#modding-general

1 messages · Page 28 of 1

molten acorn
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that was something NMM did well for me, when I was using Chesko's modder framework. Easy in, easy out.

strong thistle
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I’m forever trying different stuffs my game would probably be unplayable if I had to manually install and remove stuffs

molten acorn
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yeah, it's a pain

strong thistle
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I would miss things I’m sure of it lol

molten acorn
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when I want to update a heavily scripted mod with loose files, I end up having to re-extract the zip file and go split screen, remove each item and compare screens, to make sure I don't leave any fragments

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especially when the update has fewer items than the older versions

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although CAO is helping with that. I have been making .bsas for as much as I can, before I install it, now.

strong thistle
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Well you’re thorough. Far better than me thats for sure

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Also some mods on nexus are supposedly designed to be installed by a mod manager

molten acorn
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they're going to drag me into the future, whether I like it or not

strong thistle
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Lol I feel you

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For me I’m just not savvy enough to trust myself.

rough agate
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Okay this is weird, I'm trying to rework the Arcane Blacksmith's enchantments, where it's supposed to have 15% Fortify Smithing instead of 20%, but instead of doing that it just gives me +15 Armor?

strong thistle
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I need to reinstall skyrim because I don’t have an in game mod menu but afraid of losing everything

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The Bethesda mod menu from the game screen

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You using any enchantment mod that changes stuff?

molten acorn
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I'm not touching anything even close to reinstall or update, voluntarily, until at least I know what mods will be updated

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permanently offline steam, until further notice

strong thistle
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My PS4 hasn’t been turned on. I fear the 0kb. I knew it was going to happen lol

rough agate
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Yeah, that's probably it lol hang on XD

molten acorn
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If I can

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I have steam set to not update unless I launch through steam, but they have been known to stealth-undo settings in the past.

strong thistle
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I’ve been playing vanilla on pc for steam achievements and it’s been erm interesting so far

molten acorn
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I spent almost 3 yrs playing vanilla on PS3. My vanilla days are done. lol

strong thistle
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Some cells like windhelm show “area unknown” if I have a save file there

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But hey blood on ice completed with zero issues lol

molten acorn
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woohoo

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that's an achievement in and of itself

strong thistle
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On my modded profile I noticed a few areas that lacked names from smashed patch.

molten acorn
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Always something new and exciting

strong thistle
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Blackreach, windhelm and shalidora maze all have an error for name on the update

molten acorn
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oof

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I'm hitting the hay, before I turn into a pumpkin. Have a great night. 🙂

strong thistle
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Good night 🙂

molten acorn
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I shall now dream in bacon and parmesan

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🍴

strong thistle
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Mmmmm definitely making that!

molten acorn
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is good stuff. Pay no mind to that creaking artery.

strong thistle
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Bah better to enjoy life eating good stuffs

rough agate
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Such is the M'urikan way XD

molten acorn
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right?

strong thistle
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Than suffer cardboard

molten acorn
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If I'm going to clog something, it may as well be the aorta. Go big or go home.

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Ok, night all.

rough agate
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Night mate

strong thistle
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Lmao night

fiery hemlock
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hey guys how do i know which mods require skse?

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i just upgraded to skyrim AE and would like to know what mods i can download from the ingame mod menu

short smelt
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I have only patch mods for oblivion, my FRostCraig spire is made of "wtf im missing texture" sighns..

lunar lake
real sphinx
weary cedar
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You guys think people will be able to comment on mods in Starfield and TESVI? It really sucks that we authors aren't getting as much feedback because people understandably don't want to have to go to Discord or grab their PC and log in on Nexus Mods just to comment. Some people just downrate things they have an issue with and move on without giving feedback. I frankly think it's a bit insulting that Bethesda offers so little support to the modding community while benefitting hugely from it economically.

rustic drum
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Bethesda offers so little support to the modding community

thin condor
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look at what "support" other companies offer to the modding community

weary cedar
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Their paychecks rarely ride on the modding community like Bethesda's does.

rustic drum
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yes people only bought the games when the mods were out!

weary cedar
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Sure, Skyrim was a hit when it was released. 10 years ago.

rustic drum
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it's not even clear what point you're making. people dont leave feedback on mods because they don't want to and just click on the thumbs down button, clearly it's bethesda at fault here.

weary cedar
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Releasing mods with the most minimalistic support possible and using it as a selling point because they haven't had other big successes in 10 years.

You could also send a handwritten letter to each mod author, why don't they just do that? Lazy users am I right?

rancid violet
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How can I install the creation kit on Skyrim AE ? (I have it on Steam)

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Do I need Bethesda launcher or I can install it directly on Steam ?

weary cedar
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Yes, you need Bethesda launcher.

rancid violet
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In which languages the mods are programmed ?

weary cedar
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You mean programming languages? None, you don't need to make scripts to make decent mods, but if you want to make advanced mods then it's a language called Papyrus.

rancid violet
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So basic mods are changing textures ?

thin condor
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basic mods are made within the CK

weary cedar
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No, there are menus in the Creation Kit where you can edit things however you please, albeit it's a bit unintuitive.

weary cedar
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I learned most things by using xEdit to make mods, it's a lot more intuitive and you'll understand how mod files work easier. It took a while before I started using the CK, by then I knew how to make clean mods because of the visibility you get in xEdit.

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It's called SSEEdit for SSE.

thin condor
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when I started making mods, xEdit wasn't a thing, I think
It definetly wasn't a thing for Morrowind, as it still is not xD

weary cedar
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Imagine a Morrowind remake where we can use current modding tools 🤩

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I think I'm just hungry for more modern TES games lol

rancid violet
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I think you will wait...

weary cedar
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don't worry, we can keep Skyrim going into the Fifth Era

rough agate
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How do I go about in applying the Imperial Luck passive from Imperials as an enchantment onto a hat?

molten acorn
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I haven't done this as an enchantment before, but as a top-of-head guess, create a new enchantment, right-click where the x is and add a new magic effect. Then find the raceimperialluckeffect in the dropdown.

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I think that will work for you as an enchantment. If you want it to be a separate thing that will allow you to still enchant the hat with something else, then you would probably need to use something like a modified version of the Silver Sword script and create a perk to carry the effect, so the perk is applied on equip.

trail geyser
molten acorn
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Probably want to take a look at a few other vanilla enchantments, to make sure the other settings are where they should be. The "base enchantment" dropdown probably won't do much, as it's meant to determine which enchantment is learned when you disenchant something. (ie: sword that does 25 fire damage, but you learn the bare minimum fire enchantment instead.)

trail geyser
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they were huge successes

rough agate
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Ugh this is frustrating -_- so I'm working on a helmet, wanting it to give you a spell when you equip it. On its scripts I applied the script "DLC2defaultAddSpellsOnEquipScript". It has three properties as usual, with the first and only property altered to give me the spell when I equip it. Upon starting the game and equipping the helmet, I gain the wanted spell. However in my spell book, it is not there despite being notified that I have it.

rough agate
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In other words, armor is giving me spell, spell is in the game, but spell is invisible and thus unequipable through menu

rough agate
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Ok, finally figured it out and it just prooves how much of a noob I am when it comes to modding. Apparently in the magic effects for the spell, I forgot to assign them to a magic school aka Destruction, Conjuration, etc. I can now equip the spell, but in my hand it doesn't seem to show off any effect. I'll figure this one out but any advice is very appreciated.

molten acorn
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Using the vampire health effect as a sample, I think you assign that here. If you have more than one effect on the same spell, it may be fighting over which to display. This is a guess, as I've never had this issue, but you might try assigning only one, leaving the other(s) blank. If that doesn't work, try making all effects the same art.

rough agate
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This is the problem I'm having just so you have an idea of what's wrong

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And this is one of the effects that I'm working with

rough agate
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Ok got it, I was missing a projectile for it. Now I can shoot Chaurus spit

untold cloud
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Hello people! Does anyone know why I can play moded AE with no issues on the series X, but when I try to play the same game in xbox one, I only get a black screen?? Pleas heeeeeeelp!!!!!

rough agate
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Not sure what would cause that problem, I've played Skyrim with AE on my xbox one and it works fine. Maybe you just need to clear your data, see if that would help? You might have a mod that is causing that sort of issue. If you do use mods that is.

rough agate
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So question before I head off to sleep, anyone know how to implement the enchantments of the Zephyr bow onto a pair of gauntlets through creation kit?

thin condor
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Zephyr is actually unenchanted
It just has a high speed and a custom description
Since gauntlets aren't weapons, they don't have a speed value

rough agate
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Hmm, well rip applying adding bow draw speed to the gauntlets, guess I'll just have to stick to just increasing weapon speed then for the enchantment.

strong thistle
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What about the QuickDraw perk? Maybe you can give the character some version of that when they equip the gloves

fathom wren
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Hello ppl.Not 100% sure what you guys looking for but in case Im understanding correctly..You can look for the gloves or any equipment and use the script dlc2defaultaddperkonequip.I think thats not the full name but just write perk and you will see it.This allow you to attach a perk to the item so when you equip said item,the perk gets applied to the player while you have the item equip

rough agate
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Ooo~ That might work, thanks for the tip mate, I'll see if I can apply that ^^

rough agate
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Does anyone know where I can find Malkoran in the Creation Kit? I can't seem to access his inventory so I can give him a key to unlock a chest

rich kiln
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usually just enter their name into the lefthand search bar, set either to All or the Actors tab

rough agate
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I tried that but when I found him, I couldn't access his inventory? It was all grayed out

fathom wren
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I think you need to click on of the boxes in the character page.Npc sometimes are using another reference from some other npcs.

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yea,in the templade data

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template

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Theres a box that says Use Inventory

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So he is probably using someone else Inventory and you cant change it till you click that box.(So he will use the inventory you set for him)This applies to other settings in the npcs as well

pine wedge
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uesp has base id's and ref id's for everyone

rough agate
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Hmmm...I'm having a bit of trouble with the enchantment for the sword "Torment" that you can get at The Cause. It's a unique Daedric sword, deals a generic 30pts of Fire Damage but its stats are pretty high being equal to an Orcish Greatsword in damage but equal to an normal Daedric sword.

It's already powerful so I don't think that I should touch it...but then I notice the Daedric runes, it reading "Putrefaction" which is like the process of decay or a body rotting. So it got me wondering, should I replace the Fire damage with Poison damage? Or split the difference where it has 15pts of Fire damage but also has additional Poison damage?

neon cape
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If you want to, go for it

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That's what modding's all about

thin condor
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Will there be people who will not like it? sure
Will there be people who would be interested in that? definetly
Should you do it? If you want it and have the skill, go ahead!

rough agate
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Thanks for the support, I figured that people may not like the change (although not sure why lol) but it feels like it would somewhat make sense. It's called "Torment" and literally in daedric runes it has Putrefaction carved onto the blade. So I felt like it would make sense that the blade would origin wise not be made so to simply kill people but instead mostly made to inflict as much pain as possible to whomever is inflicted with its deadly bite.

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And while on the topic of editing some of these enchantments, I got to Umbra now and...either Umbra gotten an update where it gotten an uber charge recently, or the USEP Wiki page on the weapon is wrong?

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Wait, scratch that lol apparently the boss who wields Umbra has a different Umbra XD

high whale
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Can someone make a new super mutant race for f4 that adds the different gens like dc super mutant mod

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For xb1

rough agate
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Okay, anyone got any ideas for good enchantments fitting for the Nerevar? I already got one enchantment for the helm, that being a +30% boost to One-Handed, any other enchantments befitting to the theme of the Nerevar?

neon cape
fiery hemlock
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is the skse 64 bug free as well as is the black screen bug fixed?

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if not i will just continue waiting

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@real sphinx when u said they require skse

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so i download the latest skse and i can start downloading mods from the ingame menu and it works fine right?

real sphinx
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I mix Nexus and Bethesda.net mods all the time with zero issue, although I know some have reported problems.

But I don't typically use SKSE, so I can't personally speak to that. (To respond to some of the monocles dropping there: the majority of the time I'm playing mods I'm specifically playtesting, and I don't like having extraneous content enabled while doing that.)

thin condor
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don't want to have bugs from other mods or mod interference in the mod you're testing

slender siren
thin condor
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unless they're updated

slender siren
thin condor
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are you sure, can you not upload a SKSE-compiled script in a BSA to Beth.net?

covert pelican
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You can upload SKSE dependent scripts to the site for PC mods and they'll work just as expected. There is no SKSE version of the Papyrus compiler. There are only additional scripts provided by SKSE.
Obviously those won't do anything on XBox though 😛

thin condor
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you'll still need the SKSE base scripts for the compiler to recognize the added functions, though, don't you?

covert pelican
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Yes, but if you include those in console mods the system will just ignore anything dependent on them.

thin condor
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of course

thin condor
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has it gotten an update since AE?

gloomy bramble
stone bay
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Should be, yes.

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No SKSE to bear in mind, no dynamic link libraries. Don't see why it would be affected by AE update.

real sphinx
real sphinx
covert pelican
thin condor
stone bay
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There was yeah

molten acorn
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I haven't checked nexus today, but if you mean Papyrus Util, the last I saw from exiledviper was that they were going to let it sit for a little while, for AE and SKSE and everything to get ironed out, then take a look at what will be involved in updating. I did happen to see something on the Gamerpoets discord, about aers planning to update SSE Engine Fixes, though that conflicts with what I read on that particular mod page last, so IDK what will turn out from that. I haven't seen anything from meh321 yet, on the Address Library for SKSE Plugins, so IDK about that either.

covert pelican
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Aers himself has already confirmed it in a reddit post.

molten acorn
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Yeah, that's the one I just saw on GPs discord.

rough agate
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So I had altered the enchantments of the Dawnfang sword, just boosting its Fire/Frost damage and Absorb Health/Magicka effect, but now the gems on the sword are permanently black instead of originally switching between its red and blue effect.

rough agate
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This is a bit frustrating, I have no idea what I did or what happened that would render Dawnfang being unable to display its enchantment effects in switching from red to blue and vice versa and just left with this black gemstone. >.>

strong thistle
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Well I’ve had that issue with the sword while playing completely vanilla.

rough agate
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But how do I go about in fixing it?

rough agate
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Okay found what is causing the issue. I seems that when I've changed the magnitude of the enchantment i.e changed Dawnfang's Fire damage from 7 to 15, the enchantment effects become broken resulting in the black gem issue.

stone bay
# rough agate This is a bit frustrating, I have no idea what I did or what happened that would...

I've encountered plenty of a similiar issue with phase transitions. For example, an explosion nif triggering after a projectile hits and either: cutting off completely mid into fade-out animation, during fade-in sequence, or sometimes not even encountering the issue at all. It seems to be more prone with certain behaviors for me (MagicBeginLoopEnd.hkx and StaffIdleLoop.hkx (or something like that.)). One last example are custom weapon type bound spells, on a fresh new character or COC'ing from main menu, the purple refract flame would play but the actual weapon wouldn't, but only happens that one time ever and then things are totally fine after that. Very finicky things

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For me it's always inconsistent, which makes it more annoying to remedy. Sometimes it plays fine, sometimes it cuts off by a seemingly dice roll.

rough agate
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Oof, and you say something about a nif triggering right? Hmmm...maybe that's the issue? Wonder if I can edit that?

rough agate
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Found the problem! Turns out I needed to reduce the base cost of both Dawnfang's Fire and Frost damage to 0.1000 and its enchantment effects are back on.

gloomy bramble
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Anyone else have the “no race description” bug?

fathom wren
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I have been tryin to change since forever the falling snow color to make it whiter.Snow is not supposed to be gray lol.Anybody here knows how to do that?Just the falling snow

shadow lily
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Snow is often grey looking when it falls.

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It depends on lighting around you.

hearty junco
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Apparently Beth.net is removing ports of my mods by other users even though my mods are all open permissions. Is there something I can do to stop this from happening?

fleet skiff
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wow thats an odd one

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thanks for your creations @hearty junco

hearty junco
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People porting my stuff to Beth.net saves me a lot of time I would like it to be as easy for them as possible 😄

fleet skiff
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we can tag a moderator to see your post Simon @real sphinx @lunar lake

hearty junco
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I... ok

real sphinx
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@hearty junco when folks port mods they need to follow these guidelines: https://bethesda.net/community/topic/423381/

This is pretty straight forward with open permissions, the porter just needs to include a link to the original. But if they aren't doing that, folks may not realize they're open.

hearty junco
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Cheers, I'll pass it on. Sorry you got pinged lol

real sphinx
molten acorn
real sphinx
# molten acorn On that topic, if a mod of mine from nexus was ported to bethesda.net, but I hav...

It may cause some complications.

I don't believe it's all that common for folks to report ports when the original is taken down. If it does occur, the moderators will likely request proof of permission from the porter, who may need to scramble to get it.

Of course, if they don't know how to contact the original author, this may mean they have no proof of permission, especially if the mod had open permissions.

molten acorn
quaint yacht
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Not sure if this is the right place to post this, please let me know if it should go elsewhere. Does anyone know if the "orange patches" issue got resolved with the release of the Anniversary Edition? I don't know if it was strictly tied to using the unofficial special edition patch or not in skyrim special edition, but that's when it seemed to happen most. And from what I read online it was an issue with the renderer code used for the Xbox version of the game, and Bethesda needed to fix? Or something like that.

covert pelican
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Unlikely. USSEP was updated some time ago to deal with the issue though.

fiery hemlock
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SKSE has been updated FYI 1.6.323

rough agate
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Ok, so lets say I want the Synod mages to use the same robes from BS: Bruma, but I don't want to install Bruma or use any of its assets and what not, other than just the Synod robe set. How do I go about in making that into a mod? Like how do I take the assets of one thing and make it into something else?

lunar lake
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What I would do is open up the Bruma mod in the CK, find the robe and note how the mesh, keywords, enchantment, ect, are set up. Open the CK again, create new robes using the Bruma robe data as a guide, find the Synod Mages, delete their existing robes in Outfit Objects and add your new robes to that list. There may be other ways to do this, but that's how I'd do it.

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EDIT: This assumes the files are loose. When files are in a .bsa I usually unpack the .bsa.

rough agate
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Oof, yeah the Assets file are in .bsa so there's that to be aware of. Because I want my Synod mages wear something else other than just generic monk robes. Like common you're a guild of political mages from the Imperial City, not a bunch of priests of Mara that decided to spread their love to a bunch of Falmer and brass robots.

gloomy bramble
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@covert pelican I found this at the back entrance of Riften. I’m on PS4. The mod is Point the Way.

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Does anyone know if it would be safe to uninstall Riften Eastern Roads mid-gameplay?

grizzled torrent
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Removal of mods in the middle of a playthrough is not supported.

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If you uninstall a mod, go back to the save point prior to installing it.

tribal flicker
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@neon cape what kinda mods you make?

neon cape
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my main mod project is currently under wraps but i'm planning for it to be a decent addition in worldbuilding and storytelling for skyrim - beyond that i'm currently with the AU's Hestra's Nest student project and i'm prolly gonna try to join up with Skywind some day

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also did mods in another community a while back but that's another story

tribal flicker
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Ah that's cool. I just download mods on Xbox lol.

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Really hope Elder Scrolls 6 will have mod support on console. But I'll probably finally have a PC by the time it comes out lol.

neon cape
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it most likely will, i dont see why bethesda would revert course now that they're actually owned by xbox

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in any case, im gonna see about publishing my work on bethesda.net too once the time comes

tribal flicker
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I'm happy Xbox and Bethesda fan

neon cape
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i'm more the playstation guy, but it doesnt matter to me since ive been playing bethesda games on my PC for almost a decade now

tribal flicker
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Playstation is cool. But I personally prefer Xbox. Plus now that they own some of my favorite devs like Bethesda and Obsidian.

neon cape
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that's fair

rough agate
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How do I go about in opening a bsa?

lunar lake
rough agate
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Got it, thanks. Wanted to switch the Ward of the Seasons to Dwarven Plate

rich kiln
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You don't really need to mess with the bsa for that.

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Just change the model path in the Armor form record to point at the intended mesh.

rough agate
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I tried that, but it wouldn't show for some reason

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Like I went to change the mesh, went to mesh/creationclub, but there was no file for the Dwarven Plate which is bgsse061

grizzled torrent
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Did you look in Nifskope? You can browse archives there as well.

rough agate
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Don't worry, I already gotten it, but now I'm stuck on a new problem which is the innkeepers not giving me the note needed to start the Headsman's Cleaver quest just because I changed the writings of a few things. All I did was renamed all instances of the Headsmans Cleaver to "Bloodfall Blade" and "Shogarz gra-Batul" to "Shogarz gro-Batul" respectfully.

grizzled torrent
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Ouch. Yeah. Good luck with that.

rough agate
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Ugh -_- I may have to try and revert the changes, see if I can get it all back to vanilla and start redoing the work I did from there.

grizzled torrent
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If you're going to change names of instances, do from a quest with a message name. That way you don't actually touch things.

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If skyrim allows such things. You can do it in FO4.

rough agate
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Yes because not sure if you know this, but the author of the Headsman's Cleaver addon made a mistake with the Orc names where it should be "gro-Batul" instead of "gra-Batul" because in the Orc culture "gro" means "Son of" and "gra" means "Daughter of".

grizzled torrent
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So the clan's forgewife didn't make it? It was made by a male orc? Are there forgehusbands?

rough agate
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The Headsman's Axe was made by Durak gro-Batul aka the Bloodfall Queen's grandfather, but you do bring a question on the table whether or not there are forgehusbands...would the Bloodfall Queen have forgehusbands?

grizzled torrent
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I only played Blades a little while. The dungeons were both addictive and repetitive, and so did not stay on my phone. Addictions are not something I like to have. Did not get to the point where I got to meet the Bloodfall Queen. You might want to ask in lore about the forgehusbands though. I've only heard of forgewifes.

rich kiln
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I'm glad you were able to resist the addictive part of it. Some of that falls a little too close to the way gacha games fund themselves, and while I understand it, at the same time it's a bit much for people - especially anyone susceptible to gambling addiction (not saying you are but rather of the populace in general). Either way, hug for you:

grizzled torrent
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I've removed all games from my phone of that nature sans the ones that allow you to earn little things via the course of playing the game. I'd probably have a gambling addiction if I actually liked to spend money. I understand that companies have to make money to support their games and staff, but there's got to be a better way.

rich kiln
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There is, but unfortunately too many of those companies have now seen the explosive income potential there is and there's just little hope of putting that genie back in the bottle now. sakura

grizzled torrent
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Oy. It's not like we can take it with us. There are whole tombs in regions of the world that prove this. -.-

rich kiln
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Aye. whenlifegetsatyou

rough agate
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Okay~ So, learned something with the Creation Club addon "Headsman's Cleaver" apparently the problem was not on my end with my mod, but it was on its end since I had someone do a test where the same problem was occurring and they did not have my mod installed. When they disabled AFT and LOTD - Curator's Companion, they gotten the letter to start the quest.

Therefore, any mod that modifies dialogues of NPC's will mess things up with CC especially with Headsman's Cleaver.

grizzled torrent
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You should always do testing yourself and then doublecheck that things are working via a beta after you've confirmed on your end. Why did you not test it yourself before uploading?

rough agate
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I did test it myself, my mod mainly just alters the enchantments of the CC artifacts like Goldbrand and such, if anything all I had to worry about was their FX working. The only other edits outside of that was fixing up the Headsmans Cleaver add on by changing all references to the weapon to its new name.

quaint yacht
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Does anyone know if having Arthmoor's village mods and Cutting Room Floor installed are redundant with each other? Some of the descriptions on the village mods indicate something like "it seemed like this was supposed to be in the game" so I want to make sure that those and CRF aren't going to clash with each other

grizzled torrent
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Not that I'm aware of it. His mods are a staple of my load order on PC.

quaint yacht
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thanks @grizzled torrent ! I found one such instance; Heljarchen from CRF and Arthmoor's "Helarchen Creek"

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That's what made me initially curious

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but I also found that CRF restores Heljarchen from here (https://tes-mods.fandom.com/wiki/Cutting_Room_Floor#Locations) so I don't know if the wiki can be trusted either 😅

The Elder Scrolls Mods Wiki

Cutting Room Floor is a mod created for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition that adds features that were originally intended to be in the game but didn't make it to the final stage. This includes quests, characters, items, scenes and much more.

grizzled torrent
#

Did you check Arthmoor's website for the changelog? Pretty sure his stuff is additive

#

So you didn't check the mod author's website? O_o Why not?

#

That's where the info would be.

quaint yacht
#

To be honest, kinda new to the modding scene. And I'm doing it on Xbox. I tried googling for the answer but got nothing. But you're right, checking the mod author's website makes sense (as long as the mod author has a website, which in this case he does)

#

Been relying on the mod descriptions mostly

grizzled torrent
#

Ah. I see. Well, Arthmoor has a website with a forum. Here's the link to the mod. Just post your question there. He's very good about answering. https://www.afkmods.com/index.php?/files/file/1927-helarchen-creek/

AFK Mods

A village in the mountains southeast of the city of Dawnstar. Tamriel has had many villages on maps for as far back as anyone can remember. What happened to them all? Nobody really knows. This mod is simply my take on bringing one back from Elder Scrolls: Arena. Helarchen Creek was a small villag...

quaint yacht
#

Thank you

covert pelican
#

That's a slight source of confusion apparently. They are two different locations. Heljarchen is the village I restored around the Nightgate Inn. Helarchen Creek is the name of the old village from TES:Arena.

quaint yacht
#

Good to know that I won't be causing conflicts with both. Thanks again! 🙂

vagrant palm
#

Some modder here they can create/port a (Witcher3) Yennefer playable Race mod to Skyrim SE/AE XB1 ?

supple patio
#

Why is there a my creations tab when I go into my mods

neat totem
#

just in case you ever wanted to make one? 😅

stone bay
#

any plugins you push to the platform via CK will show up there. a second category will be for your published plugins, which you perform on the website.

raven delta
#

is it possible to open skyrim se mod on oldrim creation kit?

rich kiln
raven delta
#

wdym ? 😅

stone bay
#

You can technically, I've done it before back when SE first came out. However, it is not encouraged to try to backwards convert a SE .esp for original Skyrim.

#

Plus LE cannot read SE's NIF format, as well as other factors that are just going to cause you trouble.

raven delta
#

its just bring back little cut content. not adding something new. is it alright to just put it on LE?

covert pelican
#

You're more likely to corrupt the file than actually accomplish anything.

raven delta
#

alright, thanks for answer.

rich kiln
# raven delta wdym ? 😅

To answer your question to me specifically, LE needs to be left behind. It needed to be left behind the day SSE was released. When I see people wanting to continue developing LE mods, or worse, attempt backporting SSE mods to LE, I see people making the wrong choice; regressing instead of progressing. With AE out, LE is now not one edition behind the times but two. It's time to let it go.

sweet plinth
#

Never really understood why people stay with an older version of a game

rich kiln
#

Fear of change.

woven glacier
#

Fun bugs that have since been patched out, like Dark Souls 2's speedy binoculars glitch. That and incompatibility of old mods to the new version. Or the new version is worse at some things, who knows?

north flower
#

I despise devs who patch out fun bugs without reason

#

Then there's Bethesda, where every bug is a feature as long as it doesn't crash/softlock the game

trail geyser
#

fixing bugs is hard

rich kiln
#

Sometimes? Depends entirely on the bug.

rough agate
#

When you need a patch for a mod but the author of said mod has completely disappeared and you have some modding experience.

north flower
#

You know I understand when modders stop actively modding, life happens

#

What I don't understand is when modders delete a mod without reason.

#

Could any modders explain this to me

topaz shuttle
#

in my experience, there's always a reason. Example: someone that used to upload mods on xbox, got reported for not showing permissions. The person in question WAS the original mod author. But due to how the reporting system works on many games/companies, that person got in trouble, for porting their own mods.

#

That said, they stopped porting and removed their mods because people were ungrateful for, free mods, that they went out of their way to upload. There are many cases similar to that one. Like someone getting banned because someone reported what they said (after taking what they said out of context). Said someone was supposed to be only banned for a short amount of time. During that time, they couldn't update their mods the way they wanted and couldn't see feedback (back when comments were a thing).

north flower
#

Ahhhh

topaz shuttle
#

This person then decided to update their mods from MB to KB with a description that stated they were being banned and couldn't update their mods propperly so the update was simply to reduce the size of the mod to give people a chance to delete them (because eventually they would remove said mods). This would cut down on possible ghost space.

north flower
#

Ahhhh

topaz shuttle
#

Another modder I liked decided to remove their mods (specific body mods) because their kids were growing up and they felt like the best thing to do was to remove their association from said mods (they didn't break TOS but they could look, "creepy," to their kids).

#

The problem is, it's very hard to find out why these mod authors/porters are removing stuff nowadays because there's no more comment/forum sections to post in on Beth.net. So you have to find twitter feeds/discord servers or other, just to try and stay in contact with them.

#

anywho, good luck, hope that helped.

raven delta
north flower
#

Thanks for taking your time to write that

topaz shuttle
#

you're welcome.

lunar lake
# north flower Yeah it answered a lot

Another reason can be obnoxious/demanding mod users. Modders have to put up with a lot of ignorant complaints, entitled attitudes and anonymous keyboard warriors who think it's okay to insult people with impunity because there are no repercussions on the internet. The majority of modders don't want modding to be a paying job with demanding bosses telling them what to make and how to make it, in my experience. They do it for fun. It's a hobby. They get enjoyment out of sharing and seeing others use their creations. When it stops being fun, when the negativity becomes too oppressive, some modders throw in the towel and say, "I've had enough. I can't take this anymore." They stop modding or they make mods only for themselves. And some take down their mods so they won't be contacted anymore.

north flower
#

Ohhhh I never thought about thst

#

Im always scared to talk to modders for exactly that reason 😅

rich kiln
north flower
#

Yeah I've been told

rich kiln
#

Furthermore, being removed from one site doesn't necessarily mean they are gone for good; rather, they may simply get moved somewhere else where the author feels their rights and wishes are given the proper respect.

north flower
#

Ahhhhh

rich kiln
#

For example, I opted to remove the mods I had hosted on Nexus away from that site to then either host on Bethesda's website or on my own discord. Others have done similar.

north flower
#

May I ask, why?

raven delta
#

Actually I prefer use bethesda website if I could, i can download mod while playing game without opening browser or login into nexus. 🙂

north flower
#

Alright

rich kiln
#

(bbl)

mystic olive
#

As a reminder, this channel is for general discussion regarding mods for BGS games and we welcome everyone to share their thoughts and opinions on different matters, but non-constructive drama regarding third party sources (eg. users or websites outside of BGS) simply is not appropriate.

north flower
#

Understood

surreal zodiac
#

are the bethesda net servers down right now?

north flower
thorny lark
surreal zodiac
#

found out it just randomly logged me out

thorny lark
#

I hate it when it does that.

raven delta
#

wait? it can? through the game or browser?

thorny lark
raven delta
#

i only happened on the browser, never auto logout on the game

north flower
#

Reason it happens on the browser is sometimes the cache wipes itself

left shadow
#

is it possible to make a mod for consoles ? are there any console mod creators ? there’s tons of mods on console are they all bethesda made or fan made ?

trail geyser
#

you make a mod on pc and publish it to bethnet for consolea

north flower
#

Yeah

#

But mods for playstation cant use external assets or scripts

#

They can, however, use cc

thorny lark
#

Is there such a thing as a voiceless story mod?

#

I remember playing one of my first ever games and one game was actually like that: text and visuals

#

No voice

raven delta
#

there's mod in development that work like text to speech.

woven glacier
thorny lark
#

I was thinking of something what they did with Christine in that Dead Money DLC in Fallout NV

#

She was totally mute and we had to play only through text

#

and her gestures

#

But I'm wondering if there are considerably more radical sort of 3-D mods where voice is eschewed yet everything else is intact

#

Just everyday or adventures mediated totally through the eye and voice-muted subtitles

#

Because in a way - that would be a min-max development

#

It would be pretty cool if we could have modern games with the feel of early video games where voices or sounds weren't the priority

#

If necessary I would develop such a mod

neat totem
#

So you mean minimal dialogues with a character and have the quests proceed with a waypoimt or on screen hints?

Like instead of going through an entire monologue or a cinematic, it would immediate get cut off and the waypoimt for the next objective to show up.

thorny lark
#

Not necessarily that minimalistic. I would love silent cinema style film scene narrative interspersed with action and which onscreen buttons are required

#

Everything except sound of any kind

#

Cause it would be an easier means of conveying a story

#

Just the image and the subtitles of the dialogue

#

Like a comic book basically except that I'm definitely not going for either a comic book feel or a superhero feel

#

Just an animated gamified story with people "speaking" in either text or signing or gesturing

#

https://www.youtube.com/watch?v=vP4iY1TtS3s (turn off all sound and keep the subtitles and you'll see what sort of thing I'm trying to convey except that it's not in CGI nor specialised for computer/video games animation - MLK's speech here is used as a form of lorem ipsum sort of typeset except visual)

I Have a Dream" is a public speech that was delivered by American civil rights activist Martin Luther King Jr. during the March on Washington for Jobs and Freedom on August 28, 1963, in which he called for civil and economic rights and an end to racism in the United States. Delivered to over 250,000 civil rights supporters from the steps of the ...

▶ Play video
grizzled torrent
#

See Werty Perty's videos on how to do advanced techniques with SwAPA or QwAPA, Tim-timman's 'place anywhere' mods. Also, mods are free. You've opened yourself up for scammers. https://www.youtube.com/watch?v=7XioyeOw9X0

QwaPA link https://bethesda.net/en/mods/fallout4/mod-detail/4038979
MA: Tim-Timman

Place anywhere tutorial https://youtu.be/SD7MjPGmGrU

Tilting tutorial https://youtu.be/Csu9beBG9Lw

I may do a video at a later date showing how to make weapon and armour placements easier, but this should be a good start for those learning.

Music by: Parasail ...

▶ Play video
#

He has several videos. I just chose the make static vid, btw.

late tide
#

is there any text limit for the book text in skyrim?

neon cape
#

i tried to find out once and i think it took me like 200 paragraphs of the lorem ipsum to break the book

#

so, it's a lot of text at least

late tide
#

thanks very much for confirming

neon cape
#

glad to help

wise swallow
#

wait wrong channel whoops

thorny lark
thin condor
#

morrowind is already 3D

#

that's pretty advanced xD

thorny lark
#

Yeah XD

torn fiber
#

I had a thought 🤔

#

Gameplay overhauls are adversarial and zero sum

#

Everyone is fighting over the same users and no one is decisively better

#

I wonder if content creation where people actually support each other instead of fighting over downloads would be more fun 🤔

covert pelican
#

People are fighting over downloads?

high whale
#

Okay so there is two new mods I downloaded without a inscription and don’t know how they work even tried to find them on nexus it’s wolfenstien armor and ww2 gear

#

Cannot find them anywhere was hoping the wolfenstien armor came with that like super mutant looking guy with the tubes in his sides

thin condor
# torn fiber Gameplay overhauls are adversarial and zero sum

Gameplay overhauls are often created with different goals and visions, and therefore often incompatible to each other.
Mod users, like their creators, often value different things, and therefore, having a variety of mods available for download allows the users to choose the one that most fits their liking. Creating "one ultimate mod that combines the best of everything" is impossible, as "the best" is highly subjective

thin condor
neon cape
#

Mod authors should support each other, not just when it comes to design cooperation but also with sharing methods and knowledge. But other than that, diversity is the spice of life and Skyrim modding is no different than that. There'll never be one unified framework for gameplay overhauls, since different people have different tastes, and that's just fine.

gloomy leaf
#

The majority of my content creation has been collaborative and it's gone quite well. However collaboration takes a certain mindset that not all mod authors are capable of. Low drama and low egotism for instance are really kinda necessary.

stone bay
#

Plus being open to critique on one's work helps a ton when with a team. When I finish something, sometimes it takes me like a day later to look back with fresher eyes and notice what I could improve on it.

upper vigil
#

did the dragonblood article get moved over to somewhere else since the forums are going away sometime

torn fiber
#

True, but when multiple MAs mod the same system, it always seems to end in conflict

#

I think monetising modding may have rewarded the best MAs, but given a ton of people who are popular but not Bethesda material an incentive to fight over downloads

#

Even mod lists and other "cooperative" projects are in a power struggle 😭

neon cape
#

Do you have any example?

gloomy leaf
#

I'm not in competition with other mod authors who do similar work. I embrace the diversity. I feel inspired by ideas they had that I didn't. The only meaningful incentive I get is seeing the joy users have in using my work, not download counts or money.

torn fiber
#

❤️ I'll do more of that

thin condor
#

I can see it feeling more of a competition once money gets involved - that's why I stay out of the money

rich kiln
# gloomy leaf I'm not in competition with other mod authors who do similar work. I embrace the...

Well, to each their own, as the saying goes. I don't see anything wrong with being a bit competitive when making mods. If anything, I find it helps me put a little extra effort into my works. After all, when I bother to make a mod it's generally because I feel my plans and ideas for it are the best ones. OkitaPoint I can't really imagine the mindset of going into a mod project with the intent of being second best or mediocre.

Whether the community at large notices or accepts the work for what it is is another thing entirely, though, and I can't see myself grossly altering my mod plans simply to chase what other people seem to want; there are instances where mods I feel are awful or otherwise poorly done end up popular and, well, that's just how it is sometimes. sakurajuicebox

gloomy leaf
#

Both view points can be true at the same time. 😁 For instance there's a ton of Home Plate mods for the interior but none were exactly what I personally wanted. So I tossed mine out there anyway because I figured some people would like mine over the other options but I'm not offended if someone prefers a different version to mine.

rough agate
#

Okay so I'm running into a bit of a problem with my mod, so with a robed set I've applied the "Necromancer Ritual" magic effect from the CC addon "Necromantic Grimore" so that way it would be a constant effect applied to you while wearing these special robes instead of having to cast it periodically here and there. Thing is however from a report I've been given, whenever you cast Invisibility onto yourself while wearing these robes, the Invisibility spell only lasts for like a second before it deactivates. Anyone know how I go about in fixing this?

grizzled torrent
#

Is that one from ccvsvsse003-necroarts.esl?

grizzled torrent
#

Also, you may wish to provide more information, like which invisibility spell was used. From the scroll or one of the potions. CC added new Invisibility spells, one of which only lasts for 5 seconds. Ask your player who reported it if they're using mod-modified spells. If it was working fine before you uploaded it, it may be load order related. If so, there isn't anything you can do about it if someone else has messed up the invisibility spell.

rough agate
# grizzled torrent Also, you may wish to provide more information, like which invisibility spell wa...

It's the vanilla Invisibility spell, no scroll or potion. And yes the magic effect is from the ccvsvsse003-necroarts.esl. I don't believe it's the player's fault since I made a test save and gave myself both the robes and the spell tome for Invisibility and just as they reported the invisibility spell only lasts a fraction of a second before it's shut off with the robes equipped whereas with the robes unequipped the Invisibility spell works just fine. I even did both a test esp applying the same enchantments to a robe set and a test save, this time removing the script completely from the "Necromancer Ritual" magic effect and although the invisibility spell is working again, the magic effect could no longer work where you regain Health whenever one of your undead minions die.

rough agate
#

In other words, the script may be the issue in terms of the invisibility spell and from what I can tell from invisibility spells they shut off should you perform an action. By which being the newly applied enchantment to the robes. So I have to figure out how exactly to make that enchantment register that it's not an action so players can use the invisibility spell no problem all the while still keeping to its effect where you regain health whenever your undead minions die.

grizzled torrent
#

Ah. I see. You could create your own script with a check for the invisibility and apply a stealth IMod to mimic invisibility while using the robes? Study Oblivion and FO4's 'Chameleon' effects. FO4 has one for armor with the Stealth boy.

rough agate
# grizzled torrent Ah. I see. You could create your own script with a check for the invisibility an...

I don't really know how to create a script, the robe itself doesn't give any invisibility effect, it's just the spell that you apply to yourself while wearing the robes being the issue. The robes is just the Elite Necromancer's Robes with the added spell effect from Necromancer's Ritual which upon the death of any of your summoned or reanimated undead you regain 30 Health and Magicka.

From what I can understand with how the Invisibility spell works, it would seem that the enchantment is causing some sort of effect that prematurely disables the Invisibility spell when you apply it since Invisibility only works so long as you don't activate, attack, or do any actions other than moving. Therefore for some reason the enchantment is constantly casting itself as though you are casting the actual spell itself, thus causing the Invisibility spell when you cast it cut off prematurely to one second instead of its usual thirty or so seconds.

grizzled torrent
#

You duped them, yeah?

#

I don't have it open to look. I've got too many other windows open. >_> But there should be an enchantment on the robes. Walk it back and see whats what with that.

rough agate
#

Like here hold on let me get an image on what I'm working with here.

grizzled torrent
#

I think you're going to have to re-write the script in order to do what you want to do.

#

Honestly, what I would do is the easiest way possible: Dupe that enchantment and add a new effect that is conditioned to not allow for invisibility.

#

Then when you've learned to create a script you can check for invisibility and apply the IMod that works.

#

Someone might have a better idea for you though. I prefer simplicity over complicated things.

#

I'd also duplicate all those spells so no other mod can touch your stuff.

rough agate
#

That's a shame, if anything I might have to just remove the Necromancer Ritual effect for now until I or someone has a good general idea on how to ensure that the spell Necromancer's Ritual as an enchantment can work along side with Invisibility.

grizzled torrent
#

Chameleon. :p

#

Do you have FO4 or Oblivion? Study it to see how those are set up.

#

Hm. What happens when you dupe the Necromancer Ritual and remove the flag for FXPersist?

rough agate
#

I do have Oblivion but I don't think that would translate well with Skyrim. Plus I'm not altering the Invisibility spell, just these robes that is being a bit frustrating for me because it doesn't like to be invisible and wants everyone to notice it! XD

I think FXPersist is just the visual appearance of it hence "FX" meaning Effects but I'll try it. I'll also try adding the flag "No Recast" and see if that helps.

grizzled torrent
#

Given that's a recast script, that might not be a good idea. xD

#

And what I was saying is that you could add an additional script from chameleon to replace the invisibility affect with a long-lasting IMod.

#

But definitely dupe everything so no other mod can touch yours and you do not affect the base-game effects.

#

Just to confirm when you left Empower Necromancy, but removed the scripted things, invisibility was working?

rough agate
#

No, when I removed the scripts for my copy of Necromancer's Ritual, then invisibility was working. Only issue with that is now that the Necromancer Ritual as the enchantment no longer works. So it is more than likely a script issue where the enchantment is constantly casting itself and thus rendering Invisibility useless.

#

I can also get an image of the scripts of you like and see what may be causing the issue?

grizzled torrent
#

Is Utility_AOERecast a custom script or did it come with NecroArts? It isn't popping for me:

#

nvm. Found it in the BSA. Apologies.

grizzled torrent
#

D; Skyrim doesn't have chameleon as an archetype.

#

Yeah. That won't work.

#

Try making a new spell without the MagicInvisibility keyword and apply the Hit Effect Art InvisFXbody01 and Hitshader InvisFXShader. Attach script to it to apply only if invisiibility spell is casted onto player. No idea if it will work.

grizzled torrent
#

Neon, I haven't tried to compile this. Fiddle around with it and see if it works for what you're wanting to do.

Scriptname renamethistoyourscript extends ActiveMagicEffect
{proof of concept. chonky script. player only. have not attempted compile. Not set up to make player undetectable. Can use other magic effects for that on enchantment. have fun.}

;need these things
import actor
import form

;the player
Actor me

;properties
EffectShader Property InvisFXShader Auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
  Debug.Trace("Make with the invisibility spell on: " + akTarget)
  me = akTarget ;hi, player
  
  if me == Game.GetPlayer()
    ;check for weapons as combat is entered
    if CanIHasWeapon()
      
      ;Make with the invisibility
      me.SetAlpha(0.0, true)
      
      InvisFXShader.Play(me, -1.0)

    else
      Debug.Trace("no weapon equipped by:" + akTarget)
      Dispel()
    endif
  else

    ;player only. :p
    Dispel()
    return

  endif
endEvent

;keep it from remaining on the player permanently. Magic Effect this script is attached to is 'FX Persist'.
Event OnEffectFinish(Actor akTarget, Actor akCaster)
  ;poof
  InvisFXShader.Stop(me)

  ;hello, darlin'...
  me.SetAlpha(1.0)
EndEvent

;you holding a weapon, dude?
Bool Function CanIHasWeapon()
    return me.GetAnimationVariableBool("IsEquipping")
EndFunction

      ;**********************************************************
      ;To Do:
      ;test
      ;add sanity checks for vanilla perks and such?
      ;check for re-equipping weapons

grizzled torrent
#

an hour later: durr hurr... I totally forgot to add the ritual stuff. I am so sorry.

rough agate
grizzled torrent
#

Enchantments are specialized spells applied to armor/weapons.

#

The idea was to apply it separately as an additional Effect on the Enchantment with a condition for Invisibility on the Effect. So that when the player is hit by the invisibility spell, the player will still go invisible with the fake effects since Skyrim does not have the Chameleon archetype.

#

However, I'm not sure that's going to work. Play around with it and see if it works for you. If not, eh. Maybe someone else can use it. I have no use for it. lol

thorny lark
#

Top 10 dlc sized mods for skyrim?

grizzled torrent
#

Define "DLC-sized". The official horse armor DLC has 8 records.

covert pelican
#

Technically all mods are DLC sized 😛

north flower
#

Y'all trolling them they just want suggestions 😂

covert pelican
#

Well they could go look at the top 10 list on Nexus I suppose. If they want a semi-objective list. Otherwise it's going to be people recommending random things.

#

Otherwise we need to know what they meant by "DLC sized" since that's too vague.

rough agate
#

Ugh -_- okay, so with my mod I switched out the model of the armor piece "Ward of the Seasons" so that it would instead use the model of the Dwarven Plate chest piece instead of its regular Dwarven Armor chest piece...only problem is that because of that change in model, all Dwarven Armor chest pieces now look like Dwarven Plate instead. Any way to fix this?

#

Wait, I may have found a way to fix it. Wait for confirmation

rough agate
#

Never mind -_- thought I had something with changing the armoraddon section of the item to its given CC specifics, but that didn't work. Strangely enough is that when I went to look over the Dwarven Armor data itself, where the world model remains untouched, its biped model has been altered to go directly to the Dwarven Plate nif file and I can't seem to find the Dwarven Armor nif files to fix it?

#

Where would I go to find the nif files for Dwarven Armor?

#

Or better, how do I redirect the biped model's file path to the file within the mesh and textures within Skyrim's bsa?

#

Got it! Fixed it, thank god I got BSA Browser lol

gloomy leaf
hollow violet
#

If a mod is on Nexus, and the Bethesda store, does it make a difference which version is installed, all else (apparently) being equal? (apologies if this has been asked and answered, or is in the wrong channel)

gloomy leaf
steel beacon
#

modding this game feels like a big chore, can i play vanilla? or will i be missing out. i really want to attempt again to start this game because i really liked 4 and this is my friends favorite fo game and hes a huge fan boy. sorry for length lol

#

I’m talking about FONV

raven delta
#

people said FONV quite buggy without mod, but there's always difference experiences for that.

rich kiln
fossil spindle
#

So, the monitor I am using is a LG 34GP83A-B. It's a wide monitor. So, I looked up how to get skyrim to full screen however, the mod it's using seems to be a bit bigger then my screen cause the bottom part where it shows how much gold you have and everything is not there. Does anyone have a suggestion on how to get Skyrim to full screen and still have everything show?

fading viper
#

Can someone help me make a few mods for PS4 and Xbox?

#

I want it to add more immersive armors and weapons that replaces the current ones kinda like Immersive Armor and Immersive Weapons

#

On both systems there’s basically no armor or weapon mods for armor and on PS4 there’s none at all

trail geyser
#

you cant add new assets at all to ps4

neon cape
#

yeah Sony is very restrictive about modding

thorny lark
#

Best spell/magic mods for skyrim? Except for apocalypse

rustic drum
#

There's also Enai's Odin and Triumvirate. Simon's Mysticism is great too but it's an overhaul of magic as whole, and not a spellpack.

#

Tomebound as well

lunar lake
#

My favorite Skyrim spell mod is "Forgotten Magic Redone". It doesn't just add spells like the other mods. Forgotten Magic spells can be upgraded. We accumulate experience with a spell as we use it (calculated separately from Skyrim's experience). After we have gained enough experience with a spell we can upgrade it with one of 10 additional effects. We can upgrade a spell five times per game. Because of this, a single spell has the potential to behave very differently from game to game.

https://www.nexusmods.com/skyrimspecialedition/mods/12711

fading viper
#

That’s stupid

#

So I can’t even retexture the items?

#

I just wanted them to look better

#

Wait, Mysticism got away with adding new assets on PS4

#

By removing a few things

#

Then there’s a mod on here that adds new land

#

And Lurkham is on PS4

trail geyser
#

no they didnt add anything

#

you literally cannot add new assets to ps4 at all or even replace existing ones

#

no textures no models no scripts

#

ONLY esps/esms/esls

fading viper
#

Esps?

trail geyser
#

plugins

fading viper
#

Wait, but Immersive Citizens is on here

#

And Imperial Agents custom races

trail geyser
#

Elder Scrolls Plugins
Elder Scrolls Master plugins
Elder Scrolls Light plugons

#

they can do that without outside files

#

npcs are in the esps

#

they have to use vanilla assets

fading viper
#

What can I do on PS4?

trail geyser
#

100% vanilla assets

fading viper
#

Can I fix the quests they never finished?

#

It’s in the files

trail geyser
#

aslong ss it doesnt require new scripts

fading viper
#

They just never implanted most

#

So I can’t fix the paddle looking swords?

#

Let me make a hypothetical mod,

#

Say I wanted to add a way to travel to say Morrowind

#

Would I be able to?

#

There’s mods on here that improve graphics

trail geyser
#

you can only use vanilla assets you cant change sword models

fading viper
#

Oh

#

So weapons are the only things I can’t add or change

trail geyser
#

no you cant change any assets at all

#

nor do you really have the space to do so even if you could

#

the playstation has 1 gig total space shared by everything

fading viper
#

Which is stupid

#

Makes me miss my Xbox tbh

#

Isn’t it the space that Sony put on what is causing the 0kb bug?

thin condor
#

Modding still is best done on a PC

fading viper
#

For some reason my Skyrim lags on PC

rich kiln
#

And in that regard they're not so much new as simply faked.

fading viper
#

I don’t want new swords I just want them looking better

thin condor
#

still, new asset

fading viper
#

Hmm

#

So how come people got away with making new spells and new playerhomes

rich kiln
#

By making creative use of existing assets and default scripts.

fading viper
#

Oh

thin condor
#

these don't always require new assets

fading viper
#

Oh

#

So, without creating new assets just finishing/reimplementing a few quest things is possible?

#

Like the one for the Ebony Blade they unimplemented part

trail geyser
#

im pretty sure all quests require their own scripts

thin condor
#

some things are possible, depending on what you want and how much stuff still exists in the game files

thin condor
fading viper
#

I was going to readd wheb Hrongar replaces Bulgruuf and his kids killed him

#

That was going to be the end of a quest

thin condor
#

I'm no expert on that, though, as I'm not modding for PS

fading viper
#

I also wanted to remove the fast travel to the prison cells I wanted to make it so they bound your arms behind you and walked you to the cell like for NPCs

#

To add immersion

thin condor
#

good luck

fading viper
#

Is that possible for PS4?

#

I’m pretty sure it’s just taking what is already there

fading viper
thin condor
#

for LE, it's on Steam, for SSE and FO4, it's on the Bethesda Launcher

fading viper
#

So do I need to buy anything?

thin condor
#

if you have a PC with the respective game, no
if you don't, then you need a PC with the respective game

fading viper
#

K

thin condor
#

the CKs itself are free, but can't be properly used without access to the game files

fading viper
#

How would I access those

rich kiln
#

...by buying and installing the game.

fading viper
#

Oh okay

molten acorn
scenic gate
#

Could use some help with a CK problem (FO4). I'm trying to upload an update for one of my mods, but the CK crashes every time I click create archive or upload mod. I am able to edit and save the plugin locally without problems. I just can't upload or create archives.

#

I just uploaded another mod (first time upload) a couple weeks ago. Had no problem.

#

Seems to be a problem with my plugin (created with MergePlugins).

thin condor
scenic gate
#

Thanks, mate. There's no previous archive in this case, just loose files.

#

I feel sure there's something wrong with my archive, but I cant figure what it is. Neither the CK nor xEdit is giving any clues.

rich kiln
#

@scenic gate Are you running the ck in admin mode or no?

scenic gate
trail geyser
#

that doesnt seem like a very good way to put things

covert pelican
#

Indeed, but unfortunately it's a fair assessment of how rickety the mod site is.

trail geyser
#

it could have been worded without the attack at the end is my point

north flower
#

I don't like the site because there is no way of communicating at all

#

Comments are gone and authors don't have dms or a community board thing

#

So unless the author provides another means of contact, you can't contact them

rich kiln
#

knowing what you want to make, knowing exactly how to make it, and having zero motivation to work on it is painful. whenlifegetsatyou

trail geyser
#

for the record bethesda doesnt host them directly they are hosted on amazon web servers

lime lintel
#

Please refrain from bashing, or discussing legal matters of any kind.

#

Thanks!

vocal solar
#

is FCOM still onthe fallout mod thingy by bethesda

latent heart
#

I can’t save my game on Skyrim special edition with mods for some stupid reason on PS4. What do I do

thorny lark
#

Will mods only support skyrim se from now on ?

covert pelican
#

Mods on bethnet have only ever supported Skyrim SE.

thin condor
#

Mods will support whatever the mod author designs them for

vocal solar
gentle owl
gentle owl
gentle owl
#

@real sphinx what was in the new update has ini been fixed or the grass

scenic gate
#

Any advice on overcoming this?

gentle owl
gentle owl
scenic gate
#

How does it fix itself?

gentle owl
# scenic gate How does it fix itself?

it could be too many people trying to download at the same time,if your a modder there are other ways to get it to work if you are trying to save mod details

scenic gate
#

What other ways? I'm the author. I'm trying to update my cover art image.

gentle owl
scenic gate
#

Thanks. I'll try that.

gentle owl
#

also check your mod describtion did you change the words somthimes it wont let you save because of a word (although i think they fixed that bug but you should check that aswell if the waiting doesnt work)

gentle owl
#

@real sphinx i just updated the main menu has alot of lag and frooze (i do have a mod that disables the news on the main page i will try and remove that to see if it fixes it) also seen other people report the bug

#

i also had lag in the mod store

#

i removed the mod but it didnt fix it

scenic gate
#

Waiting 10 minutes did not fix my hang-up. Still won't upload.

real sphinx
real sphinx
gentle owl
real sphinx
gentle owl
real sphinx
gentle owl
real sphinx
#

I can't troubleshoot that one myself, you're probably better off submitting a support ticket. Send me the ticket number and I can let folks know.

gentle owl
#

i will send a support ticket aswell

scenic gate
real sphinx
#

I'm not in the office.

If I have the tech and bandwidth, I'll happily check stuff myself before sending it to support/QA, just to free them up a bit.

real sphinx
scenic gate
real sphinx
#

Those dimensions should be fine, the one I uploaded was even larger.

gentle owl
scenic gate
swift hornet
#

just ran into a weird issue with the Creation Kit. my object, location, view window, etc, are now "out of bounds" in my windows environment, and cant figure out how to move them back into field for view on my monitor. anyone know how to fix this? i got the app's primary window to come back to screen, but the sub windows wont come back

swift hornet
#

how would i do that?

gentle owl
#

on your pc settings

swift hornet
#

okay i got it sorted out, using a mix of your suggestion and playing with bouncing my "primary display" setting back and forth between monitors in my dual setup. had to migrate stuff around. holy crap, i had no idea how much of an impact dual monitors could have when switching displays

#

thanks for your help!

gentle owl
real sphinx
wicked kayak
#

Possible to get info on modding Fallout 76? I run 32:9 / 5120x1440 and there is only one main issue that I have and it's three notifications. Server join, person joining group, and challenge notification. Once they show up on screen they never go away (well, until I restart the game) and they cover other menu items as a result. I've figured out how to move server join and person joining group notifications off the right side of the screen, but I have no idea how to move the blue rectangle-ish item for challenge notifications to the far left side of the screen. I've been trying different settings for challengeflyout.swf but so far I haven't been able to move it to the left. The other issue with this particular element is that to test it I have to get a challenge to pop, which I essentially get 8 tries a day via the dailies, after which I have to wait for them to reset and try again. I would LOVE for Bethesda to deal with this proper, but since it's been in the game this way since they implemented ultrawide support, I'm guessing it will never get addressed unless I do it myself. I'm just trying to play the game without in-game popups coving menus, and nothing more. Thanks for any help/pointers.

gloomy leaf
# scenic gate Any advice on overcoming this?

I always get this because either I changed the description and added a word that their bad word filters don't like or the bad word filters have changed since I originally added the description and a word that previously passed no longer passes the bad world filters. The words that don't pass won't always make sense either. You can split the text in half and try one half at a time to find the bad half, split that text in half and try again, etc. until you narrow it down. I discovered in my last round of uploads that variations on the word bed wouldn't work. So bed, beds, bunkbeds, were all considered bad words.

gentle owl
#

@real sphinx i contacted support i got the usual response delete mods etc (im trying to avoid doing that i just rebuilt my lo since the last update) also other people have done that and it had no effect this is going to need a enginer to look at the update can you roll back the update so people can play the game while you work on it,it is also worse since i got rid of the mod to disable news it just freezes on the main page now (with that mod i could move up and down but with alot of lag) someone said they got into the game and it didnt persit (although someone else said gameplay is effected aswell in there game),it is also effecting people on series s there are also people who are crashing at the logo and dont even get to the menu before it freezes

gentle owl
#

update i got in to a game today i went back to the main menu im able to move around again it still has lag (it freezes around every 3 seconds) also the mod store has lag aswell but it is atleast working

gentle owl
#

downloaded a mod and its frozen again

gentle owl
#

@real sphinx i went into offline mode and the lag is completly gone it seems you have maybe a drm causing it

cobalt sluice
#

Who created the cheat room mod?

gentle owl
cobalt sluice
#

It needs major updating.

#

Eranya's corpse is missing and I can't find her journal.

rich kiln
real sphinx
north flower
#

What's an esl? Some mods mention it but I have no clue what that is

lunar lake
# north flower What's an esl? Some mods mention it but I have no clue what that is
north flower
#

Ah

#

So an esl doesn't take up a slot?

thin condor
#

it does take up a slot, but esls have their own slots

gentle owl
thin condor
#

I think consoles have a different maximum limit for the plugins they can load, towards wich an ESL would count, too, but on PC, you can have 4095 ESLs, in theory

#

in addition to the 254 esp/esms

#

(note that this count does include all official files)

fleet skiff
#

@gentle owl suprised they didnt test performance on the platforms, with series s you have to see barren land with all its tiling / patterns from having the vanilla ultra low density grass to have near solid 60fps, once add any grass mod ( just 1 grass mod in load order only ) its unplayable. and now the menu is laggy too 😦

#

hopefully its all sorted within few months, i imagine the AE upgrade to dynamic 1440p at 60fps pushes console to the limit no headroom, and maybe a small downgrade to original 1080p but with 60fps might resolve it or second best to that 1440p with 30fps

#

not to sound horrible to bethesda but imo if you dont have modding freedom and it only works almost flawless with only AE vanilla, then the game is doomed and its CC sales which is a shame because the AE CC bundle is a nice bit of content for a great price

gentle owl
fleet skiff
gentle owl
fleet skiff
gentle owl
rich kiln
north flower
real sphinx
gentle owl
real sphinx
#

That's feedback that I passed along after AE launched. However, this isn't a simple matter of adjusting a number somewhere - which is why an INI setting would no longer work.

gentle owl
cobalt sluice
molten acorn
#

Ah, yeah it is best to set that to only the ones you've killed, and only the ones who have already been looted (or at least searched.) That will help avoid the quest corpses disappearing.

gentle owl
#

@real sphinx someone reported a problem with broken textures pc version that is causing crashes they are (i went to the mytic dawn house on xbox it was one of the places they reported crashes it was ok on xbox) there might be a problem with the computer that was used for uploading

dragonpriestacolyte2.dds and mysteriumxarxes01.dds

textures\clutter\quest\mysteriumxarxes01.dds' from 'D:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures3.bsa and Failed to extract 'textures\actors\dlc02\dragonpriestacolyte\dragonpriestacolyte2.dds' from 'D:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Skyrim - Textures0.bsa

thorny lark
#

Where is the New Vegas modding channel?

thin condor
thorny lark
real sphinx
north stag
empty zephyr
#

Does anyone know is the mod “dragons under whiterun” is farmable?

#

Ps4

solar dirge
#

Never tried but I'm also curious to know

empty zephyr
#

Cause I kinda want to know in case it’s not wouldn’t mind doing it on a stream then just doing it on my own. But if it’s farmable we’ll I can do both. (I’m new to how mods work lol)

real sphinx
empty zephyr
real sphinx
fleet skiff
empty zephyr
#

Never heard of it. Is that other ps4 mod?

fleet skiff
#

Should be if not someone can port it as its open perm contains no external assets

empty zephyr
#

Let me go search it up see if it’s on there

#

Yup it’s there I’ll try it out later thank you! I’ll tag ya to see if it works or not

real sphinx
#

Ah, I was thinking the IDs would be different if it were re-added.

It's not something I've ever done, I don't remove mods in the middle of a play through even if it can be done safely.

gentle owl
thorny lark
#

Does anyone know if project aho is compatible with wyrmstooth

gentle owl
neon cape
#

generally incompatibilities happen if two mods try to change the same thing

#

aho and wyrmstooth are completely different

#

(afaik)

real sphinx
gentle owl
# real sphinx Not that I've heard. Intermittent issues tend to be harder to isolate.

it seems like it is a server issue,certain times of the day when there is less internet traffic i can get into the store/less lag on the main menu but other times it just freezes,have beth added a new drm that might be a good place to start i have seen someone else say they wernt effected so there are 2 people so not everyone is effected

real sphinx
#

I'll pas that along, thanks!

velvet marsh
# real sphinx Ah, I was thinking the IDs would be different if it were re-added. It's not so...

Me too. I always view every playthrough as to at least some extent a test playthrough. And because uninstalls mid playthrough are not recommended I consider that it invalidates findings as CTDs/bugs may be a consequence of mod removals than anything to do with the mods or load order.

So I just restart playthrough if I need to remove anything, using mod manager like Mod Organizer 2 I can clone my profile for major edits between playthroughs basically like a load order/installation version control. Even saves & INIs are profile specific. I just name by date &/or SS2 patch, then if I mess up my install I can revert easily.

swift hornet
#

fo4 mod question, anyone know of any mods that make 3rd person not so painful, such as remove the annoying rotate instead of strafe while weapons aren't out, or directional movement locking?
basically, something that makes it feel more like FO3/NV or even Skyrim when in 3rd person
the camera doesnt bother me, just the movements do, as it feels unplayable in 3rd person

north flower
gentle owl
#

@real sphinx im getting (login failed an unknown error occurred) when trying to sign inn on the ck the site works it also says the servers are working

lime lintel
gentle owl
vapid ermine
#

Optional features don't work = emergency

gentle owl
thin condor
#

maybe because bethesda employees have better things to do than answering thousands of pings daily?

lime lintel
gentle owl
gentle owl
lime lintel
#

Please see the #rules. We are aware of the issue and we're looking into it. You can use ModMail to report a problem, or a ticket at help.bethesda.net

gentle owl
topaz cloak
#

.

#

um... ok

lime lintel
#

Hello, What's going on?

topaz cloak
#

hmm maybe its not a Bethesda issue, After all the owner of the mod can pull it anytime they want

lime lintel
#

I don't have information on this either, though I suspect that your mod was reported, but please reach out to CS again by replying to your ticket. The status of your mod may change.

topaz cloak
#

but why would Bethesda take down a mod thats fixes CC content

thin condor
#

maybe teh question is not what it does but how it does it?

topaz cloak
#

Are you the owner of the mod btw?

lime lintel
#

No worries. In this case, you will have to continue working with support.

cobalt sluice
#

Rigmor of Cyrodiil needs to be compressed together.

spring osprey
#

I think I could use some help, I've run into an issue where I lose textures after exporting .nif files to .obj files through nifskope, what should I do to fix the problem?

#

To clarify: the textures show up in nifskope.

#

@ me if you've got an answer.

thin condor
#

I don't know how textures are referenced in .obj, I've only used it as an intermediary file where i fixed textures afterwards
I would suggest going to .fbx with CK-CMD anyway

spring osprey
#

In that case; how do I use CK-CMD and how do I install it?, I can't find much info on how to use the program, nor how to install it.

thin condor
#

I haven't fully figured it out myself (especially when it commes to rigging; but that's something .obj can't hold either)
but for basic usage, just drag&drop the file you want to convert over the respective bat file in that download (fbx_to_nif.bat or nif_to_fbx.bat)

#

note that CK-CMD only works with LE meshes (as far as I know), so you have to convert SSE-meshes with SSE Nif Optimizer

spring osprey
#

Thanks, that's really useful.

modest horizon
#

Does anyone know what happened to Nexus mods? It seems like half of the mods got deleted from there?

covert pelican
#

It's not an allowed subject on this server.

woven glacier
rich kiln
#

Feel free to contact someone who knows on a different server and I'm sure they'll tell you all about it. HansSip

idle plank
#

Hi anyone that can help with New vegas modding?

chrome oriole
#

Is it possible to get these awesome Xbox one mods over to PS4?

lean mantle
rich kiln
# chrome oriole Is it possible to get these awesome Xbox one mods over to PS4?

Only if the mod is a module file(s) and nothing else. If it has any custom assets, custom scripts, etc, it cannot be ported to playstation without removing those custom bits from the mod first; the mod would need to be stripped down to just the module file(s) and for some mods that would break their functionality.

chrome oriole
#

Alright thank yall. Noticed a lot of mods were on Xbox but not Playstation. Makes me want to go buy an Xbox just for that reason today actually lol

upper spruce
thin condor
#

I don't think it has anything to do with copyright, but it's still very limited in what you can make available

real sphinx
#

Yeah, PlayStation's restriction is on file uploads, it's not a copyright matter. Basically, you can use everything available within the Creation Kit, but you can't introduce new art, audio, or scripts.

Mod authors supporting PlayStation can still accomplish some pretty amazing stuff, especially when it comes to world building, but they are working with more restrictions than Xbox or PC. Here are a few good examples of folks pushing the limits for both Skyrim and Fallout 4 on PlayStation:

https://bethesda.net/en/mods/skyrim/mod-detail/4086184
https://bethesda.net/en/mods/skyrim/mod-detail/4184853
https://bethesda.net/en/mods/skyrim/mod-detail/4184671
https://bethesda.net/en/mods/fallout4/mod-detail/4036636
https://bethesda.net/en/mods/fallout4/mod-detail/4149186
https://bethesda.net/en/mods/fallout4/mod-detail/4202530

verbal umbra
#

Is 0kb bug still happen in latest version?

lean mantle
# verbal umbra Is 0kb bug still happen in latest version?

Most people seem to not get it anymore after the most recent update. I even added mods I've had trouble with in the past back to my load order and still couldn't get it to trigger.

Though the real test will be to see how things go for a high level, long running character. It'll be a long while before I can really check that.

solar dirge
thorny lark
#

Essential mods for new vegas?

lunar lake
# thorny lark Essential mods for new vegas?

Hi, Greatest OfAll Time! There are no "essential" mods for everybody. It's all personal preference. What specifically do you want to change about the game? Once we know that we can suggest mods that might suit you.

thorny lark
verbal jungle
neon cape
rustic drum
#

the viva new vegas modlist seems great. personally, the 8 direction movement mod

rich kiln
thorny lark
#

Mods also work on fnv ultimate edition right?

rich kiln
#

Yep.

torn fiber
#

Best wishes everyone 🙂

topaz cloak
#

I can't acess my mod library on the bethesda website and i can't favorite any mods, is the Website not working again?

zinc delta
topaz cloak
zinc delta
topaz cloak
#

same response

mystic olive
#

You may want to try a different browser, if you can.

topaz cloak
#

rn im on google

zinc delta
zinc delta
topaz cloak
#

Im going to log out of my Bnet account then log back in and see if that fixes anything

#

ok that seemed to fix it

zinc delta
thorny jewel
#

How do I upload a mod

thin condor
#

depends on where you want to upload it

torn fiber
#

😮

stone bay
woven glacier
#

I considered it once upon a time but honestly making an account on there is so bad it's likely to make my ancestors rise from their graves to strangle me to death.

slim reef
primal mica
#

Any mods that allow followers or npcs to craft for you?

thin condor
#

depends on the game, I guess?

thorny jewel
chrome oriole
#

Hey everybody. Having a hard time finding this info out. Google seems to redirect me no matter which way I put it.

Is xbox series x mod storage for skyrim higher than Xbox series s?

Always had Playstation but I bought a brand new series s just for skyrim and now I've hit a max limit. Maybe I just need to go buy a Xbox one

woven glacier
fading ether
chrome oriole
#

Dang thats crazy. I thought for sure the amount would be larger on the series x instead. So that series x is just better than the s cause it's system runs smoother?

thorny jewel
#

Anyone know how to upload a mod so I can use it on skyrim se for Xbox one

glad saffron
#

when is Project76 CK going to be released?

#

It's still in the works so I assume end of this year?

thin condor
#

uhh... is that legal?

glad saffron
#

what do you mean legal?

#

if they allow it for custom worlds why not

#

that arent connected with the main shard

#

they still plan on releasing modding support afaik

thin condor
#

ahh, ok
I know little about FO76, to be honest

inland swift
#

I believe it's called Creation Kit 76

#

According to the Noclip documentary

gentle owl
#

is anyone else having problems with there mod authored section on the site i tried editing a describtion it worked once then said login again it wasnt the usual error code (its working again currently but it was a new error code) also some mods are missing from my authored section but there still on the public site this is the mod https://bethesda.net/en/mods/fallout4/mod-detail/4089043

#

i can still see the mod in my creations section in the store it just effecting the site

grizzled torrent
#

Late reply is late, but that sounds like a bad cookie or the site is just being weird. Reset your cookies and log in again and see if that helps.

#

Out of curiosity, why does that mod have so many categories? There's a section for patches.

gentle owl
grizzled torrent
#

I did not realize that Modern Weapons had expanded into a full overhaul of the game. I'll have to re-evaluate it for load order purposes. If it's touching all those systems, it must be a real pain to find load orders for since it looks like it touches most everything.

gentle owl
# grizzled torrent I did not realize that Modern Weapons had expanded into a full overhaul of the g...

i dont think it is that expansive that it needs re evaluting or had problems with conflicts (ive always built my lo around it though) but if i rember right it does include alot of clothes and armor and does effect alot of npc and followers (gives them weapons and changes there clothes) i dont know how much it conflicts i only run medium too light lo on f4 because it takes up so much space,i have run it along with other gun and armor mods ok with no problems

grizzled torrent
#

I know it hard edits the level lists and had some issues in the past. Never could fit it in a load order because there were more interesting things to play with. It’s been several years since I looked at it.

gentle owl
# grizzled torrent I know it hard edits the level lists and had some issues in the past. Never coul...

they have released a new version recently i didnt like the changes nearly every raider was carrying a saw with alot of bullets and that was at level 1,if you do try the mod i use 2.5 there is another version aswell but i didnt try it.the latest version 2.6.9 does have new anamations that are good (except shooting while aimed it is out of postion,but it still ok) but the texture work is also better on the older versions hopefully they patch the older versions with the new animations

late dust
#

Is it possible for me to import all of my mods for Oblivion and Skyrim from Vortex over to MO2?

#

or would that require a lengthy reinstall :P

hybrid dune
#

New here, is this a safe place to ask for Skyrim LO help for Xbox one? Been having recent crashes that I used to not have (haven’t played since before 30th anniversary) and was curious if anyone could review my LO?

lunar lake
hybrid dune
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@lunar lake I just found it minutes after posting and did post there instead, thank you for the replay tho

trail geyser
#

whats the world like in 2041

north flower
#

Apparently skyrim is still popular

topaz cloak
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Skyrim newest CC project in 2041: Female Dwarven armored Mudcrab

gloomy leaf
#

But does it come with horse armor? 🤔

stone bay
#

Rigging horse armor to a crab? The theoretical results sound cursed.

molten acorn
gloomy leaf
#

RIP S2041SE users

molten acorn
#

Fortunately, 2041 internet features a standard 500 tb/s download speed, and 50 tb/s upload, allowing popular mod-hosting sites to increase download speeds to nearly 3 kb/s.

normal falcon
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can one of you guys tell me what this error means in mo2? i keep getting it when i install mods

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not to mention i'm the greenest of horns when it comes to this manager

lunar lake
#

I don't use MO2. But "server not found" sounds like the Nexus might have been down. Did you try again later, and did you get the same message?

normal falcon
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it couldn't have been down when i was just on downloading things

slim dawn
#

could someone please make me a mod that removes the black decals on the body from energy damage weapons? thank you forever

restive vortex
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i would like to know if you know a funciont to get all objectReference of all objects inside the current room through papyrus script

topaz cloak
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Huh?

rich kiln
#

they posted the same thing to #skyrim-se-mods so its probably for Skyrim and thus those objref functions dont exist. side note: the fact that bethesda added those to FO4 and didnt backport them to SSE enrages me. ereshHYPERANGRYYYY

grizzled torrent
#

Ah. I missed that. I'm not following that channel. There are a lot things that would be cool to have backported to SSE.

restive vortex
#

maybe could be work. thx, im gonna try.. but do you know how can i get all arObjectOrList

restive vortex
#

somebody know why TranslateToRef doesnt working for me
and also TranslateTo

grizzled torrent
#

Post the script you're working on so someone can help you. That is far too little information to even take a guess at. Also, you can re-recreate the scene as a bink video if you've got the animation skills.

restive vortex
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well i only want that move all object but now the same as the video. only reorganize the elements of the room for example if you have a battler an you want organice all the objects

torpid verge
#

Does anybody know how to fix the scaling of the menus such as the reference alias windows in the fallout 4 creation kit?

quartz jetty
#

Could you guys please enable achievements/trophies on Fallout 4 and Skyrim on Xbox One and PS4... I've been trying to get all the achievements for the past 3 years.. But it always gets so buggy and unplayable. (frequent crashing.) as I try.. and the Mods that did your job and fixed the game definitely help..

grizzled torrent
shut flower
#

I need h

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I need help with my load order

grizzled torrent
#

Which game?

shut flower
#

Skyrim

grizzled torrent
shut flower
#

Yeah, I've been playing Skyrim since it first came out. That the mods have been out. I've tried using mods. I have not been able to comprehend or find out.

#

I've been on a trash gaming.com before. Throughout a logic load order sheet.

grizzled torrent
#

Some mods don’t work with others.

#

What’s your play style?

shut flower
#

What do you mean by playstyle?

grizzled torrent
#

What platform are you playing on?

shut flower
#

Xbox One.

grizzled torrent
#

What type of character are you playing?

shut flower
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The person I play as is a Nord, basically a barbarian one handed and a shield.

grizzled torrent
#

Pick mods that match your character.

#

Ah ok.

shut flower
#

Is there any way that you can contact me directly if I give you my phone number? So that way I can send you a picture of my load order. Maybe you can figure something out.

grizzled torrent
#

Doc added some new samples to the load order sheet the other day. Just clear your cache and download in order

#

No that’s weird

#

Who gives their private info to strangers in a chat room?

shut flower
#

I'm not asking for it to be weird man. I apologize for that. It's just I've been trying for years to figure out a load order and nobody has been able to help me. Nobody said anything to me. I mean, I could hit you up on Facebook or whatever. I don't need your phone number. You don't need mine. I just need someone to help me like I'm begging you dude.

grizzled torrent
#

I am trying to help. Clear your reserve space, clear your cache. Find a sample sheet that you like and download in order. The logical load order sheet was just updated a few days ago with new sample load orders from Doc herself.

shut flower
#

If I knew how to download it to the Xbox and then. Going here so you could see my load order. I'd do it. Other than that I'd have to write down the whole entire load order on here. I don't know if that. It would be a good idea or not.

grizzled torrent
#

Do you have a computer or just your phone?

#

What type of phone?

shut flower
#

Where can I find the? Other thing that you're talking about, like I said, I'm not computer savvy at all. I don't know anything about this is my first time ever in a chat room about anything. You're the first person that I've talked. That has actually tried to help me. So I don't know where to go or how to do anything or what to look up or anything.

grizzled torrent
#

I gave you the address. Tarsh gaming website has the latest copy

shut flower
#

All I have is a phone. Galaxy something Phone, that's all I have is a phone. I don't have a computer at all.

grizzled torrent
#

Ugh. Samsung phone does not like google docs very well. Make sure you have the google sheets app

#

You’d think with the same OS they’d be compatible

shut flower
#

Look man, I I'm it's like. Chinese to me, I don't know what OS is. I don't even know what the hell the differences in the phones are. I'm not computer savvy at all, man. I know how to make calls, send text messages and get on Facebook. That's it, like I went to the trash gaming website and I'm confused as hell. I don't. I don't know what I'm doing, man.

grizzled torrent
#

When I first got my phone. Felt the same way. I put on my big boy pants and sucked it and figured it out

shut flower
#

I get that I understand that, but. I'm not. I'm not able to do stuff like that like my mind doesn't have stuff like that. Man, I'm not. Is not able to understand or do things like that. That's why I'm having problem with mods like reading stuff about mods and looking at videos about mods and it still hasn't shed any light on me. I'm still confused as to what I'm supposed to do or how I'm supposed to do it, that's why I'm asking for help.

grizzled torrent
#

Then I can only suggest you play without mods

shut flower
#

Well then I guess. Thanks for nothing.

grizzled torrent
#

I cannot help you learn if you are not willing

shut flower
#

I understand that man, but I'm just not. Learning type I've tried, I mean I don't even have a high school diploma dude like I'm 38 years old sitting here trying to figure out how to do a thing on a video game and I've been playing video games since Atari, but I just can't figure it out. I can play the game with no problem. I play with the mods that I have, but my game constantly crashes and constantly freezes and I'm asking somebody I was asking you to help me with my load order. Apparently you're not willing to help me with the load order other than trying to tell me to go to a computer or not a computer, but go to another set to do something.

grizzled torrent
#

Right. So. The load order sheet that is there literally has a list of mods to use by character type. All you do is go down the list and from the website save it to your library.

Unfortunately they will be sorted by date inside the game. Which is why you have the sheet to guide you. You use the sheet and download them from inside thr mods menu in the order listed on the sheet. However if you choose not to read and if you choose not to learn, then you’re going to continue to have the same issues.

#

Delete your saves and start from scratch. Fallout 4 and Skyrim mods cannot be removed after you’ve saved a character.

shut flower
#

I've got on the website I'm looking at it right now on my phone and the only thing that's on here is me. I'm. Weapons thing. It says K bar sword K bar knife, keyboard, Tonto and so on and so forth. It's not. There's nothing on here. It doesn't say anything about that. That's about fallout. I wanna know about Skyrim. And there's if I hit the bar up at the top. There's nothing there. There's no way to. Anything like I don't have anything on here.

grizzled torrent
#

I have no idea what you’re talking about. Tarshgaming is a Skyrim website. If you’re on my website that’s only Fallout

#

What web browser does your phone use?

#

If you are on Safari, tap the Aa at the top and select to view the page

gentle owl
#

has bethesda annonced anything about a patch to fix skyrim go offline isnt working anymore (its a console issue)

twilit oracle
#

So, Jeff Gardiner confirmed mod support for custom worlds in Fallout76 at like a gamescon panel ages ago (over a year now i think, before he retired obviously), Todd himself said only months ago he wants all Bethesda titles to have mods and the ability for people to turn hobbies into a job (suggesting creation club).. But when the 76 people were at E3 2021 they danced around the subject and said they struggled even making a deathclaw double the size and it broke the game in 76 custom worlds, which was ment to be the base for mod support..

Does anyone have any more info on when proper mod support is coming to Fallout76 custom worlds and how it is going to be implemented? We lost the nuclear winter servers for the custom world servers and noone uses them.. They should've just put custom worlds on the pts and left nuclear winter servers up until they were ready for mod support. And nexus mods has changed to subscription service now also. How will that work with the fallout 1st subscription needed to access 76 custom worlds? Or will it be a new creation club? Anyone?...

gentle owl
twilit oracle
#

That's what surprised me about the interview at E3 2021. Fallout4 modders made an online multiplayer mod before 76 even came out for fallout4, and apparently 76 is just a port of 4 but with online multiplayer added to it (and weather and lighting etc). I know it's more complicated than that like with the amazon server side rental.. but modders made giant creatures like deathclaws in fallout 4 creation engine no problem! but the official staff at Bethesda can't in 76 and it breaks the game??

Why would they make a whole new game mode as a base for mod support, removing other game modes to do so. Announce it officially at a gaming conference.. And then just nothing except "we took the building restrictions off and here's a switch to change the weather and unlimited ammo" etc?? Like not even a creation club option which essentially all the seasonal events and atom store already are to the base game, and fallout4 already has, and their Executive Producer is saying all titles will have??? They port over fallout4 creation club assets to 76 like the zetan alien weapons for the new update coming, but can't do the rest? It doesn't make any sense..

gentle owl
# twilit oracle That's what surprised me about the interview at E3 2021. Fallout4 modders made a...

the devs mightnt know how too make the deathclaw bigger there are alot of different types of devs they were using f4 assets so they might not have someone in there team who knows how too make assets (i would think beth asset devs would be working on es6,starfield,cc),as for porting the f4 cc they might of only contracted for f4 so cant release for 76.the only way it makes sense is they want to make mony from the atom store and a mod store would compete with it they could have paid mods in some form though

twilit oracle
#

If they don't want to implement a creation club on 76 and share the earnings with modders (which goes completely against what Todd Howard said only two months ago) Then why not use all those assets like the arcade machines they own the rights to and people want to earn more money?

gentle owl
#

i know beth doesnt like people discussing the first part of your comment.but for the 2nd part they might of only contracted the cc devs for f4 work the other items could be made by beth themself so its easier to port it

twilit oracle
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Yeah but they expanded studios and it's whole different studios in different states working on different titles isn't it? Austin is 76 right?

#

It's not like the one studio delegating jobs out.. They'd all have their own payroll, reception, management, staff etc

gentle owl
twilit oracle
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Would you need asset makers if it's all just ports? *aside from new atom store assets

gentle owl
#

as a recent example there was a games studio asking bethesda modders to make assets for them recently because they dont have any asset makers

gentle owl
twilit oracle
#

Ah okay.. Understand. Like better people who are more professional with coding and the creation engine?

gentle owl
twilit oracle
#

I think that's where im hitting my blank. If the fans could do it in 4, how come the professionals can't in 76? And then ergo, why aren't the professionals giving it back to the fans? And if they've already set up and promised a dedicated mode for mod support, why aren't they implementing it?

gentle owl
# twilit oracle I think that's where im hitting my blank. If the fans could do it in 4, how come...

even though there pro doesnt mean they have the skills to make assets (they also dont usually need too) as an example the studio who wanted beth modders to make assets earlier most of there team didnt know how too (if not all).compare f76 it to ps4 modding they already have the assets so a ps4 modder wouldnt need to know how to make assets.as for why they arent giving it to the fans probley money the mod store would need to generate money for beth

twilit oracle
#

Okay.. I kind of understand all that. And ps4 having that old chestnut with asset only mods and no crossplay. And now even why no nexus since its changed how it all works.. Now they are owned by Microsoft couldnt Bethesda Austin get all the staff they need if it was a skilled staff shortage? But i don't understand why promise a dedicated mode with mod support (Jeff Gardiner) over a year ago. Promise all titles will have opportunities for modders to get paid (Todd Howard suggestive creation club) only two months ago.. Go ahead and build a completely stand alone dedicated mode to the main game and also removing other modes that made revenue to do so.. only then to get negative press of everyone saying things like "it's dead on release".. Only then to say there's no money in custom world's apart from the fallout 1st subscription to use them without mods..

frail magnet
frail magnet
trail geyser
#

in game scaling of a creature doesnt work as well as actually editing the skeleton size ect

twilit oracle
#

I'm not a modder but i do really appreciate and respect all the passion and work the community does. I mean no disrespect when i say this, but isn't all that needs to happen for fallout76 custom worlds to have mods is for Bethesda to make a new link on there to Bethesda .net and some dedicated server space on Bethesda .net to store them all. Then people who know the creation kit can go to town with fallout76 mods? It shouldnt take long, it's all five year old tech and the same as fallout4 right? Then they can cherry pick the best work and put it in a new creation club there and start giving the best mods some kick back or jobs? Or pirate their work or code and use it to better Adventure mode. If the official devs have been struggling for three years with fixing things, wouldn't they want this also? I mean the PTS is just playtesting.. You could even do it there.

lunar lake
#

Creation Club does not release existing work. And Bethesda Game Studios does not pirate code.

rich kiln
#

I can already imagine the uproar on that.

twilit oracle
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I know sorry about my wording. Im ignorant. They buy it or commission it or the like.

rich kiln
#

I suppose the only way to summarize it is that it's complicated. penth

twilit oracle
#

I know alot of modders are still around and passionate like Elianora and even porting alot of stuff from 76 back over to 4.. It'd be really good for this next installment to get the same love and support from the whole fallout fanbase. Especially considering how much of a social game it is, and especially considering its going to be around for ten years or more until we get fallout 5, and probably on a new engine. The new world space is amazing. Some of the lore and story really good. Imagine what everyone could do together again if they dropped all the bygones etc and worked together.

grizzled torrent
#

I’d rather mod and play a single player game. Not fond of games as service because it means online all the time and that is terrible for the environment as well as pocket books. Gaming is getting to the point where it is almost too expensive to do as a hobby. Modding is already an expensive endeavor if the modder doesn’t have a big fan base to ask for donations or doesn’t want to ask for them.

thorny lark
#

What the hell is this?

grizzled torrent
#

Try removing the slash in the name.

thorny lark
#

oooh, I was about to be pissed off... is that all it is?

grizzled torrent
#

More than likely. It’s finicky

thorny lark
#

nope, wasn't it...

grizzled torrent
#

Hm. Try making the description blank and filling it in on the site. Just use like “overview” or some such and see if it takes

thorny lark
#

well, that worked

#

thanks @grizzled torrent I don't have to be angry today

grizzled torrent
#

Haha! It won’t let us use Scrap either. So examine the words you’re planning to use so they don’t contain naughty bits in them.

#

Someone’s puppy died whose name was Scrappy. I couldn’t use the name in the description or the title in the dedication mod they’d asked me to do for them. Irritated the snot out of me.

empty anchor
#

To any fallout 4 modders, I have a fallout mod request

thin condor
gloomy leaf
# twilit oracle So, Jeff Gardiner confirmed mod support for custom worlds in Fallout76 at like a...

Scaling a creature in F4 is easy, it's a single player game. F76 is a multiplayer game. Mods have to only work for the person that installed it, and the mods have to ideally not give that person an advantage over other players. So it's not just scaling the deathclaws, it's scaling the deathclaw for user A but not user B, C, D, etc. The nature of being a multiplayer game means that some types of mods will most likely never be possible for either technical reasons or because it gives the mod user too much advantage. Bethesda has different studios which have different kinds of expertise, I'd say probably the majority of the Bethesda employees (across all studios) are not experienced at creating multiplayer games and thus are not as familiar with the technical limitations. I think the best thing to look at is Elder Scrolls Online (ESO) as someone else suggested. The types of mods available for ESO are probably the best example of what will eventually be possible in F76, and as already stated it's mostly UI mods because those are easy to limit to just the person using the mod vs affecting all of the players. My understanding (could be wrong) is that F76 is an online engine strapped onto the back of a single player engine. It's going to take them years to integrate the two engines better. Another reason to look to ESO as an example is to look at how rough the first few years of ESO were. It's a great game now, but it took a long time to get there, F76 will be the same.

twilit oracle
# gloomy leaf Scaling a creature in F4 is easy, it's a single player game. F76 is a multiplaye...

Ty for the response. Ill look into ESO further. My only response is that yes i fully understand 76 being online. Adventure, person A B C needing the same mods installed and people getting advantage can't be a reality like you said.. But Bethesda already have made a dedicated mode where it doesn't affect the main game at all with making custom worlds. If each player paying for a subscription with 1st gets to already host their own custom server that doesn't affect the main game, and then mod it like they promised. Wouldn't the load order and mods made/used by the owner of that custom world download when other players join that custom world so they can use it also? Especially if all the mods are centralised and available to everyone like on bethesda .net.. It's a weird one because in essence 76 is a single player game. It just has other people running around on your server, or not at all if you play private worlds or custom worlds solo. It's never been a necessity. Especially in instances.. And as far as the types of mods that should be available. Playing on a private or custom server alone doesn't seam very different at all to playing fallout 4. It seams to be exactly the same game just a dlc, same weapons assets etc. Ive seen that mods do work with 76 with a really nice snow mod that was made not that long ago.

gloomy leaf
#

Even if there are modes that let you treat F76 as a single player game, at the engine level it is NOT a single player game. There are all kinds of technical difficulties to deal with. It's just not as easy to do as for truly single player games like F4

twilit oracle
#

Ah okay thats where my ignorance not being a modder is stumping me. It's because it's the same engine same game (which is deceiving me), but because it has the online mod attached to it and many new patches because of 16x the detail and it's hosted on amazon servers instead of your hard drive, it's made all the source code spaghetti or something similar right? That's what's making all the technical issues

#

Even if the servers being used for modding are dedicated custom private worlds? That's the other thing that's getting to me. Why would Jeff Gardiner promise mod support over a year ago if it wasn't doable?

gloomy leaf
#

I think a more accurate explanation is that the difference between the game engine in F76 and F4 are VASTLY bigger than the differences between F4 and Skyrim. As I said before it's more like two separate game engines that have been combined.

#

As for which server you're using, that's somewhat irrelevant. They're probably not going to want to create two completely different versions of the game based on what server you're using. So I would speculate they're most likely only going to allow mods that can work on both public and private servers, especially at first. They might relax the controls later for private servers. But they have to essentially build an API for this like they did for ESO. Because of the vast differences between the F76 engine vs older game engines and the fact that it's multiplayer there's a lot more to take into consideration than modding for previous games.

#

As for BGS employees promising something, my guess is that they're working on trying to fulfill that promise. If they're still working on it a couple years post-release that tells me it's not a simple promise to fulfill. We're talking about re-writing parts of the game engine itself, not making a weapon mod. The scope of change is radically different.

#

From their perspective they can't wait until it's ALL ready to go, they need to get a working product out the door that can begin pulling in money just to afford continuing the development of extra features like mods

#

Now all of my statements need to be considered with the fact that I'm not a Bethesda employee, I'm speculating based on my knowledge of how these things work as a mod author only. I can't speak for Bethesda in any official capacity.

twilit oracle
#

Thankyou for explaining that in layman terms. I get it. They didn't just use a mmo mod, they changed the whole engine and pushed it to the next level.. I get where the devs have always been and feel for them. Especially when Todds out there saying all titles will have a creation club thing and them chasing their tails for years because they released the game too early and everyone complaining about new content and in the middle of a world pandemic etc.. Last comment, totally. Understand.

gloomy leaf
#

I look at this with Occam's razor in mind. I think it's much more likely that modding isn't officially available yet for F76 because they're still trying to alter the game to make it work in such a way that doesn't break everything vs assuming that they've been lying this whole time about wanting to make it available to sell more games or something.

twilit oracle
#

It does cost the cost of a whole new game just for one power armor skin in atom store.. It's rough you know walking around and seeing things like the scaffolding base tile set used in the 76 world space from fallout4 and just shrugging.. What you just said is probably why they said what they said at the E3 2021 interview about upsizing a deathclaw and it still breaking the game.

gloomy leaf
#

Well I'm not going to defend Bethesda on some of their pricing choices, particularly when it's based on existing F4 assets. But that's not an argument for this server anyway, we'll probably just get into trouble for that. 😄 It's off topic to the technical challenges of modding the game anyway. 😄

twilit oracle
#

Yep leave it there. Ty ty very much for the chat

gloomy leaf
#

No problem 🙂

gentle owl
# gloomy leaf Scaling a creature in F4 is easy, it's a single player game. F76 is a multiplaye...

the players would all be on the same server using the same mods,the mods would be for the server as an example server a has a big desthclaw and server b has big deathclaws and new textures when you access the server you download all the mods for that server,each player can set up a server (i dont play 76 they might need a sub to set one up) but the person who sets it up chooses the mods for that server

gloomy leaf
#

Yeah that's the model that Minecraft modding uses Alaann. But there's still plenty of technical difficulties to be dealt with.

gentle owl
gloomy leaf
#

Look at ESO. It's a Bethesda multiplayer game that can be officially modded.

gentle owl
gentle owl
gloomy leaf
#

I'm not suggesting you play ESO, just that it exists as an example of what can be done

gloomy leaf
twilit oracle
#

ESO "got good" and is still growing. The minecraft model would be perfect for 76.. The promise of potential i think imo is what keeps a huge chunk of the player base still playing 76.. but you can only sell potential for so long.

gentle owl
gloomy leaf
gentle owl
gloomy leaf
#

They put those limits in place because modding for multiplayer games is much more technically challenging than modding single player games. I'm not going to repeat the entire conversation I had with Zerotsu for you.

gloomy leaf
#
rough agate
#

Anyone know how I can edit the dead drop items on certain creatures? Trying to make a temp patch for Immersive Creatures for certain monsters so that they can drop their Rare Curios equivilant of their related items. Like Dreughs drop Dreugh Wax, Hungers drop Hunger Tongues, etc.

molten acorn
#

You should be able to create a leveled list and add it to the death item on the traits tab of the actor form.

gentle owl
#

people have said there is a new update but none of them are willing to risk updating because of the last few updates breaking the game has anyone downloaded it are any bugs fixed (the menu bug also 60 fps) or any new bugs

thin condor
#

"a new update"
a new update to what?

gentle owl
thin condor
#

My game has never been broken, and I didn't get an update recently...

gentle owl
gentle owl
#

the update didnt fix the game

thorny lark
#

hey, everyone. i just released a new mod. is it ok to post it here? or is there a more appropriate channel/server?

thin condor
#

I would suggest the respective game's mod channel

near cosmos
#

I thought I would share this. The next great DLC mod is here
https://www.youtube.com/watch?v=jBvFmdAk5GY

What is Odyssey of the Dragonborn?

Odyssey of the Dragonborn is the long anticipated sequel to "Legacy of the Dragonborn" by Icecreamassassin and the Legacy / Odyssey team. This 8 part serial storyline is a "post end game" adventure which picks up after the main quest of Skyrim, and Legacy's "Shattered Legacy" and "Trial of Trinimac" quest line...

▶ Play video
lunar lake
#

That mod looks terrific! I still haven't gotten around to playing Legacy of the Dragonborn yet. But it's high on my "to-do" list for future games. Thank you for sharing this video, Donut.

fading viper
#

How do I upload a mod to Xbox?

oblique galleon
rough agate
#

Anyone know what this is? Trying to create a mod for Oblivion and when I try to save, it gives me this.

last wigeon
#
  1. Try to save another esp. If it works you very well may have some type of corrupt, missing or improperly indexed data somewhere in your mod.
#
  1. If it works, Check your esp for errors in Xedit and look for errors in the CK.
#
  1. If you do not find anything then you would be stuck trying to find it in your esp. I have no idea what is in it so I would not know where to start.
#
  1. Keep on smiling. 😎
rough agate
#

Yeah because it seems there is some form of conflict when I try to create the mod with the Knight.esp added in. So something is wrong with the Knights of the Nine here >.>

#

Apparently for some reason should I just continue to press "retry" over and over again, the problem seems to fix itself? Does bring a concern of whether or not Knights of the Nine has some sort of problem or not, but I'll keep an eye on it.

last wigeon
#

It is strange. I am unfamiliar with modding oblivion. If you are not using any of the content of the Knight.esp in your Mod it should not have issues in game.

rough agate
#

The mod I'm trying to create just focuses on tweaking most of the unique enchantments in the game, make them more special as well as add in enchantments to items that should have them such as the Arch-Mage's robes having fortify magic skill enchantments, or Mannimarco's robes to befit more for the Necromancer player and such.

last wigeon
#

If you are not seeing any errors in the CK or Xedit you should be alright.

gentle owl
#

@real sphinx or anyone at bethesda if you see this.when will the menu in the game (skyrim) be fixed alot of people still cant play the game

grizzled torrent
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If you're posting here, it must be mod related and you know as well as I do that mods are use at your own risk. Make sure the mods you're using haven't accidentally packaged SKSE scripts from prior to AE release. FO4 CK grabs F4SE scripting all the time and porters who have no idea what scripts do what just bring over the derpage and break things for Xbox.

gentle owl
# real sphinx Which menu issue this this?

the main menu (new game,load game etc) it also effects mods and cration club stores.what happens is there is alot of lag and it will freeze,its effecting alot of people for some other people said they dont have it (one person said they think the reason they dont have it is because they use the unoffical patch i havent tested i dont have space for it and its very hard to get into the stores) also i was using go offline (it didnt lag when offline,but i couldnt access the stores) one of the updates disabled go offline in the the xbox settings

real sphinx
last wigeon
tame moss
# near cosmos I thought I would share this. The next great DLC mod is here https://www.youtube...

https://youtu.be/c6pKvrmEI0s another one that im excited for

Welcome to the first look at a modding project for Skyrim Special Edition that aims to bring the vast land of Westeros to life within the creation engine.

This large scale Game of Thrones mod will bring to life many of your favourite characters, stories and locations straight from the series and in true to game of thrones style, with many dang...

▶ Play video
gentle owl
# real sphinx Thanks for the clarification. I've only encountered one other person experiencin...

i contacted customer support (a few months ago though) i told them about it they said its solved (because going offline stopped the lag) but i cant access cc or mods and now go offline isnt working so now theres no way around the lag/freezing.i posted on reddit a few months ago and even in the last few days new people are still posting on the thread i also use another forum everyone is effected (except maybe 2 people,one said the the unoffical patch updated and fixed it the other person i know wouldnt use the unoffical patch) the only thing that definitly would fix it was go offline

tame moss
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im really waiting on project mojave and capital wasteland for fallout 4 though and then skyblivion and skywind as well.... man it will be cool to replay all the older games on the newer engines (especially after i finish morrowind and oblivion for the first time he next coming weeks)

gentle owl
tame moss
# gentle owl theres also fallout miami

ohh which ones that? tbh i dont do too many DLC sized mods on either game bc i already have 40gb of mods downloaded for them XD other than wyrmstooth and the moon path mods for skyrim

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i just want the old games remade in the new engines bc i think that would be soo cool to replay them again but current gen

gentle owl
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its a mod for fallout 4

tame moss
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i figured but like whats it about (other than taking place in miami) is it a single quest mod or like a complete DLC size

gentle owl
tame moss
# gentle owl a good dlc sized mod is maids 2 and bruma

yea i had bruma downloaded for skyrim and same with another one i forget the name but i deleted both of them bc one of the mods from them was causing me to get a corrupted game constantly and then there was also no voicelines in any of them etc figured it was too much work for what it was worth lol

gentle owl
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maids 2 is fully voiced

tame moss
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i dont think ive ever heard of maids 2 either

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ill have to check that one out when i finish my chem lectures

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i like watching videos on DLC sized and quest mods for games like full playthroughs

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not so much playing them myself XD i find that ES and fallout games already have more than enough for me to do since im the type of person that likes to try and do literally everything possible

gentle owl
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you should play them games are made for playing

tame moss
gentle owl
tame moss
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ahhh okay

real sphinx
tame moss
gentle owl
# real sphinx It's worth bumping your ticket with the new information. Or you can post about i...

this is for reddit https://www.reddit.com/r/skyrimmods/comments/rfmpbc/main_menu_freezing_since_update/ also a smaller site i use theres a few threads mentioning it https://gamefaqs.gamespot.com/boards/191476-the-elder-scrolls-v-skyrim-special-edition i will repost on the support chanel the ticket is closed heres the number 211213-002556

real sphinx
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@tame moss It's appreciated, thank you!

rancid hearth
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Last time I played Skyrim it was like this. I'm on One S

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Cuz of the stuttering on the menu, I had to press a button two to three times

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And sometimes entering a mod page, it refuses to load and freeze

last root
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Hey guys, l have a issues with my fallout 4. l can't assign my settlers even l reset my game from the beginning

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Anybody have clue to fix it?

undone quiver
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Is it a bad idea to run the Skyrim Revamped: Complete Enemy Overhaul mod with Valravn ?

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Not sure if valravn gives npcs access to mod perks and spells like the overhaul does

real sphinx
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A conversation has been removed from this channel.

We recognize that modding is a very passionate activity, and sometimes this can lead to visceral disagreements. However, the BGS Discord server is not the appropriate place for this drama. Such matters need to be handled elsewhere, or the situation dropped.

undone quiver
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Wonder If I can tag enai or DM'd him about my valravn questions. Id assume popular mod creators get dm'd alot of questions tho so i might just be annoying lol

tame moss
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one of my favorite skyrim mods dwemer glowmaps i really wish they had deadric glowmap mods like this to

tame moss
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almost a full set of armor

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try sneaking around in this XD

thorny lark
undone quiver
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Noob question but what is "save bloat" and how does it effect the save ?

molten acorn
# undone quiver Noob question but what is "save bloat" and how does it effect the save ?

Best I could find is this thread. Look for a post by Ilja, toward the bottom of the first page of the discussion. https://steamcommunity.com/app/489830/discussions/0/1741090847739345133?ctp=1

Unofficial Skyrim Special Edition Patch (USSEP) - https://www.nexusmods.com/skyrimspecialedition/mods/266 NOTE REGARDING AFK MOD SITE: As regards Arthmoor's AFK site, the proper address is https://www.afkmods.com . Any link which has the old address ( http://afkmods.iguanadons.net/ ), just replace afkmods.iguanadons.net with www.afkmods.com so t...

covert pelican
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Generally speaking, save bloat is when a mod (or the vanilla game without USSEP) spawns in a bunch of stuff and then doesn't clean it all up after it's done using it. The longer this goes on, the more likely it is the save will become unusable as it consumes all of the available reference space.

undone quiver
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Thank you both for your answers

rancid hearth
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Bethesda net is down?

rancid hearth
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On the site says everything is fine. It was already unstable to connect to Beth.net here where I live, but now I can't at all

rancid hearth
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Well, just to update. It's back on I think. Don't know what happened, since on Bethesda.net was saying everything was fine (it wasn't my internet)

thorny lark
rancid hearth
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Yup, now it's fine

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I deleted my LO, saves and reinstalled the game lmfao

thorny lark
midnight flower
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does anyone know how to turn sse mods into oldrim mods? i looked around but i only saw how to turn oldrim mods into sse mods.

trail geyser
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its not possible and if it is its significantly harder for no point

vivid sable
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So Bethesda.net help server YET without supplying phone and other personal information you can't tell them there is problems with :

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Bones for a Crow or Heart of Gold or Restoring Order or Balance of Power or Lilly and add on BUT still NOT WITH A PHONE, and guess what I don't have one blew up 2 months ago and I ain't replacing it since that's a $500.00 imported item that just isn't worth it not to mention those behind them.

undone quiver
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Literally only happens when the menu is struggling to exist

jagged jolt
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Hello everyone
is there a way to know specifics of possible modding of starfield like scale, features etc ? So to start working on it already 🙂

gentle owl
thin condor
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I think they talked about it having the same amount of modding support as their last games, so I expect a new CK similar to the current ones, updated to the new engine features

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Without having the actual game files, we can't really start making mods now

grizzled torrent
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That’s what I’m expecting too. You can start quest planning though then adapt the quest ideas after playing the game. As far as asset creation, no one’s stopping anyone from using Blender or Zbrush or Marvelous Designer to make new space clothes. Getting it into the game can come later.

They’ve not said whether or not the new CK will launch day one, and I assume there will be a closed beta period for it like they did with Fallout 4.

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It’s a space setting so ideas are literally limitless until we know what the game is actually about.

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Go wild and be creative, I say.

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No reason not to start design docs now.

stone bay
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I can only imagine all the fun little pieces hobbyist level designers will get to play with via a Starfield CK. Going to be a ton of fun cluttering areas up.

jagged jolt
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there will be any insider program by Bethesda for modders like they did for Skyrim ?