have a seed with no huge structures on spawn?
Yeah nothings happening for me, I can equip it as my chestplate but when I have a diamond chestplate on and a chestplate relic in hand, right click doesnt do anything
try putting it on the action bar rather than in the hand
if not then is your origin something that cant wear relic like ogre
Hmm, I am a yeti but I dont think thats one of them
https://github.com/CleverNucleus/RelicEx/issues/29#issuecomment-1369008346
You need a smithing table
Thank you
I'm just a human
Thanks
hey was wondering if theres a fix for my bat backpacks nightvision ability its like flickering my screen
is there a help chat? for this?
are you a siren?
yes
that's why
night vision items bug out for siren
even vanilla night vision pots
oh......... daang ok tyty
currently bugged atm, reforge it to get effects
why are my end ships empty with no loot?
so far only one of the ones that i found had an elytra lying on the pedestal, but the chests were empty
That moment you see a dragon in your basement.
how do you get arkenstone?
Are you looking into the flying end ships next to cities, right?
idk why the could be empty, I wonder if it has something to do with dungeon difficulty 
How do I build the Alloy furnace?
Cannot replicate on a fresh world, maybe they were looted before?
Thanks!
Also, turns out, when next to water, blocks (at least stone ones) can grow moss
Yep, thats immersive weathering
I see that this way you can only attach relics to vanilla armors.
It's REALLY cool
Oh, didn't know it only worked with vanilla
I mean, I just tried with a piece from Immersive Armors, look at this:
can you try with full health relic?
I've never use a forge, but now that I'm looking at the wiki I'm definitely building one
Yeah, also some weapons (like the Master's Katana I'm holding) don't change stats when reforged, so I don't know if it's a me-only problem or it's the mod
Stuff definitely works for vanilla weapons and armors, I dunno if it works for other modded weapons and armors tho
OH I think the tiers are messing stuff up
i mean yeah it's weird that juakco doesn't get that
It seem like reforging works for Medieval Weapons for example
but not for this MC Dungeons Weapons
If I take the item directly from the creative inventory, it doesn't have a tier and can add the relic, but If I use an item with a tier I cannot
let me try something
give me a sec
Oh, and on vanilla items, if the item is already enchanted, reforging does nothing to it
reforging or smithing?
In this case, reforging
The thing in the anvil? Interesting, but not that surprising, maybe its intended
Yes
it also applies if you remove the enchantment with a grindstone. The item, in that case, still won't be modified by reforging.
It the item full durability?
Yes
That is weird
I guess I'll try to redownload it, I just updated it from 15 to 15.5
maybe the modpacks are meant to be completely redownloaded
they shouldn't :s
I found a pretty big bug tho
If a piece of equipment (vanilla) can be recycled at a grindstone
it could just be a simple incompatibility
or a bug with the mod itself
unless someone else can do the thing without the bug
it gets destroyed, you get the item, but reopening the inventory returns the equipment to you
It is working for me

Are you sure is isn't reforging, just with bad luck and getting the same tier?
Yes, I'm trying replenishing the stacks of materials
Can you delete this message and related ones, it is, indeed, an exploit
Thanks :s
Uh, I'm sorry about that, I just wanted to report it.
no problem, really :s
Let me try something
It might be something to do with the server
If you guys aren't having those kind of problems
!update
I can replicate the last thing
Ah, yikers
the exploits i mean
but the reforging don't know why its not working
the other bugs you can keep here, like reforging breaking
It might be related to the server being on v15 still
Mmmh, can you issue me an !update? I kind of forgot what folders I don't have to touch while updating the server
!updateserver
00:00 Update Server Locally
01:19 Update on Server Host/Bisect Hosting Premium
01:39 Update on Server Host/Bisect Hosting Premium
Discord â https://discord.gg/8ZmhaPPbjE
Twitter â https://twitter.com/SharkieTV
Use CODE: LunaPixel for 25% off â https://www.bisecthosting.com/LunaPixel
Thank you!
@median spindle Should we report the relic+tiered item not working on the smithing table to their respective githubs?
that would be a good idea
at the moment im currently unable to create the report, so if you could take care if it id appreciate it
Oke, working on it
Thanks for trying it out for me, I tried some more and attaching relics to vanilla armor works even when tiered. It's just modded armor that doesn't work for now.
Thanks to you for reporting it, trying a few things to point out the exact problems, hopefully they get fixed soon :s
Smithing works fine if only TieredZ, RelicEx/PlayerEx and a few armor mods are installed
Gonna report it anyways, maybe the devs can have an idea what could be wrong
Oh, so there must something else in between
Omfg, now it is working properly on my mmc instance, what is going on????!!!
Hey where do I go for help?
I am just a player and the owner of the sever is asleep
Here is ok
So like I killed the wither and he blew up around me now my screen is shaking really bad and I can't die
Oh no
Yeah
You are gonna have to wait for the owner and asking to do a rollback
BE Style Wither is bugged and corrupts the player
Nope
Crap
Well thanks for the help luckily no one else is online so I guess that's good. How should I get a nether star then in the future?
Tell the owner to remove the BE Style Wither after the rollback
And tell the other people to not do stuff, so they don't lose anything for the rollback
If you don't wanna rollback, the owner could also reset your player data, but you would lose all your progres
Damn well thank you for your help
I'm sorry for not being able to give you a good solution :s
You are cool thanks for the info
how can i read this xd
try removing Enchantment Descriptions and add https://www.curseforge.com/minecraft/mc-mods/adaptive-tooltips and https://www.curseforge.com/minecraft/mc-mods/enchanted-tooltips (the second one must be manually added to the folder, because its not labelled as 1.19.2 compatible, even tho it is)
Let me know how it works
To see the enchant description with those 2 mods, you need to shift when hovering over the item
got this error from medieval mc v15
is this one of the problems with prism launcher
We suggest using one of these two launchers for several reasons. They are considered far better than any other launcher. When installing a modpack on either launcher, do it through the Curseforge tab within GDLauncher/ATLauncher. You can transfer your Curseforge save to GDL/ATL. Because you are downloading the exact same files, you'll still be able to join the same servers and worlds.
ATLauncher - Slightly harder to use, works offline, fast and efficient, has more features. Can be downloaded from https://atlauncher.com/downloads
GDLauncher - Easy to use, works offline, does all the work for you, very simplistic and sleek design but it feels bloated to make it look nice and people do have issues with it. Can be downloaded from https://gdlauncher.com/en/download/
good thing i have atlauncher now thanks
i'll check to see if this occurs in atlauncher
There is no need to do this
Oh, found another solution?
It just invalidates the health attribute so all you need to do is set it back to 20 in the playerdata file with something like NBTexplorer
So they don't lose their things
Awesome!
And it updates immediately so there isn't even a need for a server restart
@frank orchid tell that to the owner, and this means the rest of the people can keep playing without problems too!
I still can't quite read
@lost bramble , could you add this bit of info in the github issue? might be useful for the devs
Did you added both? did you removed enchanment descriptions?
yep
Yeah, there's other causes of it happening as well, like doing too much damage in one hit to multiple targets
I did exactly as you said
Just lower your gui scale lol
it's so smallllllll
Go into adaptive tooltips configs, and in text wrapping change it to remaining width
Maybe that too
what does it do pain cycle
Basically like the black panther suit
You can store up attack damage if something damages you and release it in a hit
In simple terms
I mean it says what it does on the tooltip
lol
I use 2x as UI cycle, and don't have major problems using those 2 mods to see the enchants
why is mine not like this :(
at 4x looks like this
(ignore the rest of the stuff that the tooltip says, i like to see extra things)
Are you sure you added adaptive tooltips? did you change the config i told you?
And enchantment descriptions is not there, right?
hmm
Don't know why it doesn't show as it should, that combo of mods always do the trick for me
(pain cycle) description does not fit on the screen
I did put pain cycle on that sword tho :s
does anyone know a good way of getting alot of xp
probably an apogee modified spawner farm
any mods you would recommend in addition to the ones in the pack for either version?
same problem
maybe it's neat because of the font
how do we change the font
Mhhh, lets try to declutter it a bit, go to the mod menu thing -> filer ->libraries shown, look for kiwi and in its settings disable tags and nbt
Don't think so :s not sure how to change it, mine changed because I disabled some resource packs, but that is not recommended
it workssss
lets gooo!!
it works like this (without any problems)
Now I wonder if the problem was enchantment descriptions or instead was kiwi all along
Gonna do some testing
oh? so we can use enchantment descriptions without issues soon? đ
I think that's Respiration I and Fire Protection
i forgot which level for fire prot
but it doesn't matter i think
Was it a window or fullscreen? :s
Having problems to reproduce it idk why xD
like maximized windowed mode
Oke, thanks!
if it matters, I have a 2560x1440 monitor
game's not in that resolution though since it's on maximized window and not full screen
Hmmm, that may be related, but I don't have a monitor with that resolution to test it :s
Does the fabric version have ice and fire?
nope, it hasn't been ported iirc
:(
Test to see if stats are there but they just don't show. Can be tested by looking at crit chance in attributes tab with and without the tiered helmet.
As this was an issue before with shift right-clicking to affix relics
Ohh, good idea, if I find the bug again I'm gonna test it, @gloomy abyss could you try this when you are available?
@delicate scarab Found the problem!! It was TieredZ, if you disable Tiered Tooltip it works without any problem, gonna suggest the change, thanks for the help
nice
Ok, I tried it, I joined a Common Heavy Helmet with a relic that gave 1.4 freezing resistance and without anything else equipped
Freezing resistance was 0
and it still was 0 when equipped.
Damn :c thanks for testing
Unless you want a specific stat tested too, I could try that
If you wanna add any extra info, as I'm not able to replicate it consistently, this are the github issues:
https://github.com/CleverNucleus/RelicEx/issues/32
https://github.com/Globox1997/tiered/issues/43
MC version: 1.19.2 Fabric Modpack: Medieval MC [FABRIC] - MMC1 Problem: When trying to ass a Relic to a modded item that has a tier (TieredZ mod adds tiers to the items like armor/tools/weapons) , ...
Don't really know the conditions nor the stats that could be the problematic and not problematic, so can't tell you to test for any specific :s
Thanks for your help 
on
Glad to be of help, I'll check the issue and add anything that is missing
You actually said it in a better way so that's basically it to me. Tiered modded armor + relic = no relic stats added
Lemme check one thing to be sure
Yes, that's what I thought:
that applies to enchanted vanilla armors too
you can try to add a relic to an enchanted chestpiece or helm and it will absolutely do nothing
It doesn't reflect in the stats too
What is this
Can you post a comment with that info on the github pls?
Remove the mod Cosmetic Armor
God is mad
Sure
Done!
Hi how i can turn off RpgDifficulty scalling on server?
The configs file of that mod is pretty detailed, you can adjust it to fit your server
You can disable the distance thing, or the time thing, tweak how aggressive us the leveling up, etc
have u maybe any "balaced/easy" config? cuz we playing with freinds on this mod pack, and after +-5h mbos are lvl 31+ alot of HP etc. 
or clear config from server, cuz im trying chang some and maybe i broke this 
Pretty sire if you delete the config file it would generate the default file
it was set to 0 and they still lvling up :x
yeah I was gonna say, I went to disable the time scaling when I heard about it, but it was already set to 0 in the modpack
And don't remember if the default was capped at 30 or 50
The current settings are thanks to zere i think, to make it more challenging
hmm I wonder if dungeon difficulty has anything to do with it tbh. I had to disable it on mine to fix lvls for levelz (donât worry about this part itâs a mod I added in) but dungeon difficulty did mess with things lvl and health wise made it weird. But that might not be the case for yâall
Reduce the distance factor, that 0.75 means that each 5000 blocks, mobs are 75% harder
we are like 150blocks from spawn only đ¤
Dungeon difficulty also messed up some loot and I'm kinda mad about it
here's the config from the previous version. The distance factor actually seeems to have been nerfed, because with the old one at a range of 5000 blocks it would be a 2.0 distance factor instead of just a .75
"increasingDistance": 250,
"distanceFactor": 0.1,
"increasingTime": 60,
"timeFactor": 0.0,
"heightDistance": 30,
"heightFactor": 0.1,
"maxFactorHealth": 10.0,
"maxFactorDamage": 10.0,
"maxFactorProtection": 5.0,
"maxFactorSpeed": 2.0,
"allowRandomValues": false,
"randomChance": 10,
"randomFactor": 10,
"extraXp": true,
"maxXPFactor": 5.0,
"startingFactor": 1.0,
"startingDistance": 0,
"startingTime": 0,
"startingHeight": 62,
"positiveHeightIncreasion": true,
"negativeHeightIncreasion": true,
"affectBosses": true,
"excludeDistanceInOtherDimension": true,
"excludeTimeInOtherDimension": true,
"excludeHeightInOtherDimension": true,
"dropMoreLoot": true,
"moreLootChance": 0.02,
"maxLootChance": 0.7,
"chanceForEachItem": 0.5,
"levelZLevelFactor": 0.0,
"levelZPlayerRadius": 100.0,
"hudTesting": false,
"excludedEntity": [],
"allowSpecialZombie": true,
"bigZombieChance": 10,
"bigZombieSlownessFactor": 0.7,
"bigZombieBonusLifePoints": 10,
"bigZombieBonusDamage": 2,
"bigZombieSize": 1.3,
"speedZombieChance": 10,
"speedZombieSpeedFactor": 1.3,
"speedZombieMalusLifePoints": 10,
"dynamicBossModification": true,
"dynamicBossModificator": 0.3,
"bossMaxFactor": 3.0,
"bossDistanceFactor": 0.0,
"bossTimeFactor": 0.1,
"creeperExplosionFactor": 1.0
}```
Yep I was gonna say it does that too and also they arenât wrong about the lvl messing up I can be at 700 blocks but some mobs were spawning in as 40s and so on sometimes.
probably could ask on dungeon difficulty GitHub if it could be a little bit more compatible with tiered and rpg difficulty if itâs not too much trouble. But itâll be up to them tho
Increasing time was disabled that might be the default config
what does the tiered tooltip do
in any case, it does fix the issue
Maybe, not a bad idea 
It changes the visual style
i see
but what is for example this?
"levelZPlayerRadius": 100.0,
Thatâs for levelz mod only
oh ok
It doesnât nothing otherwise
Does-
yeah you can ignore the two lines that say levelz unless you have levelz installed then you can configure it
so with setting like this
"increasingDistance": 5000,
"distanceFactor": 0.01,
"increasingTime": 0,
"timeFactor": 0.0,
"heightDistance": 50,
"heightFactor": 0.05,
"maxFactorHealth": 1.0,
"maxFactorDamage": 1.0,
"maxFactorProtection": 1.0,
"maxFactorSpeed": 1.0,
"allowRandomValues": false,
"randomChance": 10,
"randomFactor": 10,
"extraXp": true,
"maxXPFactor": 5.0,
"startingFactor": 1.0,
"startingDistance": 0,
"startingTime": 0,
"startingHeight": 62,
"positiveHeightIncreasion": true,
"negativeHeightIncreasion": true,
"affectBosses": true,
"excludeDistanceInOtherDimension": true,
"excludeTimeInOtherDimension": true,
"excludeHeightInOtherDimension": true,
"dropMoreLoot": true,
"moreLootChance": 0.15,
"maxLootChance": 0.7,
"chanceForEachItem": 0.5,
"levelZLevelFactor": 0.0,
"levelZPlayerRadius": 100.0,
"hudTesting": false,
"excludedEntity": [],
"allowSpecialZombie": true,
"bigZombieChance": 5,
"bigZombieSlownessFactor": 0.5,
"bigZombieBonusLifePoints": 50,
"bigZombieBonusDamage": 1.5,
"bigZombieSize": 1.5,
"speedZombieChance": 2,
"speedZombieSpeedFactor": 1.2,
"speedZombieMalusLifePoints": 10,
"dynamicBossModification": true,
"dynamicBossModificator": 0.5,
"bossMaxFactor": 2.0,
"bossDistanceFactor": 0.05,
"bossTimeFactor": 0.0,
"creeperExplosionFactor": 0.1
}
should they lvl little slower/less?
Yeah
Tbh Iâm not sure you might have to set the mode to peaceful then back to whatever it was so new mobs can spawn in and then test it out
the dungeon difficulty should i edit too? or no?
If it doesnât work then the next step would be to disable dungeon difficulty and test it out again and if it works then thatâs the problem. But do the first step first
how i can disable dungeon difficulty?
Donât disable anything without testing the first step
ok so for now just /reload is enough? or i should restart server?
oh ok
Then do /difficulty (whatever mode)
Wait for mobs to come in
Or you can set it to night
And see what lvls appear
now they all are lvl 1 and half heart 
đ
Thatâs because of the way you have max health and damage set
Put max health and damage back to 10
kk
Then try again
Oh and protection
Those three health, damage, protection are the ones that increase or decrease lvls
As well
If I remember right on the lvl part
still they are on lvl1 đ¤
@midnight citrus can you help me understand what this means
Relics are 4 melee crit damage and 1 melee crit chance
Remember itâs set for 5000 meaning every 5000 blocks mobs get 75% harder
Did you touch anything else in the config you sent? Other than health, damage, protection.
Also to note when you change configs always copy the original first to compare the two and have a back up that way you can know what the modpack had first
Mobs get higher in levels the farther you travel?
Yes
I wanna say with dungeon difficulty itâs supposed to
But since I disabled the mod Iâm not sure lol
It shall burn đĽ
At least until itâs more compatible
Theyâre deleting the dungeon?
it affects the armor/weapon loot's tiering stuff
No but you can disable it if you personally want too
Wdym?
it has conflict with tieredz from what i can remember
Iâm not sure if they will remove the mod or not in the future
you literally all suggest a mod and then I add it and you all complain lmao
Wait can we add The Epic knights and weapons Mod? The forge version has this mod. Not sure if fabric can have it though. And colonies?
Noted!
those are forge mods
There are always bugs that only get caught when mass adoption is in place(?)
To be fair no one knew the issues that would happen
Since we are taking requests I would love to have the star wars intergalactic warfare mod added to medieval mc....
you can't add a forge mod to a fabric modpack
Lame but understandable
does intergalactic warfare fit a medieval theme
it's not lame it's how code works lmao
Mod pack is great đ
It was jest haha

Ik ik
nobody has detailed an issue
Tbf, it did add a challenge 
dungeon difficulty has a github and daedelus is in this discord
several ways to report issues with the mod
so @tall edge with this config if im right mobs every 5k block gonna be stronger by 10%
every 60 block up/down gona be 5% stronger
and evry 48h(i hope its irl time xd) gona be stronger by 1%?
"increasingDistance": 5000,
"distanceFactor": 0.1,
"increasingTime": 2880,
"timeFactor": 0.01,
"heightDistance": 60,
"heightFactor": 0.05,
"maxFactorHealth": 3.0,
"maxFactorDamage": 3.0,
"maxFactorProtection": 1.5,
"maxFactorSpeed": 2.0,
"allowRandomValues": false,
"randomChance": 10,
"randomFactor": 10,
"extraXp": true,
"maxXPFactor": 2.0,
"startingFactor": 1.0,
"startingDistance": 0,
"startingTime": 0,
"startingHeight": 62,
"positiveHeightIncreasion": true,
"negativeHeightIncreasion": true,
"affectBosses": true,
"excludeDistanceInOtherDimension": true,
"excludeTimeInOtherDimension": true,
"excludeHeightInOtherDimension": true,
"dropMoreLoot": false,
"moreLootChance": 0.02,
"maxLootChance": 0.7,
"chanceForEachItem": 0.5,
"levelZLevelFactor": 0.0,
"levelZPlayerRadius": 100.0,
"hudTesting": false,
"excludedEntity": [],
"allowSpecialZombie": true,
"bigZombieChance": 10,
"bigZombieSlownessFactor": 0.7,
"bigZombieBonusLifePoints": 10,
"bigZombieBonusDamage": 2,
"bigZombieSize": 1.3,
"speedZombieChance": 10,
"speedZombieSpeedFactor": 1.3,
"speedZombieMalusLifePoints": 10,
"dynamicBossModification": true,
"dynamicBossModificator": 0.3,
"bossMaxFactor": 3.0,
"bossDistanceFactor": 0.0,
"bossTimeFactor": 0.1,
"creeperExplosionFactor": 1.0
}```
Of course just know one knew it would be like this now with two mods itâs no oneâs fault shit happens. Testing things is trial and error now we all know and people can choose personally rather they wanna disable it for their modpack or not.
what
The issue isn't that big imo since you can reforge gear anyway but it does look weird to get Epic armor/weapon and not get the additional stats 
if dungeon difficulty is causing issues you need to report it on their github or it is never getting fixed
If it has not been reported yet as an issue I can do it later
No I mean before it was added into the pack when everyone voted for it
So far dungeon difficulty has seemed manageable in my server. Unless multiple people are in there. Then we get slap boxed
But weâre also just starting and have like iron armor. So weâre not super strong yet
So does dungeons take away the additional stats?
I believe people have said only in chest loot
It messes up atm
Does reforging the weapon bring back its stats?
Say if I found legendary iron armor for example? Or does it reset the stats to random?
Guys, do you have problems with some recipes from Brewin' and Chewin' mod?
It's like I have all the ingredients for the beers and spirits but some don't start, like the Saccherin Rum
Not sure have you looked at their GitHub to see if anyone reported anything?
Random afaik
it takes away additional stats from loot chest obtained weapons/armor
i forgot if it affects the helmet and chestpiece relics
this has been occurring to my server fsr
dreamwarp from arcanus
teleports you back to your bed
you need to find the spell first
and have the wand obv
is that accessible early? the dreamwarp
o I see
searching big structures like the rose towers with lots of books is a good place
tad dangerous since strong mobs
but can be rewarding
i can recommend the big pillager house with illusioners and evokers (idk what it's called) for finding these books easily
My self hosted server is using v15 and have the following mods added:
- Lootr
- Touhou Origins
- Touhou Origins: Blessings
- Applied Energistics 2
- Applied Energistics 2 Wireless Terminal
- Trade Cycling
If they're relevant, these mods are removed from the pack (those with * had been removed due to issues regarding them as of late):
- BE Style Wither*
- Dungeon Difficulty*
- Cosmetic Armor*
- Geophilic
- Chubby Stuff
- Brewin' and Chewin'
- Cinderscapes
- Dark Paintings
- Emotecraft
- Farsight
- Medieval Origins
- Paintings
- Red's Structure
- Rocks
- RPG Origins
- Snow Under Trees
- Sound Physics
- Terrestria
- Whisperwoods
Please click this link and follow the guide. If you are using a server host such as Bisect, you may be limited in your options and instead have a checkbox to use Aikar's Flags, which will also work:
https://github.com/etil2jz/etil-minecraft-flags
If you can not launch your server/game after using these flags, then remove the word java from the start. Also, make sure you are using Java 18 on 1.18.2 / 1.19.2 and Java 11 on 1.16.5. These should be downloaded from Adoptium's website.
If lag persists, do the following command ingame:
/spark profiler start --only-ticks-over 50
Then, send the link in this channel.
to set some server args first
and if it continues to time out
run the profiler command above
and then do whatever it needs to make it lag
I have Aikar's flags set
I'll try spark profiler
oh and the server was not lagging when that appeared in the console
i am not aware of anything that has issues on it
it just decided that it wants to die ig
there were no crash reports either
what happened after it said âtiming outâ
idk how to replicate this since it just happens when it wants to
couldn't find patterns on how it occurs basically
try running the profiler as soon as you can
and stop it once you see that message
You can wear 5 relics. 4 of them need to have crit damage stat, and 1 of them have crit chance stat.
Necklace
weird now i have these NBT data(?) showing up
Could you try either crit damage or crit chance? As those are the easiest to test. Simply see what the stat was before you put helm/chestplate on then check while wearing.
Does anyone know if reforging a chest found item (that doesnât have its stats because of dungeons) will bring back the stats?
The Game keeps crashing mid-game ? Does anyone know how to fix this ?
Will do right away
so ik the dungeon loot is bugged, but i reforged it and nothing changes still
Disable it on the kiwi configs (you need to enable libraries on the mod menu, via the little filter button)
Does anyone know if Lootr works for 15.5?
By the way, do you know of any commands that let me spawn a crit one? Otherwise I'll wait to drop one
well i didn't touch anything in kiwi config at all so idk why this happens
Anyone running origins++?
hmm ok i found the setting thanks
there is a way to refore the "quality" of item? like from uncommon to rare?
Yeah, anvil, you need amethyst crystals
ik, but kiwi is the mod that add those
yeah thanks for that info
- Item must be in full durability
- You need the resource that the weapon uses when repairing it (e.g. iron sword needs iron ingot) + amethyst shard
- You can do this on the Reforge tab in the anvil
oh so the "unique" items no way to refore the rarity?
there is
it's how you get unique
just that it's very rare to get so if you plan to do gamble until unique, prepare a lot of resources + amethyst shards
leveling up your luck helps tho
and how i can know what gear is heave or light?
I tested it by making identical copies of things that either had crit damage or crit chance
In this case, an iron helmet with multi-roll I into a relic gave out the same iron helmet with the enchant and without the stats.
Checking the stats before and after, they didn't change
For the stats, I'll make a screenshot for no armor and accessories and no armor and accessories but with that helm
No armor and accessories:
With combined helmet:
is there a way to pick up a log after placing it? im trying to and it just keeps breaking into a smaller log
yea
also my ultimine seems to not be working?
ultimine?
you need the enchantment
once you have the enchantment on your pickaxe, press the keybind while mining and it will activate
read quests please
đ¤
alright so it happened again
how do i stop the profiler
/spark profiler stop
is the command
thats usually an indication that your account isnât connecting to mc servers
sometimes it just happens tbh
but hmm.. maybe?
if statistics are tied to an account uuid
anyway here
idk how to read this tho
seems server performance was fine
until randomly 3~ minutes before you ran it
weird
i mean stopped it
i find it funny that once there was no players on the server, tps started to drop rapidly

this is really strange
idk why but it just happens abruptly
someone is exploring the ocean for coral chests tho, i wonder if chunk generation has something to do with it
i'm unsure tho
Those damn sunken ship chests
nothing here indicates anything abnormal besides general lag
its just strange that its happened now since the latest update
both you and another server owner are having similar issues
is your server still running btw?
please try clearing out all entities through /kill @e[type=!player]
for some reason everyone can join back but i had to restart my client
i see a lot of cpu time being used
on entities
yeah your mc authentication died for some random reason
mc does that occasionally
restart is the only way to refresh it
I find it weird there is no mod solving that issue yet. According to reports on the mojang bugtrackers, it was getting better in snapshots and stuff, but releases take so long
also im seeing a huge lot of cpu time getting wasted on apply block interactions
since he's trying to find nautilus shells
@lost bramble
Anyone know a different mod for fabric than Randomtp, im trying to add the 1.19 version to the server but it keeps crashing
lol. lmao
im crashed while playing on my server
yeah
every mod that ppl suggest either causes major lag issues or gets complained about the second I add it
!moreinfo
Hello! To better diagnose your issue, please answer ALL of the following questions:
1. Have you modified the modpack in any way? (Adding/removing mods, changing configs, anything in the Resourcepacks menu)
2. What launcher are you using? (CurseForge, GDLauncher, etc)
3. What Minecraft version are you playing? (1.18.2, 1.16.5, 1.19.2)
4. What version of the modpack are you playing? (v11, v9, etc)
5. When does the crash happen?
6. Have you ever gotten past the point where the crash happens?
7. Does a crash report generate? If so, send the file here. If not, is there an exit code? (On CurseForge, right click the instance, Open Folder, and go to the crash reports folder. Alternatively, post the log's text on mclo.gs and send the link here.)
8. Did you follow the Performance guide linked in #faq!
9. To reiterate #1. did you install install the Modpack through a launcher or did you download the Server Pack or use the Server Files as the Modpack?
10. To reiterate #2. did you use a cracked launcher like TLauncher?
Please attach your latest.log file to your message as well. This can be found in the logs folder.
please go ahead and disable it, i am seeing a ton of cpu time getting used up by it
hmm are there alternatives to lootr
i can prob remove it if it causes this everytime
not that i know of unfortunately
could there be like, an 'optional mods' folder with the more contentious mods, and maybe a doc saying the name, brief description, and why its contentious (performance, theme, compatability, whatever)
that isn't actually possible to package into a curseforge modpack*
ah, well shit
you could scour through suggestions and see if something catches your eye
this will be somewhat possible soon
there will be a prompt on world startup that lets ppl in single-player disable some mods
if everything goes right
it's definitely possible
v1
damn i found something in the issues portion of lootr
guess i'll just disable it
welpers
- im added (cosmetica) and xaero minimap and removed jouney map
- i used cursed forge to download and create modpack folder and send it to my friend ( we used radmin to play this modpack)
- Medival Minecraft 1.19.2
4.least version
5.Time: 2023-01-21 01:36:23 - no
7.no
8.i used serverpack to create server with MCSS - i used crack Tlauncher to play this modpack with my friend .
this is crash log of my server
!cracked
If you are using a cracked Minecraft launcher, we can not assist with your issue. In order to receive help, you need to switch to an approved launcher and provide proof you have purchased Minecraft. This is due to the terms of service and guideline agreements of both Mojang and Discord.
leave the server, we do not offer support for any cracked launchers
tlauncher is a known virus
we can not and will not offer support for it
should i do an issue about it in the lootr's github?
seems there is one, but honestly you may as well make another one
alright
were there any plans to release a new update in the shortterm? I ask because I was going to spin up a server for some friends and I know I'm going to get people complaining if I tell them to remove cosmetics armor/BE wither/dungeon difficulty
if i use cursed forge launcher and it still happend can i gett support?
!alternates
We suggest using one of these two launchers for several reasons. They are considered far better than any other launcher. When installing a modpack on either launcher, do it through the Curseforge tab within GDLauncher/ATLauncher. You can transfer your Curseforge save to GDL/ATL. Because you are downloading the exact same files, you'll still be able to join the same servers and worlds.
ATLauncher - Slightly harder to use, works offline, fast and efficient, has more features. Can be downloaded from https://atlauncher.com/downloads
GDLauncher - Easy to use, works offline, does all the work for you, very simplistic and sleek design but it feels bloated to make it look nice and people do have issues with it. Can be downloaded from https://gdlauncher.com/en/download/
please uninstall TLauncher and do a full antivirus scan
ok
.darkhax.toolstats. Try deleting the config for toolstats and see if the crash stops as it looks like a config reading issue
Go into bumblezone's config and set the fog config to false or set fogReducer to 3.25. Or set render distance down. The fog effect will be fixed next bumblezone update. https://github.com/TelepathicGrunt/Bumblezone/issues/193

read the message above the one you quoted
from frontear
Will V16 fix the issue with dungeons making chest items not get rarity bonuses?
if you remove Dungeon Difficulty does the issue persist
it doesn't
The already obtained loot chest armors/weapons do not receive their stats however
but new loot chest obtained armors/weapons get the stats
@grizzled rampart Dungeon Difficulty appears to be incompatible with TieredZ
the rarities do still generate from what I understand, the tooltip of what the rarity does does not display until placed in the reforge GUI
not a big deal but the playerbase seems to think it is lol
you should also have a few github reports about this
the next modpack update will release Monday at minimum, likely later
Okay so you just place the item/weapon in reforge and then it shows the stats?
If I donât have to delete dungeons I donât want to so Iâm cool with that being the solution
from what I understand yes
Iâll try that
The rarities might technically generate but you get no stats at all. Doesn't show them as well as not giving any stats.
hi! can i ask what mod allows mobs to have difficulty levels in medieval fabric? everytime someone picks up a mob/animal, the levels increases, grabbed again, it goes into the billions and you can't kill it.
Rpgdifficulty, known bug
is there a fix or should I remove/disable the mod? and thank you for the response!
RPG diff is fine, remove dungeon difficulty
The fix is to not pick up a mob because Rpgdifficulty helps balance the pack
is this also a dungeon Difficulty issue
does removing it fix the CarryOn/RpgDiff interaction
removing dungeon difficulty fixes it
@grizzled rampart Dungeon Difficulty causes RpgDifficulty mob level to increase everytime the mob is picked up with the CarryOn mod
edit: may not be a dungeon difficulty issue
oh so that's why it doesn't occur to me
Weird, didn't think dungeon difficulty would cause that because I didn't think it affected all mobs
thank you for the help
i shall try it out
FYI this was an issue between the Carrier mod and RPGDifficulty before
but the RPGDifficulty dev fixed it