#all-of-create
1 messages · Page 23 of 1
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? Curse
- Have you changed the modpack in any way except mods? no
- v1.4
- Have you ever gotten past the crash condition without crashing, or does the game always crash? started to crash after a week of playing
- What steps cause the crash? trying to craft anything
latest.log | debug.log | crash-2026-03-17_16.45.40-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
!alternates
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab, this is important as OSX WILL crash the game on Mac.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.4
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-03-17_18.22.27-client.txt | atlauncher.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
Same issue here is the logs from that launcher
What steps cause the crash
Trying to craft anything
I have already played for like a week and it just started
can you try manually updating the create: food mod to the latest version?
and trying again
It works on the previous version but not the latest
The food mod is the most recent
are you sure?
the latest version of the modpack dsoent have the latest version
It was the latest. I reinstalled and reinstalled that mod and its working as of now
strange
as the mod isnt supposed to be on the latest by default
!Updatemods
Do NOT Update Mods Manually!
Modpacks use specific versions of certain mods to prevent various issues, such as crashes or major game-breaking bugs. Mods will be updated by the modpack developer when they see fit. Please do not update the mods in a modpack manually, unless specifically told to do so. This includes hitting the "update all" feature on CurseForge launcher it likes to bother users with.
To be clear; this is separate from updating the modpack (such as Better MC / Medieval MC) itself. You should always stay up to date with the latest version of the modpack. To update the pack correctly, you can follow the command!updatemodpack
The easiest way to downgrade mod versions to their original versions in the pack, is to reinstall the pack itself. Before you uninstall, back up both any singleplayer world files you have, and your map folder. LPS packs usually use JourneyMap or Xareos, the map folder will be named accordingly.
- Curseforge -> Right click the modpack instance -> „Open Folder”.
- ATLauncher -> Click „Open Folder” on the modpack instance.
- PrismLauncher -> Select your instance and click „Folder” on the right.
Navigate to the "minecraft" folder, and within that will be "saves" and "journeymap"/"xareos" depending on which the pack has. Copy/Move these folders to a safe location, and you can move them right back to the fresh copy of the pack when reinstalled.
All Of Create have's an problem, in 1.20.1 versions of All Of Create cant break stone with pickaxe.
İ tried many times and other versions its cant break.
how hard is it to make a train?
Jsut tested that in brand new installation and brand new world - works fine
Can you elaborate on your issue?
İ think Just my other pc problem I am sorry for bothering you..
It's fine to ask questions
is this the official server
singleplayer
pretty easy, not too expensive as well
a lot of good tutorials online if ur struggling
All of Create 1.21.1 - v1.3 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
Curseforge - Have you changed the modpack in any way except mods?
No - v1.3
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
Always crash - What steps cause the crash?
Tried to ponder the "Experience hatch", I manage to do it, the model loads then crash
latest.log | debug.log | crash-2026-03-18_20.51.48-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher | i5-14600k might be the reason for the crash
Mod list changes on top of the modpack:
Added mods:
[2;32mcreate_sophback_compat-1.0.jar[0m
[2;32mCucumber-1.21.1-8.0.15.jar[0m
[2;32mMysticalAgriculture-1.21.1-8.0.23.jar[0m
[2;32mMysticalAutomation-1.21.1-1.0.4.jar[0m
[2;32msophisticatedbackpacks-1.21.1-3.25.32.1568.jar[0m
[2;32msophisticatedcore-1.21.1-1.4.9.1526.jar[0m
[2;32mStorageDrawers-neoforge-1.21.1-13.11.4.jar[0m
Updated mods:
[2;34mcreatetransmission[0m ([2;31m1.0.5+neoforge-create6-1.21.1[0m > [2;32m1.1.0+neoforge-create6-1.21.1[0m)
its an issue with the create enchantment industry mod
okay thank you
yes there is a mod that relies on connecter
!ca
it's fine on the client but crashed on the server
i need logs
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
Uploaded latest_1.log from @pulsar bolt to mclogs: https://mclo.gs/yCDCv1c
All of create 1.4
it's Presence Footsteps 😭
bruh
i don't know what else i should remove
Free Method
To host a server on your own computer, read the selfhosting guide.
This guide goes over how to install, create, and launch a free Minecraft server on all operating systems (MacOS, Linux and Windows). The guide also guides you through installing Java and optimizing your server for better performance.
If you are installing one of our older modpacks, ignore the "README" file that is included in the serverpack files, as they have outdated information.
Paid Method
We suggest renting a server from Bisect Hosting:
Approx. $10 - $25 a month depending on what plan you choose. You can also get 25% off with Code LunaPixel.
Go here and order a plan which fits you. We suggest 1GB per player but nothing lower than 4GB as the server needs at least 3GB to run.
Go to #server-hosting for more Info!
The following advice works for both the Free and Paid methods:
Transferring Your World
If you're playing Singleplayer and want to transfer your world to your server, simply go to your modpack files and navigate to the saves folder. Inside of this folder, you will see your world saves. Rename your desired world save to world. You can then transfer this folder to your server files. If your world was hosted via world sharing, this process has to be done by the person who would click "Share World".
Fixing Lag
To resolve lag issues, simply run the !tps command in #bots and follow the directions provided.
All of Create 1.21.1 - v1.3 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.3
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~29k lines) | crash-2026-03-19_18.26.29-server.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Found [2;34m1[0m log analysis results:
[2;34mCodexMessage[0m in: crash-2026-03-19_18.26.29-server.txt
Mod list changes on top of the modpack:
Added mods:
[2;32mfullbrightnesstoggle-1.21.1-4.4.jar[0m
Hello I wanted to ask 2 things before starting the pack, does this have a bit of exploration? Does this have quests? Is this recommended to new people into create?
its an issue with the create bit cannons mod, pls report it to them
exploration not on the latest version, the modpack does have quests for base create and some addons
attached a screenshot i have of quests from during 1.21 development :p
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.4
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-03-19_21.39.47-client.txt | PrismLauncher-0.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
Added mods:
[2;32meffortless-1.21.1-3.4.0.jar[0m
!ea
⚠️ Essential Mod Not Supported
We strongly recommend against using Essential with our modpacks, and we add a warning screen during modpack startup containing the following message by default. A free world-sharing alternative is already built-in called Luna - click Share World in the game menu to use it.
Why we don't support Essential:
-
Technical issues: We've received multiple user reports of problems when combining Essential with our modpacks, including reports of world corruption. While there is no conclusive evidence of Essential as the definite cause, we do not have the development or support capacity to resolve issues potentially caused by it.
-
Security concerns: Essential's auto-updater introduces potential security risks that are outside of our control.
-
Ethics: We object to Essential's inclusion of in-game currency and microtransactions in an otherwise free modding environment.
If you choose to use Essential anyway
Please understand that you do so at your own risk and will not be eligible for support from our team. To remove this warning, you can open your modpack instance folder, navigate to config/crash_assistant/problematic_mods_config.json, and under essential-container, change should_crash_on_startup from true to false.
!help
🚫 .mrpasta., that command is disabled in this channel.
I've tried adding a mod called effortless structures the neo forge version but is it just incompatible
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- Curseforge
- No
- v1.4
- Always crashes
- Adding a mod called Effortless structures
latest.log | debug.log | crash-2026-03-19_21.39.47-client.txt | PrismLauncher-0.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
Added mods:
[2;32meffortless-1.21.1-3.4.0.jar[0m
Uploaded crash-2026-03-19_21.38.40-client.txt from @vagrant osprey to mclogs: https://mclo.gs/as30BXj
the only thing causing this is the mod you added
Oh nice then I'll give it a try to see if I'm able to learn
All of Create 1.20.1 - v1.2 crashed. The logs have been uploaded to mclo.gs:
- 1.20.1
- Prism Luncher
- No
- v1.2
- Always crashes
- Turning on the game
latest.log
debug.log
Prism Launcher:PrismLauncher-0.log
Mod list changes beyond the modpack:
The mod list diff was uploaded due to it's large size.
!outdated
You seem to be using an older version of the modpack! Updates often fix issues, and yours might already be fixed, so please try again with the latest version of the modpack to see if the issue persists or not.
All of Create 1.20.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.20.1
- Prism
- No
- v1.4
- No
- Starting Game
latest.log
debug.log
Prism Launcher:PrismLauncher-0.log
Mod list changes beyond the modpack:
The mod list diff was uploaded due to it's large size.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
All of Create 1.20.1 - v2.3 crashed. The logs have been uploaded to mclo.gs:
- 1.20.1
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v2.3
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log head / tail (~69k lines) | crash-2026-03-21_12.05.19-client.txt | crash_assistant_app.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;32m9[0m added, [2;31m1[0m removed, [2;34m79[0m updated.
Hey guys,
I’ve just downloaded All of Create modpack via Curseforge on my Ally X to engineer on the road but i’ve ran into a issue, is there a way i can play it with controller controls? Please let me know how to do so as this pack seems perfect for when im traveling 😁
!updatemods
Do NOT Update Mods Manually!
Modpacks use specific versions of certain mods to prevent various issues, such as crashes or major game-breaking bugs. Mods will be updated by the modpack developer when they see fit. Please do not update the mods in a modpack manually, unless specifically told to do so. This includes hitting the "update all" feature on CurseForge launcher it likes to bother users with.
To be clear; this is separate from updating the modpack (such as Better MC / Medieval MC) itself. You should always stay up to date with the latest version of the modpack. To update the pack correctly, you can follow the command!updatemodpack
The easiest way to downgrade mod versions to their original versions in the pack, is to reinstall the pack itself. Before you uninstall, back up both any singleplayer world files you have, and your map folder. LPS packs usually use JourneyMap or Xareos, the map folder will be named accordingly.
- Curseforge -> Right click the modpack instance -> „Open Folder”.
- ATLauncher -> Click „Open Folder” on the modpack instance.
- PrismLauncher -> Select your instance and click „Folder” on the right.
Navigate to the "minecraft" folder, and within that will be "saves" and "journeymap"/"xareos" depending on which the pack has. Copy/Move these folders to a safe location, and you can move them right back to the fresh copy of the pack when reinstalled.
!controller
From our experience the only controller mod that seems to work is Controllable Most other controller type mods crash within the packs. If this mod still does not work, it's not something we can fully help or support with as modpacks have so many keybinds that it's too much for controllers to translate over properly.
It is not like using it with Vanilla Minecraft as lots of mods come with lots of keybinds to make the experience more customizable. If you decide to add these mods and need help, make a post in #1061339968691257466 and someone may check to see if they can lend a hand.
Controllable Mod: https://www.curseforge.com/minecraft/mc-mods/controllable
Thanks but for some reason i cannot add that mod into the all of create modpack
Can you clearify what do you mean by "cannot add"?
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- CurseForge
- No
- v1.4
- Always crashes
- When trying to ponder experience nuggets it freezes on the initial animation, saves the world, then crashes.
latest.log | debug.log head / tail (~32k lines) | crash-2026-03-21_23.21.57-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
its an issue with the enchantment industry mod, report it to them please
Alright, I'll do that. Thank you for the response.
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-03-22_10.24.21-fml.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Found [2;34m1[0m log analysis results:
[2;34mMissingUnsupportedDependencies[0m in: latest.log
Mod list changes on top of the modpack:
[2;32m26[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-03-22_10.24.21-fml.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Found [2;34m1[0m log analysis results:
[2;34mMissingUnsupportedDependencies[0m in: latest.log
Mod list changes on top of the modpack:
[2;32m26[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
any help
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~32k lines) | crash-2026-03-22_10.47.05-client.txt | KubeJS: client.log / server.log / startup.log | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;32m30[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
hello! kinda need help, it keeps crashing when i try to interact with create explainations.
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? CurseForge
- Have you changed the modpack in any way except mods? no
- v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash? it keeps crashing when i try to interact with create explainations.
latest.log | debug.log head / tail (~32k lines) | crash-2026-03-23_16.18.24-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
Maybe a dumb question, but we shall see 😂
So All of Create, I made a steam power station (because of course) I put a tank in the building that I am pumping lava into. I have a fluid valve before the tank which is open and allowing lava in for the power station. I have another fluid valve which is between the tank and spout. I have "forceloaded" the chunks that my power station sits in. Now the question, when I leave the game and come back a few hours later both of the fluid valves are closed and of course no lava means no power. Why do they close? I have currently removed the valves... and burnt them... lol lil po-ed lol
The game is hosted on oddblox and i believe i have the server not to standby when players are offline.
My lava pool is a few chunks south. Should I forceload that also...?
And when I say I forceloaded, I used the Command
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.4
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-03-23_22.23.17-fml.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;32m30[0m added, [2;31m0[0m removed, [2;34m11[0m updated.
broke the pack by adding and updating a bunch of mods
!updatemodpack
To properly update the modpack you're playing, it depends on the launcher you are using. This video can explains it on CurseForge launcher, and the same method can be used on other launchers as well, but it's not necessary to use this method on others.
-
CurseForge - See above video
-
PrismLauncher -> Select your instance, and click "Edit" on the right. the 3rd tab down will say "CurseForge", click on it, and there will be a dropdown menu, if not already selected, the latest version of the pack will be at the top of it. click "Update Pack". Sometimes there will be new mods to manually download due to liscensing issues, click "Open Missing" and it will automatically download and checked, and copied to the instance folder. It's safe to delete these mods in your downloads folder once done. Once all are detected, the "Open Missing" will be grayed out. You can click 'Continue" at this point, and it will finish the update process and tell you when its successful.
-
ATLauncher - Under the "Instances" tab, find the pack you would like to update. there will be an "Update" button. There will be a dropdown menu, and if not already selected, the latest version of the pack will be at the top of it to select. Click "Update" once selected. Sometimes there will be new mods to manually download due to licensing issues, click "Open Missing" and it will automatically download and checked, and copied to the instance folder. It's safe to delete these mods in your downloads folder once done. Once all are detected, You can click "OK ", and it will finish the update process.
can some one tell me why is my server overloaded only if im in my base
i have a mid size factory and the server cant keep up
ignore the top ssc its to small
you can use Observable to check what's causing it https://www.curseforge.com/minecraft/mc-mods/observable
or a spark profiler but that would be easier ^
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
curseforge - Have you changed the modpack in any way except mods?
upped the ram allocation - v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
no - What steps cause the crash?
ponder the experience hatch in JEI
latest.log | debug.log | crash-2026-03-25_21.16.56-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
is anyone getting trouble while trying to get into the modpack?
like showing there is a version of two mods are not installed
its an issue with the create power grid mod
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
ohhh... plz dont remove power grid, literally love the mod
wont be
what does it say
Any9ne know of any servers that use this modpack?
Anyone else having issues with structure generation in the newest version?
Is server off?
its an issue with the idas mod, the dev is already aware of the issue
discord.gg/duckpondmc for the official server
A couple of issues I have noticed so far: Above the Clouds enchant doesn't work on the jetpack, and the questbook mentions that there is an elytra curio slot but there is not (though, tbh the jetpack seems better than elytra anyway, so I would be fine with the fix for that being to remove the reference from the questbook).
Now, I don't know if it's possible, but it would be rather neat if the fix for the jetpack was to somehow combine the jetpack with the elytra and that removes the height restriction. But I am guessing that's a custom mod and all that.
above the clouds is disabled
where is the mention of the elytra slot?
In the intro blurbs I believe
The one titled "Inventory"
It would be nice if the book was somehow removed if the enchant is disabled.... You can still buy it from villagers... I did notice you don't seem to get it from enchanting
Oh, and you removed the infested stone, but infested deepslate is still there....
Also, lol when I tried to move a blaze spawner from the nether to the overworld on a minecart.... the minecart went through the portal.... the spawner not so much. That was fun 🙂 Makes sense though, I like it. Forces me to make something in the nether....
Yes
you wouldn't happen to know the server ip would you?
there is an official one included in the multiplyer tab
ill look into it ty
!cracked
If you are using a cracked Minecraft launcher, we can not assist with your issue. In order to receive help, you need to switch to an approved launcher and provide proof you have purchased Minecraft. This is due to the terms of service and guideline agreements of both Mojang and Discord.
Reason: piracy
Moderator: @molten hill


roman2282 [1163777249263235153]
Can some one give me a list of create mod like train that i can add to my mod pack
All of Create 1.20.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.20.1
- Prism Launcher
- No
- v1.4
- No
- Starting the game
latest.log
debug.log
Prism Launcher:PrismLauncher-0.log
Mod list changes beyond the modpack:
The mod list diff was uploaded due to it's large size.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
hello everyone, I wanted to ask if all of create has guns
Yo does somebody wanna play create modpack with 76 mods and 24/7 server
???
Please use #1109323795556216862 for this
Reason: Legacy
Moderator: @limpid fern


sprinil [858255543764254721]
Im getting neruina flags from create mods blocks interacting with quark blocks
Any people know
what blocks interacting with which blocks?
also
!logs
to better assist with most issues, we will need some logs:
- Curseforge -> Right click the modpack instance -> „Open Folder”.
- ATLauncher -> Click „Open Folder” on the modpack instance.
- MultiMC -> Select your instance and click „Instance Folder” on the right.
- PrismLauncher -> Select your instance and click „Folder” on the right.
- For servers -> Open the folder containing your server files.
To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.
hey I've been playing the all of create modpack and Im having a repeating crashing issue, which channel should I discuss this in?
here
okay heres the log:
All of Create 1.21.1 - v1.4 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
Curseforge - Have you changed the modpack in any way except mods?
Only added Iron Chests - v1.4
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
always, only tried twice due to CPU warning - What steps cause the crash?
Using the ponder function on the XP fluid panel item--I did not try with other items in the same mod
latest.log | debug.log | crash-2026-03-29_15.07.24-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher | i5-13600k might be the reason for the crash
Mod list changes on top of the modpack:
Added mods:
[2;32mironchest-1.21-neoforge-16.0.7.jar[0m
hello folks, i'm kinda confused on the new install script for allofcreate 1.6
i did install 21.0.10-tem by my self, its also my default java on my debain machine and i set SKIP_JAVA_CHECK=true but the script still inst working for the rest...
(also gave the installer 777 permissions just in case...)
are you unable to run start.sh ?
im sorry but the cli colors kinda make my eyes hurt so idk if start.sh was called and i didnt see it
@slender light v1.6 serverfile is really unstable. V1.4 server file is more stable.
you need to be a lot more specific
oh well nvm i guess, i thought the installer installs not only java but also downloads neoforge n stuff.
Whats the point then of having the Java installer if u can skip it with SKIP_JAVA_CHECK=true when it only purpose is installing java and SKIP_JAVA_CHECK=true doesn't even work because u get the same "error" (console message) regardless which is very confusing 😅
(start.sh runs btw thnaks :D)
its for people who don't want to manually install the recommended version of java we have
not rly that important just a convenience thing more than anything
All of Create 1.21.1 - v1.6 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? . CurseForge,
- Have you changed the modpack in any way except mods? no
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash? always started tn already allocated 8 g ram was running fine till now
- What steps cause the crash?
latest.log | hs_err_pid17176.log | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
# There is insufficient memory for the Java Runtime Environment to continue.
...
Memory: 4k page, system-wide physical 16092M (2358M free)
TotalPageFile size 65244M (AvailPageFile size 231M)
...
Current memory arguments: Xms: 256m, Xmx: 7.8g
Found [2;34m2[0m log analysis results:
[2;34mCreate6Addons[0m in: latest.log
[2;34mInsufficientMemory[0m in: hs_err_pid17176.log
Mod list changes on top of the modpack:
[2;32m12[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
wb 1.5?
Haventr tried 1.5… went from 1.4 to 1.6. Reverted back to 1.4
Ye later today 😅 i cant hook op my vm from work
np tyty
1.5v seems to run stable
I have uploaded a v1.6.1 to cf, however it seems like it was flagged so wont be approved for a while
ill wait for 1.7 no probs
i dont think ill be able to upload that anytime soon
cf now flags modpacks for updating too much afaik
tfg doesnt have the issue it seems
tfg?
official serverv
?
if so then discord.gg/duckpondmc announcements
All of Create 1.21.1 - v1.6 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
Updated mods:
[2;31mControlling-neoforge-1.21.1-19.0.5.jar[0m > ([2;32mControlling-neoforge-1.21.1-19.0.5 – Kopi.jar[0m, [2;32mControlling-neoforge-1.21.1-19.0.5.jar[0m)
i ran the fox launcher thing
i have not chsnget the modpack in any way
i have not experienced this condition before
i do not know wich steps caused this but i do know i tried the reinstall and update button on curseforge as an attempt to join the multiplayer server
maybe i used curseforge launcher
its not a launcher issue
please read what I sent
Quake 2
Is there any particular reason this pack does not have Steam and Rails?
Terrafirmagreg
not out officially for 1.21.1
all packs are effected
im not sure what getting flagged means though
Often means being sus 😂 but yea could be over updating and taking checking/verify resources from cursed too much
my guess is being flagged just means you get manual moderation
this is so sad
which mod makes that to make tuff you need super heat and other things
everything in the game is named either exposed copper, weathered copper, oxized and slightly weathered
anyone know?
I just got the same thing, thought my pc was dying
does it crash your world on load as well?
dont believe sp
april fools joke.
so*
motherf
omg
!ca if you are crashing
FakeDate mod, you can use that mod to help with bypassing the thing
All of Create 1.21.1 - v1.1 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~31k lines) | crash_assistant_app.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
Added mods:
[2;32mman_of_many_planes-0.2.1+1.21.1-neoforge.jar[0m
remove the planes mod and test again
check for modpack update
its been needing updates for a bit, but always crashes whenever i update
one moment
!alternates
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab, this is important as OSX WILL crash the game on Mac.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
not updating the mods, just hte modpack
oh?
!updatemods
Do NOT Update Mods Manually!
Modpacks use specific versions of certain mods to prevent various issues, such as crashes or major game-breaking bugs. Mods will be updated by the modpack developer when they see fit. Please do not update the mods in a modpack manually, unless specifically told to do so. This includes hitting the "update all" feature on CurseForge launcher it likes to bother users with.
To be clear; this is separate from updating the modpack (such as Better MC / Medieval MC) itself. You should always stay up to date with the latest version of the modpack. To update the pack correctly, you can follow the command!updatemodpack
The easiest way to downgrade mod versions to their original versions in the pack, is to reinstall the pack itself. Before you uninstall, back up both any singleplayer world files you have, and your map folder. LPS packs usually use JourneyMap or Xareos, the map folder will be named accordingly.
- Curseforge -> Right click the modpack instance -> „Open Folder”.
- ATLauncher -> Click „Open Folder” on the modpack instance.
- PrismLauncher -> Select your instance and click „Folder” on the right.
Navigate to the "minecraft" folder, and within that will be "saves" and "journeymap"/"xareos" depending on which the pack has. Copy/Move these folders to a safe location, and you can move them right back to the fresh copy of the pack when reinstalled.
this worked
thank you so much
what mod is causing this does anybody knows?
supplementaries april fools joke
wait this is april fools joke?
i spent like 2 hrs trying to fix it thinking it was broken
HOW THE HELL DO I TURN TS OFF (these textures)
!redditorholiday
To disable the Supplementaries April Fools joke which causes everything to have a copper-adjacent themed name/look
- Download and Install the FakeDate mod (Latest versions of the BMC4 Forge and BMC3 Fabric already include it)
- Download this file and paste it into your configs folder
doesnt work, i did what it said
you need to config the mod
in the filter add "supplementaries"
do i configure the mod in game or in the files
either works
isnt there a supplementary config that just says "im boring" or smth like that
when you turn it on it should work
i turned it on and still its the same
!redditorholiday
To disable the Supplementaries April Fools joke which causes everything to have a copper-adjacent themed name/look
doesnt work 😭
it objectively does
it is physically impossible for that to not work
you either did not add the mod, didnt add the config, or didnt restart your game
Oh. Ohhhhh Lords it's an April Fools' joke? Okay I thought I broke something -
i litteraly broke my launcher trying to fix it btw
i tried fakedate and config but this doesnt work lol
Which launcher are you using?
prism
Then it should work fine
i reinstalled already
The FakeDate mod has issues in NeoForge
oh
To disable the Supplementaries April Fools joke which causes everything to have a copper-adjacent themed name/look
- Download and Install the FakeDate mod (Latest versions of the BMC4 Forge and BMC3 Fabric already include it)
- Download this file and paste it into your configs folder
The FakeDate mod is currently broken on Neoforge. If you are playing a Neoforge modpack, your only option is to set your system date to April 2nd.
Changed my system date to april 2nd.. Everything is still copper
Hey, just downloaded the modpack and saw the integrated mods, it made me want to add cataclysm and integraded cataclysm but when i tried to add the latest version of cataclysm, alone, in the latest version of the modpack it crashes systematically while mods are loading, but it does not crash if i add another mod other than cataclysm.
Can anyone please help me make a thumbnail for my first episode of my create series
uh so can anyone help me with the modpack? i downloaded it and it just keeps doing this
hello?
update to 1.6.1
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
follow all the steps from the instructions
new question can i play on the 1.20.1 pack??
or nah
Have a question
Suddenly everything is has in its name copper
Weathered copper and so on
Is this a bug or April fools thing?
A
Just saw earlier messages
Srry and thanks
Lol
I need to see cus my game won't load
For 1.20.1
the copper thing is april fools by supplementaries...
Been having to say it all day
As for game not loading, qwek isn't working on 1.20.1 anymore
he's moved onto 1.21.1
copper thing already gone or still no?
How do I make minecolonies work with this modpack
All of Create 1.21.1 - v1.6 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | CurseForge: stdout-logs.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;32m7[0m added, [2;31m2[0m removed, [2;34m18[0m updated.
please read the #announcements channel
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
please read the #announcements channel
please read the #announcements channel
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
watahell already 2 april byt copper dont gone
you can but its not supported anymore
have you exited and reentered the game?
900 mod edition when
Quick question, im having problems with wizard tower structure that crashes server. Current installed server version: 1.6, cant find any newer versions with server packs, are they even exists or just me looking for smth that isnt there?
fixed in 1.6.1, but no serverpack for tjat as it was js a test version
next update will include a fix for it
or you can manually update the integrated api mod
Hello does anyone know how to reactivate infested stone ? (1.21.1 version)
check pinned messages
i have already delete the datapack but my players can't take infested stone in their inventories
Nevermind xD
follow all the steps
And how can the deployer place the infested stone ?
Could you tell me which API to update? Thanks in advance
@ebon haven twin do you wanna run all of create together? I just finished another mod pack and I know you like lunapixel packs
Create is also hella fun and it’s a really pretty pack
“integrated api” mod
All of Create 1.21.1 - v1.6 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
CurseForge - Have you changed the modpack in any way except mods?
No - v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
Game crash randomly - What steps cause the crash?
Just playing
latest.log | debug.log head / tail (~12MB & ~74k lines) | crash_assistant_app.log | startup_scripts.log | win_event1775148626424.txt | modlist.txt | CurseForge: skip launcher | i5-13600kf might be the reason for the crash
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
All of Create 1.21.1 - v1.5 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.5
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-04-02_20.13.53-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
pressing W on an experience nugget crashes the game
aw
known issue but should be reported to the create power grid github instead
Does anyone know ?
Does anyone know who made the create café mod, and why in the world it adds all of the necessary ingredients for regular coffee but only lets you make boba-slop?
check the curseforge page for it
Soooo uhhh,,, it crashed completely https://mclo.gs/9HXnv6H
13470 lines | 570 errors
From load, i hadnt even moved
I was tabbing in and out during world generation, and i think that caused it?
Completely unmodified pack
Bro im not even doing this. It just crashed again. If you pack consantly crashes, and even someone with a high end gaming pc lags out on default settings, you need to learn how to make modpacks twin
please watch the video
I did
why didnt you follow what the video says
the modpack works perfectly fine it has nothing to do with the modpack lol
nor your pc
your install is likely broken
Okay then
no way of knowing without you following the video 😭
I will go through and follow, but i already closed the crash after copying the link
All of Create 1.20.1 - v1.2 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [FABRIC] - it says 1.20.1 on cf, but i just downloaded the offical version.
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...) CurseForge
- Have you changed the modpack in any way except mods? No, and no new mods
- v1.2 Yes.
- Have you ever gotten past the crash condition without crashing, or does the game always crash? It always crashes, randomly.
- What steps cause the crash? Just running around the world, will crash it after a few dozen seconds.
latest.log
CurseForge: skip launcher
Mod list changes beyond the modpack:
Mod list wasn't modified.
read #announcements please
Im just reinstalling the pack now, incase the version thing is an issue
1.2 is extremely old
Another quick one question. My friend is having a problem, he's having a not corresponding textures of blocks to what is that block. For example placed large cogwheel is just a shaft, it started at aprils fools. Note hes not having copper textures just mixed blocks
Edit: sent him my config and it worked
Does anyone have a french translation of ftbquest lang file ?
There is no translation in the pack
All of Create 1.21.1 - v1.3 crashed. The logs have been uploaded to mclo.gs:
1.21.1 [NEOFORGE]
What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...) Curseforge
Have you changed the modpack in any way except mods? NO
v1.3
Have you ever gotten past the crash condition without crashing, or does the game always crash? No
What steps cause the crash? Playing normally, then sudden crash. Able to launch and play 30 seconds before crash
latest.log | debug.log | hs_err_pid2964.log | crash_assistant_app.log | startup_scripts.log | modlist.txt | win_event1775222266244.txt | CurseForge: skip launcher
Problematic frame:
V [jvm.dll+0x360e2b]
Found 1 log analysis results:
Jvm in: hs_err_pid2964.log
Mod list changes on top of the modpack:
Added mods:
create_sophback_compat-1.0.jar
Cucumber-1.21.1-8.0.15.jar
sophisticatedbackpacks-1.21.1-3.25.32.1568.jar
sophisticatedcore-1.21.1-1.4.9.1526.jar
StorageDrawers-neoforge-1.21.1-13.11.4.jar
Updated mods:
createtransmission (1.0.5+neoforge-create6-1.21.1 > 1.1.0+neoforge-create6-1.21.1)
Update your modpack + your message is missing all the links, so it's not useful at all
Restarted pc like fifteen times, works fine now
you still need to update the modpack
Current pack is v1.6, you’re on v1.3
You need to upgrade.
Anybody have an idea how to pump lava from nether to overworld?
@limpid fern @molten hill @vale night thank you all for the help, I will be updating my modpack to make sure I won't have trouble playing in the nearest future.. Really appreciate it
Bug report: using the scoll wheel to take items in and out of the 2x2 grid causes you to desynch, and get kicked from the server list
Very easy to reproduce, scroll items in and out of your 2x2 a few times
Newest version via forge
Wheres the config for increasing the max number of forceloaded chunks?
Guys whats the Lag Mod called where you can open TPS Logs and find out what lags specifically?
Observable / Spark
All of Create 1.21.1 - v1.6 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- Sklauncher
- I set the pump's range to 64 instead of 16 and i set the bottomless fluid to allow-all
- v1.6
- It always crashes
- I was afk while in my
Mining machine, i drowned because i forgot that i could go through underground lakes, and now everytime i try loading the chunk that has the Mining machine the games freezes and crashes right after
latest.log | debug.log head / tail (~50k lines) | crash-2026-04-04_12.47.42-server.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | win_event1775320406081.txt | unknown UUID
Found [2;34m1[0m log analysis results:
[2;34mWasClosedByWindows[0m in: win_event1775320406081.txt
Mod list changes on top of the modpack:
Updated mods:
[2;34mneoforge[0m ([2;31mneoforge-21.1.221[0m > [2;32mneoforge-21.1.222[0m)
All of Create 1.21.1 - v1.6 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...) Cursed Forge
- Have you changed the modpack in any way except mods? Only added the default shaders.
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash? It crashed while pondering the experience hatch from CEI
latest.log | debug.log head / tail (~35k lines) | crash-2026-04-04_13.45.31-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
Hello creative people, i just made a discord to message my crashlogs and the troubleshooting i asked gemini to do while playing the modpack in case it's useful for any developers or mods checking this channel.
The Crashlog:
All of Create 1.21.1 - v1.6 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
I'm currently using CurseForge, latest version to day (April 4th, 2026) - Have you changed the modpack in any way except mods?
Nope, only tried to use the "Repair Profile" option in CurseForge - v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
It crashes only when attempting to generate specific non-generated chunks, i believe this beacuse journey map automatically loads most rendered chunks to the map, and the chunks that cause the problem don't appear in the map. - What steps cause the crash?
I am playing normally, then i try to generate new chunks in a certain region to the southwest of my spawn and the error "Connection lost, server closed" appears while playing singlepayer; Then the game sends me to the multilayer screen, i exit this screen and press the "Quit Game" button, i tried for 5 minutes and it didn't close, so i used the task manager to close the minecraft instance.
latest.log | debug.log head / tail (~36k lines) | win_event1775330502269.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Found [2;34m1[0m log analysis results:
[2;34mWasClosedByWindows[0m in: win_event1775330502269.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
I asked Gemini to read the crashlogs and interpret them so that i could do some troubleshooting, it said this:
This current session shows that the game is successfully loading into the world but is failing due to severe mod dependency issues and resource loading errors specifically related to the "Ice and Fire" mod and "Integrated API".
The Current Problem: Missing Mod Dependencies
The crash or failure you are experiencing now is primarily driven by missing or incorrectly installed content that other mods rely on: Missing Ice and Fire Mod:
The log shows a critical error from Integrated API because it cannot find iceandfire:dread_lich.
Several other mods in this pack (like idas) are trying to load spawners and loot tables that require the Ice and Fire: Dragons mod, which appears to be missing or failed to initialize.
Paxi Resource Failures: There is a failure to find "Paxi" data, which is often used in modpacks to load custom world-generation or configuration files. This suggests that while the profile was "repaired," some custom pack-specific files may still be missing or in the wrong location.Missing Sound and Model Assets: The log is heavily populated with "File does not exist" warnings for sounds (e.g., from design_decor) and models (e.g., from bits_n_bobs). This indicates that either the mods themselves are incomplete or the resource reloading process is failing.
Recommended Steps to FixManually Install Ice and Fire: Go to the CurseForge page for Ice and Fire: Dragons (and its required library, Citadel) and manually add them to your mods folder.
The log explicitly states it cannot find the dread_lich from this mod.Verify Integrated API Version: Ensure you are using the version of Integrated API specifically recommended for your version of the "All of Create" modpack.Check for "Paxi" Folder: Look in your instance folder for a folder named config/paxi. If it is missing or empty, the modpack's custom configurations cannot load.
Hope it helps ❤️
For one, ice and fire isnt in the pack, and it claims that the mod list wasnt modified. Gemini doesnt know how the logs work, given theres no good sources on the internet. This is just it hallucinating mods apparently
Interesting, im just looking through the logs, and it claims that it is, in fact, expecting I&F
@static monolith Did you have I&F in this world previously?
Not at all, I downloaded the modack normaly on this computer, the only movement I did with the modpack was me making a copy before I initialized it for the first time.
yes, i downloaded more modpacks in CurseForge like BetterMC and Create:Astral, but i haven't played them yet
Even if it isnt the root cause, im trying to figure out why tf its talking about i&f having missing assets in the loot tables?
ResourceKey[minecraft:root / minecraft:loot_table]:idas:chests/dread_citadel/dread_citadel - Unknown registry key in ResourceKey[minecraft:root / minecraft:item]: iceandfire:dread_knight_sword
It appears that the structure your game is failing to load is a dread citadel from i&f?
Idk man
Just wait for one of the actual devs
!ai
STOP USING AI
- AI has zero clue how to fix minecraft problems, it is built to manipulate and falsify information and gives fake proof all the time. Be patient and wait for staff to provide assistance.
- AI is known to tell you to remove something, this does not fix your problem, this will break the pack and a high chance to break your world too.
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab, this is important as OSX WILL crash the game on Mac.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
ais are idiots that hallucinate crap all the time. Curse does break downloads, and likely a result from the messed up april fools joke by supplementaries
damn, sorry if that wasn't very helpfull, i'm still not that tech savvy.
I just googled the dread citadel and im just as confused, why would that structure be trying to spawn in my world?
Doesn't look coherent to the rest of the modpack
read the commands from our bot, if you don't see it restart discord
Allright, next time i'll skip asking the AI
Just in case, I didn't implement the hotfixes it suggested, i try not to be that clueless
K, thanks!
These packs are made by humans, so yeah, asking a machine that can't even understand itself is never the move
Hey, @hoary zodiac, out of curiosity, can you explain the issue to me? Why was it flagging I&f as the cause/why would using CF launcher cause that
I have good knowledge in cs but I’m always interested in learning different systems
likely a mod that has compatibility and searches for it. That wouldn't be the cause, gemini is just being an idiot making up nonsense
No, I read through logs and Gemini was actually correct afaik
It is specifically looking for an i&f item in a loot table
And crashing when it doesn’t find it
It shouldn't be doing that
but in regards to why curse would do that, ngl, 90% of their choices make zero sense to me
Fair enough
they refuse to clean out the bloatware at the very least soo yeah
Hello there, im back!
Sorry for troubling you guys.
In short, i was running a bunch of tests and adding and removing mods that could cause problems at world-gen and i found the solution for my specific crashing.
It's the mod "Integrated Dungeons and Structures"
I'm gonna be honest, i don't really understand why or how this mod does what it does, but basically:
I manually loaded a copy of my instance with the crashes, and only and exclusively updated this mod and the crashing stoped.
Here is a screenshot of the possible structure that was causing this crash, i also checked underground.
I also tried installing Ice and fire and ars nouveau because it was being flaged in the logs, but that didn't help
don't do that, it'll break stuff. Have you installed atlauncher or prism, and installed it from there as you were instructed?
not imported, fresh install
!cracked
If you are using a cracked Minecraft launcher, we can not assist with your issue. In order to receive help, you need to switch to an approved launcher and provide proof you have purchased Minecraft. This is due to the terms of service and guideline agreements of both Mojang and Discord.
report this to the create power geid mod please
aw, ok i already solved it myself
!outdated
You seem to be using an older version of the modpack! Updates often fix issues, and yours might already be fixed, so please try again with the latest version of the modpack to see if the issue persists or not.
fixed on 1.7
issue with the integrated api mod on that version
Ahh okay
its an issue with the mod
not cf
old version
there were some reports of it, but mostly on dp
I would recommend just updating the modpack itself, it will always be safe to update unless stated otherwise in changelogs
there are many other bug fixes in later versions as well
Yeah!, really sorry about the bugreport on the 1.6 version, for some reason CurseForge didn't update the modpack to the newest version, I just noticed i was playing on an old one when installing ATLauncher and it popped up the 1.7 ver.
I actually had to manually update to the new one
Thank you so much for the support, hope you have a nice day/evening/night.
modpacks dont auto-update
hi! i want to knows if the 1.20.1 modpack version is compatible with valkyrien skies and clockwork 😅
!compat
Following mods are incompatible with all LPS modpacks: Epic Fight, Valkerian Skies, Eureka Ships, Essential (use !ea), optifine (use !optifine), clockwork, e4mc (use !ws) and on (for the moment, wait on devs to do updates to their packs, do not update it yourself)
oh! i see, tenkiu ❤️
!ea
⚠️ Essential Mod Not Supported
We strongly recommend against using Essential with our modpacks, and we add a warning screen during modpack startup containing the following message by default. A free world-sharing alternative is already built-in called Luna - click Share World in the game menu to use it.
Why we don't support Essential:
-
Technical issues: We've received multiple user reports of problems when combining Essential with our modpacks, including reports of world corruption. While there is no conclusive evidence of Essential as the definite cause, we do not have the development or support capacity to resolve issues potentially caused by it.
-
Security concerns: Essential's auto-updater introduces potential security risks that are outside of our control.
-
Ethics: We object to Essential's inclusion of in-game currency and microtransactions in an otherwise free modding environment.
If you choose to use Essential anyway
Please understand that you do so at your own risk and will not be eligible for support from our team. To remove this warning, you can open your modpack instance folder, navigate to config/crash_assistant/problematic_mods_config.json, and under essential-container, change should_crash_on_startup from true to false.
!ws
Our modpacks don't support any mods that add singleplayer hosting / world sharing because we already provide free world sharing. The 'Essential' mod is therefore incompatible.
To share your world using our own world hosting, click the 'Open to Lan' or 'Share World' button in the game menu when in a singleplayer world, and share the world.
It will give you an address, like magma-cube.mc.lunapixel.gg, which your friends can use to connect directly to your world as if it were a server!
We still highly suggest not to play through LAN as LAN is untested and unreliable. Using it will cause longterm damage to your world.
There is no reason to use LAN, as we support both paid and free methods of hosting a server the normal way.
If you get an error in chat when trying to host your world, we highly recommend selfhosting instead as it's free, very easy, and much more stable. Run the !server command in #bots to learn more.
!optifine
It is highly advised to not use Optifine, as it is very glitchy, will increase loading times to upwards of 10 minutes, and will decrease your FPS substantially. All Luna Pixel Studios modpacks come with shader support without Optifine via Oculus on Forge and Iris on Fabric. Optifine is also incompatible with all of our modpacks. The game will not launch with Optifine installed.
If you are interested in Optifine alternatives for your own gameplay, you can find a list here
Note that a majority of these mods are already included in our modpacks.
For an indepth explanation of why Optifine is bad, you can read this document created by Sodium's developer, Jellysquid.
@eternal notch hello mimi.
ban this pervert
All of Create 1.20.1 - v2.3 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.20.1
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v2.3
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | crash_assistant_app.log | modlist.txt | CurseForge: skip launcher
Mod list changes beyond the modpack:
[2;34mMod list wasn't modified.[0m
1.20.1 isn't supported anymore really.
Hi! Quick question. Is lithium the mod that doesn't let you inspect blocks on the ponder screen? 🙂
why do you think that
Uhm... Well, I just looked onto some forums, the modpack includes Lithium, and in game, when you pause any of the Ponder screens and try to see which block you are pointing it doesn't appear any tag or name. So I tried disabling Lithium and now it worked. Just wondering if that was the mod or if there's is anything I'm missing.
The config and the mod list was not changed at all (besides Lithium)
Hello. I'm using all of create on 1.21.1 mc, but I cant transfer items thru portals, do I need to use minecarts?
hi, im using 1.20.1 of all of create but my items are bugging in the chests, idk what to do bc they disapear and appear, wich is strange
is your land claimed?
did you make any modifications to the pack
is there a way i can enable silverfish xp farms
yes check pinned messages
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...) CurseForge
- Have you changed the modpack in any way except mods? Don't understand the question ^^'
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash? I used the Ponder key on a Nugget of Experience
latest.log | debug.log head / tail (~39k lines) | crash-2026-04-07_02.04.27-client.txt | CurseForge: stdout-logs.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
report this to the developers of the create power grid mod please
Do you have a link to their discord by any chance?
Thanks!
Im can't connect to all-of-create server (Velocity (moderd) + NeoVelocity)
Does it work if you don't use Velocity?
yes
then don't use velocity
I need velocity
Why?
nobody needs velocity
Might be useful for vanilla maybe?
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~16MB & ~96k lines) | crash-2026-04-07_16.15.09-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
!alternates
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab, this is important as OSX WILL crash the game on Mac.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
hey guys' anyone know if theres a good storage interface other than normal chests in all of create? im starting to get a lot of items and i hate sorting,
tempted to add refined storage to my existing world
In this video I break down how to make infinitely expandable storage using the brand new create mod update 0.6. I show you how to use, frogports, stock tickers.
oh thank you
this is perfect
its a tad annoying though, i always forget to press send haha
is there an item that acts like a sponge that doesnt get wet? for an easy quarry
yeah i accidently updated all the mods
dont do that
what do i do now?
save your world and reinstall
how do i save the world?
Has anyone had the issue of Create: Big Cannons crashing the game?
I see that it was removed in a recent version update, nvm 
just make a copy of the world folder
its an issue with the mod itself
Yeah, even in other packs I've always had issues with it. Dope pack btw
what mod prevents you from sleeping while hungry
idk how to do that :<
can you maybe help with that?
do you know how to find the folder where the modpack is
no
oh wait i think i found it
what now?
send me a ss of the screen your on
go back 1 folder
k
do u see “worlds”
no
send ss
the thing is i can't go back 1 folder
when i open folder it sends me here
but i think i got a backup when i opened the modpack
wth all the mods of the modpack got removed
What's inside that ZIP?
That looks ok - that's the savefile (which should have all your player data and chunks/dimensions inside)
alr that's a relief
nothing, i created a backup, closed the modpack and everything got deleted
Copy that zip file to Desktop (for added protection) - then just delete and reinstall the pack
how do i copy it to the desktop
alr i need help
i don't wanna lose this world
it tells me i cannot copy
you know what is going on?
Can you tell me the exact error?
Just copy the file (using Windows Explorer, not WinRAR)
idk how to do that
You don't know how to copy files in Windows?
Hmmm, that's not something easy to fix (and not really a modpack problem)
You can try this: https://www.winhelponline.com/blog/fix-zipped-folder-access-denied-unable-complete-operation/
I reviewed the article and it doesn't seem too complicated to follow (and should not really break anything else)
No, I do not provide help in VCs, nor in DMs
ok
You have a step-by-step instruction, just follow it
If you don't understand - I would recommend maybe asking a more experienced friend to help you out with this
yeah i can't do this idk how to do some commands, my world is gone
now i don't even have the world file, its gone
what did you click?
it wouldnt js vanish if you didnt do anything
what were you doing before it “vanished?”
hi
Okay, this is odd. The Limestone can't be put into the Millstone. Can anyone walk me through this?
Hey can anyone tell me if i can add extra create addons without breaking the pack? 🙂
Id really love to have the phantom rails from Steam n Rails for my build.
Thanks alot 🙂
!tryit
I suggest a 2nd download the pack for tom foolery to try things out with a save you don't care about
Yea thats smart :D, i was just wondering if any1 tried something simular, cause the pack has some custom recipes. Dont wanna mess up smt i dont see immediatly :/
what version of the pack are you on
recipes wont be a problem, not sure how stable snr is tho
Thats a point aswell yea
Especially cause its ported from forge to neoforge by a someone else
1.6
update your pack
also
it works fine, you prob js got the wrong limestone
Will do, thanks
how do i fix a memory leak in the pack lmao
maybe its not a memory leak but somethings causing a lot of mem usage and crashes
nevermind i guess it fixed itself? i was getting crashes last night but today its sitting at about 40% usage
it did not fix itself
idk what that is
im pretty sure its just whatever all those entities are 😭
dont know how i didnt see that... lmfao
the tree farm has gone insane
makes sense why it takes like 10 minutes of just getting slower
i need this tree farm design 🙏
its just a cirular farm lmao its just full
so its throwing the items everywhere i had to turn it off
cleared that up but its still crashing so idk whats going on
i have 16gb of ram allocated and its still eating it up im lost
install this https://www.curseforge.com/minecraft/mc-mods/spark
!tps
Please follow the guide here for changing the Java version your server uses. This will improve performance dramatically. If you are on a third party server host, you likely can not change the Java version your server uses. Bisect Hosting and a few VPS providers do allow changing Java version, though, which can usually be done through your server dashboard.
The method on Bisect is to simply go to the main dashboard page, and select "GraalVM 22" as the Java distribution. If it crashes, use 21 instead.
For further performance improvements, you can also follow this guide. This guide's section regarding GraalVM is completely wrong from our own testing, and we recommend ignoring it.
Reducing server render distance in the server.properties file is also a very good way of reducing lag. Most of our modpacks include mods like Bobby and Farsight, which make it so reducing server render distance will not affect players.
If lag persists, run the following command ingame:
/spark profiler start --only-ticks-over 50
Then, send the link in this channel.
run the following command ingame:
/spark profiler start --only-ticks-over 50
Then, send the link in this channel
is the above the clouds enchant bugged? just ended up getting it on my jetpack but still cant go higher than 28 blocks
the enchantment is disabled
makes sense
you fcan enable it through the mods config
balance
never been tested though, so not sure if it would cause issues
but honestly unlikely
guess ill find out'
am i missing something? its not pulling
it was earlier now its just not
i have realised i may be using too many mechi pumps
im dumb it was just retracted
time for bed
me and my friend keep crashing on world start does anyone know why?
i got it fixed
is there a way to automate snow that im missing? im trying to work towards crimsite automation but im getting hung up on the snowballs
could do the vanilla thing with snow golems
they arent generating snow lol
Guys, how i can put a Shop in the spawn?
mob griefing is off on claimed chunks so see if they make snow out of claimed chunks
is the server down or something i cant join
check pinned messages in aoc-chat in discord.gg/duckpondmc
Thank you 
hi guys I have a question about the data packs in the All of Create modpack. can I remove them and will it affect the modpack a lot. secondly, why did the author even add them specifically about the ban on using the experience farm on silverfish and the creation of obsidian and diamonds. so was this done for balance or do these things cause conflict?
and is there another way to produce lava in a modpack besides a cauldron with a drip and lava on top?
the changes you listed, is for balance
check pinned messages for properly adding infested stuff back to the pack
with the sapper yeah
thx so much bro
What effective experience farms can I use besides silverfish?
the one from new age is pretty straight foward
ok thx
And also regarding the data pack with the removal of the recipe for creating obsidian and diamonds. I can delete these data packs just like the data pack with silverfish, right?
in the paxi folder yeah
amabatublow....
All of Create has virus? I just downloaded offical datapack
thats a false positive
it spook me out ngl
can i use this modpack without that?
CrashAssistant-neoForge-1.20.6-1.21.4-1.1.6.jar
You can, but in case of any modpack issue (e.g. crash) - we will not be able to help you
And it's false positive (due to C.A. collecting data about your PC like RAM or CPU which AV might mark as suspicious)
Alternatively you could replace it with updated version: https://www.curseforge.com/minecraft/mc-mods/crash-assistant/files/7913044
Thing is other modpack have this mod to and have no issues
No warnning
Only this pack
I will do
All of Create 1.21.1 - v1.6 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? CurseForge
- Have you changed the modpack in any way except mods? only mods
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash? it pops up when i start it, but it lets me proceed
- What steps cause the crash? i just opened the game
latest.log | debug.log | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Found [2;34m1[0m log analysis results:
[2;34mCreate6Addons[0m in: latest.log
Mod list changes on top of the modpack:
[2;32m17[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
the log just shows that the modpack loaded
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
thanks
hey all. where is Dreams and Desires 6 0.2c Prebeta?? My modpavk for all of create is currently ruined
im running 1.20.1 and i don't wanna switch to neoforge as it would render some of my mods uncompatable (buffers and beams) please someone help ive been trying to fix this and its not working
what are we supposed to do???
wdym
context?
basically my dreams and desires mod keeps saying that d &d to create 6 needs 0.2c alpha and it doesn't exist on curse forge and my body pack is broken because of it
for dreams and desires to be comparable with create 6
I'm running 1.20.1 Forge
its impossible to update from 5.1 to 6.0
backdating to create 5.1 is not possible. I'm already in create 6
this is what I keep getting
reinstall 5.1
alright
reinstall create 5.1?
no
the version with 5.1
ok
one sec
alright now I just need to install the few addons I added (all the railway related stuff lol)
if I wanna add stuff to this version if I add content will it be comparable to this version when I add?
i cant help with modifying the pack
alright well thanks for the help with getting create back to its original state. helps a lot Ill clone the profile and fiddle to see if I can come up with a fix myself
anyone know how to fix this??
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
Follow the advice from the bot, and if it's still crashing - post in that channel, instead of here
anyone encountered this specific launch crash paste? can't make heads or tails of it.
!ca
ah figured it out, was just a bad mod added that quark didn't like
now to figure out if Totally Lit will cause any issues down the line with compatibility...
i noticed that in this modpack enderman can leave boats, which mod does that?
is there a diagnostic command for highlighting hostile mobs with the glowing effect in an area around the player? getting the massive frame drops at Tinkerer's Workshop and neither cramming setting changing, arrow deletion, or hostile mob deletion is resolving it
Are changelogs or even just update notifications for updates to this pack posted anywhere like the LPS packs are in #announcements or can that only be found in the pack's curseforge page?
#partners and curse page
what biome/ worldgen mods are in this modpack?
Is there a page for neoforge server files, as im having trouble turning on the server without crashing.
I am using the Prism Launcher and for some reason the instance of this particular modpack is not using my dedicated GPU and instead defaulting to my CPU
I also have another instance with the Steampunk [LPS] modpack and that one is using my dedicated GPU as it should
Both instances are using the same java installation and such that is set to High Performance setting in both the Nvidia Control Panel and the Windows Graphic Settings
Can you provide F3 screenshots for both instances?
Downloading Serverpack
- Go to Curseforge and select the modpack you're playing
- Click on Files
- Ensure that the Show alpha files toggle is turned on, then select the desired version (ideally the latest one at the top of the list)
- Click on the Additional Files (between "Changelog" and "Related Projects")
- Click on three dots, and select Download file
First one is AoC
Second one is Steampunk
The screenshots seems to be cropped
ah u want the full F3 screen
1 sec
First one AoC
Second one Steampunk
That confirms my suspicion
They're not using the same java binary
You can see the difference in the first line on the right side
oh
huh
Most likely you have the High Performance set only for Java 17 used for Steampunk, but not Java 21 used for AOC
I would suggest to use Java 21 for both
And set that to use Nvidia GPU
Alr it worked
tyyy
btw I did install the GraalVM distribution of Java as the LPS Performance guide mentioned
is there a way to check if it's using that?
Should be visible in the instance settings, if you're using ATLauncher
In the Java tab
no use spark
or observable
none on 1.21
yes on curseforge
Missing it 😭.
Also.. is there a reason there are two recepies for seed oil/ plant oil? They both get used for bio diesel. It bugs me to having 2 liquids from seeds 😂
i cant find the additonal files
wait!
found it
Reason: Cracked/Illegal Minecraft - The use of pirated software is not allowed on our server
Moderator: @limpid fern


misterloco [936817956833361991]
an oversight 😅
how do i make the trees grow faster vro for my tree farm
hello I need a Russian translation for this mod pack.
use bonemeal
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
theres no official russian translation
uh
Compressor
i dont remember off the top of my head, but you could basically automate rubber with js a heat source and sapping from trees iirc
ok thx
is there a way to get the Just Enough Resources Oregen tab to show in-game
For All Of Create Modpack, is there a way to get the Flashback mod working on it?
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? Prism Launch
- Have you changed the modpack in any way except mods? Nope, just only added mods
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash? Always crashes when I try to look at a replay
- What steps cause the crash? Opening a replay
latest.log | debug.log head / tail (~15MB & ~87k lines) | crash-2026-04-17_17.11.46-server.txt | PrismLauncher-0.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;32m15[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~36k lines) | crash-2026-04-18_14.07.28-server.txt | CurseForge: stdout-logs.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
crashing and corrupting some recently placed blocks and inventory. crashes when trying to save and crashes randomly during building
i dont wanna lose my world waaaah
wdym?
report this to the quark mod, and remove the quark:trowel item from your game
blocks placed with trowel disappearing and replaced with the grass that was there after the crash. i guess it was the trowel
after done some testing I just think that the flashback mod just straight up doesnt work with all of create 
has anyone tried Aeronautics yet?
U can us tree resin
Do we think Aeronautics will be added to this pack?
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- ATLauncher
- Mods were added but no other changes were made
- v1.6.1
- Game is consistently guaranteed to crash when opening the Ponder for the Experience Hatch from Create Enchantment Industry
latest.log | debug.log head / tail (~42k lines) | crash-2026-04-18_17.28.39-client.txt | atlauncher.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;32m31[0m added, [2;31m0[0m removed, [2;34m0[0m updated.
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- ATLauncher
- Nope
- v1.6.1
- Still crashes on using Ponder on the Experience Hatch from Enchantment Industry
latest.log | debug.log head / tail (~36k lines) | crash-2026-04-18_19.20.38-client.txt | atlauncher.log | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
the issue is with the create pwoer grid mod
please report the issue to their devs
Description All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs: ATLauncher used Game crashes when using the Ponder feature on Create: Enchantment Industry's block Exp...
cashed
latest.log: https://mclo.gs/MD2D9ml
debug.log: https://mclo.gs/mTB3cfZ
crash-2026-04-19_08.34.49-fml.txt: https://mclo.gs/NXqHKfe
CurseForge: launcher_log.txt: https://mclo.gs/9QfDKGU
crash_assistant_app.log: https://mclo.gs/izCWw0Y
modlist.txt: https://mclo.gs/BWKVAf3
2146 lines | 64 errors
14073 lines | 64 errors
368 lines
3390 lines | 2 errors
178 lines
Is it okay/safe to add some mods like Oh The Biomes We've Gone, Tectonic, Formations Overworld, Create: Rustic Structures, and Create: New Beginnings?
you need to use the upload all and copy button, the green one, and paste here
!tryit jut be careful and do 1 mod at a time on a save you don't care about.
Oh I haven't even opened the pack yet lol
I am trying to make a villager breeder in all of create 6.0 1.20.1 v2.3 and none of the breeder farms i've made have been working on my server.
also villagers won't go into boats
but when i test in single player they do
i havent changed any of the configs in my server either
they show the heart particles but always fail for som reason
@slender light any plans to add the newly released create aeronautics update?
Im early i know, its just been 21 hours 😂😬
nvm i fixed it
Build anything from airships to planes and cars in Minecraft, with physics!
Download will be available when the Premiere starts:
Modrinth - https://modrinth.com/mod/create-aeronautics
CurseForge - Coming soon
Join the Discord - https://discord.gg/createaeronautics
Trailer Credits
All footage recorded in game, real time or using ReForgedPl...
fixes reverted the update i guess anyway new issue when you ponder the nugget of experience lol
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | crash-2026-04-19_19.23.12-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
nope
to get the fame to launch you have to take out like 7 mods and Lithium and even then the physics still dont work
issue with the create power grid mod
For aeronautics, I manage to make the physic works (Or at least functions) by disabling 'Leave be Gone'.
No further testing yet
oh really lol
i was guessing it was some optimization mod but didnt expect it to be that
ahh
Hello. In the "All of Create" modpack-page it says that it has built in world sharing. Does anyone know how to do it?
!ws
Our modpacks don't support any mods that add singleplayer hosting / world sharing because we already provide free world sharing. The 'Essential' mod is therefore incompatible.
To share your world using our own world hosting, click the 'Open to Lan' or 'Share World' button in the game menu when in a singleplayer world, and share the world.
It will give you an address, like magma-cube.mc.lunapixel.gg, which your friends can use to connect directly to your world as if it were a server!
We still highly suggest not to play through LAN as LAN is untested and unreliable. Using it will cause longterm damage to your world.
There is no reason to use LAN, as we support both paid and free methods of hosting a server the normal way.
If you get an error in chat when trying to host your world, we highly recommend selfhosting instead as it's free, very easy, and much more stable. Run the !server command in #bots to learn more.
?
read what the bot sent
what bot
i see it now. thanx
Yeah me neither TBH. I basically brute force my way until I found that that mod was the only thing preventing the physic from working. I played around a bit and I haven't encounter other issue so far (All mods enabled except for 'Leave be gone').
thanks for letting me know, I was gna start brute forcing it today :p
ill get this reported as well
I am currently at version 1.3 for my friend groups server... what is the safest upgrade version?
I saw the stuff back and forth with the 1.6.1 stuff
not on the main version unfortunately
could be a seperate version
if your on 1.21 then you can update to latest 1.21
I never make gamebreaking changes with modpack updates
exception was the create 5.1 to 6.0 on 1.20.1 as I had to, but ill write it in patch notes if updates break so dw
any idea how to solve this? minecraft failed to synchronize registry data from server
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
All of Create 1.21.1 - v1.6.1 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log head / tail (~10MB & ~53k lines) | crash_assistant_app.log | startup_scripts.log | modlist.txt | unknown UUID
Mod list changes on top of the modpack:
Added mods:
[2;32mcreate-aeronautics-bundled-1.21.1-1.0.3.jar[0m
[2;32msable-neoforge-1.21.1-1.0.6.jar[0m
What do you think about this?
I cant help with Aero
ask the aeronautics developer instead
hi i just added aeronautics to the All of create modpack and it wont work contraptions wont assemble at all. Any fix for this?
how to get bread slices from someassemblyrequired because i can only get from create food
I do not think people understand new mod and established modpack do not easily mix 🙂↔️
Yeah, new mods dont always just easily slot in
remove the Leaves Be Gone mod, but keep in mind we dont support modified versions
filter on a mechanical saw
Qwek just wanna say thank you for a really amazing modpack
Thank you for playing!
Glad you enjoy it
aeronautics is giving me Archimedes Ships flashbacks, and the mod before it
and not in a good way. hopefully the mod development scene is in a better place for that kind of thing now
can vouch for Rustic Structures being fine, it's just basic world gen
does anyone know how the hell the Hydraulic Press works because there's no ponder for it, there's no in-game or external documentation for it, and there's no quest info for it. seems like it wants fluid but steam doesn't exist and i can't get it to accept water?
How do i add aeronautics to all of create
doesn't work, you'd gotta remove some mods for it to work properly. for help modifying a pack though: #1061339968691257466
Hi,
Is there an easy way to add some basic commands to the pack ? (Spawn, home and back)
create waystones and use those
Do any of the mods affect where slime chunks are?
Waystones ?
the pack has the waystone mod
they are like pillars you can place and you can teleport between places based on where you place them
its the closest thing unless you want to add your own mods or datapacks to the modpack
All of Create 1.21.1 - v1.6 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- Cursforge
- Have you changed the modpack in any way except mods? Add some mods
- v1.6
- Have you ever gotten past the crash condition without crashing, or does the game always crash? The game crashes most of the time, but stime possible to enter after reboot.
- What steps cause the crash? Launch game
latest.log | debug.log | crash-2026-04-20_12.33.30-client.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes on top of the modpack:
Added mods:
[2;32mdivinerpg-1.10.9.3.jar[0m
[2;32mfunctionalstorage-1.21.1-1.5.4.jar[0m
[2;32mfzzy_config-0.7.6+1.21+neoforge.jar[0m
[2;32mguideme-21.1.15.jar[0m
[2;32mimmersive_paintings-neoforge-1.21.1-0.7.6.jar[0m
[2;32mjustzoom_neoforge_2.1.0_MC_1.21.1.jar[0m
[2;32mtitanium-1.21-4.0.37.jar[0m
[2;32mtrade-cycling-neoforge-1.21.1-1.0.18.jar[0m
[2;32mzmedievalmusic-1.21-2.1.jar[0m
Thats weird, I dont see the waystones when I do a search...
what version are you playing on?
i'm playing on create 6.0 1.20.1 v2.3
yeah it is
maybe it was removed for the 1.21 modpack
or the waystone mod itself hasnt been updated for neoforge 1.21
I see that there is a separated version for Aeronautics, will it be added to the 1.21 version at any point ?
for the teleport commands you can add try using the vanillatweaks datapack as it has all of those commands
I would save a backup of your world/server first though
incase the datapack breaks any of the mods
I added FTBEssentials and it looks pretty good now, thanks
My friends and I have avoided any teleporting capabilities as get from base to base is one of the reasons for our extensive train network.
Oh I like that idea !
use ftbessentials
Thank you dev
most likely not
some servers and people might not want aero and the sable physics
i can ignore this error message that the server keeps sending?
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
1: 1.21.1
2: curseforge
3: we only added distant horizons
4: 1.7
5: it does not crash but it shows every tot seconds, it happens only when my friend that plays from linux is on
No crash
Log: https://pastebin.com/sKFymLcx
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
line 216
what does this mean?
your instsance and server don't share same mods
i've got the modpack direcly from curseforge

oh
you can safely ignore it or use a mod like logs begone to get rid ofi t
are you trying to connect to the official server with the aeronautics version of the pack?
i forgot to remove it, thats the official server for the non-aeronautics version of the pack
there may be a official server on the aeronautics version in a few weeks from now
yea , the aeronautics version
oh
makes sense
ty
np, ill remove it from the multiplayer tab next update
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | debug.log | hs_err_pid10936.log | CurseForge: stdout-logs.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
# Problematic frame:
# C [ig8icd64.dll+0x1b4926]
Mod list changes
AWESOME! thanks 😄
oehh even server files 😄
!modifie
!modified
You are using a modified version of the modpack!
Adding, removing, or updating large amounts of mods without testing any of your changes is **not **a good idea, and it is very unlikely that anyone will want to debug your issue for you. Please test the changes you make in small groups, as opposed to doing all of the changes at once.
If you want further support for your issue, someone may respond to you in the channel for the modpack you based your changes off, but please only post once. You may also have better luck in #1061339968691257466.
This might be a better place to try to diagnose this issue: I'm using the Aeronautics version of the modpack, and the Aeronautics gimbal doesn't seem to output any redstone signal. I can't seem to get any help in the Aeronautics Discord, figured I'd ask here.
Didn't know if that was a known issue or anything.
It does seem to be an issue with the mod pack, a straight Create + Aero install works.
doesn't work
Just reproduced this, its an issue with the modpack please give me some time ill look into it
I really should setup a Github page to document these issues 😅
did you set the filter?
Yes
send a ss
okay found the cause already
Its caused by the Alternate Current mod, removing it will fix it and wont cause any issues
Im not yet sure if its an issue with Aero, Sable or Alternate Current but ill figure that out and report it myself
thanks for the report 👍
Sorry if this has been answered somewhere, but are there plans to add Create Aeronautics to this modpack at some point?
No problem! Glad it was an easy fix.
Not in the main pack, but there is a version of the pack with the mod. #partners message
awesome, thanks!
will be fixed in next update (v1.8)
when it will be
I dont have a date planned
not good
either next week or the week after
Ill make one and ping you with it
thx
Thanks to your help, I got this working. Maybe the simplest buffered auto-balancing implementation I've seen so far.
woah, very cool!
I haven't tinkered with the mod too much yet personally, cant wait to build a giant airship once I have more time :p
- Go into your modpack instance folder (Press open file location on Curseforge if your using that)
- Go into the
configsfolder - Go into the
paxifolder - Go into the
datapacksfolder - Remove
aoc_data_1.21_v2.zip - Add the file attached into the same folder where you removed the previous file
It adds a recipe to turn createfood:bread_slice x3 to someassemblyrequired:bread_slice x4 and vice verca
okej thank you
i have question if i want datapack to work i need to put it in datapack in paxi? or this will work too?
the datapacks in the instance folder dosent do anything
just putting it in the paxi one works
that explains a lot
thanks
Hellooo ! I'm currently trying to lauch a New world on the new modpack with Create Aeronautic
However... when I'm trying to create a new world it crashed
Some of you have experienced this issue ??
All of Create 1.21.1 - v1.6.1 crashed. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? I use CurseForge.
- Have you changed the modpack in any way except mods? Other than adding FTB Ultimine which I removed due to it crashing, no.
- v1.6.1
- Have you ever gotten past the crash condition without crashing, or does the game always crash? No. Always after some time has passed.
- What steps cause the crash? I have no idea.
latest.log | debug.log head / tail (~35k lines) | crash-2026-04-20_20.13.17-server.txt | CurseForge: stdout-logs.txt | crash_assistant_app.log | startup_scripts.log | modlist.txt
Mod list changes on top of the modpack:
[2;34mMod list was not modified.[0m
!ca
Uh the video don't work well
the trowel from quark is broken unfortunately, its up to them to fix
@slender light ill keep u updated on any issues ill get
when you crash you will be prompted with a "crash assstant" message, copy and paste that message here
WHAAAT NOO. i love that item 🙁
And ill dm u 😂
thanks
I should really make a github page for keeping track of issues 😅
thats what i pasted above
I can already imagine all the wave of issues coming in
Okay i'll do that
sry for my bad English that not my natal language
I was replying to someone else,
sorry
I replied to you here #all-of-create message
is there a way to disable only the trowel or do i have to disable quark
are you straight up unable to get back in ur world?
or are you js trying to disable the trowel
u can disable it in the quark config if thats the case
i'm able to go into the world but it crashes after a few minutes and resets the progress i made
ok, thx
uh... for some reason, my world have been created
Soooo keep in mind that creating an new world can randomly crash the client
(The only thing I have done differently is I didn't close Curseforge during the loading of the world )
i keep that in mind in case I get anymore reports, thanks
shouldnt be an issue whether you close it or not
if you encounter the issue again please send me the log here 👍
For some reason in my case some modpack crash when I close curseforge too fast when my minecraft client appear, I can have some crashes (but I can also be just some coincidences) .
Are they planning to add create aeronautics?
could also be just a Curseforge issue, the cf launcher can be quite buggy 😅
yes, well if I encounter again this I will keep in mind to keep my logs XD
There are no plans to add Create Aeronautics to the pack, however there is a separate version of the pack with it.
Download: https://www.curseforge.com/minecraft/modpacks/all-of-create-aeronautics
Worlds can technically be brought over from All of Create 1.21 with no data loss as there were no mods removed, but I wouldn't recommend it until the mod has been out for longer and its more stable.
Please keep in mind that you will likely encounter bugs during your playthrough. If you do encounter any bugs with Create Aeronautics or Sable please report it to them directly and if you encounter any issues with the modpack please report them here.
Haha, I apologize I should have searched previous messages more thoroughly I see you've mentioned it multiple times, thanks for your response.
its okay dont worry lol, have fun!
Are you sure no mods have been deleted ? because some block don't have textures (like in the airship village
nope
nothing that would cause a data loss
only optimization mods
could you send a screenshot of this?


